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  • #6366
    ÉricÉric
    Keymaster

      Asking the AI to expand on the glossary of the original Circle of Eights Story:

      Locations

      Malvina’s Cave: A dark and damp cave located in the heart of the Gripshawk mountains, known for its population of Glukenitch creatures.

      Lan’ork: A vast and diverse continent known for its Eastern Lagunas, home to the Indogo flamingos. Dragon Head Peninsula: A rugged and mountainous region, home to the Langoat creatures and also known for its rich deposits of dragon ore.

      Asgurdy: A sprawling desert region, known for its nomadic tribes who use Saurhse as mounts for transportation.

      Golfindely: An idyllic coastal region known for its beautiful beaches and crystal clear waters, home to the Golfindel and Grake creatures.

      Magical Schools

      Dragonian Magic: A form of magic that is practiced by Dragonriders and Dragon tamers, which involves the manipulation of dragon energy and bonding with dragon companions.

      Gripshawk Magic: A form of magic that is practiced by Gripshawks, which involves the manipulation of the natural elements and telepathic communication with other creatures.

      Ugling Magic: A form of magic that is practiced by Uglings, which involves the use of charms, spells, and potions to manipulate the physical world.

      Guilds

      Dragon Riders Guild: A prestigious guild of dragon riders, responsible for maintaining peace and order in the world by using their dragon companions for protection and transportation.

      Gripshawk Hunters Guild: A guild of skilled hunters who specialize in hunting and capturing exotic creatures for various purposes.

      Ugling Alchemists Guild: A guild of alchemists and potion makers, who create various potions and elixirs for medicinal and magical purposes.

      Organizations

      The Order of the Buntifluën: A secret organization dedicated to the study and use of Buntifluën artefacts for the betterment of communication and understanding between sentient beings.

      The Glubolín Network: A network of individuals who possess Glubolín devices, used for communication and sharing information across long distances.

      The Sabulmantium Society: A society of scholars and adventurers who study the properties and uses of Sabulmantium devices for divination and navigation.

      Here are a few new invented terms with their potential IPA pronunciations and definitions that would fit in this fantasy world:

      Dragons:

      Krynn [ ˈkrĭn ] : A subspecies of dragon known for its ability to control and manipulate time.

      Creatures:

      Kelpies [ ˈkĕl-pēz ] : Aquatic creatures resembling horses, known for their ability to shape-shift and lure unsuspecting victims into the water.

      Magical Artefacts:

      Dragonwhisper [ ˈdrā-gən-ˌhwis-pər ] : An ancient and powerful magical artifact, which allows the user to communicate and control dragons telepathically.

      Necrotalisman [ ˈnĕk-rə-ˈtā-lĭz-mən ] : A magical artifact in the shape of a talisman that grants its wielder the ability to control and summon the dead.

      Plants:

      Blightthorn [ ˈblīt-ˌthôrn ] : A poisonous plant known for its dark purple flowers and thorny stem, its extract is used in dark magic

      Faeleaf [ ˈfā-ˌlēf ] : A rare plant found in the deep forest known for its bright green leaves, its extract is used in healing potions

      Locations:

      The Shadowland [ ˈshā-dō-ˌland ] : A mysterious and dangerous land overrun by dark magic and controlled by Necromancers.

      The Hidden Vale [ ˈhī-dən-ˈvāl ] : A secluded valley located deep in the mountains, home to the reclusive Faeleaf plants.

      Organization:

      The Necromancers’ Circle [ ˈnĕk-rə-ˈmän-sər-z-ˈsər-kəl ] : A secret organization of powerful necromancers who seek to expand their control over death and the dead.

      Here are a few more invented terms with their potential IPA pronunciations and definitions that fit in this fantasy world, having less to do with necromancy, and more with various forms of consciousness or energy manipulation, magical or mythical creatures or species:

      Creatures:

      Eterneon [ ˈē-tər-ˈnē-ən ] : A species of winged creatures known for their ability to manipulate and harness the energy of the stars, they are highly sought after by astromancers and star-gazers.

      Psicon [ ˈsī-ˌkän ] : A species of psychic creatures, known for their ability to read minds and influence emotions.

      Magical Artefacts:

      Energyshield [ ˈen-ər-jē-ˌshēld ] : A magical artifact that creates a protective barrier around the user, deflecting or absorbing any kind of energy-based attacks.

