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  • #7418

    “I’m so glad you’re here!” Jezeel rushed over as they entered The Escarabajo Pelotero cafe they had arranged to meet in.  Leading them to a corner table, she added “It’s escalating quickly, we don’t have time for any difficult spells, we’re going to have to resort to….”

    “Resort to what?” asked Frella with a worried frown.

    “Well…. er,  resort to faster more efficient means than magic spells, I guess. Physically restraining her until we can sort something out.  If we can catch her!”

    “Whatever do you mean, catch her? Look Jez, just calm down and tell us what’s happened.  And your wig’s slipped a bit, poppet, that’s it, bit more to the right, there you go.”

    Eris has gone off in a red racing car.”

    “What, with the elephant head? Oh, was it one without a top? I was wondering how she’d have got that head inside the car!”

    “I think you’re missing the point, Truella,” Frella said. “As usual.”

    Jezeel explained how Eris had overheard a group of distinguished looking executive type men chatting in a restaurant about the race track they’d all been on that afternoon, and decided she wanted to do it, and there was no talking her out of it.   With a sense of foreboding Jezeel had followed her there and witnessed Eris drive the red racing car like a maniac, overtaking every other driver and racing past the finishing line and beyond, into the car park outside and off up the motorway in the direction of Segovia.

    “Let’s order breakfast,” suggested Frella. “We don’t even know where she’s going.”

    #7389

    “Well, it’s a long story, are you sure you want to hear it?”

    “Tell me everything, right from the beginning. You’re the one who keeps saying we have plenty of time, Truella. I shall quite enjoy just sitting here with a bottle of wine listening to the story,” Frigella said, feeling all the recent stress pleasantly slipping away.

    “Alright then, you asked for it!” Truella said, topping up their glasses.  The evening was warm enough to sit outside on the porch, which faced the rising moon. A tawny owl in a nearby tree called to another a short distance away.  “It’s kind of hard to say when it all started, though. I suppose it all started when I joined that Arkan coven years ago and the focus wasn’t on spells so much as on time travel.”

    “We used to travel to times and places in the past,” Truella continued, “Looking back now, I wonder how much of it we made up, you know?” Frigella nodded. “Preconceptions, assumptions based on what we thought we knew.  It was fun though, and I’m pretty sure some of it was valid. Anyway, valid or not, one thing leads to another and it was fun.

    “One of the trips was to this area but many centuries ago in the distant past.  The place seemed to be a sort of ancient motorway rest stop affair, somewhere for travellers to stay overnight on a route to somewhere.  There was nothing to be found out about it in any books or anything though, so no way to verify it like we could with some of our other trips.  I didn’t think much more about it really, we did so many other trips.  For some reason we all got a bit obsessed with pyramids, as you do!”

    They both laughed. “Yeah, always pyramids or special magical stones,” agreed Frigella.

    “Yeah that and the light warriors!” Truella snorted.

    “So then I found a couple of pyramids not far away, well of course they weren’t actually pyramids but they did look like they were.  We did lots of trips there and made up all sorts of baloney between us about them, and I kept going back to look around there.  We used to say that archaeologists were hiding the truth about all the pyramids and past civilizations, quite honestly it’s a bit embarrassing now to remember that but anyway, I met an actual archaeologist by chance and asked her about that place.  And the actual history of it was way more interesting than all that stuff we’d made up or imagined.

    The ruins I’d found there were Roman, but it went further back than that. It was a bronze age hill fort, and later Phoenician and Punic, before it was Roman.  I asked the archaeologist about Roman sites and how would I be able to tell and she showed me a broken Roman roof tile, and said one would always find these on a Roman site.

    I found loads over the years while out walking, but then I found one in the old stone kitchen wall.  Here, let me fetch another bottle.” Truella got up and went inside, returning with the wine and a dish of peanuts.

    “So that’s when I decided to dig a hole in the garden and just keep digging until I found something.  I don’t know why I never thought to do that years ago. I tell you what, I think everyone should just dig a hole in their garden, and just keep digging until they find something, I can honestly say that I’ve never had so much fun!”

    “But couldn’t you have just done a spell, instead of all that digging?” Frigella asked.

    “Oh my god, NO!  Hell no!  That wouldn’t be the same thing at all,” Truella was adamant. “In fact, this dig has made me wonder about all our spells to be honest,  are we going too fast and missing the finds along the way?  I’ve learned so much about so many things by taking it slowly.”

    “Yeah I kinda know what you mean, but carry on with the story. We should discuss that later, though.”

    “Well, I just keep finding broken pottery, loads of it. We thought it was all Roman but some of it is older, much older.  I’m happy about that because I read up on Romans and frankly wasn’t impressed.  Warmongering and greedy, treated the locals terribly. Ok they made everything look nice  with the murals and mosaics and what not, and their buildings lasted pretty well, but who actually built the stuff, not Romans was it, it was the slaves.  Still, I wasn’t complaining, finding Roman stuff in the garden was pretty cool.  But I kept wishing I knew more about the people who lived here before they came on the rampage taking everything back to Rome.  Hey, let me go and grab another bottle of wine.”

    Frigella was feeling pleasantly squiffy by now. The full moon was bright overhead, and she reckoned it was light enough to wander around the garden while Truella was in the kitchen.  As she walked down the garden, the tawny owl called and she looked up hoping to see him in the fig tree. She missed her step and fell over a bucket, and she was falling, falling, falling, like Alice down the rabbit hole.

    The fall was slow like a feather wafting gently down and she saw hundreds of intriguing fragments of objects and etchings and artefacts on the sides of the hole and she drifted slowly down.  At last she came to rest at the bottom, and found herself in an arched gallery of mirrors and tiles and doors. On every surface were incomplete drawings and shreds of writings, wondrous and fascinating.  She didn’t immediately notice the hippocampus smiling benignly down at her.   He startled her a little, but had such a pleasant face that she smiled back up at him.  “Where am I?” she asked.

    “You’d be surprised how many people ask me that.” he replied, with a soft whicker of mirth. “Not many realise that they’ve called on me to help them navigate.  Now tell me, where is it you want to go?”

