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February 23, 2023 at 6:29 pm #6635
In reply to: Orbs of Madjourneys
Xavier looked as discreetly as he could, and immediately after ducked behind Yasmin’s frail frame.
“Oh, no…” he whined softly “it looks like Glimmer… you know the strange colourful game stalker.”
Yasmin raised a perfectly trimmed eyebrow, looking still tired from her trip.
“YOOHOOO!”
“Oh no, as I feared…” Xavier said between his teeth, “I think she’s spotted us. What is she doing here, of all places?”
He turned to Glimmer with a broad smile. “Hello dear! Fancy meeting you here! Are we still in the game?”
Glimmer tittered, waving her perfumed feathered boa around, and slapping Yasmin in the face with it. “You’re so funny!” she turned to Yasmin “Oh hello, sweet pea, he IS funny, isn’t it!”
She clumsily drew a high stool next to the table, knocking off a few knees in the process, and sat precariously on the edge of it.
“Look, I found the Big Banana you know.”
Yasmin couldn’t help but snort laugh a little. Zara drew an ear closer, while still listening distractedly to Youssef expounding on the P mode of his camera.
“What?” it took Xavier a mere second to reconnect with his own discovery of the concrete sculpture… “You mean…?”
“Yes, the Big Banana, there’s one here in this town you know.” She drew closer, pushing the empty pints of beer, one of which Youssef managed to catch before it fell. “… but there’s a more interesting thing happening in the game now. Haven’t you checked your messages?”
Xavier looked at his message. It said
🔮[GROUP QUEST OPENED] click on the *Orb*
He clicked, while all the others where perched over his shoulder, looking at his avatar on the screen.
Suddenly all of them were transported in a new place that looked exactly like the Flying Fish Inn, while some instructions where scrolling on the screen of the game.
February 22, 2023 at 8:54 am #6621In reply to: Orbs of Madjourneys
As the four of them walked into the tavern, having walked the mile or so from the Flying Fish Inn to the main street of the tiny town, Zara noticed the black BMW that she and Yasmin had seen parked outside the Piggly supermarket on the way back from the airport in Alice. She elbowed Yasmin in the ribs to point it out, but there was no need as Yasmin was already snorting nervously at the sight of it.
Sister Finli caught sight of them as she was just about to leave Betsy’s gem shop and paused until they’d disappeared into the bar before leaving the shop. It was the first time that Finli had seen Betsy in the flesh, and what a lot of flesh there was to see. Finli was horrifed, comparing her own elegant thin fingers with the fat sausage like digits of Betsy. She would never have expected Betsy to look this way. Still, it had thrown her, and she lost her usual efficient composure and quickly purchased a pink speckled gummy bear necklace. Annoyingly, this transaction reminded her that she seemed to have lost her crucifix.
Finli was an orphan. The nuns had named her Finean Lisa. Finean meant beautiful daughter, and Lisa meant devoted to god. Later they shortened it to Finli. She’d spent all her life at the orphanage in Suva, having been deposited there at birth, and although she had no particular calling to be a nun, she had not known what else to do with her life. It was the only family she’d ever known, and so she stayed on. It was only in the past year or two that she’d had any curiosity about who her real parents were, when she read about DNA tests and ancestry research. She’d been told in the past that no records existed as she had been found on the doorstep of the orphanage one morning 43 years ago. The knowledge had filled her with comtempt for her parents, whoever they were, and for the most part she pushed them from her mind, not caring to know. But when she read about all the successes of adopted people finding their real parents, she was consumed with curiosity. At first she just wanted to know who they were. But once she had found their names, she wanted to know more. She wanted to know why. One thing led to another.
Her real father had disappeared, lost down some mines although the story there was far from clear. Indeed, that particular story was a darn sight more than unclear, it was downright fishy. Her real mother was was alive and kicking, and living near to the mines where Howard had disappeared. Finli deduced that she must have been born, or at least conceived, in this godforsaken place in the outback. What an ignominous start to her uneventful life.
She knew that Fred was her uncle, but she had not told him she knew that. Did Fred know who she was? He’d always been kind to her, but then, he was affable to everyone. When it came to her knowledge that Fred had given that tiresome snorting volunteer girl a parcel to take with her, to, of all places! that very town in the outback, Finli simply had to know what was in it. But she didn’t want to spill the beans too soon, in case it hindered her attempts to find the truth about Howard, her father. She decided to travel to the town incognito. But how was she going to find the money for it? Well, she knew she was burning her bridges, but she had to do it. She stole the golden chalice from the church and sold it on Ubay. She was suprised at how much money it fetched. Not only could she afford the trip, she could do it in style.
It was an exciting adventure, but Finli was not accustomed to travel and adventure. In fact, she was dreading meeting her mother. At times she wished she’d just stayed at the orphanage. But it was too late now. She was here.
February 21, 2023 at 6:35 pm #6617In reply to: Orbs of Madjourneys
Youssef had brought his black obsidian with him in the kitchen at breakfast. Idle—Youssef had realised that on top of being her way of life, it was also her name—was preparing a herbal brownie under the supervision of a colourful parrot perched on her shoulder.
“If you’re interested in rocks, you should go to Betsy’s. She’s got that ‘Gems & Minerals’ shop on Main street. She opened it with her hubby a few years back. Before he died.”
“Nutty Betsy, Pretty Girl likes her better,” said the parrot.
Idle looked at his backpack and his clothes.
“You seem the wandering type, lad. I was like you when I was younger, always gallivanting here, there, and everywhere with my brother. Now, I prefer wandering in my mind, if you know what I mean,” she said licking her finger full of chocolate. “Anyway, an advice. Don’t go down the mines alone. Betsy’s hubby’s still down there after one of the tunnels collapsed a few years back. She’s not been quite herself ever since.”
Main street was —well— the only street in town. They’ve been preparing for some kind of festival, putting banners on top of the shops and in between two trees near the gas station. Youssef stopped there to buy snacks that he stacked on top of the obsidian stone in his backpack. The young boy who worked there, Devan, seemed quite excited at the perspective of the Lager and Cart Race. It happened only every ten years and last time he was too young to participate.
The shop had not been difficult to find, at the other end of the street. A tiny sign covered in purple star sequins indicated “Betsy’s Gems & Minerals — We deliver worldwide”. He felt with his hand the black rock he had put in his backpack. If Idle had not mentioned the mines and the dead husband, Youssef might have reconsidered going in. But the coincidence with his dream and the game was too intriguing. He entered.
The shop was a mess. Crates full of stones, cardboard boxes and bubble wrappings. In the back, a plump woman, working on a giant starfish she held on her lap, was humming as she listened to loud rock music. Youssef recognised a song from the Last Shadow Puppets’ second album : The Element of Surprise. Apparently, the woman hadn’t heard him enter. She wore a dress and a hat sprinkled with golden stars, and her wrists were hidden under a ton of stone bracelets. The music track changed. The woman started shaking her head following the rhythm of the tune. She was gluing small red stones, she picked in a little box, on one of the starfish arms.
“Bad Habits! Uhu. Bad Habits! Uhu.”
Youssef moved closer. His shadow covered the starfish. The woman raised her head and screamed, scattering the red stones in her workshop. The starfish fell from her lap onto the ground with a thud.
“Oh! My! Little devil. Look at what you made me do. I lost my marbles,” she said with a high pitched laugh. “Your mother never taught you? That’s bad habit to creep up on people like that. You scared the sheep out of me!”
“I’m so sorry,” said Youssef, getting on his knees to help her gather the stones.
When they were all back in their box, Youssef got back on his feet. The woman looked a him with a softened face.
“You such a cutie with your bear shirt. You make me think of my Howard. He was as tall as you are. I’m Betsy, obviously” she said with a giggle, extending her hand to him.
They shook hands, making the pearls of her bracelets clink together.
“I’m Youssef.”