      Empathstone [ ˈĕm-pāth-ˈstōn ] : A small, glowing stone which allows the user to sense and control the emotions of others.

      Magical Schools:

      Energyshaping [ ˈen-ər-jē-ˌshāp-ing ] : A school of magic that involves the manipulation and control of various forms of energy.

      Empathymagic [ ˈĕm-pā-thē-ˈmaj-ik ] : A school of magic that involves the manipulation of emotions and the ability to sense the emotions of others.

      Locations:

      Eternity’s Edge [ ˈē-tər-nə-tēz-ˈēj] : A remote and mysterious cliff located high in the mountains, known for its strong emanations of star energy and rumored to be home to a hidden community of Eterneons.

      Psicon’s Den [ ˈsī-kän-z-ˈdĕn] : A secret cave system located deep within the forest, it is said to be home to a colony of Psicon creatures.

      Organizations:

      The Energists Guild [ ˈen-ər-jist-z-ˈgild] : A powerful guild of magic users specializing in Energyshaping magic.

      The Empath Council [ ˈĕm-pāth-ˈkoun-səl]: A secretive group of Empathymagic users, dedicated to the study and control of emotions.

       

      #2693

      In reply to: Strings of Nines

      ÉricÉric
      Keymaster

        Mandrake had been on Yikes’ trail for what seemed to be like ages, closely followed by Arona, the silly dragon and that demigod Arona seemed to have grown so fond of.

        As they were walking, flying and hopping further North, they had passed the Forest of Endless Desolation, just through the Isthmus of Ghört’s Hammer where the whaling laments of the lamanatees were luring the careless travellers in pits of dark despair, only for them to sink in cores of boiling lava if they strayed too far away from the darken wizened old sticks that once had been luxuriant trees.

        Mandrake would have made a meal of the dreaded lamanatees, but Arona had thought safer for them to plug their ears with candle wax and invoke their Mother guidance to help in their quest to find the lost boy. Little had she thought of the pain it would be to scrap it off his catly ears without turning wax into furballs, and his ears into a prickly mess.
        These minor troubles apart, they had gone through Arona’s homeland, the pretty Golfindely, which was only a soft consolation before they got to the far ends of it, where land, water and ice meld and become one. It was the threshold, the passageway to the homeland of the dragons, where only Sorcerers and their likes were known to have been and returned.

        It was there that the sabulmantium had hinted Yikes would been found.

        :fleuron:

        When Minky came finally back to the High Priestess of the Pendulous and Loose Otherworldly Threading —aka Messmeerah (Winky) Maymhe—, Messmeerah was taking a dip into the Rejuvenation Pool. Her last vials of bleufrüsh blood had been all drunk, and she was starting to get all sagging after mere hours out of the icy waters.

        She welcomed with a large smile, the sack Minky was carrying as a treasure, where Yikes was calmly waiting.
        “Thank you Miny” she said, throwing some ashes to the minion who, in a puff, instantaneously transformed into a large redhair rat, which disappeared behind Messmee’s luscious green hair.

        “There, there, there, look what we got…” she finally said ominously to the boy who was considering the naked green evil fairy in front of him with a rather interested and mildly amused glance. “Don’t you have anything to say?” she said, raising an eyebrow, maybe slightly disappointed at the lack of frightened reaction.

        “Oh, looks like you’re a genuine green fairy, “ he said staring at her with a smile.

        #1184

        “So we’ll be moving as soon as the others come back from their trip. Very well, that will be a great opportunity to see new environments for YikesVincentius acknowledged the news with his usual composure.

        “Very well then, I hope you are not too worried about Arona, but she…”
        “Not at all” Vincentius answered with a smile.
        “Oh… Okay then. Perfect!”

        Malvina added as if to make sure he had understood everything properly “So, I’ll be at my friend’s den for a few days. Georges and Salome will be here in case you need anything, and of course Buckie, though he might be a bit unpredictable…”

        “Have a safe voyage” so Vincentius, who was not of many words when it wasn’t about saying something meaningful, ended the conversation.

        :fleuron:

        To go to see her friend Yimho, Malvina wanted to look pretty —not dashing, but not looking like a country girl either. She reached for the linen embroidered dress with the zynder patterns. She loved it, it would be perfect.

