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March 6, 2025 at 9:24 pm #7858
In reply to: The Last Cruise of Helix 25
It was still raining the morning after the impromptu postcard party at the Golden Trowel in the Hungarian village, and for most of the morning nobody was awake to notice. Molly had spent a sleepless night and was the only one awake listening to the pounding rain. Untroubled by the idea of lack of sleep, her confidence bolstered by the new company and not being solely responsible for the child, Molly luxuriated in the leisure to indulge a mental re run of the previous evening.
Finjas bombshell revelation after the postcard game suddenly changed everything. It was not what Molly had expected to hear. In their advanced state of inebriation by that time it was impossible for anyone to consider the ramifications in any sensible manner. A wild and raucous exuberance ensued of the kind that was all but forgotten to all of them, and unknown to Tundra. It was a joy that brought tears to Mollys eyes to see the wonderful time the child was having.
Molly didn’t want to think about it yet. She wasn’t so sure she wanted to have anything to do with it, the ship coming back. Communication with it, yes. The ship coming back? There was so much to consider, so many ways of looking at it. And there was Tundra to think about, she was so innocent of so many things. Was it better that way? Molly wasn’t going to think about that yet. She wanted to make sure she remembered all the postcard stories.
There is no rush.
The postcard Finja had chosen hadn’t struck Molly as the most interesting, not at the time, but later she wondered if there was any connection with her later role as centre stage overly dramatic prophet. What an extraordinary scene that was! The unexpected party was quite enough excitement without all that as well.
Finja’s card was addressed to Miss FP Finly, c/o The Flying Fish Inn somewhere in the outback of Australia, Molly couldn’t recall the name of the town. The handwriting had been hard to decipher, but it appeared to be a message from “forever your obedient servant xxx” informing her of a Dustsceawung convention in Tasmania. As nobody had any idea what a Dustsceawung conference was, and Finja declined to elaborate with a story or anecdote, the attention moved on to the next card. Molly remembered the time many years ago when everyone would have picked up their gadgets to find out what it meant. As it was now, it remained an unimportant and trifling mystery, perhaps something to wonder about later.
Why did Finja choose that card, and then decline to explain why she chose it? Who was Finly? Why did The Flying Fish Inn seem vaguely familiar to Molly?
I’m sure I’ve seen a postcard from there before. Maybe Ellis had one in his collection.
Yes, that must be it.
Mikhail’s story had been interesting. Molly was struggling to remember all the names. He’d mentioned his Uncle Grishenka, and a cousin Zhana, and a couple called Boris and Elvira with a mushroom farm. The best part was about the snow that the reindeer peed on. Molly had read about that many years ago, but was never entirely sure if it was true or not. Mickhail assured them all that it was indeed true, and many a wild party they’d had in the cold dark winters, and proceeded to share numerous funny anecdotes.
“We all had such strange ideas about Russia back then,” Molly had said. Many of the others murmured agreement, but Jian, a man of few words, merely looked up, raised an eyebrow, and looked down at his postcard again. “Russia was the big bad bogeyman for most of our lives. And in the end, we were our own worst enemies.”
“And by the time we realised, it was too late,” added Petro.
In an effort to revive the party spirit from the descent into depressing memories, Tala suggested they move on to the next postcard, which was Vera’s.
“I know the Tower of London better than any of you would believe,” Vera announced with a smug grin. Mikhail rolled his eyes and downed a large swig of vodka. “My 12th great grandfather was employed in the household of Thomas Cromwell himself. He was the man in charge of postcards to the future.” She paused for greater effect. In the absence of the excited interest she had expected, she continued. “So you can see how exciting it is for me to have a postcard as a prompt.” This further explanation was met with blank stares. Recklessly, Vera added, “I bet you didn’t know that Thomas Cromwell was a time traveller, did you? Oh yes!” she continued, although nobody had responded, “He became involved with a coven of witches in Ireland. Would you believe it!”
“No,” said Mikhail. “I probably wouldn’t.”
“I believe you, Vera,” piped up Tundra, entranced, “Will you tell me all about that later?”
Tundra’s interjection gave Tala the excuse she needed to move on to the next postcard. Mikhail and Vera has always been at loggerheads, and fueled with the unaccustomed alcohol, it was in danger of escalating quickly. “Next postcard!” she announced.
Everyone started banging on the tables shouting, “Next postcard! Next postcard!” Luka and Lev topped up everyone’s glasses.
Molly’s postcard was next.
March 2, 2025 at 10:27 am #7853In reply to: Helix Mysteries – Inside the Case
Expanded Helix 25 Narrative Structure
This table organizes the key narrative arcs, characters, stakes, and thematic questions within Helix 25.
It hopes to clarify the character development paths, unresolved mysteries, and broader philosophical questions
that shape the world and conflicts aboard the ship and on Earth.Group / Location Key Characters Character Arc Description Stakes at Hand Growth Path / Needed Resolution Unresolved / Open Questions Helix 25 Investigators Evie, Riven Holt Move from initial naiveté into investigative maturity and moral complexity. Solving murders; uncovering ship-wide genetic and conspiratorial mysteries. Solve the murder and uncover deeper conspiracy; evolve in understanding of justice and truth. Who is behind the murders, and how do they connect to genetic experiments? Can the investigation conclude without a ship-wide disaster? Captain and Authority Veranassessee (Captain), Victor Holt, Sue Forgelot Struggle between personal ambition, legacy, and leadership responsibilities. Control over Helix 25; reconciling past decisions with the present crisis. Clarify leadership roles; determine AI’s true intent and whether it can be trusted. Why were Veranassessee and Victor Holt placed in cryostasis? Can they reconcile their past and lead effectively? Lexicans / Prophecy Followers Anuí Naskó, Zoya Kade, Kio’ath Wrestle with the role of prophecy in shaping humanity’s fate and their personal identities. Interpreting prophecy and ensuring it doesn’t destabilize the ship’s fragile peace. Define the prophecy’s role in shaping real-world actions; balance faith and reason. Is the prophecy real or a distorted interpretation of genetic science? Who is the Speaker? AI and Tech-Human Synthesis Synthia AI, Mandrake, TP (Trevor Pee) Question control, sentience, and ethical AI usage. Human survival in the face of AI autonomy; defining AI-human coexistence. Determine if Synthia can be an ally or is a rogue force; resolve AI ethics debate. What is Synthia’s endgame—benevolent protector or manipulative force? Can AI truly coexist with humans? Telepathic Cleaner Lineage / Humor and Communication Arc Finkley, Finja Transition from comic relief to key mediators between Helix and Earth survivors. Establishing clear telepathic channels for communication; bridging Earth-Helix survivors. Fully embrace their psychic role; decipher if their link is natural or AI-influenced. Does AI interfere with psychic communication? Can telepathy safely unite Earth and Helix? Upper Deck Elderly Trio (Social Commentary & Comic Relief) Sharon, Gloria, Mavis Provide levity and philosophical critique of life aboard the ship. Keeping morale and philosophical integrity intact amid unfolding crises. Contribute insights that impact key decisions, revealing truths hidden in humor. Will their wisdom unexpectedly influence critical events? Are they aware of secrets others have missed? Earth Survivors – Hungary & Ukraine Molly (Marlowe), Tundra, Anya, Petro, Gregor, Tala, Yulia, Mikhail, Jian Move from isolated survival and grief to unity and rediscovery of lost connections. Survival on a devastated Earth; confirming whether a connection to Helix 25 exists. Confirm lineage connections and reunite with ship-based family or survivors. What is the fate of Earth’s other survivors? Can they reunite without conflict? Base Klyutch Group (Military Survivors) Orrin Holt, Koval, Solara Ortega, Janos Varga, Dr. Yelena Markova Transition from defensive isolation to outward exploration and human reconnection. Navigating dangers on Earth; reconnecting with lost knowledge and ship-born survivors. Clarify the nature of space signals; integrate newfound knowledge with Helix 25. Who sent the space signal? Can Base Klyutch’s knowledge help Helix 25 before it’s too late? The Lone Island Tinkerer / Beacon Activator Merdhyn Winstrom Rise from eccentric survivor to central figure in reconnecting Earth and Helix. Repairing beacon signals; discovering who else may have received the call. Determine beacon’s true purpose; unify Earth and Helix factions through communication. Who else intercepted the beacon’s message? Can Merdhyn be fully trusted? March 1, 2025 at 3:21 pm #7849In reply to: The Last Cruise of Helix 25
Helix 25 – The Genetic Puzzle
Amara’s Lab – Data Now Aggregated
(Discrepancies Never Addressed)On the screen in front of Dr. Amara Voss, lines upon lines of genetic code were cascading and making her sleepy. While the rest of the ship was running amok, she was barricaded into her lab, content to have been staring at the sequences for the most part of the day —too long actually.
She took a sip of her long-cold tea and exhaled sharply.
Even if data was patchy from the records she had access to, there was a solid database of genetic materials, all dutifully collected for all passengers, or crew before embarkment, as was mandated by company policy. The official reason being to detect potential risks for deep space survival. Before the ship’s take-over, systematic recording of new-borns had been neglected, and after the ship’s takeover, population’s new born had drastically reduced, with the birth control program everyone had agreed on, as was suggested by Synthia. So not everyone’s DNA was accounted for, but in theory, anybody on the ship could be traced back and matched by less than 2 or 3 generations to the original data records.
