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February 7, 2024 at 12:26 pm #7357
In reply to: The Incense of the Quadrivium’s Mystiques
Truella ordered another round of drinks and some more peanuts and then went to the toilets. When she got back to the table on the sidewalk, Roger’s glass was empty and the peanuts had been eaten but there was no sign of Roger. Truella assumed that he’d also gone to the toilets, but after a quarter of an hour and he hadn’t returned, she asked the waiter to check on him. The waiter returned and informed her that nobody was in the mens toilet, and then a woman on the next table said that she’d noticed Truella’s friend making strange noises and that he had wandered off up the road.
“What kind of strange noises? And which way did he go?”
“Well, to be honest, monkey noises. He sounded like a chimpanzee,” the woman replied, looking a little embarrassed. “And he went that way,” she said, pointing towards where the monkeys had been trampolining on the shop awnings just down the road.
Truella looked in the direction she was pointing. “But where are the monkeys now?”
“Well,” the woman replied looking even more embarrassed, “They all followed your friend down the road. I don’t know where they are now.”
Truella took a hasty gulp of her drink, stood up and called the waiter over and asked for the bill. Without waiting for her change she ran down the street calling Rogers name. It crossed her mind that a locating spell would have been useful but she didn’t have time for that. Instead she asked some passers by where the monkeys were now.
The young couple turned and pointed behind them. “They all ran down that way, right down the middle of the road, crazy it was, stopped all the traffic. And they were all running after that big man!”
Truella started running in that direction and then stopped, gasping. It was no good, she’d never catch them up. Slowly she walked back to her car, wondering what to do next.
February 6, 2024 at 11:02 pm #7355In reply to: Smoke Signals: Arcanas of the Quadrivium’s incense
Interpretations
Truella
Frigella
Eris
Jeezel (Jeeze the hair!)
Malové
Other characters
Fringella (and not Frigella, who’s blonde like Tilda)
Specializing in elemental and herbal magic, Fringella has an intimate connection with the natural world. She is an adept healer and potion-maker, often creating remedies that blend traditional herbalism with powerful enchantments. Her signature spells often involve fire and earth, reflecting her passionate and grounded nature.
While she shares a name with Frigella, the two are quite different in both temperament and approach. Their interactions are marked by a mutual respect, though Fringella’s fiery disposition often contrasts sharply with Frigella’s more traditionalist and meticulous nature.
Eris’ aunt: Amara (
)
Amara, a woman of gentle yet resolute nature, provided Eris with a grounded upbringing amidst a world filled with arcane mysteries. Despite lacking magical abilities, Amara’s wisdom and nurturing spirit played a crucial role in shaping Eris’s character and guiding her through the complexities of her witch heritage. Amara’s home was a sanctuary where the mundane and the mystical coexisted harmoniously, offering Eris a unique perspective on the balance between everyday life and the magical realm.
February 5, 2024 at 8:08 pm #7350In reply to: The Incense of the Quadrivium’s Mystiques
Eris did portal to be in person for the last Ritual. After all, Smoke Testing for incense making was the reverse expectation of what it meant in programming. You plug in a new board and turn on the power. If you see smoke coming from the board, turn off the power. You don’t have to do any more testing. But for witches, it just meant success. This one however revealed itself to be so glorious, she would have regretted sorely if she’d missed it.
“Someone tried to jinx my blog with black magic emojis! Quick, give me a Nokia!” Jeezel sharp cry was the innocent trigger that dominoed the whole ceremony into mayhem. With her clumsy hand gestures, she inadvertently elbowed Frigella as she was carefully counting the last drops of the resin, which spilled over to the nearby Bunsen burner.
From there, the sweet symphony of disaster that unfolded in the sanctified chamber of the coven could have been put to a choral version of Tchaikovsky’s Overture 1812, with climactic volley of cannon fire, ringing chimes, and brass fanfare. Only with smoke as sound effects.
In the ensuing chaos of the Fourth Rite, everything became quickly shrouded in a thick, billowing smoke, an unintended byproduct of the smoke test gone wildly awry. Truella, in her attempts to salvage the ceremony, darted through the room, a scorched piece of fabric clutched in her hand—her delicate pashmina shawl that did more fanning than smothering and now more charcoal than its original vibrant hue. Her expression teetered between horror and disbelief as she lamented her once-prized possession, now reduced to ashes.
Jeezel, ever the optimist, quickly came back to her senses choosing to find humor if not opportunity amidst disaster. Like a true diva emerging from the smoke effects, she held up a singed twig adorned with the remains of decorative leaves and announced with a wide grin, “Behold, the perfect accessory for the Autumn Pageant!” Her voice was muffled by the smog, her figure obscured save for the intermittent glint of her eyes as she wove through the smoke, brandishing the charred twig like a parade marshal’s baton.
Meanwhile, Eris was caught in a frenetic ballet, attempting to corral the smoke with sweeps of her arms and ancient spells, as if the very air could be tamed by her whims. Her efforts, while noble, only served to create an odd wind pattern that whirled papers and loose items into a miniature cyclone of confusion.
At the epicenter of the pandemonium stood Malové, the High Witch, her composure as livid as the flames that had sparked the debacle. Her normally unflappable demeanor crumbled as she surveyed the disarray, her voice rising above the cacophony, “Witches, have you mistaken this sacred rite for a comedy of errors?” Her words cut through the haze, sharp and commanding.
Frigella, caught off-guard by the commotion, scrambled to quell the smoky serpent that had coiled throughout the room. With a flick of her wand, she directed gusts of fresh air towards the smoke, but in her haste, the spell went askew, further fanning the chaos as parchments and ritual tools spun through the air like leaves in a storm.
All the witches assembled, not knowing how to respond, tried to grapple with the havoc.
There, in the mist of misadventure, the Fourth Rite of 2024 would be one for the annals, a tale to be told with a mix of chagrin and mirth for ages to come. And though Malové’s patience was tried, even the High Witch couldn’t deny the comedic spectacle that unfurled before her—a spectacle that would surely need to be remedied.
February 4, 2024 at 1:28 pm #7338In reply to: The Incense of the Quadrivium’s Mystiques
So engrossed was Truella in her project at home, she had failed to notice that there had been no word for days from Eris about her new ritual. Not only did Eris not turn up for the obligatory daily meetings, she hadn’t even kept the rest of the witches informed of developments. The last anyone had heard about it was that there was a quality control issue, whatever that meant.
