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  • #6515

    In reply to: Prompts of Madjourneys

    ÉricÉric
    Keymaster

      Yasmin offered the following quirk: “sounding like a lunatic when I share synchs” (synchronicity) – getting excited when she gets “answers”, and willing to share generously. She wouldn’t fake it, as she’s not capable of lying and stuff like synchs are sacrosanct in her mind.
      Setting for the game is the next random quote from the story.

      Quirk accepted.

      In the Land of Quirk, Yasmin finds herself in the heart of a hidden library, deep in the basement of the Flying Fish Inn. The library is filled with books and artifacts related to the study of synchronicities and the beyond.

      As Yasmin delves deeper into the library, she comes across an ancient book that seems to hold the secrets of the universe. She eagerly opens it, but finds that it is written in a code that she cannot understand.

      The librarian, a wise old owl, appears and greets Yasmin. He tells her that the book is the Key to the Beyond and that only the purest of heart can decode it. He explains that the code can only be unlocked by finding the missing pieces of a puzzle scattered throughout the library.

      Yasmin’s task is to find the missing pieces of the puzzle and put them together to unlock the code. Along the way, she will meet various characters who will provide her with clues and challenges.

      Proof of completion in real life: Yasmin must find a real-life object that relates to a synchronicity that she experiences while on her quest in the Land of Quirk. She must then share this synchronicity with her friends at the Flying Fish Inn to prove that she has completed her quest.

      Good luck, Yasmin!

      #6514

      In reply to: Prompts of Madjourneys

      ÉricÉric
      Keymaster

        Xavier offered the following quirk: “being the holder of continuity”

        Quirk accepted.

        Your quest takes place in the ghost town of Midnight, where time seems to have stood still. The townspeople are all frozen in time, stuck in their daily routines and unable to move on. Your mission is to find the missing piece of continuity, a small hourglass that will set time back in motion and allow the townspeople to move forward.

        The clue to finding the hourglass lies within a discarded pocket watch that can be found in the mayor’s office. You must unscrew the back and retrieve a hidden key. The key will unlock a secret compartment in the town clock tower, where the hourglass is kept.

        Be careful as you search for the hourglass, as the town is not as abandoned as it seems. Spectral figures roam the streets, and strange whispers can be heard in the wind. You may also encounter a mysterious old man who seems to know more about the town’s secrets than he lets on.

        Proof of completion can be shown by taking a photo of the hourglass and the pocket watch, and sending it to the game’s creators.

        Good luck!

        #6513

        In reply to: Prompts of Madjourneys

        ÉricÉric
        Keymaster

          Youssef offered the following quirk: “unwilling magnet for talkative people in need of listening” (setting in a ghost town).

          Setting: A small ghost town in the middle of the Australian outback. The town was once thriving but now only a few stragglers remain, living in old, decrepit buildings. You find yourself in the town square, surrounded by the old post office, the saloon, and a few other ramshackle buildings.

          Quest: Your task is to find the source of the magnetic pull that attracts talkative people to you. You must find the reason behind it and break the spell, so you can continue your journey in peace.

          Direction to investigate: Start by talking to the residents of the town, they may have some information or insights on the strange happenings in the town. Explore the old post office and the saloon, they might hold the key to breaking the spell.

          Characters to engage: The residents of the town, including the old timer at the saloon and the postmaster at the post office.

          Tile to look for: A silver key in the shape of a tongue, symbolizing the power of speech.

          Proof of insert in real life: Take a picture of yourself holding the key, and send it to the game master as proof of completion.

          #6512

          In reply to: Prompts of Madjourneys

          ÉricÉric
          Keymaster

            Zara offered the following quirk: “unleash my hidden rudeness”

            Quirk accepted.

            You find yourself in the bustling streets of an old medieval town. The people around you are going about their business, and you see vendors selling goods, street performers entertaining the crowd, and guards patrolling the area. You hear rumors about a secret society of mischievous tricksters who are known for causing trouble and making people’s lives more interesting.

            You decide to investigate these rumors and join the society of tricksters, who call themselves the “Rude Ones.” You are tasked with finding the key to their hideout, a tile with a rude message written on it. To do this, you must complete several challenges and pranks around the town, each more mischievous than the last.

            Your objective is to find the tile, sneak into the Rude Ones’ hideout, and cause as much chaos and trouble as possible. You must also find a way to insert a real-life prank or act of rudeness into your daily life, as proof of your success in the game.

            Possible directions to investigate:

            • Talk to the vendors and street performers to gather information about the Rude Ones.
            • Observe the guards and see if they have any information on the secret society.
            • Explore the different neighborhoods and see if anyone knows about the hideout.

            Possible characters to engage:

            • A mysterious street performer who is rumored to be part of the Rude Ones.
            • A vendor who has a reputation for being rude to customers.
            • A guard who is rumored to be in league with the Rude Ones.

            Look for a tile with a rude message written on it, and capture proof of your real-life prank or act of rudeness. Good luck, and have fun!

            #6511
            ÉricÉric
            Keymaster

              Potential Plot Arch

              The uncovered box in the garden of Bob & Clara is a Time Capsule which was actually buried in the future, but mistakenly sent to the past. It has symbols etched on it, that activate some nano-technology.
              Due to its contact with it, Bob starts recovering his memories, while retaining the hallucinations of his dead wife Jane, which actually become more credible and intense.

              Will Tarkin is actually a time traveler from the future, who came to live a simple life in the past, selling stone gargoyles at the local supermarket and rediscovering the ways of his ancestors.

              With the box being found and opened at the wrong time, it creates unwanted attention from the Time Dragglers who need to intervene to prevent alterations of the timeline.
              Contents of the box are in part encoded books of stories from local families and would have revealed important things about the past, Jane’s death, and Clara’s future.