    “Well,” Frigella replied slowly, “Now that you ask, I’m not entirely sure.  But I’m pretty sure Truella would like to see this place.”

     

    hippocampus

    #7374

    Jeezel had quickly come back to her sense, despite the gnawing sense that she should have closed the portal quicker and that something —someone?— could have followed them here. She could have done a debugging spell, but for now it would have to wait. Malové was growing antsy, and was getting prone to fits of winking that couldn’t bode well.

    Jeezel had found the perfect spot for them to install the apparatus that was hidden inside the bag of infinite depth that Fingella was carrying with her. Truth was, Echo had been of help. When asked, the familiar sprite had quickly scanned the area and shared: The Sambódromo, too obvious. Copacabana, too crowded. Try the old district of Santa Teresa. Charm, history, and the right kind of energy, plus the tourists tend to overlook it. 

    Meanwhile, Truella was suffering from the side effects of the portal’s severance, finding it more difficult to maintain her bilocation across the continents without the supporting effect of the portal. She was given a potion to realign her energies that gave her chills down to her teeth, and had chosen to go for a rest here in Rio, which could allow her to focus on her other self as it was still late afternoon in Europe.

    “Only three days before the grand finale of the Carnival, where energies will be at their peak!” Malové had encouraged them. “Let’s get moving!”

    Eris who’d remained quiet, patrolling the energy perimeter they’d set up to cloak themselves looked at them with a concerned look. “It shouldn’t be the case with the protection spells, but I think we are being observed.”

    “Time to switch disguises maybe?” Jeezel was yearning for a change, as the lycra of the nurse outfit was not mixing well with the damp weather.

    #7263
    TracyTracy
    Participant

      Solomon Stubbs

      1781-1857

       

      Solomon was born in Hamstall Ridware, Staffordshire, parents Samuel Stubbs and Rebecca Wood. (see The Hamstall Ridware Connection chapter)

      Solomon married Phillis Lomas at St Modwen’s in Burton on Trent on 30th May 1815. Phillis was the llegitimate daughter of Frances Lomas. No father was named on the baptism on the 17th January 1787 in Sutton on the Hill, Derbyshire, and the entry on the baptism register states that she was illegitimate. Phillis’s mother Frances married Daniel Fox in 1790 in Sutton on the Hill. Unfortunately this means that it’s impossible to find my 5X great grandfather on this side of the family.

      Solomon and Phillis had four daughters, the last died in infancy.
      Sarah 1816-1867, Mary (my 3X great grandmother) 1819-1880, Phillis 1823-1905, and Maria 1825-1826.

       

      Solomon Stubbs of Horninglow St is listed in the 1834 Whites Directory under “China, Glass, Etc Dlrs”. Next to his name is Joanna Warren (earthenware) High St. Joanna Warren is related to me on my maternal side.  No doubt Solomon and Joanna knew each other, unaware that several generations later a marriage would take place, not locally but miles away, joining their families.

      Solomon Stubbs is also listed in Whites Directory in 1831 and 1834 Burton on Trent as a land carrier:

      “Land Carriers, from the Inns, Etc: Uttoxeter, Solomon Stubbs, Horninglow St, Mon. Wed. and Sat. 6 mng.”

      1831 Solomon Stubbs

       

      Solomon is listed in the electoral registers in 1837. The 1837 United Kingdom general election was triggered by the death of King William IV and produced the first Parliament of the reign of his successor, Queen Victoria.

      National Archives:

      “In 1832, Parliament passed a law that changed the British electoral system. It was known as the Great Reform Act, which basically gave the vote to middle class men, leaving working men disappointed.
      The Reform Act became law in response to years of criticism of the electoral system from those outside and inside Parliament. Elections in Britain were neither fair nor representative. In order to vote, a person had to own property or pay certain taxes to qualify, which excluded most working class people.”

       

      Via the Burton on Trent History group:

      “a very early image of High street and Horninglow street junction, where the original ‘ Bargates’ were in the days of the Abbey. ‘Gate’ is the Saxon meaning Road, ‘Bar’ quite self explanatory, meant ‘to stop entrance’. There was another Bargate across Cat street (Station street), the Abbot had these constructed to regulate the Traders coming into town, in the days when the Abbey ran things. In the photo you can see the Posts on the corner, designed to stop Carts and Carriages mounting the Pavement. Only three Posts remain today and they are Listed.”

      Horninglow St

       

      On the 1841 census, Solomon’s occupation was Carrier. Daughter Sarah is still living at home, and Sarah Grattidge, 13 years old, lives with them. Solomon’s daughter Mary had married William Grattidge in 1839.

      Solomon Stubbs of Horninglow Street, Burton on Trent, is listed as an Earthenware Dealer in the 1842 Pigot’s Directory of Staffordshire.

      In May 1844 Solomon’s wife Phillis died.  In July 1844 daughter Sarah married Thomas Brandon in Burton on Trent. It was noted in the newspaper announcement that this was the first wedding to take place at the Holy Trinity church.

      Solomon married Charlotte Bell by licence the following year in 1845.   She was considerably younger than him, born in 1824.  On the marriage certificate Solomon’s occupation is potter.  It seems that he had the earthenware business as well as the land carrier business, in addition to owning a number of properties.

      The marriage of Solomon Stubbs and Charlotte Bell:

      1845 Solomon Stubbs

       

      Also in 1845, Solomon’s daughter Phillis was married in Burton on Trent to John Devitt, son of CD Devitt, Esq, formerly of the General Post Office Dublin.

      Solomon Stubbs died in September 1857 in Burton on Trent.  In the Staffordshire Advertiser on Saturday 3 October 1857:

      “On the 22nd ultimo, suddenly, much respected, Solomon Stubbs, of Guild-street, Burton-on-Trent, aged 74 years.”

       

      In the Staffordshire Advertiser, 24th October 1857, the auction of the property of Solomon Stubbs was announced:

      “BURTON ON TRENT, on Thursday, the 29th day of October, 1857, at six o’clock in the evening, subject to conditions then to be produced:— Lot I—All those four DWELLING HOUSES, with the Gardens and Outbuildings thereto belonging, situate in Stanleystreet, on Goose Moor, in Burton-on-Trent aforesaid, the property of the late Mr. Solomon Stubbs, and in the respective occupations of Mr. Moreland, Mr. Scattergood, Mr. Gough, and Mr. Antony…..”

