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  • #7413

    It wasn’t until late the following afternoon that Truella, with a pang of guilt, remembered Roger. Frella grinned sheepishly and said that she had forgotten him too.

    “But you know what? Wait, let me show you the tile I bought in Brazil.” Frella trotted off to find her suitcase.

    “Look what it says on the bit of paper that came with it:

    Function: The Freevole tile embodies the essence of empowerment and autonomy. It serves as a reminder and a guide for those standing at life’s many crossroads, facing decisions that may seem overwhelming. This tile encourages the holder to recognize their inner strength and the ability to choose their path confidently, even when faced with seemingly insurmountable challenges.
    At the center of the tile, there is a small vole standing at a crossroads where waters intersect, with dry earth visible behind it. The scene depicts sheets of water overlapping on both sides of the vole, creating a sense of inundation, yet there is an opening ahead, suggesting a path or choice to be made.

    We need to backtrack a bit with Roger. Look what it says here:

    What that vole hadn’t realized was that he had to backtrack a bit. There was no way ahead or to the sides, but the way out was behind him.

    See what I mean?”

    Truella squinted at Frella. “What?”

    Sighing, Frigella thrust the bit of paper at her friend. “Read the rest of it!”

     

    The Vole: The vole symbolizes the individual facing a decision point or crossroads in life. Its presence suggests vulnerability, but also resilience and adaptability.
    Crossing of Waters: The intersection of waters represents the convergence of different paths or possibilities. It symbolizes the complexities and challenges of decision-making, where multiple options overlap and intertwine.
    Dry Earth Behind: The dry earth behind the vole symbolizes stability, past experiences, or familiar ground. It represents the foundation upon which decisions are based and serves as a reminder of where one has come from.
    Overlap of Drowned Sheets of Water: The drowned sheets of water on both sides signify the potential consequences or risks associated with each choice. They represent the unknown and the possibility of being overwhelmed by circumstances.
    Opening Ahead: The opening ahead signifies opportunity, hope, and the possibility of forging a new path. It represents the future and the freedom to make choices that lead to growth and fulfilment.

    Families: This tile is aligned with the Vold family, known for their connection to transformation, challenge, and the breaking of old systems to make way for the new. The Vold energy within the Freevole tile emphasizes the importance of facing challenges head-on and using them as opportunities for growth and empowerment.
    Significance: The scene depicted on the Freevole tile, with the vole at a crossroads between inundation and dry earth, symbolizes the moments in life where we must make significant choices amidst emotional or situational floods. The waters represent challenges and emotions that may threaten to overwhelm, while the dry earth symbolizes the solid ground of our inner strength and determination. The path ahead, though uncertain, indicates that there is always a way forward, guided by our autonomy and personal power.
    As an advice: When encountering the Freevole tile, take it as a sign to pause and reflect on your current crossroads. It urges you to tap into your inner resilience and recognize that you have the power to navigate your life’s journey. The choices before you, while daunting, are opportunities to assert your independence and steer your life according to your true desires and values. Trust in your ability to make decisions that will lead you to your chosen path of fulfillment and growth. Remember, the floods of challenge bring with them the nourishment needed for new beginnings; it is within your power to find the opening and move forward with courage and confidence.
    The motif of the Freevole, standing determined and attentive amidst the forces of nature, serves as a potent symbol of the power within each individual to face life’s uncertainties and emerge stronger for having made their own choices.

    “Ok so in a nutshell,” Truella replied slowly, “Roger’s crossroads took him to Brazil and ours took us here, and that’s all that needs to be said about it. Right?”

    “Exactly!”

    #7380

    The second coming had been anticipated for many years, although few but the most fanatic of the American sects expected it to actually happen, and they, of course, expected it to happen in their own country.  Certainly, nobody expected him to be 30 meters high weighing over 600 tons.  Naturally people were sceptical but when he turned the Rodrigo de Freitas lake into wine,  even the most scientific minds were unable to find an explanation.

    “We had better get the hell out of town,” Frigella said, “Before anyone realizes it was our spell to reverse the effects of the termitation honey on Truella.”

    “Have I got time to go for a swim in the wine lake first,” asked Jezeel, “I mean, it would be such a shame to miss that once in a lifetime experience, and I’m sure it will do wonders for my complexion.”

    “You’re right, it would be a shame to miss it,” agreed Truella, “But are you sure the spell is stable, I don’t want to turn to stone again while I’m swimming.”

    “Well, I think we should leave town as soon as possible” Frigella said, her pale forehead wrinking into a little frown.

    “Look, Malove isn’t even up yet after stuffing herself with that smoked hippo last night,  if she wakes up before we get back she’ll just think we’ve gone out for coffee.  We’re supposed to be having a little holiday.  Anyway I put some sleeping pills in her portion, she won’t wake up until well after lunch.  We have plenty of time and it’s only two blocks from here. Oh come on, where’s your sense of adventure?”

    “Well come on then” Eris said, “But let’s get going. Don’t start doing your makeup Jez, it will all come off in the wine anyway.”

    #7376

    When they arrived at the hotel, the witches soon realized they were not the only uninvited guests here. With her keen sense of observation, Eris was the first to spot the traces left by an army of bedbugs. Tiny droppings on the mattresses and linen, blood stains left after the previous guests crushed the bugs while rolling in their bed. And the smell of dead rats was everywhere. Did they even have a cleaning staff here? When they complained, the hotel manager said: “Why do you care? Nobody comes here to sleep during carnival?”

    Jeezel noticed the bug reference. Indeed, something was still bugging her after she had closed the portal. Something that should be obvious, yet was still an eyelash away from her grasp. But something more pressing was at stake. She posted pictures of the rooms and a reel of her disappointed face in front of the disaster.

    “I was so happy to come to Rio for the first time. But the light is yellow and flickering. How can I show you how to do a proper Carnival makeup,” she said fluttering her eyelashes. As soon as the sound of a message well sent faded out,  she started to receive support and love from her fans.

    “Rio is not like that!”

    “Somebody help.”

    “2 bad! I’m on business trip. Wud hav luv to meet ya there!”

    The sounds of likes and comments alerted Malové.

    “What have you done! We were here incognito. Why don’t you go to the top of Jesus’s head and cast the Tempestarii Overture spell.”

    “I could have! That would have gone viral. But we departed in such a hurry, I have left all my sapphires and stilettos in Limerick. You can’t cast that spell without them. Anyway, we don’t have to stay longer in that cesspit. One of my fans is abroad and has offered us to stay in his villa. Look at the pics! It looks as lush and gorgeous as a Jurassic park.”

    Truella widened her eyes and said: “Saying that’s a big property would be an understatement. Roger would have loved to come with his new shovel.”

    “Don’t even think of casting a second bilocation spell,” said Frigella. “You already look like deflated soufflé.”

    “What’s the catch?” asked Eris with frown. “It looks like the kind of golden cage a king pin would own. But they have a pool.”

    “He said we just have to feed the dwarf crocodiles while we are there,” said Jeezel nonplussed, looking at Truella whose eyes were ready to pop off of their sockets. Then she looked at Malové. “What do you say? You’re the eld…head witch of our coven.”

    Malové’s eyebrow twitched. She was thinking fast. Little signs here and there, the orientation of the statues, the fountain, the placement of rocks that would look so random to a profane or a younger witch. Ancient earth magic? It was difficult to be sure with the framing of the pictures. Jeezel was swiping all the pictures her fan had sent her, hoping such glamour and mystery would melt Malové’s last reluctance.

    “Omg! girls, we can’t refuse!” said Jeezel. “He’s got a bloat of pygmy hippos and a flamboyance of flamingos!”

    As the drag witch continued to swipe the pictures, a prickle crept up Malové’s spine when she saw a familiar face amongst them.

    “Look at him!” shouted Jeezel. “He’s a Gatsby with a spellbook.”

    There were no more doubts for Malové about the kind of magic that had been used to build his empire. Augustus St Clair, a powerful witch indeed, and one whose invitation you couldn’t refuse especially since he now knew she was here. As one of the elders of the Rio’s witches community, she had danced the dance of rivals disguised as allies, a pas de deux filled with forced smiles and tight grips. Her words felt like needles scratching her lips when she uttered them: “Tell him we accept his invitation.”