The Marlowe lineage was the one that kept resurfacing. At first, she thought it was coincidence—tracing the bloodlines of the ship’s inhabitants was messy, a tangled net of survivors, refugees, and engineered populations. But Marlowe wasn’t alone.
Another name pulsed in the data. Forgelot. Then Holt. Old names of Earth, unlike the new star-birthed. There were others, too.
Families that had been aboard Helix 25 for some generations. But more importantly, bloodlines that could be traced back to Earth’s distant past.
But beyond just analysing their origins, there was something else that caught her attention. It was what was happening to them now.
Amara leaned forward, pulling up the mutation activation models she had been building. In normal conditions, these dormant genetic markers would remain just that—latent. Passed through generations like forgotten heirlooms, meaningless until triggered.
Except in this case, there was evidence that something had triggered them.
The human body, subjected to long-term exposure to deep space radiation, artificial gravity shifts, and cosmic phenomena, and had there not been a fair dose of shielding from the hull, should have mutated chaotically, randomly. But this was different. The genetic sequences weren’t just mutating—they were activating.
And more surprisingly… it wasn’t truly random.
Something—or someone—had inherited an old mechanism that allowed them to access knowledge, instincts, memories from generations long past.
The ancient Templars had believed in a ritualistic process to recover ancestral skills and knowledge. What Amara was seeing now…
She rubbed her forehead.
“Impossible.”
And yet—here was the data.
On Earth, the past was written in stories and fading ink. In space, the past was still alive—hiding inside their cells, waiting.
Earth – The Quiz Night Reveal
The Golden Trowel, Hungary
The candlelit warmth of The Golden Trowel buzzed with newfound energy. The survivors sat in a loose circle, drinks in hand, at this unplanned but much-needed evening of levity.
Once the postcards shared, everyone was listening as Tala addressed the group.
“If anyone has an anecdote, hang on to the postcard,” she said. “If not, pass it on. No wrong answers, but the best story wins.”
Molly felt the weight of her own selection, the Giralda’s spire sharp and unmistakable. Something about it stirred her—an itch in the back of her mind, a thread tugging at long-buried memories.
She turned toward Vera, who was already inspecting her own card with keen interest.
“Tower of London, anything exciting to share?”
Vera arched a perfectly sculpted eyebrow, lips curving in amusement.
“Molly Darling,” she drawled, “I can tell you lots, I know more about dead people’s families than most people know about their living ones, and London is surely a place of abundance of stories. But do you even know about your own name Marlowe?”
She spun the postcard between her fingers before answering.
“Not sure, really, I only know about Philip Marlowe, the fictional detective from Lady in the Lake novel… Never really thought about the name before.”
“Marlowe,” Vera smiled. “That’s an old name. Very old. Derived from an Old English phrase meaning ‘remnants of a lake.’”
Molly inhaled sharply.
Remnants of the Lady of the Lake ?
Her pulse thrummed. Beyond the historical curiosity she’d felt a deep old connection.
If her family had left behind records, they would have been on the ship… The thought came with unwanted feelings she’d rather have buried. The living mattered, the lost ones… They’d lost connection for so long, how could they…
Her fingers tightened around the postcard.
Unless there was something behind her ravings?
Molly swallowed the lump in her throat and met Vera’s gaze. “I need to talk to Finja.”
Finja had spent most of the evening pretending not to exist.
But after the fifth time Molly nudged her, eyes bright with silent pleas, she let out a long-suffering sigh.
“Alright,” she muttered. “But just one.”
Molly exhaled in relief.
The once-raucous Golden Trowel had dimmed into something softer—the edges of the night blurred with expectation.
Because it wasn’t just Molly who wanted to ask.
Maybe it was the effect of the postcards game, a shared psychic connection, or maybe like someone had muttered, caused by the new Moon’s sickness… A dozen others had realized, all at once, that they too had names to whisper.
Somehow, a whole population was still alive, in space, after all this time. There was no time for disbelief now, Finja’s knowledge of stuff was incontrovertible. Molly was cued by the care-taking of Ellis Marlowe by Finkley, she knew things about her softie of a son, only his mother and close people would know.
So Finja had relented. And agreed to use all means to establish a connection, to reignite a spark of hope she was worried could just be the last straw before being thrown into despair once again.
Finja closed her eyes.
The link had always been there, an immediate vivid presence beneath her skull, pristine and comfortable but tonight it felt louder, crowdier.
The moons had shifted, in syzygy, with a gravity pull in their orbits tugging at things unseen.
She reached out—
And the voices crashed into her.
Too much. Too many.
Hundreds of voices, drowning her in longing and loss.
“Where is my brother?”
“Did my wife make it aboard?”
“My son—please—he was supposed to be on Helix 23—”
“Tell them I’m still here!”Her head snapped back, breath shattering into gasps.
The crowd held its breath.
A dozen pairs of eyes, wide and unblinking.
Finja clenched her fists. She had to shut it down. She had to—
And then—
Something else.
A presence. Watching.
Her chest seized.
There was no logical way for an AI to interfere with telepathic frequencies.
And yet—
She felt it.
A subtle distortion. A foreign hand pressing against the link, observing.
The ship knew.
Finja jerked back, knocking over her chair.
The bar erupted into chaos.
“FINJA?! What did you see?”
“Was someone there?”
“Did you find anyone?!”Her breath came in short, panicked bursts.
She had never thought about the consequences of calling out across space.
But now…
Now she knew.
They were not the last survivors. Other lived and thrived beyond Earth.
And Synthia wanted to keep it that way.
Yet, Finja and Finkley had both simultaneously caught something.
It would take the ship time, but they were coming back. Synthia was not pleased about it, but had not been able to override the response to the beacon.They were coming back.
February 17, 2025 at 8:53 pm #7822In reply to: The Last Cruise of Helix 25
Helix 25 – Gentle Utopia at Upper Decks
The Upper Decks of Helix 25 were a marvel of well-designed choreography and engineered tranquility. Life here was made effortless, thanks to an artful curation of everyday problems. Climate control ensured the air was always crisp, with just enough variation to keep the body alert, while maintaining a perfect balance of warm and cool, hygrometry, with no crazy seasons or climate change upheaval to disrupt the monotony. Food dispensers served gourmet meals for every individual preferences —decadent feasts perfectly prepared at the push of a button. The Helix cruise starships were designed for leisure, an eternity of comfort — and it had succeeded.
For the average resident, the days blended into one another in an animated swirl of hobbyist pursuits. There were the Arboretum Philosophers, who debated meaningfully over the purpose of existence while sipping floral-infused teas. There were the Artisans, who crafted digital masterpieces that vanished into the ship’s archives as soon as they were complete. There were the Virtual Adventurers, who lived entire lifetimes in fully immersive life-like simulations, all while reclining on plush lounges, connected to their brain chips courtesy of Muck Industries.
And then, there were Sharon, Gloria, and Mavis.
Three old ladies who, by all accounts, should have spent their days knitting and reminiscing about their youth, but instead had taken it upon themselves to make Helix 25 a little more interesting.
“Another marvelous day, ladies,” Sharon declared as she strolled along the gilded walkway of the Grand Atrium, a cavernous space filled with floating lounges and soft ambient music. The ceiling was a perfect replica of a sky—complete with drifting, lazy clouds and the occasional simulated flock of birds. Enough to make you almost forget you were in a closed fully-controlled environment.
Mavis sighed, adjusting her gaudy, glittering shawl. “It’s too marvelous, if you ask me. Bit samey, innit? Not even a good scandal to shake things up.”
Gloria scoffed. “Pah! That’s ‘cause we ain’t lookin’ hard enough. Did you hear about that dreadful business down in the Granary? Dried ‘im up like an apricot, they did. Disgustin’.”
“Dreadful,” Sharon agreed solemnly. “And not a single murder for decades, you know. We were overdue.”
Mavis clutched her pearls. “You make it sound like a good thing.”
Gloria waved a dismissive hand. “I’m just sayin’, bit of drama keeps people from losing their minds. No offense, but how many decades of spa treatments can a person endure before they go barmy?”
They passed a Wellness Lounge, where a row of residents were floating in Zero-G Hydrotherapy Pods, their faces aglow with Rejuvenex™ Anti-Aging Serum. Others lounged under mild UV therapy lamps, soaking up synthetic vitamin D while attendants rubbed nutrient-rich oils into their wrinkle-free skin.
Mavis peered at them. “Y’know, I swear some of ‘em are the same age as when we boarded.”
Gloria sniffed. “Not the same, Mavis. Just better preserved.”
Sharon tapped her lips, thoughtful. “I always wondered why we don’t have crime ‘ere. I mean, back on Earth, it were all fights, robbery, someone goin’ absolutely mental over a parking space—”
Gloria nodded. “It’s ‘cause we ain’t got money, Sha. No money, no stress, see? Everyone gets what they need.”
“Needs? Glo, love, people here have twelve-course meals and private VR vacations to Ancient Rome! I don’t reckon that counts as ‘needs’.”
“Well, it ain’t money, exactly,” Mavis pondered, “but we still ‘ave credits, don’t we?”
They fell into deep philosophical debates —or to say, their version of it.
