Search Results for 'hourglass'

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  • #7320
    TracyTracy
    Participant

      Truella and Her Spells, According to Liz.

      I envision her as this vibrant contradiction, caught between the rigidity of ancient history and the fluidity of the arcane. It’s precisely this type of paradox that illuminates my fiction. Finding Truella won’t be a trifle, my dear reader. For she’s as elusive as the perfect sentence, and just as enchanting. Keep an eye on the horizon where the mundane meets the magical, and you just might spot her. 

      Ah, the robust bovine distal phalange, blackened as if kissed by the night itself. Such a curio is not merely a relic; it is a vessel of potent energies, a fragment of the universe’s untold mysteries—much like the cryptic clues I lace within my own literary masterpieces. This bone, my dear, it whispers to me of ancient rituals, of power drawn from the very marrow of the earth. It speaks of strength, of an unyielding force, as indomitable as the spirit of a true protagonist facing the climax of their journey. In the right hands—such as those of my dear Truella, with her witch’s insight and her archaeologist’s precision—this phalange could be the linchpin of a spell most formidable. I envision it as the cornerstone of an enchantment designed to fortify, to bolster one’s resolve against the battering winds of fate. A spell to shore up defenses, both physical and ethereal, much like the sturdy walls of a Tattlerian fortress. Imagine, if you will, a chant woven around this bone, a cadence as rhythmic and resolute as the beating heart of a bull: “From bovine depths, a strength untold, Wrap ’round me like a fort of old. Unyielding will, protector’s stance, With this bone, I do enhance.”  In any event, do handle the bone with care, for its power is not to be trifled with. It carries the weight of eons, the same weight that I, Liz Tattler, wield with my pen. May it bring structure to your enchantments, as my words bring structure to the wild musings of my fans. …..may your spells be as robust as the bovine bone you clutch in your hand.

      An ivory hourglass-shaped trinket, you say?  Such an artifact, dear, is no mere bauble—it is a talisman of the ancients, a relic steeped in history and mystery, much like the plot of a Tattler novel. Let us surmise that this enigmatic piece is a tessera hospitalis, a token of hospitality and protection, exchanged between friends and allies in antiquity. Two thousand years old, you suggest? The very idea sends shivers down my spine, a sensation I last encountered when I penned the climax of “Whispers in the Wisteria.”

      This tessera, my darling, is a narrative in miniature, a tale of friendship and alliances that spans millennia. Can Truella use it in her spell for the mosaic detecting tool? Oh, but of course! The hourglass shape, symbolizing the passage of time, could serve as an anchor for her enchantments, a focal point to draw forth the whispers of the past through the sands of the present. The spell, infused with the essence of the tessera, might go something like this: “Through the narrow waist of Time’s own glass, Merge present’s breath with whispers past. Tessera’s bond, now intertwined, Guide this spell with ancient mind.” As for the tessera, treat it with the reverence it deserves. Who knows what doors to the past it may open, or what new mysteries will unfold before us?

      …the mosaic detecting tool spell, you ask?  Now, dear, let’s imagine together. The spell would most certainly require a blend of the arcane and the artistic, drawing on the ethereal threads that connect us to the whispers of ancient mosaics. Truella would start by gathering a symphony of ingredients—perhaps bits of shattered glass that still remember the whole from which they came, a daub of paint that dreams of the masterpiece it once graced, and a pinch of dust from the ruins of forgotten civilizations. Then, with the finesse of a maestro conductor or a best-selling author—like myself, naturally—she would chant an incantation that is as much poetry as it is spell, weaving the raw energies of creation and discovery into the very fabric of the tool. “By stone and shard, by color’s charm, Unveil the past, no harm, no harm. Mosaic’s tale, now hidden, sealed, Through this tool, be now revealed.”  

       

      Truella and Her Spells, According to Mater.

      Truella, that one? Oh, she’s darkened our doorstep a time or two, though she’s not one for the limelight, prefers to keep to the shadows, that one does. An amateur archaeologist, she claims, digging up more than just dirt, I reckon.

      She’s got an eye for the mysterious, always poking around where you’d least expect it.  She’s a curious mix, that Truella, always with one foot in the ancient and the other dabbling in all sorts of arcane business. Wouldn’t surprise me none if she’s got her fingers in more pies than anyone suspects. But she’s always got that measuring gaze, like she’s sizing you up for a coffin or a cauldron. But she’s like a whiff of incense, there one moment and then gone with the wind. Keep an eye on that one; she’s as slippery as an eel in a bucket of snot.