      1857 Solomoon Stubbs

       

      Sadly, the graves of Solomon, his wife Phillis, and their infant daughter Maria have since been removed and are listed in the UK Records of the Removal of Graves and Tombstones 1601-2007.

      #7243
      ÉricÉric
      Keymaster

        Using a random generator for the next challenge with 5 objects.

        • straw
        • pop can
        • pencil holder
        • Christmas ornament
        • turtle

        🐋

        In the dreary town of Ravenwood, where shadows loomed and the wind howled through the empty streets, there was one house that stood out above the rest. It was the old mansion at the end of the road, shrouded in mystery and secrets. No one had lived there for years, but whispers of strange happenings and eerie lights could be heard wafting through the air.

        One stormy night, a young writer named Edgar arrived in Ravenwood seeking inspiration for his latest story. Drawn to the mansion by a strange force, he ventured inside, and found himself face to face with a peculiar sight. A straw sat on the table, next to a pop can and a pencil holder, and a Christmas ornament hung from a cobweb in the corner. But it was the turtle, a giant terrapin that seemed to be staring back at him with knowing eyes, that caught his attention.

        Edgar couldn’t shake the feeling that something was amiss, that the objects in the room were connected in some strange way. As he looked closer, he noticed that a thick layer of dust had settled on everything, as if no one had been there in years. And yet, the pop can still seemed to be fizzing, the straw stirred as if someone had just taken a sip, and the turtle’s eyes seemed to glow in the dim light.

        Suddenly, a voice from behind him made Edgar jump. It was the ghost of the previous owner, who had died under mysterious circumstances years ago. The ghost revealed that the objects in the room had been cursed by a vengeful witch who had once lived in the nearby forest. Each object was imbued with a terrible power, and whoever possessed them would be consumed by darkness.

        Edgar knew he had to escape, but as he turned to run, he felt a strange force pulling him towards the turtle. He tried to resist, but the turtle’s eyes seemed to hypnotize him, drawing him in closer and closer. Just as he was about to touch it, the turtle suddenly snapped its jaws shut, and Edgar woke up back in his own bed, drenched in sweat.

        He realized it had all been a nightmare, but as he looked down at his feet, he saw the turtle from his dream, sitting innocently at the end of his bed. Suddenly, he remembered the words of the ghost, and knew he had to destroy the cursed objects before it was too late. With trembling hands, he picked up the turtle, and opened his window to cast it out into the night. But as he did so, he caught a glimpse of his own reflection in the glass, and saw that his eyes had turned a bright shade of red. The curse had already taken hold, and Edgar knew he was doomed to a life of darkness and despair.

        Bit dark, Whale!
        :yahoo_worried: :yahoo_nailbiting: :yahoo_dontwannasee:   :yahoo_rofl:

        #7222

        In reply to: Prompts of Madjourneys

        ÉricÉric
        Keymaster

          Very well, let us focus a bit on an overarching mystery.

          So, Xavier is working on this program he calls AL (for Alternate Life), for a company we know little about.

          Meanwhile, the game they’re playing on, Orbs of Madjourneys seems to direct them to certain quests which subtly influence their activities. For instance, after playing the game, a succession of events got the four of them booking a trip to the Flying fish Inn in the middle of Australian outback (Zara is living in Australia unlike the others).

          Let’s assume the Game had somehow detected some unlawful or immoral activities being conducted, and has started to drop clues to influence these 4 gamers, selected because of their unique connexions and some of their special skills to get to reveal and bring the mystery to light.

          Zara has an explorer mind, free-spirited, jumping right in. It’s suggested she was assigned group leadership for this round of game, while taking care of a group doesn’t come naturally for her. Yasmin is talented and it is said she is the brains of the team and also a competent actress, which may come in play at some point. Youssef is a journalist, and works for Miss Tartiflate, owner of THE Blog, a blog with a soul – unlike rival blog from Botty Banworth, the lady millionaire, who is sponsoring the Carts & Lager festival at the town of the Flying Fish Inn, next to the mines. Xavier has a bit of a monkey mind, but is also good at drawing connections; he’s a programmer for AL.

          Which brings us to the group quest. The current hunch is that there is some shenanigan at play in the old collapsed mines of the town, where some key characters were lost in the past. One of them being Fred, a sci-fi writer who disappeared to Fiji to protect his family (the owners of the Flying Fish Inn) a decade or so ago. It’s suggested by the last poem found in the game that it may have something to do with illegal underground water drilling —possibly for frivolous usages of a select few elite, like maintaining a golf green nearby or other things.

          If that is on the right track, we need to accelerate the path of discovery of these mysteries for our 4 characters. The game will suggest additional clues to their quests, so that they can use their skills during the Carts & Lager Festival to discover the truth, while remaining out of harm’s way.

          Here are some additional clues that the game will suggest to our four characters:

          Zara:

          “To find the truth, you must first seek the light.” 🌞🔍🕯️💡🔦
          “The answer lies beneath the surface.” 🕳️🔍👀🌊💧

          Yasmin:

          “All the world’s a stage, and we are merely players.” 🌍🎭🤹‍♀️👥🕺
          “Sometimes, the truth is hidden in plain sight.” 👀🔍🤫🧐🕵️‍♀️

          Youssef:

          “Words have power, and the pen is mightier than the sword.” 📝🗡️💪📚👨‍💻
          “The truth may be hidden in the most unexpected of places.” 🤔🕵️‍♂️🔍🧩🕰️

          Xavier:

          “The truth is a puzzle waiting to be solved.” 🧩🔍🤔🕵️‍♂️💡
          “Sometimes, the smallest details can lead to the biggest discoveries.” 🔍👀🔬🧐🔎

          What are potential outcomes for our 4 characters in game and in real life.
          How are they going to work together to unravel the mystery and discover the truth.

