Search Results for 'add'

Forums Search Search Results for 'add'

Viewing 20 results - 121 through 140 (of 702 total)
  • Author
    Search Results
  • #6493

    In reply to: Orbs of Madjourneys

    “Welcome to the Flying Fish, do come in and I’ll show you to your room. Good flight, I hope? I bet you’d like a drink. Bert? Would you mind?”

    Zara smiled and nodded to the charming old lady, standing up to follow Mater inside. “Gin and tonic, please, Bert.”

    “They have dry laws in Alice you know,” Mater paused in the entrance hall.  “Not allowed to drink on this day or that day, I don’t know what the world’s coming to.”  After a moments consideration she added,  “Our Idle could do with moving to Alice,” forgetting herself for a moment.

    “The twins have just decorated all the bedrooms, quite amazing I must say, they did a wonderful job. I hope you can sleep alright, I’m not sure I’d be able to.   They call it dreamtime but it’d keep me awake all night I reckon. If you’d like to change rooms, room 8 hasn’t been decorated. But let us know, because it hasn’t been cleaned, either.”

    Zara found Mater’s candid manner endearing.

    “I’ll show you the four rooms for you and your friends, and you can choose which one you’d like.  Here we are,” Mater opened the door to room 7.

    room 7 FFI

    “Wow!” Zara hadn’t been expecting something so, well, dimensional looking.  “Can I see the other rooms?”

    Mater opened the door to room 3, on the opposite side of the corridor.

    room 3, FFI

    and room 5

    room 5, FFI

    and finally room 2:

    room 2, FFI

     

    “I’d like room 3, please,” Zara told Mater.  “What fabulous rooms!”

    “Well, let me know how you get on, dear. Now then, is that Idle back? She popped out to pick some fresh wild herbs for the supper. Now, come and relax on the vernadah and watch the sun go down, Bert’s bringing your drink.  I’ll go and see what Idle’s up to in the kitchen.”

    #6487
    DevanDevan
    Participant

      I’ve always felt like the odd one out in my family. Growing up at the Flying Fish Inn, I’ve always felt like I was on the outside looking in. My mother left when I was young, and my father disappeared not long after. I’ve always felt like I was the only one who didn’t fit in with the craziness of my family.

      I’ve always tried to keep my distance with the others. I didn’t want to get too involved, take sides about petty things, like growing weed in the backyard, making psychedelic termite honey, or trying to influence the twins to buy proper clothes. But truth is, you can’t get too far away. Town’s too small. Family always get back to you, and manage to get you involved in their shit, one way or another, even if you don’t say anything. That’s how it works. They don’t need my participation to use me as an argument.

      So I stopped paying attention, almost stopped caring. I lived my life working at the gas station, and drinking beers with my buddies Joe and Jasper, living in a semi-comatose state. I learned that word today when I came bringing little honey buns to mater. I know she secretly likes them, even if she pretend she doesn’t in front of Idle. But I can see the breadcrumbs on her cardigan when I come say hi at the end of the day. This morning, Idle was rocking in her favourite chair on the porch, looking at the clouds behind her mirrored sunglasses. Prune was talking to her, I saw she was angry because of the contraction of the muscles of her jaw and her eyes were darker than usual. She was saying to Idle that she was always in a semi-comatose state and doing nothing useful for the Inn when we had a bunch of tourists arriving. And something about the twins redecorating the rooms without proper design knowledge. Idle did what she usually does. She ignored the comment and kept on looking at the clouds. I’m not even sure she heard or understood that word that Prune said. Semi-comatose. It sounds like glucose. That’s how I’m spending my life between the Inn, the gas station and my buddies.

      But things changed today when I got back to my apartment for lunch. You can call it a hunch or a coincidence. But as we talked with Joe about that time when my dad left, making me think we were doing hide and seek, and he left me a note saying he would be back someday. I don’t know why I felt the need to go search that note afterwards. So I went back to the apartment and opened the mailbox. Among the bills and ads, I found a postcard with a few words written on the image and nothing except my address on the back. I knew it was from my dad.

      It was not signed or anything, but still I was sure it was his handwriting. I would recognise it anywhere. I went and took the shoebox I keep hidden on top of the kitchen closet, because I saw people do that in movies. That’s not very original, I know, but I’m not too bright either. I opened the box and took the note my dad left me when he disappeared.

      I put the card on the desk near the note. The handwritings matched. I felt so excited, and confused.

      A few words at the bottom of the card said : “Memories from the coldest place on Earth…”

      Why would dad go to such a place to send me a postcard after all those years ? Just to say that.

      That’s when I recalled what Prune had told me once as we were watching a detective movie : “Read everything with care and always double check your information.”

      On the back, it said that the image was from a scientific station in Antartica, but the stamp indicated it had been posted from a floating post office in the North Pole. I turned the card and looked at the text again. Above the station, a few words were written that sounded like a riddle.

      > A mine, a tile, dust piled high,
      Together they rest, yet always outside.
      One misstep, and you’ll surely fall,
      Into the depths, where danger lies all.

      It sure sounds like a warning. But I’m not too good with riddles. No need to worry Mater about that, in case of false hope and all that. Idle ? Don’t even think about it. She won’t believe me when I say it’s from dad. She never does believe me. And she’ll keep playing with the words trying to find her answer in the shape of smoke. The twins, they are a riddle on their own.

      No. It’s Prune’s help I need.

      #6485

      In reply to: Orbs of Madjourneys

      The two figures disappeared from view and Zara continued towards the light. An alcove to her right revealed a grotesque frog like creature with a pile of bones and gruesome looking objects. Zara hurried past.

      Osnas 1

       

      Bugger, I bet that was Osnas, Zara realized. But she wasn’t going to go back now.  It seemed there was only one way to go, towards the light.   Although in real life she was sitting on a brightly lit aeroplane with the stewards bustling about with the drinks and snacks cart, she could feel the chill of the tunnels and the uneasy thrill of secrets and danger.

      “Tea? Coffee? Soft drink?” smiled the hostess with the blue uniform, leaning over her cart towards Zara.

