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AuthorSearch Results
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April 20, 2023 at 6:27 pm #7227
In reply to: The Precious Life and Rambles of Liz Tattler
“What? What’s that you say? Do speak up, dear. Not now Finnley! Can’t you see I’m on the phone? Now then dear,” Liz said into the telephone, “Have I got this right? He hasn’t seeen a doctor yet? What do you mean, there aren’t any, they must have some at the hospital? Only the youngest ones nobody wants and the very old ones? A lousy hospital and the cardiologist isn’t very techy and doesn’t know what to do? So Michael is a what did you say, a PA? Oh a physicians assistant. Wait a minute, have I got this right? The doctor only comes to the clinic twice a month? So you can only see the PA? But what about the difficulty breathing and the coughing, I don’t know about in rural Arkansas, but in the rest of the world an 89 year old who’s been coughing so much for three weeks that he can hardly breathe is known as a medical emergency! But why are you waiting for diabetes and heart tests, surely he needs to breathe now and do the tests later? Couldn’t taste the Worcester sauce on his scrambled eggs, you say?”
Finnley’s gentle hand appeared as if by magic and restrained Liz from pulling a third handful of hair out.
“They’re going to fucking kill him, Finnley, and there’s nothing I can do.”
“There never is, really, in situations like this. Here, drink this. It’ll buck you up.”
April 2, 2023 at 1:45 pm #7222In reply to: Prompts of Madjourneys
Very well, let us focus a bit on an overarching mystery.
So, Xavier is working on this program he calls AL (for Alternate Life), for a company we know little about.
Meanwhile, the game they’re playing on, Orbs of Madjourneys seems to direct them to certain quests which subtly influence their activities. For instance, after playing the game, a succession of events got the four of them booking a trip to the Flying fish Inn in the middle of Australian outback (Zara is living in Australia unlike the others).
Let’s assume the Game had somehow detected some unlawful or immoral activities being conducted, and has started to drop clues to influence these 4 gamers, selected because of their unique connexions and some of their special skills to get to reveal and bring the mystery to light.
Zara has an explorer mind, free-spirited, jumping right in. It’s suggested she was assigned group leadership for this round of game, while taking care of a group doesn’t come naturally for her. Yasmin is talented and it is said she is the brains of the team and also a competent actress, which may come in play at some point. Youssef is a journalist, and works for Miss Tartiflate, owner of THE Blog, a blog with a soul – unlike rival blog from Botty Banworth, the lady millionaire, who is sponsoring the Carts & Lager festival at the town of the Flying Fish Inn, next to the mines. Xavier has a bit of a monkey mind, but is also good at drawing connections; he’s a programmer for AL.
Which brings us to the group quest. The current hunch is that there is some shenanigan at play in the old collapsed mines of the town, where some key characters were lost in the past. One of them being Fred, a sci-fi writer who disappeared to Fiji to protect his family (the owners of the Flying Fish Inn) a decade or so ago. It’s suggested by the last poem found in the game that it may have something to do with illegal underground water drilling —possibly for frivolous usages of a select few elite, like maintaining a golf green nearby or other things.
If that is on the right track, we need to accelerate the path of discovery of these mysteries for our 4 characters. The game will suggest additional clues to their quests, so that they can use their skills during the Carts & Lager Festival to discover the truth, while remaining out of harm’s way.
Here are some additional clues that the game will suggest to our four characters:
Zara:
“To find the truth, you must first seek the light.” 🌞🔍🕯️💡🔦
“The answer lies beneath the surface.” 🕳️🔍👀🌊💧Yasmin:
“All the world’s a stage, and we are merely players.” 🌍🎭🤹♀️👥🕺
“Sometimes, the truth is hidden in plain sight.” 👀🔍🤫🧐🕵️♀️Youssef:
“Words have power, and the pen is mightier than the sword.” 📝🗡️💪📚👨💻
“The truth may be hidden in the most unexpected of places.” 🤔🕵️♂️🔍🧩🕰️Xavier:
“The truth is a puzzle waiting to be solved.” 🧩🔍🤔🕵️♂️💡
“Sometimes, the smallest details can lead to the biggest discoveries.” 🔍👀🔬🧐🔎What are potential outcomes for our 4 characters in game and in real life.
How are they going to work together to unravel the mystery and discover the truth.There are several potential outcomes for our 4 characters as they work together to unravel the truth about the collapsed mines and the illegal underground water drilling.
In the game, they may encounter various obstacles and puzzles to solve, such as deciphering codes and finding hidden passages. They will need to work together and use their unique skills to uncover the truth and prevent any further harm.
In real life, they may need to conduct research and gather information about the history of the town and its residents. They may also need to interview locals and investigate any suspicious activity related to the water drilling. They will need to be careful not to draw too much attention to themselves, as the perpetrators may try to silence them.
If they are successful in their quest, they may uncover a conspiracy involving powerful people in the town and beyond who are profiting from the illegal water drilling. They may also discover the fate of Fred, the missing writer, and other key characters. The truth may have a significant impact on the future of the town and its residents.
To work together effectively, each of the characters will need to utilize their unique skills and strengths. Zara’s exploratory nature may help them discover hidden clues and passages, while Yasmin’s intellect and acting abilities may allow her to gain access to key information and people. Youssef’s journalistic skills and connection to Miss Tartiflate may provide them with insider knowledge and resources, and Xavier’s ability to draw connections and work with technology may help them piece together the puzzle.
Overall, by working together and using their skills in both the game and real life, our 4 characters may uncover a significant truth and make a positive impact on the town and its residents.
March 31, 2023 at 8:00 pm #7221In reply to: Orbs of Madjourneys
Zara took the notebook to the door of the hut where there was more light. The notebook fell open in the middle. A poem was written:
In the dry and dusty Outback land,
Where once gold was king and gold was grand,
Now a new treasure has taken hold,
A precious resource worth more than gold.
It flows beneath the sun-baked ground,
And in its depths, a fortune’s found,
For golfers come from far and wide,
To play on greens that should have died.
The mines that once lay abandoned and still,
Now hold the key to this water’s thrill,
For deep within their shadowed halls,
The liquid flows and never stalls.
But this is no natural spring,
The water here is a stolen thing,
Drilled and pumped with greedy hands,
To feed the golf course’s demands.
And so the land is left to bake,
While the greens stay lush and never break,
A crime against the thirsty earth,
A selfish act of financial worth.
For water is the lifeblood of this place,
A scarce resource that they should embrace,
Instead, they steal and hoard and sell,
A priceless gem, a living well.
So let us remember,
as we play and roam,
That water is not a thing to own,
But a gift from nature, pure and true,
That we must cherish and protect anew.
Golf! Zara wasn’t expecting that! As she closed the notebook she noticed a green pool had appeared just outside the hut, which had not been there before she found the poem. Pool! Water! Those green pools of water!
Zara almost dived headlong into the pool, and then remembered this was a group exercise and that she really ought to find out where the others were and share her finds with them.
