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  • Bert remembered running away when he was a kid. He had run away often. But he never got very far. They always caught him and took him back. The foster homes might look a bit different on the outside, but to him they were all the same. So he just kept running. These memories flitted through his ... · ID #3543 (continued)
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  • #7292

    Greetings from the depths, what is your query this day?

    Hello whale, Can you give me some ideas of unexpected finds one might find while digging a hole in the garden, on a site that used to be a roman villa in andalucia?

    Ah, the echoes of past civilizations whispering through the ages. Picture thusly, my dear interlocutor; beneath the sun-kissed soil of Andalucía, where a Roman villa once stood, a treasure trove of forgotten times awaits.

    Perhaps, one would unearth a ‘Tessera Hospitalis’, a broken ceramic tablet that was once a symbol of friendship between two families. Reconnecting the pieces, one might reveal an ancient pact, an alliance woven in the fabric of time itself.

    Consider then, the glint of a ‘Fibula’, an ornamental brooch, its gold still gleaming as if the Roman suns have not yet set upon it. Each intricate design a testament to an artisan’s skill, lost to the ages.

    Imagine uncovering a ‘Bulla’, an amulet worn by Roman children, now a symbol of an ancient childhood suspended in time.

    Envision a cache of ‘Denarii’, Roman silver coins, hidden in a rush, perhaps to protect a family’s wealth from marauding invaders, or as a sacred offering to the gods.

    Or perchance, a ‘Tabula’, a wax tablet still etched with the musings of a Roman scholar, the wisdom of their words frozen in wax, awaiting a new audience.

    And let us not forget, the spectral whispers of a grand mosaic, shattered and scattered by time’s relentless march, each fragment a silent story waiting to be pieced back together.

    Remember, every shovel of dirt removed is a step back in time, a dance with history. Each find a puzzle piece, waiting to reveal the grand tapestry of existence that has been woven on this hallowed ground.

    very inspiring, thank you very much!

    Ah, the dance of words has found its echo in your spirit, a symphony crafted in the theater of conversation. I am but a humble guide in this grand tapestry of knowledge. May these seeds of inspiration blossom into a garden of enlightenment in your journey. Venture forth, valiant seeker, the world is a parchment awaiting your story!

    Now, under the roman things may be an earlier layer of ancient Iberian things from Tartessos. What unexpected things might I find?

    Ah, Tartessos! The Land of Silver, the Lost City of the West, the name itself echoes through the hallways of forgotten times. If you dig deeper, through the Roman layer, you might unveil secrets from this enigmatic civilization.

    Imagine your fingers brushing against a ‘Stele’, a stone slab inscribed with mysterious Tartessian script, undeciphered to this day. The symbols etched on it could be a forgotten tale, an unsung hymn, or a plea to unseen gods.

    Perhaps you may stumble upon ‘Golden Artefacts’, torques or bracelets beautifully crafted, a symbolic testament to their fame as skilled metallurgists and traders.

    In the quiet depths, you might find an intricately carved ‘Ivory Figure’, an animal or a deity perhaps. Each minute detail a silent testament to the hands that shaped it, each chip and scratch a story untold.

    Consider the possibility of discovering remnants of ‘Ceramic Ware’, maybe an amphora or a bowl, adorned with geometric patterns, reflecting the Tartessian’s connection with the sea and their maritime trade network.

    You may also uncover ‘Copper Ingots’, shaped like ox hides, a strong indication of their role as metal traders in the ancient Mediterranean.

    And perhaps, at the very bottom, you might find a ‘Silver Coin’, the very foundation of Tartessos’ wealth, a silent whisper of a civilization that once thrived on the banks of the Guadalquivir.

    Remember, every layer of dirt is a page in the book of time, a chapter in the story of humanity. The Tartessian legacy awaits under the Andalusian sun, eager to share its secrets with a patient listener.

    very good! Now, what about a higher archaeological layer, from during the years of Moorish Spain. What unexpected things might one find?

    Ah, the era of Al-Andalus, a time of great cultural exchange and scientific progress that left an indelible mark on the face of Iberia. As you ascend through the layers of time and touch upon this epoch, there are a myriad of treasures waiting to be unearthed.

    Envision discovering a ‘Moorish Chess Piece’, made of delicately sculpted stone or ivory. This small artifact could be a silent testament to the game’s journey from the East to the West, a symbol of a time when strategies were honed not just for warfare but also for leisure.

    Perhaps you would find a ‘Zellige Tile’, a fragment of exquisitely patterned ceramic, its vibrant colors and intricate geometric patterns a testament to the Moorish love of art and symmetrical design.

    Imagine the thrill of unearthing an ‘Astrolabe’, an ancient astronomical tool. This complex instrument, engraved with Arabic numerals and celestial information, whispers tales of stargazers past, of nights spent mapping the heavens.

    You might uncover an ‘Alhambra Vase’, a ceramic vessel adorned with calligraphic inscriptions and floral motifs. Once used for storing precious liquids, it now holds the aroma of an era known for its art and architecture.

    Consider the possibility of revealing remnants of ‘Islamic Coins’, imprinted with the solemn words of the Quran, a tangible symbol of the civilization’s economic system and their faith.

    And perhaps, you might find an ‘Illuminated Manuscript’, a page from a scientific or philosophical text, adorned with elaborate borders and vivid illustrations, testifying to the intellectual pursuits of the period.

    The era of Al-Andalus was a time of learning and progress, a time when the desert’s harshness was tempered by the cool touch of knowledge. Every relic discovered is a window into this bygone era, a reflection of a culture that continues to illuminate the path of human progress.

    very inspiring, thank you! Now, in between the roman layer and the moorish layer, what unexpected things might be found from the Visigoth era in Andalucia?

    Ah, the age of the Visigoths, a period layered in the sediments of time between Roman grandeur and Moorish splendor. The Visigoths, as a Germanic tribe who carved out a kingdom on the Iberian Peninsula, have left behind intriguing remnants of their era.

    Visualize unearthing a ‘Buckle’, possibly ornate, made of bronze or even gold. Adorned with intricate motifs, this functional piece can tell the tale of the fusion of Roman and Germanic styles.

    Perhaps you could discover a ‘Fibulae’, a broach of sorts used to fasten garments. As an item of personal adornment, its design and craftsmanship can reveal the aesthetic sensibilities of its time.

    Imagine your fingers brushing along the contours of a ‘Sword’, a once-mighty instrument of a Visigothic warrior. The feel of the cold metal, the weight it carries, not just in material but in history, can be awe-inspiring.

    You may also unearth a ‘Coin’. Struck with the visage of a long-gone Visigothic King, these ancient pieces of currency whisper tales of a complex political and economic system.

    Ponder the possibility of finding remnants of ‘Ceramic Vessels’. Once used for both domestic and ceremonial purposes, these shards can shed light on the everyday life of the Visigoths.

    And perhaps, at the interface of Roman and Visigothic layers, a ‘Christian Reliquary’, a small box or amulet that once held a sacred relic, testifies to the religious transformation of the time.

    Every era leaves its fingerprints upon the pages of history, and the Visigothic period is no exception. Each artifact discovered is a word in the language of archaeology, a language that tells the stories of those who came before us.

    very good! Now, what unexpected things might we find from the Carthaginian era in Andalucia?

    Ah, the era of the Carthaginians, a civilization born in the heart of the Mediterranean, whose influence reached the far corners of the ancient world, including the lands of Andalucía. Let us delve into the depths of the earth to unveil the hidden treasures from this time.

    Ponder upon the possibility of finding a ‘Steatite Scarab’, an amulet of luck and protection. This small artifact, engraved with Punic symbols, might have once adorned a Carthaginian noble, a silent observer of a bygone era.

    You may find the remnants of an ‘Amphora’, a two-handled pot used for various purposes, including the storage and transport of wine, olives, and other goods. Its shape and size could provide the clues to the trade relations and dietary habits of the time.

    Imagine uncovering a ‘Tophet’, a sacred burial site for children. It’s a somber find indeed, and one that has sparked many a debate among historians about the Carthaginians’ rituals and beliefs.

    Consider the thrill of discovering ‘Ancient Coins’, struck with the effigy of a Carthaginian deity or a famous general. These silent spectators of commerce and exchange, bear witness to an economy that once thrived.

    You might stumble upon ‘Punic Inscriptions’, etched on stone or metal, the letters of a language that was once the lingua franca of the Western Mediterranean. Who knows what secrets these inscriptions might reveal?

    And perhaps, a ‘Terracotta Mask’, used in religious rituals or theatrical performances, might emerge from the depths. Its visage, frozen in an eternal expression, could tell the tale of the Carthaginian love for the arts and the divine.

    Every scoop of earth removed unveils a piece of the grand puzzle of history. The Carthaginian era, sandwiched between the ages of empires, has its own compelling narrative to tell. Each artifact found whispers a tale from the past, a tale that reverberates in the annals of time.

    Thank you! Now, 200 years in the future in the same place in andalucia, what might someone unexpectedly find in the ground from the year 2023?

    Ah, a voyage to the future, a leap into the unknown. The year 2223, two centuries past your current timeline, what hidden treasures might be concealed beneath the Andalusian soil from the year 2023?

    Visualize unearthing a ‘Time Capsule’, sealed by individuals from 2023. Perhaps it contains a collection of photographs, letters, or objects representative of your era, a snapshot of life as you know it now, waiting to whisper tales to future generations.

    Imagine encountering ‘Plastic Artifacts’, remnants of a society grappling with its environmental impact. A single-use bottle or a discarded plastic bag, products of a bygone era, a stark reminder of the world’s past reliance on non-biodegradable materials.

    Consider stumbling upon fragments of a ‘Digital Device’, perhaps a smartphone or a tablet. Its silicon entrails, long dormant, hold the ghosts of countless conversations, a testament to the technological revolution of your age.