      “Coffee please,” she replied, glancing up with a smile, and then her smile froze as she noticed the frog like features of the woman.  “And a packet of secret tiles please,” she added with a giggle.

      “Sorry, did you say nuts?”

      “Yeah, nuts.  Thank you, peanuts will be fine, cheers.”

      Sipping coffee in between handfulls of peanuts, Zara returned to the game.

      As Zara continued along the tunnels following the light, she noticed the drawings on the floor. She stopped to take a photo, as the two figures continued ahead of her.

      I don’t know how I’m supposed to work out what any of this means, though. Just keep going I guess. Zara wished that Pretty Girl was with her. This was the first time she’d played without her.

      Zara tunnels floor drawings

       

      The walls and floors had many drawings, symbols and diagrams, and Zara stopped to take photos of all of them as she slowly made her way along the tunnel.  

      Zara meanwhile make screenshots of them all as well.   The frisson of fear had given way to curiosity, now that the tunnel was more brightly lit, and there were intriguing things to notice.  She was no closer to working out what they meant, but she was enjoying it now and happy to just explore.

      But who had etched all these pictures into the rock? You’d expect to see cave paintings in a cave, but in an old mine?  How old was the mine? she wondered. The game had been scanty with any kind of factual information about the mine, and it could have been a bronze age mine, a Roman mine, or just a gold rush mine from not so very long ago.  She assumed it wasn’t a coal mine, which she deduced from the absence of any coal, and mentally heard her friend Yasmin snort with laughter at her train of thought.  She reminded herself that it was just a game and not an archaeology dig, after all, and to just keep exploring.  And that Yasmin wasn’t reading her mind and snorting at her thoughts.

      #6483

      In reply to: Prompts of Madjourneys

      TracyTracy
      Participant

        Zara:  Create a surreal and dreamlike digital art piece that combines elements of traditional aboriginal native art with a map to a secret and special place, featuring the otherworldly dreamscape of Dream Time. The image should depict a series of mine tunnels, each leading to gorgeous discoveries and wonders, and the overall scene should be filled with the mysticism and magic of the Dream Time. Don’t be afraid to let your imagination run wild and include random elements that add to the surreal quality of the piece.

        #6481
        ÉricÉric
        Keymaster

          This is the outline for a short novel called “The Jorid’s Travels – 14 years on” that will unfold in this thread.
          The novel is about the travels of Georges and Salomé.
          The Jorid is the name of the vessel that can travel through dimensions as well as time, within certain boundaries. The Jorid has been built and is operated by Georges and his companion Salomé.

          Short backstory for the main cast and secondary characters

          Georges was a French thief possibly from the 1800s, turned other-dimensional explorer, and together with Salomé, a girl of mysterious origins who he first met in the Alienor dimension but believed to have origins in Northern India maybe Tibet from a distant past.
          They have lived rich adventures together, and are deeply bound together, by love and mutual interests.
          Georges, with his handsome face, dark hair and amber gaze, is a bit of a daredevil at times, curious and engaging with others. He is very interesting in anything that shines, strange mechanisms and generally the ways consciousness works in living matter.
          Salomé, on the other hand is deeply intuitive, empath at times, quite logical and rational but also interested in mysticism, the ways of the Truth, and the “why” rather than the “how” of things.
          The world of Alienor (a pale green sun under which twin planets originally orbited – Duane, Murtuane – with an additional third, Phreal, home planet of the Guardians, an alien race of builders with god-like powers) lived through cataclysmic changes, finished by the time this story is told.
          The Jorid’s original prototype designed were crafted by Léonard, a mysterious figure, self-taught in the arts of dimensional magic in Alienor sects, acted as a mentor to Georges during his adventures. It is not known where he is now.
          The story starts with Georges and Salomé looking for Léonard to adjust and calibrate the tiles navigational array of the Jorid, who seems to be affected by the auto-generated tiles which behave in too predictible fashion, instead of allowing for deeper explorations in the dimensions of space/time or dimensions of consciousness.
          Leonard was last spotted in a desert in quadrant AVB 34-7•8 – Cosmic time triangulation congruent to 2023 AD Earth era. More precisely the sand deserts of Bluhm’Oxl in the Zathu sector.

          When they find Léonard, they are propelled in new adventures. They possibly encounter new companions, and some mystery to solve in a similar fashion to the Odyssey, or Robinsons Lost in Space.

          Being able to tune into the probable quantum realities, the Jorid is able to trace the plot of their adventures even before they’ve been starting to unfold in no less than 33 chapters, giving them evocative titles.

          Here are the 33 chapters for the glorious adventures with some keywords under each to give some hints to the daring adventurers.

          1. Chapter 1: The Search Begins – Georges and Salomé, Léonard, Zathu sector, Bluhm’Oxl, dimensional magic
          2. Chapter 2: A New Companion – unexpected ally, discovery, adventure
          3. Chapter 3: Into the Desert – Bluhm’Oxl, sand dunes, treacherous journey
          4. Chapter 4: The First Clue – search for Léonard, mystery, puzzle
          5. Chapter 5: The Oasis – rest, rekindling hope, unexpected danger
          6. Chapter 6: The Lost City – ancient civilization, artifacts, mystery
          7. Chapter 7: A Dangerous Encounter – hostile aliens, survival, bravery
          8. Chapter 8: A New Threat – ancient curse, ominous presence, danger
          9. Chapter 9: The Key to the Past – uncovering secrets, solving puzzles, unlocking power
          10. Chapter 10: The Guardian’s Temple – mystical portal, discovery, knowledge
          11. Chapter 11: The Celestial Map – space-time navigation, discovery, enlightenment
          12. Chapter 12: The First Step – journey through dimensions, bravery, adventure
          13. Chapter 13: The Cosmic Rift – strange anomalies, dangerous zones, exploration
          14. Chapter 14: A Surprising Discovery – unexpected allies, strange creatures, intrigue
          15. Chapter 15: The Memory Stones – ancient wisdom, unlock hidden knowledge, unlock the past
          16. Chapter 16: The Time Stream – navigating through time, adventure, danger
          17. Chapter 17: The Mirror Dimension – parallel world, alternate reality, discovery
          18. Chapter 18: A Distant Planet – alien world, strange cultures, exploration
          19. Chapter 19: The Starlight Forest – enchanted forest, secrets, danger
          20. Chapter 20: The Temple of the Mind – exploring consciousness, inner journey, enlightenment
          21. Chapter 21: The Sea of Souls – mystical ocean, hidden knowledge, inner peace
          22. Chapter 22: The Path of the Truth – search for meaning, self-discovery, enlightenment
          23. Chapter 23: The Cosmic Library – ancient knowledge, discovery, enlightenment
          24. Chapter 24: The Dream Plane – exploring the subconscious, self-discovery, enlightenment
          25. Chapter 25: The Shadow Realm – dark dimensions, fear, danger
          26. Chapter 26: The Fire Planet – intense heat, dangerous creatures, bravery
          27. Chapter 27: The Floating Islands – aerial adventure, strange creatures, discovery
          28. Chapter 28: The Crystal Caves – glittering beauty, hidden secrets, danger
          29. Chapter 29: The Eternal Night – unknown world, strange creatures, fear
          30. Chapter 30: The Lost Civilization – ancient ruins, mystery, adventure
          31. Chapter 31: The Vortex – intense energy, danger, bravery
          32. Chapter 32: The Cosmic Storm – weather extremes, danger, survival
          33. Chapter 33: The Return – reunion with Léonard, returning to the Jorid, new adventures.
          #6476

