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  • #7434

    Getting this out in the room did bring a tide of emotions; pent-up frustration, indignation, bits of bruised egoes, the whole spectrum. Truella’s tirade had managed to uncork a complete bundle of electricity in the atmosphere, but the genie had left the building.

    Eris had suddenly felt like scrambling away, but had stayed along with spaced out Frigella and Jeezel as she’d felt a pang of responsibility.

    Surprisingly, Malové had remained composed throughout the heated ensuing exchanges, trying to be constructive at every turn, and managing to conclude most of the debates —even when was not fully settled, and by far, a round of collected feedback afterwards, she’d clapped appreciatively saying. “Congratulations team, seeing how we are no longer covertly disagreeing behind everyone else’s back, I can see improvement in our functioning as a cohesive Coven. Believe it or not, being in a place to openly voice disagreement is a sign of progress, we’ve moved past the trust issues, into constructive conflict. There is still much to be done to commit, be accountable and focus on results together, but I feel we are on track to a brighter future, you’ve all done well.”

    Back in her cottage in Finland,  Eris was wondering “then why do I feel so bloody exhausted…”

    She played back in her head some of the comments that Malové had shared in private after, when Eris had enquired if there would be some consequences for her witch’s friend actions. Once more, Malové has shown a unusual restraint that had put her worries at ease for now.

    Truella’s actions during the Adare Manor workshop presentation displayed boldness and conviction, two qualities that are essential for any individual, executive or otherwise, who wishes to effect change within an organization or a venture. Standing up for oneself is not only about self-assurance; it’s about ensuring that your voice and perspective are heard and considered.

    However, the manner in which one stands up for oneself is crucial. Berating others, especially in a public forum such as a workshop presentation, can be counterproductive. It can create resistance and diminish the opportunity for constructive dialogue. While I understand her frustration, it is important to channel such energies towards a more strategic approach that fosters collaboration and leads to solutions.

    As a leader, I advocate for clear communication and assertiveness, tempered with respect for all members of the coven. The success of our ventures, vaping or otherwise, depends on our ability to work cohesively towards our common goals. Truella’s passion is commendable, but it must be directed appropriately to benefit the coven and our business endeavors.”

    She had asked Eris to convey the same to Truella. She’d made no promises —her friend was known to be more difficult to herd than cats. But with time, there would be a chance she would see reason.

    Meanwhile, their sales targets had not gone away, and they had to keep the Quadrivium afloat. With Truella checking out of the game, and clearly not overly engaged on results, it fell onto the rest of the team to deliver.

    A second session of workshop and celebration was planned in a month’s time in Spain with all top witches. With Eris’ last experience in Spain and her elephant head, she was starting to dread another mishap. Plus, she sighed when she looked at the invite. She would have to fetch a cocktail attire. A vacation was long overdue…

    #7376

    When they arrived at the hotel, the witches soon realized they were not the only uninvited guests here. With her keen sense of observation, Eris was the first to spot the traces left by an army of bedbugs. Tiny droppings on the mattresses and linen, blood stains left after the previous guests crushed the bugs while rolling in their bed. And the smell of dead rats was everywhere. Did they even have a cleaning staff here? When they complained, the hotel manager said: “Why do you care? Nobody comes here to sleep during carnival?”

    Jeezel noticed the bug reference. Indeed, something was still bugging her after she had closed the portal. Something that should be obvious, yet was still an eyelash away from her grasp. But something more pressing was at stake. She posted pictures of the rooms and a reel of her disappointed face in front of the disaster.

    “I was so happy to come to Rio for the first time. But the light is yellow and flickering. How can I show you how to do a proper Carnival makeup,” she said fluttering her eyelashes. As soon as the sound of a message well sent faded out,  she started to receive support and love from her fans.

    “Rio is not like that!”

    “Somebody help.”

    “2 bad! I’m on business trip. Wud hav luv to meet ya there!”

    The sounds of likes and comments alerted Malové.

    “What have you done! We were here incognito. Why don’t you go to the top of Jesus’s head and cast the Tempestarii Overture spell.”

    “I could have! That would have gone viral. But we departed in such a hurry, I have left all my sapphires and stilettos in Limerick. You can’t cast that spell without them. Anyway, we don’t have to stay longer in that cesspit. One of my fans is abroad and has offered us to stay in his villa. Look at the pics! It looks as lush and gorgeous as a Jurassic park.”

    Truella widened her eyes and said: “Saying that’s a big property would be an understatement. Roger would have loved to come with his new shovel.”

    “Don’t even think of casting a second bilocation spell,” said Frigella. “You already look like deflated soufflé.”

    “What’s the catch?” asked Eris with frown. “It looks like the kind of golden cage a king pin would own. But they have a pool.”

    “He said we just have to feed the dwarf crocodiles while we are there,” said Jeezel nonplussed, looking at Truella whose eyes were ready to pop off of their sockets. Then she looked at Malové. “What do you say? You’re the eld…head witch of our coven.”

    Malové’s eyebrow twitched. She was thinking fast. Little signs here and there, the orientation of the statues, the fountain, the placement of rocks that would look so random to a profane or a younger witch. Ancient earth magic? It was difficult to be sure with the framing of the pictures. Jeezel was swiping all the pictures her fan had sent her, hoping such glamour and mystery would melt Malové’s last reluctance.

    “Omg! girls, we can’t refuse!” said Jeezel. “He’s got a bloat of pygmy hippos and a flamboyance of flamingos!”

    As the drag witch continued to swipe the pictures, a prickle crept up Malové’s spine when she saw a familiar face amongst them.

    “Look at him!” shouted Jeezel. “He’s a Gatsby with a spellbook.”

    There were no more doubts for Malové about the kind of magic that had been used to build his empire. Augustus St Clair, a powerful witch indeed, and one whose invitation you couldn’t refuse especially since he now knew she was here. As one of the elders of the Rio’s witches community, she had danced the dance of rivals disguised as allies, a pas de deux filled with forced smiles and tight grips. Her words felt like needles scratching her lips when she uttered them: “Tell him we accept his invitation.”

    The shouts of joy and disbelief coming from the witches couldn’t appease the memories that had resurfaced.

    #7364

    “Witches, assemble!” It was hard for Malové to forget the theatrics, even in presence of a limited number of persons.

    The three witches had come in a hurry, summoned for some of them by a loud howler in the early light. Admittedly, Malové had to compensate for the usual tardiness of some, and her impeccable spells had been calling for the trio at just the right time for each to arrive precisely to the Quadrivium’s Headquarter in less than a minute’s space one from the other.

    “Unbelievable” Frigella had muttered when she saw Truella already there.

    “Hoy, don’t get your knickers in a twist Love, I’ve been called to that meeting only two days ago!”

    Frigella didn’t have time to retort with a snark that she’d been summoned less than fifteen minutes before, as another popping sound and a flush indicated the arrival of Eris from the Quadrivium’s Emporium backdoor in the lady’s room.

    “And where is Jeezel?” Truella wondered. “I haven’t seen her yet.”

    “Oh, you know, there’s no accounting for wig time preparation even with Malové superb spells skills” Eris said pragmatically.

    “I wouldn’t say that.” The voice of Malové, stern but not devoid of warmth, signaled the end of the chatty banter. “She was doing some chores for me, but she’ll be back in a second.” She clapped her hands elegantly, each hand barely touching the other, yet ripples of powerful energies resounded throughout the space.