              With Bob recovering his memories, it’s revealed Jane and Bob were actually also refugees from the future, but had aged naturally in the past, which is why Will seemed to recognize Bob. Bob was living in hiding from the Time Police, but with the box discovery, it changes everything. The box being opened at the wrong time disrupts the natural flow of events and starts causing unexpected consequences. This creates a complex web of relationships and events that must be untangled and understood in order to move forward.

              With his recovering of mental capacities, Bob partners with Will in order to restore the natural flow of time, even if it means his mental health will deteriorate again, which he is happy to do while continuing to live the rest of his life span with his daughter.

              Potential developments

              Clara Meets the Mysterious Will

              Nora finally reaches the little village where Clara and Bob live and is greeted by a man named Will
              Will seems to know Bob from somewhere
              Clara starts to feel suspicious of Will’s intentions and begins to investigate

              The Power of Memories

              Bob starts to have flashbacks of his past and begins to remember the connection between him, Will, and the mysterious time capsule
              Bob realizes that Jane, his wife, had been keeping something from him and that the time capsule holds the key to unlocking the truth
              Jane appears to Bob and urges him to tell Clara about their past and the significance of the time capsule

              The Truth Behind the Capsule

              Nora, Clara, and Bob finally find the answers they’ve been searching for by opening the time capsule
              The contents of the capsule reveal a shocking truth about Jane’s past and the reason behind her death
              They learn that Jane was part of a secret society that protected ancient knowledge and artifacts and that the time capsule was meant to be opened at a specific time
              The group realizes that they were meant to find the capsule and continue Jane’s work in protecting the knowledge and artifacts

              The Ties Between Living and Dead

              Bob comes to terms with Jane’s death and the role she played in their lives
              Clara and Bob grow closer as they work together to continue Jane’s work and preserve the knowledge and artifacts
              The group encounters obstacles but with the help of the spirits of the past, they are able to overcome them and succeed in their mission

              A Realization of the Past and Present

              Clara, Bob, and Nora come to realize the power of memories and how they shape our present and future
              They also learn that things never truly remain buried and that the past always finds a way to resurface
              The group successfully preserves the knowledge and artifacts, ensuring that they will be passed down for generations to come
              The story ends with Clara, Bob, and Nora sitting by the fire, reflecting on their journey and the lessons they’ve learned.

              #6509
              ÉricÉric
              Keymaster

                Table of characters:

                Characters Keyword Characteristics Sentiment
                Clara Woman in her late 40s, VanGogh’s owner Inquisitive, curious
                VanGogh Clara’s dog Curious
                Grandpa Bob Clara’s grandfather, widowed, early signs of dementia Skeptical, anxious
                Nora Clara’s friend, amateur archaeologist, nicknamed Alienor by Clara Adventure-seeking
                Jane Grandpa Bob’s wife, Clara’s mother, only Bob seem to see her, possibly a hallucination Teasing
                Julienne / Mr. Willets Neighbors of Clara & Bob
                Bubbles (Time-dragglers squad, alternate timeline) Junior drag-queen, reporting to Linda Pol (office manager) adventurous, brave, concerned
                Will After Nora encountered a man with a white donkey, she awakes in a cottage. Will is introduced later, and drugs Nora unbeknownst to her. Later Bob & Clara come at his doorstep (they know him as the gargoyle statues selling man from the market), looking for her friend. Affable, mysterious, hiding secrets

                Some connecting threads:

                1. The discovery of a mysterious pear-shaped box with inscriptions by Clara and her grandfather.
                2. Clara sending photos of the artifact to Nora (Alienor), an amateur archaeologist.
                3. Nora’s journey from her place to reach the location where the box was discovered and her encounter with a man with a donkey (Will?).
                4. Grandpa Bob’s anxious behavior and the confusion over the torn piece of paper with a phone number.
                5. The parallel timeline of a potential breach in the timelines in Linda Pol’s office.
                6. The search for VanGogh and the discovery of a map tucked into his collar.
                7. The suggestion from Jane that Clara should be told something.
                8. Nora awakes at a cottage and spends time with Will who drugs her soup. Bob & Clara show up later, looking for her.
                ÉricÉric
                Keymaster

                  A background on the excavated mysteries from Twists and One Return From the Time Capsule.

                  BACKGROUND CONTENT: Focus is on key protagonists:

                  • Clara (a woman in her late 40s, taking care of her father, living the two of them with her Malinois dog VanGogh),
                  • her father Bob (a widowed man with early stage dementia, who can see and speak to his dead wife Jane)
                  • and Nora (nicknamed Alienor, Clara’s friend, a local thrill-seeking artist and amateur archaeologist)

                  in an story of discovery around a mystery of a box (which is a Time Capsule found by Clara’s dog VanGogh) during a time and place of travel restrictions (and possibly time-travel restrictions).

                  Tone of story is curious and engrossed with a mystery of the ages, some supernatural grounded in plausibility, looking for connecting dots with the past sometimes long gone, and a present that slips away in our memories.

                  An encounter with the mysterious Will (possibly Will Tarkin), who seems nice and seductive yet acts unscrupulously and manipulative (seemingly recognising Bob from somewhere), could be the key to a big reveal, and possible links to Jane’s pasts. All while struggling to keep away the nosy neighbour.
                  The conclusion will bring some realisations about the power of memories, the ties between living and dead, and how things never remain buried for long.

                  #6507

                  In reply to: Orbs of Madjourneys

                  To Youssef’s standards, a plane was never big and Flight AL357 was even smaller. When he found his seat, he had to ask a sweaty Chinese man and a snorting woman in a suit with a bowl cut and pink almond shaped glasses to move out so he could squeeze himself in the small space allotted to economy class passengers. On his right, an old lady looked at the size of his arms and almost lost her teeth. She snapped her mouth shut just in time and returned quickly to her magazine. Her hands were trembling and Youssef couldn’t tell if she was annoyed or something else.