March 19, 2023 at 5:49 pm #7173In reply to: Orbs of Madjourneys
The morning of the lager and cart race dawned bright and clear. The camping ground was full to overflowing with tents and camper vans, with several parked up outside the Flying Fish Inn. Zara overheard Finly complaining to Mater about all the extra work with all and sundry traipsing in and out using the toilets, and Bert muttering about where was all the extra water supposed to come from and what if the well ran dry, and was it all really worth it, and Zara saw him scowl when Idle told him to lighten up and enjoy it. “Hah! Enjoy it? Nothing good ever happens when a dust storm comes for the cart race,” he said pointedly to Idle, ” And damn near everyone asking about the old mines, I tell you, nothing good’s gonna come from a cart race in a dust storm, the mayor shoulda cancelled it.” Bert slammed the porch door as he stomped off outside, scowling at Zara on the way past.
Zara watched him go with a quizzical expression. What was going on here? Idle had told her about her affair with Howard some forty years ago, and how she’d had to disappear as soon as it became obvious that she was pregnant. Zara had sympathized and said what an ordeal it must have been, but Idle had laughed and said no not really, she’d had a lovely time in Fiji and had found a nice place to leave the baby. Then Howard had disappeared down the mines, and what was the story about Idle’s brother leaving mysteriously? Idle had been vague about that part, preferring to change the topic to Youssef. Was the Howard story why Bert was so reluctant for anyone to go down the mines? What on earth was going on?
And how had Yasmin’s parcel ended up in Xavier’s room? Xavi had soon noticed that he’d picked it up by mistake and returned it to Yasmin, but how had it ended up on the table on the verandah? It was perplexing, and made Yasmin disinclined to deliver it to Mater until she could fathom what had happened. She had tucked in under her mattress until she was sure what to do.
But that wasn’t the only thing that had piqued Zara’s curiosity. When Idle had said she’d had the baby in Fiji, and found a nice place to leave it, Zara couldn’t help but think of the orphanage where Yasmin was working. But no, surely that would be too much of a coincidence, and anyway, a 40 year old orphan wouldn’t still be there. But what about that woman in the BMW that Yasmin felt sure she recognized? No, surely it was all too pat. But then, what was that woman in the dark glasses doing in Betsy’s shop? Betsy was Howards wife. Idle had mentioned her when she told her story over the second bottle of wine.
Should she divulge Idle’s secrets to Yasmin and quiz her on the woman in dark glasses? Zara decided there would be no harm in it, after all, they would be leaving soon after the cart race, and what would it matter. She fetched two cups of coffee from the kitchen and took them to Yasmin’s room and knocked gently on the door.
“Are you awake?” she called softly.
“Yeah, come in Zara, I’ve been awake for ages,” Yasmin replied.
Zara put the coffee cups on the bedside table and sat on the side of Yasmins bed. “There’s something going on here, I have to tell you something. But first, have you worked out who that woman in the BMW is?”
Yasmin looked startled and said “How did you know? Yes I have. It’s Sister Finli from the orphanage, I’m sure of it. But why has she followed me here? And in disguise! It’s just creepy!”
“Aha!” Zara couldn’t suppress a rather triumphant smile. “I thought it was just a wacky idea, but listen to this, Idle told me something the other night when we sat up drinking wine.” As she told Idle’s story, Yasmin’s eyes widened and she put a hand over her open mouth.
“Could it be…?”
“Yes but why in disguise? What is she up to? What should we do, should we warn Idle?” Zara had warmed to Idle, and if there were any sides to be taken in the matter, she felt more for Idle than that unpleasant woman from the orphanage who was so disturbing to Yasmin.
“Oh I don’t know, maybe we should keep out of it!” Yasmin said. “That parcel though! What am I going to do about that parcel!”
Zara frowned. “Well, you have three options, Yas. Open it and read it… don’t look so horrified! Or deliver it as promised..”
“We’ll never know what it said though if we do that,” Yasmin was looking more relaxed now.
“Exactly, and I’m just too curious now.”
“And the third option?”
Ignoring the question, Zara asked where the parcel was. Yasmin grinned wickedly but a knock at the door interrupted her intention to retrieve the parcel from under the mattress. It was Youssef, who asked if he could come in.
“Shall we tell him?” Zara whispered, as Yasmin called out “Of course! Is Idle after you again? Quick, you can hide under my bed!”
“Not yet” Yasmin whispered back. “I need to think.”
March 12, 2023 at 6:53 pm #7163In reply to: The Chronicles of the Flying Fish Inn
Aunt Idle
Contention
Endless legal squabbling,
Eventually it comes to blows.
Zhang Ji has a speech defect,
Hair loose, turning northward.I don’t know what the dickens that I Ching is supposed to mean, I was hoping it would give me a clue about that new guest. There’s something about her but I can’t put my finger on it. I must remember to ask Bert about her, see if he’s noticed anything funny. Not that she’s acting funny, not unusual for a guest who’s travelled far to get here ~ and anyone getting here has travelled, let’s face it ~ to stay in their room catching up on sleep, but I don’t know, there is something niggling me about her. I barely caught a glimpse of her but she seemed familiar somehow. I’ll ask Bert, but we’re all so busy now what with the lager and cart race coming up, and those four friends staying, and god only knows when that dust storm comes what we’re supposed to do to entertain them all when they can’t go outside, and they’ll be expecting poor old Finly to keep the place dusted and the windows cleaned. I sometimes think I prefered it here when nobody hardly came.
Hardly got a moment to myself and our Prune is up to something but god knows I don’t have time to follow her around, and there’s no weaseling anything out of her when she’s got one of her secret missions going on. Mater’s pulled her finger out, it has to be said, she’s been as good as gold with the guests, she can turn the old dear charm on when she wants to, and she’s pulled out all the stops playing the gracious hostess, and I can’t say a word against good old Finly. She’s a cheeky minx when we’re not busy but she’s been a real trooper. I think I’ll speak to Mater about a little bonus for her. Yes, I think that might sweeten her up for when I ask her to do my roots tomorrow which reminds me to put pink dye on Berts list for when he goes to Alice in the morning.
Honestly there’s too much to think about, I haven’t had a minute to get a costume ready for the cart race, maybe I’ll ask the twins. Gotta say it, they’ve been brilliant organizing the cart decorating with the four friends. They’re a lovely group, I just wish I had more time to hang out with them, especially the big guy, oh my. Maybe after the cart race, anything can happen after a cart race, lord knows ~ it was after a cart race in a dust storm that Howard and I had a fling and thank god Betsy never found out, she’s have had my guts for garters and nobody would have blamed her. I still wonder what happened to Howard. We always had a soft spot for each other, but he felt so guilty he never strayed from Betsy again. I’d have been game, I’ll be honest, but I didn’t push it. Betsy was a big girl back in those days, but nowhere near as big as she is now. Must be hard for her wondering what happened to her husband all these years, no wonder she got sucked into all that mumbo jumbo and stuffing her chops all day long.
