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  • #7893

    “Where are they again?” Thiram was straining as he waited for his friends, or rather colleagues.

    “Typical of them to get us all excited, and then bailing out to some mundane excuses.”

    He started to pace around the shed where they were supposed to meet. He wasn’t clear about all the details, Amy, or Carob would have them. Chico would be here for the ride, but the master plan this time was for the girls to come up with.

    What was happening at the plantation? Something unusual for sure; the Lucid Luddite Dreamers and their Silly Intelligence devices were always looking to disrupt the flows of coffee of the remaining parts where they still grew. That was why their mission was so important. Or so he was told.

    “Bugger… they could at least answer their damn phones… AI might well be everywhere, but you can’t just be all cavemen about it.”

    A rush of ruffled dried leaves and a happy bleating caught his attention at the moment he was about to leave. A panting Amy arrived, with her cream goat “Fanella” in tow —the bleating was from her, obviously. She didn’t take “Finnley”, the black one, she was too unpredictable; Amy would only keep her around for life or death situations that required a fair deal of rude practicality, and a good horn’s ramming.

    “Sorry, sorry!” Amy blurted out in hushed tones. “I couldn’t get away from the Padre. He’s too worried about stuff…”

    Thiram shrugged “at least there’s one. And what about the others?”

    “Oh, what? I’m not the last to arrive? That’s new.”

    Thiram rolled his eyes and gave a twig with fresh leaves to Fanella to eat.

    #7878
    TracyTracy
    Participant

      Liz threw another pen into the tin wastepaper basket with a clatter and called loudly for Finnley while giving her writing hand a shake to relieve the cramp.

      Finnley appeared sporting her habitual scowl clearly visible above her paper mask. “I hope this is important because this red dust is going to take days to clean up as it is without you keep interrupting me.”

      “Oh is that what you’ve been doing, I wondered where you were.  Well, let’s thank our lucky stars THAT’S all over!”

      “Might be over for you,” muttered Finnley, “But that hare brained scheme of Godfrey’s has caused a very great deal of work for me. He’s made more of a mess this time than even you could have, red dust everywhere and all these obsolete parts all over the place.  Roberto’s on his sixth trip to the recycling depot, and he’s barely scratched the surface.”

      “Good old Roberto, at least he doesn’t keep complaining.  You should take a leaf out of his book, Finnley, you’d get more work done. And speaking of books, I need another packet of pens. I’m writing my books with a pen in future. On paper. Oh and get me another pack of paper.”

      Mildly curious, despite her irritation, Finnely asked her why she was writing with a pen on paper.  “Is it some sort of historical re enactment?  Would you prefer parchment and a quill? Or perhaps a slab of clay and some etching tools? Shall we find you a nice cave,” Finnley was warming to the theme, “And some red ochre and charcoal?”

      “It may come to that,” Liz replied grimly. “But some pens and paper will do for now. Godfrey can’t interfere in my stories if I write them on paper. Robots writing my stories, honestly, who would ever have believed such a thing was possible back when I started writing all my best sellers! How times have changed!”

      “Yet some things never change, ” Finnley said darkly, running her duster across the parts of Liz’s desk that weren’t covered with stacks of blue scrawled papers.

      “Thank you for asking,” Liz said sarcastically, as Finnley hadn’t asked, “It’s a story about six spinsters in the early 19th century.”

      “Sounds gripping,” muttered Finnley.

      “And a blind uncle who never married and lived to 102.  He was so good at being blind that he knew all his sheep individually.”

      “Perhaps that’s why he never needed to marry,” Finnley said with a lewd titter.

      “The steamy scenes I had in mind won’t be in the sheep dip,” Liz replied, “Honestly, what a low degraded mind you must have.”

      “Yeah, from proof reading your trashy novels,” Finnley replied as she flounced out in search of pens and paper.

      #7852
      Yurara FamelikiYurara Fameliki
      Participant

        “Tundra Finds the Shoat-lion”

        FADE IN:

        EXT. THE GOLDEN TROWEL BAR — DUSK

        A golden, muted twilight paints the landscape, illuminating the overgrown ivy and sprawled vines reclaiming the ancient tavern. THE GOLDEN TROWEL sign creaks gently in the breeze above the doorway.

        ANGLE DOWN TO — TUNDRA, a spirited and curious 12-year-old girl with a wild, freckled pixie-cut and striking auburn hair, stepping carefully over ivy-covered stones and debris. She wears worn clothes, stitched lovingly by survivors; a scavenged backpack swings on one shoulder.

        Behind her, through the windows of the tavern, warm lantern-light flickers. We glimpse MOLLY and GREGOR smiling and chatting quietly through dusty glass.

        ANGLE ON — Tundra as she pauses, hearing a soft rustling near the abandoned beer barrels stacked against the tavern wall. Her green eyes widen, alert and intrigued.

        SLOW PAN DOWN to reveal a small creature trembling in the shadows—a MARCASSIN, a tiny wild piglet no larger than a rugby ball, with coarse fur streaked ginger and cinnamon stripes along its body. Large dark eyes stare up, innocence mixed with wary curiosity. It’s adorable yet clearly distinct, with sharper canines already hinting at the deeply mutated carnivorous lineage of Hungary’s lion-boars.

        Tundra inhales softly, visibly torn between instinctual cautiousness her elders taught and her own irrepressible instinct of compassion.

        TUNDRA
        (soft, gentle)
        “It’s alright…I won’t hurt you.”

        She crouches slowly, reaching into her pocket—a small piece of stale bread emerges, held in her outstretched hand.

        CLOSE-UP on the marcassin’s wary eyes shifting cautiously to her extended palm. A heartbeat of hesitation, and then it takes a tentative step forward, sniffing gently. Tundra holds utterly still, breath held in earnest hope.

        The marcassin edges closer, wet nose brushing her fingers softly. Tundra beams, freckles highlighted by the fading sun, warmth and joy glowing on her face.

        TUNDRA
        (whispering happily)
        “You’re not so scary, are you? I’m Tundra… I think we could be friends.”

        Movement at the tavern door draws her attention. The worn wood creaks as MOLLY and GREGOR step outside, shadows stretching long in the golden sunset. MOLLY’s eyes, initially alert with careful caution, soften at the touching scene.

        MOLLY
        (gently amused, warmly amused yet apprehensive)
        “Careful now, darling. Even the smallest things aren’t always what they seem these days.”

        GREGOR
        (softly chuckling, eyes twinkling)
        “But then again, neither are we.”

        ANGLE ON Tundra, looking up to meet Molly’s eyes. Her determination tempered only by vulnerability, hope, and youthful stubbornness.

        TUNDRA
        “It needs us, Nana Molly. Everything needs somebody nowadays.”

        Molly considers the wisdom in Tundra’s young, earnest gaze. Gregor stifles a smile and pats Molly lightly lovingly on the shoulder.

        GREGOR
        (warmly, quietly)
        “Ah, let her find hope where she sees it. Might be that little thing will change how we see hope ourselves.”

        ANGLE WIDE — the small group beside the tavern: Molly, her wise and caring gaze thoughtful; Gregor’s stance gentle yet cautiously protective; Tundra radiating youthful bravery, cradling newfound companionship as the marcassin squeaks softly, cuddling gently against her worn sweater.

        ASCENDING SHOT ABOVE the tumbledown ancient Hungarian tavern, the warm glow of lantern and sunset mingling. Ancient vines and wild weeds whisper forgotten stories as stars blink awake above.

        In that gentle hush, beneath a wild and vast sky reclaiming an abandoned land, Tundra’s act of compassion quietly rekindles hope for humanity’s delicate future.

        FADE OUT.

        #7822

        Helix 25 – Gentle Utopia at Upper Decks

        The Upper Decks of Helix 25 were a marvel of well-designed choreography and engineered tranquility. Life here was made effortless, thanks to an artful curation of everyday problems. Climate control ensured the air was always crisp, with just enough variation to keep the body alert, while maintaining a perfect balance of warm and cool, hygrometry, with no crazy seasons or climate change upheaval to disrupt the monotony. Food dispensers served gourmet meals for every individual preferences —decadent feasts perfectly prepared at the push of a button. The Helix cruise starships were designed for leisure, an eternity of comfort — and it had succeeded.

        For the average resident, the days blended into one another in an animated swirl of hobbyist pursuits. There were the Arboretum Philosophers, who debated meaningfully over the purpose of existence while sipping floral-infused teas. There were the Artisans, who crafted digital masterpieces that vanished into the ship’s archives as soon as they were complete. There were the Virtual Adventurers, who lived entire lifetimes in fully immersive life-like simulations, all while reclining on plush lounges, connected to their brain chips courtesy of Muck Industries.

        And then, there were Sharon, Gloria, and Mavis.