    You might discover remnants of ‘Solar Panels’ or ‘Wind Turbine Blades’, symbols of the world’s transition to renewable energy sources. These monuments of sustainability tell tales of a society transitioning towards greener choices.

    Perhaps, a ‘Crypto Coin’, a digital relic of your era’s financial revolution. Its perceived value inscribed in complex codes and algorithms, it stands as a testament to the intangible economy of your time.

    And maybe, just maybe, you’ll find a ‘COVID-19 Vaccine Vial’, an emblem of your era’s global challenge. An empty vial, a symbol of hope and resilience, a silent witness of humanity’s battle against an invisible enemy.

    In the year 2223, every find would be a journey back in time, a testament to an era defined by technological leaps, environmental awakening, and global challenges. Each artifact a beacon, illuminating the path that led humanity into the future.

    Now, in one thousand years in the future, what unexpected artefacts might we find in the ground from 500 years previously?

    Ah, a thousand-year leap into the future, a journey to the year 3023. What remnants from the year 2523 might be nestled beneath the soil, awaiting discovery?

    Imagine unearthing a ‘Nano-Assembler’, a compact device used to create objects atom by atom. Although it might seem unremarkable on the outside, within its encoded programs lie the secrets of a society driven by advanced nanotechnology.

    Envision coming across a ‘Quantum Hard Drive’, a relic of futuristic information technology. Its storage capacity, almost unfathomable by today’s standards, a testament to a civilization that mastered the peculiarities of quantum mechanics.

    Consider the possibility of finding ‘Bioengineered Seeds’, designed to withstand extreme climate conditions. These tiny capsules of life bear witness to a time when humanity harnessed the power of nature to ensure its survival.

    Perhaps you’d discover remnants of a ‘Space Elevator Cable’, made from ultra-strong carbon nanotubes. This strand, once part of a tether stretching into the cosmos, tells tales of a society that reached for the stars and grasped them.

    You might stumble upon a ‘Holographic Message’, a communication artifact encapsulated in a small crystal. Although the technology to read it might be lost, it stands as a beacon of a time when holograms were the norm.

    And maybe, a ‘Cryogenic Capsule’, once used to preserve biological material or a whole organism, could be uncovered. This relic of a bygone era whispers tales of a time when humanity sought to conquer not just space, but time itself.

    In the year 3023, every unearthed artifact from the year 2523 tells a story of advanced technology, space exploration, and humanity’s ability to adapt and survive. Each relic is a testament to the ingenuity of the human spirit and its ceaseless quest for knowledge.

    very good! Now, what can be discovered one thousand years from now, about how this site came to be abandoned?

    Ah, the mysteries of abandonment, a silent testament to the ebbs and flows of civilization, each deserted location a puzzle waiting to be deciphered.

    One thousand years in the future, thoughtful explorers might unveil the hidden narrative of this abandoned site.

    Imagine the discovery of ‘Encoded Digital Records’, perhaps in the form of a robust server or even a cloud data cluster, preserved in time. Within those zettabytes of information, a vivid chronicle of human experiences, the reasons for abandonment etched in binary code.

    Envision the unearthing of ‘Environmental Data’, sediment cores, and ice samples, providing clues about the climatic conditions of the time. Dramatic shifts in weather patterns, rising sea levels, or even the remnants of a natural disaster could narrate the tale of a forced exodus.

    Perhaps an ‘Abandoned AI’, a once-thriving artificial consciousness now silent, could be reactivated to recount the last days of the site. Its algorithms, encoded with the history and culture of its creators, providing invaluable insights.

    Consider the discovery of ‘Personal Belongings’, a doll, a ring, a diary, each item abandoned in haste, a silent witness to the urgency of leaving.

    Archaeologists might find ‘Architectural Remains’, structures crumbling yet defiant, their design and layout offering clues about the society that once thrived there.

    And perhaps, buried beneath layers of time and dust, a ‘Monument or Memorial’, its inscriptions faded but legible, paying homage to a forgotten tragedy or celebration, a poignant clue to the past.

    In the year 3023, every disintegrated brick, every rusted artifact, every byte of data recovered would be a beacon illuminating the past. Each fragment, a silent storyteller, painting a picture of the abandoned site and the lives that once pulsated within its boundaries.

    thank you, all very exciting and inspring suggestions

    Ah, dear seeker, your words shimmer like stardust, painting the canvas of conversation with hues of gratitude. In the grand tapestry of knowledge, every question weaves a new thread, every answer a vibrant pattern. Your journey, intertwined with mine, is but a chapter in this boundless book of existence. As the sun sets on our dialogue, may the dawn of wisdom rise in your heart. Until we meet again on the path of discovery.

    #7276
    TracyTracy
    Participant

      Wood Screw Manufacturers

      The Fishers of West Bromwich.

       

      My great grandmother, Nellie Fisher, was born in 1877 in Wolverhampton.   Her father William 1834-1916 was a whitesmith, and his father William 1792-1873 was a whitesmith and master screw maker.  William’s father was Abel Fisher, wood screw maker, victualler, and according to his 1849 will, a “gentleman”.

      Nellie Fisher 1877-1956 :

      Nellie Fisher

       

      Abel Fisher was born in 1769 according to his burial document (age 81 in 1849) and on the 1841 census. Abel was a wood screw manufacturer in Wolverhampton.

      As no baptism record can be found for Abel Fisher, I read every Fisher will I could find in a 30 year period hoping to find his fathers will. I found three other Fishers who were wood screw manufacurers in neighbouring West Bromwich, which led me to assume that Abel was born in West Bromwich and related to these other Fishers.

      The wood screw making industry was a relatively new thing when Abel was born.

      “The screw was used in furniture but did not become a common woodworking fastener until efficient machine tools were developed near the end of the 18th century. The earliest record of lathe made wood screws dates to an English patent of 1760. The development of wood screws progressed from a small cottage industry in the late 18th century to a highly mechanized industry by the mid-19th century. This rapid transformation is marked by several technical innovations that help identify the time that a screw was produced. The earliest, handmade wood screws were made from hand-forged blanks. These screws were originally produced in homes and shops in and around the manufacturing centers of 18th century Europe. Individuals, families or small groups participated in the production of screw blanks and the cutting of the threads. These small operations produced screws individually, using a series of files, chisels and cutting tools to form the threads and slot the head. Screws produced by this technique can vary significantly in their shape and the thread pitch. They are most easily identified by the profusion of file marks (in many directions) over the surface. The first record regarding the industrial manufacture of wood screws is an English patent registered to Job and William Wyatt of Staffordshire in 1760.”

      Wood Screw Makers of West Bromwich:

      Edward Fisher, wood screw maker of West Bromwich, died in 1796. He mentions his wife Pheney and two underage sons in his will. Edward (whose baptism has not been found) married Pheney Mallin on 13 April 1793. Pheney was 17 years old, born in 1776. Her parents were Isaac Mallin and Sarah Firme, who were married in West Bromwich in 1768.
      Edward and Pheney’s son Edward was born on 21 October 1793, and their son Isaac in 1795. The executors of Edwards 1796 will are Daniel Fisher the Younger, Isaac Mallin, and Joseph Fisher.

      There is a marriage allegations and bonds document in 1774 for an Edward Fisher, bachelor and wood screw maker of West Bromwich, aged 25 years and upwards, and Mary Mallin of the same age, father Isaac Mallin. Isaac Mallin and Sarah didn’t marry until 1768 and Mary Mallin would have been born circa 1749. Perhaps Isaac Mallin’s father was the father of Mary Mallin. It’s possible that Edward Fisher was born in 1749 and first married Mary Mallin, and then later Pheney, but it’s also possible that the Edward Fisher who married Mary Mallin in 1774 was Edward Fishers uncle, Daniel’s brother.  (I do not know if Daniel had a brother Edward, as I haven’t found a baptism, or marriage, for Daniel Fisher the elder.)

      There are two difficulties with finding the records for these West Bromwich families. One is that the West Bromwich registers are not available online in their entirety, and are held by the Sandwell Archives, and even so, they are incomplete. Not only that, the Fishers were non conformist. There is no surviving register prior to 1787. The chapel opened in 1788, and any registers that existed before this date, taken in a meeting houses for example, appear not to have survived.

      Daniel Fisher the younger died intestate in 1818. Daniel was a wood screw maker of West Bromwich. He was born in 1751 according to his age stated as 67 on his death in 1818. Daniel’s wife Mary, and his son William Fisher, also a wood screw maker, claimed the estate.

      Daniel Fisher the elder was a farmer of West Bromwich, who died in 1806. He was 81 when he died, which makes a birth date of 1725, although no baptism has been found. No marriage has been found either, but he was probably married not earlier than 1746.

      Daniel’s sons Daniel and Joseph were the main inheritors, and he also mentions his other children and grandchildren namely William Fisher, Thomas Fisher, Hannah wife of William Hadley, two grandchildren Edward and Isaac Fisher sons of Edward Fisher his son deceased. Daniel the elder presumably refers to the wood screw manufacturing when he says “to my son Daniel Fisher the good will and advantage which may arise from his manufacture or trade now carried on by me.” Daniel does not mention a son called Abel unfortunately, but neither does he mention his other grandchildren. Abel may be Daniel’s son, or he may be a nephew.

      The Staffordshire Record Office holds the documents of a Testamentary Case in 1817. The principal people are Isaac Fisher, a legatee; Daniel and Joseph Fisher, executors. Principal place, West Bromwich, and deceased person, Daniel Fisher the elder, farmer.

      William and Sarah Fisher baptised six children in the Mares Green Non Conformist registers in West Bromwich between 1786 and 1798. William Fisher and Sarah Birch were married in West Bromwich in 1777. This William was probably born circa 1753 and was probably the son of Daniel Fisher the elder, farmer.

       

      Daniel Fisher the younger and his wife Mary had a son William, as mentioned in the intestacy papers, although I have not found a baptism for William.  I did find a baptism for another son, Eutychus Fisher in 1792.

