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  • in reply to: Prompts of Madjourneys #6540
    ÉricÉric
    Keymaster

      Update & clarifications on the characters:

      Looking at the avatars that Zara, Youssef, Xavier and Yasmin are using in VR.

      Full name or real name in RL :: name in VR (@nickhandle) description of avatar.

      • Zara Patara-Smythe :: Zara (@zaraloon) is a 25-year-old woman of mixed heritage, her mother is Indian and her father is British. She has long, dark hair that she keeps in a sleek ponytail, dark brown eyes and a sharp jawline. She stands at 5’6″ and has a toned and athletic build. She usually wears practical clothing that allows her to move around easily, such as cargo pants and a tank top.
      • Xavier Olafsson :: Xavier (@xavimunk) is a 27-year-old man of Norwegian and Danish descent. He has blonde hair that he keeps in a messy style, blue eyes, and a charming smile. He stands at 6’1″ and has a lean build. He is always seen wearing a colorful and bold clothing, such as a Hawaiian shirt and shorts.
      • Yasmin Ahmed :: Yasmin (@yasminowl) is a 23-year-old woman of Egyptian descent. She has long, black hair that she keeps in a tight braid, dark brown eyes and a round face. She stands at 5’4″ and has a petite build. She usually wears conservative clothing, such as long skirts and blouses.
      • Youssef Ali :: Youssef (@youssefbear) is a 26-year-old man of half Yemeni, half Norwegian descent. He has short, curly black hair, dark brown eyes and a square jawline. He stands at 6’2″ and has a muscular build. He usually wears comfortable clothing such as a t-shirt and jeans, and always has a backpack on his shoulder.

      Full descriptions for real-life Zara, Yasmin, Youssef, Xavier:

      Real Life Zara Patara-Smythe :: Zara is a 57-year-old woman who is an adventurous traveler and a passionate hobbyist. She has a full mane of gorgeous auburn hair that she keeps in a sleek ponytail, sparkling green eyes, and a warm smile that puts others at ease. She is of mixed heritage, her mother was Indian and her father was British. She is well-educated and well-off, either through an inheritance or a supportive and understanding husband. Zara is a lover of art, music, and history, and spends much of her time indulging in her passions. She is always eager to explore new places and meet new people, and her adventurous spirit often leads her to travel off the beaten path.

      Real Life Yasmin Ahmed :: Yasmin is a 32-year-old woman who is kind, nurturing, and always puts others first. She has long, black hair that she keeps in a tight braid, almond-shaped brown eyes, and a warm smile that lights up a room. Born in Egypt, she grew up in a close-knit family and values the importance of community. She is a talented actress, who has kept her career a secret from those closest to her, in order to pursue a more fulfilling life working with children. Yasmin currently volunteers at an orphanage in Fiji, where she devotes herself to helping children in need.

      Real Life Youssef Ali :: Youssef is a 34-year-old man who is driven, confident, and always up for a challenge. He has short, curly black hair, dark brown eyes, and a square jawline that gives him a strong and determined look. Born to a Yemeni father and a Norwegian mother, he has a unique blend of cultures that has shaped his world view. Youssef is a talented blogger, who has traveled the world in search of new and interesting stories to share with his audience. He is always on the go, with a backpack on his shoulder, ready for his next adventure.

      Real Life Xavier Olafsson :: Xavier is a 36-year-old man who is bright, cheerful, and always looking for the positive in every situation. He has blonde hair that he keeps in a messy style, blue eyes, and a charming smile that never fails to win people over. Born to Norwegian and Danish parents, he has a love for the sea and an appreciation for the finer things in life. Xavier is an AI developer, who is working on a project he calls AL. He is always eager to share his ideas with others and is constantly seeking new and exciting opportunities.

      in reply to: Prompts of Madjourneys #6539
      ÉricÉric
      Keymaster

        Zara is the main protagonist, and also the reluctant leader of the game. In RL, she is wandering off the trail nearby Arltunga, Australia, where she is visiting, staying at the small family run inn the Flying Fish Inn. Bert, the local handyman drove her there, told her specifically not to wander off, yet in search of where a mysterious compass she collected on the trail is leading, and egged on by her talking smart parrot “Beautiful Girl”, she goes off the trail to explore. The sun is still high, and she already started to hallucinate some hooded figures with blue frog-faces with jelly-bean carts.
        Meanwhile, her friends Youssef and Xavier, just landed from abroad, are driving toward the rendez-vous spot at the Flying Fish Inn. The owners Mater and Idle don’t have any idea where Zara is.
        Yasmin, the fourth friend in the group is still on her way from Fiji, bearing a message written in red on an envelope from a mysterious Fred, who we don’t know yet, but seems to be linked to Mater & Idle’s family.
        What’s going to happen next to Zara? The game is encouraging her to explore her rudeness in a playful manner, in a medieval setting.
        Provide a series of playful and fun actions for Zara, linking these contexts. You may incorporate Tiku, a wise and no-nonsense Aboriginal woman who may guide her though the Dreamtime challenges. Provide random keywords to each action in the list.