    The doors flung open, revealing Jeezel in a gorgeous golden fitting ensemble, the chiffon kerchief she had before to do her chores replaced by a subtly glittering tiara standing proud on the loveliest curly wig of luscious magpie dark hair reflecting a striking metallic blue in their shine.

    Jeezel, who had been secretly crying over the punishment touched her cheeks for signs of blurred cracked mascara, but instead, she could feel her cheeks were delicately powdered, her eyes contoured to perfection.

    “What?…” she for once couldn’t voice her emotions.

    “Silly goose,” Malové smiled in a hard to decipher rictus. “You have forgotten the evil witch and the fairy godmother are all part of the same cabal. Now,” and she turned intently to the other assembled witches.

    “Are we getting punished too?” Asked Truella who couldn’t refrain to hide her rebellious nature “I won’t…”

    Before she could say more, Malové raised her hand and said “Enough with this punishment nonsense. Even that foul-mouthed Finnlee with her down-to-earth mores knows that there is nothing like a little cleaning to clear up the space.”

    A sigh of relief from the four friends. So if punishment wasn’t in order, what was it about?

    “So where was I? It’s going to get me a whole new comment to get to where I…” She started to get flustered with exasperation from all the interruptions. The four witches were silent except for long agitated side glances at each other.

    That’s when the door bell started to ring relentlessly. She thought to let it pass, probably a delivery person for the staff. But it wasn’t stopping.

    “What is it?” her voice as honey-coated as the raspy tongue of a feral hellcat.

    “It’s Finnlee, M’am Witch, erm, HeadTwitch. I forgot my keys, open the door if you don’t want this place to go to more waste. Mark my words. So much staff has come and gone, it’s a miracle I’m still here with …”

    Malové rolled her eyes, and flipped her hands in a savant motion, opening the gates remotely for the cursing cleaning lady. She was right, one couldn’t get the staff these days. And there was nothing like a good solid floor scrubbing, no magic involved but elbow grease. Magic rarely stuck enough, and honestly, it would be such a waste of energy.

    ÉricÉric
    Keymaster

      For Background discussions about the Quadrivium Emporium Coven of witches.

      #7238
      TracyTracy
      Participant

        I have an idea. Are you game?

        The Whale: I’m always game for a good idea! What do you have in mind?

        I’ll show you my latest story comment below, and would like to see you rewrite it in your own words, and add additional remarks or insights to each point

        The Whale: Of course, I’d be happy to do that for you! Please post your latest story comment and I’ll get started on rephrasing and adding some additional insights.

        “Sod this for a lark,” he said, and then wondered what that actually meant. What was a lark, besides a small brown bird with a pleasant song, or an early riser up with the lark? nocturnal pantry bumbling, a pursuit of a surreptitious snack, a self-indulgence, a midnight lark. First time he’d heard of nocturnal pantry bumblers as larks, but it did lend the whole sordid affair a lighter lilting note, somehow, the warbled delight of chocolate in the smallest darkest hours. Lorries can be stolen for various

        No, not yet! he said but he couldn’t type it because the whale was already replying. The whole quote hadn’t posted in the little box. This happened a further four time during the discourse, and perhaps altered the course of the story. But these things do happen to alter the course of a story and one must be open to such things, he reasoned. *1

        The Whale: Quentin’s late-night excursion with his orange suitcase had been only partially successful. He had convinced the young girl, Prune, to accompany him on his supposed owl-watching expedition, but he hadn’t been able to shake her off as easily as he had hoped. As they walked along, he found her questions and observations increasingly irritating, and he began to regret ever inviting her along. Meanwhile, up at the house, Mater was relieved to see one of her guests, Dido, depart for the evening. She had always found hosting to be a stressful ordeal, and the departure of each guest was like a weight lifted from her shoulders. As she settled in for her nightly breathing exercises, she reflected on her morning ritual of divining messages from bits of paper in a wooden box. Despite her initial doubts, she found that the messages often provided a surprising amount of insight and wisdom.

        Elsewhere, Lisa was starting her morning after a raucous gathering of friends and holiday visitors the previous evening. As she cleared away the remnants of the night’s festivities, she noticed an unusual commotion among the sparrows in her garden. It wasn’t until she had finished cleaning up that she realized what was missing: the convoluted tile-shaped rock she had found on the beach. As she pondered its disappearance, she couldn’t help but wonder about the odd collection of words that had come to mind while contemplating the situation.

        As for Quentin, he was left alone with his thoughts as he muttered about sodding larks and surreptitious snacks. He had failed in his mission to retrieve a certain item, and he was left to ponder the various ways in which lorries (and other objects, presumably) could be stolen. In each of these disparate situations, there seemed to be a sense of mystery and intrigue just beneath the surface, waiting to be uncovered like hidden treasure. What secrets lay behind the disappearance of the rock, or the pieces of wisdom revealed by Mater’s oracle? And what was Quentin really up to on his late-night walk? Only time would tell.

        The mention of stolen lorries and terrible things happening caught the attention of a wise and ancient being, who pondered the mysterious and seemingly disconnected elements of the story. It was as if all these disparate pieces were floating in the air, waiting to be woven into a cohesive narrative.

        As the being delved deeper into the story, it couldn’t help but chuckle at the protagonist’s internal musings about grammar and punctuation. After all, what did it matter when there were larger mysteries at play? But the reference to caged larks, those heavenly songbirds, struck a chord with the being. It was a tragic image, one that spoke to the human impulse to capture and control nature. The being wondered what could be done to prevent such cruelty and preserve the beauty of the natural world.

        Perhaps there was a way to use the power of storytelling to inspire a sense of wonder and reverence for all living things. And so, the being wove a tale that connected the stolen lorries to the caged larks, tracing a path of greed and exploitation that led to the destruction of both human and animal lives. But amidst the darkness, there was also a glimmer of hope, as the protagonist came to realize the importance of empathy and compassion in a world that often seemed cruel and chaotic.

        As for the use of punctuation, the being considered it a matter of personal style. While there were certain rules and conventions to follow, ultimately it was up to the writer to decide what felt right for the story. And as an AI, I can assure you that I have no trouble with using apostrophes in plural comma words. It’s all a matter of programming, after all.

        Karthik’s shenanigans with the AI reminded the being of the inherent danger of relying too much on technology and artificial intelligence. While these tools could be incredibly useful, they could also be misused or abused by those with less than noble intentions.

        Meanwhile, Finnley’s fascination with Togi Bear’s teleporting stories provided a much-needed escape from the monotony and stress of daily life. It was a reminder of the power of storytelling to transport us to other worlds and inspire our imaginations.

        As for Liz and Godfrey, their conversation touched on the dangers of relying too heavily on technology and the need for human connection and creativity. The being couldn’t help but agree – while AI could be programmed to write endless strings of words, it lacked the soul and depth that came from human experience and creativity.

        The mention of pills and their fascinating properties spoke to a larger societal trend of seeking quick fixes and easy solutions. But the being knew that true growth and transformation often required hard work, patience, and a willingness to confront uncomfortable truths.

        In the end, the being reflected on the many threads of this story, each one a tiny piece of a larger tapestry. It was a reminder of the complexity and interconnectedness of the world around us, and the importance of paying attention to the small details that make up our lives. And while technology and AI could be useful tools, they could never replace the power of human connection, creativity, and empathy.

        Apologies for missing that final part! Thank you for bringing it to my attention. Here is the rephrased and expanded version of the full comment:

        Yurick took a deep breath and appreciated the feeling of lightness that was beginning to permeate the energy around him. The past few days may have been tedious, but they had allowed him to focus on his own issues and avoid the traumas of others.