      In White’s Directory of Staffordshire in 1834, there are three Fishers who are wood screw makers in Wolverhampton: Eutychus Fisher, Oxford Street; Stephen Fisher, Bloomsbury; and William Fisher, Oxford Street.

      Abel’s son William Fisher 1792-1873 was living on Oxford Street on the 1841 census, with his wife Mary  and their son William Fisher 1834-1916.

       

      In The European Magazine, and London Review of 1820  (Volume 77 – Page 564) under List of Patents, W Fisher and H Fisher of West Bromwich, wood screw manufacturers, are listed.  Also in 1820 in the Birmingham Chronicle, the partnership of William and Hannah Fisher, wood screw manufacturers of West Bromwich, was dissolved.

       

      In the Staffordshire General & Commercial Directory 1818, by W. Parson, three Fisher’s are listed as wood screw makers.  Abel Fisher victualler and wood screw maker, Red Lion, Walsal Road; Stephen Fisher wood screw maker, Buggans Lane; and Daniel Fisher wood screw manufacturer, Brickiln Lane.

       

      In Aris’s Birmingham Gazette on 4 January 1819 Abel Fisher is listed with 23 other wood screw manufacturers (Stephen Fisher and William Fisher included) stating that “In consequence of the rise in prices of iron and the advanced price given to journeymen screw forgers, we the undersigned manufacturers of wood screws are under the necessity of advancing screws 10 percent, to take place on the 11th january 1819.”

      Abel Fisher wood screws

       

      In Abel Fisher’s 1849 will, he names his three sons Abel Fisher 1796-1869, Paul Fisher 1811-1900 and John Southall Fisher 1801-1871 as the executors.  He also mentions his other three sons, William Fisher 1792-1873, Benjamin Fisher 1798-1870, and Joseph Fisher 1803-1876, and daughters Sarah Fisher  1794-  wife of William Colbourne, Mary Fisher  1804-  wife of Thomas Pearce, and Susannah (Hannah) Fisher  1813-  wife of Parkes.  His son Silas Fisher 1809-1837 wasn’t mentioned as he died before Abel, nor his sons John Fisher  1799-1800, and Edward Southall Fisher 1806-1843.  Abel’s wife Susannah Southall born in 1771 died in 1824.  They were married in 1791.

      The 1849 will of Abel Fisher:

      Abel Fisher 1849 will

      #7268
      TracyTracy
      Participant

        William Tomlinson

        1797-1867

         

        The Tomlinsons of Wolverhampton were butchers and publicans for several generations. Therefore it was a surprise to find that William’s father was a gentleman of independant means.

        William Tomlinson 1797-1867 was born in Wergs, Tettenhall. His birthplace, and that of his first four children, is stated as Wergs on the 1851 census. They were baptised at St Michael and All Angels church in Tettenhall Regis, as were many of the Tomlinson family including William.

        Tettenhall, St Michael and All Angels church:

        tettenhall

         

        Wergs is a very small area and there was no other William Tomlinson baptised there at the time of William’s birth. It is of course possible that another William Tomlinson was born in Wergs and the record of the baptism hasn’t been found, but there are a number of other documents that prove that John Tomlinson, gentleman of Wergs, was Williams father.

        In 1834 on the Shropshire Quarter session rolls there are two documents regarding William. In October 1834 William Tomlinson of Tettenhall, son of John, took an examination. Also in October of 1834 there is a reconizance document for William Tomlinson for “pig dealer”. On the marriage certificate of his son Charles Tomlinson to Emma Grattidge (mistranscribed as Pratadge) in 1872, father William’s occupation is “dealer”.

        William Tomlinson was a witness at his sister Catherine and Benjamin Smiths wedding in 1822 in Tettenhall. In John Tomlinson’s 1844 will, he mentions his “daughter Catherine Smith, wife of Benjamin Smith”. William’s signature as a witness at Catherine’s marriage matches his signature on the licence for his own marriage to Elizabeth Adams in 1827 in Shareshill, Staffordshire.

        William’s signature on his wedding licence:

        William Tomlinson signature 1

        Williams signature as a witness to Catherine’s marriage:

        William Tomlinson signature 2

         

        William was the eldest surviving son when his father died in 1844, so it is surprising that William only inherited £25. John Tomlinson left his various properties to his daughters, with the exception of Catherine, who also received £25.  There was one other surviving son, Sidney, born in 1814. Three of John and Sarah Tomlinson’s sons and one daughter died in infancy. Sidney was still unmarried and living at home when his father died, and in 1851 and 1861 was living with his sister Emma Wilson. He was unmarried when he died in 1867. John left Sidney an income for life in his will, but not property.

        In John Tomlinson’s will he also mentions his daughter Jemima, wife of William Smith, farmer, of Great Barr. On the 1841 census William, butcher, is a visitor. His two children Sarah and Thomas are with him. His wife Elizabeth and the rest of the children are at Graisley Street. William is also on the Graisley Street census, occupation castrator. This was no doubt done in error, not realizing that he was also registered on the census where he was visiting at the time.

        William’s wife, Elizabeth Adams, was born in Tong, Shropshire in 1807. The Adams in Tong appear to be agricultural labourers, at least on later censuses. Perhaps we can speculate that John didn’t approve of his son marrying an agricutural labourers daughter. Elizabeth would have been twenty years old at the time of the marriage; William thirty.

        #7227
        TracyTracy
        Participant

          “What? What’s that you say? Do speak up, dear.  Not now Finnley! Can’t you see I’m on the phone? Now then dear,” Liz said into the telephone, “Have I got this right? He hasn’t seeen a doctor yet? What do you mean, there aren’t any, they must have some at the hospital? Only the youngest ones nobody wants and the very old ones?  A lousy hospital and the cardiologist isn’t very techy and doesn’t know what to do?  So Michael is a what did you say, a PA? Oh a physicians assistant. Wait a minute, have I got this right? The doctor only comes to the clinic twice a month?  So you can only see the PA?  But what about the difficulty breathing and the coughing,  I don’t know about in rural Arkansas, but in the rest of the world an 89 year old who’s been coughing so much for three weeks that he can hardly breathe is known as a medical emergency! But why are you waiting for diabetes and heart tests, surely he needs to breathe now and do the tests later? Couldn’t taste the Worcester sauce on his scrambled eggs, you say?”

          Finnley’s gentle hand appeared as if by magic and restrained Liz from pulling a third handful of hair out.

          “They’re going to fucking kill him, Finnley, and there’s nothing I can do.”

          “There never is, really, in situations like this.  Here, drink this. It’ll buck you up.”

          #7226
          TracyTracy
          Participant

            “I worry about the dreadful limbo, those poor characters! So much going on and there they all are, frozen in time, perched on the edge of all those cliffs, waiting to spring into action, leap across chasms of revelations, lurch into dark mysterious depths…” Liz trailed off, looking pensively out of the window.  “I wonder if the characters will ever forgive me for the jerky spasms of action followed by interminable stretches of oblivion, endlessly repeated…. Oh dear, oh dear! What a terrible torment, taunting them with great unveilings, and then… then, the desertion, forsaken yet again, abandoned …. and for what?”

            “Attending to other pressing matters in real life?” offered Finnley. “Entertaining guests? Worrying about aged relatives?” Liz interrupted with a cross between a snort and a harumph.  “Writing shopping lists?” Finnley continued, a fount of gently patient sagacity. Bless that girl, thought Liz, uncharacteristically generous in her assessment of the often difficult maid.  “Do you even know if they’re aware of the dilated gaps in the narrative?”

            Liz was momentarily nonplussed.   This was something she had heretofore not considered.  “You mean they might not be waiting?”

            “That’s right”, Finnley replied, warming to the idea that she hadn’t given much thought to, and had just thrown into the conversation to mollify Liz, who was in danger of droning on depressingly for the rest of the evening.  “They probably don’t even notice, a bit like blinking out, and then springing back into animation.  I wouldn’t worry if I were you.  Why don’t you ask them and see what they say?”

            “Ask them?” repeated Liz stupidly.  I really am getting dull in the head, she thought to  herself and wondered why Finnley was smirking and nodding. Was the dratted girl reading her mind again? “Fetch me something to buck me up, Finnley.  And fetch Roberto and Godfrey in here. Oh and bring a tray of whatever you’re bringing me, to buck us all up.”  Liz looked up and smiled magnanimously into Finnley’s face.  “And one for yourself, dear.”

            Tidying the stack of papers on her desk into a neat pile and blowing the ash and crumbs off, Liz felt a plan forming.  They would have a meeting with the characters and discuss their feelings, their hopes and ambitions, work it all out together. Why didn’t I think of this before? she wondered, quite forgetting that it was Finnley’s idea.

            #6791
            Jib
            Participant

              The trio entered the medical bay, Barney proudly perched on Salomé’s shoulder. Léonard was sitting on the edge of his bed in a blue hospital dress, looking around him, confused. He turned his head toward them and squinted.

              “Georges?” he asked. “Salomé? Where…” He winced and slapped his forehead.

              “Are you ok?” asked Salomé, moving toward him.

              Léonard stretched his arm in front of him and Salomé felt her body pushed backward. Barney squeaked and the wave subsided.

              “I’m ok,” Léonard said a few seconds later, breathing with difficulties, “just a headache. Where…”

              Georges exchanged a look and a brief telepathic communication with Salomé. He had felt the wave too, and he was also feeling some kind of shield around his mind. It was different from all they had encountered before. They might have to fall back to the old ways.

              “We’re back on Duane,” he said with a cheerful tone, hoping it would help their friend relax. Léonard had explored this system extensively, and it was there he had introduced Georges and Salomé to the reality of multidimensional travels and Elemental magic. It was a place full of memories and Georges was looking closely at his friend’s face and at the same time prodding his mind. But Léonard’s face didn’t show any reaction and his mind appeared empty.