And not being able to claim the inheritance that would have been Howards, that must have been hard. They could have lived in the lap of luxury for the rest of their lives when Howard’s father died, and he hasn’t died yet, must be pushing 90 by now. I know she’s hoping Howard didn’t die in the mines ~ obviously ~ and that he’ll come back one day somehow, and you can bet your bottom dollar she’s hoping he comes back before the old man dies and it all gets left to someone else.
That new guest went in Betsy’s before she even checked in here, Corrie saw her, I guess she’s into mumbo jumbo in a big way if she had to get supplies of crystals or amulets or whatever they sell in there, before checking in to the hotel.
March 7, 2023 at 11:22 pm #6786In reply to: Coma Cameleon
Tibu looked up at her, surprised by the offer. He hadn’t expected anyone to offer him anything more than spare change or a half-eaten sandwich. “That’s very kind of you,” he said with a small smile, “I’d like that very much.”
The young woman returned his smile and disappeared for a while. She came back a few minutes later, with two cups of steaming hot tea. Handing one to Tibu, she started sipping her own while they stood in silence for a moment looking at the last drops of dripping water from the eaves overhead, as the rain had started to subside.
Tibu couldn’t help but feel a pang of sadness. Here he was, a man with no memory of his past, selling books on the street for spare change, and yet this stranger was treating him with kindness and respect.
“Thank you,” he said softly his voice barely audible, “I really appreciate this.”
The woman shrugged and smiled again. “It’s no trouble at all. I think it’s nice to just take a break and chat with someone for a while. It can get lonely in this city sometimes.”
Tibu nodded in agreement. “I know what you mean. I feel like a stranger in my own life sometimes.”
The woman’s expression softened. “That must be hard. But you know, sometimes it’s good to start over. You can be whoever you want to be, do whatever you want to do. It’s like a second chance.”
As they continued their conversation, a crumpled torn piece of newspaper caught Tibu’s eye, lodged in a nearby gutter. The headline mentioned a job fair happening the next day, an opportunity for people to find new careers. An idea began to form in his mind – attending the job fair could be his first step in creating a new life.
Tibu looked at the woman, still struck by her earlier words. It was a new way of thinking for him. Maybe he didn’t have to be defined by his past or his amnesia. Maybe he could create a new life for himself, with new people and new experiences.
“Thank you,” he said again, feeling a newfound sense of hope. “You’ve given me a lot to think about.”
The woman smiled and finished her tea. “Well, I should probably get back to work. But it was nice talking to you. Maybe I’ll see you around. I’m Lorena, by the way.”
Tibu nodded and watched her walk away, feeling a warmth in his chest. Maybe things weren’t so hopeless after all. Maybe he could create a new life for himself; he checked the crumbled paper; his decision was made; armed with renewed purpose, he’d resolved to attend the job fair.
Of course, he’d need to prepare, sort out stuff…
He looked down at the book in his hand and smiled. For now, he had Lord Gustard Willoughby Fergusson to keep him company and inspire him about acts of bravery and embrace with gusto the great leap into the unknown.
March 5, 2023 at 11:16 pm #6771Some background for the storyline of Franiel
For safekeeping and future explorations…
Franiel a talented young monk from Mount Elok’ram is going on a journey of a lifetime after the death of the old abbot Hrih Chokyam Lin’potshee despite being his chosen successor unknown to everybody. He is sent by the usurper Elder Aum Geog to a journey down to the Village of Chard Dam Jarfon to engrave a precious chalice with sacred words on a sealed scroll.
He encounters Léonard a zany alchemist with his dog Moufle who takes his precious cargo.
Franiel finds shelter with Phoebe Chesterhope, a master thief who trains him until she disappears after taking her motorbike on a dangerous interdimensional mission on the day of Marduë. Franiel is then put back in the path of Léonard, who had stolen the chalice for safekeeping. Léonard teaches Franiel about the powers of the chalice (the famed Cup of Margilonia), on the day of Seldië, and activates its self-protective cloaking power to temporarily relieve Franiel of his burden.
Under Léonard’s tutelage, the true destiny of Franiel is revealed, and he can claim his rightful place as the chosen successor of the old abbot, on the day of Marduë. With the help of Leonard and the power of the chalice, Franiel embarks on a new journey, equipped with the knowledge and skills he needs to fulfill his destiny. However, with someone else following him and the possibility of danger lurking around every hexade, Franiel must stay vigilant and continue to rely on his newfound allies to help him succeed. Only time will tell if Franiel is truly ready for the challenges that lie ahead on his path to becoming a great leader and guardian of the sacred chalice.
February 24, 2023 at 8:31 am #6661In reply to: Orbs of Madjourneys
The black BMW pulled up outside the Flying Fish Inn. Sister Finli pulled a baseball cap low over her big sunglasses before she got out of the car. Yasmin was still in the bar with her friends and Finli hoped to check in and retreat to her room before they got back to the inn.
She rang the bell on the reception desk several times before an elderly lady in a red cardigan appeared.
“Ah yes, Liana Parker,” Mater said, checking the register. Liana managed to get a look at the register and noted that Yasmin was in room 2. “Room 4. Did you have a good trip down? Smart car you’ve got there,” Mater glanced over Liana’s shoulder, “Don’t see many like that in these parts.”
“Yes, yes,” Finli snapped impatiently (henceforth referred to to as Liana). She didn’t have time for small talk. The others might arrive back at any time. As long as she kept out of Yasmin’s way, she knew nobody would recognize her ~ after all she had been abandoned at birth. Even if Yasmin did find her out, she only knew her as a nun at the orphanage and Liana would just have to make up some excuse about why a nun was on holiday in the outback in a BMW. She’d cross that bridge when she came to it.
Mater looked over her glasses at the new guest. “I’ll show you to your room.” Either she was rude or tired, but Mater gave her the benefit of the doubt. “I expect you’re tired.”
Liana softened and smiled at the old lady, remembering that she’d have to speak to everyone in due course in order to find anything out, and it wouldn’t do to start off on the wrong foot.
“I’m writing a book,” Liana explained as she followed Mater down the hall. “Hoping a bit of peace and quiet here will help, and my book is set in the outback in a place a bit like this.”
“How lovely dear, well if there’s anything we can help you with, please don’t hesitate to ask. Old Bert’s a mine of information,” Mater suppressed a chuckle, “Well as long as you don’t mention mines. Here we are,” Mater opened the door to room 4 and handed the key to Liana. “Just ask if there’s anything you need.”
Liana put her bags down and then listened at the door to Mater’s retreating steps. Inching the door open, she looked up and down the hallway, but there was nobody about. Quickly she went to room 2 and tried the door, hoping it was open and she didn’t have to resort to other means. It was open. What a stroke of luck! Liana was encouraged. Within moments Liana found the parcel, unopened. Carefully opening the door, she looked around to make sure nobody was around, leaving the room with the parcel under her arm and closing the door quietly, she hastened back to room 4. She nearly jumped out of her skin when a voice piped up behind her.
