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  • #7164

    In reply to: Orbs of Madjourneys

    Perhaps it was the approaching storm that was the cause of the annoying inability to fall asleep, and when Zara had had enough of the bizarre juxtapositions of the hypnagogic images flashing before her closed eyelids,  she gave up trying and switched the bedside light on.  Often she felt restless before a storm, not really a fear of danger but an alertness to the power and the agitation of it.  A bit like having one strong coffee too many and wishing you hadn’t.

    Zara padded over to the door barefoot, and opened it a crack.  Silence, and dark but for a night light in the hall and a distant light on the porch.  Quietly Zara made her way to the verandah. The night air washed over her face and made her smile and breathe deeply. She felt her self relaxing, and reminded herself that she was supposed to be relaxing, it was a holiday after all.  There was something in the air though, something she couldn’t nail down. A restlessness in the air.  It was as if something wanted to come to light, come out in the open, and yet an approaching dust storm threatened to obscure even the most obvious of things.

    “May as well sit up and have a glass of wine when it’s like this,” Aunt Idle said when Zara had finished her deep breathing relaxing mental turmoil exercises and had eventually turned to sit down at one of the tables.  “Fetch a glass over there and come and join me. Ever been in a dust storm in a lager and cart race?”

    Zara welcomed the distraction and smiled encouragingly and said that she had not.

    “Oh, I could tell you a tale or two about dust storms and cart races,”  Aunt Idle said, and then drifted off into silent reverie. Zara refilled their glasses with wine. “Do tell,” she said, “Tell me a tale about dust storms and cart races.”

    #6774

    As they trekked through the endless dunes, Lord Gustard could barely contain his excitement. The thought of discovering the bones of the legendary giant filled him with a childlike wonder, and he eagerly scanned the horizon for any sign of their destination. As the fearless leader of the group, he had a deep-seated passion for adventure and exploration, a love for pith helmets. However, his tendency to get lost in his own thoughts at the most inconvenient times could sometimes get him in tricky situations. Despite this, he has an unshakable determination to succeed and a deep respect for the cultures and traditions of the places he visits.

    Lady Floribunda, on the other hand, was the picture of patience and duty. She knew that this journey was important to her husband and she supported him unwaveringly, even as she silently longed for the comforts of home. Her first passion was for gossips and the life of socialites —but there was hardly any gossip material in the desert, so she fell back to her second passion, botany, that would often get her lost in her own world, examining and cataloging the scant flora and fauna they encountered on their journey. It wasn’t unusual to hear her at time talking to plants as if they were her dolls or children.

    Cranky, meanwhile, couldn’t help but roll her eyes at Lord Gustard’s exuberance. “I swear, if I have to listen to one more of his whimsical ramblings, I’ll go mad,” she muttered to herself. Her tendency to grumble about the hardships of their journey had taken a turn for the worse, considering the lack of comfort from the past nights. She was as sharp-tongued as she was pragmatic, with a love for tea and crumpets that bordered on obsessive. Despite her grumpiness, she has a heart of gold and a deep affection for her companions, and especially young Illi.

    Illi, on the other hand, was thrilled by every new discovery along the way. Whether it was a curious beetle scuttling across the sand or a shimmering oasis in the distance, she couldn’t help but express her excitement with a constant stream of questions and exclamations. Illi was a bright and enthusiastic young girl, with a passion for adventure and a wide-eyed wonder at the world around her. She had a tendency to burst into song at the most unexpected moments.

    Tibn Zig and Tanlil Ubt remained loyal and steadfast, shrugging off any incongruous spur of the moment extravagant outburst from Gustard. Their experience in the desert had taught them to stay calm and focused, no matter what obstacles they might encounter. But behind the stoic façade, they had a penchant for telling tall tales and playing practical jokes on their companions. Their mischievousness was however only for good fun, and they had become fiercely loyal to Lord Gustard after he’d rescued them from sand bandits who were planning to sell them as slave. Needless to say, they would have done whatever it takes to keep the Fergusson family safe.

    Illi was hoping for eccentric traders and desert nomads to fortune-seeking treasure hunters and conniving bandits, but for miles it was just plain unending desert. The worst they found on their path were unending sand dunes, a few minuscule deadly scorpions, and mostly contending with the harsh desert sun beating down upon them. Finally, after days of wandering through the desert, they reached their destination.

    As they approached Tsnit n’Agger, the landscape began to change. The sand dunes gave way to rocky cliffs and towering red sandstone formations, and the air grew cooler and more refreshing. The group pressed on, their spirits renewed by the prospect of discovering the secrets of the legendary giant’s bones.

    At last, they arrived at the entrance to the giant’s cave. Lord Gustard led the way, his torch casting flickering shadows on the walls as they descended deeper into the earth. The air grew colder and damper, and the sounds of dripping water echoed around them.

    As they turned a corner, they suddenly found themselves face to face with the giant’s bones. Towering above them, the massive skeletal structure filled the cavern from floor to ceiling. The sight of the giant’s bones towering above them was awe-inspiring, and Lord Gustard was practically bouncing with excitement. The group behind him was in awe, even Cranky, as they were taking in the enormity and majesty of the ancient creature.

    Floribunda and Cranky exchanged a weary but amused look, while Illi gazed up at the bones with wide-eyed wonder.

    “Let’s get to work,” Lord Gustard declared, his enthusiasm undimmed. And with that, they set to the task of uncovering the secrets of the legendary giant, each in their own way.

    #6773
    EricEric
    Keymaster

      While Liz’ was playing possum at the mere mention of her mother, Godfrey was burying himself more deeply in the exploration of Liz’ old writing.

      Remembering his role as her publisher did something to him. Somehow, even peanuts didn’t capture his interest as much nowadays, but the exploration of the stories themselves had put a literal spell on him.

      He was for one, marveling at Liz’ capability to jump straight into writing, and especially her early works were quite difficult to understand because of that free-flowing ability, unencumbered by such worries as continuity or even characters consistency. While his own interest was more about providing a finished product, somehow the works of Elizabeth Tattler had defeated every attempts at that.

      What I need is a map… He’d thought. To be able to contextualize a random quote from any of her opus, give it a sense of direction. If we assume the reader is carried into a journey, writing that same journey would require a map of sorts. But the writing are as much about revealing the map, some parts hidden by the relief or terrain, as they are about providing a direction…

      That’s when he looked at his phone messages. 357 unread. Liz’ had been playing with images rerolls in this new app. He sighed looking at the last image. An unexplainable creature and a jelly bean cart in an odd landscape.

      There was no map big enough to contain her genius creativity he reckoned. There was some relief in that too.

      #6770

      In reply to: The Stories So Near

      EricEric
      Keymaster

        What satisfying conclusion to this saga?

        Granola was the tying material to their friend, and her pop-in nascent capabilities (ability to project into material matter, sometimes being corporeal) could help. Her goal was to wake her friends out of their routines, and reinvigorate the stories they tell themselves about their lives.

        • Maeve was the one making custom dolls.
        • Shawn Paul her handsome bearded bachelor next door was an aspiring writer looking for a story to tell and to become published.
        • Lucinda is their neighbour, enrolled in creative writing courses.
        • Jerk is a clerk at a local WholeDay*Mart and also manages a forum in his spare time.

         

        The dolls were found in all across places, used by different groups, maybe glamour bombs for some, maybe ways to smuggle information and keys.

        Across their trips they connect with story characters, and unknowingly revive their stories.