Currency still existed aboard Helix 25, in a way. Each resident had a personal wealth balance, a digital measure of their social contributions—creative works, mentorship, scientific discovery, or participation in ship maintenance (for those who actually enjoyed labor, an absurd notion to most Upper Deckers). It wasn’t about survival, not like on the Lower Decks or the Hold, but about status. The wealthiest weren’t necessarily the smartest or the strongest, but rather those who best entertained or enriched the community.
Gloria finally waved her hand dismissively. “Point is, they keep us comfortable so we don’t start thinkin’ about things too much. Keep us occupied. Like a ship-sized cruise, but forever.”
Mavis wrinkled her nose. “A bit sinister, when you put it like that.”
“Well, I didn’t say it were sinister, I just said it were clever.” Gloria sniffed. “Anyway, we ain’t the ones who need entertainin’, are we? We’ve got a mystery on our hands.”
Sharon clapped excitedly. “Ooooh yes! A real mystery! Ain’t it thrillin’?”
“A proper one,” Gloria agreed. “With dead bodies an’ secrets an’—”
“—murder,” Mavis finished, breathless.
The three of them sighed in unison, delighted at the prospect.
They continued their stroll past the Grand Casino & Theatre, where a live orchestral simulation played for a well-dressed audience. Past the Astronomer’s Lounge, where youngster were taught to chart the stars that Helix 25 would never reach. Past the Crystal Arcade, where another group of youth of the ship enjoyed their free time on holographic duels and tactical board games.
So much entertainment. So much luxury.
So much designed distraction.
Gloria stopped suddenly, narrowing her eyes. “You ever wonder why we ain’t heard from the Captain in years?”
A hush fell over them.
Mavis frowned. “I thought you said the Captain were an idea, not a person.”
“Well, maybe. But if that’s true, who’s actually runnin’ the show?” Gloria folded her arms.
They glanced around, as if expecting an answer from the glowing Synthia panels embedded in every wall.
For the first time in a long while, they felt watched.
“…Maybe we oughta be careful,” Sharon muttered.
Mavis shivered. “Oh, Glo. What ‘ave you gotten us into this time?”
Gloria straightened her collar. “Dunno yet, love. But ain’t it excitin’?”
“With all the excitment, I almost forgot to tell you about that absolutely ghastly business,” Gloria declared, moments later, at the Moonchies’ Café, swirling her lavender-infused tea. “Watched a documentary this morning. About man-eating lions of Njombe.”
Sharon gasped, clutching her pearls. “Man eating lions?!”
Mavis blinked. “Wait. Man-eating lions, or man eating lions?”
There was a pause.
Gloria narrowed her eyes. “Mavis, why in the name of clotted cream would I be watchin’ a man eating lions?”
Mavis shrugged. “Well, I dunno, do I? Maybe he ran out of elephants.”
Sharon nodded sagely. “Yes, happens all the time in those travel shows.”
Gloria exhaled through her nose. “It’s not a travel show, Sha. And it’s not fiction.”
Mavis scoffed. “You sure? Sounds ridiculous.”
“Not as ridiculous as a man sittin’ down to a plate of roast lion chops,” Gloria shot back.
Mavis tilted her head. “Maybe it’s in a recipe book?”
Gloria slammed her teacup down. “I give up. I absolutely give up.”
Sharon patted her hand. “There, there, Glo. You can always watch somethin’ lighter tomorrow. Maybe a nice documentary about man-eating otters.”
Mavis grinned. “Or man eating otters.”
Gloria inhaled deeply, resisting the urge to upend her tea.
This, this was why Helix 25 had never known war.
No one had the time.
February 8, 2025 at 5:18 pm #7772In reply to: The Last Cruise of Helix 25
Upper Decks – The Pilot’s Seat (Sort Of)
Kai Nova reclined in his chair, boots propped against the console, arms folded behind his head. The cockpit hummed with the musical blipping of automation. Every sleek interface, polished to perfection by the cleaning robots under Finkley’s command, gleamed in a lulling self-sustaining loop—self-repairing, self-correcting, self-determining.
And that meant there wasn’t much left for him to do.
Once, piloting meant piloting. Gripping the yoke, feeling the weight of the ship respond, aligning a course by instinct and skill. Now? It was all handled before he even thought to lift a finger. Every slight course adjustment, to the smallest stabilizing thrust were effortlessly preempted by Synthia’s vast, all-knowing “intelligence”. She anticipated drift before it even started, corrected trajectory before a human could perceive the error.
Kai was a pilot in name only.
A soft chime. Then, the clipped, clinical voice of Cadet Taygeta:
“You’re slacking off again.”
Kai cracked one eye open, groaning. “Good morning, buzzkill.”
She stood rigid at the entryway, arms crossed, datapad in hand. Young, brilliant, and utterly incapable of normal human warmth. Her uniform was pristine—always pristine—with a regulation-perfect collar that probably had never been out of place in their entire life.
“Synthia calculates you’ve spent 76% of your shifts in a reclining position,” the Cadet noted. “Which, statistically, makes you more of a chair than a pilot.”
Kai smirked. “And yet, here I am, still getting credits.”
The Cadet face had changed subtly ; she exhaled sharply. “I don’t understand why they keep you here. It’s inefficient.”
Kai swung his legs down and stretched. “They keep me around for when things go wrong. Machines are great at running the show—until something unexpected happens. Then they come crawling back to good ol’ human instinct.”
“Unexpected like what? Absinthe Pirates?” The Cadet smirked, but Kai said nothing.
She narrowed their eyes, her voice firm but wavering. “Things aren’t supposed to go wrong.”
Kai chuckled. “You must be new to space, Taygeta.”
He gestured toward the vast, star-speckled abyss beyond the viewport. Helix 25 cruised effortlessly through the void, a floating city locked in perfect motion. But perfection was a lie. He could feel it.
There were some things off. At the top of his head, one took precedence.
Fuel — it wasn’t infinite, and despite Synthia’s unwavering quantum computing, he knew it was a problem no one liked talking about. The ship wasn’t meant for this—for an endless voyage into the unknown. It was meant to return.
But that wasn’t happening.
He leaned forward, flipping a display open. “Let’s play a game, Cadet. Humor me.” He tapped a few keys, pulling up Helix 25’s projected trajectory. “What happens if we shift course by, say… two degrees?”
The Cadet scoffed. “That would be reckless. At our current velocity, even a fractional deviation—”
“Just humor me.”
After a pause, she exhaled sharply and ran the numbers. A simulation appeared: a slight two-degree shift, a ripple effect across the ship’s calculated path.
And then—
Everything went to hell.
The screen flickered red.
Projected drift. Fuel expenditure spike. The trajectory extending outward into nowhere.
The Cadet’s posture stiffened. “That can’t be right.”
“Oh, but it is,” Kai said, leaning back with a knowing grin. “One little adjustment, and we slingshot into deep space with no way back.”
The Cadet’s eyes flicked to the screen, then back to Kai. “Why would you test that?”
Kai drummed his fingers on the console. “Because I don’t trust a system that’s been in control for decades without oversight.”
A soft chime.
Synthia’s voice slid into the cockpit, smooth and impassive.
“Pilot Nova. Unnecessary simulations disrupt workflow efficiency.”
Kai’s jaw tensed. “Yeah? And what happens if a real course correction is needed?”
“All adjustments are accounted for.”
Kai and the Cadet exchanged a look.
Synthia always had an answer. Always knew more than she said.
He tapped the screen again, running a deeper scan. The ship’s fuel usage log. Projected refueling points.
All were blank.
Kai’s gut twisted. “You know, for a ship that’s supposed to be self-sustaining, we sure don’t have a lot of refueling options.”
The Cadet stiffened. “We… don’t refuel?”
Kai’s eyes didn’t leave the screen. “Not unless Synthia finds us a way.”
Silence.
Then, the Cadet swallowed. For the first time, a flicker of something almost human in her expression.
Uncertainty.
Kai sighed, pushing back from the console. “Welcome to the real job, kid.”
Because the truth was simple.
They weren’t driving this ship.
The ship was driving them.
And it all started when all hell broke lose on Earth, decades back, and when the ships of refugees caught up with the Helix 25 on its way back to Earth. One of those ships, his dad had told him, took over management, made it turn around for a new mission, “upgraded” it with Synthia, and with the new order…
The ship was driving them, and there was no sign of a ghost beyond the machine.
December 7, 2024 at 10:07 am #7650In reply to: Quintessence: A Portrait in Reverse
Some elements for inspiration as to the backstory of the group and how it could tie to the current state of the story:
Here’s a draft version of the drama surrounding Éloïse and Monsieur Renard (the “strange couple”), incorporating their involvement with Darius, their influence on the group’s dynamic, and the fallout that caused the estrangement five years ago.
The Strange Couple: Éloïse and Monsieur Renard
Winter 2019: Paris, Just Before the Pandemic
The group’s last reunion before their estrangement was supposed to be a celebration—one of those rare moments when their diverging paths aligned. They had gathered in Paris in late December, the city cloaked in gray skies and glowing light. The plan was simple: a few days together, catching up, exploring old haunts, and indulging in the kind of reckless spontaneity that had defined their earlier years.
It was Darius who disrupted the rhythm. He had arrived late to their first dinner, rain-soaked and apologetic, with Éloïse and Monsieur Renard in tow.