“What’s that parcel and where are you going with it?” Prune asked.
“None of your business you….” Liana was just about to say nosy brat, and then remebered that she would catch more flies with honey than vinegar. It was going to be hard for her to remember that, but she must try! She smiled at the teenager and said, “A dreamtime gift for my gran, got it in Alice. Is there a post office in town?”
Prune narrowed her eyes. There was something fishy about this and it didn’t take her more than a second to reach the conclusion that she wanted to see what was in the parcel. But how?
“Yes,” she replied, quick as a flash grabbing the parcel from Liana. “I’ll post it for you!” she called over her shoulder as she raced off down the hall and disappeared.
“FUCK!” Liana muttered under her breath, running after her, but she was nowhere to be seen. Thankfully nobody else was about in the reception area to question why she was running around like a madwoman. Fuck! she muttered again, going back to her room and closing the door. Now what? What a disaster after such an encouraging start!
Prune collided with Idle on the steps of the verandah, nearly knocking her off her feet. Idle grabbed Prune to steady herself. Her grip on the girls arm tightened when she saw the suspicious look on face. Always up to no good, that one. “What have you got there? Where did you get that? Give me that parcel!”
Idle grabbed the parcel and Prune fled. Idle, holding onto the verandah railing, watched Prune running off between the eucalyptus trees. She’s always trying to make a drama out of everything, Idle thought with a sigh. Hardly any wonder I suppose, it must be boring here for a teenager with nothing much going on.
She heard a loud snorting laugh, and turned to see the four guests returning from the bar in town, laughing and joking. She put the parcel down on the hall table and waved hello, asking if they’d had a good time. “I bet you’re ready for a bite to eat, I’ll go and see what Mater’s got on the menu.” and off she went to the kitchen, leaving the parcel on the table.
The four friends agreed to meet back on the verandah for drinks before dinner after freshening up. Yasmin kept glancing back at the BMW. “That woman must be staying here!” she snorted. Zara grabbed her elbow and pulled her along. “Then we’ll find out who she is later, come on.”
Youssef followed Idle into the kitchen to ask for some snacks before dinner (much to Idle’s delight), leaving Xavier on the verandah. He looked as if he was admiring the view, such as it was, but he was preoccupied thinking about work again. Enough! he reminded himself to relax and enjoy the holiday. He saw the parcel on the table and picked it up, absentmindedly thinking the black notebook he ordered had arrived in the post, and took it back to his room. He tossed it on the bed and went to freshen up for dinner.
February 23, 2023 at 7:43 am #6634In reply to: Prompts of Madjourneys
The next quest is going to be a group quest for Zara, Yasmin, Xavier and Youssef. It will require active support and close collaboration to focus on a single mystery at first not necessarily showing connection or interest to all members of the group, but completing it will show how all things are interconnected. It may start inside the game at the hidden library underground the Flying Fish Inn.
Quirk offered for this: getting lost in the mines of creativity, and struggle to complete the chapters of the book of Story to a satisfactory conclusion.
Quirk accepted.
The group finds themselves in the hidden library underground the Flying Fish Inn, surrounded by books and manuscripts. They come across a particularly old and mysterious book titled “The Lost Pages of Creativity.” The book contains scattered chapters, each written by a different author, but the group soon realizes that they are all interconnected and must be completed in order to unlock the mystery of the book’s true purpose.
Each chapter presents a different challenge related to creativity, ranging from writing a poem to creating a piece of art. The group must work together to solve each challenge, bringing their individual skills and perspectives to the table. As they complete each chapter, they will uncover clues that lead them deeper into the mystery.
Their ultimate goal is to find the missing pages of the book, which are scattered throughout the inn and surrounding areas. They will need to use their problem-solving skills and work together to find and piece together the missing pages in the correct order to unlock the true purpose of the book.
To begin, the group is given a clue to start their search for the first missing page: “In the quietest place, the loudest secrets are kept.” They must work together to decipher the clue and find the missing page. Once found, they must insert the corresponding tile into the game to progress to the next chapter. Proof of the insert should be provided in real life.
Each of the four characters are provided with a personal clue:
Zara: “Amidst the foliage and bark, A feather and a beak in the dark 🌳🍃🐦🕯️🌑”
Yasmin: “In the depths of the ocean blue, A key lies waiting just for you 🌊🔑🧜♀️🐚🕰️”
Xavier: “Seeking knowledge both new and old, Find the owl with eyes of gold 📚🦉💡🔍🕰️”
Youssef: “Amongst the sands and rocky dunes, A lantern flickers, a key it looms 🏜️🪔🔍🔑🕯️”
Each of these clues hints at a specific location or object that the character needs to find in order to progress in the game.
February 22, 2023 at 8:54 am #6621In reply to: Orbs of Madjourneys
As the four of them walked into the tavern, having walked the mile or so from the Flying Fish Inn to the main street of the tiny town, Zara noticed the black BMW that she and Yasmin had seen parked outside the Piggly supermarket on the way back from the airport in Alice. She elbowed Yasmin in the ribs to point it out, but there was no need as Yasmin was already snorting nervously at the sight of it.
Sister Finli caught sight of them as she was just about to leave Betsy’s gem shop and paused until they’d disappeared into the bar before leaving the shop. It was the first time that Finli had seen Betsy in the flesh, and what a lot of flesh there was to see. Finli was horrifed, comparing her own elegant thin fingers with the fat sausage like digits of Betsy. She would never have expected Betsy to look this way. Still, it had thrown her, and she lost her usual efficient composure and quickly purchased a pink speckled gummy bear necklace. Annoyingly, this transaction reminded her that she seemed to have lost her crucifix.
Finli was an orphan. The nuns had named her Finean Lisa. Finean meant beautiful daughter, and Lisa meant devoted to god. Later they shortened it to Finli. She’d spent all her life at the orphanage in Suva, having been deposited there at birth, and although she had no particular calling to be a nun, she had not known what else to do with her life. It was the only family she’d ever known, and so she stayed on. It was only in the past year or two that she’d had any curiosity about who her real parents were, when she read about DNA tests and ancestry research. She’d been told in the past that no records existed as she had been found on the doorstep of the orphanage one morning 43 years ago. The knowledge had filled her with comtempt for her parents, whoever they were, and for the most part she pushed them from her mind, not caring to know. But when she read about all the successes of adopted people finding their real parents, she was consumed with curiosity. At first she just wanted to know who they were. But once she had found their names, she wanted to know more. She wanted to know why. One thing led to another.
Her real father had disappeared, lost down some mines although the story there was far from clear. Indeed, that particular story was a darn sight more than unclear, it was downright fishy. Her real mother was was alive and kicking, and living near to the mines where Howard had disappeared. Finli deduced that she must have been born, or at least conceived, in this godforsaken place in the outback. What an ignominous start to her uneventful life.