Youssef didn’t need to insist too much. Betsy was a real juke box of gossips. He just had to ask one question from time to time, and she would get going again. He was starting to feel his quirk could be more than a curse after all.
“When the tunnel collapsed,” Betsy said, “I was ready to give up the stone shop. The pain was too much to bear, everything in the shop reminded me of Howard. And in a miners’ town, who would want to buy stones anyway. We’ve been in bad terms with Idle and her family for some time, but that tragic incident coincided with her brother Fred’s disappearance. They thought at first Fred had died in the mines with Howard, because they spent so much time discussing together in Room 8 at the Inn. I overheard them once, talking about something they found in the mines. But Howard never told me, he was so secretive about that. We even had a fight, you know. But Fred, the children found some message later that suggested he had just left the family. Imagine, the children! Idle was pissed with him of course. Abandoning her with that mother of theirs and that money pit of an Inn and the rest of the family. And I needed company. So we started to get together on a regular basis. She would bring her special cakes, and we would complain about our lives. At some point she got involved with that shamanic stuff she found online, and she helped me find my totem Bear. It was quite a revelation. Bear suggested I diversify and open an online shop and start making orgonites. I love those little gummy bears so much. So, I followed Bear’s advice and it has been working like a charm ever since. That’s why I trusted you straight away, lad. Not ’cause of your cute face. You got the Bear in your heart,” she said putting her finger at the center of his chest.
My inner Bear, of course, thought Youssef. That’s the magnet. His phone buzzed. He took it out and saw he had an alert from the game and a message from his friends.
You found the source of your quirk, the magnetic pull that attracts talkative people to you.
Now obtain the silver key in the shape of a tongue to fulfil your quest.Zara : Where are you!?
We’re at the bar, getting parched! They got Pale Ale!
“I have to go,” said Youssef.
“Wait,” said Betsy.
She foraged through her orgonite collection and handed Youssef one little gummy bear and an ornate metal badge.
“Bear wants me to give this to you. Howard made it. He said it was his forked tongue key.”
She looked at him, emotion in her eyes.
“I know you won’t listen if I tell you not to. So, be careful when you go into the mines.”
February 21, 2023 at 9:10 am #6615In reply to: Orbs of Madjourneys
Like ships in the night, Zara and Yasmin still hadn’t met up with Xavier and Youssef at the inn. Yasmin was tired from traveling and retired to her room to catch up on some sleep, despite Zara’s hopes that they’d have a glass of wine or two and discuss whatever it was that was on Yasmins mind. Zara decided to catch up on her game.
The next quirk was “unleash your hidden rudeness” which gave Zara pause to consider how hidden her rudeness actually was. But wait, it was the avatar Zara, not herself. Or was it? Zara rearranged the pillows and settled herself on the bed.
Zara found her game self in the bustling streets of a medieval market town, visually an improvement on the previous game level of the mines, which pleased her, with many colourful characters and intriguing alleyways and street market vendors.
She quickly forgot what her quest was and set off wandering around the scene. Each alley led to a little square and each square had gaily coloured carts of wares for sale, and an abundance of grinning jesters and jugglers. Although tempted to linger and join the onlookers jeering and goading the jugglers and artistes that she encountered, Zara continued her ramble around the scene.
She came to a gathering outside an old market hall, where two particularly raucous jesters were trying to tempt the onlookers into partaking of what appeared to be cups of tea. Zara wondered what the joke was and why nobody in the crowd was willing to try. She inched closer, attracting the attention of the odd grinning fellow in the orange head piece.
“Come hither, ye fine wench in thy uncomely scant garments, I know what thou seekest! Pray, sit thee down beside me and partake of my remedy.”
“Who, me?” asked Zara, looking behind her to make sure he wasn’t talking to someone else.
“Thoust in dire need of my elixir, come ye hither!”
Somewhat reluctantly Zara stepped towards the odd figure who was offering to hand her a cup. She considered the inadvisability of drinking something that everyone else was refusing, but what the hell, she took the cup and saucer off him and took a hesitant sip.
The crowd roared with laughter and there was much mirthful thigh slapping when Zara spit the foul tasting concoction all over the jesters shoes.
“Believe me dame,” quoth the Jester, “I perceive proffered ware is worse by ten in the hundred than that which is sought. But I pray ye, tell me thy quest.”
“My quest is none of your business, and your tea sucks, mister,” Zara replied. “But I like the cup.”
Pushing past the still laughing onlookers and clutching the cup, Zara spotted a tavern on the opposite side of the square and made her way towards it. A tankard of ale was what she needed to get rid of the foul taste lingering in her mouth.
The inside of the tavern was as much a madhouse as the streets outside it. What was everyone laughing at? Zara found a place to sit on a bench beside a long wooden table. She sat patiently waiting to be served, trying to eavesdrop to decipher the cause of such merriment, but the snatches of conversation made no sense to her. The jollity was contagious, and before long Zara was laughing along with the others. A strange child sat down on the opposite bench (she seemed familiar somehow) and Zara couldn’t help remarking, “You lot are as mad as a box of frogs, are you all on drugs or something?” which provoked further hoots of laughter, thigh slapping and table thumping.
“Ye be an ungodly rude maid, and ye’ll not get a tankard of ale while thoust leavest thy cup of elixir untasted yet,” the child said with a smirk.
“And you are an impertinent child,” Zara replied, considering the potential benefits of drinking the remainder of the concoction if it would hasten the arrival of the tankard of ale she was now craving. She gritted her teeth and picked up the cup.
But the design on the cup had changed, and now bore a strange resemblance to Xavier. Not only that, the cup was calling her name in Xavier’s voice, and the table thumping got louder.
“Zara!” Xavier was knocking on her bedroom door. “Zara! We’re going for a beer in the local tavern, are you coming?”
“Xavi!” Zara snapped back to reality, “Yes! I’m bloody parched.”
February 20, 2023 at 4:02 pm #6613In reply to: Orbs of Madjourneys
Despite the old man’s endless flow of words, Youssef couldn’t get him to explain what he meant about the abandoned mine and why the town’s people didn’t like people sneaking around and asking questions.
Not wanting to waste more time, Youssef walked to the brick building where the twins had disappeared. It was crammed between the telegraph station and a grocery store. The door had been walled with red bricks. They were covered in faded graffitis and layers of torn-up posters. It seemed obvious the wall had been there for quite some time already.
The old man was sticking to Youssef like glue, talking about that time when his now dead brother took in an old cat he called Phineas. Youssef tried to growl him away, but the man always came back, persistent as a cloud of mosquitoes over the promise of a blood feast.
Youssef tried not to pay attention to him. What did AL said about that quest ? Go ask questions around to town’s people about odd things happening ? Well there were plenty of those things happening. Maybe the clerk at the telegraph station would know something, especially how to get rid of that old man.
Youssef pushed the door and entered the telegraph station, leaving the old man outside. The interior was lit with a collection of old style tungsten lamps hanging in a random pattern from the ceiling.
The clerk was busy sorting out a pile of telegrams. Clickety-clack. Clickety-clack. He lifted his head up. The noise stopped and Youssef realised the young man had mechanical hands.
“Welcome, welcome, welcome! What can I do for you today, my friend?” asked the clerk.
“I just wanted to…” started Youssef.
“Wait! Don’t tell me. I’m a bit of a psychic myself and I already know what you’re here for.”
“Really?”
The man foraged through his pile of telegram with his mechanical hands and picked one. He looked at it for a few seconds.
“My friend, you’re in luck today!” he said, looking intently at Youssef. “I just received this telegram that I think might interest you. Here, take a look!”
Youssef took the paper and started to read aloud : “Words spoken by the talkative will unlock the path. Seek those who chatter and unravel the clue. What the…?”
“Interesting, isn’t it? That’s a real head-scratcher, if you ask me!”
The door bell rang and the old man entered, holding his sore ribs.
“Get out, Phineas. You’re not welcome here.” said the clerk with a frown.