First Impressions of Éloïse and Monsieur Renard
Éloïse was striking—lithe, dark-haired, with sharp eyes that seemed to unearth secrets before you could name them. She moved with a predatory grace, her laughter a mix of charm and edge. Renard was her shadow, older and impeccably dressed, his silvery hair and angular features giving him the air of a fox. He spoke little, but when he did, his words had the weight of finality, as if he were accustomed to being obeyed.
“They’re just friends,” Darius said when the others exchanged wary glances. “They’re… interesting. You’ll like them.”
But it didn’t take long for Éloïse and Renard to unsettle the group. At dinner, Éloïse dominated the conversation, her stories wild and improbable—of séances in abandoned mansions, of lost artifacts with strange energies, of lives transformed by unseen forces. Renard’s occasional interjections only added to the mystique, his tone implying he’d seen more than he cared to share.
Lucien, ever the skeptic, found himself drawn to Éloïse despite his instincts. Her talk of energies and symbols resonated with his artistic side, and when she mentioned labyrinths, his attention sharpened.
Elara, in contrast, bristled at their presence. She saw through their mystique, recognizing in Renard the manipulative charisma of someone who thrived on control.
Amei was harder to read, but she watched Éloïse and Renard closely, her silence betraying a guardedness that hinted at deeper discomfort.
Darius’s Growing Involvement
Over the following days, Darius spent more time with Éloïse and Renard, skipping planned outings with the group. He spoke of them with a reverence that was uncharacteristic, praising their insight into things he’d never thought to question.
“They see connections in everything,” he told Amei during a rare moment alone. “It’s… enlightening.”
“Connections to what?” she asked, her tone sharper than she intended.
“Paths, people, purpose,” he replied vaguely. “It’s hard to explain, but it feels… right.”
Amei didn’t press further, but she mentioned it to Elara later. “It’s like he’s slipping into something he can’t see his way out of,” she said.
The Séance
The turning point came during an impromptu gathering at Éloïse and Renard’s rented apartment—a dimly lit space filled with strange objects: glass jars of cloudy liquid, intricate carvings, and an ornate bronze bell hanging above the mantelpiece.
Éloïse had invited the group for what she called “an evening of clarity.” The others arrived reluctantly, wary of what she had planned but unwilling to let Darius face it alone.
The séance began innocuously enough—Éloïse guiding them through what she described as a “journey inward.” She spoke in a low, rhythmic tone, her words weaving a spell that was hard to resist.
Then things took a darker turn. She asked them to focus on the labyrinth she had drawn on the table—a design eerily similar to the map Lucien had found weeks earlier.
“You must find your center,” she said, her voice dropping. “But beware the edges. They’ll show you things you’re not ready to see.”
The room grew heavy with silence. Darius leaned into the moment, his eyes closed, his breathing steady. Lucien tried to focus but felt a growing unease. Elara sat rigid, her scientific mind railing against the absurdity of it all. Amei’s hands gripped the edge of the table, her knuckles white.
And then, the bell rang.
It was faint at first, a distant chime that seemed to come from nowhere. Then it grew louder, resonating through the room, its tone deep and haunting.
“What the hell is that?” Lucien muttered, his eyes snapping open.
Éloïse smiled faintly but said nothing. Renard’s expression remained inscrutable, though his fingers tapped rhythmically against the table, as if counting something unseen.
Elara stood abruptly, breaking the spell. “This is ridiculous,” she said. “You’re playing with people’s minds.”
Darius’s eyes opened, his gaze unfocused. “You don’t understand,” he said softly. “It’s not a game.”
The Fallout
The séance fractured the group.
- Elara: Left the apartment furious, calling Renard a charlatan and vowing never to entertain such nonsense again. Her relationship with Darius cooled, her disappointment palpable.
- Lucien: Became fascinated with the labyrinth and its connection to his art, but he couldn’t shake the unease the séance had left. His conversations with Éloïse deepened in the following days, further isolating him from the group.
- Amei: Refused to speak about what she’d experienced. When pressed, she simply said, “Some things are better left forgotten.”
- Darius stayed with Éloïse and Renard for weeks after the others left Paris, becoming more entrenched in their world. But something changed. When he finally returned, he was distant and cagey, unwilling to discuss what had happened during his time with them.
Lingering Questions
- What Happened to Darius with Éloïse and Renard?
- Darius’s silence suggests something traumatic or transformative occurred during his deeper involvement with the couple.
- The Bell’s Role:
- The bronze bell that rang during the séance ties into its repeated presence in the story. Was it part of the couple’s mystique, or does it hold a deeper significance?
- Lucien’s Entanglement:
- Éloïse and Renard’s Motives:
- Were they simply grifters manipulating Darius and others, or were they genuinely exploring something deeper, darker, and potentially dangerous?
Impact on the Reunion
December 5, 2024 at 2:37 am #7645In reply to: Quintessence: Reversing the Fifth
Amei sat cross-legged on the floor in what had once been the study, its emptiness amplified by the packed boxes stacked along the walls. The bookshelves were mostly bare now, save for a few piles of books she was donating to goodwill.
The window was open, and a soft breeze stirred the curtains, carrying with it the faint chime of church bells in the distance. Ten o’clock. Tomorrow was moving day.
Her notebooks were heaped beside her on the floor—a chaotic mix of battered leather covers, spiral-bound pads, and sleek journals bought in fleeting fits of optimism. She ran a hand over the stack, wondering if it was time to let them go. A fresh start meant travelling lighter, didn’t it?
She hesitated, then picked up the top notebook. Flipping it open, she skimmed the pages—lists, sketches, fragments of thoughts and poems. As she turned another page, a postcard slipped out and fluttered to the floor.
She picked it up. The faded image showed a winding mountain road, curling into mist. On the back, Darius had written:
“Found this place by accident. You’d love it. Or maybe hate it. Either way, it made me think of you. D.”
Amei stared at the card. She’d forgotten about these postcards, scattered through her notebooks like breadcrumbs to another time. Sliding it back into place, she set the notebook aside and reached for another, older one. Its edges were frayed, its cover softened by time.
She flicked through the pages until an entry caught her eye, scrawled as though written in haste:
Lucien found the map at a flea market. He thought it was just a novelty, but the seller was asking too much. L was ready to leave it when Elara saw the embossed bell in the corner. LIKE THE OTHER BELL. Darius was sure it wasn’t a coincidence, but of course wouldn’t say why. Typical. He insisted we buy it, and somehow the map ended up with me. “You’ll keep it safe,” he said. Safe from what? He wouldn’t say.
The map! Where was the map now? How had she forgotten it entirely? It had just been another one of their games back then, following whatever random clues they stumbled across. Fun at the time, but nothing she’d taken seriously. Maybe Darius had, though—especially in light of what happened later. She flipped the page, but the next entry was mundane—a note about Elara’s birthday. She read through to the end of the notebook, but there was no follow-up.
She glanced at the boxes. Could the map still be here, buried among her things? Stuffed into one of her notebooks? Or, most likely, had it been lost long ago?
She closed the notebook and sighed. Throwing them out would have been easier if they hadn’t started whispering to her again, pulling at fragments of a past she thought she had left behind.
December 4, 2024 at 6:50 am #7639In reply to: Quintessence: A Portrait in Reverse
Work in Progress: Character Timelines and Events
Matteo
- November 2024 (Reunion):
- Newly employed at the Sarah Bernhardt Café, started after its reopening.
- Writes the names of Lucien, Elara, Darius, and Amei in his notebook without understanding why.
- Acquires the bell from Les Reliques, drawn to it as if guided by an unseen force.
- Serves the group during the reunion, surprised to see all four together, though he knows them individually.
- Summer 2024 (Olympics):
- Working in a vineyard in southern France, nearing the end of the harvest season.
- Receives a call for a renovation job in Paris, which pulls him toward the city.
- Feels an intuitive connection to Paris, as if something is waiting for him there.
- Past Events (Implied):
- Matteo has a mysterious ability to sense patterns and connections in people’s lives.
- Has likely crossed paths with the group in unremarkable but meaningful ways before.
Darius
- November 2024 (Reunion):
- Arrives at the café, a wanderer who rarely stays in one place.
- Reflects on his time in India during the autumn and the philosophical journey it sparked.
- Brings with him an artifact that ties into his travels and personal story.
- Summer 2024 (Olympics):
- Living in Barcelona, sketching temples and engaging with a bohemian crowd.
- Prompted by a stranger to consider a trip to India, sparking curiosity and the seeds of his autumn journey.
- Begins to plan his travels, sensing that India is calling him for a reason he doesn’t yet understand.
- Past Events (Implied):
- Has a history of introducing enigmatic figures to the group, often leading to tension.
- His intense, nomadic lifestyle creates both fascination and distance between him and the others.
Elara
- November 2024 (Reunion):
- Travels from England to Paris to attend the reunion, balancing work and emotional hesitation.
- Still processing her mother’s passing and reflecting on their strained relationship.
- Finds comfort in the shared dynamics of the group but remains analytical about the events around the bell.
- Summer 2024 (Olympics):
- (was revealed to be a dream event) Attends a CERN conference in Geneva, immersed in intellectual debates and cutting-edge research. Receives news of her mother’s death in Montrouge, prompting a reflective journey to make funeral arrangements. Struggles with unresolved feelings about her mother but finds herself strangely at peace with the finality.
