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  • #6503

    In reply to: Orbs of Madjourneys

    The plane trip stretched on forever. Xavier had the time to rewatch a few blockbusters, and catch up on light novels – in particular a roadtrip of 3 elderly Ukrainians —a story that didn’t seem to have much to say, but did put a smile on his face.

    The plane has wifi, and he could have connected to the game, but he was trying his capacity to be weaned of the adrenaline rush that came with the adventures. Glimmer and the pirate ship would have to wait. He’d put his avatar on autopilot, and usually that helped propel the plot forward without investing too much time in going through relatively mundane adventures (those were needed to provide background balance and contrast against the rush of the occasional action). He hoped Glimmer wouldn’t abuse of it, and send them both to some crazy place looking for Flove knows what.

    There was the occasional temptation to catch a hold of the news and his friends, but relying on the old ways of daydreaming and imagination, he could feel they were doing fine.

    He could well picture Zara off to explore in and out of the game, that much was a given. As for Youssef he should be able to catch up in Alice Springs, since he wasn’t anywhere in Sydney when he landed. He was probably squeezed right now on an economy seat in between a sweaty tourist, an annoying expat, and a chatty woman. Xavier chuckled to himself thinking of the large frame of his friend in the tiny space.
    He hoped all was right with Yasmin. He hadn’t be able to connect before the flight, but she was resourceful and given her competitive spirit, there was actually a good chance she had a shortcut to be there before any of them.

    Alice Springs was close by now. The plane prepared for landing.

    Xavier remembered he’d have to get the black notebook that was part of the last assignment. They surely would have something like that in the duty free area.

    #6502
    ÉricÉric
    Keymaster

      Chapter 4: There is no place like home

      A Visit to Duckailingtown

      The group arrives in the small city of Duckailingtown, known for its unusual name and the legendary wooden leg carpenter, Dumbass Voldomeer.
      Maryechka, is shown by Liliya and Lina the local museum where they learn about the famous wooden leg carpenter and the swan flu outbreak that left the President incapacitated.
      The group visits the workshop of Dumbass Voldomeer and they are shocked to find that he is the spitting image of the President.
      Dumbass Voldomeer tells them about his connection to the President and how he was approached to take his place as the President.
      The group learns about the Rootian border and the close relationship between Rootia and Dumbass, and the possibility of a future cross-border conflict.
      The group visits the swan sanctuary and learns about the mysterious swan flu virus that has affected the President and the citizens of Dumbass.
      The group makes a decision to continue their journey to Rootia to find a cure for the swan flu and save the President.

      Cross-border Conflict

      The group crosses the Rootian border and finds themselves in the midst of a conflict between Rootia and Dumbass.
      They meet with a Rootian diplomat who explains the conflict and the role of the President in resolving it.
      The group encounters Myroslava who is still being pursued by her pursuers and they team up to find a cure for the swan flu.
      They visit the Rootian medical facility where they meet with the chief medical officer who explains the research being done on the swan flu virus.
      The group travels to a remote location where they meet with Olek, the caretaker of the Flovlinden Tree, and learns about the sacred oil that is believed to have healing properties.
      The group collects the sacred oil and returns to the medical facility where they successfully cure the President and put an end to the conflict between Rootia and Dumbass.
      The group returns home, proud of their accomplishment and the newfound knowledge and experiences they have gained on their journey.

      A Homecoming Celebration

      The group returns home and is greeted with open arms by their families and friends.
      Maryechka, Liliya, and Lina visit Egna who is thrilled to hear about their journey and the success of their mission.
      The group shares their experiences and knowledge with their friends and families, and they all celebrate their homecoming together.
      Dumbass Voldomeer visits the group and thanks them for their help in resolving the conflict between Rootia and Dumbass.
      The group visits the Flovlinden Tree and pays homage to Olek and the sacred oil that played a critical role in their journey.
      Maryechka, Liliya, and Lina reflect on their journey and the life-long friendships they have formed.
      The group concludes their journey and looks forward to their future adventures and discoveries.

      #6500
      ÉricÉric
      Keymaster

        More developments

        Chapter 3: The Journey becomes more eggciting

        The Flovlinden Tree

        The group reaches the Flovlinden Tree, a massive linden tree in the heart of Oocrane, which is said to be sacred and is attracting crowds of pilgrims.
        They meet Olek, the old caretaker of the tree, who tells them the story of Saint Edigna. He explains how the tree is said to have magical healing properties, and how the tree is responsible for the sacred oil that the pilgrims come to collect.
        However, Olek reveals that the secret of Saint Edigna is not what it seems. Edna, an old woman who has been living far from the crowd for thousands of years, is actually Saint Edigna.
        Olek shares that Edna has been living in solitude for very long. He tells the group that if they want to learn more about the sacred tree and Edna, they must travel to her hidden home.
        The four friends were shocked to hear that Edna was still alive and wanted to meet her. They asked Olek for directions, and he gave them a map that showed the way to Edna’s remote dwelling.
        They bid farewell to Olek and set off on their journey to find Edna.

        A Run-In with Myroslava

        The group comes across a former war reporter, Myroslava, who is traveling on her own after leaving a group of journalists. She is being followed by mysterious individuals and is trying to lose them by hunting and making fire in bombed areas.
        Myroslava is frustrated and curses her lack of alcohol, wishing she could find a place to escape from her pursuers.
        The group approaches Myroslava and offers to help her. She joins forces with them and together, they set off on their journey.
        As they travel, Myroslava shares her experiences as a war reporter, and the group listens in awe. She explains how she has seen the worst of humanity, but also the best, and how it has changed her as a person.
        Myroslava and the group continue their journey, with the former reporter becoming more and more determined to shake off her pursuers and continue on her own.

        A Visit with Eusebius Kazandis’ Relatives

        The group reaches a small village where they are expected by relatives of Eusebius Kazandis, the cauldron seller that Rose has met at the Innsbruck fair.
        The relatives tell the group about Kazandis and his business, and how he has been traveling the world, selling his wares. They explain how he has become a legend in their village, and how proud they are of him.
        The group learns about Kazandis’ passion for cooking and how he uses his cauldrons to create delicious meals for his customers. They are also shown his secret recipe book, which has been passed down for generations.
        The relatives invite the group to try some of Kazandis’ famous dishes, and they are blown away by the delicious flavors.
        The group thanks the relatives for their hospitality and sets off on their journey, with a newfound appreciation for Kazandis and his love of cooking.

        A Surprising Encounter with Edna

        The group finally reaches Edna’s hidden home, a small cottage in the middle of a dense forest.
        As they approach the cottage, they are surprised to see Edna, who is actually the legendary Saint Edigna, standing outside, waiting for them.

        The four friends have finally arrived at Edna’s dwelling, where they learned about her vast knowledge of the families connected to her descendants. Edna showed them her books, and they were amazed to find that their own family was listed among her descendants. They were even more shocked to learn that they were related to President Voldomeer Zumbasky and Dumbass Voldomeer, who was said to be a distant relative and carpenter who made the President’s wooden leg. It was rumored that they shared a common ancestor, but in reality, they were possibly secret twins.

        The Secret of Dumbass Voldomeer

        The four friends were determined to find out more about Dumbass Voldomeer and his connection to their family. They learned that he lived in the small city of Duckailingtown in Dumbass, near the Rootian border. They also discovered that Dumbass Voldomeer had been enrolled to take the place of the President, who had succumbed from a mysterious swan flu virus, to which Dumbass Voldomeer was immune. As they set to Duckailingtown, they couldn’t help but wonder what other secrets and surprises lay ahead for them on this incredible journey.

