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January 24, 2023 at 10:29 am #6455
In reply to: Orbs of Madjourneys
Zara decided she may as well spend the hour wandering around the game before going back to the church to see the ghost of Isaac when she was sure her host Bertie was asleep. It was a warm night but a gentle breeze wafted through the open window and Zara was comfortable and content. Not just one but three new adventures had her tingling with delicious anticipation, even if she was a little anxious about not getting confused with the game. Talking to ghosts in old churches wasn’t unfamiliar, nor was a holiday in a strange hotel off the beaten track, but the game was still a bit of a mystery to her. Yeah, I know it’s just a game, she whispered to the parrot who made a soft clicking noise by way of response.
Zara found her game character, also (somewhat confusingly) named Zara, standing in the woods. Not entirely sure how it had happened, she was rather pleased to see that the cargo pants and tank top in red had changed to a more pleasing hippyish red skirt ensemble. A bit less Tomb Looter, and a bit more fairy tale looking which was more to her taste.
The woods were strangely silent and still. Zara made a 360 degree turn on the spot to see in all directions. The scene looked the same whichever way she turned, and Zara didn’t know which way to go. Then a faint path appeared to the left, and she set off in that direction. Before long she came to a round green pool.

She stopped to look but carried on walking past it, not sure what it signified. She came upon another glowing green pool before long, which looked like an entrance to a tunnel.

I bet those are portals or something, Zara realized. I wonder if I’m supposed to step into it?
“Go for it”, said Pretty Girl, “It’s only a game.”
“Ok, well here goes!” replied Zara, mentally bracing herself for a plunge into the unknown.
Zara stepped into the circle of glowing green.
“Like when Alice went down the rabbit hole!” Zara whispered to the parrot. “I’m falling, falling…oh!”
Zara emerged from the green pool onto a wide walled path. She was now in some kind of inhabited area, or at least not in the deep woods with no sign of human occupation.

“I guess that green pool is the portal back to the woods.”
“By George, she’s getting it,” replied Pretty Girl.
Zara walked along the path which led to an old deserted ancient looking village with alleyways and steps.
“This is heaps more interesting than those woods, look how pretty it all is! I love this place.”
“Weren’t you supposed to be looking for a hermit in the woods though,” said Pretty Girl.
“Or a lost traveler, and the lost traveler may be here, after falling in one of those green pools in the woods,” replied Zara tartly, not wanting to leave the enchanting scene she found her avatar in.
January 23, 2023 at 4:14 pm #6453In reply to: Orbs of Madjourneys
Each group of people sharing the jeeps spent some time cleaning the jeeps from the sand, outside and inside. While cleaning the hood, Youssef noted that the storm had cleaned the eagles droppings. Soon, the young intern told them, avoiding their eyes, that the boss needed her to plan the shooting with the Lama. She said Kyle would take her place.“Phew, the yak I shared the yurt with yesterday smelled better,” he said to the guys when he arrived.
Soon enough, Miss Tartiflate was going from jeep to jeep, her fiery hair half tied in a bun on top of her head, hurrying people to move faster as they needed to catch the shaman before he got away again. She carried her orange backpack at all time, as if she feared someone would steal its content. Rumour had it that it was THE NOTEBOOK where she wrote the blog entries in advance.
“No need to waste more time! We’ll have breakfast at the Oasis!” she shouted as she walked toward Youssef’s jeep. When she spotted him, she left her right index finger as if she just remembered something and turned the other way.
“Dunno what you did to her, but it seems Miss Yeti is avoiding you,” said Kyle with a wry smile.
Youssef grunted. Yeti was the nickname given to Miss Tartiflate by one of her former lover during a trip to Himalaya. First an affectionate nickname based on her first name, Henrietty, it soon started to spread among the production team when the love affair turned sour. It sticked and became widespread in the milieu. Everybody knew, but nobody ever dared say it to her face.
Youssef knew it wouldn’t last. He had heard that there was wifi at the oasis. He took a snack in his own backpack to quiet his stomach.
It took them two hours to arrive as sand dunes had moved on the trail during the storm. Kyle had talked most of the time, boring them to death with detailed accounts of his life back in Boston. He didn’t seem to notice that nobody cared about his love rejection stories or his tips to talk to women.
They parked outside the oasis among buses and vans. Kyle was following Youssef everywhere as if they were friends. Despite his unending flow of words, the guy managed to be funny.
Miss Tartiflate seemed unusually nervous, pulling on a strand of her orange hair and pushing back her glasses up her nose every two minutes. She was bossing everyone around to take the cameras and the lighting gear to the market where the shaman was apparently performing a rain dance. She didn’t want to miss it. When everybody was ready, she came right to Youssef. When she pushed back her glasses on her nose, he noticed her fingers were the colour of her hair. Her mouth was twitching nervously. She told him to find the wifi and restore THE BLOG or he could find another job.
“Phew! said Kyle. I don’t want to be near you when that happens.” He waved and left and joined the rest of the team.
Youssef smiled, happy to be alone at last, he took his backpack containing his laptop and his phone and followed everyone to the market in the luscious oasis.
At the center, near the lake, a crowd of tourists was gathered around a man wearing a colorful attire. Half his teeth and one eye were missing. The one that was left rolled furiously in his socket at the sound of a drum. He danced and jumped around like a monkey, and each of his movements were punctuated by the bells attached to the hem of his costume.
Youssef was glad he was not part of the shooting team, they looked miserable as they assembled the gears under a deluge of orders. As he walked toward the market, the scents of spicy food made his stomach growled. The vendors were looking at the crowd and exchanging comments and laughs. They were certainly waiting for the performance to end and the tourists to flood the place in search of trinkets and spices. Youssef spotted a food stall tucked away on the edge. It seemed too shabby to interest anyone, which was perfect for him.

The taciturn vendor, who looked caucasian, wore a yellow jacket and a bonnet oddly reminiscent of a llama’s scalp and ears. The dish he was preparing made Youssef drool.
“What’s that?” he asked.
“This is Lorgh Drülp
, said the vendor. Ancient recipe from the silk road. Very rare. Very tasty.”
He smiled when Youssef ordered a full plate with a side of tsampa. He told him to sit and wait on a stool beside an old and wobbly table.
January 21, 2023 at 5:50 pm #6427In reply to: Prompts of Madjourneys
Xavier’s quirk offering is being a cheeky monkey
Quirk accepted.
The initial setting for Xavier’s quest is a lush jungle filled with mischievous monkeys. Your mission is to find the legendary Golden Banana, which is said to grant eternal youth and vitality to whoever finds it. However, be warned as the jungle is also home to a tribe of fierce apes who will stop at nothing to protect the precious fruit.
Possible directions to investigate include
- searching for clues in the monkey’s sacred temples hidden deep within the jungle,
- or seeking out the help of a wise old owl who is said to know the location of the Golden Banana.
As for possible characters to engage, you may come across
- a sly fox who claims to know the location of the fruit but will only reveal it in exchange for a favor,
- or a brave adventurer who has been searching for the Golden Banana for years and may be willing to team up with you.
