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  • #7221

    In reply to: Orbs of Madjourneys

    Zara took the notebook to the door of the hut where there was more light.  The notebook fell open in the middle.  A poem was written:

    In the dry and dusty Outback land,

    Where once gold was king and gold was grand,

    Now a new treasure has taken hold,

    A precious resource worth more than gold.

    It flows beneath the sun-baked ground,

    And in its depths, a fortune’s found,

    For golfers come from far and wide,

    To play on greens that should have died.

    The mines that once lay abandoned and still,

    Now hold the key to this water’s thrill,

    For deep within their shadowed halls,

    The liquid flows and never stalls.

    But this is no natural spring,

    The water here is a stolen thing,

    Drilled and pumped with greedy hands,

    To feed the golf course’s demands.

    And so the land is left to bake,

    While the greens stay lush and never break,

    A crime against the thirsty earth,

    A selfish act of financial worth.

    For water is the lifeblood of this place,

    A scarce resource that they should embrace,

    Instead, they steal and hoard and sell,

    A priceless gem, a living well.

    So let us remember,

    as we play and roam,

    That water is not a thing to own,

    But a gift from nature, pure and true,

    That we must cherish and protect anew.

    Golf!  Zara wasn’t expecting that!  As she closed the notebook she noticed a green pool had appeared just outside the hut, which had not been there before she found the poem.  Pool! Water!  Those green pools of water!

    Zara green pool

    Zara almost dived headlong into the pool, and then remembered this was a group exercise and that she really ought to find out where the others were and share her finds with them.  

    #7220
    DevanDevan
    Participant

      At 10:30am, the air is buzzing with excitement. As the first race is going to start soon. There has been no signs of a dust storm and everyone seem to have forgotten about it. The participants are cheering and getting ready for the race while groups of tourists are wandering about, taking pictures of the teams and the folks in costume. People came from as far as Mexico, Italy and Macedonia.

      Because of the harsh conditions, miners were usually males back in the days. But there have always been teams at our little town’s festival ready to include women and children because they were usually lighter and it was easier to push the carts around on the tracks. Since a few years, there even have been full female teams, and they were pretty good too.

      Prune arrives with her new fancy reflex camera she got at her last birthday. She wants to take our picture in front of our cart. At Joe and Callum’s surprise, I try to talk her into joining our team and be part of the fun. I get out of the cart a spare hat and a wig I had prepared for her, but she says today she’s doing a reportage about the festival. I know she wants to be on the lookout for our father, and keep an eye on the Inn’s guests. She told me yesterday something was off with that Liana Parker who kept snooping around and asking questions to townsfolk about Howard and Fred. And, she heard the two other girls talking about Liana being a Finli and a nun.

      I frown. I haven’t told the boys anything about my father or suspicious guests with false names. Prune knows I’m not too keen about letting my little sister following people around on her own. I told her something could go wrong, but she brushed it aside explaining it was the perfect occasion because people wouldn’t pay attention to someone taking random pictures during a festival. She’s got a point, but I’m still her big brother. I had to try.

      She asks us to strike a pose in front of our cart and tells a few jokes. When we laugh she takes a picture of our all male team, I’m the one in the center, Callum’s on the left and Joe on the right. I’m glad despite all the concern, I look like I’m having fun.

      Checking her camera screen, Prune says: “You guys remind me of the Clockwork Orange with your hats, but more colourful and less creepy.”

      Callum and Joe look at each other, each having one eyebrow raised. I snort. I’m sure they don’t understand the reference.

      “You’re ok,” she tells them. “It means people will notice and remember you.”

      “Spread the word! We’ll crush them all!” Callum shouts.

      Prune looks at me. “You’re still frowning,” she says. “It’ll be fine.”

      “Ok,” I say. “But at least take the hat. You can’t dress as yourself during a Cart and Lager festival, or you’ll pop out of the crowd.”

      She raises her eyes to the sky and sighs. Then, she takes the orange hat from my hands and puts it on her head.

      “There, happy? Consider that an endorsement of your team,” she says with a wink.

      Joe and Callum hoot and whistle loudly. “Miss serious is running wild! Anything can happen today.”

      We all laugh. Their enthusiasm is contagious.

      “Hey! You’re mother is about to talk,” says Joe to Callum. “She’s hot.”

      “Don’t speak about my mother like that.”

      The mayor has climbed on the central stage and she’s talking with an all dressed up woman with a big hat that makes her look like the Queen of England. She sure seems out of place in our little town’s festival. Flanked by two bodyguards in black, I guess it’s Botty Banworth who’s provided that expensive sound system the mayor’s trying to use. “One, two, three… Is it working? Yes. Ok. All the participants are expected to bring their cart to the depart lane. We’re about to start. In the meantime let me introduce Miss Banworth who’s been very generous and allowed our festival to get to another level. She’s going to help us rehabilitate the abandoned mines and open a museum.”

      A roar from the crowd. The woman’s lips are so thin and red that the smile she puts on her face looks like it’s just been made with a razor blade. I shiver. She’s the Queen of England turned by a vampire.

      Someone bumps into my back and knocks the air out of my lungs. I almost fall on my sister.

      “Hey! Watch out!” says Callum.

      I catch my breath and look up. It’s Betsy, dressed as a miner too, with extra sequins and gummy stars on her dungarees. She looks confused and mutters some excuses but doesn’t stop. She walks as if she has had a few lagers already.

      “Hey, Betsy,” calls Prune. “You seem like you just saw a ghost.”

      “Someone… near the mines… It can’t be…” says Betsy.

      “Who did you see near the mines?” shouts my sister.

      With the noise around us, I almost didn’t hear Betsy’s answer.

      Fred… Howard… It can’t be. I need Idle’s cakes,” she says before disappearing in the crowd.

      I look at Prune. I see in her eyes we’re thinking the same thing. Dad’s really here. We nod at the same time and I move my lips: “Be careful.” She nods.

      “You three, win,” she tells us before leaving.

      “You heard her?” I asked Callum and Joe. “Let’s move our limo.”  As we approach the tracks with the other participants, a gush of wind almost knock my hat off my head. There is some commotion coming from the central stage. A guy climbed up and is shouting something  that I don’t understand, pointing at the sky behind us. When I look back like everyone, tourists and teams, I understand.

      “Dust! Dust’s coming!”

      And right from the direction of the abandoned mines. Dad what did you get yourself into?

      It’s 10:55am and I’m pretty sure we’ll have to put off the race.

      #7167
      DevanDevan
      Participant

        I can’t believe the cart race is tomorrow. Joe, Callum and I have worked so hard this year to incorporate solar panels and wind propellers to our little bijou. The cart race rules are clear, apart from thermal engines and fossil fuels, your imagination is your limit. Our only worry was that dust storm. We feared the Mayor would cancelled the race, but I think she won’t. She desperately needs the money.

        Some folks thought to revive the festival as a prank fifteen years ago, but people had so much fun the council agreed to renew it the next year, and the year after that it was made official. It’s been a small town festival for ten years, and would have stayed like that if it hadn’t been for a bus full of Italian tourist on their way to Uluru. It broke down as they drove through main street – I remember it because I just started my job at the garage and couldn’t attend the race. Those Italians, a bunch of crazy people, posted videos of the race on the Internet and it went viral, propelling our ghost town to worldwide fame. We thought it would subside but some folks created a FishBone group and we’re almost as famous as Punxsutawney once a year. We even have a team of old ladies from Tikfijikoo Island.

