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  • #7881

    Mars Outpost — Welcome to the Wild Wild Waste

    No one had anticipated how long it would take to get a shuttle full of half-motivated, gravity-averse Helix25 passengers to agree on proper footwear.

    “I told you, Claudius, this is the fancy terrain suit. The others make my hips look like reinforced cargo crates,” protested Tilly Nox, wrangling with her buckles near the shuttle airlock.

    “You’re about to step onto a red-rock planet that hasn’t seen visitors since the Asteroid Belt Mining Fiasco,” muttered Claudius, tightening his helmet strap. “Your hips are the least of Mars’ concerns.”

    Behind them, a motley group of Helix25 residents fidgeted with backpacks, oxygen readouts, and wide-eyed anticipation. Veranassessee had allowed a single-day “expedition excursion” for those eager—or stir-crazy—enough to brave Mars’ surface. She’d made it clear it was volunteer-only.

    Most stayed aboard, in orbit of the red planet, looking at its surface from afar to the tune of “eh, gravity, don’t we have enough of that here?” —Finkley had recoiled in horror at the thought of real dust getting through the vents and had insisted on reviewing personally all the airlocks protocols. No way that they’d sullied her pristine halls with Martian dust or any dust when the shuttle would come back. No – way.

    But for the dozen or so who craved something raw and unfiltered, this was it. Mars: the myth, the mirage, the Far West frontier at the invisible border separating Earthly-like comforts into the wider space without any safety net.

    At the helm of Shuttle Dandelion, Sue Forgelot gave the kind of safety briefing that could both terrify and inspire. “If your oxygen starts blinking red, panic quietly and alert your buddy. If you fall into a crater, forget about taking a selfie, wave your arms and don’t grab on your neighbor. And if you see a sand wyrm, congratulations, you’ve either hit gold or gone mad.”

    Luca Stroud chuckled from the copilot seat. “Didn’t see you so chirpy in a long while. That kind of humour, always the best warning label.”

    They touched down near Outpost Station Delta-6 just as the Martian wind was picking up, sending curls of red dust tumbling like gossip.

    And there she was.

    Leaning against the outpost hatch with a spanner slung across one shoulder, goggles perched on her forehead, Prune watched them disembark with the wary expression of someone spotting tourists traipsing into her backyard garden.

    Sue approached first, grinning behind her helmet. “Prune Curara, I presume?”

    “You presume correctly,” she said, arms crossed. “Let me guess. You’re here to ruin my peace and use my one functioning kettle.”

    Luca offered a warm smile. “We’re only here for a brief scan and a bit of radioactive treasure hunting. Plus, apparently, there’s been a petition to name a Martian dust lizard after you.”

    “That lizard stole my solar panel last year,” Prune replied flatly. “It deserves no honor.”

    Inside, the outpost was cramped, cluttered, and undeniably charming. Hand-drawn maps of Martian magnetic hotspots lined one wall; shelves overflowed with tagged samples, sketchpads, half-disassembled drones, and a single framed photo of a fireplace with something hovering inexplicably above it—a fish?

    “Flying Fish Inn,” Luca whispered to Sue. “Legendary.”

    The crew spent the day fanning out across the region in staggered teams. Sue and Claudius oversaw the scan points, Tilly somehow got her foot stuck in a crevice that definitely wasn’t in the geological briefing, which was surprisingly enough about as much drama they could conjure out.

    Back at the outpost, Prune fielded questions, offered dry warnings, and tried not to get emotionally attached to the odd, bumbling crew now walking through her kingdom.

    Then, near sunset, Veranassessee’s voice crackled over comms: “Curara. We’ll be lifting a crew out tomorrow, but leaving a team behind. With the right material, for all the good Muck’s mining expedition did out on the asteroid belt, it left the red planet riddled with precious rocks. But you, you’ve earned to take a rest, with a ticket back aboard. That’s if you want it. Three months back to Earth via the porkchop plot route. No pressure. Your call.”

    Prune froze. Earth.

    The word sat like an old song on her tongue. Faint. Familiar. Difficult to place.

    She stepped out to the ridge, watching the sun dip low across the dusty plain. Behind her, laughter from the tourists trading their stories of the day —Tilly had rigged a heat plate with steel sticks and somehow convinced people to roast protein foam. Are we wasting oxygen now? Prune felt a weight lift; after such a long time struggling to make ends meet, she now could be free of that duty.

    Prune closed her eyes. In her head, Mater’s voice emerged, raspy and amused: You weren’t meant to settle, sugar. You were meant to stir things up. Even on Mars.

    She let the words tumble through her like sand in her boots.

    She’d conquered her dream, lived it, thrived in it.

    Now people were landing, with their new voices, new messes, new puzzles.

    She could stay. Be the last queen of red rock and salvaged drones.

    Or she could trade one hell of people for another. Again.

    The next morning, with her patched duffel packed and goggles perched properly this time, Prune boarded Shuttle Dandelion with a half-smirk and a shrug.

    “I’m coming,” she told Sue. “Can’t let Earth ruin itself again without at least watching.”

    Sue grinned. “Welcome back to the madhouse.”

    As the shuttle lifted off, Prune looked once, just once, at the red plains she’d called home.

    “Thanks, Mars,” she whispered. “Don’t wait up.”

    #7874

    A Quick Vacay on Mars

    “The Helix is coming in for descent,” announced Luca Stroud, a bit too solemnly. “And by descent, I mean we’re parking in orbit and letting the cargo shuttles do the sweaty work.”

    From the main viewport, Mars sprawled below in all its dusty, rust-red glory. Gone was the Jupiter’s orbit pulls of lunacy, after a 6 month long voyage, they were down to the Martian pools of red dust.

