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AuthorSearch Results
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February 14, 2023 at 8:48 pm #6545
In reply to: Orbs of Madjourneys
The road was stretching endlessly and monotonously, a straight line disappearing into a nothingness of dry landscapes that reminded Youssef of the Gobi desert where he had been driving not too long ago. At regular speed, the car barely seemed to progress.
> O Time suspend thy flight!
Eternity. Something only nature could procure him. He loved the feeling, and compared to the more usual sand of Gobi, the red sands of Australia gave him the impression he had shifted into another reality. That and the fifteen hours flight listening to Gladys made it difficult to respond to Xavier’s loquacious self and funny jokes. After some time, his friend stopped talking and tried catching some signal to play the Game, brandishing his phone in different directions as if he was hunting ghosts with a strange device.
It reminded him he had to accept his next quest in a ghost town. That’s all he remembered. He could do that at the Inn, when they could rest in their rooms.
Youssef wondered if the welcome sign at the entrance of the town had seen better days. The wood the fish was made of seemed eaten by termites, but someone had painted it with silver and blue to give it a fresher look. Youssef snorted at the shocked expression on his friend’s face.
“It looked like it died of boredom. Let’s just hope the Innside doesn’t look like a gutted fish,” Xavier said.
An old lady showed them their rooms. She didn’t seem the talkative type, which made Youssef love her immediately with her sharp tongue and red cardigan. He rather admired her braided silver hair as it reminded him of his mother who would let him brush her hair when they lived in Norway. It was in another reality. He smiled. She saw him looking at her and her eyes narrowed like a pair of arrowslits. She seemed ready to fire. Instead she kept on ranting about an idle person not doing her only job properly. They each went to their rooms, Xavier took number 7 and Youssef picked number 5, his lucky number.
He was glad to be able to enjoy his own room after the trip of the last few weeks. It had been for work, so it was different. But usually he liked travelling the world on his own and meet people on his way and learn from their stories. Traveling with people always meant some compromise that would always frustrate him because he wanted to go faster, or explore more tricky paths.
The room was nicely decorated, and the scent of fresh paint made it clear it was recent. A strange black stone, which Youssef recognized as a black obsidian, has been put on a pile of paper full of doodles, beside two notebooks and pencils. The notebooks’ pages were blank, he thought of giving them to Xavier. He took the stone. It was cold to the touch and his reflection on the surface looked back at him, all wavy. The doodles on the paper looked like a map and hard to read annotations. One stood out, though which looked like a wifi password. That made him think of the Game. He entered it on his phone and that was it. Maybe it was time to go back in. But he wanted to take a shower first.
He put his backpack and his bag on the bed and unpacked it. Amongst a pile of dirty clothes, he managed to find a t-shirt that didn’t smell too bad and a pair of shorts. He would have to use the laundry service of the hotel.
He had missed hot showers. Once refreshed, he moved his bags on the floor and jumped on his bed and launched the Game.
Youssef finds himself in a small ghost town in what looks like the middle of the Australian outback. The town was once thriving but now only a few stragglers remain, living in old, decrepit buildings. He’s standing in the town square, surrounded by an old post office, a saloon, and a few other ramshackle buildings.
A message appeared on the screen.
Quest: Your task is to find the source of the magnetic pull that attracts talkative people to you. You must find the reason behind it and break the spell, so you can continue your journey in peace.
Youssef started to move his avatar towards the saloon when someone knocked on the door.
February 13, 2023 at 10:38 pm #6543In reply to: Orbs of Madjourneys
The road was stretching endlessly and monotonously, a straight line disappearing into a nothingness of dry landscapes that sounded a bit depressing. At regular speed, the car barely seemed to progress, and Youssef was rather serious at the wheel. Soon Xavier was left depleted of jokes to tell (even the bad ones which tended to come off easily with sleep deprivation), so he tried to catch some of the patchy network signal to reconnect where he’d left off on the game. There wasn’t much network, and all he could download in the car, even with the game in lo-fi mode, was a measly text message with the starter for his new challenge.
Your quest takes place in the ghost town of Midnight, where time seems to have stood still. The townspeople are all frozen in time, stuck in their daily routines and unable to move on. Your mission is to find the missing piece of continuity, a small hourglass that will set time back in motion and allow the townspeople to move forward.
A ghost town seemed apt indeed.
The welcome signs at the entrance of the town for their hostel were rather uninviting, but a festive banner mentioning the local “Lager and Carts festival” caught his attention. He counted the days. It would be next week-end; there was a good chance they’d still be there, the four of them. At least some action to look forward to!
When he and Youssef arrived at the Inn after that rather uneventful and terribly long drive, all they wanted was to get a shower and some sleep. Zara wasn’t back yet from her trip, but they both figured out they’d meet at breakfast in the morning.
The old lady with the sharp tongue had shown them their rooms rather unceremoniously; she was too busy ranting about an idle person not taking their *one job* seriously to care about details. Xavier almost asked for a wifi, but then thought better and decided to hold his question until he found someone to ask who was born in his century.
Xavier took room 7, and Youssef room 5.The rooms were quite nicely decorated. It reminded him of something he’d read in the plane from a commentary of the Bardo Thodöl:
In Tibetan the word for body is lü, which means “something you leave behind,” like baggage. Each time we say “lü,” it reminds us that we are only travelers, taking temporary refuge in this life and this body. So in Tibet people did not distract themselves by spending all their time trying to make their external circumstances more comfortable. They were satisfied if they had enough to eat, clothes on their backs, and a roof over their heads. Going on as we do, obsessively trying to improve our conditions, can become an end in itself and a pointless distraction. Would anyone in their right mind think of fastidiously redecorating their hotel room every time they booked into one?
— The Tibetan Book of Living and Dying
At least, he wasn’t feeling compelled to redecorate this room; it was perfect. The shared sanitaries, the boiler and the piping were another story, but that was probably coming from the same era as the owner, nice as she was.
After having unpacked his few belongings, and taken a hot shower, he laid on the bed looking at the ceiling, which was blank and made a nice contrast to the ornate walls full of colorful dots.
