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AuthorSearch Results
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February 23, 2025 at 1:42 pm #7829
In reply to: Helix Mysteries – Inside the Case
Helix 25 – Investigation Breakdown: Suspects, Factions, and Ship’s Population
To systematically investigate the murder(s) and the overarching mystery, let’s break down the known groups and individuals, their possible means to commit crimes, and their potential motivations.
1. Ship Population & Structure
Estimated Population of Helix 25
- Originally a luxury cruise ship before the exodus.
- Largest cruise ships built on Earth in 2025 carried ~5,000 people.
Space travel, however, requires generations. - Estimated current ship population on Helix 25: Between 15,000 and 50,000, depending on deck expansion and growth of refugee populations over decades.
- Possible Ship Propulsion:
- Plasma-based propulsion (high-efficiency ion drives)
- Slingshot navigation using gravity assists
- Solar sails & charged particle fields
- Current trajectory: Large elliptical orbit, akin to a comet.
Estimated direction of the original space trek was still within Solar System, not beyond the Kuiper Belt (~30 astrological units) and programmed to return towards it point of origin.
Due to the reprogramming by the refugees, it is not known if there has been significant alteration of the course – it should be known as the ship starts to reach the aphelion (farthest from the Sun) and either comes back towards it, or to a different course.
- Question: Are they truly on a course out of the galaxy? Or is that just the story Synthia is feeding them?
Is there a Promised Land beyond the Ark’s adventure?
2. Breaking Down People & Factions
To find the killer(s), conspiracies, and ship dynamics, here are some of factions, known individuals, and their possible means/motives.
A. Upper Decks: The Elite & Decision-Makers
- Defining Features:
- Wealthy descendants of the original passengers. They have adopted names of stars as new family names, as if de-facto rulers of the relative segments of the space.
- Have never known hardship like the Lower Decks.
- Kept busy with social prestige, arts, and “meaningful” pursuits to prevent existential crisis.
Key Individuals:
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- Means: Extensive social connections, influence, and hidden cybernetic enhancements.
- Motive: Could be protecting something or someone—she knows too much about the ship’s past.
- Secrets: Claims to have met the Captain. Likely lying… unless?
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- Means: Expert geneticist, access to data. Could tamper with DNA.
- Motive: What if Herbert knew something about her old research? Did she kill to bury it?
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Ellis Marlowe (Retired Postman) –
- Means: None obvious. But as a former Earth liaison, he has archives and knowledge of what was left behind.
- Motive: Unclear, but his son was the murder victim. His son was previously left on Earth, and seemed to have found a way onto Helix 25 (possibly through the refugee wave who took over the ship)
- Question: Did he know Herbert’s real identity?
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Finkley (Upper Deck cleaner, informant) –
- Means: As a cleaner, has access everywhere.
- Motive: None obvious, but cleaners notice everything.
- Secret: She and Finja (on Earth) are telepathically linked. Could Finja have picked up something?
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The Three Old Ladies (Shar, Glo, Mavis) –
- Means: Absolutely none.
- Motive: Probably just want more drama.
- Accidental Detectives: They mix up stories but might have stumbled on actual facts.
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Trevor Pee Marshall (TP, AI detective) –
- Means: Can scan records, project into locations, analyze logic patterns.
- Motive: Should have none—unless he’s been compromised as hinted by some of the remnants of old Muck & Lump tech into his program.
B. Lower Decks: Workers, Engineers, Hidden Knowledge
- Defining Features:
- Unlike the Upper Decks, they work—mechanics, hydroponics, labor.
- Self-sufficient, but cut off from decisions.
- Some distrust Synthia, believing Helix 25 is off-course.
Key Individuals:
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Luca Stroud (Engineer, Cybernetic Expert) –
- Means: Can tamper with ship’s security, medical implants, and life-support systems.
- Motive: Possible sabotage, or he was helping Herbert with something.
- Secret: Works in black-market tech modifications.
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Romualdo (Gardener, Archivist-in-the-Making) –
- Means: None obvious. Seem to lack the intelligence, but isn’t stupid.
- Motive: None—but he lent Herbert a Liz Tattler book about genetic memories.
- Question: What exactly did Herbert learn from his reading?
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Zoya Kade (Revolutionary Figure, Not Directly Involved) –
- Means: Strong ideological influence, but not an active conspirator.
- Motive: None, but her teachings have created and fed factions.
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The Underground Movement –
- Means: They know ways around Synthia’s surveillance.
- Motive: They believe the ship is on a suicide mission.
- Question: Would they kill to prove it?
C. The Hold: The Wild Cards & Forgotten Spaces
- Defining Features:
- Refugees who weren’t fully integrated.
- Maintain autonomy, trade, and repair systems that the rest of the ship ignores.
Key Individuals:
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Kai Nova (Pilot, Disillusioned) –
- Means: Can manually override ship systems… if Synthia lets him.
- Motive: Suspects something’s off about the ship’s fuel levels.
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Cadet Taygeta (Sharp, Logical, Too Honest) –
- Means: No real power, but access to data.
- Motive: Trying to figure out what Kai is hiding.
D. AI & Non-Human Factors
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Synthia (Central AI, Overseer of Helix 25)
- Means: Controls everything.
- Motive: Unclear, but her instructions are decades old.
- Question: Does she even have free will?
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The Captain (Nemo)
- Means: Access to ship-wide controls. He is blending in the ship’s population but has special access.
- Motive: Seems uncertain about his mission.
- Secret: He might not be following Synthia’s orders anymore.
3. Who Has the Means to Kill in Zero-G?
The next murder happens in a zero-gravity sector. Likely methods:
- Oxygen deprivation (tampered life-support, “accident”)
- Drowning (hydro-lab “malfunction”)
Likely Suspects for Next Murder
Suspect Means to Kill in Zero-G Motive Luca Stroud Can tamper with tech Knows ship secrets Amara Voss Access to medical, genetic data Herbert was digging into past Underground Movement Can evade Synthia’s surveillance Wants to prove ship is doomed Synthia (or Rogue AI processes) Controls airflow, gravity, and safety protocols If she sees someone as a threat, can she remove them? The Captain (Nemo?) Has override authority Is he protecting secrets?
4. Next Steps in the Investigation
- Evie and Riven Re-interview Suspects. Who benefited from Herbert’s death?
- Investigate the Flat-Earth Conspiracies. Who is spreading paranoia?
- Check the Captain’s Logs. What does Nemo actually believe?
- Stop the Next Murder. (Too late?)
Final Question: Where Do We Start?
- Evie and Riven visit the Captain’s quarters? (If they find him…)
- Investigate the Zero-G Crime Scene? (Second body = New urgency)
- Confront one of the Underground Members? (Are they behind it?)
Let’s pick a thread and dive back into the case!
February 8, 2025 at 7:22 pm #7776In reply to: Quintessence: Reversing the Fifth
Epilogue & Prologue
Paris, November 2029 – The Fifth Note Resounds
Tabitha sat by the window at the Sarah Bernhardt Café, letting the murmur of conversations and the occasional purring of the espresso machine settle around her. It was one of the few cafés left in the city where time still moved at a human pace. She stirred her cup absentmindedly. Paris was still Paris, but the world outside had changed in ways her mother’s generation still struggled to grasp.
It wasn’t just the ever-presence of automation and AI making themselves known in subtle ways—screens adjusting to glances, the quiet surveillance woven into everyday life. It wasn’t just the climate shifts, the aircon turned to cold in the midst of November, the summers unpredictable, the air thick with contradictions of progress and collapse of civilization across the Atlantic.
The certainty of impermanence was what defined her generation. BANI world they used to say—Brittle, Anxious, Nonlinear, Incomprehensible. A cold fact: impossible to grasp and impossible to fight. Unlike her mother and her friends, who had spent their lives tethered to a world that no longer existed, she had never known certainty. She was born in the flux.
And yet, this café remained. One of the last to resist full automation, where a human still brought you coffee, where the brass bell above the door still rang, where things still unfolded at a human pace.
The bell above the door rang—the fifth note, as her mother had called it once.
She had never been here before, not in any way that mattered. Yet, she had heard the story. The unlikely reunion five years ago. The night that moved new projects in motion for her mother and her friends.