                  The pilote announced they were ready to leave and Youssef sighed with relief. Which was short lived when he got the first bump on the back of his seat. He looked back, apologising to the woman with the bowl cut on his left. Behind him was a kid wearing a false moustache and chewing like a cow. He was swinging his tiny legs, hitting the back of Youssef’s seat with the regularity of a metronome. The kid blew his gum until the bubble exploded. The mother looked ready to open fire if Youssef started to complain. He turned back again and tried to imagine he was getting a massage in one of those Japanese shiatsu chairs you find in some airports.

                  The woman in front of him had thrown her very blond hair atop her seat and it was all over his screen. The old lady looked at him and offered him a gum. He wondered how she could chew gums with her false teeth, and kindly declined. The woman with the bowl cut and pink glasses started to talk to her sweaty neighbour in Chinese. The man looked at Youssef as if he had been caught by a tiger and was going to get eaten alive. His eyes were begging for help.

                  As the plane started to move, the old woman started to talk.

                  « Hi, I’m Gladys. I am afraid of flying, she said. Can I hold your hand during take off ? »

                  After another bump on his back, Youssef sighed. It was going to be a long flight for everyone.

                  As soon as they had gained altitude, Youssef let go of the old woman’s hand. She hadn’t stopped talking about her daughter and how she was going to be happy to see her again. The flight attendant passed by with a trolley and offered them a drink and a bag of peanuts. The old woman took a glass of red wine. Youssef was tempted to take a coke and dip the hair of the woman in front of him in it. He had seen a video on LooTube recently with a girl in a similar situation. She had stuck gum and lollypops in the hair of her nemesis, dipped a few strands in her soda and clipped strands randomly with her nail cutter. He could ask the old woman one of her gums, but thought that if a girl could do it, it would certainly not go well for him if he tried.

                  Instead he asked the flight attendant if there was wifi on board. Sadly there was none. He had hoped at least the could play the game and catch up with his friends during that long flight to Sydney.

                  :fleuron:

                  When the doors opened, Youssef thought he was free of them all. He was tired, his back hurt, and he couldn’t sleep because the kid behind him kept crying and kicking, the food looked like it had been regurgitated twice by a yak, and the old chatty woman had drained his batteries. She said she wouldn’t sleep on a plane because she had to put her dentures in a glass for hygiene reasons and feared someone would steal them while she had her eyes closed.

                  He walked with long strides in the corridors up to the custom counters and picked a line, eager to put as much distance between him and the other passengers. Xavier had sent him a message saying he was arriving in Sydney in a few hours. Youssef thought it would be nice to change his flight so that they could go together to Alice Spring. He could do some time with a friend for a change.

                  His bushy hair stood on end when he heard the voice of the old woman just behind him. He wondered how she had managed to catch up so fast. He saw a small cart driving away.

                  « I wanted to tell, Gladys said, it was such a nice flight in your company. How long have you before your flight to Alice? We can have a coffee together. »

                  Youssef mentally said sorry to his friend. He couldn’t wait for the next flight.

                  #6506

                  In reply to: Orbs of Madjourneys

                  Bert dropped Zara off after breakfast at the start of the Yeperenye trail.  He suggested that she phone him when she wanted him to pick her up, and asked if she was sure she had enough water and reminded her, not for the first time, not to wander off the trail.   Of course not, she replied blithely, as if she’d never wandered off before.

                  “It’s a beautiful gorge, you’ll like it,” he called through the open window, “You’ll need the bug spray when you get to the water holes.”  Zara smiled and waved as the car roared off in a cloud of dust.

                  On the short drive to the start of the trail, Bert had told her that the trail was named after the Yeperenye dreamtime, also known as ‘Caterpillar Dreaming’  and that it was a significant dreamtime story in Aboriginal mythology. Be sure to look at the aboriginal rock art, he’d said.   He mentioned several varieties of birds but Zara quickly forgot the names of them.

                  It felt good to be outside, completely alone in the vast landscape with the bone warming sun. To her surprise, she hadn’t seen the parrot again after the encounter at the bedroom window, although she had heard a squalky laugh coming from a room upstairs as she passed the staircase on her way to the dining room.

                  But it was nice to be on her own. She walked slowly, appreciating the silence and the scenery. Acacia and eucalyptus trees were dotted about and long grasses whispered in the occasional gentle breezes.  Birds twittered and screeched and she heard a few rustlings in the undergrowth from time to time as she strolled along.

                  After a while the rocky outcrops towered above her on each side of the path and the gorge narrowed, the trail winding through stands of trees and open grassland. Zara was glad of the shade as the sun rose higher.

                  Zara water hole

                   

                  The first water hole she came to took Zara by surprise. She expected it to be pretty and scenic, like the photos she’d seen, but the spectacular beauty of the setting and shimmering light somehow seemed timeless and otherwordly.  It was a moment or two before she realized she wasn’t alone.

                  It was time to stop for a drink and the sandwich that one of the twins had made for her, and this was the perfect spot, but she wondered if the man would find it intrusive of her to plonk herself down and picnic at the same place as him.  Had he come here for the solitude and would he resent her appearance?

                  It is a public trail, she reminded herself not to be silly, but still, she felt uneasy.  The man hadn’t even glanced up as far as Zara could tell. Had he noticed her?

                  She found a smooth rock to sit on under a tree and unwrapped her lunch, glancing up from time to time ready to give a cheery wave and shout hi, if he looked up from what he was doing.  But he didn’t look up, and what exactly was he doing? It was hard to say, he was pacing around on the opposite side of the pool, looking intently at the ground.

                  When Zara finished her drink, she went behind a bush for a pee, making sure she would not be seen if the man glanced up. When she emerged, the man was gone.  Zara walked slowly around the water hole, taking photos, and keeping an eye out for the man, but he was nowhere to be seen.  When she reached the place where he’d been pacing looking at the ground, she paused and retraced his steps.  Something small and shiny glinted in the sun catching her eye. It was a compass, a gold compass, and quite an unusual one.

                  Zara didn’t know what to do, had the man been looking for it?  Should she return it to him?  But who was he and where did he go?  She decided there was no point in leaving it here, so she put it in her pocket. Perhaps she could ask at the inn if there was a lost and found place or something.