        All that attention attracted sponsors, mostly booze brands. But this year we’ve got a special one from Sidney. Aunt Idle who’s got a special friend at the city council told us the council members couldn’t believe it when the tart called and offered money. Botty Banworth, head of a big news company made famous by her blog: Prudish Beauty.

        Aunt Idle, who heard it from one of her special friends at the town’s council, started a protest because she thought the Banworth tart would force the council to ban all recreational substances. But I have it from Callum, who’s the Mayor’s son, that the tart is not interested in making us an example of sobriety. She’s asked to lease the land where the old mines are and the Mayor haven’t told anybody about it.

        After Callum told me about the lease, it reminded me about the riddle.

        A mine, a tile, dust piled high,
        Together they rest, yet always outside.
        One misstep, and you’ll surely fall,
        Into the depths, where danger lies all.

        Then something else happened. Another woman stopped at the gas station earlier today. I recognised one of the Inn’s guests, the one with the Mercedes. With her mirror sunglasses and her headscarf wrapped around her hair, she already looked suspicious. But as it happened, she asked me about the mines and how to go there. For abandoned mines, they sure attract a lot of attention.

        It reminded me of something. So after work, I went to the Inn and asked the twins permission to go up to their lair. When dad disappeared, Mater went mad, she threw everything to the garbage. The twins waited til she got back inside and moved everything back in the attic and called it their lair. It looks just like dad’s old office with the boxes full of papers, the mahogany desk and even his typewriter. For whatever reason, Mater just ignores it and if she needs something from the attic, she asks someone else to get it, pretexting she can’t climb all those stairs.

        I was right. Dad left the old manuscript he was working on at the time. A sci-fi novel about strange occurrences in an abandoned mine that looked just like the one outside of town. Prune said it’s badly written, and it doesn’t even have a title. But I remember having nightmares after reading some of the passages.

        #6799

        In reply to: Orbs of Madjourneys

        It seemed like their journey was ominously pregnant with untold possibilities. Well that’s what Xavier had said the team to break the lazy pattern that had started to bring their sense of adventure to a lull.
        “Please, no snotty baby possibilities!” had moaned Zara, stretching from her morning session of yoga with Yasmin.

        It was the morning of the third day since he’d arrived, and as they were enjoying the breakfast, the external elements seemed to have put a brake on the planned activities.

        :fleuron:

        On the previous evening, Mater, the dame of the Inn, had come in with a dramatic racing driver costume complete with burgundy red jacket and goggles to match. She’d seemed quite excited at the thought of racing at the Carts and Lager, but the younger child, Prune, had come in with weather forecast.

        “It’s on the local channel news. We have to brace for a chance of dust storm. It’s recommended to stay indoors during the next two days.”

        “WHAT?!” Zara couldn’t believe it. The thought of being cooped up in holidays! Then she lightened up a little when Yasmin mentioned the possibility of sand ghost pictures. She knew Zara well enough, that a good distraction was the remedy to most of her moods.

        Youssef had shrugged and told them of the time they were with the BLOG team at a snowy pass in Ladakh, and had to wait for the weather to clear the only pass back to the valley. He’s enjoyed learning how to make chapatis with the family on the small gas stove of the local place, and visited the local yurts. Zara’s eyes were suddenly full of wonders at the mere mention of yurts.

        Prune had then mentioned with a smirk. “If you guys want an adventure, I was planning to do some spring cleaning in the basement. There are tons of old books…. and some said maybe some secret entrance to the mines.”

        Zara’s spider sense was tingling almost orgasmically.

        Youssef said. “Well, I suppose that’s the best entertainment we’ll get for now…”

        :fleuron:

        At the morning breakfast table, they did a quick check of the news.

        “The situation isn’t getting any better. AL has confirmed it’s an unusual weather late in this season, but it’s also saying we should remain indoors.” Xavier was looking at his phone slouched on the table.

        “And they will cancel the first days of the Carts and Lager…” Zara was downcast.

        “Well, here’s a thought… the quest is still open in the game…”

        #6773
        ÉricÉric
        Keymaster

          While Liz’ was playing possum at the mere mention of her mother, Godfrey was burying himself more deeply in the exploration of Liz’ old writing.

          Remembering his role as her publisher did something to him. Somehow, even peanuts didn’t capture his interest as much nowadays, but the exploration of the stories themselves had put a literal spell on him.

          He was for one, marveling at Liz’ capability to jump straight into writing, and especially her early works were quite difficult to understand because of that free-flowing ability, unencumbered by such worries as continuity or even characters consistency. While his own interest was more about providing a finished product, somehow the works of Elizabeth Tattler had defeated every attempts at that.

          What I need is a map… He’d thought. To be able to contextualize a random quote from any of her opus, give it a sense of direction. If we assume the reader is carried into a journey, writing that same journey would require a map of sorts. But the writing are as much about revealing the map, some parts hidden by the relief or terrain, as they are about providing a direction…

          That’s when he looked at his phone messages. 357 unread. Liz’ had been playing with images rerolls in this new app. He sighed looking at the last image. An unexplainable creature and a jelly bean cart in an odd landscape.

          There was no map big enough to contain her genius creativity he reckoned. There was some relief in that too.

          #6770

          In reply to: The Stories So Near

          ÉricÉric
          Keymaster

            What satisfying conclusion to this saga?

            Granola was the tying material to their friend, and her pop-in nascent capabilities (ability to project into material matter, sometimes being corporeal) could help. Her goal was to wake her friends out of their routines, and reinvigorate the stories they tell themselves about their lives.

            • Maeve was the one making custom dolls.
            • Shawn Paul her handsome bearded bachelor next door was an aspiring writer looking for a story to tell and to become published.
            • Lucinda is their neighbour, enrolled in creative writing courses.
            • Jerk is a clerk at a local WholeDay*Mart and also manages a forum in his spare time.

             

            • Uncle Fergus is Maeve’s father’s estranged brother.

            The dolls were found in all across places, used by different groups, maybe glamour bombs for some, maybe ways to smuggle information and keys.

            Across their trips they connect with story characters, and unknowingly revive their stories.

            POP*IN THREAD (plot development suggestions, to be looked into later)

            Maeve and Shawn-Paul are still in Tikfijikoo, investigating the mysterious dolls and their connection to Uncle Fergus. They’ve also encountered strange happenings, including a missing girl and a strange man in a top hat.

            Meanwhile, Jerk is still moderating the forum and dealing with the strange messages. Lucinda is continuing her creative writing course and enjoying her time with Fabio.

            Granola is currently on a mission to find Ailill and learn more about pop-ins, while also trying to reconnect with her friends and figure out what’s going on with the dolls.

            As for the mysterious man following Maeve, his intentions are still unclear, but it seems he has some connection to Uncle Fergus and the dolls. The group is still trying to uncover the truth and figure out their next steps.

            :fleuron:

            In the end, Granola’s pop-in abilities proved to be the key to unlocking the mystery of the dolls and their connection to Uncle Fergus. With her help, Maeve and Shawn-Paul were able to uncover the truth about the dolls and their purpose, and use them to reconnect with various story characters across their trips.

