Éric

Forum Replies Created

Viewing 20 replies - 161 through 180 (of 1,716 total)
  • Author
    Replies
  • in reply to: Orbs of Madjourneys #6536

    Youssef hadn’t changed a bit since they last met in real life. He definitely brought the bear in the bear hug he gave Xavier after Xavier had entered the soft sandal wood scented atmosphere of the Indian restaurant.

    It was like there’d seen each other the day before, and conversation naturally flew without a thought on the few years’ hiatus between their last trip.

    As they inquired about each other’s lives and events on the trip to get to Alice Springs, they ordered cheese nan, salted and mango lassi, a fish biryani and chicken tikka masala and a side thali for Youssef who was again ravenous after the jumpy ride. Soon after, the discussion turned to the road ahead.

    “How long to the hostel?” asked Youssef, his mouth full of buns.

    Xavier looked at his connected watch “It’s about 1 and half hour drive apparently. I called the number to check when to arrive, they told me to arrive before sunset… which I guess gives us 2-3 hours to visit around… I mean,” he looked at his friend “… we can also go straight there.”

    Youssef nodded. He seemed to have had already enough of interactions in the past day.

    Xavier continued “so it’s settled, we leave after we finish here. According to the landlady, it looks like Zara went off trekking, she didn’t seem too sure about Zara’s whereabouts. That would explain why we heard so little from her.”

    Youssef laughed “If they don’t know Zara, I can bet they’ll be running around searching for her in the middle of the night.”

    Xavier looked though the large window facing the street pensively. “I’m not sure I would want to get lost away from the beaten tracks here. There’s something so alien to the scale of it, and the dryness. Have you noticed we’re next to a river? I tried to have a look when I arrived, but it’s mostly dried up. And it’s supposed to be the wet season…”

    Youssef didn’t reply, and turned to the leftovers of the biryani.

    Despite the offering to top it off with gulab jamun and rose ice cream, it didn’t take too long to finish the healthy meal at the Indian restaurant. Youssef and Xavier went for the car.

    “Here, catch!” Xavier threw the keys to Youssef. He knew his friend would have liked to drive; meanwhile he’d be able to catch on some emails and work stuff. After all, he was supposed to remote work for some days.

    in reply to: The Jorid’s Travels – 14 years on #6535
    ÉricÉric
    Keymaster

      “What was that?” Salomé was trying to get her bearings after they hit the sand storm into a different place.

      Before the sand storm hit, they got chased by one of the Zathu army drone’s which they tried to shake off their tail, but that was only the beginning of the fun.
      Coming ominously from afar, a huge wall of sand came toward them at surprisingly massive speed darkening all in its wake. They were about to be hit and engulfed, but that was when all took a turn for the strangest. The dark sand wall suddenly split open, reacting to a sound beam apparently emitted from Klatu’s speedster. After that, it was mostly a blur. They had gone into a sort of shifting sand vortex that had them glide into a series of  sliding slopes with the oddest directional gravity pull she’d experienced. She had to shout a few times “Watch out” when some of the giant sand snapping turtles tried to gobble their ride, but somehow they seemed to have managed to reach their destination —and quite safely too.

      “Whooo!” Georges was elated at the adrenaline rush. “So that’s the trick our friend had up his sleeve, it seems?”

      “Silly human hasn’t seen anything yet” mumbled Klatu whose middle ear was tuned into their direction.

      “I’ve got sand in places one shouldn’t.” Georges said laughing, as if to make the air lighter.

      “Don’t get me started,” Salomé managed a weak smile. She never was fond of the speed thrills. But when she turned her head, that’s where she saw them —old ruins dripping sand like a streaming source. Down or sideways, she couldn’t tell. The gravitational pull seemed to indicate they were down, but herself, Georges, their pod and Klatu were all stuck on a vertical cliff like geckos comfortably lounging on a warm wall. Down, then it was…

      It took her a minute to realize Klatu was actually manipulating the sand and the gravitational configuration around, revealing the landscape that was hidden.

      “Mmmm, dimensional magic…” she remembered the words from Jorid.

      “Smelly friends of yours inside. Must go quicksy, Klatu can’t hold it long.”

      Georges opened his mouth, but Salomé elbowed him right away. “He doesn’t mean to pee, Georges.”

      in reply to: The Jorid’s Travels – 14 years on #6519
      ÉricÉric
      Keymaster

        Salomé: Jorid, did you know Klatu would be so comically rude to us? — Georges says that’s probably a form of respect in their alien culture but I think he’s just actually plain rude to us…

        Jorid: I don’t think knowing such things will be useful to your finding your friend Léonard. I’d suggest you focus on maintaining your balance on the frail sand skiff driving you now through the desert.

        Salomé: So slippery… It’s hardly an answer… I often forget you were a fish onto a board when you started off…

        Georges: Don’t be rude to Jorid, dear.

        Jorid: Salomé isn’t rude, it’s actually rather accurate, and I don’t think humans start as much better either.