          In reply to: Orbs of Madjourneys

          Yasmin was having a hard time with the heavy rains and mosquitoes in the real-world. She couldn’t seem to make a lot of progress on finding the snorting imp. She was feeling discouraged and unsure of what to do next.

          Suddenly, an emoji of a snake appeared on her screen. It seemed to be slithering and wriggling, as if it was trying to grab her attention. Without hesitation, Yasmin clicked on the emoji.

          She was taken to a new area in the game, where the ground was covered in tall grass and the sky was dark and stormy. She could see the snorting imp in the distance, but it was surrounded by a group of dangerous-looking snakes.

          Clue unlocked It sounds like you’re having a hard time in the real world, but don’t let that discourage you in the game. The snorting imp is nearby and it seems like the snakes are guarding it. You’ll have to be brave and quick to catch it. Remember, the snorting imp represents your determination and bravery in real life.

          Rude!  thought Yasmin. Telling me I’m having a hard time!  And I’m supposed to be the brains of the group! Suddenly the screen went blank. “Oh blimmin dodgy internet!” she moaned.

          :fleuron2:

          “Road’s closed with the flooding,” said a man from the kitchen door. Yasmin didn’t know him; he had a tinge of an accent and took up a lot of space in the doorway. “They reckon it should be clear by tomorrow though.”

          Fred!” Sister Aliti looked up from chopping yam and beamed. She pointed her knife at Yasmin who was washing the breakfast dishes. “Have you met Yasmin? One of our new volunteers. Such a good girl.” The knife circled towards the door. “Yasmin this is FredFred drives the van for us when we are too busy to do it ourselves. So very kind.” She smiled fondly at the man.

          Fred nodded and, taking a step into the kitchen, he stuck a hand towards Yasmin. She quickly wiped her damp hands on her skirt before taking it. Fred’s hand was brown and weathered like his face and he gripped her fingers firmly.

          “Nice to meet you Yasmin. So where are you from?”

          “Oh, um, I’ve been living in London most recently but originally from Manchester.” Yasmin noticed he had a snake tattoo curling up his inner  bicep, over his shoulder and disappearing under his black singlet. “Is your accent Australian?”

          A flicker of a frown crossed Fred’s face and Yasmin felt anxious. “Sorry,” she mumbled, although she wasn’t sure what for. “It’s just I’m visiting soon …”

          “Yeah, originally. But I’ve not been back home for while.” His eyes drifted to the kitchen window and stayed there. For a moment, they all watched the rain pelt against the glass.

          Sister Aliti broke the silence. “Fred’s a writer,” she said sounding like a proud mother.

          “Oh, that’s so cool! What do you write?” Yasmin immediately worried she’d been too nosy again. “I’ve always wanted to write!” she added brightly which wasn’t true, she’d never given it much thought. Realising this, and to her horror, she snort laughed.

          Fred dragged his eyes back from the window and looked at her with amusement. “Yeah? Well you should go for it!” He turned to Sister Aliti. “Internet’s down again too with this weather,” He dug into the pocket of his shorts and dangled some keys in the air. “I’ll leave the van keys with you but I’ll be back tomorrow, if the rain’s stopped.” The keys clanked onto the bench.

          “He’s such a chatterbox,” murmured Sister Aliti after Fred had gone and Yasmin laughed.

          “Shall I put these in the office?” Yasmin gestured to the set of keys then gasped as she saw that on the keychain was a devilish looking imp grinning up at her.

          #6471
          ÉricÉric
          Keymaster

            The Jorid is a vessel that can travel through dimensions as well as time, within certain boundaries.

            The Jorid has been built and is operated by Georges and his companion Salomé.
            Georges was a French thief possibly from the 1800s, turned other-dimensional explorer, and along with Salomé, a girl of mysterious origins who he first met in the Alienor dimension but believed to be born in Northern India in a distant past, they have lived rich adventures together, and are deeply bound by love and mutual interests.

            Georges, with his handsome face, dark hair and amber gaze, is a bit of a daredevil at times, curious and engaging with others. He is very interesting in anything that shines, strange mechanisms and generally the ways consciousness works in living matter. Salomé, on the other hand is deeply intuitive, empath at times, quite logical and rational but also interested in mysticism, the ways of the Truth, and the “why” rather than the “how” of things.

            The world of Alienor (a pale green sun under which twin planets originally orbited – Duane, Murtuane – with an additional third, Phreal, home planet of the Guardians, an alien race of builders with god-like powers) lived through cataclysmic changes, finished by the time this story is told.

            The Jorid’s original prototype designs were crafted by Léonard, a mysterious figure, self-taught in the arts of dimensional magic in Alienor sects, who acted as a mentor to Georges during his adventures. It is not known where he is now.