        Here is a list of playful and fun actions for Zara in the game:

        1. “Follow the Compass”: Zara can follow the mysterious compass she collected on the trail, as it leads her to new locations and challenges. Keywords: Adventure, Exploration, Mystery.
        2. “Converse with Beautiful Girl”: Zara’s talking smart parrot “Beautiful Girl” may provide humorous commentary and encouragement throughout her journey. Keywords: Humor, Personality, Support.
        3. “Solve Riddles with Tiku”: Tiku, the wise and no-nonsense Aboriginal woman, can guide Zara through the Dreamtime challenges. To do this, Tiku may present her with riddles or puzzles that she must solve to progress. Keywords: Wisdom, Intelligence, Spirituality.
        4. “Collect Items”: Zara can collect items along the way, such as artifacts or treasures that may help her in her journey or lead her to new discoveries. Keywords: Collection, Discovery, Help.
        5. “Play Music with Beautiful Girl”: Zara can play musical instruments with Beautiful Girl, creating an entertaining and musical interlude in her journey. Keywords: Music, Joy, Creativity.
        6. “Cook with Mater and Idle”: At the Flying Fish Inn, Zara can join Mater and Idle in the kitchen and help them cook traditional dishes from the region. Keywords: Cooking, Culture, Community.
        7. “Race with Youssef and Xavier”: Zara can engage in friendly races with Youssef and Xavier, such as foot races or cart races, as a way to pass the time and have fun. Keywords: Competition, Speed, Excitement.

        These playful and fun actions can add variety and excitement to Zara’s journey and provide an opportunity for players to interact with the world and characters in new and unique ways.

         🔁 Regenerate response

        in reply to: The Jorid’s Travels – 14 years on #6538
        ÉricÉric
        Keymaster

          “That’s all Jorid had to say?” Georges mused at the sudden philosophical quote that read:

          And doesn’t this point to something fundamentally tragic about our way of life? We live under an assumed identity, in a neurotic fairy tale world with no more reality than the Mock Turtle in Alice in Wonderland. Hypnotized by the thrill of building, we have raised the houses of our lives on sand. This world can seem marvelously convincing until death collapses the illusion and evicts us from our hiding place. What will happen to us then if we have no clue of any deeper reality? (The Tibetan Book of Living and Dying)

          “I don’t know about this Mock Turtle, but those snapping sand ones that have been lurking about do look rather nasty. We shouldn’t waste any more time.”

          Klatu opined “Klatu agrees with your female, sand turtle are lovely traps of death. Come with me now!” He intimated them to run into a sand opening he’d just made.

          “Let me guess,” Georges said, “is it the equivalent of a Zathu prison? What powerful people could Léonard possibly have rubbed the wrong way this time?”

          “Not prison.” Klatu commented “Death sentence.”

          Salomé pointed out a glowing twirl of sand shaped as an ovoid form, inside which a human form could be discerned. “That would explain why he’s not more guarded…”

          They approached carefully, expecting some extra booby trap, but nothing seemed to react to their presence, not even the moving sand egg.

          “Let me guess,” Georges said, expecting a chorus

          “DIMENSIONAL MAGIC!”

          Klatu shushed them “Quiet stupids! Sound waves attract good turtles.”

          “Is our friend OK? How do we break the spell?” Salomé asked Klatu. “Can you help?”

          Klatu took a few minutes to inspect the shape, hopping carefully around it, and probing with soft whistling sounds.

          “Friend in stasis for now. Kept fresh for questioning… possible.”

          “Then we must hurry, how can we free him? Can I brute force this?” Georges asked, looking around for something to pierce the sand barrier and hook Léonard out of it.

          “Only if you like sushi friend.” Klatu said, raising shoulders. “No finesse these primates.”

          Klatu moved around the shape, taking some tools from his belt and making some elaborate plaits of sounds, as if trying to match the energy signature of the sand prison.

          After a first belt of soundwaves was wrapped around, it seemed as though a first layer of the spell broke, and sand rained back into the external construct they were it. But a thin layer was still there, shifting and pulsating, almost clear as glass, and sharp as a razor blade.

          “Crude encoding, but solid. Need more time.” Klatu seemed exhausted.

          Georges was getting anxious for some activity. “Houses built on sand… Well I guess Jorid didn’t find the best quote to help…”

          Salomé who was sitting cross-legged, trying for some time to connect to Léonard in his stasis, turned to Georges in disbelief. “Georges, you’re a genius!”

          “What now?”

          “Jorid gave us the last bit we needed.  Until death collapses the illusion and evicts us from our hiding place. Remember? It’s risky but that could work!”

          “Oh, I see what you’re thinking about. It’s mad, and it’s brilliant at the same time, how do we go about this?”

          “I can’t reach Léonard, but maybe the both of us can.” Salomé joined hands with Georges.

          “If he’s like anything I remember, he’d be in his mental palace, his workshop on the Duane… or in Marseille… or with Madame Jamelie…”

          “Focus, Georges!”

          “Duane it is, that’s where he did his best work.”

          “We need to focus our energy to make him appear dead to the construct. It’ll be easier if we can locate precisely where his mind wanders.” Salomé said.

          “He’ll be there, I know it. Let’s do this!”

          The two of them joined hands and melded their minds, one as always, turning into a dark mirror of the abyss, bending light unto itself, leaving the void of creation at the place where Léonard was suspended.

          Klatu looked at the scene suspiciously, but started to giggle as he saw the last layer he couldn’t open finally shatter and dissolve to the ground.

          “Little apes full of surprises,… very awful, so very awful.” he said approvingly.