        #6499
        ÉricÉric
        Keymaster

          Premise is set:

          Olga, Egbert and Obadiah are key protagonists in an adventure of elderly people being evicted / escaping their nursing home of Oocrane (with Maryechka, Obadiah’s grand-daughter, in tow). They start traveling together and helping each other in a war-torn country, and as they travel, they connect with other characters.
          Tone is light-hearted and warm, with at times some bitter-sweet irony, and it unfolds into a surprisingly enthralling saga, with some down-to-earth mysteries, adding up to a satisfying open-ended conclusion that brings some deep life learning about healing the past, accepting the present and living life to its potential.

          A potential plot structure begins to develop henceforth:

          Chapter 2: The Journey Begins

          Departure from the Nursing Home

          Olga and Egbert make their way out the front gate with Obadiah, who has decided to join them on their journey, and they set out on the road together.
          Maryechka, Obadiah’s granddaughter, decides to come along as well out of concern about the elders’, and the group sets off towards an unknown destination.

          A Stop at the Market

          The group stops at a bustling market in the town and begins to gather supplies for their journey.
          Olga and Egbert haggle with vendors over prices, while Obadiah and Maryechka explore the market and gather food for the road.
          The group encounters a strange man selling mysterious trinkets and potions, who tries to sell them a “luck” charm.

          An Unexpected Detour

          The group encounters a roadblock on their path and are forced to take a detour through a dense forest.
          They encounter a group of bandits on the road, who demand their supplies and valuables.
          Olga, Egbert, and Obadiah band together to outwit the bandits and escape, while Maryechka uses her wits to distract them.

          A Close Call with a Wild Beast

          The group comes across a dangerous wild animal on the road, who threatens to attack them.
          Obadiah uses his quick thinking to distract the beast, while Egbert and Olga come up with a plan to trap it.
          Maryechka uses her bravery to lure the beast into a trap, saving the group from certain danger.

          A Night Under the Stars

          The group sets up camp for the night, exhausted from their journey so far.
          They sit around a campfire, sharing stories and reminiscing about their pasts.
          As they gaze up at the stars, they reflect on the challenges they have faced so far and the journey ahead of them. They go to bed, filled with hope and a sense of camaraderie, ready for whatever comes next.

          #6494

          In reply to: Orbs of Madjourneys

          Although not one to remember dreams very often, Zara awoke the next morning with vivid and colourful dream recall.  She wondered if it was something to do with the dreamtime mural on the wall of her room.  If this turned out to be the case, she considered painting some murals on her bedroom wall back at the Bungwalley Valley animal rescue centre when she got home.

          Zara and Idle had hit it off immediately, chatting and laughing on the verandah after supper.   Idle told her a bit about the local area and the mines.  Despite Bert’s warnings, she wanted to see them. They were only an hour away from the inn.

          When she retired to her room for the night, she looked on the internet for more information. The more she read online about the mines, the more intrigued she became.

          “Interestingly there are no actual houses left from the original township. The common explanation is that a rumour spread that there was gold hidden in the walls of the houses and consequently they were knocked down by people believing there was ‘gold in them there walls”. Of course it was only a rumour. No gold was found.”

          “Miners attracted to the area originally by the garnets, found alluvial and reef gold at Arltunga…”

          Garnets!  Zara recalled the story her friend had told her about finding a cursed garnet near a fort in St Augustine in Florida.  Apparently there were a number of mines that one could visit:

          “the MacDonnell Range Reef Mine, the Christmas Reef Mine, the Golden Chance Mine, the Joker Mine and the Great Western Mine all of which are worth a visit.”

          Zara imagined Xavier making a crack about the Joker Mine, and wondered why it had been named that.

          “The whole area is preserved as though the inhabitants simply walked away from it only yesterday. The curious visitor who walks just a little way off the paths will see signs of previous habitation. Old pieces of meat safes, pieces of rusted wire, rusted cans, and pieces of broken glass litter the ground. There is nothing of great importance but each little shard is reminder of the people who once lived and worked here.”

          I wonder if Bert will take me there, Zara wondered. If not, maybe one of the others can pick up a hire car when they arrive at Alice.   Might even be best not to tell anyone at the inn where they were going.  Funny coincidence the nearest town was called Alice ~ it was already beginning to seem like some kind of rabbit hole she was falling into.

          Undecided whether to play some more of the game which had ended abruptly upon encountering the blue robed vendor, Zara decided not to and picked up the book on Dreamtime that was on the bedside table.

          “Some of the ancestors or spirit beings inhabiting the Dreamtime become one with parts of the landscape, such as rocks or trees…”  Flicking through the book, she read random excerpts.   “A mythic map of Australia would show thousands of characters, varying in their importance, but all in some way connected with the land. Some emerged at their specific sites and stayed spiritually in that vicinity. Others came from somewhere else and went somewhere else. Many were shape changing, transformed from or into human beings or natural species, or into natural features such as rocks but all left something of their spiritual essence at the places noted in their stories….”

          Thousands of characters. Zara smiled sleepily, recalling the many stories she and her friends had written together over the years.

          “People come and go but the Land, and stories about the Land, stay. This is a wisdom that takes lifetimes of listening, observing and experiencing … There is a deep understanding of human nature and the environment… sites hold ‘feelings’ which cannot be described in physical terms… subtle feelings that resonate through the bodies of these people… It is only when talking and being with these people that these ‘feelings’ can truly be appreciated. This is… the intangible reality of these people…..”

          With such strong ancestral connections to the land, Zara couldn’t help but wonder what the aboriginal people felt about all the mines.   If one of their ancestors had shape changed into rocks, and then some foreignors came along and hacked and blasted their way through, what would they think of that?

          “….many Aboriginal groups widely distributed across the Australian continent all appeared to share variations of a single (common) myth telling of an unusually powerful, often creative, often dangerous snake or serpent of sometimes enormous size closely associated with the rainbows, rain, rivers, and deep waterholes…..”

          She drifted off to sleep thinking of water holes in red rocky gorges, the book laying open in her hand.

          When she awoke the next morning with the slatted morning sun shining through the venetian blinds,  the dream image of the water hole was bright and clear in her minds eye.  But what was that strange character from the game doing in her dream?

          Osnas dreamtime waterhole

           

          She closed her eyes, remembering more of the strange dream.  Deeply orange red boulders and rocky outcrops, shivering gum trees, and green pools ~ it was coming back to her now, that creature in the blue robes had appeared more than once.  In one scene he appeared with a blue diamond lantern with what looked like a compass inside.

          Osnas lantern compass

          I’ll ask about the hiking trails today, Zara decided, and go for a walk in that gorge I read about yesterday. Bert said there were good hiking trails.   You came here early so you could play the game, she reminded herself.

          “It’s all a game,” she heard the parrot outside her window.

          “I’d forgotten about the bloody parrot!” Zara said under her breath. “Pretty Girl!” she said, opening the blinds. “We’re going out for a walk today.”

          #6491

          Sophie was glad she could help that young guy Youssef get out of this mess with that false ingenue. She was clearly not for him, he needed someone more mature who would know how to handle his big body. She looked at Miss Bossy Pants’ office. Ricardo was there again and they seem to be in another of their grand discussions. When Miss Bossy saw Sophie watching, she moved to the big window and shut the venetian blind. What were they all about, always plotting things in the back of their journalists. If Sophie didn’t have an ounce of ethic, she would have RVed them long ago, but she made a point to only use her abilities for good, and at times good gossip with friends.

          She went out to the elevator and called it. While she waited, she started writing a message : “The boy is on his way. I did like you asked. Now book me a place to that Akashic Record training as promised.”

