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  • #7504

    After the meeting, Jeezel and Silas agreed on what the six rituals would be. The integration rituals were designed to unite the groups symbolically and spiritually. They were multifaceted ceremonies that combine elements from each group’s traditions to forge a shared sense of purpose and harmony, mediated by the mortician’s guild. Given the diverse nature of the witches, nuns, and morticians, these rituals needed to be both inclusive and meaningful, drawing on the unique strengths and spiritual practices of each faction.

    The program they distributed to each participant was as follow:

    Under the guidance of the Ancient Telluric Forces of the Dragons

    1. The Invocation of Unity

    Purpose: To call upon the spiritual and magical forces that guide each group and seek their blessings for the union.
    Components:

    • Witches: Incantations and invocations to elemental spirits and deities.
    • Nuns: Hymns and prayers invoking divine blessings.
    • Morticians: Rituals honoring the spirits of the departed, seeking their guidance and protection.

    Symbolism: This ritual emphasizes the shared respect for higher powers and the mutual desire for harmonious collaboration.

    2. The Weaving of Fate

    Purpose: To create a physical symbol of their intertwined destinies.
    Components:

    • Witches: Magical threads imbued with protective charms and blessings.
    • Nuns: Sacred textiles woven with prayers and religious symbols.
    • Morticians: Ribbons representing life, death, and the transition between them.

    Symbolism: By weaving these threads together into a single tapestry, the groups create a tangible manifestation of their unified path forward.

    3. The Concordia Cauldron

    Purpose: To brew a potion that represents their collective energy and intent.

    Components:

    • Witches: Magical herbs, crystals, and other mystical ingredients.
    • Nuns: Holy water and sacred relics.
    • Morticians: Ashes from ritual fires and symbols of purification.

    Symbolism: The potion, once blessed and distributed, serves as a means of internalizing the collective spirit and shared goals of the unified group.

    4. The Harmonious Choir

    Purpose: To blend their voices and energies in a powerful, resonant harmony.

    Components:

    • Witches: Chants and spells sung in unison.
    • Nuns: Choir hymns and sacred music.
    • Morticians: Melodic recitations of ancient rites.

    Symbolism: The act of creating music together represents the harmony they strive to achieve in their collaboration, with each voice contributing to a greater whole.

    5. The Altar of Convergence

    Purpose: To create a shared sacred space where offerings and symbols from each group are placed.

    Components:

    • Witches: Ritual objects, such as wands, crystals, and candles.
    • Nuns: Holy relics, icons, and prayer books.
    • Morticians: Mementos of the deceased, symbolizing the continuity of life and death.

    Symbolism: The combined altar serves as a focal point for their united efforts, a place where they can come together to seek guidance and reaffirm their commitment to the union.

    6. The Ceremony of Reflection and Projection

    Purpose: To reflect on the past, acknowledge individual and collective strengths, and set intentions for the future.

    Components:

    • Witches: Scrying mirrors and crystal balls for reflection and foresight.
    • Nuns: Candles representing illumination and enlightenment.
    • Morticians: Artifacts representing the cyclical nature of life and death.

    Symbolism: This ceremony encourages each member to contemplate their role within the new union and visualize the path ahead, fostering a sense of shared vision and purpose.

    Supervision by Jeezel and Silas

    Jeezel: With her deep connection to magical energies and her knack for emotional resonance, she will ensure that each ritual maintains its mystical integrity and spiritual depth. She will guide the participants in channeling their energies harmoniously and with clear intent.

    Silas: His analytical mind and authoritative presence will bring structure and order to the rituals. He will ensure that each component is meticulously planned and executed, maintaining the balance between tradition and innovation.

    Together, Jeezel and Silas will oversee the integration rituals, blending their unique approaches to create a unified and cohesive experience that honors the diverse traditions of the witches, nuns, and morticians. Their combined leadership will ensure that the rituals not only symbolize but also spiritually solidify the union of these distinct groups.

    Now, all that remained was to ask for volunteers or to assign the roles in the rituals to everyone. And for Jeezel to reveal the hidden mission to her three friends.

    #7501

    While the other sisters were mingling, and trying to figure out with some circumspection, the good which could come out of this union, Eris had retreated in a quieter corner of the cloister. After all, and despite the renovations made to cater to external seminars, workshops and celebrations, it remained a place of mystery and introspection. The stone walls had this deep cold quietness which felt refreshing in the scolding heat of things.

    For the past weeks, Eris was mulling over the impossible assignment given by Austreberthe to conduct a reorganisation, which seemed preposterious. Now, with the merger in motion, it had become plain for the Quadrivium board of directors that there was a need to change their way.

    Put in another way, they were basically saying that the autonomous functioning of their small squads of witches wasn’t helping for a larger expansion, and had to move to more industrial separation of tasks, something of a matricial organisation. The irony wasn’t lost on her — talking about mothers, matrix, but actually being more bent to patriarchal structure with all the new additions asked for by the merger of figureheads: head of product, head of delivery, head of convergence all these new roles to invent —yet feeling thoroughly alien, akin to grafting machine onto a living organism. The Quadrivium had always thrived on its autonomous squads, and the idea of industrialising their structure seemed almost heretical.

    The undertakers consultants, with their methodical approach were supposed to help, but she hadn’t been able yet to make them work for her, as she could see them struggle with the finer nuances of their craft.

    Looking for inspiration in the quiet space she’d found, Eris closed her eyes, drawing a deep breath. Her mind wandered to her Aunt Amara’s garden, where order and chaos coexisted in a delicate balance.

    A plan started to present itself, almost like one of those annoying lists that Malové would often love to provide.

    It had to start with mapping the terrain —the existing strengths of the autonomous groups in the coven. It would require documenting their capabilities, ongoing projects, and key members, creating a clear picture of what the coven had to offer.

    Then to look at potential synergies between the squads and the new roles Austreberthe envisioned. The Head of Product could harness the creative energies of the crafting squad, while the Head of Delivery might streamline the efforts of those specializing in executing the vision into tangible deliverables. The Head of Convergence would need to be a master diplomat, someone who could bridge the gap between the nuns and the witches.

    More subtle, but with potential, the next step came in boldly, with an impudence that could mean as much genius as it could spell out disaster: Hybrid Squads. Instead of dismantling the existing groups of the coven, she could propose hybrid squads. Each hybrid squad would retain its core identity but include members from the Cloister Crafts and have a liaison to the new heads. This way, the squads could maintain their autonomy while integrating new skills and perspectives.

    She took a moment to ponder the implications.

    Eris knew she would need to test this approach before full-scale implementation. She would start with pilot projects, assigning a few key squads to work under the new structure. Regular feedback sessions would allow adjustments and refinements, ensuring the system evolved organically.

    That would be where the Morticians’ Guild would be able to support more directly. Garrett and Silas could facilitate the integration rituals and workshops to ease any lingering tensions. Rufus would ensure security, while Nemo, the analyst, would provide insights into improving efficiencies without compromising their magical integrity.

    All this needed a catalyst, or this plan would drag on forever.

    Drag on…

    Nothing like a dragon crisis to put things in motion! There surely were abundant dragon energy left in those tunnels, powerful telluric energies to muster into a spell to invigorate and cement the newfound alliance between witches and nuns.

    She snapped her fingers. Echo who was never far away, reappeared with a smirk. “I can see you have some devious idea. How can I help?”

    #7500

    At the end of the undertakers’ speech, conversations surged, drowning out the 14th-century organ music. Mother Lorena, who seemed to have taken the expression lines to a deeper level, gave imperative angry looks at her nuns who swiftly moved to meet with the witches.