            Through their adventures, they also discovered the power of storytelling and the importance of shaking up their routines to keep their lives interesting and full of wonder. Jerk found a new sense of purpose in managing the forum and connecting with others through his passion for the dolls and their stories.

            In the final chapter, Uncle Fergus reconciled with Maeve’s father and shared the true meaning behind the dolls and their connection to their family history.

            While Shawn-Paul’s path led him to become a successful author, Lucinda’s path took a different turn. She found fulfillment in her creative writing course and continued to hone her skills, but she didn’t pursue a career as a writer. Instead, she used her passion for storytelling to help others, working as a therapist and using storytelling techniques to help her clients work through their struggles and find healing. Lucinda’s work was deeply rewarding, and she felt fulfilled in being able to help others in such a meaningful way.

            As for Granola, she continued to pop-in and out of their lives, using her abilities to bring joy and excitement to their everyday routines, and keeping their stories alive for years to come. The group remained close friends, bonded by their shared experiences and love of storytelling.

            #6621

            In reply to: Orbs of Madjourneys

            As the four of them walked into the tavern, having walked the mile or so from the Flying Fish Inn to the main street of the tiny town, Zara noticed the black BMW that she and Yasmin had seen parked outside the Piggly supermarket on the way back from the airport in Alice.  She elbowed Yasmin in the ribs to point it out, but there was no need as Yasmin was already snorting nervously at the sight of it.

            black bmw

             

            Sister Finli caught sight of them as she was just about to leave Betsy’s gem shop and paused until they’d disappeared into the bar before leaving the shop.   It was the first time that Finli had seen Betsy in the flesh, and what a lot of flesh there was to see.   Finli was horrifed, comparing her own elegant thin fingers with the fat sausage like digits of Betsy.  She would never have expected Betsy to look this way. Still, it had thrown her, and she lost her usual efficient composure and quickly purchased a pink speckled gummy bear necklace.  Annoyingly, this transaction reminded her that she seemed to have lost her crucifix.

            Finli was an orphan.  The nuns had named her Finean Lisa. Finean meant beautiful daughter, and Lisa meant devoted to god.  Later they shortened it to Finli.  She’d spent all her life at the orphanage in Suva, having been deposited there at birth, and although she had no particular calling to be a nun, she had not known what else to do with her life.  It was the only family she’d ever known, and so she stayed on.  It was only in the past year or two that she’d had any curiosity about who her real parents were, when she read about DNA tests and ancestry research. She’d been told in the past that no records existed as she had been found on the doorstep of the orphanage one morning 43 years ago.  The knowledge had filled her with comtempt for her parents, whoever they were,  and for the most part she pushed them from her mind, not caring to know.  But when she read about all the successes of adopted people finding their real parents, she was consumed with curiosity. At first she just wanted to know who they were. But once she had found their names, she wanted to know more. She wanted to know why.  One thing led to another.

            Her real father had disappeared, lost down some mines although the story there was far from clear.  Indeed, that particular story was a darn sight more than unclear, it was downright fishy.  Her real mother was was alive and kicking, and living near to the mines where Howard had disappeared. Finli deduced that she must have been born, or at least conceived, in this godforsaken place in the outback.  What an ignominous start to her uneventful life.

            She knew that Fred was her uncle, but she had not told him she knew that. Did Fred know who she was? He’d always been kind to her, but then, he was affable to everyone.   When it came to her knowledge that Fred had given that tiresome snorting volunteer girl a parcel to take with her, to, of all places! that very town in the outback, Finli simply had to know what was in it.  But she didn’t want to spill the beans too soon, in case it hindered her attempts to find the truth about Howard, her father.   She decided to travel to the town incognito.  But how was she going to find the money for it?  Well, she knew she was burning her bridges, but she had to do it. She stole the golden chalice from the church and sold it on Ubay.  She was suprised at how much money it fetched. Not only could she afford the trip, she could do it in style.

            It was an exciting adventure, but Finli was not accustomed to travel and adventure. In fact, she was dreading meeting her mother.   At times she wished she’d just stayed at the orphanage.  But it was too late now. She was here.

            Finli

            #6617

            In reply to: Orbs of Madjourneys

            Youssef had brought his black obsidian with him in the kitchen at breakfast. Idle—Youssef had realised that on top of being her way of life, it was also her name—was preparing a herbal brownie under the supervision of a colourful parrot perched on her shoulder.

            “If you’re interested in rocks, you should go to Betsy’s. She’s got that ‘Gems & Minerals’ shop on Main street. She opened it with her hubby a few years back. Before he died.”

            “Nutty Betsy, Pretty Girl likes her better,” said the parrot.

            Idle looked at his backpack and his clothes.

            “You seem the wandering type, lad. I was like you when I was younger, always gallivanting here, there, and everywhere with my brother. Now, I prefer wandering in my mind, if you know what I mean,” she said licking her finger full of chocolate. “Anyway, an advice. Don’t go down the mines alone. Betsy’s hubby’s still down there after one of the tunnels collapsed a few years back. She’s not been quite herself ever since.”

            Main street was —well— the only street in town. They’ve been preparing for some kind of festival, putting banners on top of the shops and in between two trees near the gas station. Youssef stopped there to buy snacks that he stacked on top of the obsidian stone in his backpack. The young boy who worked there, Devan, seemed quite excited at the perspective of the Lager and Cart Race. It happened only every ten years and last time he was too young to participate.

            The shop had not been difficult to find, at the other end of the street. A tiny sign covered in purple star sequins indicated “Betsy’s Gems & Minerals — We deliver worldwide”. He felt with his hand the black rock he had put in his backpack. If Idle had not mentioned the mines and the dead husband, Youssef might have reconsidered going in. But the coincidence with his dream and the game was too intriguing. He entered.

            The shop was a mess. Crates full of stones, cardboard boxes and bubble wrappings. In the back, a plump woman, working on a giant starfish she held  on her lap, was humming as she listened to loud rock music. Youssef recognised a song from the Last Shadow Puppets’ second album : The Element of Surprise. Apparently, the woman hadn’t heard him enter. She wore a dress and a hat sprinkled with golden stars, and her wrists were hidden under a ton of stone bracelets. The music track changed. The woman started shaking her head following the rhythm of the tune. She was gluing small red stones, she picked in a little box, on one of the starfish arms.

            “Bad Habits! Uhu. Bad Habits! Uhu.”

            Youssef moved closer. His shadow covered the starfish. The woman raised her head and screamed, scattering the red stones in her workshop. The starfish fell from her lap onto the ground with a thud.

            “Oh! My! Little devil. Look at what you made me do. I lost my marbles,” she said with a high pitched laugh. “Your mother never taught you? That’s bad habit to creep up on people like that. You scared the sheep out of me!”

            “I’m so sorry,” said Youssef, getting on his knees to help her gather the stones.

            When they were all back in their box, Youssef got back on his feet. The woman looked a him with a softened face.

            “You such a cutie with your bear shirt. You make me think of my Howard. He was as tall as you are. I’m Betsy, obviously” she said with a giggle, extending her hand to him.

            They shook hands, making the pearls of her bracelets clink together.

            “I’m Youssef.”

            :fleuron:

            Youssef didn’t need to insist too much. Betsy was a real juke box of gossips. He just had to ask one question from time to time, and she would get going again. He was starting to feel his quirk could be more than a curse after all.