She knew that Fred was her uncle, but she had not told him she knew that. Did Fred know who she was? He’d always been kind to her, but then, he was affable to everyone. When it came to her knowledge that Fred had given that tiresome snorting volunteer girl a parcel to take with her, to, of all places! that very town in the outback, Finli simply had to know what was in it. But she didn’t want to spill the beans too soon, in case it hindered her attempts to find the truth about Howard, her father. She decided to travel to the town incognito. But how was she going to find the money for it? Well, she knew she was burning her bridges, but she had to do it. She stole the golden chalice from the church and sold it on Ubay. She was suprised at how much money it fetched. Not only could she afford the trip, she could do it in style.
It was an exciting adventure, but Finli was not accustomed to travel and adventure. In fact, she was dreading meeting her mother. At times she wished she’d just stayed at the orphanage. But it was too late now. She was here.
February 18, 2023 at 11:28 am #6551In reply to: Orbs of Madjourneys
Xavier had woken up in the middle of the night that felt surprisingly alive bursting with a quiet symphony of sounds from nocturnal creatures and nearby nature, painted on a canvas of eerie spacious silence.
It often took him a while to get accustomed to any new place, and it was not uncommon for him to have his mind racing in the middle of the night. Generally Brytta had a soothing presence and that often managed to nudge him back to sleep, otherwise, he would simply wake up until the train of thoughts had left the station.
It was beginning of the afternoon in Berlin; Brytta would be in a middle of a shift, so he recorded a little message for her to find when she would get back to her phone. It was funny to think they’d met thanks to Yasmin and Zara, at the time the three girls were members of the same photography club, which was called ‘Focusgroupfocus’ or something similar…
With that done, he’d turned around for something to do but there wasn’t much in the room to explore or to distract him sufficiently. Not even a book in the nightstand drawer. The decoration itself had a mesmerising nature, but after a while it didn’t help with the racing thoughts.He was tempted to check in the game — there was something satisfactory in finishing a quest that left his monkey brain satiated for a while, so he gave in and logged back in.
Completing the quest didn’t take him too long this time. The main difficulty initially was to find the portal from where his avatar had landed. It was a strange carousel of blue storks that span into different dimensions one could open with the proper incantation.
As usual, stating the quirk was the key to the location, and the carousel portal propelled him right away to Midnight town, which was clearly a ghost town in more ways than one. Interestingly, he was chatting on the side with Glimmer, who’d run into new adventures of her own while continuing to ask him what was up, and as soon as he’d reached Midnight town, all communication channels suddenly went dark. He’d laughed to himself thinking how frustrated Glimmer would have been about that. But maybe the game took care of sending her AI-generated messages simulating his presence. Despite the disturbing thought of having an AI generated clone of himself, he almost hoped for it (he’d probably signed the consent for this without realising), so that he wouldn’t have to do a tedious recap about all what she’d missed.
Once he arrived in the town, the adventure followed a predictable pattern. The clues were also rather simple to follow.
The townspeople are all frozen in time, stuck in their daily routines and unable to move on. Your mission is to find the missing piece of continuity, a small hourglass that will set time back in motion and allow the townspeople to move forward.
The clue to finding the hourglass lies within a discarded pocket watch that can be found in the mayor’s office. You must unscrew the back and retrieve a hidden key. The key will unlock a secret compartment in the town clock tower, where the hourglass is kept.
Be careful as you search for the hourglass, as the town is not as abandoned as it seems. Spectral figures roam the streets, and strange whispers can be heard in the wind. You may also encounter a mysterious old man who seems to know more about the town’s secrets than he lets on.
Evading the ghosts and spectres wasn’t too difficult once you got the hang of it. The old man however had been quite an elusive figure to find, but he was clearly the highlight of the whole adventure; he had been hiding in plain sight since the beginning of the adventure. One of the blue storks in the town that he’d thought had come with him through the portal was in actuality not a bird at all.
While he was focused on finishing the quest, the interaction with the hermit didn’t seem very helpful. Was he really from the game construct? When it was time to complete the quest and turn the hourglass to set the town back in motion, and resume continuity, some of his words came back to Xavier.
“The town isn’t what it seems. Recognise this precious moment where everything is still and you can realise it for the illusion that it is, a projection of your busy mind. When motion resumes, you will need to keep your mind quiet. The prize in the quest is not the completion of it, but the realisation you can stop the agitation at any moment, and return to what truly matters.”
The hermit had turned to him with clear dark eyes and asked “do you know what you are seeking in these adventures? do you know what truly matters to you?”
When he came out of the game, his quest completed, Xavier felt the words resonate ominously.
A buzz of the phone snapped him out of it.
It was a message from Zara. Apparently she’d found her way back to modernity.
[4:57] “Going to pick up Yasmin at the airport. You better sleep away the jetlag you lazy slugs, we have poultry damn plenty planned ahead – cackling bugger cooking lessons not looking forward to, but can be fun. Talk to you later. Z”
He had the impulse to go with her, but the lack of sleep was hitting back at him now, and he thought he’d better catch some so he could manage to realign with the timezone.
“The old man was right… that sounds like a lot of agitation coming our way…”
February 14, 2023 at 8:48 pm #6545In reply to: Orbs of Madjourneys
The road was stretching endlessly and monotonously, a straight line disappearing into a nothingness of dry landscapes that reminded Youssef of the Gobi desert where he had been driving not too long ago. At regular speed, the car barely seemed to progress.
> O Time suspend thy flight!
Eternity. Something only nature could procure him. He loved the feeling, and compared to the more usual sand of Gobi, the red sands of Australia gave him the impression he had shifted into another reality. That and the fifteen hours flight listening to Gladys made it difficult to respond to Xavier’s loquacious self and funny jokes. After some time, his friend stopped talking and tried catching some signal to play the Game, brandishing his phone in different directions as if he was hunting ghosts with a strange device.
It reminded him he had to accept his next quest in a ghost town. That’s all he remembered. He could do that at the Inn, when they could rest in their rooms.
Youssef wondered if the welcome sign at the entrance of the town had seen better days. The wood the fish was made of seemed eaten by termites, but someone had painted it with silver and blue to give it a fresher look. Youssef snorted at the shocked expression on his friend’s face.
“It looked like it died of boredom. Let’s just hope the Innside doesn’t look like a gutted fish,” Xavier said.
An old lady showed them their rooms. She didn’t seem the talkative type, which made Youssef love her immediately with her sharp tongue and red cardigan. He rather admired her braided silver hair as it reminded him of his mother who would let him brush her hair when they lived in Norway. It was in another reality. He smiled. She saw him looking at her and her eyes narrowed like a pair of arrowslits. She seemed ready to fire. Instead she kept on ranting about an idle person not doing her only job properly. They each went to their rooms, Xavier took number 7 and Youssef picked number 5, his lucky number.
He was glad to be able to enjoy his own room after the trip of the last few weeks. It had been for work, so it was different. But usually he liked travelling the world on his own and meet people on his way and learn from their stories. Traveling with people always meant some compromise that would always frustrate him because he wanted to go faster, or explore more tricky paths.