        Three old ladies who, by all accounts, should have spent their days knitting and reminiscing about their youth, but instead had taken it upon themselves to make Helix 25 a little more interesting.

        :fleuron2:

        “Another marvelous day, ladies,” Sharon declared as she strolled along the gilded walkway of the Grand Atrium, a cavernous space filled with floating lounges and soft ambient music. The ceiling was a perfect replica of a sky—complete with drifting, lazy clouds and the occasional simulated flock of birds. Enough to make you almost forget you were in a closed fully-controlled environment.

        Mavis sighed, adjusting her gaudy, glittering shawl. “It’s too marvelous, if you ask me. Bit samey, innit? Not even a good scandal to shake things up.”

        Gloria scoffed. “Pah! That’s ‘cause we ain’t lookin’ hard enough. Did you hear about that dreadful business down in the Granary? Dried ‘im up like an apricot, they did. Disgustin’.”

        Dreadful,” Sharon agreed solemnly. “And not a single murder for decades, you know. We were overdue.”

        Mavis clutched her pearls. “You make it sound like a good thing.”

        Gloria waved a dismissive hand. “I’m just sayin’, bit of drama keeps people from losing their minds. No offense, but how many decades of spa treatments can a person endure before they go barmy?”

        They passed a Wellness Lounge, where a row of residents were floating in Zero-G Hydrotherapy Pods, their faces aglow with Rejuvenex™ Anti-Aging Serum. Others lounged under mild UV therapy lamps, soaking up synthetic vitamin D while attendants rubbed nutrient-rich oils into their wrinkle-free skin.

        Mavis peered at them. “Y’know, I swear some of ‘em are the same age as when we boarded.”

        Gloria sniffed. “Not the same, Mavis. Just better preserved.”

        Sharon tapped her lips, thoughtful. “I always wondered why we don’t have crime ‘ere. I mean, back on Earth, it were all fights, robbery, someone goin’ absolutely mental over a parking space—”

        Gloria nodded. “It’s ‘cause we ain’t got money, Sha. No money, no stress, see? Everyone gets what they need.”

        Needs? Glo, love, people here have twelve-course meals and private VR vacations to Ancient Rome! I don’t reckon that counts as ‘needs’.”

        “Well, it ain’t money, exactly,” Mavis pondered, “but we still ‘ave credits, don’t we?”

        :fleuron2:

        They fell into deep philosophical debates —or to say, their version of it.

        Currency still existed aboard Helix 25, in a way. Each resident had a personal wealth balance, a digital measure of their social contributions—creative works, mentorship, scientific discovery, or participation in ship maintenance (for those who actually enjoyed labor, an absurd notion to most Upper Deckers). It wasn’t about survival, not like on the Lower Decks or the Hold, but about status. The wealthiest weren’t necessarily the smartest or the strongest, but rather those who best entertained or enriched the community.

        :fleuron2:

        Gloria finally waved her hand dismissively. “Point is, they keep us comfortable so we don’t start thinkin’ about things too much. Keep us occupied. Like a ship-sized cruise, but forever.”

        Mavis wrinkled her nose. “A bit sinister, when you put it like that.”

        “Well, I didn’t say it were sinister, I just said it were clever.” Gloria sniffed. “Anyway, we ain’t the ones who need entertainin’, are we? We’ve got a mystery on our hands.”

        Sharon clapped excitedly. “Ooooh yes! A real mystery! Ain’t it thrillin’?”

        “A proper one,” Gloria agreed. “With dead bodies an’ secrets an’—”

        “—murder,” Mavis finished, breathless.

        The three of them sighed in unison, delighted at the prospect.

        They continued their stroll past the Grand Casino & Theatre, where a live orchestral simulation played for a well-dressed audience. Past the Astronomer’s Lounge, where youngster were taught to chart the stars that Helix 25 would never reach. Past the Crystal Arcade, where another group of youth of the ship enjoyed their free time on holographic duels and tactical board games.

        So much entertainment. So much luxury.

        So much designed distraction.

        Gloria stopped suddenly, narrowing her eyes. “You ever wonder why we ain’t heard from the Captain in years?”

        Sharon and Mavis stopped.

        A hush fell over them.

        Mavis frowned. “I thought you said the Captain were an idea, not a person.”

        “Well, maybe. But if that’s true, who’s actually runnin’ the show?” Gloria folded her arms.

        They glanced around, as if expecting an answer from the glowing Synthia panels embedded in every wall.

        For the first time in a long while, they felt watched.

        “…Maybe we oughta be careful,” Sharon muttered.

        Mavis shivered. “Oh, Glo. What ‘ave you gotten us into this time?”

        Gloria straightened her collar. “Dunno yet, love. But ain’t it excitin’?”

        :fleuron2:

        “With all the excitment, I almost forgot to tell you about that absolutely ghastly business,” Gloria declared, moments later, at the Moonchies’ Café, swirling her lavender-infused tea. “Watched a documentary this morning. About man-eating lions of Njombe.”

        Sharon gasped, clutching her pearls. “Man eating lions?!”

        Mavis blinked. “Wait. Man-eating lions, or man eating lions?”

        There was a pause.

        Gloria narrowed her eyes. “Mavis, why in the name of clotted cream would I be watchin’ a man eating lions?”

        Mavis shrugged. “Well, I dunno, do I? Maybe he ran out of elephants.”

        Sharon nodded sagely. “Yes, happens all the time in those travel shows.”

        Gloria exhaled through her nose. “It’s not a travel show, Sha. And it’s not fiction.”

        Mavis scoffed. “You sure? Sounds ridiculous.”

        “Not as ridiculous as a man sittin’ down to a plate of roast lion chops,” Gloria shot back.

        Mavis tilted her head. “Maybe it’s in a recipe book?”

        Gloria slammed her teacup down. “I give up. I absolutely give up.”

        Sharon patted her hand. “There, there, Glo. You can always watch somethin’ lighter tomorrow. Maybe a nice documentary about man-eating otters.”

        Mavis grinned. “Or man eating otters.”

        Gloria inhaled deeply, resisting the urge to upend her tea.

        This, this was why Helix 25 had never known war.

        No one had the time.

        #7810

        Helix 25 – Below Lower Decks – Shadow Sector

        Kai Nova moved cautiously through the underbelly of Helix 25, entering a part of the Lower Decks where the usual throb of the ship’s automated systems turned muted. The air had a different smell here— it was less sterile, more… human. It was warm, the heat from outdated processors and unmonitored power nodes radiating through the bulkheads. The Upper Decks would have reported this inefficiency.

        Here, it simply went unnoticed, or more likely, ignored.

        He was being watched.

        He knew it the moment he passed a cluster of workers standing by a storage unit, their voices trailing off as he walked by. Not unusual, except these weren’t Lower Deck engineers. They had the look of people who existed outside of the ship’s official structure—clothes unmarked by department insignias, movements too intentional for standard crew assignments.

        He stopped at the rendezvous point: an unlit access panel leading to what was supposed to be an abandoned sublevel. The panel had been manually overridden, its system logs erased. That alone told him enough—whoever he was meeting had the skills to work outside of Helix 25’s omnipresent oversight.

        A voice broke the silence.

        “You’re late.”

        Kai turned, keeping his stance neutral. The speaker was of indistinct gender, shaved head, tall and wiry, with sharp green eyes locked on his movements. They wore layered robes that, at a glance, could have passed as scavenged fabric—until Kai noticed the intricate stitching of symbols hidden in the folds.

        They looked like Zoya’s brand —he almost thought… or let’s just say, Zoya’s influence. Zoya Kade’s litanies had a farther reach he would expect.

        “Wasn’t aware this was a job interview,” Kai quipped, leaning casually against the bulkhead.

        “Everything’s a test,” they replied. “Especially for outsiders.”

        Kai smirked. “I didn’t come to join your book club. I came for answers.”

        A low chuckle echoed from the shadows, followed by the shifting of figures stepping into the faint light. Three, maybe four of them. It could have been an ambush, but that was a display.

        “Pilot,” the woman continued, avoiding names. “Seeker of truth? Or just another lost soul looking for something to believe in?”

        Kai rolled his shoulders, sensing the tension in the air. “I believe in not running out of fuel before reaching nowhere.”

        That got their attention.

        The recruiter studied him before nodding slightly. “Good. You understand the problem.”

        Kai crossed his arms. “I understand a lot of problems. I also understand you’re not just a bunch of doomsayers whispering in the dark. You’re organized. And you think this ship is heading toward a dead end.”

        “You say that like it isn’t.”

        Kai exhaled, glancing at the flickering emergency light above. “Synthia doesn’t make mistakes.”