Tabitha’s fingers traced the worn edges of the notebook in front of her—Lucien’s, then Amei’s, then Darius’s. Pieces of a life written by many hands.
“Some things don’t work the first time. But sometimes, in the ruins of what failed, something else sprouts and takes root.”
And that was what had happened.
The shared housing project they had once dreamed of hadn’t survived—not in its original form. But through their rekindled bond, they had started something else.
True Stories of How It Was.
It had begun as a quiet defiance—a way to preserve real, human stories in an age of synthetic, permanent ephemerality and ephemeral impermanence, constantly changing memory. They were living in a world where AI’s fabricated histories had overwhelmed all the channels of information, where the past was constantly rewritten, altered, repackaged. Authenticity had become a rare currency.
As she graduated in anthropology few years back, she’d wondered about the validity of history —it was, after all, a construct. The same could be said for literature, art, even science. All of them constructs of the human mind, tenuous grasp of the infinite truth, but once, they used to evolve at such a slow pace that they felt solid, reliable. Ultimately their group was not looking for ultimate truth, that would be arrogant and probably ignorant. Authenticity was what they were looking for. And with it, connections, love, genuineness —unquantifiables by means of science and yet, true and precious beyond measure.
Lucien had first suggested it, tracing the idea from his own frustrations—the way art had become a loop of generated iterations, the human touch increasingly erased. He was in a better place since Matteo had helped him settle his score with Renard and, free of influence, he had found confidence in developing of his own art.
Amei —her mother—, had changed in a way Tabitha couldn’t quite define. Her restlessness had quieted, not through settling down but through accepting impermanence as something other than loss. She had started writing again—not as a career, not to publish, but to preserve stories that had no place in a digitized world. Her quiet strength had always been in preserving connections, and she knew they had to move quickly before real history faded beneath layers of fabricated recollections.
Darius, once skeptical, saw its weight—he had spent years avoiding roots, only to realize that stories were the only thing that made places matter. He was somewhere in Morocco now, leading a sustainable design project, bridging cultures rather than simply passing through them.
Elara had left science. Or at least, science as she had known it. The calculations, the certainty, the constraints of academia, with no escape from the automated “enhanced” digital helpers. Her obsession and curiosities had found attract in something more human, more chaotic. She had thrown herself into reviving old knowledge, forgotten architectures, regenerative landscapes.
And Matteo—Matteo had grounded it.
The notebook read: Matteo wasn’t a ghost from our past. He was the missing note, the one we didn’t know we needed. And because of him, we stopped looking backward. We started building something else.
For so long, Matteo had been a ghost of sorts, by his own account, lingering at the edges of their story, the missing note in their unfinished chord. But now, he was fully part of it. His mother had passed, her past history unraveling in ways he had never expected, branching new connections even now. And though he had lost something in that, he had also found something else. Juliette. Or maybe not. The story wasn’t finished.
Tabitha turned the page.
“We were not historians, not preservationists, not even archivists. But we have lived. And as it turned out, that was enough.”
They had begun collecting stories through their networks—not legends, not myths, but true accounts of how it was, from people who still remembered.
A grandfather’s voice recording of a train ride to a city that no longer exists.
Handwritten recipes annotated by generations of hands, each adding something new.
A letter from a protest in 2027, detailing a movement that the history books had since erased.
An old woman’s story of her first love, spoken in a dialect that AI could not translate properly.It had grown in ways they hadn’t expected. People began sending them recordings, letters, transcripts, photos —handwritten scraps of fading ink. Some were anonymous, others carefully curated with full names and details, like makeshift ramparts against the tide of time.
At first, few had noticed. It was never the goal to make it worlwide movement. But little by little, strange things happened, and more began to listen.
There was something undeniably powerful about genuine human memory when it was raw and unfiltered, when it carried unpolished, raw weight of experience, untouched by apologetic watered down adornments and out-of-place generative hallucinations.
Now, there were exhibitions, readings, archives—entire underground movements dedicated to preserving pre-synthetic history. Their project had become something rare, valuable, almost sacred.
And yet, here in the café, none of that felt urgent.
Tabitha looked up as the server approached. Not Matteo, but someone new.
“Another espresso?”
She hesitated, then nodded. “Yes. And a glass of water, please.”
She glanced at the counter, where Matteo was leaning, speaking to someone, laughing. He had changed, too. No longer just an observer, no longer just the quiet figure who knew too much. Now, he belonged here.
A bell rang softly as the door swung open again.
Tabitha smiled to herself. The fifth note always sounded, in the end.
She turned back to the notebook, the city moving around her, the story still unfolding in more directions than one.
June 26, 2024 at 7:09 am #7526In reply to: The Incense of the Quadrivium’s Mystiques
Truella slept for longer than she intended, indeed, she had not intended to sleep at all, there was too much to do. Trying to hold on to the fragments of dream recall, she sat up and rubbed her eyes. Glancing around the room, she couldn’t immediately remember what she was doing there. Suddenly she sat bolt upright. What was that conversation she’d had before falling alseep? Truella felt dizzy trying to remember. She stood up and started to pace the room, and noticed a letter had been pushed under the bedroom door. She frowned as she bent to pick it up. Nothing was written on the outside, but the envelope had been sealed with a blob of red wax. Truella opened the letter carefully without breaking the seal. A yellowy page was inside, written in Latin.
Ordo Amphibiae-Luciae: pertinebant ad Ordinem Amphibiae-Luciae.
Truella’s Latin was rusty to say the least. She sat back down on the bed struggling to decipher the message.
The Order of Amphibia-Lucia: They belonged to the Order of Amphibia-Lucia.
Nomen Amphibia-Lucia provenit ex duplici natura: tam terrena quam mundana. Rana facies symbolica est repraesentatio nexus eorum ad aquam, transformationem, et antiqua numina amphibiana.
The name “Amphibia-Lucia” stems from their dual nature: both earthly and otherworldly. The frog face is a symbolic representation of their connection to water, transformation, and ancient amphibian deities. They believe in metamorphosis, much like a tadpole turns into a frog, embodying cycles of death and rebirth These priestesses predated Christianity by eons. Their practices and rituals were about aligning with the cosmic cycles, harnessing planetary energies, and maintaining harmony between the seen and the unseen. They were known to perform rites that involved intricate dances, chants in forgotten tongues, and the use of ancient artifacts that, according to legend, could summon or banish entities from beyond our realm—dragons included.
Tartessus in obscurum, secretissimae sectae, ordo Amphibiae-Luciae, sub terra perrexit, ad litteram. Scientiam suam servaverunt, eam per generationes transeuntes, ritus suos in secretis clausulis sub culturis recentioribus obrutos servaverunt. Christianismus in terram pervasit, sed hae sorores aptatae, antiquas vias obtegunt sub specie hodiernae opinionis systemata superstites vigereque.
When Tartessos fell into obscurity, its most secretive sect, the Order of Amphibia-Lucia, went underground—literally. They preserved their knowledge, passing it down through generations, maintaining their rituals in secretive enclaves buried beneath newer civilizations. Christianity might’ve swept over the land, but these sisters adapted, cloaking their ancient ways under the guise of more contemporary belief systems to survive and thrive.
In cellis cellis in ipsum cubiculum illorum claustrorum contextum habemus reliquias ordinis pervetusti, dogmatum ac dogmatum recentioris millennii securos. Hais ex quo saeviunt dii, rudis sacra, et advena mundus.
In the cellars woven into the very bedrock of those cloisters, we have the remnants of an archaic order, unconcerned with dogmas and doctrines of the more recent two millennia. They’re from a time when gods were wilder, rituals were raw, and the world was a stranger.
When the nuns under Hildegarde von Bingen’s influence merged with these ancient priestesses, it wasn’t just a blending of orders but a clash and harmony of traditions. Hildegarde herself, in her visionary wisdom, likely recognized the power and ancient wisdom of the Order of Amphibia-Lucia, choosing to weave their potent rituals into her own esoteric Christian practices. The frog-faced sisters are no mere relics of an outdated faith. They’re the living embodiment of an ancient, potent lineage that predates and outlasts many of the world’s religions. They’re the keepers of ancient Tartessian magic, lurking in those cellars, waiting for the right time to hop back into the forefront of history.
