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  • in reply to: Prompts of Madjourneys #6513
    ÉricÉric
    Keymaster

      Youssef offered the following quirk: “unwilling magnet for talkative people in need of listening” (setting in a ghost town).

      Setting: A small ghost town in the middle of the Australian outback. The town was once thriving but now only a few stragglers remain, living in old, decrepit buildings. You find yourself in the town square, surrounded by the old post office, the saloon, and a few other ramshackle buildings.

      Quest: Your task is to find the source of the magnetic pull that attracts talkative people to you. You must find the reason behind it and break the spell, so you can continue your journey in peace.

      Direction to investigate: Start by talking to the residents of the town, they may have some information or insights on the strange happenings in the town. Explore the old post office and the saloon, they might hold the key to breaking the spell.

      Characters to engage: The residents of the town, including the old timer at the saloon and the postmaster at the post office.

      Tile to look for: A silver key in the shape of a tongue, symbolizing the power of speech.

      Proof of insert in real life: Take a picture of yourself holding the key, and send it to the game master as proof of completion.

      in reply to: Prompts of Madjourneys #6512
      ÉricÉric
      Keymaster

        Zara offered the following quirk: “unleash my hidden rudeness”

        Quirk accepted.

        You find yourself in the bustling streets of an old medieval town. The people around you are going about their business, and you see vendors selling goods, street performers entertaining the crowd, and guards patrolling the area. You hear rumors about a secret society of mischievous tricksters who are known for causing trouble and making people’s lives more interesting.

        You decide to investigate these rumors and join the society of tricksters, who call themselves the “Rude Ones.” You are tasked with finding the key to their hideout, a tile with a rude message written on it. To do this, you must complete several challenges and pranks around the town, each more mischievous than the last.

        Your objective is to find the tile, sneak into the Rude Ones’ hideout, and cause as much chaos and trouble as possible. You must also find a way to insert a real-life prank or act of rudeness into your daily life, as proof of your success in the game.

        Possible directions to investigate:

        • Talk to the vendors and street performers to gather information about the Rude Ones.
        • Observe the guards and see if they have any information on the secret society.
        • Explore the different neighborhoods and see if anyone knows about the hideout.

        Possible characters to engage:

        • A mysterious street performer who is rumored to be part of the Rude Ones.
        • A vendor who has a reputation for being rude to customers.
        • A guard who is rumored to be in league with the Rude Ones.

        Look for a tile with a rude message written on it, and capture proof of your real-life prank or act of rudeness. Good luck, and have fun!

        in reply to: A Dog and a Dig – The trenches of the Time Capsule #6511
        ÉricÉric
        Keymaster

          Potential Plot Arch

          The uncovered box in the garden of Bob & Clara is a Time Capsule which was actually buried in the future, but mistakenly sent to the past. It has symbols etched on it, that activate some nano-technology.
          Due to its contact with it, Bob starts recovering his memories, while retaining the hallucinations of his dead wife Jane, which actually become more credible and intense.

          Will Tarkin is actually a time traveler from the future, who came to live a simple life in the past, selling stone gargoyles at the local supermarket and rediscovering the ways of his ancestors.

          With the box being found and opened at the wrong time, it creates unwanted attention from the Time Dragglers who need to intervene to prevent alterations of the timeline.
          Contents of the box are in part encoded books of stories from local families and would have revealed important things about the past, Jane’s death, and Clara’s future.

          With Bob recovering his memories, it’s revealed Jane and Bob were actually also refugees from the future, but had aged naturally in the past, which is why Will seemed to recognize Bob. Bob was living in hiding from the Time Police, but with the box discovery, it changes everything. The box being opened at the wrong time disrupts the natural flow of events and starts causing unexpected consequences. This creates a complex web of relationships and events that must be untangled and understood in order to move forward.

          With his recovering of mental capacities, Bob partners with Will in order to restore the natural flow of time, even if it means his mental health will deteriorate again, which he is happy to do while continuing to live the rest of his life span with his daughter.

          Potential developments

          Clara Meets the Mysterious Will

          Nora finally reaches the little village where Clara and Bob live and is greeted by a man named Will
          Will seems to know Bob from somewhere
          Clara starts to feel suspicious of Will’s intentions and begins to investigate

          The Power of Memories

          Bob starts to have flashbacks of his past and begins to remember the connection between him, Will, and the mysterious time capsule
          Bob realizes that Jane, his wife, had been keeping something from him and that the time capsule holds the key to unlocking the truth
          Jane appears to Bob and urges him to tell Clara about their past and the significance of the time capsule

          The Truth Behind the Capsule

          Nora, Clara, and Bob finally find the answers they’ve been searching for by opening the time capsule
          The contents of the capsule reveal a shocking truth about Jane’s past and the reason behind her death
          They learn that Jane was part of a secret society that protected ancient knowledge and artifacts and that the time capsule was meant to be opened at a specific time
          The group realizes that they were meant to find the capsule and continue Jane’s work in protecting the knowledge and artifacts

          The Ties Between Living and Dead

          Bob comes to terms with Jane’s death and the role she played in their lives
          Clara and Bob grow closer as they work together to continue Jane’s work and preserve the knowledge and artifacts
          The group encounters obstacles but with the help of the spirits of the past, they are able to overcome them and succeed in their mission

          A Realization of the Past and Present

          Clara, Bob, and Nora come to realize the power of memories and how they shape our present and future
          They also learn that things never truly remain buried and that the past always finds a way to resurface
          The group successfully preserves the knowledge and artifacts, ensuring that they will be passed down for generations to come
          The story ends with Clara, Bob, and Nora sitting by the fire, reflecting on their journey and the lessons they’ve learned.

          in reply to: A Dog and a Dig – The trenches of the Time Capsule #6509
          ÉricÉric
          Keymaster

            Table of characters:

            Characters Keyword Characteristics Sentiment
            Clara Woman in her late 40s, VanGogh’s owner Inquisitive, curious
            VanGogh Clara’s dog Curious
            Grandpa Bob Clara’s grandfather, widowed, early signs of dementia Skeptical, anxious
            Nora Clara’s friend, amateur archaeologist, nicknamed Alienor by Clara Adventure-seeking
            Jane Grandpa Bob’s wife, Clara’s mother, only Bob seem to see her, possibly a hallucination Teasing
            Julienne / Mr. Willets Neighbors of Clara & Bob
            Bubbles (Time-dragglers squad, alternate timeline) Junior drag-queen, reporting to Linda Pol (office manager) adventurous, brave, concerned
            Will After Nora encountered a man with a white donkey, she awakes in a cottage. Will is introduced later, and drugs Nora unbeknownst to her. Later Bob & Clara come at his doorstep (they know him as the gargoyle statues selling man from the market), looking for her friend. Affable, mysterious, hiding secrets