In regards to the FFI visit in real-life, you may discover a mysterious map hidden within the Inn that leads to the location of the Golden Banana, or overhear a conversation between the Inn’s patrons discussing rumors of a monkey who recently visited and may hold valuable information about the quest.
Emoji clue: Xavier: 🐒🍌
January 21, 2023 at 4:17 pm #6426In reply to: Orbs of Madjourneys
The artificial lights of Berlin were starting to switch off in the horizon, leaving the night plunged in darkness minutes before the sunrise. It was a moment of peace that Xavier enjoyed, although it reminded him of how sleepless his night had been.
The game had taken a side step, as he’d been pouring all his attention into his daytime job, and his personal project with Artificial Life AL. It was a long way from the little boy at school with dyslexia who was using cheeky jokes as a way to get by the snides. Since then, he’d known some of the unusual super-powers this condition gave him as well. Chiefly: abstract and out-of-the-box thinking, puzzle-solving genius, and an almost other-worldly ability at keeping track of the plot. All these skills were in fact of tremendous help at his work, which was blending traditional areas of technology along with massive amounts of loosely connected data.
He yawned and went to brush his teeth. His usual meditation routine had also been disrupted by the activity of late, but he just couldn’t go to bed without a little time to cool off and calm down the agitation of his thoughts.
Sitting on the meditation mat, his thoughts strayed off towards the preparation for the trip. Going to Australia would have seemed exciting a few years back, but the idea of packing a suitcase, and going through the long flight and the logistics involved got him more anxious than excited, despite the contagious enthusiasm of his friends. Since he’d settled in Berlin, after never settling for too long in one place (his job afforded him to work wherever whenever), he’d kind of stopped looking for the next adventure. He hadn’t even looked at flight options yet, and hoped that the building momentum would spur him into this adventure. For now, he needed the rest.
The quirk quest assigned to his persona in the game was fun. Monkeys and Golden banana to look for, wise owls and sly foxes, the whimsical goofy nature of the quest seemed good for the place he was in.
AL had been suggesting the players to insert the game elements into their realities, and sometimes its comments or instructions seemed to slip between layers of reality — this was an intriguing mystery to Xavier.
He’d instructed AL to discreetly assist Youssef with his trouble — the Thi Gang seemed to be an ethical hacker developer company front for more serious business. Chatter on the net had tied it to a network of shell companies involved in some strange activities. A name had popped up, linked to mysterious recluse billionaire Botty Banworth, the owner of Youssef’s boss rival blog named Knoweth.He slipped into the bed, careful not to wake up Brytta, who was sleeping tightly. It was her day off, otherwise she would have been gone already to her shift. It would be good to connect in the morning, and enjoy some break from mind stuff. They had planned a visit to Kantonstrasse (the local Chinatown) for Chinese New Year, and he couldn’t wait for it.
January 21, 2023 at 11:26 am #6423In reply to: Prompts of Madjourneys
Zara’s first quest:
entry level quirk: wandering off the track
The initial setting for this quest is a dense forest, where the paths are overgrown and rarely traveled. You find yourself alone and disoriented, with only a rough map and a compass to guide you.
Possible directions to investigate include:
Following a faint trail of footprints that lead deeper into the forest
Climbing a tall tree to get a better view of the surrounding area
Searching for a stream or river to use as a guide to find your way out of the forest
Possible characters to engage include:
A mysterious hermit who lives deep in the forest and is rumored to know the secrets of the land
A lost traveler who is also trying to find their way out of the forest
A group of bandits who have taken refuge in the forest and may try to steal from you or cause harm
Your objective is to find the Wanderlust tile, a small, intricately carved wooden tile depicting a person walking off the beaten path. This tile holds the key to unlocking your inner quirk of wandering off the track.
As proof of your progress in the game, you must find a way to incorporate this quirk into your real-life actions by taking a spontaneous detour on your next journey, whether it be physical or mental.
For Zara’s quest:
As you wander off the track, you come across a strange-looking building in the distance. Upon closer inspection, you realize it is the Flying Fish Inn. As you enter, you are greeted by the friendly owner, Idle. She tells you that she has heard of strange occurrences happening in the surrounding area and offers to help you in your quest
Emoji clue: 🐈🌳
Zara (the character in the game)
characteristics from previous prompts:
Zara is the leader of the group
she is confident, and always ready for an adventure. She is a natural leader and has a strong sense of justice. She is also a tech-savvy person, always carrying a variety of gadgets with her, and is always the first to try out new technology.Zara is the leader of the group, her color is red, her animal is a lion, and her secret name in a funny language is “Zaraloon”
Zara (the real life story character)
characteristics from previous prompts:
Zara Patara-Smythe is a 57-year-old woman of mixed heritage, her mother is Indian and her father is British. She has long, dark hair that she keeps in an untidy ponytail, dark brown eyes and a sharp jawline. She stands at 5’6″ and has a toned and athletic build. She usually wears practical clothing that allows her to move around easily, such as cargo pants and a tank top.
prompt quest:
Continue to investigate the mysterious cat she saw, possibly seeking out help from local animal experts or veterinarians.
Join Xavier and Yasmin in investigating the Flying Fish Inn, looking for clues and exploring the area for any potential leads on the game’s quest.January 19, 2023 at 10:49 am #6419In reply to: Orbs of Madjourneys
“I’d advise you not to take the parrot, Zara,” Harry the vet said, “There are restrictions on bringing dogs and other animals into state parks, and you can bet some jobsworth official will insist she stays in a cage at the very least.”
“Yeah, you’re right, I guess I’ll leave her here. I want to call in and see my cousin in Camden on the way to the airport in Sydney anyway. He has dozens of cats, I’d hate for anything to happen to Pretty Girl,” Zara replied.
“Is that the distant cousin you met when you were doing your family tree?” Harry asked, glancing up from the stitches he was removing from a wounded wombat. “There, he’s good to go. Give him a couple more days, then he can be released back where he came from.”
Zara smiled at Harry as she picked up the animal. “Yes! We haven’t met in person yet, and he’s going to show me the church my ancestor built. He says people have been spotting ghosts there lately, and there are rumours that it’s the ghost of the old convict Isaac who built it. If I can’t find photos of the ancestors, maybe I can get photos of their ghosts instead,” Zara said with a laugh.
“Good luck with that,” Harry replied raising an eyebrow. He liked Zara, she was quirkier than the others.
Zara hadn’t found it easy to research her mothers family from Bangalore in India, but her fathers English family had been easy enough. Although Zara had been born in England and emigrated to Australia in her late 20s, many of her ancestors siblings had emigrated over several generations, and Zara had managed to trace several down and made contact with a few of them. Isaac Stokes wasn’t a direct ancestor, he was the brother of her fourth great grandfather but his story had intrigued her. Sentenced to transportation for stealing tools for his work as a stonemason seemed to have worked in his favour. He built beautiful stone buildings in a tiny new town in the 1800s in the charming style of his home town in England.