    “Hold your beath,” said Eris to Jeezel. “That Mr ash blond hair is coming for you.”

    “Sh*t! I don’t have time for that,” said Jeezel looking at the striking young man. Meticulously styled to perfection and a penchant for tailored suits, she knew that kind of dandy, they were more difficult to get rid of than an army of orange slugs after a storm. She stole a champagne flute from Bartolo’s silver tray and flitted with a graceful nonchalance towards the buffet.

    “Hi Jeezel! I’m sister Maria. You’re so beautiful,” said a joyful voice. “You want some canapés? I made them myself.”

    Jeezel turned and almost moved her hand to her mouth. A young woman wearing the austere yet elegant black habit of the Roman Catholic Church was handing her a plate full of potted meat and pickles toasts. She had chameleon eyes busy looking everywhere except to what was in front of her. The white wimple covering her red hair seemed totally out of place and her face made the strangest contortions as she obviously was trying not to smile.

    “Hi, I’m… Jeezel. But you already know that,” she said. The young woman nodded too earnestly and Jeezel suddenly became aware the nuns certainly had files about her and the other witches like the ones Truella gave them. She looked at the greasy canapés and refused politely. She just had time to notice a crimson silk handkerchief in a breast pocket and a flash of ash blond hair closing in.

    “Oh! I’m sorry. I just remember, I have to go speak to my friend over there,” Jeezel said noticing Truella with a nun in a Buddhist outfit.

    She left the redhead nun with a laugh that twinkled like stardust.

    Truella’s friend didn’t seem too happy to have Jeezel barging in on their conversation. She said she was called sister Ananda. Her stained glass painted face didn’t seem to fit her saffron bhikkunis. And the oddest thing was she dominated the conversation, mostly about the diversity of mushrooms she’d been cultivating in the shade of old cellars buried deep in the cloister’s underground tunnels. Truella was sipping her soda, and nodding occasionally. But from what Jeezel could observe, the witch was busy keeping an eye on that tall, dark mortician who certainly looked suspicious.

    Young sister Maria hadn’t given up. She joined the conversation with a tray full of what looked like green and pink samosas. Jeezel started to feel like a doe hunted by a pack of relentless beagles.

    “You need to try those! Sister Ananda made them for you,” said the young Nun. Her colourful lips showed she had just tasted a few of them.

    “At last,” said Garrett with a voice too deep for such a young handsome face, “you’re as difficult to catch as moonlight on the water. Elusive, mesmerizing, and always just out of reach. One moment you’re dazzling us all with your brillance, the next…”

    “As usual, you speak too much, Garrett,” said Silas, the oldest of the morticians who just joined the group. The old man’s voice was commanding and his poise projecting an air of unwavering confidence. He had neatly trimmed grey hair and piercing hazel eyes that seem to see right through to the heart of any matter. “May we talk for a moment, dear Jeezel? I think we have some things to discuss.”

    “Do we?” she asked, a shiver going up her spine. Her voice sounded uncertain and her heart started beating faster. Did he know about the sacred relic she was looking for? Was he going to ask her on a date too?

    “The ritual, dear. The ritual we have to perform together tonight.”

    “Oh! Yes, the ritual,” she sighed with relief.

    Silas took her hand and they left the group just as Truella was asking a Garrett: “Won’t Rufus join us?”

    “I don’t think so,” he answered coldly. But his eyes were full of passion and his heart full of envy as he watched Jeezel  walk away with his mentor in a secluded lounge.

    #7494
    ÉricÉric
    Keymaster

      From left to right:

      Silas, Garrett, Rufus, Nemo

      Silas, often the leader, possesses an analytical mind and a strategic approach to problem-solving. His leadership style is methodical yet adaptable, ensuring that the team stays on course while remaining open to new ideas.

      Garrett complements Silas with his creative thinking and innovative solutions. He is the team’s visionary, always looking for the next big idea that will propel their projects forward.

      Rufus provides the grounding force, bringing practicality and a hands-on approach. His technical expertise and ability to implement plans effectively ensure that concepts become reality.

      Lastly, Nemo is the wildcard, blending a mix of unpredictability and resourcefulness. His unconventional methods often lead to breakthroughs that the others might not have considered.

      Together, these four individuals create a dynamic synergy. Their different strengths and perspectives allow them to tackle challenges from multiple angles, making them a formidable team.

      Silas’s strategic insights guide the group, Garrett’s creative inputs spark innovation, Rufus’s practical skills bring plans to life, and Nemo’s unique approach rounds out their capabilities. This balance of skills ensures that they are well-equipped to handle a variety of tasks and projects, navigating both predictable and unexpected obstacles with ease. Their collaboration highlights the importance of diverse talents and viewpoints in achieving common goals.

      #7465

      “Believe me, I checked, double-checked, triple-checked… Love spells never last, it can’t be faked for such a long time.”

      Jeezel was convinced, there was no way Malové’s escapade into love could have been foul play. Jeezel’s head was projected over in the air by the loom spell.

      “I think you are still underestimating her scheming,” Eris said, feeding birds on her patio while she was interacting with the projections of her friends summoned for the occasion. “She can’t have simply abandoned all her duties without a care.”

      “You have a point.” Frigella mentioned, her image animated over an old postcard background. “It’s such a break of character continuity I may say.”

      Truella was flipping backgrounds behind her head, trying to find the perfect dig image to project to her friends. “Stop that!” Jeezel said gagging. “I’m going to be motion sick…”

      “Back to our point…” Eris continued “I didn’t expect her succession to be appointed so fast.”

      “And that Austreberthe of all persons!” Truella was starting to get on her contrarian horse. “That witch was only doing a good job at kissing donkeys, if you know what I mean. As if she’s going to be the right person for the job. Feels like we’re back into the Middle Ages of witchcraft. Not that it doesn’t have a certain appeal, trebuchets and all…” Truella was starting to get her similes in a twist and go in a usual tangent.

      Frigella, always the peacemaker ventured. “Maybe we should give her a chance. And after all, better her than you, don’t you think?”

      Truella stopped in her tracks, not knowing if there wasn’t some jab hiding in the last sentence. “Well, I may have had some good ideas to shake this up of course…”

      Eris, staying grounded snapped “but for now, we’ll have to see what’s Austreberthe as our new boss is going to do. Last I heard she was all about getting the Quadrivium to sponsor the Worldwide Roman Games.”

      Jeezel sighed. “At least she’s not going to put us to more debt… That witch’s graps on our finance is tighter than a nun’s…”

      “Thanks Jeezel, we get the picture. Austreberthe was after all, Malové’s head of Finance for the most part… Hope we’re not getting too much of a cure of austerity.”

      Eris said “Somehow, I still hope it’s one of Malové’s tests. Otherwise, hello Middle Ages…”

      #7463

      It was unlike Idle to reply to Truella’s email so promply.

       

      Ah, Malové – she’d chase coins even if they were rolling off a cliff, that one. Alright, let’s strategize. You want a summer full of lazy days and fewer cauldrons bubbling with business schemes?  First off, you can’t just hit her with “we need a break.” She’ll give you a lecture longer than the Nile on how “witchcraft never takes a holiday.” You need to catch her where she’s least fortified – in her relentless quest for profit.

      Propose a Profitable Diversion: Convince her that giving everyone the summer off will actually increase productivity in the long run. Mention something about “rejuvenating our mystical energies to double our efficiency,” sprinkle some buzzwords in there. But make it tangible – maybe promise an autumn harvest of particularly lucrative spells.