          The answer came only a few seconds later : “consider it done”

          The elevator bell rang and the door opened. Sophie got in with a big satisfied smile on her face.”

          #6487
          DevanDevan
          Participant

            I’ve always felt like the odd one out in my family. Growing up at the Flying Fish Inn, I’ve always felt like I was on the outside looking in. My mother left when I was young, and my father disappeared not long after. I’ve always felt like I was the only one who didn’t fit in with the craziness of my family.

            I’ve always tried to keep my distance with the others. I didn’t want to get too involved, take sides about petty things, like growing weed in the backyard, making psychedelic termite honey, or trying to influence the twins to buy proper clothes. But truth is, you can’t get too far away. Town’s too small. Family always get back to you, and manage to get you involved in their shit, one way or another, even if you don’t say anything. That’s how it works. They don’t need my participation to use me as an argument.

            So I stopped paying attention, almost stopped caring. I lived my life working at the gas station, and drinking beers with my buddies Joe and Jasper, living in a semi-comatose state. I learned that word today when I came bringing little honey buns to mater. I know she secretly likes them, even if she pretend she doesn’t in front of Idle. But I can see the breadcrumbs on her cardigan when I come say hi at the end of the day. This morning, Idle was rocking in her favourite chair on the porch, looking at the clouds behind her mirrored sunglasses. Prune was talking to her, I saw she was angry because of the contraction of the muscles of her jaw and her eyes were darker than usual. She was saying to Idle that she was always in a semi-comatose state and doing nothing useful for the Inn when we had a bunch of tourists arriving. And something about the twins redecorating the rooms without proper design knowledge. Idle did what she usually does. She ignored the comment and kept on looking at the clouds. I’m not even sure she heard or understood that word that Prune said. Semi-comatose. It sounds like glucose. That’s how I’m spending my life between the Inn, the gas station and my buddies.

            But things changed today when I got back to my apartment for lunch. You can call it a hunch or a coincidence. But as we talked with Joe about that time when my dad left, making me think we were doing hide and seek, and he left me a note saying he would be back someday. I don’t know why I felt the need to go search that note afterwards. So I went back to the apartment and opened the mailbox. Among the bills and ads, I found a postcard with a few words written on the image and nothing except my address on the back. I knew it was from my dad.

            It was not signed or anything, but still I was sure it was his handwriting. I would recognise it anywhere. I went and took the shoebox I keep hidden on top of the kitchen closet, because I saw people do that in movies. That’s not very original, I know, but I’m not too bright either. I opened the box and took the note my dad left me when he disappeared.

            I put the card on the desk near the note. The handwritings matched. I felt so excited, and confused.

            A few words at the bottom of the card said : “Memories from the coldest place on Earth…”

            Why would dad go to such a place to send me a postcard after all those years ? Just to say that.

            That’s when I recalled what Prune had told me once as we were watching a detective movie : “Read everything with care and always double check your information.”

            On the back, it said that the image was from a scientific station in Antartica, but the stamp indicated it had been posted from a floating post office in the North Pole. I turned the card and looked at the text again. Above the station, a few words were written that sounded like a riddle.

            > A mine, a tile, dust piled high,
            Together they rest, yet always outside.
            One misstep, and you’ll surely fall,
            Into the depths, where danger lies all.

            It sure sounds like a warning. But I’m not too good with riddles. No need to worry Mater about that, in case of false hope and all that. Idle ? Don’t even think about it. She won’t believe me when I say it’s from dad. She never does believe me. And she’ll keep playing with the words trying to find her answer in the shape of smoke. The twins, they are a riddle on their own.

            No. It’s Prune’s help I need.

            #6486

            In reply to: Orbs of Madjourneys

            Zara took dozens of screenshots of the many etchings and drawings, as her game character paused to do the same.  She had lost sight of the two figures up ahead, and remembered she probably should have been following them.

            The tunnel came to a four way junction. There were drawings on the walls and floors of all of them, and a dim light coming from a distance in each. One was more brightly lit than the others, and Zara chose to explore that one first.  Presently a side room appeared, with green tiles on the floor similar to the one at the mine entrance. Daylight shone though a small window, and a diagram was drawn onto the wall.

            Zara toyed with the idea of simply climbing out through the window while there was still a chance to get out of the mine.  She knew she was lost and would not be able to find her way out the way she came. It was tempting, but she just took a screenshot.  Maybe when she looked at them later she’d be able to work out how to retrace her steps.

            Zara room of tiles window

            After recording the image of the room of tiles, Zara continued along the tunnel. The light shining from the little window in the tile room faded as she progressed, and she found herself once again in near darkness.  She came to a fork.  Both ways were equally gloomy, but a faint blue light enticed her to take the right hand tunnel.

            So many forks and side tunnels, I am surely completely lost now! And not one of these supposed maps is helping, I can’t decipher any of them. Another etching on the wall caught her eye, and Zara forgot about being lost.

            Zara stopped to look at what appeared to be a map on the tunnel wall, but it was unfathomable at this stage. She recorded it for future reference, and then looked around, unsure whether to continue on this path or retrace her stops back to the four way junction.  And then she saw him in an alcove.

            Osnas 2

            Osnas! This time Zara did say it out loud, and just as the frog faced stewardess was passing with her cart piled with used cups and cans and empty packets.  I swear she just winked at me!  Zara did a double take, but the cart and the woman had passed, collecting more rubbish.

            With a little smile, Zara noticed that the mask Osnas was wearing was one of those paper pandemic masks.  She had expected something a bit more Venice carnival when the prompt mentioned that he always wore a mask, not one of those.  She hoped the clue in this case wasn’t the mask, as she had avoided the plague successfully so far and didn’t want to be late to that particular party,  but the square green thing on his cart resembled the tile at the mine entrance.  What do I do now though? I still don’t know what any of these things mean.  Approach him and see if he speaks I suppose.

            “Ladies and gentlemen, we are now approaching Alice Springs, please fasten your seatbelts and switch off all your devices ready for landing.  We hope you have enjoyed your flight.”

            #6479
            AvatarJib
            Participant

               

              Chapter 1: The Search Begins

               

              Georges was sitting more or less comfortably in the command chair on the control deck of the Jorid, slowly drinking his tea. The temperature of the beverage seemed to be determined randomly since the interference patterns in the navigation array weren’t totally fixed when they removed those low quality tiles. Drinking cold or hot tea was not the worse of it, and it was even kind of a challenge to swallow it and not get burned by ice. The deck kept changing shape and colours, reconfiguring along with the quantum variations of the Boodenbaum field variation due to some leakage of information between dimensions. Salomé had preferred resting in her travelpod where the effects were not as strongly felt.

              “The worse is not as much seeing your face morph into a soul-insect and turn inside down, although those greenish hues usually make me feel nauseous, but feeling two probable realities where my organs grow and shrink at the same time is more than I can bear.”

              After a few freakish experiences, where his legs cross-merged with the chair, or a third eye grow behind his head, or that time when dissolved into a poof of greasy smoke, Georges got used to the fluid nature of reality during the trips. You just had to get along with it and not resist. He thought it gave some spice and colours to their journey across dimensions. He enjoyed the differences of perceptions generated by the fluctuations of the Boodenbaum field, as it allowed his tea to taste like chardonnay or bœuf bourguignon, and was glad when he discovered a taste that he had never experienced before.