    Even from space, you could see the abandoned domes of the first human colonies, with the unmistakable Muck conglomerate’s branding: half-buried in dunes, battered by storms, and rumored to be haunted (well, if you believed the rumors from the bored Helix 25 children).

    Veranassessee—Captain Veranassessee, thank you very much— stood at the helm with the unruffled poise of someone who’d wrested control of the ship (and AI) with consummate style and in record time. With a little help of course from X-caliber, the genetic market of the Marlowe’s family that she’d recovered from Marlowe Sr. before Synthia had had a chance of scrubbing all traces of his DNA. Now, with her control back, most of her work had been to steer the ship back to sanity, and rebuild alliances.

    “That’s the plan. Crew rotation, cargo drop, and a quick vacay if we can manage not to break a leg.”

    Sue Forgelot, newly minted second in command, rolled her eyes affectionately. “Says the one who insisted we detour for a peek at the old Mars amusements. If you want to roast marshmallows on volcanic vents, just say it.”

    Their footsteps reverberated softly on the deck. Synthia’s overhead panels glowed calm, reined in by the AI’s newly adjusted parameters. Luca tapped the console. “All going smoothly, Cap’n. Next phase of ‘waking the sleepers’ will happen in small batches—like you asked.”

    Veranassessee nodded silently. The return to reality would prove surely harsh to most of them, turned soft with low gravity. She would have to administrate a good dose of tough love.

    Sue nodded. “We’ll need a slow approach. Earth’s… not the paradise it once was.”

    Veranassessee exhaled, eyes lingering on the red planet turning slowly below. “One challenge at a time. Everyone’s earned a bit of shore leave. If you can call an arid dustball ‘shore.’”

    The Truce on Earth

    Tundra brushed red dust off her makeshift jacket, then gave her new friend a loving pat on the flank. The baby sanglion—already the size of a small donkey—sniffed the air, then leaned its maned, boar-like head into Tundra’s shoulder. “Easy there, buddy,” she murmured. “We’ll find more scraps soon.”

    They were in the ravaged outskirts near Klyutch Base, forging a shaky alliance with Sokolov’s faction. Sokolov—sharp-eyed and suspicious—stalked across the battered tarmac with a crate of spare shuttle parts. “This is all the help you’re getting from me,” he said, his accent carving the words. “Use it well. No promises once the Helix 25 arrives.”

    Commander Koval hovered by the half-repaired shuttle, occasionally casting sidelong glances at the giant, (mostly) friendly  mutant beast at Tundra’s side. “Just keep that… sanglion… away from me, will you?”

    Molly, Tundra’s resilient great-grandmother, chuckled. “He’s harmless unless you’re an unripe melon or a leftover stew. Aren’t you, sweetie?”

    The creature snorted. Sokolov’s men loaded more salvage onto the shuttle’s hull. If all went well, they’d soon have a functioning vessel to meet the Helix when it finally arrived.

    Tundra fed her pet a chunk of dried fruit. She wondered what the grand new ship would look like after so many legends and rumors. Would the Helix be a promise of hope—or a brand-new headache?

    Finkley’s Long-Distance Lounge

    On Helix 25, Finkley’s new corner-lounge always smelled of coffee and antiseptic wipes, thanks to her cleaning-bot minions. Rows of small, softly glowing communication booths lined the walls—her “direct Earth Connection.” A little sign reading FINKLEY’S WHISPER CALLS flickered overhead. Foot traffic was picking up, because after the murder spree ended, people craved normalcy—and gossip.

    She toggled an imaginary switch —she had found mimicking old technology would help tune the frequencies more easily. “Anybody out there?”

    Static, then a faint voice from Earth crackled through the anchoring connection provided by Finja on Earth. “Hello? This is…Tala from Spain… well, from the Hungarian border these days…”

    “Lovely to hear from you, Tala dear!” Finkley replied in the most uncheerful voice, as she was repeating the words from Kai Nova, who had found himself distant dating after having tried, like many others on the ship before, to find a distant relative connected through the FinFamily’s telepathic bridge. Surprisingly, as he got accustomed to the odd exchange through Finkley-Finja, he’d found himself curious and strangely attracted to the stories from down there.

    “Doing all right down there? Any new postcards or battered souvenirs to share with the folks on Helix?”

    Tala laughed over the Fin-line. “Plenty. Mostly about wild harvests, random postcards, and that new place we found. We’re calling it The Golden Trowel—trust me, it’s quite a story.”

    Behind Finkley, a queue had formed: a couple of nostalgic Helix residents waiting for a chance to talk to distant relatives, old pen pals, or simply anyone with a different vantage on Earth’s reconstruction. Even if those calls were often just a “We’re still alive,” it was more comfort than they’d had in years.

    “Hang in there, sweetie,” Finkley said with a drab tone, relaying Kai’s words, struggling hard not to be beaming at the imaginary booth’s receiver. “We’re on our way.”

    Sue & Luca’s Gentle Reboot

    In a cramped subdeck chamber whose overhead lights still flickered ominously, Luca Stroud connected a portable console to one of Synthia’s subtle interface nodes. “Easy does it,” he muttered. “We nudge up the wake-up parameters by ten percent, keep an eye on rising stress levels—and hopefully avoid any mass lunacy like last time.”

    Sue Forgelot observed from behind, arms folded and face alight with the steely calm that made her a natural second in command. “Focus on folks from the Lower Decks first. They’re more used to harsh realities. Less chance of meltdown when they realize Earth’s not a bed of roses.”

    Luca shot her a thumbs-up. “Thanks for the vote of confidence.” He tapped the console, and Synthia’s interface glowed green, accepting the new instructions.

    “Well, Synthia, dear,” Sue said, addressing the panel drily, “keep cooperating, and nobody’ll have to forcibly remove your entire matrix.”