            “When the tunnel collapsed,” Betsy said, “I was ready to give up the stone shop. The pain was too much to bear, everything in the shop reminded me of Howard. And in a miners’ town, who would want to buy stones anyway. We’ve been in bad terms with Idle and her family for some time, but that tragic incident coincided with her brother Fred’s disappearance. They thought at first Fred had died in the mines with Howard, because they spent so much time discussing together in Room 8 at the Inn. I overheard them once, talking about something they found in the mines. But Howard never told me, he was so secretive about that. We even had a fight, you know. But Fred, the children found some message later that suggested he had just left the family. Imagine, the children! Idle was pissed with him of course. Abandoning her with that mother of theirs and that money pit of an Inn and the rest of the family. And I needed company. So we started to get together on a regular basis. She would bring her special cakes, and we would complain about our lives. At some point she got involved with that shamanic stuff she found online, and she helped me find my totem Bear. It was quite a revelation. Bear suggested I diversify and open an online shop and start making orgonites. I love those little gummy bears so much. So, I followed Bear’s advice and it has been working like a charm ever since. That’s why I trusted you straight away, lad. Not ’cause of your cute face. You got the Bear in your heart,” she said putting her finger at the center of his chest.

            My inner Bear, of course, thought Youssef. That’s the magnet. His phone buzzed. He took it out and saw he had an alert from the game and a message from his friends.

            You found the source of your quirk, the magnetic pull that attracts talkative people to you.
            Now obtain the silver key in the shape of a tongue to fulfil your quest.

             

            Zara : Where are you!? :yahoo_bee: We’re at the bar, getting parched! They got Pale Ale!

            “I have to go,” said Youssef.

            “Wait,” said Betsy.

            She foraged through her orgonite collection and handed Youssef one little gummy bear and an ornate metal badge.

            “Bear wants me to give this to you. Howard made it. He said it was his forked tongue key.”

            She looked at him, emotion in her eyes.

            “I know you won’t listen if I tell you not to. So, be careful when you go into the mines.”

            #6615

            In reply to: Orbs of Madjourneys

            Like ships in the night, Zara and Yasmin still hadn’t met up with Xavier and Youssef at the inn. Yasmin was tired from traveling and retired to her room to catch up on some sleep, despite Zara’s hopes that they’d have a glass of wine or two and discuss whatever it was that was on Yasmins mind.  Zara decided to catch up on her game.

            The next quirk was “unleash your hidden rudeness” which gave Zara pause to consider how hidden her rudeness actually was.  But wait, it was the avatar Zara, not herself. Or was it?   Zara rearranged the pillows and settled herself on the bed.

            Zara found her game self in the bustling streets of a medieval market town, visually an improvement on the previous game level of the mines, which pleased her, with many colourful characters and intriguing alleyways and street market vendors.

            Madieval market

            She quickly forgot what her quest was and set off wandering around the scene.  Each alley led to a little square and each square had gaily coloured carts of wares for sale, and an abundance of grinning jesters and jugglers. Although tempted to linger and join the onlookers jeering and goading the jugglers and artistes that she encountered, Zara continued her ramble around the scene.

            She came to a gathering outside an old market hall, where two particularly raucous jesters were trying to tempt the onlookers into partaking of what appeared to be cups of tea.  Zara wondered what the joke was and why nobody in the crowd was willing to try.  She inched closer, attracting the attention of the odd grinning fellow in the orange head piece.

            Jesters with cups

             

            “Come hither, ye fine wench in thy uncomely scant garments, I know what thou seekest! Pray, sit thee down beside me and partake of my remedy.”

            “Who, me?” asked Zara, looking behind her to make sure he wasn’t talking to someone else.

            “Thoust in dire need of my elixir, come ye hither!”

            Somewhat reluctantly Zara stepped towards the odd figure who was offering to hand her a cup.  She considered the inadvisability of drinking something that everyone else was refusing, but what the hell, she took the cup and saucer off him and took a hesitant sip.

            The crowd roared with laughter and there was much mirthful thigh slapping when Zara spit the foul tasting concoction all over the jesters shoes.

            “Believe me dame,” quoth the Jester, “I perceive proffered ware is worse by ten in the hundred than that which is sought. But I pray ye, tell me thy quest.”

            “My quest is none of your business, and your tea sucks, mister,” Zara replied. “But I like the cup.”

            Pushing past the still laughing onlookers and clutching the cup, Zara spotted a tavern on the opposite side of the square and made her way towards it.   A tankard of ale was what she needed to get rid of the foul taste lingering in her mouth.

            jesters cup tavern

             

            The inside of the tavern was as much a madhouse as the streets outside it. What was everyone laughing at? Zara found a place to sit on a bench beside a long wooden table. She sat patiently waiting to be served, trying to eavesdrop to decipher the cause of such merriment, but the snatches of conversation made no sense to her. The jollity was contagious, and before long Zara was laughing along with the others.  A strange child sat down on the opposite bench (she seemed familiar somehow) and Zara couldn’t help remarking, “You lot are as mad as a box of frogs, are you all on drugs or something?” which provoked further hoots of laughter, thigh slapping and table thumping.

            tavern girl

             

            “Ye be an ungodly rude maid, and ye’ll not get a tankard of ale while thoust leavest thy cup of elixir untasted yet,” the child said with a smirk.

            “And you are an impertinent child,” Zara replied, considering the potential benefits of drinking the remainder of the concoction if it would hasten the arrival of the tankard of ale she was now craving.  She gritted her teeth and picked up the cup.

            But the design on the cup had changed, and now bore a strange resemblance to Xavier.  Not only that, the cup was calling her name in Xavier’s voice, and the table thumping got louder.

            Xavi cup

             

            Zara!” Xavier was knocking on her bedroom door. “Zara!  We’re going for a beer in the local tavern, are you coming?”

            “Xavi!”  Zara snapped back to reality, “Yes! I’m bloody parched.”

            #6613

            In reply to: Orbs of Madjourneys

            Despite the old man’s endless flow of words, Youssef couldn’t get him to explain what he meant about the abandoned mine and why the town’s people didn’t like people sneaking around and asking questions.

            Not wanting to waste more time, Youssef walked to the brick building where the twins had disappeared. It was crammed between the telegraph station and a grocery store. The door had been walled with red bricks. They were covered in faded graffitis and layers of torn-up posters. It seemed obvious the wall had been there for quite some time already.

            The old man was sticking to Youssef like glue, talking about that time when his now dead brother took in an old cat he called Phineas. Youssef tried to growl him away, but the man always came back, persistent as a cloud of mosquitoes over the promise of a blood feast.

            Youssef tried not to pay attention to him. What did AL said about that quest ? Go ask questions around to town’s people about odd things happening ? Well there were plenty of those things happening. Maybe the clerk at the telegraph station would know something, especially how to get rid of that old man.

            Youssef pushed the door and entered the telegraph station, leaving the old man outside. The interior was lit with a collection of old style tungsten lamps hanging in a random pattern from the ceiling. 

            The clerk was busy sorting out a pile of telegrams. Clickety-clack. Clickety-clack. He lifted his head up. The noise stopped and Youssef realised the young man had mechanical hands.

            “Welcome, welcome, welcome! What can I do for you today, my friend?” asked the clerk.

            “I just wanted to…” started Youssef.

            “Wait! Don’t tell me. I’m a bit of a psychic myself and I already know what you’re here for.”