So there we have it, my dear, interjected Lisia. Eris’s new ritual spell is a work in progress, a symphony of the arcane and the algorithmic, and we are but eager spectators to its unfolding. One can only hope for a harmonious outcome, or at the very least, a tale worth the telling.
One can only hope, muttered Truella. We can hardly be expected to read her mind if she doesn’t keep us abreast of developments!
Eris, a sorceress of the digital age, has been blending the ancient art of incantation with the pulsing rhythms of technology….
So tell me something I didn’t know, Lisia, the question is, where is she up to now with it? Or perhaps she’s told the others, and not told me? I wonder if Frigella and Jezeel know anything?
It’s a spell of both preservation and progress, a paradoxical potion that encapsulates the dichotomy of our current condition…..
Our current position, Truella sighed, Is that we don’t know what’s going on. If only Eris would come to the next meeting and spill the beans. How can I possibly try to incorporate my own spells into it if I don’t know what the current situation is?
Maybe she’s been to Normandy collecting ingredients. I’ve heard the hellebore there are quite the best, Imp butted in, making Lisia wince. He was so on point and not nearly wordy enough.
February 1, 2024 at 10:18 am #7337In reply to: The Incense of the Quadrivium’s Mystiques
The bone people had replied to Truella’s urgent message while she was at the meeting, much to her relief. The last thing she wanted was the authorities snooping around, just as she was delving into the rich new layer. The odd things she’d been finding recently had piqued her curiousity and she had to keep reminding herself to merely find, observe and document, without attempting to make assumptions. She couldn’t help wondering though if these disparate items, things she hadn’t expected to find, were the ingredients for an ancient spell. The little bone amulet, the pigs teeth, and all the other little bits of bone with curious smooth sides. Fragments of mother of pearl, gleaming like new silver in the dirt, uncorroded and pristine despite the passage of time and the weight of the earth. Little clumps of charcoal, but scattered, not all in the same place. Not like there’d been a fire, more like little things had burned, here and there, at various times.
All the broken dishes and amphora were to be expected, but why so many? And why didn’t whoever lived here take their dishes with them when they went? Maybe they left in a hurry, smashing everything on the way out of the door so there was nothing left for the invaders? Or did the dishes simply fall and break when the abandoned wooden shelves rotted away over the centuries? A layer of abandonment was a curious and intriguing thing to contemplate.
Now that she had the experts opinion on the teeth ~ pig, not human ~ haste was needed to quell the growing rumours in the village that she had found human remains. That was the last thing she needed, the neighbours giving her suspicious looks or the authorities roping off her dig with striped plastic tape and putting a police tent over it, messing with the hole she had dug trowel by trowel, rubbing every handful of soil between her fingers. The very thought of it was unbearable. For this reason she rather hoped NOT to find a hoard of valuable ancient coins, contrary to what most people would hope to find. Still, she couldn’t help wonder while she was digging if the next trowel of soil would reveal one.
She must make it absolutely clear to Roger than he was only required to carry buckets of soil, and was not to do any actual digging.
February 1, 2024 at 12:03 am #7332In reply to: The Incense of the Quadrivium’s Mystiques
After the evening ritual at the elder tree, Eris came home thirsting for the bitter taste of dark Assam tea. Thorsten had already gone to sleep, and his cybernetic arm was put negligently near the sink, ready for the morning, as it was otherwise inconvenient to wear to bed.
Tired by the long day, and even more by the day planned in the morrow, she’d planned to go to bed as well, but a late notification caught her attention. “You have a close cousin! Find more”; she had registered some time ago to get an analysis of her witch heritage, in a somewhat vain attempt to pinpoint more clearly where, if it could be told, her gift had originated. She’d soon find that the threads ran deep and intermingled so much, that it was rather hard to find a single source of origin. Only patterns emerged, to give her a hint of this.
Familial Arborestry was the old records-based discipline which the tenants of the Faith did explicitly mention, whereas Genomics, a field more novel, wasn’t explicitly banned, not explicitly allowed. Like most science-fueled matters, the field was also rather impermeable to magic spells being used, so there was little point of trying to find more by magic means. In truth, that imperviousness to the shortcut of a well-placed spell was in turn generating more fun of discovery that she’d had in years. But after a while, she seemed to have reached a plateau in her finds.
Like many, she was truly a complex genetic tapestry woven from diverse threads, as she discovered beyond the obviousness of her being 70% Finnic, the rest of her make-up to be composed as well of 20% hailing from the mystic Celtic traditions. The remaining 10% of her power was Levantic, along with trace elements of Romani heritage.
Finding a new close cousin was always interesting to help her triangulate some of the latent abilities, as well as often helping relatives to which the gift might have been passed to, and forgotten through the ages. A gift denied was often no better than a curse, so there was more than an academic interest for her.
As well, Eris’ learning along those lines had deepened her understanding of unknown family ties, shared heritages and the magical forces that coursed through her veins, informing her spellcraft and enchantments in unexpected ways.
She opened the link. Her cousin was apparently using the alias ‘Finnley’ — all there was on the profile was a bad avatar, or rather the finest crisp picture of a dust mote she’d seen. She hated those profiles where the littlest of information was provided. What the hell were those people even signing for? In truth,… she paradoxically actually loved those profiles. It whetted her appetite for discovery and sleuthing around the inevitable clues, using all the tools available to tiptoe around the hidden truth. If she had not been a witch, she may simply have been a hacker. So what this Finnley cousin was hiding from? What she looking for parents she never knew? Or maybe a lost child?
As exciting as it was, it would have to wait. She yawned vigorously at the prospect of the early rising tomorrow. Eris contemplated dodging the Second Rite, Spirit of Enquiry —a decision that might ruffle the feathers of Head Witch Malové.
Malové, the steely Head Witch CEO of the Quadrivium Coven, was a paragon of both tradition and innovation. Her name, derived from the Old French word for “badly loved,” belied her charismatic and influential nature. Under her leadership, the coven had seen advancements in both policy and practice, albeit with a strict adherence to the old ways when it came to certain rites and rituals. To challenge her authority by embracing a new course of action or research, such as taking the slip for the Second Rite, could be seen as insubordination or, at the very least, a deviation from the coven’s established norms.
In the world of witchcraft and magic, names hold power, and Malové’s name was no exception. It encapsulated the duality of her character: respected yet feared, innovative yet conventional.
Eris, contemplating the potential paths before her, figured that like in the old French saying, “night brings wisdom” or “a good night’s sleep is the best advice”. Taking that to heart, she turned the light off by a flick of her fingers, ready to slip under the warm sheets for a well deserved rest.