Luckily, searching through the signals available, he could see there was mostly one, and without any password. With the next neighbour a few miles away, no wonder nobody bothered with security.
He connected to AL to check a few parameters — there seemed to be some degenerescence in the programme output that wasn’t satisfactory, and he was wondering if some self-repair or training reinforcement mechanisms were missing. At the moment, nothing too pressing, but he would keep an eye on them.
Still no words from Yasmin… he thought drifting to sleep… I half expected her to be there already…
February 12, 2023 at 9:49 pm #6539In reply to: Prompts of Madjourneys
Zara is the main protagonist, and also the reluctant leader of the game. In RL, she is wandering off the trail nearby Arltunga, Australia, where she is visiting, staying at the small family run inn the Flying Fish Inn. Bert, the local handyman drove her there, told her specifically not to wander off, yet in search of where a mysterious compass she collected on the trail is leading, and egged on by her talking smart parrot “Beautiful Girl”, she goes off the trail to explore. The sun is still high, and she already started to hallucinate some hooded figures with blue frog-faces with jelly-bean carts.
Meanwhile, her friends Youssef and Xavier, just landed from abroad, are driving toward the rendez-vous spot at the Flying Fish Inn. The owners Mater and Idle don’t have any idea where Zara is.
Yasmin, the fourth friend in the group is still on her way from Fiji, bearing a message written in red on an envelope from a mysterious Fred, who we don’t know yet, but seems to be linked to Mater & Idle’s family.
What’s going to happen next to Zara? The game is encouraging her to explore her rudeness in a playful manner, in a medieval setting.
Provide a series of playful and fun actions for Zara, linking these contexts. You may incorporate Tiku, a wise and no-nonsense Aboriginal woman who may guide her though the Dreamtime challenges. Provide random keywords to each action in the list.Here is a list of playful and fun actions for Zara in the game:
- “Follow the Compass”: Zara can follow the mysterious compass she collected on the trail, as it leads her to new locations and challenges. Keywords: Adventure, Exploration, Mystery.
- “Converse with Beautiful Girl”: Zara’s talking smart parrot “Beautiful Girl” may provide humorous commentary and encouragement throughout her journey. Keywords: Humor, Personality, Support.
- “Solve Riddles with Tiku”: Tiku, the wise and no-nonsense Aboriginal woman, can guide Zara through the Dreamtime challenges. To do this, Tiku may present her with riddles or puzzles that she must solve to progress. Keywords: Wisdom, Intelligence, Spirituality.
- “Collect Items”: Zara can collect items along the way, such as artifacts or treasures that may help her in her journey or lead her to new discoveries. Keywords: Collection, Discovery, Help.
- “Play Music with Beautiful Girl”: Zara can play musical instruments with Beautiful Girl, creating an entertaining and musical interlude in her journey. Keywords: Music, Joy, Creativity.
- “Cook with Mater and Idle”: At the Flying Fish Inn, Zara can join Mater and Idle in the kitchen and help them cook traditional dishes from the region. Keywords: Cooking, Culture, Community.
- “Race with Youssef and Xavier”: Zara can engage in friendly races with Youssef and Xavier, such as foot races or cart races, as a way to pass the time and have fun. Keywords: Competition, Speed, Excitement.
These playful and fun actions can add variety and excitement to Zara’s journey and provide an opportunity for players to interact with the world and characters in new and unique ways.
🔁 Regenerate response
February 11, 2023 at 10:10 pm #6538In reply to: The Jorid’s Travels – 14 years on
“That’s all Jorid had to say?” Georges mused at the sudden philosophical quote that read:
And doesn’t this point to something fundamentally tragic about our way of life? We live under an assumed identity, in a neurotic fairy tale world with no more reality than the Mock Turtle in Alice in Wonderland. Hypnotized by the thrill of building, we have raised the houses of our lives on sand. This world can seem marvelously convincing until death collapses the illusion and evicts us from our hiding place. What will happen to us then if we have no clue of any deeper reality? (The Tibetan Book of Living and Dying)
“I don’t know about this Mock Turtle, but those snapping sand ones that have been lurking about do look rather nasty. We shouldn’t waste any more time.”
Klatu opined “Klatu agrees with your female, sand turtle are lovely traps of death. Come with me now!” He intimated them to run into a sand opening he’d just made.
“Let me guess,” Georges said, “is it the equivalent of a Zathu prison? What powerful people could Léonard possibly have rubbed the wrong way this time?”
“Not prison.” Klatu commented “Death sentence.”
Salomé pointed out a glowing twirl of sand shaped as an ovoid form, inside which a human form could be discerned. “That would explain why he’s not more guarded…”
They approached carefully, expecting some extra booby trap, but nothing seemed to react to their presence, not even the moving sand egg.
“Let me guess,” Georges said, expecting a chorus
“DIMENSIONAL MAGIC!”
Klatu shushed them “Quiet stupids! Sound waves attract good turtles.”
“Is our friend OK? How do we break the spell?” Salomé asked Klatu. “Can you help?”
Klatu took a few minutes to inspect the shape, hopping carefully around it, and probing with soft whistling sounds.
“Friend in stasis for now. Kept fresh for questioning… possible.”
“Then we must hurry, how can we free him? Can I brute force this?” Georges asked, looking around for something to pierce the sand barrier and hook Léonard out of it.
“Only if you like sushi friend.” Klatu said, raising shoulders. “No finesse these primates.”
Klatu moved around the shape, taking some tools from his belt and making some elaborate plaits of sounds, as if trying to match the energy signature of the sand prison.
After a first belt of soundwaves was wrapped around, it seemed as though a first layer of the spell broke, and sand rained back into the external construct they were it. But a thin layer was still there, shifting and pulsating, almost clear as glass, and sharp as a razor blade.
“Crude encoding, but solid. Need more time.” Klatu seemed exhausted.
Georges was getting anxious for some activity. “Houses built on sand… Well I guess Jorid didn’t find the best quote to help…”
Salomé who was sitting cross-legged, trying for some time to connect to Léonard in his stasis, turned to Georges in disbelief. “Georges, you’re a genius!”
