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  • “Psst|! Glynis!” the muffled voice seemed to be coming from behind the smugwort bushes. With a sigh, she plonked the unappetizing looking casserole on the table, making it look heavier than it was. Sighing again, Glynis made her way out of the open kitchen door with a slow heavy tread. There it was again: “Glynis! Shhh! Over ... · ID #4742 (continued)
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  • #6559

    In reply to: Orbs of Madjourneys

    Why do I always pick the cart with the wonky wheel, Zara thought, but she wasn’t going to go back and get another one and keep Sergio and Yasmin waiting outside. She zigzagged up and down the aisles until she came to the wine.  What was it the old dear back at the Inn was saying about the alcohol laws in Alice?  Well, surely that didn’t apply to tourists.  There were two men chatting in the middle of the aisle and Zara deftly skirted around them without the unpredictable cart crashing.  While she was perusing the wines hoping to find a nice Rioja, she couldn’t help but overhear the clear ringing tones of one of the men saying “True love never dies!” and a few other things which she later forgot, which she thought was quite an odd topic for two men to be discussing in the Piggly supermarket in the outback of all places.  The man with the poetic voice went on his way, leaving the other man with the little girl in the child seat of the cart ready to move on, but Zara’s cart was straddled across the aisle so she quickly moved it out of the way and continued scanning the wine selection.  A clear sweet voice rang out behind her. “Thank you.”  She turned, and her eyes met those of the girl (afterwards Zara could have sworn the child was 10 or 11, and surely too big to be sitting in the baby seat, but yet felt sure the child had indeed been sitting in the cart).  They exchanged a deep meaningful smile of magical proportions that defied explaining in mere words.  Later when Zara told Yasmin about it, she said it was “one of those moments, you know?” and Yasmin understood what she meant.  The child seemed somehow familiar, and there was that shimmery timeless oddness to the encounter which made Zara feel a bemused lightness.

    child in supermarket

     

    Zara was still gazing at the rows of wine bottles when Yasmin caught up with her. “What’s taking you so long, you haven’t even got anything in your cart yet!”

    Snapping her attention back, Zara asked Yasmin to help her choose the wine, asking her, “Do you ever feel like you can’t tell the difference between the game and real life?  Like sometimes a scene in real life isn’t quite real?”

    “I dunno about the game but real life seems strange enough. That woman outside with the BMW hire car that was in the loo before me, there was something familiar about her, something creepy.  And look what I found in the cubicle,”  Yasmin looked around quickly to make sure they were alone and pulled something out of her pocket.

    crucifix

     

    “Looks like the chain broke, is it gold? Might be worth something,” Zara was missing the point.

    “It’s a crucifix.”

    “If it’s gold it can be melted down and made into something else,” said Zara missing the point again.

    “It’s the same as the ones the nuns at the orphanage wear,” Yasmins whisper turned into a nervous snort.

    “I wonder who dropped it and what they were doing here.  That tart in the BMW didn’t look like a nun to me.”  Zara almost snorted too (was it contagious?) and then wondered why tart and nun sounded vaguely familiar and why yellow cabs had popped into her mind.  “Come on, we’ve kept Sergio waiting long enough already.”

    After all the deliberation over which wine to choose, they grabbed a half dozen bottles each without further ado and went to the checkout.

    #6554
    (TOC)

    Chapter 2: A New Companion

    Salomé: The vibrations look familiar.

    Georges: Have we arrived, Jorid?

    Jorid: Indeed Georges, we are nearing our destination. Salomé is correct in her interpretation, we are getting close to the planet you know as Duane, soon we will be close to the Luminjel temple location.

    Georges: Really? It looks… different.

    Jorid: This is again correct, we are at an earlier time than the one you knew. In fact, much earlier.

    Salomé (turning to Georges): She seems to have taken your “back to the origins” prompt to the letter; Jorid, how far back are we?

    Jorid: It seems it is not exactly as was intended. It is millenia before the Guardians arrived to the planetary system. Asari civilisation was permeating this system but it appears currently on the decline — accessing… — you may find local contact by the name of Andrimiñ. Their technology may assist in healing the case of knowledge poisoning.

    Georges: Wait, what do you mean, not as intended?

    Jorid: A creature seems to have attached itself to my hull, creating fluctuations in my directional array.

    Georges: What now? Can you shake it off?

    Jorid: It is not advisable. Suggesting manual investigation as the creature appears to be small and generally harmless.

    Georges: Well, what can go wrong? Let me get my suit and I will go check it out.

    #6553
    ÉricÉric
    Keymaster

      Luckily for them, the sand structure with the nearby nests of snapping sand turtles was also a graveyard for the military drones that weren’t apparently programmed to register natural elements as threats.

      They quickly found four of them who weren’t completely damaged, and with some technical assist from Jorid, Georges was able to repair the propulsion and deactivate the military programs and tracking beacons.

      Klatu had some ropes in his speedster that they tied to their rudimentary drive and the drones, so they could carry Léonard’s body while he was still in stasis.

      His vitals were generally positive, and Salomé kept checking on him, while Georges and Klatu managed attaching the odd assemblage of drones to their craft.

      The ride back wasn’t as bad as the first time, maybe due to the extra cargo that made maneuvres more complex for their green driver.

      “This is worth the detour. Seems like Klatu really wanted to save time and avoided to show us the scenic route the first time,” said Georges trying to break the tense worried silence.

      Salomé smiled weakly “Léonard’s consciousness is embroiled into complex thoughts; they have to deal about some threat, the nature of which eludes me for now. It looks as though he’s absorbed some sort of forbidden knowledge, something potentially dangerous,” Salomé said to Georges. “I’m no longer as sure he was imprisoned for his punishment, but rather for protection…” she sighed. “for everyone else’s protection… I will feel better when we’re all back to the Jorid and we can run a full diagnosis.”

      Georges looked at his friend apparently sleeping, and wrapped a loving arm around Salomé’s shoulder “It’s not going to be long now. He’s going to be fine.”

      ***

      “Horrible doing business with you.” Klatu said as they parted, rubbing his hands together in gleeful satisfaction. Whatever the Jorid had organised as a deal for his payment, it seemed the added drones weren’t part of it and came as an extra bonus.

      :fleuron:

      Inside the Jorid, while Salomé was setting up space for Léonard and making the preparation for the diagnosis, Georges looked at the tiles board, readying the craft for imminent departure.

      A new tile had appeared, with a distinct pattern form, almost like an ogee.

      “Jorid, is this new?”

      “Indeed Georges, our adventure has inspired me to create new avenues of exploration.”

      “Oh, that’s fresh.” Georges looked into the shifting symbol at its surface. After it stabilised, he could see there was a sort of spiral shell with forms reminiscent of the mocking turtles peeking out from the centre, surrounded by sand dunes.

      “Jorid, tell me more please.”

      “Sure, I’d call it ‘Sandshell‘. Do you want the full curriculum?”

      “Absolutely, colour me intrigued!”

      The Sandshell:
      Function: A reminder of the fragility of our perceived reality and the importance of questioning our assumptions
      Families: Vold, Zuli, Ilda
      Significance: The Sandshell represents the shifting and unstable nature of our beliefs, assumptions, and understandings. Like the sand that slips through our fingers, so too can our perception of the world around us be ephemeral and illusory. The image of the mock turtle serves as a reminder that we often live under assumed identities and in a world built on questionable foundations.
      As advice: The Sandshell encourages one to question their beliefs and assumptions, to examine the foundations upon which they have built their reality, and to search for a deeper understanding of truth.
      Depiction: The Sandshell can be depicted as a spiral shell with a mocking turtle peeking out from the center, surrounded by sand dunes. The sand symbolizes the instability of our perceptions and the turtle represents the assumed identities and neurotic fairy tales that make up our reality. The spiral form of the shell represents the journey of discovery and self-reflection.”