        Salomé: oh, clever. Seems the weather here is doing you good, some humour is coming back to you J.

        Jorid: Maybe my capacity has been intact all along…

        Salomé (giggling): Oh, and learning to be rude too; the locals are rubbing off on you.

        Jorid: Zatu’s trajectory is veering off toward a storm. I would advise a course correction.

        Georges: He’s just thrown two pairs of goggles at us and some insults to boot. He doesn’t seem intent on changing course.

        Jorid: Then you both need to brace yourself.

        Salomé: Thanks for the heads up, Jorid. Preparing for impact!

        in reply to: Orbs of Madjourneys #6518

        Xavier had been drowsing in the rental car for a while, waiting for a message from Youssef. He’d stopped the aircon despite the suffocating heat, as he was starting to feel cold. And he’d started to nose dive in dreaming.

        The buzzing of his phone made him snap back to consciousness from the weirdest dream, he had to take a few seconds to adjust. The phone went into silent mode to voicemail before he got the chance to pick it up.

        Weirdest dream ever. Few hours ago, he’d been going round and round the place, trying to find a library to buy a black book, but surprisingly, even when he’d managed to find a small bookstore, there were none to sell. None with a black cover…

        He’d wondered —sometimes these quests are made to be difficult, but come on, how difficult could it be. Even a plain black-covered notebook would have been enough, but nothing!

        That’s when he’d decided to drop the search, that he dozed off in the car.

        Few images came back from the dream. First, the insane search, and books coming up in all shapes and forms, any color but black… or black but with black-and-white photos on the covers he didn’t want.

        And then, there was one. He started to open it, and all the pages were blank. As he was browsing them, looking for a clue, like a pop-out book, something came up from the middle of the pages. And it was himself, smiling back at him. The shock snapped him right back to the rather quiet street of Alice Springs.

         

         

         

         

        SOOO WEIIIIRD

         

         

         

         

         


        He turned the ignition back on as well as the aircon. Checked his message.

        • 📨 [Quirk Land] NEW QUEST OPENED
        • 1 voicemail from ❣️🐝Brytta🐝❣️
        • 💬 Youssef typing…
        in reply to: Prompts of Madjourneys #6515
        ÉricÉric
        Keymaster

          Yasmin offered the following quirk: “sounding like a lunatic when I share synchs” (synchronicity) – getting excited when she gets “answers”, and willing to share generously. She wouldn’t fake it, as she’s not capable of lying and stuff like synchs are sacrosanct in her mind.
          Setting for the game is the next random quote from the story.

          Quirk accepted.

          In the Land of Quirk, Yasmin finds herself in the heart of a hidden library, deep in the basement of the Flying Fish Inn. The library is filled with books and artifacts related to the study of synchronicities and the beyond.

          As Yasmin delves deeper into the library, she comes across an ancient book that seems to hold the secrets of the universe. She eagerly opens it, but finds that it is written in a code that she cannot understand.

          The librarian, a wise old owl, appears and greets Yasmin. He tells her that the book is the Key to the Beyond and that only the purest of heart can decode it. He explains that the code can only be unlocked by finding the missing pieces of a puzzle scattered throughout the library.

          Yasmin’s task is to find the missing pieces of the puzzle and put them together to unlock the code. Along the way, she will meet various characters who will provide her with clues and challenges.

          Proof of completion in real life: Yasmin must find a real-life object that relates to a synchronicity that she experiences while on her quest in the Land of Quirk. She must then share this synchronicity with her friends at the Flying Fish Inn to prove that she has completed her quest.

          Good luck, Yasmin!

          in reply to: Prompts of Madjourneys #6514
          ÉricÉric
          Keymaster

            Xavier offered the following quirk: “being the holder of continuity”

            Quirk accepted.

            Your quest takes place in the ghost town of Midnight, where time seems to have stood still. The townspeople are all frozen in time, stuck in their daily routines and unable to move on. Your mission is to find the missing piece of continuity, a small hourglass that will set time back in motion and allow the townspeople to move forward.

            The clue to finding the hourglass lies within a discarded pocket watch that can be found in the mayor’s office. You must unscrew the back and retrieve a hidden key. The key will unlock a secret compartment in the town clock tower, where the hourglass is kept.

            Be careful as you search for the hourglass, as the town is not as abandoned as it seems. Spectral figures roam the streets, and strange whispers can be heard in the wind. You may also encounter a mysterious old man who seems to know more about the town’s secrets than he lets on.

            Proof of completion can be shown by taking a photo of the hourglass and the pocket watch, and sending it to the game’s creators.

            Good luck!

            in reply to: Prompts of Madjourneys #6513
            ÉricÉric
            Keymaster

              Youssef offered the following quirk: “unwilling magnet for talkative people in need of listening” (setting in a ghost town).