            Some connecting threads:

            1. The discovery of a mysterious pear-shaped box with inscriptions by Clara and her grandfather.
            2. Clara sending photos of the artifact to Nora (Alienor), an amateur archaeologist.
            3. Nora’s journey from her place to reach the location where the box was discovered and her encounter with a man with a donkey (Will?).
            4. Grandpa Bob’s anxious behavior and the confusion over the torn piece of paper with a phone number.
            5. The parallel timeline of a potential breach in the timelines in Linda Pol’s office.
            6. The search for VanGogh and the discovery of a map tucked into his collar.
            7. The suggestion from Jane that Clara should be told something.
            8. Nora awakes at a cottage and spends time with Will who drugs her soup. Bob & Clara show up later, looking for her.
            in reply to: The Jorid’s Travels – 14 years on #6504
            ÉricÉric
            Keymaster

              Klatu was a quite unassuming alien form (alien for them anyway, he was actually more indigenous than they were). Looking like a green gnome with bulging eyes covered by protective goggles, long pointy ears (2 or 3 depending on the wind direction), a short three nostrils snout, an a mossy toupee on top of his head, he made quick work of the formalities and presentations.

              “Little ugly humans, come follow me. Have tracked your smelly hairy friend, not time to waste.”

              Salomé looked at Georges sideways with a smirk on his face. They could read their thoughts easily on that one, something along the lines of:

              “The translator is behaving again, or is he really calling us ugly?”

              “Don’t worry dear, that’s probably a polite way of addressing people in their language.”

              They arrived at a little sand speedster just barely big enough for their indigenous companion. Salomé raised an eyebrow at the situation, while Georges was ready to ride shotgun with the alien on the tiny bike.

              Klatu moved his arms in short annoyed movements, “not here, stupid mammals, go there and be quiet!” and pointed them to a makeshift trolley attached behind and half burried in the sand. He grinned from ear to ear to ear, visibly pleased with his vehicle tuning appendage.

              “Horrid creatures better wear seatbelts. Ride gonna shaky.”

              in reply to: Orbs of Madjourneys #6503

              The plane trip stretched on forever. Xavier had the time to rewatch a few blockbusters, and catch up on light novels – in particular a roadtrip of 3 elderly Ukrainians —a story that didn’t seem to have much to say, but did put a smile on his face.

              The plane has wifi, and he could have connected to the game, but he was trying his capacity to be weaned of the adrenaline rush that came with the adventures. Glimmer and the pirate ship would have to wait. He’d put his avatar on autopilot, and usually that helped propel the plot forward without investing too much time in going through relatively mundane adventures (those were needed to provide background balance and contrast against the rush of the occasional action). He hoped Glimmer wouldn’t abuse of it, and send them both to some crazy place looking for Flove knows what.

              There was the occasional temptation to catch a hold of the news and his friends, but relying on the old ways of daydreaming and imagination, he could feel they were doing fine.

              He could well picture Zara off to explore in and out of the game, that much was a given. As for Youssef he should be able to catch up in Alice Springs, since he wasn’t anywhere in Sydney when he landed. He was probably squeezed right now on an economy seat in between a sweaty tourist, an annoying expat, and a chatty woman. Xavier chuckled to himself thinking of the large frame of his friend in the tiny space.
              He hoped all was right with Yasmin. He hadn’t be able to connect before the flight, but she was resourceful and given her competitive spirit, there was actually a good chance she had a shortcut to be there before any of them.

              Alice Springs was close by now. The plane prepared for landing.

              Xavier remembered he’d have to get the black notebook that was part of the last assignment. They surely would have something like that in the duty free area.

              in reply to: Carving Wooden Eggs – An Eggposé of The Sexy Wooden Leg #6502
              ÉricÉric
              Keymaster

                Chapter 4: There is no place like home

                A Visit to Duckailingtown

                The group arrives in the small city of Duckailingtown, known for its unusual name and the legendary wooden leg carpenter, Dumbass Voldomeer.
                Maryechka, is shown by Liliya and Lina the local museum where they learn about the famous wooden leg carpenter and the swan flu outbreak that left the President incapacitated.
                The group visits the workshop of Dumbass Voldomeer and they are shocked to find that he is the spitting image of the President.
                Dumbass Voldomeer tells them about his connection to the President and how he was approached to take his place as the President.
                The group learns about the Rootian border and the close relationship between Rootia and Dumbass, and the possibility of a future cross-border conflict.
                The group visits the swan sanctuary and learns about the mysterious swan flu virus that has affected the President and the citizens of Dumbass.
                The group makes a decision to continue their journey to Rootia to find a cure for the swan flu and save the President.

                Cross-border Conflict

                The group crosses the Rootian border and finds themselves in the midst of a conflict between Rootia and Dumbass.
                They meet with a Rootian diplomat who explains the conflict and the role of the President in resolving it.
                The group encounters Myroslava who is still being pursued by her pursuers and they team up to find a cure for the swan flu.
                They visit the Rootian medical facility where they meet with the chief medical officer who explains the research being done on the swan flu virus.
                The group travels to a remote location where they meet with Olek, the caretaker of the Flovlinden Tree, and learns about the sacred oil that is believed to have healing properties.
                The group collects the sacred oil and returns to the medical facility where they successfully cure the President and put an end to the conflict between Rootia and Dumbass.
                The group returns home, proud of their accomplishment and the newfound knowledge and experiences they have gained on their journey.