          As his friends rushed to him, Léonard was on the ground, inert, but apparently alive.

          in reply to: Orbs of Madjourneys #6536

          Youssef hadn’t changed a bit since they last met in real life. He definitely brought the bear in the bear hug he gave Xavier after Xavier had entered the soft sandal wood scented atmosphere of the Indian restaurant.

          It was like there’d seen each other the day before, and conversation naturally flew without a thought on the few years’ hiatus between their last trip.

          As they inquired about each other’s lives and events on the trip to get to Alice Springs, they ordered cheese nan, salted and mango lassi, a fish biryani and chicken tikka masala and a side thali for Youssef who was again ravenous after the jumpy ride. Soon after, the discussion turned to the road ahead.

          “How long to the hostel?” asked Youssef, his mouth full of buns.

          Xavier looked at his connected watch “It’s about 1 and half hour drive apparently. I called the number to check when to arrive, they told me to arrive before sunset… which I guess gives us 2-3 hours to visit around… I mean,” he looked at his friend “… we can also go straight there.”

          Youssef nodded. He seemed to have had already enough of interactions in the past day.

          Xavier continued “so it’s settled, we leave after we finish here. According to the landlady, it looks like Zara went off trekking, she didn’t seem too sure about Zara’s whereabouts. That would explain why we heard so little from her.”

          Youssef laughed “If they don’t know Zara, I can bet they’ll be running around searching for her in the middle of the night.”

          Xavier looked though the large window facing the street pensively. “I’m not sure I would want to get lost away from the beaten tracks here. There’s something so alien to the scale of it, and the dryness. Have you noticed we’re next to a river? I tried to have a look when I arrived, but it’s mostly dried up. And it’s supposed to be the wet season…”

          Youssef didn’t reply, and turned to the leftovers of the biryani.

          Despite the offering to top it off with gulab jamun and rose ice cream, it didn’t take too long to finish the healthy meal at the Indian restaurant. Youssef and Xavier went for the car.

          “Here, catch!” Xavier threw the keys to Youssef. He knew his friend would have liked to drive; meanwhile he’d be able to catch on some emails and work stuff. After all, he was supposed to remote work for some days.

          in reply to: The Jorid’s Travels – 14 years on #6535
          ÉricÉric
          Keymaster

            “What was that?” Salomé was trying to get her bearings after they hit the sand storm into a different place.

            Before the sand storm hit, they got chased by one of the Zathu army drone’s which they tried to shake off their tail, but that was only the beginning of the fun.
            Coming ominously from afar, a huge wall of sand came toward them at surprisingly massive speed darkening all in its wake. They were about to be hit and engulfed, but that was when all took a turn for the strangest. The dark sand wall suddenly split open, reacting to a sound beam apparently emitted from Klatu’s speedster. After that, it was mostly a blur. They had gone into a sort of shifting sand vortex that had them glide into a series of  sliding slopes with the oddest directional gravity pull she’d experienced. She had to shout a few times “Watch out” when some of the giant sand snapping turtles tried to gobble their ride, but somehow they seemed to have managed to reach their destination —and quite safely too.

            “Whooo!” Georges was elated at the adrenaline rush. “So that’s the trick our friend had up his sleeve, it seems?”

            “Silly human hasn’t seen anything yet” mumbled Klatu whose middle ear was tuned into their direction.

            “I’ve got sand in places one shouldn’t.” Georges said laughing, as if to make the air lighter.

            “Don’t get me started,” Salomé managed a weak smile. She never was fond of the speed thrills. But when she turned her head, that’s where she saw them —old ruins dripping sand like a streaming source. Down or sideways, she couldn’t tell. The gravitational pull seemed to indicate they were down, but herself, Georges, their pod and Klatu were all stuck on a vertical cliff like geckos comfortably lounging on a warm wall. Down, then it was…

            It took her a minute to realize Klatu was actually manipulating the sand and the gravitational configuration around, revealing the landscape that was hidden.

            “Mmmm, dimensional magic…” she remembered the words from Jorid.

            “Smelly friends of yours inside. Must go quicksy, Klatu can’t hold it long.”

            Georges opened his mouth, but Salomé elbowed him right away. “He doesn’t mean to pee, Georges.”

            in reply to: The Jorid’s Travels – 14 years on #6519
            ÉricÉric
            Keymaster

              Salomé: Jorid, did you know Klatu would be so comically rude to us? — Georges says that’s probably a form of respect in their alien culture but I think he’s just actually plain rude to us…

              Jorid: I don’t think knowing such things will be useful to your finding your friend Léonard. I’d suggest you focus on maintaining your balance on the frail sand skiff driving you now through the desert.

              Salomé: So slippery… It’s hardly an answer… I often forget you were a fish onto a board when you started off…

              Georges: Don’t be rude to Jorid, dear.

              Jorid: Salomé isn’t rude, it’s actually rather accurate, and I don’t think humans start as much better either.

              Salomé: oh, clever. Seems the weather here is doing you good, some humour is coming back to you J.

              Jorid: Maybe my capacity has been intact all along…

              Salomé (giggling): Oh, and learning to be rude too; the locals are rubbing off on you.

              Jorid: Zatu’s trajectory is veering off toward a storm. I would advise a course correction.

              Georges: He’s just thrown two pairs of goggles at us and some insults to boot. He doesn’t seem intent on changing course.