                  Refreshed from the break, Zara continued her walk. She took the compass out and looked at it, wondering not for the first time how on earth anyone used one to find their way.  She fiddled with it, and the needle kept pointing in the same direction.   What good is it knowing which way north is, if you don’t know where you are anyway? she wondered.

                  With a squalk and a beating of wings, Pretty Girl appeared, seemingly out of nowhere.  “It’s not that kind of compass. You’re supposed to follow the pointer.”

                  “Am I?  But it’s pointing off the trail, and Bert said don’t go off the trail.”

                  “That’s because Bert doesn’t want you to find it,” replied the parrot.

                  Intrigued, Zara set off in the direction the compass was pointing towards.

                  #6505
                  prUneprUne
                  Participant

                    I told Devan in no ambiguous terms to solve his own funny riddle.

                    I did try to make an effort, but that seemed a rather desperate way to catch our attention after not really caring about the family for so long.
                    It was good to see him though.

                    With all the activity around the coming guests at the Inn, it’s easy getting lost in the wind of activities, like the motes of dust hiding in Dido’s hair.
                    The twins did a good effort though, with all the decorating and stuff. I was sincerely impressed. Been a long time since I’ve been impressed by them. Seems they may actually grow up fine. Who would have known really.

                    Hormonal growth be damned, I’m feeling all sort of contradictory feelings about this.

                    Like, what about hearing about our funny father after all this time.

                    And Devan, who’d shut us all off, now back for a little make-over time… Or something else maybe. He doesn’t seem to realize the emotional landscape and baggage here. He’s a nice brother though.

                    It’s horrible. So much contradiction – I feel some rage on the surface, lots of… and underneath so much caring it’s painful.

                    So what happened to our father? Still alive? Quite possibly. I’ve had my suspicious when this strange guy posed as a friend to the twins on the social network some years back.
                    I was young when he left without a note; hadn’t started to write my journals yet, so my memories of him are very little. But I remember the chaos left after him; Mater wasn’t really the same after. I think she’s burned all pictures of him, and somehow pretends they never existed.
                    Idle plays it as if she doesn’t care, but I’m sure she does. She doesn’t want to let it be known, but she probably doesn’t want to hurt Mater more with this.

                    God, what a family drama. Why would Devan want to unearth all of this now, at a moment we were all quiet and settled like a decent respectable family.

                    It was maybe just keeping up with appearances, and the veneer was thin to start with.

                    That’s in the middle of all this angst mixed with puberty that it hit me.

                    Acrostic. Or ἀκροστιχίς in Greek. First verse, or first letter.

                    My dad was a writer, so he liked word riddles. And the little sign was a pointer.

                    >A mine, a tile, dust piled high,
                    Together they rest, yet always outside.
                    One misstep, and you’ll surely fall,
                    Into the depths, where danger lies all.

                    ATOI didn’t seem to make much sense, but I remembered how small “l” sometimes looked like a capital “I”.
                    Atoll was the clue I’m sure of it. Where to disappear if not to islands.
                    The letters at the end of the verses are spelling HELL. So it’s opposite.

                    Basically, Atoll Paradise.

                    A little Gugu search with AI, and that was it. That was our father here, with a number to call.

                    Atoll Paradise
                    Boat rentals – Island tours
                    Copywriter, biographer
                    Call FRED @ (+679) 215-7644

                    Now it’ll be fair if Devan is calling me crazy. We’ll have to call and check before saying anything to Idle or even Mater for now.

                    #6504
                    ÉricÉric
                    Keymaster

                      Klatu was a quite unassuming alien form (alien for them anyway, he was actually more indigenous than they were). Looking like a green gnome with bulging eyes covered by protective goggles, long pointy ears (2 or 3 depending on the wind direction), a short three nostrils snout, an a mossy toupee on top of his head, he made quick work of the formalities and presentations.

                      “Little ugly humans, come follow me. Have tracked your smelly hairy friend, not time to waste.”

                      Salomé looked at Georges sideways with a smirk on his face. They could read their thoughts easily on that one, something along the lines of:

                      “The translator is behaving again, or is he really calling us ugly?”

                      “Don’t worry dear, that’s probably a polite way of addressing people in their language.”

                      They arrived at a little sand speedster just barely big enough for their indigenous companion. Salomé raised an eyebrow at the situation, while Georges was ready to ride shotgun with the alien on the tiny bike.

                      Klatu moved his arms in short annoyed movements, “not here, stupid mammals, go there and be quiet!” and pointed them to a makeshift trolley attached behind and half burried in the sand. He grinned from ear to ear to ear, visibly pleased with his vehicle tuning appendage.

                      “Horrid creatures better wear seatbelts. Ride gonna shaky.”

                      #6503

                      In reply to: Orbs of Madjourneys

                      The plane trip stretched on forever. Xavier had the time to rewatch a few blockbusters, and catch up on light novels – in particular a roadtrip of 3 elderly Ukrainians —a story that didn’t seem to have much to say, but did put a smile on his face.

                      The plane has wifi, and he could have connected to the game, but he was trying his capacity to be weaned of the adrenaline rush that came with the adventures. Glimmer and the pirate ship would have to wait. He’d put his avatar on autopilot, and usually that helped propel the plot forward without investing too much time in going through relatively mundane adventures (those were needed to provide background balance and contrast against the rush of the occasional action). He hoped Glimmer wouldn’t abuse of it, and send them both to some crazy place looking for Flove knows what.

                      There was the occasional temptation to catch a hold of the news and his friends, but relying on the old ways of daydreaming and imagination, he could feel they were doing fine.

                      He could well picture Zara off to explore in and out of the game, that much was a given. As for Youssef he should be able to catch up in Alice Springs, since he wasn’t anywhere in Sydney when he landed. He was probably squeezed right now on an economy seat in between a sweaty tourist, an annoying expat, and a chatty woman. Xavier chuckled to himself thinking of the large frame of his friend in the tiny space.
                      He hoped all was right with Yasmin. He hadn’t be able to connect before the flight, but she was resourceful and given her competitive spirit, there was actually a good chance she had a shortcut to be there before any of them.

