Search Results for 'quirk'

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  • #7711

    Matteo — December 2022

    Juliette leaned in, her phone screen glowing faintly between them. “Come on, pick something. It’s supposed to know everything—or at least sound like it does.”

    Juliette was the one who’d introduced him to the app the whole world was abuzz talking about. MeowGPT.

    At the New Year’s eve family dinner at Juliette’s parents, the whole house was alive with her sisters, nephews, and cousins. She entered a discussion with one of the kids, and they all seemed to know well about it. It was fun to see the adults were oblivious, himself included. He liked it about Juliette that she had such insatiable curiosity.

    “It’s a life-changer, you know” she’d said “There’ll be a time, we won’t know about how we did without it. The kids born now will not know a world without it. Look, I’m sure my nephews are already cheating at their exams with it, or finding new ways to learn…”

    “New ways to learn, that sounds like a mirage…. Bit of a drastic view to think we won’t live without; I’d like to think like with the mobile phones, we can still choose to live without.”

    “And lose your way all the time with worn-out paper maps instead of GPS? That’s a grandpa mindset darling! I can see quite a few reasons not to choose!” she laughed.
    “Anyway, we’ll see. What would you like to know about? A crazy recipe to grow hair? A fancy trip to a little known place? Write a technical instruction in the style of Elizabeth Tattler?”

    “Let me see…”

    Matteo smirked, swirling the last sip of crémant in his glass. The lively discussions of Juliette’s family around them made the moment feel oddly private. “Alright, let’s try something practical. How about early signs of Alzheimer’s? You know, for Ma.”

    Juliette’s smile softened as she tapped the query into the app. Matteo watched, half curious, half detached.

    The app processed for a moment before responding in its overly chipper tone:
    “Early signs of Alzheimer’s can include memory loss, difficulty planning or solving problems, and confusion with time or place. For personalized insights, understanding specific triggers, like stress or diet, can help manage early symptoms.”

    Matteo frowned. “That’s… general. I thought it was supposed to be revolutionary?”

    “Wait for it,” Juliette said, tapping again, her tone teasing. “What if we ask it about long-term memory triggers? Something for nostalgia. Your Ma’s been into her old photos, right?”

    The app spun its virtual gears and spat out a more detailed suggestion.
    “Consider discussing familiar stories, music, or scents. Interestingly, recent studies on Alzheimer’s patients show a strong response to tactile memories. For example, one groundbreaking case involved genetic ancestry research coupled with personalized sensory cues.

    Juliette tilted her head, reading the screen aloud. “Huh, look at this—Dr. Elara V., a retired physicist, designed a patented method combining ancestral genetic research with soundwaves sensory stimuli to enhance attention and preserve memory function. Her work has been cited in connection with several studies on Alzheimer’s.”

    “Elara?” Matteo’s brow furrowed. “Uncommon name… Where have I heard it before?”

    Juliette shrugged. “Says here she retired to Tuscany after the pandemic. Fancy that.” She tapped the screen again, scrolling. “Apparently, she was a physicist with some quirky ideas. Had a side hustle on patents, one of which actually turned out useful. Something about genetic resonance? Sounds like a sci-fi movie.”

    Matteo stared at the screen, a strange feeling tugging at him. “Genetic resonance…? It’s like these apps read your mind, huh? Do they just make this stuff up?”

    Juliette laughed, nudging him. “Maybe! The system is far from foolproof, it may just have blurted out a completely imagined story, although it’s probably got it from somewhere on the internet. You better do your fact-checking. This woman would have published papers back when we were kids, and now the AI’s connecting dots.”

    The name lingered with him, though. Elara. It felt distant yet oddly familiar, like the shadow of a memory just out of reach.

    “You think she’s got more work like that?” he asked, more to himself than to Juliette.

    Juliette handed him the phone. “You’re the one with the questions. Go ahead.”

    Matteo hesitated before typing, almost without thinking: Elara Tuscany memory research.

    The app processed again, and the next response was less clinical, more anecdotal.
    “Elara V., known for her unconventional methods, retired to Tuscany where she invested in rural revitalization. A small village farmhouse became her retreat, and she occasionally supported artistic projects. Her most cited breakthrough involved pairing sensory stimuli with genetic lineage insights to enhance memory preservation.”

    Matteo tilted the phone towards Juliette. “She supports artists? Sounds like a soft spot for the dreamers.”

    “Maybe she’s your type,” Juliette teased, grinning.

    Matteo laughed, shaking his head. “Sure, if she wasn’t old enough to be my mother.”

    The conversation shifted, but Matteo couldn’t shake the feeling the name had stirred. As Juliette’s family called them back to the table, he pocketed his phone, a strange warmth lingering—part curiosity, part recognition.

    To think that months before, all that technologie to connect dots together didn’t exist. People would spend years of research, now accessible in a matter of seconds.

    Later that night, as they were waiting for the new year countdown, he found himself wondering: What kind of person would spend their retirement investing in forgotten villages and forgotten dreams? Someone who believed in second chances, maybe. Someone who, like him, was drawn to the idea of piecing together a life from scattered connections.

    #7708

    Elara — Nov 2021: The End of Genealogix

    The numbers on the screen were almost comical in their smallness. Elara stared at the royalty statement, her lips pressed into a tight line as the cursor blinked on the final transaction: £12.37, marked Genealogix Royalty Deposit. Below it, the stark words: Final Payout.

    She leaned back in her chair, pushing her glasses up onto her forehead, and sighed. The end wasn’t a surprise. For years, she’d known her genetic algorithm would be replaced by something faster, smarter, and infinitely more marketable. The AI companies had come, sweeping up data and patents like vultures at a sky burial. Genealogix, her improbable golden goose, had simply been outpaced.

    Still, staring at the zero balance in the account felt oddly final, as if a door had quietly closed on a chapter of her life. She glanced toward the window, where the Tuscan hills rolled gently under the late afternoon sun. Most of the renovation work on the farmhouse had been finished, albeit slowly, over the years. There was no urgent financial burden, but the thought of her remaining savings made her stomach tighten all the same.

    Elara had stumbled into success with Genealogix, though not without effort. It was one of her many patents—most of them quirky solutions to problems nobody else seemed interested in solving. A self-healing chalkboard coating? Useless. A way to chart audio waveforms onto three-dimensional paper models? Intriguing but commercially barren. Genealogix had been an afterthought at the time, something she tinkered with while traveling through Europe on a teaching fellowship.

    When the royalties started rolling in unexpectedly, it had felt like a cosmic joke. “Finally,” she’d muttered to herself as she cashed her first sizeable check, “they like something useless.”

    The freedom that money brought was a relief. It allowed her to drop the short-term contracts that tethered her to institutions and pursue science on her own terms. No rigid conventions, no endless grant applications, no academic politics. She’d call it “investigation,” free from the dogma that so often suffocated creativity.

    And yet, she was no fool. She’d known Genealogix was a fluke, its lifespan limited.

    :fleuron2:

    She clicked away from the bank statement and opened her browser, absently scrolling through her bookmarked social accounts. An old post from Lucien caught her eye—a photograph of a half-finished painting, the colors dark and chaotic. His caption read: “When the labyrinth swallows the light.”

    Her brow furrowed. She’d been quietly following Lucien for years, watching his work evolve through fits and starts. It was obvious he was struggling. This post was old, maybe Lucian had stopped updating after the pandemic. She’d sent anonymous payments to buy his paintings more than once, under names that would mean nothing to him —”Darlara Ameilikian” was a bit on the nose, but unlike Amei, Elara loved a good wink.

    Her mind wandered to Darius, and her suggesting he looked into 1-euro housing schemes available in Italy. It had been during a long phone call, back when she was scouting options for herself. They still had tense exchanges, and he was smart to avoid any mention of his odd friends, otherwise she’d had hung the phone faster than a mouse chased by a pack of dogs. “You’d thrive in something like that,” she’d told him. “Build it with your own hands. Make it something meaningful.” He’d laughed but had sounded intrigued. She wondered if he’d ever followed up on it.

    As for Amei—Elara had sent her a birthday gift earlier that year, a rare fabric she’d stumbled across in a tiny local shop. Amei hadn’t known it was from her, of course. That was Elara’s way. She preferred to keep her gestures quiet, almost random —it was best that way, she was rubbish at remembering the small stuff that mattered so much to people, she wasn’t even sure of Amei’s birthday to be honest; so she preferred to scatter little nods like seeds to the wind.

    Her eyes drifted to a framed ticket stub on the bookshelf, a relic from 2007: Eliane Radigue — Naldjorlak II, Aarau Festival (Switzerland). Funny how the most unlikely event had made them into a group of friends. That concert had been a weird and improbable anchor point in their lives, a moment of serendipity that had drawn them toward something more than their own parts.