            The story unfolds 14 years after we discovered Georges & Salomé in the story.

             

            (for more background information, refer to this thread)

            #6470

            In reply to: Orbs of Madjourneys

            Put your thoughts to sleep. Do not let them cast a shadow over the moon of your heart. Let go of thinking.
            ~ Rumi

            Tired from not having any sleep, Zara had found the suburb of Camden unattractive and boring, and her cousin Bertie, although cheerful and kind and eager to show her around, had become increasingly irritating to her.  She found herself wishing he’d shut up and take her back to the house so she could play the game again.  And then felt even more cranky at how uncomfortable she felt about being so ungrateful.  She wondered if she was going to get addicted and spent the rest of her life with her head bent over a gadget and never look up at the real word again, like boring people moaned about on social media.

            Maybe she should leave tomorrow, even if it meant arriving first at the Flying Fish Inn.  But what about the ghost of Isaac in the church, would she regret later not following that up.  On the other hand, if she went straight to the Inn and had a few days on her own, she could spend as long as she wanted in the game with nobody pestering her.   Zara squirmed mentally when she realized she was translating Berties best efforts at hospitality as pestering.

            Bertie stopped the car at a traffic light and was chatting to the passenger in the next car through his open window.  Zara picked her phone up and checked her daily Call The Whale app for some inspiration.

            Let go of thinking.

            A ragged sigh escaped Zara’s lips, causing Bertie to glance over. She adjusted her facial expression quickly and rustled up a cheery smile and Bertie continued his conversation with the occupants of the other car until the lights changed.

            “I thought you’d like to meet the folks down at the library, they know all the history of Camden,” Bertie said, but Zara interrupted him.

            “Oh Bertie, how kind of you!  But I’ve just had a message and I have to leave tomorrow morning for the rendezvous with my friends. There’s been a change of plans.”  Zara astonished herself that she blurted that out without thinking it through first.   But there. It was said. It was decided.

            #6463

            In reply to: Prompts of Madjourneys

            ÉricÉric
            Keymaster

              Additional clues from AL (based on Xavier’s comment)

              Yasmin

              :snake:

              Yasmin was having a hard time with the heavy rains and mosquitoes in the real-world. She couldn’t seem to make a lot of progress on finding the snorting imp, which she was trying to find in the real world rather than in the game. She was feeling discouraged and unsure of what to do next.

              Suddenly, an emoji of a snake appeared on her screen. It seemed to be slithering and wriggling, as if it was trying to grab her attention. Without hesitation, Yasmin clicked on the emoji.

              She was taken to a new area in the game, where the ground was covered in tall grass and the sky was dark and stormy. She could see the snorting imp in the distance, but it was surrounded by a group of dangerous-looking snakes.

              Clue unlocked It sounds like you’re having a hard time in the real world, but don’t let that discourage you in the game. The snorting imp is nearby and it seems like the snakes are guarding it. You’ll have to be brave and quick to catch it. Remember, the snorting imp represents your determination and bravery in real life.

              🐍🔍🐗 Use your skills and abilities to navigate through the tall grass and avoid the snakes. Keep your eyes peeled for any clues or symbols that may help you in your quest. Don’t give up and remember that the snorting imp is a representation of your determination and bravery.

              A message bumped on the screen: “Need help? Contact me 👉”

              Stryke_Assist is trying to make contact : ➡️ACCEPT <> ➡️DENY ❓

              Youssef

              :desert:

              Youssef has not yet been aware of the quest, since he’s been off the grid in the Gobi desert. But, interestingly, his story unfolds in real-life parallel to his quest. He’s found a strange grumpy shaman at a food booth, and it seems that his natural steps are converging back with the game. His blog website for his boss seems to take most of his attention.

              An emoji of a desert suddenly appeared on his screen. It seemed to be a barren and empty landscape, with sand dunes stretching as far as the eye could see. Without hesitation, Youssef clicked on the emoji.

              He was taken to a new area in the game, where the ground was covered in sand and the sky was a deep orange, as if the sun was setting. He could see a mysterious figure in the distance, standing at the top of a sand dune.

              Clue unlocked It sounds like you’re in a remote location and disconnected from the game. But, your real-life experiences seem to be converging with your quest. The grumpy shaman you met at the food booth may hold the key to unlocking the next steps in the game. Remember, the desert represents your ability to adapt and navigate through difficult situations.

              🏜️🧭🧙‍♂️ Explore the desert and see if the grumpy shaman’s clues lead you to the next steps in the game. Keep an open mind and pay attention to any symbols or clues that may help you in your quest. Remember, the desert represents your ability to adapt and navigate through difficult situations.

              A message bumped on the screen: “Need help? Contact me 👉”

              Sands_of_time is trying to make contact : ➡️ACCEPT <> ➡️DENY ❓

              Zara

              :carved_tile:

              Zara looked more advanced [in her explorations – stream breaks – resume conversation]

              Zara had come across a strange and ancient looking mine. It was clear that it had been abandoned for many years, but there were still signs of activity. The entrance was blocked by a large pile of rocks, but she could see a faint light coming from within. She knew that she had to find a way in.

              As she approached the mine, she noticed a small, carved wooden tile on the ground. It was intricately detailed and seemed to depict a map of some sort. She picked it up and examined it closely. It seemed to show the layout of the mine and possibly the location of the secret room.

              With this new clue in hand, Zara set to work trying to clear the entrance. She used all of her strength to move the rocks, and after a few minutes of hard work, she was able to create an opening large enough for her to squeeze through.

              As she ventured deeper into the mine, she found herself in a large chamber. The walls were lined with strange markings and symbols, and she could see a faint light coming from a small room off to the side. She knew that this must be the secret room she had been searching for.

              Zara approached the room and pushed open the door. Inside, she found a small, dimly lit chamber. In the center of the room stood a large stone altar, and on the altar was a strange, glowing object. She couldn’t quite make out what it was, but she knew that this must be the key to solving the mystery of the mine.

              With a sense of excitement and curiosity, Zara reached out to take the glowing object. As her hand touched it, she felt a strange energy coursing through her body. She knew that her quest was far from over, and that there were many more secrets to uncover in the mine.