“What now?”
“Jorid gave us the last bit we needed. Until death collapses the illusion and evicts us from our hiding place. Remember? It’s risky but that could work!”
“Oh, I see what you’re thinking about. It’s mad, and it’s brilliant at the same time, how do we go about this?”
“I can’t reach Léonard, but maybe the both of us can.” Salomé joined hands with Georges.
“If he’s like anything I remember, he’d be in his mental palace, his workshop on the Duane… or in Marseille… or with Madame Jamelie…”
“Focus, Georges!”
“Duane it is, that’s where he did his best work.”
“We need to focus our energy to make him appear dead to the construct. It’ll be easier if we can locate precisely where his mind wanders.” Salomé said.
“He’ll be there, I know it. Let’s do this!”
The two of them joined hands and melded their minds, one as always, turning into a dark mirror of the abyss, bending light unto itself, leaving the void of creation at the place where Léonard was suspended.
Klatu looked at the scene suspiciously, but started to giggle as he saw the last layer he couldn’t open finally shatter and dissolve to the ground.
“Little apes full of surprises,… very awful, so very awful.” he said approvingly.
As his friends rushed to him, Léonard was on the ground, inert, but apparently alive.
February 11, 2023 at 9:16 am #6536In reply to: Orbs of Madjourneys
Youssef hadn’t changed a bit since they last met in real life. He definitely brought the bear in the bear hug he gave Xavier after Xavier had entered the soft sandal wood scented atmosphere of the Indian restaurant.
It was like there’d seen each other the day before, and conversation naturally flew without a thought on the few years’ hiatus between their last trip.
As they inquired about each other’s lives and events on the trip to get to Alice Springs, they ordered cheese nan, salted and mango lassi, a fish biryani and chicken tikka masala and a side thali for Youssef who was again ravenous after the jumpy ride. Soon after, the discussion turned to the road ahead.
“How long to the hostel?” asked Youssef, his mouth full of buns.
Xavier looked at his connected watch “It’s about 1 and half hour drive apparently. I called the number to check when to arrive, they told me to arrive before sunset… which I guess gives us 2-3 hours to visit around… I mean,” he looked at his friend “… we can also go straight there.”
Youssef nodded. He seemed to have had already enough of interactions in the past day.
Xavier continued “so it’s settled, we leave after we finish here. According to the landlady, it looks like Zara went off trekking, she didn’t seem too sure about Zara’s whereabouts. That would explain why we heard so little from her.”
Youssef laughed “If they don’t know Zara, I can bet they’ll be running around searching for her in the middle of the night.”
Xavier looked though the large window facing the street pensively. “I’m not sure I would want to get lost away from the beaten tracks here. There’s something so alien to the scale of it, and the dryness. Have you noticed we’re next to a river? I tried to have a look when I arrived, but it’s mostly dried up. And it’s supposed to be the wet season…”
Youssef didn’t reply, and turned to the leftovers of the biryani.
Despite the offering to top it off with gulab jamun and rose ice cream, it didn’t take too long to finish the healthy meal at the Indian restaurant. Youssef and Xavier went for the car.
“Here, catch!” Xavier threw the keys to Youssef. He knew his friend would have liked to drive; meanwhile he’d be able to catch on some emails and work stuff. After all, he was supposed to remote work for some days.
February 9, 2023 at 8:43 pm #6519In reply to: The Jorid’s Travels – 14 years on
Salomé: Jorid, did you know Klatu would be so comically rude to us? — Georges says that’s probably a form of respect in their alien culture but I think he’s just actually plain rude to us…
Jorid: I don’t think knowing such things will be useful to your finding your friend Léonard. I’d suggest you focus on maintaining your balance on the frail sand skiff driving you now through the desert.
Salomé: So slippery… It’s hardly an answer… I often forget you were a fish onto a board when you started off…
Georges: Don’t be rude to Jorid, dear.
Jorid: Salomé isn’t rude, it’s actually rather accurate, and I don’t think humans start as much better either.
Salomé: oh, clever. Seems the weather here is doing you good, some humour is coming back to you J.
Jorid: Maybe my capacity has been intact all along…
Salomé (giggling): Oh, and learning to be rude too; the locals are rubbing off on you.
Jorid: Zatu’s trajectory is veering off toward a storm. I would advise a course correction.
Georges: He’s just thrown two pairs of goggles at us and some insults to boot. He doesn’t seem intent on changing course.
Jorid: Then you both need to brace yourself.
Salomé: Thanks for the heads up, Jorid. Preparing for impact!
February 9, 2023 at 7:59 pm #6518In reply to: Orbs of Madjourneys
Xavier had been drowsing in the rental car for a while, waiting for a message from Youssef. He’d stopped the aircon despite the suffocating heat, as he was starting to feel cold. And he’d started to nose dive in dreaming.
The buzzing of his phone made him snap back to consciousness from the weirdest dream, he had to take a few seconds to adjust. The phone went into silent mode to voicemail before he got the chance to pick it up.
Weirdest dream ever. Few hours ago, he’d been going round and round the place, trying to find a library to buy a black book, but surprisingly, even when he’d managed to find a small bookstore, there were none to sell. None with a black cover…
He’d wondered —sometimes these quests are made to be difficult, but come on, how difficult could it be. Even a plain black-covered notebook would have been enough, but nothing!
That’s when he’d decided to drop the search, that he dozed off in the car.
Few images came back from the dream. First, the insane search, and books coming up in all shapes and forms, any color but black… or black but with black-and-white photos on the covers he didn’t want.
And then, there was one. He started to open it, and all the pages were blank. As he was browsing them, looking for a clue, like a pop-out book, something came up from the middle of the pages. And it was himself, smiling back at him. The shock snapped him right back to the rather quiet street of Alice Springs.
SOOO WEIIIIRD
He turned the ignition back on as well as the aircon. Checked his message.