The old man looked at the clerk with an air of confusion before turning to Youssef. “What did he say? Who’s Phineas?” he asked.
Ignoring the question, Youssef tried to steer the conversation back to the telegram. “What does this mean?” he asked the clerk.
The clerk stroked his chin, looking thoughtful. “Hmm, well, it seems to me that you have a certain magnetism for talkative people. Perhaps that’s the key to unlocking this riddle.”
Youssef’s eyes widened in surprise. “What do you mean, magnetism?”
The old man interjected, “For sure! You’re like a magnet, my boy. I can’t seem to stop talking when I’m around you.”
Youssef rolled his eyes. “So, what do I do? Just wander around town and wait for someone to start talking?”
The clerk nodded. “That could be a good start. But if you’re looking for something specific, you might want to try Betsy when you wake up. She’s got a boutique of Gems and Rocks. You seem to like them rocks,” he said pointing at the black obsidian. “Found it in a mine?”
The old man’s eyes lit up. “Ah, the old mine! I’ve been there before, you know. My brother used to work there before he died. Strange things happening there.”
Youssef’s interest was piqued. “What kind of strange things?”
The old man leaned in conspiratorially. “There’s a magnetar hidden in that mine, my boy.”
“Shut up! Phineas,” interrupted the clerk. “If you want my advice, stranger, don’t go near the old mine. ‘Curiosity killed the cat’ if you know what I mean.”
The telegraph receiver started to make clicketing sounds. The clerk read it and looked at Youssef.
“You’ve got a message man. Time to wake up.”
“Wake up?”
Youssef opened his eyes and looked at a black mass in front of his eyes. He had been sleeping with the stone just beside his head on the pillow. No wonder he had had weird dreams. He heard his phone buzz. He sat up reluctantly and looked at his phone. 8am. A notification that his game progression had been saved and several messages from Miss Tartiflate, the last one saying :
Don’t think you can dodge work. I’m still expecting the last blog post you’ve been paid to write!!!”
He groaned as reality was starting to catch up.
February 19, 2023 at 9:00 pm #6612In reply to: Orbs of Madjourneys
Two young women, identical to the purple lock of hair hiding their left eye, entered the room. They moved as one person to the table, balancing their arms and bouncing on the floor like little girls. Youssef couldn’t help a shiver as he remembered The Shining.
“We are the twins,” they said, looking at him from behind their purple lock of hair. “Don’t mind us.”
One spoke a few milliseconds after the other, giving their combined voice an otherworldly touch that wasn’t reassuring. One took the sheets of paper from under the obsidian stone and the other the notebooks. After an hesitation they left the stone on the table and went back to the door.
“Wait,” said Youssef as they were about to leave, “What was on that paper? It looked like a map.”
“We leave you the stone,” they said without looking at him. “You might need it.”
As they shut the door, Youssef jumped out of his bed and tried to catch up with them. People couldn’t just enter his room like that. But when he flung the door open, the corridor was empty. He had the impression echoes of a combined laugh remained in the air and, tired as he was, decided not to look for them. Better not break the veil between dream and reality.
Intrigued by what the girls said, he took the black stone from the table and the last snicker bar from his backpack. He noted he would have to go to the grocery store tomorrow to buy some. Once he was back on his bed, he engulfed the snack and, while chewing, turned the stone around, trying to figure out what the girls meant by “You might need it”. The stone was cold to the touch and his reflection kept changing but nothing particular happened. Disappointed, he put the stone on his pillow and resumed the game on his phone.
Youssef finds himself in a small ghost town in what looks like the middle of the Australian outback. He’s standing in the town square, surrounded by an old post office, a saloon, and a few other ramshackle buildings.
He had a hard time focusing on the game. He started to feel the fatigue from the day. He yawned and started to doze off.
Youssef is standing in the town square, surrounded by an old post office, a saloon, and a few other ramshackle buildings. Scraps of mist are floating towards him. A ghostly laugh resounds from behind. He turns swiftly only to see a flash of purple disappear in a dark alleyway. He starts to run to catch them but a man, thrown out of the saloon, stumbles in front of him and they roll together on the dust.
“It’s not that I don’t like you,” said the man, “but you’re heavy.”
Youssef rolls on the side, mumbling some excuses and looks at where the twins had disappeared but the alleyway was gone.
“I think you broke one of my rib with your stone,” says the man, feeling his chest.
He looks as old as the town itself and quite harmless in his clothes, too big for him.
“What stone?” asks Youssef.
The old man points at a fragment of black obsidian between them on the ground.
“Don’t show them,” he says, “or they’ll take it from you.”
“What did you do?”
“They don’t like it when you ask questions about the old mines.”
February 18, 2023 at 11:28 am #6551In reply to: Orbs of Madjourneys
Xavier had woken up in the middle of the night that felt surprisingly alive bursting with a quiet symphony of sounds from nocturnal creatures and nearby nature, painted on a canvas of eerie spacious silence.
It often took him a while to get accustomed to any new place, and it was not uncommon for him to have his mind racing in the middle of the night. Generally Brytta had a soothing presence and that often managed to nudge him back to sleep, otherwise, he would simply wake up until the train of thoughts had left the station.
It was beginning of the afternoon in Berlin; Brytta would be in a middle of a shift, so he recorded a little message for her to find when she would get back to her phone. It was funny to think they’d met thanks to Yasmin and Zara, at the time the three girls were members of the same photography club, which was called ‘Focusgroupfocus’ or something similar…
With that done, he’d turned around for something to do but there wasn’t much in the room to explore or to distract him sufficiently. Not even a book in the nightstand drawer. The decoration itself had a mesmerising nature, but after a while it didn’t help with the racing thoughts.He was tempted to check in the game — there was something satisfactory in finishing a quest that left his monkey brain satiated for a while, so he gave in and logged back in.
Completing the quest didn’t take him too long this time. The main difficulty initially was to find the portal from where his avatar had landed. It was a strange carousel of blue storks that span into different dimensions one could open with the proper incantation.
As usual, stating the quirk was the key to the location, and the carousel portal propelled him right away to Midnight town, which was clearly a ghost town in more ways than one. Interestingly, he was chatting on the side with Glimmer, who’d run into new adventures of her own while continuing to ask him what was up, and as soon as he’d reached Midnight town, all communication channels suddenly went dark. He’d laughed to himself thinking how frustrated Glimmer would have been about that. But maybe the game took care of sending her AI-generated messages simulating his presence. Despite the disturbing thought of having an AI generated clone of himself, he almost hoped for it (he’d probably signed the consent for this without realising), so that he wouldn’t have to do a tedious recap about all what she’d missed.
Once he arrived in the town, the adventure followed a predictable pattern. The clues were also rather simple to follow.
The townspeople are all frozen in time, stuck in their daily routines and unable to move on. Your mission is to find the missing piece of continuity, a small hourglass that will set time back in motion and allow the townspeople to move forward.
The clue to finding the hourglass lies within a discarded pocket watch that can be found in the mayor’s office. You must unscrew the back and retrieve a hidden key. The key will unlock a secret compartment in the town clock tower, where the hourglass is kept.
Be careful as you search for the hourglass, as the town is not as abandoned as it seems. Spectral figures roam the streets, and strange whispers can be heard in the wind. You may also encounter a mysterious old man who seems to know more about the town’s secrets than he lets on.
Evading the ghosts and spectres wasn’t too difficult once you got the hang of it. The old man however had been quite an elusive figure to find, but he was clearly the highlight of the whole adventure; he had been hiding in plain sight since the beginning of the adventure. One of the blue storks in the town that he’d thought had come with him through the portal was in actuality not a bird at all.
While he was focused on finishing the quest, the interaction with the hermit didn’t seem very helpful. Was he really from the game construct? When it was time to complete the quest and turn the hourglass to set the town back in motion, and resume continuity, some of his words came back to Xavier.