        POP*IN THREAD (plot development suggestions, to be looked into later)

        Maeve and Shawn-Paul are still in Tikfijikoo, investigating the mysterious dolls and their connection to Uncle Fergus. They’ve also encountered strange happenings, including a missing girl and a strange man in a top hat.

        Meanwhile, Jerk is still moderating the forum and dealing with the strange messages. Lucinda is continuing her creative writing course and enjoying her time with Fabio.

        Granola is currently on a mission to find Ailill and learn more about pop-ins, while also trying to reconnect with her friends and figure out what’s going on with the dolls.

        As for the mysterious man following Maeve, his intentions are still unclear, but it seems he has some connection to Uncle Fergus and the dolls. The group is still trying to uncover the truth and figure out their next steps.

        :fleuron:

        In the end, Granola’s pop-in abilities proved to be the key to unlocking the mystery of the dolls and their connection to Uncle Fergus. With her help, Maeve and Shawn-Paul were able to uncover the truth about the dolls and their purpose, and use them to reconnect with various story characters across their trips.

        Through their adventures, they also discovered the power of storytelling and the importance of shaking up their routines to keep their lives interesting and full of wonder. Jerk found a new sense of purpose in managing the forum and connecting with others through his passion for the dolls and their stories.

        In the final chapter, Uncle Fergus reconciled with Maeve’s father and shared the true meaning behind the dolls and their connection to their family history.

        While Shawn-Paul’s path led him to become a successful author, Lucinda’s path took a different turn. She found fulfillment in her creative writing course and continued to hone her skills, but she didn’t pursue a career as a writer. Instead, she used her passion for storytelling to help others, working as a therapist and using storytelling techniques to help her clients work through their struggles and find healing. Lucinda’s work was deeply rewarding, and she felt fulfilled in being able to help others in such a meaningful way.

        As for Granola, she continued to pop-in and out of their lives, using her abilities to bring joy and excitement to their everyday routines, and keeping their stories alive for years to come. The group remained close friends, bonded by their shared experiences and love of storytelling.

        #6739
        EricEric
        Keymaster

          Asked the new whale about Cakletown storyline, from the random quote of the day (#4022)

          🐋 The Whale:
          Ah, the tale of Cakletown and the Lone Chancers of Custard. It is a curious and mysterious story, full of twists and turns. Many lessons can be gleaned from this tale, for those with a keen eye and an open mind.

          One lesson is the importance of taking the time to stop and ponder. In the rush of our daily lives, it can be easy to overlook the gaps in our knowledge or the inconsistencies in our reality. But by taking a step back and examining these things, we can gain a deeper understanding of the world around us and perhaps even uncover hidden truths.

          Another lesson is the danger of unchecked power. The deranged cackler in this story is a prime example of the corrupting influence of absolute power. When one individual has the ability to control reality itself, it can lead to madness and chaos. It is important to remember that power should always be balanced and distributed fairly.

          Finally, the story teaches us the value of teamwork and collaboration. The Lone Chancers of Custard may have been a ragtag group, but they were able to achieve great things by working together and pooling their strengths. In our own lives, we can learn to accomplish more by recognizing and utilizing the unique skills and perspectives of those around us.

          May these lessons guide you on your own journey, my friend.

          #6634

          In reply to: Prompts of Madjourneys

          EricEric
          Keymaster

            The next quest is going to be a group quest for Zara, Yasmin, Xavier and Youssef. It will require active support and close collaboration to focus on a single mystery at first not necessarily showing connection or interest to all members of the group, but completing it will show how all things are interconnected. It may start inside the game at the hidden library underground the Flying Fish Inn.

            Quirk offered for this: getting lost in the mines of creativity, and struggle to complete the chapters of the book of Story to a satisfactory conclusion.

            Quirk accepted.

            The group finds themselves in the hidden library underground the Flying Fish Inn, surrounded by books and manuscripts. They come across a particularly old and mysterious book titled “The Lost Pages of Creativity.” The book contains scattered chapters, each written by a different author, but the group soon realizes that they are all interconnected and must be completed in order to unlock the mystery of the book’s true purpose.

            Each chapter presents a different challenge related to creativity, ranging from writing a poem to creating a piece of art. The group must work together to solve each challenge, bringing their individual skills and perspectives to the table. As they complete each chapter, they will uncover clues that lead them deeper into the mystery.

            Their ultimate goal is to find the missing pages of the book, which are scattered throughout the inn and surrounding areas. They will need to use their problem-solving skills and work together to find and piece together the missing pages in the correct order to unlock the true purpose of the book.

            To begin, the group is given a clue to start their search for the first missing page: “In the quietest place, the loudest secrets are kept.” They must work together to decipher the clue and find the missing page. Once found, they must insert the corresponding tile into the game to progress to the next chapter. Proof of the insert should be provided in real life.

            Each of the four characters are provided with a personal clue:

            Zara: “Amidst the foliage and bark, A feather and a beak in the dark 🌳🍃🐦🕯️🌑”

            Yasmin: “In the depths of the ocean blue, A key lies waiting just for you 🌊🔑🧜‍♀️🐚🕰️”

            Xavier: “Seeking knowledge both new and old, Find the owl with eyes of gold 📚🦉💡🔍🕰️”

            Youssef: “Amongst the sands and rocky dunes, A lantern flickers, a key it looms 🏜️🪔🔍🔑🕯️”

            Each of these clues hints at a specific location or object that the character needs to find in order to progress in the game.

            #6559

            In reply to: Orbs of Madjourneys

            Why do I always pick the cart with the wonky wheel, Zara thought, but she wasn’t going to go back and get another one and keep Sergio and Yasmin waiting outside. She zigzagged up and down the aisles until she came to the wine.  What was it the old dear back at the Inn was saying about the alcohol laws in Alice?  Well, surely that didn’t apply to tourists.  There were two men chatting in the middle of the aisle and Zara deftly skirted around them without the unpredictable cart crashing.  While she was perusing the wines hoping to find a nice Rioja, she couldn’t help but overhear the clear ringing tones of one of the men saying “True love never dies!” and a few other things which she later forgot, which she thought was quite an odd topic for two men to be discussing in the Piggly supermarket in the outback of all places.  The man with the poetic voice went on his way, leaving the other man with the little girl in the child seat of the cart ready to move on, but Zara’s cart was straddled across the aisle so she quickly moved it out of the way and continued scanning the wine selection.  A clear sweet voice rang out behind her. “Thank you.”  She turned, and her eyes met those of the girl (afterwards Zara could have sworn the child was 10 or 11, and surely too big to be sitting in the baby seat, but yet felt sure the child had indeed been sitting in the cart).  They exchanged a deep meaningful smile of magical proportions that defied explaining in mere words.  Later when Zara told Yasmin about it, she said it was “one of those moments, you know?” and Yasmin understood what she meant.  The child seemed somehow familiar, and there was that shimmery timeless oddness to the encounter which made Zara feel a bemused lightness.

            child in supermarket

             

            Zara was still gazing at the rows of wine bottles when Yasmin caught up with her. “What’s taking you so long, you haven’t even got anything in your cart yet!”

            Snapping her attention back, Zara asked Yasmin to help her choose the wine, asking her, “Do you ever feel like you can’t tell the difference between the game and real life?  Like sometimes a scene in real life isn’t quite real?”