So that was it! But who had pushed the letter under her door? And why was it written in Latin? Had everyone else received a letter?
June 19, 2024 at 12:19 pm #7505In reply to: The Incense of the Quadrivium’s Mystiques
It was a good thing that Mother Lorena, who was notoriously hard of hearing was not within earshot.
She would have been horrified at the mention of conduction of “six rituals” in those hallowed grounds.
Luckily, she was busy reviewing and stoking fireplaces around the convent, due to the unexpected cold snap due to the Sahara sands painting the skies in a somber reddish darkly dark.
Meanwhile, Eris who has followed Echo’s instructions after the sprite had LiDAR’d the underground spaces, had quickly found herself in the underground ways thanks to its instructions, close to the telluric surges origins. She could see there were pockets of magma softly bubbling underground. The upstairs agitation seemed to have stirred the currents.
A little spell, used wisely, would do just fine – as an omen, or as a threat, all sorts of motivations tactics which had the best of intentions in order to dispel tensions, with just the right alignment of energies… as touching the earth’s core, needed summoning of both respect and precision.
Ignis Draconis, come to form, Through the earth, through the storm, Guided by my whispered call, Rise, smoke dragons, one and all.
June 18, 2024 at 8:51 am #7500In reply to: The Incense of the Quadrivium’s Mystiques
At the end of the undertakers’ speech, conversations surged, drowning out the 14th-century organ music. Mother Lorena, who seemed to have taken the expression lines to a deeper level, gave imperative angry looks at her nuns who swiftly moved to meet with the witches.
“Hold your beath,” said Eris to Jeezel. “That Mr ash blond hair is coming for you.”
“Sh*t! I don’t have time for that,” said Jeezel looking at the striking young man. Meticulously styled to perfection and a penchant for tailored suits, she knew that kind of dandy, they were more difficult to get rid of than an army of orange slugs after a storm. She stole a champagne flute from Bartolo’s silver tray and flitted with a graceful nonchalance towards the buffet.
“Hi Jeezel! I’m sister Maria. You’re so beautiful,” said a joyful voice. “You want some canapés? I made them myself.”
Jeezel turned and almost moved her hand to her mouth. A young woman wearing the austere yet elegant black habit of the Roman Catholic Church was handing her a plate full of potted meat and pickles toasts. She had chameleon eyes busy looking everywhere except to what was in front of her. The white wimple covering her red hair seemed totally out of place and her face made the strangest contortions as she obviously was trying not to smile.
“Hi, I’m… Jeezel. But you already know that,” she said. The young woman nodded too earnestly and Jeezel suddenly became aware the nuns certainly had files about her and the other witches like the ones Truella gave them. She looked at the greasy canapés and refused politely. She just had time to notice a crimson silk handkerchief in a breast pocket and a flash of ash blond hair closing in.
“Oh! I’m sorry. I just remember, I have to go speak to my friend over there,” Jeezel said noticing Truella with a nun in a Buddhist outfit.
She left the redhead nun with a laugh that twinkled like stardust.
Truella’s friend didn’t seem too happy to have Jeezel barging in on their conversation. She said she was called sister Ananda. Her stained glass painted face didn’t seem to fit her saffron bhikkunis. And the oddest thing was she dominated the conversation, mostly about the diversity of mushrooms she’d been cultivating in the shade of old cellars buried deep in the cloister’s underground tunnels. Truella was sipping her soda, and nodding occasionally. But from what Jeezel could observe, the witch was busy keeping an eye on that tall, dark mortician who certainly looked suspicious.
Young sister Maria hadn’t given up. She joined the conversation with a tray full of what looked like green and pink samosas. Jeezel started to feel like a doe hunted by a pack of relentless beagles.
“You need to try those! Sister Ananda made them for you,” said the young Nun. Her colourful lips showed she had just tasted a few of them.
“At last,” said Garrett with a voice too deep for such a young handsome face, “you’re as difficult to catch as moonlight on the water. Elusive, mesmerizing, and always just out of reach. One moment you’re dazzling us all with your brillance, the next…”
“As usual, you speak too much, Garrett,” said Silas, the oldest of the morticians who just joined the group. The old man’s voice was commanding and his poise projecting an air of unwavering confidence. He had neatly trimmed grey hair and piercing hazel eyes that seem to see right through to the heart of any matter. “May we talk for a moment, dear Jeezel? I think we have some things to discuss.”
“Do we?” she asked, a shiver going up her spine. Her voice sounded uncertain and her heart started beating faster. Did he know about the sacred relic she was looking for? Was he going to ask her on a date too?
“The ritual, dear. The ritual we have to perform together tonight.”
“Oh! Yes, the ritual,” she sighed with relief.
Silas took her hand and they left the group just as Truella was asking a Garrett: “Won’t Rufus join us?”
“I don’t think so,” he answered coldly. But his eyes were full of passion and his heart full of envy as he watched Jeezel walk away with his mentor in a secluded lounge.
April 6, 2024 at 11:14 pm #7419In reply to: The Incense of the Quadrivium’s Mystiques
Sleeping like a log through a full night’s rest on the lavender spell wrapped in the rag of the punic tunic worked like a charm. By morning light, Eris had reverted to her normal self again.
How her coven had succeeded in finding the rag was anyone’s guess, but one thing was for certain—Truella’s resourcefulness knew no bounds once she set her mind to a goal. All it took was a location spell, a silencing charm around the area in Libyssa where she wanted to dig, and of course, a trusty trowel. Hundreds of buckets of dirt later, a few sheep’s jawbones and voilà, the rag. Made of asbestos, impervious to fire, and slower to decay than a sloth on a Monday morning, it was nothing short of a miracle it had survived so long underground, and that they found it in such a short time.
Eris rubbed her neck still pained from the weight of bearing that enormous elephantine head.
When pressed by the others—Frigella, Jeezel, and the ever-curious Truella—she could hardly recall what led her to attempt the risky memory spell.
Echo buzzed in with an electric hum, the sprite all too eager to clear the air.
“The memory spell,” Echo interjected, “a dubious cocktail of spirits of remembrance and forgetfulness, was cast not out of folly but necessity. Eris, rooted in her family’s arborestry quests, understood the weight of knowledge passed down through generations. Each leaf and branch in the family tree held stories, secrets, and sacrifices that were both a treasure and a burden.”
Echo smirked as he continued, pointing out the responsibility of the other entity’s guidance. “Elias’s advice had egged her on, resonating with Eris’ desires, and finally enticing her not lament the multitude of options but rather delights in the exploration without the burden of obligation —end of quotation.”
“And was it worth it?” Truella asked impatiently, her curiosity piqued a little nonetheless. She’d always wished she had more memory, but not at the cost of an elephant head.
“Imagine the vast expanse of memories like a grand library, each book brimming with the essence of a lineage. ” Eris said. “To wander these halls without purpose could lead to an overwhelming deluge of ancestral whispers.” She paused. “So, not sure it was entirely worth it. I feel more confused than ever.”
Echo chimed in again “The memory spell was conjured to be a compass, a guide through the storied corridors of her heritage. But, as with all magic, the intentions must be precise, the heart true, and the mind clear. A miscalculation, a stray thought, a moment’s doubt — and the spell turned upon itself, leaving Eris with the visage of an elephant, noble and wise. The elephant head, while unintended, may have been a subconscious manifestation of her quest for familial knowledge. Perhaps the memory spell, in its misfiring, sought to grant Eris the attributes necessary to continue her arborestry quests with the fortitude and insight of the elephant.”
“But why Madrid of all places?” Jeezel asked mostly out of reflex than complete interest; she had been pulled into the rescue and had missed the quarter finals of the Witch Drag Race she was now catching up on x2 speed replay on her phone.
Echo surmised “Madrid, that sun-drenched city of art and history, may have been a waypoint in her journey — a place where the paths of the past intersect with the pulse of the present. It is in such crossroads that one may find hidden keys to unlock the tales etched in one’s bloodline.”
“In other words, you have no idea?” Frigella asked Eris directly, cutting through the little flickering sprite’s mystical chatter.