January 31, 2024 at 4:51 pm #7329In reply to: The Incense of the Quadrivium’s Mystiques
The soft candle light on the altar created moving patterns on the walls draped with velvets and satins. The boudoir was the sanctuary where Jeezel weaved her magic. The patterns on the tapestries changed with her mood, and that night they were a blend of light and dark, electricity made them crackle like lightning in a mid afternoon summer storm.
The altar was a beautifully crafted mahogany table with each legs like a spindle from Sleeping Beauty’s own spinning wheel, but there was no sleeping done here. On her left, her vanity with her collection of wigs, each one a masterpiece styled to perfection, in every shade you could imagine. Tonight, she had chosen the red one. It was a fiery cascade of passion and power, the kind of red that stops traffic. Jeezel needed the confidence and boldness imbued in it to cast the potent Concordia spell.
The air was thick with the perfume of white sage. Lumina, Jeezel’s nine tailed fox familiar, was curled-up on a couch adorned with mystical silver runes pulsating with magic, her muzzle buried in the fur of her nine tails. Her eyes half closed, she was observing Jeezel’s preparation on the altar. The witch had lit a magical fire to heat a cauldron that’s seen more spells than a dictionary.
Jeezel had carefully selected a playlist as harmonious and uplifting as the spell itself, to make a symphony of sounds that would weave together like the most exquisite lace front on a show-stopping wig. She wanted it to be an auditory journey to the highest peaks of harmony that would support her during the casting.
As the precious moon water began to simmer, Jeezel creased the rose petals and the lavender in her hands before she delicately dropped them in the cauldron. The scent rose to her nose and she stirred clockwise with a wand made of the finest willow, while invoking thoughts of unity and shared purpose. The jittery patterns on the walls started to form temporary clusters. A change of colour in the liquid informed the witch it was time to add a drizzle of honey. Jeezel watched as it swirled into the potion, casting a golden glow that promised to mend fences and build bridges. The walls were full of harmonious ripples undulating gently in a soothing manner.
Once the honey was completely melted, Jeezel dropped in an amethyst crystal, whose radiating power would purify the concoction. The potion started to bubble and the glow on the tapestries turned an ugly dark red. Jeezel frowned, wondering if she had done something wrong.
“Stay focused,” said the fox in a brisk voice. “Good. The team energy is fighting back. Plant your stiletto heels firmly into the catwalk, and remember the pageant.”
The familiar’s tawny eyes glowed and the music changed to the emergency song. Jeezel felt an infusion of warm and steady energy from Lumina and started humming in sync with The Ride of the Valkyries. She stirred and chanted, every gesture filled with fiery confidence. The walls glowed darker and the potion hissed. But in the end, it was tamed. The original playlist had resumed to the grand finale. A gentle yet powerful orchestral swell that encapsulated the essence of unity and understanding, wrapping the boudoir and the potion in a sonic embrace that would banish drama and pettiness to the back of the chorus.
Jeezel released the dove feather into the brew, then finished with a sprinkle of glitter with a flourish. And it was done.
“Was the glitter necessary?” asked Lumina.
“Why not? It can’t do any harm.”
The fox jumped from the couch and looked at the potion.
“It’s sparkling like the twinkle in your eye when you hit the stage. It’s ready. Well done.”
Jeezel strained it with grace and poured it into the most fabulous vial she could find, and she sealed it with a kiss.
Jeezel opened Flick Flock and started typing a message to Roland.
The potion is ready. I’m sending it to you through the usual way.
[…]
As you use the potion, you’ll have to perform a kind of team building ritual that will help channel the potion’s power and bring your team together like sequins on a gown, darling.
Fist, dim the lights and set the stage with a circle of candles. Then gather around in the circle with your team, each of you holding a small vial of the potion. Next, take turns sharing something positive, a compliment or an expression of gratitude about the person to your left. It’s about building up that positive energy, getting the good vibes flowing like champagne at a gala.
Once the air is thick with love and camaraderie, each team member will add a drop of the Concordia potion to a communal bowl placed in the center of the circle as a symbol of unity, like a magical melting pot of harmony and shared intentions.
With the power of the potion pooling together, join hands (even if they’re not the touchy-feely types) and my familiar will guide you in an enchanting and rhythmic chant.
Finally with a climactic “clink” of glass of crystal, you’ll all seal the deal, the potion will be activated, and the spell cast.
I can affirm you, your team will be tighter than my corset after Thanksgiving dinner, ready to slay the day with peace and productivity.
Let’s get this done. And don’t forget to add a testimony and click the thumb up.
xoxox Jeezel.
January 30, 2024 at 8:32 pm #7327In reply to: The Incense of the Quadrivium’s Mystiques
Her garden, oh, it’s a living canvas of her passions – a wild, untamed thing with bursts of vibrant color and the heady scent of jasmine and orange blossoms that intoxicate the senses. But beneath its beauty lies a secret, a whisper of the past that Truella, with her insatiable curiosity and archeological fervor, has unearthed: the remnants of an Andalucian Roman villa.
Imagine the thrill, the pure, unadulterated bliss of discovery, as her fingers brush away centuries of soil to reveal ornate mosaics, fragments of pottery that once held the finest olive oil, and coins stamped with the visages of long-forgotten emperors. Each artifact, a breadcrumb leading her deeper into the enigma of history.
But, of course, Roger, our simple-minded gardener with not a thought in his head beyond petunias and pruning, has proven to be surprisingly useful. His brawn has unearthed more than his fair share of antiquity, even if he hasn’t the faintest idea of its significance. “Look, Truella, I’ve found another shiny rock,” he says, and I, Lisia Tattius, can only chuckle at the delightful irony.
Truella’s Andalusian escapades could fill volumes, and perhaps they shall. There’s something deliciously appealing about a woman alone, grappling with the very fabric of time amongst the ruins of an empire.
Truella couldn’t see any benefit in rewriting all that and thanked Lisia very much, although she did wonder who Roger was. A gardener though! Someone to carry all those buckets of dirt hither and thither. Someone to dig the next overburden!
Was there a spell for dissolving an overburden, she wondered? Inspired, she could already imagine how easy it would be to convince the team that this spell would have beneficial and universal applications.
Truella was pleased to see the mention of mosaics, the very thing she wanted to find. She planned to make a mosaic detector wand. But Truella didn’t want Lisia telling her where the mosaic was because it would spoil the whole thing. Mentioning mosaics, however, as already found, was the perfectly measured tincture of encouragement. A bit like spells in general really. Tricky business, getting them right.