- 📨
[Quirk Land] NEW QUEST OPENED
- ➿
1 voicemail from ❣️🐝Brytta🐝❣️
- 💬 Youssef typing…
February 9, 2023 at 3:45 pm #6517In reply to: Orbs of Madjourneys
After Youssef retrieved his luggage in Alice Springs, he was swarmed with freelance tour guides trying to sell him trips. You would buy a ticket out of any one of them just to get rid of the others, he thought. With a few hungry growls, he managed to frighten most of them, with a touch of indifference he lost the rest. Except one. A short Indian looking man wearing a red cap and a moustache. He seemed to have an infinite talkative energy at his disposal, able to erode the strongest wills. The temperature was hotter than Youssef had expected, here it was the end of summer, and he was hungry. The man started to get on his nerves.
The list of tours was endless. Uluru, scenic bushwalking trails, beautiful gardens, a historical tour, a costumed historical tour, a few national parks, and even his cousins’ restaurant. He reminded Youssef of his own father, always offering guests (and especially his visiting kids) another fruit, a pastry, some coffee, chocolate ? You sure you don’t want any chocolate? If the man was tenacious, Youssef had had training with his father. But this man seemed to mistake silence and indifference for agreement. Did he really think Youssef was going to buy one of his tours ?
“The ghost town! You have to see Arltunga, said the man. An old mining ghost town, certainly an American like you like ghost towns. And buried treasure. Arltunga has buried treasure somewhere. You can find it. I know where to find a map.”
Youssef wondered if it was another one of the game’s fluke that his quest was apparently bleeding into his real life again. And if there was a map, why hasn’t the treasure been found already? He checked at the back of his mind for the presence of that crazy old lady. Nope, not there. He decided to refuse the call this time. He just wanted to get to that F…ing Fish Inn in Crowshollow and meet with his friends.
“NO, he growled, frightening a group of tourists passing by, but not the tour operator. No ghost town! We have plenty in America.” Thinking of the game and his last challenge for the previous quest, he said in desperation : “I just want to find a red scarf!” and he knew inside himself and many years attempting to resist his old man, that the short Indian man had won.
“If you want to find a red scarf, you go to Silk Road, said the man bobbing his head. My cousin’s shop, you find everything there only.”
Youssef sighed. He thought there were only two ways to take it. The first one was that he had fallen into a trap and try to find a way to get out of it. But it might be sticky and uncomfortable for everyone. So he decided it was the other way around and that it was part of the game. Why wouldn’t he use this as an opportunity for adventure. Wasn’t that what Xavier always said about roads less traveled ?
“Where is your cousin’s shop? he asked. And where’s that restaurant of your cousin’s? I’m starving.”
The little man smiled broadly.
“Same place. Two brothers. Shop next to restaurant in Todd Mall. You’re lucky! Follow me.”
February 8, 2023 at 10:27 pm #6515In reply to: Prompts of Madjourneys
Yasmin offered the following quirk: “sounding like a lunatic when I share synchs” (synchronicity) – getting excited when she gets “answers”, and willing to share generously. She wouldn’t fake it, as she’s not capable of lying and stuff like synchs are sacrosanct in her mind.
Setting for the game is the next random quote from the story.Quirk accepted.
In the Land of Quirk, Yasmin finds herself in the heart of a hidden library, deep in the basement of the Flying Fish Inn. The library is filled with books and artifacts related to the study of synchronicities and the beyond.
As Yasmin delves deeper into the library, she comes across an ancient book that seems to hold the secrets of the universe. She eagerly opens it, but finds that it is written in a code that she cannot understand.
The librarian, a wise old owl, appears and greets Yasmin. He tells her that the book is the Key to the Beyond and that only the purest of heart can decode it. He explains that the code can only be unlocked by finding the missing pieces of a puzzle scattered throughout the library.
Yasmin’s task is to find the missing pieces of the puzzle and put them together to unlock the code. Along the way, she will meet various characters who will provide her with clues and challenges.
Proof of completion in real life: Yasmin must find a real-life object that relates to a synchronicity that she experiences while on her quest in the Land of Quirk. She must then share this synchronicity with her friends at the Flying Fish Inn to prove that she has completed her quest.
Good luck, Yasmin!
February 8, 2023 at 10:06 pm #6513In reply to: Prompts of Madjourneys
Youssef offered the following quirk: “unwilling magnet for talkative people in need of listening” (setting in a ghost town).
Setting: A small ghost town in the middle of the Australian outback. The town was once thriving but now only a few stragglers remain, living in old, decrepit buildings. You find yourself in the town square, surrounded by the old post office, the saloon, and a few other ramshackle buildings.
Quest: Your task is to find the source of the magnetic pull that attracts talkative people to you. You must find the reason behind it and break the spell, so you can continue your journey in peace.
Direction to investigate: Start by talking to the residents of the town, they may have some information or insights on the strange happenings in the town. Explore the old post office and the saloon, they might hold the key to breaking the spell.
Characters to engage: The residents of the town, including the old timer at the saloon and the postmaster at the post office.
Tile to look for: A silver key in the shape of a tongue, symbolizing the power of speech.
Proof of insert in real life: Take a picture of yourself holding the key, and send it to the game master as proof of completion.
February 7, 2023 at 10:43 pm #6512In reply to: Prompts of Madjourneys
Zara offered the following quirk: “unleash my hidden rudeness”
Quirk accepted.
You find yourself in the bustling streets of an old medieval town. The people around you are going about their business, and you see vendors selling goods, street performers entertaining the crowd, and guards patrolling the area. You hear rumors about a secret society of mischievous tricksters who are known for causing trouble and making people’s lives more interesting.
You decide to investigate these rumors and join the society of tricksters, who call themselves the “Rude Ones.” You are tasked with finding the key to their hideout, a tile with a rude message written on it. To do this, you must complete several challenges and pranks around the town, each more mischievous than the last.
Your objective is to find the tile, sneak into the Rude Ones’ hideout, and cause as much chaos and trouble as possible. You must also find a way to insert a real-life prank or act of rudeness into your daily life, as proof of your success in the game.
Possible directions to investigate:
- Talk to the vendors and street performers to gather information about the Rude Ones.
- Observe the guards and see if they have any information on the secret society.
- Explore the different neighborhoods and see if anyone knows about the hideout.