      “I love it,” said Georges enthusiastically “can we use it to plot our next course?”

      “As a matter of fact we can Georges. Let me realign the grid and propose some suggestions. Do you have a seed thought to offer for this journey?”

      Georges pondered for a while, when the image of the fishboard sprung forth in his mind. “Our little adventure is reminding me of our origins, Jorid —Léonard, working on the fishboard, your ancestor in a way… Us, finding Léonard… It feels like an adventure back to our origins. Can you project a destination on this vector…” then thinking at Salomé’s worried face “… that would be safe for our next stop, and allow us to find help for Léonard.”

      “Verily.” Jorid answered back. “Course plotted. Please get comfortable until we arrive at our destination.”

      #6551

      In reply to: Orbs of Madjourneys

      Xavier had woken up in the middle of the night that felt surprisingly alive bursting with a quiet symphony of sounds from nocturnal creatures and nearby nature, painted on a canvas of eerie spacious silence.

      It often took him a while to get accustomed to any new place, and it was not uncommon for him to have his mind racing in the middle of the night. Generally Brytta had a soothing presence and that often managed to nudge him back to sleep, otherwise, he would simply wake up until the train of thoughts had left the station.

      It was beginning of the afternoon in Berlin; Brytta would be in a middle of a shift, so he recorded a little message for her to find when she would get back to her phone. It was funny to think they’d met thanks to Yasmin and Zara, at the time the three girls were members of the same photography club, which was called ‘Focusgroupfocus’ or something similar…
      With that done, he’d turned around for something to do but there wasn’t much in the room to explore or to distract him sufficiently. Not even a book in the nightstand drawer. The decoration itself had a mesmerising nature, but after a while it didn’t help with the racing thoughts.

      He was tempted to check in the game — there was something satisfactory in finishing a quest that left his monkey brain satiated for a while, so he gave in and logged back in.

        :fleuron2:

      Completing the quest didn’t take him too long this time. The main difficulty initially was to find the portal from where his avatar had landed. It was a strange carousel of blue storks that span into different dimensions one could open with the proper incantation.

      As usual, stating the quirk was the key to the location, and the carousel portal propelled him right away to Midnight town, which was clearly a ghost town in more ways than one. Interestingly, he was chatting on the side with Glimmer, who’d run into new adventures of her own while continuing to ask him what was up, and as soon as he’d reached Midnight town, all communication channels suddenly went dark. He’d laughed to himself thinking how frustrated Glimmer would have been about that. But maybe the game took care of sending her AI-generated messages simulating his presence. Despite the disturbing thought of having an AI generated clone of himself, he almost hoped for it (he’d probably signed the consent for this without realising), so that he wouldn’t have to do a tedious recap about all what she’d missed.

      Once he arrived in the town, the adventure followed a predictable pattern. The clues were also rather simple to follow.

      The townspeople are all frozen in time, stuck in their daily routines and unable to move on. Your mission is to find the missing piece of continuity, a small hourglass that will set time back in motion and allow the townspeople to move forward.

      The clue to finding the hourglass lies within a discarded pocket watch that can be found in the mayor’s office. You must unscrew the back and retrieve a hidden key. The key will unlock a secret compartment in the town clock tower, where the hourglass is kept.

      Be careful as you search for the hourglass, as the town is not as abandoned as it seems. Spectral figures roam the streets, and strange whispers can be heard in the wind. You may also encounter a mysterious old man who seems to know more about the town’s secrets than he lets on.

      Evading the ghosts and spectres wasn’t too difficult once you got the hang of it. The old man however had been quite an elusive figure to find, but he was clearly the highlight of the whole adventure; he had been hiding in plain sight since the beginning of the adventure. One of the blue storks in the town that he’d thought had come with him through the portal was in actuality not a bird at all.

      While he was focused on finishing the quest, the interaction with the hermit didn’t seem very helpful. Was he really from the game construct? When it was time to complete the quest and turn the hourglass to set the town back in motion, and resume continuity, some of his words came back to Xavier.

      “The town isn’t what it seems. Recognise this precious moment where everything is still and you can realise it for the illusion that it is, a projection of your busy mind. When motion resumes, you will need to keep your mind quiet. The prize in the quest is not the completion of it, but the realisation you can stop the agitation at any moment, and return to what truly matters.”

      The hermit had turned to him with clear dark eyes and asked “do you know what you are seeking in these adventures? do you know what truly matters to you?”

        :fleuron2:

      When he came out of the game, his quest completed, Xavier felt the words resonate ominously.

      A buzz of the phone snapped him out of it.

      It was a message from Zara. Apparently she’d found her way back to modernity.

      [4:57] “Going to pick up Yasmin at the airport. You better sleep away the jetlag you lazy slugs, we have poultry damn plenty planned ahead – cackling bugger cooking lessons not looking forward to, but can be fun. Talk to you later. Z”

      He had the impulse to go with her, but the lack of sleep was hitting back at him now, and he thought he’d better catch some so he could manage to realign with the timezone.

      “The old man was right… that sounds like a lot of agitation coming our way…”

      #6547

      In reply to: Orbs of Madjourneys

      On her way back to her room Zara picked up a leaflet off the hall table about the upcoming lager and cart race. Before starting the game she had a look through it.

      The leaflet also mentioned the competition  held annually each January in Port Lincoln. The Tunarama Festival was a competition to determine just how far a person could chuck a frozen tuna. A full-fledged celebration was centered around the event, complete with a wide array of arts and cultural displays, other participation events, local market stalls, and some of the freshest seafood in the world.

      There was unlikely to be any fresh seafood at the local lager and cart races, but judging from the photos of previous events, it looked colourful and well worth sticking around for, just for the photo opportunities.

      cart race 1

       

      Apparently the lager and cart races had started during the early days of the settler mining, and most of the carts used were relics from that era.  Competitors dressed up in costumes and colourful wigs, many of which were found in the abandoned houses of the local area.

      “The miners were a strange breed of men, but not all cut from the same cloth ~ they were daring outsiders, game for anything, adventurous rule breakers and outlaws with a penchant for extreme experience. Thus, outlandish and adventurous women ~ and men who were not interested in mining for gold in the usual sense ~ were magnetically drawn to the isolated outpost.  After a long dark day of restriction and confinement in the mines, the evenings were a time of colour and wild abandon; bright, garish, bizarre Burlesque events were popular. Strange though it may seem, the town had one of the most extensive wig and corset emporiums in the country, although it was discretely tucked away in the barn behind a mundane haberdashery shop.”

      The idea was to fill as many different receptacles with lager as possible, piling them onto the gaily decorated carts pulled by the costume clad participants.  As the carts were raced along the track, onlookers ran alongside to catch any jars or bottles that fell off the carts before they hit the ground. Many crashed to the ground and were broken, but if anyone caught one, they were obliged to drink the contents there and then before running after the carts to catch another one.

      Members of the public were encouraged to attend in fancy dress costumes and wigs.  There were plenty of stationary food vendors carts at the lager and cart races as well, and stalls and tents set up to sell trinkets.

      #6545

      In reply to: Orbs of Madjourneys

      The road was stretching endlessly and monotonously, a straight line disappearing into a nothingness of dry landscapes that reminded Youssef of the Gobi desert where he had been driving not too long ago. At regular speed, the car barely seemed to progress.

      > O Time suspend thy flight!