The room was nicely decorated, and the scent of fresh paint made it clear it was recent. A strange black stone, which Youssef recognized as a black obsidian, has been put on a pile of paper full of doodles, beside two notebooks and pencils. The notebooks’ pages were blank, he thought of giving them to Xavier. He took the stone. It was cold to the touch and his reflection on the surface looked back at him, all wavy. The doodles on the paper looked like a map and hard to read annotations. One stood out, though which looked like a wifi password. That made him think of the Game. He entered it on his phone and that was it. Maybe it was time to go back in. But he wanted to take a shower first.
He put his backpack and his bag on the bed and unpacked it. Amongst a pile of dirty clothes, he managed to find a t-shirt that didn’t smell too bad and a pair of shorts. He would have to use the laundry service of the hotel.
He had missed hot showers. Once refreshed, he moved his bags on the floor and jumped on his bed and launched the Game.
Youssef finds himself in a small ghost town in what looks like the middle of the Australian outback. The town was once thriving but now only a few stragglers remain, living in old, decrepit buildings. He’s standing in the town square, surrounded by an old post office, a saloon, and a few other ramshackle buildings.
A message appeared on the screen.
Quest: Your task is to find the source of the magnetic pull that attracts talkative people to you. You must find the reason behind it and break the spell, so you can continue your journey in peace.
Youssef started to move his avatar towards the saloon when someone knocked on the door.
February 13, 2023 at 7:45 am #6541In reply to: Orbs of Madjourneys
When Sergio dropped her back at the Flying Fish Inn it was later than Zara realized. The verandah and reception lights were on but everyone had gone to bed, everyone except Idle who was poring over a pile of old notebooks at a dining room table. “Good day out?” she looked up over the top of her reading glasses and smiled at Zara.
Zara returned the smile. “It was great, thanks! I’d love one”, she added when Idle asked her if she fancied a glass of wine.
“Grab a glass off the sideboard there and come and sit down,” Idle said. “Are you hungry or did you grab a bite in Alice?”
“Yeah, I did, thanks,” replied Zara, trying hard not to pull a face at the first sip of the Australian wine. “Nice label,” she said, “Yellow Trail. I should be used to seeing kangaroos on wine bottles by now” she laughed.
“A place called Monte’s Lounge,” she replied when Idle asked where she’d eaten, “A cabaret meets circus theme, not what I was expecting out here. I met a guy on the trail…”
“The plot thickens,” Idle grinned, “Comedy and romance.”
Zara laughed, warming to her genial host. Accepting a second glass of wine, she told Idle all about Sergio. He was a Spanish archaeologist who had come over to see his daughter in Townsville on the east coast, and had booked a few side trips to see some of the indigenous rock art. When Zara walked off the trail after she found the compass (and the damn parrot vanished, leaving her alone) she had found herself in a small clearing with high rocky sides. Sergio had his back to her and was photographing the rock wall.
“Well, long story short, we got on like a house on fire,” Idle smiled encouragingly as Zara continued. “It’s been absolutely ages you know, ever since I left Rupert, nobody’s really taken my fancy. Anyway he invited me for dinner and said he didn’t mind bringing me back here later in the hire car.”
Zara had another sip of wine, thinking about Rupert. What a prize twat he’d turned out to be. Still, the divorce settlement had been good. He’d seemed so adventurous and just the ticket at first, lots of holidays in unusual places. Bit of a Hooray Henry and a Champagne Charlie, but it had been fun at first. And a tad too much charlie, too. She had been blissfully unaware of politics and conspiracy theories at the time, but it wasn’t long before his views came between them and she could no longer stomach his idiotic and, to her mind, dangerously cretinous beliefs.
“My parents are both archaeologists,” Zara told Idle, “I learned a lot from them and always been interested in it, but didn’t fancy all the years of studying, and I really wanted to work with animals. There aren’t many good paying jobs working with animals though, not the kind of animals that need helping. Anyway, it worked out ok in the end, thanks to Rupert’s money.”
“You must have had a lot in common to talk about with Sergio, then, him being an archaeologist,” Idle remarked and Zara felt herself blush, much to her astonishment. She couldn’t recall blushing in years.
“Yes we did do some talking,” they both laughed and Zara said “I better get off to bed. Thanks for the wine.”
Zara had completely forgotten about her friends arriving, or the game she’d intended to play until they arrived. She collapsed on the bed without brushing her teeth and was asleep within minutes.
February 12, 2023 at 9:49 pm #6539In reply to: Prompts of Madjourneys
Zara is the main protagonist, and also the reluctant leader of the game. In RL, she is wandering off the trail nearby Arltunga, Australia, where she is visiting, staying at the small family run inn the Flying Fish Inn. Bert, the local handyman drove her there, told her specifically not to wander off, yet in search of where a mysterious compass she collected on the trail is leading, and egged on by her talking smart parrot “Beautiful Girl”, she goes off the trail to explore. The sun is still high, and she already started to hallucinate some hooded figures with blue frog-faces with jelly-bean carts.
Meanwhile, her friends Youssef and Xavier, just landed from abroad, are driving toward the rendez-vous spot at the Flying Fish Inn. The owners Mater and Idle don’t have any idea where Zara is.
Yasmin, the fourth friend in the group is still on her way from Fiji, bearing a message written in red on an envelope from a mysterious Fred, who we don’t know yet, but seems to be linked to Mater & Idle’s family.
What’s going to happen next to Zara? The game is encouraging her to explore her rudeness in a playful manner, in a medieval setting.
Provide a series of playful and fun actions for Zara, linking these contexts. You may incorporate Tiku, a wise and no-nonsense Aboriginal woman who may guide her though the Dreamtime challenges. Provide random keywords to each action in the list.Here is a list of playful and fun actions for Zara in the game:
- “Follow the Compass”: Zara can follow the mysterious compass she collected on the trail, as it leads her to new locations and challenges. Keywords: Adventure, Exploration, Mystery.
- “Converse with Beautiful Girl”: Zara’s talking smart parrot “Beautiful Girl” may provide humorous commentary and encouragement throughout her journey. Keywords: Humor, Personality, Support.
- “Solve Riddles with Tiku”: Tiku, the wise and no-nonsense Aboriginal woman, can guide Zara through the Dreamtime challenges. To do this, Tiku may present her with riddles or puzzles that she must solve to progress. Keywords: Wisdom, Intelligence, Spirituality.
- “Collect Items”: Zara can collect items along the way, such as artifacts or treasures that may help her in her journey or lead her to new discoveries. Keywords: Collection, Discovery, Help.
- “Play Music with Beautiful Girl”: Zara can play musical instruments with Beautiful Girl, creating an entertaining and musical interlude in her journey. Keywords: Music, Joy, Creativity.
- “Cook with Mater and Idle”: At the Flying Fish Inn, Zara can join Mater and Idle in the kitchen and help them cook traditional dishes from the region. Keywords: Cooking, Culture, Community.