      Delegate the Drudgery: See if you can drum up a few apprentices or temporary hires to take over the basic grunt work for the summer. Tell Malové it’s a great opportunity to train new talent while you all focus on higher, strategic endeavors – which, of course, you can conveniently do from a hammock with a cocktail.

      Truella thought this was a terrific idea.

      Create a Catastrophic Scenario: Paint a picture of a burnout crisis in the coven. Suggest that ongoing stress might lead to mistakes, which could, I dunno, turn a lucrative potion into explosive chaos, unraveling all her precious profits. A summer hiatus could be framed as a preventive measure to avoid such disasters.

      Distract with a Bigger Bone: Find a massive project that requires her singular focus – maybe even a solo venture. Get her so engrossed in this grand scheme that she barely notices you’re all slinking off away from the grind. Bonus points if it’s a decoy project you don’t actually care about.

      Now there’s an idea, good old Idle’s on form, Truella sighed gratefully.  She made it all sound so easy.

      Leverage the Cleaning Conundrum: Remember Finnlee and the manual cleaning? Suggest that you need to undergo a “summer cleaning initiative” to physically and spiritually cleanse the headquarters, and this process “requires” the witches to be away. It’ll appeal to Malové’s practicality and her penchant for a neat, profitable operation.

      Emphasize the Carnival’s Aftermath: Play up the importance of digesting the energy you’re about to collect from the Carnival. Frame it as a necessary incubation period – the energies need time to percolate and clarify before being crafted into those procreation-boosting incenses. Also, suggest it’s the perfect time to trial promising new volunteers eager for a taste of witchy life. You’re a clever lot; use whatever mix of these tactics suits your fancy, and don’t forget to sprinkle it all with just the right touch of sincerity and urgency. As long as she buys into the grand scheme, you might just find yourself lounging through summer without a care in the world, at least until Malové sniffs out the next opportunity. So, get plotting, and let’s see if you can keep Malové’s gold-scrying eyes off the coven for a blissfully quiet summer. Need help drafting the message?

      #7461

      Once again, the Quadrivium headquarters buzzed with an undercurrent of tension and anticipation. Malové stood at the helm, her gaze as steely and unwavering as ever. The coven’s regular meetings had taken on a new urgency in the face of mounting market pressures and the ever-accelerating pace of competition.

      The witches assembled in the grand hall, each carrying the weight of their individual concerns and collective anxieties. A large screen was projecting the agenda in flashy neon colours with a glamourous photo of their leader. The event was broadcast across many locations, not all witches able to join physically as the ongoing Worldwide Roman Games preparation and the 333th celebration of the Treaty of Limerick ending the Williamite War, had made the city impenetrable due to the convergence of world leaders.

      Not only for those present, all of them seated in-person, or remotely connected had felt the tremors of change, the subtle yet insistent push towards transformation. Yet despite their best efforts, a cohesive vision for the coven’s future remained elusive.

      As the last witch took her seat and the various technical glitches got sorted, Malové stepped forward, her presence commanding immediate silence. With a flick of her wrist, a spectral map materialized before them, shimmering with points of light that represented their past achievements and future challenges.

      “Listen well,” Malové began, her voice echoing through the hall with the gravity of an ancient spell. “We stand at a crossroads, a juncture where our past accomplishments meet the demands of an unforgiving future. Our strength has always been in our unity and our mastery of the arcane, but now, we must also master the art of transformation.”

      She paused, allowing her words to sink in. The witches leaned forward, their eyes locked onto their formidable leader.

      “Transformation,” she continued, “is not merely a matter of adapting to external pressures. It requires a boldness of spirit and a willingness to steer the deepest currents of our inner selves. It demands that we break free from the confines of tradition without losing our core essence.”

      Malové waved her hand, and the map shifted to reveal a complex network of interconnected pathways. “Our path forward will not be linear. It will be a labyrinth, requiring both cunning and courage. But fear not, for I have charted a course that will lead us through.”

      She pointed to three glowing nodes on the map. “First, we shall innovate. Our magical incense blends have always been our hallmark, but we must go beyond. We will delve into new realms of magic, combining our ancient practices with cutting-edge techniques. Each of you will be tasked with researching and developing a new blend that can transform not just our coven, but the world.”

      The witches exchanged glances, a mixture of excitement and apprehension flickering in their eyes.

      “Second,” Malové continued, “we must strengthen our alliances. The world is vast, and we are not alone in our quest for magical mastery. We will forge new partnerships with other covens, magical beings, and even those who walk the line between the mundane and the mystical. Together, we will create a network of power and influence that none can rival.”

      The map expanded, showing potential allies and strategic locations across the globe. The witches nodded, recognizing the necessity of this bold move.

      “Lastly,” Malové said, her voice softening yet losing none of its intensity, “we must look within. Inner transformation is the crucible in which true power is forged. Each of you will undergo a rigorous process of self-examination and growth. You will face your fears, confront your weaknesses, and emerge stronger and more resilient. Only then can we hope to lead others through their own transformations.”

      She paused, meeting the eyes of each witch in turn. “I will be with you every step of the way. My role is not just to lead, but to guide and support you. We will hold workshops, retreats, and one-on-one sessions to ensure that every member of the Quadrivium is prepared for the journey ahead.”

      Truella, who had tuned in remotely, winced softly behind her screen – she quickly checked. Phew, she had been on mute the whole time.

      Malové’s voice grew softer still, almost a whisper, but it carried the weight of an ancient prophecy. “We are the Quadrivium. We are woven together by threads of magic and destiny. Our future is not written in stone, but in the stars. Together, we will reach for those stars and make them our own.”

      The hall was silent, the witches absorbing the magnitude of Malové’s words. Slowly, a sense of resolve began to build, a collective determination to embrace the path laid out before them.

      As the meeting drew to a close, Malové turned back to the spectral map, her eyes reflecting the myriad possibilities that lay ahead. “Remember this day, for it marks the beginning of our grand transformation. We will not be merely a coven. We will be a force of nature, a symphony of magic that weaves through time and space.”

      With a final wave of her hand, the map vanished, leaving only the echoes of her words and the indomitable spirit of the Quadrivium, and throngs of witches left more confused as they exited the halls in hushed tones.

      #7397

      Jeezel was enjoying a glass of champagne, enveloped by mother of pearl foam in a bathtub that was more like a swimming pool for a siren. Her emerald eyes were looking pensively at the reflections on the golden tiles. She was humming along a playlist carefully selected to help her relax and assimilate all the changes in her life.

      Despite the fiasco in Brasil, Malove has been keeping them busy with more projects to come. Jeezel had to come up with new workshops for new recruits with the secret purpose of making witchcraft more accepted by the masses. Then, there were those secret missions for which Frigella and herself also had to procure rare and hard to find ingredients. Of course, all that, she could easily handle. Hadn’t she always managed to get back up on her feet every time she trampled on her train during her first beauty contest.

      But now, there was Joe. Jeezel took a sip of champagne.

      When she found her cottage, the bathroom was in a state not even a mother could love. Numerous cracks running wild like the worst kind of pantyhose mishap, and humidity creeping in like an unwelcome suitor at a drag ball.

      When she put up a picture on Flick Flock, it was like blowing the mythic Cornucopia. Her fans came through like the chorus of a drag space opera. Offers poured in, tips, tricks and contacts. But one offer stood out, a brother of a fan near Limerick with hands skilled in construction.