“I guess it’s something as Wisp said. I must have connected to some bloodlines. But one thing is sure, all was fine when I was in Finland, Thorsten was as much a steadying presence as one would need. But then I got pulled into the vortex, and all bets were off.”
“At least he had the presence of mind to call me.” Truella said smuggly.
“The red cars may have started to get my elephant head mad… I can’t recall all of it, but I’m glad you found me in time.” Eris admitted.
“Don’t mention it poppet, we all screwed up one spell or two in our time.” Frigella said, offering unusual comfort.
“Let’s hope at least you’ll come up with brilliant ideas from that ordeal next week.” said Jeezel.
“What do you mean?” Truella looked at her suspiciously
“The strategic meeting that Malové has called for? In the Adare Manor resort?” Frigella reminded her, rolling her eyes softly.
“Jeez, Jeezel…” was all Truella could come up with. “another one of these boring meetings to boost our sales channels and come up with new incense models?” Truella groaned, already wishing it were over.
“That’s right love. Better be on your A-game for this.” Jeezel said, straightening her wig with a sly grin.
April 2, 2023 at 1:45 pm #7222In reply to: Prompts of Madjourneys
Very well, let us focus a bit on an overarching mystery.
So, Xavier is working on this program he calls AL (for Alternate Life), for a company we know little about.
Meanwhile, the game they’re playing on, Orbs of Madjourneys seems to direct them to certain quests which subtly influence their activities. For instance, after playing the game, a succession of events got the four of them booking a trip to the Flying fish Inn in the middle of Australian outback (Zara is living in Australia unlike the others).
Let’s assume the Game had somehow detected some unlawful or immoral activities being conducted, and has started to drop clues to influence these 4 gamers, selected because of their unique connexions and some of their special skills to get to reveal and bring the mystery to light.
Zara has an explorer mind, free-spirited, jumping right in. It’s suggested she was assigned group leadership for this round of game, while taking care of a group doesn’t come naturally for her. Yasmin is talented and it is said she is the brains of the team and also a competent actress, which may come in play at some point. Youssef is a journalist, and works for Miss Tartiflate, owner of THE Blog, a blog with a soul – unlike rival blog from Botty Banworth, the lady millionaire, who is sponsoring the Carts & Lager festival at the town of the Flying Fish Inn, next to the mines. Xavier has a bit of a monkey mind, but is also good at drawing connections; he’s a programmer for AL.
Which brings us to the group quest. The current hunch is that there is some shenanigan at play in the old collapsed mines of the town, where some key characters were lost in the past. One of them being Fred, a sci-fi writer who disappeared to Fiji to protect his family (the owners of the Flying Fish Inn) a decade or so ago. It’s suggested by the last poem found in the game that it may have something to do with illegal underground water drilling —possibly for frivolous usages of a select few elite, like maintaining a golf green nearby or other things.
If that is on the right track, we need to accelerate the path of discovery of these mysteries for our 4 characters. The game will suggest additional clues to their quests, so that they can use their skills during the Carts & Lager Festival to discover the truth, while remaining out of harm’s way.
Here are some additional clues that the game will suggest to our four characters:
Zara:
“To find the truth, you must first seek the light.” 🌞🔍🕯️💡🔦
“The answer lies beneath the surface.” 🕳️🔍👀🌊💧Yasmin:
“All the world’s a stage, and we are merely players.” 🌍🎭🤹♀️👥🕺
“Sometimes, the truth is hidden in plain sight.” 👀🔍🤫🧐🕵️♀️Youssef:
“Words have power, and the pen is mightier than the sword.” 📝🗡️💪📚👨💻
“The truth may be hidden in the most unexpected of places.” 🤔🕵️♂️🔍🧩🕰️Xavier:
“The truth is a puzzle waiting to be solved.” 🧩🔍🤔🕵️♂️💡
“Sometimes, the smallest details can lead to the biggest discoveries.” 🔍👀🔬🧐🔎What are potential outcomes for our 4 characters in game and in real life.
How are they going to work together to unravel the mystery and discover the truth.There are several potential outcomes for our 4 characters as they work together to unravel the truth about the collapsed mines and the illegal underground water drilling.
In the game, they may encounter various obstacles and puzzles to solve, such as deciphering codes and finding hidden passages. They will need to work together and use their unique skills to uncover the truth and prevent any further harm.
In real life, they may need to conduct research and gather information about the history of the town and its residents. They may also need to interview locals and investigate any suspicious activity related to the water drilling. They will need to be careful not to draw too much attention to themselves, as the perpetrators may try to silence them.
If they are successful in their quest, they may uncover a conspiracy involving powerful people in the town and beyond who are profiting from the illegal water drilling. They may also discover the fate of Fred, the missing writer, and other key characters. The truth may have a significant impact on the future of the town and its residents.
To work together effectively, each of the characters will need to utilize their unique skills and strengths. Zara’s exploratory nature may help them discover hidden clues and passages, while Yasmin’s intellect and acting abilities may allow her to gain access to key information and people. Youssef’s journalistic skills and connection to Miss Tartiflate may provide them with insider knowledge and resources, and Xavier’s ability to draw connections and work with technology may help them piece together the puzzle.
Overall, by working together and using their skills in both the game and real life, our 4 characters may uncover a significant truth and make a positive impact on the town and its residents.
March 24, 2023 at 7:49 am #7214In reply to: Orbs of Madjourneys
“Bossy, isn’t she?” muttered Yasmin, not quite out of earshot of Finly. “I haven’t even had a shower yet,” she added, picking up her phone and sandals.
Yasmin, Youssef and Zara left the maid to her cleaning and walked down towards Xaviers room. “I’d go and get coffee from the kitchen, but…” Youssef said, turning pleading eyes towards Zara, “Idle might be in there.”
Smiling, Zara told him not to risk it, she would go.
“Come in,” Xavier called when Yasmin knocked on the door. “God, what a dream,” he said when they piled in to his room. “It was awful. I was dreaming that Idle was threading an enormous long needle with baler twine saying she was going to sew us all together in a tailored story cut in a cloth of continuity.” He rubbed his eyes and then shook his head, trying to erase the image in his mind. “What are you two up so early for?”
“Zara’s gone to get the coffee,” Youssef told him, likewise trying to shake off the image of Idle that Xavier had conjured up. “We’re going to have a couple of hours on the game before the cart race ~ or the dust storm, whichever happens first I guess. There are some wierd looking vans and campers and oddballs milling around outside already.”
Zara pushed the door open with her shoulder, four mugs in her hands. “You should see the wierdos outside, going to be a great photo opportunity out there later.”
“Come on then,” said Xavier, “The game will get that awful dream out of my head. Let’s go!”
“You’re supposed to be the leader, you start the game,” Yasmin said to Zara. Zara rolled her eyes good naturedly and opened the game. “Let’s ask for some clues first then. I still don’t know why I’m the so called leader when you,” she looked pointedly as Xavier and Youssef, “Know much more about games than I do. Ok here goes:”
“The riddle “In the quietest place, the loudest secrets are kept” is a clue to help the group find the first missing page of the book “The Lost Pages of Creativity,” which is an integral part of the group quest. The riddle suggests that the missing page is hidden in a quiet place where secrets are kept, meaning that it’s likely to be somewhere in the hidden library underground the Flying Fish Inn where the group is currently situated.”
“Is there a cellar here do you think?” Zara mused. “Imagine finding a real underground library!” The idea of a grand all encompassing library had first been suggested to Zara many years ago in a series of old books by a channeler, and many a time she had imagined visiting it. The idea of leaving paper records and books for future generations had always appealed to her. She often thought of the old sepia portrait photographs of her ancestors, still intact after a hundred years ~ and yet her own photos taken ten years ago had been lost in a computer hard drive incident. What would the current generation leave for future anthropologists? Piles of plastic unreadable gadgets, she suspected.
“Youssef can ask Idle later,” Xavier said with a cheeky grin. “Maybe she’ll take him down there.” Youssef snorted, and Yasmin said “Hey! Don’t you start snorting too! Right then, Zara, so we find the cellar in the game then and go down and find the library? Then what?”