- Dreams of her mother’s death during a nap in Tuscany, a surreal merging of past and present that leaves her unsettled.
- Hears a bell’s clang, only to find Florian fixing a bell to the farmhouse gate. The sound pulls her further into introspection about her mother and her life choices.
- Mentors Florian, encouraging him to explore his creativity, paralleling her own evolving relationship with her chalk research.
- Past Events (Implied):
- Moved to Tuscany after retiring from academia, pursuing independent research on chalk.
- Fondly remembers the creative writing she once shared with the group, though it now feels like a distant chapter of her life.
- Had a close but occasionally challenging relationship with Lucien and Amei during their younger years.
- Values intellectual connections over emotional ones but is gradually learning to reconcile the two.
Lucien
- November 2024 (Reunion):
- Sends the letter that brings the group together at the café, though his intentions are unclear even to himself.
- In his Paris studio, struggles with an unfinished commissioned painting. Feels disconnected from his art and his sense of purpose.
- Packs a suitcase with sketchbooks and a bundle wrapped in linen, symbolizing his uncertainty—neither a complete departure nor a definitive arrival.
- Heads to the café in the rain, reluctant but compelled to reconnect with the group. Confronts his feelings of guilt and estrangement from the group.
- Summer 2024 (Olympics):
- Escapes Paris, overwhelmed by the crowds and noise of the Games, and travels to Lausanne.
- Reflects on his artistic block and the emotional weight of his distance from the group.
- Notices a sketch in his book of a doorway with a bell he doesn’t recall drawing, sparking vague recognition.
- Past Events (Implied):
- Once the emotional “anchor” of the group, he drifted apart after a falling-out or personal crisis.
- Feels a lingering sense of responsibility to reunite the group but struggles with his own vulnerabilities.
Amei
- November 2024 (Reunion):
- Joins the reunion at Lucien’s insistence, hesitant but curious about reconnecting with the group.
- Brings with her notebooks filled with fragments of stories and a quiet hope for resolution.
- Feels the weight of the group’s shared history but refrains from dwelling on it outwardly.
- Summer 2024 (Olympics):
- Recently moved into a smaller flat in London, downsizing after her daughter Tabitha left for university.
- Has a conversation with Tabitha about life and change, hinting at unresolved emotions about motherhood and independence.
- Tabitha jokes about Amei joining her in Goa, a suggestion Amei dismisses but secretly considers.
- Past Events (Implied):
Tabitha (Amei’s Daughter)
- November 2024:
- Summer 2024 (Olympics):
- Planning her autumn trip to Goa with friends, viewing it as a rite of passage.
- Discusses her mother’s habits with her peers, acknowledging Amei’s complexities while expressing affection.
- Past Events (Implied):
- Represents a bridge between Amei’s past and present, highlighting generational contrasts and continuities.
Key Threads and Patterns
- The Bell: Acts as a silent witness and instigator, threading its presence through pivotal moments in each character’s journey, whether directly or indirectly.
- Shared Histories: While each character grapples with personal struggles, their paths hint at intersections in the past, tied to unresolved tensions and shared experiences.
- Forward and Backward Motion: The narrative moves between the characters’ immediate challenges and the ripples of their past decisions, with the bell serving as a focal point for both.
December 4, 2024 at 6:22 am #7638In reply to: Quintessence: Reversing the Fifth
The Bell’s Moment: Paris, Summer 2024 – Olympic Games
The bell was dangling unassumingly from the side pocket of a sports bag, its small brass frame swinging lightly with the jostle of the crowd. The bag belonged to an American tourist, a middle-aged man in a rumpled USA Basketball T-shirt, hustling through the Olympic complex with his family in tow. They were here to cheer for his niece, a rising star on the team, and the bell—a strange little heirloom from his grandmother—had been an afterthought, clipped to the bag for luck. It seemed to fit right in with the bright chaos of the Games, blending into the swirl of flags, chants, and the hum of summer excitement.
1st Ring of the Bell: Matteo
The vineyard was quiet except for the hum of cicadas and the soft rustle of leaves. Matteo leaned against the tractor, wiping sweat from his brow with the back of his hand.
“You’ve done good work,” the supervisor said, clapping Matteo on the shoulder. “We’ll be finishing this batch by Friday.”
Matteo nodded. “And after that?”
The older man shrugged. “Some go north, some go south. You? You’ve got that look—like you already know where you’re headed.”
Matteo offered a half-smile, but he couldn’t deny it. He’d felt the tug for days, like a thread pulling him toward something undefined. The idea of returning to Paris had slipped into his thoughts quietly, as if it had been waiting for the right moment.
When his phone buzzed later that evening with a job offer to do renovation work in Paris, it wasn’t a surprise. He poured himself a small glass of wine, toasting the stars overhead.
Somewhere, miles away, the bell rang its first note.
2nd Ring of the Bell: Darius
In a shaded square in Barcelona, the air was thick with the scent of jasmine and the echo of a street performer’s flamenco guitar. Darius sprawled on a wrought-iron bench, his leather-bound journal open on his lap. He sketched absentmindedly, the lines of a temple taking shape on the page.
A man wearing a scarf of brilliant orange sat down beside him, his energy magnetic. “You’re an artist,” the man said without preamble, his voice carrying the cadence of Kolkata.
“Sometimes,” Darius replied, his pen still moving.
“Then you should come to India,” the man said, grinning. “There’s art everywhere. In the streets, in the temples, even in the food.”
Darius chuckled. “You recruiting me?”
“India doesn’t need recruiters,” the man replied. “It calls people when it’s time.”
The bell rang again in Paris, its chime faint and melodic, as Darius scribbled the words “India, autumn” in the corner of his page.
3rd Ring of the Bell: Elara
The crowd at CERN’s conference hall buzzed as physicists exchanged ideas, voices overlapping like equations scribbled on whiteboards. Elara sat at a corner table, sipping lukewarm coffee and scrolling through her messages.
The voicemail notification glared at her, and she tapped it reluctantly.
“Elara, it’s Florian. I… I’m sorry to tell you this over a message, but your mother passed away last night.”
Her coffee cup trembled slightly as she set it down.
Her relationship with her mother had been fraught, full of alternating period of silences and angry reunions, and had settled lately into careful politeness that masked deeper fractures. Years of therapy had softened the edges of her resentment but hadn’t erased it. She had come to accept that they would never truly understand each other, but the finality of death still struck her with a peculiar weight.
Her mother had been living alone in Montrouge, France, refusing to leave the little house Elara had begged her to sell for years. They had drifted apart, their conversations perfunctory and strained, like the ritual of winding a clock that no longer worked.
She would have to travel to Montrouge for the funeral arrangements.
In that moment, the bell in Les Reliques rang a third time.
4th Ring of the Bell: Lucien
The train to Lausanne glided through fields of dried up sunflowers, too early for the season, but the heat had been relentless. He could imagine the golden blooms swaying with a cracking sound in the summer breeze. Lucien stared out the window, the strap of his duffel bag wrapped tightly around his wrist.
Paris had been suffocating. The tourists swarmed the city like ants, turning every café into a photo opportunity and every quiet street into a backdrop. He hadn’t needed much convincing to take his friend up on the offer of a temporary studio in Lausanne.
He reached into his bag and pulled out a sketchbook. The pages were filled with half-finished drawings, but one in particular caught his eye: a simple doorway with an ornate bell hanging above it.
He didn’t remember drawing it, but the image felt familiar, like a memory from a dream.
The bell rang again in Paris, its resonance threading through the quiet hum of the train.
5th Ring of the Bell: …. Tabitha
In the courtyard of her university residence, Tabitha swung lazily in a hammock, her phone propped precariously on her chest.
“Goa, huh?” one of her friends asked, leaning against the tree holding up the hammock. “Think your mum will freak out?”
“She’ll probably worry herself into knots,” Tabitha replied, laughing. “But she won’t say no. She’s good at the whole supportive parent thing. Or at least pretending to be.”
Her friend raised an eyebrow. “Pretending?”
“Don’t get me wrong, I love her,” Tabitha said. “But she’s got her own stuff. You know, things she never really talks about. I think it’s why she works so much. Keeps her distracted.”
The bell rang faintly in Paris, though neither of them could hear it.
“Maybe you should tell her to come with you,” the friend suggested.
Tabitha grinned. “Now that would be a trip.”
Last Ring: The Pawn
It was now sitting on the counter at Les Reliques. Its brass surface gleamed faintly in the dim shop light, polished by the waves of time. Small and unassuming, its ring held something inexplicably magnetic.
Time seemed to settle heavily around it. In the heat of the Olympic summer, it rang six times. Each chime marked a moment that mattered, though none of the characters whose lives it touched understood why. Not yet.
“Where’d you get this?” the shopkeeper asked as the American tourist placed it down.
“It was my grandma’s,” he said, shrugging. “She said it was lucky. I just think it’s old.”
The shopkeeper ran her fingers over the brass surface, her expression unreadable. “And you’re selling it?”
“Need cash to get tickets for the USA basketball game tomorrow,” the man replied. “Quarterfinals. You follow basketball?”
“Not anymore,” the shopkeeper murmured, handing him a stack of bills.