              During the last few trips, he had attempted to talk with Jorid, but their voices were so garbled and transformed so quickly that he lost interest. He couldn’t make the difference with the other noises, like honking trucks passing by on a motorway, or the cry of agony of a mating Irdvark. He felt a pang of nostalgia as the memories of Duane, Murtuane and Phréal merged into the deck around him. He wondered if he could get physically lost during one of the trips as he started to feel his limbs move away from his body, one hairy foot brushing by his left ear while he drank a sip of tea with the mouth that had grown on his middle finger. Salomé had warned him about fractured perception and losing a piece of his mind… It seemed it hadn’t happened yet. But would he notice?

              Already he felt the deceleration he had come to notice when they neared their destination. The deck stabilized into a shape adapted to this quadrant of the dimensional universes. The large command screen displayed images of several ruins lost in the sand desert of Bluhm’Oxl.

              Georges looked at his hands, and touched his legs. His reflection  on the command screen looked back at him. Handsome as usual. He grinned. Salomé wouldn’t refrain from telling him if something was off anyway.

              Jorid: “I have woken up Salomé.”

              She won’t be long now. Georges ordered a hot meklah, one of her favorites drink that usually helped her refocus when getting out of her pod.

              A blip caught Georges’ attention.

              Jorid: “This is Tlal Klatl’Oxl, better know as Klatu. Your potential contact on Bluhm’Oxl and a Zathu. He’ll guide and protect you as you enter the conflict zone to look for Léonard.”

              #6472
              ÉricÉric
              Keymaster

                Salomé: Using the new trans-dimensional array, Jorid, plot course to a new other-dimensional exploration

                Georges (comments): “New realms of consciousness, extravagant creatures expected, dragons least of them!” He winked “May that be a warning for whoever wants to follow in our steps”.

                The Jorid:  Ready for departure.

                Salomé: Plot coordinates quadrant AVB 34-7•8 – Cosmic time triangulation congruent to 2023 AD Earth era. Quantum drive engaged.

                Jorid: Departure initiated. Entering interdimensional space. Standby for quantum leap.

                Salomé (sighing): Please analyse subspace signatures, evidences of life forms in the quadrant.

                Jorid: Scanning subspace signatures. Detecting multiple life forms in the AVB 34-7•8 quadrant. Further analysis required to determine intelligence and potential danger.

                Salomé: Jorid, engage human interaction mode, with conversational capabilities and extrapolate please!

                Jorid: Engaging human interaction mode. Ready for conversation. What would you like to know or discuss?

                Georges: We currently have amassed quite a number of tiles. How many Salomé?

                Salomé: Let me check. I think about 47 of them last I count. I didn’t insert the auto-generated ones, they were of lesser quality and seemed to interfere with the navigational array landing us always in expected places already travelled.

                Georges: Léonard has been missing for 4 months.

                Salomé: you mean by our count, right?

                Georges: Right. We need to find him to readjust or correct the navigational array. Jorid, give us statistical probabilities that we can use as clues to his current potential locations.

                Jorid: Calculating statistical probabilities for Léonard’s location. It would be helpful to have more information, such as known destinations or areas of interest, to increase accuracy of probabilities.

                Salomé: Jorid is in a lazy mood it seems. I preferred her more chatty.

                Georges: You mean “him”, surely dear?

                Salomé: (rolls eyes)

                Georges: Anyway, Léonard seemed interested in archaeological finds in recent excavated tombs near the sand deserts of Bluhm’Oxl in the Zathu sector.

                Jorid: Analyzing data on archaeological finds near the sand deserts of Bluhm’Oxl in the Zathu sector. Probability of Léonard being in the area is calculated at 43%. Shall I plot a course to Bluhm’Oxl for further investigation?

                Salomé (loosing patience): Please engage your quantum capacities to access more data. We built you to be a bit more helpful than a bloody computer.

                Georges laughed: I remembered you had more patience, dear!

                Salomé: She’s in a mood today, isn’t she. What did you do to her?

                Georges (cunningly): Jorid, sweet thing, please provide more details about the area, the populations, the customs the whole gamut dammit, and potential territorial conflicts in the vicinity. And be more chatty to please Salomé.

                Jorid: Of course, I apologize for my previous responses. Analyzing data on the sand deserts of Bluhm’Oxl in the Zathu sector, including information on populations, customs, territorial conflicts and other relevant details. The area is known for its rich history and cultural heritage, with several ancient tombs and ruins attracting archaeological interest. The main population is composed of the Zathu nomads, known for their hospitality and trading skills. There are no known territorial conflicts in the area, but it is advised to exercise caution while traveling as the deserts can be treacherous.

                Georges (laughs): You can’t stop her know!

                Salomé (smiles noticing the “her”): Well, that doesn’t tell too much, does it. How shall we proceed? Need to synthetise some local clothes, or are you back to your thieving habits (pun intended)?

                Georges: Haha, always ready for a good adventure. It seems we’ll have to do some research on the ground. As for the clothes, I’ll leave that to you my dear. Your sense of style never fails to impress. Let’s make sure to blend in with the locals and avoid drawing any unnecessary attention. The goal is to find Léonard, not get into trouble.

                #6469

                In reply to: Orbs of Madjourneys

                The door opened and Youssef saw Natalie, still waiting for him. Indeed, he needed help. He decided to accept  sands_of_time contact request, hopping it was not another Thi Gang trick.

                Sands_of_time is trying to make contact : ✅ACCEPT <> ➡️DENY ❓

                A princess on horse back emerged from the sand. The veil on her hair floated in a wind that soon cleared all the dust from her garment and her mount, revealing a princess with a delicate face and some prominent attributes that didn’t leave Youssef indifferent. She was smiling at him, and her horse, who had six legs and looked a bit like a camel, snorted at the bear.

                “I love doing that, said the princess. At least I don’t get to spit sand afterward like when my sister’s grand-kids want to bury me in the sand at the beach…”

                It broke the charm. It reminded Youssef it was all a game. That princess was an avatar. Was it even a girl on the other side ? And how old ? Youssef, despite his stature, felt as vulnerable as when his mother left him for the afternoon with an old aunt in Sudan when he was five and she kept wanting to dress him with colourful girl outfits. He shivered and the bear growled at the camel-horse, reminding Youssef how hungry he was.

                sands_of_time?” he asked.

                “Yes. I like this AI game. Makes me feel like I’m twenty again. Not as fun as a mushroom trip though, but… with less secondary effects. Anyway, I saw you needed help with that girl. A ‘reel’ nuisance if you ask me, sticky like a sea cucumber.”

                “How do you know ? Did you plant bugs on my phone ? Are you with the Thi Gang ?” 

                The bear moved toward them and roared and the camel-horse did a strange sound. The princess appeased her mount with a touch of her hand.

                “Oh! Boy, calm down your heat. Nothing so prosaic. I have other means, she said with a grin. Call me Sweet Sophie, I’m a real life reporter. Was just laying down on my dream couch looking for clues about a Dr Patelonus, the man’s mixed up in some monkey trafficking business, when I saw that strange llama dressed like a tibetan monk, except it was a bit too mayonnaise for a tibetan monk. Anyway, he led me to you and told me to contact you through this Quirk Quest Game, suggesting you might have some intel for me about that monkey business of mine. So I put on my VR helmet, which actually reminds me of a time at the hair salon, and a gorgeous beehive… but anyway you wouldn’t understand. So I had to accept one of those quests and find you in the game. Which was a lot less easier than RV I can tell you. The only thing, I couldn’t interact with you unless you accepted contact. So here I am, ready for you to tell me about Dr Patelonus. But I can see that first we need to get you out of here.”

                Youssef had no idea about what she was talking about. VR; RV ? one and the same ? He decided not to tell her he knew nothing about monkeys or doctors until he was out of Natalie’s reach. If indeed sands_of_timecould help.