        Yimho was a guy living nearby she had known briefly from her days of Sorcery training, who had a rejuvenating cave situated just under a hot spring, so that water was running almost everywhere inside the cave. On the walls, the floor, little pools everywhere. Yimho had this uncanny interest in golfindels and was telling all sorts of stuff to entertain people with; stuff that he got from tuning himself to the consciousness of the creatures.
        Malvina was thinking she would have a nice time there, though the echoes of clicking sounds throughout Yimho’s dwelling were a bit disturbing…

        #1321

        In reply to: Pictures Pool

        ÉricÉric
        Keymaster

          Here follows a list of pictures related to various threads of the story.


          Various sketches and early comments on the story inception — most of which can be now also found in the thread named Yuki’s Livrary — including sketches of some of the early characters (Malvina, Leormn, Dory, Fiona/Finn, Yann, Quintin/Yurick etc.), Dory’s map from her sketching book, a partial map of the Duane, and also Chiara and Buckberry


          Concept Sketches, with Badul in Asgurdy, Tomkin Sharple on the shores of Golfindely, and Becky in New Venice

          Naasir’s dream, an immersive panorama, where you may find some of the recurring animal representations in a dream-like essence land…

          Princesses and fairies are to be acknowledged too with Mævel, and her legend and the Weaving Princess



          Georges, and Salomé

          Other-dimensional creatures, like The Snoot and a Nirgual (found on the Murtuane)

          #569

          It had not been easy to convince his parents. His mother especially…
          As a matter of fact, he had failed to convince them at all, and Tomkin had to decide by himself whether he wanted to follow Badul and his crew in his quest for unknown mysteries.

          Tomkin had left a short written message for the Sharples, to tell them that they needn’t worry, and all would be fine.

          Badul had decided to split his crew in two, having Austor in charge of the boats while he would go with a handful of trusted men by land.
          Apparently, the young boy was aware of one portal which was close to their current location. This one was not part of the main network and was operating unknowingly to the officials. Its size was small, and travels were regulated by a local governor who used it for his clandestine business.
          It was located deeper inside the lands of Golfindely, and the mountainous area of highlands planted with luxuriant trees made its access difficult.

          Despite the boy’s initial reluctance at leading them to this place, Badul was determined to go, and very quickly Tomkin was excited at the opportunity to finally travel as he always had wanted to. It wouldn’t be by sea for now, but as Captain Bone said, every journey starts with one step.

          #400

          Even with the help of the buntifluën, which translated the foreign expressions between the men of the Seas and him, young Tomkin had some difficulty to explain some concepts to the men.

          When the three boats had landed on the warm shores of Golfindely, Tomkin had been a little anxious about the ominous looking men, especially the giant one, with the big ugly baby face who seemed to be in command.
          But apparently, Tomkin had found a faithful friend in the black and white myna, and the ugly baby-faced giant had been interested by his unusual talent of being able to understand and communicate with them.

          I had been two weeks now that the men had arranged a settlement for themselves on these friendly shores, and Tomkin had been quickly adopted by the whole crew.
          He soon made friend with Jahiz, Austor and even the wild man in shackles —who had told his name unwillingly in energy, that the buntifluën had helped to translate. Tomkin was finding that the wild man, Cpt. Razkÿ, had been a greatly interesting adventurer and had known many places of the lands from where the men came. In fact, he reminded him of Captain Bone.
          The most difficult to deal with was the chief cook Renouane, who was complaining about the lack of some kind of unknown vegetable to do the meals. Jahiz had comforted Tomkin saying they were all fed up with “cabbage” anyway.

          The villagers around had become slowly aware of the presence of the foreigners on their lands, but they were relatively accustomed to seeing strange people, and upon seeing that these ones were friendly with Tomkin, they returned to their Scotch bonnets harvests, without much more of an afterthought.

          Tomkin had helped them to learn basic words of their language, words of greeting (“wallahu”), of thanks (“alami”) etc.
          But the ugly baby-faced giant (who had said he was “Badul”) was interested in many other things.
          And the concept Tomkin was now struggling with, to clearly explain it to Badul, was that of the traveling portals.