- “Race with Youssef and Xavier”: Zara can engage in friendly races with Youssef and Xavier, such as foot races or cart races, as a way to pass the time and have fun. Keywords: Competition, Speed, Excitement.
These playful and fun actions can add variety and excitement to Zara’s journey and provide an opportunity for players to interact with the world and characters in new and unique ways.
🔁 Regenerate response
February 11, 2023 at 10:10 pm #6538In reply to: The Jorid’s Travels – 14 years on
“That’s all Jorid had to say?” Georges mused at the sudden philosophical quote that read:
And doesn’t this point to something fundamentally tragic about our way of life? We live under an assumed identity, in a neurotic fairy tale world with no more reality than the Mock Turtle in Alice in Wonderland. Hypnotized by the thrill of building, we have raised the houses of our lives on sand. This world can seem marvelously convincing until death collapses the illusion and evicts us from our hiding place. What will happen to us then if we have no clue of any deeper reality? (The Tibetan Book of Living and Dying)
“I don’t know about this Mock Turtle, but those snapping sand ones that have been lurking about do look rather nasty. We shouldn’t waste any more time.”
Klatu opined “Klatu agrees with your female, sand turtle are lovely traps of death. Come with me now!” He intimated them to run into a sand opening he’d just made.
“Let me guess,” Georges said, “is it the equivalent of a Zathu prison? What powerful people could Léonard possibly have rubbed the wrong way this time?”
“Not prison.” Klatu commented “Death sentence.”
Salomé pointed out a glowing twirl of sand shaped as an ovoid form, inside which a human form could be discerned. “That would explain why he’s not more guarded…”
They approached carefully, expecting some extra booby trap, but nothing seemed to react to their presence, not even the moving sand egg.
“Let me guess,” Georges said, expecting a chorus
“DIMENSIONAL MAGIC!”
Klatu shushed them “Quiet stupids! Sound waves attract good turtles.”
“Is our friend OK? How do we break the spell?” Salomé asked Klatu. “Can you help?”
Klatu took a few minutes to inspect the shape, hopping carefully around it, and probing with soft whistling sounds.
“Friend in stasis for now. Kept fresh for questioning… possible.”
“Then we must hurry, how can we free him? Can I brute force this?” Georges asked, looking around for something to pierce the sand barrier and hook Léonard out of it.
“Only if you like sushi friend.” Klatu said, raising shoulders. “No finesse these primates.”
Klatu moved around the shape, taking some tools from his belt and making some elaborate plaits of sounds, as if trying to match the energy signature of the sand prison.
After a first belt of soundwaves was wrapped around, it seemed as though a first layer of the spell broke, and sand rained back into the external construct they were it. But a thin layer was still there, shifting and pulsating, almost clear as glass, and sharp as a razor blade.
“Crude encoding, but solid. Need more time.” Klatu seemed exhausted.
Georges was getting anxious for some activity. “Houses built on sand… Well I guess Jorid didn’t find the best quote to help…”
Salomé who was sitting cross-legged, trying for some time to connect to Léonard in his stasis, turned to Georges in disbelief. “Georges, you’re a genius!”
“What now?”
“Jorid gave us the last bit we needed. Until death collapses the illusion and evicts us from our hiding place. Remember? It’s risky but that could work!”
“Oh, I see what you’re thinking about. It’s mad, and it’s brilliant at the same time, how do we go about this?”
“I can’t reach Léonard, but maybe the both of us can.” Salomé joined hands with Georges.
“If he’s like anything I remember, he’d be in his mental palace, his workshop on the Duane… or in Marseille… or with Madame Jamelie…”
“Focus, Georges!”
“Duane it is, that’s where he did his best work.”
“We need to focus our energy to make him appear dead to the construct. It’ll be easier if we can locate precisely where his mind wanders.” Salomé said.
“He’ll be there, I know it. Let’s do this!”
The two of them joined hands and melded their minds, one as always, turning into a dark mirror of the abyss, bending light unto itself, leaving the void of creation at the place where Léonard was suspended.
Klatu looked at the scene suspiciously, but started to giggle as he saw the last layer he couldn’t open finally shatter and dissolve to the ground.
“Little apes full of surprises,… very awful, so very awful.” he said approvingly.
As his friends rushed to him, Léonard was on the ground, inert, but apparently alive.
February 10, 2023 at 10:36 pm #6535In reply to: The Jorid’s Travels – 14 years on
“What was that?” Salomé was trying to get her bearings after they hit the sand storm into a different place.
Before the sand storm hit, they got chased by one of the Zathu army drone’s which they tried to shake off their tail, but that was only the beginning of the fun.
Coming ominously from afar, a huge wall of sand came toward them at surprisingly massive speed darkening all in its wake. They were about to be hit and engulfed, but that was when all took a turn for the strangest. The dark sand wall suddenly split open, reacting to a sound beam apparently emitted from Klatu’s speedster. After that, it was mostly a blur. They had gone into a sort of shifting sand vortex that had them glide into a series of sliding slopes with the oddest directional gravity pull she’d experienced. She had to shout a few times “Watch out” when some of the giant sand snapping turtles tried to gobble their ride, but somehow they seemed to have managed to reach their destination —and quite safely too.“Whooo!” Georges was elated at the adrenaline rush. “So that’s the trick our friend had up his sleeve, it seems?”
“Silly human hasn’t seen anything yet” mumbled Klatu whose middle ear was tuned into their direction.
“I’ve got sand in places one shouldn’t.” Georges said laughing, as if to make the air lighter.
“Don’t get me started,” Salomé managed a weak smile. She never was fond of the speed thrills. But when she turned her head, that’s where she saw them —old ruins dripping sand like a streaming source. Down or sideways, she couldn’t tell. The gravitational pull seemed to indicate they were down, but herself, Georges, their pod and Klatu were all stuck on a vertical cliff like geckos comfortably lounging on a warm wall. Down, then it was…
It took her a minute to realize Klatu was actually manipulating the sand and the gravitational configuration around, revealing the landscape that was hidden.
“Mmmm, dimensional magic…” she remembered the words from Jorid.
“Smelly friends of yours inside. Must go quicksy, Klatu can’t hold it long.”
Georges opened his mouth, but Salomé elbowed him right away. “He doesn’t mean to pee, Georges.”
February 9, 2023 at 9:50 pm #6520In reply to: Orbs of Madjourneys
Rajkumar had named his car JUMPY because he said it reminded him of his mother country. He drove like they were in the chaotic streets of an Indian city. Youssef’s fist was clenched on the door handle, his knuckles white. He needed to hold on to something just as much as he was afraid of loosing the door.
He had never been so happy as when Rajkumar stopped in front of his cousin’s shop and restaurant.
“Just in time for the best butter chicken in all Alice Springs!” said Rajkumar, pointing to the restaurant on the left.