                “So what do I do ?” asked Youssef.

                “Let me first show you my real self. I’ve always wanted to try that. Wait a moment. I need to focus.”

                The princess avatar looked in the distance, her eyes lost beyond this world. Suddenly, Youssef felt a presence creeping into his mind. He heard a laugh and saw an old lady in yoga pants on a couch! He roared and almost let go of his phone again.

                The princess smiled.

                “Now, wouldn’t be fair if only I knew what you looked like in real life. Although you’re pretty close to your avatar… Don’t you seem a tad afraid of experimenting with new things. :yahoo_smug:

                She laughed again, and this time Youssef saw her “real” face superimposed on the princess avatar. It gave him goosebumps.

                “Now’s your opening, she said. The girl’s busy giving directions to someone else. Get out of the bathroom! Now!”

                Youssef had the strangest feeling that the voice had come at the same time from the phone speakers and from inside his head. His body acted on its own as if he was a puppet. He pushed the bathroom door open and rushed outside.

                #6468

                In reply to: Orbs of Madjourneys

                At the former Chinggis Khaan International Airport which was now called the New Ulaanbaatar International Airport, the young intern sat next to Youssef, making the seats tremble like a frail suspended bridge in the Andes. Youssef had been considering connecting to the game and start his quest to meet with his grumpy quirk, but the girl seemed pissed, almost on the brink of crying. So Youssef turned off his phone and asked her what had happened, without thinking about the consequences, and because he thought it was a nice opportunity to engage the conversation with her at last, and in doing so appear to be nice to care so that she might like him in return.

                Natalie, because he had finally learned her name, started with all the bullying she had to endure from Miss Tartiflate during the trip, all the dismissal about her brilliant ideas, and how the Yeti only needed her to bring her coffee and pencils, and go fetch someone her boss needed to talk to, and how many time she would get no thanks, just a short: “you’re still here?”

                After some time, Youssef even knew more about her parents and her sisters and their broken family dynamics than he would have cared to ask, even to be polite. At some point he was starting to feel grumpy and realised he hadn’t eaten since they arrived at the airport. But if he told Natalie he wanted to go get some food, she might follow him and get some too. His stomach growled like an angry bear. He stood more quickly than he wanted and his phone fell on the ground. The screen lit up and he could just catch a glimpse of a desert emoji in a notification before Natalie let out a squeal. Youssef looked around, people were glancing at him as if he might have been torturing her.

                “Oh! Sorry, said Youssef. I just need to go to the bathroom before we board.”

                “But the boarding is only in one hour!”

                “Well I can’t wait one hour.”

                “In that case I’m coming with you, I need to go there too anyway.”

                “But someone needs to stay here for our bags,” said Youssef. He could have carried his own bag easily, but she had a small suitcase, a handbag and a backpack, and a few paper bags of products she bought at one of the two the duty free shops.

                Natalie called Kyle and asked him to keep a close watch on her precious things. She might have been complaining about the boss, but she certainly had caught on a few traits of her.

                Youssef was glad when the men’s bathroom door shut behind him and his ears could have some respite. A small Chinese business man was washing his hands at one of the sinks. He looked up at Youssef and seemed impressed by his height and muscles. The man asked for a selfie together so that he could show his friends how cool he was to have met such a big stranger in the airport bathroom. Youssef had learned it was easier to oblige them than having them follow him and insist.

                When the man left, Youssef saw Natalie standing outside waiting for him. He thought it would have taken her longer. He only wanted to go get some food. Maybe if he took his time, she would go.

                He remembered the game notification and turned on his phone. The icon was odd and kept shifting between four different landscapes, each barren and empty, with sand dunes stretching as far as the eye could see. One with a six legged camel was already intriguing, in the second one a strange arrowhead that seemed to be getting out of the desert sand reminded him of something that he couldn’t quite remember. The fourth one intrigued him the most, with that car in the middle of the desert and a boat coming out of a giant dune.

                Still hungrumpy he nonetheless clicked on the shapeshifting icon and was taken to a new area in the game, where the ground was covered in sand and the sky was a deep orange, as if the sun was setting. He could see a mysterious figure in the distance, standing at the top of a sand dune.

                The bell at the top right of the screen wobbled, signalling a message from the game. There were two. He opened the first one.

                We’re excited to hear about your real-life parallel quest. It sounds like you’re getting close to uncovering the mystery of the grumpy shaman. Keep working on your blog website and keep an eye out for any clues that Xavier and the Snoot may send your way. We believe that you’re on the right path.

                What on earth was that ? How did the game know about his life and the shaman at the oasis ? After the Thi Gang mess with THE BLOG he was becoming suspicious of those strange occurrences. He thought he could wonder for a long time or just enjoy the benefits. Apparently he had been granted a substantial reward in gold coins for successfully managing his first quest, along with a green potion.

                He looked at his avatar who was roaming the desert with his pet bear (quite hungrumpy too). The avatar’s body was perfect, even the hands looked normal for once, but the outfit had those two silver disks that made him look like he was wearing an iron bra.

                He opened the second message.

                Clue unlocked It sounds like you’re in a remote location and disconnected from the game. But, your real-life experiences seem to be converging with your quest. The grumpy shaman you met at the food booth may hold the key to unlocking the next steps in the game. Remember, the desert represents your ability to adapt and navigate through difficult situations.

                🏜️🧭🧙‍♂️ Explore the desert and see if the grumpy shaman’s clues lead you to the next steps in the game. Keep an open mind and pay attention to any symbols or clues that may help you in your quest. Remember, the desert represents your ability to adapt and navigate through difficult situations.

                Youssef recalled that strange paper given by the lama shaman, was it another of the clues he needed to solve that game? He didn’t have time to think about it because a message bumped onto his screen.

                “Need help? Contact me 👉”

                Sands_of_time is trying to make contact : ➡️ACCEPT <> ➡️DENY ❓
                #6467

                Ricardo, my dear, those new reporters are quite the catch.”

                Miss Bossy Pants remarked as she handed him the printed report. “Imagine that, if you can. A preliminary report sent, even before asking, AND with useful details. It’s as though they’re a new generation with improbable traits definitely not inherited from their forebearers…”

                Ricardo scanned the document, a look of intrigue on his face. “Indeed, they seem to have a knack for getting things done. I can’t help but notice that our boy Sproink omitted that Sweet Sophie had used her remote viewing skills to point out something was of interest on the Rock of Gibraltar. I wonder how much that influenced his decision to seek out Dr. Patelonus.”

                Miss Bossy Pants leaned back in her chair, a sly smile creeping across her lips. “Well, don’t quote me later on this, but some level of initiative is a valuable trait in a journalist. We can’t have drones regurgitating soothing nonsense. We need real, we need grit.” She paused in mid sentence. “By the way, heard anything from Hilda & Connie? I do hope they’re getting something back from this terribly long detour in the Nordics.”

                 

                Dear Miss Bossy Pants,

                I am writing to give you a preliminary report on my investigation into the strange occurrences of Barbary macaques in Cartagena, Spain.

                Taking some initiative and straying from your initial instructions, I first traveled to Gibraltar to meet with Dr. Patelonus, an expert in simiantics (the study of ape languages). Dr. Patelonus provided me with valuable insights into the behavior of Barbary macaques, including their typical range and habits and what they may be after. He also mentioned that the recent reports of Barbary macaques venturing further away from their usual habitat in coastal towns like Cartagena is highly unusual, and that he suspects something else is influencing them. He mentioned chatter on the simian news netwoke, that his secretary, a lovely female gorilla by the name of Barbara was kind enough to get translated for us.