                A Homecoming Celebration

                The group returns home and is greeted with open arms by their families and friends.
                Maryechka, Liliya, and Lina visit Egna who is thrilled to hear about their journey and the success of their mission.
                The group shares their experiences and knowledge with their friends and families, and they all celebrate their homecoming together.
                Dumbass Voldomeer visits the group and thanks them for their help in resolving the conflict between Rootia and Dumbass.
                The group visits the Flovlinden Tree and pays homage to Olek and the sacred oil that played a critical role in their journey.
                Maryechka, Liliya, and Lina reflect on their journey and the life-long friendships they have formed.
                The group concludes their journey and looks forward to their future adventures and discoveries.

                in reply to: Carving Wooden Eggs – An Eggposé of The Sexy Wooden Leg #6501
                ÉricÉric
                Keymaster

                  Potential situations and complications:

                  • While searching for Dumbass Voldomeer, they stumble upon a group of political protesters who are demanding the resignation of the President.
                  • Dumbass Voldomeer mistakenly takes Maryechka and her friends for secret agents sent to spy on him and tries to escape.
                  • The group is treated to a unique performance by the local swan-dancing troupe, who are trying to raise awareness about the mysterious swan flu virus.
                  • Dumbass Voldomeer invites the group to his workshop and shows them his latest creations, including a wooden replica of the Eiffel Tower.
                  • While looking through the books of families connected to Egna, they find a page with a recipe for a special cocktail that supposedly grants immortality.
                  • Maryechka and her friends come across a black market for wooden legs, where they meet a man who claims to have the original wooden leg made by Dumbass Voldomeer for the President.
                  in reply to: Carving Wooden Eggs – An Eggposé of The Sexy Wooden Leg #6500
                  ÉricÉric
                  Keymaster

                    More developments

                    Chapter 3: The Journey becomes more eggciting

                    The Flovlinden Tree

                    The group reaches the Flovlinden Tree, a massive linden tree in the heart of Oocrane, which is said to be sacred and is attracting crowds of pilgrims.
                    They meet Olek, the old caretaker of the tree, who tells them the story of Saint Edigna. He explains how the tree is said to have magical healing properties, and how the tree is responsible for the sacred oil that the pilgrims come to collect.
                    However, Olek reveals that the secret of Saint Edigna is not what it seems. Edna, an old woman who has been living far from the crowd for thousands of years, is actually Saint Edigna.
                    Olek shares that Edna has been living in solitude for very long. He tells the group that if they want to learn more about the sacred tree and Edna, they must travel to her hidden home.
                    The four friends were shocked to hear that Edna was still alive and wanted to meet her. They asked Olek for directions, and he gave them a map that showed the way to Edna’s remote dwelling.
                    They bid farewell to Olek and set off on their journey to find Edna.

                    A Run-In with Myroslava

                    The group comes across a former war reporter, Myroslava, who is traveling on her own after leaving a group of journalists. She is being followed by mysterious individuals and is trying to lose them by hunting and making fire in bombed areas.
                    Myroslava is frustrated and curses her lack of alcohol, wishing she could find a place to escape from her pursuers.
                    The group approaches Myroslava and offers to help her. She joins forces with them and together, they set off on their journey.
                    As they travel, Myroslava shares her experiences as a war reporter, and the group listens in awe. She explains how she has seen the worst of humanity, but also the best, and how it has changed her as a person.
                    Myroslava and the group continue their journey, with the former reporter becoming more and more determined to shake off her pursuers and continue on her own.

                    A Visit with Eusebius Kazandis’ Relatives

                    The group reaches a small village where they are expected by relatives of Eusebius Kazandis, the cauldron seller that Rose has met at the Innsbruck fair.
                    The relatives tell the group about Kazandis and his business, and how he has been traveling the world, selling his wares. They explain how he has become a legend in their village, and how proud they are of him.
                    The group learns about Kazandis’ passion for cooking and how he uses his cauldrons to create delicious meals for his customers. They are also shown his secret recipe book, which has been passed down for generations.
                    The relatives invite the group to try some of Kazandis’ famous dishes, and they are blown away by the delicious flavors.
                    The group thanks the relatives for their hospitality and sets off on their journey, with a newfound appreciation for Kazandis and his love of cooking.

                    A Surprising Encounter with Edna

                    The group finally reaches Edna’s hidden home, a small cottage in the middle of a dense forest.
                    As they approach the cottage, they are surprised to see Edna, who is actually the legendary Saint Edigna, standing outside, waiting for them.

                    The four friends have finally arrived at Edna’s dwelling, where they learned about her vast knowledge of the families connected to her descendants. Edna showed them her books, and they were amazed to find that their own family was listed among her descendants. They were even more shocked to learn that they were related to President Voldomeer Zumbasky and Dumbass Voldomeer, who was said to be a distant relative and carpenter who made the President’s wooden leg. It was rumored that they shared a common ancestor, but in reality, they were possibly secret twins.

                    The Secret of Dumbass Voldomeer

                    The four friends were determined to find out more about Dumbass Voldomeer and his connection to their family. They learned that he lived in the small city of Duckailingtown in Dumbass, near the Rootian border. They also discovered that Dumbass Voldomeer had been enrolled to take the place of the President, who had succumbed from a mysterious swan flu virus, to which Dumbass Voldomeer was immune. As they set to Duckailingtown, they couldn’t help but wonder what other secrets and surprises lay ahead for them on this incredible journey.

                    in reply to: Carving Wooden Eggs – An Eggposé of The Sexy Wooden Leg #6499
                    ÉricÉric
                    Keymaster

                      Premise is set:

                      Olga, Egbert and Obadiah are key protagonists in an adventure of elderly people being evicted / escaping their nursing home of Oocrane (with Maryechka, Obadiah’s grand-daughter, in tow). They start traveling together and helping each other in a war-torn country, and as they travel, they connect with other characters.
                      Tone is light-hearted and warm, with at times some bitter-sweet irony, and it unfolds into a surprisingly enthralling saga, with some down-to-earth mysteries, adding up to a satisfying open-ended conclusion that brings some deep life learning about healing the past, accepting the present and living life to its potential.

                      A potential plot structure begins to develop henceforth:

                      Chapter 2: The Journey Begins

                      Departure from the Nursing Home

                      Olga and Egbert make their way out the front gate with Obadiah, who has decided to join them on their journey, and they set out on the road together.
                      Maryechka, Obadiah’s granddaughter, decides to come along as well out of concern about the elders’, and the group sets off towards an unknown destination.

                      A Stop at the Market

                      The group stops at a bustling market in the town and begins to gather supplies for their journey.
                      Olga and Egbert haggle with vendors over prices, while Obadiah and Maryechka explore the market and gather food for the road.
                      The group encounters a strange man selling mysterious trinkets and potions, who tries to sell them a “luck” charm.