Zara planned to stay in Camden for a couple of days before meeting the others at the Flying Fish Inn, anticipating a pleasant visit before the crazy adventure started.
Zara stepped down from the bus, squinting in the bright sunlight and looking around for her newfound cousin Bertie. A lanky middle aged man in dungarees and a red baseball cap came forward with his hand extended.
“Welcome to Camden, Zara I presume! Great to meet you!” he said shaking her hand and taking her rucksack. Zara was taken aback to see the family resemblance to her grandfather. So many scattered generations and yet there was still a thread of familiarity. “I bet you’re hungry, let’s go and get some tucker at Belle’s Cafe, and then I bet you want to see the church first, hey? Whoa, where’d that dang parrot come from?” Bertie said, ducking quickly as the bird swooped right in between them.
“Oh no, it’s Pretty Girl!” exclaimed Zara. “She wasn’t supposed to come with me, I didn’t bring her! How on earth did you fly all this way to get here the same time as me?” she asked the parrot.
“Pretty Girl has her ways, don’t forget to feed the parrot,” the bird replied with a squalk that resembled a mirthful guffaw.
“That’s one strange parrot you got here, girl!” Bertie said in astonishment.
“Well, seeing as you’re here now, Pretty Girl, you better come with us,” Zara said.
“Obviously,” replied Pretty Girl. It was hard to say for sure, but Zara was sure she detected an avian eye roll.
They sat outside under a sunshade to eat rather than cause any upset inside the cafe. Zara fancied an omelette but Pretty Girl objected, so she ordered hash browns instead and a fruit salad for the parrot. Bertie was a good sport about the strange talking bird after his initial surprise.
Bertie told her a bit about the ghost sightings, which had only started quite recently. They started when I started researching him, Zara thought to herself, almost as if he was reaching out. Her imagination was running riot already.

Bertie showed Zara around the church, a small building made of sandstone, but no ghost appeared in the bright heat of the afternoon. He took her on a little tour of Camden, once a tiny outpost but now a suburb of the city, pointing out all the original buildings, in particular the ones that Isaac had built. The church was walking distance of Bertie’s house and Zara decided to slip out and stroll over there after everyone had gone to bed.
Bertie had kindly allowed Pretty Girl to stay in the guest bedroom with her, safe from the cats, and Zara intended that the parrot stay in the room, but Pretty Girl was having none of it and insisted on joining her.
“Alright then, but no talking! I don’t want you scaring any ghost away so just keep a low profile!”
The moon was nearly full and it was a pleasant walk to the church. Pretty Girl fluttered from tree to tree along the sidewalk quietly. Enchanting aromas of exotic scented flowers wafted into her nostrils and Zara felt warmly relaxed and optimistic.
Zara was disappointed to find that the church was locked for the night, and realized with a sigh that she should have expected this to be the case. She wandered around the outside, trying to peer in the windows but there was nothing to be seen as the glass reflected the street lights. These things are not done in a hurry, she reminded herself, be patient.
Sitting under a tree on the grassy lawn attempting to open her mind to receiving ghostly communications (she wasn’t quite sure how to do that on purpose, any ghosts she’d seen previously had always been accidental and unexpected) Pretty Girl landed on her shoulder rather clumsily, pressing something hard and chill against her cheek.
“I told you to keep a low profile!” Zara hissed, as the parrot dropped the key into her lap. “Oh! is this the key to the church door?”
It was hard to see in the dim light but Zara was sure the parrot nodded, and was that another avian eye roll?
Zara walked slowly over the grass to the church door, tingling with anticipation. Pretty Girl hopped along the ground behind her. She turned the key in the lock and slowly pushed open the heavy door and walked inside and up the central aisle, looking around. And then she saw him.
Zara gasped. For a breif moment as the spectral wisps cleared, he looked almost solid. And she could see his tattoos.
“Oh my god,” she whispered, “It is really you. I recognize those tattoos from the description in the criminal registers. Some of them anyway, it seems you have a few more tats since you were transported.”
“Aye, I did that, wench. I were allays fond o’ me tats, does tha like ’em?”
He actually spoke to me! This was beyond Zara’s wildest hopes. Quick, ask him some questions!
“If you don’t mind me asking, Isaac, why did you lie about who your father was on your marriage register? I almost thought it wasn’t you, you know, that I had the wrong Isaac Stokes.”
A deafening rumbling laugh filled the building with echoes and the apparition dispersed in a labyrinthine swirl of tattood wisps.
“A story for another day,” whispered Zara, “Time to go back to Berties. Come on Pretty Girl. And put that key back where you found it.”
January 18, 2023 at 12:51 pm #6413In reply to: Orbs of Madjourneys
Zara was long overdue for some holiday time off from her job at the Bungwalley Valley animal rescue centre in New South Wales and the suggestion to meet her online friends at the intriguing sounding Flying Fish Inn to look for clues for their online game couldn’t have come at a better time. Lucky for her it wasn’t all that far, relatively speaking, although everything is far in Australia, it was closer than coming from Europe. Xavier would have a much longer trip. Zara wasn’t quite sure where exactly Yasmin was, but she knew it was somewhere in Asia. It depended on which refugee camp she was assigned to, and Zara had forgotten to ask her recently. All they had talked about was the new online game, and how confusing it all was.
The biggest mystery to Zara was why she was the leader in the game. She was always the one who was wandering off on side trips and forgetting what everyone else was up to. If the other game followers followed her lead there was no telling where they’d all end up!
“But it is just a game,” Pretty Girl, the rescue parrot interjected. Zara had known some talking parrots over the years, but never one quite like this one. Usually they repeated any nonsense that they’d heard but this one was different. She would miss it while she was away on holiday, and for a moment considered taking the talking parrot with her on the trip. If she did, she’d have to think about changing her name though, Pretty Girl wasn’t a great name but it was hard to keep thinking of names for all the rescue creatures.
After Zara had done the routine morning chores of feeding the various animals, changing the water bowls, and cleaning up the less pleasant aspects of the job, she sat down in the office room of the rescue centre with a cup of coffee and a sandwich. She was in good physical shape for 57, wiry and energetic, but her back ached at times and a sit down was welcome before the vet arrived to check on all the sick and wounded animals.
Pretty Girl flew over from the kennels, and perched outside the office room window. When the parrot had first been dropped off at the centre, they’d put her in a big cage, but in no uncertain terms Pretty Girl had told them she’d done nothing wrong and was wrongfully imprisoned and to release her at once. It was rather a shock to be addresssed by a parrot in such a way, and it was agreed between the staff and the vet to set her free and see what happened. And Pretty Girl had not flown away.
“Hey Pretty Girl, why don’t you give me some advice on this confusing new game I’m playing with my online friends?” Zara asked.
“Pretty Girl wants some of your tuna sandwich first,” replied the parrot. After Zara had obliged, the parrot continued at some surprising length.
“My advice would be to not worry too much about getting the small details right. The most important thing is to have fun and enjoy the creative process. Just give me a bit more tuna,” Pretty Girl said, before continuing.