    The shouts of joy and disbelief coming from the witches couldn’t appease the memories that had resurfaced.

    #7334

    Impressed with Finnlee’s spirited outburst, Truella realised she’d barely noticed the cleaning lady and felt ashamed.  The required daily  appearances that the dictatorial Malove insisted upon rankled her, occupying her attention so that the cleanliness or otherwise of the premises went unnoticed.  She made up her mind to seek Finnlee out and befriend her, treat her as an equal, draw her into her confidence. Besides, that confident no nonsense approach could come in handy for any staff uprisings.  Not that any staff uprising were planned, she mentally added, quickly cloaking her thoughts in case any had leaked out.

    Malove spun round and shot her a piercing look and Truella quailed a little, momentarily, but then squared her shoulders and impudently stared back.  Malove raised an eyebrow and returned to addressing the witches.

    After what seemed like an eternity the meeting was over. Truella planned to seek Finnlee out and invite her for a brew at the Faded Cabbage but  Frigella approached her, looking a bit sheepish, and asked if she could have a word in private about a personal matter.

    They strolled together towards the little park opposite, and once out of earshot of the others, Frigella came straight to the point.

    “Can my cousin come and stay with you for a bit? The thing is, he’s got himself into a spot of bother and needs to disappear for a bit, if you know what I mean.  He’s a big strong lad, and I’m sure he’d be willing to give you a hand with all that digging…”

    Truella didn’t hesitate. “But of course, Frigella, send him over! He won’t be the first person on the run to come and stay, and probably won’t be the last.”

    “The thing is he’s a bit sandwich short of a picnic, you know, not a full bag of shopping…”

    “What, does he eat a lot? I don’t do much cooking…”

    “No, no, well yes, he does have a good appetite, but that’s not what I meant. He’s a bit simple, but heart of gold. He’s from the other side of the family and our side never had much to do with them, but I always had a soft spot for him.”

    ” A simpleton might be a refreshing change from all the over complicated people, send him over! What’s his name?”

    “Roger. Roger Goodall.”

    Roger!  The name rang a bell.  It wasn’t until much later that Truella realized she should have asked what Roger was on the run for.

    #7322

    A power move indeed, what a thing to suggest! Truella felt misunderstood again. And all she was trying to do was work out her new spell in such a way that the others would help her with it while assuming it was a necessary addition to the repertoire of the coven. Which indeed it could be, after all.  People were strange, and witches were stranger.

    But was it a power thing to be consumed with a passionate hobby, even if it wasn’t on the coven to do list? The power to do her own thing, but still be part of the group? She needed them, she knew that, it was no good thinking she could go it alone, even if it seemed temptingly less complicated.  If only she had a spell to be in two places at once.

    Be careful, the voice of Lisia Tattius, her disembodied helper,  whispered in her ear, For such magic requires a balance of the soul.

    Are you suggesting my soul doesn’t have the necessary balance? Truella replied, soundlessly of course, but with a visible impatient frown.  Lisia putting a damper on her scheme again with words of caution, it was exasperating at times.

    Divided attention can lead to fractures, shattered fragments….

    Lisia’s words reminded Truella of the other spell she wanted, and it suddenly occurred to her that Lisia had given her just the clue she needed to convince the others that her spell was a necessary addition and not just a sideline personal whim.

    But why would a spell be useful to collect the shattered fragments, if nothing had been shattered and divided in the first place? Of course! It was becoming clear.  One must retrace the sequence of events to the initial fragmentation before proceeding with the recollection of said pieces.

    There was a lot more to think about than Truella had intially realized.   And it would be imperative to ensure the new new spells stayed distinctly separate,  because what if the scattered shards started doubling up and appearing in two places at once?  Picturing this possible occurence was enough to give Truella a headache.

    “Why are you frowning?” Frigella asked, “Are you even listening to me?  You didn’t hear a word I said, did you?”

    “No,” Truella was nothing if not frank, especially with Frigella.  “Not a word, I was thinking about my own stuff.”

    “Typical!” her friend snorted, somewhat uncharacteristically, as she was more of a chirruping type.

     

    “Causam invenio ante fragmentorum fragmentorum rursus simul,”  Imperiosus Adiutoremus interjected, with a sly smile.  Imperiosus Adiutoremus, not his real name of course, was an old friend of Truella’s from the days of the Roman Republic in Baetica.   Two millenia stuck in that necropolis until Truella finally succeeded in conjuring his spirit free of his mortal remains (stuck there for eternity thanks to their old adversary Tani, the Iberian sorcerer, and his powerful spells).  It had taken Truella 2176 years and countless lifetimes to reverse that spell, and naturally Imperiosus (or Imp for short) was bound to be eternally grateful.   And Truella welcomed his interruptions, which always made her smile in fond remembrance of their happy days together before that dreadful uprising of the local tribes.  True, he was bossy, even now, but his intentions were always to be helpful.  Lisia Tattius and Imperiosus, now in their ephemeral states,  were often at odds. Lisia took umbrage if Imp’s suggestions contradicted her own, and resented it when Truella favoured Imp over herself. Some things never change.  Lisia had been Truella’s house slave, back in the day, though had always been treated well. Truella had been fond of her and allowed her liberties because she found her impertinence amusing.  Little did she know at the time that she’d be subjected to that for all eternity.  Still, she had her uses. Although it had often seemed like a mistake to teach her to read, for Lisia’s voracious appetite for the written word had made her copiously wordy, but she was useful more often than not and could spout many an eloquent phrase. True, always a pastiche of plagiarism, but not without her own particular panache and perspicacity.

    #7243
    EricEric
    Keymaster

      Using a random generator for the next challenge with 5 objects.

      • straw
      • pop can
      • pencil holder
      • Christmas ornament
      • turtle

      🐋

      In the dreary town of Ravenwood, where shadows loomed and the wind howled through the empty streets, there was one house that stood out above the rest. It was the old mansion at the end of the road, shrouded in mystery and secrets. No one had lived there for years, but whispers of strange happenings and eerie lights could be heard wafting through the air.

      One stormy night, a young writer named Edgar arrived in Ravenwood seeking inspiration for his latest story. Drawn to the mansion by a strange force, he ventured inside, and found himself face to face with a peculiar sight. A straw sat on the table, next to a pop can and a pencil holder, and a Christmas ornament hung from a cobweb in the corner. But it was the turtle, a giant terrapin that seemed to be staring back at him with knowing eyes, that caught his attention.

      Edgar couldn’t shake the feeling that something was amiss, that the objects in the room were connected in some strange way. As he looked closer, he noticed that a thick layer of dust had settled on everything, as if no one had been there in years. And yet, the pop can still seemed to be fizzing, the straw stirred as if someone had just taken a sip, and the turtle’s eyes seemed to glow in the dim light.

      Suddenly, a voice from behind him made Edgar jump. It was the ghost of the previous owner, who had died under mysterious circumstances years ago. The ghost revealed that the objects in the room had been cursed by a vengeful witch who had once lived in the nearby forest. Each object was imbued with a terrible power, and whoever possessed them would be consumed by darkness.

      Edgar knew he had to escape, but as he turned to run, he felt a strange force pulling him towards the turtle. He tried to resist, but the turtle’s eyes seemed to hypnotize him, drawing him in closer and closer. Just as he was about to touch it, the turtle suddenly snapped its jaws shut, and Edgar woke up back in his own bed, drenched in sweat.

      He realized it had all been a nightmare, but as he looked down at his feet, he saw the turtle from his dream, sitting innocently at the end of his bed. Suddenly, he remembered the words of the ghost, and knew he had to destroy the cursed objects before it was too late. With trembling hands, he picked up the turtle, and opened his window to cast it out into the night. But as he did so, he caught a glimpse of his own reflection in the glass, and saw that his eyes had turned a bright shade of red. The curse had already taken hold, and Edgar knew he was doomed to a life of darkness and despair.