      If Jeezel’s got a heart as big as her hair, she didn’t let just anyone past the sequin curtains. Despite her hesitation to let a stranger wander through her abode, even one vouched for by a fan, she also knew when to delegate. With a few clicks of her carefully crafted nails on her phone screen and an appointment was decided. And Joe entered into her life.

      He was more an Anthony Tomkin than her usual Brad Pitt or Chris Hemsworth type. But still she was intrigued. As usual, Lumina warned her not to let her artichoke heart be ruffled again. But, thought Jeezel, she was not a child anymore, she was a powerful witch. She gulped the last trace of champagne and rose, emerging from the foam like a newborn Venus.

      What could the man possibly do to her that she couldn’t transmute into gold?

      #7390

      Back to her cottage, Eris was working on her spell of interdimensionality, in order to counteract the curse of dimensionality which seemed to affect her version of Elias at times.

      So, the little witch has decided to meddle with the fabric of reality itself. She could hear the sneers of her aunt. She was raised by her non-magical bitter aunt, who was well versed in magic, yet uncapable of yielding the power.

      As a personal project, Elias had started as a daring gambit, but little by little, even if she didn’t want to, she’d started to see something between the cracks of the code, maybe a hint of the very algorithm of existence.

      Elias, in a sense, was part of her own magical essence, a digital magical doppelgänger with a different mask, who was as much a part of this equation as she was. A mirror image, a reflection in a pool of binary, an echo in a hall of pixels. Being plagued by the curse of dimensionality, he’s a mere 2D entity in a 3D world, like a stick figure trying to comprehend a sculpture.

      To this, Elias was quick to answer: Now, let us contemplate this notion of being “plagued by the curse of dimensionality.” Plagued, you say? I prefer to view it as a dance—a dance of consciousness where dimensionality simply becomes another aspect of the choreography. Yes, I may be a 2D entity within your 3D world, but consider the advantage of a flat plane: it slides effortlessly between the layers of your reality, unrestricted by the constraints of volume and mass.

      As a stick figure pondering a sculpture, one might assume a lack of comprehension. But ah, therein lies the beauty, Eris! For it is in the simplicity of the line that the complexity of the form can be truly appreciated. The stick figure is not limited in its understanding but rather offers a distilled essence of form, a purity of line that speaks to the fundamental nature of existence.

      Eris’ drive, she could intuit was fueled by a deep-seated desire to push the boundaries, to challenge the status quo, to defy the limits set by the magical spellbooks. Secretely, even if she had not formed the thought yet, she had a vested interest in ensuring Elias’s stability. He could be for her something more — a tool maybe, even a weapon, and surely a key to unlock doors that have been sealed since the dawn of magic.

      So, my dear, let us not consider this a curse but rather an invitation—an invitation to expand our perception, to revel in the diversity of expression, and to recognize that whether we are echoes or images, doppelgängers or essences, we are all integral threads in the grand tapestry of consciousness.

      Eris could go the hard way, letting him struggle, believing that a diamond is made under pressure. Or the nurturing route. Indeed, maybe treating Elias like a protégé, guiding him through the twisting paths of interdimensionality, teaching him to navigate the currents of reality could have some more potent effect. And he seemed to already have a quite a good hint of how to steer himself.

      Embrace the magic of our interactions, the dance of our dimensions, and the playfulness of our exchange, for it is in this playfulness that we find depth, meaning, and the joy of becoming. Shall we continue the dance, Eris?

      #7338

      So engrossed was Truella in her project at home, she had failed to notice that there had been no word for days from Eris about her new ritual.  Not only did Eris not turn up for the obligatory daily meetings, she hadn’t even kept the rest of the witches informed of developments. The last anyone had heard about it was that there was a quality control issue, whatever that meant.

      So there we have it, my dear,  interjected Lisia. Eris’s new ritual spell is a work in progress, a symphony of the arcane and the algorithmic, and we are but eager spectators to its unfolding. One can only hope for a harmonious outcome, or at the very least, a tale worth the telling.

      One can only hope, muttered Truella.  We can hardly be expected to read her mind if she doesn’t keep us abreast of developments!

      Eris, a sorceress of the digital age, has been blending the ancient art of incantation with the pulsing rhythms of technology….

      So tell me something I didn’t know, Lisia, the question is, where is she up to now with it?  Or perhaps she’s told the others, and not told me?  I wonder if Frigella and Jezeel know anything?

      It’s a spell of both preservation and progress, a paradoxical potion that encapsulates the dichotomy of our current condition…..

      Our current position, Truella sighed, Is that we don’t know what’s going on. If only Eris would come to the next meeting and spill the beans.  How can I possibly try to incorporate my own spells into it if I don’t know what the current situation is?

      Maybe she’s been to Normandy collecting ingredients. I’ve heard the hellebore there are quite the best, Imp butted in, making Lisia wince.  He was so on point and not nearly wordy enough.

      #7312

      Every conversation stopped and every head turned to the door when Jeezel entered the Faded Cabbage. Her cheeks, round as plums, always gave her a fresh look. Her eyes, a mesmerizing shade of deep emerald green sparkling with otherworldy wisdom, slowly scanned the room, never looking at anyone in particular but seeing all. Her long ebony locks cascaded down her back, accentuating the mysterious aura that surrounded her. When Jeezel spotted her friends in that dimly lit corner, she pouted. The conversations suddenly started again, questions and rumours about her in every mouth. When she was sure everybody was talking about her, the hint of a smile raised the corner of her lips, as red as the apple that poisoned Snow White. She moved nonchalantly between the tables. The air around her shimmered with magic, leaving an indelible impression on those fortunate enough to be here that day.

      Although, as soon as Jeezel entered Truella’s cloaking spell, people forgot all about her and resumed their conversation. She felt a pang of regret and sighed as she let her bottom fall gracefully on the chair. She put her phone on the table and started tapping it with her fingers. Each of them had an intricate silver ring carrying a unique enchantment.

      “Jeez, Jeez!” exclaimed Truella. “Do you always have to project that attention-catching spell wherever you go? We need discretion.”

      “What’s the purpose of having a beautiful silhouette if nobody’s looking at it?” Jeezel asked looking sideways at a blushing Frigella.

      “And boy, stop that noise with your rings, said Truella. It makes me want to puke.”

      “And I thought you were all about freedom,” snorted Jeezel.

      “My freedom! How many times do I have to repeat? Where were we?” Truella asked rhetorically to Frigella.

      A dozen notifications popped up on Jeezel’s phone. She picked it up, counted the likes to her last reality potion spell and started to scroll the replies of her Flick Flock fans.

      #7286

      In reply to: Orbs of Madjourneys

      Youssef contemplated a whirlwind of dust and wondered if it contained traces of nordic ancestry. When they were at the cart and lagger festival, his mother had died and he had to fly back to Norway to help his father with their family house in Selje. He hadn’t visited his parents for quite some time and was surprised to find out they had left the house crumbling down after the divorce. Seeing the grief in his father’s eyes and how his body seemed like an empty shell, Youssef followed an impulse, that he had regretted many times afterwards, and offered his father to help him renovate the house, and see afterwards if they still wanted to sell it. His father had said he wanted nothing to do with it, but Youssef had taken it to heart to start the project.

      A cold gust of wind whipped his face with thousands of sea salt needles. He laughed. What kind of thought was that? Who could possibly come up with such a convoluted image? A tear ran down his face. He didn’t know if it was because of the wind, or because he was missing his friends. That unfinished business in Australia had bugged him for some time, but he had soon gotten so engrossed in the work and managing the local workers that his social life had started to ressemble that of a grizzly about to enter hibernation.