“The town isn’t what it seems. Recognise this precious moment where everything is still and you can realise it for the illusion that it is, a projection of your busy mind. When motion resumes, you will need to keep your mind quiet. The prize in the quest is not the completion of it, but the realisation you can stop the agitation at any moment, and return to what truly matters.”
The hermit had turned to him with clear dark eyes and asked “do you know what you are seeking in these adventures? do you know what truly matters to you?”
When he came out of the game, his quest completed, Xavier felt the words resonate ominously.
A buzz of the phone snapped him out of it.
It was a message from Zara. Apparently she’d found her way back to modernity.
[4:57] “Going to pick up Yasmin at the airport. You better sleep away the jetlag you lazy slugs, we have poultry damn plenty planned ahead – cackling bugger cooking lessons not looking forward to, but can be fun. Talk to you later. Z”
He had the impulse to go with her, but the lack of sleep was hitting back at him now, and he thought he’d better catch some so he could manage to realign with the timezone.
“The old man was right… that sounds like a lot of agitation coming our way…”
February 15, 2023 at 10:54 am #6547In reply to: Orbs of Madjourneys
On her way back to her room Zara picked up a leaflet off the hall table about the upcoming lager and cart race. Before starting the game she had a look through it.
The leaflet also mentioned the competition held annually each January in Port Lincoln. The Tunarama Festival was a competition to determine just how far a person could chuck a frozen tuna. A full-fledged celebration was centered around the event, complete with a wide array of arts and cultural displays, other participation events, local market stalls, and some of the freshest seafood in the world.
There was unlikely to be any fresh seafood at the local lager and cart races, but judging from the photos of previous events, it looked colourful and well worth sticking around for, just for the photo opportunities.
Apparently the lager and cart races had started during the early days of the settler mining, and most of the carts used were relics from that era. Competitors dressed up in costumes and colourful wigs, many of which were found in the abandoned houses of the local area.
“The miners were a strange breed of men, but not all cut from the same cloth ~ they were daring outsiders, game for anything, adventurous rule breakers and outlaws with a penchant for extreme experience. Thus, outlandish and adventurous women ~ and men who were not interested in mining for gold in the usual sense ~ were magnetically drawn to the isolated outpost. After a long dark day of restriction and confinement in the mines, the evenings were a time of colour and wild abandon; bright, garish, bizarre Burlesque events were popular. Strange though it may seem, the town had one of the most extensive wig and corset emporiums in the country, although it was discretely tucked away in the barn behind a mundane haberdashery shop.”
The idea was to fill as many different receptacles with lager as possible, piling them onto the gaily decorated carts pulled by the costume clad participants. As the carts were raced along the track, onlookers ran alongside to catch any jars or bottles that fell off the carts before they hit the ground. Many crashed to the ground and were broken, but if anyone caught one, they were obliged to drink the contents there and then before running after the carts to catch another one.
Members of the public were encouraged to attend in fancy dress costumes and wigs. There were plenty of stationary food vendors carts at the lager and cart races as well, and stalls and tents set up to sell trinkets.
February 14, 2023 at 8:48 pm #6545In reply to: Orbs of Madjourneys
The road was stretching endlessly and monotonously, a straight line disappearing into a nothingness of dry landscapes that reminded Youssef of the Gobi desert where he had been driving not too long ago. At regular speed, the car barely seemed to progress.
> O Time suspend thy flight!
Eternity. Something only nature could procure him. He loved the feeling, and compared to the more usual sand of Gobi, the red sands of Australia gave him the impression he had shifted into another reality. That and the fifteen hours flight listening to Gladys made it difficult to respond to Xavier’s loquacious self and funny jokes. After some time, his friend stopped talking and tried catching some signal to play the Game, brandishing his phone in different directions as if he was hunting ghosts with a strange device.
It reminded him he had to accept his next quest in a ghost town. That’s all he remembered. He could do that at the Inn, when they could rest in their rooms.
Youssef wondered if the welcome sign at the entrance of the town had seen better days. The wood the fish was made of seemed eaten by termites, but someone had painted it with silver and blue to give it a fresher look. Youssef snorted at the shocked expression on his friend’s face.
“It looked like it died of boredom. Let’s just hope the Innside doesn’t look like a gutted fish,” Xavier said.
An old lady showed them their rooms. She didn’t seem the talkative type, which made Youssef love her immediately with her sharp tongue and red cardigan. He rather admired her braided silver hair as it reminded him of his mother who would let him brush her hair when they lived in Norway. It was in another reality. He smiled. She saw him looking at her and her eyes narrowed like a pair of arrowslits. She seemed ready to fire. Instead she kept on ranting about an idle person not doing her only job properly. They each went to their rooms, Xavier took number 7 and Youssef picked number 5, his lucky number.
He was glad to be able to enjoy his own room after the trip of the last few weeks. It had been for work, so it was different. But usually he liked travelling the world on his own and meet people on his way and learn from their stories. Traveling with people always meant some compromise that would always frustrate him because he wanted to go faster, or explore more tricky paths.
The room was nicely decorated, and the scent of fresh paint made it clear it was recent. A strange black stone, which Youssef recognized as a black obsidian, has been put on a pile of paper full of doodles, beside two notebooks and pencils. The notebooks’ pages were blank, he thought of giving them to Xavier. He took the stone. It was cold to the touch and his reflection on the surface looked back at him, all wavy. The doodles on the paper looked like a map and hard to read annotations. One stood out, though which looked like a wifi password. That made him think of the Game. He entered it on his phone and that was it. Maybe it was time to go back in. But he wanted to take a shower first.
He put his backpack and his bag on the bed and unpacked it. Amongst a pile of dirty clothes, he managed to find a t-shirt that didn’t smell too bad and a pair of shorts. He would have to use the laundry service of the hotel.
He had missed hot showers. Once refreshed, he moved his bags on the floor and jumped on his bed and launched the Game.
Youssef finds himself in a small ghost town in what looks like the middle of the Australian outback. The town was once thriving but now only a few stragglers remain, living in old, decrepit buildings. He’s standing in the town square, surrounded by an old post office, a saloon, and a few other ramshackle buildings.
A message appeared on the screen.
Quest: Your task is to find the source of the magnetic pull that attracts talkative people to you. You must find the reason behind it and break the spell, so you can continue your journey in peace.
Youssef started to move his avatar towards the saloon when someone knocked on the door.
February 13, 2023 at 10:38 pm #6543In reply to: Orbs of Madjourneys
The road was stretching endlessly and monotonously, a straight line disappearing into a nothingness of dry landscapes that sounded a bit depressing. At regular speed, the car barely seemed to progress, and Youssef was rather serious at the wheel. Soon Xavier was left depleted of jokes to tell (even the bad ones which tended to come off easily with sleep deprivation), so he tried to catch some of the patchy network signal to reconnect where he’d left off on the game. There wasn’t much network, and all he could download in the car, even with the game in lo-fi mode, was a measly text message with the starter for his new challenge.
Your quest takes place in the ghost town of Midnight, where time seems to have stood still. The townspeople are all frozen in time, stuck in their daily routines and unable to move on. Your mission is to find the missing piece of continuity, a small hourglass that will set time back in motion and allow the townspeople to move forward.
A ghost town seemed apt indeed.
The welcome signs at the entrance of the town for their hostel were rather uninviting, but a festive banner mentioning the local “Lager and Carts festival” caught his attention. He counted the days. It would be next week-end; there was a good chance they’d still be there, the four of them. At least some action to look forward to!
When he and Youssef arrived at the Inn after that rather uneventful and terribly long drive, all they wanted was to get a shower and some sleep. Zara wasn’t back yet from her trip, but they both figured out they’d meet at breakfast in the morning.
The old lady with the sharp tongue had shown them their rooms rather unceremoniously; she was too busy ranting about an idle person not taking their *one job* seriously to care about details. Xavier almost asked for a wifi, but then thought better and decided to hold his question until he found someone to ask who was born in his century.