        They smiled, but it wasn’t friendly. “No. It makes adjustments.” — the heavy tone on the “it” struck him. Techno-bigots, or something else? Were they denying Synthia’s sentience, or just adjusting for gender misnomers, it was hard to tell, and he had a hard time to gauge the sanity of this group.

        A low murmur of agreement rippled through the gathered figures.

        Kai tilted his head. “You think she’s leading us into the abyss?”

        The person stepped closer. “What do you think happened to the rest of the fleet, Pilot?”

        Kai stiffened slightly. The Helix Fleet, the original grand exodus of humanity—once multiple ships, now only Helix 25, drifting further into the unknown.

        He had never been given a real answer.

        “Think about it,” they pressed. “This ship wasn’t built for endless travel. Its original mission was altered. Its course reprogrammed. You fly the vessel, but you don’t control it.” She gestured to the others. “None of us do. We’re passengers on a ride to oblivion, on a ship driven by a dead man’s vision.”

        Kai had heard the whispers—about the tycoon who had bankrolled Helix 25, about how the ship’s true directive had been rewritten when the Earth refugees arrived. But this group… they didn’t just speculate. They were ready to act.

        He kept his voice steady. “You planning on mutiny?”

        They smiled, stepping back into the half-shadow. “Mutiny is such a crude word. We’re simply ensuring that we survive.”

        Before Kai could respond, a warning prickle ran up his spine.

        Someone else was watching.

        He turned slowly, catching the faintest silhouette lingering just beyond the corridor entrance. He recognized the stance instantly—Cadet Taygeta.

        Damn it.

        She had followed him.

        The group noticed, shifting slightly. Not hostile, but suddenly alert.

        “Well, well,” the woman murmured. “Seems you have company. You weren’t as careful as you thought. How are you going to deal with this problem now?”

        Kai exhaled, weighing his options. If Taygeta had followed him, she’d already flagged this meeting in her records. If he tried to run, she’d report it. If he didn’t run, she might just dig deeper.

        And the worst part?

        She wasn’t corruptible. She wasn’t the type to look the other way.

        “You should go,” the movement person said. “Before your shadow decides to interfere.”

        Kai hesitated for half a second, before stepping back.

        “This isn’t over,” he said.

        Her smile returned. “No, Pilot. It’s just beginning.”

        With that, Kai turned and walked toward the exit—toward Taygeta, who was waiting for him with arms crossed, expression unreadable.

        He didn’t speak first.

        She did.

        “You’re terrible at being subtle.”

        Kai sighed, thinking quickly of how much of the conversation could be accessed by the central system. They were still in the shadow zone, but that wasn’t sufficient. “How much did you hear?”

        “Enough.” Her voice was even, but her fingers twitched at her side. “You know this is treason, right?”

        Kai ran a hand through his hair. “You really think we’re on course for a fresh new paradise?”

        Taygeta didn’t answer right away. That was enough of an answer.

        Finally, she exhaled. “You should report this.”

        “You should,” Kai corrected.

        She frowned.

        He pressed on. “You know me, Taygeta. I don’t follow lost causes. I don’t get involved in politics. I fly. I survive. But if they’re right—if there’s even a chance that we’re being sent to our deaths—I need to know.”

        Taygeta’s fingers twitched again.

        Then, with a sharp breath, she turned.

        “I didn’t see anything tonight.”

        Kai blinked. “What?”

        Her back was already to him, her voice tight. “Whatever you’re doing, Nova, be careful. Because next time?” She turned her head slightly, just enough to let him see the edge of her conflicted expression.

        “I will report you.”

        Then she was gone.

        Kai let out a slow breath, glancing back toward the hidden movement behind him.

        No turning back now.

        #7809

        Earth, Black Sea Coastal Island near Lazurne, Ukraine – The Tinkerer

        Cornishman Merdhyn Winstrom had grown accustomed to the silence.

        It wasn’t the kind of silence one found in an empty room or a quiet night in Cornwall, but the profound, devouring kind—the silence of a world were life as we knew it had disappeared. A world where its people had moved on without him.

        The Black Sea stretched before him, vast and unknowable, still as a dark mirror reflecting a sky that had long since stopped making promises. He stood on the highest point of the islet, atop a jagged rock behind which stood in contrast to the smooth metal of the wreckage.

        His wreckage.

        That’s how he saw it, maybe the last man standing on Earth.

        It had been two years since he stumbled upon the remains of Helix 57 shuttle —or what was left of it. Of all the Helixes cruise ships that were lost, the ones closest to Earth during the Calamity had known the most activity —people trying to leave and escape Earth, while at the same time people in the skies struggling to come back to loved ones. Most of the orbital shuttles didn’t make it during the chaos, and those who did were soon lost to space’s infinity, or Earth’s last embrace.

        This shuttle should have been able to land a few hundred people to safety —Merdhyn couldn’t find much left inside when he’d discovered it, survivors would have been long dispersed looking for food networks and any possible civilisation remnants near the cities. It was left here, a gutted-out orbital shuttle, fractured against the rocky coast, its metal frame corroded by salt air, its systems dead. The beauty of mechanics was that dead wasn’t the same as useless.

        And Merdhyn never saw anything as useless.

        With slow, methodical care, he adjusted the small receiver strapped to his wrist—a makeshift contraption built from salvaged components, scavenged antennae, and the remains of an old Soviet radio. He tapped the device twice. The static fizzled, cracked. Nothing.

        “Still deaf,” he muttered.

        Perched at his shoulder, Tuppence chattered at him, a stuborn rodent that attached himself and that Merdhyn had adopted months ago as he was scouting the area. He reached his pocket and gave it a scrap of food off a stale biscuit still wrapped in the shiny foil.

        Merdhyn exhaled, rolling his shoulders. He was getting too old for this. Too many years alone, too many hours hunched over corroded circuits, trying to squeeze life from what had already died.

        But the shuttle wasn’t dead. After his first check, he was quite sure. Now it was time to get to work.

        He stepped inside, ducking beneath an exposed beam, brushing past wiring that had long since lost its insulation. The stale scent of metal and old circuitry greeted him. The interior was a skeletal mess—panels missing, control consoles shattered, displays reduced to nothing but flickering ghosts of their former selves.

        Still, he had power.

        Not much. Just enough to light a few panels, enough to make him think he wasn’t mad for trying.

        As it happened, Merdhyn had a plan: a ridiculous, impossible, brilliant plan.

        He would fix it.

        The whole thing if he could, but if anything. It would certainly take him months before the shuttle from Helix 57 could go anywhere— that is, in one piece. He could surely start to repair the comms, get a signal out, get something moving, then maybe—just maybe—he could find out if there was anything left out there.

        Anything that wasn’t just sea and sky and ghosts.

        He ran his fingers along the edge of the console, feeling the warped metal. The ship had crashed hard. It shouldn’t have made it down in one piece, but something had slowed it. Some system had tried to function, even in its dying moments.

        That meant something was still alive.

        He just had to wake it up.

        Tuppence chittered, scurrying onto his shoulder.

        Merdhyn chuckled. “Aye, I know. One of these days, I’ll start talking to people instead of rats.”

        Tuppence flicked her tail.

        He pulled out a battered datapad—one of his few working relics—and tapped the screen. The interface stuttered, but held. He navigated to his schematics, his notes, his carefully built plans.

        The transponder array.

        If he could get it working, even partially, he might be able to listen.

        To hear something—anything—on the waves beyond this rock.

        A voice. A signal. A trace of the world that had forgotten him.

        Merdhyn exhaled. “Let’s see if we can get you talking again, eh?”

        He adjusted his grip, tools clinking at his belt, and got to work.

        #7780
        Jib
        Participant

          Orrin Holt gripped the wheel of the battered truck, his knuckles white as the vehicle rumbled over the dry, cracked road. The leather wrap was a patchwork of smooth and worn, stichted together from whatever scraps they had—much like the quilts his mother used to make before her hands gave out. The main road was a useless, unpredictable mess of asphalt gravels and sinkholes. Years of war with Russia, then the collapse, left it to rot before anyone could fix it. Orrin stuck to the dirt path beside it. That was the only safe way through. The engine coughed but held. A miracle, considering how many times it had been patched together.

          The cargo in the back was too important for a breakdown now. Medical supplies—antibiotics, painkillers, and a few salvaged vials of something even rarer. They’d traded well for it, risking much. Now he had to get it back to Base Klyutch (Ukrainian word for Key) without incident. If he continued like that he could make it before noon.

          Still, something bothered him. That group of people he’d seen.

          They had been barely more than silhouettes on top of a hill. Strangers, a rarity in these times. His first instinct had been to stop and evaluate who they were. But his instructions let room for no delay. So, he’d pushed forward and ignored them. The world wasn’t kind to the wandering. But they hadn’t looked like raiders or scavengers. Lost, perhaps. Or searching.