“Remember that as a writer, you have the power to shape the story and the characters as you see fit. It’s okay to make mistakes, and it’s okay to not know everything. Allow yourself to be inspired by the world around you and let the story unfold naturally. Trust in your own creativity and don’t be afraid to take risks. And remember, it’s not the small details that make a story great, it’s the emotions and experiences that the characters go through that make it truly memorable. And always remember to feed the parrot.”
“Maybe I should take you on holiday with me after all,” Zara replied. “You really are an amazing bird, aren’t you?”
January 17, 2023 at 9:43 am #6396In reply to: Orbs of Madjourneys
Youssef woke up with a hangover. The guy from the restaurant had put fermented horse milk in his yak butter tea and he was already drunk before he could realize it. Apparently it had been a joke played on him by some of the team members he suspected didn’t quite like the humour of his real life shirt collection. Especially the one with the man shouting at his newspaper on his toilets.
As soon as he had gotten out of the yurt, before he could go have some breakfast, his boss, Miss Tartiflate, pounced on him because there was something wrong with THE BLOG. And Youssef was the one in charge of it. And it was important because people in the world were expecting her posts about the shooting everyday. Truth is, since they couldn’t find the last Mongolian shaman, who apparently called himself Lama Yoneze, and the views had dropped dramatically. Youssef suspected Miss Tartiflate was not as ignorante as she wanted him to believe and had broken the blog on purpose so that her own boss wouldn’t accuse her of being lazy.“I have a reputation, you know!”
She had said that looking like he didn’t have one, and nobody cared anyway.
Youssef looked at the clock on his phone. They were supposed to meet with Zara, Xavier and Yasmine in thirty minutes. He had tried to sort out THE BLOG problem, but nothing seemed to work, and time was running out. Despite all being ok on the admin console, nothing was showing up on the page. He had called Gang Thi, the Nepalese company in charge of the blog, three times. Each time the receptionist hang up on him while attempting to put him on hold, or so she said. Now, nobody even bother to answer the damn phone.
Miss Tartiflate passed her head between the curtains of the yurt.
“Are you finished yet ?” she asked that as if he was on the throne.
“Nope!”
“What!? How? Do you have sausage fingers? My 5 years old daughter is more nimble than you with computers.”
“Well, you should have brought her with us then,” said Youssef with an irritated smile, fed up by her constant useless interruptions.
She grunted and closed the curtains angrily. Youssef growled like a bear, showing his bare teeth. Everybody knew why she jumped on the occasion for this trip: needed some fresh air from her nimble daughter and her husband.
An alert showed up on his phone : “You’ve got a message from 💣Gang Thi💣”. The bomb in the title looked suspicious, and his stomach growled, reminding him he hadn’t eaten this morning. He clicked to open it.
The face of a mummy looking like Darth Vader and laughing like the Joker jumped on his screen. After a few seconds a message started to appear in a tongue he couldn’t decipher.

Youssef looked at the clock and almost threw his phone on the ground as the mummy started to laugh again.
He would definitely have to miss the meeting with his friends.January 17, 2023 at 8:17 am #6393In reply to: Train your subjective AI – text version
Give me an unusual plot structure for a narrative
One unusual plot structure for a narrative could be a “reverse chronological” structure, where the story begins at the end and works backwards in time, revealing events and information in a non-linear way. Another could be a “choose your own adventure” style, where the reader is presented with a series of choices at different points in the story that determine the direction and outcome of the plot.
How would role playing qualify in terms of plot structure?
Role-playing games (RPGs) can be considered a unique form of plot structure because they are interactive and open-ended. In a traditional RPG, the players take on the roles of characters within a fictional setting and work together to create a shared narrative. The plot structure of an RPG is determined by the actions and decisions of the players, rather than a pre-written script. The game master (GM) creates an overarching plot and a set of rules for the players to follow, but the players’ choices and actions will determine the direction and outcome of the story. This makes the plot structure of an RPG fluid and ever-changing, unlike a traditional linear narrative.
What about “Cloud Atlas” in terms of plot structure?
“Cloud Atlas” is a novel written by David Mitchell that was later adapted into a film. It has a complex and non-linear plot structure, which employs multiple storylines that are set in different time periods and locations, and are connected by recurring themes and motifs. The novel is divided into six nested stories, each set in a different time period and location, that are told in a non-linear fashion. The story begins in the 19th century and then jumps back and forth between the 19th, 20th and 23rd century, and each story is interconnected and interrelated, with characters reappearing in different time periods, the events that happen in one story impacting the others. The novel is also notable for its use of different genres, such as science fiction, historical fiction, and thriller, and the way it explores the themes of destiny, reincarnation, and the power of human connection. The film adaptation also used this structure, with the different stories intertwined and characters reprising their roles in different settings and eras.
Take a story thread made of comments. In each comment is a text about characters in a particular plot, location, action etc. The comments are sequential, but they are not necessarily continuous. It is a mix between Cloud Atlas and RPG plot structures. How do you sort something that’s fundamentally non-linear to present it in an accessible way?
One way to sort and present a story thread made of comments that is fundamentally non-linear, yet accessible, is to group the comments based on their content. For example, you could group the comments by characters, and present them in chronological order of their appearance in the story. Another way could be grouping the comments by location, and present them in chronological order of when the action takes place in that particular location. You could also group comments by the type of action taking place, such as combat, conversation, or puzzle-solving, and present them in chronological order of when they occur in the story.
Another approach could be using visual aids, such as mind maps, timelines, or flowcharts, to help organize and present the information in a clear and easy-to-understand way. For example, you could use a mind map to show how different characters are connected, or a timeline to show the chronology of events. Additionally, you could use labels, such as “character introduction,” “location change,” or “plot twist,” to make it clear to the reader what type of information they can expect in each comment.
It’s also important to keep in mind the audience for which you are organizing the story. It should be easy for them to understand and follow the story, and if it’s a game, you should make sure it’s easy for the players to play and make decisions.
January 15, 2023 at 1:18 pm #6391In reply to: Train your subjective AI – text version
write the plot of an absurd non-linear novel, featuring 4 characters
The novel begins with the introduction of four characters: a retired archaeologist named Harold, a struggling musician named Samantha, a disillusioned corporate drone named Tim, and a reclusive inventor named Claire.
Harold, who is obsessed with ancient Egyptian hieroglyphs, discovers a mysterious underground chamber beneath a pyramid in Egypt. Inside, he finds a strange device that he believes is a time machine. Harold decides to use the device to travel back in time to ancient Egypt in order to decipher the hieroglyphs.
Samantha, who is trying to make a name for herself as a musician, is struggling to come up with new material for her music. One day, she discovers that she can create beautiful music by communicating with plants telepathically. She becomes obsessed with this new form of music-making and decides to quit her day job and pursue it full-time.
Tim, who is stuck in a dead-end job, is feeling unfulfilled and uninspired. One day, he stumbles upon a robotic mime performance art show. The performance inspires him to quit his job and pursue his dream of becoming a mime artist.