Xavier took room 7, and Youssef room 5.The rooms were quite nicely decorated. It reminded him of something he’d read in the plane from a commentary of the Bardo Thodöl:
In Tibetan the word for body is lü, which means “something you leave behind,” like baggage. Each time we say “lü,” it reminds us that we are only travelers, taking temporary refuge in this life and this body. So in Tibet people did not distract themselves by spending all their time trying to make their external circumstances more comfortable. They were satisfied if they had enough to eat, clothes on their backs, and a roof over their heads. Going on as we do, obsessively trying to improve our conditions, can become an end in itself and a pointless distraction. Would anyone in their right mind think of fastidiously redecorating their hotel room every time they booked into one?
— The Tibetan Book of Living and Dying
At least, he wasn’t feeling compelled to redecorate this room; it was perfect. The shared sanitaries, the boiler and the piping were another story, but that was probably coming from the same era as the owner, nice as she was.
After having unpacked his few belongings, and taken a hot shower, he laid on the bed looking at the ceiling, which was blank and made a nice contrast to the ornate walls full of colorful dots.
Luckily, searching through the signals available, he could see there was mostly one, and without any password. With the next neighbour a few miles away, no wonder nobody bothered with security.
He connected to AL to check a few parameters — there seemed to be some degenerescence in the programme output that wasn’t satisfactory, and he was wondering if some self-repair or training reinforcement mechanisms were missing. At the moment, nothing too pressing, but he would keep an eye on them.
Still no words from Yasmin… he thought drifting to sleep… I half expected her to be there already…
February 13, 2023 at 7:45 am #6541In reply to: Orbs of Madjourneys
When Sergio dropped her back at the Flying Fish Inn it was later than Zara realized. The verandah and reception lights were on but everyone had gone to bed, everyone except Idle who was poring over a pile of old notebooks at a dining room table. “Good day out?” she looked up over the top of her reading glasses and smiled at Zara.
Zara returned the smile. “It was great, thanks! I’d love one”, she added when Idle asked her if she fancied a glass of wine.
“Grab a glass off the sideboard there and come and sit down,” Idle said. “Are you hungry or did you grab a bite in Alice?”
“Yeah, I did, thanks,” replied Zara, trying hard not to pull a face at the first sip of the Australian wine. “Nice label,” she said, “Yellow Trail. I should be used to seeing kangaroos on wine bottles by now” she laughed.
“A place called Monte’s Lounge,” she replied when Idle asked where she’d eaten, “A cabaret meets circus theme, not what I was expecting out here. I met a guy on the trail…”
“The plot thickens,” Idle grinned, “Comedy and romance.”
Zara laughed, warming to her genial host. Accepting a second glass of wine, she told Idle all about Sergio. He was a Spanish archaeologist who had come over to see his daughter in Townsville on the east coast, and had booked a few side trips to see some of the indigenous rock art. When Zara walked off the trail after she found the compass (and the damn parrot vanished, leaving her alone) she had found herself in a small clearing with high rocky sides. Sergio had his back to her and was photographing the rock wall.
“Well, long story short, we got on like a house on fire,” Idle smiled encouragingly as Zara continued. “It’s been absolutely ages you know, ever since I left Rupert, nobody’s really taken my fancy. Anyway he invited me for dinner and said he didn’t mind bringing me back here later in the hire car.”
Zara had another sip of wine, thinking about Rupert. What a prize twat he’d turned out to be. Still, the divorce settlement had been good. He’d seemed so adventurous and just the ticket at first, lots of holidays in unusual places. Bit of a Hooray Henry and a Champagne Charlie, but it had been fun at first. And a tad too much charlie, too. She had been blissfully unaware of politics and conspiracy theories at the time, but it wasn’t long before his views came between them and she could no longer stomach his idiotic and, to her mind, dangerously cretinous beliefs.
“My parents are both archaeologists,” Zara told Idle, “I learned a lot from them and always been interested in it, but didn’t fancy all the years of studying, and I really wanted to work with animals. There aren’t many good paying jobs working with animals though, not the kind of animals that need helping. Anyway, it worked out ok in the end, thanks to Rupert’s money.”
“You must have had a lot in common to talk about with Sergio, then, him being an archaeologist,” Idle remarked and Zara felt herself blush, much to her astonishment. She couldn’t recall blushing in years.
“Yes we did do some talking,” they both laughed and Zara said “I better get off to bed. Thanks for the wine.”
Zara had completely forgotten about her friends arriving, or the game she’d intended to play until they arrived. She collapsed on the bed without brushing her teeth and was asleep within minutes.
February 9, 2023 at 9:50 pm #6520In reply to: Orbs of Madjourneys
Rajkumar had named his car JUMPY because he said it reminded him of his mother country. He drove like they were in the chaotic streets of an Indian city. Youssef’s fist was clenched on the door handle, his knuckles white. He needed to hold on to something just as much as he was afraid of loosing the door.
He had never been so happy as when Rajkumar stopped in front of his cousin’s shop and restaurant.
“Just in time for the best butter chicken in all Alice Springs!” said Rajkumar, pointing to the restaurant on the left.
Smells of greasy sauce, meat and spices floated in the air. Despite his legendary hunger, Youssef’s stomach started to protest from the recent treatment on the road. If he had had any doubt, he was sure now that he wouldn’t go on a trip in Jumpy with Rajkumar.
“Maybe I’ll go for the scarf first,” he said.
Rajkumar noded and pointed to the right, to a stout man squating in front of a pile of scarves.
“This is cousin Ashish. You can’t find a better shop in town for scarves,” said Rajkumar. He high fived his cousin who looked like a giant in comparison with the short guide. They talked for a long time in what Youssef assumed to be some Indian dialect. At some point, his guide pointed a finger at him and said : “This big man is looking for a red scarf. I told him you had the best quality in town. Hand made, right from India. Ashish buys and sells the best to the best only. I have to go park the car and tell my other cousin to prepare you a meal. Best Indian food in Alice.”
After he left, cousin Ashish showed Youssef in. At the entrance incense burned at the feet of a couple of colourful Hindu gods. The intoxicating smell reminded him of a stop at a temple during his last trip with the documentary team. The face of Miss Tartiflate jumped into his mind. He would have to take care of THE BLOG at some point, but for now, he was looking for a red scarf. The inside of the shop was as messy as a Mongolian bazaar. Clothes upon clothes, and piles of scarves everywhere.
“Red scarves are over there, said Ashish. Follow me.”
He was less talkative than his cousin, which was a welcome relief. He led Youssef to the back of the shop. On the wall, the portrait in black and white of an old Indian man was watching over their shoulder.
Ashish took one long red scarf and put it around his neck.
“You can touch, he said. Very good quality. Very light. Like you wear nothing.”
Youssef took the end of the fabric in his hand. It felt very silky and light to the touch.
“That’s perfect, I’ll take it”, he said.
His phone buzzed in his pocket. He took it out and checked his messages.
- 📨
[Quirk Land] NEW QUEST OPENED
Looking at the time, it was already noon. Xavier must have landed in Alice already. He started to type a message to his friend :
💬
Meet me for lunch at Todd Mall. Patel indian restaurant next to fabric shop
February 9, 2023 at 3:45 pm #6517In reply to: Orbs of Madjourneys
After Youssef retrieved his luggage in Alice Springs, he was swarmed with freelance tour guides trying to sell him trips. You would buy a ticket out of any one of them just to get rid of the others, he thought. With a few hungry growls, he managed to frighten most of them, with a touch of indifference he lost the rest. Except one. A short Indian looking man wearing a red cap and a moustache. He seemed to have an infinite talkative energy at his disposal, able to erode the strongest wills. The temperature was hotter than Youssef had expected, here it was the end of summer, and he was hungry. The man started to get on his nerves.