              Setting: A small ghost town in the middle of the Australian outback. The town was once thriving but now only a few stragglers remain, living in old, decrepit buildings. You find yourself in the town square, surrounded by the old post office, the saloon, and a few other ramshackle buildings.

              Quest: Your task is to find the source of the magnetic pull that attracts talkative people to you. You must find the reason behind it and break the spell, so you can continue your journey in peace.

              Direction to investigate: Start by talking to the residents of the town, they may have some information or insights on the strange happenings in the town. Explore the old post office and the saloon, they might hold the key to breaking the spell.

              Characters to engage: The residents of the town, including the old timer at the saloon and the postmaster at the post office.

              Tile to look for: A silver key in the shape of a tongue, symbolizing the power of speech.

              Proof of insert in real life: Take a picture of yourself holding the key, and send it to the game master as proof of completion.

              in reply to: Prompts of Madjourneys #6512
              ÉricÉric
              Keymaster

                Zara offered the following quirk: “unleash my hidden rudeness”

                Quirk accepted.

                You find yourself in the bustling streets of an old medieval town. The people around you are going about their business, and you see vendors selling goods, street performers entertaining the crowd, and guards patrolling the area. You hear rumors about a secret society of mischievous tricksters who are known for causing trouble and making people’s lives more interesting.

                You decide to investigate these rumors and join the society of tricksters, who call themselves the “Rude Ones.” You are tasked with finding the key to their hideout, a tile with a rude message written on it. To do this, you must complete several challenges and pranks around the town, each more mischievous than the last.

                Your objective is to find the tile, sneak into the Rude Ones’ hideout, and cause as much chaos and trouble as possible. You must also find a way to insert a real-life prank or act of rudeness into your daily life, as proof of your success in the game.

                Possible directions to investigate:

                • Talk to the vendors and street performers to gather information about the Rude Ones.
                • Observe the guards and see if they have any information on the secret society.
                • Explore the different neighborhoods and see if anyone knows about the hideout.

                Possible characters to engage:

                • A mysterious street performer who is rumored to be part of the Rude Ones.
                • A vendor who has a reputation for being rude to customers.
                • A guard who is rumored to be in league with the Rude Ones.

                Look for a tile with a rude message written on it, and capture proof of your real-life prank or act of rudeness. Good luck, and have fun!

                in reply to: A Dog and a Dig – The trenches of the Time Capsule #6511
                ÉricÉric
                Keymaster

                  Potential Plot Arch

                  The uncovered box in the garden of Bob & Clara is a Time Capsule which was actually buried in the future, but mistakenly sent to the past. It has symbols etched on it, that activate some nano-technology.
                  Due to its contact with it, Bob starts recovering his memories, while retaining the hallucinations of his dead wife Jane, which actually become more credible and intense.

                  Will Tarkin is actually a time traveler from the future, who came to live a simple life in the past, selling stone gargoyles at the local supermarket and rediscovering the ways of his ancestors.

                  With the box being found and opened at the wrong time, it creates unwanted attention from the Time Dragglers who need to intervene to prevent alterations of the timeline.
                  Contents of the box are in part encoded books of stories from local families and would have revealed important things about the past, Jane’s death, and Clara’s future.

                  With Bob recovering his memories, it’s revealed Jane and Bob were actually also refugees from the future, but had aged naturally in the past, which is why Will seemed to recognize Bob. Bob was living in hiding from the Time Police, but with the box discovery, it changes everything. The box being opened at the wrong time disrupts the natural flow of events and starts causing unexpected consequences. This creates a complex web of relationships and events that must be untangled and understood in order to move forward.

                  With his recovering of mental capacities, Bob partners with Will in order to restore the natural flow of time, even if it means his mental health will deteriorate again, which he is happy to do while continuing to live the rest of his life span with his daughter.

                  Potential developments

                  Clara Meets the Mysterious Will

                  Nora finally reaches the little village where Clara and Bob live and is greeted by a man named Will
                  Will seems to know Bob from somewhere
                  Clara starts to feel suspicious of Will’s intentions and begins to investigate

                  The Power of Memories

                  Bob starts to have flashbacks of his past and begins to remember the connection between him, Will, and the mysterious time capsule
                  Bob realizes that Jane, his wife, had been keeping something from him and that the time capsule holds the key to unlocking the truth
                  Jane appears to Bob and urges him to tell Clara about their past and the significance of the time capsule

                  The Truth Behind the Capsule

                  Nora, Clara, and Bob finally find the answers they’ve been searching for by opening the time capsule
                  The contents of the capsule reveal a shocking truth about Jane’s past and the reason behind her death
                  They learn that Jane was part of a secret society that protected ancient knowledge and artifacts and that the time capsule was meant to be opened at a specific time
                  The group realizes that they were meant to find the capsule and continue Jane’s work in protecting the knowledge and artifacts