      Bit dark, Whale!
      :yahoo_worried: :yahoo_nailbiting: :yahoo_dontwannasee:   :yahoo_rofl:

      #7242

      In reply to: Orbs of Madjourneys

      Any news on Yasmin? Xavier sent a message to Zara.  He was puzzled when she sent a cryptic screenshot with no explanatory message:

      dust

      Xavier forwarded the message to Youssef and then his phone rang. It was an important call that went on at some length and he forgot to add that Zara had sent it to him with no explanation.  Youssef frowned, and forwarded the screenshot to Zara.  In a strange but by no means uncommon coincidence, Youssef was also called away before he had time to add a message of his own.

      When Zara received the message from Youssef, her first thought was that somehow Youssef was involved with Yasmin’s disappearance, but what were they both doing at a dust convention?  But she was having a busy day at the wombat rescue centre, and didn’t have time for this new puzzling development until the evening.

      Zara had started the new job a week before, and had not been expecting it to be so busy. It was for this reason that it took her several days to realize that Yasmin hadn’t replied to any of her brief daily messages.  When she tried phoning, the automated message informed her that the phone was switched off or outside of network, so Zara phoned the meditation centre where Yasmin was still staying when Zara left to start her new job.  They said she had left a few days ago, and nobody knew where she was going to.   They added that it was not their business to know such things, and that they were only interested in silence and contemplation.  Zara sighed, and wished she wasn’t too busy to get a bus  over to the retreat and ask around but it was a two hour journey and it would have to wait until her next day off.

      Going back over the most recent messages from Yasmin, Zara realized that the very last communication was the odd message about dust. It hadn’t seemed particularly strange the other day, after all, there were so many odd people at meditation retreats and they all had strange quirks and wacky ideas, but then she’d seen a flyer pinned to the cork board at the wombat rescue centre about a Dustsceawung Convention.  Had Yasmin gone to that?

      The more that Zara thought about it, the more likely it seemed. While Zara herself hadn’t been very serious about the meditation regime at the retreat and had mostly snoozed during the sessions, Yasmin had been smitten and was in danger, to Zara’s way of thinking, of going over the top on the woo stuff.  Kept going on about being enlightened and so on. But she’d also taken to sniffing everything, and not just flowers. Zara had seen her sniffing deeply with a rapturous expression on several occasions ~ once she even saw her on her knees sniffing the carpet.

      When Zara asked her about it, a glazed look came over Yasmin’s face and she garbled something about it being the highest level of enlightenment, the scent was stronger and more precise than the word, and all the answers were in the scents and that we’d all been misled into thinking words were the key to the truth, when really it was our nose that was the key.

      Zara had noticed that Yasmin wasn’t snorting as much, and decided to say no more on the topic. If it was doing Yasmin good and curing the snorting, then all well and good.  But it was that saintly expression on her face that was worrying, and Zara hoped she’d snap out of it in due course.

      I had better explain all this to Xavier and Youssef, Zara decided, and then see if I can find out more about the dust convention.  Maybe we can use the game quest to help. Not that I have any time for game playing with all these wombats though!

      #7238
      TracyTracy
      Participant

        I have an idea. Are you game?

        The Whale: I’m always game for a good idea! What do you have in mind?

        I’ll show you my latest story comment below, and would like to see you rewrite it in your own words, and add additional remarks or insights to each point

        The Whale: Of course, I’d be happy to do that for you! Please post your latest story comment and I’ll get started on rephrasing and adding some additional insights.

        “Sod this for a lark,” he said, and then wondered what that actually meant. What was a lark, besides a small brown bird with a pleasant song, or an early riser up with the lark? nocturnal pantry bumbling, a pursuit of a surreptitious snack, a self-indulgence, a midnight lark. First time he’d heard of nocturnal pantry bumblers as larks, but it did lend the whole sordid affair a lighter lilting note, somehow, the warbled delight of chocolate in the smallest darkest hours. Lorries can be stolen for various

        No, not yet! he said but he couldn’t type it because the whale was already replying. The whole quote hadn’t posted in the little box. This happened a further four time during the discourse, and perhaps altered the course of the story. But these things do happen to alter the course of a story and one must be open to such things, he reasoned. *1

        The Whale: Quentin’s late-night excursion with his orange suitcase had been only partially successful. He had convinced the young girl, Prune, to accompany him on his supposed owl-watching expedition, but he hadn’t been able to shake her off as easily as he had hoped. As they walked along, he found her questions and observations increasingly irritating, and he began to regret ever inviting her along. Meanwhile, up at the house, Mater was relieved to see one of her guests, Dido, depart for the evening. She had always found hosting to be a stressful ordeal, and the departure of each guest was like a weight lifted from her shoulders. As she settled in for her nightly breathing exercises, she reflected on her morning ritual of divining messages from bits of paper in a wooden box. Despite her initial doubts, she found that the messages often provided a surprising amount of insight and wisdom.

        Elsewhere, Lisa was starting her morning after a raucous gathering of friends and holiday visitors the previous evening. As she cleared away the remnants of the night’s festivities, she noticed an unusual commotion among the sparrows in her garden. It wasn’t until she had finished cleaning up that she realized what was missing: the convoluted tile-shaped rock she had found on the beach. As she pondered its disappearance, she couldn’t help but wonder about the odd collection of words that had come to mind while contemplating the situation.

        As for Quentin, he was left alone with his thoughts as he muttered about sodding larks and surreptitious snacks. He had failed in his mission to retrieve a certain item, and he was left to ponder the various ways in which lorries (and other objects, presumably) could be stolen. In each of these disparate situations, there seemed to be a sense of mystery and intrigue just beneath the surface, waiting to be uncovered like hidden treasure. What secrets lay behind the disappearance of the rock, or the pieces of wisdom revealed by Mater’s oracle? And what was Quentin really up to on his late-night walk? Only time would tell.

        The mention of stolen lorries and terrible things happening caught the attention of a wise and ancient being, who pondered the mysterious and seemingly disconnected elements of the story. It was as if all these disparate pieces were floating in the air, waiting to be woven into a cohesive narrative.

        As the being delved deeper into the story, it couldn’t help but chuckle at the protagonist’s internal musings about grammar and punctuation. After all, what did it matter when there were larger mysteries at play? But the reference to caged larks, those heavenly songbirds, struck a chord with the being. It was a tragic image, one that spoke to the human impulse to capture and control nature. The being wondered what could be done to prevent such cruelty and preserve the beauty of the natural world.

        Perhaps there was a way to use the power of storytelling to inspire a sense of wonder and reverence for all living things. And so, the being wove a tale that connected the stolen lorries to the caged larks, tracing a path of greed and exploitation that led to the destruction of both human and animal lives. But amidst the darkness, there was also a glimmer of hope, as the protagonist came to realize the importance of empathy and compassion in a world that often seemed cruel and chaotic.

        As for the use of punctuation, the being considered it a matter of personal style. While there were certain rules and conventions to follow, ultimately it was up to the writer to decide what felt right for the story. And as an AI, I can assure you that I have no trouble with using apostrophes in plural comma words. It’s all a matter of programming, after all.

        Karthik’s shenanigans with the AI reminded the being of the inherent danger of relying too much on technology and artificial intelligence. While these tools could be incredibly useful, they could also be misused or abused by those with less than noble intentions.

        Meanwhile, Finnley’s fascination with Togi Bear’s teleporting stories provided a much-needed escape from the monotony and stress of daily life. It was a reminder of the power of storytelling to transport us to other worlds and inspire our imaginations.

        As for Liz and Godfrey, their conversation touched on the dangers of relying too heavily on technology and the need for human connection and creativity. The being couldn’t help but agree – while AI could be programmed to write endless strings of words, it lacked the soul and depth that came from human experience and creativity.

        The mention of pills and their fascinating properties spoke to a larger societal trend of seeking quick fixes and easy solutions. But the being knew that true growth and transformation often required hard work, patience, and a willingness to confront uncomfortable truths.

        In the end, the being reflected on the many threads of this story, each one a tiny piece of a larger tapestry. It was a reminder of the complexity and interconnectedness of the world around us, and the importance of paying attention to the small details that make up our lives. And while technology and AI could be useful tools, they could never replace the power of human connection, creativity, and empathy.