      Eternity. Something only nature could procure him. He loved the feeling, and compared to the more usual sand of Gobi, the red sands of Australia gave him the impression he had shifted into another reality. That and the fifteen hours flight listening to Gladys made it difficult to respond to Xavier’s loquacious self and funny jokes. After some time, his friend stopped talking and tried catching some signal to play the Game, brandishing his phone in different directions as if he was hunting ghosts with a strange device.

      It reminded him he had to accept his next quest in a ghost town. That’s all he remembered. He could do that at the Inn, when they could rest in their rooms.

      Youssef wondered if the welcome sign at the entrance of the town had seen better days. The wood the fish was made of seemed eaten by termites, but someone had painted it with silver and blue to give it a fresher look. Youssef snorted at the shocked expression on his friend’s face.

      “It looked like it died of boredom. Let’s just hope the Innside doesn’t look like a gutted fish,” Xavier said.

      An old lady showed them their rooms. She didn’t seem the talkative type, which made Youssef love her immediately with her sharp tongue and red cardigan. He rather admired her braided silver hair as it reminded him of his mother who would let him brush her hair when they lived in Norway. It was in another reality. He smiled. She saw him looking at her and her eyes narrowed like a pair of arrowslits. She seemed ready to fire. Instead she kept on ranting about an idle person not doing her only job properly. They each went to their rooms, Xavier took number 7 and Youssef picked number 5, his lucky number.

      He was glad to be able to enjoy his own room after the trip of the last few weeks. It had been for work, so it was different. But usually he liked travelling the world on his own and meet people on his way and learn from their stories. Traveling with people always meant some compromise that would always frustrate him because he wanted to go faster, or explore more tricky paths.

      The room was nicely decorated, and the scent of fresh paint made it clear it was recent. A strange black stone, which Youssef recognized as a black obsidian, has been put on a pile of paper full of doodles, beside two notebooks and pencils. The notebooks’ pages were blank, he thought of giving them to Xavier. He took the stone. It was cold to the touch and his reflection on the surface looked back at him, all wavy. The doodles on the paper looked like a map and hard to read annotations. One stood out, though which looked like a wifi password. That made him think of the Game. He entered it on his phone and that was it. Maybe it was time to go back in. But he wanted to take a shower first.

      He put his backpack and his bag on the bed and unpacked it. Amongst a pile of dirty clothes, he managed to find a t-shirt that didn’t smell too bad and a pair of shorts. He would have to use the laundry service of the hotel.

      He had missed hot showers. Once refreshed, he moved his bags on the floor and jumped on his bed and launched the Game.

      Youssef finds himself in a small ghost town in what looks like the middle of the Australian outback. The town was once thriving but now only a few stragglers remain, living in old, decrepit buildings. He’s standing in the town square, surrounded by an old post office, a saloon, and a few other ramshackle buildings.

      A message appeared on the screen.

      Quest: Your task is to find the source of the magnetic pull that attracts talkative people to you. You must find the reason behind it and break the spell, so you can continue your journey in peace.

      Youssef started to move his avatar towards the saloon when someone knocked on the door.

      #6539

      In reply to: Prompts of Madjourneys

      ÉricÉric
      Keymaster

        Zara is the main protagonist, and also the reluctant leader of the game. In RL, she is wandering off the trail nearby Arltunga, Australia, where she is visiting, staying at the small family run inn the Flying Fish Inn. Bert, the local handyman drove her there, told her specifically not to wander off, yet in search of where a mysterious compass she collected on the trail is leading, and egged on by her talking smart parrot “Beautiful Girl”, she goes off the trail to explore. The sun is still high, and she already started to hallucinate some hooded figures with blue frog-faces with jelly-bean carts.
        Meanwhile, her friends Youssef and Xavier, just landed from abroad, are driving toward the rendez-vous spot at the Flying Fish Inn. The owners Mater and Idle don’t have any idea where Zara is.
        Yasmin, the fourth friend in the group is still on her way from Fiji, bearing a message written in red on an envelope from a mysterious Fred, who we don’t know yet, but seems to be linked to Mater & Idle’s family.
        What’s going to happen next to Zara? The game is encouraging her to explore her rudeness in a playful manner, in a medieval setting.
        Provide a series of playful and fun actions for Zara, linking these contexts. You may incorporate Tiku, a wise and no-nonsense Aboriginal woman who may guide her though the Dreamtime challenges. Provide random keywords to each action in the list.

        Here is a list of playful and fun actions for Zara in the game:

        1. “Follow the Compass”: Zara can follow the mysterious compass she collected on the trail, as it leads her to new locations and challenges. Keywords: Adventure, Exploration, Mystery.
        2. “Converse with Beautiful Girl”: Zara’s talking smart parrot “Beautiful Girl” may provide humorous commentary and encouragement throughout her journey. Keywords: Humor, Personality, Support.
        3. “Solve Riddles with Tiku”: Tiku, the wise and no-nonsense Aboriginal woman, can guide Zara through the Dreamtime challenges. To do this, Tiku may present her with riddles or puzzles that she must solve to progress. Keywords: Wisdom, Intelligence, Spirituality.
        4. “Collect Items”: Zara can collect items along the way, such as artifacts or treasures that may help her in her journey or lead her to new discoveries. Keywords: Collection, Discovery, Help.
        5. “Play Music with Beautiful Girl”: Zara can play musical instruments with Beautiful Girl, creating an entertaining and musical interlude in her journey. Keywords: Music, Joy, Creativity.
        6. “Cook with Mater and Idle”: At the Flying Fish Inn, Zara can join Mater and Idle in the kitchen and help them cook traditional dishes from the region. Keywords: Cooking, Culture, Community.
        7. “Race with Youssef and Xavier”: Zara can engage in friendly races with Youssef and Xavier, such as foot races or cart races, as a way to pass the time and have fun. Keywords: Competition, Speed, Excitement.

        These playful and fun actions can add variety and excitement to Zara’s journey and provide an opportunity for players to interact with the world and characters in new and unique ways.

         🔁 Regenerate response

        #6518

        In reply to: Orbs of Madjourneys

        Xavier had been drowsing in the rental car for a while, waiting for a message from Youssef. He’d stopped the aircon despite the suffocating heat, as he was starting to feel cold. And he’d started to nose dive in dreaming.

        The buzzing of his phone made him snap back to consciousness from the weirdest dream, he had to take a few seconds to adjust. The phone went into silent mode to voicemail before he got the chance to pick it up.

        Weirdest dream ever. Few hours ago, he’d been going round and round the place, trying to find a library to buy a black book, but surprisingly, even when he’d managed to find a small bookstore, there were none to sell. None with a black cover…

        He’d wondered —sometimes these quests are made to be difficult, but come on, how difficult could it be. Even a plain black-covered notebook would have been enough, but nothing!

        That’s when he’d decided to drop the search, that he dozed off in the car.

        Few images came back from the dream. First, the insane search, and books coming up in all shapes and forms, any color but black… or black but with black-and-white photos on the covers he didn’t want.

        And then, there was one. He started to open it, and all the pages were blank. As he was browsing them, looking for a clue, like a pop-out book, something came up from the middle of the pages. And it was himself, smiling back at him. The shock snapped him right back to the rather quiet street of Alice Springs.

         

         

         

         

        SOOO WEIIIIRD

         

         

         

         

         


        He turned the ignition back on as well as the aircon. Checked his message.

        • 📨 [Quirk Land] NEW QUEST OPENED
        • 1 voicemail from ❣️🐝Brytta🐝❣️
        • 💬 Youssef typing…
        #6512

        In reply to: Prompts of Madjourneys

        ÉricÉric
        Keymaster

          Zara offered the following quirk: “unleash my hidden rudeness”

          Quirk accepted.