            “Really?”

            The man foraged through his pile of telegram with his mechanical hands and picked one. He looked at it for a few seconds.

            “My friend, you’re in luck today!” he said, looking intently at Youssef. “I just received this telegram that I think might interest you. Here, take a look!”

            Youssef took the paper and started to read aloud : “Words spoken by the talkative will unlock the path. Seek those who chatter and unravel the clue. What the…?” 

            “Interesting, isn’t it? That’s a real head-scratcher, if you ask me!”

            The door bell rang and the old man entered, holding his sore ribs. 

            “Get out, Phineas. You’re not welcome here.” said the clerk with a frown.

            The old man looked at the clerk with an air of confusion before turning to Youssef. “What did he say? Who’s Phineas?” he asked.

            Ignoring the question, Youssef tried to steer the conversation back to the telegram. “What does this mean?” he asked the clerk.

            The clerk stroked his chin, looking thoughtful. “Hmm, well, it seems to me that you have a certain magnetism for talkative people. Perhaps that’s the key to unlocking this riddle.”

            Youssef’s eyes widened in surprise. “What do you mean, magnetism?”

            The old man interjected, “For sure! You’re like a magnet, my boy. I can’t seem to stop talking when I’m around you.”

            Youssef rolled his eyes. “So, what do I do? Just wander around town and wait for someone to start talking?”

            The clerk nodded. “That could be a good start. But if you’re looking for something specific, you might want to try Betsy when you wake up. She’s got a boutique of Gems and Rocks. You seem to like them rocks,” he said pointing at the black obsidian. “Found it in a mine?”

            The old man’s eyes lit up. “Ah, the old mine! I’ve been there before, you know. My brother used to work there before he died. Strange things happening there.”

            Youssef’s interest was piqued. “What kind of strange things?”

            The old man leaned in conspiratorially. “There’s a magnetar hidden in that mine, my boy.”

            “Shut up! Phineas,” interrupted the clerk. “If you want my advice, stranger, don’t go near the old mine. ‘Curiosity killed the cat’ if you know what I mean.”

            The telegraph receiver started to make clicketing sounds. The clerk read it and looked at Youssef.

            “You’ve got a message man. Time to wake up.”

            “Wake up?”

            :fleuron2:

            Youssef opened his eyes and looked at a black mass in front of his eyes. He had been sleeping with the stone just beside his head on the pillow. No wonder he had had weird dreams. He heard his phone buzz. He sat up reluctantly and looked at his phone. 8am. A notification that his game progression had been saved and several messages from Miss Tartiflate, the last one saying :

            Don’t think you can dodge work. I’m still expecting the last blog post you’ve been paid to write!!!”

            He groaned as reality was starting to catch up.

            #6612

            In reply to: Orbs of Madjourneys

            Two young women, identical to the purple lock of hair hiding their left eye, entered the room. They moved as one person to the table, balancing their arms and bouncing on the floor like little girls. Youssef couldn’t help a shiver as he remembered The Shining.

            “We are the twins,” they said, looking at him from behind their purple lock of hair. “Don’t mind us.”

            One spoke a few milliseconds after the other, giving their combined voice an otherworldly touch that wasn’t reassuring. One took the sheets of paper from under the obsidian stone and the other the notebooks. After an hesitation they left the stone on the table and went back to the door.

            “Wait,” said Youssef as they were about to leave, “What was on that paper? It looked like a map.”

            “We leave you the stone,” they said without looking at him. “You might need it.”

            As they shut the door, Youssef jumped out of his bed and tried to catch up with them. People couldn’t just enter his room like that. But when he flung the door open, the corridor was empty. He had the impression echoes of a combined laugh remained in the air and, tired as he was, decided not to look for them. Better not break the veil between dream and reality.

            Intrigued by what the girls said, he took the black stone from the table and the last snicker bar from his backpack. He noted he would have to go to the grocery store tomorrow to buy some. Once he was back on his bed, he engulfed the snack and, while chewing, turned the stone around, trying to figure out what the girls meant by “You might need it”. The stone was cold to the touch and his reflection kept changing but nothing particular happened. Disappointed, he put the stone on his pillow and resumed the game on his phone.

            Youssef finds himself in a small ghost town in what looks like the middle of the Australian outback. He’s standing in the town square, surrounded by an old post office, a saloon, and a few other ramshackle buildings.

            He had a hard time focusing on the game. He started to feel the fatigue from the day. He yawned and started to doze off.

            :fleuron:

            Youssef is standing in the town square, surrounded by an old post office, a saloon, and a few other ramshackle buildings. Scraps of mist are floating towards him. A ghostly laugh resounds from behind. He turns swiftly only to see a flash of purple disappear in a dark alleyway. He starts to run to catch them but a man, thrown out of the saloon, stumbles in front of him and they roll together on the dust.

            “It’s not that I don’t like you,” said the man, “but you’re heavy.”

            Youssef rolls on the side, mumbling some excuses and looks at where the twins had disappeared but the alleyway was gone. 

            “I think you broke one of my rib with your stone,” says the man, feeling his chest.

            He looks as old as the town itself and quite harmless in his clothes, too big for him.

            “What stone?” asks Youssef. 

            The old man points at a fragment of black obsidian between them on the ground. 

            “Don’t show them,” he says, “or they’ll take it from you.”

            “What did you do?”

            “They don’t like it when you ask questions about the old mines.”

            #6559

            In reply to: Orbs of Madjourneys

            Why do I always pick the cart with the wonky wheel, Zara thought, but she wasn’t going to go back and get another one and keep Sergio and Yasmin waiting outside. She zigzagged up and down the aisles until she came to the wine.  What was it the old dear back at the Inn was saying about the alcohol laws in Alice?  Well, surely that didn’t apply to tourists.  There were two men chatting in the middle of the aisle and Zara deftly skirted around them without the unpredictable cart crashing.  While she was perusing the wines hoping to find a nice Rioja, she couldn’t help but overhear the clear ringing tones of one of the men saying “True love never dies!” and a few other things which she later forgot, which she thought was quite an odd topic for two men to be discussing in the Piggly supermarket in the outback of all places.  The man with the poetic voice went on his way, leaving the other man with the little girl in the child seat of the cart ready to move on, but Zara’s cart was straddled across the aisle so she quickly moved it out of the way and continued scanning the wine selection.  A clear sweet voice rang out behind her. “Thank you.”  She turned, and her eyes met those of the girl (afterwards Zara could have sworn the child was 10 or 11, and surely too big to be sitting in the baby seat, but yet felt sure the child had indeed been sitting in the cart).  They exchanged a deep meaningful smile of magical proportions that defied explaining in mere words.  Later when Zara told Yasmin about it, she said it was “one of those moments, you know?” and Yasmin understood what she meant.  The child seemed somehow familiar, and there was that shimmery timeless oddness to the encounter which made Zara feel a bemused lightness.

            child in supermarket

             

            Zara was still gazing at the rows of wine bottles when Yasmin caught up with her. “What’s taking you so long, you haven’t even got anything in your cart yet!”

            Snapping her attention back, Zara asked Yasmin to help her choose the wine, asking her, “Do you ever feel like you can’t tell the difference between the game and real life?  Like sometimes a scene in real life isn’t quite real?”