          The truck lurched forward as he pushed it harder. The fences of the base rose in the distance, grey and wiry against the blue sky. Base Klyutch was a former military complex, fortified over the years with scavenged materials, steel sheets, and watchtowers. It wasn’t perfect, but it kept them alive.

          As he rolled up to the main gate, the sentries swung the barricade open. Before he could fully cut the engine, a woman wearing a pristine white lab coat stepped forward, her sharp eyes scanning the truck’s cargo bed. Dr. Yelena Markova, the camp’s chief doctor, a former nurse who had to step up when the older one died in a raid on their camp three years ago. Stern-faced and wiry, with a perpetual air of exhaustion, she moved with the efficiency of someone who had long stopped hoping for ease. She had been waiting for this delivery.

          “Finally,” she murmured, motioning for her assistants to start unloading. “We were running low. This will keep us going for a while.”

          Orrin barely had time to nod before Dmytro Koval, the de facto leader of the base, strode toward him with the gait of a tall bear. His face seemed to have been carved out by a dulled blade, hardened by years of survival. A scar barred his mouth, pulling slightly at the corner when he spoke, giving the impression of a permanent sneer.

          “Did you get it?” Koval asked, voice low.

          Orrin reached into his kaki jacket and pulled out a sealed letter, along with a small package.

          Koval took both, his expression unreadable. “Anything on the road?”

          Orrin exhaled and adjusted his stance. “Saw something on the way back. A group, about a dozen, on a hill ten kilometers out. They seemed lost.”

          “Armed?” asked Koval with a frown.

          “Can’t say for sure.”

          Dr. Markova straightened. “Lost? Unarmed? Out in the open like that, they won’t last long with Sokolov’s gang roaming the land. We have to go take them in.”

          Koval grimaced. “Or they’re Sokolov’s spies. Trying to infiltrate us and find a weakness in our defenses. You know how it works.”

          Before Koval could argue, a new voice cut in. “Or they could just be people.”

          Solara Ortega had stepped into the conversation, brushing dirt from her overalls. A woman of lean strength, with the tan of someone spending long hours outside. Her sharp amber eyes carried the weight of someone who had survived too much but refused to be hardened by it. Orrin shoved down a mix of joy and ache at her sight. Her voice was calm but firm. “We can’t always assume the worst. We need more hands and we don’t leave people to die if we can help it. And in case you forgot, Koval, you don’t make all the decisions around here. I say we send a team to assess them.”

          Koval narrowed his eyes, but he held his tongue. There was tension between them, but the council wasn’t a dictatorship.

          “Fine,” Koval said after a moment, his jaw tense. “A team of two. They scout first. No direct contact until we’re sure. Orrin, you one of them take whoever wants to accompany you, but not one of my men. We need to maintain tight security.”

          Dr. Markova sighed with relief when the man left. “If he wasn’t good at what he does, I would gladly kick him out of our camp.”

          Solara, her face framed by strands of dark hair, shot a glance at Orrin. “I’m coming with you.”

          This time, Orrin couldn’t repress a longing for a time before everything fell apart, when she had been his wife. The collapse had torn them apart in an instant, and by the time he found her again, years later, she had built a new life within the base in Ukraine. She had a husband now, one of the scientists managing the radio equipment, and two children. Orrin kept his expression neutral, but the weight of time pressed heavy on him.

          “Then let’s get on the move. They might not stay there long.”

          #7733

          Leaving the Asylum

          They argued about whether to close the heavy gates behind them. In the end, they left them open. The metal groaned as it sat ajar, rust flaking from its hinges.

          “Are we all here?” Anya asked. Now that they were leaving, she felt in charge again—or at least, she needed to be. If morale slipped, things would unravel fast. She scanned the group, counting them off.

          “Mikhail,” she started, pointing. “Tala. Vera, our esteemed historian.”

          Vera sniffed. “I prefer genealogist, thank you very much.”

          “Petro,” Anya continued, “probably about to grumble.”

          Petro scowled. “I was thinking.”

          “Jian, our mystery man.”

          Jian raised an eyebrow in acknowledgment.

          Anya turned to the next two. “Ah, the twins. Even though you two have never spoken, I’ve always assumed you understood me. Don’t prove me wrong now.”

          The twins—Luka and Lev—nodded and grinned at exactly the same time.

          “Then we have Yulia… no, we don’t have Yulia. Where in God’s name is Yulia?”

          “Here I am!” Yulia’s voice rang out as she jogged back toward them, breathless. “I just went to say goodbye to the cat.” She sighed dramatically. “I wish we could take him. Please, can we take him?”

          Yulia was short and quick-moving, her restless hands always in motion, her thoughts spilling out just as fast.

          “We can’t,” Mikhail said firmly. “And he can look after himself.”

          She huffed. “Well, I expect we could if we tried.”

          “And finally, old Gregor, who I gather would rather be taking a nap.”

          Gregor, who was well past eighty, rubbed his face and yawned. “You say that like it’s a bad thing.”

          Anya frowned, scanning the group again. “Wait. We’re missing Finja.”

          A small scraping sound came from behind them.

          Finja stood near the gate, furiously scrubbing the rusted metal with a rag she had pulled from her sleeve. “This place is disgusting,” she muttered. “Filth everywhere. The world may have ended, but that’s no excuse for grime.”

          Anya sighed. “Finja, leave the gate alone.”

          Finja gave it one last wipe before tucking the rag away with a huff. “Fine.”

          Anya shook her head. “That’s eleven. No one’s run off or died yet. A promising start.”

          They formed a motley crew, each carrying as much as they could manage. Mikhail pushed a battered cart, loaded with scavenged supplies—blankets, tools, whatever food they had left.

          The road beneath their feet was cracked and uneven, roots breaking through in places. They followed it in silence for the most part. Even Yulia remained quiet. Some glanced back, but no one turned around.

          The nearest village was more than fifty kilometers away. In all directions, there was only wilderness—fields long overtaken by weeds, trees pushing through cracks in forgotten roads. A skeletal signpost leaned at an odd angle, its lettering long since faded.

          “It’s going to be dark soon,” Mikhail said. “And the old ones are tired. Aren’t you, Vera?”

          “That’s enough of the old business,” puffed Vera, pulling her shoulders back.

          Tala laughed. “Well, I must be an old one. I didn’t sleep a wink last night. And there’s a clearing over there.” She pointed.

          The evening was cool, but they managed to build a small fire and scrape together a meal of vegetables they’d brought from their garden.

          After their meal, they sat around the fire while Finja busied herself tidying up. “Dirty savages,” she muttered under her breath. Then, more loudly, “We should keep watch tonight.”

          Vera, perched on a log, pulled her shawl tightly around her. The glow from the fire cast long shadows across her face.

          “Vera, you look like a witch,” Yulia declared. “We should have brought the cat for you to ride on a broomstick together.”

          “I’ll have you know I’m descended from witches,” Vera replied. “I know none of you think you’re related to me, but just imagine what your great-grandparents would say if they saw us now. Running into the wilderness like a band of exiled aristocrats.”

          Jian, seated nearby, smirked slightly. “My great-grandparents were rice farmers.”

          Vera brightened—Jian never talked about his past. She leaned in conspiratorially. “Do you know your full lineage? Because I do. I know mine back fourteen generations. You’d be amazed how many bloodlines cross without people realizing.”

          Tala shook her head but smiled. Like Petro and Gregor, Vera had been at the asylum for many decades, a relic of another time. She claimed to have been a private investigator and genealogist in her former life.

          Petro, hunched over and rubbing his hands by the fire, muttered, “We’re all ghosts now. Doesn’t matter where we came from.”

          “Oh, stop that, Petro,” Anya admonished. “Remember our plan?”

          “We go to the city,” Jian said. He rarely spoke unless he had something worth saying. “There will be things left behind. Maybe tech, maybe supplies. If I can get into an old server, I might even find something useful.”

          “And if there’s nothing?” Petro moaned. “We should never have left.” He clasped his hands over his head.

          Jian shrugged. “The world doesn’t erase itself overnight.”

          Mikhail nodded. “We rest tonight. Tomorrow, we head for the city. And Finja’s right—tonight we take turns keeping watch.”

          They sat in silence, watching the fire burn low. The evening stretched long and uneasy.

          #7575

          “Why are you grunting like that Chantelle”,  Maurice asked, “Are you in pain?”

          Laughing, she replied that she was only grunting out of politeness because the woman in the future expected it.  “I don’t think they’re very bright, to be honest. You should see the postcards she sends, everywhere looks weird. Hardly any trees or animals, but all cluttered with strange lumps of grey.  And their writing has no sound, not like ours.  I’m struggling to decipher the messages”

          Maurice leaned his best spear up against the cave wall. “Here, I brought you some nice feathers for your hair.”  He wasn’t sure what to make of Chantelle’s invisible friend, and rather wished she’d drop it and do some more painting on the walls.