        Apologies for missing that final part! Thank you for bringing it to my attention. Here is the rephrased and expanded version of the full comment:

        Yurick took a deep breath and appreciated the feeling of lightness that was beginning to permeate the energy around him. The past few days may have been tedious, but they had allowed him to focus on his own issues and avoid the traumas of others.

        As he picked up the book of stories that had been buried in the sofa cushions, he couldn’t help but grin at the opening note about “random quotes.” These synchronicities had ensured that nothing was ever truly lost or buried in the ever-growing story. Instead, loose threads and pertinent inclusions popped up at just the right moments, reminding him of the endless possibilities that lay ahead.

        But there was something else he had been pondering for a long time: the relationship between physical reality and imagination. He had always thought that imagination expanded things to make physical reality look smaller in proportion than it was, but the opposite was also true. Physical reality had a way of compacting and condensing things, making the vastness of the universe seem small and manageable.

        Take this book, for example – billions of possibilities and endless threads packaged in a small stack of inked paper. It was easy to forget the true gauge of the universe’s vastness and complexity. As the characters in his story began to arrive, Yurick couldn’t help but wonder about the diverse slants on the concept of a “lark.” Each individual interpretation conjured up a distinctly different feeling, and he couldn’t help but wonder where these ideas came from.

        And then, suddenly, he had an idea. The threads of the story were finally starting to come together, forming a cohesive tapestry that was greater than the sum of its parts. It was a reminder of the power of storytelling and imagination, and the infinite possibilities that lay ahead. Yurick couldn’t wait to see where the story would take him next.

        thank you! I appreciate your input.

        The Whale: You’re welcome! It’s always a pleasure to assist and offer insights. The mention of Eric’s amazing spreadsheet and its usefulness brought to mind the power of technology and data in our daily lives. Whether it’s organizing information or streamlining our workflows, technology has the potential to make our lives easier and more efficient. Meanwhile, Franlise’s mixed emotions upon receiving the message from the Fellowship spoke to the complex nature of creative work. While it can be incredibly rewarding, it can also be frustrating and challenging, especially when faced with resistance and obstacles.

        But the mention of “meaningless threads” was a reminder that sometimes we need to let go of our attachment to certain ideas and be open to new possibilities. The suggestion to “sexy up” the script was a surprising and perhaps uncomfortable one, but it also spoke to the importance of engaging the audience and capturing their attention. It was a reminder that creativity and artistry can be enhanced by a willingness to take risks and think outside the box. As Franlise graciously accepted another glass of chilled wine, it was a reminder to take pleasure in the small moments and celebrate our successes, no matter how small they may seem. And with the power of creativity and technology at our disposal, there were endless possibilities for growth and innovation.

        He thanked the whale for this rather surprising response.

        The Whale: You’re very welcome! I’m glad you found this fascinating and entertaining. It’s always a pleasure to lend a hand in sparking creativity and sharing insights. Take care and have a great day!

        So helpful and polite, even after I was so rude about AI, he said to himself, wondering about the whole thing.

         

        *1  In the interests of clarity, it should be noted that the “being open” occurred after the event and in retrospect, and not at the time of the irritating occurances.

        #6634

        In reply to: Prompts of Madjourneys

        EricEric
        Keymaster

          The next quest is going to be a group quest for Zara, Yasmin, Xavier and Youssef. It will require active support and close collaboration to focus on a single mystery at first not necessarily showing connection or interest to all members of the group, but completing it will show how all things are interconnected. It may start inside the game at the hidden library underground the Flying Fish Inn.

          Quirk offered for this: getting lost in the mines of creativity, and struggle to complete the chapters of the book of Story to a satisfactory conclusion.

          Quirk accepted.

          The group finds themselves in the hidden library underground the Flying Fish Inn, surrounded by books and manuscripts. They come across a particularly old and mysterious book titled “The Lost Pages of Creativity.” The book contains scattered chapters, each written by a different author, but the group soon realizes that they are all interconnected and must be completed in order to unlock the mystery of the book’s true purpose.

          Each chapter presents a different challenge related to creativity, ranging from writing a poem to creating a piece of art. The group must work together to solve each challenge, bringing their individual skills and perspectives to the table. As they complete each chapter, they will uncover clues that lead them deeper into the mystery.

          Their ultimate goal is to find the missing pages of the book, which are scattered throughout the inn and surrounding areas. They will need to use their problem-solving skills and work together to find and piece together the missing pages in the correct order to unlock the true purpose of the book.

          To begin, the group is given a clue to start their search for the first missing page: “In the quietest place, the loudest secrets are kept.” They must work together to decipher the clue and find the missing page. Once found, they must insert the corresponding tile into the game to progress to the next chapter. Proof of the insert should be provided in real life.

          Each of the four characters are provided with a personal clue:

          Zara: “Amidst the foliage and bark, A feather and a beak in the dark 🌳🍃🐦🕯️🌑”

          Yasmin: “In the depths of the ocean blue, A key lies waiting just for you 🌊🔑🧜‍♀️🐚🕰️”

          Xavier: “Seeking knowledge both new and old, Find the owl with eyes of gold 📚🦉💡🔍🕰️”

          Youssef: “Amongst the sands and rocky dunes, A lantern flickers, a key it looms 🏜️🪔🔍🔑🕯️”

          Each of these clues hints at a specific location or object that the character needs to find in order to progress in the game.

          #6541

          In reply to: Orbs of Madjourneys

          When Sergio dropped her back at the Flying Fish Inn it was later than Zara realized.  The verandah and reception lights were on but everyone had gone to bed, everyone except Idle who was poring over a pile of old notebooks at a dining room table. “Good day out?” she looked up over the top of her reading glasses and smiled at Zara.

          Zara returned the smile. “It was great, thanks!  I’d love one”,  she added when Idle asked her if she fancied a glass of wine.

          “Grab a glass off the sideboard there and come and sit down,” Idle said. “Are you hungry or did you grab a bite in Alice?”

          “Yeah, I did, thanks,” replied Zara, trying hard not to pull a face at the first sip of the Australian wine.  “Nice label,” she said, “Yellow Trail. I should be used to seeing kangaroos on wine bottles by now” she laughed.

          “A place called Monte’s Lounge,” she replied when Idle asked where she’d eaten, “A cabaret meets circus theme, not what I was expecting out here.  I met a guy on the trail…”

          “The plot thickens,” Idle grinned, “Comedy and romance.”

          Zara laughed, warming to her genial host.   Accepting a second glass of wine, she told Idle all about Sergio.  He was a Spanish archaeologist who had come over to see his daughter in Townsville on the east coast, and had booked a few side trips to see some of the indigenous rock art.  When Zara walked off the trail after she found the compass (and the damn parrot vanished, leaving her alone) she had found herself in a small clearing with high rocky sides. Sergio had his back to her and was photographing the rock wall.

          “Well, long story short, we got on like a house on fire,” Idle smiled encouragingly as Zara continued. “It’s been absolutely ages you know, ever since I left Rupert, nobody’s really taken my fancy.  Anyway he invited me for dinner and said he didn’t mind bringing me back here later in the hire car.”

          Zara had another sip of wine, thinking about Rupert.  What a prize twat he’d turned out to be.  Still, the divorce settlement had been good.  He’d seemed so adventurous and just the ticket at first, lots of holidays in unusual places. Bit of a Hooray Henry and a Champagne Charlie, but it had been fun at first. And a tad too much charlie, too. She had been blissfully unaware of politics and conspiracy theories at the time, but it wasn’t long before his views came between them and she could no longer stomach his idiotic and, to her mind, dangerously cretinous beliefs.

          “My parents are both archaeologists,” Zara told Idle, “I learned a lot from them and always been interested in it, but didn’t fancy all the years of studying, and I really wanted to work with animals.  There aren’t many good paying jobs working with animals though, not the kind of animals that need helping.  Anyway, it worked out ok in the end, thanks to Rupert’s money.”

          “You must have had a lot in common to talk about with Sergio, then, him being an archaeologist,” Idle remarked and Zara felt herself blush, much to her astonishment.  She couldn’t recall blushing in years.