            “I dunno about the game but real life seems strange enough. That woman outside with the BMW hire car that was in the loo before me, there was something familiar about her, something creepy.  And look what I found in the cubicle,”  Yasmin looked around quickly to make sure they were alone and pulled something out of her pocket.

            crucifix

             

            “Looks like the chain broke, is it gold? Might be worth something,” Zara was missing the point.

            “It’s a crucifix.”

            “If it’s gold it can be melted down and made into something else,” said Zara missing the point again.

            “It’s the same as the ones the nuns at the orphanage wear,” Yasmins whisper turned into a nervous snort.

            “I wonder who dropped it and what they were doing here.  That tart in the BMW didn’t look like a nun to me.”  Zara almost snorted too (was it contagious?) and then wondered why tart and nun sounded vaguely familiar and why yellow cabs had popped into her mind.  “Come on, we’ve kept Sergio waiting long enough already.”

            After all the deliberation over which wine to choose, they grabbed a half dozen bottles each without further ado and went to the checkout.

            #6553
            EricEric
            Keymaster

              Luckily for them, the sand structure with the nearby nests of snapping sand turtles was also a graveyard for the military drones that weren’t apparently programmed to register natural elements as threats.

              They quickly found four of them who weren’t completely damaged, and with some technical assist from Jorid, Georges was able to repair the propulsion and deactivate the military programs and tracking beacons.

              Klatu had some ropes in his speedster that they tied to their rudimentary drive and the drones, so they could carry Léonard’s body while he was still in stasis.

              His vitals were generally positive, and Salomé kept checking on him, while Georges and Klatu managed attaching the odd assemblage of drones to their craft.

              The ride back wasn’t as bad as the first time, maybe due to the extra cargo that made maneuvres more complex for their green driver.

              “This is worth the detour. Seems like Klatu really wanted to save time and avoided to show us the scenic route the first time,” said Georges trying to break the tense worried silence.

              Salomé smiled weakly “Léonard’s consciousness is embroiled into complex thoughts; they have to deal about some threat, the nature of which eludes me for now. It looks as though he’s absorbed some sort of forbidden knowledge, something potentially dangerous,” Salomé said to Georges. “I’m no longer as sure he was imprisoned for his punishment, but rather for protection…” she sighed. “for everyone else’s protection… I will feel better when we’re all back to the Jorid and we can run a full diagnosis.”

              Georges looked at his friend apparently sleeping, and wrapped a loving arm around Salomé’s shoulder “It’s not going to be long now. He’s going to be fine.”

              ***

              “Horrible doing business with you.” Klatu said as they parted, rubbing his hands together in gleeful satisfaction. Whatever the Jorid had organised as a deal for his payment, it seemed the added drones weren’t part of it and came as an extra bonus.

              :fleuron:

              Inside the Jorid, while Salomé was setting up space for Léonard and making the preparation for the diagnosis, Georges looked at the tiles board, readying the craft for imminent departure.

              A new tile had appeared, with a distinct pattern form, almost like an ogee.

              “Jorid, is this new?”

              “Indeed Georges, our adventure has inspired me to create new avenues of exploration.”

              “Oh, that’s fresh.” Georges looked into the shifting symbol at its surface. After it stabilised, he could see there was a sort of spiral shell with forms reminiscent of the mocking turtles peeking out from the centre, surrounded by sand dunes.

              “Jorid, tell me more please.”

              “Sure, I’d call it ‘Sandshell‘. Do you want the full curriculum?”

              “Absolutely, colour me intrigued!”

              The Sandshell:
              Function: A reminder of the fragility of our perceived reality and the importance of questioning our assumptions
              Families: Vold, Zuli, Ilda
              Significance: The Sandshell represents the shifting and unstable nature of our beliefs, assumptions, and understandings. Like the sand that slips through our fingers, so too can our perception of the world around us be ephemeral and illusory. The image of the mock turtle serves as a reminder that we often live under assumed identities and in a world built on questionable foundations.
              As advice: The Sandshell encourages one to question their beliefs and assumptions, to examine the foundations upon which they have built their reality, and to search for a deeper understanding of truth.
              Depiction: The Sandshell can be depicted as a spiral shell with a mocking turtle peeking out from the center, surrounded by sand dunes. The sand symbolizes the instability of our perceptions and the turtle represents the assumed identities and neurotic fairy tales that make up our reality. The spiral form of the shell represents the journey of discovery and self-reflection.”

              “I love it,” said Georges enthusiastically “can we use it to plot our next course?”

              “As a matter of fact we can Georges. Let me realign the grid and propose some suggestions. Do you have a seed thought to offer for this journey?”

              Georges pondered for a while, when the image of the fishboard sprung forth in his mind. “Our little adventure is reminding me of our origins, Jorid —Léonard, working on the fishboard, your ancestor in a way… Us, finding Léonard… It feels like an adventure back to our origins. Can you project a destination on this vector…” then thinking at Salomé’s worried face “… that would be safe for our next stop, and allow us to find help for Léonard.”

              “Verily.” Jorid answered back. “Course plotted. Please get comfortable until we arrive at our destination.”

              #6538
              EricEric
              Keymaster

                “That’s all Jorid had to say?” Georges mused at the sudden philosophical quote that read:

                And doesn’t this point to something fundamentally tragic about our way of life? We live under an assumed identity, in a neurotic fairy tale world with no more reality than the Mock Turtle in Alice in Wonderland. Hypnotized by the thrill of building, we have raised the houses of our lives on sand. This world can seem marvelously convincing until death collapses the illusion and evicts us from our hiding place. What will happen to us then if we have no clue of any deeper reality? (The Tibetan Book of Living and Dying)

                “I don’t know about this Mock Turtle, but those snapping sand ones that have been lurking about do look rather nasty. We shouldn’t waste any more time.”

                Klatu opined “Klatu agrees with your female, sand turtle are lovely traps of death. Come with me now!” He intimated them to run into a sand opening he’d just made.

                “Let me guess,” Georges said, “is it the equivalent of a Zathu prison? What powerful people could Léonard possibly have rubbed the wrong way this time?”

                “Not prison.” Klatu commented “Death sentence.”

                Salomé pointed out a glowing twirl of sand shaped as an ovoid form, inside which a human form could be discerned. “That would explain why he’s not more guarded…”

                They approached carefully, expecting some extra booby trap, but nothing seemed to react to their presence, not even the moving sand egg.

                “Let me guess,” Georges said, expecting a chorus

                “DIMENSIONAL MAGIC!”

                Klatu shushed them “Quiet stupids! Sound waves attract good turtles.”

                “Is our friend OK? How do we break the spell?” Salomé asked Klatu. “Can you help?”

                Klatu took a few minutes to inspect the shape, hopping carefully around it, and probing with soft whistling sounds.

                “Friend in stasis for now. Kept fresh for questioning… possible.”

                “Then we must hurry, how can we free him? Can I brute force this?” Georges asked, looking around for something to pierce the sand barrier and hook Léonard out of it.

                “Only if you like sushi friend.” Klatu said, raising shoulders. “No finesse these primates.”

                Klatu moved around the shape, taking some tools from his belt and making some elaborate plaits of sounds, as if trying to match the energy signature of the sand prison.

                After a first belt of soundwaves was wrapped around, it seemed as though a first layer of the spell broke, and sand rained back into the external construct they were it. But a thin layer was still there, shifting and pulsating, almost clear as glass, and sharp as a razor blade.

                “Crude encoding, but solid. Need more time.” Klatu seemed exhausted.