Claire, who is a reclusive inventor, has been working on a project to create a type of artificial intelligence that can communicate with humans using calligraphic body language. She finally succeeds and creates an AI that she names “Calli”.
As the story progresses, the characters’ paths begin to intersect in unexpected ways. Harold gets stuck in ancient Egypt and has to rely on Samantha’s telepathic plant communication skills to find a way back to the present. Tim’s robotic mime art becomes a hit and he starts working with Claire to integrate Calli into his performances.
As the story reaches its climax, all four characters come together to use their unique skills and abilities to solve a problem that threatens the fate of the world.
Throughout the novel, the plot unfolds in a non-linear fashion, jumping back and forth in time and between the different character’s perspectives. The story is filled with absurdity and unexpected twists and turns, leaving the reader guessing until the very end.
What sort of problem that threatens the fate of the world will be resolved by their combined skills?
As the story progresses, the characters begin to uncover a sinister plot by a group of powerful individuals who are intent on using the time machine to alter the course of history for their own gain. They plan to use the time machine to go back in time and change key events that would give them immense wealth and power in the present. Harold and Samantha, with the help of Tim and Claire, must race against time to stop the villains from carrying out their plan.
Harold’s expertise in ancient Egyptian hieroglyphs plays a crucial role in deciphering the clues that lead to the location of the time machine. Samantha’s telepathic plant communication skills are used to locate the hidden underground chamber where the time machine is kept. Tim’s robotic mime art and Claire’s AI Calli are used to infiltrate the villains’ hideout and gather intelligence on their plans.
In the final act, the four characters come together to use their unique skills and abilities to stop the villains from altering history. Harold uses his knowledge of ancient Egypt to navigate the time machine and travel back in time to stop the villains from changing key events. Samantha uses her telepathic plant communication skills to communicate with the plants in the past and gather information on the villains’ whereabouts. Tim and Claire use their robotic mime and AI skills to create a diversion and distract the villains while Harold and Samantha complete their mission.
In the end, the four characters succeed in stopping the villains and saving the fate of the world. The novel ends with the four characters going their separate ways, but they all know that they will always have each other to rely on in the face of any challenge that comes their way.
January 15, 2023 at 11:42 am #6389In reply to: Newsreel from the Rim of the Realm
“What in the good name of our Lady, have these two been on?” Miss Bossy was at a loss for words while Ricardo was waiting sheepishly at her desk, as though he was expecting an outburst.
“Look, Ricardo, I’m not against a little tweaking for newsworthiness, but this takes twisting reality to a whole new level!Ricardo had just dropped their last article.
Local Hero at the Rescue – Stray Residents found after in a trip of a lifetime
article by Hilda Astoria & Continuity BrownIn a daring and heroic move, Nurse Trassie, a local hero and all-around fantastic human being, managed to track down and rescue three elderly women who had gone on an adventure of a lifetime. Sharon, Mavis, and Gloria (names may have been altered to preserve their anonymity) were residents of a UK nursing home who, in a moment of pure defiance and desire for adventure, decided to go off their meds and escape to the Nordics.
The three women, who had been feeling cooped up and underappreciated in their nursing home, decided to take matters into their own hands and embark on a journey to see the world. They had heard of the beautiful landscapes and friendly people of the Nordics and their rejuvenating traditional cures and were determined to experience it for themselves.
Their journey, however, was not without its challenges. They faced many obstacles, including harsh weather conditions and language barriers. But they were determined to press on, and their determination paid off when they were taken in by a kind-hearted local doctor who gave them asylum and helped them rehabilitate stray animals.
Nurse Trassie, who had been on the lookout for the women since their disappearance, finally caught wind of their whereabouts and set out to rescue them. She tracked them down to the Nordics, where she found them living in a small facility in the woods, surrounded by a menagerie of stray animals they had taken in and were nursing back to health, including rare orangutans retired from local circus.
Upon her arrival, Nurse Trassie was greeted with open arms by the women, who were overjoyed to see her. They told her of their adventures and showed her around their cabin, introducing her to the animals they had taken in and the progress they had made in rehabilitating them.
Nurse Trassie, who is known for her compassion and dedication to her patients, was deeply touched by the women’s story and their love for the animals. She knew that they needed to be back in the care of professionals and that the animals needed to be properly cared for, so she made arrangements to bring them back home.
The women were reluctant to leave their newfound home and the animals they had grown to love, but they knew that it was the right thing to do. They said their goodbyes and set off on the long journey back home with Nurse Trassie by their side.
The three women returned to their nursing home filled with stories to share, and Nurse Trassie was hailed as a hero for her efforts in rescuing them. They were greeted with cheers and applause from the staff and other residents, who were thrilled to have them back safe and sound.
Nurse Trassie, who is known for her sharp wit and sense of humor, commented on the situation with a tongue-in-cheek remark, “It’s not every day that you get to rescue three feisty elderlies from the wilds of the Nordics and bring them back to safety. I’m just glad I could be of service.”
In conclusion, the three women’s adventure in the Nordics may have been unorthodox, but it was an adventure nonetheless. They were able to see the world and help some animals in the process. Their story serves as a reminder to never give up on your dreams, no matter your age or circumstances. And of course, a big shoutout to Nurse Trassie for her heroic actions and dedication to her patients.
Bossy sighed. “It might do for now, but don’t let those two abuse the artificial intelligence to write article for them… I liked their old style better. This feels too… tidy. We’re not the A-News network, let’s not forget our purpose.”
Ricardo nodded. Miss Bossy had been more mellow since the sales of the newspaper had exploded during the pandemic. With people at home, looking for conspiracies and all, the newspaper had known a resurgence of interest, and they even had to hire new staff. Giles Gibber, Glimmer Gambol (came heavily recommended by Blithe, the PI friend of Hilda’s), Samuel Sproink and Fionna Flibbergibbet.
“And how is Sophie? That adventure into her past trauma was a bit much on her…” she mused.
“She’s doing alright” answered Ricardo. “She’s learning to hone her remote-viewing skills to send our staff into new mysteries to solve. With a bit of AI assist…”
“Oh, stop it already with your AI-this, AI-that! Hope there’ll still be room for some madness in all that neatly tidy purring of polite output.”
“That’s why we’re here for, I reckon.” Ric’ smiled wryly.
January 14, 2023 at 11:27 am #6383In reply to: The Precious Life and Rambles of Liz Tattler
“GODFREY! Come right here this instant!” Liz was infuriated and had to restrain herself not to throw the bound manuscript at her confidente’s face when he emerged from the corridor into her pink boudoir.
“What is it Liz my dear?”
“What is this horrible thing that has my name on it?” she showed the manuscript. “It has no zest whatsoever, it’s so neat, and linear, tidy, continuous… It’s insufferably perfect! And those main characters, ugh… Young, and flawless, perfect in every sense it’s unbearable!”