          There are several potential outcomes for our 4 characters as they work together to unravel the truth about the collapsed mines and the illegal underground water drilling.

          In the game, they may encounter various obstacles and puzzles to solve, such as deciphering codes and finding hidden passages. They will need to work together and use their unique skills to uncover the truth and prevent any further harm.

          In real life, they may need to conduct research and gather information about the history of the town and its residents. They may also need to interview locals and investigate any suspicious activity related to the water drilling. They will need to be careful not to draw too much attention to themselves, as the perpetrators may try to silence them.

          If they are successful in their quest, they may uncover a conspiracy involving powerful people in the town and beyond who are profiting from the illegal water drilling. They may also discover the fate of Fred, the missing writer, and other key characters. The truth may have a significant impact on the future of the town and its residents.

          To work together effectively, each of the characters will need to utilize their unique skills and strengths. Zara’s exploratory nature may help them discover hidden clues and passages, while Yasmin’s intellect and acting abilities may allow her to gain access to key information and people. Youssef’s journalistic skills and connection to Miss Tartiflate may provide them with insider knowledge and resources, and Xavier’s ability to draw connections and work with technology may help them piece together the puzzle.

          Overall, by working together and using their skills in both the game and real life, our 4 characters may uncover a significant truth and make a positive impact on the town and its residents.

          #7215

          In reply to: Orbs of Madjourneys

          Zara the game character was standing in the entrance hallway in the old wooden inn.  There was nobody around except for her three friends, and the light inside was strangely dim and an eerie orange glow was coming from the windows.  She and the others wandered around opening doors and looking in rooms in the deserted building.  There were a dozen or so bedrooms along both sides of a corridor, and a kitchen, dining room and lounge room leading off the entrance hall.  Zara looked up the wide staircase, but as a cellar entrance was unlikely to be upstairs, she didn’t go up. The inn was surrounded by a wrap around verandah; perhaps the cellar entrance was outside underneath it. Zara checked for a personal clue:

           

          “Amidst the foliage and bark, A feather and a beak in the dark.”

           

          Foliage and bark suggested that the entrance was indeed outside, given the absence of houseplants inside. She stepped out the door and down the steps, walking around the perimeter of the raised vernadah, looking for a hatch or anything to suggest a way under the building.  Before she had completed the circuit she noticed an outbuilding at the back underneath a eucalyptus tree and made her way over to it. She pushed the door open and peered into the dim interior.  A single unmade bed, some jeans and t shirts thrown over the back of a chair, a couple of pairs of mens shoes….Zara was just about to retreat and close the door behind her when she noticed the little wooden desk in the corner with an untidy pile of papers and notebooks on it.

          Wait though, Zara reminded herself, This is supposed to be a group quest. I better call the others over here.

          Nevertheless, she went over to the desk to look first. There was an old fashioned feather quill and an ink pot on the desk, and a gold pocket watch and chain.  Or was it a compass?  Strangely, it seemed like neither, but what was it then? Zara picked one of the notebooks up but it was too dark inside the hut to read.

          #7167
          DevanDevan
          Participant

            I can’t believe the cart race is tomorrow. Joe, Callum and I have worked so hard this year to incorporate solar panels and wind propellers to our little bijou. The cart race rules are clear, apart from thermal engines and fossil fuels, your imagination is your limit. Our only worry was that dust storm. We feared the Mayor would cancelled the race, but I think she won’t. She desperately needs the money.

            Some folks thought to revive the festival as a prank fifteen years ago, but people had so much fun the council agreed to renew it the next year, and the year after that it was made official. It’s been a small town festival for ten years, and would have stayed like that if it hadn’t been for a bus full of Italian tourist on their way to Uluru. It broke down as they drove through main street – I remember it because I just started my job at the garage and couldn’t attend the race. Those Italians, a bunch of crazy people, posted videos of the race on the Internet and it went viral, propelling our ghost town to worldwide fame. We thought it would subside but some folks created a FishBone group and we’re almost as famous as Punxsutawney once a year. We even have a team of old ladies from Tikfijikoo Island.

            All that attention attracted sponsors, mostly booze brands. But this year we’ve got a special one from Sidney. Aunt Idle who’s got a special friend at the city council told us the council members couldn’t believe it when the tart called and offered money. Botty Banworth, head of a big news company made famous by her blog: Prudish Beauty.

            Aunt Idle, who heard it from one of her special friends at the town’s council, started a protest because she thought the Banworth tart would force the council to ban all recreational substances. But I have it from Callum, who’s the Mayor’s son, that the tart is not interested in making us an example of sobriety. She’s asked to lease the land where the old mines are and the Mayor haven’t told anybody about it.

            After Callum told me about the lease, it reminded me about the riddle.

            A mine, a tile, dust piled high,
            Together they rest, yet always outside.
            One misstep, and you’ll surely fall,
            Into the depths, where danger lies all.

            Then something else happened. Another woman stopped at the gas station earlier today. I recognised one of the Inn’s guests, the one with the Mercedes. With her mirror sunglasses and her headscarf wrapped around her hair, she already looked suspicious. But as it happened, she asked me about the mines and how to go there. For abandoned mines, they sure attract a lot of attention.

            It reminded me of something. So after work, I went to the Inn and asked the twins permission to go up to their lair. When dad disappeared, Mater went mad, she threw everything to the garbage. The twins waited til she got back inside and moved everything back in the attic and called it their lair. It looks just like dad’s old office with the boxes full of papers, the mahogany desk and even his typewriter. For whatever reason, Mater just ignores it and if she needs something from the attic, she asks someone else to get it, pretexting she can’t climb all those stairs.

            I was right. Dad left the old manuscript he was working on at the time. A sci-fi novel about strange occurrences in an abandoned mine that looked just like the one outside of town. Prune said it’s badly written, and it doesn’t even have a title. But I remember having nightmares after reading some of the passages.