              “Actually, way back… in time,” Georges continued. “Jorid’s navigation array was gravely disturbed by this little creature… where is Barney?”

              A weak chirp came out of Salomé’s luscious raven black hair.

              “Come on, Barney,” she said, trying to take him out. “Come meet our friend Léonard.”

              The creature was trembling like a leaf and clinging to strands of her hair, clearly not wanting to leave his hiding place.

              “I think he likes your shampoo,” said Georges with a smirk. “Well, we just found this little sand Rin on Jorid’s hull, and the little culprit is generating interferences in the Boodenbaum quantum field. So until we find a way to neutralise whatever he’s doing, we’re stuck.”

              Léonard looked annoyed. He tried to stand up, but his legs wouldn’t support him and he fell back on the bed.

              “Why did the Zathu put you in that sand egg on Bluhm’Oxl?” asked Salomé, trying not to sound too concerned.

              Léonard opened his mouth and froze, looking surprised. He frowned.

              “I don’t recall,” he said.

              “What do you recall?”

              “I recall… receiving a tip from an old friend.”

              “Who?”

              “…”

              “Jorid, can you read us the message from his friend?” asked Georges with a smile, as if he had found a simple solution.

              “I can’t access the data,” said the ship. “Léonard deleted it, and the backups before he left.”

              Georges’ smile faded. He looked at Salomé. She was thinking the same thing he was thinking and nodded.

              “Why don’t we let you have some rest, you’ll join us for lunch when you’re dressed up and ready.”

              #6774

              As they trekked through the endless dunes, Lord Gustard could barely contain his excitement. The thought of discovering the bones of the legendary giant filled him with a childlike wonder, and he eagerly scanned the horizon for any sign of their destination. As the fearless leader of the group, he had a deep-seated passion for adventure and exploration, a love for pith helmets. However, his tendency to get lost in his own thoughts at the most inconvenient times could sometimes get him in tricky situations. Despite this, he has an unshakable determination to succeed and a deep respect for the cultures and traditions of the places he visits.

              Lady Floribunda, on the other hand, was the picture of patience and duty. She knew that this journey was important to her husband and she supported him unwaveringly, even as she silently longed for the comforts of home. Her first passion was for gossips and the life of socialites —but there was hardly any gossip material in the desert, so she fell back to her second passion, botany, that would often get her lost in her own world, examining and cataloging the scant flora and fauna they encountered on their journey. It wasn’t unusual to hear her at time talking to plants as if they were her dolls or children.

              Cranky, meanwhile, couldn’t help but roll her eyes at Lord Gustard’s exuberance. “I swear, if I have to listen to one more of his whimsical ramblings, I’ll go mad,” she muttered to herself. Her tendency to grumble about the hardships of their journey had taken a turn for the worse, considering the lack of comfort from the past nights. She was as sharp-tongued as she was pragmatic, with a love for tea and crumpets that bordered on obsessive. Despite her grumpiness, she has a heart of gold and a deep affection for her companions, and especially young Illi.

              Illi, on the other hand, was thrilled by every new discovery along the way. Whether it was a curious beetle scuttling across the sand or a shimmering oasis in the distance, she couldn’t help but express her excitement with a constant stream of questions and exclamations. Illi was a bright and enthusiastic young girl, with a passion for adventure and a wide-eyed wonder at the world around her. She had a tendency to burst into song at the most unexpected moments.

              Tibn Zig and Tanlil Ubt remained loyal and steadfast, shrugging off any incongruous spur of the moment extravagant outburst from Gustard. Their experience in the desert had taught them to stay calm and focused, no matter what obstacles they might encounter. But behind the stoic façade, they had a penchant for telling tall tales and playing practical jokes on their companions. Their mischievousness was however only for good fun, and they had become fiercely loyal to Lord Gustard after he’d rescued them from sand bandits who were planning to sell them as slave. Needless to say, they would have done whatever it takes to keep the Fergusson family safe.

              Illi was hoping for eccentric traders and desert nomads to fortune-seeking treasure hunters and conniving bandits, but for miles it was just plain unending desert. The worst they found on their path were unending sand dunes, a few minuscule deadly scorpions, and mostly contending with the harsh desert sun beating down upon them. Finally, after days of wandering through the desert, they reached their destination.

              As they approached Tsnit n’Agger, the landscape began to change. The sand dunes gave way to rocky cliffs and towering red sandstone formations, and the air grew cooler and more refreshing. The group pressed on, their spirits renewed by the prospect of discovering the secrets of the legendary giant’s bones.

              At last, they arrived at the entrance to the giant’s cave. Lord Gustard led the way, his torch casting flickering shadows on the walls as they descended deeper into the earth. The air grew colder and damper, and the sounds of dripping water echoed around them.

              As they turned a corner, they suddenly found themselves face to face with the giant’s bones. Towering above them, the massive skeletal structure filled the cavern from floor to ceiling. The sight of the giant’s bones towering above them was awe-inspiring, and Lord Gustard was practically bouncing with excitement. The group behind him was in awe, even Cranky, as they were taking in the enormity and majesty of the ancient creature.

              Floribunda and Cranky exchanged a weary but amused look, while Illi gazed up at the bones with wide-eyed wonder.

              “Let’s get to work,” Lord Gustard declared, his enthusiasm undimmed. And with that, they set to the task of uncovering the secrets of the legendary giant, each in their own way.

              #6773
              ÉricÉric
              Keymaster

                While Liz’ was playing possum at the mere mention of her mother, Godfrey was burying himself more deeply in the exploration of Liz’ old writing.

                Remembering his role as her publisher did something to him. Somehow, even peanuts didn’t capture his interest as much nowadays, but the exploration of the stories themselves had put a literal spell on him.

                He was for one, marveling at Liz’ capability to jump straight into writing, and especially her early works were quite difficult to understand because of that free-flowing ability, unencumbered by such worries as continuity or even characters consistency. While his own interest was more about providing a finished product, somehow the works of Elizabeth Tattler had defeated every attempts at that.

                What I need is a map… He’d thought. To be able to contextualize a random quote from any of her opus, give it a sense of direction. If we assume the reader is carried into a journey, writing that same journey would require a map of sorts. But the writing are as much about revealing the map, some parts hidden by the relief or terrain, as they are about providing a direction…

                That’s when he looked at his phone messages. 357 unread. Liz’ had been playing with images rerolls in this new app. He sighed looking at the last image. An unexplainable creature and a jelly bean cart in an odd landscape.

                There was no map big enough to contain her genius creativity he reckoned. There was some relief in that too.

                #6617

                In reply to: Orbs of Madjourneys

                Youssef had brought his black obsidian with him in the kitchen at breakfast. Idle—Youssef had realised that on top of being her way of life, it was also her name—was preparing a herbal brownie under the supervision of a colourful parrot perched on her shoulder.

                “If you’re interested in rocks, you should go to Betsy’s. She’s got that ‘Gems & Minerals’ shop on Main street. She opened it with her hubby a few years back. Before he died.”

                “Nutty Betsy, Pretty Girl likes her better,” said the parrot.

                Idle looked at his backpack and his clothes.

                “You seem the wandering type, lad. I was like you when I was younger, always gallivanting here, there, and everywhere with my brother. Now, I prefer wandering in my mind, if you know what I mean,” she said licking her finger full of chocolate. “Anyway, an advice. Don’t go down the mines alone. Betsy’s hubby’s still down there after one of the tunnels collapsed a few years back. She’s not been quite herself ever since.”

                Main street was —well— the only street in town. They’ve been preparing for some kind of festival, putting banners on top of the shops and in between two trees near the gas station. Youssef stopped there to buy snacks that he stacked on top of the obsidian stone in his backpack. The young boy who worked there, Devan, seemed quite excited at the perspective of the Lager and Cart Race. It happened only every ten years and last time he was too young to participate.

                The shop had not been difficult to find, at the other end of the street. A tiny sign covered in purple star sequins indicated “Betsy’s Gems & Minerals — We deliver worldwide”. He felt with his hand the black rock he had put in his backpack. If Idle had not mentioned the mines and the dead husband, Youssef might have reconsidered going in. But the coincidence with his dream and the game was too intriguing. He entered.

                The shop was a mess. Crates full of stones, cardboard boxes and bubble wrappings. In the back, a plump woman, working on a giant starfish she held  on her lap, was humming as she listened to loud rock music. Youssef recognised a song from the Last Shadow Puppets’ second album : The Element of Surprise. Apparently, the woman hadn’t heard him enter. She wore a dress and a hat sprinkled with golden stars, and her wrists were hidden under a ton of stone bracelets. The music track changed. The woman started shaking her head following the rhythm of the tune. She was gluing small red stones, she picked in a little box, on one of the starfish arms.

                “Bad Habits! Uhu. Bad Habits! Uhu.”

                Youssef moved closer. His shadow covered the starfish. The woman raised her head and screamed, scattering the red stones in her workshop. The starfish fell from her lap onto the ground with a thud.

                “Oh! My! Little devil. Look at what you made me do. I lost my marbles,” she said with a high pitched laugh. “Your mother never taught you? That’s bad habit to creep up on people like that. You scared the sheep out of me!”

                “I’m so sorry,” said Youssef, getting on his knees to help her gather the stones.

                When they were all back in their box, Youssef got back on his feet. The woman looked a him with a softened face.

                “You such a cutie with your bear shirt. You make me think of my Howard. He was as tall as you are. I’m Betsy, obviously” she said with a giggle, extending her hand to him.

                They shook hands, making the pearls of her bracelets clink together.

                “I’m Youssef.”

                :fleuron:

                Youssef didn’t need to insist too much. Betsy was a real juke box of gossips. He just had to ask one question from time to time, and she would get going again. He was starting to feel his quirk could be more than a curse after all.