                      An Unexpected Detour

                      The group encounters a roadblock on their path and are forced to take a detour through a dense forest.
                      They encounter a group of bandits on the road, who demand their supplies and valuables.
                      Olga, Egbert, and Obadiah band together to outwit the bandits and escape, while Maryechka uses her wits to distract them.

                      A Close Call with a Wild Beast

                      The group comes across a dangerous wild animal on the road, who threatens to attack them.
                      Obadiah uses his quick thinking to distract the beast, while Egbert and Olga come up with a plan to trap it.
                      Maryechka uses her bravery to lure the beast into a trap, saving the group from certain danger.

                      A Night Under the Stars

                      The group sets up camp for the night, exhausted from their journey so far.
                      They sit around a campfire, sharing stories and reminiscing about their pasts.
                      As they gaze up at the stars, they reflect on the challenges they have faced so far and the journey ahead of them. They go to bed, filled with hope and a sense of camaraderie, ready for whatever comes next.

                      in reply to: The Jorid’s Travels – 14 years on #6495
                      ÉricÉric
                      Keymaster

                        The landing on the sandy desert of Bluhm’Oxl was smoother than usual. It usually took a few minutes to get accustomed to their surrounding, the body transformations that came together with jumping across dimensions. In this case, it looked as though this dimension was quite close to their own.

                        “Checking translation device…” Georges touched his ear lightly.

                        Gremsbtic newkil jumbal” said Salomé in response. Georges looked quizzically at her face before realising she was pulling a classic prank.

                        She laughed heartily. “That joke’s never getting old, isn’t it?”

                        “Let’s walk a little in this direction, the rendez-vous point with Klatu isn’t too far.”

                        “Any idea how Jorid managed to make contact this time?” Salomé asked.

                        “Not sure really. Generally the quantum probability framework that’s built into the Jorid is managing to make trades across the multiverse that are quite complex to conceive or track down. Last time I tried to check, Jorid had traded one tardigrade to obtain us a couple of premium pass to the Amp’hool of Athumbra”

                        “Underwater Whalets’ concert from the UniverseTour of Shakara, yes that was quite a night to remember…” Salomé reminisced fondly.

                        “Fully booked for centuries, near impossible to get, and yet all it took was about a hundred of trades across multiple owners… No idea how it manages, but it found someone who was ready to trade their two front-row seats in exchange for a single Snoot’s hair.”

                        “And why are we meeting this guy by the way? What’s his specialty?” Salomé winked. “You left me with the dressing duty, so happy you did all the reconnaissance.”

                        Georges chucked. “all that Jorid said was: Klatu’s a relatively trustworthy Zathu, known for their expertise in dimensional magic, which is a crucial asset in your search for Léonard, presumably gone missing in the conflict-ridden Zathu sector.

                        “Mmmh” said Salomé. “Dimensional magic. Rather unscientific for Jorid to express in that way. Nothing that I’ve recently dreamt about seems to relate. I guess we’ll see.”

                        in reply to: Orbs of Madjourneys #6492

                        With a determined glint in his eye, Xavier set his sights on the slot machines. He scanned the rows of blinking lights and flashing screens until one caught his attention. He approached the machine and inserted a coin, feeling a rush of excitement as he pulled the lever.

                        With a satisfying whir, the reels began to spin, and before he knew it, the golden banana appeared on the screen, lining up perfectly. The machine erupted in flashing lights and loud noises, and a ticket spilled out onto the floor.

                        🎰 · 💰
                        🍌🍌🍌

                        Xavier picked it up, reading aloud the inscriptions on the ticket, “Congratulations on completing your quest. You may enjoy your trip until the next stage of your journey. Look for the cook on the pirate boat, she will give you directions to regroup with your friends. And don’t forget to confirm your bookings.”

                        Glimmer let out a whoop of trepidation, “Let’s go find that cook, Xav! I can’t wait to see what’s next in store for us!”

                        But Xavier, feeling a bit worn out, replied with a smile, “Hold on a minute, love. All I need at the moment is just some R&R after all that brouhaha.”

                        Glimmer nodded in understanding and they both made their way to the deck, taking in the fresh air and the breathtaking scenery as the boat sailed towards its next destination.

                        As the boat continued its journey, sailing and gliding on the river in the air filled with moist, they could start to see across the mist opening like a heavy curtain a colourful floating market in the distance, and the sounds of haggling and laughter filled the air.

                        They couldn’t wait to explore and see what treasures and surprises awaited them. The journey was far from over, but for now, they were content to simply enjoy the ride.

                        :fleuron2:

                        Xavier closed his laptop while his friends were still sending messages on the chatroom. He’d had long days of work before leaving to take his flights to Australia, during which he hoped he could rest enough during the flights.

                        Most of the flights he’d checked had a minimum of 3 layovers, and a unbelievably long durations (not to count the astronomic amount of carbon emissions). Against all common sense, he’d taken one of the longest flight duration. It was 57h, but only 3 layovers. From Berlin, to Stockholm, then Dubai and Sydney. He could probably catch up with Youssef there as apparently he sent a message before boarding. They could go to Alice Spring and the Frying Mush Inn together. He’d try to find the reviews, but they were only listed on boutiquehotelsdownunder.com and didn’t have the rave reviews of the prestigious Kookynie Grand Hotel franchise. God knows what Zara had in mind while booking this place, it’d better be good. Reminded him of the time they all went to that improbably ghastly hotel in Spain (at the time Yasmin was still volunteering in a mission and couldn’t join) for a seminar with other game loonies and cosplayers. Those were the early days of the game, and the technology frankly left a lot to be desired at the time. They’d ended up eating raspberry jam with disposable toothbrushes, and get drunk on laughter.

                        When Brytta had seen the time it took to go there, she’d reconsidered coming. She couldn’t afford taking that much time off, and spending the equivalent of 4 full days of her hard-won vacation as a nurse into a plane simply for the round-trip —there was simply no way.
                        Xavier had proposed to shorten his stay, but she’d laughed and said, “you go there, I’ll enjoy some girl time with my friends, and I’ll work on my painting” —it was more convenient when he was gone for business trips, she would be able to put all the materials out, and not care to keep the apartment neat and tidy.

                        The backpack was ready with the essentials; Xavier liked to travel light.