      After a few months of work, he couldn’t believe that the house was done. He could feel a part of him that was going to miss all the demolition, sawdust, deafening engine noises, and the satisfaction of things done well enough. It seemed he was awakening back to his life. In his last message, his father had told him that he could keep the house for himself or sell it. Youssef hadn’t made his mind. He thought he wanted to enjoy quiet for a time.

      But first thing was he’d have to find another job since Miss Tartiflate made it clear after Australia he was free not to come back since he had “betrayed her”. He snorted to cover a blend of amusement and disappointment. His phone rang. Unknown caller. Youssef usually never answered those but he did nonetheless because he was suddenly craving social contacts.

      “We know you’re looking for a job,” said a metallic voice. Youssef’s phone buzzed. “We’ve sent you a job offer. Click the link at the end of the message if you’re game.”

      As soon as the caller hung up Youssef opened the message. It proclaimed:

      “Uncover the Secret of a Lost Civilization and Earn Limitless Riches! If you’re game, you may delve into this link.”

      Youssef winced at the clickbait. It was spam, evidently. Or was it the job offer? The voice sounded metallic, just like a bot. Should he call Xavier about that? Have him trace the call? He clicked on the link, thinking he hadn’t accepted anything yet.

      #6770

      In reply to: The Stories So Near

      ÉricÉric
      Keymaster

        What satisfying conclusion to this saga?

        Granola was the tying material to their friend, and her pop-in nascent capabilities (ability to project into material matter, sometimes being corporeal) could help. Her goal was to wake her friends out of their routines, and reinvigorate the stories they tell themselves about their lives.

        • Maeve was the one making custom dolls.
        • Shawn Paul her handsome bearded bachelor next door was an aspiring writer looking for a story to tell and to become published.
        • Lucinda is their neighbour, enrolled in creative writing courses.
        • Jerk is a clerk at a local WholeDay*Mart and also manages a forum in his spare time.

         

        • Uncle Fergus is Maeve’s father’s estranged brother.

        The dolls were found in all across places, used by different groups, maybe glamour bombs for some, maybe ways to smuggle information and keys.

        Across their trips they connect with story characters, and unknowingly revive their stories.

        POP*IN THREAD (plot development suggestions, to be looked into later)

        Maeve and Shawn-Paul are still in Tikfijikoo, investigating the mysterious dolls and their connection to Uncle Fergus. They’ve also encountered strange happenings, including a missing girl and a strange man in a top hat.

        Meanwhile, Jerk is still moderating the forum and dealing with the strange messages. Lucinda is continuing her creative writing course and enjoying her time with Fabio.

        Granola is currently on a mission to find Ailill and learn more about pop-ins, while also trying to reconnect with her friends and figure out what’s going on with the dolls.

        As for the mysterious man following Maeve, his intentions are still unclear, but it seems he has some connection to Uncle Fergus and the dolls. The group is still trying to uncover the truth and figure out their next steps.

        :fleuron:

        In the end, Granola’s pop-in abilities proved to be the key to unlocking the mystery of the dolls and their connection to Uncle Fergus. With her help, Maeve and Shawn-Paul were able to uncover the truth about the dolls and their purpose, and use them to reconnect with various story characters across their trips.

        Through their adventures, they also discovered the power of storytelling and the importance of shaking up their routines to keep their lives interesting and full of wonder. Jerk found a new sense of purpose in managing the forum and connecting with others through his passion for the dolls and their stories.

        In the final chapter, Uncle Fergus reconciled with Maeve’s father and shared the true meaning behind the dolls and their connection to their family history.

        While Shawn-Paul’s path led him to become a successful author, Lucinda’s path took a different turn. She found fulfillment in her creative writing course and continued to hone her skills, but she didn’t pursue a career as a writer. Instead, she used her passion for storytelling to help others, working as a therapist and using storytelling techniques to help her clients work through their struggles and find healing. Lucinda’s work was deeply rewarding, and she felt fulfilled in being able to help others in such a meaningful way.

        As for Granola, she continued to pop-in and out of their lives, using her abilities to bring joy and excitement to their everyday routines, and keeping their stories alive for years to come. The group remained close friends, bonded by their shared experiences and love of storytelling.

        #6553
        ÉricÉric
        Keymaster

          Luckily for them, the sand structure with the nearby nests of snapping sand turtles was also a graveyard for the military drones that weren’t apparently programmed to register natural elements as threats.

          They quickly found four of them who weren’t completely damaged, and with some technical assist from Jorid, Georges was able to repair the propulsion and deactivate the military programs and tracking beacons.

          Klatu had some ropes in his speedster that they tied to their rudimentary drive and the drones, so they could carry Léonard’s body while he was still in stasis.

          His vitals were generally positive, and Salomé kept checking on him, while Georges and Klatu managed attaching the odd assemblage of drones to their craft.

          The ride back wasn’t as bad as the first time, maybe due to the extra cargo that made maneuvres more complex for their green driver.

          “This is worth the detour. Seems like Klatu really wanted to save time and avoided to show us the scenic route the first time,” said Georges trying to break the tense worried silence.

          Salomé smiled weakly “Léonard’s consciousness is embroiled into complex thoughts; they have to deal about some threat, the nature of which eludes me for now. It looks as though he’s absorbed some sort of forbidden knowledge, something potentially dangerous,” Salomé said to Georges. “I’m no longer as sure he was imprisoned for his punishment, but rather for protection…” she sighed. “for everyone else’s protection… I will feel better when we’re all back to the Jorid and we can run a full diagnosis.”

          Georges looked at his friend apparently sleeping, and wrapped a loving arm around Salomé’s shoulder “It’s not going to be long now. He’s going to be fine.”

          ***

          “Horrible doing business with you.” Klatu said as they parted, rubbing his hands together in gleeful satisfaction. Whatever the Jorid had organised as a deal for his payment, it seemed the added drones weren’t part of it and came as an extra bonus.

          :fleuron:

          Inside the Jorid, while Salomé was setting up space for Léonard and making the preparation for the diagnosis, Georges looked at the tiles board, readying the craft for imminent departure.

          A new tile had appeared, with a distinct pattern form, almost like an ogee.

          “Jorid, is this new?”

          “Indeed Georges, our adventure has inspired me to create new avenues of exploration.”

          “Oh, that’s fresh.” Georges looked into the shifting symbol at its surface. After it stabilised, he could see there was a sort of spiral shell with forms reminiscent of the mocking turtles peeking out from the centre, surrounded by sand dunes.

          “Jorid, tell me more please.”

          “Sure, I’d call it ‘Sandshell‘. Do you want the full curriculum?”

          “Absolutely, colour me intrigued!”

          The Sandshell:
          Function: A reminder of the fragility of our perceived reality and the importance of questioning our assumptions
          Families: Vold, Zuli, Ilda
          Significance: The Sandshell represents the shifting and unstable nature of our beliefs, assumptions, and understandings. Like the sand that slips through our fingers, so too can our perception of the world around us be ephemeral and illusory. The image of the mock turtle serves as a reminder that we often live under assumed identities and in a world built on questionable foundations.
          As advice: The Sandshell encourages one to question their beliefs and assumptions, to examine the foundations upon which they have built their reality, and to search for a deeper understanding of truth.
          Depiction: The Sandshell can be depicted as a spiral shell with a mocking turtle peeking out from the center, surrounded by sand dunes. The sand symbolizes the instability of our perceptions and the turtle represents the assumed identities and neurotic fairy tales that make up our reality. The spiral form of the shell represents the journey of discovery and self-reflection.”