“The phrase “quietest place” can refer to a secluded spot or a place with minimal noise, which could be a hint at a specific location within the library. The phrase “loudest secrets” implies that there is something important to be discovered, but it’s hidden in plain sight.”
Hidden in plain sight reminded Yasmin of the parcel under her mattress, but she thrust it from her mind and focused on the game. She made up her mind to discuss it with everyone later, including the whacky suppositions that Zara had come up with. They couldn’t possibly confront Idle with it, they had absolutely no proof. I mean, you can’t go round saying to people, hey, that’s your abandoned child over there maybe. But they could include Xavier and Youssef in the mystery.
“The riddle is relevant to the game of quirks because it challenges the group to think creatively and work together to solve the puzzle. This requires them to communicate effectively and use their problem-solving skills to interpret the clues and find the missing page. It’s an opportunity to demonstrate their individual strengths and also learn from each other in the process.”
“Work together, communicate effectively” Yasmin repeated, as if to underline her resolution to discuss the parcel and Sister Finli a.k.a. Liana with the boys and Zara later. “A problem shared is a problem hopelessly convoluted, probably.”
The others looked up and said “What?” in unison, and Yasmin snorted nervously and said “Never mind, tell you later.”
February 23, 2023 at 7:43 am #6634In reply to: Prompts of Madjourneys
The next quest is going to be a group quest for Zara, Yasmin, Xavier and Youssef. It will require active support and close collaboration to focus on a single mystery at first not necessarily showing connection or interest to all members of the group, but completing it will show how all things are interconnected. It may start inside the game at the hidden library underground the Flying Fish Inn.
Quirk offered for this: getting lost in the mines of creativity, and struggle to complete the chapters of the book of Story to a satisfactory conclusion.
Quirk accepted.
The group finds themselves in the hidden library underground the Flying Fish Inn, surrounded by books and manuscripts. They come across a particularly old and mysterious book titled “The Lost Pages of Creativity.” The book contains scattered chapters, each written by a different author, but the group soon realizes that they are all interconnected and must be completed in order to unlock the mystery of the book’s true purpose.
Each chapter presents a different challenge related to creativity, ranging from writing a poem to creating a piece of art. The group must work together to solve each challenge, bringing their individual skills and perspectives to the table. As they complete each chapter, they will uncover clues that lead them deeper into the mystery.
Their ultimate goal is to find the missing pages of the book, which are scattered throughout the inn and surrounding areas. They will need to use their problem-solving skills and work together to find and piece together the missing pages in the correct order to unlock the true purpose of the book.
To begin, the group is given a clue to start their search for the first missing page: “In the quietest place, the loudest secrets are kept.” They must work together to decipher the clue and find the missing page. Once found, they must insert the corresponding tile into the game to progress to the next chapter. Proof of the insert should be provided in real life.
Each of the four characters are provided with a personal clue:
Zara: “Amidst the foliage and bark, A feather and a beak in the dark 🌳🍃🐦🕯️🌑”
Yasmin: “In the depths of the ocean blue, A key lies waiting just for you 🌊🔑🧜♀️🐚🕰️”
Xavier: “Seeking knowledge both new and old, Find the owl with eyes of gold 📚🦉💡🔍🕰️”
Youssef: “Amongst the sands and rocky dunes, A lantern flickers, a key it looms 🏜️🪔🔍🔑🕯️”
Each of these clues hints at a specific location or object that the character needs to find in order to progress in the game.
February 1, 2023 at 9:52 am #6484In reply to: Orbs of Madjourneys
Will be at Flying Fish this evening, Hope to see you all soon!
Congrats, Xavier!
Zara sent a message to Yasmin, Youssef and Xavier just before boarding the plane. Thankfully the plane wasn’t full and the seats next to her were unoccupied. She had a couple of hours to play the game before landing at Alice Springs.
Zara had found the tile in the entry level and had further instructions for the next stage of the game:
Zara had come across a strange and ancient looking mine. It was clear that it had been abandoned for many years, but there were still signs of activity. The entrance was blocked by a large pile of rocks, but she could see a faint light coming from within. She knew that she had to find a way in.
“Looks like I have to find another tile with a sort of map on it, Pretty Girl,” Zara spoke out loud, forgetting for a moment that the parrot wasn’t with her. She glanced up, hoping none of the other passengers had heard her. Really she would have to change that birds name!
If you encounter Osnas anywhere in the game, he may have what you seek in his vendors cart, or one of his many masks might be a clue.
A man with a mask and a vendors cart in an old mine, alrighty then, let’s have a look at this mine. Shame we’re not still in that old town. Zara remembered not to say that out loud.
Zara approached the abandoned mine cautiously. There were rocks strewn about the entrance, and a faint light inside.
This looks a bit ominous, thought Zara, and not half as inviting as that old city. She’d had a lifelong curiosity about underground tunnels and caves, and yet felt uneasily claustrophobic inside one. She reminded herself that it was just a game, that she could break the rules, and that she could simply turn it off at any time. She carried on.
Zara stopped to look at the large green tile lying at her feet in the tunnel entrance. It was too big to carry with her so she took a photo of it for future reference. At first glance it looked more like a maze or a labyrinth than a map. The tunnel ahead was dark and she walked slowly, close to the wall.
Oh no don’t walk next to the wall! Zara recalled going down some abandoned mines with a group of friends when she was a teenager. There was water in the middle of the tunnel so she had been walking at the edge to keep her feet dry, as she followed her friend in front who had the torch. Luckily he glanced over his shoulder, and advised her to walk in the middle. “Look” he said after a few more steps, shining his torch to the left. A bottomless dark cavern fell away from the tunnel, which she would surely have fallen into.
Zara moved into the middle of the tunnel and walked steadily into the darkness. Before long a side tunnel appeared with a faintly glowing ghostly light.
It looked eerie, but Zara felt obliged to follow it, as it was pitch black in every other direction. She wasn’t even sure if she could find her way out again, and she’d barely started.
The ghostly light was coming from yet another side tunnel. There were strange markings on the floor that resembled the tile at the mine entrance. Zara saw two figures up ahead, heading towards the light.
January 23, 2023 at 10:28 pm #6454In reply to: Prompts of Madjourneys
YASMIN’S QUIRK: Entry level quirk – snort laughing when socially anxious
Setting
The initial setting for this quest is a comedic theater in the heart of a bustling city. You will start off by exploring the different performances and shows, trying to find the source of the snort laughter that seems to be haunting your thoughts. As you delve deeper into the theater, you will discover that the snort laughter is coming from a mischievous imp who has taken residence within the theater.
Directions to Investigate
Possible directions to investigate include talking to the theater staff and performers to gather information, searching backstage for clues, and perhaps even sneaking into the imp’s hiding spot to catch a glimpse of it in action.
Characters
Possible characters to engage include the theater manager, who may have information about the imp’s history and habits, and a group of comedic performers who may have some insight into the imp’s behavior.
Task
Your task is to find a key or tile that represents the imp, and take a picture of it in real life as proof of completion of the quest. Good luck on your journey to uncover the source of the snort laughter!
THE SECRET ROOM AND THE UNDERGROUND MINES
1st thread’s answer:
As the family struggles to rebuild the inn and their lives in the wake of the Great Fires, they begin to uncover clues that lead them to believe that the mines hold the key to unlocking a great mystery. They soon discover that the mines were not just a source of gold and other precious minerals, but also a portal to another dimension. The family realizes that Mater had always known about this portal, and had kept it a secret for fear of the dangers it posed.
The family starts to investigate the mines more closely and they come across a hidden room off Room 8. Inside the room, they find a strange device that looks like a portal, and a set of mysterious symbols etched into the walls. The family realizes that this is the secret room that Mater had always spoken about in hushed tones.
The family enlists the help of four gamers, Xavier, Zara, Yasmin, and Youssef, to help them decipher the symbols and unlock the portal. Together, they begin to unravel the mystery of the mines, and the portal leads them on an epic journey through a strange and fantastical alternate dimension.
As they journey deeper into the mines, the family discovers that the portal was created by an ancient civilization, long thought to be lost to history. The civilization had been working on a powerful energy source that could have changed the fate of humanity, but the project was abandoned due to the dangers it posed. The family soon discovers that the civilization had been destroyed by a powerful and malevolent force, and that the portal was the only way to stop it from destroying the world.