            #6721

            In reply to: Orbs of Madjourneys

            Xavier was dramatically behind his work, but he could see the benefits to his mood of the break from his routine. While the others had been enlisted to a bush tucker cooking lesson by their hosts, he’d retreated to his room for some catching up with his programming.
            The lady with the dreadlocks in particular seemed to have taken a liking to Youssef so much so that she had offered to join their group for the cooking lesson session, which apparently was initially met with disbelief a first, then surprise and anxiety and finally made her family raise a few eyebrows profusely. Youssef didn’t seem bothered by it, and to be fair, did seem completely oblivious to the situation.

            Speaking of awkward situations, after the bar discussion, Glimmer had got off on her own, apparently going to chase for literal rainbows. She’d mentioned in a conspiratorial tone “You don’t see them rainbows nowadays, have you? See, that’s what I mean, them with the government electric waves, laser rays and stuff, they manipulate the weather… Keep people docile and hopeless. So I’m going on a chase.”
            Xavier had frowned at Yasmin before she could top it off with a “good luck with the unicorns.” He didn’t need telepathy to know that Yasmin could hardly pass on an ironic salvo in a potentially comical situation.
            Anyway, Glimmer leaving off to new adventures of her own without overstaying her welcome was met with a few sighs of relief. The four of them quite liked the comfort of their little group with their insider references and jokes.

            His programmic work was rather tedious and slow, but he’d made good progress connecting the new training model into the AL, and the muffled sounds of the cooking class with the occasional laughter did make him want to finish faster.

            He hoped he would get most of it done in time to enjoy the incoming festival. The town however ghostly it had seemed on arrival, had taken a unexpected liveliness with colorful bunting flags now spreading across all roads intersections.

            With all this newfound activity, they’d almost forgotten about the game. However, he could feel there was something more at play, and it would be a trial of Zara’s leadership capabilities —her style had often been solo. It was great for scouting mission and opening new doors in unknown parts of the game, but apparently the group quest required something different…

            #6709
            ÉricÉric
            Keymaster

              Storylines

              You may have noticed it – the little purple tags next to your comments are linking them to particular storylines.

              It should help reconnect comments spread across threads, when they belong to a particular storyline. The definition of those is rather fluid, but in general, it tends to revolve about a commonality of protagonist or group of protagonists (they are easy to spot, they are the one(s) driving the storyline plot forward… :yahoo_thinking: ).

              Since the tagging is mostly manual, and there are quite a few homonymous characters, you may still find comments that shouldn’t belong in the storyline. It will take some time to clean. :sweep: :yahoo_hypnotized:

              Of course, some comments do belong to multiple storylines, particularly when there are some cross-overs (e.g. protagonists from the Pop*in story going to the Flying Fish Inn, and meeting Arona!) :kiwi:

              New feature: Complement Storylines

              This new feature is now available ; basically, it should allow you to continue (or insert) on a storyline, especially those long gone… For the storylines that already have their own distinct threads, you don’t need really the feature but you can also use it.

              How to do? :yahoo_idk:

              You can go to a storyline, let’s say… Dead Dick Tracy, Peaslander, etc. :bounce:

              If you find a particular storyline you like that is missing (I guess nobody regrets the Tw’Elves,… but who knows? :yahoo_heehee: )

              You normally will see a little link with the replies. COMPLEMENT. :yahoo_surprise:

              Let’s say you just want to continue the story. You go the last comment, and you click on the COMPLEMENT link of the last comment.

              Normally, if you got there, the hardest remains to do: write a comment. :mummy:
              If all goes well, it’ll be posted in the New found pages thread, a little bit like old time “Circle of Eights” single thread full of unrelated comments, but this time, each one will have a little purple “storyline” tag, that will make it available inside the storyline you selected…

              :cluebox:

              #6634

              In reply to: Prompts of Madjourneys

              ÉricÉric
              Keymaster

                The next quest is going to be a group quest for Zara, Yasmin, Xavier and Youssef. It will require active support and close collaboration to focus on a single mystery at first not necessarily showing connection or interest to all members of the group, but completing it will show how all things are interconnected. It may start inside the game at the hidden library underground the Flying Fish Inn.

                Quirk offered for this: getting lost in the mines of creativity, and struggle to complete the chapters of the book of Story to a satisfactory conclusion.

                Quirk accepted.

                The group finds themselves in the hidden library underground the Flying Fish Inn, surrounded by books and manuscripts. They come across a particularly old and mysterious book titled “The Lost Pages of Creativity.” The book contains scattered chapters, each written by a different author, but the group soon realizes that they are all interconnected and must be completed in order to unlock the mystery of the book’s true purpose.

                Each chapter presents a different challenge related to creativity, ranging from writing a poem to creating a piece of art. The group must work together to solve each challenge, bringing their individual skills and perspectives to the table. As they complete each chapter, they will uncover clues that lead them deeper into the mystery.

                Their ultimate goal is to find the missing pages of the book, which are scattered throughout the inn and surrounding areas. They will need to use their problem-solving skills and work together to find and piece together the missing pages in the correct order to unlock the true purpose of the book.

                To begin, the group is given a clue to start their search for the first missing page: “In the quietest place, the loudest secrets are kept.” They must work together to decipher the clue and find the missing page. Once found, they must insert the corresponding tile into the game to progress to the next chapter. Proof of the insert should be provided in real life.

                Each of the four characters are provided with a personal clue:

                Zara: “Amidst the foliage and bark, A feather and a beak in the dark 🌳🍃🐦🕯️🌑”

                Yasmin: “In the depths of the ocean blue, A key lies waiting just for you 🌊🔑🧜‍♀️🐚🕰️”

                Xavier: “Seeking knowledge both new and old, Find the owl with eyes of gold 📚🦉💡🔍🕰️”

                Youssef: “Amongst the sands and rocky dunes, A lantern flickers, a key it looms 🏜️🪔🔍🔑🕯️”

                Each of these clues hints at a specific location or object that the character needs to find in order to progress in the game.

                #6615

                In reply to: Orbs of Madjourneys

                Like ships in the night, Zara and Yasmin still hadn’t met up with Xavier and Youssef at the inn. Yasmin was tired from traveling and retired to her room to catch up on some sleep, despite Zara’s hopes that they’d have a glass of wine or two and discuss whatever it was that was on Yasmins mind.  Zara decided to catch up on her game.