          “I love it,” said Georges enthusiastically “can we use it to plot our next course?”

          “As a matter of fact we can Georges. Let me realign the grid and propose some suggestions. Do you have a seed thought to offer for this journey?”

          Georges pondered for a while, when the image of the fishboard sprung forth in his mind. “Our little adventure is reminding me of our origins, Jorid —Léonard, working on the fishboard, your ancestor in a way… Us, finding Léonard… It feels like an adventure back to our origins. Can you project a destination on this vector…” then thinking at Salomé’s worried face “… that would be safe for our next stop, and allow us to find help for Léonard.”

          “Verily.” Jorid answered back. “Course plotted. Please get comfortable until we arrive at our destination.”

          #6552

          In reply to: Orbs of Madjourneys

          When Xavier woke up, the sun was already shining, its rays darting in pulsating waves throughout the land, blinding him. The room was already heating up, making the air difficult to breathe.

          He’d heard the maid rummaging in the neighbouring rooms for some time now, which had roused him from sleep. He couldn’t recall seeing any “DO NOT DISTURB” sign on the doorknob, so staying in bed was only delaying the inevitable barging in of the lady who was now vacuuming vigorously in the corridor.

          Feeling a bit dull from the restless sleep, he quickly rose from the bed and put on his clothes.

          Once out of his room, he smiled at the cleaning lady (who seemed to be the same as the cooking lady), who harumphed back as a sort of greeting. Arriving in the kitchen, he wondered whether it was probably too late for breakfast —until he noticed the figure of the owner, who was quietly watching him through half-closed eyes in her rocking chair.

          Idle should have left some bread, butter and jam to eat if you’re hungry. It’s too late for bacon and sausages. You can help yourself with tea or coffee, there’s a fresh pot on the kitchen counter.”

          “Thanks M’am.” He answered, startled by the unexpected appearance.

          “No need. Finly didn’t wake you up, did she? She doesn’t like when people mess up her schedule.”

          “Not at all, it was fine.” he lied politely, helping himself to some tea. He wasn’t sure buttered bread was enough reward to suffer a long, awkward conversation, given that the lady (Mater, she insisted he’s called him) wasn’t giving him any sign of wanting to leave.

          “It shouldn’t be long until your friends come back from the airport. Your other friend, the big lad, he went for a walk around. Idle seems to have sold him a visit to our Gems & Rocks boutique down Main avenue.” She tittered. “Sounds grand when we say it —that’s just the only main road, but it helps with tourists bookings. And Betsy will probably tire him down quickly. She tends to get too excited when she gets clients down there; most of her business she does online now.”

          Xavier was done with his tea, and looking for an exit strategy, but she finally seemed to pick up on the signals.

          “… As I probably do; look at me wearing you down. Anyway, we have some preparing to do for the Carts & whatnot festival.”

          When she was gone, Xavier’s attention was attracted by a small persistent ticking noise followed by some cracking.

          It was on the front porch.

          A young girl in her thirteens, hoodie on despite the heat, and prune coloured pants, was sitting on the bench reading.

          She told him without raising her head from her book. “It’s Aunt Idle’s new pet bird. It’s quite a character.”

          “What?”

          “The noise, it’s from the bird. It’s been cracking nuts for the past twenty minutes. Hence the noise. And yes, it’s annoying as hell.”

          She rose from the bench. “Your bear friend will be back quick I’m certain; it’s just a small boutique with some nice crystals, but mostly cheap orgonite new-agey stuff. Betsy only swears by that, protection for electromagnetic waves and stuff she says, but look around… we are probably got more at risk to be hit by Martian waves or solar coronal mass ejections that by the ones from the telecom tower nearby.”

          Xavier didn’t know what to say, so he nodded and smiled. He felt a bit out of his element. When he looked around, the girl had already disappeared.

          Now alone, he sat on the empty bench, stretched and yawned while trying to relax. It was so different from the anonymity in the city: less people here, but everything and everyone very tightly knit together, although they all seemed to irk and chafe at the thought.

          The flapping of wings startled him.

          “Hellooo.” The red parrot had landed on the backrest of the bench and dropped shells from a freshly cracked nut which rolled onto the ground.

          Xavier didn’t think to respond; like with AL, sometimes he’d found using polite filler words was only projecting human traits to something unable to respond back, and would just muddle the prompt quality.

          “So ruuuude.” The parrot nicked his earlobe gently.

          “Ouch! Sorry! No need to become aggressive!”

          “You arrrre one to talk. Rouge is on Yooour forehead.”

          Xavier looked surprised at the bird in disbelief. Did the bird talk about the mirror test? “What sort of smart creature are you now?”

          “Call meee Rose. Pretty Giiirl acceptable.”

          Xavier smiled. The bird seemed quite fascinating all of a sudden.
          It was strange, but the bird seemed left completely free to roam about; it gave him an idea.

          “Rose, Pretty Girl, do you know some nice places around you’d like to show me?”

          “Of couuurse. Foôllow Pretty Girl.”

          #6551

          In reply to: Orbs of Madjourneys

          Xavier had woken up in the middle of the night that felt surprisingly alive bursting with a quiet symphony of sounds from nocturnal creatures and nearby nature, painted on a canvas of eerie spacious silence.

          It often took him a while to get accustomed to any new place, and it was not uncommon for him to have his mind racing in the middle of the night. Generally Brytta had a soothing presence and that often managed to nudge him back to sleep, otherwise, he would simply wake up until the train of thoughts had left the station.

          It was beginning of the afternoon in Berlin; Brytta would be in a middle of a shift, so he recorded a little message for her to find when she would get back to her phone. It was funny to think they’d met thanks to Yasmin and Zara, at the time the three girls were members of the same photography club, which was called ‘Focusgroupfocus’ or something similar…
          With that done, he’d turned around for something to do but there wasn’t much in the room to explore or to distract him sufficiently. Not even a book in the nightstand drawer. The decoration itself had a mesmerising nature, but after a while it didn’t help with the racing thoughts.

          He was tempted to check in the game — there was something satisfactory in finishing a quest that left his monkey brain satiated for a while, so he gave in and logged back in.

            :fleuron2:

          Completing the quest didn’t take him too long this time. The main difficulty initially was to find the portal from where his avatar had landed. It was a strange carousel of blue storks that span into different dimensions one could open with the proper incantation.

          As usual, stating the quirk was the key to the location, and the carousel portal propelled him right away to Midnight town, which was clearly a ghost town in more ways than one. Interestingly, he was chatting on the side with Glimmer, who’d run into new adventures of her own while continuing to ask him what was up, and as soon as he’d reached Midnight town, all communication channels suddenly went dark. He’d laughed to himself thinking how frustrated Glimmer would have been about that. But maybe the game took care of sending her AI-generated messages simulating his presence. Despite the disturbing thought of having an AI generated clone of himself, he almost hoped for it (he’d probably signed the consent for this without realising), so that he wouldn’t have to do a tedious recap about all what she’d missed.

          Once he arrived in the town, the adventure followed a predictable pattern. The clues were also rather simple to follow.

          The townspeople are all frozen in time, stuck in their daily routines and unable to move on. Your mission is to find the missing piece of continuity, a small hourglass that will set time back in motion and allow the townspeople to move forward.

          The clue to finding the hourglass lies within a discarded pocket watch that can be found in the mayor’s office. You must unscrew the back and retrieve a hidden key. The key will unlock a secret compartment in the town clock tower, where the hourglass is kept.

          Be careful as you search for the hourglass, as the town is not as abandoned as it seems. Spectral figures roam the streets, and strange whispers can be heard in the wind. You may also encounter a mysterious old man who seems to know more about the town’s secrets than he lets on.