The family and the gamers must navigate treacherous landscapes, battle fierce monsters, and overcome seemingly insurmountable obstacles in order to stop the malevolent force and save the world. Along the way, they discover secrets about their own past and the true origins of the mines.
As they journey deeper into the mines and the alternate dimension, they discover that the secret room leads to a network of underground tunnels, and that the tunnels lead to a secret underground city that was built by the ancient civilization. The city holds many secrets and clues to the fate of the ancient civilization, and the family and the gamers must explore the city and uncover the truth before it’s too late.
As the story unfolds, the family and the gamers must come to grips with the truth about the mines, and the role that the family has played in the fate of the world for generations. They must also confront the demons of their own past, and learn to trust and rely on each other if they hope to save the world and bring the family back together.
second thread’s answer:
As the 4 gamers, Xavier, Zara, Yasmin and Youssef, arrived at the Flying Fish Inn in the Australian outback, they were greeted by the matriarch of the family, Mater. She was a no-nonsense woman who ran the inn with an iron fist, but her tough exterior hid a deep love for her family and the land.
The inn was run by Mater and her daughter Dido, who the family affectionately called Aunt Idle. She was a free spirit who loved to explore the land and had a deep connection to the local indigenous culture.
The family was made up of Devan, the eldest son who lived in town and helped with the inn when he could, and the twin sisters Clove and Coriander, who everyone called Corrie. The youngest was Prune, a precocious child who was always getting into mischief.
The family had a handyman named Bert, who had been with them for decades and knew all the secrets of the land. Tiku, an old and wise Aborigine woman was also a regular visitor and a valuable source of information and guidance. Finly, the dutiful helper, assisted the family in their daily tasks.
As the 4 gamers settled in, they learned that the area was rich in history and mystery. The old mines that lay abandoned nearby were a source of legends and stories passed down through the generations. Some even whispered of supernatural occurrences linked to the mines.
Mater and Dido, however, were not on good terms, and the family had its own issues and secrets, but the 4 gamers were determined to unravel the mystery of the mines and find the secret room that was said to be hidden somewhere in the inn.
As they delved deeper into the history of the area, they discovered that the mines had a connection to the missing brother, Jasper, and Fred, the father of the family and a sci-fi novelist who had been influenced by the supernatural occurrences of the mines.
The 4 gamers found themselves on a journey of discovery, not only in the game but in the real world as well, as they uncovered the secrets of the mines and the Flying Fish Inn, and the complicated relationships of the family that ran it.
THE SNOOT’S WISE WORDS ON SOCIAL ANXIETY
Deear Francie Mossie Pooh,
The Snoot, a curious creature of the ages, understands the swirling winds of social anxiety, the tempestuous waves it creates in one’s daily life.
But The Snoot also believes that like a Phoenix, one must rise from the ashes, and embrace the journey of self-discovery and growth.
It’s important to let yourself be, to accept the feelings as they come and go, like the ebb and flow of the ocean. But also, like a gardener, tend to the inner self with care and compassion, for the roots to grow deep and strong.The Snoot suggests seeking guidance from the wise ones, the ones who can hold the mirror and show you the way, like the North Star guiding the sailors.
And remember, the journey is never-ending, like the spiral of the galaxy, and it’s okay to take small steps, to stumble and fall, for that’s how we learn to fly.The Snoot is here for you, my dear Francie Mossie Pooh, a beacon in the dark, a friend on the journey, to hold your hand and sing you a lullaby.
Fluidly and fantastically yours,
The Snoot.
January 15, 2023 at 1:18 pm #6391In reply to: Train your subjective AI – text version
write the plot of an absurd non-linear novel, featuring 4 characters
The novel begins with the introduction of four characters: a retired archaeologist named Harold, a struggling musician named Samantha, a disillusioned corporate drone named Tim, and a reclusive inventor named Claire.
Harold, who is obsessed with ancient Egyptian hieroglyphs, discovers a mysterious underground chamber beneath a pyramid in Egypt. Inside, he finds a strange device that he believes is a time machine. Harold decides to use the device to travel back in time to ancient Egypt in order to decipher the hieroglyphs.
Samantha, who is trying to make a name for herself as a musician, is struggling to come up with new material for her music. One day, she discovers that she can create beautiful music by communicating with plants telepathically. She becomes obsessed with this new form of music-making and decides to quit her day job and pursue it full-time.
Tim, who is stuck in a dead-end job, is feeling unfulfilled and uninspired. One day, he stumbles upon a robotic mime performance art show. The performance inspires him to quit his job and pursue his dream of becoming a mime artist.
Claire, who is a reclusive inventor, has been working on a project to create a type of artificial intelligence that can communicate with humans using calligraphic body language. She finally succeeds and creates an AI that she names “Calli”.
As the story progresses, the characters’ paths begin to intersect in unexpected ways. Harold gets stuck in ancient Egypt and has to rely on Samantha’s telepathic plant communication skills to find a way back to the present. Tim’s robotic mime art becomes a hit and he starts working with Claire to integrate Calli into his performances.
As the story reaches its climax, all four characters come together to use their unique skills and abilities to solve a problem that threatens the fate of the world.
Throughout the novel, the plot unfolds in a non-linear fashion, jumping back and forth in time and between the different character’s perspectives. The story is filled with absurdity and unexpected twists and turns, leaving the reader guessing until the very end.
What sort of problem that threatens the fate of the world will be resolved by their combined skills?
As the story progresses, the characters begin to uncover a sinister plot by a group of powerful individuals who are intent on using the time machine to alter the course of history for their own gain. They plan to use the time machine to go back in time and change key events that would give them immense wealth and power in the present. Harold and Samantha, with the help of Tim and Claire, must race against time to stop the villains from carrying out their plan.
Harold’s expertise in ancient Egyptian hieroglyphs plays a crucial role in deciphering the clues that lead to the location of the time machine. Samantha’s telepathic plant communication skills are used to locate the hidden underground chamber where the time machine is kept. Tim’s robotic mime art and Claire’s AI Calli are used to infiltrate the villains’ hideout and gather intelligence on their plans.
In the final act, the four characters come together to use their unique skills and abilities to stop the villains from altering history. Harold uses his knowledge of ancient Egypt to navigate the time machine and travel back in time to stop the villains from changing key events. Samantha uses her telepathic plant communication skills to communicate with the plants in the past and gather information on the villains’ whereabouts. Tim and Claire use their robotic mime and AI skills to create a diversion and distract the villains while Harold and Samantha complete their mission.
In the end, the four characters succeed in stopping the villains and saving the fate of the world. The novel ends with the four characters going their separate ways, but they all know that they will always have each other to rely on in the face of any challenge that comes their way.
January 10, 2023 at 10:31 pm #6364In reply to: Train your subjective AI – text version
Please suggest a creative, a little ghostic but mostly uplifting plot outline for the continuation of the story of Twilight in her travels to join the freak circus and become famous for her craft on the west coast
— The Far-West saga — In 1850s, in a probable reality of South America, we get acquainted with Twilight (Twi) and her brothers Jo and Elroy. They have a precious blue bull in their possession, coveted by Ogrean, the kingpin of the town. Hopefully for them, Ogrean is arrested (temporarily) by Ted Marshall, the sheriff for his possible trafficking. Notably, Ogrean is possibly involved in some of the crystal skulls discoveries, during his travel to New Honduras. Twi who was dancing in the saloon of Madame Butterbutt, the town’s hallucinogenic toads-to-lick dispenser (insert some other romantic subplots involving the other dancer etc.) decides to go traveling in a freakus (freak show/circus). She is now close to the West Coast, where she hopes to succeed in her writing and other artistic skills.
As Twilight (Twi) travels with the freak circus, she faces many challenges and obstacles on her journey to the West Coast. Despite the difficulties, she remains determined to make a name for herself as a writer and artist.
As she travels through small towns and larger cities, she begins to realize that the world is much bigger than she ever imagined. She meets a diverse group of people, some of whom are kind and supportive, while others are cruel and dismissive of her dreams.