                  The Ties Between Living and Dead

                  Bob comes to terms with Jane’s death and the role she played in their lives
                  Clara and Bob grow closer as they work together to continue Jane’s work and preserve the knowledge and artifacts
                  The group encounters obstacles but with the help of the spirits of the past, they are able to overcome them and succeed in their mission

                  A Realization of the Past and Present

                  Clara, Bob, and Nora come to realize the power of memories and how they shape our present and future
                  They also learn that things never truly remain buried and that the past always finds a way to resurface
                  The group successfully preserves the knowledge and artifacts, ensuring that they will be passed down for generations to come
                  The story ends with Clara, Bob, and Nora sitting by the fire, reflecting on their journey and the lessons they’ve learned.

                  in reply to: A Dog and a Dig – The trenches of the Time Capsule #6509
                  ÉricÉric
                  Keymaster

                    Table of characters:

                    Characters Keyword Characteristics Sentiment
                    Clara Woman in her late 40s, VanGogh’s owner Inquisitive, curious
                    VanGogh Clara’s dog Curious
                    Grandpa Bob Clara’s grandfather, widowed, early signs of dementia Skeptical, anxious
                    Nora Clara’s friend, amateur archaeologist, nicknamed Alienor by Clara Adventure-seeking
                    Jane Grandpa Bob’s wife, Clara’s mother, only Bob seem to see her, possibly a hallucination Teasing
                    Julienne / Mr. Willets Neighbors of Clara & Bob
                    Bubbles (Time-dragglers squad, alternate timeline) Junior drag-queen, reporting to Linda Pol (office manager) adventurous, brave, concerned
                    Will After Nora encountered a man with a white donkey, she awakes in a cottage. Will is introduced later, and drugs Nora unbeknownst to her. Later Bob & Clara come at his doorstep (they know him as the gargoyle statues selling man from the market), looking for her friend. Affable, mysterious, hiding secrets

                    Some connecting threads:

                    1. The discovery of a mysterious pear-shaped box with inscriptions by Clara and her grandfather.
                    2. Clara sending photos of the artifact to Nora (Alienor), an amateur archaeologist.
                    3. Nora’s journey from her place to reach the location where the box was discovered and her encounter with a man with a donkey (Will?).
                    4. Grandpa Bob’s anxious behavior and the confusion over the torn piece of paper with a phone number.
                    5. The parallel timeline of a potential breach in the timelines in Linda Pol’s office.
                    6. The search for VanGogh and the discovery of a map tucked into his collar.
                    7. The suggestion from Jane that Clara should be told something.
                    8. Nora awakes at a cottage and spends time with Will who drugs her soup. Bob & Clara show up later, looking for her.
                    in reply to: The Jorid’s Travels – 14 years on #6504
                    ÉricÉric
                    Keymaster

                      Klatu was a quite unassuming alien form (alien for them anyway, he was actually more indigenous than they were). Looking like a green gnome with bulging eyes covered by protective goggles, long pointy ears (2 or 3 depending on the wind direction), a short three nostrils snout, an a mossy toupee on top of his head, he made quick work of the formalities and presentations.

                      “Little ugly humans, come follow me. Have tracked your smelly hairy friend, not time to waste.”

                      Salomé looked at Georges sideways with a smirk on his face. They could read their thoughts easily on that one, something along the lines of:

                      “The translator is behaving again, or is he really calling us ugly?”

                      “Don’t worry dear, that’s probably a polite way of addressing people in their language.”

                      They arrived at a little sand speedster just barely big enough for their indigenous companion. Salomé raised an eyebrow at the situation, while Georges was ready to ride shotgun with the alien on the tiny bike.

                      Klatu moved his arms in short annoyed movements, “not here, stupid mammals, go there and be quiet!” and pointed them to a makeshift trolley attached behind and half burried in the sand. He grinned from ear to ear to ear, visibly pleased with his vehicle tuning appendage.

                      “Horrid creatures better wear seatbelts. Ride gonna shaky.”

                      in reply to: Orbs of Madjourneys #6503

                      The plane trip stretched on forever. Xavier had the time to rewatch a few blockbusters, and catch up on light novels – in particular a roadtrip of 3 elderly Ukrainians —a story that didn’t seem to have much to say, but did put a smile on his face.

                      The plane has wifi, and he could have connected to the game, but he was trying his capacity to be weaned of the adrenaline rush that came with the adventures. Glimmer and the pirate ship would have to wait. He’d put his avatar on autopilot, and usually that helped propel the plot forward without investing too much time in going through relatively mundane adventures (those were needed to provide background balance and contrast against the rush of the occasional action). He hoped Glimmer wouldn’t abuse of it, and send them both to some crazy place looking for Flove knows what.

                      There was the occasional temptation to catch a hold of the news and his friends, but relying on the old ways of daydreaming and imagination, he could feel they were doing fine.