The list of tours was endless. Uluru, scenic bushwalking trails, beautiful gardens, a historical tour, a costumed historical tour, a few national parks, and even his cousins’ restaurant. He reminded Youssef of his own father, always offering guests (and especially his visiting kids) another fruit, a pastry, some coffee, chocolate ? You sure you don’t want any chocolate? If the man was tenacious, Youssef had had training with his father. But this man seemed to mistake silence and indifference for agreement. Did he really think Youssef was going to buy one of his tours ?
“The ghost town! You have to see Arltunga, said the man. An old mining ghost town, certainly an American like you like ghost towns. And buried treasure. Arltunga has buried treasure somewhere. You can find it. I know where to find a map.”
Youssef wondered if it was another one of the game’s fluke that his quest was apparently bleeding into his real life again. And if there was a map, why hasn’t the treasure been found already? He checked at the back of his mind for the presence of that crazy old lady. Nope, not there. He decided to refuse the call this time. He just wanted to get to that F…ing Fish Inn in Crowshollow and meet with his friends.
“NO, he growled, frightening a group of tourists passing by, but not the tour operator. No ghost town! We have plenty in America.” Thinking of the game and his last challenge for the previous quest, he said in desperation : “I just want to find a red scarf!” and he knew inside himself and many years attempting to resist his old man, that the short Indian man had won.
“If you want to find a red scarf, you go to Silk Road, said the man bobbing his head. My cousin’s shop, you find everything there only.”
Youssef sighed. He thought there were only two ways to take it. The first one was that he had fallen into a trap and try to find a way to get out of it. But it might be sticky and uncomfortable for everyone. So he decided it was the other way around and that it was part of the game. Why wouldn’t he use this as an opportunity for adventure. Wasn’t that what Xavier always said about roads less traveled ?
“Where is your cousin’s shop? he asked. And where’s that restaurant of your cousin’s? I’m starving.”
The little man smiled broadly.
“Same place. Two brothers. Shop next to restaurant in Todd Mall. You’re lucky! Follow me.”
February 8, 2023 at 10:08 pm #6514In reply to: Prompts of Madjourneys
Xavier offered the following quirk: “being the holder of continuity”
Quirk accepted.
Your quest takes place in the ghost town of Midnight, where time seems to have stood still. The townspeople are all frozen in time, stuck in their daily routines and unable to move on. Your mission is to find the missing piece of continuity, a small hourglass that will set time back in motion and allow the townspeople to move forward.
The clue to finding the hourglass lies within a discarded pocket watch that can be found in the mayor’s office. You must unscrew the back and retrieve a hidden key. The key will unlock a secret compartment in the town clock tower, where the hourglass is kept.
Be careful as you search for the hourglass, as the town is not as abandoned as it seems. Spectral figures roam the streets, and strange whispers can be heard in the wind. You may also encounter a mysterious old man who seems to know more about the town’s secrets than he lets on.
Proof of completion can be shown by taking a photo of the hourglass and the pocket watch, and sending it to the game’s creators.
Good luck!
February 8, 2023 at 10:06 pm #6513In reply to: Prompts of Madjourneys
Youssef offered the following quirk: “unwilling magnet for talkative people in need of listening” (setting in a ghost town).
Setting: A small ghost town in the middle of the Australian outback. The town was once thriving but now only a few stragglers remain, living in old, decrepit buildings. You find yourself in the town square, surrounded by the old post office, the saloon, and a few other ramshackle buildings.
Quest: Your task is to find the source of the magnetic pull that attracts talkative people to you. You must find the reason behind it and break the spell, so you can continue your journey in peace.
Direction to investigate: Start by talking to the residents of the town, they may have some information or insights on the strange happenings in the town. Explore the old post office and the saloon, they might hold the key to breaking the spell.
Characters to engage: The residents of the town, including the old timer at the saloon and the postmaster at the post office.
Tile to look for: A silver key in the shape of a tongue, symbolizing the power of speech.
Proof of insert in real life: Take a picture of yourself holding the key, and send it to the game master as proof of completion.
February 7, 2023 at 10:43 pm #6512In reply to: Prompts of Madjourneys
Zara offered the following quirk: “unleash my hidden rudeness”
Quirk accepted.
You find yourself in the bustling streets of an old medieval town. The people around you are going about their business, and you see vendors selling goods, street performers entertaining the crowd, and guards patrolling the area. You hear rumors about a secret society of mischievous tricksters who are known for causing trouble and making people’s lives more interesting.
You decide to investigate these rumors and join the society of tricksters, who call themselves the “Rude Ones.” You are tasked with finding the key to their hideout, a tile with a rude message written on it. To do this, you must complete several challenges and pranks around the town, each more mischievous than the last.
Your objective is to find the tile, sneak into the Rude Ones’ hideout, and cause as much chaos and trouble as possible. You must also find a way to insert a real-life prank or act of rudeness into your daily life, as proof of your success in the game.
Possible directions to investigate:
- Talk to the vendors and street performers to gather information about the Rude Ones.
- Observe the guards and see if they have any information on the secret society.
- Explore the different neighborhoods and see if anyone knows about the hideout.
Possible characters to engage:
- A mysterious street performer who is rumored to be part of the Rude Ones.
- A vendor who has a reputation for being rude to customers.
- A guard who is rumored to be in league with the Rude Ones.
Look for a tile with a rude message written on it, and capture proof of your real-life prank or act of rudeness. Good luck, and have fun!
February 6, 2023 at 10:49 pm #6502Chapter 4: There is no place like home
A Visit to Duckailingtown
The group arrives in the small city of Duckailingtown, known for its unusual name and the legendary wooden leg carpenter, Dumbass Voldomeer.
Maryechka, is shown by Liliya and Lina the local museum where they learn about the famous wooden leg carpenter and the swan flu outbreak that left the President incapacitated.
The group visits the workshop of Dumbass Voldomeer and they are shocked to find that he is the spitting image of the President.
Dumbass Voldomeer tells them about his connection to the President and how he was approached to take his place as the President.
The group learns about the Rootian border and the close relationship between Rootia and Dumbass, and the possibility of a future cross-border conflict.
The group visits the swan sanctuary and learns about the mysterious swan flu virus that has affected the President and the citizens of Dumbass.
The group makes a decision to continue their journey to Rootia to find a cure for the swan flu and save the President.Cross-border Conflict
The group crosses the Rootian border and finds themselves in the midst of a conflict between Rootia and Dumbass.
They meet with a Rootian diplomat who explains the conflict and the role of the President in resolving it.
The group encounters Myroslava who is still being pursued by her pursuers and they team up to find a cure for the swan flu.
They visit the Rootian medical facility where they meet with the chief medical officer who explains the research being done on the swan flu virus.
The group travels to a remote location where they meet with Olek, the caretaker of the Flovlinden Tree, and learns about the sacred oil that is believed to have healing properties.
The group collects the sacred oil and returns to the medical facility where they successfully cure the President and put an end to the conflict between Rootia and Dumbass.
The group returns home, proud of their accomplishment and the newfound knowledge and experiences they have gained on their journey.A Homecoming Celebration
The group returns home and is greeted with open arms by their families and friends.
Maryechka, Liliya, and Lina visit Egna who is thrilled to hear about their journey and the success of their mission.
The group shares their experiences and knowledge with their friends and families, and they all celebrate their homecoming together.
Dumbass Voldomeer visits the group and thanks them for their help in resolving the conflict between Rootia and Dumbass.
The group visits the Flovlinden Tree and pays homage to Olek and the sacred oil that played a critical role in their journey.
Maryechka, Liliya, and Lina reflect on their journey and the life-long friendships they have formed.
The group concludes their journey and looks forward to their future adventures and discoveries.February 6, 2023 at 10:44 pm #6500More developments
Chapter 3: The Journey becomes more eggciting
The Flovlinden Tree
The group reaches the Flovlinden Tree, a massive linden tree in the heart of Oocrane, which is said to be sacred and is attracting crowds of pilgrims.