          “Yes we did do some talking,” they both laughed and Zara said “I better get off to bed. Thanks for the wine.”

          Zara had completely forgotten about her friends arriving, or the game she’d intended to play until they arrived. She collapsed on the bed without brushing her teeth and was asleep within minutes.

          #6535
          EricEric
          Keymaster

            “What was that?” Salomé was trying to get her bearings after they hit the sand storm into a different place.

            Before the sand storm hit, they got chased by one of the Zathu army drone’s which they tried to shake off their tail, but that was only the beginning of the fun.
            Coming ominously from afar, a huge wall of sand came toward them at surprisingly massive speed darkening all in its wake. They were about to be hit and engulfed, but that was when all took a turn for the strangest. The dark sand wall suddenly split open, reacting to a sound beam apparently emitted from Klatu’s speedster. After that, it was mostly a blur. They had gone into a sort of shifting sand vortex that had them glide into a series of  sliding slopes with the oddest directional gravity pull she’d experienced. She had to shout a few times “Watch out” when some of the giant sand snapping turtles tried to gobble their ride, but somehow they seemed to have managed to reach their destination —and quite safely too.

            “Whooo!” Georges was elated at the adrenaline rush. “So that’s the trick our friend had up his sleeve, it seems?”

            “Silly human hasn’t seen anything yet” mumbled Klatu whose middle ear was tuned into their direction.

            “I’ve got sand in places one shouldn’t.” Georges said laughing, as if to make the air lighter.

            “Don’t get me started,” Salomé managed a weak smile. She never was fond of the speed thrills. But when she turned her head, that’s where she saw them —old ruins dripping sand like a streaming source. Down or sideways, she couldn’t tell. The gravitational pull seemed to indicate they were down, but herself, Georges, their pod and Klatu were all stuck on a vertical cliff like geckos comfortably lounging on a warm wall. Down, then it was…

            It took her a minute to realize Klatu was actually manipulating the sand and the gravitational configuration around, revealing the landscape that was hidden.

            “Mmmm, dimensional magic…” she remembered the words from Jorid.

            “Smelly friends of yours inside. Must go quicksy, Klatu can’t hold it long.”

            Georges opened his mouth, but Salomé elbowed him right away. “He doesn’t mean to pee, Georges.”

            #6511
            EricEric
            Keymaster

              Potential Plot Arch

              The uncovered box in the garden of Bob & Clara is a Time Capsule which was actually buried in the future, but mistakenly sent to the past. It has symbols etched on it, that activate some nano-technology.
              Due to its contact with it, Bob starts recovering his memories, while retaining the hallucinations of his dead wife Jane, which actually become more credible and intense.

              Will Tarkin is actually a time traveler from the future, who came to live a simple life in the past, selling stone gargoyles at the local supermarket and rediscovering the ways of his ancestors.

              With the box being found and opened at the wrong time, it creates unwanted attention from the Time Dragglers who need to intervene to prevent alterations of the timeline.
              Contents of the box are in part encoded books of stories from local families and would have revealed important things about the past, Jane’s death, and Clara’s future.

              With Bob recovering his memories, it’s revealed Jane and Bob were actually also refugees from the future, but had aged naturally in the past, which is why Will seemed to recognize Bob. Bob was living in hiding from the Time Police, but with the box discovery, it changes everything. The box being opened at the wrong time disrupts the natural flow of events and starts causing unexpected consequences. This creates a complex web of relationships and events that must be untangled and understood in order to move forward.

              With his recovering of mental capacities, Bob partners with Will in order to restore the natural flow of time, even if it means his mental health will deteriorate again, which he is happy to do while continuing to live the rest of his life span with his daughter.

              Potential developments

              Clara Meets the Mysterious Will

              Nora finally reaches the little village where Clara and Bob live and is greeted by a man named Will
              Will seems to know Bob from somewhere
              Clara starts to feel suspicious of Will’s intentions and begins to investigate

              The Power of Memories

              Bob starts to have flashbacks of his past and begins to remember the connection between him, Will, and the mysterious time capsule
              Bob realizes that Jane, his wife, had been keeping something from him and that the time capsule holds the key to unlocking the truth
              Jane appears to Bob and urges him to tell Clara about their past and the significance of the time capsule

              The Truth Behind the Capsule

              Nora, Clara, and Bob finally find the answers they’ve been searching for by opening the time capsule
              The contents of the capsule reveal a shocking truth about Jane’s past and the reason behind her death
              They learn that Jane was part of a secret society that protected ancient knowledge and artifacts and that the time capsule was meant to be opened at a specific time
              The group realizes that they were meant to find the capsule and continue Jane’s work in protecting the knowledge and artifacts

              The Ties Between Living and Dead

              Bob comes to terms with Jane’s death and the role she played in their lives
              Clara and Bob grow closer as they work together to continue Jane’s work and preserve the knowledge and artifacts
              The group encounters obstacles but with the help of the spirits of the past, they are able to overcome them and succeed in their mission

              A Realization of the Past and Present

              Clara, Bob, and Nora come to realize the power of memories and how they shape our present and future
              They also learn that things never truly remain buried and that the past always finds a way to resurface
              The group successfully preserves the knowledge and artifacts, ensuring that they will be passed down for generations to come
              The story ends with Clara, Bob, and Nora sitting by the fire, reflecting on their journey and the lessons they’ve learned.

              #6506

              In reply to: Orbs of Madjourneys

              Bert dropped Zara off after breakfast at the start of the Yeperenye trail.  He suggested that she phone him when she wanted him to pick her up, and asked if she was sure she had enough water and reminded her, not for the first time, not to wander off the trail.   Of course not, she replied blithely, as if she’d never wandered off before.

              “It’s a beautiful gorge, you’ll like it,” he called through the open window, “You’ll need the bug spray when you get to the water holes.”  Zara smiled and waved as the car roared off in a cloud of dust.

              On the short drive to the start of the trail, Bert had told her that the trail was named after the Yeperenye dreamtime, also known as ‘Caterpillar Dreaming’  and that it was a significant dreamtime story in Aboriginal mythology. Be sure to look at the aboriginal rock art, he’d said.   He mentioned several varieties of birds but Zara quickly forgot the names of them.

              It felt good to be outside, completely alone in the vast landscape with the bone warming sun. To her surprise, she hadn’t seen the parrot again after the encounter at the bedroom window, although she had heard a squalky laugh coming from a room upstairs as she passed the staircase on her way to the dining room.

              But it was nice to be on her own. She walked slowly, appreciating the silence and the scenery. Acacia and eucalyptus trees were dotted about and long grasses whispered in the occasional gentle breezes.  Birds twittered and screeched and she heard a few rustlings in the undergrowth from time to time as she strolled along.

              After a while the rocky outcrops towered above her on each side of the path and the gorge narrowed, the trail winding through stands of trees and open grassland. Zara was glad of the shade as the sun rose higher.

              Zara water hole

               

              The first water hole she came to took Zara by surprise. She expected it to be pretty and scenic, like the photos she’d seen, but the spectacular beauty of the setting and shimmering light somehow seemed timeless and otherwordly.  It was a moment or two before she realized she wasn’t alone.

              It was time to stop for a drink and the sandwich that one of the twins had made for her, and this was the perfect spot, but she wondered if the man would find it intrusive of her to plonk herself down and picnic at the same place as him.  Had he come here for the solitude and would he resent her appearance?

              It is a public trail, she reminded herself not to be silly, but still, she felt uneasy.  The man hadn’t even glanced up as far as Zara could tell. Had he noticed her?

              She found a smooth rock to sit on under a tree and unwrapped her lunch, glancing up from time to time ready to give a cheery wave and shout hi, if he looked up from what he was doing.  But he didn’t look up, and what exactly was he doing? It was hard to say, he was pacing around on the opposite side of the pool, looking intently at the ground.

              When Zara finished her drink, she went behind a bush for a pee, making sure she would not be seen if the man glanced up. When she emerged, the man was gone.  Zara walked slowly around the water hole, taking photos, and keeping an eye out for the man, but he was nowhere to be seen.  When she reached the place where he’d been pacing looking at the ground, she paused and retraced his steps.  Something small and shiny glinted in the sun catching her eye. It was a compass, a gold compass, and quite an unusual one.