                      He could well picture Zara off to explore in and out of the game, that much was a given. As for Youssef he should be able to catch up in Alice Springs, since he wasn’t anywhere in Sydney when he landed. He was probably squeezed right now on an economy seat in between a sweaty tourist, an annoying expat, and a chatty woman. Xavier chuckled to himself thinking of the large frame of his friend in the tiny space.
                      He hoped all was right with Yasmin. He hadn’t be able to connect before the flight, but she was resourceful and given her competitive spirit, there was actually a good chance she had a shortcut to be there before any of them.

                      Alice Springs was close by now. The plane prepared for landing.

                      Xavier remembered he’d have to get the black notebook that was part of the last assignment. They surely would have something like that in the duty free area.

                      in reply to: Carving Wooden Eggs – An Eggposé of The Sexy Wooden Leg #6502
                      ÉricÉric
                      Keymaster

                        Chapter 4: There is no place like home

                        A Visit to Duckailingtown

                        The group arrives in the small city of Duckailingtown, known for its unusual name and the legendary wooden leg carpenter, Dumbass Voldomeer.
                        Maryechka, is shown by Liliya and Lina the local museum where they learn about the famous wooden leg carpenter and the swan flu outbreak that left the President incapacitated.
                        The group visits the workshop of Dumbass Voldomeer and they are shocked to find that he is the spitting image of the President.
                        Dumbass Voldomeer tells them about his connection to the President and how he was approached to take his place as the President.
                        The group learns about the Rootian border and the close relationship between Rootia and Dumbass, and the possibility of a future cross-border conflict.
                        The group visits the swan sanctuary and learns about the mysterious swan flu virus that has affected the President and the citizens of Dumbass.
                        The group makes a decision to continue their journey to Rootia to find a cure for the swan flu and save the President.

                        Cross-border Conflict

                        The group crosses the Rootian border and finds themselves in the midst of a conflict between Rootia and Dumbass.
                        They meet with a Rootian diplomat who explains the conflict and the role of the President in resolving it.
                        The group encounters Myroslava who is still being pursued by her pursuers and they team up to find a cure for the swan flu.
                        They visit the Rootian medical facility where they meet with the chief medical officer who explains the research being done on the swan flu virus.
                        The group travels to a remote location where they meet with Olek, the caretaker of the Flovlinden Tree, and learns about the sacred oil that is believed to have healing properties.
                        The group collects the sacred oil and returns to the medical facility where they successfully cure the President and put an end to the conflict between Rootia and Dumbass.
                        The group returns home, proud of their accomplishment and the newfound knowledge and experiences they have gained on their journey.

                        A Homecoming Celebration

                        The group returns home and is greeted with open arms by their families and friends.
                        Maryechka, Liliya, and Lina visit Egna who is thrilled to hear about their journey and the success of their mission.
                        The group shares their experiences and knowledge with their friends and families, and they all celebrate their homecoming together.
                        Dumbass Voldomeer visits the group and thanks them for their help in resolving the conflict between Rootia and Dumbass.
                        The group visits the Flovlinden Tree and pays homage to Olek and the sacred oil that played a critical role in their journey.
                        Maryechka, Liliya, and Lina reflect on their journey and the life-long friendships they have formed.
                        The group concludes their journey and looks forward to their future adventures and discoveries.

                        in reply to: Carving Wooden Eggs – An Eggposé of The Sexy Wooden Leg #6501
                        ÉricÉric
                        Keymaster

                          Potential situations and complications:

                          • While searching for Dumbass Voldomeer, they stumble upon a group of political protesters who are demanding the resignation of the President.
                          • Dumbass Voldomeer mistakenly takes Maryechka and her friends for secret agents sent to spy on him and tries to escape.
                          • The group is treated to a unique performance by the local swan-dancing troupe, who are trying to raise awareness about the mysterious swan flu virus.
                          • Dumbass Voldomeer invites the group to his workshop and shows them his latest creations, including a wooden replica of the Eiffel Tower.
                          • While looking through the books of families connected to Egna, they find a page with a recipe for a special cocktail that supposedly grants immortality.
                          • Maryechka and her friends come across a black market for wooden legs, where they meet a man who claims to have the original wooden leg made by Dumbass Voldomeer for the President.
                          in reply to: Carving Wooden Eggs – An Eggposé of The Sexy Wooden Leg #6500
                          ÉricÉric
                          Keymaster

                            More developments

                            Chapter 3: The Journey becomes more eggciting

                            The Flovlinden Tree

                            The group reaches the Flovlinden Tree, a massive linden tree in the heart of Oocrane, which is said to be sacred and is attracting crowds of pilgrims.
                            They meet Olek, the old caretaker of the tree, who tells them the story of Saint Edigna. He explains how the tree is said to have magical healing properties, and how the tree is responsible for the sacred oil that the pilgrims come to collect.
                            However, Olek reveals that the secret of Saint Edigna is not what it seems. Edna, an old woman who has been living far from the crowd for thousands of years, is actually Saint Edigna.
                            Olek shares that Edna has been living in solitude for very long. He tells the group that if they want to learn more about the sacred tree and Edna, they must travel to her hidden home.
                            The four friends were shocked to hear that Edna was still alive and wanted to meet her. They asked Olek for directions, and he gave them a map that showed the way to Edna’s remote dwelling.
                            They bid farewell to Olek and set off on their journey to find Edna.