          You find yourself in the bustling streets of an old medieval town. The people around you are going about their business, and you see vendors selling goods, street performers entertaining the crowd, and guards patrolling the area. You hear rumors about a secret society of mischievous tricksters who are known for causing trouble and making people’s lives more interesting.

          You decide to investigate these rumors and join the society of tricksters, who call themselves the “Rude Ones.” You are tasked with finding the key to their hideout, a tile with a rude message written on it. To do this, you must complete several challenges and pranks around the town, each more mischievous than the last.

          Your objective is to find the tile, sneak into the Rude Ones’ hideout, and cause as much chaos and trouble as possible. You must also find a way to insert a real-life prank or act of rudeness into your daily life, as proof of your success in the game.

          Possible directions to investigate:

          • Talk to the vendors and street performers to gather information about the Rude Ones.
          • Observe the guards and see if they have any information on the secret society.
          • Explore the different neighborhoods and see if anyone knows about the hideout.

          Possible characters to engage:

          • A mysterious street performer who is rumored to be part of the Rude Ones.
          • A vendor who has a reputation for being rude to customers.
          • A guard who is rumored to be in league with the Rude Ones.

          Look for a tile with a rude message written on it, and capture proof of your real-life prank or act of rudeness. Good luck, and have fun!

          #6506

          In reply to: Orbs of Madjourneys

          Bert dropped Zara off after breakfast at the start of the Yeperenye trail.  He suggested that she phone him when she wanted him to pick her up, and asked if she was sure she had enough water and reminded her, not for the first time, not to wander off the trail.   Of course not, she replied blithely, as if she’d never wandered off before.

          “It’s a beautiful gorge, you’ll like it,” he called through the open window, “You’ll need the bug spray when you get to the water holes.”  Zara smiled and waved as the car roared off in a cloud of dust.

          On the short drive to the start of the trail, Bert had told her that the trail was named after the Yeperenye dreamtime, also known as ‘Caterpillar Dreaming’  and that it was a significant dreamtime story in Aboriginal mythology. Be sure to look at the aboriginal rock art, he’d said.   He mentioned several varieties of birds but Zara quickly forgot the names of them.

          It felt good to be outside, completely alone in the vast landscape with the bone warming sun. To her surprise, she hadn’t seen the parrot again after the encounter at the bedroom window, although she had heard a squalky laugh coming from a room upstairs as she passed the staircase on her way to the dining room.

          But it was nice to be on her own. She walked slowly, appreciating the silence and the scenery. Acacia and eucalyptus trees were dotted about and long grasses whispered in the occasional gentle breezes.  Birds twittered and screeched and she heard a few rustlings in the undergrowth from time to time as she strolled along.

          After a while the rocky outcrops towered above her on each side of the path and the gorge narrowed, the trail winding through stands of trees and open grassland. Zara was glad of the shade as the sun rose higher.

          Zara water hole

           

          The first water hole she came to took Zara by surprise. She expected it to be pretty and scenic, like the photos she’d seen, but the spectacular beauty of the setting and shimmering light somehow seemed timeless and otherwordly.  It was a moment or two before she realized she wasn’t alone.

          It was time to stop for a drink and the sandwich that one of the twins had made for her, and this was the perfect spot, but she wondered if the man would find it intrusive of her to plonk herself down and picnic at the same place as him.  Had he come here for the solitude and would he resent her appearance?

          It is a public trail, she reminded herself not to be silly, but still, she felt uneasy.  The man hadn’t even glanced up as far as Zara could tell. Had he noticed her?

          She found a smooth rock to sit on under a tree and unwrapped her lunch, glancing up from time to time ready to give a cheery wave and shout hi, if he looked up from what he was doing.  But he didn’t look up, and what exactly was he doing? It was hard to say, he was pacing around on the opposite side of the pool, looking intently at the ground.

          When Zara finished her drink, she went behind a bush for a pee, making sure she would not be seen if the man glanced up. When she emerged, the man was gone.  Zara walked slowly around the water hole, taking photos, and keeping an eye out for the man, but he was nowhere to be seen.  When she reached the place where he’d been pacing looking at the ground, she paused and retraced his steps.  Something small and shiny glinted in the sun catching her eye. It was a compass, a gold compass, and quite an unusual one.

          Zara didn’t know what to do, had the man been looking for it?  Should she return it to him?  But who was he and where did he go?  She decided there was no point in leaving it here, so she put it in her pocket. Perhaps she could ask at the inn if there was a lost and found place or something.

          Refreshed from the break, Zara continued her walk. She took the compass out and looked at it, wondering not for the first time how on earth anyone used one to find their way.  She fiddled with it, and the needle kept pointing in the same direction.   What good is it knowing which way north is, if you don’t know where you are anyway? she wondered.

          With a squalk and a beating of wings, Pretty Girl appeared, seemingly out of nowhere.  “It’s not that kind of compass. You’re supposed to follow the pointer.”

          “Am I?  But it’s pointing off the trail, and Bert said don’t go off the trail.”

          “That’s because Bert doesn’t want you to find it,” replied the parrot.

          Intrigued, Zara set off in the direction the compass was pointing towards.

          #6502
          ÉricÉric
          Keymaster

            Chapter 4: There is no place like home

            A Visit to Duckailingtown

            The group arrives in the small city of Duckailingtown, known for its unusual name and the legendary wooden leg carpenter, Dumbass Voldomeer.
            Maryechka, is shown by Liliya and Lina the local museum where they learn about the famous wooden leg carpenter and the swan flu outbreak that left the President incapacitated.
            The group visits the workshop of Dumbass Voldomeer and they are shocked to find that he is the spitting image of the President.
            Dumbass Voldomeer tells them about his connection to the President and how he was approached to take his place as the President.
            The group learns about the Rootian border and the close relationship between Rootia and Dumbass, and the possibility of a future cross-border conflict.
            The group visits the swan sanctuary and learns about the mysterious swan flu virus that has affected the President and the citizens of Dumbass.
            The group makes a decision to continue their journey to Rootia to find a cure for the swan flu and save the President.

            Cross-border Conflict

            The group crosses the Rootian border and finds themselves in the midst of a conflict between Rootia and Dumbass.
            They meet with a Rootian diplomat who explains the conflict and the role of the President in resolving it.
            The group encounters Myroslava who is still being pursued by her pursuers and they team up to find a cure for the swan flu.
            They visit the Rootian medical facility where they meet with the chief medical officer who explains the research being done on the swan flu virus.
            The group travels to a remote location where they meet with Olek, the caretaker of the Flovlinden Tree, and learns about the sacred oil that is believed to have healing properties.
            The group collects the sacred oil and returns to the medical facility where they successfully cure the President and put an end to the conflict between Rootia and Dumbass.
            The group returns home, proud of their accomplishment and the newfound knowledge and experiences they have gained on their journey.

            A Homecoming Celebration

            The group returns home and is greeted with open arms by their families and friends.
            Maryechka, Liliya, and Lina visit Egna who is thrilled to hear about their journey and the success of their mission.
            The group shares their experiences and knowledge with their friends and families, and they all celebrate their homecoming together.
            Dumbass Voldomeer visits the group and thanks them for their help in resolving the conflict between Rootia and Dumbass.
            The group visits the Flovlinden Tree and pays homage to Olek and the sacred oil that played a critical role in their journey.
            Maryechka, Liliya, and Lina reflect on their journey and the life-long friendships they have formed.
            The group concludes their journey and looks forward to their future adventures and discoveries.