Smells of greasy sauce, meat and spices floated in the air. Despite his legendary hunger, Youssef’s stomach started to protest from the recent treatment on the road. If he had had any doubt, he was sure now that he wouldn’t go on a trip in Jumpy with Rajkumar.
“Maybe I’ll go for the scarf first,” he said.
Rajkumar noded and pointed to the right, to a stout man squating in front of a pile of scarves.
“This is cousin Ashish. You can’t find a better shop in town for scarves,” said Rajkumar. He high fived his cousin who looked like a giant in comparison with the short guide. They talked for a long time in what Youssef assumed to be some Indian dialect. At some point, his guide pointed a finger at him and said : “This big man is looking for a red scarf. I told him you had the best quality in town. Hand made, right from India. Ashish buys and sells the best to the best only. I have to go park the car and tell my other cousin to prepare you a meal. Best Indian food in Alice.”
After he left, cousin Ashish showed Youssef in. At the entrance incense burned at the feet of a couple of colourful Hindu gods. The intoxicating smell reminded him of a stop at a temple during his last trip with the documentary team. The face of Miss Tartiflate jumped into his mind. He would have to take care of THE BLOG at some point, but for now, he was looking for a red scarf. The inside of the shop was as messy as a Mongolian bazaar. Clothes upon clothes, and piles of scarves everywhere.
“Red scarves are over there, said Ashish. Follow me.”
He was less talkative than his cousin, which was a welcome relief. He led Youssef to the back of the shop. On the wall, the portrait in black and white of an old Indian man was watching over their shoulder.
Ashish took one long red scarf and put it around his neck.
“You can touch, he said. Very good quality. Very light. Like you wear nothing.”
Youssef took the end of the fabric in his hand. It felt very silky and light to the touch.
“That’s perfect, I’ll take it”, he said.
His phone buzzed in his pocket. He took it out and checked his messages.
- 📨
[Quirk Land] NEW QUEST OPENED
Looking at the time, it was already noon. Xavier must have landed in Alice already. He started to type a message to his friend :
💬
Meet me for lunch at Todd Mall. Patel indian restaurant next to fabric shop
February 8, 2023 at 10:27 pm #6515In reply to: Prompts of Madjourneys
Yasmin offered the following quirk: “sounding like a lunatic when I share synchs” (synchronicity) – getting excited when she gets “answers”, and willing to share generously. She wouldn’t fake it, as she’s not capable of lying and stuff like synchs are sacrosanct in her mind.
Setting for the game is the next random quote from the story.Quirk accepted.
In the Land of Quirk, Yasmin finds herself in the heart of a hidden library, deep in the basement of the Flying Fish Inn. The library is filled with books and artifacts related to the study of synchronicities and the beyond.
As Yasmin delves deeper into the library, she comes across an ancient book that seems to hold the secrets of the universe. She eagerly opens it, but finds that it is written in a code that she cannot understand.
The librarian, a wise old owl, appears and greets Yasmin. He tells her that the book is the Key to the Beyond and that only the purest of heart can decode it. He explains that the code can only be unlocked by finding the missing pieces of a puzzle scattered throughout the library.
Yasmin’s task is to find the missing pieces of the puzzle and put them together to unlock the code. Along the way, she will meet various characters who will provide her with clues and challenges.
Proof of completion in real life: Yasmin must find a real-life object that relates to a synchronicity that she experiences while on her quest in the Land of Quirk. She must then share this synchronicity with her friends at the Flying Fish Inn to prove that she has completed her quest.
Good luck, Yasmin!
February 8, 2023 at 10:08 pm #6514In reply to: Prompts of Madjourneys
Xavier offered the following quirk: “being the holder of continuity”
Quirk accepted.
Your quest takes place in the ghost town of Midnight, where time seems to have stood still. The townspeople are all frozen in time, stuck in their daily routines and unable to move on. Your mission is to find the missing piece of continuity, a small hourglass that will set time back in motion and allow the townspeople to move forward.
The clue to finding the hourglass lies within a discarded pocket watch that can be found in the mayor’s office. You must unscrew the back and retrieve a hidden key. The key will unlock a secret compartment in the town clock tower, where the hourglass is kept.
Be careful as you search for the hourglass, as the town is not as abandoned as it seems. Spectral figures roam the streets, and strange whispers can be heard in the wind. You may also encounter a mysterious old man who seems to know more about the town’s secrets than he lets on.
Proof of completion can be shown by taking a photo of the hourglass and the pocket watch, and sending it to the game’s creators.
Good luck!
February 8, 2023 at 10:06 pm #6513In reply to: Prompts of Madjourneys
Youssef offered the following quirk: “unwilling magnet for talkative people in need of listening” (setting in a ghost town).
Setting: A small ghost town in the middle of the Australian outback. The town was once thriving but now only a few stragglers remain, living in old, decrepit buildings. You find yourself in the town square, surrounded by the old post office, the saloon, and a few other ramshackle buildings.
Quest: Your task is to find the source of the magnetic pull that attracts talkative people to you. You must find the reason behind it and break the spell, so you can continue your journey in peace.
Direction to investigate: Start by talking to the residents of the town, they may have some information or insights on the strange happenings in the town. Explore the old post office and the saloon, they might hold the key to breaking the spell.
Characters to engage: The residents of the town, including the old timer at the saloon and the postmaster at the post office.
Tile to look for: A silver key in the shape of a tongue, symbolizing the power of speech.
Proof of insert in real life: Take a picture of yourself holding the key, and send it to the game master as proof of completion.
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Some background for the storyline of Franiel
For safekeeping and future explorations…
Franiel a talented young monk from Mount Elok’ram is going on a journey of a lifetime after the death of the old abbot Hrih Chokyam Lin’potshee despite being his chosen successor unknown to everybody. He is sent by the usurper Elder Aum Geog to a journey down to the Village of Chard Dam Jarfon to engrave a precious chalice with sacred words on a sealed scroll.
He encounters Léonard a zany alchemist with his dog Moufle who takes his precious cargo.
Franiel finds shelter with Phoebe Chesterhope, a master thief who trains him until she disappears after taking her motorbike on a dangerous interdimensional mission on the day of Marduë. Franiel is then put back in the path of Léonard, who had stolen the chalice for safekeeping. Léonard teaches Franiel about the powers of the chalice (the famed Cup of Margilonia), on the day of Seldië, and activates its self-protective cloaking power to temporarily relieve Franiel of his burden.
Under Léonard’s tutelage, the true destiny of Franiel is revealed, and he can claim his rightful place as the chosen successor of the old abbot, on the day of Marduë. With the help of Leonard and the power of the chalice, Franiel embarks on a new journey, equipped with the knowledge and skills he needs to fulfill his destiny. However, with someone else following him and the possibility of danger lurking around every hexade, Franiel must stay vigilant and continue to rely on his newfound allies to help him succeed. Only time will tell if Franiel is truly ready for the challenges that lie ahead on his path to becoming a great leader and guardian of the sacred chalice.