                            A Run-In with Myroslava

                            The group comes across a former war reporter, Myroslava, who is traveling on her own after leaving a group of journalists. She is being followed by mysterious individuals and is trying to lose them by hunting and making fire in bombed areas.
                            Myroslava is frustrated and curses her lack of alcohol, wishing she could find a place to escape from her pursuers.
                            The group approaches Myroslava and offers to help her. She joins forces with them and together, they set off on their journey.
                            As they travel, Myroslava shares her experiences as a war reporter, and the group listens in awe. She explains how she has seen the worst of humanity, but also the best, and how it has changed her as a person.
                            Myroslava and the group continue their journey, with the former reporter becoming more and more determined to shake off her pursuers and continue on her own.

                            A Visit with Eusebius Kazandis’ Relatives

                            The group reaches a small village where they are expected by relatives of Eusebius Kazandis, the cauldron seller that Rose has met at the Innsbruck fair.
                            The relatives tell the group about Kazandis and his business, and how he has been traveling the world, selling his wares. They explain how he has become a legend in their village, and how proud they are of him.
                            The group learns about Kazandis’ passion for cooking and how he uses his cauldrons to create delicious meals for his customers. They are also shown his secret recipe book, which has been passed down for generations.
                            The relatives invite the group to try some of Kazandis’ famous dishes, and they are blown away by the delicious flavors.
                            The group thanks the relatives for their hospitality and sets off on their journey, with a newfound appreciation for Kazandis and his love of cooking.

                            A Surprising Encounter with Edna

                            The group finally reaches Edna’s hidden home, a small cottage in the middle of a dense forest.
                            As they approach the cottage, they are surprised to see Edna, who is actually the legendary Saint Edigna, standing outside, waiting for them.

                            The four friends have finally arrived at Edna’s dwelling, where they learned about her vast knowledge of the families connected to her descendants. Edna showed them her books, and they were amazed to find that their own family was listed among her descendants. They were even more shocked to learn that they were related to President Voldomeer Zumbasky and Dumbass Voldomeer, who was said to be a distant relative and carpenter who made the President’s wooden leg. It was rumored that they shared a common ancestor, but in reality, they were possibly secret twins.

                            The Secret of Dumbass Voldomeer

                            The four friends were determined to find out more about Dumbass Voldomeer and his connection to their family. They learned that he lived in the small city of Duckailingtown in Dumbass, near the Rootian border. They also discovered that Dumbass Voldomeer had been enrolled to take the place of the President, who had succumbed from a mysterious swan flu virus, to which Dumbass Voldomeer was immune. As they set to Duckailingtown, they couldn’t help but wonder what other secrets and surprises lay ahead for them on this incredible journey.

                            in reply to: Carving Wooden Eggs – An Eggposé of The Sexy Wooden Leg #6499
                            ÉricÉric
                            Keymaster

                              Premise is set:

                              Olga, Egbert and Obadiah are key protagonists in an adventure of elderly people being evicted / escaping their nursing home of Oocrane (with Maryechka, Obadiah’s grand-daughter, in tow). They start traveling together and helping each other in a war-torn country, and as they travel, they connect with other characters.
                              Tone is light-hearted and warm, with at times some bitter-sweet irony, and it unfolds into a surprisingly enthralling saga, with some down-to-earth mysteries, adding up to a satisfying open-ended conclusion that brings some deep life learning about healing the past, accepting the present and living life to its potential.

                              A potential plot structure begins to develop henceforth:

                              Chapter 2: The Journey Begins

                              Departure from the Nursing Home

                              Olga and Egbert make their way out the front gate with Obadiah, who has decided to join them on their journey, and they set out on the road together.
                              Maryechka, Obadiah’s granddaughter, decides to come along as well out of concern about the elders’, and the group sets off towards an unknown destination.

                              A Stop at the Market

                              The group stops at a bustling market in the town and begins to gather supplies for their journey.
                              Olga and Egbert haggle with vendors over prices, while Obadiah and Maryechka explore the market and gather food for the road.
                              The group encounters a strange man selling mysterious trinkets and potions, who tries to sell them a “luck” charm.

                              An Unexpected Detour

                              The group encounters a roadblock on their path and are forced to take a detour through a dense forest.
                              They encounter a group of bandits on the road, who demand their supplies and valuables.
                              Olga, Egbert, and Obadiah band together to outwit the bandits and escape, while Maryechka uses her wits to distract them.

                              A Close Call with a Wild Beast

                              The group comes across a dangerous wild animal on the road, who threatens to attack them.
                              Obadiah uses his quick thinking to distract the beast, while Egbert and Olga come up with a plan to trap it.
                              Maryechka uses her bravery to lure the beast into a trap, saving the group from certain danger.