            #6500
            ÉricÉric
            Keymaster

              More developments

              Chapter 3: The Journey becomes more eggciting

              The Flovlinden Tree

              The group reaches the Flovlinden Tree, a massive linden tree in the heart of Oocrane, which is said to be sacred and is attracting crowds of pilgrims.
              They meet Olek, the old caretaker of the tree, who tells them the story of Saint Edigna. He explains how the tree is said to have magical healing properties, and how the tree is responsible for the sacred oil that the pilgrims come to collect.
              However, Olek reveals that the secret of Saint Edigna is not what it seems. Edna, an old woman who has been living far from the crowd for thousands of years, is actually Saint Edigna.
              Olek shares that Edna has been living in solitude for very long. He tells the group that if they want to learn more about the sacred tree and Edna, they must travel to her hidden home.
              The four friends were shocked to hear that Edna was still alive and wanted to meet her. They asked Olek for directions, and he gave them a map that showed the way to Edna’s remote dwelling.
              They bid farewell to Olek and set off on their journey to find Edna.

              A Run-In with Myroslava

              The group comes across a former war reporter, Myroslava, who is traveling on her own after leaving a group of journalists. She is being followed by mysterious individuals and is trying to lose them by hunting and making fire in bombed areas.
              Myroslava is frustrated and curses her lack of alcohol, wishing she could find a place to escape from her pursuers.
              The group approaches Myroslava and offers to help her. She joins forces with them and together, they set off on their journey.
              As they travel, Myroslava shares her experiences as a war reporter, and the group listens in awe. She explains how she has seen the worst of humanity, but also the best, and how it has changed her as a person.
              Myroslava and the group continue their journey, with the former reporter becoming more and more determined to shake off her pursuers and continue on her own.

              A Visit with Eusebius Kazandis’ Relatives

              The group reaches a small village where they are expected by relatives of Eusebius Kazandis, the cauldron seller that Rose has met at the Innsbruck fair.
              The relatives tell the group about Kazandis and his business, and how he has been traveling the world, selling his wares. They explain how he has become a legend in their village, and how proud they are of him.
              The group learns about Kazandis’ passion for cooking and how he uses his cauldrons to create delicious meals for his customers. They are also shown his secret recipe book, which has been passed down for generations.
              The relatives invite the group to try some of Kazandis’ famous dishes, and they are blown away by the delicious flavors.
              The group thanks the relatives for their hospitality and sets off on their journey, with a newfound appreciation for Kazandis and his love of cooking.

              A Surprising Encounter with Edna

              The group finally reaches Edna’s hidden home, a small cottage in the middle of a dense forest.
              As they approach the cottage, they are surprised to see Edna, who is actually the legendary Saint Edigna, standing outside, waiting for them.

              The four friends have finally arrived at Edna’s dwelling, where they learned about her vast knowledge of the families connected to her descendants. Edna showed them her books, and they were amazed to find that their own family was listed among her descendants. They were even more shocked to learn that they were related to President Voldomeer Zumbasky and Dumbass Voldomeer, who was said to be a distant relative and carpenter who made the President’s wooden leg. It was rumored that they shared a common ancestor, but in reality, they were possibly secret twins.

              The Secret of Dumbass Voldomeer

              The four friends were determined to find out more about Dumbass Voldomeer and his connection to their family. They learned that he lived in the small city of Duckailingtown in Dumbass, near the Rootian border. They also discovered that Dumbass Voldomeer had been enrolled to take the place of the President, who had succumbed from a mysterious swan flu virus, to which Dumbass Voldomeer was immune. As they set to Duckailingtown, they couldn’t help but wonder what other secrets and surprises lay ahead for them on this incredible journey.

              #6499
              ÉricÉric
              Keymaster

                Premise is set:

                Olga, Egbert and Obadiah are key protagonists in an adventure of elderly people being evicted / escaping their nursing home of Oocrane (with Maryechka, Obadiah’s grand-daughter, in tow). They start traveling together and helping each other in a war-torn country, and as they travel, they connect with other characters.
                Tone is light-hearted and warm, with at times some bitter-sweet irony, and it unfolds into a surprisingly enthralling saga, with some down-to-earth mysteries, adding up to a satisfying open-ended conclusion that brings some deep life learning about healing the past, accepting the present and living life to its potential.

                A potential plot structure begins to develop henceforth:

                Chapter 2: The Journey Begins

                Departure from the Nursing Home

                Olga and Egbert make their way out the front gate with Obadiah, who has decided to join them on their journey, and they set out on the road together.
                Maryechka, Obadiah’s granddaughter, decides to come along as well out of concern about the elders’, and the group sets off towards an unknown destination.

                A Stop at the Market

                The group stops at a bustling market in the town and begins to gather supplies for their journey.
                Olga and Egbert haggle with vendors over prices, while Obadiah and Maryechka explore the market and gather food for the road.
                The group encounters a strange man selling mysterious trinkets and potions, who tries to sell them a “luck” charm.

                An Unexpected Detour

                The group encounters a roadblock on their path and are forced to take a detour through a dense forest.
                They encounter a group of bandits on the road, who demand their supplies and valuables.
                Olga, Egbert, and Obadiah band together to outwit the bandits and escape, while Maryechka uses her wits to distract them.

                A Close Call with a Wild Beast

                The group comes across a dangerous wild animal on the road, who threatens to attack them.
                Obadiah uses his quick thinking to distract the beast, while Egbert and Olga come up with a plan to trap it.
                Maryechka uses her bravery to lure the beast into a trap, saving the group from certain danger.

                A Night Under the Stars

                The group sets up camp for the night, exhausted from their journey so far.
                They sit around a campfire, sharing stories and reminiscing about their pasts.
                As they gaze up at the stars, they reflect on the challenges they have faced so far and the journey ahead of them. They go to bed, filled with hope and a sense of camaraderie, ready for whatever comes next.

                ÉricÉric
                Keymaster

                  Some background information on The Sexy Wooden Leg and potential plot developments.

                  Setting

                  (nearby Duckailingtown in Dumbass, Oocrane)
                  The Rootians (a fictitious nationality) invaded Oocrane (a fictitious country) under the guise of freeing the Dumbass region from Lazies. They burned crops and buildings, including the home of a man named Dumbass Voldomeer who was known for his wooden leg and carpenter skills. After the war, Voldomeer was hungry and saw a nest of swan eggs. He went back to his home, carved nine wooden eggs, and replaced the real eggs with the wooden ones so he could eat the eggs for food. The swans still appeared to be brooding on their eggs by the end of summer.

                  Note: There seem to be a bird thematic at play.
                  The swans’ eggs introduce the plot. The mysterious virus is likely a swan flu. Town in Oocrane often have reminiscing tones of birds’ species.
                  Bird To(w)nes: (Oocrane/crane, Keav/kea, Spovlar/shoveler, Dilove/dove…)
                  Also the town’s nursing home/hotel’s name is Vyriy from a mythical place in Slavic mythology (also Iriy, Vyrai, or Irij) where “birds fly for winter and souls go after death” which is sometimes identified with paradise. It is believed that spring has come to Earth from Vyrai.

                  At the Keav Headquarters

                  (🗺️ Capital of Oocrane)

                  General Rudechenko and Major Myroslava Kovalev are discussing the incapacitation of President Voldomeer who is suffering from a mysterious virus. The President had told Major Kovalev about a man in the Dumbass region who looked similar to him and could be used as a replacement. The Major volunteers to bring the man to the General, but the General fears it is a suicide mission. He grants her permission but orders his aide to ensure she gets lost behind enemy lines.