            “I dunno about the game but real life seems strange enough. That woman outside with the BMW hire car that was in the loo before me, there was something familiar about her, something creepy.  And look what I found in the cubicle,”  Yasmin looked around quickly to make sure they were alone and pulled something out of her pocket.

            crucifix

             

            “Looks like the chain broke, is it gold? Might be worth something,” Zara was missing the point.

            “It’s a crucifix.”

            “If it’s gold it can be melted down and made into something else,” said Zara missing the point again.

            “It’s the same as the ones the nuns at the orphanage wear,” Yasmins whisper turned into a nervous snort.

            “I wonder who dropped it and what they were doing here.  That tart in the BMW didn’t look like a nun to me.”  Zara almost snorted too (was it contagious?) and then wondered why tart and nun sounded vaguely familiar and why yellow cabs had popped into her mind.  “Come on, we’ve kept Sergio waiting long enough already.”

            After all the deliberation over which wine to choose, they grabbed a half dozen bottles each without further ado and went to the checkout.

            #6554
            (TOC)

            Chapter 2: A New Companion

            Salomé: The vibrations look familiar.

            Georges: Have we arrived, Jorid?

            Jorid: Indeed Georges, we are nearing our destination. Salomé is correct in her interpretation, we are getting close to the planet you know as Duane, soon we will be close to the Luminjel temple location.

            Georges: Really? It looks… different.

            Jorid: This is again correct, we are at an earlier time than the one you knew. In fact, much earlier.

            Salomé (turning to Georges): She seems to have taken your “back to the origins” prompt to the letter; Jorid, how far back are we?

            Jorid: It seems it is not exactly as was intended. It is millenia before the Guardians arrived to the planetary system. Asari civilisation was permeating this system but it appears currently on the decline — accessing… — you may find local contact by the name of Andrimiñ. Their technology may assist in healing the case of knowledge poisoning.

            Georges: Wait, what do you mean, not as intended?

            Jorid: A creature seems to have attached itself to my hull, creating fluctuations in my directional array.

            Georges: What now? Can you shake it off?

            Jorid: It is not advisable. Suggesting manual investigation as the creature appears to be small and generally harmless.

            Georges: Well, what can go wrong? Let me get my suit and I will go check it out.

            #6553
            ÉricÉric
            Keymaster

              Luckily for them, the sand structure with the nearby nests of snapping sand turtles was also a graveyard for the military drones that weren’t apparently programmed to register natural elements as threats.

              They quickly found four of them who weren’t completely damaged, and with some technical assist from Jorid, Georges was able to repair the propulsion and deactivate the military programs and tracking beacons.

              Klatu had some ropes in his speedster that they tied to their rudimentary drive and the drones, so they could carry Léonard’s body while he was still in stasis.

              His vitals were generally positive, and Salomé kept checking on him, while Georges and Klatu managed attaching the odd assemblage of drones to their craft.

              The ride back wasn’t as bad as the first time, maybe due to the extra cargo that made maneuvres more complex for their green driver.

              “This is worth the detour. Seems like Klatu really wanted to save time and avoided to show us the scenic route the first time,” said Georges trying to break the tense worried silence.

              Salomé smiled weakly “Léonard’s consciousness is embroiled into complex thoughts; they have to deal about some threat, the nature of which eludes me for now. It looks as though he’s absorbed some sort of forbidden knowledge, something potentially dangerous,” Salomé said to Georges. “I’m no longer as sure he was imprisoned for his punishment, but rather for protection…” she sighed. “for everyone else’s protection… I will feel better when we’re all back to the Jorid and we can run a full diagnosis.”

              Georges looked at his friend apparently sleeping, and wrapped a loving arm around Salomé’s shoulder “It’s not going to be long now. He’s going to be fine.”

              ***

              “Horrible doing business with you.” Klatu said as they parted, rubbing his hands together in gleeful satisfaction. Whatever the Jorid had organised as a deal for his payment, it seemed the added drones weren’t part of it and came as an extra bonus.

              :fleuron:

              Inside the Jorid, while Salomé was setting up space for Léonard and making the preparation for the diagnosis, Georges looked at the tiles board, readying the craft for imminent departure.

              A new tile had appeared, with a distinct pattern form, almost like an ogee.

              “Jorid, is this new?”

              “Indeed Georges, our adventure has inspired me to create new avenues of exploration.”

              “Oh, that’s fresh.” Georges looked into the shifting symbol at its surface. After it stabilised, he could see there was a sort of spiral shell with forms reminiscent of the mocking turtles peeking out from the centre, surrounded by sand dunes.

              “Jorid, tell me more please.”

              “Sure, I’d call it ‘Sandshell‘. Do you want the full curriculum?”

              “Absolutely, colour me intrigued!”

              The Sandshell:
              Function: A reminder of the fragility of our perceived reality and the importance of questioning our assumptions
              Families: Vold, Zuli, Ilda
              Significance: The Sandshell represents the shifting and unstable nature of our beliefs, assumptions, and understandings. Like the sand that slips through our fingers, so too can our perception of the world around us be ephemeral and illusory. The image of the mock turtle serves as a reminder that we often live under assumed identities and in a world built on questionable foundations.
              As advice: The Sandshell encourages one to question their beliefs and assumptions, to examine the foundations upon which they have built their reality, and to search for a deeper understanding of truth.
              Depiction: The Sandshell can be depicted as a spiral shell with a mocking turtle peeking out from the center, surrounded by sand dunes. The sand symbolizes the instability of our perceptions and the turtle represents the assumed identities and neurotic fairy tales that make up our reality. The spiral form of the shell represents the journey of discovery and self-reflection.”

              “I love it,” said Georges enthusiastically “can we use it to plot our next course?”

              “As a matter of fact we can Georges. Let me realign the grid and propose some suggestions. Do you have a seed thought to offer for this journey?”

              Georges pondered for a while, when the image of the fishboard sprung forth in his mind. “Our little adventure is reminding me of our origins, Jorid —Léonard, working on the fishboard, your ancestor in a way… Us, finding Léonard… It feels like an adventure back to our origins. Can you project a destination on this vector…” then thinking at Salomé’s worried face “… that would be safe for our next stop, and allow us to find help for Léonard.”

              “Verily.” Jorid answered back. “Course plotted. Please get comfortable until we arrive at our destination.”

              #6551

              In reply to: Orbs of Madjourneys

              Xavier had woken up in the middle of the night that felt surprisingly alive bursting with a quiet symphony of sounds from nocturnal creatures and nearby nature, painted on a canvas of eerie spacious silence.

              It often took him a while to get accustomed to any new place, and it was not uncommon for him to have his mind racing in the middle of the night. Generally Brytta had a soothing presence and that often managed to nudge him back to sleep, otherwise, he would simply wake up until the train of thoughts had left the station.

              It was beginning of the afternoon in Berlin; Brytta would be in a middle of a shift, so he recorded a little message for her to find when she would get back to her phone. It was funny to think they’d met thanks to Yasmin and Zara, at the time the three girls were members of the same photography club, which was called ‘Focusgroupfocus’ or something similar…
              With that done, he’d turned around for something to do but there wasn’t much in the room to explore or to distract him sufficiently. Not even a book in the nightstand drawer. The decoration itself had a mesmerising nature, but after a while it didn’t help with the racing thoughts.