    By that time, they were already good friends with Amei, and she’d agreed to join her to discover the music, although she could tell it was more for the strange appeal of something almost alien in experience, than for the hurdles of travel and logistics. But Elara’s enthusiasm and devil-may-care had won her over, and they were here.

    Radigue’s strange sound sculptures, had rippled through the darkened festival scene, wavering and hauntingly delicate, and at the same time slow and deliberate, leading them towards an inevitability. Elara had been mesmerized, sitting alone near the back as Amei had gone for refreshments, when a stranger beside her had leaned over to ask, “What’s that sound? A bell? Or a drone?”

    It was Lucien. Their conversation had lasted through the intermission soon joined by Amei, and spilled into a café afterward, where Darius had eventually joined them. They’d formed a bond that night, one that felt strange and tenuous at the time but proved to be resilient, even as the years pulled them apart.

    :fleuron2:

    Elara closed the laptop, resting her hand on its warm surface for a moment before standing. She walked to the window, the sun dipping lower over the horizon, casting long shadows across the vineyard. The farmhouse had been a gamble, a piece of the future she wasn’t entirely sure she believed in when she’d bought it. But now, as the light shifted and the hills glowed gold, she felt a quiet satisfaction.

    The patent was gone, the money would fade, but she still had this. And perhaps, that was enough.

    #7531
    TracyTracy
    Participant

      Rose lens

      The rose coloured spectacle lens.

       

      Aunt Idle:

      “Well, crikey, finding one pink sunglass lens on the road is quite the curiosity, isn’t it? Let’s delve into the symbolic undertones of such an odd discovery. Pink lens, no less—a splash of color with quite the story to tell.

      1. Seeing the World through Rose-Tinted Glasses: Finding a pink sunglass lens can symbolize optimism and seeing the world in a positive light. But here’s the kicker—it’s just one lens. This suggests a duality; perhaps you’re being asked to blend optimism with realism. Life isn’t always about sunshine and rainbows, but choosing to see the bright side can balance out the darker shades.

      2. Fragmented Perspectives: A single lens means you don’t have the full picture. You’re seeing things partially, which can indicate missing information or a need to look at situations from multiple angles. It’s a nudge to take off those blinders and open your other eye, figuratively speaking. You might be clinging to a half-truth or ignoring an important aspect of your life.

      3. Lost and Found: In practical terms, a lone lens on the road means someone has lost it. It’s a signifier of separation, maybe something in your life has split or broken apart. It can be a gentle reminder to look into areas where you might have lost connection—be it with loved ones, a project, or even a part of yourself.

      4. Symbol of Love and Compassion: Pink is often associated with love, compassion, and femininity. The lens could be a reminder to look at things with kindness and empathy. Perhaps there’s a situation in your life that requires a softer, more loving approach.

      5. Hindsight and Insight: The road is a metaphor for your life’s journey. Finding the lens there might hint at reflecting on past experiences (hindsight) while gaining new understanding or clarity (insight). Maybe there’s an opportunity to learn from what’s happened and apply it moving forward, seeing things with fresh, yet incomplete, clarity.

      Putting it in Truella’s Context: If Truella found this lens, it could be a sign she needs to reassess her current path or research direction. Her overwhelming stack of books and discovery of the ancient manuscript hint at a bigger picture she might not be seeing clearly yet. Perhaps she’s overly focused on one aspect and neglecting others.

      Personal Symbolism for Aunt Idle: For you, Aunt Idle, this lens could be a cheeky nudge to reassess some of your adventurous antics and half-remembered tales. Maybe there’s an old mystery or a relationship needing a fresh perspective. Or it’s just life’s way of saying, “Look closer, love—you might be missing out!”

      In any case, a single pink sunglass lens is a quirky, delightful piece of life’s puzzle, inviting you to ponder, reflect, and adjust your view. So, next time you’re journeying on the dusty roads of life and stumble upon such oddities, take a moment—there just might be a zinger of wisdom waiting for you. Cheers!”

      ~~~

      “A lone pink lens paves the road to the unseen clarity of kaleidoscopic sunrise.”
      ~Journey of Reflections, Enrich P. Lwellman.

      ~~~

      The Snoot:

      “Ahhh, a single pink lens, lost and found amidst the stone and dust! Sings of mysteries and tales untold! Perhaps a sprite misplaced their vision or a pixie left a clue.

      Lean close! Such a find whispers soft secrets:

      Balance Broken, Yet Bright    Like seeing life with a tint of whimsy! One eye tinted pink, the other clear. A call to mix reality with dreams, maybe?
      Half Truth, Half Fantasy   A hint that stories blend truths and imaginations. Seek both sides to find whole pictures.
      Lost and Waiting    Could be a sign someone’s journey is incomplete, needing you as a puzzle piece. Maybe the other lens waits for your path?

      Snootly wisdom: Use the lens not to see, but to imagine.Peer through the pink and let dreams color your heart. Could be you’re on the cusp of a grand adventure; just follow the allure of the pink!

      ~~~

      Liz:

      Oh, darling, how positively intriguing! A single pink sunglass lens left upon the road—why, it’s like a snippet from one of my novels, fraught with symbolism and brimming with untold stories.

      Let’s unravel this little mystery together, shall we? First, the color pink itself is rich with meaning. It speaks of love, compassion, and a certain kind of whimsicality. It’s a hue that embodies the gentle side of passion, the tender whispers of the heart. Now, to find just one lens, separated from its twin, adds a layer of poignancy. It’s a fragment of something once whole, a poignant reminder of loss or incompletion.

      One might surmise that this lens represents a part of oneself that has been misplaced or overlooked. Perhaps it’s a call to rediscover a piece of your own heart, the softer, more romantic side that life’s hustle and bustle may have sidelined. Or it could symbolize a different perspective—after all, sunglasses shield us from the sun’s glare, making things clearer in their own shaded way. This lone lens might be urging you to look at a situation with fresh eyes, to find beauty in the fragmented and the unexpected.

      Imagine, if you will, a character in one of my novels stumbling upon this very lens. They’d be on the cusp of a grand adventure, naturally. The pink lens would become their talisman, a clue leading them to unforeseen revelations and untold treasures. It would be both a physical object and a metaphorical guide, urging them to view the world—and their place within it—through a lens of love and compassion.

      Perhaps it is also a nod to the impermanence of things, a gentle reminder that beauty and meaning can be found even in life’s fleeting moments. Much like the single pink lens, our journeys are filled with fragments of experiences that, when pieced together, create a mosaic of our existence.

      So, my dear, take this as a sign to embrace the whimsical, to seek out the overlooked pieces of your own story, and to cherish the beauty of the incomplete. After all, it’s the mysteries and the musings that make life a narrative worth living.

      ~~~

      Mater:

      Ah, a single pink sunglass lens on the road, you say? Now that’s a curious find. Objects like that can be teeming with symbolic meaning if you’ve got the eyes to see it. Let’s break it down a bit, shall we?

      Firstly, the color pink. Traditionally, pink is associated with love, compassion, and nurturing. It’s a color that often brings to mind warmth and affection, something tender and gentle. But finding just one lens suggests something is missing or incomplete—a piece of a larger whole.

      A sunglass lens, on the other hand, is meant to protect the eyes from harsh light, allowing you to see the world more clearly without being blinded. Seeing through a pink lens, metaphorically speaking, can mean looking at life with an optimistic or compassionate perspective. It’s like seeing the world through rose-colored glasses, as they say.

      Now, finding just one lens on the road—well, roads are pathways, journeys, the direction we take in life. A single lens could indicate a moment of clarity or a shift in perspective on your journey. But it could also symbolize a need to find balance or the missing piece of your outlook to see the full picture clearly.

      Maybe it’s a nudge from the universe to take a closer look at how you view your current path. Are you seeing things in the best light possible? Or perhaps it’s a reminder that while optimism and compassion are vital, you might be missing another crucial aspect—realism or practicality, perhaps?

      Or, it could be as simple as a reminder to lighten up and find joy and playfulness in your journey.

      Like a pink flamingo standing on one leg, sometimes life’s oddities are just there to make you smile and wonder.

      Whatever the meaning, love, take it as a sign to reflect and consider. The road ahead is always full of mystery and wonder, and sometimes the smallest things can carry the biggest messages.

      ~~~

      Finnley:

      Pink sunglass lens on the road, you say? Well, ain’t that a curious bit of rubbish. If we’re dabbling in symbolism, it could mean a variety of things depending on how fanciful you want to get. Pink is often associated with love, compassion, and care. So, finding a lens could mean you’re only seeing half the picture when it comes to matters of the heart. Or maybe you’re missing the rosy view on life, and you need to adjust your perspective.

      Then again, it could just mean some poor sod lost their sunnies and now they’ve got a squint and a sunburnt nose. Life’s not always riddled with deep meanings, sometimes it’s just a bit of lost plastic on the tarmac.