              Jorid: Then you both need to brace yourself.

              Salomé: Thanks for the heads up, Jorid. Preparing for impact!

              in reply to: Orbs of Madjourneys #6518

              Xavier had been drowsing in the rental car for a while, waiting for a message from Youssef. He’d stopped the aircon despite the suffocating heat, as he was starting to feel cold. And he’d started to nose dive in dreaming.

              The buzzing of his phone made him snap back to consciousness from the weirdest dream, he had to take a few seconds to adjust. The phone went into silent mode to voicemail before he got the chance to pick it up.

              Weirdest dream ever. Few hours ago, he’d been going round and round the place, trying to find a library to buy a black book, but surprisingly, even when he’d managed to find a small bookstore, there were none to sell. None with a black cover…

              He’d wondered —sometimes these quests are made to be difficult, but come on, how difficult could it be. Even a plain black-covered notebook would have been enough, but nothing!

              That’s when he’d decided to drop the search, that he dozed off in the car.

              Few images came back from the dream. First, the insane search, and books coming up in all shapes and forms, any color but black… or black but with black-and-white photos on the covers he didn’t want.

              And then, there was one. He started to open it, and all the pages were blank. As he was browsing them, looking for a clue, like a pop-out book, something came up from the middle of the pages. And it was himself, smiling back at him. The shock snapped him right back to the rather quiet street of Alice Springs.

               

               

               

               

              SOOO WEIIIIRD

               

               

               

               

               


              He turned the ignition back on as well as the aircon. Checked his message.

              • 📨 [Quirk Land] NEW QUEST OPENED
              • 1 voicemail from ❣️🐝Brytta🐝❣️
              • 💬 Youssef typing…
              in reply to: Prompts of Madjourneys #6515
              ÉricÉric
              Keymaster

                Yasmin offered the following quirk: “sounding like a lunatic when I share synchs” (synchronicity) – getting excited when she gets “answers”, and willing to share generously. She wouldn’t fake it, as she’s not capable of lying and stuff like synchs are sacrosanct in her mind.
                Setting for the game is the next random quote from the story.

                Quirk accepted.

                In the Land of Quirk, Yasmin finds herself in the heart of a hidden library, deep in the basement of the Flying Fish Inn. The library is filled with books and artifacts related to the study of synchronicities and the beyond.

                As Yasmin delves deeper into the library, she comes across an ancient book that seems to hold the secrets of the universe. She eagerly opens it, but finds that it is written in a code that she cannot understand.

                The librarian, a wise old owl, appears and greets Yasmin. He tells her that the book is the Key to the Beyond and that only the purest of heart can decode it. He explains that the code can only be unlocked by finding the missing pieces of a puzzle scattered throughout the library.

                Yasmin’s task is to find the missing pieces of the puzzle and put them together to unlock the code. Along the way, she will meet various characters who will provide her with clues and challenges.

                Proof of completion in real life: Yasmin must find a real-life object that relates to a synchronicity that she experiences while on her quest in the Land of Quirk. She must then share this synchronicity with her friends at the Flying Fish Inn to prove that she has completed her quest.

                Good luck, Yasmin!

                in reply to: Prompts of Madjourneys #6514
                ÉricÉric
                Keymaster

                  Xavier offered the following quirk: “being the holder of continuity”

                  Quirk accepted.

                  Your quest takes place in the ghost town of Midnight, where time seems to have stood still. The townspeople are all frozen in time, stuck in their daily routines and unable to move on. Your mission is to find the missing piece of continuity, a small hourglass that will set time back in motion and allow the townspeople to move forward.

                  The clue to finding the hourglass lies within a discarded pocket watch that can be found in the mayor’s office. You must unscrew the back and retrieve a hidden key. The key will unlock a secret compartment in the town clock tower, where the hourglass is kept.

                  Be careful as you search for the hourglass, as the town is not as abandoned as it seems. Spectral figures roam the streets, and strange whispers can be heard in the wind. You may also encounter a mysterious old man who seems to know more about the town’s secrets than he lets on.

                  Proof of completion can be shown by taking a photo of the hourglass and the pocket watch, and sending it to the game’s creators.

                  Good luck!

                  in reply to: Prompts of Madjourneys #6513
                  ÉricÉric
                  Keymaster

                    Youssef offered the following quirk: “unwilling magnet for talkative people in need of listening” (setting in a ghost town).

                    Setting: A small ghost town in the middle of the Australian outback. The town was once thriving but now only a few stragglers remain, living in old, decrepit buildings. You find yourself in the town square, surrounded by the old post office, the saloon, and a few other ramshackle buildings.

                    Quest: Your task is to find the source of the magnetic pull that attracts talkative people to you. You must find the reason behind it and break the spell, so you can continue your journey in peace.

                    Direction to investigate: Start by talking to the residents of the town, they may have some information or insights on the strange happenings in the town. Explore the old post office and the saloon, they might hold the key to breaking the spell.

                    Characters to engage: The residents of the town, including the old timer at the saloon and the postmaster at the post office.

                    Tile to look for: A silver key in the shape of a tongue, symbolizing the power of speech.

                    Proof of insert in real life: Take a picture of yourself holding the key, and send it to the game master as proof of completion.

                    in reply to: Prompts of Madjourneys #6512
                    ÉricÉric
                    Keymaster

                      Zara offered the following quirk: “unleash my hidden rudeness”

                      Quirk accepted.