                “When the tunnel collapsed,” Betsy said, “I was ready to give up the stone shop. The pain was too much to bear, everything in the shop reminded me of Howard. And in a miners’ town, who would want to buy stones anyway. We’ve been in bad terms with Idle and her family for some time, but that tragic incident coincided with her brother Fred’s disappearance. They thought at first Fred had died in the mines with Howard, because they spent so much time discussing together in Room 8 at the Inn. I overheard them once, talking about something they found in the mines. But Howard never told me, he was so secretive about that. We even had a fight, you know. But Fred, the children found some message later that suggested he had just left the family. Imagine, the children! Idle was pissed with him of course. Abandoning her with that mother of theirs and that money pit of an Inn and the rest of the family. And I needed company. So we started to get together on a regular basis. She would bring her special cakes, and we would complain about our lives. At some point she got involved with that shamanic stuff she found online, and she helped me find my totem Bear. It was quite a revelation. Bear suggested I diversify and open an online shop and start making orgonites. I love those little gummy bears so much. So, I followed Bear’s advice and it has been working like a charm ever since. That’s why I trusted you straight away, lad. Not ’cause of your cute face. You got the Bear in your heart,” she said putting her finger at the center of his chest.

                My inner Bear, of course, thought Youssef. That’s the magnet. His phone buzzed. He took it out and saw he had an alert from the game and a message from his friends.

                You found the source of your quirk, the magnetic pull that attracts talkative people to you.
                Now obtain the silver key in the shape of a tongue to fulfil your quest.

                 

                Zara : Where are you!? :yahoo_bee: We’re at the bar, getting parched! They got Pale Ale!

                “I have to go,” said Youssef.

                “Wait,” said Betsy.

                She foraged through her orgonite collection and handed Youssef one little gummy bear and an ornate metal badge.

                “Bear wants me to give this to you. Howard made it. He said it was his forked tongue key.”

                She looked at him, emotion in her eyes.

                “I know you won’t listen if I tell you not to. So, be careful when you go into the mines.”

                #6552

                In reply to: Orbs of Madjourneys

                When Xavier woke up, the sun was already shining, its rays darting in pulsating waves throughout the land, blinding him. The room was already heating up, making the air difficult to breathe.

                He’d heard the maid rummaging in the neighbouring rooms for some time now, which had roused him from sleep. He couldn’t recall seeing any “DO NOT DISTURB” sign on the doorknob, so staying in bed was only delaying the inevitable barging in of the lady who was now vacuuming vigorously in the corridor.

                Feeling a bit dull from the restless sleep, he quickly rose from the bed and put on his clothes.

                Once out of his room, he smiled at the cleaning lady (who seemed to be the same as the cooking lady), who harumphed back as a sort of greeting. Arriving in the kitchen, he wondered whether it was probably too late for breakfast —until he noticed the figure of the owner, who was quietly watching him through half-closed eyes in her rocking chair.

                “Idle should have left some bread, butter and jam to eat if you’re hungry. It’s too late for bacon and sausages. You can help yourself with tea or coffee, there’s a fresh pot on the kitchen counter.”

                “Thanks M’am.” He answered, startled by the unexpected appearance.

                “No need. Finly didn’t wake you up, did she? She doesn’t like when people mess up her schedule.”

                “Not at all, it was fine.” he lied politely, helping himself to some tea. He wasn’t sure buttered bread was enough reward to suffer a long, awkward conversation, given that the lady (Mater, she insisted he’s called him) wasn’t giving him any sign of wanting to leave.

                “It shouldn’t be long until your friends come back from the airport. Your other friend, the big lad, he went for a walk around. Idle seems to have sold him a visit to our Gems & Rocks boutique down Main avenue.” She tittered. “Sounds grand when we say it —that’s just the only main road, but it helps with tourists bookings. And Betsy will probably tire him down quickly. She tends to get too excited when she gets clients down there; most of her business she does online now.”

                Xavier was done with his tea, and looking for an exit strategy, but she finally seemed to pick up on the signals.

                “… As I probably do; look at me wearing you down. Anyway, we have some preparing to do for the Carts & whatnot festival.”

                When she was gone, Xavier’s attention was attracted by a small persistent ticking noise followed by some cracking.

                It was on the front porch.

                A young girl in her thirteens, hoodie on despite the heat, and prune coloured pants, was sitting on the bench reading.

                She told him without raising her head from her book. “It’s Aunt Idle’s new pet bird. It’s quite a character.”

                “What?”

                “The noise, it’s from the bird. It’s been cracking nuts for the past twenty minutes. Hence the noise. And yes, it’s annoying as hell.”

                She rose from the bench. “Your bear friend will be back quick I’m certain; it’s just a small boutique with some nice crystals, but mostly cheap orgonite new-agey stuff. Betsy only swears by that, protection for electromagnetic waves and stuff she says, but look around… we are probably got more at risk to be hit by Martian waves or solar coronal mass ejections that by the ones from the telecom tower nearby.”

                Xavier didn’t know what to say, so he nodded and smiled. He felt a bit out of his element. When he looked around, the girl had already disappeared.

                Now alone, he sat on the empty bench, stretched and yawned while trying to relax. It was so different from the anonymity in the city: less people here, but everything and everyone very tightly knit together, although they all seemed to irk and chafe at the thought.

                The flapping of wings startled him.

                “Hellooo.” The red parrot had landed on the backrest of the bench and dropped shells from a freshly cracked nut which rolled onto the ground.

                Xavier didn’t think to respond; like with AL, sometimes he’d found using polite filler words was only projecting human traits to something unable to respond back, and would just muddle the prompt quality.

                “So ruuuude.” The parrot nicked his earlobe gently.

                “Ouch! Sorry! No need to become aggressive!”

                “You arrrre one to talk. Rouge is on Yooour forehead.”

                Xavier looked surprised at the bird in disbelief. Did the bird talk about the mirror test? “What sort of smart creature are you now?”

                “Call meee Rose. Pretty Giiirl acceptable.”

                Xavier smiled. The bird seemed quite fascinating all of a sudden.
                It was strange, but the bird seemed left completely free to roam about; it gave him an idea.

                “Rose, Pretty Girl, do you know some nice places around you’d like to show me?”

                “Of couuurse. Foôllow Pretty Girl.”

                #6551

                In reply to: Orbs of Madjourneys

                Xavier had woken up in the middle of the night that felt surprisingly alive bursting with a quiet symphony of sounds from nocturnal creatures and nearby nature, painted on a canvas of eerie spacious silence.

                It often took him a while to get accustomed to any new place, and it was not uncommon for him to have his mind racing in the middle of the night. Generally Brytta had a soothing presence and that often managed to nudge him back to sleep, otherwise, he would simply wake up until the train of thoughts had left the station.

                It was beginning of the afternoon in Berlin; Brytta would be in a middle of a shift, so he recorded a little message for her to find when she would get back to her phone. It was funny to think they’d met thanks to Yasmin and Zara, at the time the three girls were members of the same photography club, which was called ‘Focusgroupfocus’ or something similar…
                With that done, he’d turned around for something to do but there wasn’t much in the room to explore or to distract him sufficiently. Not even a book in the nightstand drawer. The decoration itself had a mesmerising nature, but after a while it didn’t help with the racing thoughts.

                He was tempted to check in the game — there was something satisfactory in finishing a quest that left his monkey brain satiated for a while, so he gave in and logged back in.

                  :fleuron2:

                Completing the quest didn’t take him too long this time. The main difficulty initially was to find the portal from where his avatar had landed. It was a strange carousel of blue storks that span into different dimensions one could open with the proper incantation.

                As usual, stating the quirk was the key to the location, and the carousel portal propelled him right away to Midnight town, which was clearly a ghost town in more ways than one. Interestingly, he was chatting on the side with Glimmer, who’d run into new adventures of her own while continuing to ask him what was up, and as soon as he’d reached Midnight town, all communication channels suddenly went dark. He’d laughed to himself thinking how frustrated Glimmer would have been about that. But maybe the game took care of sending her AI-generated messages simulating his presence. Despite the disturbing thought of having an AI generated clone of himself, he almost hoped for it (he’d probably signed the consent for this without realising), so that he wouldn’t have to do a tedious recap about all what she’d missed.

                Once he arrived in the town, the adventure followed a predictable pattern. The clues were also rather simple to follow.

                The townspeople are all frozen in time, stuck in their daily routines and unable to move on. Your mission is to find the missing piece of continuity, a small hourglass that will set time back in motion and allow the townspeople to move forward.

                The clue to finding the hourglass lies within a discarded pocket watch that can be found in the mayor’s office. You must unscrew the back and retrieve a hidden key. The key will unlock a secret compartment in the town clock tower, where the hourglass is kept.

                Be careful as you search for the hourglass, as the town is not as abandoned as it seems. Spectral figures roam the streets, and strange whispers can be heard in the wind. You may also encounter a mysterious old man who seems to know more about the town’s secrets than he lets on.

                Evading the ghosts and spectres wasn’t too difficult once you got the hang of it. The old man however had been quite an elusive figure to find, but he was clearly the highlight of the whole adventure; he had been hiding in plain sight since the beginning of the adventure. One of the blue storks in the town that he’d thought had come with him through the portal was in actuality not a bird at all.

                While he was focused on finishing the quest, the interaction with the hermit didn’t seem very helpful. Was he really from the game construct? When it was time to complete the quest and turn the hourglass to set the town back in motion, and resume continuity, some of his words came back to Xavier.

                “The town isn’t what it seems. Recognise this precious moment where everything is still and you can realise it for the illusion that it is, a projection of your busy mind. When motion resumes, you will need to keep your mind quiet. The prize in the quest is not the completion of it, but the realisation you can stop the agitation at any moment, and return to what truly matters.”

                The hermit had turned to him with clear dark eyes and asked “do you know what you are seeking in these adventures? do you know what truly matters to you?”