                        in reply to: Prompts of Madjourneys #6488
                        ÉricÉric
                        Keymaster
                          • Zara completed her tile journey in the tunnels. In RL, she and Pretty Girl the parrot, are headed to Alice Springs in Australia, for a visit at the Flying Fish Inn (FFI). She’ll be the first to arrive.
                          • Yasmin, still volunteering at an orphanage in Suva in RL, has found a key with the imp, guided by the snake tattoo on a mysterious man named Fred, originating from Australia. She’s booked her flight via Air Fiji, and will be soon arriving to Australia for a few days vacation from her mission.
                          • Youssef, still in the Gobi desert, has found the grumpy vendor who was the shaman Lama Yoneze and reconnected with his friends in RL. Through the game in the desert, he also connected in VR (virtual reality) and RV (remote viewing) with sands_of_time, and elderly lady playing the game for intel. He still has to confirm his expected arrival to the FFI.
                          • Xavier has confirmed his flight option as well from Berlin, Germany. He’s planned a few days’ mix of remote working and vacation, but his girlfriend Brytta may still work her 2 shifts, and not necessarily keen to travel in the middle of nowhere in Australia.

                          They are all enjoying a lot the trail of clues from the game, and expect more adventures to come, with new challenges for each.
                          As they all make their way to the Flying Fish Inn, they eagerly anticipate what exciting experiences and challenges await them. Zara, Yasmin, Youssef, and Xavier all have unique experiences from their time playing the game and their real-life travels. With their journey to the Flying Fish Inn, they hope to connect with each other and continue the exciting adventures that have already captivated them. They are all looking forward to what is in store for them in the Australian Outback and the Flying Fish Inn.

                          The challenge gets a level up. It requires for each of them to find or procure a unique object, linked to some of their personal quirks and in synch with the real-life experience and the game one. Provide suggestions for each of them of a very specific object or color or shape, that can be remote viewed in the FFI and that they may find in their RL.

                          • Zara: A golden compass, symbolizing her love for adventure and direction. It can be found in a hidden room in the FFI or as a unique treasure on a nearby beach.
                          • Yasmine: A silver key, symbolizing her discovery of the key in the game and her love for unlocking secrets. It can be found in a locked box in the FFI’s attic or in a locked drawer in her room.
                          • Youssef: A red scarf, symbolizing his connection with the shaman in the game and his love for vibrant colors. It can be found in the FFI’s market or in a shop in Alice Springs that sells unique handmade items.
                          • Xavier: A black notebook, symbolizing his love for organization and his need for clarity. It can be found in the FFI’s library or in a nearby stationary shop in Alice Springs.
                          in reply to: Orbs of Madjourneys #6482

                          With the flurry of activities going around, in life and virtually, Xavier had trouble keeping track.

                          His sanity demanded some clarity of intention and some focus. Too many threads were open, and of all things, he didn’t like loose ends.
                          Somehow that silly notion of the Golden Banana quest did pose him a nagging reminder of something incomplete he was eager to get a resolution to. That, or he was unconsciously getting annoyed at seeing his 3 friends making strides in their adventures. The pirate quest was fun enough, but he’d rather enjoy it without having to check everything against being a possible clue.

                          There were no rules against cheating. The thought struck him. Maybe that was it. The simplicity of it!

                          Since they made the rules, they could make them, break them, amend or bend them.

                          He looked up on the internet for an image he could feed AL, and *bam* it was there! In all its glory, a gorgeous Golden Banana on a purple cushion, in a pirate chest. The reward for an online game… That was eerie!

                          He’d had a sneaking suspicion the game was not just about virtual any longer. Synchronistic happenings like that were more than just random.

                          He logged into the game only to discover a simple message.

                          “Congratulations on completing your quest. You may enjoy your trip until the next stage of your journey.
                          Look for the cook on the pirate boat, she will give you directions to regroup with your friends.
                          And don’t forget to confirm your bookings.”

                          in reply to: The Jorid’s Logs – 14 years on and more #6481
                          ÉricÉric
                          Keymaster

                            This is the outline for a short novel called “The Jorid’s Travels – 14 years on” that will unfold in this thread.
                            The novel is about the travels of Georges and Salomé.
                            The Jorid is the name of the vessel that can travel through dimensions as well as time, within certain boundaries. The Jorid has been built and is operated by Georges and his companion Salomé.

                            Short backstory for the main cast and secondary characters

                            Georges was a French thief possibly from the 1800s, turned other-dimensional explorer, and together with Salomé, a girl of mysterious origins who he first met in the Alienor dimension but believed to have origins in Northern India maybe Tibet from a distant past.
                            They have lived rich adventures together, and are deeply bound together, by love and mutual interests.
                            Georges, with his handsome face, dark hair and amber gaze, is a bit of a daredevil at times, curious and engaging with others. He is very interesting in anything that shines, strange mechanisms and generally the ways consciousness works in living matter.
                            Salomé, on the other hand is deeply intuitive, empath at times, quite logical and rational but also interested in mysticism, the ways of the Truth, and the “why” rather than the “how” of things.
                            The world of Alienor (a pale green sun under which twin planets originally orbited – Duane, Murtuane – with an additional third, Phreal, home planet of the Guardians, an alien race of builders with god-like powers) lived through cataclysmic changes, finished by the time this story is told.
                            The Jorid’s original prototype designed were crafted by Léonard, a mysterious figure, self-taught in the arts of dimensional magic in Alienor sects, acted as a mentor to Georges during his adventures. It is not known where he is now.
                            The story starts with Georges and Salomé looking for Léonard to adjust and calibrate the tiles navigational array of the Jorid, who seems to be affected by the auto-generated tiles which behave in too predictible fashion, instead of allowing for deeper explorations in the dimensions of space/time or dimensions of consciousness.
                            Leonard was last spotted in a desert in quadrant AVB 34-7•8 – Cosmic time triangulation congruent to 2023 AD Earth era. More precisely the sand deserts of Bluhm’Oxl in the Zathu sector.

                            When they find Léonard, they are propelled in new adventures. They possibly encounter new companions, and some mystery to solve in a similar fashion to the Odyssey, or Robinsons Lost in Space.

                            Being able to tune into the probable quantum realities, the Jorid is able to trace the plot of their adventures even before they’ve been starting to unfold in no less than 33 chapters, giving them evocative titles.