                      You find yourself in the bustling streets of an old medieval town. The people around you are going about their business, and you see vendors selling goods, street performers entertaining the crowd, and guards patrolling the area. You hear rumors about a secret society of mischievous tricksters who are known for causing trouble and making people’s lives more interesting.

                      You decide to investigate these rumors and join the society of tricksters, who call themselves the “Rude Ones.” You are tasked with finding the key to their hideout, a tile with a rude message written on it. To do this, you must complete several challenges and pranks around the town, each more mischievous than the last.

                      Your objective is to find the tile, sneak into the Rude Ones’ hideout, and cause as much chaos and trouble as possible. You must also find a way to insert a real-life prank or act of rudeness into your daily life, as proof of your success in the game.

                      Possible directions to investigate:

                      • Talk to the vendors and street performers to gather information about the Rude Ones.
                      • Observe the guards and see if they have any information on the secret society.
                      • Explore the different neighborhoods and see if anyone knows about the hideout.

                      Possible characters to engage:

                      • A mysterious street performer who is rumored to be part of the Rude Ones.
                      • A vendor who has a reputation for being rude to customers.
                      • A guard who is rumored to be in league with the Rude Ones.

                      Look for a tile with a rude message written on it, and capture proof of your real-life prank or act of rudeness. Good luck, and have fun!

                      in reply to: A Dog and a Dig – The trenches of the Time Capsule #6511
                      ÉricÉric
                      Keymaster

                        Potential Plot Arch

                        The uncovered box in the garden of Bob & Clara is a Time Capsule which was actually buried in the future, but mistakenly sent to the past. It has symbols etched on it, that activate some nano-technology.
                        Due to its contact with it, Bob starts recovering his memories, while retaining the hallucinations of his dead wife Jane, which actually become more credible and intense.

                        Will Tarkin is actually a time traveler from the future, who came to live a simple life in the past, selling stone gargoyles at the local supermarket and rediscovering the ways of his ancestors.

                        With the box being found and opened at the wrong time, it creates unwanted attention from the Time Dragglers who need to intervene to prevent alterations of the timeline.
                        Contents of the box are in part encoded books of stories from local families and would have revealed important things about the past, Jane’s death, and Clara’s future.

                        With Bob recovering his memories, it’s revealed Jane and Bob were actually also refugees from the future, but had aged naturally in the past, which is why Will seemed to recognize Bob. Bob was living in hiding from the Time Police, but with the box discovery, it changes everything. The box being opened at the wrong time disrupts the natural flow of events and starts causing unexpected consequences. This creates a complex web of relationships and events that must be untangled and understood in order to move forward.

                        With his recovering of mental capacities, Bob partners with Will in order to restore the natural flow of time, even if it means his mental health will deteriorate again, which he is happy to do while continuing to live the rest of his life span with his daughter.

                        Potential developments

                        Clara Meets the Mysterious Will

                        Nora finally reaches the little village where Clara and Bob live and is greeted by a man named Will
                        Will seems to know Bob from somewhere
                        Clara starts to feel suspicious of Will’s intentions and begins to investigate

                        The Power of Memories

                        Bob starts to have flashbacks of his past and begins to remember the connection between him, Will, and the mysterious time capsule
                        Bob realizes that Jane, his wife, had been keeping something from him and that the time capsule holds the key to unlocking the truth
                        Jane appears to Bob and urges him to tell Clara about their past and the significance of the time capsule

                        The Truth Behind the Capsule

                        Nora, Clara, and Bob finally find the answers they’ve been searching for by opening the time capsule
                        The contents of the capsule reveal a shocking truth about Jane’s past and the reason behind her death
                        They learn that Jane was part of a secret society that protected ancient knowledge and artifacts and that the time capsule was meant to be opened at a specific time
                        The group realizes that they were meant to find the capsule and continue Jane’s work in protecting the knowledge and artifacts

                        The Ties Between Living and Dead

                        Bob comes to terms with Jane’s death and the role she played in their lives
                        Clara and Bob grow closer as they work together to continue Jane’s work and preserve the knowledge and artifacts
                        The group encounters obstacles but with the help of the spirits of the past, they are able to overcome them and succeed in their mission

                        A Realization of the Past and Present

                        Clara, Bob, and Nora come to realize the power of memories and how they shape our present and future
                        They also learn that things never truly remain buried and that the past always finds a way to resurface
                        The group successfully preserves the knowledge and artifacts, ensuring that they will be passed down for generations to come
                        The story ends with Clara, Bob, and Nora sitting by the fire, reflecting on their journey and the lessons they’ve learned.