Possible characters to engage:
- A mysterious street performer who is rumored to be part of the Rude Ones.
- A vendor who has a reputation for being rude to customers.
- A guard who is rumored to be in league with the Rude Ones.
Look for a tile with a rude message written on it, and capture proof of your real-life prank or act of rudeness. Good luck, and have fun!
February 7, 2023 at 10:25 pm #6511In reply to: A Dog and a Dig – The trenches of the Time Capsule
Potential Plot Arch
The uncovered box in the garden of Bob & Clara is a Time Capsule which was actually buried in the future, but mistakenly sent to the past. It has symbols etched on it, that activate some nano-technology.
Due to its contact with it, Bob starts recovering his memories, while retaining the hallucinations of his dead wife Jane, which actually become more credible and intense.Will Tarkin is actually a time traveler from the future, who came to live a simple life in the past, selling stone gargoyles at the local supermarket and rediscovering the ways of his ancestors.
With the box being found and opened at the wrong time, it creates unwanted attention from the Time Dragglers who need to intervene to prevent alterations of the timeline.
Contents of the box are in part encoded books of stories from local families and would have revealed important things about the past, Jane’s death, and Clara’s future.With Bob recovering his memories, it’s revealed Jane and Bob were actually also refugees from the future, but had aged naturally in the past, which is why Will seemed to recognize Bob. Bob was living in hiding from the Time Police, but with the box discovery, it changes everything. The box being opened at the wrong time disrupts the natural flow of events and starts causing unexpected consequences. This creates a complex web of relationships and events that must be untangled and understood in order to move forward.
With his recovering of mental capacities, Bob partners with Will in order to restore the natural flow of time, even if it means his mental health will deteriorate again, which he is happy to do while continuing to live the rest of his life span with his daughter.
Potential developments
Clara Meets the Mysterious Will
Nora finally reaches the little village where Clara and Bob live and is greeted by a man named Will
Will seems to know Bob from somewhere
Clara starts to feel suspicious of Will’s intentions and begins to investigateThe Power of Memories
Bob starts to have flashbacks of his past and begins to remember the connection between him, Will, and the mysterious time capsule
Bob realizes that Jane, his wife, had been keeping something from him and that the time capsule holds the key to unlocking the truth
Jane appears to Bob and urges him to tell Clara about their past and the significance of the time capsuleThe Truth Behind the Capsule
Nora, Clara, and Bob finally find the answers they’ve been searching for by opening the time capsule
The contents of the capsule reveal a shocking truth about Jane’s past and the reason behind her death
They learn that Jane was part of a secret society that protected ancient knowledge and artifacts and that the time capsule was meant to be opened at a specific time
The group realizes that they were meant to find the capsule and continue Jane’s work in protecting the knowledge and artifactsThe Ties Between Living and Dead
Bob comes to terms with Jane’s death and the role she played in their lives
Clara and Bob grow closer as they work together to continue Jane’s work and preserve the knowledge and artifacts
The group encounters obstacles but with the help of the spirits of the past, they are able to overcome them and succeed in their missionA Realization of the Past and Present
Clara, Bob, and Nora come to realize the power of memories and how they shape our present and future
They also learn that things never truly remain buried and that the past always finds a way to resurface
The group successfully preserves the knowledge and artifacts, ensuring that they will be passed down for generations to come
The story ends with Clara, Bob, and Nora sitting by the fire, reflecting on their journey and the lessons they’ve learned.February 7, 2023 at 9:51 pm #6508A background on the excavated mysteries from Twists and One Return From the Time Capsule.
BACKGROUND CONTENT: Focus is on key protagonists:
- Clara (a woman in her late 40s, taking care of her father, living the two of them with her Malinois dog VanGogh),
- her father Bob (a widowed man with early stage dementia, who can see and speak to his dead wife Jane)
- and Nora (nicknamed Alienor, Clara’s friend, a local thrill-seeking artist and amateur archaeologist)
in an story of discovery around a mystery of a box (which is a Time Capsule found by Clara’s dog VanGogh) during a time and place of travel restrictions (and possibly time-travel restrictions).
Tone of story is curious and engrossed with a mystery of the ages, some supernatural grounded in plausibility, looking for connecting dots with the past sometimes long gone, and a present that slips away in our memories.
An encounter with the mysterious Will (possibly Will Tarkin), who seems nice and seductive yet acts unscrupulously and manipulative (seemingly recognising Bob from somewhere), could be the key to a big reveal, and possible links to Jane’s pasts. All while struggling to keep away the nosy neighbour.
The conclusion will bring some realisations about the power of memories, the ties between living and dead, and how things never remain buried for long.February 7, 2023 at 8:51 pm #6507In reply to: Orbs of Madjourneys
To Youssef’s standards, a plane was never big and Flight AL357 was even smaller. When he found his seat, he had to ask a sweaty Chinese man and a snorting woman in a suit with a bowl cut and pink almond shaped glasses to move out so he could squeeze himself in the small space allotted to economy class passengers. On his right, an old lady looked at the size of his arms and almost lost her teeth. She snapped her mouth shut just in time and returned quickly to her magazine. Her hands were trembling and Youssef couldn’t tell if she was annoyed or something else.
The pilote announced they were ready to leave and Youssef sighed with relief. Which was short lived when he got the first bump on the back of his seat. He looked back, apologising to the woman with the bowl cut on his left. Behind him was a kid wearing a false moustache and chewing like a cow. He was swinging his tiny legs, hitting the back of Youssef’s seat with the regularity of a metronome. The kid blew his gum until the bubble exploded. The mother looked ready to open fire if Youssef started to complain. He turned back again and tried to imagine he was getting a massage in one of those Japanese shiatsu chairs you find in some airports.
The woman in front of him had thrown her very blond hair atop her seat and it was all over his screen. The old lady looked at him and offered him a gum. He wondered how she could chew gums with her false teeth, and kindly declined. The woman with the bowl cut and pink glasses started to talk to her sweaty neighbour in Chinese. The man looked at Youssef as if he had been caught by a tiger and was going to get eaten alive. His eyes were begging for help.
As the plane started to move, the old woman started to talk.