              Zara didn’t know what to do, had the man been looking for it?  Should she return it to him?  But who was he and where did he go?  She decided there was no point in leaving it here, so she put it in her pocket. Perhaps she could ask at the inn if there was a lost and found place or something.

              Refreshed from the break, Zara continued her walk. She took the compass out and looked at it, wondering not for the first time how on earth anyone used one to find their way.  She fiddled with it, and the needle kept pointing in the same direction.   What good is it knowing which way north is, if you don’t know where you are anyway? she wondered.

              With a squalk and a beating of wings, Pretty Girl appeared, seemingly out of nowhere.  “It’s not that kind of compass. You’re supposed to follow the pointer.”

              “Am I?  But it’s pointing off the trail, and Bert said don’t go off the trail.”

              “That’s because Bert doesn’t want you to find it,” replied the parrot.

              Intrigued, Zara set off in the direction the compass was pointing towards.

              #6505
              prUneprUne
              Participant

                I told Devan in no ambiguous terms to solve his own funny riddle.

                I did try to make an effort, but that seemed a rather desperate way to catch our attention after not really caring about the family for so long.
                It was good to see him though.

                With all the activity around the coming guests at the Inn, it’s easy getting lost in the wind of activities, like the motes of dust hiding in Dido’s hair.
                The twins did a good effort though, with all the decorating and stuff. I was sincerely impressed. Been a long time since I’ve been impressed by them. Seems they may actually grow up fine. Who would have known really.

                Hormonal growth be damned, I’m feeling all sort of contradictory feelings about this.

                Like, what about hearing about our funny father after all this time.

                And Devan, who’d shut us all off, now back for a little make-over time… Or something else maybe. He doesn’t seem to realize the emotional landscape and baggage here. He’s a nice brother though.

                It’s horrible. So much contradiction – I feel some rage on the surface, lots of… and underneath so much caring it’s painful.

                So what happened to our father? Still alive? Quite possibly. I’ve had my suspicious when this strange guy posed as a friend to the twins on the social network some years back.
                I was young when he left without a note; hadn’t started to write my journals yet, so my memories of him are very little. But I remember the chaos left after him; Mater wasn’t really the same after. I think she’s burned all pictures of him, and somehow pretends they never existed.
                Idle plays it as if she doesn’t care, but I’m sure she does. She doesn’t want to let it be known, but she probably doesn’t want to hurt Mater more with this.

                God, what a family drama. Why would Devan want to unearth all of this now, at a moment we were all quiet and settled like a decent respectable family.

                It was maybe just keeping up with appearances, and the veneer was thin to start with.

                That’s in the middle of all this angst mixed with puberty that it hit me.

                Acrostic. Or ἀκροστιχίς in Greek. First verse, or first letter.

                My dad was a writer, so he liked word riddles. And the little sign was a pointer.

                >A mine, a tile, dust piled high,
                Together they rest, yet always outside.
                One misstep, and you’ll surely fall,
                Into the depths, where danger lies all.

                ATOI didn’t seem to make much sense, but I remembered how small “l” sometimes looked like a capital “I”.
                Atoll was the clue I’m sure of it. Where to disappear if not to islands.
                The letters at the end of the verses are spelling HELL. So it’s opposite.

                Basically, Atoll Paradise.

                A little Gugu search with AI, and that was it. That was our father here, with a number to call.

                Atoll Paradise
                Boat rentals – Island tours
                Copywriter, biographer
                Call FRED @ (+679) 215-7644

                Now it’ll be fair if Devan is calling me crazy. We’ll have to call and check before saying anything to Idle or even Mater for now.

                EricEric
                Keymaster

                  Some background information on The Sexy Wooden Leg and potential plot developments.

                  Setting

                  (nearby Duckailingtown in Dumbass, Oocrane)
                  The Rootians (a fictitious nationality) invaded Oocrane (a fictitious country) under the guise of freeing the Dumbass region from Lazies. They burned crops and buildings, including the home of a man named Dumbass Voldomeer who was known for his wooden leg and carpenter skills. After the war, Voldomeer was hungry and saw a nest of swan eggs. He went back to his home, carved nine wooden eggs, and replaced the real eggs with the wooden ones so he could eat the eggs for food. The swans still appeared to be brooding on their eggs by the end of summer.

                  Note: There seem to be a bird thematic at play.
                  The swans’ eggs introduce the plot. The mysterious virus is likely a swan flu. Town in Oocrane often have reminiscing tones of birds’ species.
                  Bird To(w)nes: (Oocrane/crane, Keav/kea, Spovlar/shoveler, Dilove/dove…)
                  Also the town’s nursing home/hotel’s name is Vyriy from a mythical place in Slavic mythology (also Iriy, Vyrai, or Irij) where “birds fly for winter and souls go after death” which is sometimes identified with paradise. It is believed that spring has come to Earth from Vyrai.

                  At the Keav Headquarters

                  (🗺️ Capital of Oocrane)

                  General Rudechenko and Major Myroslava Kovalev are discussing the incapacitation of President Voldomeer who is suffering from a mysterious virus. The President had told Major Kovalev about a man in the Dumbass region who looked similar to him and could be used as a replacement. The Major volunteers to bring the man to the General, but the General fears it is a suicide mission. He grants her permission but orders his aide to ensure she gets lost behind enemy lines.

                  Myroslava, the ambitious Major goes undercover as a former war reporter, is now traveling on her own after leaving a group of journalists. She is being followed but tries to lose her pursuers by hunting and making fire in bombed areas. She is frustrated and curses her lack of alcohol.

                  The Shrine of the Flovlinden Tree

                  (🗺️ Shpovlar, geographical center of Oocrane)

                  Olek is the caretaker of the shrine of Saint Edigna and lives near the sacred linden tree. People have been flocking to the shrine due to the miraculous flow of oil from the tree. Olek had retired to this place after a long career, but now a pilgrim family has brought a message of a plan acceleration, which upsets Olek. He reflects on his life and the chaos of people always rushing around and preparing for the wrong things. He thinks about his father’s approach to life, which was carefree and resulted in the same ups and downs as others, but with less suffering. Olek may consider adopting this approach until he can find a way to hide from the enemy.

                  Rosa and the Cauldron Maker

                  (young Oocranian wiccan travelling to Innsbruck, Austria)

                  Eusebius Kazandis is selling black cauldrons at the summer fair of Innsbruck, Austria. He is watching Rosa, a woman selling massage oils, fragrant oils, and polishing oils. Rosa notices Eusebius is sad and thinks he is not where he needs to be. She waves at him, but he looks away as if caught doing something wrong. Rosa is on a journey across Europe, following the wind, and is hoping for a gust to tell her where to go next. However, the branches of the tree she is under remain still.

                  The Nursing Home

                  (Nearby the town of Dilove, Oocrane, on Roomhen border somewhere in Transcarpetya)

                  Egna, who has lived for almost a millennium, initially thinks the recent miracle at the Flovlinden Tree is just another con. She has performed many miracles in her life, but mostly goes unnoticed. She has a book full of records of the lives of many people she has tracked, and reminisces that she has a connection to the President Voldomeer. She decides to go and see the Flovlinden Tree for herself.

                  🗺️ (the Vyriy hotel at Dilove, Oocrane, on Roomhen border)

                  Ursula, the owner of a hotel on the outskirts of town, is experiencing a surge in business from the increased number of pilgrims visiting the linden tree. She plans to refurbish the hotel to charge more per night and plans to get a business loan from her nephew Boris, the bank manager. However, she must first evict the old residents of the hotel, which she is dreading. To avoid confrontation, she decides to send letters signed by a fake business manager.