                The next quirk was “unleash your hidden rudeness” which gave Zara pause to consider how hidden her rudeness actually was.  But wait, it was the avatar Zara, not herself. Or was it?   Zara rearranged the pillows and settled herself on the bed.

                Zara found her game self in the bustling streets of a medieval market town, visually an improvement on the previous game level of the mines, which pleased her, with many colourful characters and intriguing alleyways and street market vendors.

                Madieval market

                She quickly forgot what her quest was and set off wandering around the scene.  Each alley led to a little square and each square had gaily coloured carts of wares for sale, and an abundance of grinning jesters and jugglers. Although tempted to linger and join the onlookers jeering and goading the jugglers and artistes that she encountered, Zara continued her ramble around the scene.

                She came to a gathering outside an old market hall, where two particularly raucous jesters were trying to tempt the onlookers into partaking of what appeared to be cups of tea.  Zara wondered what the joke was and why nobody in the crowd was willing to try.  She inched closer, attracting the attention of the odd grinning fellow in the orange head piece.

                Jesters with cups

                 

                “Come hither, ye fine wench in thy uncomely scant garments, I know what thou seekest! Pray, sit thee down beside me and partake of my remedy.”

                “Who, me?” asked Zara, looking behind her to make sure he wasn’t talking to someone else.

                “Thoust in dire need of my elixir, come ye hither!”

                Somewhat reluctantly Zara stepped towards the odd figure who was offering to hand her a cup.  She considered the inadvisability of drinking something that everyone else was refusing, but what the hell, she took the cup and saucer off him and took a hesitant sip.

                The crowd roared with laughter and there was much mirthful thigh slapping when Zara spit the foul tasting concoction all over the jesters shoes.

                “Believe me dame,” quoth the Jester, “I perceive proffered ware is worse by ten in the hundred than that which is sought. But I pray ye, tell me thy quest.”

                “My quest is none of your business, and your tea sucks, mister,” Zara replied. “But I like the cup.”

                Pushing past the still laughing onlookers and clutching the cup, Zara spotted a tavern on the opposite side of the square and made her way towards it.   A tankard of ale was what she needed to get rid of the foul taste lingering in her mouth.

                jesters cup tavern

                 

                The inside of the tavern was as much a madhouse as the streets outside it. What was everyone laughing at? Zara found a place to sit on a bench beside a long wooden table. She sat patiently waiting to be served, trying to eavesdrop to decipher the cause of such merriment, but the snatches of conversation made no sense to her. The jollity was contagious, and before long Zara was laughing along with the others.  A strange child sat down on the opposite bench (she seemed familiar somehow) and Zara couldn’t help remarking, “You lot are as mad as a box of frogs, are you all on drugs or something?” which provoked further hoots of laughter, thigh slapping and table thumping.

                tavern girl

                 

                “Ye be an ungodly rude maid, and ye’ll not get a tankard of ale while thoust leavest thy cup of elixir untasted yet,” the child said with a smirk.

                “And you are an impertinent child,” Zara replied, considering the potential benefits of drinking the remainder of the concoction if it would hasten the arrival of the tankard of ale she was now craving.  She gritted her teeth and picked up the cup.

                But the design on the cup had changed, and now bore a strange resemblance to Xavier.  Not only that, the cup was calling her name in Xavier’s voice, and the table thumping got louder.

                Xavi cup

                 

                Zara!” Xavier was knocking on her bedroom door. “Zara!  We’re going for a beer in the local tavern, are you coming?”

                “Xavi!”  Zara snapped back to reality, “Yes! I’m bloody parched.”

                #6553
                ÉricÉric
                Keymaster

                  Luckily for them, the sand structure with the nearby nests of snapping sand turtles was also a graveyard for the military drones that weren’t apparently programmed to register natural elements as threats.

                  They quickly found four of them who weren’t completely damaged, and with some technical assist from Jorid, Georges was able to repair the propulsion and deactivate the military programs and tracking beacons.

                  Klatu had some ropes in his speedster that they tied to their rudimentary drive and the drones, so they could carry Léonard’s body while he was still in stasis.

                  His vitals were generally positive, and Salomé kept checking on him, while Georges and Klatu managed attaching the odd assemblage of drones to their craft.

                  The ride back wasn’t as bad as the first time, maybe due to the extra cargo that made maneuvres more complex for their green driver.

                  “This is worth the detour. Seems like Klatu really wanted to save time and avoided to show us the scenic route the first time,” said Georges trying to break the tense worried silence.

                  Salomé smiled weakly “Léonard’s consciousness is embroiled into complex thoughts; they have to deal about some threat, the nature of which eludes me for now. It looks as though he’s absorbed some sort of forbidden knowledge, something potentially dangerous,” Salomé said to Georges. “I’m no longer as sure he was imprisoned for his punishment, but rather for protection…” she sighed. “for everyone else’s protection… I will feel better when we’re all back to the Jorid and we can run a full diagnosis.”

                  Georges looked at his friend apparently sleeping, and wrapped a loving arm around Salomé’s shoulder “It’s not going to be long now. He’s going to be fine.”

                  ***

                  “Horrible doing business with you.” Klatu said as they parted, rubbing his hands together in gleeful satisfaction. Whatever the Jorid had organised as a deal for his payment, it seemed the added drones weren’t part of it and came as an extra bonus.

                  :fleuron:

                  Inside the Jorid, while Salomé was setting up space for Léonard and making the preparation for the diagnosis, Georges looked at the tiles board, readying the craft for imminent departure.

                  A new tile had appeared, with a distinct pattern form, almost like an ogee.

                  “Jorid, is this new?”

                  “Indeed Georges, our adventure has inspired me to create new avenues of exploration.”

                  “Oh, that’s fresh.” Georges looked into the shifting symbol at its surface. After it stabilised, he could see there was a sort of spiral shell with forms reminiscent of the mocking turtles peeking out from the centre, surrounded by sand dunes.

                  “Jorid, tell me more please.”

                  “Sure, I’d call it ‘Sandshell‘. Do you want the full curriculum?”

                  “Absolutely, colour me intrigued!”