The bell rang softly as she placed it on the velvet cloth, its sound settling into the space like a secret waiting to be uncovered.
And so it sat, quiet but full of presence, waiting for someone to claim it maybe months later, drawn by invisible threads woven through the magnetic field of lives, indifferent to the heat and chaos of the Parisian streets.
November 25, 2024 at 4:28 am #7614In reply to: The Incense of the Quadrivium’s Mystiques
Frella opened her mouth to reply, but Eris clapped her hands, a mischievous grin spreading across her face.
“Right, enough lounging. Let’s play a game—something to liven things up.”
“What sort of game?” Truella asked, “Nothing that requires too much energy I trust?”
“A card game.” Eris pulled a small leather pouch from her satchel. She gave it a shake, and a deck of cards flew out, shuffling mid-air before landing neatly in her hands.
Malove smirked. “If it involves hexes, I’m in.”
Eris began to deal the cards with a flourish. Each card shimmered, pulsing faintly with magic as it landed on the rug. “Think strategy, mischief, and a touch of divination. The goal? Outsmart your opponents while dodging whatever surprises the cards throw at you.”
Frella propped herself up on one elbow, eyeing the cards warily. “Define ‘surprises.’”
“Oh, you’ll see,” Eris said with a wink, placing the deck in the centre. “Rules are simple: draw a card, play your move, and handle the consequences. Last witch standing wins.”
“Wins what?” Jeezel asked, lowering her camera.
“The satisfaction of knowing you’re the most cunning witch here.”
“Sounds like my kind of game,” Truella said, drawing the first card. She held it up to reveal a swirling vortex labelled Spell Swap. The card glowed briefly before zipping into Frella’s pile.
Frella blinked. “What just happened?”
“You’ve inherited Truella’s card,” Eris said with a grin. “And a touch of her personality for the next round.”
Frella felt an odd surge of boldness, almost manic. “Alright, my turn!” she declared, her voice sharp and bossy and much louder than she had intended. She snatched a card marked Mystic Reveal and, with a theatrical flick of her hand, unleashed a shimmering projection of her week’s questionable decisions.
“Oh, for heaven’s sake!” she cackled. “Why does everyone need to see this?”
It wasn’t long before the game descended into chaos—spells flying, laughter erupting in snorts and shrieks. Eris croaked indignantly from her frog form while Jeezel gleefully documented the mayhem with her camera, which was now a cackling raven perched on her shoulder. Malove scowled beneath a scandalous projection of her own making, and Truella lounged, flicking daisies where her cigarette had been.
Frella smiled, the madness finally something she could embrace. Winning didn’t matter. The chaos had its own pull—wild, reckless, and oddly exhilarating.
November 18, 2024 at 9:40 pm #7605In reply to: The Incense of the Quadrivium’s Mystiques
Although the small hotel was tucked in a relatively quiet corner, and despite the authentic but delightfully shabby interior of soothing dimensions ~ roomy and airy, but not vast and terrifyingly empty ~ the constant background hum of city life was making Truella yearn for the stillness of home. Not that home was silence, indeed not: the background tranquility was frequently punctuated with noises, many strident. A dog barks, a neighbour shouts, a car drives past from time to time. But the noises have an identifiable individuality and reason, unlike the continual maddening drone of the metropolis.
She was pleased to find her room had a little balcony. Even if the little wooden chair was rickety and uncomfortable, it was enough to perch on to enjoy a cigarette and breathe in the car fumes. Truella slept fitfully, waking to remember Tolkeinesque snapshots of dreams, drifting off again and returning to wakefullness with snatches of conversations in unknown tongues. Sitting on the balcony in the deep dark hours of the night, the street below, now quiet, shivered and changed, her head still swimming with dream images. She caught glimpses of people as they passed, vivid, clear and full of character. Many who passed were carrying bunches of grasses or herbs or wildflowers in their hands, the women with a basket over their arm and a shawl draped over their head or shoulders.
Hardly any men though, I wonder why?
When Truella mentioned it over breakfast the next moring, Eris said “You’ve been reading too much of that new gender and feminist anthropology stuff over on GreenGrotto.”
Laughing, Truella tipped another packet of sugar in her coffee. “I love the colour of the walls in here,” she said, gazing around the breakfast room. “A sort of bright but muted sun shining on a white wall. Nice old furniture, too.”
“Tell me about the old furniture, the mirror in my room is all speckled, makes me look like I have blemishes all over my face,” said Zeezel with a toss of her head. “Can I have your sugar, Frella, if you’re not having it,” adding I’m on holiday by way of excuse.
Absentmindely Frella passed over the paper packet. “I had strange dreams last night too…about that place we’re supposed to be going to a picnic to later.”
Catching everyones attention, she continued, “The abandoned colosseum with Giovanni, with all the vines and flowers. It was like a game board and the stone statues were the players and they moved around the board, Oh! and such a beautiful board it was with all the vines and flowers ….. ”
“Gosh” said Truella, leaning back and folding her hands. What an idea.
October 23, 2024 at 6:55 pm #7567In reply to: The Incense of the Quadrivium’s Mystiques
“I’m glad Hallowe’en is soon coming…” Eris sighed to her colleague. “Honestly, when did all the witchery stuff got outnumbered by Project Managers Officers?”
“Don’t ask me!” replied Truella in the dirt-smeared reflection of her obsidian mirror. She was still obviously distracted from her Incense-making numbers, not that she ever really cared about it —and even less since Malové got replaced for a while.
“Found anything worth scrying in your old postcards?” Jeezel affably trying to practice genuine interest in Truella’s games. Her own image was all pixellated due to the abundance of glitter on the makeup stand she was using for the conference call.
“Shht…” shushed Frella appearing in a faint halo light through her pristinely shiny scrying mirror, “Don’t encourage her, silly. There’s going to be no end of it. And Eris has a point, I may say.”
“Does she, now? And when did you start to take sides?” Truella felt like Pinocchio being told the Land of Toys wasn’t all that it was supposed to be.
“Listen,” Eris said “I’m sure you’ve realised by now, we have PM Officers for about any ridiculous thing in the Quadrivium nowadays. None of them having any magic to show for. They’re going to suffocate us in paperwork if you ask me. I suspect the Malové that came back was put under some sleeper sort of a spell; the Malové we knew would never have tolerated such nonsense.”
Eris marked a pause, looking sideways at Truella’s reflection on her Witchype screen. “And I think she’s had a fair deal of nonsense to contend with… but at least, even in a dragon fire mishap, there was magical prowess that could be harnessed.”
“I do like to get my hands dirty you know, and unravel layers of earth without the help of any spell” snickered Truella.
“That is not the matter and you know it…” Eris sighed.
“You meant to say, it’s time for a good old fashioned witchy coven spell to unravel the truth and break one maybe?” Frella ventured mockingly coyly.
“I’m in!” Jeeze jumped in suddenly “Been so bored for so long with all these timesheeting, spreadsheeting, and reportshitting if you don’t mind my French.”
“Actually I have an idea for a spell… and it may be of interest to you Truella too.” Eris continued.
Truella raised an eyebrow. She was not one to take things at face value. “Try me”
“All my ancestry research has pointed me to something we could work with. You know that bits of hair and nail are basically just middle-agey way of gathering DNA; and that DNA can act as a conduit through time and space, the same way it connects people.”
“Ooooh…” cooed Trooella.
“Exactly.” All nodded in a silent conspiring understanding.
September 20, 2024 at 10:13 pm #7557In reply to: The Incense of the Quadrivium’s Mystiques
The whole summer had been a blur. So much so it felt at times to Eris she’d woken up from a dream to enter another one; carefully crafted illusions as heavy as an obfuscating spell.
She could remember the fair, vaguely the Games too —each event felt like another layer of enchantment, casting a surreal pallor over everything. Indeed, the summer was a blur of fleeting images and half-remembered events, like how everyone quickly disbanded to go for a respite and a salutary holiday. Truth be told, the witches of the Quadrivium all needed it after the utter chaotic year they’d been through.
The resurgence of Malové at the fair, left unexplained, had appeared as an evidence. They all needed the tough love that only she as a head of Coven could provide, rather than the micro-management of the well-meaning but people-inapt Austreberthe. To be fair, Eris wasn’t sure Malové was still in charge or not —Eris had never as much struggled with continuity as now; she could feel they were all flipping through and sliding into potential realities opened by the incoming Samhain doorways on the horizons.
Standing on the cusp of autumn, Eris décided to prepare herself for a clarity spell under the iridescent harvest moon.
As the leaves began to turn and the air grew crisp, Eris stood poised to harness the energies of the propitious harvest moon. Preparation for a clarity spell required ascertained precision and intention waved into the elements.
Eris began by setting her space. The clearing near Lake Saimaa was her sanctum, a place where the natural energies converged seamlessly with her own. She laid out a circle of stones, each one representing a different aspect of clarity—vision, truth, focus, and discernment. In the center, she placed a mirror, a symbolic portal to the inner self and higher understanding.
Mandrake, her Norwegian Forest cat, watched with a knowing gaze, his presence grounding her as she moved through the rituals. Echo, the familiar sprite, flitted about, ensuring everything was in place.
“Mandrake, guard the perimeter,” Eris instructed. The cat slinked off into the shadows, his eyes glowing with an otherworldly light.