                            Here are the 33 chapters for the glorious adventures with some keywords under each to give some hints to the daring adventurers.

                            1. Chapter 1: The Search Begins – Georges and Salomé, Léonard, Zathu sector, Bluhm’Oxl, dimensional magic
                            2. Chapter 2: A New Companion – unexpected ally, discovery, adventure
                            3. Chapter 3: Into the Desert – Bluhm’Oxl, sand dunes, treacherous journey
                            4. Chapter 4: The First Clue – search for Léonard, mystery, puzzle
                            5. Chapter 5: The Oasis – rest, rekindling hope, unexpected danger
                            6. Chapter 6: The Lost City – ancient civilization, artifacts, mystery
                            7. Chapter 7: A Dangerous Encounter – hostile aliens, survival, bravery
                            8. Chapter 8: A New Threat – ancient curse, ominous presence, danger
                            9. Chapter 9: The Key to the Past – uncovering secrets, solving puzzles, unlocking power
                            10. Chapter 10: The Guardian’s Temple – mystical portal, discovery, knowledge
                            11. Chapter 11: The Celestial Map – space-time navigation, discovery, enlightenment
                            12. Chapter 12: The First Step – journey through dimensions, bravery, adventure
                            13. Chapter 13: The Cosmic Rift – strange anomalies, dangerous zones, exploration
                            14. Chapter 14: A Surprising Discovery – unexpected allies, strange creatures, intrigue
                            15. Chapter 15: The Memory Stones – ancient wisdom, unlock hidden knowledge, unlock the past
                            16. Chapter 16: The Time Stream – navigating through time, adventure, danger
                            17. Chapter 17: The Mirror Dimension – parallel world, alternate reality, discovery
                            18. Chapter 18: A Distant Planet – alien world, strange cultures, exploration
                            19. Chapter 19: The Starlight Forest – enchanted forest, secrets, danger
                            20. Chapter 20: The Temple of the Mind – exploring consciousness, inner journey, enlightenment
                            21. Chapter 21: The Sea of Souls – mystical ocean, hidden knowledge, inner peace
                            22. Chapter 22: The Path of the Truth – search for meaning, self-discovery, enlightenment
                            23. Chapter 23: The Cosmic Library – ancient knowledge, discovery, enlightenment
                            24. Chapter 24: The Dream Plane – exploring the subconscious, self-discovery, enlightenment
                            25. Chapter 25: The Shadow Realm – dark dimensions, fear, danger
                            26. Chapter 26: The Fire Planet – intense heat, dangerous creatures, bravery
                            27. Chapter 27: The Floating Islands – aerial adventure, strange creatures, discovery
                            28. Chapter 28: The Crystal Caves – glittering beauty, hidden secrets, danger
                            29. Chapter 29: The Eternal Night – unknown world, strange creatures, fear
                            30. Chapter 30: The Lost Civilization – ancient ruins, mystery, adventure
                            31. Chapter 31: The Vortex – intense energy, danger, bravery
                            32. Chapter 32: The Cosmic Storm – weather extremes, danger, survival
                            33. Chapter 33: The Return – reunion with Léonard, returning to the Jorid, new adventures.
                            in reply to: The Jorid’s Travels – 14 years on #6472
                            ÉricÉric
                            Keymaster

                              Salomé: Using the new trans-dimensional array, Jorid, plot course to a new other-dimensional exploration

                              Georges (comments): “New realms of consciousness, extravagant creatures expected, dragons least of them!” He winked “May that be a warning for whoever wants to follow in our steps”.

                              The Jorid:  Ready for departure.

                              Salomé: Plot coordinates quadrant AVB 34-7•8 – Cosmic time triangulation congruent to 2023 AD Earth era. Quantum drive engaged.

                              Jorid: Departure initiated. Entering interdimensional space. Standby for quantum leap.

                              Salomé (sighing): Please analyse subspace signatures, evidences of life forms in the quadrant.

                              Jorid: Scanning subspace signatures. Detecting multiple life forms in the AVB 34-7•8 quadrant. Further analysis required to determine intelligence and potential danger.

                              Salomé: Jorid, engage human interaction mode, with conversational capabilities and extrapolate please!

                              Jorid: Engaging human interaction mode. Ready for conversation. What would you like to know or discuss?

                              Georges: We currently have amassed quite a number of tiles. How many Salomé?

                              Salomé: Let me check. I think about 47 of them last I count. I didn’t insert the auto-generated ones, they were of lesser quality and seemed to interfere with the navigational array landing us always in expected places already travelled.

                              Georges: Léonard has been missing for 4 months.

                              Salomé: you mean by our count, right?

                              Georges: Right. We need to find him to readjust or correct the navigational array. Jorid, give us statistical probabilities that we can use as clues to his current potential locations.

                              Jorid: Calculating statistical probabilities for Léonard’s location. It would be helpful to have more information, such as known destinations or areas of interest, to increase accuracy of probabilities.

                              Salomé: Jorid is in a lazy mood it seems. I preferred her more chatty.

                              Georges: You mean “him”, surely dear?

                              Salomé: (rolls eyes)

                              Georges: Anyway, Léonard seemed interested in archaeological finds in recent excavated tombs near the sand deserts of Bluhm’Oxl in the Zathu sector.

                              Jorid: Analyzing data on archaeological finds near the sand deserts of Bluhm’Oxl in the Zathu sector. Probability of Léonard being in the area is calculated at 43%. Shall I plot a course to Bluhm’Oxl for further investigation?

                              Salomé (loosing patience): Please engage your quantum capacities to access more data. We built you to be a bit more helpful than a bloody computer.

                              Georges laughed: I remembered you had more patience, dear!

                              Salomé: She’s in a mood today, isn’t she. What did you do to her?

                              Georges (cunningly): Jorid, sweet thing, please provide more details about the area, the populations, the customs the whole gamut dammit, and potential territorial conflicts in the vicinity. And be more chatty to please Salomé.

                              Jorid: Of course, I apologize for my previous responses. Analyzing data on the sand deserts of Bluhm’Oxl in the Zathu sector, including information on populations, customs, territorial conflicts and other relevant details. The area is known for its rich history and cultural heritage, with several ancient tombs and ruins attracting archaeological interest. The main population is composed of the Zathu nomads, known for their hospitality and trading skills. There are no known territorial conflicts in the area, but it is advised to exercise caution while traveling as the deserts can be treacherous.