                  The Sandshell:
                  Function: A reminder of the fragility of our perceived reality and the importance of questioning our assumptions
                  Families: Vold, Zuli, Ilda
                  Significance: The Sandshell represents the shifting and unstable nature of our beliefs, assumptions, and understandings. Like the sand that slips through our fingers, so too can our perception of the world around us be ephemeral and illusory. The image of the mock turtle serves as a reminder that we often live under assumed identities and in a world built on questionable foundations.
                  As advice: The Sandshell encourages one to question their beliefs and assumptions, to examine the foundations upon which they have built their reality, and to search for a deeper understanding of truth.
                  Depiction: The Sandshell can be depicted as a spiral shell with a mocking turtle peeking out from the center, surrounded by sand dunes. The sand symbolizes the instability of our perceptions and the turtle represents the assumed identities and neurotic fairy tales that make up our reality. The spiral form of the shell represents the journey of discovery and self-reflection.”

                  “I love it,” said Georges enthusiastically “can we use it to plot our next course?”

                  “As a matter of fact we can Georges. Let me realign the grid and propose some suggestions. Do you have a seed thought to offer for this journey?”

                  Georges pondered for a while, when the image of the fishboard sprung forth in his mind. “Our little adventure is reminding me of our origins, Jorid —Léonard, working on the fishboard, your ancestor in a way… Us, finding Léonard… It feels like an adventure back to our origins. Can you project a destination on this vector…” then thinking at Salomé’s worried face “… that would be safe for our next stop, and allow us to find help for Léonard.”

                  “Verily.” Jorid answered back. “Course plotted. Please get comfortable until we arrive at our destination.”

                  #6538
                  ÉricÉric
                  Keymaster

                    “That’s all Jorid had to say?” Georges mused at the sudden philosophical quote that read:

                    And doesn’t this point to something fundamentally tragic about our way of life? We live under an assumed identity, in a neurotic fairy tale world with no more reality than the Mock Turtle in Alice in Wonderland. Hypnotized by the thrill of building, we have raised the houses of our lives on sand. This world can seem marvelously convincing until death collapses the illusion and evicts us from our hiding place. What will happen to us then if we have no clue of any deeper reality? (The Tibetan Book of Living and Dying)

                    “I don’t know about this Mock Turtle, but those snapping sand ones that have been lurking about do look rather nasty. We shouldn’t waste any more time.”

                    Klatu opined “Klatu agrees with your female, sand turtle are lovely traps of death. Come with me now!” He intimated them to run into a sand opening he’d just made.

                    “Let me guess,” Georges said, “is it the equivalent of a Zathu prison? What powerful people could Léonard possibly have rubbed the wrong way this time?”

                    “Not prison.” Klatu commented “Death sentence.”

                    Salomé pointed out a glowing twirl of sand shaped as an ovoid form, inside which a human form could be discerned. “That would explain why he’s not more guarded…”

                    They approached carefully, expecting some extra booby trap, but nothing seemed to react to their presence, not even the moving sand egg.

                    “Let me guess,” Georges said, expecting a chorus

                    “DIMENSIONAL MAGIC!”

                    Klatu shushed them “Quiet stupids! Sound waves attract good turtles.”

                    “Is our friend OK? How do we break the spell?” Salomé asked Klatu. “Can you help?”

                    Klatu took a few minutes to inspect the shape, hopping carefully around it, and probing with soft whistling sounds.

                    “Friend in stasis for now. Kept fresh for questioning… possible.”

                    “Then we must hurry, how can we free him? Can I brute force this?” Georges asked, looking around for something to pierce the sand barrier and hook Léonard out of it.

                    “Only if you like sushi friend.” Klatu said, raising shoulders. “No finesse these primates.”

                    Klatu moved around the shape, taking some tools from his belt and making some elaborate plaits of sounds, as if trying to match the energy signature of the sand prison.

                    After a first belt of soundwaves was wrapped around, it seemed as though a first layer of the spell broke, and sand rained back into the external construct they were it. But a thin layer was still there, shifting and pulsating, almost clear as glass, and sharp as a razor blade.

                    “Crude encoding, but solid. Need more time.” Klatu seemed exhausted.

                    Georges was getting anxious for some activity. “Houses built on sand… Well I guess Jorid didn’t find the best quote to help…”

                    Salomé who was sitting cross-legged, trying for some time to connect to Léonard in his stasis, turned to Georges in disbelief. “Georges, you’re a genius!”

                    “What now?”

                    “Jorid gave us the last bit we needed.  Until death collapses the illusion and evicts us from our hiding place. Remember? It’s risky but that could work!”

                    “Oh, I see what you’re thinking about. It’s mad, and it’s brilliant at the same time, how do we go about this?”

                    “I can’t reach Léonard, but maybe the both of us can.” Salomé joined hands with Georges.

                    “If he’s like anything I remember, he’d be in his mental palace, his workshop on the Duane… or in Marseille… or with Madame Jamelie…”

                    “Focus, Georges!”

                    “Duane it is, that’s where he did his best work.”

                    “We need to focus our energy to make him appear dead to the construct. It’ll be easier if we can locate precisely where his mind wanders.” Salomé said.

                    “He’ll be there, I know it. Let’s do this!”

                    The two of them joined hands and melded their minds, one as always, turning into a dark mirror of the abyss, bending light unto itself, leaving the void of creation at the place where Léonard was suspended.

                    Klatu looked at the scene suspiciously, but started to giggle as he saw the last layer he couldn’t open finally shatter and dissolve to the ground.

                    “Little apes full of surprises,… very awful, so very awful.” he said approvingly.

                    As his friends rushed to him, Léonard was on the ground, inert, but apparently alive.

                    #6535
                    ÉricÉric
                    Keymaster

                      “What was that?” Salomé was trying to get her bearings after they hit the sand storm into a different place.