                      Alice Springs was close by now. The plane prepared for landing.

                      Xavier remembered he’d have to get the black notebook that was part of the last assignment. They surely would have something like that in the duty free area.

                      #6502
                      ÉricÉric
                      Keymaster

                        Chapter 4: There is no place like home

                        A Visit to Duckailingtown

                        The group arrives in the small city of Duckailingtown, known for its unusual name and the legendary wooden leg carpenter, Dumbass Voldomeer.
                        Maryechka, is shown by Liliya and Lina the local museum where they learn about the famous wooden leg carpenter and the swan flu outbreak that left the President incapacitated.
                        The group visits the workshop of Dumbass Voldomeer and they are shocked to find that he is the spitting image of the President.
                        Dumbass Voldomeer tells them about his connection to the President and how he was approached to take his place as the President.
                        The group learns about the Rootian border and the close relationship between Rootia and Dumbass, and the possibility of a future cross-border conflict.
                        The group visits the swan sanctuary and learns about the mysterious swan flu virus that has affected the President and the citizens of Dumbass.
                        The group makes a decision to continue their journey to Rootia to find a cure for the swan flu and save the President.

                        Cross-border Conflict

                        The group crosses the Rootian border and finds themselves in the midst of a conflict between Rootia and Dumbass.
                        They meet with a Rootian diplomat who explains the conflict and the role of the President in resolving it.
                        The group encounters Myroslava who is still being pursued by her pursuers and they team up to find a cure for the swan flu.
                        They visit the Rootian medical facility where they meet with the chief medical officer who explains the research being done on the swan flu virus.
                        The group travels to a remote location where they meet with Olek, the caretaker of the Flovlinden Tree, and learns about the sacred oil that is believed to have healing properties.
                        The group collects the sacred oil and returns to the medical facility where they successfully cure the President and put an end to the conflict between Rootia and Dumbass.
                        The group returns home, proud of their accomplishment and the newfound knowledge and experiences they have gained on their journey.

                        A Homecoming Celebration

                        The group returns home and is greeted with open arms by their families and friends.
                        Maryechka, Liliya, and Lina visit Egna who is thrilled to hear about their journey and the success of their mission.
                        The group shares their experiences and knowledge with their friends and families, and they all celebrate their homecoming together.
                        Dumbass Voldomeer visits the group and thanks them for their help in resolving the conflict between Rootia and Dumbass.
                        The group visits the Flovlinden Tree and pays homage to Olek and the sacred oil that played a critical role in their journey.
                        Maryechka, Liliya, and Lina reflect on their journey and the life-long friendships they have formed.
                        The group concludes their journey and looks forward to their future adventures and discoveries.

                        #6501
                        ÉricÉric
                        Keymaster

                          Potential situations and complications:

                          • While searching for Dumbass Voldomeer, they stumble upon a group of political protesters who are demanding the resignation of the President.
                          • Dumbass Voldomeer mistakenly takes Maryechka and her friends for secret agents sent to spy on him and tries to escape.
                          • The group is treated to a unique performance by the local swan-dancing troupe, who are trying to raise awareness about the mysterious swan flu virus.
                          • Dumbass Voldomeer invites the group to his workshop and shows them his latest creations, including a wooden replica of the Eiffel Tower.
                          • While looking through the books of families connected to Egna, they find a page with a recipe for a special cocktail that supposedly grants immortality.
                          • Maryechka and her friends come across a black market for wooden legs, where they meet a man who claims to have the original wooden leg made by Dumbass Voldomeer for the President.
                          #6500
                          ÉricÉric
                          Keymaster

                            More developments

                            Chapter 3: The Journey becomes more eggciting

                            The Flovlinden Tree

                            The group reaches the Flovlinden Tree, a massive linden tree in the heart of Oocrane, which is said to be sacred and is attracting crowds of pilgrims.
                            They meet Olek, the old caretaker of the tree, who tells them the story of Saint Edigna. He explains how the tree is said to have magical healing properties, and how the tree is responsible for the sacred oil that the pilgrims come to collect.
                            However, Olek reveals that the secret of Saint Edigna is not what it seems. Edna, an old woman who has been living far from the crowd for thousands of years, is actually Saint Edigna.
                            Olek shares that Edna has been living in solitude for very long. He tells the group that if they want to learn more about the sacred tree and Edna, they must travel to her hidden home.
                            The four friends were shocked to hear that Edna was still alive and wanted to meet her. They asked Olek for directions, and he gave them a map that showed the way to Edna’s remote dwelling.
                            They bid farewell to Olek and set off on their journey to find Edna.

                            A Run-In with Myroslava

                            The group comes across a former war reporter, Myroslava, who is traveling on her own after leaving a group of journalists. She is being followed by mysterious individuals and is trying to lose them by hunting and making fire in bombed areas.
                            Myroslava is frustrated and curses her lack of alcohol, wishing she could find a place to escape from her pursuers.
                            The group approaches Myroslava and offers to help her. She joins forces with them and together, they set off on their journey.
                            As they travel, Myroslava shares her experiences as a war reporter, and the group listens in awe. She explains how she has seen the worst of humanity, but also the best, and how it has changed her as a person.
                            Myroslava and the group continue their journey, with the former reporter becoming more and more determined to shake off her pursuers and continue on her own.

                            A Visit with Eusebius Kazandis’ Relatives

                            The group reaches a small village where they are expected by relatives of Eusebius Kazandis, the cauldron seller that Rose has met at the Innsbruck fair.
                            The relatives tell the group about Kazandis and his business, and how he has been traveling the world, selling his wares. They explain how he has become a legend in their village, and how proud they are of him.
                            The group learns about Kazandis’ passion for cooking and how he uses his cauldrons to create delicious meals for his customers. They are also shown his secret recipe book, which has been passed down for generations.
                            The relatives invite the group to try some of Kazandis’ famous dishes, and they are blown away by the delicious flavors.
                            The group thanks the relatives for their hospitality and sets off on their journey, with a newfound appreciation for Kazandis and his love of cooking.