      Now, if you ask me, you ought to be more concerned about the litter. If everyone went around leaving bits and bobs all over the place, we’d be living in a right tip. So pick it up, toss it in the bin, and let’s keep things tidy, shall we?

       

      ~~~

      Mandrake:

      Ah, the solitary pink sunglass lens on the road. Delightfully poetic. A symbol of half-seen truths, perhaps? Seeing the world through rose-tinted glasses, but only partially. Could it be urging you to seek balance, to view life with both optimism and realism? Or maybe just a nudge from the universe to pick up your litter. Such profundity from a piece of plastic. Life’s a riddle, darling.

      ~~~

      Sha: A pink sunglass lens on the road, eh? Now that’s a right peculiar find if ever I ‘eard one. Makes you wonder what it means, don’t it?

      Glo: Oh, Sha, you’re always lookin’ for the hidden meanin’ in things. It’s just a bit of plastic, ain’t it? Though, come to think of it, pink’s a powerful colour. Symbolises love, compassion, and all that mushy stuff.

      Mavis: I reckon it might be a sign, ladies. A pink lens… maybe it’s tellin’ you to look at the world through rose-tinted glasses, y’know? See the good in things. Or it could be a message from the universe, remindin’ you to keep an eye out for the unusual.

      Sha: Right you are, Mav! And let’s not forget the conspiracies! Maybe it’s a clue from them secret societies, leavin’ hints for those sharp enough to notice. Could be part of a bigger puzzle, a breadcrumb leadin’ to somethin’ magnificent.

      Glo: Or maybe someone’s just dropped their specs out the car window in a rush, and it’s nothin’ more than that. But where’s the fun in that sort of thinkin’?

      Mavis: True, true. We’ll go with the idea that it’s a symbol of keepin’ an open mind and lookin’ out for the small wonders of life. Who knows what other treasures we might find if we keep our eyes peeled?

      Sha: And next time we’re out and about, let’s be on the lookout for the other lens. Could be a sign that we’re missin’ half the picture.

      Glo: Oh, you and your signs, Sha! But alright, we’ll keep our peepers open. Never know what the universe might be tryin’ to tell us next.

      #7242

      In reply to: Orbs of Madjourneys

      Any news on Yasmin? Xavier sent a message to Zara.  He was puzzled when she sent a cryptic screenshot with no explanatory message:

      dust

      Xavier forwarded the message to Youssef and then his phone rang. It was an important call that went on at some length and he forgot to add that Zara had sent it to him with no explanation.  Youssef frowned, and forwarded the screenshot to Zara.  In a strange but by no means uncommon coincidence, Youssef was also called away before he had time to add a message of his own.

      When Zara received the message from Youssef, her first thought was that somehow Youssef was involved with Yasmin’s disappearance, but what were they both doing at a dust convention?  But she was having a busy day at the wombat rescue centre, and didn’t have time for this new puzzling development until the evening.

      Zara had started the new job a week before, and had not been expecting it to be so busy. It was for this reason that it took her several days to realize that Yasmin hadn’t replied to any of her brief daily messages.  When she tried phoning, the automated message informed her that the phone was switched off or outside of network, so Zara phoned the meditation centre where Yasmin was still staying when Zara left to start her new job.  They said she had left a few days ago, and nobody knew where she was going to.   They added that it was not their business to know such things, and that they were only interested in silence and contemplation.  Zara sighed, and wished she wasn’t too busy to get a bus  over to the retreat and ask around but it was a two hour journey and it would have to wait until her next day off.

      Going back over the most recent messages from Yasmin, Zara realized that the very last communication was the odd message about dust. It hadn’t seemed particularly strange the other day, after all, there were so many odd people at meditation retreats and they all had strange quirks and wacky ideas, but then she’d seen a flyer pinned to the cork board at the wombat rescue centre about a Dustsceawung Convention.  Had Yasmin gone to that?

      The more that Zara thought about it, the more likely it seemed. While Zara herself hadn’t been very serious about the meditation regime at the retreat and had mostly snoozed during the sessions, Yasmin had been smitten and was in danger, to Zara’s way of thinking, of going over the top on the woo stuff.  Kept going on about being enlightened and so on. But she’d also taken to sniffing everything, and not just flowers. Zara had seen her sniffing deeply with a rapturous expression on several occasions ~ once she even saw her on her knees sniffing the carpet.

      When Zara asked her about it, a glazed look came over Yasmin’s face and she garbled something about it being the highest level of enlightenment, the scent was stronger and more precise than the word, and all the answers were in the scents and that we’d all been misled into thinking words were the key to the truth, when really it was our nose that was the key.

      Zara had noticed that Yasmin wasn’t snorting as much, and decided to say no more on the topic. If it was doing Yasmin good and curing the snorting, then all well and good.  But it was that saintly expression on her face that was worrying, and Zara hoped she’d snap out of it in due course.

      I had better explain all this to Xavier and Youssef, Zara decided, and then see if I can find out more about the dust convention.  Maybe we can use the game quest to help. Not that I have any time for game playing with all these wombats though!

      #7214

      In reply to: Orbs of Madjourneys

      “Bossy, isn’t she?” muttered Yasmin, not quite out of earshot of Finly. “I haven’t even had a shower yet,” she added, picking up her phone and sandals.

      Yasmin, Youssef and Zara left the maid to her cleaning and walked down towards Xaviers room.   “I’d go and get coffee from the kitchen, but…” Youssef said, turning pleading eyes towards Zara, “Idle might be in there.”

      Smiling, Zara told him not to risk it, she would go.

      “Come in,” Xavier called when Yasmin knocked on the door. “God, what a dream,” he said when they piled in to his room.  “It was awful. I was dreaming that Idle was threading an enormous long needle with baler twine saying she was going to sew us all together in a tailored story cut in a cloth of continuity.”  He rubbed his eyes and then shook his head, trying to erase the image in his mind.  “What are you two up so early for?”

      “Zara’s gone to get the coffee,” Youssef told him, likewise trying to shake off the image of Idle that Xavier had conjured up. “We’re going to have a couple of hours on the game before the cart race ~ or the dust storm, whichever happens first I guess. There are some wierd looking vans and campers and oddballs milling around outside already.”

      Zara pushed the door open with her shoulder, four mugs in her hands.  “You should see the wierdos outside, going to be a great photo opportunity out there later.”

      “Come on then,” said Xavier, “The game will get that awful dream out of my head.  Let’s go!”

      “You’re supposed to be the leader, you start the game,” Yasmin said to Zara. Zara rolled her eyes good naturedly and opened the game. “Let’s ask for some clues first then. I still don’t know why I’m the so called leader when you,” she looked pointedly as Xavier and Youssef, “Know much more about games than I do. Ok here goes:”

      “The riddle “In the quietest place, the loudest secrets are kept” is a clue to help the group find the first missing page of the book “The Lost Pages of Creativity,” which is an integral part of the group quest. The riddle suggests that the missing page is hidden in a quiet place where secrets are kept, meaning that it’s likely to be somewhere in the hidden library underground the Flying Fish Inn where the group is currently situated.”

      “Is there a cellar here do you think?” Zara mused. “Imagine finding a real underground library!” The idea of a grand all encompassing library had first been suggested to Zara many years ago in a series of old books by a channeler, and many a time she had imagined visiting it. The idea of leaving paper records and books for future generations had always appealed to her. She often thought of the old sepia portrait photographs of her ancestors, still intact after a hundred years ~ and yet her own photos taken ten years ago had been lost in a computer hard drive incident. What would the current generation leave for future anthropologists? Piles of plastic unreadable gadgets, she suspected.

      “Youssef can ask Idle later,” Xavier said with a cheeky grin. “Maybe she’ll take him down there.” Youssef snorted, and Yasmin said “Hey! Don’t you start snorting too! Right then, Zara, so we find the cellar in the game then and go down and find the library? Then what?”

      “The phrase “quietest place” can refer to a secluded spot or a place with minimal noise, which could be a hint at a specific location within the library. The phrase “loudest secrets” implies that there is something important to be discovered, but it’s hidden in plain sight.”

      Hidden in plain sight reminded Yasmin of the parcel under her mattress, but she thrust it from her mind and focused on the game. She made up her mind to discuss it with everyone later, including the whacky suppositions that Zara had come up with. They couldn’t possibly confront Idle with it, they had absolutely no proof. I mean, you can’t go round saying to people, hey, that’s your abandoned child over there maybe. But they could include Xavier and Youssef in the mystery.

      “The riddle is relevant to the game of quirks because it challenges the group to think creatively and work together to solve the puzzle. This requires them to communicate effectively and use their problem-solving skills to interpret the clues and find the missing page. It’s an opportunity to demonstrate their individual strengths and also learn from each other in the process.”