Eris took a deep breath and began to chant, her voice steady and resonant:
“By the light of the harvest moon,
I call forth clarity, swift and soon.
Let fog disperse and shadows flee,
Reveal the truth, illuminate me.”She sprinkled dried hellebores around the mirror, their protective and healing properties amplifying the spell’s potency. The hellebores, collected from Normandy, held within them the strength of her Viking ancestors and the promise of Imbolc’s rebirth. They were not just flowers; they were talismans of resilience and transformation.
As the moon reached its zenith, Eris held a vial of enchanted water. She poured it over the mirror, watching as the surface shimmered and rippled, reflecting the moonlight with an ethereal glow. The water, drawn from the depths of Lake Saimaa, was imbued with the ancient magic of the land.
Eris closed her eyes and focused on her intentions. She saw the faces of her sisters at the Quadrivium Emporium, each one struggling with their own burdens. Stalkers, postcards, camphor chests, ever prancing reindeers high on mushrooms. She saw the chaotic energies of early spring, swirling, and the potential and peril they carried. She saw Malové’s stern visage, a reminder of the standards they were meant to uphold, and a reminder to make more magical rejuvenating cream.
“Show me the path,” she whispered. “Guide me through the haze.”
The mirror began to clear, the ripples settling into a smooth, reflective surface. Images started to form—visions of the future, hints of what lay ahead. She saw herself within the coven with renewed purpose, her objectives clear and her drive rekindled. She saw her sisters working in harmony, each one contributing their unique strengths to the collective power.
The clarity spell was working, the fog lifting to reveal the roadmap she needed. Decisions that once seemed insurmountable now appeared manageable, their resolutions within grasp. The inefficiencies plaguing their organization were laid bare, offering a blueprint for the reforms necessary to streamline their efforts.
Eris opened her eyes, the vision fading yet leaving an indelible mark on her mind. She felt a surge of confidence, a sense of direction that had been sorely lacking.
“Thank you,” she murmured to the moon, to the elements, to the spirits that had guided her.
As she began to dismantle the circle, Echo fluttered down to her shoulder, a small smile on her ethereal face. Mandrake emerged from the shadows, his eyes reflecting the calm and order Eris had sought to instill.
“Well done, Eris,” Echo said softly. “The road ahead is clearer now. The harvest moon has gifted you its wisdom.”
Eris nodded, feeling ready as autumn would be a season of action, of turning vision into reality.
July 25, 2024 at 7:58 am #7542In reply to: The Incense of the Quadrivium’s Mystiques
Shivering, Truella pulled the thin blanket over her head. Colder than a witches tit here, colder in summer than winter at home! It was no good, she may as well get up and go for a walk to try and warm up. Poking her head outside Truella gasped and coughed at the chill air. Shapes were becoming discernible in the dim pre dawn light, the other pods, the hedgerow, a couple of looming trees. Truella rummaged through her bag, hoping to find warm clothes yet knowing she hadn’t packed anything warm enough. Sighing, her teeth chattering, she pulled on everything she had in layers and pulled the blanket off the bed to use as a cape. With a towel over her head for extra warmth, she ventured out into the Irish morning.
The grass was sodden with dew and Truella’s feet were wet through and icy. Bracing her shoulders with determination, she forged ahead towards a gate leading into the next field. She struggled for a few minutes with the baler twine holding the gate closed, numb fingers refusing to cooperate. Cows watched her curiously, slowly munching. One lifted her tail and dropped a steaming splat on the grass, chewing continuously. I don’t think I could eat and do that at the same time.
Heading off across the field which sloped gently upwards, Treulla picked up her pace, keeping her eyes down to avoid the cow pats. By the time she reached the oak tree along the top hedge, the sun started to make an appearance over the hill. Warmer from the exercise, she gazed over the countryside. How beautiful it was with the mist in the valleys, and everything so green.
If only it was warmer!
“Are you cold then, is that why you’re decked out like that? From a distance I thought I was seeing a ghost in a cloak and head shawl!” The woman smiled at Truella from the other side of the hedgerow. “Sorry, did I startle you? You’ll get your feet soaked walking in that wet grass, climb over that stile over there, the lane here’s better for a morning walk.”
It sounded like good advice and the woman seemed pleasant enough. “Are you here for the games too?” Truella asked, readjusting the blanket and towel after navigating the stile.
“Yes, I am. I’m retired, you see,” the woman said with a wide grin. “It’s a wonderful thing, not that you’d know, you’re much to young.”
“That must be nice,” Truella replied politely. “I sometimes wish I was retired.”
“Oh, my dear! It’s wonderful! I haven’t had a job for years, but it’s the strangest thing, now that I’ve officially retired, there’s a marvellous feeling of freedom. I don’t have to do anything. Well, I didn’t have to do anything before I retired but one always feels one should keep busy, do productive things, be seen to be doing some kind of work to justify ones existance. Have you seen the old priory?”
“No, only just got here yesterday.”
“You’ll love it, it’s up this path here, follow me. But now I’ve retired,” the woman continued, “I get up in the morning with a sense of liberation. I can do as little as I want ~ funny thing is that I’ve actually been doing more, but there’s no feeling of obligation, no things to cross off a list. All I’m expected to do as a retired person is tick along, trying not to be much of a bother for as long as I can.”
“I wish I was retired!” exclaimed Truella with feeling. “I wish I didn’t have to do the cow goddess stall, it’ll be such a bind having to stand there all evening.” She explained about the coven and the stalls, and the depressing productivity goals.
“But why not get someone else to do the stall for you?”
“It’s such short notice and I don’t know anyone here. It’s an idea though, maybe someone will turn up.”
July 22, 2024 at 8:46 pm #7539In reply to: The Incense of the Quadrivium’s Mystiques
There was a quietness before the rush of tourists, and the placid disposition of cows near the field was a nice relief after the madness of the Coven’s endless succession of rituals, workshops, business cases and budgeting of late.
It would be as close a permission slip from Austreberthe for a holiday as any of them were likely to get in a lifetime, so they’d better enjoy it —Eris had reasoned.
Picking the assigned one without putting too much thought to it, Eris had found her yurt pleasantly arranged with an attractive purple color, and even if she was only midly fond of the very hippy and communal setup, with a few insonorisation spells, and interior-designer-enlargement spells, the tent had proven adequate enough.
She’d been here already when Truella and Frella had come through the other tents, chatting vivaciously of course. She’d lifted the muffling spell for long enough to overhear about Malové being here. Well, in case there were any doubt, it seemed it was again all about business. Eris was surprised though that Malové would join, but remembered that Malové was known in her youth to have been a mad racer with a fondness for breakneck speeds. She was probably just here for the Games, like many others.
The longwinded story about the camphor chest had started to recede in the background sound of cud chewing so she didn’t get the fine details of it for now.
Now Eris was wide awake from her nap, and it was as good a time as any to setup her Mellona stall. After all that Coven’s busy activity of the past weeks, there was no small irony (or synchronicity, which would be the same, with a better state of mind) that she’d found herself in charge of the Roman Goddess’ stall. Maybe she would find interesting ways to channel the hive’s power to support their queen.
July 22, 2024 at 6:24 am #7538In reply to: The Incense of the Quadrivium’s Mystiques
“And anyway, I wasn’t flirting with him,” Truella added, with a smile. “It’s great to see you! No word from Eris or Jeezel though. I thought they were looking forward to a holiday? Have you heard anything?”
“Not a word, not since Eris was beseeching us to distract her from all the stress.”
“Well, they’re late to the party, the plan was to have a couple of days relaxing together before the games start, and not a word from either of them.”
“Maybe they’re not going to come at all!”
“Oh they’ll turn up, eventually,” Truella said, adding with a frown, “You don’t think anything has happened to them, do you? One minute chat chat chat, then nothing. Like they just disappeared!”
“I’ll send another message, and if they don’t respond, maybe we should start making enquiries. Where were they last seen?”
“Eris mentioned something about Normandy…but hey, we can just carry on without them. Go and put your bags in your pod and let’s go for a walk. You can tell me all about that camphor chest.”
July 19, 2024 at 12:26 pm #7536In reply to: The Incense of the Quadrivium’s Mystiques
The rainbow was neon bright, one end disappearing behind a spinney in the distance, and the other end landing squarely in the middle of the glamping pods. A good sign! thought Truella, the first of the coven to arrive. For a moment she imagined herself digging a hole right there, and finding the elusive pot of gold. I wouldn’t be able to do that in a fancy hotel. For once, Truella was happy with Austreberthe’s choice. A week or two in a green field sounded relaxing, refreshing. So much more to her taste than the endless fitted carpets, closed windows, and artifically controlled air blasting out of metal grilles in hotels.
Taking a deep breath of cool fresh air, she surveyed the site before checking into reception. The neighbouring fields were full of cows, perfect for her to practice her Bubona spells on before she set up her Goddess Spell Booth. The Goddess spell tents were to be open in the evenings, after the games each day, along with other stalls selling handicrafts, homemade cakes and jams, wines and potions, trinkets and souvenirs, and all the other tat that people on holiday enjoyed browsing. Obviously the coven would have a stall selling incense. No doubt Austreberthe would have hatched some hard sell plan for that.