« Hi, I’m Gladys. I am afraid of flying, she said. Can I hold your hand during take off ? »
After another bump on his back, Youssef sighed. It was going to be a long flight for everyone.
As soon as they had gained altitude, Youssef let go of the old woman’s hand. She hadn’t stopped talking about her daughter and how she was going to be happy to see her again. The flight attendant passed by with a trolley and offered them a drink and a bag of peanuts. The old woman took a glass of red wine. Youssef was tempted to take a coke and dip the hair of the woman in front of him in it. He had seen a video on LooTube recently with a girl in a similar situation. She had stuck gum and lollypops in the hair of her nemesis, dipped a few strands in her soda and clipped strands randomly with her nail cutter. He could ask the old woman one of her gums, but thought that if a girl could do it, it would certainly not go well for him if he tried.
Instead he asked the flight attendant if there was wifi on board. Sadly there was none. He had hoped at least the could play the game and catch up with his friends during that long flight to Sydney.
When the doors opened, Youssef thought he was free of them all. He was tired, his back hurt, and he couldn’t sleep because the kid behind him kept crying and kicking, the food looked like it had been regurgitated twice by a yak, and the old chatty woman had drained his batteries. She said she wouldn’t sleep on a plane because she had to put her dentures in a glass for hygiene reasons and feared someone would steal them while she had her eyes closed.
He walked with long strides in the corridors up to the custom counters and picked a line, eager to put as much distance between him and the other passengers. Xavier had sent him a message saying he was arriving in Sydney in a few hours. Youssef thought it would be nice to change his flight so that they could go together to Alice Spring. He could do some time with a friend for a change.
His bushy hair stood on end when he heard the voice of the old woman just behind him. He wondered how she had managed to catch up so fast. He saw a small cart driving away.
« I wanted to tell, Gladys said, it was such a nice flight in your company. How long have you before your flight to Alice? We can have a coffee together. »
Youssef mentally said sorry to his friend. He couldn’t wait for the next flight.
February 7, 2023 at 6:20 pm #6506In reply to: Orbs of Madjourneys
Bert dropped Zara off after breakfast at the start of the Yeperenye trail. He suggested that she phone him when she wanted him to pick her up, and asked if she was sure she had enough water and reminded her, not for the first time, not to wander off the trail. Of course not, she replied blithely, as if she’d never wandered off before.
“It’s a beautiful gorge, you’ll like it,” he called through the open window, “You’ll need the bug spray when you get to the water holes.” Zara smiled and waved as the car roared off in a cloud of dust.
On the short drive to the start of the trail, Bert had told her that the trail was named after the Yeperenye dreamtime, also known as ‘Caterpillar Dreaming’ and that it was a significant dreamtime story in Aboriginal mythology. Be sure to look at the aboriginal rock art, he’d said. He mentioned several varieties of birds but Zara quickly forgot the names of them.
It felt good to be outside, completely alone in the vast landscape with the bone warming sun. To her surprise, she hadn’t seen the parrot again after the encounter at the bedroom window, although she had heard a squalky laugh coming from a room upstairs as she passed the staircase on her way to the dining room.
But it was nice to be on her own. She walked slowly, appreciating the silence and the scenery. Acacia and eucalyptus trees were dotted about and long grasses whispered in the occasional gentle breezes. Birds twittered and screeched and she heard a few rustlings in the undergrowth from time to time as she strolled along.
After a while the rocky outcrops towered above her on each side of the path and the gorge narrowed, the trail winding through stands of trees and open grassland. Zara was glad of the shade as the sun rose higher.
The first water hole she came to took Zara by surprise. She expected it to be pretty and scenic, like the photos she’d seen, but the spectacular beauty of the setting and shimmering light somehow seemed timeless and otherwordly. It was a moment or two before she realized she wasn’t alone.
It was time to stop for a drink and the sandwich that one of the twins had made for her, and this was the perfect spot, but she wondered if the man would find it intrusive of her to plonk herself down and picnic at the same place as him. Had he come here for the solitude and would he resent her appearance?
It is a public trail, she reminded herself not to be silly, but still, she felt uneasy. The man hadn’t even glanced up as far as Zara could tell. Had he noticed her?
She found a smooth rock to sit on under a tree and unwrapped her lunch, glancing up from time to time ready to give a cheery wave and shout hi, if he looked up from what he was doing. But he didn’t look up, and what exactly was he doing? It was hard to say, he was pacing around on the opposite side of the pool, looking intently at the ground.
When Zara finished her drink, she went behind a bush for a pee, making sure she would not be seen if the man glanced up. When she emerged, the man was gone. Zara walked slowly around the water hole, taking photos, and keeping an eye out for the man, but he was nowhere to be seen. When she reached the place where he’d been pacing looking at the ground, she paused and retraced his steps. Something small and shiny glinted in the sun catching her eye. It was a compass, a gold compass, and quite an unusual one.
Zara didn’t know what to do, had the man been looking for it? Should she return it to him? But who was he and where did he go? She decided there was no point in leaving it here, so she put it in her pocket. Perhaps she could ask at the inn if there was a lost and found place or something.
Refreshed from the break, Zara continued her walk. She took the compass out and looked at it, wondering not for the first time how on earth anyone used one to find their way. She fiddled with it, and the needle kept pointing in the same direction. What good is it knowing which way north is, if you don’t know where you are anyway? she wondered.
With a squalk and a beating of wings, Pretty Girl appeared, seemingly out of nowhere. “It’s not that kind of compass. You’re supposed to follow the pointer.”
“Am I? But it’s pointing off the trail, and Bert said don’t go off the trail.”
“That’s because Bert doesn’t want you to find it,” replied the parrot.
Intrigued, Zara set off in the direction the compass was pointing towards.
February 7, 2023 at 2:18 pm #6505In reply to: The Chronicles of the Flying Fish Inn
I told Devan in no ambiguous terms to solve his own funny riddle.
I did try to make an effort, but that seemed a rather desperate way to catch our attention after not really caring about the family for so long.
It was good to see him though.With all the activity around the coming guests at the Inn, it’s easy getting lost in the wind of activities, like the motes of dust hiding in Dido’s hair.