They meet Olek, the old caretaker of the tree, who tells them the story of Saint Edigna. He explains how the tree is said to have magical healing properties, and how the tree is responsible for the sacred oil that the pilgrims come to collect.
However, Olek reveals that the secret of Saint Edigna is not what it seems. Edna, an old woman who has been living far from the crowd for thousands of years, is actually Saint Edigna.
Olek shares that Edna has been living in solitude for very long. He tells the group that if they want to learn more about the sacred tree and Edna, they must travel to her hidden home.
The four friends were shocked to hear that Edna was still alive and wanted to meet her. They asked Olek for directions, and he gave them a map that showed the way to Edna’s remote dwelling.
They bid farewell to Olek and set off on their journey to find Edna.A Run-In with Myroslava
The group comes across a former war reporter, Myroslava, who is traveling on her own after leaving a group of journalists. She is being followed by mysterious individuals and is trying to lose them by hunting and making fire in bombed areas.
Myroslava is frustrated and curses her lack of alcohol, wishing she could find a place to escape from her pursuers.
The group approaches Myroslava and offers to help her. She joins forces with them and together, they set off on their journey.
As they travel, Myroslava shares her experiences as a war reporter, and the group listens in awe. She explains how she has seen the worst of humanity, but also the best, and how it has changed her as a person.
Myroslava and the group continue their journey, with the former reporter becoming more and more determined to shake off her pursuers and continue on her own.A Visit with Eusebius Kazandis’ Relatives
The group reaches a small village where they are expected by relatives of Eusebius Kazandis, the cauldron seller that Rose has met at the Innsbruck fair.
The relatives tell the group about Kazandis and his business, and how he has been traveling the world, selling his wares. They explain how he has become a legend in their village, and how proud they are of him.
The group learns about Kazandis’ passion for cooking and how he uses his cauldrons to create delicious meals for his customers. They are also shown his secret recipe book, which has been passed down for generations.
The relatives invite the group to try some of Kazandis’ famous dishes, and they are blown away by the delicious flavors.
The group thanks the relatives for their hospitality and sets off on their journey, with a newfound appreciation for Kazandis and his love of cooking.A Surprising Encounter with Edna
The group finally reaches Edna’s hidden home, a small cottage in the middle of a dense forest.
As they approach the cottage, they are surprised to see Edna, who is actually the legendary Saint Edigna, standing outside, waiting for them.The four friends have finally arrived at Edna’s dwelling, where they learned about her vast knowledge of the families connected to her descendants. Edna showed them her books, and they were amazed to find that their own family was listed among her descendants. They were even more shocked to learn that they were related to President Voldomeer Zumbasky and Dumbass Voldomeer, who was said to be a distant relative and carpenter who made the President’s wooden leg. It was rumored that they shared a common ancestor, but in reality, they were possibly secret twins.
The Secret of Dumbass Voldomeer
The four friends were determined to find out more about Dumbass Voldomeer and his connection to their family. They learned that he lived in the small city of Duckailingtown in Dumbass, near the Rootian border. They also discovered that Dumbass Voldomeer had been enrolled to take the place of the President, who had succumbed from a mysterious swan flu virus, to which Dumbass Voldomeer was immune. As they set to Duckailingtown, they couldn’t help but wonder what other secrets and surprises lay ahead for them on this incredible journey.
February 6, 2023 at 10:36 pm #6499Premise is set:
Olga, Egbert and Obadiah are key protagonists in an adventure of elderly people being evicted / escaping their nursing home of Oocrane (with Maryechka, Obadiah’s grand-daughter, in tow). They start traveling together and helping each other in a war-torn country, and as they travel, they connect with other characters.
Tone is light-hearted and warm, with at times some bitter-sweet irony, and it unfolds into a surprisingly enthralling saga, with some down-to-earth mysteries, adding up to a satisfying open-ended conclusion that brings some deep life learning about healing the past, accepting the present and living life to its potential.A potential plot structure begins to develop henceforth:
Chapter 2: The Journey Begins
Departure from the Nursing Home
Olga and Egbert make their way out the front gate with Obadiah, who has decided to join them on their journey, and they set out on the road together.
Maryechka, Obadiah’s granddaughter, decides to come along as well out of concern about the elders’, and the group sets off towards an unknown destination.A Stop at the Market
The group stops at a bustling market in the town and begins to gather supplies for their journey.
Olga and Egbert haggle with vendors over prices, while Obadiah and Maryechka explore the market and gather food for the road.
The group encounters a strange man selling mysterious trinkets and potions, who tries to sell them a “luck” charm.An Unexpected Detour
The group encounters a roadblock on their path and are forced to take a detour through a dense forest.
They encounter a group of bandits on the road, who demand their supplies and valuables.
Olga, Egbert, and Obadiah band together to outwit the bandits and escape, while Maryechka uses her wits to distract them.A Close Call with a Wild Beast
The group comes across a dangerous wild animal on the road, who threatens to attack them.
Obadiah uses his quick thinking to distract the beast, while Egbert and Olga come up with a plan to trap it.
Maryechka uses her bravery to lure the beast into a trap, saving the group from certain danger.A Night Under the Stars
The group sets up camp for the night, exhausted from their journey so far.
They sit around a campfire, sharing stories and reminiscing about their pasts.
As they gaze up at the stars, they reflect on the challenges they have faced so far and the journey ahead of them. They go to bed, filled with hope and a sense of camaraderie, ready for whatever comes next.February 6, 2023 at 10:15 pm #6498Some background information on The Sexy Wooden Leg and potential plot developments.
Setting
(nearby Duckailingtown in Dumbass, Oocrane)
The Rootians (a fictitious nationality) invaded Oocrane (a fictitious country) under the guise of freeing the Dumbass region from Lazies. They burned crops and buildings, including the home of a man named Dumbass Voldomeer who was known for his wooden leg and carpenter skills. After the war, Voldomeer was hungry and saw a nest of swan eggs. He went back to his home, carved nine wooden eggs, and replaced the real eggs with the wooden ones so he could eat the eggs for food. The swans still appeared to be brooding on their eggs by the end of summer.Note: There seem to be a bird thematic at play.
The swans’ eggs introduce the plot. The mysterious virus is likely a swan flu. Town in Oocrane often have reminiscing tones of birds’ species.
Bird To(w)nes: (Oocrane/crane, Keav/kea, Spovlar/shoveler, Dilove/dove…)
Also the town’s nursing home/hotel’s name is Vyriy from a mythical place in Slavic mythology (also Iriy, Vyrai, or Irij) where “birds fly for winter and souls go after death” which is sometimes identified with paradise. It is believed that spring has come to Earth from Vyrai.At the Keav Headquarters
(🗺️ Capital of Oocrane)
General Rudechenko and Major Myroslava Kovalev are discussing the incapacitation of President Voldomeer who is suffering from a mysterious virus. The President had told Major Kovalev about a man in the Dumbass region who looked similar to him and could be used as a replacement. The Major volunteers to bring the man to the General, but the General fears it is a suicide mission. He grants her permission but orders his aide to ensure she gets lost behind enemy lines.
Myroslava, the ambitious Major goes undercover as a former war reporter, is now traveling on her own after leaving a group of journalists. She is being followed but tries to lose her pursuers by hunting and making fire in bombed areas. She is frustrated and curses her lack of alcohol.
The Shrine of the Flovlinden Tree
(🗺️ Shpovlar, geographical center of Oocrane)
Olek is the caretaker of the shrine of Saint Edigna and lives near the sacred linden tree. People have been flocking to the shrine due to the miraculous flow of oil from the tree. Olek had retired to this place after a long career, but now a pilgrim family has brought a message of a plan acceleration, which upsets Olek. He reflects on his life and the chaos of people always rushing around and preparing for the wrong things. He thinks about his father’s approach to life, which was carefree and resulted in the same ups and downs as others, but with less suffering. Olek may consider adopting this approach until he can find a way to hide from the enemy.