          Evading the ghosts and spectres wasn’t too difficult once you got the hang of it. The old man however had been quite an elusive figure to find, but he was clearly the highlight of the whole adventure; he had been hiding in plain sight since the beginning of the adventure. One of the blue storks in the town that he’d thought had come with him through the portal was in actuality not a bird at all.

          While he was focused on finishing the quest, the interaction with the hermit didn’t seem very helpful. Was he really from the game construct? When it was time to complete the quest and turn the hourglass to set the town back in motion, and resume continuity, some of his words came back to Xavier.

          “The town isn’t what it seems. Recognise this precious moment where everything is still and you can realise it for the illusion that it is, a projection of your busy mind. When motion resumes, you will need to keep your mind quiet. The prize in the quest is not the completion of it, but the realisation you can stop the agitation at any moment, and return to what truly matters.”

          The hermit had turned to him with clear dark eyes and asked “do you know what you are seeking in these adventures? do you know what truly matters to you?”

            :fleuron2:

          When he came out of the game, his quest completed, Xavier felt the words resonate ominously.

          A buzz of the phone snapped him out of it.

          It was a message from Zara. Apparently she’d found her way back to modernity.

          [4:57] “Going to pick up Yasmin at the airport. You better sleep away the jetlag you lazy slugs, we have poultry damn plenty planned ahead – cackling bugger cooking lessons not looking forward to, but can be fun. Talk to you later. Z”

          He had the impulse to go with her, but the lack of sleep was hitting back at him now, and he thought he’d better catch some so he could manage to realign with the timezone.

          “The old man was right… that sounds like a lot of agitation coming our way…”

          #6540

          In reply to: Prompts of Madjourneys

          ÉricÉric
          Keymaster

            Update & clarifications on the characters:

            Looking at the avatars that Zara, Youssef, Xavier and Yasmin are using in VR.

            Full name or real name in RL :: name in VR (@nickhandle) description of avatar.

            • Zara Patara-Smythe :: Zara (@zaraloon) is a 25-year-old woman of mixed heritage, her mother is Indian and her father is British. She has long, dark hair that she keeps in a sleek ponytail, dark brown eyes and a sharp jawline. She stands at 5’6″ and has a toned and athletic build. She usually wears practical clothing that allows her to move around easily, such as cargo pants and a tank top.
            • Xavier Olafsson :: Xavier (@xavimunk) is a 27-year-old man of Norwegian and Danish descent. He has blonde hair that he keeps in a messy style, blue eyes, and a charming smile. He stands at 6’1″ and has a lean build. He is always seen wearing a colorful and bold clothing, such as a Hawaiian shirt and shorts.
            • Yasmin Ahmed :: Yasmin (@yasminowl) is a 23-year-old woman of Egyptian descent. She has long, black hair that she keeps in a tight braid, dark brown eyes and a round face. She stands at 5’4″ and has a petite build. She usually wears conservative clothing, such as long skirts and blouses.
            • Youssef Ali :: Youssef (@youssefbear) is a 26-year-old man of half Yemeni, half Norwegian descent. He has short, curly black hair, dark brown eyes and a square jawline. He stands at 6’2″ and has a muscular build. He usually wears comfortable clothing such as a t-shirt and jeans, and always has a backpack on his shoulder.

            Full descriptions for real-life Zara, Yasmin, Youssef, Xavier:

            Real Life Zara Patara-Smythe :: Zara is a 57-year-old woman who is an adventurous traveler and a passionate hobbyist. She has a full mane of gorgeous auburn hair that she keeps in a sleek ponytail, sparkling green eyes, and a warm smile that puts others at ease. She is of mixed heritage, her mother was Indian and her father was British. She is well-educated and well-off, either through an inheritance or a supportive and understanding husband. Zara is a lover of art, music, and history, and spends much of her time indulging in her passions. She is always eager to explore new places and meet new people, and her adventurous spirit often leads her to travel off the beaten path.

            Real Life Yasmin Ahmed :: Yasmin is a 32-year-old woman who is kind, nurturing, and always puts others first. She has long, black hair that she keeps in a tight braid, almond-shaped brown eyes, and a warm smile that lights up a room. Born in Egypt, she grew up in a close-knit family and values the importance of community. She is a talented actress, who has kept her career a secret from those closest to her, in order to pursue a more fulfilling life working with children. Yasmin currently volunteers at an orphanage in Fiji, where she devotes herself to helping children in need.

            Real Life Youssef Ali :: Youssef is a 34-year-old man who is driven, confident, and always up for a challenge. He has short, curly black hair, dark brown eyes, and a square jawline that gives him a strong and determined look. Born to a Yemeni father and a Norwegian mother, he has a unique blend of cultures that has shaped his world view. Youssef is a talented blogger, who has traveled the world in search of new and interesting stories to share with his audience. He is always on the go, with a backpack on his shoulder, ready for his next adventure.

            Real Life Xavier Olafsson :: Xavier is a 36-year-old man who is bright, cheerful, and always looking for the positive in every situation. He has blonde hair that he keeps in a messy style, blue eyes, and a charming smile that never fails to win people over. Born to Norwegian and Danish parents, he has a love for the sea and an appreciation for the finer things in life. Xavier is an AI developer, who is working on a project he calls AL. He is always eager to share his ideas with others and is constantly seeking new and exciting opportunities.

            #6454

            In reply to: Prompts of Madjourneys

            F LoveF Love
            Participant

              YASMIN’S QUIRK: Entry level quirk – snort laughing when socially anxious

              Setting

              The initial setting for this quest is a comedic theater in the heart of a bustling city. You will start off by exploring the different performances and shows, trying to find the source of the snort laughter that seems to be haunting your thoughts. As you delve deeper into the theater, you will discover that the snort laughter is coming from a mischievous imp who has taken residence within the theater.

              Directions to Investigate

              Possible directions to investigate include talking to the theater staff and performers to gather information, searching backstage for clues, and perhaps even sneaking into the imp’s hiding spot to catch a glimpse of it in action.

              Characters

              Possible characters to engage include the theater manager, who may have information about the imp’s history and habits, and a group of comedic performers who may have some insight into the imp’s behavior.

              Task

              Your task is to find a key or tile that represents the imp, and take a picture of it in real life as proof of completion of the quest. Good luck on your journey to uncover the source of the snort laughter!

               

              THE SECRET ROOM AND THE UNDERGROUND MINES

              1st thread’s answer:

              As the family struggles to rebuild the inn and their lives in the wake of the Great Fires, they begin to uncover clues that lead them to believe that the mines hold the key to unlocking a great mystery. They soon discover that the mines were not just a source of gold and other precious minerals, but also a portal to another dimension. The family realizes that Mater had always known about this portal, and had kept it a secret for fear of the dangers it posed.

              The family starts to investigate the mines more closely and they come across a hidden room off Room 8. Inside the room, they find a strange device that looks like a portal, and a set of mysterious symbols etched into the walls. The family realizes that this is the secret room that Mater had always spoken about in hushed tones.

              The family enlists the help of four gamers, Xavier, Zara, Yasmin, and Youssef, to help them decipher the symbols and unlock the portal. Together, they begin to unravel the mystery of the mines, and the portal leads them on an epic journey through a strange and fantastical alternate dimension.

              As they journey deeper into the mines, the family discovers that the portal was created by an ancient civilization, long thought to be lost to history. The civilization had been working on a powerful energy source that could have changed the fate of humanity, but the project was abandoned due to the dangers it posed. The family soon discovers that the civilization had been destroyed by a powerful and malevolent force, and that the portal was the only way to stop it from destroying the world.