                            A Surprising Encounter with Edna

                            The group finally reaches Edna’s hidden home, a small cottage in the middle of a dense forest.
                            As they approach the cottage, they are surprised to see Edna, who is actually the legendary Saint Edigna, standing outside, waiting for them.

                            The four friends have finally arrived at Edna’s dwelling, where they learned about her vast knowledge of the families connected to her descendants. Edna showed them her books, and they were amazed to find that their own family was listed among her descendants. They were even more shocked to learn that they were related to President Voldomeer Zumbasky and Dumbass Voldomeer, who was said to be a distant relative and carpenter who made the President’s wooden leg. It was rumored that they shared a common ancestor, but in reality, they were possibly secret twins.

                            The Secret of Dumbass Voldomeer

                            The four friends were determined to find out more about Dumbass Voldomeer and his connection to their family. They learned that he lived in the small city of Duckailingtown in Dumbass, near the Rootian border. They also discovered that Dumbass Voldomeer had been enrolled to take the place of the President, who had succumbed from a mysterious swan flu virus, to which Dumbass Voldomeer was immune. As they set to Duckailingtown, they couldn’t help but wonder what other secrets and surprises lay ahead for them on this incredible journey.

                            #6499
                            ÉricÉric
                            Keymaster

                              Premise is set:

                              Olga, Egbert and Obadiah are key protagonists in an adventure of elderly people being evicted / escaping their nursing home of Oocrane (with Maryechka, Obadiah’s grand-daughter, in tow). They start traveling together and helping each other in a war-torn country, and as they travel, they connect with other characters.
                              Tone is light-hearted and warm, with at times some bitter-sweet irony, and it unfolds into a surprisingly enthralling saga, with some down-to-earth mysteries, adding up to a satisfying open-ended conclusion that brings some deep life learning about healing the past, accepting the present and living life to its potential.

                              A potential plot structure begins to develop henceforth:

                              Chapter 2: The Journey Begins

                              Departure from the Nursing Home

                              Olga and Egbert make their way out the front gate with Obadiah, who has decided to join them on their journey, and they set out on the road together.
                              Maryechka, Obadiah’s granddaughter, decides to come along as well out of concern about the elders’, and the group sets off towards an unknown destination.

                              A Stop at the Market

                              The group stops at a bustling market in the town and begins to gather supplies for their journey.
                              Olga and Egbert haggle with vendors over prices, while Obadiah and Maryechka explore the market and gather food for the road.
                              The group encounters a strange man selling mysterious trinkets and potions, who tries to sell them a “luck” charm.

                              An Unexpected Detour

                              The group encounters a roadblock on their path and are forced to take a detour through a dense forest.
                              They encounter a group of bandits on the road, who demand their supplies and valuables.
                              Olga, Egbert, and Obadiah band together to outwit the bandits and escape, while Maryechka uses her wits to distract them.

                              A Close Call with a Wild Beast

                              The group comes across a dangerous wild animal on the road, who threatens to attack them.
                              Obadiah uses his quick thinking to distract the beast, while Egbert and Olga come up with a plan to trap it.
                              Maryechka uses her bravery to lure the beast into a trap, saving the group from certain danger.

                              A Night Under the Stars

                              The group sets up camp for the night, exhausted from their journey so far.
                              They sit around a campfire, sharing stories and reminiscing about their pasts.
                              As they gaze up at the stars, they reflect on the challenges they have faced so far and the journey ahead of them. They go to bed, filled with hope and a sense of camaraderie, ready for whatever comes next.

                              ÉricÉric
                              Keymaster

                                Some background information on The Sexy Wooden Leg and potential plot developments.

                                Setting

                                (nearby Duckailingtown in Dumbass, Oocrane)
                                The Rootians (a fictitious nationality) invaded Oocrane (a fictitious country) under the guise of freeing the Dumbass region from Lazies. They burned crops and buildings, including the home of a man named Dumbass Voldomeer who was known for his wooden leg and carpenter skills. After the war, Voldomeer was hungry and saw a nest of swan eggs. He went back to his home, carved nine wooden eggs, and replaced the real eggs with the wooden ones so he could eat the eggs for food. The swans still appeared to be brooding on their eggs by the end of summer.

                                Note: There seem to be a bird thematic at play.
                                The swans’ eggs introduce the plot. The mysterious virus is likely a swan flu. Town in Oocrane often have reminiscing tones of birds’ species.
                                Bird To(w)nes: (Oocrane/crane, Keav/kea, Spovlar/shoveler, Dilove/dove…)
                                Also the town’s nursing home/hotel’s name is Vyriy from a mythical place in Slavic mythology (also Iriy, Vyrai, or Irij) where “birds fly for winter and souls go after death” which is sometimes identified with paradise. It is believed that spring has come to Earth from Vyrai.

                                At the Keav Headquarters

                                (🗺️ Capital of Oocrane)

                                General Rudechenko and Major Myroslava Kovalev are discussing the incapacitation of President Voldomeer who is suffering from a mysterious virus. The President had told Major Kovalev about a man in the Dumbass region who looked similar to him and could be used as a replacement. The Major volunteers to bring the man to the General, but the General fears it is a suicide mission. He grants her permission but orders his aide to ensure she gets lost behind enemy lines.

                                Myroslava, the ambitious Major goes undercover as a former war reporter, is now traveling on her own after leaving a group of journalists. She is being followed but tries to lose her pursuers by hunting and making fire in bombed areas. She is frustrated and curses her lack of alcohol.