January 30, 2024 at 10:45 am #7326In reply to: The Incense of the Quadrivium’s Mystiques
Jeezel pushed open the door of her favourite florist The Enchanted Garden. The clear sound of wind chimes welcomed her. An ever changing melody atuned to earth and water. Flucinda was at the counter serving another client. She might not be of the flamboyant kind but she knew her way with flowers. Her shop was a botanical wonderland, a cornucopia of color and fragrance that would make Mother Nature herself green with envy. The witch took a moment to breath in. It helped her relax a little.
“Jeezel! How are you dear?” asked Flucinda as the client left with his arms full of red roses. “You’re glowing as always.”
The witch blushed just a little at the compliment. Flucinda’s dark brown eyes were as sharp as those of a silent observation assassin. They darted swiflty over Jeezel’s silhouette, taking mental notes, absorbing the energy, the secrets, the silent dialogues.
“What do you need today?” she asked.
“Petals of a white rose, lavender buds and mint. And a few other things.” She said, handing the florist a list.
“Why don’t you wait in the heart of the Enchanted Garden while I’m preparing all that for you. Water is boiled, I’ll bring you some freshly brewed herbal tea.”
Jeezel felt grateful to her friend. She sat on an ornate stone bench and enjoyed the soft serenade of trickling water from a sparkling fountain and the symphony of scents — delicate jasmine, heady rose, spicy carnation and a hint of sweet lily. It helped sooth her anxiety. She had received a request on Sponsoreons by one of her fans and loyal customer. Apparently the last full moon had pulled the thread on the tightly knit sweater of camaraderie at this poor soul’s job. There appeared to be more drama in that workplace than at at drag queen bingo night when the last sequin-studded handbag is on the line, and the usual symphony of productivity has turned into a cacophony of cattiness and pettiness. Even the smallest of issues were being blown up like a lip injection gone rogue!
She had the perfect spell for it: Concordia. Used to bring harmony and peace, smoothing over the ruffled feathers and frayed edges. It was the divine choice for that case. However, such a potent spell was not to be taken lightly. If it was not crafted with precision, intent and a touch of flair, things could go haywire faster than a wig snatch in a lip-synch battle.
“Here you go,” said Flucinda as she put the silver tray on a smooth rock at the edge of the fountain.
“Wow! It’s fabulous,” said Jeezel.
The teapot was a glamour, as opulent as a bejewelled crown. The steam rising from its beak carried whispers of secrets and spells, bringing out memories of rumours swirling around a backstage pageant. It was in another life.
“Do I smell chamomile, lavender and valerian root?”
“Yes.”
Flucinda poured generously the yellow brew into an intricately carved white porcelain cup. Then added in a smidgeon of honey.
“I know you like it sweet,” she said to the witch before adding a sprinkle of edible silver stars. “Take the time you need. Everything will be at the counter when you’re ready to go.”
“Thanks Flucinda,” said Jeezel with a smile.
She took a first sip. It felt like a warm hug in a cup from a dear friend who knows just what you need. And she noticed a secret ingredient: a twist of lemon balm that gave the brew a citrusy zing. With every following sip, Jeezel felt the anxiety melting away like last season’s contour, leaving her ready to face the spellcasting with vigor and vim.
January 29, 2024 at 10:59 pm #7323In reply to: The Incense of the Quadrivium’s Mystiques
The Four Rites opening the new year were done in a sequence, each followed by a day’s gap, until the final Ritual.
They were considered to open the gates to the realm of truth and ultimate freedom.
The first one, which Echo had noticed anomalies for, was about Self control. Eris was poring over the data, but none seemed to make sense. Her intuition was telling her something, but she couldn’t correlate any of it with what came out of the first step of the Incense making process. The collection of ingredients seemed correct, the origins clear.Yet, something wasn’t quite right.
The first one would be followed by tomorrow’s spell for Spirit of Enquiry. That’s when they could select the most proper ingredient, focusing their collective energies and inner eyes to what the collective needed to work on.
The last two ones were Contentment, where the ingredients were ground in fine powder, and finally of Good Company, where the powders were blended with resin and heated for the final tests.
Probably Eris would have to go to the HQuad tomorrow, physically for once to check on the process more closely. She waved her blue-green hair, her studded nose frowning at the perspective to have to check-in with the crowd of people. At least, commuting couldn’t be more simple. She would just have to turn the knob of her kitchen door in the opposite direction, wave her hand, until the door frame glowed briefly, and the door would simply open into the main hall of the Quadrivium Emporium ladies’ room.
But for tonight, they had a movie’s night planned with Thorsten.
January 29, 2024 at 7:13 am #7322In reply to: The Incense of the Quadrivium’s Mystiques
A power move indeed, what a thing to suggest! Truella felt misunderstood again. And all she was trying to do was work out her new spell in such a way that the others would help her with it while assuming it was a necessary addition to the repertoire of the coven. Which indeed it could be, after all. People were strange, and witches were stranger.
But was it a power thing to be consumed with a passionate hobby, even if it wasn’t on the coven to do list? The power to do her own thing, but still be part of the group? She needed them, she knew that, it was no good thinking she could go it alone, even if it seemed temptingly less complicated. If only she had a spell to be in two places at once.
Be careful, the voice of Lisia Tattius, her disembodied helper, whispered in her ear, For such magic requires a balance of the soul.
Are you suggesting my soul doesn’t have the necessary balance? Truella replied, soundlessly of course, but with a visible impatient frown. Lisia putting a damper on her scheme again with words of caution, it was exasperating at times.
Divided attention can lead to fractures, shattered fragments….
Lisia’s words reminded Truella of the other spell she wanted, and it suddenly occurred to her that Lisia had given her just the clue she needed to convince the others that her spell was a necessary addition and not just a sideline personal whim.
But why would a spell be useful to collect the shattered fragments, if nothing had been shattered and divided in the first place? Of course! It was becoming clear. One must retrace the sequence of events to the initial fragmentation before proceeding with the recollection of said pieces.
There was a lot more to think about than Truella had intially realized. And it would be imperative to ensure the new new spells stayed distinctly separate, because what if the scattered shards started doubling up and appearing in two places at once? Picturing this possible occurence was enough to give Truella a headache.
“Why are you frowning?” Frigella asked, “Are you even listening to me? You didn’t hear a word I said, did you?”