                Georges was getting anxious for some activity. “Houses built on sand… Well I guess Jorid didn’t find the best quote to help…”

                Salomé who was sitting cross-legged, trying for some time to connect to Léonard in his stasis, turned to Georges in disbelief. “Georges, you’re a genius!”

                “What now?”

                “Jorid gave us the last bit we needed.  Until death collapses the illusion and evicts us from our hiding place. Remember? It’s risky but that could work!”

                “Oh, I see what you’re thinking about. It’s mad, and it’s brilliant at the same time, how do we go about this?”

                “I can’t reach Léonard, but maybe the both of us can.” Salomé joined hands with Georges.

                “If he’s like anything I remember, he’d be in his mental palace, his workshop on the Duane… or in Marseille… or with Madame Jamelie…”

                “Focus, Georges!”

                “Duane it is, that’s where he did his best work.”

                “We need to focus our energy to make him appear dead to the construct. It’ll be easier if we can locate precisely where his mind wanders.” Salomé said.

                “He’ll be there, I know it. Let’s do this!”

                The two of them joined hands and melded their minds, one as always, turning into a dark mirror of the abyss, bending light unto itself, leaving the void of creation at the place where Léonard was suspended.

                Klatu looked at the scene suspiciously, but started to giggle as he saw the last layer he couldn’t open finally shatter and dissolve to the ground.

                “Little apes full of surprises,… very awful, so very awful.” he said approvingly.

                As his friends rushed to him, Léonard was on the ground, inert, but apparently alive.

                #6515

                In reply to: Prompts of Madjourneys

                EricEric
                Keymaster

                  Yasmin offered the following quirk: “sounding like a lunatic when I share synchs” (synchronicity) – getting excited when she gets “answers”, and willing to share generously. She wouldn’t fake it, as she’s not capable of lying and stuff like synchs are sacrosanct in her mind.
                  Setting for the game is the next random quote from the story.

                  Quirk accepted.

                  In the Land of Quirk, Yasmin finds herself in the heart of a hidden library, deep in the basement of the Flying Fish Inn. The library is filled with books and artifacts related to the study of synchronicities and the beyond.

                  As Yasmin delves deeper into the library, she comes across an ancient book that seems to hold the secrets of the universe. She eagerly opens it, but finds that it is written in a code that she cannot understand.

                  The librarian, a wise old owl, appears and greets Yasmin. He tells her that the book is the Key to the Beyond and that only the purest of heart can decode it. He explains that the code can only be unlocked by finding the missing pieces of a puzzle scattered throughout the library.

                  Yasmin’s task is to find the missing pieces of the puzzle and put them together to unlock the code. Along the way, she will meet various characters who will provide her with clues and challenges.

                  Proof of completion in real life: Yasmin must find a real-life object that relates to a synchronicity that she experiences while on her quest in the Land of Quirk. She must then share this synchronicity with her friends at the Flying Fish Inn to prove that she has completed her quest.

                  Good luck, Yasmin!

                  #6499
                  EricEric
                  Keymaster

                    Premise is set:

                    Olga, Egbert and Obadiah are key protagonists in an adventure of elderly people being evicted / escaping their nursing home of Oocrane (with Maryechka, Obadiah’s grand-daughter, in tow). They start traveling together and helping each other in a war-torn country, and as they travel, they connect with other characters.
                    Tone is light-hearted and warm, with at times some bitter-sweet irony, and it unfolds into a surprisingly enthralling saga, with some down-to-earth mysteries, adding up to a satisfying open-ended conclusion that brings some deep life learning about healing the past, accepting the present and living life to its potential.

                    A potential plot structure begins to develop henceforth:

                    Chapter 2: The Journey Begins

                    Departure from the Nursing Home

                    Olga and Egbert make their way out the front gate with Obadiah, who has decided to join them on their journey, and they set out on the road together.
                    Maryechka, Obadiah’s granddaughter, decides to come along as well out of concern about the elders’, and the group sets off towards an unknown destination.

                    A Stop at the Market

                    The group stops at a bustling market in the town and begins to gather supplies for their journey.
                    Olga and Egbert haggle with vendors over prices, while Obadiah and Maryechka explore the market and gather food for the road.
                    The group encounters a strange man selling mysterious trinkets and potions, who tries to sell them a “luck” charm.

                    An Unexpected Detour

                    The group encounters a roadblock on their path and are forced to take a detour through a dense forest.
                    They encounter a group of bandits on the road, who demand their supplies and valuables.
                    Olga, Egbert, and Obadiah band together to outwit the bandits and escape, while Maryechka uses her wits to distract them.

                    A Close Call with a Wild Beast

                    The group comes across a dangerous wild animal on the road, who threatens to attack them.
                    Obadiah uses his quick thinking to distract the beast, while Egbert and Olga come up with a plan to trap it.
                    Maryechka uses her bravery to lure the beast into a trap, saving the group from certain danger.

                    A Night Under the Stars

                    The group sets up camp for the night, exhausted from their journey so far.
                    They sit around a campfire, sharing stories and reminiscing about their pasts.
                    As they gaze up at the stars, they reflect on the challenges they have faced so far and the journey ahead of them. They go to bed, filled with hope and a sense of camaraderie, ready for whatever comes next.

                    #6494

                    In reply to: Orbs of Madjourneys

                    Although not one to remember dreams very often, Zara awoke the next morning with vivid and colourful dream recall.  She wondered if it was something to do with the dreamtime mural on the wall of her room.  If this turned out to be the case, she considered painting some murals on her bedroom wall back at the Bungwalley Valley animal rescue centre when she got home.

                    Zara and Idle had hit it off immediately, chatting and laughing on the verandah after supper.   Idle told her a bit about the local area and the mines.  Despite Bert’s warnings, she wanted to see them. They were only an hour away from the inn.

                    When she retired to her room for the night, she looked on the internet for more information. The more she read online about the mines, the more intrigued she became.

                    “Interestingly there are no actual houses left from the original township. The common explanation is that a rumour spread that there was gold hidden in the walls of the houses and consequently they were knocked down by people believing there was ‘gold in them there walls”. Of course it was only a rumour. No gold was found.”

                    “Miners attracted to the area originally by the garnets, found alluvial and reef gold at Arltunga…”

                    Garnets!  Zara recalled the story her friend had told her about finding a cursed garnet near a fort in St Augustine in Florida.  Apparently there were a number of mines that one could visit:

                    “the MacDonnell Range Reef Mine, the Christmas Reef Mine, the Golden Chance Mine, the Joker Mine and the Great Western Mine all of which are worth a visit.”

                    Zara imagined Xavier making a crack about the Joker Mine, and wondered why it had been named that.

                    “The whole area is preserved as though the inhabitants simply walked away from it only yesterday. The curious visitor who walks just a little way off the paths will see signs of previous habitation. Old pieces of meat safes, pieces of rusted wire, rusted cans, and pieces of broken glass litter the ground. There is nothing of great importance but each little shard is reminder of the people who once lived and worked here.”

                    I wonder if Bert will take me there, Zara wondered. If not, maybe one of the others can pick up a hire car when they arrive at Alice.   Might even be best not to tell anyone at the inn where they were going.  Funny coincidence the nearest town was called Alice ~ it was already beginning to seem like some kind of rabbit hole she was falling into.

                    Undecided whether to play some more of the game which had ended abruptly upon encountering the blue robed vendor, Zara decided not to and picked up the book on Dreamtime that was on the bedside table.