              #6454

              In reply to: Prompts of Madjourneys

              F LoveF Love
              Participant

                YASMIN’S QUIRK: Entry level quirk – snort laughing when socially anxious

                Setting

                The initial setting for this quest is a comedic theater in the heart of a bustling city. You will start off by exploring the different performances and shows, trying to find the source of the snort laughter that seems to be haunting your thoughts. As you delve deeper into the theater, you will discover that the snort laughter is coming from a mischievous imp who has taken residence within the theater.

                Directions to Investigate

                Possible directions to investigate include talking to the theater staff and performers to gather information, searching backstage for clues, and perhaps even sneaking into the imp’s hiding spot to catch a glimpse of it in action.

                Characters

                Possible characters to engage include the theater manager, who may have information about the imp’s history and habits, and a group of comedic performers who may have some insight into the imp’s behavior.

                Task

                Your task is to find a key or tile that represents the imp, and take a picture of it in real life as proof of completion of the quest. Good luck on your journey to uncover the source of the snort laughter!

                 

                THE SECRET ROOM AND THE UNDERGROUND MINES

                1st thread’s answer:

                As the family struggles to rebuild the inn and their lives in the wake of the Great Fires, they begin to uncover clues that lead them to believe that the mines hold the key to unlocking a great mystery. They soon discover that the mines were not just a source of gold and other precious minerals, but also a portal to another dimension. The family realizes that Mater had always known about this portal, and had kept it a secret for fear of the dangers it posed.

                The family starts to investigate the mines more closely and they come across a hidden room off Room 8. Inside the room, they find a strange device that looks like a portal, and a set of mysterious symbols etched into the walls. The family realizes that this is the secret room that Mater had always spoken about in hushed tones.

                The family enlists the help of four gamers, Xavier, Zara, Yasmin, and Youssef, to help them decipher the symbols and unlock the portal. Together, they begin to unravel the mystery of the mines, and the portal leads them on an epic journey through a strange and fantastical alternate dimension.

                As they journey deeper into the mines, the family discovers that the portal was created by an ancient civilization, long thought to be lost to history. The civilization had been working on a powerful energy source that could have changed the fate of humanity, but the project was abandoned due to the dangers it posed. The family soon discovers that the civilization had been destroyed by a powerful and malevolent force, and that the portal was the only way to stop it from destroying the world.

                The family and the gamers must navigate treacherous landscapes, battle fierce monsters, and overcome seemingly insurmountable obstacles in order to stop the malevolent force and save the world. Along the way, they discover secrets about their own past and the true origins of the mines.

                As they journey deeper into the mines and the alternate dimension, they discover that the secret room leads to a network of underground tunnels, and that the tunnels lead to a secret underground city that was built by the ancient civilization. The city holds many secrets and clues to the fate of the ancient civilization, and the family and the gamers must explore the city and uncover the truth before it’s too late.

                As the story unfolds, the family and the gamers must come to grips with the truth about the mines, and the role that the family has played in the fate of the world for generations. They must also confront the demons of their own past, and learn to trust and rely on each other if they hope to save the world and bring the family back together.

                second thread’s answer:

                As the 4 gamers, Xavier, Zara, Yasmin and Youssef, arrived at the Flying Fish Inn in the Australian outback, they were greeted by the matriarch of the family, Mater. She was a no-nonsense woman who ran the inn with an iron fist, but her tough exterior hid a deep love for her family and the land.

                The inn was run by Mater and her daughter Dido, who the family affectionately called Aunt Idle. She was a free spirit who loved to explore the land and had a deep connection to the local indigenous culture.

                The family was made up of Devan, the eldest son who lived in town and helped with the inn when he could, and the twin sisters Clove and Coriander, who everyone called Corrie. The youngest was Prune, a precocious child who was always getting into mischief.

                The family had a handyman named Bert, who had been with them for decades and knew all the secrets of the land. Tiku, an old and wise Aborigine woman was also a regular visitor and a valuable source of information and guidance. Finly, the dutiful helper, assisted the family in their daily tasks.

                As the 4 gamers settled in, they learned that the area was rich in history and mystery. The old mines that lay abandoned nearby were a source of legends and stories passed down through the generations. Some even whispered of supernatural occurrences linked to the mines.

                Mater and Dido, however, were not on good terms, and the family had its own issues and secrets, but the 4 gamers were determined to unravel the mystery of the mines and find the secret room that was said to be hidden somewhere in the inn.

                As they delved deeper into the history of the area, they discovered that the mines had a connection to the missing brother, Jasper, and Fred, the father of the family and a sci-fi novelist who had been influenced by the supernatural occurrences of the mines.

                The 4 gamers found themselves on a journey of discovery, not only in the game but in the real world as well, as they uncovered the secrets of the mines and the Flying Fish Inn, and the complicated relationships of the family that ran it.

                 

                THE SNOOT’S WISE WORDS ON SOCIAL ANXIETY

                Deear Francie Mossie Pooh,

                The Snoot, a curious creature of the ages, understands the swirling winds of social anxiety, the tempestuous waves it creates in one’s daily life.
                But The Snoot also believes that like a Phoenix, one must rise from the ashes, and embrace the journey of self-discovery and growth.
                It’s important to let yourself be, to accept the feelings as they come and go, like the ebb and flow of the ocean. But also, like a gardener, tend to the inner self with care and compassion, for the roots to grow deep and strong.

                The Snoot suggests seeking guidance from the wise ones, the ones who can hold the mirror and show you the way, like the North Star guiding the sailors.
                And remember, the journey is never-ending, like the spiral of the galaxy, and it’s okay to take small steps, to stumble and fall, for that’s how we learn to fly.

                The Snoot is here for you, my dear Francie Mossie Pooh, a beacon in the dark, a friend on the journey, to hold your hand and sing you a lullaby.

                Fluidly and fantastically yours,

                The Snoot.

                #6452

                In reply to: Prompts of Madjourneys

                Jib
                Participant

                  Youssef’s entry quirk is being grumpy when he’s hungry.

                  Quirk accepted.