Rosa and the Cauldron Maker
(young Oocranian wiccan travelling to Innsbruck, Austria)
Eusebius Kazandis is selling black cauldrons at the summer fair of Innsbruck, Austria. He is watching Rosa, a woman selling massage oils, fragrant oils, and polishing oils. Rosa notices Eusebius is sad and thinks he is not where he needs to be. She waves at him, but he looks away as if caught doing something wrong. Rosa is on a journey across Europe, following the wind, and is hoping for a gust to tell her where to go next. However, the branches of the tree she is under remain still.
The Nursing Home
(Nearby the town of Dilove, Oocrane, on Roomhen border somewhere in Transcarpetya)
Egna, who has lived for almost a millennium, initially thinks the recent miracle at the Flovlinden Tree is just another con. She has performed many miracles in her life, but mostly goes unnoticed. She has a book full of records of the lives of many people she has tracked, and reminisces that she has a connection to the President Voldomeer. She decides to go and see the Flovlinden Tree for herself.
🗺️ (the Vyriy hotel at Dilove, Oocrane, on Roomhen border)
Ursula, the owner of a hotel on the outskirts of town, is experiencing a surge in business from the increased number of pilgrims visiting the linden tree. She plans to refurbish the hotel to charge more per night and plans to get a business loan from her nephew Boris, the bank manager. However, she must first evict the old residents of the hotel, which she is dreading. To avoid confrontation, she decides to send letters signed by a fake business manager.
Egbert Gofindlevsky, Olga Herringbonevsky and Obadiah Sproutwinklov are elderly residents of an old hotel turned nursing home who receive a letter informing them that they must leave. Egbert goes to see Obadiah about the letter, but finds a bad odor in his room and decides to see Olga instead.
Maryechka, Obadiah’s granddaughter, goes back home after getting medicine for her sick mother and finds her home empty. She decides to visit her grandfather and his friends at the old people’s home, since the schools are closed and she’s not interested in online activities.
Olga and Egbert have a conversation about their current situation and decide to leave the nursing home and visit Rosa, Olga’s distant relative. Maryechka encounters Egbert and Olga on the stairs and overhears them talking about leaving their friends behind. Olga realizes that it is important to hold onto their hearts and have faith in the kindness of strangers. They then go to see Obadiah, with Olga showing a burst of energy and Egbert with a weak smile.Thus starts their escape and unfolding adventure on the roads of war-torn Oocrane.
Character Keyword Characteristics Sentiment Egbert old man, sharp tone sad, fragile Maryechka Obadiah’s granddaughter, shy innocent Olga old woman, knobbly fingers conflicted, determined Obadiah stubborn as a mule, old friend of Egbert unyielding, possibly deaf - 📨
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Some background information on The Sexy Wooden Leg and potential plot developments.
Setting
(nearby Duckailingtown in Dumbass, Oocrane)
The Rootians (a fictitious nationality) invaded Oocrane (a fictitious country) under the guise of freeing the Dumbass region from Lazies. They burned crops and buildings, including the home of a man named Dumbass Voldomeer who was known for his wooden leg and carpenter skills. After the war, Voldomeer was hungry and saw a nest of swan eggs. He went back to his home, carved nine wooden eggs, and replaced the real eggs with the wooden ones so he could eat the eggs for food. The swans still appeared to be brooding on their eggs by the end of summer.Note: There seem to be a bird thematic at play.
The swans’ eggs introduce the plot. The mysterious virus is likely a swan flu. Town in Oocrane often have reminiscing tones of birds’ species.
Bird To(w)nes: (Oocrane/crane, Keav/kea, Spovlar/shoveler, Dilove/dove…)
Also the town’s nursing home/hotel’s name is Vyriy from a mythical place in Slavic mythology (also Iriy, Vyrai, or Irij) where “birds fly for winter and souls go after death” which is sometimes identified with paradise. It is believed that spring has come to Earth from Vyrai.At the Keav Headquarters
(🗺️ Capital of Oocrane)
General Rudechenko and Major Myroslava Kovalev are discussing the incapacitation of President Voldomeer who is suffering from a mysterious virus. The President had told Major Kovalev about a man in the Dumbass region who looked similar to him and could be used as a replacement. The Major volunteers to bring the man to the General, but the General fears it is a suicide mission. He grants her permission but orders his aide to ensure she gets lost behind enemy lines.
Myroslava, the ambitious Major goes undercover as a former war reporter, is now traveling on her own after leaving a group of journalists. She is being followed but tries to lose her pursuers by hunting and making fire in bombed areas. She is frustrated and curses her lack of alcohol.
The Shrine of the Flovlinden Tree
(🗺️ Shpovlar, geographical center of Oocrane)
Olek is the caretaker of the shrine of Saint Edigna and lives near the sacred linden tree. People have been flocking to the shrine due to the miraculous flow of oil from the tree. Olek had retired to this place after a long career, but now a pilgrim family has brought a message of a plan acceleration, which upsets Olek. He reflects on his life and the chaos of people always rushing around and preparing for the wrong things. He thinks about his father’s approach to life, which was carefree and resulted in the same ups and downs as others, but with less suffering. Olek may consider adopting this approach until he can find a way to hide from the enemy.
Rosa and the Cauldron Maker
(young Oocranian wiccan travelling to Innsbruck, Austria)
Eusebius Kazandis is selling black cauldrons at the summer fair of Innsbruck, Austria. He is watching Rosa, a woman selling massage oils, fragrant oils, and polishing oils. Rosa notices Eusebius is sad and thinks he is not where he needs to be. She waves at him, but he looks away as if caught doing something wrong. Rosa is on a journey across Europe, following the wind, and is hoping for a gust to tell her where to go next. However, the branches of the tree she is under remain still.
The Nursing Home
(Nearby the town of Dilove, Oocrane, on Roomhen border somewhere in Transcarpetya)
Egna, who has lived for almost a millennium, initially thinks the recent miracle at the Flovlinden Tree is just another con. She has performed many miracles in her life, but mostly goes unnoticed. She has a book full of records of the lives of many people she has tracked, and reminisces that she has a connection to the President Voldomeer. She decides to go and see the Flovlinden Tree for herself.
🗺️ (the Vyriy hotel at Dilove, Oocrane, on Roomhen border)
Ursula, the owner of a hotel on the outskirts of town, is experiencing a surge in business from the increased number of pilgrims visiting the linden tree. She plans to refurbish the hotel to charge more per night and plans to get a business loan from her nephew Boris, the bank manager. However, she must first evict the old residents of the hotel, which she is dreading. To avoid confrontation, she decides to send letters signed by a fake business manager.
Egbert Gofindlevsky, Olga Herringbonevsky and Obadiah Sproutwinklov are elderly residents of an old hotel turned nursing home who receive a letter informing them that they must leave. Egbert goes to see Obadiah about the letter, but finds a bad odor in his room and decides to see Olga instead.
Maryechka, Obadiah’s granddaughter, goes back home after getting medicine for her sick mother and finds her home empty. She decides to visit her grandfather and his friends at the old people’s home, since the schools are closed and she’s not interested in online activities.
Olga and Egbert have a conversation about their current situation and decide to leave the nursing home and visit Rosa, Olga’s distant relative. Maryechka encounters Egbert and Olga on the stairs and overhears them talking about leaving their friends behind. Olga realizes that it is important to hold onto their hearts and have faith in the kindness of strangers. They then go to see Obadiah, with Olga showing a burst of energy and Egbert with a weak smile.Thus starts their escape and unfolding adventure on the roads of war-torn Oocrane.
Character Keyword Characteristics Sentiment Egbert old man, sharp tone sad, fragile Maryechka Obadiah’s granddaughter, shy innocent Olga old woman, knobbly fingers conflicted, determined Obadiah stubborn as a mule, old friend of Egbert unyielding, possibly deaf