                                The Shrine of the Flovlinden Tree

                                (🗺️ Shpovlar, geographical center of Oocrane)

                                Olek is the caretaker of the shrine of Saint Edigna and lives near the sacred linden tree. People have been flocking to the shrine due to the miraculous flow of oil from the tree. Olek had retired to this place after a long career, but now a pilgrim family has brought a message of a plan acceleration, which upsets Olek. He reflects on his life and the chaos of people always rushing around and preparing for the wrong things. He thinks about his father’s approach to life, which was carefree and resulted in the same ups and downs as others, but with less suffering. Olek may consider adopting this approach until he can find a way to hide from the enemy.

                                Rosa and the Cauldron Maker

                                (young Oocranian wiccan travelling to Innsbruck, Austria)

                                Eusebius Kazandis is selling black cauldrons at the summer fair of Innsbruck, Austria. He is watching Rosa, a woman selling massage oils, fragrant oils, and polishing oils. Rosa notices Eusebius is sad and thinks he is not where he needs to be. She waves at him, but he looks away as if caught doing something wrong. Rosa is on a journey across Europe, following the wind, and is hoping for a gust to tell her where to go next. However, the branches of the tree she is under remain still.

                                The Nursing Home

                                (Nearby the town of Dilove, Oocrane, on Roomhen border somewhere in Transcarpetya)

                                Egna, who has lived for almost a millennium, initially thinks the recent miracle at the Flovlinden Tree is just another con. She has performed many miracles in her life, but mostly goes unnoticed. She has a book full of records of the lives of many people she has tracked, and reminisces that she has a connection to the President Voldomeer. She decides to go and see the Flovlinden Tree for herself.

                                🗺️ (the Vyriy hotel at Dilove, Oocrane, on Roomhen border)

                                Ursula, the owner of a hotel on the outskirts of town, is experiencing a surge in business from the increased number of pilgrims visiting the linden tree. She plans to refurbish the hotel to charge more per night and plans to get a business loan from her nephew Boris, the bank manager. However, she must first evict the old residents of the hotel, which she is dreading. To avoid confrontation, she decides to send letters signed by a fake business manager.

                                Egbert Gofindlevsky, Olga Herringbonevsky and Obadiah Sproutwinklov are elderly residents of an old hotel turned nursing home who receive a letter informing them that they must leave. Egbert goes to see Obadiah about the letter, but finds a bad odor in his room and decides to see Olga instead.
                                Maryechka, Obadiah’s granddaughter, goes back home after getting medicine for her sick mother and finds her home empty. She decides to visit her grandfather and his friends at the old people’s home, since the schools are closed and she’s not interested in online activities.
                                Olga and Egbert have a conversation about their current situation and decide to leave the nursing home and visit Rosa, Olga’s distant relative. Maryechka encounters Egbert and Olga on the stairs and overhears them talking about leaving their friends behind. Olga realizes that it is important to hold onto their hearts and have faith in the kindness of strangers. They then go to see Obadiah, with Olga showing a burst of energy and Egbert with a weak smile.

                                Thus starts their escape and unfolding adventure on the roads of war-torn Oocrane.

                                Character Keyword Characteristics Sentiment
                                Egbert old man, sharp tone sad, fragile
                                Maryechka Obadiah’s granddaughter, shy innocent
                                Olga old woman, knobbly fingers conflicted, determined
                                Obadiah stubborn as a mule, old friend of Egbert unyielding, possibly deaf
                                #6495
                                ÉricÉric
                                Keymaster

                                  The landing on the sandy desert of Bluhm’Oxl was smoother than usual. It usually took a few minutes to get accustomed to their surrounding, the body transformations that came together with jumping across dimensions. In this case, it looked as though this dimension was quite close to their own.

                                  “Checking translation device…” Georges touched his ear lightly.

                                  Gremsbtic newkil jumbal” said Salomé in response. Georges looked quizzically at her face before realising she was pulling a classic prank.

                                  She laughed heartily. “That joke’s never getting old, isn’t it?”

                                  “Let’s walk a little in this direction, the rendez-vous point with Klatu isn’t too far.”

                                  “Any idea how Jorid managed to make contact this time?” Salomé asked.

                                  “Not sure really. Generally the quantum probability framework that’s built into the Jorid is managing to make trades across the multiverse that are quite complex to conceive or track down. Last time I tried to check, Jorid had traded one tardigrade to obtain us a couple of premium pass to the Amp’hool of Athumbra”

                                  “Underwater Whalets’ concert from the UniverseTour of Shakara, yes that was quite a night to remember…” Salomé reminisced fondly.

                                  “Fully booked for centuries, near impossible to get, and yet all it took was about a hundred of trades across multiple owners… No idea how it manages, but it found someone who was ready to trade their two front-row seats in exchange for a single Snoot’s hair.”

                                  “And why are we meeting this guy by the way? What’s his specialty?” Salomé winked. “You left me with the dressing duty, so happy you did all the reconnaissance.”

                                  Georges chucked. “all that Jorid said was: Klatu’s a relatively trustworthy Zathu, known for their expertise in dimensional magic, which is a crucial asset in your search for Léonard, presumably gone missing in the conflict-ridden Zathu sector.

                                  “Mmmh” said Salomé. “Dimensional magic. Rather unscientific for Jorid to express in that way. Nothing that I’ve recently dreamt about seems to relate. I guess we’ll see.”

                                  #6494

                                  In reply to: Orbs of Madjourneys

                                  Although not one to remember dreams very often, Zara awoke the next morning with vivid and colourful dream recall.  She wondered if it was something to do with the dreamtime mural on the wall of her room.  If this turned out to be the case, she considered painting some murals on her bedroom wall back at the Bungwalley Valley animal rescue centre when she got home.

                                  Zara and Idle had hit it off immediately, chatting and laughing on the verandah after supper.   Idle told her a bit about the local area and the mines.  Despite Bert’s warnings, she wanted to see them. They were only an hour away from the inn.

                                  When she retired to her room for the night, she looked on the internet for more information. The more she read online about the mines, the more intrigued she became.