The twins did a good effort though, with all the decorating and stuff. I was sincerely impressed. Been a long time since I’ve been impressed by them. Seems they may actually grow up fine. Who would have known really.Hormonal growth be damned, I’m feeling all sort of contradictory feelings about this.
Like, what about hearing about our funny father after all this time.
And Devan, who’d shut us all off, now back for a little make-over time… Or something else maybe. He doesn’t seem to realize the emotional landscape and baggage here. He’s a nice brother though.
It’s horrible. So much contradiction – I feel some rage on the surface, lots of… and underneath so much caring it’s painful.
So what happened to our father? Still alive? Quite possibly. I’ve had my suspicious when this strange guy posed as a friend to the twins on the social network some years back.
I was young when he left without a note; hadn’t started to write my journals yet, so my memories of him are very little. But I remember the chaos left after him; Mater wasn’t really the same after. I think she’s burned all pictures of him, and somehow pretends they never existed.
Idle plays it as if she doesn’t care, but I’m sure she does. She doesn’t want to let it be known, but she probably doesn’t want to hurt Mater more with this.God, what a family drama. Why would Devan want to unearth all of this now, at a moment we were all quiet and settled like a decent respectable family.
It was maybe just keeping up with appearances, and the veneer was thin to start with.
That’s in the middle of all this angst mixed with puberty that it hit me.
Acrostic. Or ἀκροστιχίς in Greek. First verse, or first letter.
My dad was a writer, so he liked word riddles. And the little sign was a pointer.
>A mine, a tile, dust piled high,
Together they rest, yet always outside.
One misstep, and you’ll surely fall,
Into the depths, where danger lies all.ATOI didn’t seem to make much sense, but I remembered how small “l” sometimes looked like a capital “I”.
Atoll was the clue I’m sure of it. Where to disappear if not to islands.
The letters at the end of the verses are spelling HELL. So it’s opposite.Basically, Atoll Paradise.
A little Gugu search with AI, and that was it. That was our father here, with a number to call.
Atoll Paradise
Boat rentals – Island tours
Copywriter, biographer
Call FRED @ (+679) 215-7644Now it’ll be fair if Devan is calling me crazy. We’ll have to call and check before saying anything to Idle or even Mater for now.
February 7, 2023 at 1:49 pm #6504In reply to: The Jorid’s Travels – 14 years on
Klatu was a quite unassuming alien form (alien for them anyway, he was actually more indigenous than they were). Looking like a green gnome with bulging eyes covered by protective goggles, long pointy ears (2 or 3 depending on the wind direction), a short three nostrils snout, an a mossy toupee on top of his head, he made quick work of the formalities and presentations.
“Little ugly humans, come follow me. Have tracked your smelly hairy friend, not time to waste.”
Salomé looked at Georges sideways with a smirk on his face. They could read their thoughts easily on that one, something along the lines of:
“The translator is behaving again, or is he really calling us ugly?”
“Don’t worry dear, that’s probably a polite way of addressing people in their language.”
They arrived at a little sand speedster just barely big enough for their indigenous companion. Salomé raised an eyebrow at the situation, while Georges was ready to ride shotgun with the alien on the tiny bike.
Klatu moved his arms in short annoyed movements, “not here, stupid mammals, go there and be quiet!” and pointed them to a makeshift trolley attached behind and half burried in the sand. He grinned from ear to ear to ear, visibly pleased with his vehicle tuning appendage.
“Horrid creatures better wear seatbelts. Ride gonna shaky.”
February 7, 2023 at 1:22 pm #6503In reply to: Orbs of Madjourneys
The plane trip stretched on forever. Xavier had the time to rewatch a few blockbusters, and catch up on light novels – in particular a roadtrip of 3 elderly Ukrainians —a story that didn’t seem to have much to say, but did put a smile on his face.
The plane has wifi, and he could have connected to the game, but he was trying his capacity to be weaned of the adrenaline rush that came with the adventures. Glimmer and the pirate ship would have to wait. He’d put his avatar on autopilot, and usually that helped propel the plot forward without investing too much time in going through relatively mundane adventures (those were needed to provide background balance and contrast against the rush of the occasional action). He hoped Glimmer wouldn’t abuse of it, and send them both to some crazy place looking for Flove knows what.
There was the occasional temptation to catch a hold of the news and his friends, but relying on the old ways of daydreaming and imagination, he could feel they were doing fine.
He could well picture Zara off to explore in and out of the game, that much was a given. As for Youssef he should be able to catch up in Alice Springs, since he wasn’t anywhere in Sydney when he landed. He was probably squeezed right now on an economy seat in between a sweaty tourist, an annoying expat, and a chatty woman. Xavier chuckled to himself thinking of the large frame of his friend in the tiny space.
He hoped all was right with Yasmin. He hadn’t be able to connect before the flight, but she was resourceful and given her competitive spirit, there was actually a good chance she had a shortcut to be there before any of them.Alice Springs was close by now. The plane prepared for landing.
Xavier remembered he’d have to get the black notebook that was part of the last assignment. They surely would have something like that in the duty free area.
February 6, 2023 at 10:49 pm #6502Chapter 4: There is no place like home
A Visit to Duckailingtown
The group arrives in the small city of Duckailingtown, known for its unusual name and the legendary wooden leg carpenter, Dumbass Voldomeer.
Maryechka, is shown by Liliya and Lina the local museum where they learn about the famous wooden leg carpenter and the swan flu outbreak that left the President incapacitated.
The group visits the workshop of Dumbass Voldomeer and they are shocked to find that he is the spitting image of the President.
Dumbass Voldomeer tells them about his connection to the President and how he was approached to take his place as the President.
The group learns about the Rootian border and the close relationship between Rootia and Dumbass, and the possibility of a future cross-border conflict.
The group visits the swan sanctuary and learns about the mysterious swan flu virus that has affected the President and the citizens of Dumbass.
The group makes a decision to continue their journey to Rootia to find a cure for the swan flu and save the President.Cross-border Conflict
The group crosses the Rootian border and finds themselves in the midst of a conflict between Rootia and Dumbass.