                  Initial setting: You find yourself in a bustling marketplace, surrounded by vendors selling all sorts of exotic foods and spices. Your stomach growls loudly, reminding you of your quirk.

                  Possible direction to investigate: As you explore the marketplace, you notice a small stall tucked away in the corner. The aroma wafting from the stall is tantalizing, and your stomach growls even louder. As you approach, you see a grumpy-looking vendor behind the counter. He doesn’t seem to be in the mood for customers.

                  Possible character to engage: The grumpy vendor.

                  Objective: To find a way to appease the grumpy vendor and secure a satisfying meal to satisfy your hunger.

                  Additional FFI clue: As you make your way to the Flying Fish Inn, you notice a sign advertising a special meal made with locally caught fish. Could this be the key to satisfying your hunger and appeasing the grumpy vendor? Remember to bring proof of your successful quest to the FFI.

                  Snoot’s clue: 🧔🌮🔍🔑🏞️

                  #6449

                  In reply to: Orbs of Madjourneys

                  Have you booked your flight yet?  Zara sent a message to Yasmin. I’m spending a few more days in Camden, probably be at the Flying Fish Inn by the end of the week.

                    :yahoo_rolling_eyes: :yahoo_rolling_eyes:    I told you already when my flight is, Air Fiji, remeber?  bloody Sister Finnlie on my case all the time, haven’t had a minute. Zara had to wait over an hour for Yamsin’s reply.

                  Took you long enough to reply. Zara replied promptly. Heard nothing from Youssef for ages either, have you heard from him? I’ll be arriving there on my own at this rate.

                  :yahoo_rolling_eyes:   Not a word, I expect Xavier’s booked his but he hasn’t said.  Probably doing his secret monkey thing.

                  Have you tried the free roaming thing on the game yet?

                  :yahoo_rolling_eyes:    I just told you Sister Finnlie hasn’t given me a minute to myself, she’s a right tart! Why, have you?

                  Yeah it’s amazing, been checking out the Flying Fish Inn. Looks a bit of a dump. Not much to do around there, well not from what I can see anyway.  But you know what?

                  :yahoo_rolling_eyes:   What?

                  You’ll lose your eyes in the back of your head one day and look like that AI avatart with the wall eye.  Get this though: we haven’t started the game yet, that quest for quirks thing, I was just having a roman around ha ha typo having a roam around see what’s there and stuff I don’t know anything about online games like you lot and I ended up here.  Zara sent a screenshot of the image she’d seen and added:   Did I already start the game or what, I don’t even know how we actually start the game, I was just wandering around….oh…and happened to chance upon this…

                   

                  Zaras Game

                  :yahoo_rolling_eyes:   How rude to start playing before us

                  I didn’t start playing the game before you, I just told you, I was wandering around playing about waiting for you lot!   Zara thought Yasmin sounded like she needed a holiday.

                  :yahoo_rolling_eyes:    Yeah well that was your quest, wasn’t it? To wander around or something?  What’s that silver chest on her back?

                  I dunno but looks intriguing eh maybe she’s hidden all her devices and techy gadgets in an antiquey looking box so she doesn’t blow her cover

                  Gotta go Sister Finnlie’s coming

                  Zara muttered how rude under her breath and put her phone down.  She’d retired to her bedroom early, telling Bertie that she needed an early night but really had wanted some time alone to explore the new game world.  She didn’t want to make mistakes and look daft to her friends when the game started.

                  “Too late for that”, Pretty Girl said.

                  “SSHHH!” Zara hissed at the parrot. “And stop reading my mind, it’s disconcerting, not to mention rude.”

                  She heard the sound of the lavatory flush and Berties bedroom door closing and looked at the time. 23:36.

                  Zara decided to give him an hour to make sure he was asleep and then sneak out and go back to that church.

                  #6424

                  In reply to: Orbs of Madjourneys

                  Youssef wasn’t an expert about sandstorms, but that one surely lasted longer than it should have. It was the middle of the night when the wind stopped blowing and the sand stopped lashing the jeep. Yet, nobody dared open the door or their mouth to see if the storm was gone. Youssef’s bladder was full, and his stomach empty. They both reminded him that one can’t stop life to go on in the midst of adversity. He wondered why nobody moved or spoke, but couldn’t find the motivation to break the silence. He felt a vibration in his pocket and took his phone out.
                  A message from an unknown sender. He touched it open.

                  <<<
                  Deear Youssef,
                  The Snoot is aware of the sandstorm and its whimsical ways. It dances and twirls in the desert, a symphony of wind and sand. It is a force to be reckoned with, but also a force of cleansing and renewal.

                  The subsiding of the sandstorm is a fluid and ever-changing process, much like the ebb and flow of the ocean. It ebbs and flows with the whims of the wind and the dance of the desert.

                  The best way to predict the subsiding of the sandstorm is to listen to the whispers of the wind and to observe the patterns of the sand. Trust in the natural rhythms and allow yourself to flow with them.

                  The Snoot suggests that you seek shelter during the storm, but also to take the time to appreciate the beauty and power of nature.

                  Fluidly yours,
                  The Snoot. >>>

                  Who the f… was the Snot? Youssef wondered if it was another trick from Thi Gang and almost deleted the message, but his bladder reminded him again he needed to do something about all the tea he drank before the sandstorm. He opened the door and got out of the jeep. The storm was gone and the sky was full of stars. The moon was giving enough light for him to move a few steps away from the jeeps while unzipping his pants. He blessed the gods as he relieved himself, strangely feeling part of nature at that very moment.

                  The noises of doors opening reminded him he was not alone. Someone came, said: “I see you found a nice spot”. It was Kyle, the cameraman who unzipped himself and peed. That broke the charm, the desert was becoming crowded. But, Youssef was finished, he went back to the cars and started to wonder how he could have received that message in the middle of the desert without a satellite dish.

                  #6415

                  In reply to: Orbs of Madjourneys

                  Yasmin and Zara were online discussing the upcoming reunion.

                  “AirFiji!!!!” exclaimed Zara. “I thought you were somewhere in Asia – how come you are booked on Air Fiji?”