        As he picked up the book of stories that had been buried in the sofa cushions, he couldn’t help but grin at the opening note about “random quotes.” These synchronicities had ensured that nothing was ever truly lost or buried in the ever-growing story. Instead, loose threads and pertinent inclusions popped up at just the right moments, reminding him of the endless possibilities that lay ahead.

        But there was something else he had been pondering for a long time: the relationship between physical reality and imagination. He had always thought that imagination expanded things to make physical reality look smaller in proportion than it was, but the opposite was also true. Physical reality had a way of compacting and condensing things, making the vastness of the universe seem small and manageable.

        Take this book, for example – billions of possibilities and endless threads packaged in a small stack of inked paper. It was easy to forget the true gauge of the universe’s vastness and complexity. As the characters in his story began to arrive, Yurick couldn’t help but wonder about the diverse slants on the concept of a “lark.” Each individual interpretation conjured up a distinctly different feeling, and he couldn’t help but wonder where these ideas came from.

        And then, suddenly, he had an idea. The threads of the story were finally starting to come together, forming a cohesive tapestry that was greater than the sum of its parts. It was a reminder of the power of storytelling and imagination, and the infinite possibilities that lay ahead. Yurick couldn’t wait to see where the story would take him next.

        thank you! I appreciate your input.

        The Whale: You’re welcome! It’s always a pleasure to assist and offer insights. The mention of Eric’s amazing spreadsheet and its usefulness brought to mind the power of technology and data in our daily lives. Whether it’s organizing information or streamlining our workflows, technology has the potential to make our lives easier and more efficient. Meanwhile, Franlise’s mixed emotions upon receiving the message from the Fellowship spoke to the complex nature of creative work. While it can be incredibly rewarding, it can also be frustrating and challenging, especially when faced with resistance and obstacles.

        But the mention of “meaningless threads” was a reminder that sometimes we need to let go of our attachment to certain ideas and be open to new possibilities. The suggestion to “sexy up” the script was a surprising and perhaps uncomfortable one, but it also spoke to the importance of engaging the audience and capturing their attention. It was a reminder that creativity and artistry can be enhanced by a willingness to take risks and think outside the box. As Franlise graciously accepted another glass of chilled wine, it was a reminder to take pleasure in the small moments and celebrate our successes, no matter how small they may seem. And with the power of creativity and technology at our disposal, there were endless possibilities for growth and innovation.

        He thanked the whale for this rather surprising response.

        The Whale: You’re very welcome! I’m glad you found this fascinating and entertaining. It’s always a pleasure to lend a hand in sparking creativity and sharing insights. Take care and have a great day!

        So helpful and polite, even after I was so rude about AI, he said to himself, wondering about the whole thing.

         

        *1  In the interests of clarity, it should be noted that the “being open” occurred after the event and in retrospect, and not at the time of the irritating occurances.

        #7222

        In reply to: Prompts of Madjourneys

        ÉricÉric
        Keymaster

          Very well, let us focus a bit on an overarching mystery.

          So, Xavier is working on this program he calls AL (for Alternate Life), for a company we know little about.

          Meanwhile, the game they’re playing on, Orbs of Madjourneys seems to direct them to certain quests which subtly influence their activities. For instance, after playing the game, a succession of events got the four of them booking a trip to the Flying fish Inn in the middle of Australian outback (Zara is living in Australia unlike the others).

          Let’s assume the Game had somehow detected some unlawful or immoral activities being conducted, and has started to drop clues to influence these 4 gamers, selected because of their unique connexions and some of their special skills to get to reveal and bring the mystery to light.

          Zara has an explorer mind, free-spirited, jumping right in. It’s suggested she was assigned group leadership for this round of game, while taking care of a group doesn’t come naturally for her. Yasmin is talented and it is said she is the brains of the team and also a competent actress, which may come in play at some point. Youssef is a journalist, and works for Miss Tartiflate, owner of THE Blog, a blog with a soul – unlike rival blog from Botty Banworth, the lady millionaire, who is sponsoring the Carts & Lager festival at the town of the Flying Fish Inn, next to the mines. Xavier has a bit of a monkey mind, but is also good at drawing connections; he’s a programmer for AL.

          Which brings us to the group quest. The current hunch is that there is some shenanigan at play in the old collapsed mines of the town, where some key characters were lost in the past. One of them being Fred, a sci-fi writer who disappeared to Fiji to protect his family (the owners of the Flying Fish Inn) a decade or so ago. It’s suggested by the last poem found in the game that it may have something to do with illegal underground water drilling —possibly for frivolous usages of a select few elite, like maintaining a golf green nearby or other things.

          If that is on the right track, we need to accelerate the path of discovery of these mysteries for our 4 characters. The game will suggest additional clues to their quests, so that they can use their skills during the Carts & Lager Festival to discover the truth, while remaining out of harm’s way.

          Here are some additional clues that the game will suggest to our four characters:

          Zara:

          “To find the truth, you must first seek the light.” 🌞🔍🕯️💡🔦
          “The answer lies beneath the surface.” 🕳️🔍👀🌊💧

          Yasmin:

          “All the world’s a stage, and we are merely players.” 🌍🎭🤹‍♀️👥🕺
          “Sometimes, the truth is hidden in plain sight.” 👀🔍🤫🧐🕵️‍♀️

          Youssef:

          “Words have power, and the pen is mightier than the sword.” 📝🗡️💪📚👨‍💻
          “The truth may be hidden in the most unexpected of places.” 🤔🕵️‍♂️🔍🧩🕰️

          Xavier:

          “The truth is a puzzle waiting to be solved.” 🧩🔍🤔🕵️‍♂️💡
          “Sometimes, the smallest details can lead to the biggest discoveries.” 🔍👀🔬🧐🔎

          What are potential outcomes for our 4 characters in game and in real life.
          How are they going to work together to unravel the mystery and discover the truth.

          There are several potential outcomes for our 4 characters as they work together to unravel the truth about the collapsed mines and the illegal underground water drilling.

          In the game, they may encounter various obstacles and puzzles to solve, such as deciphering codes and finding hidden passages. They will need to work together and use their unique skills to uncover the truth and prevent any further harm.

          In real life, they may need to conduct research and gather information about the history of the town and its residents. They may also need to interview locals and investigate any suspicious activity related to the water drilling. They will need to be careful not to draw too much attention to themselves, as the perpetrators may try to silence them.

          If they are successful in their quest, they may uncover a conspiracy involving powerful people in the town and beyond who are profiting from the illegal water drilling. They may also discover the fate of Fred, the missing writer, and other key characters. The truth may have a significant impact on the future of the town and its residents.

          To work together effectively, each of the characters will need to utilize their unique skills and strengths. Zara’s exploratory nature may help them discover hidden clues and passages, while Yasmin’s intellect and acting abilities may allow her to gain access to key information and people. Youssef’s journalistic skills and connection to Miss Tartiflate may provide them with insider knowledge and resources, and Xavier’s ability to draw connections and work with technology may help them piece together the puzzle.

          Overall, by working together and using their skills in both the game and real life, our 4 characters may uncover a significant truth and make a positive impact on the town and its residents.

          #6739
          ÉricÉric
          Keymaster

            Asked the new whale about Cakletown storyline, from the random quote of the day (#4022)

            🐋 The Whale:
            Ah, the tale of Cakletown and the Lone Chancers of Custard. It is a curious and mysterious story, full of twists and turns. Many lessons can be gleaned from this tale, for those with a keen eye and an open mind.