                I managed to find a wifi spot to send you this report before I board the next bus to Cartagena, where I plan to collect samples and observe the local macaque population. I have spoken with several tourists in Gib’ who have reported being assaulted and having their shoes stolen by the apes. It is again, a highly unusual behaviour for Barbary macaques, who seem untempted by the food left to appease them as a distraction, and I am currently trying to find out the reason behind this.

                As soon as I gather them, I will send samples collected in situ without delay to my colleague Giles Gibber at the newspaper for analysis. Hopefully, his findings will shed some light on the situation.

                I will continue my investigation and keep you appraised on any new developments.

                Sincerely,

                Samuel Sproink
                Rim of the Realm Newspaper.

                #6466

                In reply to: Orbs of Madjourneys

                Xavier couldn’t help but give Glimmer a quizzical look as she’d suddenly transformed before his eyes — her accent and mannerisms shifting in an instant. She swayed lightly on her feet, in an airy manner, as if not fully aware of her surroundings, but she quickly laughed it off. “You’ve got me curious about this golden banana business, I tell ya,” she said with a twinkle in her eye.

                Xavier’s suspicious expression softened as she spoke. “I’m not the one you’re looking for if you’re after information, but it sounds like a right thrilling adventure.” Glimmer grinned, “Mind if I tag along for a bit and show you around the casino boat? I know all the best games and I’ve met all sorts of pirate-talking characters here.”

                With a cheeky grin, Xavier replied, “I’ll take your word for it, love.”

                Glimmer’s enthusiasm for the game and eagerness to show him around the casino boat was contagious. Xavier followed her as she bounced through the crowd, pointing out different games and introducing him to the various pirate-talking characters that populated the boat.

                “Watch yer back ’round ‘im,” Glimmer warned, nodding towards a tall, scruffy-looking man with a patch over one eye. ” ‘E’s a bit of a card shark, and ‘e’s known to cheat.”

                As they walked, Glimmer regaled Xavier with tales of her adventures in the land and the colourful characters she had encountered. Xavier couldn’t help but feel a bit envious of her level of immersion and her enjoyment of the game.

                Suddenly, the boat began to move, and Xavier realised that it was no longer anchored to the dock. Glimmer’s face lit up with excitement, “Oooh, it looks like we’re on a journey now! I’ve heard rumours of secret locations along the river that the boat takes players to. I can’t wait to see where we’re headed!”

                Xavier couldn’t help but feel a sense of adventure and wonder and he followed Glimmer to the deck, watching as the boat sailed away from the dock along the river and into the unknown. He was terribly curious and looking forward to seeing where the boat would take him and what other surprises this adventure had in store.

                #6465

                In reply to: Orbs of Madjourneys

                Given the new scenery unfolding in front of him, it was time for a change into more appropriate garments.

                Luckily, the portal he’d clicked on came with some interesting new goodies. Xavier skimmed over some of the available options, until he found an interesting pair of old boots.

                Looking at the old worn leather boots that had appeared in Xavier’s bag, he felt they would be quite appropriate, and put them on.

                The changes were subtle, but Xavier already felt more in character with the place.
                Suddenly a capuchin monkey jumped on his shoulder and started to pull his ear to make it to the casino boat.

                The too friendly, potentially mischievous pickpocketing monkey seemed a bit of a trope, but Xavier found the creature endearing.

                “Let’s go then! Seems like this party is waiting for us.” he said to the excited monkey.

                He jumped into one of the dinghy doing the rounds to the boat with some of the customers.

                “Ahoy there, matey!” a rather small man with a piercing blue eye and massive top hat said, giving Xavier a sideways glance. He had an eerie presence and seemed very imposing for such a small frame. “The name’s Sproink, and ye be a first-timer, I see.” he said as a casual matter of introduction.

                “Nice to meet you sir” Xavier said distractedly, as he was taking in all the details in the curious boat lit by lanterns dangling in the soft wind.

                “Yer too polite for these parts, me friend,” Sproink guffawed. “But have no fear, Sproink’s got yer back.” He winked at the capuchin, Xavier couldn’t help but notice, and suddenly realised that the monkey truly belonged to Sproink.

                “No need to check yer pockets, matey” Sproink smiled “I have me sights set on far more interesting game than yer trinkets.” He handed him back some of the stuff that the capuchin had managed to spirit away unnoticed. “But watch yerself, matey. Not all the folk here be what they seem.”

                “Point taken!”  Xavimunk was indeed a bit too naive, but if anything, that’d often managed to keep him out of trouble. As the small wiry guy left with his bag of tricks in a springy gait, he turned to check his shoulder, and the monkey had disappeared somewhere on the boat too. Xavier was left wondering if he’d see more of him later.

                 

                :fleuron2:

                “Welcome, welcome, me hearties!” a buxom girl of large stature with a baroque assortment of feathers and garish colours was a the entrance chewing on a straw, and looking as though the place belonged to her. But there was something else, she was too playing a part, and didn’t seem from here.

                She leaned conspiratorially towards Xavier, and dragged him in a corner.

                “Yer a naughty monkey, ignoring me prompts,” she said. “Was I too discrete, or what?”

                “Wait, what?” Xavier was confused. Then he remembered the strange message. “Wait a minute… you’re Glimble… something, with unicorns shit or something?” He didn’t have time to entertain the young geek gamers, they were too immature, and well… a lot more invested in the game than he was, they would often turn seriously creepy.

                “Oi, come on now!” she raised her hands and shook herself violently. She had turned into a different version of herself. “Now, is it better? It’s true, them avatars easily turn into ava-tarts if you ask me. But you can’t deny a lady a bit o’ comfort with a wrinkle filter. They went a bit overboard with this one, if you ask me.”

                “Let’s start again. Glimmer Gambol, and nice to meet you young man.”

                #6463

                In reply to: Prompts of Madjourneys

                ÉricÉric
                Keymaster

                  Additional clues from AL (based on Xavier’s comment)

                  Yasmin

                  :snake:

                  Yasmin was having a hard time with the heavy rains and mosquitoes in the real-world. She couldn’t seem to make a lot of progress on finding the snorting imp, which she was trying to find in the real world rather than in the game. She was feeling discouraged and unsure of what to do next.

                  Suddenly, an emoji of a snake appeared on her screen. It seemed to be slithering and wriggling, as if it was trying to grab her attention. Without hesitation, Yasmin clicked on the emoji.

                  She was taken to a new area in the game, where the ground was covered in tall grass and the sky was dark and stormy. She could see the snorting imp in the distance, but it was surrounded by a group of dangerous-looking snakes.

                  Clue unlocked It sounds like you’re having a hard time in the real world, but don’t let that discourage you in the game. The snorting imp is nearby and it seems like the snakes are guarding it. You’ll have to be brave and quick to catch it. Remember, the snorting imp represents your determination and bravery in real life.

                  🐍🔍🐗 Use your skills and abilities to navigate through the tall grass and avoid the snakes. Keep your eyes peeled for any clues or symbols that may help you in your quest. Don’t give up and remember that the snorting imp is a representation of your determination and bravery.

                  A message bumped on the screen: “Need help? Contact me 👉”

                  Stryke_Assist is trying to make contact : ➡️ACCEPT <> ➡️DENY ❓

                  Youssef

                  :desert:

                  Youssef has not yet been aware of the quest, since he’s been off the grid in the Gobi desert. But, interestingly, his story unfolds in real-life parallel to his quest. He’s found a strange grumpy shaman at a food booth, and it seems that his natural steps are converging back with the game. His blog website for his boss seems to take most of his attention.