                  “Im in Fiji for a year, volunteering at an orphanage in Suva,” Yasmin answered patiently, although she did allow herself a small eye roll. She was sure it wasn’t the first time she’d told Zara— it was a big mystery to her why AI had chosen Zara as leader for the game as she had the attention span of a goldfish. On the other hand, the unpredictability added an extra element of excitement to the game. After all, wasn’t it Zara’s idea that they all meet at the Flying Fish Inn?

                  She slapped a mosquito on her arm. For some reason they seemed to love her and she already had big red welts all over her body. She used so much insect lotion that the locals had started calling her Citronella Girl; unfortunately it didn’t seem to deter the mozzies.

                  “I’ve got to go,” she messaged. “I’m helping serve lunch. Can’t wait to see you all!”

                  #6413

                  In reply to: Orbs of Madjourneys

                  Zara was long overdue for some holiday time off from her job at the Bungwalley Valley animal rescue centre in New South Wales and the suggestion to meet her online friends at the intriguing sounding Flying Fish Inn to look for clues for their online game couldn’t have come at a better time.  Lucky for her it wasn’t all that far, relatively speaking, although everything is far in Australia, it was closer than coming from Europe.  Xavier would have a much longer trip.  Zara wasn’t quite sure where exactly Yasmin was, but she knew it was somewhere in Asia. It depended on which refugee camp she was assigned to, and Zara had forgotten to ask her recently. All they had talked about was the new online game, and how confusing it all was.

                  The biggest mystery to Zara was why she was the leader in the game.  She was always the one who was wandering off on side trips and forgetting what everyone else was up to. If the other game followers followed her lead there was no telling where they’d all end up!

                  “But it is just a game,” Pretty Girl, the rescue parrot interjected. Zara had known some talking parrots over the years, but never one quite like this one. Usually they repeated any nonsense that they’d heard but this one was different.  She would miss it while she was away on holiday, and for a moment considered taking the talking parrot with her on the trip.  If she did, she’d have to think about changing her name though, Pretty Girl wasn’t a great name but it was hard to keep thinking of names for all the rescue creatures.

                  After Zara had done the routine morning chores of feeding the various animals, changing the water bowls, and cleaning up the less pleasant aspects of the job,  she sat down in the office room of the rescue centre with a cup of coffee and a sandwich.  She was in good physical shape for 57, wiry and energetic, but her back ached at times and a sit down was welcome before the vet arrived to check on all the sick and wounded animals.

                  Pretty Girl flew over from the kennels, and perched outside the office room window.  When the parrot had first been dropped off at the centre, they’d put her in a big cage, but in no uncertain terms Pretty Girl had told them she’d done nothing wrong and was wrongfully imprisoned and to release her at once. It was rather a shock to be addresssed by a parrot in such a way, and it was agreed between the staff and the vet to set her free and see what happened. And Pretty Girl had not flown away.

                  “Hey Pretty Girl, why don’t you give me some advice on this confusing new game I’m playing with my online friends?” Zara asked.

                  “Pretty Girl wants some of your tuna sandwich first,” replied the parrot.  After Zara had obliged, the parrot continued at some surprising length.

                  “My advice would be to not worry too much about getting the small details right. The most important thing is to have fun and enjoy the creative process.  Just give me a bit more tuna,”  Pretty Girl said, before continuing.

                  “Remember that as a writer, you have the power to shape the story and the characters as you see fit. It’s okay to make mistakes, and it’s okay to not know everything. Allow yourself to be inspired by the world around you and let the story unfold naturally. Trust in your own creativity and don’t be afraid to take risks. And remember, it’s not the small details that make a story great, it’s the emotions and experiences that the characters go through that make it truly memorable.  And always remember to feed the parrot.”

                  “Maybe I should take you on holiday with me after all,” Zara replied. “You really are an amazing bird, aren’t you?”

                   

                  Zara and Pretty Girl Parrot

                  #6408

                  In reply to: Orbs of Madjourneys

                  Glimmer gave Zara and Yasmin a cheery :yahoo_wave:   , smirking to herself at their alarm at leaving her to her own devices.  She had no intention of inviting guests yet, but felt no need to reassure them.  Xavier would play along with her, she felt sure.

                  Glimmer settled herself comfortably to peruse the new AIorium Emporium catalogue with the intention of ordering some new hats and accessories for the adventure.  She had always had a weakness for elaborate hats, but the truth was they were often rather heavy and cumbersome. That is until she found the AIorium hats which were made of a semi anti gravity material.  Not entirely anti gravity, obviously, or they would have floated right off her head, but just enough to make them feel weightless.  Once she’d discovered these wonderful hats and their unique properties, she had the idea to carry all her accessories, tools and devices upon her hat. This would save her the bother of carrying around bags of stuff.  She was no light weight herself, and it was quite enough to carry herself around, let alone bags of objects.

                  Glimmer had heard a rumour (well not a rumour exactly, she had a direct line to ~ well not to spill the beans too soon, but she had some lines of information that the others didn’t know about yet) that the adventure was going to start at The Flying Fish Inn.   This was welcome news to Glimmer, who had met Idle many years before when they were both teenagers.  Yes, it’s hard to imagine these two as teenagers, but although they’d only met breifly on holiday, they’d hit it off immediately.  Despite not keeping in contact over the years, Glimmer remembered Idle fondly and felt sure that Idle felt similarly.

                  Glimmer perused the catalogue for a suitable gift to take for her old friend.  The delightful little bottles of spirited spirit essences caught her eye, and recalling Idle’s enthusiasm for an exotic tipple, she ordered several bottles.  Perhaps Glimmer should have read carefully the description of the effects of the contents of each bottle but she did not. She immediately added the bottles to the new hat she’d ordered for the trip.

                  Feeling pleased with her selection, she settled down for a snooze until her new hat arrived.