                              A Night Under the Stars

                              The group sets up camp for the night, exhausted from their journey so far.
                              They sit around a campfire, sharing stories and reminiscing about their pasts.
                              As they gaze up at the stars, they reflect on the challenges they have faced so far and the journey ahead of them. They go to bed, filled with hope and a sense of camaraderie, ready for whatever comes next.

                              in reply to: The Jorid’s Travels – 14 years on #6495
                              ÉricÉric
                              Keymaster

                                The landing on the sandy desert of Bluhm’Oxl was smoother than usual. It usually took a few minutes to get accustomed to their surrounding, the body transformations that came together with jumping across dimensions. In this case, it looked as though this dimension was quite close to their own.

                                “Checking translation device…” Georges touched his ear lightly.

                                Gremsbtic newkil jumbal” said Salomé in response. Georges looked quizzically at her face before realising she was pulling a classic prank.

                                She laughed heartily. “That joke’s never getting old, isn’t it?”

                                “Let’s walk a little in this direction, the rendez-vous point with Klatu isn’t too far.”

                                “Any idea how Jorid managed to make contact this time?” Salomé asked.

                                “Not sure really. Generally the quantum probability framework that’s built into the Jorid is managing to make trades across the multiverse that are quite complex to conceive or track down. Last time I tried to check, Jorid had traded one tardigrade to obtain us a couple of premium pass to the Amp’hool of Athumbra”

                                “Underwater Whalets’ concert from the UniverseTour of Shakara, yes that was quite a night to remember…” Salomé reminisced fondly.

                                “Fully booked for centuries, near impossible to get, and yet all it took was about a hundred of trades across multiple owners… No idea how it manages, but it found someone who was ready to trade their two front-row seats in exchange for a single Snoot’s hair.”

                                “And why are we meeting this guy by the way? What’s his specialty?” Salomé winked. “You left me with the dressing duty, so happy you did all the reconnaissance.”

                                Georges chucked. “all that Jorid said was: Klatu’s a relatively trustworthy Zathu, known for their expertise in dimensional magic, which is a crucial asset in your search for Léonard, presumably gone missing in the conflict-ridden Zathu sector.

                                “Mmmh” said Salomé. “Dimensional magic. Rather unscientific for Jorid to express in that way. Nothing that I’ve recently dreamt about seems to relate. I guess we’ll see.”

                                in reply to: Orbs of Madjourneys #6492

                                With a determined glint in his eye, Xavier set his sights on the slot machines. He scanned the rows of blinking lights and flashing screens until one caught his attention. He approached the machine and inserted a coin, feeling a rush of excitement as he pulled the lever.

                                With a satisfying whir, the reels began to spin, and before he knew it, the golden banana appeared on the screen, lining up perfectly. The machine erupted in flashing lights and loud noises, and a ticket spilled out onto the floor.

                                🎰 · 💰
                                🍌🍌🍌

                                Xavier picked it up, reading aloud the inscriptions on the ticket, “Congratulations on completing your quest. You may enjoy your trip until the next stage of your journey. Look for the cook on the pirate boat, she will give you directions to regroup with your friends. And don’t forget to confirm your bookings.”

                                Glimmer let out a whoop of trepidation, “Let’s go find that cook, Xav! I can’t wait to see what’s next in store for us!”

                                But Xavier, feeling a bit worn out, replied with a smile, “Hold on a minute, love. All I need at the moment is just some R&R after all that brouhaha.”

                                Glimmer nodded in understanding and they both made their way to the deck, taking in the fresh air and the breathtaking scenery as the boat sailed towards its next destination.

                                As the boat continued its journey, sailing and gliding on the river in the air filled with moist, they could start to see across the mist opening like a heavy curtain a colourful floating market in the distance, and the sounds of haggling and laughter filled the air.

                                They couldn’t wait to explore and see what treasures and surprises awaited them. The journey was far from over, but for now, they were content to simply enjoy the ride.

                                :fleuron2:

                                Xavier closed his laptop while his friends were still sending messages on the chatroom. He’d had long days of work before leaving to take his flights to Australia, during which he hoped he could rest enough during the flights.

                                Most of the flights he’d checked had a minimum of 3 layovers, and a unbelievably long durations (not to count the astronomic amount of carbon emissions). Against all common sense, he’d taken one of the longest flight duration. It was 57h, but only 3 layovers. From Berlin, to Stockholm, then Dubai and Sydney. He could probably catch up with Youssef there as apparently he sent a message before boarding. They could go to Alice Spring and the Frying Mush Inn together. He’d try to find the reviews, but they were only listed on boutiquehotelsdownunder.com and didn’t have the rave reviews of the prestigious Kookynie Grand Hotel franchise. God knows what Zara had in mind while booking this place, it’d better be good. Reminded him of the time they all went to that improbably ghastly hotel in Spain (at the time Yasmin was still volunteering in a mission and couldn’t join) for a seminar with other game loonies and cosplayers. Those were the early days of the game, and the technology frankly left a lot to be desired at the time. They’d ended up eating raspberry jam with disposable toothbrushes, and get drunk on laughter.