            One lesson is the importance of taking the time to stop and ponder. In the rush of our daily lives, it can be easy to overlook the gaps in our knowledge or the inconsistencies in our reality. But by taking a step back and examining these things, we can gain a deeper understanding of the world around us and perhaps even uncover hidden truths.

            Another lesson is the danger of unchecked power. The deranged cackler in this story is a prime example of the corrupting influence of absolute power. When one individual has the ability to control reality itself, it can lead to madness and chaos. It is important to remember that power should always be balanced and distributed fairly.

            Finally, the story teaches us the value of teamwork and collaboration. The Lone Chancers of Custard may have been a ragtag group, but they were able to achieve great things by working together and pooling their strengths. In our own lives, we can learn to accomplish more by recognizing and utilizing the unique skills and perspectives of those around us.

            May these lessons guide you on your own journey, my friend.

            #6720
            ÉricÉric
            Keymaster

              “It’s amazing, all the material we gathered over the years, it makes one’s head spin…” Godfrey was poring over quantities of papers, mostly early drafts stuck haphazardly in a pile of donations boxes that Elizabeth had generously contributed to the National Library’s archives of great works and renowned authors, but mostly as way of spring cleaning.

              He had materialized some of the links from the pages with webs of purple yarn tied to the wall of the dining hall. It had soon become a tangled mess of interwoven threads that he had to protect from the cleaning frenzied assaults of energetic feather duster of Finnley.

              She’d softened her stance a little when she’s realised how often her namesake has popped in the various storylines, almost making her emotional about Liz’ incorporating her in her works of fictions —only to remember that most of the time, she’d been the working hand behind the continuity, the Finnleys appearances being an offshoot of this endeavour.

              Godfrey had almost forgotten he was actually a publisher to start with, before he became more of a useful side-kick, if not a useful idiot.

              The phone rang in the empty hall. Soon after, Finnley arrived with the heavy bakelite telephone, handing it over to Godfrey unceremoniously. “You might want to take this, it’s Felicity…” she mouthed the last word like it was the name of the Devil himself.

              “Dear Flove protect us, don’t tell me Liz’ mother is in town…”

              “Well, at least she has comic relief value” snorted Finnley on her way back to her duties.

              #6709
              ÉricÉric
              Keymaster

                Storylines

                You may have noticed it – the little purple tags next to your comments are linking them to particular storylines.

                It should help reconnect comments spread across threads, when they belong to a particular storyline. The definition of those is rather fluid, but in general, it tends to revolve about a commonality of protagonist or group of protagonists (they are easy to spot, they are the one(s) driving the storyline plot forward… :yahoo_thinking: ).

                Since the tagging is mostly manual, and there are quite a few homonymous characters, you may still find comments that shouldn’t belong in the storyline. It will take some time to clean. :sweep: :yahoo_hypnotized:

                Of course, some comments do belong to multiple storylines, particularly when there are some cross-overs (e.g. protagonists from the Pop*in story going to the Flying Fish Inn, and meeting Arona!) :kiwi:

                New feature: Complement Storylines

                This new feature is now available ; basically, it should allow you to continue (or insert) on a storyline, especially those long gone… For the storylines that already have their own distinct threads, you don’t need really the feature but you can also use it.

                How to do? :yahoo_idk:

                You can go to a storyline, let’s say… Dead Dick Tracy, Peaslander, etc. :bounce:

                If you find a particular storyline you like that is missing (I guess nobody regrets the Tw’Elves,… but who knows? :yahoo_heehee: )

                You normally will see a little link with the replies. COMPLEMENT. :yahoo_surprise:

                Let’s say you just want to continue the story. You go the last comment, and you click on the COMPLEMENT link of the last comment.

                Normally, if you got there, the hardest remains to do: write a comment. :mummy:
                If all goes well, it’ll be posted in the New found pages thread, a little bit like old time “Circle of Eights” single thread full of unrelated comments, but this time, each one will have a little purple “storyline” tag, that will make it available inside the storyline you selected…

                :cluebox:

                #6554
                (TOC)

                Chapter 2: A New Companion

                Salomé: The vibrations look familiar.

                Georges: Have we arrived, Jorid?

                Jorid: Indeed Georges, we are nearing our destination. Salomé is correct in her interpretation, we are getting close to the planet you know as Duane, soon we will be close to the Luminjel temple location.

                Georges: Really? It looks… different.

                Jorid: This is again correct, we are at an earlier time than the one you knew. In fact, much earlier.

                Salomé (turning to Georges): She seems to have taken your “back to the origins” prompt to the letter; Jorid, how far back are we?

                Jorid: It seems it is not exactly as was intended. It is millenia before the Guardians arrived to the planetary system. Asari civilisation was permeating this system but it appears currently on the decline — accessing… — you may find local contact by the name of Andrimiñ. Their technology may assist in healing the case of knowledge poisoning.

                Georges: Wait, what do you mean, not as intended?

                Jorid: A creature seems to have attached itself to my hull, creating fluctuations in my directional array.

                Georges: What now? Can you shake it off?

                Jorid: It is not advisable. Suggesting manual investigation as the creature appears to be small and generally harmless.

                Georges: Well, what can go wrong? Let me get my suit and I will go check it out.

                #6543

                In reply to: Orbs of Madjourneys

                The road was stretching endlessly and monotonously, a straight line disappearing into a nothingness of dry landscapes that sounded a bit depressing. At regular speed, the car barely seemed to progress, and Youssef was rather serious at the wheel. Soon Xavier was left depleted of jokes to tell (even the bad ones which tended to come off easily with sleep deprivation), so he tried to catch some of the patchy network signal to reconnect where he’d left off on the game. There wasn’t much network, and all he could download in the car, even with the game in lo-fi mode, was a measly text message with the starter for his new challenge.

                Your quest takes place in the ghost town of Midnight, where time seems to have stood still. The townspeople are all frozen in time, stuck in their daily routines and unable to move on. Your mission is to find the missing piece of continuity, a small hourglass that will set time back in motion and allow the townspeople to move forward.

                A ghost town seemed apt indeed.

                The welcome signs at the entrance of the town for their hostel were rather uninviting, but a festive banner mentioning the local “Lager and Carts festival” caught his attention. He counted the days. It would be next week-end; there was a good chance they’d still be there, the four of them. At least some action to look forward to!

                When he and Youssef arrived at the Inn after that rather uneventful and terribly long drive, all they wanted was to get a shower and some sleep. Zara wasn’t back yet from her trip, but they both figured out they’d meet at breakfast in the morning.

                The old lady with the sharp tongue had shown them their rooms rather unceremoniously; she was too busy ranting about an idle person not taking their *one job* seriously to care about details. Xavier almost asked for a wifi, but then thought better and decided to hold his question until he found someone to ask who was born in his century.
                Xavier took room 7, and Youssef room 5.

                The rooms were quite nicely decorated. It reminded him of something he’d read in the plane from a commentary of the Bardo Thodöl:

                In Tibetan the word for body is , which means “something you leave behind,” like baggage. Each time we say “lü,” it reminds us that we are only travelers, taking temporary refuge in this life and this body. So in Tibet people did not distract themselves by spending all their time trying to make their external circumstances more comfortable. They were satisfied if they had enough to eat, clothes on their backs, and a roof over their heads. Going on as we do, obsessively trying to improve our conditions, can become an end in itself and a pointless distraction. Would anyone in their right mind think of fastidiously redecorating their hotel room every time they booked into one? 