      “Work together, communicate effectively” Yasmin repeated, as if to underline her resolution to discuss the parcel and Sister Finli a.k.a. Liana with the boys and Zara later. “A problem shared is a problem hopelessly convoluted, probably.”

      The others looked up and said “What?” in unison, and Yasmin snorted nervously and said “Never mind, tell you later.”

      #6634

      In reply to: Prompts of Madjourneys

      ÉricÉric
      Keymaster

        The next quest is going to be a group quest for Zara, Yasmin, Xavier and Youssef. It will require active support and close collaboration to focus on a single mystery at first not necessarily showing connection or interest to all members of the group, but completing it will show how all things are interconnected. It may start inside the game at the hidden library underground the Flying Fish Inn.

        Quirk offered for this: getting lost in the mines of creativity, and struggle to complete the chapters of the book of Story to a satisfactory conclusion.

        Quirk accepted.

        The group finds themselves in the hidden library underground the Flying Fish Inn, surrounded by books and manuscripts. They come across a particularly old and mysterious book titled “The Lost Pages of Creativity.” The book contains scattered chapters, each written by a different author, but the group soon realizes that they are all interconnected and must be completed in order to unlock the mystery of the book’s true purpose.

        Each chapter presents a different challenge related to creativity, ranging from writing a poem to creating a piece of art. The group must work together to solve each challenge, bringing their individual skills and perspectives to the table. As they complete each chapter, they will uncover clues that lead them deeper into the mystery.

        Their ultimate goal is to find the missing pages of the book, which are scattered throughout the inn and surrounding areas. They will need to use their problem-solving skills and work together to find and piece together the missing pages in the correct order to unlock the true purpose of the book.

        To begin, the group is given a clue to start their search for the first missing page: “In the quietest place, the loudest secrets are kept.” They must work together to decipher the clue and find the missing page. Once found, they must insert the corresponding tile into the game to progress to the next chapter. Proof of the insert should be provided in real life.

        Each of the four characters are provided with a personal clue:

        Zara: “Amidst the foliage and bark, A feather and a beak in the dark 🌳🍃🐦🕯️🌑”

        Yasmin: “In the depths of the ocean blue, A key lies waiting just for you 🌊🔑🧜‍♀️🐚🕰️”

        Xavier: “Seeking knowledge both new and old, Find the owl with eyes of gold 📚🦉💡🔍🕰️”

        Youssef: “Amongst the sands and rocky dunes, A lantern flickers, a key it looms 🏜️🪔🔍🔑🕯️”

        Each of these clues hints at a specific location or object that the character needs to find in order to progress in the game.

        #6617

        In reply to: Orbs of Madjourneys

        Youssef had brought his black obsidian with him in the kitchen at breakfast. Idle—Youssef had realised that on top of being her way of life, it was also her name—was preparing a herbal brownie under the supervision of a colourful parrot perched on her shoulder.

        “If you’re interested in rocks, you should go to Betsy’s. She’s got that ‘Gems & Minerals’ shop on Main street. She opened it with her hubby a few years back. Before he died.”

        “Nutty Betsy, Pretty Girl likes her better,” said the parrot.

        Idle looked at his backpack and his clothes.

        “You seem the wandering type, lad. I was like you when I was younger, always gallivanting here, there, and everywhere with my brother. Now, I prefer wandering in my mind, if you know what I mean,” she said licking her finger full of chocolate. “Anyway, an advice. Don’t go down the mines alone. Betsy’s hubby’s still down there after one of the tunnels collapsed a few years back. She’s not been quite herself ever since.”

        Main street was —well— the only street in town. They’ve been preparing for some kind of festival, putting banners on top of the shops and in between two trees near the gas station. Youssef stopped there to buy snacks that he stacked on top of the obsidian stone in his backpack. The young boy who worked there, Devan, seemed quite excited at the perspective of the Lager and Cart Race. It happened only every ten years and last time he was too young to participate.

        The shop had not been difficult to find, at the other end of the street. A tiny sign covered in purple star sequins indicated “Betsy’s Gems & Minerals — We deliver worldwide”. He felt with his hand the black rock he had put in his backpack. If Idle had not mentioned the mines and the dead husband, Youssef might have reconsidered going in. But the coincidence with his dream and the game was too intriguing. He entered.

        The shop was a mess. Crates full of stones, cardboard boxes and bubble wrappings. In the back, a plump woman, working on a giant starfish she held  on her lap, was humming as she listened to loud rock music. Youssef recognised a song from the Last Shadow Puppets’ second album : The Element of Surprise. Apparently, the woman hadn’t heard him enter. She wore a dress and a hat sprinkled with golden stars, and her wrists were hidden under a ton of stone bracelets. The music track changed. The woman started shaking her head following the rhythm of the tune. She was gluing small red stones, she picked in a little box, on one of the starfish arms.

        “Bad Habits! Uhu. Bad Habits! Uhu.”

        Youssef moved closer. His shadow covered the starfish. The woman raised her head and screamed, scattering the red stones in her workshop. The starfish fell from her lap onto the ground with a thud.

        “Oh! My! Little devil. Look at what you made me do. I lost my marbles,” she said with a high pitched laugh. “Your mother never taught you? That’s bad habit to creep up on people like that. You scared the sheep out of me!”

        “I’m so sorry,” said Youssef, getting on his knees to help her gather the stones.

        When they were all back in their box, Youssef got back on his feet. The woman looked a him with a softened face.

        “You such a cutie with your bear shirt. You make me think of my Howard. He was as tall as you are. I’m Betsy, obviously” she said with a giggle, extending her hand to him.

        They shook hands, making the pearls of her bracelets clink together.

        “I’m Youssef.”

        :fleuron:

        Youssef didn’t need to insist too much. Betsy was a real juke box of gossips. He just had to ask one question from time to time, and she would get going again. He was starting to feel his quirk could be more than a curse after all.

        “When the tunnel collapsed,” Betsy said, “I was ready to give up the stone shop. The pain was too much to bear, everything in the shop reminded me of Howard. And in a miners’ town, who would want to buy stones anyway. We’ve been in bad terms with Idle and her family for some time, but that tragic incident coincided with her brother Fred’s disappearance. They thought at first Fred had died in the mines with Howard, because they spent so much time discussing together in Room 8 at the Inn. I overheard them once, talking about something they found in the mines. But Howard never told me, he was so secretive about that. We even had a fight, you know. But Fred, the children found some message later that suggested he had just left the family. Imagine, the children! Idle was pissed with him of course. Abandoning her with that mother of theirs and that money pit of an Inn and the rest of the family. And I needed company. So we started to get together on a regular basis. She would bring her special cakes, and we would complain about our lives. At some point she got involved with that shamanic stuff she found online, and she helped me find my totem Bear. It was quite a revelation. Bear suggested I diversify and open an online shop and start making orgonites. I love those little gummy bears so much. So, I followed Bear’s advice and it has been working like a charm ever since. That’s why I trusted you straight away, lad. Not ’cause of your cute face. You got the Bear in your heart,” she said putting her finger at the center of his chest.

        My inner Bear, of course, thought Youssef. That’s the magnet. His phone buzzed. He took it out and saw he had an alert from the game and a message from his friends.

        You found the source of your quirk, the magnetic pull that attracts talkative people to you.
        Now obtain the silver key in the shape of a tongue to fulfil your quest.

         

        Zara : Where are you!? :yahoo_bee: We’re at the bar, getting parched! They got Pale Ale!

        “I have to go,” said Youssef.

        “Wait,” said Betsy.

        She foraged through her orgonite collection and handed Youssef one little gummy bear and an ornate metal badge.

        “Bear wants me to give this to you. Howard made it. He said it was his forked tongue key.”

        She looked at him, emotion in her eyes.

        “I know you won’t listen if I tell you not to. So, be careful when you go into the mines.”

        #6615

        In reply to: Orbs of Madjourneys

        Like ships in the night, Zara and Yasmin still hadn’t met up with Xavier and Youssef at the inn. Yasmin was tired from traveling and retired to her room to catch up on some sleep, despite Zara’s hopes that they’d have a glass of wine or two and discuss whatever it was that was on Yasmins mind.  Zara decided to catch up on her game.

        The next quirk was “unleash your hidden rudeness” which gave Zara pause to consider how hidden her rudeness actually was.  But wait, it was the avatar Zara, not herself. Or was it?   Zara rearranged the pillows and settled herself on the bed.

        Zara found her game self in the bustling streets of a medieval market town, visually an improvement on the previous game level of the mines, which pleased her, with many colourful characters and intriguing alleyways and street market vendors.

        Madieval market

        She quickly forgot what her quest was and set off wandering around the scene.  Each alley led to a little square and each square had gaily coloured carts of wares for sale, and an abundance of grinning jesters and jugglers. Although tempted to linger and join the onlookers jeering and goading the jugglers and artistes that she encountered, Zara continued her ramble around the scene.