They meet with a Rootian diplomat who explains the conflict and the role of the President in resolving it.
The group encounters Myroslava who is still being pursued by her pursuers and they team up to find a cure for the swan flu.
They visit the Rootian medical facility where they meet with the chief medical officer who explains the research being done on the swan flu virus.
The group travels to a remote location where they meet with Olek, the caretaker of the Flovlinden Tree, and learns about the sacred oil that is believed to have healing properties.
The group collects the sacred oil and returns to the medical facility where they successfully cure the President and put an end to the conflict between Rootia and Dumbass.
The group returns home, proud of their accomplishment and the newfound knowledge and experiences they have gained on their journey.A Homecoming Celebration
The group returns home and is greeted with open arms by their families and friends.
Maryechka, Liliya, and Lina visit Egna who is thrilled to hear about their journey and the success of their mission.
The group shares their experiences and knowledge with their friends and families, and they all celebrate their homecoming together.
Dumbass Voldomeer visits the group and thanks them for their help in resolving the conflict between Rootia and Dumbass.
The group visits the Flovlinden Tree and pays homage to Olek and the sacred oil that played a critical role in their journey.
Maryechka, Liliya, and Lina reflect on their journey and the life-long friendships they have formed.
The group concludes their journey and looks forward to their future adventures and discoveries.February 6, 2023 at 10:44 pm #6500More developments
Chapter 3: The Journey becomes more eggciting
The Flovlinden Tree
The group reaches the Flovlinden Tree, a massive linden tree in the heart of Oocrane, which is said to be sacred and is attracting crowds of pilgrims.
They meet Olek, the old caretaker of the tree, who tells them the story of Saint Edigna. He explains how the tree is said to have magical healing properties, and how the tree is responsible for the sacred oil that the pilgrims come to collect.
However, Olek reveals that the secret of Saint Edigna is not what it seems. Edna, an old woman who has been living far from the crowd for thousands of years, is actually Saint Edigna.
Olek shares that Edna has been living in solitude for very long. He tells the group that if they want to learn more about the sacred tree and Edna, they must travel to her hidden home.
The four friends were shocked to hear that Edna was still alive and wanted to meet her. They asked Olek for directions, and he gave them a map that showed the way to Edna’s remote dwelling.
They bid farewell to Olek and set off on their journey to find Edna.A Run-In with Myroslava
The group comes across a former war reporter, Myroslava, who is traveling on her own after leaving a group of journalists. She is being followed by mysterious individuals and is trying to lose them by hunting and making fire in bombed areas.
Myroslava is frustrated and curses her lack of alcohol, wishing she could find a place to escape from her pursuers.
The group approaches Myroslava and offers to help her. She joins forces with them and together, they set off on their journey.
As they travel, Myroslava shares her experiences as a war reporter, and the group listens in awe. She explains how she has seen the worst of humanity, but also the best, and how it has changed her as a person.
Myroslava and the group continue their journey, with the former reporter becoming more and more determined to shake off her pursuers and continue on her own.A Visit with Eusebius Kazandis’ Relatives
The group reaches a small village where they are expected by relatives of Eusebius Kazandis, the cauldron seller that Rose has met at the Innsbruck fair.
The relatives tell the group about Kazandis and his business, and how he has been traveling the world, selling his wares. They explain how he has become a legend in their village, and how proud they are of him.
The group learns about Kazandis’ passion for cooking and how he uses his cauldrons to create delicious meals for his customers. They are also shown his secret recipe book, which has been passed down for generations.
The relatives invite the group to try some of Kazandis’ famous dishes, and they are blown away by the delicious flavors.
The group thanks the relatives for their hospitality and sets off on their journey, with a newfound appreciation for Kazandis and his love of cooking.A Surprising Encounter with Edna
The group finally reaches Edna’s hidden home, a small cottage in the middle of a dense forest.
As they approach the cottage, they are surprised to see Edna, who is actually the legendary Saint Edigna, standing outside, waiting for them.The four friends have finally arrived at Edna’s dwelling, where they learned about her vast knowledge of the families connected to her descendants. Edna showed them her books, and they were amazed to find that their own family was listed among her descendants. They were even more shocked to learn that they were related to President Voldomeer Zumbasky and Dumbass Voldomeer, who was said to be a distant relative and carpenter who made the President’s wooden leg. It was rumored that they shared a common ancestor, but in reality, they were possibly secret twins.
The Secret of Dumbass Voldomeer
The four friends were determined to find out more about Dumbass Voldomeer and his connection to their family. They learned that he lived in the small city of Duckailingtown in Dumbass, near the Rootian border. They also discovered that Dumbass Voldomeer had been enrolled to take the place of the President, who had succumbed from a mysterious swan flu virus, to which Dumbass Voldomeer was immune. As they set to Duckailingtown, they couldn’t help but wonder what other secrets and surprises lay ahead for them on this incredible journey.
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A background on the excavated mysteries from Twists and One Return From the Time Capsule.
BACKGROUND CONTENT: Focus is on key protagonists:
- Clara (a woman in her late 40s, taking care of her father, living the two of them with her Malinois dog VanGogh),
- her father Bob (a widowed man with early stage dementia, who can see and speak to his dead wife Jane)
- and Nora (nicknamed Alienor, Clara’s friend, a local thrill-seeking artist and amateur archaeologist)
in an story of discovery around a mystery of a box (which is a Time Capsule found by Clara’s dog VanGogh) during a time and place of travel restrictions (and possibly time-travel restrictions).
Tone of story is curious and engrossed with a mystery of the ages, some supernatural grounded in plausibility, looking for connecting dots with the past sometimes long gone, and a present that slips away in our memories.
An encounter with the mysterious Will (possibly Will Tarkin), who seems nice and seductive yet acts unscrupulously and manipulative (seemingly recognising Bob from somewhere), could be the key to a big reveal, and possible links to Jane’s pasts. All while struggling to keep away the nosy neighbour.
The conclusion will bring some realisations about the power of memories, the ties between living and dead, and how things never remain buried for long.