          Ooh, how pretty! Glad you didn’t bring any more shellfish home, I’m absolutely stuffed on shellfish.”

          #7400

          Amidst the meticulous cadence of Malové’s days as High Witch of the Quadrivium Coven, a ripple of anomaly danced through the fabric of reality, like a sprightly breeze amidst her sage incense testing. It started with subtlety—a peculiar haze veiling her potion books, an otherworldly scent mingling with her herb garden’s fragrances. But it was during her quiet contemplation among hellebore pistils that the ordinary took a whimsical turn.

          The air hummed with a resonant frequency, beckoning from realms beyond. And there, in the midst of this enigmatic symphony, stood Georges, a figure oscillating between existence and non-existence, accompanied by the ethereal Malvina, a reflection of Malové’s spirit from a parallel dimension.

          As Malové’s reality shimmered, the colors around her intensified, charged with the essence of a place where possibilities blurred into fantastical realities. Each breath was imbued with untapped potential, a draught of undiscovered paths.

          In the midst of this mystical convergence, Malvina’s melodic voice intertwined with the air, weaving a tapestry of otherworldly allure. Energies pulsed within Malové, heralding a meeting that transcended time—a celebration set within the ever-shifting caverns of existence.

          Engulfed by Malvina’s mystic melody, Malové felt the vibrations intensify, drawing her towards the allure of the unknown. With a glance at the maze of her mundane existence, she embraced the call, stepping through the veil into a world of a new sort of witchcraft, and other mystical creatures of the mind.

          Amidst the unexpected spectacle, Malové found herself engaged in a dialogue with Malvina:

          Malové: “Malvina, as a fellow witch of power, your reputation precedes you. Your tales of shifting caves and communion with dragons have piqued my interest. How do you maintain such fluidity within the arcane?”

          Malvina: “Oh dear Malové, magic is a vast music score of constant motions, much like my cave and dragons. Adaptation and transformation are the keys to navigating its intricate weave.”

          Malové: “I must admit, recent misadventures within my coven have left me seeking a fresh perspective. The fiasco with the smoke test was humbling.”

          Malvina: “A fiasco, yes, but also a lesson. Magic must be respected, yet never tamed. Embrace the unexpected, and let it fuel your endeavors. What of the incense you craft?”

          Malové: “It’s meant to elevate the spirit, to realign to higher purposes, and maybe inspire those enveloped in its essence. This is why we seek new blends, something transformative.”

          Malvina: “Incense is not just a tool, but a companion on the journey. Let the scents guide you to uncharted territories. Look to the elements for inspiration—the earth, sky, fire, and water all have stories to tell.”

          Malové: “Poetic words that is sure, and maybe wise… Perhaps a journey to your world and fabled caves could be arranged to further explore.”

          Malvina: “You would be most welcome. The cave shifts but offers shelter and inspiration to all who seek it. And who knows, the dragons may impart wisdom of their own.”

          Malové: “Well, to be honest, not so fond of dragons… Well, would you look at the time! The effects of that blend seems already to wear off, but thank you dearie, and we will see if some inspiration remains…”

          #7360

          Trying not to smile too broadly, Truella was delighted with Malove’s latest idea. An inveterate and unrepentant smoker, she had often wondered what the hysteria about cigarette smoke was all about.  It seemed as ludicrous as the Victorian fashion for hiding immodest table and piano legs with voluminous paisley shawls while sending children up chimneys to clean them.  Those who railed against tobacco smoke filled their rooms with the noxious fumes of incense or toxic “air fresheners”, their fridges with smoked bacon and smoked salmon, delighted in “real fires” with nostalgic wisps of smoke curling from country cottage chimneys, and sitting around a smoking barbecue or campfire.  Humans had lived in smokey hovels and caves since the beginning of time.

          Frigella noticed Truella smirking and shook her head, tutting. With a devilishly wide grin, Truella whispered, “Meet me in the pub afterwards, need to talk.”

          “Perhaps we can count on your full and undivided participation for once, Truella,” Malove said, who hadn’t missed anything. “With your penchant for filling public spaces with smoke, this mission will no doubt appeal to you greatly.”

          “Indeed,” she replied, endeavouring to look demure and obedient.

          #6774

          As they trekked through the endless dunes, Lord Gustard could barely contain his excitement. The thought of discovering the bones of the legendary giant filled him with a childlike wonder, and he eagerly scanned the horizon for any sign of their destination. As the fearless leader of the group, he had a deep-seated passion for adventure and exploration, a love for pith helmets. However, his tendency to get lost in his own thoughts at the most inconvenient times could sometimes get him in tricky situations. Despite this, he has an unshakable determination to succeed and a deep respect for the cultures and traditions of the places he visits.

          Lady Floribunda, on the other hand, was the picture of patience and duty. She knew that this journey was important to her husband and she supported him unwaveringly, even as she silently longed for the comforts of home. Her first passion was for gossips and the life of socialites —but there was hardly any gossip material in the desert, so she fell back to her second passion, botany, that would often get her lost in her own world, examining and cataloging the scant flora and fauna they encountered on their journey. It wasn’t unusual to hear her at time talking to plants as if they were her dolls or children.

          Cranky, meanwhile, couldn’t help but roll her eyes at Lord Gustard’s exuberance. “I swear, if I have to listen to one more of his whimsical ramblings, I’ll go mad,” she muttered to herself. Her tendency to grumble about the hardships of their journey had taken a turn for the worse, considering the lack of comfort from the past nights. She was as sharp-tongued as she was pragmatic, with a love for tea and crumpets that bordered on obsessive. Despite her grumpiness, she has a heart of gold and a deep affection for her companions, and especially young Illi.

          Illi, on the other hand, was thrilled by every new discovery along the way. Whether it was a curious beetle scuttling across the sand or a shimmering oasis in the distance, she couldn’t help but express her excitement with a constant stream of questions and exclamations. Illi was a bright and enthusiastic young girl, with a passion for adventure and a wide-eyed wonder at the world around her. She had a tendency to burst into song at the most unexpected moments.

          Tibn Zig and Tanlil Ubt remained loyal and steadfast, shrugging off any incongruous spur of the moment extravagant outburst from Gustard. Their experience in the desert had taught them to stay calm and focused, no matter what obstacles they might encounter. But behind the stoic façade, they had a penchant for telling tall tales and playing practical jokes on their companions. Their mischievousness was however only for good fun, and they had become fiercely loyal to Lord Gustard after he’d rescued them from sand bandits who were planning to sell them as slave. Needless to say, they would have done whatever it takes to keep the Fergusson family safe.

          Illi was hoping for eccentric traders and desert nomads to fortune-seeking treasure hunters and conniving bandits, but for miles it was just plain unending desert. The worst they found on their path were unending sand dunes, a few minuscule deadly scorpions, and mostly contending with the harsh desert sun beating down upon them. Finally, after days of wandering through the desert, they reached their destination.

          As they approached Tsnit n’Agger, the landscape began to change. The sand dunes gave way to rocky cliffs and towering red sandstone formations, and the air grew cooler and more refreshing. The group pressed on, their spirits renewed by the prospect of discovering the secrets of the legendary giant’s bones.

          At last, they arrived at the entrance to the giant’s cave. Lord Gustard led the way, his torch casting flickering shadows on the walls as they descended deeper into the earth. The air grew colder and damper, and the sounds of dripping water echoed around them.

          As they turned a corner, they suddenly found themselves face to face with the giant’s bones. Towering above them, the massive skeletal structure filled the cavern from floor to ceiling. The sight of the giant’s bones towering above them was awe-inspiring, and Lord Gustard was practically bouncing with excitement. The group behind him was in awe, even Cranky, as they were taking in the enormity and majesty of the ancient creature.

          Floribunda and Cranky exchanged a weary but amused look, while Illi gazed up at the bones with wide-eyed wonder.

          “Let’s get to work,” Lord Gustard declared, his enthusiasm undimmed. And with that, they set to the task of uncovering the secrets of the legendary giant, each in their own way.

          #6485

          In reply to: Orbs of Madjourneys

          The two figures disappeared from view and Zara continued towards the light. An alcove to her right revealed a grotesque frog like creature with a pile of bones and gruesome looking objects. Zara hurried past.

          Osnas 1

           

          Bugger, I bet that was Osnas, Zara realized. But she wasn’t going to go back now.  It seemed there was only one way to go, towards the light.   Although in real life she was sitting on a brightly lit aeroplane with the stewards bustling about with the drinks and snacks cart, she could feel the chill of the tunnels and the uneasy thrill of secrets and danger.