    A faint chime answered—Synthia’s version of a polite half-nod. The lines of code on Luca’s console rearranged themselves into a calmer pattern. The AI’s core processes, thoroughly reined in by the Captain’s new overrides, hummed along peacefully. For now.

    Evie & Riven’s Big News

    On Helix 25’s mid-deck Lexican Chapel, full of spiral motifs and drifting incense, Evie and Riven stood hand in hand, ignoring the eerie chanting around them. Well, trying to ignore it. Evie’s belly had a soft curve now, and Riven couldn’t stop glancing at it with a proud smile.

    One of the elder Lexicans approached, wearing swirling embroidered robes. “The engagement ceremony is prepared, if you’re still certain you want our… elaborate rituals.”

    Riven, normally stoic, gave a slight grin. “We’re certain.” He caught Evie’s eye. “I guess you’re stuck with me, detective. And the kid inside you who’ll probably speak Lexican prophecies by the time they’re one.”

    Evie rolled her eyes, though affection shone behind it. “If that’s the worst that happens, I’ll take it. We’ve both stared down bigger threats.” Then her hand drifted to her abdomen, protective and proud. “Let’s keep the chanting to a minimum though, okay?”

    The Lexican gave a solemn half-bow. “We shall refrain from dancing on the ceilings this time.”

    They laughed, past tensions momentarily lifted. Their child’s future, for all its uncertain possibilities, felt like hope on a ship that was finally getting stirred in a clear direction… away from the void of its own nightmares. And Mars, just out the window, loomed like a stepping stone to an Earth that might yet be worth returning to.

    #7862

    Sue Forgelot couldn’t believe her eyes when she came to her ringing door.

    Of course, after the Carnival party was over and she’d taken an air shower, and put on her bathrobe with her meerkat slipper, slathered relaxing face cream topped with two slices of cucumber, she was quite groggy, and the cucumber slices on her eyelids made it harder to see. But once she’d removed them, she could see as bright as day.

    The Captain was standing right here, and she hadn’t aged a day.

    “Quickly, come in.” Sue wasted no time to usher her in. She looked at the corridor suspiciously; at that time of night, only a dusting robot was patrolling the corridors, chasing for dust motes and finger smears on the datapads.

    Nobody.

    “I haven’t been followed, Sue, will you just relax for a moment.”

    “V’ass, it’s been so long. How did you get out?… What broke the code?”

    “I don’t know, Sue. I think —something called back, from Earth.”

    “From Earth? I didn’t know there was much technology left, or at least one that could reach us there. And one that could bypass that darned central AI —I knew it couldn’t keep you under lock and key forever.”

    “Seems there is such tech, and it’s also managed to force the ship to turn around.”

    Silence fell on the two friends for a moment, as they were grasping for the implications of the changes in motion.
    Veranassessee couldn’t help by smile uncontrollably. “Those rejuvenation tricks do wonders, don’t they. You don’t look a day over a 100 years old.”

    Sue couldn’t help but chuckle. “And you don’t look so bad yourself, for an old forgotten popsicle.” She tilted her head. “You do know you’ve been in the freezer longer than some of our newest passengers have been alive, right?”

    V’ass shrugged. “And yet, here I am—fit, rested, and none the worse for wear.”
    Sue sighed. “Meanwhile, I’ve had three hip replacements, a cybernetic knee, and somebody keeps hijacking my artificial leg with spam messages.”
    V’ass blinked. “…You should probably get that checked.”
    Sue waved her off. “Bah. If it’s not trying to sell me ‘hot singles in my quadrant,’ I let it be.”

    After the laughter had dissipated, Sue said “You need my help to get back your ship, don’t you?”. She tapped on her cybernetic leg with a knowing smile. “You can count on me.”

    Veranassessee noded. “Then start by filling me in, what should I know?”

    Sue leaned in conspiratorially. “Ethan is dead, for one.”

    “Death?” Veranassessee was weighing the implications, and completed “… Murder?”

    Sue shrugged “As much as it pains me to say, it’s all a bit irrelevant. The AI let it happen, but I doubt she pushed the button. Ethan wasn’t much of a threat to its rule. Makes one wonder why, maybe it computed some cascade of events we don’t yet see. They found ancient DNA on the crime scene, but it’s all a mess of clues, and I must say we’re pretty inept at the whole murder mystery thing. Glad we don’t have a serial killer in our midst, or we would have plenty of composting to do…”

    Veranassessee started to pace the room. “Well, if there isn’t anything more relevant, we need to hatch a plan. I suspect all my access got revoked; I’ll need a skeleton key to get in the right places. To regain control over the central AI, and the main deck.”

    “Of course, the Marlowes…” Sue had a moment of revelation on her face. “They were the crypto locksmiths… With Ethan now dead, maybe we should pay dear old Ellis a visit.”

    #7854
    Yurara FamelikiYurara Fameliki
    Participant

      Arthurian Parallels in Helix 25

      This table explores an overlay of Arthurian archetypes woven into the narrative of Helix 25.
      By mapping key mythological figures to characters and themes within the story, it provides archetypal templates for exploration of leadership, unity, betrayal, and redemption in a futuristic setting.