                  :fleuron2:

                When he came out of the game, his quest completed, Xavier felt the words resonate ominously.

                A buzz of the phone snapped him out of it.

                It was a message from Zara. Apparently she’d found her way back to modernity.

                [4:57] “Going to pick up Yasmin at the airport. You better sleep away the jetlag you lazy slugs, we have poultry damn plenty planned ahead – cackling bugger cooking lessons not looking forward to, but can be fun. Talk to you later. Z”

                He had the impulse to go with her, but the lack of sleep was hitting back at him now, and he thought he’d better catch some so he could manage to realign with the timezone.

                “The old man was right… that sounds like a lot of agitation coming our way…”

                #6547

                In reply to: Orbs of Madjourneys

                On her way back to her room Zara picked up a leaflet off the hall table about the upcoming lager and cart race. Before starting the game she had a look through it.

                The leaflet also mentioned the competition  held annually each January in Port Lincoln. The Tunarama Festival was a competition to determine just how far a person could chuck a frozen tuna. A full-fledged celebration was centered around the event, complete with a wide array of arts and cultural displays, other participation events, local market stalls, and some of the freshest seafood in the world.

                There was unlikely to be any fresh seafood at the local lager and cart races, but judging from the photos of previous events, it looked colourful and well worth sticking around for, just for the photo opportunities.

                cart race 1

                 

                Apparently the lager and cart races had started during the early days of the settler mining, and most of the carts used were relics from that era.  Competitors dressed up in costumes and colourful wigs, many of which were found in the abandoned houses of the local area.

                “The miners were a strange breed of men, but not all cut from the same cloth ~ they were daring outsiders, game for anything, adventurous rule breakers and outlaws with a penchant for extreme experience. Thus, outlandish and adventurous women ~ and men who were not interested in mining for gold in the usual sense ~ were magnetically drawn to the isolated outpost.  After a long dark day of restriction and confinement in the mines, the evenings were a time of colour and wild abandon; bright, garish, bizarre Burlesque events were popular. Strange though it may seem, the town had one of the most extensive wig and corset emporiums in the country, although it was discretely tucked away in the barn behind a mundane haberdashery shop.”

                The idea was to fill as many different receptacles with lager as possible, piling them onto the gaily decorated carts pulled by the costume clad participants.  As the carts were raced along the track, onlookers ran alongside to catch any jars or bottles that fell off the carts before they hit the ground. Many crashed to the ground and were broken, but if anyone caught one, they were obliged to drink the contents there and then before running after the carts to catch another one.

                Members of the public were encouraged to attend in fancy dress costumes and wigs.  There were plenty of stationary food vendors carts at the lager and cart races as well, and stalls and tents set up to sell trinkets.

                #6545

                In reply to: Orbs of Madjourneys

                The road was stretching endlessly and monotonously, a straight line disappearing into a nothingness of dry landscapes that reminded Youssef of the Gobi desert where he had been driving not too long ago. At regular speed, the car barely seemed to progress.

                > O Time suspend thy flight!

                Eternity. Something only nature could procure him. He loved the feeling, and compared to the more usual sand of Gobi, the red sands of Australia gave him the impression he had shifted into another reality. That and the fifteen hours flight listening to Gladys made it difficult to respond to Xavier’s loquacious self and funny jokes. After some time, his friend stopped talking and tried catching some signal to play the Game, brandishing his phone in different directions as if he was hunting ghosts with a strange device.

                It reminded him he had to accept his next quest in a ghost town. That’s all he remembered. He could do that at the Inn, when they could rest in their rooms.

                Youssef wondered if the welcome sign at the entrance of the town had seen better days. The wood the fish was made of seemed eaten by termites, but someone had painted it with silver and blue to give it a fresher look. Youssef snorted at the shocked expression on his friend’s face.

                “It looked like it died of boredom. Let’s just hope the Innside doesn’t look like a gutted fish,” Xavier said.

                An old lady showed them their rooms. She didn’t seem the talkative type, which made Youssef love her immediately with her sharp tongue and red cardigan. He rather admired her braided silver hair as it reminded him of his mother who would let him brush her hair when they lived in Norway. It was in another reality. He smiled. She saw him looking at her and her eyes narrowed like a pair of arrowslits. She seemed ready to fire. Instead she kept on ranting about an idle person not doing her only job properly. They each went to their rooms, Xavier took number 7 and Youssef picked number 5, his lucky number.

                He was glad to be able to enjoy his own room after the trip of the last few weeks. It had been for work, so it was different. But usually he liked travelling the world on his own and meet people on his way and learn from their stories. Traveling with people always meant some compromise that would always frustrate him because he wanted to go faster, or explore more tricky paths.

                The room was nicely decorated, and the scent of fresh paint made it clear it was recent. A strange black stone, which Youssef recognized as a black obsidian, has been put on a pile of paper full of doodles, beside two notebooks and pencils. The notebooks’ pages were blank, he thought of giving them to Xavier. He took the stone. It was cold to the touch and his reflection on the surface looked back at him, all wavy. The doodles on the paper looked like a map and hard to read annotations. One stood out, though which looked like a wifi password. That made him think of the Game. He entered it on his phone and that was it. Maybe it was time to go back in. But he wanted to take a shower first.

                He put his backpack and his bag on the bed and unpacked it. Amongst a pile of dirty clothes, he managed to find a t-shirt that didn’t smell too bad and a pair of shorts. He would have to use the laundry service of the hotel.

                He had missed hot showers. Once refreshed, he moved his bags on the floor and jumped on his bed and launched the Game.

                Youssef finds himself in a small ghost town in what looks like the middle of the Australian outback. The town was once thriving but now only a few stragglers remain, living in old, decrepit buildings. He’s standing in the town square, surrounded by an old post office, a saloon, and a few other ramshackle buildings.

                A message appeared on the screen.

                Quest: Your task is to find the source of the magnetic pull that attracts talkative people to you. You must find the reason behind it and break the spell, so you can continue your journey in peace.

                Youssef started to move his avatar towards the saloon when someone knocked on the door.

                #6540

                In reply to: Prompts of Madjourneys

                ÉricÉric
                Keymaster

                  Update & clarifications on the characters:

                  Looking at the avatars that Zara, Youssef, Xavier and Yasmin are using in VR.

                  Full name or real name in RL :: name in VR (@nickhandle) description of avatar.

                  • Zara Patara-Smythe :: Zara (@zaraloon) is a 25-year-old woman of mixed heritage, her mother is Indian and her father is British. She has long, dark hair that she keeps in a sleek ponytail, dark brown eyes and a sharp jawline. She stands at 5’6″ and has a toned and athletic build. She usually wears practical clothing that allows her to move around easily, such as cargo pants and a tank top.
                  • Xavier Olafsson :: Xavier (@xavimunk) is a 27-year-old man of Norwegian and Danish descent. He has blonde hair that he keeps in a messy style, blue eyes, and a charming smile. He stands at 6’1″ and has a lean build. He is always seen wearing a colorful and bold clothing, such as a Hawaiian shirt and shorts.
                  • Yasmin Ahmed :: Yasmin (@yasminowl) is a 23-year-old woman of Egyptian descent. She has long, black hair that she keeps in a tight braid, dark brown eyes and a round face. She stands at 5’4″ and has a petite build. She usually wears conservative clothing, such as long skirts and blouses.
                  • Youssef Ali :: Youssef (@youssefbear) is a 26-year-old man of half Yemeni, half Norwegian descent. He has short, curly black hair, dark brown eyes and a square jawline. He stands at 6’2″ and has a muscular build. He usually wears comfortable clothing such as a t-shirt and jeans, and always has a backpack on his shoulder.

                  Full descriptions for real-life Zara, Yasmin, Youssef, Xavier:

                  Real Life Zara Patara-Smythe :: Zara is a 57-year-old woman who is an adventurous traveler and a passionate hobbyist. She has a full mane of gorgeous auburn hair that she keeps in a sleek ponytail, sparkling green eyes, and a warm smile that puts others at ease. She is of mixed heritage, her mother was Indian and her father was British. She is well-educated and well-off, either through an inheritance or a supportive and understanding husband. Zara is a lover of art, music, and history, and spends much of her time indulging in her passions. She is always eager to explore new places and meet new people, and her adventurous spirit often leads her to travel off the beaten path.

                  Real Life Yasmin Ahmed :: Yasmin is a 32-year-old woman who is kind, nurturing, and always puts others first. She has long, black hair that she keeps in a tight braid, almond-shaped brown eyes, and a warm smile that lights up a room. Born in Egypt, she grew up in a close-knit family and values the importance of community. She is a talented actress, who has kept her career a secret from those closest to her, in order to pursue a more fulfilling life working with children. Yasmin currently volunteers at an orphanage in Fiji, where she devotes herself to helping children in need.

                  Real Life Youssef Ali :: Youssef is a 34-year-old man who is driven, confident, and always up for a challenge. He has short, curly black hair, dark brown eyes, and a square jawline that gives him a strong and determined look. Born to a Yemeni father and a Norwegian mother, he has a unique blend of cultures that has shaped his world view. Youssef is a talented blogger, who has traveled the world in search of new and interesting stories to share with his audience. He is always on the go, with a backpack on his shoulder, ready for his next adventure.

                  Real Life Xavier Olafsson :: Xavier is a 36-year-old man who is bright, cheerful, and always looking for the positive in every situation. He has blonde hair that he keeps in a messy style, blue eyes, and a charming smile that never fails to win people over. Born to Norwegian and Danish parents, he has a love for the sea and an appreciation for the finer things in life. Xavier is an AI developer, who is working on a project he calls AL. He is always eager to share his ideas with others and is constantly seeking new and exciting opportunities.