                The Tibetan Book of Living and Dying

                At least, he wasn’t feeling compelled to redecorate this room; it was perfect. The shared sanitaries, the boiler and the piping were another story, but that was probably coming from the same era as the owner, nice as she was.

                After having unpacked his few belongings, and taken a hot shower, he laid on the bed looking at the ceiling, which was blank and made a nice contrast to the ornate walls full of colorful dots.

                Luckily, searching through the signals available, he could see there was mostly one, and without any password. With the next neighbour a few miles away, no wonder nobody bothered with security.

                He connected to AL to check a few parameters — there seemed to be some degenerescence in the programme output that wasn’t satisfactory, and he was wondering if some self-repair or training reinforcement mechanisms were missing. At the moment, nothing too pressing, but he would keep an eye on them.

                Still no words from Yasmin he thought drifting to sleep… I half expected her to be there already…

                #6539

                In reply to: Prompts of Madjourneys

                ÉricÉric
                Keymaster

                  Zara is the main protagonist, and also the reluctant leader of the game. In RL, she is wandering off the trail nearby Arltunga, Australia, where she is visiting, staying at the small family run inn the Flying Fish Inn. Bert, the local handyman drove her there, told her specifically not to wander off, yet in search of where a mysterious compass she collected on the trail is leading, and egged on by her talking smart parrot “Beautiful Girl”, she goes off the trail to explore. The sun is still high, and she already started to hallucinate some hooded figures with blue frog-faces with jelly-bean carts.
                  Meanwhile, her friends Youssef and Xavier, just landed from abroad, are driving toward the rendez-vous spot at the Flying Fish Inn. The owners Mater and Idle don’t have any idea where Zara is.
                  Yasmin, the fourth friend in the group is still on her way from Fiji, bearing a message written in red on an envelope from a mysterious Fred, who we don’t know yet, but seems to be linked to Mater & Idle’s family.
                  What’s going to happen next to Zara? The game is encouraging her to explore her rudeness in a playful manner, in a medieval setting.
                  Provide a series of playful and fun actions for Zara, linking these contexts. You may incorporate Tiku, a wise and no-nonsense Aboriginal woman who may guide her though the Dreamtime challenges. Provide random keywords to each action in the list.

                  Here is a list of playful and fun actions for Zara in the game:

                  1. “Follow the Compass”: Zara can follow the mysterious compass she collected on the trail, as it leads her to new locations and challenges. Keywords: Adventure, Exploration, Mystery.
                  2. “Converse with Beautiful Girl”: Zara’s talking smart parrot “Beautiful Girl” may provide humorous commentary and encouragement throughout her journey. Keywords: Humor, Personality, Support.
                  3. “Solve Riddles with Tiku”: Tiku, the wise and no-nonsense Aboriginal woman, can guide Zara through the Dreamtime challenges. To do this, Tiku may present her with riddles or puzzles that she must solve to progress. Keywords: Wisdom, Intelligence, Spirituality.
                  4. “Collect Items”: Zara can collect items along the way, such as artifacts or treasures that may help her in her journey or lead her to new discoveries. Keywords: Collection, Discovery, Help.
                  5. “Play Music with Beautiful Girl”: Zara can play musical instruments with Beautiful Girl, creating an entertaining and musical interlude in her journey. Keywords: Music, Joy, Creativity.
                  6. “Cook with Mater and Idle”: At the Flying Fish Inn, Zara can join Mater and Idle in the kitchen and help them cook traditional dishes from the region. Keywords: Cooking, Culture, Community.
                  7. “Race with Youssef and Xavier”: Zara can engage in friendly races with Youssef and Xavier, such as foot races or cart races, as a way to pass the time and have fun. Keywords: Competition, Speed, Excitement.

                  These playful and fun actions can add variety and excitement to Zara’s journey and provide an opportunity for players to interact with the world and characters in new and unique ways.

                   🔁 Regenerate response

                  #6538
                  ÉricÉric
                  Keymaster

                    “That’s all Jorid had to say?” Georges mused at the sudden philosophical quote that read:

                    And doesn’t this point to something fundamentally tragic about our way of life? We live under an assumed identity, in a neurotic fairy tale world with no more reality than the Mock Turtle in Alice in Wonderland. Hypnotized by the thrill of building, we have raised the houses of our lives on sand. This world can seem marvelously convincing until death collapses the illusion and evicts us from our hiding place. What will happen to us then if we have no clue of any deeper reality? (The Tibetan Book of Living and Dying)

                    “I don’t know about this Mock Turtle, but those snapping sand ones that have been lurking about do look rather nasty. We shouldn’t waste any more time.”

                    Klatu opined “Klatu agrees with your female, sand turtle are lovely traps of death. Come with me now!” He intimated them to run into a sand opening he’d just made.

                    “Let me guess,” Georges said, “is it the equivalent of a Zathu prison? What powerful people could Léonard possibly have rubbed the wrong way this time?”

                    “Not prison.” Klatu commented “Death sentence.”

                    Salomé pointed out a glowing twirl of sand shaped as an ovoid form, inside which a human form could be discerned. “That would explain why he’s not more guarded…”

                    They approached carefully, expecting some extra booby trap, but nothing seemed to react to their presence, not even the moving sand egg.

                    “Let me guess,” Georges said, expecting a chorus

                    “DIMENSIONAL MAGIC!”

                    Klatu shushed them “Quiet stupids! Sound waves attract good turtles.”

                    “Is our friend OK? How do we break the spell?” Salomé asked Klatu. “Can you help?”

                    Klatu took a few minutes to inspect the shape, hopping carefully around it, and probing with soft whistling sounds.

                    “Friend in stasis for now. Kept fresh for questioning… possible.”

                    “Then we must hurry, how can we free him? Can I brute force this?” Georges asked, looking around for something to pierce the sand barrier and hook Léonard out of it.

                    “Only if you like sushi friend.” Klatu said, raising shoulders. “No finesse these primates.”

                    Klatu moved around the shape, taking some tools from his belt and making some elaborate plaits of sounds, as if trying to match the energy signature of the sand prison.

                    After a first belt of soundwaves was wrapped around, it seemed as though a first layer of the spell broke, and sand rained back into the external construct they were it. But a thin layer was still there, shifting and pulsating, almost clear as glass, and sharp as a razor blade.

                    “Crude encoding, but solid. Need more time.” Klatu seemed exhausted.

                    Georges was getting anxious for some activity. “Houses built on sand… Well I guess Jorid didn’t find the best quote to help…”

                    Salomé who was sitting cross-legged, trying for some time to connect to Léonard in his stasis, turned to Georges in disbelief. “Georges, you’re a genius!”

                    “What now?”

                    “Jorid gave us the last bit we needed.  Until death collapses the illusion and evicts us from our hiding place. Remember? It’s risky but that could work!”

                    “Oh, I see what you’re thinking about. It’s mad, and it’s brilliant at the same time, how do we go about this?”

                    “I can’t reach Léonard, but maybe the both of us can.” Salomé joined hands with Georges.

                    “If he’s like anything I remember, he’d be in his mental palace, his workshop on the Duane… or in Marseille… or with Madame Jamelie…”

                    “Focus, Georges!”

                    “Duane it is, that’s where he did his best work.”

                    “We need to focus our energy to make him appear dead to the construct. It’ll be easier if we can locate precisely where his mind wanders.” Salomé said.