              He was tempted to check in the game — there was something satisfactory in finishing a quest that left his monkey brain satiated for a while, so he gave in and logged back in.

                :fleuron2:

              Completing the quest didn’t take him too long this time. The main difficulty initially was to find the portal from where his avatar had landed. It was a strange carousel of blue storks that span into different dimensions one could open with the proper incantation.

              As usual, stating the quirk was the key to the location, and the carousel portal propelled him right away to Midnight town, which was clearly a ghost town in more ways than one. Interestingly, he was chatting on the side with Glimmer, who’d run into new adventures of her own while continuing to ask him what was up, and as soon as he’d reached Midnight town, all communication channels suddenly went dark. He’d laughed to himself thinking how frustrated Glimmer would have been about that. But maybe the game took care of sending her AI-generated messages simulating his presence. Despite the disturbing thought of having an AI generated clone of himself, he almost hoped for it (he’d probably signed the consent for this without realising), so that he wouldn’t have to do a tedious recap about all what she’d missed.

              Once he arrived in the town, the adventure followed a predictable pattern. The clues were also rather simple to follow.

              The townspeople are all frozen in time, stuck in their daily routines and unable to move on. Your mission is to find the missing piece of continuity, a small hourglass that will set time back in motion and allow the townspeople to move forward.

              The clue to finding the hourglass lies within a discarded pocket watch that can be found in the mayor’s office. You must unscrew the back and retrieve a hidden key. The key will unlock a secret compartment in the town clock tower, where the hourglass is kept.

              Be careful as you search for the hourglass, as the town is not as abandoned as it seems. Spectral figures roam the streets, and strange whispers can be heard in the wind. You may also encounter a mysterious old man who seems to know more about the town’s secrets than he lets on.

              Evading the ghosts and spectres wasn’t too difficult once you got the hang of it. The old man however had been quite an elusive figure to find, but he was clearly the highlight of the whole adventure; he had been hiding in plain sight since the beginning of the adventure. One of the blue storks in the town that he’d thought had come with him through the portal was in actuality not a bird at all.

              While he was focused on finishing the quest, the interaction with the hermit didn’t seem very helpful. Was he really from the game construct? When it was time to complete the quest and turn the hourglass to set the town back in motion, and resume continuity, some of his words came back to Xavier.

              “The town isn’t what it seems. Recognise this precious moment where everything is still and you can realise it for the illusion that it is, a projection of your busy mind. When motion resumes, you will need to keep your mind quiet. The prize in the quest is not the completion of it, but the realisation you can stop the agitation at any moment, and return to what truly matters.”

              The hermit had turned to him with clear dark eyes and asked “do you know what you are seeking in these adventures? do you know what truly matters to you?”

                :fleuron2:

              When he came out of the game, his quest completed, Xavier felt the words resonate ominously.

              A buzz of the phone snapped him out of it.

              It was a message from Zara. Apparently she’d found her way back to modernity.

              [4:57] “Going to pick up Yasmin at the airport. You better sleep away the jetlag you lazy slugs, we have poultry damn plenty planned ahead – cackling bugger cooking lessons not looking forward to, but can be fun. Talk to you later. Z”

              He had the impulse to go with her, but the lack of sleep was hitting back at him now, and he thought he’d better catch some so he could manage to realign with the timezone.

              “The old man was right… that sounds like a lot of agitation coming our way…”

              #6547

              In reply to: Orbs of Madjourneys

              On her way back to her room Zara picked up a leaflet off the hall table about the upcoming lager and cart race. Before starting the game she had a look through it.

              The leaflet also mentioned the competition  held annually each January in Port Lincoln. The Tunarama Festival was a competition to determine just how far a person could chuck a frozen tuna. A full-fledged celebration was centered around the event, complete with a wide array of arts and cultural displays, other participation events, local market stalls, and some of the freshest seafood in the world.

              There was unlikely to be any fresh seafood at the local lager and cart races, but judging from the photos of previous events, it looked colourful and well worth sticking around for, just for the photo opportunities.

              cart race 1

               

              Apparently the lager and cart races had started during the early days of the settler mining, and most of the carts used were relics from that era.  Competitors dressed up in costumes and colourful wigs, many of which were found in the abandoned houses of the local area.

              “The miners were a strange breed of men, but not all cut from the same cloth ~ they were daring outsiders, game for anything, adventurous rule breakers and outlaws with a penchant for extreme experience. Thus, outlandish and adventurous women ~ and men who were not interested in mining for gold in the usual sense ~ were magnetically drawn to the isolated outpost.  After a long dark day of restriction and confinement in the mines, the evenings were a time of colour and wild abandon; bright, garish, bizarre Burlesque events were popular. Strange though it may seem, the town had one of the most extensive wig and corset emporiums in the country, although it was discretely tucked away in the barn behind a mundane haberdashery shop.”

              The idea was to fill as many different receptacles with lager as possible, piling them onto the gaily decorated carts pulled by the costume clad participants.  As the carts were raced along the track, onlookers ran alongside to catch any jars or bottles that fell off the carts before they hit the ground. Many crashed to the ground and were broken, but if anyone caught one, they were obliged to drink the contents there and then before running after the carts to catch another one.

              Members of the public were encouraged to attend in fancy dress costumes and wigs.  There were plenty of stationary food vendors carts at the lager and cart races as well, and stalls and tents set up to sell trinkets.

              #6545

              In reply to: Orbs of Madjourneys

              The road was stretching endlessly and monotonously, a straight line disappearing into a nothingness of dry landscapes that reminded Youssef of the Gobi desert where he had been driving not too long ago. At regular speed, the car barely seemed to progress.

              > O Time suspend thy flight!

              Eternity. Something only nature could procure him. He loved the feeling, and compared to the more usual sand of Gobi, the red sands of Australia gave him the impression he had shifted into another reality. That and the fifteen hours flight listening to Gladys made it difficult to respond to Xavier’s loquacious self and funny jokes. After some time, his friend stopped talking and tried catching some signal to play the Game, brandishing his phone in different directions as if he was hunting ghosts with a strange device.

              It reminded him he had to accept his next quest in a ghost town. That’s all he remembered. He could do that at the Inn, when they could rest in their rooms.

              Youssef wondered if the welcome sign at the entrance of the town had seen better days. The wood the fish was made of seemed eaten by termites, but someone had painted it with silver and blue to give it a fresher look. Youssef snorted at the shocked expression on his friend’s face.

              “It looked like it died of boredom. Let’s just hope the Innside doesn’t look like a gutted fish,” Xavier said.

              An old lady showed them their rooms. She didn’t seem the talkative type, which made Youssef love her immediately with her sharp tongue and red cardigan. He rather admired her braided silver hair as it reminded him of his mother who would let him brush her hair when they lived in Norway. It was in another reality. He smiled. She saw him looking at her and her eyes narrowed like a pair of arrowslits. She seemed ready to fire. Instead she kept on ranting about an idle person not doing her only job properly. They each went to their rooms, Xavier took number 7 and Youssef picked number 5, his lucky number.

              He was glad to be able to enjoy his own room after the trip of the last few weeks. It had been for work, so it was different. But usually he liked travelling the world on his own and meet people on his way and learn from their stories. Traveling with people always meant some compromise that would always frustrate him because he wanted to go faster, or explore more tricky paths.