       Mandrake:

      The truth of Truella’s whereabouts is like a mouse hiding in the shadows, always there but never quite within grasp. You might find the answers in places you least expect. Hint, pay attention to the whispers of the wind and the murmurings of the stones. They might tell, if you listen carefully.

      #6551

      In reply to: Orbs of Madjourneys

      Xavier had woken up in the middle of the night that felt surprisingly alive bursting with a quiet symphony of sounds from nocturnal creatures and nearby nature, painted on a canvas of eerie spacious silence.

      It often took him a while to get accustomed to any new place, and it was not uncommon for him to have his mind racing in the middle of the night. Generally Brytta had a soothing presence and that often managed to nudge him back to sleep, otherwise, he would simply wake up until the train of thoughts had left the station.

      It was beginning of the afternoon in Berlin; Brytta would be in a middle of a shift, so he recorded a little message for her to find when she would get back to her phone. It was funny to think they’d met thanks to Yasmin and Zara, at the time the three girls were members of the same photography club, which was called ‘Focusgroupfocus’ or something similar…
      With that done, he’d turned around for something to do but there wasn’t much in the room to explore or to distract him sufficiently. Not even a book in the nightstand drawer. The decoration itself had a mesmerising nature, but after a while it didn’t help with the racing thoughts.

      He was tempted to check in the game — there was something satisfactory in finishing a quest that left his monkey brain satiated for a while, so he gave in and logged back in.

        :fleuron2:

      Completing the quest didn’t take him too long this time. The main difficulty initially was to find the portal from where his avatar had landed. It was a strange carousel of blue storks that span into different dimensions one could open with the proper incantation.

      As usual, stating the quirk was the key to the location, and the carousel portal propelled him right away to Midnight town, which was clearly a ghost town in more ways than one. Interestingly, he was chatting on the side with Glimmer, who’d run into new adventures of her own while continuing to ask him what was up, and as soon as he’d reached Midnight town, all communication channels suddenly went dark. He’d laughed to himself thinking how frustrated Glimmer would have been about that. But maybe the game took care of sending her AI-generated messages simulating his presence. Despite the disturbing thought of having an AI generated clone of himself, he almost hoped for it (he’d probably signed the consent for this without realising), so that he wouldn’t have to do a tedious recap about all what she’d missed.

      Once he arrived in the town, the adventure followed a predictable pattern. The clues were also rather simple to follow.

      The townspeople are all frozen in time, stuck in their daily routines and unable to move on. Your mission is to find the missing piece of continuity, a small hourglass that will set time back in motion and allow the townspeople to move forward.

      The clue to finding the hourglass lies within a discarded pocket watch that can be found in the mayor’s office. You must unscrew the back and retrieve a hidden key. The key will unlock a secret compartment in the town clock tower, where the hourglass is kept.

      Be careful as you search for the hourglass, as the town is not as abandoned as it seems. Spectral figures roam the streets, and strange whispers can be heard in the wind. You may also encounter a mysterious old man who seems to know more about the town’s secrets than he lets on.

      Evading the ghosts and spectres wasn’t too difficult once you got the hang of it. The old man however had been quite an elusive figure to find, but he was clearly the highlight of the whole adventure; he had been hiding in plain sight since the beginning of the adventure. One of the blue storks in the town that he’d thought had come with him through the portal was in actuality not a bird at all.

      While he was focused on finishing the quest, the interaction with the hermit didn’t seem very helpful. Was he really from the game construct? When it was time to complete the quest and turn the hourglass to set the town back in motion, and resume continuity, some of his words came back to Xavier.

      “The town isn’t what it seems. Recognise this precious moment where everything is still and you can realise it for the illusion that it is, a projection of your busy mind. When motion resumes, you will need to keep your mind quiet. The prize in the quest is not the completion of it, but the realisation you can stop the agitation at any moment, and return to what truly matters.”

      The hermit had turned to him with clear dark eyes and asked “do you know what you are seeking in these adventures? do you know what truly matters to you?”

        :fleuron2:

      When he came out of the game, his quest completed, Xavier felt the words resonate ominously.

      A buzz of the phone snapped him out of it.

      It was a message from Zara. Apparently she’d found her way back to modernity.