          Badul had somehow intuited that the strange shift in the environment they had met in the middle of the Rift, was something due to Unseen action. And when he had heard Tomkin speak about these methods for traveling easily, he had been interested in understanding more of them.
          Until now, it was a frustrating experience, as the young boy only knew such and such, probably told to him by some others, and not having actually experienced one himself.
          But the information was good to learn.

          Bringing back this technology to his land would probably be more interesting than some decorative glowing egg, he was thinking…

          #1312

          In reply to: Yuki’s Livrary

          ÉricÉric
          Keymaster
            ÉricÉric
            Keymaster

              This is a thread for referencing terms, creatures and other funny words that may be useful to find easily…
              Don’t hesitate to post your suggestions below, that I will integrate later.

              Races

              • Dragons
              • Gripshawks [ ˈgrip-ˌshȯk ]: feline-like race.
              • Humans
              • Uglings

              Creatures

              • capricorn [ ˈka-pri-ˌkȯrn ]: goat-like fish-tailed aquatic creature
              • fincheon [ ˈfin-chən ]: grey ugly birds, with the particularity of being extremely discreet (almost invisible) with a great sense of orientation, and loyalty to their owner. They are mostly used as message deliverers
              • glukenitch [ ˈglu̇-ˌken-nitch ] (Gripshawk dialect: [ ˈglu̇k-ˌnitch ]) : Slimy wet creatures fearing light, sharing one mind, found in Malvina’s cave. Useful recyclers of garbage, their droppings emit a glowing bluish halo, until they dry up completely and coalesce into a glassy substance.
              • golfindel [ ˈgōl-ˌfin-dəl ] : golden coloured cetacean, found in Golfindely.
              • grake [ ˈgrāk ]: big birds of Golfindely, with colours like mandarin ducks and shaped as geese.
              • indogo [ ˈin-dō-ˌgō ]: blue type of flamingo living in the Eastern Lagunas of Lan’ork.
              • langoat [ ˈlan-ˌgōt ]: daft three-eyed goat-like creature living in the Dragon Head Peninsula, the wool of which has many magical uses (enchanted cloaks, tapestries etc.). Their milk is known to have remarkable healing powers too.
              • marmoth [ ˈmär-məth ]: big toothed hibernating woolliphants
              • saurhse [ ˈsȯr-əs ] : bidepal saurian used as a mount in Asgurdy.
              • schpurniatz [ ˈshpər-ˌniats ] : bat-like creatures, found in dark caves.
              • sparfly [ ˈspär-ˌflī ] : birds usually seen in couples, loving to nest in silgreen trees, and their songs is one of the Treasure of the Worlds.
              • weaszchilla [ ˈwēz-ˌchi-lə ]: little mouse-like ferret

              Magical Artefacts

              • buntifluën [ ˈbənti-ˌflün ] (or [ ˈbau̇nti-ˌflün ]): A magical artefact having in most of its variations the form of a knot-like object, which allows the wearer or bearer to communicate directly with the energy of sentient beings.
              • glubolín [ ˈglü-bȯ-ˌlin ]: A device made from unhatched dragon eggs of the same brood, that allows people to communicate through it.
              • sabulmantium [ ˈsā-bəl-ˌman(t)-shəm ] (or [ ˈsā-bu̇l-ˌman(t)-shəm ]): A device made from rare unhatched dragon egg with crystalline transparent shells, which is filled with sands. May be used as a divination device or as a compass, in any case as an intent focusing device.

              Plants

              • buckberry [ ˈbək-ˌbe-rē ]: fruit of wild buckberries shrubs, in the form of big electric blue-vermilion reddish berries, known to have thwarted all attempts to be grown in gardens.
              • grogonut [ ˈgrō-ˌgə-nət ] tree: a tree indigenous of the warm coasts of Golfindely, known to provide grogonuts, which have a wide range of uses (food, drinks, cups etc.) depending on the maturation level of the nut.
              • silgreen [ ˈsil-ˈgrēn ] tree: a big decorative shrub, blooming sparkling flowers of emerald and silver once every moon. Leafs can have medicinal use too.

              More here later…

              #79
              ÉricÉric
              Keymaster

                These are excerpts from Yuki’s diary, explaining some of the details of the experiment called — Malvina’s story —.