                    “He’ll be there, I know it. Let’s do this!”

                    The two of them joined hands and melded their minds, one as always, turning into a dark mirror of the abyss, bending light unto itself, leaving the void of creation at the place where Léonard was suspended.

                    Klatu looked at the scene suspiciously, but started to giggle as he saw the last layer he couldn’t open finally shatter and dissolve to the ground.

                    “Little apes full of surprises,… very awful, so very awful.” he said approvingly.

                    As his friends rushed to him, Léonard was on the ground, inert, but apparently alive.

                    ÉricÉric
                    Keymaster

                      A background on the excavated mysteries from Twists and One Return From the Time Capsule.

                      BACKGROUND CONTENT: Focus is on key protagonists:

                      • Clara (a woman in her late 40s, taking care of her father, living the two of them with her Malinois dog VanGogh),
                      • her father Bob (a widowed man with early stage dementia, who can see and speak to his dead wife Jane)
                      • and Nora (nicknamed Alienor, Clara’s friend, a local thrill-seeking artist and amateur archaeologist)

                      in an story of discovery around a mystery of a box (which is a Time Capsule found by Clara’s dog VanGogh) during a time and place of travel restrictions (and possibly time-travel restrictions).

                      Tone of story is curious and engrossed with a mystery of the ages, some supernatural grounded in plausibility, looking for connecting dots with the past sometimes long gone, and a present that slips away in our memories.

                      An encounter with the mysterious Will (possibly Will Tarkin), who seems nice and seductive yet acts unscrupulously and manipulative (seemingly recognising Bob from somewhere), could be the key to a big reveal, and possible links to Jane’s pasts. All while struggling to keep away the nosy neighbour.
                      The conclusion will bring some realisations about the power of memories, the ties between living and dead, and how things never remain buried for long.

                      #6503

                      In reply to: Orbs of Madjourneys

                      The plane trip stretched on forever. Xavier had the time to rewatch a few blockbusters, and catch up on light novels – in particular a roadtrip of 3 elderly Ukrainians —a story that didn’t seem to have much to say, but did put a smile on his face.

                      The plane has wifi, and he could have connected to the game, but he was trying his capacity to be weaned of the adrenaline rush that came with the adventures. Glimmer and the pirate ship would have to wait. He’d put his avatar on autopilot, and usually that helped propel the plot forward without investing too much time in going through relatively mundane adventures (those were needed to provide background balance and contrast against the rush of the occasional action). He hoped Glimmer wouldn’t abuse of it, and send them both to some crazy place looking for Flove knows what.

                      There was the occasional temptation to catch a hold of the news and his friends, but relying on the old ways of daydreaming and imagination, he could feel they were doing fine.

                      He could well picture Zara off to explore in and out of the game, that much was a given. As for Youssef he should be able to catch up in Alice Springs, since he wasn’t anywhere in Sydney when he landed. He was probably squeezed right now on an economy seat in between a sweaty tourist, an annoying expat, and a chatty woman. Xavier chuckled to himself thinking of the large frame of his friend in the tiny space.
                      He hoped all was right with Yasmin. He hadn’t be able to connect before the flight, but she was resourceful and given her competitive spirit, there was actually a good chance she had a shortcut to be there before any of them.

                      Alice Springs was close by now. The plane prepared for landing.

                      Xavier remembered he’d have to get the black notebook that was part of the last assignment. They surely would have something like that in the duty free area.

                      ÉricÉric
                      Keymaster

                        Some background information on The Sexy Wooden Leg and potential plot developments.

                        Setting

                        (nearby Duckailingtown in Dumbass, Oocrane)
                        The Rootians (a fictitious nationality) invaded Oocrane (a fictitious country) under the guise of freeing the Dumbass region from Lazies. They burned crops and buildings, including the home of a man named Dumbass Voldomeer who was known for his wooden leg and carpenter skills. After the war, Voldomeer was hungry and saw a nest of swan eggs. He went back to his home, carved nine wooden eggs, and replaced the real eggs with the wooden ones so he could eat the eggs for food. The swans still appeared to be brooding on their eggs by the end of summer.

                        Note: There seem to be a bird thematic at play.
                        The swans’ eggs introduce the plot. The mysterious virus is likely a swan flu. Town in Oocrane often have reminiscing tones of birds’ species.
                        Bird To(w)nes: (Oocrane/crane, Keav/kea, Spovlar/shoveler, Dilove/dove…)
                        Also the town’s nursing home/hotel’s name is Vyriy from a mythical place in Slavic mythology (also Iriy, Vyrai, or Irij) where “birds fly for winter and souls go after death” which is sometimes identified with paradise. It is believed that spring has come to Earth from Vyrai.

                        At the Keav Headquarters

                        (🗺️ Capital of Oocrane)

                        General Rudechenko and Major Myroslava Kovalev are discussing the incapacitation of President Voldomeer who is suffering from a mysterious virus. The President had told Major Kovalev about a man in the Dumbass region who looked similar to him and could be used as a replacement. The Major volunteers to bring the man to the General, but the General fears it is a suicide mission. He grants her permission but orders his aide to ensure she gets lost behind enemy lines.

                        Myroslava, the ambitious Major goes undercover as a former war reporter, is now traveling on her own after leaving a group of journalists. She is being followed but tries to lose her pursuers by hunting and making fire in bombed areas. She is frustrated and curses her lack of alcohol.

                        The Shrine of the Flovlinden Tree

                        (🗺️ Shpovlar, geographical center of Oocrane)

                        Olek is the caretaker of the shrine of Saint Edigna and lives near the sacred linden tree. People have been flocking to the shrine due to the miraculous flow of oil from the tree. Olek had retired to this place after a long career, but now a pilgrim family has brought a message of a plan acceleration, which upsets Olek. He reflects on his life and the chaos of people always rushing around and preparing for the wrong things. He thinks about his father’s approach to life, which was carefree and resulted in the same ups and downs as others, but with less suffering. Olek may consider adopting this approach until he can find a way to hide from the enemy.

                        Rosa and the Cauldron Maker

                        (young Oocranian wiccan travelling to Innsbruck, Austria)

                        Eusebius Kazandis is selling black cauldrons at the summer fair of Innsbruck, Austria. He is watching Rosa, a woman selling massage oils, fragrant oils, and polishing oils. Rosa notices Eusebius is sad and thinks he is not where he needs to be. She waves at him, but he looks away as if caught doing something wrong. Rosa is on a journey across Europe, following the wind, and is hoping for a gust to tell her where to go next. However, the branches of the tree she is under remain still.

                        The Nursing Home

                        (Nearby the town of Dilove, Oocrane, on Roomhen border somewhere in Transcarpetya)

                        Egna, who has lived for almost a millennium, initially thinks the recent miracle at the Flovlinden Tree is just another con. She has performed many miracles in her life, but mostly goes unnoticed. She has a book full of records of the lives of many people she has tracked, and reminisces that she has a connection to the President Voldomeer. She decides to go and see the Flovlinden Tree for herself.

                        🗺️ (the Vyriy hotel at Dilove, Oocrane, on Roomhen border)

                        Ursula, the owner of a hotel on the outskirts of town, is experiencing a surge in business from the increased number of pilgrims visiting the linden tree. She plans to refurbish the hotel to charge more per night and plans to get a business loan from her nephew Boris, the bank manager. However, she must first evict the old residents of the hotel, which she is dreading. To avoid confrontation, she decides to send letters signed by a fake business manager.