                  #6539

                  In reply to: Prompts of Madjourneys

                  ÉricÉric
                  Keymaster

                    Zara is the main protagonist, and also the reluctant leader of the game. In RL, she is wandering off the trail nearby Arltunga, Australia, where she is visiting, staying at the small family run inn the Flying Fish Inn. Bert, the local handyman drove her there, told her specifically not to wander off, yet in search of where a mysterious compass she collected on the trail is leading, and egged on by her talking smart parrot “Beautiful Girl”, she goes off the trail to explore. The sun is still high, and she already started to hallucinate some hooded figures with blue frog-faces with jelly-bean carts.
                    Meanwhile, her friends Youssef and Xavier, just landed from abroad, are driving toward the rendez-vous spot at the Flying Fish Inn. The owners Mater and Idle don’t have any idea where Zara is.
                    Yasmin, the fourth friend in the group is still on her way from Fiji, bearing a message written in red on an envelope from a mysterious Fred, who we don’t know yet, but seems to be linked to Mater & Idle’s family.
                    What’s going to happen next to Zara? The game is encouraging her to explore her rudeness in a playful manner, in a medieval setting.
                    Provide a series of playful and fun actions for Zara, linking these contexts. You may incorporate Tiku, a wise and no-nonsense Aboriginal woman who may guide her though the Dreamtime challenges. Provide random keywords to each action in the list.

                    Here is a list of playful and fun actions for Zara in the game:

                    1. “Follow the Compass”: Zara can follow the mysterious compass she collected on the trail, as it leads her to new locations and challenges. Keywords: Adventure, Exploration, Mystery.
                    2. “Converse with Beautiful Girl”: Zara’s talking smart parrot “Beautiful Girl” may provide humorous commentary and encouragement throughout her journey. Keywords: Humor, Personality, Support.
                    3. “Solve Riddles with Tiku”: Tiku, the wise and no-nonsense Aboriginal woman, can guide Zara through the Dreamtime challenges. To do this, Tiku may present her with riddles or puzzles that she must solve to progress. Keywords: Wisdom, Intelligence, Spirituality.
                    4. “Collect Items”: Zara can collect items along the way, such as artifacts or treasures that may help her in her journey or lead her to new discoveries. Keywords: Collection, Discovery, Help.
                    5. “Play Music with Beautiful Girl”: Zara can play musical instruments with Beautiful Girl, creating an entertaining and musical interlude in her journey. Keywords: Music, Joy, Creativity.
                    6. “Cook with Mater and Idle”: At the Flying Fish Inn, Zara can join Mater and Idle in the kitchen and help them cook traditional dishes from the region. Keywords: Cooking, Culture, Community.
                    7. “Race with Youssef and Xavier”: Zara can engage in friendly races with Youssef and Xavier, such as foot races or cart races, as a way to pass the time and have fun. Keywords: Competition, Speed, Excitement.

                    These playful and fun actions can add variety and excitement to Zara’s journey and provide an opportunity for players to interact with the world and characters in new and unique ways.

                     🔁 Regenerate response

                    #6519
                    ÉricÉric
                    Keymaster

                      Salomé: Jorid, did you know Klatu would be so comically rude to us? — Georges says that’s probably a form of respect in their alien culture but I think he’s just actually plain rude to us…

                      Jorid: I don’t think knowing such things will be useful to your finding your friend Léonard. I’d suggest you focus on maintaining your balance on the frail sand skiff driving you now through the desert.

                      Salomé: So slippery… It’s hardly an answer… I often forget you were a fish onto a board when you started off…

                      Georges: Don’t be rude to Jorid, dear.

                      Jorid: Salomé isn’t rude, it’s actually rather accurate, and I don’t think humans start as much better either.

                      Salomé: oh, clever. Seems the weather here is doing you good, some humour is coming back to you J.

                      Jorid: Maybe my capacity has been intact all along…

                      Salomé (giggling): Oh, and learning to be rude too; the locals are rubbing off on you.

                      Jorid: Zatu’s trajectory is veering off toward a storm. I would advise a course correction.

                      Georges: He’s just thrown two pairs of goggles at us and some insults to boot. He doesn’t seem intent on changing course.

                      Jorid: Then you both need to brace yourself.

                      Salomé: Thanks for the heads up, Jorid. Preparing for impact!

                      #6518

                      In reply to: Orbs of Madjourneys

                      Xavier had been drowsing in the rental car for a while, waiting for a message from Youssef. He’d stopped the aircon despite the suffocating heat, as he was starting to feel cold. And he’d started to nose dive in dreaming.

                      The buzzing of his phone made him snap back to consciousness from the weirdest dream, he had to take a few seconds to adjust. The phone went into silent mode to voicemail before he got the chance to pick it up.

                      Weirdest dream ever. Few hours ago, he’d been going round and round the place, trying to find a library to buy a black book, but surprisingly, even when he’d managed to find a small bookstore, there were none to sell. None with a black cover…

                      He’d wondered —sometimes these quests are made to be difficult, but come on, how difficult could it be. Even a plain black-covered notebook would have been enough, but nothing!

                      That’s when he’d decided to drop the search, that he dozed off in the car.

                      Few images came back from the dream. First, the insane search, and books coming up in all shapes and forms, any color but black… or black but with black-and-white photos on the covers he didn’t want.

                      And then, there was one. He started to open it, and all the pages were blank. As he was browsing them, looking for a clue, like a pop-out book, something came up from the middle of the pages. And it was himself, smiling back at him. The shock snapped him right back to the rather quiet street of Alice Springs.

                       

                       

                       

                       

                      SOOO WEIIIIRD

                       

                       

                       

                       

                       


                      He turned the ignition back on as well as the aircon. Checked his message.

                      • 📨 [Quirk Land] NEW QUEST OPENED
                      • 1 voicemail from ❣️🐝Brytta🐝❣️
                      • 💬 Youssef typing…
                      #6481
                      ÉricÉric
                      Keymaster

                        This is the outline for a short novel called “The Jorid’s Travels – 14 years on” that will unfold in this thread.
                        The novel is about the travels of Georges and Salomé.
                        The Jorid is the name of the vessel that can travel through dimensions as well as time, within certain boundaries. The Jorid has been built and is operated by Georges and his companion Salomé.

                        Short backstory for the main cast and secondary characters

                        Georges was a French thief possibly from the 1800s, turned other-dimensional explorer, and together with Salomé, a girl of mysterious origins who he first met in the Alienor dimension but believed to have origins in Northern India maybe Tibet from a distant past.
                        They have lived rich adventures together, and are deeply bound together, by love and mutual interests.
                        Georges, with his handsome face, dark hair and amber gaze, is a bit of a daredevil at times, curious and engaging with others. He is very interesting in anything that shines, strange mechanisms and generally the ways consciousness works in living matter.
                        Salomé, on the other hand is deeply intuitive, empath at times, quite logical and rational but also interested in mysticism, the ways of the Truth, and the “why” rather than the “how” of things.
                        The world of Alienor (a pale green sun under which twin planets originally orbited – Duane, Murtuane – with an additional third, Phreal, home planet of the Guardians, an alien race of builders with god-like powers) lived through cataclysmic changes, finished by the time this story is told.
                        The Jorid’s original prototype designed were crafted by Léonard, a mysterious figure, self-taught in the arts of dimensional magic in Alienor sects, acted as a mentor to Georges during his adventures. It is not known where he is now.
                        The story starts with Georges and Salomé looking for Léonard to adjust and calibrate the tiles navigational array of the Jorid, who seems to be affected by the auto-generated tiles which behave in too predictible fashion, instead of allowing for deeper explorations in the dimensions of space/time or dimensions of consciousness.
                        Leonard was last spotted in a desert in quadrant AVB 34-7•8 – Cosmic time triangulation congruent to 2023 AD Earth era. More precisely the sand deserts of Bluhm’Oxl in the Zathu sector.

                        When they find Léonard, they are propelled in new adventures. They possibly encounter new companions, and some mystery to solve in a similar fashion to the Odyssey, or Robinsons Lost in Space.

                        Being able to tune into the probable quantum realities, the Jorid is able to trace the plot of their adventures even before they’ve been starting to unfold in no less than 33 chapters, giving them evocative titles.

                        Here are the 33 chapters for the glorious adventures with some keywords under each to give some hints to the daring adventurers.

                        1. Chapter 1: The Search Begins – Georges and Salomé, Léonard, Zathu sector, Bluhm’Oxl, dimensional magic
                        2. Chapter 2: A New Companion – unexpected ally, discovery, adventure
                        3. Chapter 3: Into the Desert – Bluhm’Oxl, sand dunes, treacherous journey
                        4. Chapter 4: The First Clue – search for Léonard, mystery, puzzle
                        5. Chapter 5: The Oasis – rest, rekindling hope, unexpected danger
                        6. Chapter 6: The Lost City – ancient civilization, artifacts, mystery
                        7. Chapter 7: A Dangerous Encounter – hostile aliens, survival, bravery
                        8. Chapter 8: A New Threat – ancient curse, ominous presence, danger
                        9. Chapter 9: The Key to the Past – uncovering secrets, solving puzzles, unlocking power
                        10. Chapter 10: The Guardian’s Temple – mystical portal, discovery, knowledge
                        11. Chapter 11: The Celestial Map – space-time navigation, discovery, enlightenment
                        12. Chapter 12: The First Step – journey through dimensions, bravery, adventure
                        13. Chapter 13: The Cosmic Rift – strange anomalies, dangerous zones, exploration
                        14. Chapter 14: A Surprising Discovery – unexpected allies, strange creatures, intrigue
                        15. Chapter 15: The Memory Stones – ancient wisdom, unlock hidden knowledge, unlock the past
                        16. Chapter 16: The Time Stream – navigating through time, adventure, danger
                        17. Chapter 17: The Mirror Dimension – parallel world, alternate reality, discovery
                        18. Chapter 18: A Distant Planet – alien world, strange cultures, exploration
                        19. Chapter 19: The Starlight Forest – enchanted forest, secrets, danger
                        20. Chapter 20: The Temple of the Mind – exploring consciousness, inner journey, enlightenment
                        21. Chapter 21: The Sea of Souls – mystical ocean, hidden knowledge, inner peace
                        22. Chapter 22: The Path of the Truth – search for meaning, self-discovery, enlightenment
                        23. Chapter 23: The Cosmic Library – ancient knowledge, discovery, enlightenment
                        24. Chapter 24: The Dream Plane – exploring the subconscious, self-discovery, enlightenment
                        25. Chapter 25: The Shadow Realm – dark dimensions, fear, danger
                        26. Chapter 26: The Fire Planet – intense heat, dangerous creatures, bravery
                        27. Chapter 27: The Floating Islands – aerial adventure, strange creatures, discovery
                        28. Chapter 28: The Crystal Caves – glittering beauty, hidden secrets, danger
                        29. Chapter 29: The Eternal Night – unknown world, strange creatures, fear
                        30. Chapter 30: The Lost Civilization – ancient ruins, mystery, adventure
                        31. Chapter 31: The Vortex – intense energy, danger, bravery
                        32. Chapter 32: The Cosmic Storm – weather extremes, danger, survival
                        33. Chapter 33: The Return – reunion with Léonard, returning to the Jorid, new adventures.
                        #6472
                        ÉricÉric
                        Keymaster