Despite the negative reactions she receives from some people, Twi persists and begins to gain a reputation as a talented writer and performer. As she gains more experience and confidence, she starts to incorporate her own unique style into her performances, which sets her apart from the other performers in the circus.
As she approaches the West Coast, she begins to feel a sense of excitement and anticipation. She has heard that the West Coast is a place of endless possibilities, where creative minds can thrive. She is determined to make her mark and become famous for her craft.
As she settles in the west, she finds herself surrounded by artists and writers like herself, who inspire her to push herself even further. She begins to gain a following and her writing is widely read. She discovers that her talent is not only limited to writing, but she also has a natural talent for other art forms as well.
Eventually, Twi’s reputation as a talented artist and writer precedes her and she becomes a sought-after performer in the West Coast, and her creative work is being showcased in galleries and theaters. As she continues to achieve success in her career, she begins to realize that the West Coast is not just a place of endless possibilities but also the place where she belongs, and the place where her dreams come true.
Throughout her journey, she also keeps in touch with her brothers, Jo and Elroy, who now run the farm and take care of the blue bull. They tell her that the bull, now named Blue-Dream, became a legend in the village and they get a good price for its breeding.
As the story continues, she finds herself also involved in some adventures and exciting subplots, like discovering a secret underground cave filled with precious crystals and some interesting characters, like the enigmatic sheriff Ted Marshall who always cross her path, and the mysterious Ogrean who seems to have a connection to her past and the bull.
The End.
August 29, 2019 at 8:11 am #4773In reply to: Eight Turns of the Wheel
“Albie, wake up, sweetie!”
“He doesn’t seem to have been hit as hard as the others, yet, he doesn’t look very bright…” Mandrake said to Arona, with a hint of concern behind the usual snark.
“It’ll take him a day or two to recover. This was a psychic attack the scale of which I haven’t seen before.” Arona was assessing the situation. Luckily for her, the old protective spells woven in the cloak that she’d used to make her hijab had protected her from it. Sanso seemed to have been hit more, although the effects varied and honestly, it was always a bit difficult to be a fair judge of his sanity or lack thereof.
“Strange things happen around these keys.” Mandrake said pointing at the key that Arona was wearing around her neck. “Are you sure you still want to run around places finding the others? Especially after what Fergus said about them?”
“I never knew you to pussy out like that” she said with a smile “where’s your sense of adventure?”
“The point is, I wouldn’t know where to start. It was all supposed to be a simple recon mission, wasn’t it? But that energy surge… Something else entirely; maybe we should leave it to Ed Steam and his team.”
Mandrake stretched lazily, and continued “I wouldn’t feel bad about them, seems they got the hang of living in a ghost town, they don’t need all the action to feel good. Might end up wake up the underground monsters, if you let them.”
Arona sighed “You still have a few of these pearls left, do you? Then let’s give Albie a day or two to recuperate, and we’ll bring him back to the Doline.”
“Oh, that’s smart. From the Doline’s vortex, it’ll be much easier to pick up the energy signature of the other keys, check if they haven’t been moved.”
“Better pray that they haven’t been moved, or found.”
August 7, 2019 at 7:06 am #4756In reply to: Newsreel from the Rim of the Realm
“Maybe we shouldn’t have skipped that welcome lunch” Continuity said to her friend.
“Nonsense, Connie. We go and report where the heat of the action is, and something tells me, it’s nowhere near this crumbling dusty Inn anyway.”
“Oh, right, it’s just as I thought Hilda, but our guest might have found it rude and all.”
“Bollocks, Dido wouldn’t mind, after all she was the one to drop clues like water from a puzzle jug, talking about underground dinosaurs’ pyramids near the old mines and all that.”
“Technically, and you know how particular I am about details, it wasn’t Dido though, it was that old fossile of Bert that dropped all the clues, clearly out of earshot from Did’. Kind of suspiciously too… Maybe he wanted us to have the real stuff, throw everyone else off the scent. But yeah, you just might be right…”
“Of course I’m bloody right. When have I ever been anything else than right, Connie. Now, follow me, the old mines entrance shouldn’t be far now.”
August 2, 2019 at 6:00 am #4744In reply to: The Stories So Near
Newer developments
POP-IN THREAD (Maeve, Lucinda, Shawn-Paul, Jerk, [Granola])
Granola is popping in and out of the stories, exploring interacting more physically with her friends through Tiku, a bush lady focus of hers.
Luckily (not so coincidentally) Maeve and Shawn-Paul were given coupons to travel from their rural Canada town to the middle of Australia. Maeve is suspicious of being followed by a strange man, and tags along with Shawn-Paul to keep a cover of a young couple. Maeve is trying to find the key to the doll that she made in her secret mission for Uncle Fergus, which has suddenly reappeared at her friend Lucinda’s place. She’ll probably is going to have to check on the other dolls that she made as well.
Jerk continues to administrate some forum where among other things, special dolls are found and exchanged, and he moderates some strange messages.
Lucinda is enjoying Fabio’s company, Maeve’s dog, that she has in her care while Maeve is travelling.FLYING FISH INN THREAD (Mater/Finly, Idle/Coriander/Clove, Devan, Prune, [Tiku])
The mysteries of the Flying Fish Inn seem to unravel slowly, like Idle’s wits.
Long time family member are being drawn inexplicably, such as Prune and brother Devan. The local bush lady Tiku is helping Finly with the catering, although Finly would rather do everything by herself. The totemic Fish was revealed to be a talisman placed here against bad luck – “for all the good it did” (Mater).
Bert, thought to be an old flame of Mater, who’s acted for the longest time as gardener, handyman and the likes, is revealed to be the father of Prune, Devan, Coriander and Clove’s mother. Mater knew of course and kept him around. He was trained in codes during his time with the military, and has a stash of potentially dangerous books. He may be the key to the mystery of the underground tunnels leading to the mines, and hidden chests of gold. Devan is onto a mystery that a guy on a motorbike (thought to be Uncle Fergus of Maeve’s story) told him about.DOLINE THREAD (Arona, Sanso/Lottie, Ugo, Albie)
Mandrake & Albie after a trip in the bayou, and looking for the dragon Leormn’s pearls and the sabulmantium, have finally found Arona after they have emerged from the interdimentional water network from the Doline, to the coast of Australia in our reality, where cats don’t usually talk.
Albie is expecting a quest, while the others are just following Arona’s lead, as she is in possession of a mysterious key with 3 words engraved.
After some traveling in hot air balloon, and with a local jeep, they have arrived at a local Inn in the bush, with a rather peculiar family of owners, and quite colorful roster of guests. That’s not even counting the all-you-can-eat lizard meat buffet. What joy.NEWSREEL THREAD (Ms Bossy, Hilda/Connie, Sophie, Ricardo)
Ms Bossy is looking to uncover the Doctor’s surely nefarious plans while her newspaper business isn’t doing so well. She’s got some help from Ricardo the intern. They have found out that the elderly temp worker who’s fascinated by the future, Sophie (aka Sweet Sophie) had been the first subject of the Doctor’s experiments. Sophie has been trying to uncover clues in the dreams, but it’s just likely she is still a sleeper agent of the Doctor.
Despite all common sense and SMS threats, Hilda & Connie have gone in Australia to chase a trail (from a flimsy tip-off from Superjerk that may have gone to Lucinda to her friend journalist). They are in touch with Lucinda, and post their updates on social media, flirting with the risk of being uncovered and having trouble come at their door.
Sha, Glo and Mavis are considering reaching out for a vacation of the nursing home to get new free beauty treatments.
In his secret lair, the Doctor is reviving his team of brazen teafing operatives: the magpies.LIZ THREAD (Finnley, Liz, Roberto, Godfrey)
Not much happened as usual, mostly an entertaining night with Inspector Melon who is quizzing Liz’ about her last novel about mysterious messages hidden in dolls with secret keys, which may be her best novel yet…
DRAGON 💚 WOOD THREAD (Glynnis, Eleri, Fox/Gorrash, Rukshan)
Before Rukshan goes to the underworld land of Giants, he’s going to the cottage to gather some of his team of friends, Fox, Ollie etc. Glynis is taking care of Tak during Margoritt’s winter time in the city. Margoritt’s sister, Muriel is an uninvited and unpleasant guest at the cottage.