“I have something to confess Liz’… Since Finnley has started her new business ventures… wait, don’t shout yet… I had to try some of this AI generated stuff. I thought the title ‘Adventures in the Uncanny Valley’ would have been a give-away…”
Elizabeth Tattler was at a loss for words… The only thing she could blurt out ultimately was “FIND ME FINNLEY!!”
January 13, 2023 at 8:53 pm #6380In reply to: Prompts of Madjourneys
After a few tries:
- As the group has split up at the fork of the road, we discover a total of 4 new characters from the Land of the Quirks. Tell us how each group is encountering some or all of these characters, who they are, their gibberish-sounding names, and what is their quirks, and what they wear, or their activities. Make our main characters and maybe some of the new ones meet back at a common spot with a special event after that.
- please rewrite the above, retaining the eccentricity but more grounded, less childish, and with a little darker tone and mystery.
- please try again, make Spoink and Flibbertigibbet human and give them less endearing or friendly behaviours; name two more characters met on the road.
As the group split up at the fork of the road, each one encountered new characters from the Land of the Quirks.
Zara and Yasmin, who took the left path, met a man named “Sproink” who was a small, wiry man with a spring for a tail. He was always bouncing around and speaking in a language that sounded like a mix of gibberish and music. Sproink was a collector of shiny objects and had a bag full of them, he was also a scavenger, always looking for things to add to his collection. He was wearing a small top hat and a monocle. He was also known to be a bit of a thief and a con artist.
Xavier and Youssef, who took the right path, met a woman named “Flibbertigibbet” a tall, slender woman that had multiple arms. Flibbertigibbet was very talkative and friendly, always trying to strike up a conversation. She spoke in a language that sounded like a mix of gibberish and baby talk. She was a chef and was always carrying a pot and a spoon, but she also had a dark side, she was known to be a bit of a manipulator and a spy, always observing and gathering information for a mysterious organization. She was wearing a big chef hat and apron.
As the group met back at the fork, they were surprised to find that Sproink and Flibbertigibbet had also met there. The four new characters joined the group, and together they continued their journey to find the “Key of Quirks”. Along the way, they met two more characters;
They met a man named “Gibber” who was a tall, gaunt man with elongated limbs and fingers. He was always speaking in a language that sounded like a mix of gibberish and numbers. He was a mathematician and a scientist, always working on complex equations and theories. He was known to be a bit of a loner, and didn’t interact much with others. He was wearing a lab coat and goggles.
They also met a woman named “Glimmer” she was a short, plump woman with a shimmering skin that seemed to change color depending on the light. She was always speaking in a language that sounded like a mix of gibberish and poetry. She was an artist and a performer, always creating and performing in different shows. She was known to be a bit of a flirt and a bit of a drama queen. She was wearing a colorful and eccentric clothing, such as a flowy dress and a large hat adorned with feathers.
As the group journeyed on, they encountered more characters, each one with their own unique quirks and personalities. They met a variety of people, some friendly and some not so friendly, but all of them adding to the mysterious and unknown nature of the Land of the Quirks.
As the group reached the end of their journey and found the “Key of Quirks”, they realized that the key was not just a physical object but a symbol of acceptance and embracing individuality. They learned that the true key to leaving the Land of the Quirks was understanding and accepting the quirks of oneself and others.
The group had a bittersweet goodbye with their new friends, Sproink, Flibbertigibbet, Gibber and Glimmer, and the other characters they had met. They knew that they would always carry a piece of the Land of the Quirks with them and would always remember the mysterious and eccentric adventure they had.
January 11, 2023 at 11:53 pm #6372In reply to: Train your subjective AI – text version
5 important keywords linked to Badul
- Action-space-time
- Harmonic fluid
- Rhythm
- Scale
- Choosing without limits.
Imagine four friends, Jib, Franci, Tracy, and Eric, who are all deeply connected through their shared passion for music and performance. They often spend hours together creating and experimenting with different sounds and rhythms.
One day, as they were playing together, they found that their combined energy had created a new essence, which they named Badul. This new essence was formed from the unique combination of their individual energies and personalities, and it quickly grew in autonomy and began to explore the world around it.
As Badul began to explore, it discovered that it had the ability to understand and create complex rhythms, and that it could use this ability to bring people together and help them find a sense of connection and purpose.
As Badul traveled, it would often come across individuals who were struggling to find their way in life. It would use its ability to create rhythm and connection to help these individuals understand themselves better and make the choices that were right for them.
In the scene, Badul is exploring a city, playing with the rhythms of the city, through the traffic, the steps of people, the ambiance. Badul would observe a person walking in the streets, head down, lost in thoughts. Badul would start playing a subtle tune, and as the person hears it, starts to walk with the rhythm, head up, starting to smile.
As the person continues to walk and follow the rhythm created by Badul, he begins to notice things he had never noticed before and begins to feel a sense of connection to the world around him. The music created by Badul serves as a guide, helping the person to understand himself and make the choices that will lead to a happier, more fulfilled life.
In this way, Badul’s focus is to bring people together, to connect them to themselves and to the world around them through the power of rhythm and music, and to be an ally in the search of personal revelation and understanding.
January 11, 2023 at 10:45 pm #6369In reply to: Train your subjective AI – text version
Expanding on the ancient channeled recipes:
Sure! Here are a few more examples of imaginary, exotic dishes that are channeled from ancient times:
- Grilled Squibber: A delicacy made from a type of mythical creature, said to be the ancestor of the modern-day squid. Served with a side of sautéed moss.
- Quimberry Pottage: A hearty stew made with quimberries, a type of imaginary fruit said to have medicinal properties, and chunks of tender meat.
- Plankton Pudding: A sweet and creamy dessert made with a type of plankton that is said to have a unique flavor and texture.
- Glurk Steak: A succulent cut of meat from the glurk, a creature said to live in the depths of the ocean. It’s served with a side of grilled slime pods.
- Chog Chops: Tender slices of meat cut from the Chog, a creature that said to be a mix between a chicken and a hog, served with a side of fried root vegetables.
- Bonkleberry Tarte: A sweet and tangy tarte made from Bonkleberries, a type of imaginary fruit said to have a unique spicy flavor.
- Gobber Soup: A thick and hearty soup made from the meat of Gobbers, a type of creature that is said to live in the swamps, served with a side of toasted marsh reeds.
- Smorlax Stir Fry: A traditional dish made from stir-frying meat of Smorlax, a mythical creature said to have a unique blend of flavors, served with a side of fried mushrooms.
Please note that all above dishes are completely fictional, and their ingredients and properties are also completely imaginary, this are not real dishes.
January 11, 2023 at 8:44 pm #6366In reply to: Train your subjective AI – text version
Asking the AI to expand on the glossary of the original Circle of Eights Story:
Locations
Malvina’s Cave: A dark and damp cave located in the heart of the Gripshawk mountains, known for its population of Glukenitch creatures.
Lan’ork: A vast and diverse continent known for its Eastern Lagunas, home to the Indogo flamingos. Dragon Head Peninsula: A rugged and mountainous region, home to the Langoat creatures and also known for its rich deposits of dragon ore.