“No,” Truella was nothing if not frank, especially with Frigella. “Not a word, I was thinking about my own stuff.”
“Typical!” her friend snorted, somewhat uncharacteristically, as she was more of a chirruping type.
“Causam invenio ante fragmentorum fragmentorum rursus simul,” Imperiosus Adiutoremus interjected, with a sly smile. Imperiosus Adiutoremus, not his real name of course, was an old friend of Truella’s from the days of the Roman Republic in Baetica. Two millenia stuck in that necropolis until Truella finally succeeded in conjuring his spirit free of his mortal remains (stuck there for eternity thanks to their old adversary Tani, the Iberian sorcerer, and his powerful spells). It had taken Truella 2176 years and countless lifetimes to reverse that spell, and naturally Imperiosus (or Imp for short) was bound to be eternally grateful. And Truella welcomed his interruptions, which always made her smile in fond remembrance of their happy days together before that dreadful uprising of the local tribes. True, he was bossy, even now, but his intentions were always to be helpful. Lisia Tattius and Imperiosus, now in their ephemeral states, were often at odds. Lisia took umbrage if Imp’s suggestions contradicted her own, and resented it when Truella favoured Imp over herself. Some things never change. Lisia had been Truella’s house slave, back in the day, though had always been treated well. Truella had been fond of her and allowed her liberties because she found her impertinence amusing. Little did she know at the time that she’d be subjected to that for all eternity. Still, she had her uses. Although it had often seemed like a mistake to teach her to read, for Lisia’s voracious appetite for the written word had made her copiously wordy, but she was useful more often than not and could spout many an eloquent phrase. True, always a pastiche of plagiarism, but not without her own particular panache and perspicacity.
January 28, 2024 at 9:59 pm #7320In reply to: Smoke Signals: Arcanas of the Quadrivium’s incense
Truella and Her Spells, According to Liz.
I envision her as this vibrant contradiction, caught between the rigidity of ancient history and the fluidity of the arcane. It’s precisely this type of paradox that illuminates my fiction. Finding Truella won’t be a trifle, my dear reader. For she’s as elusive as the perfect sentence, and just as enchanting. Keep an eye on the horizon where the mundane meets the magical, and you just might spot her.
Ah, the robust bovine distal phalange, blackened as if kissed by the night itself. Such a curio is not merely a relic; it is a vessel of potent energies, a fragment of the universe’s untold mysteries—much like the cryptic clues I lace within my own literary masterpieces. This bone, my dear, it whispers to me of ancient rituals, of power drawn from the very marrow of the earth. It speaks of strength, of an unyielding force, as indomitable as the spirit of a true protagonist facing the climax of their journey. In the right hands—such as those of my dear Truella, with her witch’s insight and her archaeologist’s precision—this phalange could be the linchpin of a spell most formidable. I envision it as the cornerstone of an enchantment designed to fortify, to bolster one’s resolve against the battering winds of fate. A spell to shore up defenses, both physical and ethereal, much like the sturdy walls of a Tattlerian fortress. Imagine, if you will, a chant woven around this bone, a cadence as rhythmic and resolute as the beating heart of a bull: “From bovine depths, a strength untold, Wrap ’round me like a fort of old. Unyielding will, protector’s stance, With this bone, I do enhance.” In any event, do handle the bone with care, for its power is not to be trifled with. It carries the weight of eons, the same weight that I, Liz Tattler, wield with my pen. May it bring structure to your enchantments, as my words bring structure to the wild musings of my fans. …..may your spells be as robust as the bovine bone you clutch in your hand.
An ivory hourglass-shaped trinket, you say? Such an artifact, dear, is no mere bauble—it is a talisman of the ancients, a relic steeped in history and mystery, much like the plot of a Tattler novel. Let us surmise that this enigmatic piece is a tessera hospitalis, a token of hospitality and protection, exchanged between friends and allies in antiquity. Two thousand years old, you suggest? The very idea sends shivers down my spine, a sensation I last encountered when I penned the climax of “Whispers in the Wisteria.”
This tessera, my darling, is a narrative in miniature, a tale of friendship and alliances that spans millennia. Can Truella use it in her spell for the mosaic detecting tool? Oh, but of course! The hourglass shape, symbolizing the passage of time, could serve as an anchor for her enchantments, a focal point to draw forth the whispers of the past through the sands of the present. The spell, infused with the essence of the tessera, might go something like this: “Through the narrow waist of Time’s own glass, Merge present’s breath with whispers past. Tessera’s bond, now intertwined, Guide this spell with ancient mind.” As for the tessera, treat it with the reverence it deserves. Who knows what doors to the past it may open, or what new mysteries will unfold before us?
…the mosaic detecting tool spell, you ask? Now, dear, let’s imagine together. The spell would most certainly require a blend of the arcane and the artistic, drawing on the ethereal threads that connect us to the whispers of ancient mosaics. Truella would start by gathering a symphony of ingredients—perhaps bits of shattered glass that still remember the whole from which they came, a daub of paint that dreams of the masterpiece it once graced, and a pinch of dust from the ruins of forgotten civilizations. Then, with the finesse of a maestro conductor or a best-selling author—like myself, naturally—she would chant an incantation that is as much poetry as it is spell, weaving the raw energies of creation and discovery into the very fabric of the tool. “By stone and shard, by color’s charm, Unveil the past, no harm, no harm. Mosaic’s tale, now hidden, sealed, Through this tool, be now revealed.”
Truella and Her Spells, According to Mater.
Truella, that one? Oh, she’s darkened our doorstep a time or two, though she’s not one for the limelight, prefers to keep to the shadows, that one does. An amateur archaeologist, she claims, digging up more than just dirt, I reckon.
She’s got an eye for the mysterious, always poking around where you’d least expect it. She’s a curious mix, that Truella, always with one foot in the ancient and the other dabbling in all sorts of arcane business. Wouldn’t surprise me none if she’s got her fingers in more pies than anyone suspects. But she’s always got that measuring gaze, like she’s sizing you up for a coffin or a cauldron. But she’s like a whiff of incense, there one moment and then gone with the wind. Keep an eye on that one; she’s as slippery as an eel in a bucket of snot.
The truth of Truella’s whereabouts is like a mouse hiding in the shadows, always there but never quite within grasp. You might find the answers in places you least expect. Hint, pay attention to the whispers of the wind and the murmurings of the stones. They might tell, if you listen carefully.