                    “Some of the ancestors or spirit beings inhabiting the Dreamtime become one with parts of the landscape, such as rocks or trees…”  Flicking through the book, she read random excerpts.   “A mythic map of Australia would show thousands of characters, varying in their importance, but all in some way connected with the land. Some emerged at their specific sites and stayed spiritually in that vicinity. Others came from somewhere else and went somewhere else. Many were shape changing, transformed from or into human beings or natural species, or into natural features such as rocks but all left something of their spiritual essence at the places noted in their stories….”

                    Thousands of characters. Zara smiled sleepily, recalling the many stories she and her friends had written together over the years.

                    “People come and go but the Land, and stories about the Land, stay. This is a wisdom that takes lifetimes of listening, observing and experiencing … There is a deep understanding of human nature and the environment… sites hold ‘feelings’ which cannot be described in physical terms… subtle feelings that resonate through the bodies of these people… It is only when talking and being with these people that these ‘feelings’ can truly be appreciated. This is… the intangible reality of these people…..”

                    With such strong ancestral connections to the land, Zara couldn’t help but wonder what the aboriginal people felt about all the mines.   If one of their ancestors had shape changed into rocks, and then some foreignors came along and hacked and blasted their way through, what would they think of that?

                    “….many Aboriginal groups widely distributed across the Australian continent all appeared to share variations of a single (common) myth telling of an unusually powerful, often creative, often dangerous snake or serpent of sometimes enormous size closely associated with the rainbows, rain, rivers, and deep waterholes…..”

                    She drifted off to sleep thinking of water holes in red rocky gorges, the book laying open in her hand.

                    When she awoke the next morning with the slatted morning sun shining through the venetian blinds,  the dream image of the water hole was bright and clear in her minds eye.  But what was that strange character from the game doing in her dream?

                    Osnas dreamtime waterhole

                     

                    She closed her eyes, remembering more of the strange dream.  Deeply orange red boulders and rocky outcrops, shivering gum trees, and green pools ~ it was coming back to her now, that creature in the blue robes had appeared more than once.  In one scene he appeared with a blue diamond lantern with what looked like a compass inside.

                    Osnas lantern compass

                    I’ll ask about the hiking trails today, Zara decided, and go for a walk in that gorge I read about yesterday. Bert said there were good hiking trails.   You came here early so you could play the game, she reminded herself.

                    “It’s all a game,” she heard the parrot outside her window.

                    “I’d forgotten about the bloody parrot!” Zara said under her breath. “Pretty Girl!” she said, opening the blinds. “We’re going out for a walk today.”

                    #6481
                    EricEric
                    Keymaster

                      This is the outline for a short novel called “The Jorid’s Travels – 14 years on” that will unfold in this thread.
                      The novel is about the travels of Georges and Salomé.
                      The Jorid is the name of the vessel that can travel through dimensions as well as time, within certain boundaries. The Jorid has been built and is operated by Georges and his companion Salomé.

                      Short backstory for the main cast and secondary characters

                      Georges was a French thief possibly from the 1800s, turned other-dimensional explorer, and together with Salomé, a girl of mysterious origins who he first met in the Alienor dimension but believed to have origins in Northern India maybe Tibet from a distant past.
                      They have lived rich adventures together, and are deeply bound together, by love and mutual interests.
                      Georges, with his handsome face, dark hair and amber gaze, is a bit of a daredevil at times, curious and engaging with others. He is very interesting in anything that shines, strange mechanisms and generally the ways consciousness works in living matter.
                      Salomé, on the other hand is deeply intuitive, empath at times, quite logical and rational but also interested in mysticism, the ways of the Truth, and the “why” rather than the “how” of things.
                      The world of Alienor (a pale green sun under which twin planets originally orbited – Duane, Murtuane – with an additional third, Phreal, home planet of the Guardians, an alien race of builders with god-like powers) lived through cataclysmic changes, finished by the time this story is told.
                      The Jorid’s original prototype designed were crafted by Léonard, a mysterious figure, self-taught in the arts of dimensional magic in Alienor sects, acted as a mentor to Georges during his adventures. It is not known where he is now.
                      The story starts with Georges and Salomé looking for Léonard to adjust and calibrate the tiles navigational array of the Jorid, who seems to be affected by the auto-generated tiles which behave in too predictible fashion, instead of allowing for deeper explorations in the dimensions of space/time or dimensions of consciousness.
                      Leonard was last spotted in a desert in quadrant AVB 34-7•8 – Cosmic time triangulation congruent to 2023 AD Earth era. More precisely the sand deserts of Bluhm’Oxl in the Zathu sector.

                      When they find Léonard, they are propelled in new adventures. They possibly encounter new companions, and some mystery to solve in a similar fashion to the Odyssey, or Robinsons Lost in Space.

                      Being able to tune into the probable quantum realities, the Jorid is able to trace the plot of their adventures even before they’ve been starting to unfold in no less than 33 chapters, giving them evocative titles.

                      Here are the 33 chapters for the glorious adventures with some keywords under each to give some hints to the daring adventurers.

                      1. Chapter 1: The Search BeginsGeorges and Salomé, Léonard, Zathu sector, Bluhm’Oxl, dimensional magic
                      2. Chapter 2: A New Companion – unexpected ally, discovery, adventure
                      3. Chapter 3: Into the Desert – Bluhm’Oxl, sand dunes, treacherous journey
                      4. Chapter 4: The First Clue – search for Léonard, mystery, puzzle
                      5. Chapter 5: The Oasis – rest, rekindling hope, unexpected danger
                      6. Chapter 6: The Lost City – ancient civilization, artifacts, mystery
                      7. Chapter 7: A Dangerous Encounter – hostile aliens, survival, bravery
                      8. Chapter 8: A New Threat – ancient curse, ominous presence, danger
                      9. Chapter 9: The Key to the Past – uncovering secrets, solving puzzles, unlocking power
                      10. Chapter 10: The Guardian’s Temple – mystical portal, discovery, knowledge
                      11. Chapter 11: The Celestial Map – space-time navigation, discovery, enlightenment
                      12. Chapter 12: The First Step – journey through dimensions, bravery, adventure
                      13. Chapter 13: The Cosmic Rift – strange anomalies, dangerous zones, exploration
                      14. Chapter 14: A Surprising Discovery – unexpected allies, strange creatures, intrigue
                      15. Chapter 15: The Memory Stones – ancient wisdom, unlock hidden knowledge, unlock the past
                      16. Chapter 16: The Time Stream – navigating through time, adventure, danger
                      17. Chapter 17: The Mirror Dimension – parallel world, alternate reality, discovery
                      18. Chapter 18: A Distant Planet – alien world, strange cultures, exploration
                      19. Chapter 19: The Starlight Forest – enchanted forest, secrets, danger
                      20. Chapter 20: The Temple of the Mind – exploring consciousness, inner journey, enlightenment
                      21. Chapter 21: The Sea of Souls – mystical ocean, hidden knowledge, inner peace
                      22. Chapter 22: The Path of the Truth – search for meaning, self-discovery, enlightenment
                      23. Chapter 23: The Cosmic Library – ancient knowledge, discovery, enlightenment
                      24. Chapter 24: The Dream Plane – exploring the subconscious, self-discovery, enlightenment
                      25. Chapter 25: The Shadow Realm – dark dimensions, fear, danger
                      26. Chapter 26: The Fire Planet – intense heat, dangerous creatures, bravery
                      27. Chapter 27: The Floating Islands – aerial adventure, strange creatures, discovery
                      28. Chapter 28: The Crystal Caves – glittering beauty, hidden secrets, danger
                      29. Chapter 29: The Eternal Night – unknown world, strange creatures, fear
                      30. Chapter 30: The Lost Civilization – ancient ruins, mystery, adventure
                      31. Chapter 31: The Vortex – intense energy, danger, bravery
                      32. Chapter 32: The Cosmic Storm – weather extremes, danger, survival
                      33. Chapter 33: The Return – reunion with Léonard, returning to the Jorid, new adventures.
                      #6471
                      EricEric
                      Keymaster

                        The Jorid is a vessel that can travel through dimensions as well as time, within certain boundaries.