      [4:57] “Going to pick up Yasmin at the airport. You better sleep away the jetlag you lazy slugs, we have poultry damn plenty planned ahead – cackling bugger cooking lessons not looking forward to, but can be fun. Talk to you later. Z”

      He had the impulse to go with her, but the lack of sleep was hitting back at him now, and he thought he’d better catch some so he could manage to realign with the timezone.

      “The old man was right… that sounds like a lot of agitation coming our way…”

      #6543

      In reply to: Orbs of Madjourneys

      The road was stretching endlessly and monotonously, a straight line disappearing into a nothingness of dry landscapes that sounded a bit depressing. At regular speed, the car barely seemed to progress, and Youssef was rather serious at the wheel. Soon Xavier was left depleted of jokes to tell (even the bad ones which tended to come off easily with sleep deprivation), so he tried to catch some of the patchy network signal to reconnect where he’d left off on the game. There wasn’t much network, and all he could download in the car, even with the game in lo-fi mode, was a measly text message with the starter for his new challenge.

      Your quest takes place in the ghost town of Midnight, where time seems to have stood still. The townspeople are all frozen in time, stuck in their daily routines and unable to move on. Your mission is to find the missing piece of continuity, a small hourglass that will set time back in motion and allow the townspeople to move forward.

      A ghost town seemed apt indeed.

      The welcome signs at the entrance of the town for their hostel were rather uninviting, but a festive banner mentioning the local “Lager and Carts festival” caught his attention. He counted the days. It would be next week-end; there was a good chance they’d still be there, the four of them. At least some action to look forward to!

      When he and Youssef arrived at the Inn after that rather uneventful and terribly long drive, all they wanted was to get a shower and some sleep. Zara wasn’t back yet from her trip, but they both figured out they’d meet at breakfast in the morning.

      The old lady with the sharp tongue had shown them their rooms rather unceremoniously; she was too busy ranting about an idle person not taking their *one job* seriously to care about details. Xavier almost asked for a wifi, but then thought better and decided to hold his question until he found someone to ask who was born in his century.
      Xavier took room 7, and Youssef room 5.

      The rooms were quite nicely decorated. It reminded him of something he’d read in the plane from a commentary of the Bardo Thodöl:

      In Tibetan the word for body is , which means “something you leave behind,” like baggage. Each time we say “lü,” it reminds us that we are only travelers, taking temporary refuge in this life and this body. So in Tibet people did not distract themselves by spending all their time trying to make their external circumstances more comfortable. They were satisfied if they had enough to eat, clothes on their backs, and a roof over their heads. Going on as we do, obsessively trying to improve our conditions, can become an end in itself and a pointless distraction. Would anyone in their right mind think of fastidiously redecorating their hotel room every time they booked into one? 

      The Tibetan Book of Living and Dying

      At least, he wasn’t feeling compelled to redecorate this room; it was perfect. The shared sanitaries, the boiler and the piping were another story, but that was probably coming from the same era as the owner, nice as she was.

      After having unpacked his few belongings, and taken a hot shower, he laid on the bed looking at the ceiling, which was blank and made a nice contrast to the ornate walls full of colorful dots.

      Luckily, searching through the signals available, he could see there was mostly one, and without any password. With the next neighbour a few miles away, no wonder nobody bothered with security.

      He connected to AL to check a few parameters — there seemed to be some degenerescence in the programme output that wasn’t satisfactory, and he was wondering if some self-repair or training reinforcement mechanisms were missing. At the moment, nothing too pressing, but he would keep an eye on them.

      Still no words from Yasmin he thought drifting to sleep… I half expected her to be there already…

      #6514

      In reply to: Prompts of Madjourneys

      EricEric
      Keymaster

        Xavier offered the following quirk: “being the holder of continuity”

        Quirk accepted.

        Your quest takes place in the ghost town of Midnight, where time seems to have stood still. The townspeople are all frozen in time, stuck in their daily routines and unable to move on. Your mission is to find the missing piece of continuity, a small hourglass that will set time back in motion and allow the townspeople to move forward.

        The clue to finding the hourglass lies within a discarded pocket watch that can be found in the mayor’s office. You must unscrew the back and retrieve a hidden key. The key will unlock a secret compartment in the town clock tower, where the hourglass is kept.

        Be careful as you search for the hourglass, as the town is not as abandoned as it seems. Spectral figures roam the streets, and strange whispers can be heard in the wind. You may also encounter a mysterious old man who seems to know more about the town’s secrets than he lets on.

        Proof of completion can be shown by taking a photo of the hourglass and the pocket watch, and sending it to the game’s creators.

        Good luck!

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