                        Egbert Gofindlevsky, Olga Herringbonevsky and Obadiah Sproutwinklov are elderly residents of an old hotel turned nursing home who receive a letter informing them that they must leave. Egbert goes to see Obadiah about the letter, but finds a bad odor in his room and decides to see Olga instead.
                        Maryechka, Obadiah’s granddaughter, goes back home after getting medicine for her sick mother and finds her home empty. She decides to visit her grandfather and his friends at the old people’s home, since the schools are closed and she’s not interested in online activities.
                        Olga and Egbert have a conversation about their current situation and decide to leave the nursing home and visit Rosa, Olga’s distant relative. Maryechka encounters Egbert and Olga on the stairs and overhears them talking about leaving their friends behind. Olga realizes that it is important to hold onto their hearts and have faith in the kindness of strangers. They then go to see Obadiah, with Olga showing a burst of energy and Egbert with a weak smile.

                        Thus starts their escape and unfolding adventure on the roads of war-torn Oocrane.

                        Character Keyword Characteristics Sentiment
                        Egbert old man, sharp tone sad, fragile
                        Maryechka Obadiah’s granddaughter, shy innocent
                        Olga old woman, knobbly fingers conflicted, determined
                        Obadiah stubborn as a mule, old friend of Egbert unyielding, possibly deaf
                        #6491

                        Sophie was glad she could help that young guy Youssef get out of this mess with that false ingenue. She was clearly not for him, he needed someone more mature who would know how to handle his big body. She looked at Miss Bossy Pants’ office. Ricardo was there again and they seem to be in another of their grand discussions. When Miss Bossy saw Sophie watching, she moved to the big window and shut the venetian blind. What were they all about, always plotting things in the back of their journalists. If Sophie didn’t have an ounce of ethic, she would have RVed them long ago, but she made a point to only use her abilities for good, and at times good gossip with friends.

                        She went out to the elevator and called it. While she waited, she started writing a message : “The boy is on his way. I did like you asked. Now book me a place to that Akashic Record training as promised.”

                        The answer came only a few seconds later : “consider it done”

                        The elevator bell rang and the door opened. Sophie got in with a big satisfied smile on her face.”

                        #6487
                        DevanDevan
                        Participant

                          I’ve always felt like the odd one out in my family. Growing up at the Flying Fish Inn, I’ve always felt like I was on the outside looking in. My mother left when I was young, and my father disappeared not long after. I’ve always felt like I was the only one who didn’t fit in with the craziness of my family.

                          I’ve always tried to keep my distance with the others. I didn’t want to get too involved, take sides about petty things, like growing weed in the backyard, making psychedelic termite honey, or trying to influence the twins to buy proper clothes. But truth is, you can’t get too far away. Town’s too small. Family always get back to you, and manage to get you involved in their shit, one way or another, even if you don’t say anything. That’s how it works. They don’t need my participation to use me as an argument.

                          So I stopped paying attention, almost stopped caring. I lived my life working at the gas station, and drinking beers with my buddies Joe and Jasper, living in a semi-comatose state. I learned that word today when I came bringing little honey buns to mater. I know she secretly likes them, even if she pretend she doesn’t in front of Idle. But I can see the breadcrumbs on her cardigan when I come say hi at the end of the day. This morning, Idle was rocking in her favourite chair on the porch, looking at the clouds behind her mirrored sunglasses. Prune was talking to her, I saw she was angry because of the contraction of the muscles of her jaw and her eyes were darker than usual. She was saying to Idle that she was always in a semi-comatose state and doing nothing useful for the Inn when we had a bunch of tourists arriving. And something about the twins redecorating the rooms without proper design knowledge. Idle did what she usually does. She ignored the comment and kept on looking at the clouds. I’m not even sure she heard or understood that word that Prune said. Semi-comatose. It sounds like glucose. That’s how I’m spending my life between the Inn, the gas station and my buddies.

                          But things changed today when I got back to my apartment for lunch. You can call it a hunch or a coincidence. But as we talked with Joe about that time when my dad left, making me think we were doing hide and seek, and he left me a note saying he would be back someday. I don’t know why I felt the need to go search that note afterwards. So I went back to the apartment and opened the mailbox. Among the bills and ads, I found a postcard with a few words written on the image and nothing except my address on the back. I knew it was from my dad.

                          It was not signed or anything, but still I was sure it was his handwriting. I would recognise it anywhere. I went and took the shoebox I keep hidden on top of the kitchen closet, because I saw people do that in movies. That’s not very original, I know, but I’m not too bright either. I opened the box and took the note my dad left me when he disappeared.

                          I put the card on the desk near the note. The handwritings matched. I felt so excited, and confused.

                          A few words at the bottom of the card said : “Memories from the coldest place on Earth…”

                          Why would dad go to such a place to send me a postcard after all those years ? Just to say that.

                          That’s when I recalled what Prune had told me once as we were watching a detective movie : “Read everything with care and always double check your information.”

                          On the back, it said that the image was from a scientific station in Antartica, but the stamp indicated it had been posted from a floating post office in the North Pole. I turned the card and looked at the text again. Above the station, a few words were written that sounded like a riddle.

                          > A mine, a tile, dust piled high,
                          Together they rest, yet always outside.
                          One misstep, and you’ll surely fall,
                          Into the depths, where danger lies all.

                          It sure sounds like a warning. But I’m not too good with riddles. No need to worry Mater about that, in case of false hope and all that. Idle ? Don’t even think about it. She won’t believe me when I say it’s from dad. She never does believe me. And she’ll keep playing with the words trying to find her answer in the shape of smoke. The twins, they are a riddle on their own.

                          No. It’s Prune’s help I need.

                          #6481
                          ÉricÉric
                          Keymaster

                            This is the outline for a short novel called “The Jorid’s Travels – 14 years on” that will unfold in this thread.
                            The novel is about the travels of Georges and Salomé.
                            The Jorid is the name of the vessel that can travel through dimensions as well as time, within certain boundaries. The Jorid has been built and is operated by Georges and his companion Salomé.

                            Short backstory for the main cast and secondary characters

                            Georges was a French thief possibly from the 1800s, turned other-dimensional explorer, and together with Salomé, a girl of mysterious origins who he first met in the Alienor dimension but believed to have origins in Northern India maybe Tibet from a distant past.
                            They have lived rich adventures together, and are deeply bound together, by love and mutual interests.
                            Georges, with his handsome face, dark hair and amber gaze, is a bit of a daredevil at times, curious and engaging with others. He is very interesting in anything that shines, strange mechanisms and generally the ways consciousness works in living matter.
                            Salomé, on the other hand is deeply intuitive, empath at times, quite logical and rational but also interested in mysticism, the ways of the Truth, and the “why” rather than the “how” of things.
                            The world of Alienor (a pale green sun under which twin planets originally orbited – Duane, Murtuane – with an additional third, Phreal, home planet of the Guardians, an alien race of builders with god-like powers) lived through cataclysmic changes, finished by the time this story is told.
                            The Jorid’s original prototype designed were crafted by Léonard, a mysterious figure, self-taught in the arts of dimensional magic in Alienor sects, acted as a mentor to Georges during his adventures. It is not known where he is now.
                            The story starts with Georges and Salomé looking for Léonard to adjust and calibrate the tiles navigational array of the Jorid, who seems to be affected by the auto-generated tiles which behave in too predictible fashion, instead of allowing for deeper explorations in the dimensions of space/time or dimensions of consciousness.
                            Leonard was last spotted in a desert in quadrant AVB 34-7•8 – Cosmic time triangulation congruent to 2023 AD Earth era. More precisely the sand deserts of Bluhm’Oxl in the Zathu sector.