                        The Jorid has been built and is operated by Georges and his companion Salomé.
                        Georges was a French thief possibly from the 1800s, turned other-dimensional explorer, and along with Salomé, a girl of mysterious origins who he first met in the Alienor dimension but believed to be born in Northern India in a distant past, they have lived rich adventures together, and are deeply bound by love and mutual interests.

                        Georges, with his handsome face, dark hair and amber gaze, is a bit of a daredevil at times, curious and engaging with others. He is very interesting in anything that shines, strange mechanisms and generally the ways consciousness works in living matter. Salomé, on the other hand is deeply intuitive, empath at times, quite logical and rational but also interested in mysticism, the ways of the Truth, and the “why” rather than the “how” of things.

                        The world of Alienor (a pale green sun under which twin planets originally orbited – Duane, Murtuane – with an additional third, Phreal, home planet of the Guardians, an alien race of builders with god-like powers) lived through cataclysmic changes, finished by the time this story is told.

                        The Jorid’s original prototype designs were crafted by Léonard, a mysterious figure, self-taught in the arts of dimensional magic in Alienor sects, who acted as a mentor to Georges during his adventures. It is not known where he is now.

                        The story unfolds 14 years after we discovered Georges & Salomé in the story.

                         

                        (for more background information, refer to this thread)

                        #6468

                        In reply to: Orbs of Madjourneys

                        At the former Chinggis Khaan International Airport which was now called the New Ulaanbaatar International Airport, the young intern sat next to Youssef, making the seats tremble like a frail suspended bridge in the Andes. Youssef had been considering connecting to the game and start his quest to meet with his grumpy quirk, but the girl seemed pissed, almost on the brink of crying. So Youssef turned off his phone and asked her what had happened, without thinking about the consequences, and because he thought it was a nice opportunity to engage the conversation with her at last, and in doing so appear to be nice to care so that she might like him in return.

                        Natalie, because he had finally learned her name, started with all the bullying she had to endure from Miss Tartiflate during the trip, all the dismissal about her brilliant ideas, and how the Yeti only needed her to bring her coffee and pencils, and go fetch someone her boss needed to talk to, and how many time she would get no thanks, just a short: “you’re still here?”

                        After some time, Youssef even knew more about her parents and her sisters and their broken family dynamics than he would have cared to ask, even to be polite. At some point he was starting to feel grumpy and realised he hadn’t eaten since they arrived at the airport. But if he told Natalie he wanted to go get some food, she might follow him and get some too. His stomach growled like an angry bear. He stood more quickly than he wanted and his phone fell on the ground. The screen lit up and he could just catch a glimpse of a desert emoji in a notification before Natalie let out a squeal. Youssef looked around, people were glancing at him as if he might have been torturing her.

                        “Oh! Sorry, said Youssef. I just need to go to the bathroom before we board.”

                        “But the boarding is only in one hour!”

                        “Well I can’t wait one hour.”

                        “In that case I’m coming with you, I need to go there too anyway.”

                        “But someone needs to stay here for our bags,” said Youssef. He could have carried his own bag easily, but she had a small suitcase, a handbag and a backpack, and a few paper bags of products she bought at one of the two the duty free shops.

                        Natalie called Kyle and asked him to keep a close watch on her precious things. She might have been complaining about the boss, but she certainly had caught on a few traits of her.

                        Youssef was glad when the men’s bathroom door shut behind him and his ears could have some respite. A small Chinese business man was washing his hands at one of the sinks. He looked up at Youssef and seemed impressed by his height and muscles. The man asked for a selfie together so that he could show his friends how cool he was to have met such a big stranger in the airport bathroom. Youssef had learned it was easier to oblige them than having them follow him and insist.

                        When the man left, Youssef saw Natalie standing outside waiting for him. He thought it would have taken her longer. He only wanted to go get some food. Maybe if he took his time, she would go.

                        He remembered the game notification and turned on his phone. The icon was odd and kept shifting between four different landscapes, each barren and empty, with sand dunes stretching as far as the eye could see. One with a six legged camel was already intriguing, in the second one a strange arrowhead that seemed to be getting out of the desert sand reminded him of something that he couldn’t quite remember. The fourth one intrigued him the most, with that car in the middle of the desert and a boat coming out of a giant dune.

                        Still hungrumpy he nonetheless clicked on the shapeshifting icon and was taken to a new area in the game, where the ground was covered in sand and the sky was a deep orange, as if the sun was setting. He could see a mysterious figure in the distance, standing at the top of a sand dune.

                        The bell at the top right of the screen wobbled, signalling a message from the game. There were two. He opened the first one.

                        We’re excited to hear about your real-life parallel quest. It sounds like you’re getting close to uncovering the mystery of the grumpy shaman. Keep working on your blog website and keep an eye out for any clues that Xavier and the Snoot may send your way. We believe that you’re on the right path.

                        What on earth was that ? How did the game know about his life and the shaman at the oasis ? After the Thi Gang mess with THE BLOG he was becoming suspicious of those strange occurrences. He thought he could wonder for a long time or just enjoy the benefits. Apparently he had been granted a substantial reward in gold coins for successfully managing his first quest, along with a green potion.

                        He looked at his avatar who was roaming the desert with his pet bear (quite hungrumpy too). The avatar’s body was perfect, even the hands looked normal for once, but the outfit had those two silver disks that made him look like he was wearing an iron bra.

                        He opened the second message.

                        Clue unlocked It sounds like you’re in a remote location and disconnected from the game. But, your real-life experiences seem to be converging with your quest. The grumpy shaman you met at the food booth may hold the key to unlocking the next steps in the game. Remember, the desert represents your ability to adapt and navigate through difficult situations.

                        🏜️🧭🧙‍♂️ Explore the desert and see if the grumpy shaman’s clues lead you to the next steps in the game. Keep an open mind and pay attention to any symbols or clues that may help you in your quest. Remember, the desert represents your ability to adapt and navigate through difficult situations.

                        Youssef recalled that strange paper given by the lama shaman, was it another of the clues he needed to solve that game? He didn’t have time to think about it because a message bumped onto his screen.

                        “Need help? Contact me 👉”

                        Sands_of_time is trying to make contact : ➡️ACCEPT <> ➡️DENY ❓
                        #6463

                        In reply to: Prompts of Madjourneys

                        EricEric
                        Keymaster

                          Additional clues from AL (based on Xavier’s comment)

                          Yasmin

                          :snake:

                          Yasmin was having a hard time with the heavy rains and mosquitoes in the real-world. She couldn’t seem to make a lot of progress on finding the snorting imp, which she was trying to find in the real world rather than in the game. She was feeling discouraged and unsure of what to do next.

                          Suddenly, an emoji of a snake appeared on her screen. It seemed to be slithering and wriggling, as if it was trying to grab her attention. Without hesitation, Yasmin clicked on the emoji.