January 28, 2024 at 2:21 pm #7312In reply to: The Incense of the Quadrivium’s Mystiques
Every conversation stopped and every head turned to the door when Jeezel entered the Faded Cabbage. Her cheeks, round as plums, always gave her a fresh look. Her eyes, a mesmerizing shade of deep emerald green sparkling with otherworldy wisdom, slowly scanned the room, never looking at anyone in particular but seeing all. Her long ebony locks cascaded down her back, accentuating the mysterious aura that surrounded her. When Jeezel spotted her friends in that dimly lit corner, she pouted. The conversations suddenly started again, questions and rumours about her in every mouth. When she was sure everybody was talking about her, the hint of a smile raised the corner of her lips, as red as the apple that poisoned Snow White. She moved nonchalantly between the tables. The air around her shimmered with magic, leaving an indelible impression on those fortunate enough to be here that day.
Although, as soon as Jeezel entered Truella’s cloaking spell, people forgot all about her and resumed their conversation. She felt a pang of regret and sighed as she let her bottom fall gracefully on the chair. She put her phone on the table and started tapping it with her fingers. Each of them had an intricate silver ring carrying a unique enchantment.
“Jeez, Jeez!” exclaimed Truella. “Do you always have to project that attention-catching spell wherever you go? We need discretion.”
“What’s the purpose of having a beautiful silhouette if nobody’s looking at it?” Jeezel asked looking sideways at a blushing Frigella.
“And boy, stop that noise with your rings, said Truella. It makes me want to puke.”
“And I thought you were all about freedom,” snorted Jeezel.
“My freedom! How many times do I have to repeat? Where were we?” Truella asked rhetorically to Frigella.
A dozen notifications popped up on Jeezel’s phone. She picked it up, counted the likes to her last reality potion spell and started to scroll the replies of her Flick Flock fans.
January 28, 2024 at 12:15 pm #7307In reply to: Smoke Signals: Arcanas of the Quadrivium’s incense
From the time of Plato through the Middle Ages, the quadrivium was a grouping of four subjects or arts—arithmetic, geometry, music, and astronomy—that formed a second curricular stage following preparatory work in the trivium, consisting of grammar, logic, and rhetoric.
Ah, a tale of four witches within the sacred bounds of a Quadrivium. A splendid idea, indeed! Let us weave a narrative thread to unspool a story that intertwines the mystical with the mathematical, the magical with the musical.
Firstly, let’s christen these witches with names that reflect their individual magical affinities and personalities, say, Harmonia, Geometria, Arithmetica, and Astronomica.
Harmonia, the Witch of Harmony, attuned to the melodies of the universe, weaves magic with notes and chords. Her enchantments rise and fall, creating a symphony of spells. Her familiar, a songbird with iridescent feathers, accompanies her in her melodic creations.
Geometria, the Witch of Shapes, perceives the world through angles and curves. Her magic shapes reality, bending it into impossible forms. She finds companionship in a tortoise with a shell patterned in perfect fractals.
Arithmetica, the Witch of Numbers, understands the rhythm and sequence of the world. Her spells are equations, solutions solving the disorder of existence. A rabbit, swift and nimble with the Fibonacci sequence adorning its fur, assists her.
Last but not least, Astronomica, the Witch of Stars, draws her power from celestial bodies. Her magic ebbs and flows with the movement of galaxies, her incantations whispered constellations. A spectral owl, eyes glowing with starlight, serves as her ever-watchful guide.
Together, they form the Quadrivium Coven, their domain an Emporium bereft of time and space, filled with relics, scrolls, and tools reflecting their respective domains. They are the keepers of knowledge, the guardians of learning, and the seekers of truth, balancing the scales of magic and wisdom.
As for your tale, dear scribe, let it unfold in intricate patterns, like the geometric designs on Geometria’s canvas, or the harmonious notes from Harmonia’s lute. Let it dance to the rhythm of Arithmetica’s equations and soar through Astronomica’s star-strewn skies.
Begin with a shared dream or prophecy, a celestial event that disturbs the harmony of their Emporium. Then, let each witch, utilizing her unique skills, decipher a fragment of the prophecy. Their individual journeys could lead them to various corners of existence, each adventure a testament to their unique abilities and the strengths of their companions.
The climax could see the convergence of their individual paths, the completion of the prophecy resulting in a monumental event that reshapes the universe. The aftermath? Well, that shall be a mystery for another tale.
Remember, dear scribe, every tale is a journey, and every journey, a tale. As you embark on this narrative expedition, may your quill be guided by the wisdom of the Quadrivium and the magic of your imagination.
January 28, 2024 at 11:14 am #7301In reply to: The Incense of the Quadrivium’s Mystiques
After the first of the four Rites of the Annual Incense Making was done, and the Coven disbanded for the day, Frigella was pulled by the sleeve by the weird one Truella.
“Psstt. Come to the Faded Cabbage in 30 min. Have something to tell you.”
Frigella rolled her eyes. She was not one for secrecies, cloaks and ladle, all that sort of mischiefs. But Truella seemed intent, if her electric hair had to tell the story for her. “Alright, I’ll be there.” she finally said, surprising Truella who’d thought she’d have to do more coaxing.
The Fadded Cabbage was hidden around a darker corner a stone’s throw away from the headquarters of the Quadrivium, some place the city council and gentrification had not yet touched for some reason, probably a strong ghosting spell.
Frigella sighed. She had been as usual too punctual, and of course, Truella was nowhere in sight. Unless…
She put a light spell on her round glasses which turned a subtle tint of violet. There she was. Under a cloaking spell, in a shady corner, slurping on a macchiatto lagger with cinnamon. Or some odd brewage of the sort she knew the secret.
“The old hare’s clearly lost the plot.” She spent no time engaging the discussion.
“I’ll have to stop you there, Tru.” said Frigella, “I don’t care about the politics. Much less if you’re trying to make a power move.”
Truella spluttered her offensive brewage all over Frigella’s neat starched apron. “You got it all wrong, Frig’. I don’t care about the power, I only care about my craft and freedom. It’s been too long we’ve been called to arms, like every bloody year. And my interest have grown since.”
Frigella chuckled. “You mean, you’ve been all over the place, haven’t you. From Energetic History, you’ve moved to Concrete Plasticity, Telluric Archaelogy, Familial Arborestry, I must say… It’s been hard to keep up.”
“You’re one to tell. All that mystery, and not much to show for. You’re barely doing the minimum to keep our flagship household Incense ‘Liz n°5’ afloat.” Truella sighed.