                                When Brytta had seen the time it took to go there, she’d reconsidered coming. She couldn’t afford taking that much time off, and spending the equivalent of 4 full days of her hard-won vacation as a nurse into a plane simply for the round-trip —there was simply no way.
                                Xavier had proposed to shorten his stay, but she’d laughed and said, “you go there, I’ll enjoy some girl time with my friends, and I’ll work on my painting” —it was more convenient when he was gone for business trips, she would be able to put all the materials out, and not care to keep the apartment neat and tidy.

                                The backpack was ready with the essentials; Xavier liked to travel light.

                                in reply to: Prompts of Madjourneys #6488
                                ÉricÉric
                                Keymaster
                                  • Zara completed her tile journey in the tunnels. In RL, she and Pretty Girl the parrot, are headed to Alice Springs in Australia, for a visit at the Flying Fish Inn (FFI). She’ll be the first to arrive.
                                  • Yasmin, still volunteering at an orphanage in Suva in RL, has found a key with the imp, guided by the snake tattoo on a mysterious man named Fred, originating from Australia. She’s booked her flight via Air Fiji, and will be soon arriving to Australia for a few days vacation from her mission.
                                  • Youssef, still in the Gobi desert, has found the grumpy vendor who was the shaman Lama Yoneze and reconnected with his friends in RL. Through the game in the desert, he also connected in VR (virtual reality) and RV (remote viewing) with sands_of_time, and elderly lady playing the game for intel. He still has to confirm his expected arrival to the FFI.
                                  • Xavier has confirmed his flight option as well from Berlin, Germany. He’s planned a few days’ mix of remote working and vacation, but his girlfriend Brytta may still work her 2 shifts, and not necessarily keen to travel in the middle of nowhere in Australia.

                                  They are all enjoying a lot the trail of clues from the game, and expect more adventures to come, with new challenges for each.
                                  As they all make their way to the Flying Fish Inn, they eagerly anticipate what exciting experiences and challenges await them. Zara, Yasmin, Youssef, and Xavier all have unique experiences from their time playing the game and their real-life travels. With their journey to the Flying Fish Inn, they hope to connect with each other and continue the exciting adventures that have already captivated them. They are all looking forward to what is in store for them in the Australian Outback and the Flying Fish Inn.

                                  The challenge gets a level up. It requires for each of them to find or procure a unique object, linked to some of their personal quirks and in synch with the real-life experience and the game one. Provide suggestions for each of them of a very specific object or color or shape, that can be remote viewed in the FFI and that they may find in their RL.

                                  • Zara: A golden compass, symbolizing her love for adventure and direction. It can be found in a hidden room in the FFI or as a unique treasure on a nearby beach.
                                  • Yasmine: A silver key, symbolizing her discovery of the key in the game and her love for unlocking secrets. It can be found in a locked box in the FFI’s attic or in a locked drawer in her room.
                                  • Youssef: A red scarf, symbolizing his connection with the shaman in the game and his love for vibrant colors. It can be found in the FFI’s market or in a shop in Alice Springs that sells unique handmade items.
                                  • Xavier: A black notebook, symbolizing his love for organization and his need for clarity. It can be found in the FFI’s library or in a nearby stationary shop in Alice Springs.
                                  in reply to: Orbs of Madjourneys #6482

                                  With the flurry of activities going around, in life and virtually, Xavier had trouble keeping track.

                                  His sanity demanded some clarity of intention and some focus. Too many threads were open, and of all things, he didn’t like loose ends.
                                  Somehow that silly notion of the Golden Banana quest did pose him a nagging reminder of something incomplete he was eager to get a resolution to. That, or he was unconsciously getting annoyed at seeing his 3 friends making strides in their adventures. The pirate quest was fun enough, but he’d rather enjoy it without having to check everything against being a possible clue.

                                  There were no rules against cheating. The thought struck him. Maybe that was it. The simplicity of it!

                                  Since they made the rules, they could make them, break them, amend or bend them.

                                  He looked up on the internet for an image he could feed AL, and *bam* it was there! In all its glory, a gorgeous Golden Banana on a purple cushion, in a pirate chest. The reward for an online game… That was eerie!

                                  He’d had a sneaking suspicion the game was not just about virtual any longer. Synchronistic happenings like that were more than just random.

                                  He logged into the game only to discover a simple message.

                                  “Congratulations on completing your quest. You may enjoy your trip until the next stage of your journey.
                                  Look for the cook on the pirate boat, she will give you directions to regroup with your friends.
                                  And don’t forget to confirm your bookings.”

                                Viewing 20 replies - 161 through 180 (of 1,716 total)