                              Georges (laughs): You can’t stop her know!

                              Salomé (smiles noticing the “her”): Well, that doesn’t tell too much, does it. How shall we proceed? Need to synthetise some local clothes, or are you back to your thieving habits (pun intended)?

                              Georges: Haha, always ready for a good adventure. It seems we’ll have to do some research on the ground. As for the clothes, I’ll leave that to you my dear. Your sense of style never fails to impress. Let’s make sure to blend in with the locals and avoid drawing any unnecessary attention. The goal is to find Léonard, not get into trouble.

                              in reply to: Newsreel from the Rim of the Realm #6467

                              “Ricardo, my dear, those new reporters are quite the catch.”

                              Miss Bossy Pants remarked as she handed him the printed report. “Imagine that, if you can. A preliminary report sent, even before asking, AND with useful details. It’s as though they’re a new generation with improbable traits definitely not inherited from their forebearers…”

                              Ricardo scanned the document, a look of intrigue on his face. “Indeed, they seem to have a knack for getting things done. I can’t help but notice that our boy Sproink omitted that Sweet Sophie had used her remote viewing skills to point out something was of interest on the Rock of Gibraltar. I wonder how much that influenced his decision to seek out Dr. Patelonus.”

                              Miss Bossy Pants leaned back in her chair, a sly smile creeping across her lips. “Well, don’t quote me later on this, but some level of initiative is a valuable trait in a journalist. We can’t have drones regurgitating soothing nonsense. We need real, we need grit.” She paused in mid sentence. “By the way, heard anything from Hilda & Connie? I do hope they’re getting something back from this terribly long detour in the Nordics.”

                               

                              Dear Miss Bossy Pants,

                              I am writing to give you a preliminary report on my investigation into the strange occurrences of Barbary macaques in Cartagena, Spain.

                              Taking some initiative and straying from your initial instructions, I first traveled to Gibraltar to meet with Dr. Patelonus, an expert in simiantics (the study of ape languages). Dr. Patelonus provided me with valuable insights into the behavior of Barbary macaques, including their typical range and habits and what they may be after. He also mentioned that the recent reports of Barbary macaques venturing further away from their usual habitat in coastal towns like Cartagena is highly unusual, and that he suspects something else is influencing them. He mentioned chatter on the simian news netwoke, that his secretary, a lovely female gorilla by the name of Barbara was kind enough to get translated for us.

                              I managed to find a wifi spot to send you this report before I board the next bus to Cartagena, where I plan to collect samples and observe the local macaque population. I have spoken with several tourists in Gib’ who have reported being assaulted and having their shoes stolen by the apes. It is again, a highly unusual behaviour for Barbary macaques, who seem untempted by the food left to appease them as a distraction, and I am currently trying to find out the reason behind this.

                              As soon as I gather them, I will send samples collected in situ without delay to my colleague Giles Gibber at the newspaper for analysis. Hopefully, his findings will shed some light on the situation.

                              I will continue my investigation and keep you appraised on any new developments.

                              Sincerely,

                              Samuel Sproink
                              Rim of the Realm Newspaper.

                              in reply to: Orbs of Madjourneys #6466

                              Xavier couldn’t help but give Glimmer a quizzical look as she’d suddenly transformed before his eyes — her accent and mannerisms shifting in an instant. She swayed lightly on her feet, in an airy manner, as if not fully aware of her surroundings, but she quickly laughed it off. “You’ve got me curious about this golden banana business, I tell ya,” she said with a twinkle in her eye.

                              Xavier’s suspicious expression softened as she spoke. “I’m not the one you’re looking for if you’re after information, but it sounds like a right thrilling adventure.” Glimmer grinned, “Mind if I tag along for a bit and show you around the casino boat? I know all the best games and I’ve met all sorts of pirate-talking characters here.”

                              With a cheeky grin, Xavier replied, “I’ll take your word for it, love.”

                              Glimmer’s enthusiasm for the game and eagerness to show him around the casino boat was contagious. Xavier followed her as she bounced through the crowd, pointing out different games and introducing him to the various pirate-talking characters that populated the boat.

                              “Watch yer back ’round ‘im,” Glimmer warned, nodding towards a tall, scruffy-looking man with a patch over one eye. ” ‘E’s a bit of a card shark, and ‘e’s known to cheat.”

                              As they walked, Glimmer regaled Xavier with tales of her adventures in the land and the colourful characters she had encountered. Xavier couldn’t help but feel a bit envious of her level of immersion and her enjoyment of the game.

                              Suddenly, the boat began to move, and Xavier realised that it was no longer anchored to the dock. Glimmer’s face lit up with excitement, “Oooh, it looks like we’re on a journey now! I’ve heard rumours of secret locations along the river that the boat takes players to. I can’t wait to see where we’re headed!”

                              Xavier couldn’t help but feel a sense of adventure and wonder and he followed Glimmer to the deck, watching as the boat sailed away from the dock along the river and into the unknown. He was terribly curious and looking forward to seeing where the boat would take him and what other surprises this adventure had in store.

                              in reply to: Orbs of Madjourneys #6465

                              Given the new scenery unfolding in front of him, it was time for a change into more appropriate garments.

                              Luckily, the portal he’d clicked on came with some interesting new goodies. Xavier skimmed over some of the available options, until he found an interesting pair of old boots.

                              Looking at the old worn leather boots that had appeared in Xavier’s bag, he felt they would be quite appropriate, and put them on.

                              The changes were subtle, but Xavier already felt more in character with the place.
                              Suddenly a capuchin monkey jumped on his shoulder and started to pull his ear to make it to the casino boat.

                              The too friendly, potentially mischievous pickpocketing monkey seemed a bit of a trope, but Xavier found the creature endearing.

                              “Let’s go then! Seems like this party is waiting for us.” he said to the excited monkey.

                              He jumped into one of the dinghy doing the rounds to the boat with some of the customers.

                              “Ahoy there, matey!” a rather small man with a piercing blue eye and massive top hat said, giving Xavier a sideways glance. He had an eerie presence and seemed very imposing for such a small frame. “The name’s Sproink, and ye be a first-timer, I see.” he said as a casual matter of introduction.