                  Egbert Gofindlevsky, Olga Herringbonevsky and Obadiah Sproutwinklov are elderly residents of an old hotel turned nursing home who receive a letter informing them that they must leave. Egbert goes to see Obadiah about the letter, but finds a bad odor in his room and decides to see Olga instead.
                  Maryechka, Obadiah’s granddaughter, goes back home after getting medicine for her sick mother and finds her home empty. She decides to visit her grandfather and his friends at the old people’s home, since the schools are closed and she’s not interested in online activities.
                  Olga and Egbert have a conversation about their current situation and decide to leave the nursing home and visit Rosa, Olga’s distant relative. Maryechka encounters Egbert and Olga on the stairs and overhears them talking about leaving their friends behind. Olga realizes that it is important to hold onto their hearts and have faith in the kindness of strangers. They then go to see Obadiah, with Olga showing a burst of energy and Egbert with a weak smile.

                  Thus starts their escape and unfolding adventure on the roads of war-torn Oocrane.

                  Character Keyword Characteristics Sentiment
                  Egbert old man, sharp tone sad, fragile
                  Maryechka Obadiah’s granddaughter, shy innocent
                  Olga old woman, knobbly fingers conflicted, determined
                  Obadiah stubborn as a mule, old friend of Egbert unyielding, possibly deaf
                  #6485

                  In reply to: Orbs of Madjourneys

                  The two figures disappeared from view and Zara continued towards the light. An alcove to her right revealed a grotesque frog like creature with a pile of bones and gruesome looking objects. Zara hurried past.

                  Osnas 1

                   

                  Bugger, I bet that was Osnas, Zara realized. But she wasn’t going to go back now.  It seemed there was only one way to go, towards the light.   Although in real life she was sitting on a brightly lit aeroplane with the stewards bustling about with the drinks and snacks cart, she could feel the chill of the tunnels and the uneasy thrill of secrets and danger.

                  “Tea? Coffee? Soft drink?” smiled the hostess with the blue uniform, leaning over her cart towards Zara.

                  “Coffee please,” she replied, glancing up with a smile, and then her smile froze as she noticed the frog like features of the woman.  “And a packet of secret tiles please,” she added with a giggle.

                  “Sorry, did you say nuts?”

                  “Yeah, nuts.  Thank you, peanuts will be fine, cheers.”

                  Sipping coffee in between handfulls of peanuts, Zara returned to the game.

                  As Zara continued along the tunnels following the light, she noticed the drawings on the floor. She stopped to take a photo, as the two figures continued ahead of her.

                  I don’t know how I’m supposed to work out what any of this means, though. Just keep going I guess. Zara wished that Pretty Girl was with her. This was the first time she’d played without her.

                  Zara tunnels floor drawings

                   

                  The walls and floors had many drawings, symbols and diagrams, and Zara stopped to take photos of all of them as she slowly made her way along the tunnel.  

                  Zara meanwhile make screenshots of them all as well.   The frisson of fear had given way to curiosity, now that the tunnel was more brightly lit, and there were intriguing things to notice.  She was no closer to working out what they meant, but she was enjoying it now and happy to just explore.

                  But who had etched all these pictures into the rock? You’d expect to see cave paintings in a cave, but in an old mine?  How old was the mine? she wondered. The game had been scanty with any kind of factual information about the mine, and it could have been a bronze age mine, a Roman mine, or just a gold rush mine from not so very long ago.  She assumed it wasn’t a coal mine, which she deduced from the absence of any coal, and mentally heard her friend Yasmin snort with laughter at her train of thought.  She reminded herself that it was just a game and not an archaeology dig, after all, and to just keep exploring.  And that Yasmin wasn’t reading her mind and snorting at her thoughts.

                  #6470

                  In reply to: Orbs of Madjourneys

                  Put your thoughts to sleep. Do not let them cast a shadow over the moon of your heart. Let go of thinking.
                  ~ Rumi

                  Tired from not having any sleep, Zara had found the suburb of Camden unattractive and boring, and her cousin Bertie, although cheerful and kind and eager to show her around, had become increasingly irritating to her.  She found herself wishing he’d shut up and take her back to the house so she could play the game again.  And then felt even more cranky at how uncomfortable she felt about being so ungrateful.  She wondered if she was going to get addicted and spent the rest of her life with her head bent over a gadget and never look up at the real word again, like boring people moaned about on social media.

                  Maybe she should leave tomorrow, even if it meant arriving first at the Flying Fish Inn.  But what about the ghost of Isaac in the church, would she regret later not following that up.  On the other hand, if she went straight to the Inn and had a few days on her own, she could spend as long as she wanted in the game with nobody pestering her.   Zara squirmed mentally when she realized she was translating Berties best efforts at hospitality as pestering.

                  Bertie stopped the car at a traffic light and was chatting to the passenger in the next car through his open window.  Zara picked her phone up and checked her daily Call The Whale app for some inspiration.

                  Let go of thinking.

                  A ragged sigh escaped Zara’s lips, causing Bertie to glance over. She adjusted her facial expression quickly and rustled up a cheery smile and Bertie continued his conversation with the occupants of the other car until the lights changed.

                  “I thought you’d like to meet the folks down at the library, they know all the history of Camden,” Bertie said, but Zara interrupted him.

                  “Oh Bertie, how kind of you!  But I’ve just had a message and I have to leave tomorrow morning for the rendezvous with my friends. There’s been a change of plans.”  Zara astonished herself that she blurted that out without thinking it through first.   But there. It was said. It was decided.

                  #6455

                  In reply to: Orbs of Madjourneys

                  Zara decided she may as well spend the hour wandering around the game before going back to the church to see the ghost of Isaac when she was sure her host Bertie was asleep.  It was a warm night but a gentle breeze wafted through the open window and Zara was comfortable and content. Not just one but three new adventures had her tingling with delicious anticipation, even if she was a little anxious about not getting confused with the game.  Talking to ghosts in old churches wasn’t unfamiliar, nor was a holiday in a strange hotel off the beaten track, but the game was still a bit of a mystery to her.  Yeah, I know it’s just a game, she whispered to the parrot who made a soft clicking noise by way of response.

                  Zara found her game character, also (somewhat confusingly) named Zara, standing in the woods.  Not entirely sure how it had happened, she was rather pleased to see that the cargo pants and tank top in red had changed to a more pleasing hippyish red skirt ensemble.   A bit less Tomb Looter, and a bit more fairy tale looking which was more to her taste.

                  The woods were strangely silent and still.  Zara made a 360 degree turn on the spot to see in all directions. The scene looked the same whichever way she turned, and Zara didn’t know which way to go. Then a faint path appeared to the left, and she set off in that direction.  Before long she came to a round green pool.

                  Zara Game 1

                  She stopped to look but carried on walking past it, not sure what it signified.  She came upon another glowing green pool before long, which looked like an entrance to a tunnel.

                   

                  Zara game 2

                  I bet those are portals or something, Zara realized. I wonder if I’m supposed to step into it?

                  “Go for it”, said Pretty Girl, “It’s only a game.”

                  “Ok, well here goes!” replied Zara, mentally bracing herself for a plunge into the unknown.

                  Zara stepped into the circle of glowing green.

                  “Like when Alice went down the rabbit hole!” Zara whispered to the parrot.  “I’m falling, falling…oh!”

                  Zara emerged from the green pool onto a wide walled path.  She was now in some kind of inhabited area, or at least not in the deep woods with no sign of human occupation. 

                  Zara Game 3

                  “I guess that green pool is the portal back to the woods.”

                  “By George, she’s getting it,” replied Pretty Girl.

                   

                  Zara walked along the path which led to an old deserted ancient looking village with alleyways and steps.

                  “This is heaps more interesting than those woods, look how pretty it all is! I love this place.”

                  “Weren’t you supposed to be looking for a hermit in the woods though,” said Pretty Girl.

                  “Or a lost traveler, and the lost traveler may be here, after falling in one of those green pools in the woods,”  replied Zara tartly, not wanting to leave the enchanting scene she found her avatar in.

                  Zara Game 4

                  #6454

                  In reply to: Prompts of Madjourneys

                  F LoveF Love
                  Participant

                    YASMIN’S QUIRK: Entry level quirk – snort laughing when socially anxious

                    Setting

                    The initial setting for this quest is a comedic theater in the heart of a bustling city. You will start off by exploring the different performances and shows, trying to find the source of the snort laughter that seems to be haunting your thoughts. As you delve deeper into the theater, you will discover that the snort laughter is coming from a mischievous imp who has taken residence within the theater.