        She came to a gathering outside an old market hall, where two particularly raucous jesters were trying to tempt the onlookers into partaking of what appeared to be cups of tea.  Zara wondered what the joke was and why nobody in the crowd was willing to try.  She inched closer, attracting the attention of the odd grinning fellow in the orange head piece.

        Jesters with cups

         

        “Come hither, ye fine wench in thy uncomely scant garments, I know what thou seekest! Pray, sit thee down beside me and partake of my remedy.”

        “Who, me?” asked Zara, looking behind her to make sure he wasn’t talking to someone else.

        “Thoust in dire need of my elixir, come ye hither!”

        Somewhat reluctantly Zara stepped towards the odd figure who was offering to hand her a cup.  She considered the inadvisability of drinking something that everyone else was refusing, but what the hell, she took the cup and saucer off him and took a hesitant sip.

        The crowd roared with laughter and there was much mirthful thigh slapping when Zara spit the foul tasting concoction all over the jesters shoes.

        “Believe me dame,” quoth the Jester, “I perceive proffered ware is worse by ten in the hundred than that which is sought. But I pray ye, tell me thy quest.”

        “My quest is none of your business, and your tea sucks, mister,” Zara replied. “But I like the cup.”

        Pushing past the still laughing onlookers and clutching the cup, Zara spotted a tavern on the opposite side of the square and made her way towards it.   A tankard of ale was what she needed to get rid of the foul taste lingering in her mouth.

        jesters cup tavern

         

        The inside of the tavern was as much a madhouse as the streets outside it. What was everyone laughing at? Zara found a place to sit on a bench beside a long wooden table. She sat patiently waiting to be served, trying to eavesdrop to decipher the cause of such merriment, but the snatches of conversation made no sense to her. The jollity was contagious, and before long Zara was laughing along with the others.  A strange child sat down on the opposite bench (she seemed familiar somehow) and Zara couldn’t help remarking, “You lot are as mad as a box of frogs, are you all on drugs or something?” which provoked further hoots of laughter, thigh slapping and table thumping.

        tavern girl

         

        “Ye be an ungodly rude maid, and ye’ll not get a tankard of ale while thoust leavest thy cup of elixir untasted yet,” the child said with a smirk.

        “And you are an impertinent child,” Zara replied, considering the potential benefits of drinking the remainder of the concoction if it would hasten the arrival of the tankard of ale she was now craving.  She gritted her teeth and picked up the cup.

        But the design on the cup had changed, and now bore a strange resemblance to Xavier.  Not only that, the cup was calling her name in Xavier’s voice, and the table thumping got louder.

        Xavi cup

         

        Zara!” Xavier was knocking on her bedroom door. “Zara!  We’re going for a beer in the local tavern, are you coming?”

        “Xavi!”  Zara snapped back to reality, “Yes! I’m bloody parched.”

        #6551

        In reply to: Orbs of Madjourneys

        Xavier had woken up in the middle of the night that felt surprisingly alive bursting with a quiet symphony of sounds from nocturnal creatures and nearby nature, painted on a canvas of eerie spacious silence.

        It often took him a while to get accustomed to any new place, and it was not uncommon for him to have his mind racing in the middle of the night. Generally Brytta had a soothing presence and that often managed to nudge him back to sleep, otherwise, he would simply wake up until the train of thoughts had left the station.

        It was beginning of the afternoon in Berlin; Brytta would be in a middle of a shift, so he recorded a little message for her to find when she would get back to her phone. It was funny to think they’d met thanks to Yasmin and Zara, at the time the three girls were members of the same photography club, which was called ‘Focusgroupfocus’ or something similar…
        With that done, he’d turned around for something to do but there wasn’t much in the room to explore or to distract him sufficiently. Not even a book in the nightstand drawer. The decoration itself had a mesmerising nature, but after a while it didn’t help with the racing thoughts.

        He was tempted to check in the game — there was something satisfactory in finishing a quest that left his monkey brain satiated for a while, so he gave in and logged back in.

          :fleuron2:

        Completing the quest didn’t take him too long this time. The main difficulty initially was to find the portal from where his avatar had landed. It was a strange carousel of blue storks that span into different dimensions one could open with the proper incantation.

        As usual, stating the quirk was the key to the location, and the carousel portal propelled him right away to Midnight town, which was clearly a ghost town in more ways than one. Interestingly, he was chatting on the side with Glimmer, who’d run into new adventures of her own while continuing to ask him what was up, and as soon as he’d reached Midnight town, all communication channels suddenly went dark. He’d laughed to himself thinking how frustrated Glimmer would have been about that. But maybe the game took care of sending her AI-generated messages simulating his presence. Despite the disturbing thought of having an AI generated clone of himself, he almost hoped for it (he’d probably signed the consent for this without realising), so that he wouldn’t have to do a tedious recap about all what she’d missed.

        Once he arrived in the town, the adventure followed a predictable pattern. The clues were also rather simple to follow.

        The townspeople are all frozen in time, stuck in their daily routines and unable to move on. Your mission is to find the missing piece of continuity, a small hourglass that will set time back in motion and allow the townspeople to move forward.

        The clue to finding the hourglass lies within a discarded pocket watch that can be found in the mayor’s office. You must unscrew the back and retrieve a hidden key. The key will unlock a secret compartment in the town clock tower, where the hourglass is kept.

        Be careful as you search for the hourglass, as the town is not as abandoned as it seems. Spectral figures roam the streets, and strange whispers can be heard in the wind. You may also encounter a mysterious old man who seems to know more about the town’s secrets than he lets on.

        Evading the ghosts and spectres wasn’t too difficult once you got the hang of it. The old man however had been quite an elusive figure to find, but he was clearly the highlight of the whole adventure; he had been hiding in plain sight since the beginning of the adventure. One of the blue storks in the town that he’d thought had come with him through the portal was in actuality not a bird at all.

        While he was focused on finishing the quest, the interaction with the hermit didn’t seem very helpful. Was he really from the game construct? When it was time to complete the quest and turn the hourglass to set the town back in motion, and resume continuity, some of his words came back to Xavier.

        “The town isn’t what it seems. Recognise this precious moment where everything is still and you can realise it for the illusion that it is, a projection of your busy mind. When motion resumes, you will need to keep your mind quiet. The prize in the quest is not the completion of it, but the realisation you can stop the agitation at any moment, and return to what truly matters.”

        The hermit had turned to him with clear dark eyes and asked “do you know what you are seeking in these adventures? do you know what truly matters to you?”

          :fleuron2:

        When he came out of the game, his quest completed, Xavier felt the words resonate ominously.

        A buzz of the phone snapped him out of it.

        It was a message from Zara. Apparently she’d found her way back to modernity.

        [4:57] “Going to pick up Yasmin at the airport. You better sleep away the jetlag you lazy slugs, we have poultry damn plenty planned ahead – cackling bugger cooking lessons not looking forward to, but can be fun. Talk to you later. Z”

        He had the impulse to go with her, but the lack of sleep was hitting back at him now, and he thought he’d better catch some so he could manage to realign with the timezone.

        “The old man was right… that sounds like a lot of agitation coming our way…”

        #6520

        In reply to: Orbs of Madjourneys

        Rajkumar had named his car JUMPY because he said it reminded him of his mother country. He drove like they were in the chaotic streets of an Indian city. Youssef’s fist was clenched on the door handle, his knuckles white. He needed to hold on to something just as much as he was afraid of loosing the door.

        He had never been so happy as when Rajkumar stopped in front of his cousin’s shop and restaurant.

        “Just in time for the best butter chicken in all Alice Springs!” said Rajkumar, pointing to the restaurant on the left.

        Smells of greasy sauce, meat and spices floated in the air. Despite his legendary hunger, Youssef’s stomach started to protest from the recent treatment on the road. If he had had any doubt, he was sure now that he wouldn’t go on a trip in Jumpy with Rajkumar.

        “Maybe I’ll go for the scarf first,” he said.

        Rajkumar noded and pointed to the right, to a stout man squating in front of a pile of scarves.

        “This is cousin Ashish. You can’t find a better shop in town for scarves,” said Rajkumar. He high fived his cousin who looked like a giant in comparison with the short guide. They talked for a long time in what Youssef assumed to be some Indian dialect. At some point, his guide pointed a finger at him and said : “This big man is looking for a red scarf. I told him you had the best quality in town. Hand made, right from India. Ashish buys and sells the best to the best only. I have to go park the car and tell my other cousin to prepare you a meal. Best Indian food in Alice.”