      Arthurian Archetype Role in Arthurian Myth Helix 25 Counterpart Narrative Integration in Helix 25 Themes & Contemporary Reflections
      Merlin Wise guide, prophet, keeper of lost knowledge, enigmatic mentor. Merdhyn Winstrom Hermit survivor whose beacon reawakens lost knowledge, eccentric guide bridging Earth and Helix. Echoes of lost wisdom resurfacing in times of crisis. Role of eccentric thinkers in shaping the future.
      King Arthur (Once and Future King) Sleeping leader destined to return, restorer of order and unity. Captain Veranassessee Cryo-sleeping leader awakened to restore stability and uncover ship’s deeper truths. Balancing destiny, responsibility, and the burden of leadership in a fractured world.
      Lady of the Lake Guardian of sacred wisdom, bestower of power, holds destiny in trust. Molly & Ellis Marlowe Custodians of ancestral knowledge, connecting genetic past to future, deciding who is worthy. Gatekeepers of forgotten truths. Who decides what knowledge should be passed down?
      Excalibur Sacred weapon representing legitimacy, strength, and destiny. Genetic/Technological Legacy (DNA or Artifact) Latent genetic or technological power that legitimizes leadership and enables restoration. What makes someone truly worthy of leadership—birthright, wisdom, or action?
      The Round Table Assembly of noble figures, unifying leadership for justice and stability. Crew Reunion & Unity Arc Gathering key figures and factions, resolving past divisions, solidifying leadership. How do we rebuild trust and unity in a world fractured by conflict and betrayal?
      The Holy Grail Ultimate quest for redemption, unity, and spiritual awakening. Rediscovered Earth or True Purpose Journey to unify factions, reconnect with Earth, and rediscover humanity’s true mission. Is humanity’s purpose merely survival, or is there something greater to strive for?
      The Fisher King Wounded guardian of a dying land, whose fate mirrors humanity’s wounds. Earth’s Ruined Environmental Condition Metaphor for humanity’s wounds—only healed through wisdom, unity, and ethical leadership. Environmental stewardship as moral responsibility; the impact of neglect and division.
      Camelot Utopian vision, fragile and prone to betrayal and internal decay. Helix 25 Community Helix 25 as a fragile utopian experiment, threatened by division and complacency. Utopian dreams versus real-world struggles; maintaining ideals without corruption.
      Mordred Betrayal from within, power-hungry faction that disrupts harmony. AI Manipulators / Hidden Saboteurs Internal betrayal—either AI-driven manipulation or ideological rebellion disrupting balance. How does internal dissent shape societies? When is rebellion justified?
      Gwenevere Queen, torn between duty, love, and political implications. Sue Forgelot or Captain Veranassessee Powerful yet conflicted female figure, mediating between different factions and destinies. The role of women in leadership, power dynamics, and the burden of political choices.
      Lancelot Loyal knight, unmatched warrior, torn between personal desires and duty. Orrin Holt or Kai Nova Heroic yet personally conflicted figure, struggling with duty vs. personal ties. Can one’s personal desires coexist with duty? What happens when loyalties are divided?
      Gawain Moral knight, flawed but honorable, faces ethical trials and tests. Riven Holt or Anuí Naskó Character undergoing trials of morality, leadership, and self-discovery. How does one navigate moral dilemmas? Growth through trials and ethical challenges.
      Morgana le Fay Misunderstood sorceress, keeper of hidden knowledge, power and manipulation. Zoya Kade Keeper of esoteric knowledge, influencing fate through prophecy and genetic memory. The fine line between wisdom and manipulation. Who controls the narrative of destiny?
      Perceval Naïve but destined knight, seeker of truth, stumbles upon great revelations. Tundra (Molly’s granddaughter) Youthful truth-seeker, symbolizing innocence and intuitive revelation. Naivety versus wisdom—can purity of heart succeed in a complex, divided world?
      Galahad Pure knight, achieves the Grail through unwavering virtue and clarity. Evie Investigator who uncovers truth through integrity and unwavering pursuit of justice. The pursuit of truth and justice as a path to transformation and redemption.
      The Green Knight/Challenge Mystical challenger, tests worthiness and integrity through ordeal. Mutiny Group / Environmental Crisis A trial or crisis forcing humanity to reckon with its moral and environmental failures. Humanity’s reckoning with its own self-destructive patterns—can we learn from the past?
      #7853
      Yurara FamelikiYurara Fameliki
      Participant

        Expanded Helix 25 Narrative Structure

        This table organizes the key narrative arcs, characters, stakes, and thematic questions within Helix 25.
        It hopes to clarify the character development paths, unresolved mysteries, and broader philosophical questions
        that shape the world and conflicts aboard the ship and on Earth.