          “Tea? Coffee? Soft drink?” smiled the hostess with the blue uniform, leaning over her cart towards Zara.

          “Coffee please,” she replied, glancing up with a smile, and then her smile froze as she noticed the frog like features of the woman.  “And a packet of secret tiles please,” she added with a giggle.

          “Sorry, did you say nuts?”

          “Yeah, nuts.  Thank you, peanuts will be fine, cheers.”

          Sipping coffee in between handfulls of peanuts, Zara returned to the game.

          As Zara continued along the tunnels following the light, she noticed the drawings on the floor. She stopped to take a photo, as the two figures continued ahead of her.

          I don’t know how I’m supposed to work out what any of this means, though. Just keep going I guess. Zara wished that Pretty Girl was with her. This was the first time she’d played without her.

          Zara tunnels floor drawings

           

          The walls and floors had many drawings, symbols and diagrams, and Zara stopped to take photos of all of them as she slowly made her way along the tunnel.  

          Zara meanwhile make screenshots of them all as well.   The frisson of fear had given way to curiosity, now that the tunnel was more brightly lit, and there were intriguing things to notice.  She was no closer to working out what they meant, but she was enjoying it now and happy to just explore.

          But who had etched all these pictures into the rock? You’d expect to see cave paintings in a cave, but in an old mine?  How old was the mine? she wondered. The game had been scanty with any kind of factual information about the mine, and it could have been a bronze age mine, a Roman mine, or just a gold rush mine from not so very long ago.  She assumed it wasn’t a coal mine, which she deduced from the absence of any coal, and mentally heard her friend Yasmin snort with laughter at her train of thought.  She reminded herself that it was just a game and not an archaeology dig, after all, and to just keep exploring.  And that Yasmin wasn’t reading her mind and snorting at her thoughts.

          #6484

          In reply to: Orbs of Madjourneys

          Will be at Flying Fish this evening, Hope to see you all soon!  :yahoo_smug: :yahoo_smug:    Congrats, Xavier!  :yahoo_thumbsup: :yahoo_thumbsup:

          Zara sent a message to Yasmin, Youssef and Xavier just before boarding the plane. Thankfully the plane wasn’t full and the seats next to her were unoccupied.  She had a couple of hours to play the game before landing at Alice Springs.

          Zara had found the tile in the entry level and had further instructions for the next stage of the game:

          Zara had come across a strange and ancient looking mine. It was clear that it had been abandoned for many years, but there were still signs of activity. The entrance was blocked by a large pile of rocks, but she could see a faint light coming from within. She knew that she had to find a way in.

          “Looks like I have to find another tile with a sort of map on it, Pretty Girl,” Zara spoke out loud, forgetting for a moment that the parrot wasn’t with her. She glanced up, hoping none of the other passengers had heard her.  Really she would have to change that birds name!

          If you encounter Osnas anywhere in the game, he may have what you seek in his vendors cart, or one of his many masks might be a clue. 

          A man with a mask and a vendors cart in an old mine, alrighty then, let’s have a look at this mine. Shame we’re not still in that old town.  Zara remembered not to say that out loud.

           

          Zara approached the abandoned mine cautiously.  There were rocks strewn about the entrance, and a faint light inside.

          Zaras mine entrance

          This looks a bit ominous, thought Zara, and not half as inviting as that old city.  She’d had a lifelong curiosity about underground tunnels and caves, and yet felt uneasily claustrophobic inside one.  She reminded herself that it was just a game, that she could break the rules, and that she could simply turn it off at any time.  She carried on.

          Zara stopped to look at the large green tile lying at her feet in the tunnel entrance. It was too big to carry with her so she took a photo of it for future reference.  At first glance it looked more like a maze or a labyrinth than a map.  The tunnel ahead was dark and she walked slowly, close to the wall.  

          Oh no don’t walk next to the wall! Zara recalled going down some abandoned mines with a group of friends when she was a teenager. There was water in the middle of the tunnel so she had been walking at the edge to keep her feet dry, as she followed her friend in front who had the torch.  Luckily he glanced over his shoulder, and advised her to walk in the middle. “Look” he said after a few more steps, shining his torch to the left.  A bottomless dark cavern fell away from the tunnel, which she would surely have fallen into.

           

          Zara tile mine entrance

          Zara moved into the middle of the tunnel and walked steadily into the darkness. Before long a side tunnel appeared with a faintly glowing ghostly light. 

          It looked eerie, but Zara felt obliged to follow it, as it was pitch black in every other direction. She wasn’t even sure if she could find her way out again, and she’d barely started.

          The ghostly light was coming from yet another side tunnel.  There were strange markings on the floor that resembled the tile at the mine entrance.  Zara saw two figures up ahead, heading towards the light. 

          Zara mine tunnels

          #6481
          ÉricÉric
          Keymaster

            This is the outline for a short novel called “The Jorid’s Travels – 14 years on” that will unfold in this thread.
            The novel is about the travels of Georges and Salomé.
            The Jorid is the name of the vessel that can travel through dimensions as well as time, within certain boundaries. The Jorid has been built and is operated by Georges and his companion Salomé.

            Short backstory for the main cast and secondary characters

            Georges was a French thief possibly from the 1800s, turned other-dimensional explorer, and together with Salomé, a girl of mysterious origins who he first met in the Alienor dimension but believed to have origins in Northern India maybe Tibet from a distant past.
            They have lived rich adventures together, and are deeply bound together, by love and mutual interests.
            Georges, with his handsome face, dark hair and amber gaze, is a bit of a daredevil at times, curious and engaging with others. He is very interesting in anything that shines, strange mechanisms and generally the ways consciousness works in living matter.
            Salomé, on the other hand is deeply intuitive, empath at times, quite logical and rational but also interested in mysticism, the ways of the Truth, and the “why” rather than the “how” of things.
            The world of Alienor (a pale green sun under which twin planets originally orbited – Duane, Murtuane – with an additional third, Phreal, home planet of the Guardians, an alien race of builders with god-like powers) lived through cataclysmic changes, finished by the time this story is told.
            The Jorid’s original prototype designed were crafted by Léonard, a mysterious figure, self-taught in the arts of dimensional magic in Alienor sects, acted as a mentor to Georges during his adventures. It is not known where he is now.
            The story starts with Georges and Salomé looking for Léonard to adjust and calibrate the tiles navigational array of the Jorid, who seems to be affected by the auto-generated tiles which behave in too predictible fashion, instead of allowing for deeper explorations in the dimensions of space/time or dimensions of consciousness.
            Leonard was last spotted in a desert in quadrant AVB 34-7•8 – Cosmic time triangulation congruent to 2023 AD Earth era. More precisely the sand deserts of Bluhm’Oxl in the Zathu sector.

            When they find Léonard, they are propelled in new adventures. They possibly encounter new companions, and some mystery to solve in a similar fashion to the Odyssey, or Robinsons Lost in Space.

            Being able to tune into the probable quantum realities, the Jorid is able to trace the plot of their adventures even before they’ve been starting to unfold in no less than 33 chapters, giving them evocative titles.

            Here are the 33 chapters for the glorious adventures with some keywords under each to give some hints to the daring adventurers.

            1. Chapter 1: The Search Begins – Georges and Salomé, Léonard, Zathu sector, Bluhm’Oxl, dimensional magic
            2. Chapter 2: A New Companion – unexpected ally, discovery, adventure
            3. Chapter 3: Into the Desert – Bluhm’Oxl, sand dunes, treacherous journey
            4. Chapter 4: The First Clue – search for Léonard, mystery, puzzle
            5. Chapter 5: The Oasis – rest, rekindling hope, unexpected danger
            6. Chapter 6: The Lost City – ancient civilization, artifacts, mystery
            7. Chapter 7: A Dangerous Encounter – hostile aliens, survival, bravery
            8. Chapter 8: A New Threat – ancient curse, ominous presence, danger
            9. Chapter 9: The Key to the Past – uncovering secrets, solving puzzles, unlocking power
            10. Chapter 10: The Guardian’s Temple – mystical portal, discovery, knowledge
            11. Chapter 11: The Celestial Map – space-time navigation, discovery, enlightenment
            12. Chapter 12: The First Step – journey through dimensions, bravery, adventure
            13. Chapter 13: The Cosmic Rift – strange anomalies, dangerous zones, exploration
            14. Chapter 14: A Surprising Discovery – unexpected allies, strange creatures, intrigue
            15. Chapter 15: The Memory Stones – ancient wisdom, unlock hidden knowledge, unlock the past
            16. Chapter 16: The Time Stream – navigating through time, adventure, danger
            17. Chapter 17: The Mirror Dimension – parallel world, alternate reality, discovery
            18. Chapter 18: A Distant Planet – alien world, strange cultures, exploration
            19. Chapter 19: The Starlight Forest – enchanted forest, secrets, danger
            20. Chapter 20: The Temple of the Mind – exploring consciousness, inner journey, enlightenment
            21. Chapter 21: The Sea of Souls – mystical ocean, hidden knowledge, inner peace
            22. Chapter 22: The Path of the Truth – search for meaning, self-discovery, enlightenment
            23. Chapter 23: The Cosmic Library – ancient knowledge, discovery, enlightenment
            24. Chapter 24: The Dream Plane – exploring the subconscious, self-discovery, enlightenment
            25. Chapter 25: The Shadow Realm – dark dimensions, fear, danger
            26. Chapter 26: The Fire Planet – intense heat, dangerous creatures, bravery
            27. Chapter 27: The Floating Islands – aerial adventure, strange creatures, discovery
            28. Chapter 28: The Crystal Caves – glittering beauty, hidden secrets, danger
            29. Chapter 29: The Eternal Night – unknown world, strange creatures, fear
            30. Chapter 30: The Lost Civilization – ancient ruins, mystery, adventure
            31. Chapter 31: The Vortex – intense energy, danger, bravery
            32. Chapter 32: The Cosmic Storm – weather extremes, danger, survival
            33. Chapter 33: The Return – reunion with Léonard, returning to the Jorid, new adventures.
            #6380