        After he left, cousin Ashish showed Youssef in. At the entrance incense burned at the feet of a couple of colourful Hindu gods. The intoxicating smell reminded him of a stop at a temple during his last trip with the documentary team. The face of Miss Tartiflate jumped into his mind. He would have to take care of THE BLOG at some point, but for now, he was looking for a red scarf. The inside of the shop was as messy as a Mongolian bazaar. Clothes upon clothes, and piles of scarves everywhere.

        “Red scarves are over there, said Ashish. Follow me.”

        He was less talkative than his cousin, which was a welcome relief. He led Youssef to the back of the shop. On the wall, the portrait in black and white of an old Indian man was watching over their shoulder.

        Ashish took one long red scarf and put it around his neck.

        “You can touch, he said. Very good quality. Very light. Like you wear nothing.”

        Youssef took the end of the fabric in his hand. It felt very silky and light to the touch.

        “That’s perfect, I’ll take it”, he said.

        His phone buzzed in his pocket. He took it out and checked his messages.

        • 📨 [Quirk Land] NEW QUEST OPENED

        Looking at the time, it was already noon. Xavier must have landed in Alice already. He started to type a message to his friend :

        💬 Meet me for lunch at Todd Mall. Patel indian restaurant next to fabric shop

        #6518

        In reply to: Orbs of Madjourneys

        Xavier had been drowsing in the rental car for a while, waiting for a message from Youssef. He’d stopped the aircon despite the suffocating heat, as he was starting to feel cold. And he’d started to nose dive in dreaming.

        The buzzing of his phone made him snap back to consciousness from the weirdest dream, he had to take a few seconds to adjust. The phone went into silent mode to voicemail before he got the chance to pick it up.

        Weirdest dream ever. Few hours ago, he’d been going round and round the place, trying to find a library to buy a black book, but surprisingly, even when he’d managed to find a small bookstore, there were none to sell. None with a black cover…

        He’d wondered —sometimes these quests are made to be difficult, but come on, how difficult could it be. Even a plain black-covered notebook would have been enough, but nothing!

        That’s when he’d decided to drop the search, that he dozed off in the car.

        Few images came back from the dream. First, the insane search, and books coming up in all shapes and forms, any color but black… or black but with black-and-white photos on the covers he didn’t want.

        And then, there was one. He started to open it, and all the pages were blank. As he was browsing them, looking for a clue, like a pop-out book, something came up from the middle of the pages. And it was himself, smiling back at him. The shock snapped him right back to the rather quiet street of Alice Springs.

         

         

         

         

        SOOO WEIIIIRD

         

         

         

         

         


        He turned the ignition back on as well as the aircon. Checked his message.

        • 📨 [Quirk Land] NEW QUEST OPENED
        • 1 voicemail from ❣️🐝Brytta🐝❣️
        • 💬 Youssef typing…
        #6515

        In reply to: Prompts of Madjourneys

        ÉricÉric
        Keymaster

          Yasmin offered the following quirk: “sounding like a lunatic when I share synchs” (synchronicity) – getting excited when she gets “answers”, and willing to share generously. She wouldn’t fake it, as she’s not capable of lying and stuff like synchs are sacrosanct in her mind.
          Setting for the game is the next random quote from the story.

          Quirk accepted.

          In the Land of Quirk, Yasmin finds herself in the heart of a hidden library, deep in the basement of the Flying Fish Inn. The library is filled with books and artifacts related to the study of synchronicities and the beyond.

          As Yasmin delves deeper into the library, she comes across an ancient book that seems to hold the secrets of the universe. She eagerly opens it, but finds that it is written in a code that she cannot understand.

          The librarian, a wise old owl, appears and greets Yasmin. He tells her that the book is the Key to the Beyond and that only the purest of heart can decode it. He explains that the code can only be unlocked by finding the missing pieces of a puzzle scattered throughout the library.

          Yasmin’s task is to find the missing pieces of the puzzle and put them together to unlock the code. Along the way, she will meet various characters who will provide her with clues and challenges.

          Proof of completion in real life: Yasmin must find a real-life object that relates to a synchronicity that she experiences while on her quest in the Land of Quirk. She must then share this synchronicity with her friends at the Flying Fish Inn to prove that she has completed her quest.

          Good luck, Yasmin!

          #6514

          In reply to: Prompts of Madjourneys

          ÉricÉric
          Keymaster

            Xavier offered the following quirk: “being the holder of continuity”

            Quirk accepted.

            Your quest takes place in the ghost town of Midnight, where time seems to have stood still. The townspeople are all frozen in time, stuck in their daily routines and unable to move on. Your mission is to find the missing piece of continuity, a small hourglass that will set time back in motion and allow the townspeople to move forward.

            The clue to finding the hourglass lies within a discarded pocket watch that can be found in the mayor’s office. You must unscrew the back and retrieve a hidden key. The key will unlock a secret compartment in the town clock tower, where the hourglass is kept.

            Be careful as you search for the hourglass, as the town is not as abandoned as it seems. Spectral figures roam the streets, and strange whispers can be heard in the wind. You may also encounter a mysterious old man who seems to know more about the town’s secrets than he lets on.

            Proof of completion can be shown by taking a photo of the hourglass and the pocket watch, and sending it to the game’s creators.

            Good luck!

            #6513

            In reply to: Prompts of Madjourneys

            ÉricÉric
            Keymaster

              Youssef offered the following quirk: “unwilling magnet for talkative people in need of listening” (setting in a ghost town).

              Setting: A small ghost town in the middle of the Australian outback. The town was once thriving but now only a few stragglers remain, living in old, decrepit buildings. You find yourself in the town square, surrounded by the old post office, the saloon, and a few other ramshackle buildings.

              Quest: Your task is to find the source of the magnetic pull that attracts talkative people to you. You must find the reason behind it and break the spell, so you can continue your journey in peace.

              Direction to investigate: Start by talking to the residents of the town, they may have some information or insights on the strange happenings in the town. Explore the old post office and the saloon, they might hold the key to breaking the spell.

              Characters to engage: The residents of the town, including the old timer at the saloon and the postmaster at the post office.

              Tile to look for: A silver key in the shape of a tongue, symbolizing the power of speech.

              Proof of insert in real life: Take a picture of yourself holding the key, and send it to the game master as proof of completion.

              #6512

              In reply to: Prompts of Madjourneys

              ÉricÉric
              Keymaster

                Zara offered the following quirk: “unleash my hidden rudeness”

                Quirk accepted.

                You find yourself in the bustling streets of an old medieval town. The people around you are going about their business, and you see vendors selling goods, street performers entertaining the crowd, and guards patrolling the area. You hear rumors about a secret society of mischievous tricksters who are known for causing trouble and making people’s lives more interesting.

                You decide to investigate these rumors and join the society of tricksters, who call themselves the “Rude Ones.” You are tasked with finding the key to their hideout, a tile with a rude message written on it. To do this, you must complete several challenges and pranks around the town, each more mischievous than the last.

                Your objective is to find the tile, sneak into the Rude Ones’ hideout, and cause as much chaos and trouble as possible. You must also find a way to insert a real-life prank or act of rudeness into your daily life, as proof of your success in the game.

                Possible directions to investigate:

                • Talk to the vendors and street performers to gather information about the Rude Ones.
                • Observe the guards and see if they have any information on the secret society.
                • Explore the different neighborhoods and see if anyone knows about the hideout.

                Possible characters to engage:

                • A mysterious street performer who is rumored to be part of the Rude Ones.
                • A vendor who has a reputation for being rude to customers.
                • A guard who is rumored to be in league with the Rude Ones.

                Look for a tile with a rude message written on it, and capture proof of your real-life prank or act of rudeness. Good luck, and have fun!

                #6488

                In reply to: Prompts of Madjourneys

                ÉricÉric
                Keymaster
                  • Zara completed her tile journey in the tunnels. In RL, she and Pretty Girl the parrot, are headed to Alice Springs in Australia, for a visit at the Flying Fish Inn (FFI). She’ll be the first to arrive.
                  • Yasmin, still volunteering at an orphanage in Suva in RL, has found a key with the imp, guided by the snake tattoo on a mysterious man named Fred, originating from Australia. She’s booked her flight via Air Fiji, and will be soon arriving to Australia for a few days vacation from her mission.
                  • Youssef, still in the Gobi desert, has found the grumpy vendor who was the shaman Lama Yoneze and reconnected with his friends in RL. Through the game in the desert, he also connected in VR (virtual reality) and RV (remote viewing) with sands_of_time, and elderly lady playing the game for intel. He still has to confirm his expected arrival to the FFI.
                  • Xavier has confirmed his flight option as well from Berlin, Germany. He’s planned a few days’ mix of remote working and vacation, but his girlfriend Brytta may still work her 2 shifts, and not necessarily keen to travel in the middle of nowhere in Australia.