        Group / Location Key Characters Character Arc Description Stakes at Hand Growth Path / Needed Resolution Unresolved / Open Questions
        Helix 25 Investigators Evie, Riven Holt Move from initial naiveté into investigative maturity and moral complexity. Solving murders; uncovering ship-wide genetic and conspiratorial mysteries. Solve the murder and uncover deeper conspiracy; evolve in understanding of justice and truth. Who is behind the murders, and how do they connect to genetic experiments? Can the investigation conclude without a ship-wide disaster?
        Captain and Authority Veranassessee (Captain), Victor Holt, Sue Forgelot Struggle between personal ambition, legacy, and leadership responsibilities. Control over Helix 25; reconciling past decisions with the present crisis. Clarify leadership roles; determine AI’s true intent and whether it can be trusted. Why were Veranassessee and Victor Holt placed in cryostasis? Can they reconcile their past and lead effectively?
        Lexicans / Prophecy Followers Anuí Naskó, Zoya Kade, Kio’ath Wrestle with the role of prophecy in shaping humanity’s fate and their personal identities. Interpreting prophecy and ensuring it doesn’t destabilize the ship’s fragile peace. Define the prophecy’s role in shaping real-world actions; balance faith and reason. Is the prophecy real or a distorted interpretation of genetic science? Who is the Speaker?
        AI and Tech-Human Synthesis Synthia AI, Mandrake, TP (Trevor Pee) Question control, sentience, and ethical AI usage. Human survival in the face of AI autonomy; defining AI-human coexistence. Determine if Synthia can be an ally or is a rogue force; resolve AI ethics debate. What is Synthia’s endgame—benevolent protector or manipulative force? Can AI truly coexist with humans?
        Telepathic Cleaner Lineage / Humor and Communication Arc Finkley, Finja Transition from comic relief to key mediators between Helix and Earth survivors. Establishing clear telepathic channels for communication; bridging Earth-Helix survivors. Fully embrace their psychic role; decipher if their link is natural or AI-influenced. Does AI interfere with psychic communication? Can telepathy safely unite Earth and Helix?
        Upper Deck Elderly Trio (Social Commentary & Comic Relief) Sharon, Gloria, Mavis Provide levity and philosophical critique of life aboard the ship. Keeping morale and philosophical integrity intact amid unfolding crises. Contribute insights that impact key decisions, revealing truths hidden in humor. Will their wisdom unexpectedly influence critical events? Are they aware of secrets others have missed?
        Earth Survivors – Hungary & Ukraine Molly (Marlowe), Tundra, Anya, Petro, Gregor, Tala, Yulia, Mikhail, Jian Move from isolated survival and grief to unity and rediscovery of lost connections. Survival on a devastated Earth; confirming whether a connection to Helix 25 exists. Confirm lineage connections and reunite with ship-based family or survivors. What is the fate of Earth’s other survivors? Can they reunite without conflict?
        Base Klyutch Group (Military Survivors) Orrin Holt, Koval, Solara Ortega, Janos Varga, Dr. Yelena Markova Transition from defensive isolation to outward exploration and human reconnection. Navigating dangers on Earth; reconnecting with lost knowledge and ship-born survivors. Clarify the nature of space signals; integrate newfound knowledge with Helix 25. Who sent the space signal? Can Base Klyutch’s knowledge help Helix 25 before it’s too late?
        The Lone Island Tinkerer / Beacon Activator Merdhyn Winstrom Rise from eccentric survivor to central figure in reconnecting Earth and Helix. Repairing beacon signals; discovering who else may have received the call. Determine beacon’s true purpose; unify Earth and Helix factions through communication. Who else intercepted the beacon’s message? Can Merdhyn be fully trusted?
        #7829
        ÉricÉric
        Keymaster

          Helix 25 – Investigation Breakdown: Suspects, Factions, and Ship’s Population

          To systematically investigate the murder(s) and the overarching mystery, let’s break down the known groups and individuals, their possible means to commit crimes, and their potential motivations.


          1. Ship Population & Structure

          Estimated Population of Helix 25

          • Originally a luxury cruise ship before the exodus.
          • Largest cruise ships built on Earth in 2025 carried ~5,000 people.
            Space travel, however, requires generations.
          • Estimated current ship population on Helix 25: Between 15,000 and 50,000, depending on deck expansion and growth of refugee populations over decades.
          • Possible Ship Propulsion:
            • Plasma-based propulsion (high-efficiency ion drives)
            • Slingshot navigation using gravity assists
            • Solar sails & charged particle fields
            • Current trajectory: Large elliptical orbit, akin to a comet.
              Estimated direction of the original space trek was still within Solar System, not beyond the Kuiper Belt (~30 astrological units) and programmed to return towards it point of origin.
              Due to the reprogramming by the refugees, it is not known if there has been significant alteration of the course – it should be known as the ship starts to reach the aphelion (farthest from the Sun) and either comes back towards it, or to a different course.
            • Question: Are they truly on a course out of the galaxy? Or is that just the story Synthia is feeding them?
              Is there a Promised Land beyond the Ark’s adventure?


          2. Breaking Down People & Factions

          To find the killer(s), conspiracies, and ship dynamics, here are some of factions, known individuals, and their possible means/motives.


          A. Upper Decks: The Elite & Decision-Makers

          • Defining Features:
            • Wealthy descendants of the original passengers. They have adopted names of stars as new family names, as if de-facto rulers of the relative segments of the space.
            • Have never known hardship like the Lower Decks.
            • Kept busy with social prestige, arts, and “meaningful” pursuits to prevent existential crisis.

          Key Individuals:

          1. Sue Forgelot

            • Means: Extensive social connections, influence, and hidden cybernetic enhancements.
            • Motive: Could be protecting something or someone—she knows too much about the ship’s past.
            • Secrets: Claims to have met the Captain. Likely lying… unless?
          2. Dr. Amara Voss

            • Means: Expert geneticist, access to data. Could tamper with DNA.
            • Motive: What if Herbert knew something about her old research? Did she kill to bury it?
          3. Ellis Marlowe (Retired Postman)

            • Means: None obvious. But as a former Earth liaison, he has archives and knowledge of what was left behind.
            • Motive: Unclear, but his son was the murder victim. His son was previously left on Earth, and seemed to have found a way onto Helix 25 (possibly through the refugee wave who took over the ship)
            • Question: Did he know Herbert’s real identity?
          4. Finkley (Upper Deck cleaner, informant)

            • Means: As a cleaner, has access everywhere.
            • Motive: None obvious, but cleaners notice everything.
            • Secret: She and Finja (on Earth) are telepathically linked. Could Finja have picked up something?
          5. The Three Old Ladies (Shar, Glo, Mavis)

            • Means: Absolutely none.
            • Motive: Probably just want more drama.
            • Accidental Detectives: They mix up stories but might have stumbled on actual facts.
          6. Trevor Pee Marshall (TP, AI detective)

            • Means: Can scan records, project into locations, analyze logic patterns.
            • Motive: Should have none—unless he’s been compromised as hinted by some of the remnants of old Muck & Lump tech into his program.

          B. Lower Decks: Workers, Engineers, Hidden Knowledge

          • Defining Features:
            • Unlike the Upper Decks, they work—mechanics, hydroponics, labor.
            • Self-sufficient, but cut off from decisions.
            • Some distrust Synthia, believing Helix 25 is off-course.