            In reply to: Prompts of Madjourneys

            ÉricÉric
            Keymaster

              After a few tries:

              1. As the group has split up at the fork of the road, we discover a total of 4 new characters from the Land of the Quirks. Tell us how each group is encountering some or all of these characters, who they are, their gibberish-sounding names, and what is their quirks, and what they wear, or their activities. Make our main characters and maybe some of the new ones meet back at a common spot with a special event after that.
              2. please rewrite the above, retaining the eccentricity but more grounded, less childish, and with a little darker tone and mystery.
              3. please try again, make Spoink and Flibbertigibbet human and give them less endearing or friendly behaviours; name two more characters met on the road.

              As the group split up at the fork of the road, each one encountered new characters from the Land of the Quirks.

              Zara and Yasmin, who took the left path, met a man named “Sproink” who was a small, wiry man with a spring for a tail. He was always bouncing around and speaking in a language that sounded like a mix of gibberish and music. Sproink was a collector of shiny objects and had a bag full of them, he was also a scavenger, always looking for things to add to his collection. He was wearing a small top hat and a monocle. He was also known to be a bit of a thief and a con artist.

              Xavier and Youssef, who took the right path, met a woman named “Flibbertigibbet” a tall, slender woman that had multiple arms. Flibbertigibbet was very talkative and friendly, always trying to strike up a conversation. She spoke in a language that sounded like a mix of gibberish and baby talk. She was a chef and was always carrying a pot and a spoon, but she also had a dark side, she was known to be a bit of a manipulator and a spy, always observing and gathering information for a mysterious organization. She was wearing a big chef hat and apron.

              As the group met back at the fork, they were surprised to find that Sproink and Flibbertigibbet had also met there. The four new characters joined the group, and together they continued their journey to find the “Key of Quirks”. Along the way, they met two more characters;

              They met a man named “Gibber” who was a tall, gaunt man with elongated limbs and fingers. He was always speaking in a language that sounded like a mix of gibberish and numbers. He was a mathematician and a scientist, always working on complex equations and theories. He was known to be a bit of a loner, and didn’t interact much with others. He was wearing a lab coat and goggles.

              They also met a woman named “Glimmer” she was a short, plump woman with a shimmering skin that seemed to change color depending on the light. She was always speaking in a language that sounded like a mix of gibberish and poetry. She was an artist and a performer, always creating and performing in different shows. She was known to be a bit of a flirt and a bit of a drama queen. She was wearing a colorful and eccentric clothing, such as a flowy dress and a large hat adorned with feathers.

              As the group journeyed on, they encountered more characters, each one with their own unique quirks and personalities. They met a variety of people, some friendly and some not so friendly, but all of them adding to the mysterious and unknown nature of the Land of the Quirks.

              As the group reached the end of their journey and found the “Key of Quirks”, they realized that the key was not just a physical object but a symbol of acceptance and embracing individuality. They learned that the true key to leaving the Land of the Quirks was understanding and accepting the quirks of oneself and others.

              The group had a bittersweet goodbye with their new friends, Sproink, Flibbertigibbet, Gibber and Glimmer, and the other characters they had met. They knew that they would always carry a piece of the Land of the Quirks with them and would always remember the mysterious and eccentric adventure they had.

              #6378
              ÉricÉric
              Keymaster

                A thread to share some of the prompts behind the AI-assisted journey into new adventures.

                To start off…

                Please write the exciting start of a novel.

                Some elements you can integrate if you want:

                – Four randomly chosen names full of panache that sound distinct from each other, slightly exotic and evocative
                – the sentiment from this quotation: “Look around… Beauty is everywhere. You only have to look to see it.” – a group of four people ready for an adventure, standing in a cave with stalactites in front of a giant orb or bubble that seem to open to another brightly lit realm. Inside the bigger orb are some smaller orbs.
                – the following term “mad journeys”

                > result…

                Told it to continue and it brought dragons… Asked to tone down the fantasy stuff, here’s what came out:

                They walked into a small village, where they were greeted by a group of people wearing clothes that looked like they were from the 1920s. The people told them that they were in the land of the “Quirks”, a place where everything and everyone was a little bit different, and that they had to find the “Key of Quirks” in order to leave the land.

                The group set off on their journey to find the key, but little did they know that their adventure was about to become even more exciting and quirky than they could ever have imagined. They encountered a talking dog, a man who had a garden on top of his head, and a group of people who lived inside of giant mushrooms.

                As they journeyed on, they faced challenges and made new friends, but most importantly they learn to embrace their own quirks and individuality. Eventually, they found the key and were able to leave the land of the Quirks, but they knew that they would always carry a piece of that land with them.

                #6377

                In reply to: Orbs of Madjourneys

                The four adventurers, Zara, Xavier, Yasmin, and Youssef, stood in awe in front of the giant orb that seemed to open up to another realm. The light emanating from the orb was so bright, it was as if the sun was just inches away. The stalactites that hung from the cave’s ceiling sparkled like diamonds in the light, adding to the otherworldly beauty of the scene.

                “Look around,” Yasmin said, her voice filled with wonder. “Beauty is everywhere. You only have to look to see it.”

                The group was ready for an adventure and they knew that the orb in front of them was the key to their mad journey. Xavier stepped forward and reached out to touch the orb. As soon as his fingers made contact with the surface, the orb lit up and a pathway formed, leading into the brightly lit realm.

                The group stepped through the pathway and found themselves in a world unlike anything they had ever seen before. The sky was a vibrant shade of purple and the ground was covered in a lush, green grass. The orb they had just passed through was now behind them, but in front of them were smaller orbs, each one leading to a different path.

                Zara, Xavier, Yasmin, and Youssef looked at each other with excitement in their eyes. They knew that this was just the beginning of their mad journey.

                Xavier stepped forward and reached out to touch the orb. As soon as his fingers made contact with the surface, the orb lit up and a pathway formed, leading into the brightly lit realm.

                :fleuron:

                They walked into a small village, where they were greeted by a group of people wearing clothes that looked like they were from the 1920s. The people told them that they were in the land of the “Quirks”, a place where everything and everyone was a little bit different, and that they had to find the “Key of Quirks” in order to leave the land.

                The four friends, Zara, Xavier, Yasmin, and Youssef, soon found themselves on a mission to find the “Key of Quirks” that would allow them to leave the land of the Quirks. As they walked through a forest, they came across a fork in the road.

                Zara, the leader of the group, turned to the others and said, “Alright, we need to decide which way to go. Yasmin, what’s the plan?”

                Yasmin, the brains of the group, replied, “I suggest we take the left path. According to the map I found, it leads to the Quirky Quests area, where we might find the key.”

                Xavier, the joker of the group, chimed in, “I vote for the right path. It’s the road less traveled, and you know what they say, ‘the road less traveled is the road to adventure’ ”

                Youssef, the muscle of the group, added, “I don’t care which way we go, I just want to find some food. I’m starving!”

                Zara rolled her eyes, “Xavier, your jokes are getting old. And Youssef, we’re on a mission, we can’t just focus on food.”

                Xavier grinned, “But Zaraloon, where’s the fun in that?”

                Yasmin interjected, “Can we please focus? We need to make a decision. I propose we split up, Zara and I will take the left path, and Xavier and Youssef can take the right path.”

                Youssef nodded, “Yeah, that sounds like a good idea. That way, if we don’t find the key, at least we’ll have found some food.”