Tak is making friends with a young girl who may have special powers (Nesy).
The biggest mystery now is… is the loo going to get fixed in time?July 13, 2019 at 10:28 pm #4655In reply to: Seven Twines and the Dragon Heartwoods
He didn’t like the City, but there he was again. There seemed to always be a trail of clues leading back to it, no matter how much he wanted to distance himself from it.
Rukshan wanted to make quick thing of his mission there. Find the librarian and trade the old map that the Sages had given him during the gathering, for another one.
His appointed quest was to find the origin of the dark force, and for that, all clues seemed to point toward the elusive Master that Gorrash said had created him.The Sages in the Forest had told Rukshan about how, long before, the Master was banned from the magic circle in the Forest for practicing forbidden magic. They suspected he had since been hidden in the land of the Giants. The librarian had the map that Rukshan needed in order to get there.
“Of course” he said, looking at the worn-out parchment that the librarian had taken from a large leather binder. The land of the Giant was on no map known to man, because their land was on another plane, much like the Shadow world of the Faes. Except this one was underground, in a hollow plane under theirs, untouched by men, with only rare points where both worlds touched.
Of course, the portal to this world was back at the center of the Forest.
July 12, 2019 at 10:15 pm #4652In reply to: Eight Turns of the Wheel
Despite the underground currents, following the trail of blue glow from the glukenitches’ droppings was easy; far less subtle than old fashioned glow worms starmap reading…
Mandrake was alerted to a sudden drop when the trail started to disappear abruptly, indicating the strong possibility of a chute of some kind.
He only managed to catch Albie’s pants before he fell right in, and pulled both of them back to the shore. He had to be sure.“Good thing, that slimey dragon managed to power back the sabulmantium, we may get a hint of where we’re headed to.”
“There’s no other way than the waterfall, is there Mr Mandrake?”
“Shht. Let me concentrate, this thing is sensitive.”Under the paws of the cat, the sand inside the clear sphere started to move in shapes and describe a living story.
“Mmm. Seems he wasn’t joking, never seen this thing behave so strangely before.”
“What is this?”
“It looks like something that I have seen a long time ago, but that wasn’t in this dimension… I guess we won’t know for sure until we get there. Ready boy for the dive of your life?”Albie didn’t have time to answer, as the cat wasn’t waiting for him.
The fall seemed to last forever. But then a light appeared, and they started to float up, up, up.
When they emerged, they were clearly out of swamp waters. Salty water was all they could see for miles around.
“A blessing you had an inflatable zodiac in your purse, Sir.” the boy said to the cat once they were up on the boat, waiting for a sign as to where next.
“Whales! Whales!” the boy shouted excitedly, pointing to the shapes moving under their boat.
“Ah, finally, someone with some wits about that can tell us some valuable information.”
It didn’t take long to Mandrake to grab the attention of one of the belugas and engage the conversation; it didn’t seem particularly long to Albie, but it seemed like a lot was exchanged.“We’re on the Gold Coast of Australia” Mandrake said. “That dimension is a bit tricky for my species, humans here take us for lazy playthings and don’t really understand us, so I may have to rely on you for some of the talking, boy.”
“For sure, Mr Mandrake. Did you get any news as to where Ms Arona might be?”
“Might be. That whale started to babble thing about granola cookies and dolls. I have no idea what she meant, she might have been popped in by some alien force. Luckily whales are used to manage multiple personalities well, so I managed to get the rest of the navigational hints once she got her channels back in order.”
“So where to now?”
“Starboard, son, starboard!”July 11, 2019 at 9:03 pm #4645In reply to: Newsreel from the Rim of the Realm
It had been a day of full work for Ricardo, rather than his frequently dull work at the paper.
Connie and Hilda were crazily busy bouncing off bits of odd news to each other and it was a sort of playful banter that even had Sweet Sophie come out of her pre-lunch-post-lunch slumber that occasionally trailed until tea time.News of the Rim had been scarce, there was no denying. Honestly, he wondered how Bossy M’am managed to still pay the bills and their wages, however meager those (or his) were. He giggled thinking about how she probably scared the debt collectors off their wits with her best impersonation of Johnny Depp playing Jack Sparrow playing Tootsie meets Freddy Krueger.
Speaking of which, he couldn’t help but eavesdrop, while pretending to clean the coffee cups and the butter knives full of vegemite and scone crumbs.
“Dolls! Are you daft? What about all those crop circles in France instead?”
“Listen, you decrepit tart, I’m telling you there’s plenty to investigate about this Findmy stuff group. Secret dolls scattered around the world, masonic occult secret symbols…”
“Hardly matter for an insert on 4th page, dear. While on the other hand, elongated skulls, secret underground bases in Antarctica…”
“We talked about this! Conspiracy theories are off limits! We only want the real stuff, the odd happenings that hits your neighbour that you wouldn’t have known about without us reporting it! But dolls! that’s something, no?”
“Flimsy at best…”
“What else then?”
“I don’t know, seesh, what about Hundreds attending two frogs wedding in India ?”
“Already covered, too mainstream…”
“What about the Mothman of Tchernobyl?”
“We stopped cryptozoology, remember, after that pathetic chase after the trenchcoat ape that got us torpedoed in the other paper rags when we reported it without checking our facts?”
“Facts! FACTS! Don’t you get me started about FACTS!”Suddenly, they both turned simultaneously at Ricardo, seemingly realizing his presence.
“Ric’, this cuppa isn’t going to make itself, dear.” They both said like a couple of creepily synched automatons.
July 8, 2019 at 7:50 pm #4632In reply to: Seven Twines and the Dragon Heartwoods
Sometimes, you have to go underground to uncover the truth.
Rukshan thought it meant taking the new underground carts once only.
Frankly, he’d preferred to travel through the familiar Shadow Maps, the ones Dark Faes like him could draw, that would give them access to a secret parallel world of mist and phantoms, shadows and secrets. It was the true world the Faes originated from, long ago, in a time before history.
It wasn’t used much nowadays, most Centenial Faes having lost the capacity, or the interest in the place, leaving only bitter unsavoury people creeping there, spying on secrets, and trading in for favours, while being too afraid to leave the known parallel world, too afraid that if they left it, they’d lose the way back.
For Rukshan and a few in the Queen’s lineage, the place was still more or less of a familiar dwelling, a winter residence of sorts, for when solace and retreat was required.Only the Shadow Maps weren’t safe any longer, something had crept along the lay lines and was lurking at every corner, keeping guard at most of the known entrances and reporting to some unknown power.
Few moons back, Rukshan was still meditating in the Shadow world, not very far from the work at the cottage, which he could hear at times through the thin dimensional walls, when he came across Konrad. Konrad, another Fae from the Old Houses, one with a heavy secret. “I’ve hidden her from him” he told him in short broken sentences. “His daughter, Nesingwarys, she is hidden for now, but He’ll be looking for her, once He recovers, and she won’t be safe. He can’t find her, I have to protect her, she holds power to bring his reign of terror back.”
Truly, it didn’t make a lot of sense, but it had picked his curiosity. Rukshan left the other Fae to his apparent madness, but wondered about the coincidence. That Garl, the name Konrad gave to the dark fallen monarch, according to what he could piece together, seemed to have been vanquished or disappeared about the same time they’d all managed to repel the Shadow in the Forest.
He would usually have left it at that, but then, a few days later, started to realize something was wrong in the Shadow world, and that this very something was growing.
“And now, I’m stuck in an underground cart crammed full of people to go to the city. And they call that progress…”
A bearded guy smelling of piss and wine, was doing acrobatics with his crutches and what was left of his left leg. He was looking at people with a half-toothed grin and a blissful face while muttering things Rukshan couldn’t figure. His face reminded him of a thespian he’d known. Rukshan couldn’t shake the feeling there was message in that. When the underground cart dinged to announce the Grand Belfrey Station, Rukshan was relieved to finally be out for fresh air. Magnificent craftsmanship he would say to the gnomes in charge of the tunnels, but really, underground cart wasn’t his thing.
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