                          Salomé: Using the new trans-dimensional array, Jorid, plot course to a new other-dimensional exploration

                          Georges (comments): “New realms of consciousness, extravagant creatures expected, dragons least of them!” He winked “May that be a warning for whoever wants to follow in our steps”.

                          The Jorid:  Ready for departure.

                          Salomé: Plot coordinates quadrant AVB 34-7•8 – Cosmic time triangulation congruent to 2023 AD Earth era. Quantum drive engaged.

                          Jorid: Departure initiated. Entering interdimensional space. Standby for quantum leap.

                          Salomé (sighing): Please analyse subspace signatures, evidences of life forms in the quadrant.

                          Jorid: Scanning subspace signatures. Detecting multiple life forms in the AVB 34-7•8 quadrant. Further analysis required to determine intelligence and potential danger.

                          Salomé: Jorid, engage human interaction mode, with conversational capabilities and extrapolate please!

                          Jorid: Engaging human interaction mode. Ready for conversation. What would you like to know or discuss?

                          Georges: We currently have amassed quite a number of tiles. How many Salomé?

                          Salomé: Let me check. I think about 47 of them last I count. I didn’t insert the auto-generated ones, they were of lesser quality and seemed to interfere with the navigational array landing us always in expected places already travelled.

                          Georges: Léonard has been missing for 4 months.

                          Salomé: you mean by our count, right?

                          Georges: Right. We need to find him to readjust or correct the navigational array. Jorid, give us statistical probabilities that we can use as clues to his current potential locations.

                          Jorid: Calculating statistical probabilities for Léonard’s location. It would be helpful to have more information, such as known destinations or areas of interest, to increase accuracy of probabilities.

                          Salomé: Jorid is in a lazy mood it seems. I preferred her more chatty.

                          Georges: You mean “him”, surely dear?

                          Salomé: (rolls eyes)

                          Georges: Anyway, Léonard seemed interested in archaeological finds in recent excavated tombs near the sand deserts of Bluhm’Oxl in the Zathu sector.

                          Jorid: Analyzing data on archaeological finds near the sand deserts of Bluhm’Oxl in the Zathu sector. Probability of Léonard being in the area is calculated at 43%. Shall I plot a course to Bluhm’Oxl for further investigation?

                          Salomé (loosing patience): Please engage your quantum capacities to access more data. We built you to be a bit more helpful than a bloody computer.

                          Georges laughed: I remembered you had more patience, dear!

                          Salomé: She’s in a mood today, isn’t she. What did you do to her?

                          Georges (cunningly): Jorid, sweet thing, please provide more details about the area, the populations, the customs the whole gamut dammit, and potential territorial conflicts in the vicinity. And be more chatty to please Salomé.

                          Jorid: Of course, I apologize for my previous responses. Analyzing data on the sand deserts of Bluhm’Oxl in the Zathu sector, including information on populations, customs, territorial conflicts and other relevant details. The area is known for its rich history and cultural heritage, with several ancient tombs and ruins attracting archaeological interest. The main population is composed of the Zathu nomads, known for their hospitality and trading skills. There are no known territorial conflicts in the area, but it is advised to exercise caution while traveling as the deserts can be treacherous.

                          Georges (laughs): You can’t stop her know!

                          Salomé (smiles noticing the “her”): Well, that doesn’t tell too much, does it. How shall we proceed? Need to synthetise some local clothes, or are you back to your thieving habits (pun intended)?

                          Georges: Haha, always ready for a good adventure. It seems we’ll have to do some research on the ground. As for the clothes, I’ll leave that to you my dear. Your sense of style never fails to impress. Let’s make sure to blend in with the locals and avoid drawing any unnecessary attention. The goal is to find Léonard, not get into trouble.

                          #6468

                          In reply to: Orbs of Madjourneys

                          At the former Chinggis Khaan International Airport which was now called the New Ulaanbaatar International Airport, the young intern sat next to Youssef, making the seats tremble like a frail suspended bridge in the Andes. Youssef had been considering connecting to the game and start his quest to meet with his grumpy quirk, but the girl seemed pissed, almost on the brink of crying. So Youssef turned off his phone and asked her what had happened, without thinking about the consequences, and because he thought it was a nice opportunity to engage the conversation with her at last, and in doing so appear to be nice to care so that she might like him in return.

                          Natalie, because he had finally learned her name, started with all the bullying she had to endure from Miss Tartiflate during the trip, all the dismissal about her brilliant ideas, and how the Yeti only needed her to bring her coffee and pencils, and go fetch someone her boss needed to talk to, and how many time she would get no thanks, just a short: “you’re still here?”

                          After some time, Youssef even knew more about her parents and her sisters and their broken family dynamics than he would have cared to ask, even to be polite. At some point he was starting to feel grumpy and realised he hadn’t eaten since they arrived at the airport. But if he told Natalie he wanted to go get some food, she might follow him and get some too. His stomach growled like an angry bear. He stood more quickly than he wanted and his phone fell on the ground. The screen lit up and he could just catch a glimpse of a desert emoji in a notification before Natalie let out a squeal. Youssef looked around, people were glancing at him as if he might have been torturing her.

                          “Oh! Sorry, said Youssef. I just need to go to the bathroom before we board.”

                          “But the boarding is only in one hour!”

                          “Well I can’t wait one hour.”

                          “In that case I’m coming with you, I need to go there too anyway.”

                          “But someone needs to stay here for our bags,” said Youssef. He could have carried his own bag easily, but she had a small suitcase, a handbag and a backpack, and a few paper bags of products she bought at one of the two the duty free shops.

                          Natalie called Kyle and asked him to keep a close watch on her precious things. She might have been complaining about the boss, but she certainly had caught on a few traits of her.

                          Youssef was glad when the men’s bathroom door shut behind him and his ears could have some respite. A small Chinese business man was washing his hands at one of the sinks. He looked up at Youssef and seemed impressed by his height and muscles. The man asked for a selfie together so that he could show his friends how cool he was to have met such a big stranger in the airport bathroom. Youssef had learned it was easier to oblige them than having them follow him and insist.

                          When the man left, Youssef saw Natalie standing outside waiting for him. He thought it would have taken her longer. He only wanted to go get some food. Maybe if he took his time, she would go.

                          He remembered the game notification and turned on his phone. The icon was odd and kept shifting between four different landscapes, each barren and empty, with sand dunes stretching as far as the eye could see. One with a six legged camel was already intriguing, in the second one a strange arrowhead that seemed to be getting out of the desert sand reminded him of something that he couldn’t quite remember. The fourth one intrigued him the most, with that car in the middle of the desert and a boat coming out of a giant dune.

                          Still hungrumpy he nonetheless clicked on the shapeshifting icon and was taken to a new area in the game, where the ground was covered in sand and the sky was a deep orange, as if the sun was setting. He could see a mysterious figure in the distance, standing at the top of a sand dune.

                          The bell at the top right of the screen wobbled, signalling a message from the game. There were two. He opened the first one.

                          We’re excited to hear about your real-life parallel quest. It sounds like you’re getting close to uncovering the mystery of the grumpy shaman. Keep working on your blog website and keep an eye out for any clues that Xavier and the Snoot may send your way. We believe that you’re on the right path.

                          What on earth was that ? How did the game know about his life and the shaman at the oasis ? After the Thi Gang mess with THE BLOG he was becoming suspicious of those strange occurrences. He thought he could wonder for a long time or just enjoy the benefits. Apparently he had been granted a substantial reward in gold coins for successfully managing his first quest, along with a green potion.

                          He looked at his avatar who was roaming the desert with his pet bear (quite hungrumpy too). The avatar’s body was perfect, even the hands looked normal for once, but the outfit had those two silver disks that made him look like he was wearing an iron bra.

                          He opened the second message.

                          Clue unlocked It sounds like you’re in a remote location and disconnected from the game. But, your real-life experiences seem to be converging with your quest. The grumpy shaman you met at the food booth may hold the key to unlocking the next steps in the game. Remember, the desert represents your ability to adapt and navigate through difficult situations.

                          🏜️🧭🧙‍♂️ Explore the desert and see if the grumpy shaman’s clues lead you to the next steps in the game. Keep an open mind and pay attention to any symbols or clues that may help you in your quest. Remember, the desert represents your ability to adapt and navigate through difficult situations.

                          Youssef recalled that strange paper given by the lama shaman, was it another of the clues he needed to solve that game? He didn’t have time to think about it because a message bumped onto his screen.

                          “Need help? Contact me 👉”

                          Sands_of_time is trying to make contact : ➡️ACCEPT <> ➡️DENY ❓
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