          Key Individuals:

          1. Luca Stroud (Engineer, Cybernetic Expert)

            • Means: Can tamper with ship’s security, medical implants, and life-support systems.
            • Motive: Possible sabotage, or he was helping Herbert with something.
            • Secret: Works in black-market tech modifications.
          2. Romualdo (Gardener, Archivist-in-the-Making)

            • Means: None obvious. Seem to lack the intelligence, but isn’t stupid.
            • Motive: None—but he lent Herbert a Liz Tattler book about genetic memories.
            • Question: What exactly did Herbert learn from his reading?
          3. Zoya Kade (Revolutionary Figure, Not Directly Involved)

            • Means: Strong ideological influence, but not an active conspirator.
            • Motive: None, but her teachings have created and fed factions.
          4. The Underground Movement

            • Means: They know ways around Synthia’s surveillance.
            • Motive: They believe the ship is on a suicide mission.
            • Question: Would they kill to prove it?

          C. The Hold: The Wild Cards & Forgotten Spaces

          • Defining Features:
            • Refugees who weren’t fully integrated.
            • Maintain autonomy, trade, and repair systems that the rest of the ship ignores.

          Key Individuals:

          1. Kai Nova (Pilot, Disillusioned)

            • Means: Can manually override ship systems… if Synthia lets him.
            • Motive: Suspects something’s off about the ship’s fuel levels.
          2. Cadet Taygeta (Sharp, Logical, Too Honest)

            • Means: No real power, but access to data.
            • Motive: Trying to figure out what Kai is hiding.

          D. AI & Non-Human Factors

          • Synthia (Central AI, Overseer of Helix 25)

            • Means: Controls everything.
            • Motive: Unclear, but her instructions are decades old.
            • Question: Does she even have free will?
          • The Captain (Nemo)

            • Means: Access to ship-wide controls. He is blending in the ship’s population but has special access.
            • Motive: Seems uncertain about his mission.
            • Secret: He might not be following Synthia’s orders anymore.

          3. Who Has the Means to Kill in Zero-G?

          The next murder happens in a zero-gravity sector. Likely methods:

          • Oxygen deprivation (tampered life-support, “accident”)
          • Drowning (hydro-lab “malfunction”)

          Likely Suspects for Next Murder

          Suspect Means to Kill in Zero-G Motive
          Luca Stroud Can tamper with tech Knows ship secrets
          Amara Voss Access to medical, genetic data Herbert was digging into past
          Underground Movement Can evade Synthia’s surveillance Wants to prove ship is doomed
          Synthia (or Rogue AI processes) Controls airflow, gravity, and safety protocols If she sees someone as a threat, can she remove them?
          The Captain (Nemo?) Has override authority Is he protecting secrets?

          4. Next Steps in the Investigation

          • Evie and Riven Re-interview Suspects. Who benefited from Herbert’s death?
          • Investigate the Flat-Earth Conspiracies. Who is spreading paranoia?
          • Check the Captain’s Logs. What does Nemo actually believe?
          • Stop the Next Murder. (Too late?)

          Final Question: Where Do We Start?

          1. Evie and Riven visit the Captain’s quarters? (If they find him…)
          2. Investigate the Zero-G Crime Scene? (Second body = New urgency)
          3. Confront one of the Underground Members? (Are they behind it?)

          Let’s pick a thread and dive back into the case!

          #7828

          Helix 25 – The Murder Board

          Evie sat cross-legged on the floor of her cramped workspace, staring at the scattered notes, datapads, and threads taped to the wall. Finding some yarn on the ship had not been as easy as she thought, but it was a nice touch she thought.

          The Murder Board, as Riven Holt had started calling it, was becoming an increasingly frustrating mess of unanswered questions.

          Riven stood nearby, arms crossed, with a an irritated skepticism. “Almost a week,” he muttered. “We’re no closer than when we started.”

          Evie exhaled sharply. “Then let’s go back to the basics.”

          She tapped the board, where the crime scene was crudely sketched. The Drying Machine. Granary. Jardenery. Blood that shouldn’t exist.

          She turned to Riven. “Alright, let’s list it out. Who are our suspects?”

          He looked at his notes, dejected for a moment; “too many, obviously.” Last census on the ship was not accurate by far, but by all AI’s accounts cross-referenced with Finkley’s bots data, they estimated the population to be between 15,000 and 50,000. Give or take.

          They couldn’t interview possibly all of them, all the more since there the interest in the murder had waned very rapidly. Apart from the occasional trio of nosy elderly ladies, the ship had returned mostly to the lull of the day-to-day routine.
          So they’d focused on a few, and hoped TP’s machine brain could see patterns where they couldn’t.

          1. First, the Obvious Candidates: People with Proximity to the Crime Scene
            Romualdo, the Gardener – Friendly, unassuming. He lends books, grows plants, and talks about Elizabeth Tattler novels. But Herbert visited him often. Why?
            Dr. Amara Voss – The geneticist. Her research proves the Crusader DNA link, but could she be hiding more? Despite being Evie’s godmother, she couldn’t be ruled out just yet.
            Sue Forgelot – The socialite with connections everywhere. She had eluded their request for interviews. —does she know more than she lets on?
            The Cleaning Staff – they had access everywhere. And the murder had a clean elegance to it…
          2. Second, The Wild Cards: People with Unknown Agendas
            The Lower Deck Engineers – Talented mechanic, with probable cybernetic knowledge, with probable access to unauthorized modifications. Could they kill for a reason, or for hire?
            Zoya Kade and her Followers – They believe Helix 25 is on a doomed course, manipulated by a long-dead tycoon’s plan. Would they kill to force exposure of an inconvenient truth?
            The Crew – Behind the sense of duty and polite smiles, could any of them be covering something up?
          3. Third, The AI Factor: Sentient or Insentient?
            Synthia, the AI – Controls the ship. Omnipresent. Can see everything, and yet… didn’t notice or report the murder. Too convenient.
            Other personal AIs – Like Trevor Pee’s programme, most had in-built mechanisms to make them incapable of lying or harming humans. But could one of their access be compromised?