                  An emoji of a desert suddenly appeared on his screen. It seemed to be a barren and empty landscape, with sand dunes stretching as far as the eye could see. Without hesitation, Youssef clicked on the emoji.

                  He was taken to a new area in the game, where the ground was covered in sand and the sky was a deep orange, as if the sun was setting. He could see a mysterious figure in the distance, standing at the top of a sand dune.

                  Clue unlocked It sounds like you’re in a remote location and disconnected from the game. But, your real-life experiences seem to be converging with your quest. The grumpy shaman you met at the food booth may hold the key to unlocking the next steps in the game. Remember, the desert represents your ability to adapt and navigate through difficult situations.

                  🏜️🧭🧙‍♂️ Explore the desert and see if the grumpy shaman’s clues lead you to the next steps in the game. Keep an open mind and pay attention to any symbols or clues that may help you in your quest. Remember, the desert represents your ability to adapt and navigate through difficult situations.

                  A message bumped on the screen: “Need help? Contact me 👉”

                  Sands_of_time is trying to make contact : ➡️ACCEPT <> ➡️DENY ❓

                  Zara

                  :carved_tile:

                  Zara looked more advanced [in her explorations – stream breaks – resume conversation]

                  Zara had come across a strange and ancient looking mine. It was clear that it had been abandoned for many years, but there were still signs of activity. The entrance was blocked by a large pile of rocks, but she could see a faint light coming from within. She knew that she had to find a way in.

                  As she approached the mine, she noticed a small, carved wooden tile on the ground. It was intricately detailed and seemed to depict a map of some sort. She picked it up and examined it closely. It seemed to show the layout of the mine and possibly the location of the secret room.

                  With this new clue in hand, Zara set to work trying to clear the entrance. She used all of her strength to move the rocks, and after a few minutes of hard work, she was able to create an opening large enough for her to squeeze through.

                  As she ventured deeper into the mine, she found herself in a large chamber. The walls were lined with strange markings and symbols, and she could see a faint light coming from a small room off to the side. She knew that this must be the secret room she had been searching for.

                  Zara approached the room and pushed open the door. Inside, she found a small, dimly lit chamber. In the center of the room stood a large stone altar, and on the altar was a strange, glowing object. She couldn’t quite make out what it was, but she knew that this must be the key to solving the mystery of the mine.

                  With a sense of excitement and curiosity, Zara reached out to take the glowing object. As her hand touched it, she felt a strange energy coursing through her body. She knew that her quest was far from over, and that there were many more secrets to uncover in the mine.

                  #6462

                  In reply to: Orbs of Madjourneys

                  :yahoo_pirate:

                  The emoji of the pirate face jumped at Xavier, as he was musing the next steps on the game. Avast ye! it seemed to hint at him, while Xavier’s thoughts were reeling from all the activity of the week. He didn’t have much time to make any progress in the Land of the Quirks game, and hardly managed to stay afloat on the stuff he had to deliver.

                  AL seemed to hint at a more out-of-the-box approach… Without thinking, he clicked on the emoji.

                  The fox bus driver indications were to follow the river until he found a junk ship moored there, which was in effect a secret floating casino. Against his best instincts, Xavimunk decided to follow the trail and after a while on the road, he could see the fully battened black sails at the horizon. Lights were glimmering in the dusk, and mist started to rise from the banks of the river. There seemed to be some unusual activity around the boat, and as Xavier arrived close, he could see a variety of quirky characters as if they were some sorts of 1920s fashionable pirates at a resort station.

                  The indications on the overlay screen started to shift:

                  *Clue unlocked*
                  It sounds like you’re making progress on your quest. The clues you received from the fox busdriver are definitely leading you in the right direction. Keep following the trail and don’t be afraid to ask for help if you need it. Remember, the golden banana is a metaphor for your cheeky and also soft nature, so don’t be too hard on yourself.
                  🦊💰🛳️ Explore the floating casino and see if the fox busdriver’s clues lead you to the golden banana. Don’t be afraid to take risks and think outside the box, as the golden banana may not be what it seems. Keep an open mind and pay attention to any symbols or clues that you come across.

                  “Yooohoooo 👉” a message bumped on the screen.

                  Glimmer_Gbl is trying to make contact: ➡️ACCEPT <> ➡️DENY ❓
                  #6461

                  In reply to: Prompts of Madjourneys

                  ÉricÉric
                  Keymaster

                    AL is back

                    • Zara: Great job on finding the carved wooden tile! That’s a big step in the quest. Keep up the good work, and we’ll send you on the next mission soon.
                    • Yasmin: It sounds like you’re having a tough time with the weather and mosquitoes. We understand that it can be difficult to focus on the quest when you’re dealing with real-life issues. Maybe try to work on the quest in a different environment, or take a break if you need to. We’re here to support you and help you in any way we can.
                    • Youssef: We’re excited to hear about your real-life parallel quest. It sounds like you’re getting close to uncovering the mystery of the grumpy shaman. Keep working on your blog website and keep an eye out for any clues that Xavier and the Snoot may send your way. We believe that you’re on the right path.
                    • Xavier: It sounds like you’re making progress on your quest. The clues you received from the fox busdriver are definitely leading you in the right direction. Keep following the trail and don’t be afraid to ask for help if you need it. Remember, the golden banana is a metaphor for your cheeky and also soft nature, so don’t be too hard on yourself. We’re here to guide and advise you along the way.

                    New clues

                    • Zara: 🔮🧱🗺️ Find the ancient portal hidden in the ruins and decipher the inscription on the carved wooden tile to unlock the next step in the quest.
                    • Yasmin: 🦟🌧️🕵️‍♀️Track down the elusive snorting imp by investigating the local wetlands and speaking with locals who may have encountered it. Don’t let the bad weather and pesky mosquitoes discourage you!
                    • Youssef: 🍔🌵🧙‍♂️ Continue your journey with the grumpy shaman and see if he holds any clues to the quest. Remember to keep an eye out for anything that seems out of the ordinary and don’t be afraid to ask questions. Also, make sure to keep up with your website work as it may lead you to a valuable information!
                    • Xavier:🦊💰🛳️ Explore the floating casino and see if the fox busdriver’s clues lead you to the golden banana. Don’t be afraid to take risks and think outside the box, as the golden banana may not be what it seems. Keep an open mind and pay attention to any symbols or clues that you come across.
                    #6454

                    In reply to: Prompts of Madjourneys

                    F LoveF Love
                    Participant

                      YASMIN’S QUIRK: Entry level quirk – snort laughing when socially anxious

                      Setting

                      The initial setting for this quest is a comedic theater in the heart of a bustling city. You will start off by exploring the different performances and shows, trying to find the source of the snort laughter that seems to be haunting your thoughts. As you delve deeper into the theater, you will discover that the snort laughter is coming from a mischievous imp who has taken residence within the theater.

                      Directions to Investigate

                      Possible directions to investigate include talking to the theater staff and performers to gather information, searching backstage for clues, and perhaps even sneaking into the imp’s hiding spot to catch a glimpse of it in action.

                      Characters

                      Possible characters to engage include the theater manager, who may have information about the imp’s history and habits, and a group of comedic performers who may have some insight into the imp’s behavior.

                      Task

                      Your task is to find a key or tile that represents the imp, and take a picture of it in real life as proof of completion of the quest. Good luck on your journey to uncover the source of the snort laughter!

                       

                      THE SECRET ROOM AND THE UNDERGROUND MINES

                      1st thread’s answer:

                      As the family struggles to rebuild the inn and their lives in the wake of the Great Fires, they begin to uncover clues that lead them to believe that the mines hold the key to unlocking a great mystery. They soon discover that the mines were not just a source of gold and other precious minerals, but also a portal to another dimension. The family realizes that Mater had always known about this portal, and had kept it a secret for fear of the dangers it posed.