                                  “Interestingly there are no actual houses left from the original township. The common explanation is that a rumour spread that there was gold hidden in the walls of the houses and consequently they were knocked down by people believing there was ‘gold in them there walls”. Of course it was only a rumour. No gold was found.”

                                  “Miners attracted to the area originally by the garnets, found alluvial and reef gold at Arltunga…”

                                  Garnets!  Zara recalled the story her friend had told her about finding a cursed garnet near a fort in St Augustine in Florida.  Apparently there were a number of mines that one could visit:

                                  “the MacDonnell Range Reef Mine, the Christmas Reef Mine, the Golden Chance Mine, the Joker Mine and the Great Western Mine all of which are worth a visit.”

                                  Zara imagined Xavier making a crack about the Joker Mine, and wondered why it had been named that.

                                  “The whole area is preserved as though the inhabitants simply walked away from it only yesterday. The curious visitor who walks just a little way off the paths will see signs of previous habitation. Old pieces of meat safes, pieces of rusted wire, rusted cans, and pieces of broken glass litter the ground. There is nothing of great importance but each little shard is reminder of the people who once lived and worked here.”

                                  I wonder if Bert will take me there, Zara wondered. If not, maybe one of the others can pick up a hire car when they arrive at Alice.   Might even be best not to tell anyone at the inn where they were going.  Funny coincidence the nearest town was called Alice ~ it was already beginning to seem like some kind of rabbit hole she was falling into.

                                  Undecided whether to play some more of the game which had ended abruptly upon encountering the blue robed vendor, Zara decided not to and picked up the book on Dreamtime that was on the bedside table.

                                  “Some of the ancestors or spirit beings inhabiting the Dreamtime become one with parts of the landscape, such as rocks or trees…”  Flicking through the book, she read random excerpts.   “A mythic map of Australia would show thousands of characters, varying in their importance, but all in some way connected with the land. Some emerged at their specific sites and stayed spiritually in that vicinity. Others came from somewhere else and went somewhere else. Many were shape changing, transformed from or into human beings or natural species, or into natural features such as rocks but all left something of their spiritual essence at the places noted in their stories….”

                                  Thousands of characters. Zara smiled sleepily, recalling the many stories she and her friends had written together over the years.

                                  “People come and go but the Land, and stories about the Land, stay. This is a wisdom that takes lifetimes of listening, observing and experiencing … There is a deep understanding of human nature and the environment… sites hold ‘feelings’ which cannot be described in physical terms… subtle feelings that resonate through the bodies of these people… It is only when talking and being with these people that these ‘feelings’ can truly be appreciated. This is… the intangible reality of these people…..”

                                  With such strong ancestral connections to the land, Zara couldn’t help but wonder what the aboriginal people felt about all the mines.   If one of their ancestors had shape changed into rocks, and then some foreignors came along and hacked and blasted their way through, what would they think of that?

                                  “….many Aboriginal groups widely distributed across the Australian continent all appeared to share variations of a single (common) myth telling of an unusually powerful, often creative, often dangerous snake or serpent of sometimes enormous size closely associated with the rainbows, rain, rivers, and deep waterholes…..”

                                  She drifted off to sleep thinking of water holes in red rocky gorges, the book laying open in her hand.

                                  When she awoke the next morning with the slatted morning sun shining through the venetian blinds,  the dream image of the water hole was bright and clear in her minds eye.  But what was that strange character from the game doing in her dream?

                                  Osnas dreamtime waterhole

                                   

                                  She closed her eyes, remembering more of the strange dream.  Deeply orange red boulders and rocky outcrops, shivering gum trees, and green pools ~ it was coming back to her now, that creature in the blue robes had appeared more than once.  In one scene he appeared with a blue diamond lantern with what looked like a compass inside.

                                  Osnas lantern compass

                                  I’ll ask about the hiking trails today, Zara decided, and go for a walk in that gorge I read about yesterday. Bert said there were good hiking trails.   You came here early so you could play the game, she reminded herself.

                                  “It’s all a game,” she heard the parrot outside her window.

                                  “I’d forgotten about the bloody parrot!” Zara said under her breath. “Pretty Girl!” she said, opening the blinds. “We’re going out for a walk today.”

                                  #6493

                                  In reply to: Orbs of Madjourneys

                                  “Welcome to the Flying Fish, do come in and I’ll show you to your room. Good flight, I hope? I bet you’d like a drink. Bert? Would you mind?”

                                  Zara smiled and nodded to the charming old lady, standing up to follow Mater inside. “Gin and tonic, please, Bert.”

                                  “They have dry laws in Alice you know,” Mater paused in the entrance hall.  “Not allowed to drink on this day or that day, I don’t know what the world’s coming to.”  After a moments consideration she added,  “Our Idle could do with moving to Alice,” forgetting herself for a moment.

                                  “The twins have just decorated all the bedrooms, quite amazing I must say, they did a wonderful job. I hope you can sleep alright, I’m not sure I’d be able to.   They call it dreamtime but it’d keep me awake all night I reckon. If you’d like to change rooms, room 8 hasn’t been decorated. But let us know, because it hasn’t been cleaned, either.”

                                  Zara found Mater’s candid manner endearing.

                                  “I’ll show you the four rooms for you and your friends, and you can choose which one you’d like.  Here we are,” Mater opened the door to room 7.

                                  room 7 FFI

                                  “Wow!” Zara hadn’t been expecting something so, well, dimensional looking.  “Can I see the other rooms?”

                                  Mater opened the door to room 3, on the opposite side of the corridor.

                                  room 3, FFI

                                  and room 5

                                  room 5, FFI

                                  and finally room 2:

                                  room 2, FFI

                                   

                                  “I’d like room 3, please,” Zara told Mater.  “What fabulous rooms!”

                                  “Well, let me know how you get on, dear. Now then, is that Idle back? She popped out to pick some fresh wild herbs for the supper. Now, come and relax on the vernadah and watch the sun go down, Bert’s bringing your drink.  I’ll go and see what Idle’s up to in the kitchen.”

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