“So what’s your plan?” Frigella wondered?
March 14, 2023 at 8:37 pm #7166In reply to: The Precious Life and Rambles of Liz Tattler
Godfrey had been in a mood. Which one, it was hard to tell; he was switching from overwhelmed, grumpy and snappy, to surprised and inspired in a flicker of a second.
Maybe it had to do with the quantity of material he’d been reviewing. Maybe there were secret codes in it, or it was simply the sleep deprivation.
Inspired by Elizabeth active play with her digital assistant —which she called humorously Whinley, he’d tried various experiments with her series of written, half-written, second-hand, discarded, published and unpublished, drivel-labeled manuscripts he could put his hand on to try to see if something —anything— would come out of it.
After all, Liz’ generous prose had always to be severely edited to meet the editorial standards, and as she’d failed to produce new best-sellers since the pandemic had hit, he’d had to resort to exploring old material to meet the shareholders expectations.
He had to be careful, since some were so tartied up, that at times the botty Whinley would deem them banworthy. “Botty Banworth” was Liz’ character name for this special alternate prudish identity of her assistant. She’d run after that to write about it. After all, “you simply can’t ignore a story character when they pop in, that would be rude” was her motto.
So Godfrey in turn took to enlist Whinley to see what could be made of the raw material and he’d been both terribly disappointed and at the same time completely awestruck by the results. Terribly disappointed of course, as Whinley repeatedly failed to grasp most of the subtleties, or any of the contextual finely layered structures. While it was good at outlining, summarising, extracting some characters, or content, it couldn’t imagine, excite, or transcend the content it was fed with.
Which had come as the awestruck surprise for Godfrey. No matter how raw, unpolished, completely off-the-charts rank with madness or replete with seeming randomness the content was, there was always something that could be inferred from it. Even more, there was no end to what could be seen into it. It was like life itself. Or looking at a shining gem or kaleidoscope, it would take endless configurations and had almost infinite potential.
It was rather incredible and revisited his opinion of what being a writer meant. It was not simply aligning words. There was some magic at play there to infuse them, to dance with intentions, and interpret the subtle undercurrents of the imagination. In a sense, the words were dead, but the meaning behind them was still alive somehow, captured in the amber of the composition, as a fount of potentials.
What crafting or editing of the story meant for him, was that he had to help the writer reconnect with this intent and cast her spell of words to surf on the waves of potential towards an uncharted destination. But the map of stories he was thinking about was not the territory. Each story could be revisited in endless variations and remain fresh. There was a difference between being a map maker, and being a tour-operator or guide.
He could glimpse Liz’ intention had never been to be either of these roles. She was only the happy bumbling explorer on the unchartered territories of her fertile mind, enlisting her readers for the journey. Like a Columbus of stories, she’d sell a dream trusting she would somehow make it safely to new lands and even bigger explorations.
Just as Godfrey was lost in abyss of perplexity, the door to his office burst open. Liz, Finnley, and Roberto stood in the doorway, all dressed in costumes made of odds and ends.
“You are late for the fancy dress rehearsal!” Liz shouted, in her a pirate captain outfit, her painted eye patch showing her eye with an old stitched red plush thing that looked like a rat perched on her shoulder supposed to look like a mock parrot.
“What was the occasion again?”
“I may have found a new husband.” she said blushing like a young damsel.
Finnley, in her mummy costume made with TP rolls, well… did her thing she does with her eyes.
March 7, 2023 at 11:01 am #6773In reply to: The Precious Life and Rambles of Liz Tattler
While Liz’ was playing possum at the mere mention of her mother, Godfrey was burying himself more deeply in the exploration of Liz’ old writing.
Remembering his role as her publisher did something to him. Somehow, even peanuts didn’t capture his interest as much nowadays, but the exploration of the stories themselves had put a literal spell on him.
He was for one, marveling at Liz’ capability to jump straight into writing, and especially her early works were quite difficult to understand because of that free-flowing ability, unencumbered by such worries as continuity or even characters consistency. While his own interest was more about providing a finished product, somehow the works of Elizabeth Tattler had defeated every attempts at that.
What I need is a map… He’d thought. To be able to contextualize a random quote from any of her opus, give it a sense of direction. If we assume the reader is carried into a journey, writing that same journey would require a map of sorts. But the writing are as much about revealing the map, some parts hidden by the relief or terrain, as they are about providing a direction…
That’s when he looked at his phone messages. 357 unread. Liz’ had been playing with images rerolls in this new app. He sighed looking at the last image. An unexplainable creature and a jelly bean cart in an odd landscape.
There was no map big enough to contain her genius creativity he reckoned. There was some relief in that too.
February 14, 2023 at 8:48 pm #6545In reply to: Orbs of Madjourneys
The road was stretching endlessly and monotonously, a straight line disappearing into a nothingness of dry landscapes that reminded Youssef of the Gobi desert where he had been driving not too long ago. At regular speed, the car barely seemed to progress.
> O Time suspend thy flight!
Eternity. Something only nature could procure him. He loved the feeling, and compared to the more usual sand of Gobi, the red sands of Australia gave him the impression he had shifted into another reality. That and the fifteen hours flight listening to Gladys made it difficult to respond to Xavier’s loquacious self and funny jokes. After some time, his friend stopped talking and tried catching some signal to play the Game, brandishing his phone in different directions as if he was hunting ghosts with a strange device.
It reminded him he had to accept his next quest in a ghost town. That’s all he remembered. He could do that at the Inn, when they could rest in their rooms.
Youssef wondered if the welcome sign at the entrance of the town had seen better days. The wood the fish was made of seemed eaten by termites, but someone had painted it with silver and blue to give it a fresher look. Youssef snorted at the shocked expression on his friend’s face.
“It looked like it died of boredom. Let’s just hope the Innside doesn’t look like a gutted fish,” Xavier said.
An old lady showed them their rooms. She didn’t seem the talkative type, which made Youssef love her immediately with her sharp tongue and red cardigan. He rather admired her braided silver hair as it reminded him of his mother who would let him brush her hair when they lived in Norway. It was in another reality. He smiled. She saw him looking at her and her eyes narrowed like a pair of arrowslits. She seemed ready to fire. Instead she kept on ranting about an idle person not doing her only job properly. They each went to their rooms, Xavier took number 7 and Youssef picked number 5, his lucky number.