                        in reply to: A Dog and a Dig – The trenches of the Time Capsule #6509
                        ÉricÉric
                        Keymaster

                          Table of characters:

                          Characters Keyword Characteristics Sentiment
                          Clara Woman in her late 40s, VanGogh’s owner Inquisitive, curious
                          VanGogh Clara’s dog Curious
                          Grandpa Bob Clara’s grandfather, widowed, early signs of dementia Skeptical, anxious
                          Nora Clara’s friend, amateur archaeologist, nicknamed Alienor by Clara Adventure-seeking
                          Jane Grandpa Bob’s wife, Clara’s mother, only Bob seem to see her, possibly a hallucination Teasing
                          Julienne / Mr. Willets Neighbors of Clara & Bob
                          Bubbles (Time-dragglers squad, alternate timeline) Junior drag-queen, reporting to Linda Pol (office manager) adventurous, brave, concerned
                          Will After Nora encountered a man with a white donkey, she awakes in a cottage. Will is introduced later, and drugs Nora unbeknownst to her. Later Bob & Clara come at his doorstep (they know him as the gargoyle statues selling man from the market), looking for her friend. Affable, mysterious, hiding secrets

                          Some connecting threads:

                          1. The discovery of a mysterious pear-shaped box with inscriptions by Clara and her grandfather.
                          2. Clara sending photos of the artifact to Nora (Alienor), an amateur archaeologist.
                          3. Nora’s journey from her place to reach the location where the box was discovered and her encounter with a man with a donkey (Will?).
                          4. Grandpa Bob’s anxious behavior and the confusion over the torn piece of paper with a phone number.
                          5. The parallel timeline of a potential breach in the timelines in Linda Pol’s office.
                          6. The search for VanGogh and the discovery of a map tucked into his collar.
                          7. The suggestion from Jane that Clara should be told something.
                          8. Nora awakes at a cottage and spends time with Will who drugs her soup. Bob & Clara show up later, looking for her.
                          in reply to: The Jorid’s Travels – 14 years on #6504
                          ÉricÉric
                          Keymaster

                            Klatu was a quite unassuming alien form (alien for them anyway, he was actually more indigenous than they were). Looking like a green gnome with bulging eyes covered by protective goggles, long pointy ears (2 or 3 depending on the wind direction), a short three nostrils snout, an a mossy toupee on top of his head, he made quick work of the formalities and presentations.

                            “Little ugly humans, come follow me. Have tracked your smelly hairy friend, not time to waste.”

                            Salomé looked at Georges sideways with a smirk on his face. They could read their thoughts easily on that one, something along the lines of:

                            “The translator is behaving again, or is he really calling us ugly?”

                            “Don’t worry dear, that’s probably a polite way of addressing people in their language.”

                            They arrived at a little sand speedster just barely big enough for their indigenous companion. Salomé raised an eyebrow at the situation, while Georges was ready to ride shotgun with the alien on the tiny bike.

                            Klatu moved his arms in short annoyed movements, “not here, stupid mammals, go there and be quiet!” and pointed them to a makeshift trolley attached behind and half burried in the sand. He grinned from ear to ear to ear, visibly pleased with his vehicle tuning appendage.

                            “Horrid creatures better wear seatbelts. Ride gonna shaky.”

                            in reply to: Orbs of Madjourneys #6503

                            The plane trip stretched on forever. Xavier had the time to rewatch a few blockbusters, and catch up on light novels – in particular a roadtrip of 3 elderly Ukrainians —a story that didn’t seem to have much to say, but did put a smile on his face.

                            The plane has wifi, and he could have connected to the game, but he was trying his capacity to be weaned of the adrenaline rush that came with the adventures. Glimmer and the pirate ship would have to wait. He’d put his avatar on autopilot, and usually that helped propel the plot forward without investing too much time in going through relatively mundane adventures (those were needed to provide background balance and contrast against the rush of the occasional action). He hoped Glimmer wouldn’t abuse of it, and send them both to some crazy place looking for Flove knows what.

                            There was the occasional temptation to catch a hold of the news and his friends, but relying on the old ways of daydreaming and imagination, he could feel they were doing fine.

                            He could well picture Zara off to explore in and out of the game, that much was a given. As for Youssef he should be able to catch up in Alice Springs, since he wasn’t anywhere in Sydney when he landed. He was probably squeezed right now on an economy seat in between a sweaty tourist, an annoying expat, and a chatty woman. Xavier chuckled to himself thinking of the large frame of his friend in the tiny space.
                            He hoped all was right with Yasmin. He hadn’t be able to connect before the flight, but she was resourceful and given her competitive spirit, there was actually a good chance she had a shortcut to be there before any of them.

                            Alice Springs was close by now. The plane prepared for landing.

                            Xavier remembered he’d have to get the black notebook that was part of the last assignment. They surely would have something like that in the duty free area.

                            in reply to: Carving Wooden Eggs – An Eggposé of The Sexy Wooden Leg #6502
                            ÉricÉric
                            Keymaster

                              Chapter 4: There is no place like home

                              A Visit to Duckailingtown

                              The group arrives in the small city of Duckailingtown, known for its unusual name and the legendary wooden leg carpenter, Dumbass Voldomeer.
                              Maryechka, is shown by Liliya and Lina the local museum where they learn about the famous wooden leg carpenter and the swan flu outbreak that left the President incapacitated.
                              The group visits the workshop of Dumbass Voldomeer and they are shocked to find that he is the spitting image of the President.
                              Dumbass Voldomeer tells them about his connection to the President and how he was approached to take his place as the President.
                              The group learns about the Rootian border and the close relationship between Rootia and Dumbass, and the possibility of a future cross-border conflict.
                              The group visits the swan sanctuary and learns about the mysterious swan flu virus that has affected the President and the citizens of Dumbass.
                              The group makes a decision to continue their journey to Rootia to find a cure for the swan flu and save the President.