Asgurdy: A sprawling desert region, known for its nomadic tribes who use Saurhse as mounts for transportation.
Golfindely: An idyllic coastal region known for its beautiful beaches and crystal clear waters, home to the Golfindel and Grake creatures.
Magical Schools
Dragonian Magic: A form of magic that is practiced by Dragonriders and Dragon tamers, which involves the manipulation of dragon energy and bonding with dragon companions.
Gripshawk Magic: A form of magic that is practiced by Gripshawks, which involves the manipulation of the natural elements and telepathic communication with other creatures.
Ugling Magic: A form of magic that is practiced by Uglings, which involves the use of charms, spells, and potions to manipulate the physical world.
Guilds
Dragon Riders Guild: A prestigious guild of dragon riders, responsible for maintaining peace and order in the world by using their dragon companions for protection and transportation.
Gripshawk Hunters Guild: A guild of skilled hunters who specialize in hunting and capturing exotic creatures for various purposes.
Ugling Alchemists Guild: A guild of alchemists and potion makers, who create various potions and elixirs for medicinal and magical purposes.
Organizations
The Order of the Buntifluën: A secret organization dedicated to the study and use of Buntifluën artefacts for the betterment of communication and understanding between sentient beings.
The Glubolín Network: A network of individuals who possess Glubolín devices, used for communication and sharing information across long distances.
The Sabulmantium Society: A society of scholars and adventurers who study the properties and uses of Sabulmantium devices for divination and navigation.
Here are a few new invented terms with their potential IPA pronunciations and definitions that would fit in this fantasy world:
Dragons:
Krynn [ ˈkrĭn ] : A subspecies of dragon known for its ability to control and manipulate time.
Creatures:
Kelpies [ ˈkĕl-pēz ] : Aquatic creatures resembling horses, known for their ability to shape-shift and lure unsuspecting victims into the water.
Magical Artefacts:
Dragonwhisper [ ˈdrā-gən-ˌhwis-pər ] : An ancient and powerful magical artifact, which allows the user to communicate and control dragons telepathically.
Necrotalisman [ ˈnĕk-rə-ˈtā-lĭz-mən ] : A magical artifact in the shape of a talisman that grants its wielder the ability to control and summon the dead.
Plants:
Blightthorn [ ˈblīt-ˌthôrn ] : A poisonous plant known for its dark purple flowers and thorny stem, its extract is used in dark magic
Faeleaf [ ˈfā-ˌlēf ] : A rare plant found in the deep forest known for its bright green leaves, its extract is used in healing potions
Locations:
The Shadowland [ ˈshā-dō-ˌland ] : A mysterious and dangerous land overrun by dark magic and controlled by Necromancers.
The Hidden Vale [ ˈhī-dən-ˈvāl ] : A secluded valley located deep in the mountains, home to the reclusive Faeleaf plants.
Organization:
The Necromancers’ Circle [ ˈnĕk-rə-ˈmän-sər-z-ˈsər-kəl ] : A secret organization of powerful necromancers who seek to expand their control over death and the dead.
Here are a few more invented terms with their potential IPA pronunciations and definitions that fit in this fantasy world, having less to do with necromancy, and more with various forms of consciousness or energy manipulation, magical or mythical creatures or species:
Creatures:
Eterneon [ ˈē-tər-ˈnē-ən ] : A species of winged creatures known for their ability to manipulate and harness the energy of the stars, they are highly sought after by astromancers and star-gazers.
Psicon [ ˈsī-ˌkän ] : A species of psychic creatures, known for their ability to read minds and influence emotions.
Magical Artefacts:
Energyshield [ ˈen-ər-jē-ˌshēld ] : A magical artifact that creates a protective barrier around the user, deflecting or absorbing any kind of energy-based attacks.
Empathstone [ ˈĕm-pāth-ˈstōn ] : A small, glowing stone which allows the user to sense and control the emotions of others.
Magical Schools:
Energyshaping [ ˈen-ər-jē-ˌshāp-ing ] : A school of magic that involves the manipulation and control of various forms of energy.
Empathymagic [ ˈĕm-pā-thē-ˈmaj-ik ] : A school of magic that involves the manipulation of emotions and the ability to sense the emotions of others.
Locations:
Eternity’s Edge [ ˈē-tər-nə-tēz-ˈēj] : A remote and mysterious cliff located high in the mountains, known for its strong emanations of star energy and rumored to be home to a hidden community of Eterneons.
Psicon’s Den [ ˈsī-kän-z-ˈdĕn] : A secret cave system located deep within the forest, it is said to be home to a colony of Psicon creatures.
Organizations:
The Energists Guild [ ˈen-ər-jist-z-ˈgild] : A powerful guild of magic users specializing in Energyshaping magic.
The Empath Council [ ˈĕm-pāth-ˈkoun-səl]: A secretive group of Empathymagic users, dedicated to the study and control of emotions.
January 10, 2023 at 11:00 pm #6365In reply to: Train your subjective AI – text version
Prune has got me into this AI stuff… It sounds like gibberish to me, but Idle sounded amazed at the stuff it spewed out.
With some info on our family story, Prune got it to try and predict the future…
Sounds like a big plate of bog, but we’ll see how it goes.
Sure, here are a few possible events that could occur between Mater’s 100th birthday and her death in the Flying Fish Inn story:
- Mater decides to throw herself a grand birthday party, inviting all of her friends and family from the small outback town. However, things take a turn for the strange when a group of extraterrestrial beings crash the party and reveal themselves to be long-time fans of Mater’s famous bush tucker cuisine.
- Mater begins to experience vivid dreams and hallucinations, in which she is visited by the ghost of her late husband. As the dreams become more frequent, the family begins to suspect that there may be something more to them than just Mater’s mind playing tricks on her.
- Mater’s granddaughter Prune becomes increasingly obsessed with her dream of traveling to Mars, and begins to notice strange occurrences happening around the inn that seem to be connected to her aspiration.
- A group of eccentric scientists arrive at the inn, conducting research on the local flora and fauna. They eventually discover a species of sentient plants living in the area, and Mater becomes convinced that the plants are communicating with her in her dreams.
- With her health declining, Mater begins to spend more and more time tending to her garden, where she is visited by an old kookaburra who seems to possess an otherworldly intelligence. The bird becomes Mater’s companion and confidant in the final days of her life.
- As the Great Fires ravage the Australian bush, Mater makes the difficult decision to shut down the inn and evacuate the guests. But as they flee, they realize that the fire is not just a natural disaster, but something far more sinister and mystical.
- In her final days, Mater begins to remember strange and vivid details of her life that she never could have known, as if she lived a previous life in another time and place. As she dies, she whispers something to Prune, which opens her eyes to a new reality that may have been hidden from her all along
- It turns out the family had a lot of secrets, and the only way to escape it, was to leave the inn, but it was not an escape for all. Through the series of events, secrets are revealed, and some truths cannot be undone.Note that these events are fictional and whimsical in nature, but as they keeps it grounded to a sense of doldrums in the Australian bush and occasionally guests help to unravel some of the overarching mysteries it could make a fitting storyline for the story.