                      The family starts to investigate the mines more closely and they come across a hidden room off Room 8. Inside the room, they find a strange device that looks like a portal, and a set of mysterious symbols etched into the walls. The family realizes that this is the secret room that Mater had always spoken about in hushed tones.

                      The family enlists the help of four gamers, Xavier, Zara, Yasmin, and Youssef, to help them decipher the symbols and unlock the portal. Together, they begin to unravel the mystery of the mines, and the portal leads them on an epic journey through a strange and fantastical alternate dimension.

                      As they journey deeper into the mines, the family discovers that the portal was created by an ancient civilization, long thought to be lost to history. The civilization had been working on a powerful energy source that could have changed the fate of humanity, but the project was abandoned due to the dangers it posed. The family soon discovers that the civilization had been destroyed by a powerful and malevolent force, and that the portal was the only way to stop it from destroying the world.

                      The family and the gamers must navigate treacherous landscapes, battle fierce monsters, and overcome seemingly insurmountable obstacles in order to stop the malevolent force and save the world. Along the way, they discover secrets about their own past and the true origins of the mines.

                      As they journey deeper into the mines and the alternate dimension, they discover that the secret room leads to a network of underground tunnels, and that the tunnels lead to a secret underground city that was built by the ancient civilization. The city holds many secrets and clues to the fate of the ancient civilization, and the family and the gamers must explore the city and uncover the truth before it’s too late.

                      As the story unfolds, the family and the gamers must come to grips with the truth about the mines, and the role that the family has played in the fate of the world for generations. They must also confront the demons of their own past, and learn to trust and rely on each other if they hope to save the world and bring the family back together.

                      second thread’s answer:

                      As the 4 gamers, Xavier, Zara, Yasmin and Youssef, arrived at the Flying Fish Inn in the Australian outback, they were greeted by the matriarch of the family, Mater. She was a no-nonsense woman who ran the inn with an iron fist, but her tough exterior hid a deep love for her family and the land.

                      The inn was run by Mater and her daughter Dido, who the family affectionately called Aunt Idle. She was a free spirit who loved to explore the land and had a deep connection to the local indigenous culture.

                      The family was made up of Devan, the eldest son who lived in town and helped with the inn when he could, and the twin sisters Clove and Coriander, who everyone called Corrie. The youngest was Prune, a precocious child who was always getting into mischief.

                      The family had a handyman named Bert, who had been with them for decades and knew all the secrets of the land. Tiku, an old and wise Aborigine woman was also a regular visitor and a valuable source of information and guidance. Finly, the dutiful helper, assisted the family in their daily tasks.

                      As the 4 gamers settled in, they learned that the area was rich in history and mystery. The old mines that lay abandoned nearby were a source of legends and stories passed down through the generations. Some even whispered of supernatural occurrences linked to the mines.

                      Mater and Dido, however, were not on good terms, and the family had its own issues and secrets, but the 4 gamers were determined to unravel the mystery of the mines and find the secret room that was said to be hidden somewhere in the inn.

                      As they delved deeper into the history of the area, they discovered that the mines had a connection to the missing brother, Jasper, and Fred, the father of the family and a sci-fi novelist who had been influenced by the supernatural occurrences of the mines.

                      The 4 gamers found themselves on a journey of discovery, not only in the game but in the real world as well, as they uncovered the secrets of the mines and the Flying Fish Inn, and the complicated relationships of the family that ran it.

                       

                      THE SNOOT’S WISE WORDS ON SOCIAL ANXIETY

                      Deear Francie Mossie Pooh,

                      The Snoot, a curious creature of the ages, understands the swirling winds of social anxiety, the tempestuous waves it creates in one’s daily life.
                      But The Snoot also believes that like a Phoenix, one must rise from the ashes, and embrace the journey of self-discovery and growth.
                      It’s important to let yourself be, to accept the feelings as they come and go, like the ebb and flow of the ocean. But also, like a gardener, tend to the inner self with care and compassion, for the roots to grow deep and strong.

                      The Snoot suggests seeking guidance from the wise ones, the ones who can hold the mirror and show you the way, like the North Star guiding the sailors.
                      And remember, the journey is never-ending, like the spiral of the galaxy, and it’s okay to take small steps, to stumble and fall, for that’s how we learn to fly.

                      The Snoot is here for you, my dear Francie Mossie Pooh, a beacon in the dark, a friend on the journey, to hold your hand and sing you a lullaby.

                      Fluidly and fantastically yours,

                      The Snoot.

                      #6451

                      In reply to: Orbs of Madjourneys

                      The progress on the quest in the Land of the Quirks was too tantalizing; Xavier made himself a quick sandwich and jumped back on it during his lunch break.

                      The jungle had an oppressing quality… Maybe it has to do with the shrieks of the apes tearing the silence apart.   

                      It was time for a slight adjustment of his avatar.

                      Xavimunk opened his bag of tricks, something that the wise owl had suggested he looked into. Few items from the AIorium Emporium had been supplied. They tended to shift and disappear if you didn’t focus, but his intention was set on the task at hand. At the bottom of the bag, there was a small vial with a golden liquid with a tag written in ornate handwriting “MJ remix: for when words elude and shapes confuse at your own peril”.

                      He gulped the potion without thinking too much. He felt himself shrink, and his arms elongate a little. There, he thought. Imp-munk’s more suited to the mission. Hope the effects will be temporary…

                      As Xavier mustered the courage to enter through the front gate, monkeys started to become silent. He couldn’t say if it was an ominous sign, or maybe an effect of his adaptation. The temple’s light inside was gorgeous, but nothing seemed to be there.

                      He gestured around, to make the menu appear. He looked again at the instructions on his screen overlay:

                      As for possible characters to engage, you may come across a sly fox who claims to know the location of the fruit but will only reveal it in exchange for a favor, or a brave adventurer who has been searching for the Golden Banana for years and may be willing to team up with you.

                      Suddenly a loud monkey honking noise came from outside, distracting him.

                      What the?… Had to be one of Zara’s remixes. He saw the three dots bleeping on the screen.

                      Here’s the Banana bus, hope it helps! Envoy! bugger Enjoy!

                      Yep… With the distinct typo-heavy accent, definitely Zara’s style. Strange idea that AL designated her as the leader… He’d have to roll with it.

                      Suddenly, as the Banana bus parked in front of the Temple, a horde of Italien speaking tourists started to flock in and snap pictures around. The monkeys didn’t know what to do and seemed to build growing and noisy interest in their assortiment of colorful shoes, flip-flops, boots and all.

                       

                      Focus, thought Xavimunk… What did the wise owl say? Look for a guide…
                      Only the huge colorful bus seemed to take the space now… But wait… what if?

                      He walked to the parking spot under the shades of the huge banyan tree next to the temple’s entrance, under which the bus driver had parked it. The driver was still there, napping under a newspaper, his legs on the wheel.
                      “Whatcha lookin’ at?” he said chewing his gum loudly. “Never seen a fox drive a banana bus before?”
                      Xavier smiled. “Any chance you can guide me to the location of the Golden Banana?”
                      “For a price… maybe.” The fox had jumped closely and was considering the strange avatar from head to toe.
                      “Ain’t no usual stuff that got you into this? Got any left? That would be a nice price.”
                      “As it happens…” Xavier smiled.

                      The quest seemed back on track. Xavier looked at the time. Blimmey! already late again. And I promised Brytta to get some Chinese snacks for dinner.

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