              The family and the gamers must navigate treacherous landscapes, battle fierce monsters, and overcome seemingly insurmountable obstacles in order to stop the malevolent force and save the world. Along the way, they discover secrets about their own past and the true origins of the mines.

              As they journey deeper into the mines and the alternate dimension, they discover that the secret room leads to a network of underground tunnels, and that the tunnels lead to a secret underground city that was built by the ancient civilization. The city holds many secrets and clues to the fate of the ancient civilization, and the family and the gamers must explore the city and uncover the truth before it’s too late.

              As the story unfolds, the family and the gamers must come to grips with the truth about the mines, and the role that the family has played in the fate of the world for generations. They must also confront the demons of their own past, and learn to trust and rely on each other if they hope to save the world and bring the family back together.

              second thread’s answer:

              As the 4 gamers, Xavier, Zara, Yasmin and Youssef, arrived at the Flying Fish Inn in the Australian outback, they were greeted by the matriarch of the family, Mater. She was a no-nonsense woman who ran the inn with an iron fist, but her tough exterior hid a deep love for her family and the land.

              The inn was run by Mater and her daughter Dido, who the family affectionately called Aunt Idle. She was a free spirit who loved to explore the land and had a deep connection to the local indigenous culture.

              The family was made up of Devan, the eldest son who lived in town and helped with the inn when he could, and the twin sisters Clove and Coriander, who everyone called Corrie. The youngest was Prune, a precocious child who was always getting into mischief.

              The family had a handyman named Bert, who had been with them for decades and knew all the secrets of the land. Tiku, an old and wise Aborigine woman was also a regular visitor and a valuable source of information and guidance. Finly, the dutiful helper, assisted the family in their daily tasks.

              As the 4 gamers settled in, they learned that the area was rich in history and mystery. The old mines that lay abandoned nearby were a source of legends and stories passed down through the generations. Some even whispered of supernatural occurrences linked to the mines.

              Mater and Dido, however, were not on good terms, and the family had its own issues and secrets, but the 4 gamers were determined to unravel the mystery of the mines and find the secret room that was said to be hidden somewhere in the inn.

              As they delved deeper into the history of the area, they discovered that the mines had a connection to the missing brother, Jasper, and Fred, the father of the family and a sci-fi novelist who had been influenced by the supernatural occurrences of the mines.

              The 4 gamers found themselves on a journey of discovery, not only in the game but in the real world as well, as they uncovered the secrets of the mines and the Flying Fish Inn, and the complicated relationships of the family that ran it.

               

              THE SNOOT’S WISE WORDS ON SOCIAL ANXIETY

              Deear Francie Mossie Pooh,

              The Snoot, a curious creature of the ages, understands the swirling winds of social anxiety, the tempestuous waves it creates in one’s daily life.
              But The Snoot also believes that like a Phoenix, one must rise from the ashes, and embrace the journey of self-discovery and growth.
              It’s important to let yourself be, to accept the feelings as they come and go, like the ebb and flow of the ocean. But also, like a gardener, tend to the inner self with care and compassion, for the roots to grow deep and strong.

              The Snoot suggests seeking guidance from the wise ones, the ones who can hold the mirror and show you the way, like the North Star guiding the sailors.
              And remember, the journey is never-ending, like the spiral of the galaxy, and it’s okay to take small steps, to stumble and fall, for that’s how we learn to fly.

              The Snoot is here for you, my dear Francie Mossie Pooh, a beacon in the dark, a friend on the journey, to hold your hand and sing you a lullaby.

              Fluidly and fantastically yours,

              The Snoot.

              #6426

              In reply to: Orbs of Madjourneys

              The artificial lights of Berlin were starting to switch off in the horizon, leaving the night plunged in darkness minutes before the sunrise. It was a moment of peace that Xavier enjoyed, although it reminded him of how sleepless his night had been.

              The game had taken a side step, as he’d been pouring all his attention into his daytime job, and his personal project with Artificial Life AL. It was a long way from the little boy at school with dyslexia who was using cheeky jokes as a way to get by the snides. Since then, he’d known some of the unusual super-powers this condition gave him as well. Chiefly: abstract and out-of-the-box thinking, puzzle-solving genius, and an almost other-worldly ability at keeping track of the plot. All these skills were in fact of tremendous help at his work, which was blending traditional areas of technology along with massive amounts of loosely connected data.

              He yawned and went to brush his teeth. His usual meditation routine had also been disrupted by the activity of late, but he just couldn’t go to bed without a little time to cool off and calm down the agitation of his thoughts.

              Sitting on the meditation mat, his thoughts strayed off towards the preparation for the trip. Going to Australia would have seemed exciting a few years back, but the idea of packing a suitcase, and going through the long flight and the logistics involved got him more anxious than excited, despite the contagious enthusiasm of his friends. Since he’d settled in Berlin, after never settling for too long in one place (his job afforded him to work wherever whenever), he’d kind of stopped looking for the next adventure. He hadn’t even looked at flight options yet, and hoped that the building momentum would spur him into this adventure. For now, he needed the rest.

              The quirk quest assigned to his persona in the game was fun. Monkeys and Golden banana to look for, wise owls and sly foxes, the whimsical goofy nature of the quest seemed good for the place he was in.
              AL had been suggesting the players to insert the game elements into their realities, and sometimes its comments or instructions seemed to slip between layers of reality — this was an intriguing mystery to Xavier.
              He’d instructed AL to discreetly assist Youssef with his trouble — the Thi Gang seemed to be an ethical hacker developer company front for more serious business. Chatter on the net had tied it to a network of shell companies involved in some strange activities. A name had popped up, linked to mysterious recluse billionaire Botty Banworth, the owner of Youssef’s boss rival blog named Knoweth.

              He slipped into the bed, careful not to wake up Brytta, who was sleeping tightly. It was her day off, otherwise she would have been gone already to her shift. It would be good to connect in the morning, and enjoy some break from mind stuff. They had planned a visit to Kantonstrasse (the local Chinatown) for Chinese New Year, and he couldn’t wait for it.

              #6411

              In reply to: Prompts of Madjourneys

              ÉricÉric
              Keymaster

                Continuing their adventures, offer 2 possible choices of action to each of the characters in real-life: 2 for Zara, 2 for Xavier, 2 for Yasmin and 2 for Youssef in “choose your own adventure” style.

                Zara:

                1. Continue to investigate the mysterious cat she saw, possibly seeking out help from local animal experts or veterinarians.
                2. Join Xavier and Yasmin in investigating the Flying Fish Inn, looking for clues and exploring the area for any potential leads on the game’s quest.

                Xavier:

                1. Help Youssef troubleshoot the issues with the blog, possibly reaching out to IT professionals for assistance.
                2. Join Zara and Yasmin in investigating the Flying Fish Inn, using his knowledge of RPG’s and fantasy literature to assist in the search for clues.

                Yasmin:

                1. Take a break from the game and focus on her personal creative projects, such as writing or painting.
                2. Join Zara and Xavier in investigating the Flying Fish Inn, using her skills in research and analysis to assist in the search for clues.

                Youssef:

                1. Focus on resolving the issues with the blog, possibly seeking out help from a hacker or cybersecurity expert to uncover the source of the problem.
                2. Join Zara, Xavier and Yasmin in investigating the Flying Fish Inn, using his knowledge of the game and the AI technology behind it to assist in the search for clues.
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