                Note: for the reader not familiar with all the names here is a quick reminder:

                • Araili > Yann, Írtak, Sam, Jacob …
                • Armelle > Fiona, Arona, Tina, Qixi …
                • Rafaela > Dory, Illi, Becky, Rodney …
                • Yuki > Quintin, Al, Janice …

                September 12 th, 2007

                Today, an experiment has been launched by Quintin. Time will tell if it will bear some fruit, but the idea sounds good.
                Having people join in a story telling, and see what happens, what are the “lessons” one can draw from this…

                Armelle, Rafaela and Araili are already on the starting-blocks, though Quintin is not quite aware yet.

                I can hear some thoughts: Let’s say for the moment that there are no rules. We will see what prompts the desire for having rules…

                September 13 th

                Some of the people familiar with Janice and her friends’ adventures have already joined in with much enthusiasm.
                This first comment seems very promising.

                Right now, it feels easy and fun.

                Quintin seems to think that everything is very straightforward.
                The magical world with the cave in one part, separated from the “real” world. (Two Worlds, and he thinks that will be enough to content Rafaela, ahaha, how presumptuous)
                The first he sees as a representation of what psychologists think of as “subconscious”, and the other being the conscious, physical part.

                But of course, he thinks he knows better than that. He calls the first one “subjective” rather than subconscious, because it’s a translation of subjects which unfold in many related objects in the “objective” or physical world.
                That’s a good point, though a bit distorted. It would be better to say Malvina’s World is a translation of the subjective, in the manner of a Heroic Dimension.
                But the thing is, that he missed the point in thinking one World is more “real” than the other.
                We’ll be having some fun soon…

                First remark… The second comment of the story has been interrupted abruptly in the middle of a sentence. That is interesting. We will urge Quintin to leave it as it is, despite his feeling of it being awkward.
                We will appeal to his imagination.
                It seems he has heard the suggestion.

                September 14 th

                For the most part, the story starts to get much involvement. Lots of energies are being projected into it, and with every adjunct, each participant’s perception stretches to accommodate the changes and smooth out the bumps in their own sense of continuity.

                But as I expected, some challenges seem to appear already.
                Is it raining or not in that world?
                The question seems simple, but it is very profound and Fiona seems to struggle a bit with it, as is Quintin. The question frame itself [“that World”] shows where the difficulty lies.

                He seems to avoid the discrepancy and pretend that he has not seen it. Mmmm, avoiding the obstacles… that will very soon come right back in front of you dear Quintin, for Dory is quite playful.
                At least Fiona has been challenging Dory for not paying attention… Armelle’s ineffable loving ruthlessness!
                How will it unfold?
                Rafaela seems to be delighting herself as though she’s preparing some mischief, but Dory struggles in the “back”…

                September 15 th

                Dory is indeed very playful and her imagination is unrestrained. I extend much appreciation to this focus of Rafaela, especially as Quintin has to stretch his imagination to make things “fit”.

                Quintin is still avoiding the issues that appear sporadically and prefers to stay focused on his own perception of the story… Careful Quintin :face-smile:

                Yann joins the fun —objectively, that is, for Araili has been present already since the very beginning.

                September 16 th

                Halcyons days…
                My dear friend Archie is answering some of Quintin and Yann’s questions.
                Something starts to dawn on Quintin. But his mind is on other matters.

                He understands that the energies of the writers are melding in writing the story, but he still tends to think that they blend completely.

                September 18 th

                Quintin has been drawing some of the characters of the story. It’s interesting.
                He had good insights, as Yann will tell him later that his clothes today were exactly the same as the colours he had drawn.

                Characters drawn:

                • Mavina, Leörmn the dragon and weaszchilla, Írtak, Huÿgens (and Fjutch), Arona and Illi (the gripshawk)
                • Malika, Quintin, Yann, Fiona and Dory

                Interestingly, Fiona resolves her issues in her cave.
                Dory too, but she did not need the cave to do this.

                September 21 st

                For Quintin, the story seems to lose all common sense, as some characters move from World to World. You could have expected that Quintin!
                And Dory pops in and out, in her mind, in her dream state, or in future timeline mixed with present or past one.
                Quintin will soon realize that he himself is doing this constantly, though he does not register it.

                But the worst thing for him is that there are bleedthroughs in between Worlds. The Reality Times newspaper was brilliant Rafaela, a perfect trigger for the beliefs that the Worlds are closed and impermeable to each other!