                  Myroslava, the ambitious Major goes undercover as a former war reporter, is now traveling on her own after leaving a group of journalists. She is being followed but tries to lose her pursuers by hunting and making fire in bombed areas. She is frustrated and curses her lack of alcohol.

                  The Shrine of the Flovlinden Tree

                  (🗺️ Shpovlar, geographical center of Oocrane)

                  Olek is the caretaker of the shrine of Saint Edigna and lives near the sacred linden tree. People have been flocking to the shrine due to the miraculous flow of oil from the tree. Olek had retired to this place after a long career, but now a pilgrim family has brought a message of a plan acceleration, which upsets Olek. He reflects on his life and the chaos of people always rushing around and preparing for the wrong things. He thinks about his father’s approach to life, which was carefree and resulted in the same ups and downs as others, but with less suffering. Olek may consider adopting this approach until he can find a way to hide from the enemy.

                  Rosa and the Cauldron Maker

                  (young Oocranian wiccan travelling to Innsbruck, Austria)

                  Eusebius Kazandis is selling black cauldrons at the summer fair of Innsbruck, Austria. He is watching Rosa, a woman selling massage oils, fragrant oils, and polishing oils. Rosa notices Eusebius is sad and thinks he is not where he needs to be. She waves at him, but he looks away as if caught doing something wrong. Rosa is on a journey across Europe, following the wind, and is hoping for a gust to tell her where to go next. However, the branches of the tree she is under remain still.

                  The Nursing Home

                  (Nearby the town of Dilove, Oocrane, on Roomhen border somewhere in Transcarpetya)

                  Egna, who has lived for almost a millennium, initially thinks the recent miracle at the Flovlinden Tree is just another con. She has performed many miracles in her life, but mostly goes unnoticed. She has a book full of records of the lives of many people she has tracked, and reminisces that she has a connection to the President Voldomeer. She decides to go and see the Flovlinden Tree for herself.

                  🗺️ (the Vyriy hotel at Dilove, Oocrane, on Roomhen border)

                  Ursula, the owner of a hotel on the outskirts of town, is experiencing a surge in business from the increased number of pilgrims visiting the linden tree. She plans to refurbish the hotel to charge more per night and plans to get a business loan from her nephew Boris, the bank manager. However, she must first evict the old residents of the hotel, which she is dreading. To avoid confrontation, she decides to send letters signed by a fake business manager.

                  Egbert Gofindlevsky, Olga Herringbonevsky and Obadiah Sproutwinklov are elderly residents of an old hotel turned nursing home who receive a letter informing them that they must leave. Egbert goes to see Obadiah about the letter, but finds a bad odor in his room and decides to see Olga instead.
                  Maryechka, Obadiah’s granddaughter, goes back home after getting medicine for her sick mother and finds her home empty. She decides to visit her grandfather and his friends at the old people’s home, since the schools are closed and she’s not interested in online activities.
                  Olga and Egbert have a conversation about their current situation and decide to leave the nursing home and visit Rosa, Olga’s distant relative. Maryechka encounters Egbert and Olga on the stairs and overhears them talking about leaving their friends behind. Olga realizes that it is important to hold onto their hearts and have faith in the kindness of strangers. They then go to see Obadiah, with Olga showing a burst of energy and Egbert with a weak smile.

                  Thus starts their escape and unfolding adventure on the roads of war-torn Oocrane.

                  Character Keyword Characteristics Sentiment
                  Egbert old man, sharp tone sad, fragile
                  Maryechka Obadiah’s granddaughter, shy innocent
                  Olga old woman, knobbly fingers conflicted, determined
                  Obadiah stubborn as a mule, old friend of Egbert unyielding, possibly deaf
                  #6495
                  ÉricÉric
                  Keymaster

                    The landing on the sandy desert of Bluhm’Oxl was smoother than usual. It usually took a few minutes to get accustomed to their surrounding, the body transformations that came together with jumping across dimensions. In this case, it looked as though this dimension was quite close to their own.

                    “Checking translation device…” Georges touched his ear lightly.

                    Gremsbtic newkil jumbal” said Salomé in response. Georges looked quizzically at her face before realising she was pulling a classic prank.

                    She laughed heartily. “That joke’s never getting old, isn’t it?”

                    “Let’s walk a little in this direction, the rendez-vous point with Klatu isn’t too far.”

                    “Any idea how Jorid managed to make contact this time?” Salomé asked.

                    “Not sure really. Generally the quantum probability framework that’s built into the Jorid is managing to make trades across the multiverse that are quite complex to conceive or track down. Last time I tried to check, Jorid had traded one tardigrade to obtain us a couple of premium pass to the Amp’hool of Athumbra”

                    “Underwater Whalets’ concert from the UniverseTour of Shakara, yes that was quite a night to remember…” Salomé reminisced fondly.

                    “Fully booked for centuries, near impossible to get, and yet all it took was about a hundred of trades across multiple owners… No idea how it manages, but it found someone who was ready to trade their two front-row seats in exchange for a single Snoot’s hair.”

                    “And why are we meeting this guy by the way? What’s his specialty?” Salomé winked. “You left me with the dressing duty, so happy you did all the reconnaissance.”

                    Georges chucked. “all that Jorid said was: Klatu’s a relatively trustworthy Zathu, known for their expertise in dimensional magic, which is a crucial asset in your search for Léonard, presumably gone missing in the conflict-ridden Zathu sector.

                    “Mmmh” said Salomé. “Dimensional magic. Rather unscientific for Jorid to express in that way. Nothing that I’ve recently dreamt about seems to relate. I guess we’ll see.”

                    #6494

                    In reply to: Orbs of Madjourneys

                    Although not one to remember dreams very often, Zara awoke the next morning with vivid and colourful dream recall.  She wondered if it was something to do with the dreamtime mural on the wall of her room.  If this turned out to be the case, she considered painting some murals on her bedroom wall back at the Bungwalley Valley animal rescue centre when she got home.

                    Zara and Idle had hit it off immediately, chatting and laughing on the verandah after supper.   Idle told her a bit about the local area and the mines.  Despite Bert’s warnings, she wanted to see them. They were only an hour away from the inn.

                    When she retired to her room for the night, she looked on the internet for more information. The more she read online about the mines, the more intrigued she became.

                    “Interestingly there are no actual houses left from the original township. The common explanation is that a rumour spread that there was gold hidden in the walls of the houses and consequently they were knocked down by people believing there was ‘gold in them there walls”. Of course it was only a rumour. No gold was found.”

                    “Miners attracted to the area originally by the garnets, found alluvial and reef gold at Arltunga…”

                    Garnets!  Zara recalled the story her friend had told her about finding a cursed garnet near a fort in St Augustine in Florida.  Apparently there were a number of mines that one could visit:

                    “the MacDonnell Range Reef Mine, the Christmas Reef Mine, the Golden Chance Mine, the Joker Mine and the Great Western Mine all of which are worth a visit.”

                    Zara imagined Xavier making a crack about the Joker Mine, and wondered why it had been named that.

                    “The whole area is preserved as though the inhabitants simply walked away from it only yesterday. The curious visitor who walks just a little way off the paths will see signs of previous habitation. Old pieces of meat safes, pieces of rusted wire, rusted cans, and pieces of broken glass litter the ground. There is nothing of great importance but each little shard is reminder of the people who once lived and worked here.”

                    I wonder if Bert will take me there, Zara wondered. If not, maybe one of the others can pick up a hire car when they arrive at Alice.   Might even be best not to tell anyone at the inn where they were going.  Funny coincidence the nearest town was called Alice ~ it was already beginning to seem like some kind of rabbit hole she was falling into.