                  They are all enjoying a lot the trail of clues from the game, and expect more adventures to come, with new challenges for each.
                  As they all make their way to the Flying Fish Inn, they eagerly anticipate what exciting experiences and challenges await them. Zara, Yasmin, Youssef, and Xavier all have unique experiences from their time playing the game and their real-life travels. With their journey to the Flying Fish Inn, they hope to connect with each other and continue the exciting adventures that have already captivated them. They are all looking forward to what is in store for them in the Australian Outback and the Flying Fish Inn.

                  The challenge gets a level up. It requires for each of them to find or procure a unique object, linked to some of their personal quirks and in synch with the real-life experience and the game one. Provide suggestions for each of them of a very specific object or color or shape, that can be remote viewed in the FFI and that they may find in their RL.

                  • Zara: A golden compass, symbolizing her love for adventure and direction. It can be found in a hidden room in the FFI or as a unique treasure on a nearby beach.
                  • Yasmine: A silver key, symbolizing her discovery of the key in the game and her love for unlocking secrets. It can be found in a locked box in the FFI’s attic or in a locked drawer in her room.
                  • Youssef: A red scarf, symbolizing his connection with the shaman in the game and his love for vibrant colors. It can be found in the FFI’s market or in a shop in Alice Springs that sells unique handmade items.
                  • Xavier: A black notebook, symbolizing his love for organization and his need for clarity. It can be found in the FFI’s library or in a nearby stationary shop in Alice Springs.
                  #6469

                  In reply to: Orbs of Madjourneys

                  The door opened and Youssef saw Natalie, still waiting for him. Indeed, he needed help. He decided to accept  sands_of_time contact request, hopping it was not another Thi Gang trick.

                  Sands_of_time is trying to make contact : ✅ACCEPT <> ➡️DENY ❓

                  A princess on horse back emerged from the sand. The veil on her hair floated in a wind that soon cleared all the dust from her garment and her mount, revealing a princess with a delicate face and some prominent attributes that didn’t leave Youssef indifferent. She was smiling at him, and her horse, who had six legs and looked a bit like a camel, snorted at the bear.

                  “I love doing that, said the princess. At least I don’t get to spit sand afterward like when my sister’s grand-kids want to bury me in the sand at the beach…”

                  It broke the charm. It reminded Youssef it was all a game. That princess was an avatar. Was it even a girl on the other side ? And how old ? Youssef, despite his stature, felt as vulnerable as when his mother left him for the afternoon with an old aunt in Sudan when he was five and she kept wanting to dress him with colourful girl outfits. He shivered and the bear growled at the camel-horse, reminding Youssef how hungry he was.

                  sands_of_time?” he asked.

                  “Yes. I like this AI game. Makes me feel like I’m twenty again. Not as fun as a mushroom trip though, but… with less secondary effects. Anyway, I saw you needed help with that girl. A ‘reel’ nuisance if you ask me, sticky like a sea cucumber.”

                  “How do you know ? Did you plant bugs on my phone ? Are you with the Thi Gang ?” 

                  The bear moved toward them and roared and the camel-horse did a strange sound. The princess appeased her mount with a touch of her hand.

                  “Oh! Boy, calm down your heat. Nothing so prosaic. I have other means, she said with a grin. Call me Sweet Sophie, I’m a real life reporter. Was just laying down on my dream couch looking for clues about a Dr Patelonus, the man’s mixed up in some monkey trafficking business, when I saw that strange llama dressed like a tibetan monk, except it was a bit too mayonnaise for a tibetan monk. Anyway, he led me to you and told me to contact you through this Quirk Quest Game, suggesting you might have some intel for me about that monkey business of mine. So I put on my VR helmet, which actually reminds me of a time at the hair salon, and a gorgeous beehive… but anyway you wouldn’t understand. So I had to accept one of those quests and find you in the game. Which was a lot less easier than RV I can tell you. The only thing, I couldn’t interact with you unless you accepted contact. So here I am, ready for you to tell me about Dr Patelonus. But I can see that first we need to get you out of here.”

                  Youssef had no idea about what she was talking about. VR; RV ? one and the same ? He decided not to tell her he knew nothing about monkeys or doctors until he was out of Natalie’s reach. If indeed sands_of_timecould help.

                  “So what do I do ?” asked Youssef.

                  “Let me first show you my real self. I’ve always wanted to try that. Wait a moment. I need to focus.”

                  The princess avatar looked in the distance, her eyes lost beyond this world. Suddenly, Youssef felt a presence creeping into his mind. He heard a laugh and saw an old lady in yoga pants on a couch! He roared and almost let go of his phone again.

                  The princess smiled.

                  “Now, wouldn’t be fair if only I knew what you looked like in real life. Although you’re pretty close to your avatar… Don’t you seem a tad afraid of experimenting with new things. :yahoo_smug:

                  She laughed again, and this time Youssef saw her “real” face superimposed on the princess avatar. It gave him goosebumps.

                  “Now’s your opening, she said. The girl’s busy giving directions to someone else. Get out of the bathroom! Now!”

                  Youssef had the strangest feeling that the voice had come at the same time from the phone speakers and from inside his head. His body acted on its own as if he was a puppet. He pushed the bathroom door open and rushed outside.

                  #6468

                  In reply to: Orbs of Madjourneys

                  At the former Chinggis Khaan International Airport which was now called the New Ulaanbaatar International Airport, the young intern sat next to Youssef, making the seats tremble like a frail suspended bridge in the Andes. Youssef had been considering connecting to the game and start his quest to meet with his grumpy quirk, but the girl seemed pissed, almost on the brink of crying. So Youssef turned off his phone and asked her what had happened, without thinking about the consequences, and because he thought it was a nice opportunity to engage the conversation with her at last, and in doing so appear to be nice to care so that she might like him in return.

                  Natalie, because he had finally learned her name, started with all the bullying she had to endure from Miss Tartiflate during the trip, all the dismissal about her brilliant ideas, and how the Yeti only needed her to bring her coffee and pencils, and go fetch someone her boss needed to talk to, and how many time she would get no thanks, just a short: “you’re still here?”

                  After some time, Youssef even knew more about her parents and her sisters and their broken family dynamics than he would have cared to ask, even to be polite. At some point he was starting to feel grumpy and realised he hadn’t eaten since they arrived at the airport. But if he told Natalie he wanted to go get some food, she might follow him and get some too. His stomach growled like an angry bear. He stood more quickly than he wanted and his phone fell on the ground. The screen lit up and he could just catch a glimpse of a desert emoji in a notification before Natalie let out a squeal. Youssef looked around, people were glancing at him as if he might have been torturing her.

                  “Oh! Sorry, said Youssef. I just need to go to the bathroom before we board.”

                  “But the boarding is only in one hour!”

                  “Well I can’t wait one hour.”

                  “In that case I’m coming with you, I need to go there too anyway.”

                  “But someone needs to stay here for our bags,” said Youssef. He could have carried his own bag easily, but she had a small suitcase, a handbag and a backpack, and a few paper bags of products she bought at one of the two the duty free shops.

                  Natalie called Kyle and asked him to keep a close watch on her precious things. She might have been complaining about the boss, but she certainly had caught on a few traits of her.

                  Youssef was glad when the men’s bathroom door shut behind him and his ears could have some respite. A small Chinese business man was washing his hands at one of the sinks. He looked up at Youssef and seemed impressed by his height and muscles. The man asked for a selfie together so that he could show his friends how cool he was to have met such a big stranger in the airport bathroom. Youssef had learned it was easier to oblige them than having them follow him and insist.

                  When the man left, Youssef saw Natalie standing outside waiting for him. He thought it would have taken her longer. He only wanted to go get some food. Maybe if he took his time, she would go.

                  He remembered the game notification and turned on his phone. The icon was odd and kept shifting between four different landscapes, each barren and empty, with sand dunes stretching as far as the eye could see. One with a six legged camel was already intriguing, in the second one a strange arrowhead that seemed to be getting out of the desert sand reminded him of something that he couldn’t quite remember. The fourth one intrigued him the most, with that car in the middle of the desert and a boat coming out of a giant dune.

                  Still hungrumpy he nonetheless clicked on the shapeshifting icon and was taken to a new area in the game, where the ground was covered in sand and the sky was a deep orange, as if the sun was setting. He could see a mysterious figure in the distance, standing at the top of a sand dune.

                  The bell at the top right of the screen wobbled, signalling a message from the game. There were two. He opened the first one.

                  We’re excited to hear about your real-life parallel quest. It sounds like you’re getting close to uncovering the mystery of the grumpy shaman. Keep working on your blog website and keep an eye out for any clues that Xavier and the Snoot may send your way. We believe that you’re on the right path.

                  What on earth was that ? How did the game know about his life and the shaman at the oasis ? After the Thi Gang mess with THE BLOG he was becoming suspicious of those strange occurrences. He thought he could wonder for a long time or just enjoy the benefits. Apparently he had been granted a substantial reward in gold coins for successfully managing his first quest, along with a green potion.