                    Directions to Investigate

                    Possible directions to investigate include talking to the theater staff and performers to gather information, searching backstage for clues, and perhaps even sneaking into the imp’s hiding spot to catch a glimpse of it in action.

                    Characters

                    Possible characters to engage include the theater manager, who may have information about the imp’s history and habits, and a group of comedic performers who may have some insight into the imp’s behavior.

                    Task

                    Your task is to find a key or tile that represents the imp, and take a picture of it in real life as proof of completion of the quest. Good luck on your journey to uncover the source of the snort laughter!

                     

                    THE SECRET ROOM AND THE UNDERGROUND MINES

                    1st thread’s answer:

                    As the family struggles to rebuild the inn and their lives in the wake of the Great Fires, they begin to uncover clues that lead them to believe that the mines hold the key to unlocking a great mystery. They soon discover that the mines were not just a source of gold and other precious minerals, but also a portal to another dimension. The family realizes that Mater had always known about this portal, and had kept it a secret for fear of the dangers it posed.

                    The family starts to investigate the mines more closely and they come across a hidden room off Room 8. Inside the room, they find a strange device that looks like a portal, and a set of mysterious symbols etched into the walls. The family realizes that this is the secret room that Mater had always spoken about in hushed tones.

                    The family enlists the help of four gamers, Xavier, Zara, Yasmin, and Youssef, to help them decipher the symbols and unlock the portal. Together, they begin to unravel the mystery of the mines, and the portal leads them on an epic journey through a strange and fantastical alternate dimension.

                    As they journey deeper into the mines, the family discovers that the portal was created by an ancient civilization, long thought to be lost to history. The civilization had been working on a powerful energy source that could have changed the fate of humanity, but the project was abandoned due to the dangers it posed. The family soon discovers that the civilization had been destroyed by a powerful and malevolent force, and that the portal was the only way to stop it from destroying the world.

                    The family and the gamers must navigate treacherous landscapes, battle fierce monsters, and overcome seemingly insurmountable obstacles in order to stop the malevolent force and save the world. Along the way, they discover secrets about their own past and the true origins of the mines.

                    As they journey deeper into the mines and the alternate dimension, they discover that the secret room leads to a network of underground tunnels, and that the tunnels lead to a secret underground city that was built by the ancient civilization. The city holds many secrets and clues to the fate of the ancient civilization, and the family and the gamers must explore the city and uncover the truth before it’s too late.

                    As the story unfolds, the family and the gamers must come to grips with the truth about the mines, and the role that the family has played in the fate of the world for generations. They must also confront the demons of their own past, and learn to trust and rely on each other if they hope to save the world and bring the family back together.

                    second thread’s answer:

                    As the 4 gamers, Xavier, Zara, Yasmin and Youssef, arrived at the Flying Fish Inn in the Australian outback, they were greeted by the matriarch of the family, Mater. She was a no-nonsense woman who ran the inn with an iron fist, but her tough exterior hid a deep love for her family and the land.

                    The inn was run by Mater and her daughter Dido, who the family affectionately called Aunt Idle. She was a free spirit who loved to explore the land and had a deep connection to the local indigenous culture.

                    The family was made up of Devan, the eldest son who lived in town and helped with the inn when he could, and the twin sisters Clove and Coriander, who everyone called Corrie. The youngest was Prune, a precocious child who was always getting into mischief.

                    The family had a handyman named Bert, who had been with them for decades and knew all the secrets of the land. Tiku, an old and wise Aborigine woman was also a regular visitor and a valuable source of information and guidance. Finly, the dutiful helper, assisted the family in their daily tasks.

                    As the 4 gamers settled in, they learned that the area was rich in history and mystery. The old mines that lay abandoned nearby were a source of legends and stories passed down through the generations. Some even whispered of supernatural occurrences linked to the mines.

                    Mater and Dido, however, were not on good terms, and the family had its own issues and secrets, but the 4 gamers were determined to unravel the mystery of the mines and find the secret room that was said to be hidden somewhere in the inn.

                    As they delved deeper into the history of the area, they discovered that the mines had a connection to the missing brother, Jasper, and Fred, the father of the family and a sci-fi novelist who had been influenced by the supernatural occurrences of the mines.

                    The 4 gamers found themselves on a journey of discovery, not only in the game but in the real world as well, as they uncovered the secrets of the mines and the Flying Fish Inn, and the complicated relationships of the family that ran it.

                     

                    THE SNOOT’S WISE WORDS ON SOCIAL ANXIETY

                    Deear Francie Mossie Pooh,

                    The Snoot, a curious creature of the ages, understands the swirling winds of social anxiety, the tempestuous waves it creates in one’s daily life.
                    But The Snoot also believes that like a Phoenix, one must rise from the ashes, and embrace the journey of self-discovery and growth.
                    It’s important to let yourself be, to accept the feelings as they come and go, like the ebb and flow of the ocean. But also, like a gardener, tend to the inner self with care and compassion, for the roots to grow deep and strong.

                    The Snoot suggests seeking guidance from the wise ones, the ones who can hold the mirror and show you the way, like the North Star guiding the sailors.
                    And remember, the journey is never-ending, like the spiral of the galaxy, and it’s okay to take small steps, to stumble and fall, for that’s how we learn to fly.

                    The Snoot is here for you, my dear Francie Mossie Pooh, a beacon in the dark, a friend on the journey, to hold your hand and sing you a lullaby.

                    Fluidly and fantastically yours,

                    The Snoot.

                    #6423

                    In reply to: Prompts of Madjourneys

                    TracyTracy
                    Participant

                      Zara’s first quest:

                      entry level quirk: wandering off the track

                      The initial setting for this quest is a dense forest, where the paths are overgrown and rarely traveled. You find yourself alone and disoriented, with only a rough map and a compass to guide you.

                      Possible directions to investigate include:

                      Following a faint trail of footprints that lead deeper into the forest

                      Climbing a tall tree to get a better view of the surrounding area

                      Searching for a stream or river to use as a guide to find your way out of the forest

                      Possible characters to engage include:

                      A mysterious hermit who lives deep in the forest and is rumored to know the secrets of the land

                      A lost traveler who is also trying to find their way out of the forest

                      A group of bandits who have taken refuge in the forest and may try to steal from you or cause harm

                      Your objective is to find the Wanderlust tile, a small, intricately carved wooden tile depicting a person walking off the beaten path. This tile holds the key to unlocking your inner quirk of wandering off the track.

                      As proof of your progress in the game, you must find a way to incorporate this quirk into your real-life actions by taking a spontaneous detour on your next journey, whether it be physical or mental.

                      For Zara’s quest:

                      As you wander off the track, you come across a strange-looking building in the distance. Upon closer inspection, you realize it is the Flying Fish Inn. As you enter, you are greeted by the friendly owner, Idle. She tells you that she has heard of strange occurrences happening in the surrounding area and offers to help you in your quest

                      Emoji clue:  🐈🌳 :cat_confused:

                       

                      Zara (the character in the game)

                      characteristics from previous prompts:

                      Zara is the leader of the group  :yahoo_thinking:  she is confident, and always ready for an adventure. She is a natural leader and has a strong sense of justice. She is also a tech-savvy person, always carrying a variety of gadgets with her, and is always the first to try out new technology.

                      Zara is the leader of the group, her color is red, her animal is a lion, and her secret name in a funny language is “Zaraloon”

                       

                      Zara (the real life story character)

                      characteristics from previous prompts:

                      Zara Patara-Smythe is a 57-year-old woman of mixed heritage, her mother is Indian and her father is British. She has long, dark hair that she keeps in an untidy ponytail, dark brown eyes and a sharp jawline. She stands at 5’6″ and has a toned and athletic build. She usually wears practical clothing that allows her to move around easily, such as cargo pants and a tank top.

                      prompt quest:

                      Continue to investigate the mysterious cat she saw, possibly seeking out help from local animal experts or veterinarians.
                      Join Xavier and Yasmin in investigating the Flying Fish Inn, looking for clues and exploring the area for any potential leads on the game’s quest.

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