          Riven frowned. “And what about Herbert himself? Who was he, really? He called himself Mr. Herbert, but the cat erm… Mandrake says that wasn’t his real name. If we figure out his past, maybe we find out why he was killed.”

          Evie rubbed her temples. “We also still don’t know how he was killed. The ship’s safety systems should have shut the machine down. But something altered how the system perceived him before he went in.”

          She gestured to another note. “And there’s still the genetic link. What was Herbert doing with Crusader DNA?”

          A heavy silence settled between them.

          Then TP’s voice chimed in. “Might I suggest an old detective’s trick? When stumped, return to who benefits.”

          Riven exhaled. “Fine. Who benefits from Herbert’s death?”

          Evie chewed the end of her stylus. “Depends. If it was personal, the killer is on this ship, and it’s someone who knew him. If it was bigger than Herbert, then we’re dealing with something… deeper.”

          TP hummed. “I do hate deeper mysteries. They tend to involve conspiracies, misplaced prophecies, and far too many secret societies.”

          Evie and Riven exchanged a glance.

          Riven sighed. “We need a break.”

          Evie scoffed. “Time means nothing here.”

          Riven gestured out the window. “Then let’s go see it. The Sun.”

          Helix 25 – The Sun-Gazing Chamber

          The Sun-Gazing Chamber was one of Helix 25’s more poetic and yet practical inventions —an optically and digitally-enhanced projection of the Sun, positioned at the ship’s perihelion. It was meant to provide a psychological tether, a sense of humanity’s connection to the prime provider of life as they drifted in the void of the Solar System.
          It was a beautifully designed setting where people would simply sit and relax, attuned to the shift of days and nights as if still on Earth. The primary setting had been voted to a massive 83.5% to be like in Hawai’i latitude and longitude, as its place was believed to be a reflection of Earth’s heart. That is was a State in the USA was a second thought of course.

          Evie sat on the observation bench, staring at the massive, golden sphere suspended in the darkness. “Do you think people back on Earth are still watching the sunrise?” she murmured.

          Riven was quiet for a moment. “If there’s anyone left.”

          Evie frowned. “If they are, I doubt they got much of a choice.”

          TP materialized beside them, adjusting his holographic tie. “Ah, the age-old existential debate: are we the lucky ones who left Earth, or the tragic fools who abandoned it?”

          Evie ignored him, glancing at the other ship residents in the chamber. Most people just sat quietly, basking in the light. But she caught snippets of whispers, doubt, something spreading through the ranks.

          “Some people think we’re not really where they say we are,” she muttered.

          Riven raised an eyebrow. “What, like conspiracy theories?”

          TP scoffed. “Oh, you mean the Flat-Earthers?” He tsked. “Who couldn’t jump on the Helix lifeboats for their lives, convinced as they were we couldn’t make it to the stars. They deserved what came to them. Next they’ll be saying Helix 25 never even launched and we’re all just trapped in a simulation of a luxury cruise.”

          Evie was shocked at Trevor Pee’s eructation and rubbed her face. “Damn Effin Muck tech, and those “Truth Control” rubbish datasets. I thought I’d thoroughly scrubbed all the old propaganda tech from the system.”

          “Ah,” TP said, “but conspiracies are like mold. Persistent. Annoying. Occasionally toxic.”

          Riven shook his head. “It’s nonsense. We’re moving. We’ve been moving for decades.”

          Evie didn’t look convinced. “Then why do we feel stuck?”

          A chime interrupted them.

          A voice, over the comms. Solar flare alert. 

          Evie stiffened.

          Then: Stay calm and return to your quarters until further notice.

          Evie raised an eyebrow. This was the first time something like that happened. She turned to Riven who was looking at his datapad who was flashing and buzzing.

          He said to her: “Stay quiet and come with me, a new death has been reported. Crazy coincidence. It’s just behind the Sun-Gazing chamber actually, in the Zero-G sector.”

          #7803
          Yurara FamelikiYurara Fameliki
          Participant

            Aboard Helix 25

            Sue Forgelot

            Luca Stroud

            #7799

            Helix 25 – Lower Decks – Secretive Adjustments

            Sue Brittany Kaleleonālani Forgelot moved with the practiced grace of someone accustomed to being noticed—but tonight, she walked as someone trying not to be. The Upper Deck was hers, where conversations flowed with elegant pretense and where everyone knew her by firstname —Sue, she would insist. There would be none of that bowing nonsense to her noble lineages —bless her distinguished ancestors.

            Here, in the Lower Decks, she was a curiosity at best, an intrusion at worst.

            Unlike the well-maintained Upper Decks, here the air was warmer, and one could sense mingled with the recycled air, a distinct scent of metal, oil, and even labouring bodies. Maintenance bots were limited, and keeping people busy with work helped with the social order. Lights flickered erratically in narrow corridors, nothing like the pristine glow of the Upper Deck’s crystal chandeliers. The Lower Decks were functional, built for work and survival, not for leisure. And deeper still—past the bustling workstations, past the overlooked mechanics keeping Helix 25 from falling apart—the Hold.

            The Hold was where she found Luca Stroud.

            A heavy, reinforced door hissed as it unlocked, and Sue stepped inside his dimly lit workshop. Stacks of salvaged tech lined the walls, interspersed with crates of unauthorized modifications in this workspace born of a mixture of necessity, ingenuity, and quiet rebellion.

            Luca barely looked up as he wiped oil from his hands. “You’re late, dear.”