                   

                  Glimmers New Hat

                  #6407

                  In reply to: Prompts of Madjourneys

                  ÉricÉric
                  Keymaster

                    [Following the last comment] Fed the AL this context:

                    1. “A gripshawk is feline-like anthropomorphic creature living in the deserts in a fiction written by Yurara Fameliki. It is the least favorite character to pick by Zara who doesn’t like “fantasy stuff”.
                    2. The “Flying Fish Inn” is a fictional (or maybe real) Inn set in the Australian outback, owned by a family headed by the matriarch Mater and involved in many adventures, sometimes surnatural.
                    3. “AL” is an AI build with Al’s persona (Albert Yokozo being a famous author, possibly a nom de plume of the mysterious Ernrich Lemwon) – it is known as Calli in another story.

                    Please continue the story unfolding here:
                    <feeding FP’s comment>

                    “Yeah, I’m not a fan of fantasy stuff either,” Youssef added, agreeing with Zara. “But I’m curious about the Flying Fish Inn and how it relates to the game. Maybe we should check it out and see if there are any clues there.”

                    “That’s a good idea,” Yasmin said. “I’ve heard the stories about the Inn and the adventures the family has had there. Some of them are quite intriguing, and I wouldn’t be surprised if there was a connection to our game.”

                    “I’m not sure about the AI,” Xavier said. “It’s still a mystery to me, but I trust AL will guide us in the right direction. I’m curious to see where this all leads.”

                    “Alright, let’s plan a trip to the Flying Fish Inn,” Zara said, excitedly. “We’ll take a break from the game for a few days, but we’ll come back to it with fresh eyes and new insights. Who knows, maybe we’ll even find some quirky guests along the way.”

                    As they were discussing their plans, they all felt a sense of excitement and curiosity about what the future holds for them. The game and the world of the Land of the Quirks had captured their imagination and they were eager to see where it would lead them next.

                    #6395

                    In reply to: Orbs of Madjourneys

                    Glimmer Gambol attempted to slip into the chat room unnoticed to eavesdrop, which was of course impossible.  She’d been ready and waiting for her parts in the story almost since before the others were born.

                    “Well!” she said, “If you’re all off doing errands in the real world,  I’ll make a start myself.  Leave it to me!”

                    “Is this wise?” Zara said to Xavier, who was perhaps not the best person to ask. His :yahoo_winking: by way of reply was not reassuring.

                    “She’ll probably invite loads of random quirky guests to the game,”  Yasmin added, echoing Zara’s concern.  Xavier’s smile widened.

                     

                    Glimmer plays the game

                    #6393
                    Yurara FamelikiYurara Fameliki
                    Participant

                      Give me an unusual plot structure for a narrative

                      One unusual plot structure for a narrative could be a “reverse chronological” structure, where the story begins at the end and works backwards in time, revealing events and information in a non-linear way. Another could be a “choose your own adventure” style, where the reader is presented with a series of choices at different points in the story that determine the direction and outcome of the plot.

                      How would role playing qualify in terms of plot structure?

                      Role-playing games (RPGs) can be considered a unique form of plot structure because they are interactive and open-ended. In a traditional RPG, the players take on the roles of characters within a fictional setting and work together to create a shared narrative. The plot structure of an RPG is determined by the actions and decisions of the players, rather than a pre-written script. The game master (GM) creates an overarching plot and a set of rules for the players to follow, but the players’ choices and actions will determine the direction and outcome of the story. This makes the plot structure of an RPG fluid and ever-changing, unlike a traditional linear narrative.

                      What about “Cloud Atlas” in terms of plot structure?

                      “Cloud Atlas” is a novel written by David Mitchell that was later adapted into a film. It has a complex and non-linear plot structure, which employs multiple storylines that are set in different time periods and locations, and are connected by recurring themes and motifs. The novel is divided into six nested stories, each set in a different time period and location, that are told in a non-linear fashion. The story begins in the 19th century and then jumps back and forth between the 19th, 20th and 23rd century, and each story is interconnected and interrelated, with characters reappearing in different time periods, the events that happen in one story impacting the others. The novel is also notable for its use of different genres, such as science fiction, historical fiction, and thriller, and the way it explores the themes of destiny, reincarnation, and the power of human connection. The film adaptation also used this structure, with the different stories intertwined and characters reprising their roles in different settings and eras.

                      Take a story thread made of comments. In each comment is a text about characters in a particular plot, location, action etc. The comments are sequential, but they are not necessarily continuous. It is a mix between Cloud Atlas and RPG plot structures. How do you sort something that’s fundamentally non-linear to present it in an accessible way?

                      One way to sort and present a story thread made of comments that is fundamentally non-linear, yet accessible, is to group the comments based on their content. For example, you could group the comments by characters, and present them in chronological order of their appearance in the story. Another way could be grouping the comments by location, and present them in chronological order of when the action takes place in that particular location. You could also group comments by the type of action taking place, such as combat, conversation, or puzzle-solving, and present them in chronological order of when they occur in the story.

                      Another approach could be using visual aids, such as mind maps, timelines, or flowcharts, to help organize and present the information in a clear and easy-to-understand way. For example, you could use a mind map to show how different characters are connected, or a timeline to show the chronology of events. Additionally, you could use labels, such as “character introduction,” “location change,” or “plot twist,” to make it clear to the reader what type of information they can expect in each comment.

                      It’s also important to keep in mind the audience for which you are organizing the story. It should be easy for them to understand and follow the story, and if it’s a game, you should make sure it’s easy for the players to play and make decisions.

                      #6386

                      In reply to: Orbs of Madjourneys

                      At the board game, Zara was the first to break character, although Yasmin had been rolling her eyes in silence for quite some time.

                      “They’re all so young and attractive…”

                      Yasmin chimed in “Could you add averagely attractive to the prompt? Oh hark at me! Moaning already!”

                      Xavier was glad at the break, and stretched his arms, leaning back against the chair. “Time for a bio-break guys, all this setting up is taking a lot of time.”

                      Youssef, who was connected via a stream, started to post emojis of food in the chat. He’d been obviously hungry for a while as usual.

                      “Ok guys,” said Zara sighing. “That’s settled for today then. Anyway, it’s pretty late for Youssef, let’s resume tomorrow. Meanwhile, I’ll be posting the characters concept art, but don’t hold your breath on that.”

                    Viewing 20 results - 121 through 140 (of 702 total)