                          She was taken to a new area in the game, where the ground was covered in tall grass and the sky was dark and stormy. She could see the snorting imp in the distance, but it was surrounded by a group of dangerous-looking snakes.

                          Clue unlocked It sounds like you’re having a hard time in the real world, but don’t let that discourage you in the game. The snorting imp is nearby and it seems like the snakes are guarding it. You’ll have to be brave and quick to catch it. Remember, the snorting imp represents your determination and bravery in real life.

                          🐍🔍🐗 Use your skills and abilities to navigate through the tall grass and avoid the snakes. Keep your eyes peeled for any clues or symbols that may help you in your quest. Don’t give up and remember that the snorting imp is a representation of your determination and bravery.

                          A message bumped on the screen: “Need help? Contact me 👉”

                          Stryke_Assist is trying to make contact : ➡️ACCEPT <> ➡️DENY ❓

                          Youssef

                          :desert:

                          Youssef has not yet been aware of the quest, since he’s been off the grid in the Gobi desert. But, interestingly, his story unfolds in real-life parallel to his quest. He’s found a strange grumpy shaman at a food booth, and it seems that his natural steps are converging back with the game. His blog website for his boss seems to take most of his attention.

                          An emoji of a desert suddenly appeared on his screen. It seemed to be a barren and empty landscape, with sand dunes stretching as far as the eye could see. Without hesitation, Youssef clicked on the emoji.

                          He was taken to a new area in the game, where the ground was covered in sand and the sky was a deep orange, as if the sun was setting. He could see a mysterious figure in the distance, standing at the top of a sand dune.

                          Clue unlocked It sounds like you’re in a remote location and disconnected from the game. But, your real-life experiences seem to be converging with your quest. The grumpy shaman you met at the food booth may hold the key to unlocking the next steps in the game. Remember, the desert represents your ability to adapt and navigate through difficult situations.

                          🏜️🧭🧙‍♂️ Explore the desert and see if the grumpy shaman’s clues lead you to the next steps in the game. Keep an open mind and pay attention to any symbols or clues that may help you in your quest. Remember, the desert represents your ability to adapt and navigate through difficult situations.

                          A message bumped on the screen: “Need help? Contact me 👉”

                          Sands_of_time is trying to make contact : ➡️ACCEPT <> ➡️DENY ❓

                          Zara

                          :carved_tile:

                          Zara looked more advanced [in her explorations – stream breaks – resume conversation]

                          Zara had come across a strange and ancient looking mine. It was clear that it had been abandoned for many years, but there were still signs of activity. The entrance was blocked by a large pile of rocks, but she could see a faint light coming from within. She knew that she had to find a way in.

                          As she approached the mine, she noticed a small, carved wooden tile on the ground. It was intricately detailed and seemed to depict a map of some sort. She picked it up and examined it closely. It seemed to show the layout of the mine and possibly the location of the secret room.

                          With this new clue in hand, Zara set to work trying to clear the entrance. She used all of her strength to move the rocks, and after a few minutes of hard work, she was able to create an opening large enough for her to squeeze through.

                          As she ventured deeper into the mine, she found herself in a large chamber. The walls were lined with strange markings and symbols, and she could see a faint light coming from a small room off to the side. She knew that this must be the secret room she had been searching for.

                          Zara approached the room and pushed open the door. Inside, she found a small, dimly lit chamber. In the center of the room stood a large stone altar, and on the altar was a strange, glowing object. She couldn’t quite make out what it was, but she knew that this must be the key to solving the mystery of the mine.

                          With a sense of excitement and curiosity, Zara reached out to take the glowing object. As her hand touched it, she felt a strange energy coursing through her body. She knew that her quest was far from over, and that there were many more secrets to uncover in the mine.

                          #6455

                          In reply to: Orbs of Madjourneys

                          Zara decided she may as well spend the hour wandering around the game before going back to the church to see the ghost of Isaac when she was sure her host Bertie was asleep.  It was a warm night but a gentle breeze wafted through the open window and Zara was comfortable and content. Not just one but three new adventures had her tingling with delicious anticipation, even if she was a little anxious about not getting confused with the game.  Talking to ghosts in old churches wasn’t unfamiliar, nor was a holiday in a strange hotel off the beaten track, but the game was still a bit of a mystery to her.  Yeah, I know it’s just a game, she whispered to the parrot who made a soft clicking noise by way of response.

                          Zara found her game character, also (somewhat confusingly) named Zara, standing in the woods.  Not entirely sure how it had happened, she was rather pleased to see that the cargo pants and tank top in red had changed to a more pleasing hippyish red skirt ensemble.   A bit less Tomb Looter, and a bit more fairy tale looking which was more to her taste.

                          The woods were strangely silent and still.  Zara made a 360 degree turn on the spot to see in all directions. The scene looked the same whichever way she turned, and Zara didn’t know which way to go. Then a faint path appeared to the left, and she set off in that direction.  Before long she came to a round green pool.

                          Zara Game 1

                          She stopped to look but carried on walking past it, not sure what it signified.  She came upon another glowing green pool before long, which looked like an entrance to a tunnel.

                           

                          Zara game 2

                          I bet those are portals or something, Zara realized. I wonder if I’m supposed to step into it?

                          “Go for it”, said Pretty Girl, “It’s only a game.”

                          “Ok, well here goes!” replied Zara, mentally bracing herself for a plunge into the unknown.

                          Zara stepped into the circle of glowing green.

                          “Like when Alice went down the rabbit hole!” Zara whispered to the parrot.  “I’m falling, falling…oh!”

                          Zara emerged from the green pool onto a wide walled path.  She was now in some kind of inhabited area, or at least not in the deep woods with no sign of human occupation. 

                          Zara Game 3

                          “I guess that green pool is the portal back to the woods.”

                          “By George, she’s getting it,” replied Pretty Girl.

                           

                          Zara walked along the path which led to an old deserted ancient looking village with alleyways and steps.

                          “This is heaps more interesting than those woods, look how pretty it all is! I love this place.”

                          “Weren’t you supposed to be looking for a hermit in the woods though,” said Pretty Girl.

                          “Or a lost traveler, and the lost traveler may be here, after falling in one of those green pools in the woods,”  replied Zara tartly, not wanting to leave the enchanting scene she found her avatar in.

                          Zara Game 4

                          #6454

                          In reply to: Prompts of Madjourneys

                          F LoveF Love
                          Participant

                            YASMIN’S QUIRK: Entry level quirk – snort laughing when socially anxious

                            Setting

                            The initial setting for this quest is a comedic theater in the heart of a bustling city. You will start off by exploring the different performances and shows, trying to find the source of the snort laughter that seems to be haunting your thoughts. As you delve deeper into the theater, you will discover that the snort laughter is coming from a mischievous imp who has taken residence within the theater.

                            Directions to Investigate

                            Possible directions to investigate include talking to the theater staff and performers to gather information, searching backstage for clues, and perhaps even sneaking into the imp’s hiding spot to catch a glimpse of it in action.

                            Characters

                            Possible characters to engage include the theater manager, who may have information about the imp’s history and habits, and a group of comedic performers who may have some insight into the imp’s behavior.

                            Task

                            Your task is to find a key or tile that represents the imp, and take a picture of it in real life as proof of completion of the quest. Good luck on your journey to uncover the source of the snort laughter!