                Xavier grinned, “Sounds like a plan, Xavimunk is ready for adventure!”

                Zara shook her head with a smile, “Alright, let’s do this.”

                The group split up, and as they walked away, they could be heard playfully bantering and joking with each other. Each one exemplifying their unique and distinct characters.

                #6366
                ÉricÉric
                Keymaster

                  Asking the AI to expand on the glossary of the original Circle of Eights Story:

                  Locations

                  Malvina’s Cave: A dark and damp cave located in the heart of the Gripshawk mountains, known for its population of Glukenitch creatures.

                  Lan’ork: A vast and diverse continent known for its Eastern Lagunas, home to the Indogo flamingos. Dragon Head Peninsula: A rugged and mountainous region, home to the Langoat creatures and also known for its rich deposits of dragon ore.

                  Asgurdy: A sprawling desert region, known for its nomadic tribes who use Saurhse as mounts for transportation.

                  Golfindely: An idyllic coastal region known for its beautiful beaches and crystal clear waters, home to the Golfindel and Grake creatures.

                  Magical Schools

                  Dragonian Magic: A form of magic that is practiced by Dragonriders and Dragon tamers, which involves the manipulation of dragon energy and bonding with dragon companions.

                  Gripshawk Magic: A form of magic that is practiced by Gripshawks, which involves the manipulation of the natural elements and telepathic communication with other creatures.

                  Ugling Magic: A form of magic that is practiced by Uglings, which involves the use of charms, spells, and potions to manipulate the physical world.

                  Guilds

                  Dragon Riders Guild: A prestigious guild of dragon riders, responsible for maintaining peace and order in the world by using their dragon companions for protection and transportation.

                  Gripshawk Hunters Guild: A guild of skilled hunters who specialize in hunting and capturing exotic creatures for various purposes.

                  Ugling Alchemists Guild: A guild of alchemists and potion makers, who create various potions and elixirs for medicinal and magical purposes.

                  Organizations

                  The Order of the Buntifluën: A secret organization dedicated to the study and use of Buntifluën artefacts for the betterment of communication and understanding between sentient beings.

                  The Glubolín Network: A network of individuals who possess Glubolín devices, used for communication and sharing information across long distances.

                  The Sabulmantium Society: A society of scholars and adventurers who study the properties and uses of Sabulmantium devices for divination and navigation.

                  Here are a few new invented terms with their potential IPA pronunciations and definitions that would fit in this fantasy world:

                  Dragons:

                  Krynn [ ˈkrĭn ] : A subspecies of dragon known for its ability to control and manipulate time.

                  Creatures:

                  Kelpies [ ˈkĕl-pēz ] : Aquatic creatures resembling horses, known for their ability to shape-shift and lure unsuspecting victims into the water.

                  Magical Artefacts:

                  Dragonwhisper [ ˈdrā-gən-ˌhwis-pər ] : An ancient and powerful magical artifact, which allows the user to communicate and control dragons telepathically.

                  Necrotalisman [ ˈnĕk-rə-ˈtā-lĭz-mən ] : A magical artifact in the shape of a talisman that grants its wielder the ability to control and summon the dead.

                  Plants:

                  Blightthorn [ ˈblīt-ˌthôrn ] : A poisonous plant known for its dark purple flowers and thorny stem, its extract is used in dark magic

                  Faeleaf [ ˈfā-ˌlēf ] : A rare plant found in the deep forest known for its bright green leaves, its extract is used in healing potions

                  Locations:

                  The Shadowland [ ˈshā-dō-ˌland ] : A mysterious and dangerous land overrun by dark magic and controlled by Necromancers.

                  The Hidden Vale [ ˈhī-dən-ˈvāl ] : A secluded valley located deep in the mountains, home to the reclusive Faeleaf plants.

                  Organization:

                  The Necromancers’ Circle [ ˈnĕk-rə-ˈmän-sər-z-ˈsər-kəl ] : A secret organization of powerful necromancers who seek to expand their control over death and the dead.

                  Here are a few more invented terms with their potential IPA pronunciations and definitions that fit in this fantasy world, having less to do with necromancy, and more with various forms of consciousness or energy manipulation, magical or mythical creatures or species:

                  Creatures:

                  Eterneon [ ˈē-tər-ˈnē-ən ] : A species of winged creatures known for their ability to manipulate and harness the energy of the stars, they are highly sought after by astromancers and star-gazers.

                  Psicon [ ˈsī-ˌkän ] : A species of psychic creatures, known for their ability to read minds and influence emotions.

                  Magical Artefacts:

                  Energyshield [ ˈen-ər-jē-ˌshēld ] : A magical artifact that creates a protective barrier around the user, deflecting or absorbing any kind of energy-based attacks.

                  Empathstone [ ˈĕm-pāth-ˈstōn ] : A small, glowing stone which allows the user to sense and control the emotions of others.

                  Magical Schools:

                  Energyshaping [ ˈen-ər-jē-ˌshāp-ing ] : A school of magic that involves the manipulation and control of various forms of energy.

                  Empathymagic [ ˈĕm-pā-thē-ˈmaj-ik ] : A school of magic that involves the manipulation of emotions and the ability to sense the emotions of others.

                  Locations:

                  Eternity’s Edge [ ˈē-tər-nə-tēz-ˈēj] : A remote and mysterious cliff located high in the mountains, known for its strong emanations of star energy and rumored to be home to a hidden community of Eterneons.

                  Psicon’s Den [ ˈsī-kän-z-ˈdĕn] : A secret cave system located deep within the forest, it is said to be home to a colony of Psicon creatures.

                  Organizations:

                  The Energists Guild [ ˈen-ər-jist-z-ˈgild] : A powerful guild of magic users specializing in Energyshaping magic.

                  The Empath Council [ ˈĕm-pāth-ˈkoun-səl]: A secretive group of Empathymagic users, dedicated to the study and control of emotions.

                   

                  #6364
                  ÉricÉric
                  Keymaster

                    Please suggest a creative, a little ghostic but mostly uplifting plot outline for the continuation of the story of Twilight in her travels to join the freak circus and become famous for her craft on the west coast

                    — The Far-West saga — In 1850s, in a probable reality of South America, we get acquainted with Twilight (Twi) and her brothers Jo and Elroy. They have a precious blue bull in their possession, coveted by Ogrean, the kingpin of the town. Hopefully for them, Ogrean is arrested (temporarily) by Ted Marshall, the sheriff for his possible trafficking. Notably, Ogrean is possibly involved in some of the crystal skulls discoveries, during his travel to New Honduras. Twi who was dancing in the saloon of Madame Butterbutt, the town’s hallucinogenic toads-to-lick dispenser (insert some other romantic subplots involving the other dancer etc.) decides to go traveling in a freakus (freak show/circus). She is now close to the West Coast, where she hopes to succeed in her writing and other artistic skills.

                    As Twilight (Twi) travels with the freak circus, she faces many challenges and obstacles on her journey to the West Coast. Despite the difficulties, she remains determined to make a name for herself as a writer and artist.

                    As she travels through small towns and larger cities, she begins to realize that the world is much bigger than she ever imagined. She meets a diverse group of people, some of whom are kind and supportive, while others are cruel and dismissive of her dreams.

                    Despite the negative reactions she receives from some people, Twi persists and begins to gain a reputation as a talented writer and performer. As she gains more experience and confidence, she starts to incorporate her own unique style into her performances, which sets her apart from the other performers in the circus.

                    As she approaches the West Coast, she begins to feel a sense of excitement and anticipation. She has heard that the West Coast is a place of endless possibilities, where creative minds can thrive. She is determined to make her mark and become famous for her craft.

                    As she settles in the west, she finds herself surrounded by artists and writers like herself, who inspire her to push herself even further. She begins to gain a following and her writing is widely read. She discovers that her talent is not only limited to writing, but she also has a natural talent for other art forms as well.

                    Eventually, Twi’s reputation as a talented artist and writer precedes her and she becomes a sought-after performer in the West Coast, and her creative work is being showcased in galleries and theaters. As she continues to achieve success in her career, she begins to realize that the West Coast is not just a place of endless possibilities but also the place where she belongs, and the place where her dreams come true.

                    Throughout her journey, she also keeps in touch with her brothers, Jo and Elroy, who now run the farm and take care of the blue bull. They tell her that the bull, now named Blue-Dream, became a legend in the village and they get a good price for its breeding.

                    As the story continues, she finds herself also involved in some adventures and exciting subplots, like discovering a secret underground cave filled with precious crystals and some interesting characters, like the enigmatic sheriff Ted Marshall who always cross her path, and the mysterious Ogrean who seems to have a connection to her past and the bull.

                    The End.

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