                    Undecided whether to play some more of the game which had ended abruptly upon encountering the blue robed vendor, Zara decided not to and picked up the book on Dreamtime that was on the bedside table.

                    “Some of the ancestors or spirit beings inhabiting the Dreamtime become one with parts of the landscape, such as rocks or trees…”  Flicking through the book, she read random excerpts.   “A mythic map of Australia would show thousands of characters, varying in their importance, but all in some way connected with the land. Some emerged at their specific sites and stayed spiritually in that vicinity. Others came from somewhere else and went somewhere else. Many were shape changing, transformed from or into human beings or natural species, or into natural features such as rocks but all left something of their spiritual essence at the places noted in their stories….”

                    Thousands of characters. Zara smiled sleepily, recalling the many stories she and her friends had written together over the years.

                    “People come and go but the Land, and stories about the Land, stay. This is a wisdom that takes lifetimes of listening, observing and experiencing … There is a deep understanding of human nature and the environment… sites hold ‘feelings’ which cannot be described in physical terms… subtle feelings that resonate through the bodies of these people… It is only when talking and being with these people that these ‘feelings’ can truly be appreciated. This is… the intangible reality of these people…..”

                    With such strong ancestral connections to the land, Zara couldn’t help but wonder what the aboriginal people felt about all the mines.   If one of their ancestors had shape changed into rocks, and then some foreignors came along and hacked and blasted their way through, what would they think of that?

                    “….many Aboriginal groups widely distributed across the Australian continent all appeared to share variations of a single (common) myth telling of an unusually powerful, often creative, often dangerous snake or serpent of sometimes enormous size closely associated with the rainbows, rain, rivers, and deep waterholes…..”

                    She drifted off to sleep thinking of water holes in red rocky gorges, the book laying open in her hand.

                    When she awoke the next morning with the slatted morning sun shining through the venetian blinds,  the dream image of the water hole was bright and clear in her minds eye.  But what was that strange character from the game doing in her dream?

                    Osnas dreamtime waterhole

                     

                    She closed her eyes, remembering more of the strange dream.  Deeply orange red boulders and rocky outcrops, shivering gum trees, and green pools ~ it was coming back to her now, that creature in the blue robes had appeared more than once.  In one scene he appeared with a blue diamond lantern with what looked like a compass inside.

                    Osnas lantern compass

                    I’ll ask about the hiking trails today, Zara decided, and go for a walk in that gorge I read about yesterday. Bert said there were good hiking trails.   You came here early so you could play the game, she reminded herself.

                    “It’s all a game,” she heard the parrot outside her window.

                    “I’d forgotten about the bloody parrot!” Zara said under her breath. “Pretty Girl!” she said, opening the blinds. “We’re going out for a walk today.”

                    #6493

                    In reply to: Orbs of Madjourneys

                    “Welcome to the Flying Fish, do come in and I’ll show you to your room. Good flight, I hope? I bet you’d like a drink. Bert? Would you mind?”

                    Zara smiled and nodded to the charming old lady, standing up to follow Mater inside. “Gin and tonic, please, Bert.”

                    “They have dry laws in Alice you know,” Mater paused in the entrance hall.  “Not allowed to drink on this day or that day, I don’t know what the world’s coming to.”  After a moments consideration she added,  “Our Idle could do with moving to Alice,” forgetting herself for a moment.

                    “The twins have just decorated all the bedrooms, quite amazing I must say, they did a wonderful job. I hope you can sleep alright, I’m not sure I’d be able to.   They call it dreamtime but it’d keep me awake all night I reckon. If you’d like to change rooms, room 8 hasn’t been decorated. But let us know, because it hasn’t been cleaned, either.”

                    Zara found Mater’s candid manner endearing.

                    “I’ll show you the four rooms for you and your friends, and you can choose which one you’d like.  Here we are,” Mater opened the door to room 7.

                    room 7 FFI

                    “Wow!” Zara hadn’t been expecting something so, well, dimensional looking.  “Can I see the other rooms?”

                    Mater opened the door to room 3, on the opposite side of the corridor.

                    room 3, FFI

                    and room 5

                    room 5, FFI

                    and finally room 2:

                    room 2, FFI

                     

                    “I’d like room 3, please,” Zara told Mater.  “What fabulous rooms!”

                    “Well, let me know how you get on, dear. Now then, is that Idle back? She popped out to pick some fresh wild herbs for the supper. Now, come and relax on the vernadah and watch the sun go down, Bert’s bringing your drink.  I’ll go and see what Idle’s up to in the kitchen.”

                    #6492

                    In reply to: Orbs of Madjourneys

                    With a determined glint in his eye, Xavier set his sights on the slot machines. He scanned the rows of blinking lights and flashing screens until one caught his attention. He approached the machine and inserted a coin, feeling a rush of excitement as he pulled the lever.

                    With a satisfying whir, the reels began to spin, and before he knew it, the golden banana appeared on the screen, lining up perfectly. The machine erupted in flashing lights and loud noises, and a ticket spilled out onto the floor.

                    🎰 · 💰
                    🍌🍌🍌

                    Xavier picked it up, reading aloud the inscriptions on the ticket, “Congratulations on completing your quest. You may enjoy your trip until the next stage of your journey. Look for the cook on the pirate boat, she will give you directions to regroup with your friends. And don’t forget to confirm your bookings.”

                    Glimmer let out a whoop of trepidation, “Let’s go find that cook, Xav! I can’t wait to see what’s next in store for us!”

                    But Xavier, feeling a bit worn out, replied with a smile, “Hold on a minute, love. All I need at the moment is just some R&R after all that brouhaha.”

                    Glimmer nodded in understanding and they both made their way to the deck, taking in the fresh air and the breathtaking scenery as the boat sailed towards its next destination.

                    As the boat continued its journey, sailing and gliding on the river in the air filled with moist, they could start to see across the mist opening like a heavy curtain a colourful floating market in the distance, and the sounds of haggling and laughter filled the air.

                    They couldn’t wait to explore and see what treasures and surprises awaited them. The journey was far from over, but for now, they were content to simply enjoy the ride.

                    :fleuron2:

                    Xavier closed his laptop while his friends were still sending messages on the chatroom. He’d had long days of work before leaving to take his flights to Australia, during which he hoped he could rest enough during the flights.

                    Most of the flights he’d checked had a minimum of 3 layovers, and a unbelievably long durations (not to count the astronomic amount of carbon emissions). Against all common sense, he’d taken one of the longest flight duration. It was 57h, but only 3 layovers. From Berlin, to Stockholm, then Dubai and Sydney. He could probably catch up with Youssef there as apparently he sent a message before boarding. They could go to Alice Spring and the Frying Mush Inn together. He’d try to find the reviews, but they were only listed on boutiquehotelsdownunder.com and didn’t have the rave reviews of the prestigious Kookynie Grand Hotel franchise. God knows what Zara had in mind while booking this place, it’d better be good. Reminded him of the time they all went to that improbably ghastly hotel in Spain (at the time Yasmin was still volunteering in a mission and couldn’t join) for a seminar with other game loonies and cosplayers. Those were the early days of the game, and the technology frankly left a lot to be desired at the time. They’d ended up eating raspberry jam with disposable toothbrushes, and get drunk on laughter.

                    When Brytta had seen the time it took to go there, she’d reconsidered coming. She couldn’t afford taking that much time off, and spending the equivalent of 4 full days of her hard-won vacation as a nurse into a plane simply for the round-trip —there was simply no way.
                    Xavier had proposed to shorten his stay, but she’d laughed and said, “you go there, I’ll enjoy some girl time with my friends, and I’ll work on my painting” —it was more convenient when he was gone for business trips, she would be able to put all the materials out, and not care to keep the apartment neat and tidy.