Inside the reception office, Truella pinged the bell and waited for someone to attend. The registration book was open on the counter and Truella craned her neck to read the names on the list. She planned to ask for a pod in a far corner, near the hedgerow. It might make it easier to slip out unnoticed, if she should have a mind to do so. The door behind the counter opened and a young man appeared, smiling a welcome. But not before Truella had seen the name on the list. She sucked her breath in sharply. Malove! Nobody was expecting her. Did Austreberthe know?
“Welcome to Finnegan’s Farm Glampsite, I’m Liam,” said the young man, pushing long mousy hair out of his eyes, “You’ve a booking I take it, because we’re fully booked up for the next fortnight. Because of the Games, you see.”
Replying that she did, Truella asked for a pod in the furthest corner. Liam looked at a list and frowned. “The corners are all taken, I’m afraid. But I tell you what,” he said, “As you’re the first to arrive I’ll swap your pod, let’s see…” He scanned the list. “Ah yes, the late booking. I can put you in the one we’ve assigned to Mrs …Malone I think it says, and put her in yours.”
“Thank you very much, Liam,” Truella said as he handed her a key with a big wooden tag with the number 33 etched on it.
“I’ll carry your bags over and show you where it is, follow me.”
July 18, 2024 at 2:29 pm #7535In reply to: The Incense of the Quadrivium’s Mystiques
It made sense to go to Ireland during the hot Andalucian summer, and it hadn’t taken much to convince Truella to take a break from her dig and her research. Thousands of years of history would still be there waiting for her when she got home, and it would be a pleasure to see some green lawns and fields. Maybe it would rain, indeed, it was likely that it would. And by the time the Roman Games were over, there would be less of the hot summer at home to endure. Still, it was a nuisance to have to get her winter clothes down out of the attic. She was sure to find it chilly, even cold.
Truella was not fond of water sports (or any sports, but particularly those involving water) and unfortunately the focus of the games seemed to be on swimming and boating. But one of the events has captured her interest. A miniaturisation spell was required, which contestants had to provide themselves, for the Puddles in Potholes races. The worst road in Limerick would be cordoned off and all the potholes filled with water (if they weren’t already full of rain water, which was likely). When Eris pointed out that a miniaturised person could drown in a puddle as easily as a full sized one could drown in a lake, Truella was ready with her answer. If she was drowning, she would immediately reverse the spell and resume her full size. Eris had raised an eyebrow, remarking that she had better make sure her spell was up to scratch, unlike her incense spells had been. Jeezel had wanted to know why she couldn’t just make an enlarging spell and just swim in the river, to which Truella has replied that she didn’t know how deep the river was and how much enlarging would be required. Snorting, Frella said she obviously didn’t know how deep the potholes in Limerick were.
Austreberthe had put their names down for the donkey chariot races, for which they had three days when they arrived to construct the cart and make the costumes. Luckily Frella had plenty of local contacts, and had willingly taken charge of assembling all the materials.
The Booths of the Gods would require some thought. Which Roman god would she choose to be? Which special godly power could she make a spell for? Truella sighed, and went to find her book of Roman gods and goddesses.
July 18, 2024 at 9:16 am #7534In reply to: The Incense of the Quadrivium’s Mystiques
Ms Nicraith Noble, the Mayor of Limerick taking a bath in the Shannon River with reporters had made the rounds of news in ways that were quite incomprehensible.
Obviously it was part of a media ploy to boost public attention for the incoming Roman Games.
“Did she require some anti-rash-and-boil spells?” Jeezel messaged on the network, worried about what such swimming stunt would do to her ravishing hair.
“Probably…” Eris responded in a terse manner “Don’t forget Austreberthe managed to get us to sponsor the event. She may have eased the deal with some goodies. Like anti-age spell too.”
Eris was glad Austreberthe had refocused the efforts towards the imminent launch of the Roman Games. Those mass events were key moments in the Coven’s seasonal activities, as they provided a bounty of emotions to refine and process for creation of their most epic incenses. The recent mass events had been too heavy on fear, anger and gloom-mongering, not the grade A quality they required.
Austreberthe had called all hands on deck to be ready for the event, having deemed the reconnaissance work in Spain’s cloisters sufficiently well under way to take a break from it. In truth, Eris suspected she’d started to receive the first invoices from the undertakers’ Guild and had realised it was a hefty cost for their consulting services.
On top of that, there was a recent case of the drunken sheep flu in Andalucia, some local variety of virus that got the cloister sisters fear for their elderly’s Mother Loreena’s health. Considering the gleeful vulture’s smiles of the Morticians in waiting, they had decided in agreement for an early dismiss into the Summer holidays retreats.
“More prayers, phew, glad they didn’t need us for that.” true to her swagger way, Truella had conceded and accepted to put a hold to her passionate researches —she’d managed to get their personal phone numbers too anyway.
“One week to the start of the Games then.” Eris sighed. The last stretch to summer holidays seemed to take forever.
June 20, 2024 at 9:52 am #7510In reply to: The Incense of the Quadrivium’s Mystiques
After everyone got the program for the six rituals, they dispersed. Jeezel observed groups reform and the whereabouts of people. Eris walked alone toward the dark corridors. Truella, Sandra and Sassafras went to the gardens. Rufus followed shortly after, his dark moody eyes showing intense reflections. Jeezel noticed that Bartolo from the convent had been observing the mortician and hurried to catch up with him. Mother Lorena stood as stern as ever in the center of the lobby. She kept cupping her hands around her ears to check if her earpieces were working. Which they weren’t from the irritated look on her face. Silas was in an animated discussion with Austreberthe and the remaining nuns were laughing heartily and running around as if they had overindulged in Sister Sassafras’ hallucinogenic mushroom canapés.
Jeezel decided to go back to the lounge and explore the antiques, maybe see if there were hidden passageways behind those tapestries. She found Garrett waiting for her in the corridor as if he knew what she intended to do. His deep blue eyes seemed to embrace her whole silhouette in a myriad of unspoken emotions, and when they settle on her emerald green eyes, a subtle grin showed his appreciation.
“Don’t look back,” he said, his voice a deep velvet baritone. “Old Silas and Austreberthe are looking at us with a very disapproving look.”
Jeezel couldn’t help but chuckle softly. “And what if they do? We’re not doing anything wrong.”
Garrett’s grin widened. He took a step closer, the scent of his cologne– a tantalizing mix of cedarwood and bergamot– mingling with the faint aroma of her own enchanting perfume.
“You intrigue me, Jeezel. More than the rituals, more than any relic or spell.”
Jeezel laughed heartily. Don’t they say keep your enemy close? I have questions for him. And I wouldn’t mind the company while I’m exploring the area? she thought.
“I was about to check for secret passages in the old lounge,” she said. “Would you join me?”
She let him take her hand and guide her toward the lounge. As they entered the heavy scent of aged wood and old books greeted them. Jeezel’s eyes darted to the tapestries lining the walls, each depicting scenes of ancient rituals and forgotten histories.
“Where do you think we should start?” Garrett asked, his deep voice barely above a whisper, adding to the mysterious ambiance of the room.
Jeezel tilted her head, considering the possibilities. “That one,” she said, pointing to a particularly intricate tapestry depicting a moonlit garden. “It looks like it could hide something.” She reached out to the fabric and pulled it aside, revealing a wooden door. She tensed when she noticed lingering traces of cedarwood and bergamot. “Or someone,” she added, turning toward him. “You’ve been here recently, have you not?”
“Direct as ever. Very well. I’m here to protect and help you. You need to be careful with Silas. He has hidden motives.”
Jeezel narrowed her eyes. “And why should I trust you?”
Garrett pulled out his crimson handkerchief from his pocket, revealing a symbol embroidered in gold. Her eyes widened as identical to the one on the key Malové had given her.
“How did you get that?” she asked.
“Malové entrusted me with this,” Garret explained, “to show her chosen allies. I was told to seek you out and offer you my assistance. This symbol matches the one on your key, doesn’t it?”
Jeezel felt the weight of the key in her purse. She hadn’t shown it to anyone, not even to her friends. She felt even more confused than before. It was possible that Silas would try to divert her attention from him if he was against the merger. And what better way to do than alert her to unknown enemies. The fact that Garrett knew about the key just added a layer of complexity to the situation, but also a layer of excitement. She wondered what game was being played here, and who were the true players.
“Alright, Garrett,” she said, her voice steadying as she added, “I’ll hear you out. But if you’re lying, you’ll regret it.”
He nodded. “Faire enough. Silas isn’t just interested in the failure of the merger; he’s got his own agenda. Something to do with ancient punic artifacts and power that could rival even the Crimson Opus. And he’s not the only one. There are some ancient Punic families that are looking for the same things.”
Jeezel’s heart skipped a beat. If Silas was after the same kind of power, it could jeopardize everything—the merger, her mission, and possibly the balance of power in their world. Jeezle felt she was in way over her head. She had to breathe and connect to her inner Queen’s innate knowledge in order to slide into her role of leader.
“Then, I accept your assistance,” she conceded with a slight node. “But this doesn’t mean I trust you, Garrett. You’ll have to prove your loyalty.”
Garrett folded the handkerchief back into his pocket. “I wouldn’t expect anything less. For now, let’s just say our interests align. And if we work together, we might just come out of this with everything we need—and more.”
“Then show me where this hidden door lead!”
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