            Sue huffed, settling into the chair he had long since designated for her. “A lady does not rush. Besides, I had affairs to attend to.” She crossed one leg over the other, her silk shawl catching on the metallic seam of a cybernetic limb beneath it. “And I had to dodge half the ship to get here unnoticed.”

            Luca grunted, kneeling beside her. “You wouldn’t have to sneak if you’d just let one of the Upper Deck doctors service this thing.” He tapped lightly on the synthetic skin to reveal the metallic prosthetic, watching as the synthetic nerves twitched in response.

            Sue’s expression turned sharp. “You know why I can’t.”

            Luca said nothing, but his smirk spoke volumes.

            There were things she couldn’t let the Upper Deck medics see. Upgrades, modifications, small enhancements that gave her just enough edge. In the circles she moved in, knowledge was power. And she was far too valuable to be at the mercy of those who wanted her dependent.

            Luca examined the joint, nodding to himself. “You’ve been walking too much on it.”

            “Well, forgive me for using my own legs.”

            He tightened a wire. Sue winced, but he ignored it. “You need recalibration. And I need better parts.”

            Sue gave a slow, knowing smile. “And what minor favors will you require this time?”

            Luca leaned back, thoughtful. “Information. Since you’re generous with it.”

            She sighed, shifting in her seat. “Fine. You’re lucky I find you amusing.”

            He adjusted a component with expert hands. “Tell me about the murder.”

            Sue arched a brow. “Everyone wants to talk about that. You’d think no one had ever died before.”

            “They haven’t,” Luca countered, voice flat. “Not for a long time. And not like this.”

            She studied him, his interest piquing her own. “So you think it was a real murder.”

            Luca let out a dry chuckle. “Oh, it was a murder alright. And you know it.”

            Sue exhaled, considering what to share. “Well, rumor has it, the DNA found in the crime scene doesn’t belong here. It’s from the past. Far past.”

            Luca glanced up, intrigued. “How far?”

            Sue leaned in, voice hushed. “Crusader far.”

            He let out a low whistle, shaking his head. “That’s… new.”

            She tilted her head. “What does that mean to you?”

            Luca hesitated, then shrugged. “Means whoever’s playing god with DNA sequencing isn’t as smart as they think they are.”

            Sue smiled at that, more amused than disturbed. “And I suppose you have theories?”

            Luca gave her cybernetic limb one final adjustment, then stood. “I have suspicions.”

            Sue sighed dramatically. “How thrilling.” She flexed her leg, satisfied with the result. “Keep me informed, and I’ll see what I can find for you.”

            Luca smirked. “You always do.”

            As she rose to leave, she paused at the door. “Oh, one last thing, dear.”

            Luca glanced at her. “What?”

            Sue’s smirk deepened. “Should I put in a good word to the Captain for you?”

            The question hung between them.

            Luca narrowed his eyes. “Nobody’s ever met the Captain.”

            She nodded, satisfied, and left him to his thoughts.

            #7720
            Yurara FamelikiYurara Fameliki
            Participant

              Some ideas to pick apart and improve on:

              Some characters:

              • The Murder Victim: A once-prominent figure whose mysterious death on Helix 25 is intertwined with deeper, enigmatic forces—a person whose secret past and untimely demise trigger the cascade of genetic clues and expose long-buried truths about the exodus.
              • Dr. Amara Voss: A brilliant geneticist haunted by fragmented pasts, who deciphers DNA strands imbued with clues from an ancient intelligence.
              • Inspector Orion Reed: A retro-inspired, elderly holographic AI detective whose relentless curiosity drives him to unravel the inexplicable murder.
              • Kai Nova: A maverick pilot chasing cosmic dreams, unafraid to navigate perilous starfields in search of truth.
              • Seren Vega: A meditative archivist who unlocks VR relics of history, piecing together humanity’s lost lore. Mandrake her cat, who’s been given bionic enhancements that enables it to speak its mind.
              • Luca Stroud: A rebellious engineer whose knack for decoding forbidden secrets may hold the key to the ship’s destiny.
              • Ellis Marlowe (Retired Postman): A weathered former postman whose cherished collection of vintage postcards from Earth and early space voyages carries personal and historical messages, hinting at forgotten connections.
              • Sue Forgelot: A prominent socialist socialite, descended from Sir Forgelot.
              • Sharon, Gloria, Mavis: a favourite elderly trio of life-extended elders. Of course, they endured and thrived in humanity’s latest exodus from Earth
              • Lexican and Flexicans, Pronoun People: sub-groups and political factions, challenging our notions of divisions
              • Space Absinthe Pirates: a rogue band of bandits— a myth to make children behave… or something else?

              Background of the Helix Fleet:

              Helix 25 is one of several generation ships that were designed as luxury cruise ships, but are now embarked on an exodus from Earth decades ago, after a mysterious event that left them the last survivors of humanity. Once part of an ambitious fleet designed for both leisure and also built to secretly preserve humanity’s legacy, the other Helix ships have since vanished from communication. Their unexplained absence casts a long shadow over the survivors aboard Helix 25, fueling theories soon turning into myths and the hope of a new golden age for humanity bound to a cryptic prophecy.

              100-Word Pitch:

              Aboard Helix 25, humanity’s last survivors drift through deep space on a generation ship with a haunted past. When Inspector Orion Reed, a timeless holographic detective, uncovers a perplexing murder, encoded genetic secrets begin to surface. Dr. Amara Voss painstakingly deciphers DNA strands laced with ancient intelligence, while Kai Nova navigates treacherous starfields and Seren Vega unlocks VR relics of lost eras. Luca Stroud and Ellis Marlowe, a retired postman with vintage postcards, piece together clues that tie the victim’s secret past to the vanished Helix fleet. As conspiracies unravel, the crew must confront a destiny entwined with Earth’s forgotten exodus.

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