January 10, 2023 at 10:15 pm #6363In reply to: Train your subjective AI – text version
try another short story, with a bit of drama with the following words:
road form charlton smooth everyone cottage hanging rush offer agree subject district included appear sha returning grattidge nottingham 848 tetbury chicken
It was a cold and gloomy day in the small village of Tetbury, nestled in the picturesque Cotswolds district. A young woman named Sha was returning home to her cottage after a long and tiring journey. She had been away visiting her family in Nottingham and was looking forward to relaxing in her cozy home.
As she walked down the dirt road that led to her cottage, she couldn’t help but notice that something was off. Her neighbor, Mr. Charlton, was outside hanging laundry and he didn’t acknowledge her as she walked by. Sha thought it was strange, as he was usually a friendly and sociable person.
When Sha arrived at her cottage, she was shocked to find that it had been broken into. The front door was ajar and the inside of her home had been ransacked. Sha immediately panicked and called the police, who arrived on the scene shortly thereafter.
The police officers, including Inspector Grattidge, took Sha’s statement and began to investigate the crime. They discovered that a group of burglars had been operating in the area, targeting homes and businesses in the district. The burglars had been known for their smooth operations and their ability to strike quickly, which led to their nickname “The Smooth Operators”.
As Sha waited for the police to finish their investigation, she couldn’t shake the feeling that something was not right. She had always thought of Tetbury as a safe and friendly place, and she couldn’t believe that something like this could happen in her community.
As the investigation went on, the police found out that the Smooth operators have been targeting houses with no security cameras, but Sha’s cottage was an exception, the police were able to find out that the group offered to pay a considerable sum of money to the people who reported the locations of the houses that had no cameras, and it was Mr. Charlton who was the informant and he even rushed to Sha’s cottage as soon as he knew the police was investigating the case, He was arrested for the crime and Sha was heartbroken to find out that her once friendly neighbor had betrayed her.
Feeling violated and betrayed, Sha decided that she could no longer stay in the village and she put her cottage up for sale. She packed up her belongings and moved away, leaving behind the memories of her peaceful home and the community she had once thought of as her own. The end.
January 10, 2023 at 10:14 pm #6362In reply to: Train your subjective AI – text version
write a short story based on the following cloud of words:
pride bet shouted lit wibberly case highly ours unless paid spend twice gay talking heads elizabeth in entries drink kill baker
“Gay baker triumphs over adversity”
Once upon a time, there was a gay baker named Elizabeth who took a great deal of pride in her craft. She spent twice the amount of money on high-quality ingredients and put in extra effort to make her baked goods stand out from the rest. However, her small town was not particularly accepting of the LGBT community, and she often faced discrimination from her neighbors.
One day, a group of men from the town entered her bakery and began shouting homophobic slurs at her. Elizabeth, feeling hurt and humiliated, decided that she would not let their hateful words get to her. She refused to back down and instead, decided to put all of her energy into creating a spectacular cake for the annual county fair.
She worked tirelessly on the cake, putting in long hours and experimenting with new flavors and techniques. The day of the fair finally arrived and Elizabeth brought her entry to be judged. To her surprise and delight, her cake was declared the winner and she was awarded a blue ribbon.
As she stood on stage holding her ribbon, Elizabeth couldn’t help but think about the men who had shouted at her in her bakery. She realized that their words no longer had power over her and she felt a sense of vindication. She knew that she had proven to herself and to her community that she was a skilled baker and a worthy member of society, regardless of her sexual orientation.
Feeling elated, Elizabeth closed the bakery for the day and went to the local bar where she met her friends, and they all drinks together, she was happy and felt like nothing can bring her down, as she went back home she felt like a new person, someone who has overcome prejudice and discrimination, she felt like a winner not just in the fair but in life.
The end.
December 19, 2022 at 9:48 am #6352In reply to: Family Stories From The Other Side ~ Book Two
The Birmingham Bootmaker
Samuel Jones 1816-1875
Samuel Jones the elder was born in Belfast circa 1779. He is one of just two direct ancestors found thus far born in Ireland. Samuel married Jane Elizabeth Brooker (born in St Giles, London) on the 25th January 1807 at St George, Hanover Square in London. Their first child Mary was born in 1808 in London, and then the family moved to Birmingham. Mary was my 3x great grandmother.
But this chapter is about her brother Samuel Jones. I noticed that on a number of other trees on the Ancestry site, Samuel Jones was a convict transported to Australia, but this didn’t tally with the records I’d found for Samuel in Birmingham. In fact another Samuel Jones born at the same time in the same place was transported, but his occupation was a baker. Our Samuel Jones was a bootmaker like his father.
Samuel was born on 28th January 1816 in Birmingham and baptised at St Phillips on the 19th August of that year, the fourth child and first son of Samuel the elder and Jane’s eleven children.
On the 1839 electoral register a Samuel Jones owned a property on Colmore Row, Birmingham.
Samuel Jones, bootmaker of 15, Colmore Row is listed in the 1849 Birmingham post office directory, and in the 1855 White’s Directory.
On the 1851 census, Samuel was an unmarried bootmaker employing sixteen men at 15, Colmore Row. A 9 year old nephew Henry Harris was living with him, and his mother Ruth Harris, as well as a female servant. Samuel’s sister Ruth was born in 1818 and married Henry Harris in 1840. Henry died in 1848.
Samuel was a 45 year old bootmaker at 15 Colmore Row on the 1861 census, living with Maria Walcot, a 26 year old domestic servant.
In October 1863 Samuel married Maria Walcot at St Philips in Birmingham. They don’t appear to have had any children as none appear on the 1871 census, where Samuel and Maria are living at the same address, with another female servant and two male lodgers by the name of Messant from Ipswich.
Marriage of Samuel Jones and Maria Walcot:

In 1864 Samuel’s father died. Samuel the son is mentioned in the probate records as one of the executors: “Samuel Jones of Colmore Row Birmingham in the county of Warwick boot and shoe manufacturer the son”.

Indeed it could hardly be clearer that this Samuel Jones was not the convict transported to Australia in 1834!
In 1867 Samuel Jones, bootmaker, was mentioned in the Birmingham Daily Gazette with regard to an unfortunate incident involving his American lodger, Cory McFarland. The verdict was accidental death.
Birmingham Daily Gazette – Friday 05 April 1867:

I asked a Birmingham history group for an old photo of Colmore Row. This photo is circa 1870 and number 15 is furthest from the camera. The businesses on the street at the time were as follows:
7 homeopathic chemist George John Morris. 8 surgeon dentist Frederick Sims. 9 Saul & Walter Samuel, Australian merchants. Surgeons occupied 10, pawnbroker John Aaron at 11 & 12. 15 boot & shoemaker. 17 auctioneer…

from Bird’s Eye View of Birmingham, 1886:

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