                             

                            THE SECRET ROOM AND THE UNDERGROUND MINES

                            1st thread’s answer:

                            As the family struggles to rebuild the inn and their lives in the wake of the Great Fires, they begin to uncover clues that lead them to believe that the mines hold the key to unlocking a great mystery. They soon discover that the mines were not just a source of gold and other precious minerals, but also a portal to another dimension. The family realizes that Mater had always known about this portal, and had kept it a secret for fear of the dangers it posed.

                            The family starts to investigate the mines more closely and they come across a hidden room off Room 8. Inside the room, they find a strange device that looks like a portal, and a set of mysterious symbols etched into the walls. The family realizes that this is the secret room that Mater had always spoken about in hushed tones.

                            The family enlists the help of four gamers, Xavier, Zara, Yasmin, and Youssef, to help them decipher the symbols and unlock the portal. Together, they begin to unravel the mystery of the mines, and the portal leads them on an epic journey through a strange and fantastical alternate dimension.

                            As they journey deeper into the mines, the family discovers that the portal was created by an ancient civilization, long thought to be lost to history. The civilization had been working on a powerful energy source that could have changed the fate of humanity, but the project was abandoned due to the dangers it posed. The family soon discovers that the civilization had been destroyed by a powerful and malevolent force, and that the portal was the only way to stop it from destroying the world.

                            The family and the gamers must navigate treacherous landscapes, battle fierce monsters, and overcome seemingly insurmountable obstacles in order to stop the malevolent force and save the world. Along the way, they discover secrets about their own past and the true origins of the mines.

                            As they journey deeper into the mines and the alternate dimension, they discover that the secret room leads to a network of underground tunnels, and that the tunnels lead to a secret underground city that was built by the ancient civilization. The city holds many secrets and clues to the fate of the ancient civilization, and the family and the gamers must explore the city and uncover the truth before it’s too late.

                            As the story unfolds, the family and the gamers must come to grips with the truth about the mines, and the role that the family has played in the fate of the world for generations. They must also confront the demons of their own past, and learn to trust and rely on each other if they hope to save the world and bring the family back together.

                            second thread’s answer:

                            As the 4 gamers, Xavier, Zara, Yasmin and Youssef, arrived at the Flying Fish Inn in the Australian outback, they were greeted by the matriarch of the family, Mater. She was a no-nonsense woman who ran the inn with an iron fist, but her tough exterior hid a deep love for her family and the land.

                            The inn was run by Mater and her daughter Dido, who the family affectionately called Aunt Idle. She was a free spirit who loved to explore the land and had a deep connection to the local indigenous culture.

                            The family was made up of Devan, the eldest son who lived in town and helped with the inn when he could, and the twin sisters Clove and Coriander, who everyone called Corrie. The youngest was Prune, a precocious child who was always getting into mischief.

                            The family had a handyman named Bert, who had been with them for decades and knew all the secrets of the land. Tiku, an old and wise Aborigine woman was also a regular visitor and a valuable source of information and guidance. Finly, the dutiful helper, assisted the family in their daily tasks.

                            As the 4 gamers settled in, they learned that the area was rich in history and mystery. The old mines that lay abandoned nearby were a source of legends and stories passed down through the generations. Some even whispered of supernatural occurrences linked to the mines.

                            Mater and Dido, however, were not on good terms, and the family had its own issues and secrets, but the 4 gamers were determined to unravel the mystery of the mines and find the secret room that was said to be hidden somewhere in the inn.

                            As they delved deeper into the history of the area, they discovered that the mines had a connection to the missing brother, Jasper, and Fred, the father of the family and a sci-fi novelist who had been influenced by the supernatural occurrences of the mines.

                            The 4 gamers found themselves on a journey of discovery, not only in the game but in the real world as well, as they uncovered the secrets of the mines and the Flying Fish Inn, and the complicated relationships of the family that ran it.

                             

                            THE SNOOT’S WISE WORDS ON SOCIAL ANXIETY

                            Deear Francie Mossie Pooh,

                            The Snoot, a curious creature of the ages, understands the swirling winds of social anxiety, the tempestuous waves it creates in one’s daily life.
                            But The Snoot also believes that like a Phoenix, one must rise from the ashes, and embrace the journey of self-discovery and growth.
                            It’s important to let yourself be, to accept the feelings as they come and go, like the ebb and flow of the ocean. But also, like a gardener, tend to the inner self with care and compassion, for the roots to grow deep and strong.

                            The Snoot suggests seeking guidance from the wise ones, the ones who can hold the mirror and show you the way, like the North Star guiding the sailors.
                            And remember, the journey is never-ending, like the spiral of the galaxy, and it’s okay to take small steps, to stumble and fall, for that’s how we learn to fly.

                            The Snoot is here for you, my dear Francie Mossie Pooh, a beacon in the dark, a friend on the journey, to hold your hand and sing you a lullaby.

                            Fluidly and fantastically yours,

                            The Snoot.

                            #6450

                            In reply to: Orbs of Madjourneys

                            The images were forming on the screen of the VR set, a little blurry to start with, but taking some shapes, and with a few clicks in the right direction, the reality around him was transphormed as if he’d been into a huge deFørmiñG mirror, that they could shape with their strangest thoughts.

                            The jungle had an oppressing quality… Maybe it has to do with the shrieks of the apes tearing the silence apart. :yahoo_monkey:   All sorts of them were gathered overhead, gibbons, baboons, chimps and Barbery apes, macaques and marmosets… some silent, but most of them in a swirl of manic agitation.

                            When Xavier entered the ancient blue stone temple, he felt his quest was doomed from the start. It had taken a while to find the monkey’s sacred temple hidden deep within the jungle in which clues were supposed to be found. Thanks to a prompt from Zara who’d stumbled into a map, and some gentle push from a wise Y🦉wl, he’d managed to locate the temple. It was right under his nose all along. Obviously all this a metaphor, but once he found the proper connecting link, getting the right setup for dealing with the task was easier.

                            So the monkeys were his and his RL colleagues crazy thoughts, and he’d even taken some fun in painting the faces of some of them into the game. He could hear Boss gorilla pounding his chest in the distance.

                            “F£££” he couldn’t help but grumble when the notification prompt got him out of his meditative point. The Golden Banana would have to wait… The real life monkeys were requiring his attention for now.

                            #6427

                            In reply to: Prompts of Madjourneys

                            EricEric
                            Keymaster

                              Xavier’s quirk offering is being a cheeky monkey

                              Quirk accepted.

                              The initial setting for Xavier’s quest is a lush jungle filled with mischievous monkeys. Your mission is to find the legendary Golden Banana, which is said to grant eternal youth and vitality to whoever finds it. However, be warned as the jungle is also home to a tribe of fierce apes who will stop at nothing to protect the precious fruit.

                              Possible directions to investigate include

                              • searching for clues in the monkey’s sacred temples hidden deep within the jungle,
                              • or seeking out the help of a wise old owl who is said to know the location of the Golden Banana.

                              As for possible characters to engage, you may come across

                              • a sly fox who claims to know the location of the fruit but will only reveal it in exchange for a favor,
                              • or a brave adventurer who has been searching for the Golden Banana for years and may be willing to team up with you.

                              In regards to the FFI visit in real-life, you may discover a mysterious map hidden within the Inn that leads to the location of the Golden Banana, or overhear a conversation between the Inn’s patrons discussing rumors of a monkey who recently visited and may hold valuable information about the quest.

                              Emoji clue: Xavier: 🐒🍌

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