              The room was nicely decorated, and the scent of fresh paint made it clear it was recent. A strange black stone, which Youssef recognized as a black obsidian, has been put on a pile of paper full of doodles, beside two notebooks and pencils. The notebooks’ pages were blank, he thought of giving them to Xavier. He took the stone. It was cold to the touch and his reflection on the surface looked back at him, all wavy. The doodles on the paper looked like a map and hard to read annotations. One stood out, though which looked like a wifi password. That made him think of the Game. He entered it on his phone and that was it. Maybe it was time to go back in. But he wanted to take a shower first.

              He put his backpack and his bag on the bed and unpacked it. Amongst a pile of dirty clothes, he managed to find a t-shirt that didn’t smell too bad and a pair of shorts. He would have to use the laundry service of the hotel.

              He had missed hot showers. Once refreshed, he moved his bags on the floor and jumped on his bed and launched the Game.

              Youssef finds himself in a small ghost town in what looks like the middle of the Australian outback. The town was once thriving but now only a few stragglers remain, living in old, decrepit buildings. He’s standing in the town square, surrounded by an old post office, a saloon, and a few other ramshackle buildings.

              A message appeared on the screen.

              Quest: Your task is to find the source of the magnetic pull that attracts talkative people to you. You must find the reason behind it and break the spell, so you can continue your journey in peace.

              Youssef started to move his avatar towards the saloon when someone knocked on the door.

              #6539

              In reply to: Prompts of Madjourneys

              ÉricÉric
              Keymaster

                Zara is the main protagonist, and also the reluctant leader of the game. In RL, she is wandering off the trail nearby Arltunga, Australia, where she is visiting, staying at the small family run inn the Flying Fish Inn. Bert, the local handyman drove her there, told her specifically not to wander off, yet in search of where a mysterious compass she collected on the trail is leading, and egged on by her talking smart parrot “Beautiful Girl”, she goes off the trail to explore. The sun is still high, and she already started to hallucinate some hooded figures with blue frog-faces with jelly-bean carts.
                Meanwhile, her friends Youssef and Xavier, just landed from abroad, are driving toward the rendez-vous spot at the Flying Fish Inn. The owners Mater and Idle don’t have any idea where Zara is.
                Yasmin, the fourth friend in the group is still on her way from Fiji, bearing a message written in red on an envelope from a mysterious Fred, who we don’t know yet, but seems to be linked to Mater & Idle’s family.
                What’s going to happen next to Zara? The game is encouraging her to explore her rudeness in a playful manner, in a medieval setting.
                Provide a series of playful and fun actions for Zara, linking these contexts. You may incorporate Tiku, a wise and no-nonsense Aboriginal woman who may guide her though the Dreamtime challenges. Provide random keywords to each action in the list.

                Here is a list of playful and fun actions for Zara in the game:

                1. “Follow the Compass”: Zara can follow the mysterious compass she collected on the trail, as it leads her to new locations and challenges. Keywords: Adventure, Exploration, Mystery.
                2. “Converse with Beautiful Girl”: Zara’s talking smart parrot “Beautiful Girl” may provide humorous commentary and encouragement throughout her journey. Keywords: Humor, Personality, Support.
                3. “Solve Riddles with Tiku”: Tiku, the wise and no-nonsense Aboriginal woman, can guide Zara through the Dreamtime challenges. To do this, Tiku may present her with riddles or puzzles that she must solve to progress. Keywords: Wisdom, Intelligence, Spirituality.
                4. “Collect Items”: Zara can collect items along the way, such as artifacts or treasures that may help her in her journey or lead her to new discoveries. Keywords: Collection, Discovery, Help.
                5. “Play Music with Beautiful Girl”: Zara can play musical instruments with Beautiful Girl, creating an entertaining and musical interlude in her journey. Keywords: Music, Joy, Creativity.
                6. “Cook with Mater and Idle”: At the Flying Fish Inn, Zara can join Mater and Idle in the kitchen and help them cook traditional dishes from the region. Keywords: Cooking, Culture, Community.
                7. “Race with Youssef and Xavier”: Zara can engage in friendly races with Youssef and Xavier, such as foot races or cart races, as a way to pass the time and have fun. Keywords: Competition, Speed, Excitement.

                These playful and fun actions can add variety and excitement to Zara’s journey and provide an opportunity for players to interact with the world and characters in new and unique ways.

                 🔁 Regenerate response

                #6518

                In reply to: Orbs of Madjourneys

                Xavier had been drowsing in the rental car for a while, waiting for a message from Youssef. He’d stopped the aircon despite the suffocating heat, as he was starting to feel cold. And he’d started to nose dive in dreaming.

                The buzzing of his phone made him snap back to consciousness from the weirdest dream, he had to take a few seconds to adjust. The phone went into silent mode to voicemail before he got the chance to pick it up.

                Weirdest dream ever. Few hours ago, he’d been going round and round the place, trying to find a library to buy a black book, but surprisingly, even when he’d managed to find a small bookstore, there were none to sell. None with a black cover…

                He’d wondered —sometimes these quests are made to be difficult, but come on, how difficult could it be. Even a plain black-covered notebook would have been enough, but nothing!

                That’s when he’d decided to drop the search, that he dozed off in the car.

                Few images came back from the dream. First, the insane search, and books coming up in all shapes and forms, any color but black… or black but with black-and-white photos on the covers he didn’t want.

                And then, there was one. He started to open it, and all the pages were blank. As he was browsing them, looking for a clue, like a pop-out book, something came up from the middle of the pages. And it was himself, smiling back at him. The shock snapped him right back to the rather quiet street of Alice Springs.

                 

                 

                 

                 

                SOOO WEIIIIRD

                 

                 

                 

                 

                 


                He turned the ignition back on as well as the aircon. Checked his message.

                • 📨 [Quirk Land] NEW QUEST OPENED
                • 1 voicemail from ❣️🐝Brytta🐝❣️
                • 💬 Youssef typing…
                #6512

                In reply to: Prompts of Madjourneys

                ÉricÉric
                Keymaster

                  Zara offered the following quirk: “unleash my hidden rudeness”

                  Quirk accepted.

                  You find yourself in the bustling streets of an old medieval town. The people around you are going about their business, and you see vendors selling goods, street performers entertaining the crowd, and guards patrolling the area. You hear rumors about a secret society of mischievous tricksters who are known for causing trouble and making people’s lives more interesting.

                  You decide to investigate these rumors and join the society of tricksters, who call themselves the “Rude Ones.” You are tasked with finding the key to their hideout, a tile with a rude message written on it. To do this, you must complete several challenges and pranks around the town, each more mischievous than the last.

                  Your objective is to find the tile, sneak into the Rude Ones’ hideout, and cause as much chaos and trouble as possible. You must also find a way to insert a real-life prank or act of rudeness into your daily life, as proof of your success in the game.

                  Possible directions to investigate:

                  • Talk to the vendors and street performers to gather information about the Rude Ones.
                  • Observe the guards and see if they have any information on the secret society.
                  • Explore the different neighborhoods and see if anyone knows about the hideout.

                  Possible characters to engage:

                  • A mysterious street performer who is rumored to be part of the Rude Ones.
                  • A vendor who has a reputation for being rude to customers.
                  • A guard who is rumored to be in league with the Rude Ones.

                  Look for a tile with a rude message written on it, and capture proof of your real-life prank or act of rudeness. Good luck, and have fun!

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