He was glad to be able to enjoy his own room after the trip of the last few weeks. It had been for work, so it was different. But usually he liked travelling the world on his own and meet people on his way and learn from their stories. Traveling with people always meant some compromise that would always frustrate him because he wanted to go faster, or explore more tricky paths.
The room was nicely decorated, and the scent of fresh paint made it clear it was recent. A strange black stone, which Youssef recognized as a black obsidian, has been put on a pile of paper full of doodles, beside two notebooks and pencils. The notebooks’ pages were blank, he thought of giving them to Xavier. He took the stone. It was cold to the touch and his reflection on the surface looked back at him, all wavy. The doodles on the paper looked like a map and hard to read annotations. One stood out, though which looked like a wifi password. That made him think of the Game. He entered it on his phone and that was it. Maybe it was time to go back in. But he wanted to take a shower first.
He put his backpack and his bag on the bed and unpacked it. Amongst a pile of dirty clothes, he managed to find a t-shirt that didn’t smell too bad and a pair of shorts. He would have to use the laundry service of the hotel.
He had missed hot showers. Once refreshed, he moved his bags on the floor and jumped on his bed and launched the Game.
Youssef finds himself in a small ghost town in what looks like the middle of the Australian outback. The town was once thriving but now only a few stragglers remain, living in old, decrepit buildings. He’s standing in the town square, surrounded by an old post office, a saloon, and a few other ramshackle buildings.
A message appeared on the screen.
Quest: Your task is to find the source of the magnetic pull that attracts talkative people to you. You must find the reason behind it and break the spell, so you can continue your journey in peace.
Youssef started to move his avatar towards the saloon when someone knocked on the door.
February 11, 2023 at 10:10 pm #6538In reply to: The Jorid’s Travels – 14 years on
“That’s all Jorid had to say?” Georges mused at the sudden philosophical quote that read:
And doesn’t this point to something fundamentally tragic about our way of life? We live under an assumed identity, in a neurotic fairy tale world with no more reality than the Mock Turtle in Alice in Wonderland. Hypnotized by the thrill of building, we have raised the houses of our lives on sand. This world can seem marvelously convincing until death collapses the illusion and evicts us from our hiding place. What will happen to us then if we have no clue of any deeper reality? (The Tibetan Book of Living and Dying)
“I don’t know about this Mock Turtle, but those snapping sand ones that have been lurking about do look rather nasty. We shouldn’t waste any more time.”
Klatu opined “Klatu agrees with your female, sand turtle are lovely traps of death. Come with me now!” He intimated them to run into a sand opening he’d just made.
“Let me guess,” Georges said, “is it the equivalent of a Zathu prison? What powerful people could Léonard possibly have rubbed the wrong way this time?”
“Not prison.” Klatu commented “Death sentence.”
Salomé pointed out a glowing twirl of sand shaped as an ovoid form, inside which a human form could be discerned. “That would explain why he’s not more guarded…”
They approached carefully, expecting some extra booby trap, but nothing seemed to react to their presence, not even the moving sand egg.
“Let me guess,” Georges said, expecting a chorus
“DIMENSIONAL MAGIC!”
Klatu shushed them “Quiet stupids! Sound waves attract good turtles.”
“Is our friend OK? How do we break the spell?” Salomé asked Klatu. “Can you help?”
Klatu took a few minutes to inspect the shape, hopping carefully around it, and probing with soft whistling sounds.
“Friend in stasis for now. Kept fresh for questioning… possible.”
“Then we must hurry, how can we free him? Can I brute force this?” Georges asked, looking around for something to pierce the sand barrier and hook Léonard out of it.
“Only if you like sushi friend.” Klatu said, raising shoulders. “No finesse these primates.”
Klatu moved around the shape, taking some tools from his belt and making some elaborate plaits of sounds, as if trying to match the energy signature of the sand prison.
After a first belt of soundwaves was wrapped around, it seemed as though a first layer of the spell broke, and sand rained back into the external construct they were it. But a thin layer was still there, shifting and pulsating, almost clear as glass, and sharp as a razor blade.
“Crude encoding, but solid. Need more time.” Klatu seemed exhausted.
Georges was getting anxious for some activity. “Houses built on sand… Well I guess Jorid didn’t find the best quote to help…”
Salomé who was sitting cross-legged, trying for some time to connect to Léonard in his stasis, turned to Georges in disbelief. “Georges, you’re a genius!”
“What now?”
“Jorid gave us the last bit we needed. Until death collapses the illusion and evicts us from our hiding place. Remember? It’s risky but that could work!”
“Oh, I see what you’re thinking about. It’s mad, and it’s brilliant at the same time, how do we go about this?”
“I can’t reach Léonard, but maybe the both of us can.” Salomé joined hands with Georges.
“If he’s like anything I remember, he’d be in his mental palace, his workshop on the Duane… or in Marseille… or with Madame Jamelie…”
“Focus, Georges!”
“Duane it is, that’s where he did his best work.”
“We need to focus our energy to make him appear dead to the construct. It’ll be easier if we can locate precisely where his mind wanders.” Salomé said.
“He’ll be there, I know it. Let’s do this!”
The two of them joined hands and melded their minds, one as always, turning into a dark mirror of the abyss, bending light unto itself, leaving the void of creation at the place where Léonard was suspended.
Klatu looked at the scene suspiciously, but started to giggle as he saw the last layer he couldn’t open finally shatter and dissolve to the ground.
“Little apes full of surprises,… very awful, so very awful.” he said approvingly.
As his friends rushed to him, Léonard was on the ground, inert, but apparently alive.
February 8, 2023 at 10:06 pm #6513In reply to: Prompts of Madjourneys
Youssef offered the following quirk: “unwilling magnet for talkative people in need of listening” (setting in a ghost town).
Setting: A small ghost town in the middle of the Australian outback. The town was once thriving but now only a few stragglers remain, living in old, decrepit buildings. You find yourself in the town square, surrounded by the old post office, the saloon, and a few other ramshackle buildings.
Quest: Your task is to find the source of the magnetic pull that attracts talkative people to you. You must find the reason behind it and break the spell, so you can continue your journey in peace.
Direction to investigate: Start by talking to the residents of the town, they may have some information or insights on the strange happenings in the town. Explore the old post office and the saloon, they might hold the key to breaking the spell.
Characters to engage: The residents of the town, including the old timer at the saloon and the postmaster at the post office.
Tile to look for: A silver key in the shape of a tongue, symbolizing the power of speech.
Proof of insert in real life: Take a picture of yourself holding the key, and send it to the game master as proof of completion.
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