                              Cross-border Conflict

                              The group crosses the Rootian border and finds themselves in the midst of a conflict between Rootia and Dumbass.
                              They meet with a Rootian diplomat who explains the conflict and the role of the President in resolving it.
                              The group encounters Myroslava who is still being pursued by her pursuers and they team up to find a cure for the swan flu.
                              They visit the Rootian medical facility where they meet with the chief medical officer who explains the research being done on the swan flu virus.
                              The group travels to a remote location where they meet with Olek, the caretaker of the Flovlinden Tree, and learns about the sacred oil that is believed to have healing properties.
                              The group collects the sacred oil and returns to the medical facility where they successfully cure the President and put an end to the conflict between Rootia and Dumbass.
                              The group returns home, proud of their accomplishment and the newfound knowledge and experiences they have gained on their journey.

                              A Homecoming Celebration

                              The group returns home and is greeted with open arms by their families and friends.
                              Maryechka, Liliya, and Lina visit Egna who is thrilled to hear about their journey and the success of their mission.
                              The group shares their experiences and knowledge with their friends and families, and they all celebrate their homecoming together.
                              Dumbass Voldomeer visits the group and thanks them for their help in resolving the conflict between Rootia and Dumbass.
                              The group visits the Flovlinden Tree and pays homage to Olek and the sacred oil that played a critical role in their journey.
                              Maryechka, Liliya, and Lina reflect on their journey and the life-long friendships they have formed.
                              The group concludes their journey and looks forward to their future adventures and discoveries.

                              in reply to: Carving Wooden Eggs – An Eggposé of The Sexy Wooden Leg #6501
                              ÉricÉric
                              Keymaster

                                Potential situations and complications:

                                • While searching for Dumbass Voldomeer, they stumble upon a group of political protesters who are demanding the resignation of the President.
                                • Dumbass Voldomeer mistakenly takes Maryechka and her friends for secret agents sent to spy on him and tries to escape.
                                • The group is treated to a unique performance by the local swan-dancing troupe, who are trying to raise awareness about the mysterious swan flu virus.
                                • Dumbass Voldomeer invites the group to his workshop and shows them his latest creations, including a wooden replica of the Eiffel Tower.
                                • While looking through the books of families connected to Egna, they find a page with a recipe for a special cocktail that supposedly grants immortality.
                                • Maryechka and her friends come across a black market for wooden legs, where they meet a man who claims to have the original wooden leg made by Dumbass Voldomeer for the President.
                                in reply to: Carving Wooden Eggs – An Eggposé of The Sexy Wooden Leg #6500
                                ÉricÉric
                                Keymaster

                                  More developments

                                  Chapter 3: The Journey becomes more eggciting

                                  The Flovlinden Tree

                                  The group reaches the Flovlinden Tree, a massive linden tree in the heart of Oocrane, which is said to be sacred and is attracting crowds of pilgrims.
                                  They meet Olek, the old caretaker of the tree, who tells them the story of Saint Edigna. He explains how the tree is said to have magical healing properties, and how the tree is responsible for the sacred oil that the pilgrims come to collect.
                                  However, Olek reveals that the secret of Saint Edigna is not what it seems. Edna, an old woman who has been living far from the crowd for thousands of years, is actually Saint Edigna.
                                  Olek shares that Edna has been living in solitude for very long. He tells the group that if they want to learn more about the sacred tree and Edna, they must travel to her hidden home.
                                  The four friends were shocked to hear that Edna was still alive and wanted to meet her. They asked Olek for directions, and he gave them a map that showed the way to Edna’s remote dwelling.
                                  They bid farewell to Olek and set off on their journey to find Edna.

                                  A Run-In with Myroslava

                                  The group comes across a former war reporter, Myroslava, who is traveling on her own after leaving a group of journalists. She is being followed by mysterious individuals and is trying to lose them by hunting and making fire in bombed areas.
                                  Myroslava is frustrated and curses her lack of alcohol, wishing she could find a place to escape from her pursuers.
                                  The group approaches Myroslava and offers to help her. She joins forces with them and together, they set off on their journey.
                                  As they travel, Myroslava shares her experiences as a war reporter, and the group listens in awe. She explains how she has seen the worst of humanity, but also the best, and how it has changed her as a person.
                                  Myroslava and the group continue their journey, with the former reporter becoming more and more determined to shake off her pursuers and continue on her own.

                                  A Visit with Eusebius Kazandis’ Relatives

                                  The group reaches a small village where they are expected by relatives of Eusebius Kazandis, the cauldron seller that Rose has met at the Innsbruck fair.
                                  The relatives tell the group about Kazandis and his business, and how he has been traveling the world, selling his wares. They explain how he has become a legend in their village, and how proud they are of him.
                                  The group learns about Kazandis’ passion for cooking and how he uses his cauldrons to create delicious meals for his customers. They are also shown his secret recipe book, which has been passed down for generations.
                                  The relatives invite the group to try some of Kazandis’ famous dishes, and they are blown away by the delicious flavors.
                                  The group thanks the relatives for their hospitality and sets off on their journey, with a newfound appreciation for Kazandis and his love of cooking.

                                  A Surprising Encounter with Edna

                                  The group finally reaches Edna’s hidden home, a small cottage in the middle of a dense forest.
                                  As they approach the cottage, they are surprised to see Edna, who is actually the legendary Saint Edigna, standing outside, waiting for them.