                Archie has been answering new questions about that story and this had been quite interesting for all of the participants.
                There is much for them to digest from the realization that each of them had been creating their own versions of the stories through their perceptions. And that they were each having their version of the story, drawing from each other’s input, like a conductor of an orchestra incorporating some instruments.

                Of course, some things still matter, and one of the point of the story is also to discover these.

                September 22 nd

                Quintin has been drawing new characters.

                Characters drawn:

                • Båd Al’Guz (Bådul), BelleDora, Buckberry the dragon, the twin dragon eggs, Archibald the parrot, Sanso the Wanderer
                • Illi Fergusson, another Illi that Quintin has tried to sneak in as a bait for Dory, with hints that she is disengaged (or “dead” in common vernacular) and merges with others of her focuses…
                • Jacqueline Bleomelen (Nanny Gibbon), Lord Wrick, his great grand children the twins Cuthbert and India Louise, Manfred, William P. Jobsworth the painter

                A new perception trick: Dory felt relieved upon seeing the moth feelers of BelleDora.
                She had at first thought they were whiskers, which was not Quintin’s intent…

                September 23 rd

                Quintin seems to have connected to a map drawn by Lord Wrick, when the old Lord has started to document his great grand children travels.

                Quintin had tried to put some annotations on this fragment, but he doesn’t yet completely understand that his perception of this World, though accurate, is only valid in this present moment, and may change at any time.

                Up to now, here are the names he could find:

                • North: the Icy Lands, and Dragon Cemeteries
                • Center: Goldfindely, homeland of Arona, connected to the Warring Kingdoms of Lan’ork by the Isthmus of Ghört’s Hammer. The Isthmus of the Dragon Head seems to lead to Malvina’s cave and hideout. Mount Elok’ram is pointed as the highest place of the World yet discovered. Three main rivers are drawn: in the ancient myths of the people of this land, they represent the three Daughters of Ghört, weavers of men’s destinies: Tibreÿa, Uleÿa, and Snimeÿa. Snimeÿa cuts the thread of life, which is shown as the river leads after many meanders to the Marshes of Doom.
                • Far East, North: the Land of Båd Al’Guz, Åsgurdy. A harsh mountainous land of islands and seas.
                  Both parts of the World seem to ignore each other till now, as they are separated by the Great Rift, which in the past has deterred many intrepid navigators.
                • South: the Desert Lands. Illi’s birthplace, rarely explored by humans thus unaware of most of its marvels, gripshawks nomadic tribes included.

                When he discussed Arona’s village with Fiona, Quintin had the vision of some dolphin-like creatures, but bright yellow. They are called golfindels and are mostly seen on the northern shores of Arona’s homeland, which is thus called Golfindely.

                #273

                On the shores of Golfindely, a young boy was playing in the carmine fields of ripe Scotch bonnets.

                Since the captain Bone had left, Tomkin Sharple was feeling a bit sad.

                The old captain always had fascinating stories to tell him, and he would indulge the endlessly curious little boy in telling him for hours all about what he had discovered in all the parts of the Worlds he had been traveling to.

                Now, all he had to do was to take care of the herd of grakes of his parents, and while they were eating the weeds of the crops, he would sat on the cliff, looking at the sea, glimmering in the sunlight.

                Grakes were funny to play with, as they were big birds, with a slender neck as geese, colourful patterns as mandarin ducks, and Tomkin always had fun jumping on the back of the alpha one, and ride it, leading the whole herd to the crops where they helped the farmers by eating all kinds of nuisances.

                But after Captain Bone’s departure, it was no longer fun.

                Tomkin was contemplating a strange thing that the captain had given him before he’d left. It was a sort of knot, shaped as a eight, and the captain had told him it was magic and meant that all was connected, but that he had to discover that magic for himself.

                Tomkin had asked the captain to tell him about this object, but all he had told him was a legend which did not reveal much about the circumstances in which the old sea dog had acquired it. Perhaps the captain had fooled him about the magic…

                Stuffing the thing again in his pocket, Tomkin let his mind wander on the sea waves, dreaming of being a cabin boy on a big boat, when he saw something on the horizon.

                At first he thought that it was a group of swimming golfindels, but golfindels were more brilliant and smaller than the shapes he was seeing, and moving less heavily too…

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