                    The backpack was ready with the essentials; Xavier liked to travel light.

                    #6489

                    In reply to: Orbs of Madjourneys

                    It was a pleasant 25 degrees as Zara stepped off the plane. The flat red land stretched as far as the eye could see, and although she prefered a more undulating terrain there was something awe inspiring about this vast landscape. It was quite a contrast from the past few hours spent inside mine tunnels.

                    Bert, a weatherbeaten man of indeterminate advanced age, was there to meet her as arranged and led her to the car, a battered old four wheel drive.  Although clearly getting on in years, he was tall and spry and dressed in practical working clothes.

                    “Welcome to Alice,” he said, taking her bag and putting in on the back seat.  “I expect you’ll be wanting to know a bit about the place.”

                    “How long have you lived here?” Zara asked, as Bert settled into the creaky drivers seat and started the car.

                    Bert gave her a funny look and replied “Longer than a ducks ass.”  Zara had never heard that expression before; she assumed it meant a long time but didn’t like to pursue the question.

                    “All this land belongs to the Arrernte,” he said, pronouncing it Arrunda.  “The local aboriginals.  1862 when we got here. Well,” Bert turned to give Zara a lopsided smile, “Not me personally, I aint quite that old.”

                    Zara chuckled politely as Bert continued, “It got kinda busy around these parts round 1887 with the gold.”

                    “Oh, are there mines near here?”  Zara asked with some excitement.

                    Bert gave her a sharp look. “Oh there’s mines alright. Abandoned now though, and dangerous. Dangerous places, old mines.  You’ll be more interested in the hiking trails than those old mines, some real nice hiking and rock gorges, and it’s a nice temperature this time of year.”

                    Bert lapsed into silence for a few minutes, frowning.

                    “If you’da been arriving back then, you’da been on a camel train, that’s how they did it back then. Camel trains.   They do camel tours for tourists nowadays.”

                    “Do you get many tourists?”

                    “Too dang many tourists if you ask me, Alice is full of them, and Ayers Rock’s crawling with ’em these days. We don’t get many out our way though.” Bert snorted, reminding Zara of Yasmin. “Our visitors like an off the beaten track kind of holiday, know what I mean?” Bert gave Zara another sideways lopsided smile.  “I reckon you’ll like it at The Flying Fish Inn.  Down to earth, know what I mean? Down to earth and off the wall.”  He laughed heartily at that and Zara wasn’t quite sure what to say, so she laughed too.

                    “Sounds great.”

                    “Family run, see, makes a difference.  No fancy airs and graces, no traffic ~ well, not much of anything really, just beautiful scenery and peace and quiet.  Aunt Idle thinks she’s in charge but me and old Mater do most of it, well Finly does most of it to be honest, and you dropped lucky coming now, the twins have just decorated the bedrooms. Real nice they look now, they fancied doing some dreamtime murials on the walls.  The twins are Idle’s neices, Clove and Corrie, turned out nice girls, despite everything.”

                    “Despite ….?”

                    “What? Oh, living in the outback. Youngsters usually leave and head for the cities.  Prune’s the youngest gal, she’s a real imp, that one, a real character.  And Devan calls by regular to see Mater, he works at the gas station.”

                    “Are they all Idle’s neices and nephews? Where are their parents?”  Perhaps she shouldn’t have asked, Zara thought when she saw Bert’s face.

                    “Long gone, mate, long since gone from round here.  We’ve taken good care of ’em.”  Bert turned off the road onto a dirt road.  “Only another five minutes now.  We’re outside the town a bit, but there aint much in town anyway. Population 79, our town. About right for a decent sized town if you ask me.”

                    Bert rounded a bend in a eucalyptus grove and announced, “Here we are, then, the Flying Fish Inn.”  He parked the car and retrieved Zara’s bag from the back seat.  “Take a seat on the verandah and I’ll find Idle to show you to your room and get you a drink.  Oh, and don’t be put off by Idle’s appearance, she’s a sweetheart really.”

                    Flying Fish Inn

                     

                    Aunt Idle was nowhere to be found though, having decided to go for a walk on impulse, quite forgetting the arrival of the first guest.    She saw Bert’s car approaching the hotel from her vantage point on a low hill, which reminded her she should be getting back.  It was a lovely evening and she didn’t rush.

                    Aunt Idle walk

                     

                    Bert found Mater in the dining room gazing out of the window.  “Where the bloody hell is Idle? The guest’s outside on the verandah.”

                    “She’s taken herself off for a walk, can you believe it?” sighed Mater.

                    “Yep” Bert replied, “I can.  Which room’s she in? Can you show her to her room?”

                    “Yes of course, Bert. Perhaps you’d see to getting a drink for her.”

                    Mater dining room

                    #6486

                    In reply to: Orbs of Madjourneys

                    Zara took dozens of screenshots of the many etchings and drawings, as her game character paused to do the same.  She had lost sight of the two figures up ahead, and remembered she probably should have been following them.

                    The tunnel came to a four way junction. There were drawings on the walls and floors of all of them, and a dim light coming from a distance in each. One was more brightly lit than the others, and Zara chose to explore that one first.  Presently a side room appeared, with green tiles on the floor similar to the one at the mine entrance. Daylight shone though a small window, and a diagram was drawn onto the wall.

                    Zara toyed with the idea of simply climbing out through the window while there was still a chance to get out of the mine.  She knew she was lost and would not be able to find her way out the way she came. It was tempting, but she just took a screenshot.  Maybe when she looked at them later she’d be able to work out how to retrace her steps.

                    Zara room of tiles window

                    After recording the image of the room of tiles, Zara continued along the tunnel. The light shining from the little window in the tile room faded as she progressed, and she found herself once again in near darkness.  She came to a fork.  Both ways were equally gloomy, but a faint blue light enticed her to take the right hand tunnel.

                    So many forks and side tunnels, I am surely completely lost now! And not one of these supposed maps is helping, I can’t decipher any of them. Another etching on the wall caught her eye, and Zara forgot about being lost.

                    Zara stopped to look at what appeared to be a map on the tunnel wall, but it was unfathomable at this stage. She recorded it for future reference, and then looked around, unsure whether to continue on this path or retrace her stops back to the four way junction.  And then she saw him in an alcove.

                    Osnas 2

                    Osnas! This time Zara did say it out loud, and just as the frog faced stewardess was passing with her cart piled with used cups and cans and empty packets.  I swear she just winked at me!  Zara did a double take, but the cart and the woman had passed, collecting more rubbish.

                    With a little smile, Zara noticed that the mask Osnas was wearing was one of those paper pandemic masks.  She had expected something a bit more Venice carnival when the prompt mentioned that he always wore a mask, not one of those.  She hoped the clue in this case wasn’t the mask, as she had avoided the plague successfully so far and didn’t want to be late to that particular party,  but the square green thing on his cart resembled the tile at the mine entrance.  What do I do now though? I still don’t know what any of these things mean.  Approach him and see if he speaks I suppose.

                    “Ladies and gentlemen, we are now approaching Alice Springs, please fasten your seatbelts and switch off all your devices ready for landing.  We hope you have enjoyed your flight.”

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                  • “Psst|! Glynis!” the muffled voice seemed to be coming from behind the smugwort bushes. With a sigh, she plonked the unappetizing looking casserole on the table, making it look heavier than it was. Sighing again, Glynis made her way out of the open kitchen door with a slow heavy tread. There it was again: “Glynis! Shhh! Over ... · ID #4742 (continued)
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