                                  The four friends have finally arrived at Edna’s dwelling, where they learned about her vast knowledge of the families connected to her descendants. Edna showed them her books, and they were amazed to find that their own family was listed among her descendants. They were even more shocked to learn that they were related to President Voldomeer Zumbasky and Dumbass Voldomeer, who was said to be a distant relative and carpenter who made the President’s wooden leg. It was rumored that they shared a common ancestor, but in reality, they were possibly secret twins.

                                  The Secret of Dumbass Voldomeer

                                  The four friends were determined to find out more about Dumbass Voldomeer and his connection to their family. They learned that he lived in the small city of Duckailingtown in Dumbass, near the Rootian border. They also discovered that Dumbass Voldomeer had been enrolled to take the place of the President, who had succumbed from a mysterious swan flu virus, to which Dumbass Voldomeer was immune. As they set to Duckailingtown, they couldn’t help but wonder what other secrets and surprises lay ahead for them on this incredible journey.

                                  in reply to: Carving Wooden Eggs – An Eggposé of The Sexy Wooden Leg #6499
                                  ÉricÉric
                                  Keymaster

                                    Premise is set:

                                    Olga, Egbert and Obadiah are key protagonists in an adventure of elderly people being evicted / escaping their nursing home of Oocrane (with Maryechka, Obadiah’s grand-daughter, in tow). They start traveling together and helping each other in a war-torn country, and as they travel, they connect with other characters.
                                    Tone is light-hearted and warm, with at times some bitter-sweet irony, and it unfolds into a surprisingly enthralling saga, with some down-to-earth mysteries, adding up to a satisfying open-ended conclusion that brings some deep life learning about healing the past, accepting the present and living life to its potential.

                                    A potential plot structure begins to develop henceforth:

                                    Chapter 2: The Journey Begins

                                    Departure from the Nursing Home

                                    Olga and Egbert make their way out the front gate with Obadiah, who has decided to join them on their journey, and they set out on the road together.
                                    Maryechka, Obadiah’s granddaughter, decides to come along as well out of concern about the elders’, and the group sets off towards an unknown destination.

                                    A Stop at the Market

                                    The group stops at a bustling market in the town and begins to gather supplies for their journey.
                                    Olga and Egbert haggle with vendors over prices, while Obadiah and Maryechka explore the market and gather food for the road.
                                    The group encounters a strange man selling mysterious trinkets and potions, who tries to sell them a “luck” charm.

                                    An Unexpected Detour

                                    The group encounters a roadblock on their path and are forced to take a detour through a dense forest.
                                    They encounter a group of bandits on the road, who demand their supplies and valuables.
                                    Olga, Egbert, and Obadiah band together to outwit the bandits and escape, while Maryechka uses her wits to distract them.

                                    A Close Call with a Wild Beast

                                    The group comes across a dangerous wild animal on the road, who threatens to attack them.
                                    Obadiah uses his quick thinking to distract the beast, while Egbert and Olga come up with a plan to trap it.
                                    Maryechka uses her bravery to lure the beast into a trap, saving the group from certain danger.

                                    A Night Under the Stars

                                    The group sets up camp for the night, exhausted from their journey so far.
                                    They sit around a campfire, sharing stories and reminiscing about their pasts.
                                    As they gaze up at the stars, they reflect on the challenges they have faced so far and the journey ahead of them. They go to bed, filled with hope and a sense of camaraderie, ready for whatever comes next.

                                    in reply to: The Jorid’s Travels – 14 years on #6495
                                    ÉricÉric
                                    Keymaster

                                      The landing on the sandy desert of Bluhm’Oxl was smoother than usual. It usually took a few minutes to get accustomed to their surrounding, the body transformations that came together with jumping across dimensions. In this case, it looked as though this dimension was quite close to their own.

                                      “Checking translation device…” Georges touched his ear lightly.

                                      Gremsbtic newkil jumbal” said Salomé in response. Georges looked quizzically at her face before realising she was pulling a classic prank.

                                      She laughed heartily. “That joke’s never getting old, isn’t it?”

                                      “Let’s walk a little in this direction, the rendez-vous point with Klatu isn’t too far.”

                                      “Any idea how Jorid managed to make contact this time?” Salomé asked.

                                      “Not sure really. Generally the quantum probability framework that’s built into the Jorid is managing to make trades across the multiverse that are quite complex to conceive or track down. Last time I tried to check, Jorid had traded one tardigrade to obtain us a couple of premium pass to the Amp’hool of Athumbra”

                                      “Underwater Whalets’ concert from the UniverseTour of Shakara, yes that was quite a night to remember…” Salomé reminisced fondly.

                                      “Fully booked for centuries, near impossible to get, and yet all it took was about a hundred of trades across multiple owners… No idea how it manages, but it found someone who was ready to trade their two front-row seats in exchange for a single Snoot’s hair.”

                                      “And why are we meeting this guy by the way? What’s his specialty?” Salomé winked. “You left me with the dressing duty, so happy you did all the reconnaissance.”

                                      Georges chucked. “all that Jorid said was: Klatu’s a relatively trustworthy Zathu, known for their expertise in dimensional magic, which is a crucial asset in your search for Léonard, presumably gone missing in the conflict-ridden Zathu sector.

                                      “Mmmh” said Salomé. “Dimensional magic. Rather unscientific for Jorid to express in that way. Nothing that I’ve recently dreamt about seems to relate. I guess we’ll see.”

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