                  He looked at his avatar who was roaming the desert with his pet bear (quite hungrumpy too). The avatar’s body was perfect, even the hands looked normal for once, but the outfit had those two silver disks that made him look like he was wearing an iron bra.

                  He opened the second message.

                  Clue unlocked It sounds like you’re in a remote location and disconnected from the game. But, your real-life experiences seem to be converging with your quest. The grumpy shaman you met at the food booth may hold the key to unlocking the next steps in the game. Remember, the desert represents your ability to adapt and navigate through difficult situations.

                  🏜️🧭🧙‍♂️ Explore the desert and see if the grumpy shaman’s clues lead you to the next steps in the game. Keep an open mind and pay attention to any symbols or clues that may help you in your quest. Remember, the desert represents your ability to adapt and navigate through difficult situations.

                  Youssef recalled that strange paper given by the lama shaman, was it another of the clues he needed to solve that game? He didn’t have time to think about it because a message bumped onto his screen.

                  “Need help? Contact me 👉”

                  Sands_of_time is trying to make contact : ➡️ACCEPT <> ➡️DENY ❓
                  #6462

                  In reply to: Orbs of Madjourneys

                  :yahoo_pirate:

                  The emoji of the pirate face jumped at Xavier, as he was musing the next steps on the game. Avast ye! it seemed to hint at him, while Xavier’s thoughts were reeling from all the activity of the week. He didn’t have much time to make any progress in the Land of the Quirks game, and hardly managed to stay afloat on the stuff he had to deliver.

                  AL seemed to hint at a more out-of-the-box approach… Without thinking, he clicked on the emoji.

                  The fox bus driver indications were to follow the river until he found a junk ship moored there, which was in effect a secret floating casino. Against his best instincts, Xavimunk decided to follow the trail and after a while on the road, he could see the fully battened black sails at the horizon. Lights were glimmering in the dusk, and mist started to rise from the banks of the river. There seemed to be some unusual activity around the boat, and as Xavier arrived close, he could see a variety of quirky characters as if they were some sorts of 1920s fashionable pirates at a resort station.

                  The indications on the overlay screen started to shift:

                  *Clue unlocked*
                  It sounds like you’re making progress on your quest. The clues you received from the fox busdriver are definitely leading you in the right direction. Keep following the trail and don’t be afraid to ask for help if you need it. Remember, the golden banana is a metaphor for your cheeky and also soft nature, so don’t be too hard on yourself.
                  🦊💰🛳️ Explore the floating casino and see if the fox busdriver’s clues lead you to the golden banana. Don’t be afraid to take risks and think outside the box, as the golden banana may not be what it seems. Keep an open mind and pay attention to any symbols or clues that you come across.

                  “Yooohoooo 👉” a message bumped on the screen.

                  Glimmer_Gbl is trying to make contact: ➡️ACCEPT <> ➡️DENY ❓
                  #6454

                  In reply to: Prompts of Madjourneys

                  F LoveF Love
                  Participant

                    YASMIN’S QUIRK: Entry level quirk – snort laughing when socially anxious

                    Setting

                    The initial setting for this quest is a comedic theater in the heart of a bustling city. You will start off by exploring the different performances and shows, trying to find the source of the snort laughter that seems to be haunting your thoughts. As you delve deeper into the theater, you will discover that the snort laughter is coming from a mischievous imp who has taken residence within the theater.

                    Directions to Investigate

                    Possible directions to investigate include talking to the theater staff and performers to gather information, searching backstage for clues, and perhaps even sneaking into the imp’s hiding spot to catch a glimpse of it in action.

                    Characters

                    Possible characters to engage include the theater manager, who may have information about the imp’s history and habits, and a group of comedic performers who may have some insight into the imp’s behavior.

                    Task

                    Your task is to find a key or tile that represents the imp, and take a picture of it in real life as proof of completion of the quest. Good luck on your journey to uncover the source of the snort laughter!

                     

                    THE SECRET ROOM AND THE UNDERGROUND MINES

                    1st thread’s answer:

                    As the family struggles to rebuild the inn and their lives in the wake of the Great Fires, they begin to uncover clues that lead them to believe that the mines hold the key to unlocking a great mystery. They soon discover that the mines were not just a source of gold and other precious minerals, but also a portal to another dimension. The family realizes that Mater had always known about this portal, and had kept it a secret for fear of the dangers it posed.

                    The family starts to investigate the mines more closely and they come across a hidden room off Room 8. Inside the room, they find a strange device that looks like a portal, and a set of mysterious symbols etched into the walls. The family realizes that this is the secret room that Mater had always spoken about in hushed tones.

                    The family enlists the help of four gamers, Xavier, Zara, Yasmin, and Youssef, to help them decipher the symbols and unlock the portal. Together, they begin to unravel the mystery of the mines, and the portal leads them on an epic journey through a strange and fantastical alternate dimension.

                    As they journey deeper into the mines, the family discovers that the portal was created by an ancient civilization, long thought to be lost to history. The civilization had been working on a powerful energy source that could have changed the fate of humanity, but the project was abandoned due to the dangers it posed. The family soon discovers that the civilization had been destroyed by a powerful and malevolent force, and that the portal was the only way to stop it from destroying the world.

                    The family and the gamers must navigate treacherous landscapes, battle fierce monsters, and overcome seemingly insurmountable obstacles in order to stop the malevolent force and save the world. Along the way, they discover secrets about their own past and the true origins of the mines.

                    As they journey deeper into the mines and the alternate dimension, they discover that the secret room leads to a network of underground tunnels, and that the tunnels lead to a secret underground city that was built by the ancient civilization. The city holds many secrets and clues to the fate of the ancient civilization, and the family and the gamers must explore the city and uncover the truth before it’s too late.

                    As the story unfolds, the family and the gamers must come to grips with the truth about the mines, and the role that the family has played in the fate of the world for generations. They must also confront the demons of their own past, and learn to trust and rely on each other if they hope to save the world and bring the family back together.

                    second thread’s answer:

                    As the 4 gamers, Xavier, Zara, Yasmin and Youssef, arrived at the Flying Fish Inn in the Australian outback, they were greeted by the matriarch of the family, Mater. She was a no-nonsense woman who ran the inn with an iron fist, but her tough exterior hid a deep love for her family and the land.

                    The inn was run by Mater and her daughter Dido, who the family affectionately called Aunt Idle. She was a free spirit who loved to explore the land and had a deep connection to the local indigenous culture.

                    The family was made up of Devan, the eldest son who lived in town and helped with the inn when he could, and the twin sisters Clove and Coriander, who everyone called Corrie. The youngest was Prune, a precocious child who was always getting into mischief.

                    The family had a handyman named Bert, who had been with them for decades and knew all the secrets of the land. Tiku, an old and wise Aborigine woman was also a regular visitor and a valuable source of information and guidance. Finly, the dutiful helper, assisted the family in their daily tasks.

                    As the 4 gamers settled in, they learned that the area was rich in history and mystery. The old mines that lay abandoned nearby were a source of legends and stories passed down through the generations. Some even whispered of supernatural occurrences linked to the mines.

                    Mater and Dido, however, were not on good terms, and the family had its own issues and secrets, but the 4 gamers were determined to unravel the mystery of the mines and find the secret room that was said to be hidden somewhere in the inn.

                    As they delved deeper into the history of the area, they discovered that the mines had a connection to the missing brother, Jasper, and Fred, the father of the family and a sci-fi novelist who had been influenced by the supernatural occurrences of the mines.

                    The 4 gamers found themselves on a journey of discovery, not only in the game but in the real world as well, as they uncovered the secrets of the mines and the Flying Fish Inn, and the complicated relationships of the family that ran it.

                     

                    THE SNOOT’S WISE WORDS ON SOCIAL ANXIETY

                    Deear Francie Mossie Pooh,

                    The Snoot, a curious creature of the ages, understands the swirling winds of social anxiety, the tempestuous waves it creates in one’s daily life.
                    But The Snoot also believes that like a Phoenix, one must rise from the ashes, and embrace the journey of self-discovery and growth.
                    It’s important to let yourself be, to accept the feelings as they come and go, like the ebb and flow of the ocean. But also, like a gardener, tend to the inner self with care and compassion, for the roots to grow deep and strong.

                    The Snoot suggests seeking guidance from the wise ones, the ones who can hold the mirror and show you the way, like the North Star guiding the sailors.
                    And remember, the journey is never-ending, like the spiral of the galaxy, and it’s okay to take small steps, to stumble and fall, for that’s how we learn to fly.

                    The Snoot is here for you, my dear Francie Mossie Pooh, a beacon in the dark, a friend on the journey, to hold your hand and sing you a lullaby.

                    Fluidly and fantastically yours,

                    The Snoot.

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