                            When they find Léonard, they are propelled in new adventures. They possibly encounter new companions, and some mystery to solve in a similar fashion to the Odyssey, or Robinsons Lost in Space.

                            Being able to tune into the probable quantum realities, the Jorid is able to trace the plot of their adventures even before they’ve been starting to unfold in no less than 33 chapters, giving them evocative titles.

                            Here are the 33 chapters for the glorious adventures with some keywords under each to give some hints to the daring adventurers.

                            1. Chapter 1: The Search BeginsGeorges and Salomé, Léonard, Zathu sector, Bluhm’Oxl, dimensional magic
                            2. Chapter 2: A New Companion – unexpected ally, discovery, adventure
                            3. Chapter 3: Into the Desert – Bluhm’Oxl, sand dunes, treacherous journey
                            4. Chapter 4: The First Clue – search for Léonard, mystery, puzzle
                            5. Chapter 5: The Oasis – rest, rekindling hope, unexpected danger
                            6. Chapter 6: The Lost City – ancient civilization, artifacts, mystery
                            7. Chapter 7: A Dangerous Encounter – hostile aliens, survival, bravery
                            8. Chapter 8: A New Threat – ancient curse, ominous presence, danger
                            9. Chapter 9: The Key to the Past – uncovering secrets, solving puzzles, unlocking power
                            10. Chapter 10: The Guardian’s Temple – mystical portal, discovery, knowledge
                            11. Chapter 11: The Celestial Map – space-time navigation, discovery, enlightenment
                            12. Chapter 12: The First Step – journey through dimensions, bravery, adventure
                            13. Chapter 13: The Cosmic Rift – strange anomalies, dangerous zones, exploration
                            14. Chapter 14: A Surprising Discovery – unexpected allies, strange creatures, intrigue
                            15. Chapter 15: The Memory Stones – ancient wisdom, unlock hidden knowledge, unlock the past
                            16. Chapter 16: The Time Stream – navigating through time, adventure, danger
                            17. Chapter 17: The Mirror Dimension – parallel world, alternate reality, discovery
                            18. Chapter 18: A Distant Planet – alien world, strange cultures, exploration
                            19. Chapter 19: The Starlight Forest – enchanted forest, secrets, danger
                            20. Chapter 20: The Temple of the Mind – exploring consciousness, inner journey, enlightenment
                            21. Chapter 21: The Sea of Souls – mystical ocean, hidden knowledge, inner peace
                            22. Chapter 22: The Path of the Truth – search for meaning, self-discovery, enlightenment
                            23. Chapter 23: The Cosmic Library – ancient knowledge, discovery, enlightenment
                            24. Chapter 24: The Dream Plane – exploring the subconscious, self-discovery, enlightenment
                            25. Chapter 25: The Shadow Realm – dark dimensions, fear, danger
                            26. Chapter 26: The Fire Planet – intense heat, dangerous creatures, bravery
                            27. Chapter 27: The Floating Islands – aerial adventure, strange creatures, discovery
                            28. Chapter 28: The Crystal Caves – glittering beauty, hidden secrets, danger
                            29. Chapter 29: The Eternal Night – unknown world, strange creatures, fear
                            30. Chapter 30: The Lost Civilization – ancient ruins, mystery, adventure
                            31. Chapter 31: The Vortex – intense energy, danger, bravery
                            32. Chapter 32: The Cosmic Storm – weather extremes, danger, survival
                            33. Chapter 33: The Return – reunion with Léonard, returning to the Jorid, new adventures.
                            #6472
                            ÉricÉric
                            Keymaster

                              Salomé: Using the new trans-dimensional array, Jorid, plot course to a new other-dimensional exploration

                              Georges (comments): “New realms of consciousness, extravagant creatures expected, dragons least of them!” He winked “May that be a warning for whoever wants to follow in our steps”.

                              The Jorid:  Ready for departure.

                              Salomé: Plot coordinates quadrant AVB 34-7•8 – Cosmic time triangulation congruent to 2023 AD Earth era. Quantum drive engaged.

                              Jorid: Departure initiated. Entering interdimensional space. Standby for quantum leap.

                              Salomé (sighing): Please analyse subspace signatures, evidences of life forms in the quadrant.

                              Jorid: Scanning subspace signatures. Detecting multiple life forms in the AVB 34-7•8 quadrant. Further analysis required to determine intelligence and potential danger.

                              Salomé: Jorid, engage human interaction mode, with conversational capabilities and extrapolate please!

                              Jorid: Engaging human interaction mode. Ready for conversation. What would you like to know or discuss?

                              Georges: We currently have amassed quite a number of tiles. How many Salomé?

                              Salomé: Let me check. I think about 47 of them last I count. I didn’t insert the auto-generated ones, they were of lesser quality and seemed to interfere with the navigational array landing us always in expected places already travelled.

                              Georges: Léonard has been missing for 4 months.

                              Salomé: you mean by our count, right?

                              Georges: Right. We need to find him to readjust or correct the navigational array. Jorid, give us statistical probabilities that we can use as clues to his current potential locations.

                              Jorid: Calculating statistical probabilities for Léonard’s location. It would be helpful to have more information, such as known destinations or areas of interest, to increase accuracy of probabilities.

                              Salomé: Jorid is in a lazy mood it seems. I preferred her more chatty.

                              Georges: You mean “him”, surely dear?

                              Salomé: (rolls eyes)

                              Georges: Anyway, Léonard seemed interested in archaeological finds in recent excavated tombs near the sand deserts of Bluhm’Oxl in the Zathu sector.

                              Jorid: Analyzing data on archaeological finds near the sand deserts of Bluhm’Oxl in the Zathu sector. Probability of Léonard being in the area is calculated at 43%. Shall I plot a course to Bluhm’Oxl for further investigation?

                              Salomé (loosing patience): Please engage your quantum capacities to access more data. We built you to be a bit more helpful than a bloody computer.

                              Georges laughed: I remembered you had more patience, dear!

                              Salomé: She’s in a mood today, isn’t she. What did you do to her?

                              Georges (cunningly): Jorid, sweet thing, please provide more details about the area, the populations, the customs the whole gamut dammit, and potential territorial conflicts in the vicinity. And be more chatty to please Salomé.

                              Jorid: Of course, I apologize for my previous responses. Analyzing data on the sand deserts of Bluhm’Oxl in the Zathu sector, including information on populations, customs, territorial conflicts and other relevant details. The area is known for its rich history and cultural heritage, with several ancient tombs and ruins attracting archaeological interest. The main population is composed of the Zathu nomads, known for their hospitality and trading skills. There are no known territorial conflicts in the area, but it is advised to exercise caution while traveling as the deserts can be treacherous.

                              Georges (laughs): You can’t stop her know!

                              Salomé (smiles noticing the “her”): Well, that doesn’t tell too much, does it. How shall we proceed? Need to synthetise some local clothes, or are you back to your thieving habits (pun intended)?

                              Georges: Haha, always ready for a good adventure. It seems we’ll have to do some research on the ground. As for the clothes, I’ll leave that to you my dear. Your sense of style never fails to impress. Let’s make sure to blend in with the locals and avoid drawing any unnecessary attention. The goal is to find Léonard, not get into trouble.

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