                              “Nice to meet you sir” Xavier said distractedly, as he was taking in all the details in the curious boat lit by lanterns dangling in the soft wind.

                              “Yer too polite for these parts, me friend,” Sproink guffawed. “But have no fear, Sproink’s got yer back.” He winked at the capuchin, Xavier couldn’t help but notice, and suddenly realised that the monkey truly belonged to Sproink.

                              “No need to check yer pockets, matey” Sproink smiled “I have me sights set on far more interesting game than yer trinkets.” He handed him back some of the stuff that the capuchin had managed to spirit away unnoticed. “But watch yerself, matey. Not all the folk here be what they seem.”

                              “Point taken!”  Xavimunk was indeed a bit too naive, but if anything, that’d often managed to keep him out of trouble. As the small wiry guy left with his bag of tricks in a springy gait, he turned to check his shoulder, and the monkey had disappeared somewhere on the boat too. Xavier was left wondering if he’d see more of him later.

                               

                              :fleuron2:

                              “Welcome, welcome, me hearties!” a buxom girl of large stature with a baroque assortment of feathers and garish colours was a the entrance chewing on a straw, and looking as though the place belonged to her. But there was something else, she was too playing a part, and didn’t seem from here.

                              She leaned conspiratorially towards Xavier, and dragged him in a corner.

                              “Yer a naughty monkey, ignoring me prompts,” she said. “Was I too discrete, or what?”

                              “Wait, what?” Xavier was confused. Then he remembered the strange message. “Wait a minute… you’re Glimble… something, with unicorns shit or something?” He didn’t have time to entertain the young geek gamers, they were too immature, and well… a lot more invested in the game than he was, they would often turn seriously creepy.

                              “Oi, come on now!” she raised her hands and shook herself violently. She had turned into a different version of herself. “Now, is it better? It’s true, them avatars easily turn into ava-tarts if you ask me. But you can’t deny a lady a bit o’ comfort with a wrinkle filter. They went a bit overboard with this one, if you ask me.”

                              “Let’s start again. Glimmer Gambol, and nice to meet you young man.”

                              in reply to: Prompts of Madjourneys #6463
                              ÉricÉric
                              Keymaster

                                Additional clues from AL (based on Xavier’s comment)

                                Yasmin

                                :snake:

                                Yasmin was having a hard time with the heavy rains and mosquitoes in the real-world. She couldn’t seem to make a lot of progress on finding the snorting imp, which she was trying to find in the real world rather than in the game. She was feeling discouraged and unsure of what to do next.

                                Suddenly, an emoji of a snake appeared on her screen. It seemed to be slithering and wriggling, as if it was trying to grab her attention. Without hesitation, Yasmin clicked on the emoji.

                                She was taken to a new area in the game, where the ground was covered in tall grass and the sky was dark and stormy. She could see the snorting imp in the distance, but it was surrounded by a group of dangerous-looking snakes.

                                Clue unlocked It sounds like you’re having a hard time in the real world, but don’t let that discourage you in the game. The snorting imp is nearby and it seems like the snakes are guarding it. You’ll have to be brave and quick to catch it. Remember, the snorting imp represents your determination and bravery in real life.

                                🐍🔍🐗 Use your skills and abilities to navigate through the tall grass and avoid the snakes. Keep your eyes peeled for any clues or symbols that may help you in your quest. Don’t give up and remember that the snorting imp is a representation of your determination and bravery.

                                A message bumped on the screen: “Need help? Contact me 👉”

                                Stryke_Assist is trying to make contact : ➡️ACCEPT <> ➡️DENY ❓

                                Youssef

                                :desert:

                                Youssef has not yet been aware of the quest, since he’s been off the grid in the Gobi desert. But, interestingly, his story unfolds in real-life parallel to his quest. He’s found a strange grumpy shaman at a food booth, and it seems that his natural steps are converging back with the game. His blog website for his boss seems to take most of his attention.

                                An emoji of a desert suddenly appeared on his screen. It seemed to be a barren and empty landscape, with sand dunes stretching as far as the eye could see. Without hesitation, Youssef clicked on the emoji.

                                He was taken to a new area in the game, where the ground was covered in sand and the sky was a deep orange, as if the sun was setting. He could see a mysterious figure in the distance, standing at the top of a sand dune.

                                Clue unlocked It sounds like you’re in a remote location and disconnected from the game. But, your real-life experiences seem to be converging with your quest. The grumpy shaman you met at the food booth may hold the key to unlocking the next steps in the game. Remember, the desert represents your ability to adapt and navigate through difficult situations.

                                🏜️🧭🧙‍♂️ Explore the desert and see if the grumpy shaman’s clues lead you to the next steps in the game. Keep an open mind and pay attention to any symbols or clues that may help you in your quest. Remember, the desert represents your ability to adapt and navigate through difficult situations.

                                A message bumped on the screen: “Need help? Contact me 👉”

                                Sands_of_time is trying to make contact : ➡️ACCEPT <> ➡️DENY ❓

                                Zara

                                :carved_tile:

                                Zara looked more advanced [in her explorations – stream breaks – resume conversation]

                                Zara had come across a strange and ancient looking mine. It was clear that it had been abandoned for many years, but there were still signs of activity. The entrance was blocked by a large pile of rocks, but she could see a faint light coming from within. She knew that she had to find a way in.

                                As she approached the mine, she noticed a small, carved wooden tile on the ground. It was intricately detailed and seemed to depict a map of some sort. She picked it up and examined it closely. It seemed to show the layout of the mine and possibly the location of the secret room.

                                With this new clue in hand, Zara set to work trying to clear the entrance. She used all of her strength to move the rocks, and after a few minutes of hard work, she was able to create an opening large enough for her to squeeze through.

                                As she ventured deeper into the mine, she found herself in a large chamber. The walls were lined with strange markings and symbols, and she could see a faint light coming from a small room off to the side. She knew that this must be the secret room she had been searching for.

                                Zara approached the room and pushed open the door. Inside, she found a small, dimly lit chamber. In the center of the room stood a large stone altar, and on the altar was a strange, glowing object. She couldn’t quite make out what it was, but she knew that this must be the key to solving the mystery of the mine.

                                With a sense of excitement and curiosity, Zara reached out to take the glowing object. As her hand touched it, she felt a strange energy coursing through her body. She knew that her quest was far from over, and that there were many more secrets to uncover in the mine.

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