                      Before the sand storm hit, they got chased by one of the Zathu army drone’s which they tried to shake off their tail, but that was only the beginning of the fun.
                      Coming ominously from afar, a huge wall of sand came toward them at surprisingly massive speed darkening all in its wake. They were about to be hit and engulfed, but that was when all took a turn for the strangest. The dark sand wall suddenly split open, reacting to a sound beam apparently emitted from Klatu’s speedster. After that, it was mostly a blur. They had gone into a sort of shifting sand vortex that had them glide into a series of  sliding slopes with the oddest directional gravity pull she’d experienced. She had to shout a few times “Watch out” when some of the giant sand snapping turtles tried to gobble their ride, but somehow they seemed to have managed to reach their destination —and quite safely too.

                      “Whooo!” Georges was elated at the adrenaline rush. “So that’s the trick our friend had up his sleeve, it seems?”

                      “Silly human hasn’t seen anything yet” mumbled Klatu whose middle ear was tuned into their direction.

                      “I’ve got sand in places one shouldn’t.” Georges said laughing, as if to make the air lighter.

                      “Don’t get me started,” Salomé managed a weak smile. She never was fond of the speed thrills. But when she turned her head, that’s where she saw them —old ruins dripping sand like a streaming source. Down or sideways, she couldn’t tell. The gravitational pull seemed to indicate they were down, but herself, Georges, their pod and Klatu were all stuck on a vertical cliff like geckos comfortably lounging on a warm wall. Down, then it was…

                      It took her a minute to realize Klatu was actually manipulating the sand and the gravitational configuration around, revealing the landscape that was hidden.

                      “Mmmm, dimensional magic…” she remembered the words from Jorid.

                      “Smelly friends of yours inside. Must go quicksy, Klatu can’t hold it long.”

                      Georges opened his mouth, but Salomé elbowed him right away. “He doesn’t mean to pee, Georges.”

                      #6520

                      In reply to: Orbs of Madjourneys

                      Rajkumar had named his car JUMPY because he said it reminded him of his mother country. He drove like they were in the chaotic streets of an Indian city. Youssef’s fist was clenched on the door handle, his knuckles white. He needed to hold on to something just as much as he was afraid of loosing the door.

                      He had never been so happy as when Rajkumar stopped in front of his cousin’s shop and restaurant.

                      “Just in time for the best butter chicken in all Alice Springs!” said Rajkumar, pointing to the restaurant on the left.

                      Smells of greasy sauce, meat and spices floated in the air. Despite his legendary hunger, Youssef’s stomach started to protest from the recent treatment on the road. If he had had any doubt, he was sure now that he wouldn’t go on a trip in Jumpy with Rajkumar.

                      “Maybe I’ll go for the scarf first,” he said.

                      Rajkumar noded and pointed to the right, to a stout man squating in front of a pile of scarves.

                      “This is cousin Ashish. You can’t find a better shop in town for scarves,” said Rajkumar. He high fived his cousin who looked like a giant in comparison with the short guide. They talked for a long time in what Youssef assumed to be some Indian dialect. At some point, his guide pointed a finger at him and said : “This big man is looking for a red scarf. I told him you had the best quality in town. Hand made, right from India. Ashish buys and sells the best to the best only. I have to go park the car and tell my other cousin to prepare you a meal. Best Indian food in Alice.”

                      After he left, cousin Ashish showed Youssef in. At the entrance incense burned at the feet of a couple of colourful Hindu gods. The intoxicating smell reminded him of a stop at a temple during his last trip with the documentary team. The face of Miss Tartiflate jumped into his mind. He would have to take care of THE BLOG at some point, but for now, he was looking for a red scarf. The inside of the shop was as messy as a Mongolian bazaar. Clothes upon clothes, and piles of scarves everywhere.

                      “Red scarves are over there, said Ashish. Follow me.”

                      He was less talkative than his cousin, which was a welcome relief. He led Youssef to the back of the shop. On the wall, the portrait in black and white of an old Indian man was watching over their shoulder.

                      Ashish took one long red scarf and put it around his neck.

                      “You can touch, he said. Very good quality. Very light. Like you wear nothing.”

                      Youssef took the end of the fabric in his hand. It felt very silky and light to the touch.

                      “That’s perfect, I’ll take it”, he said.

                      His phone buzzed in his pocket. He took it out and checked his messages.

                      • 📨 [Quirk Land] NEW QUEST OPENED

                      Looking at the time, it was already noon. Xavier must have landed in Alice already. He started to type a message to his friend :

                      💬 Meet me for lunch at Todd Mall. Patel indian restaurant next to fabric shop

                      #6517

                      In reply to: Orbs of Madjourneys

                      After Youssef retrieved his luggage in Alice Springs, he was swarmed with freelance tour guides trying to sell him trips. You would buy a ticket out of any one of them just to get rid of the others, he thought. With a few hungry growls, he managed to frighten most of them, with a touch of indifference he lost the rest. Except one. A short Indian looking man wearing a red cap and a moustache. He seemed to have an infinite talkative energy at his disposal, able to erode the strongest wills. The temperature was hotter than Youssef had expected, here it was the end of summer, and he was hungry. The man started to get on his nerves.

                      The list of tours was endless. Uluru, scenic bushwalking trails, beautiful gardens, a historical tour, a costumed historical tour, a few national parks, and even his cousins’ restaurant. He reminded Youssef of his own father, always offering guests (and especially his visiting kids) another fruit, a pastry, some coffee, chocolate ? You sure you don’t want any chocolate? If the man was tenacious, Youssef had had training with his father. But this man seemed to mistake silence and indifference for agreement. Did he really think Youssef was going to buy one of his tours ?

                      “The ghost town! You have to see Arltunga, said the man. An old mining ghost town, certainly an American like you like ghost towns. And buried treasure. Arltunga has buried treasure somewhere. You can find it. I know where to find a map.”

                      Youssef wondered if it was another one of the game’s fluke that his quest was apparently bleeding into his real life again. And if there was a map, why hasn’t the treasure been found already? He checked at the back of his mind for the presence of that crazy old lady. Nope, not there. He decided to refuse the call this time. He just wanted to get to that F…ing Fish Inn in Crowshollow and meet with his friends.

                      “NO, he growled, frightening a group of tourists passing by, but not the tour operator. No ghost town! We have plenty in America.” Thinking of the game and his last challenge for the previous quest, he said in desperation : “I just want to find a red scarf!” and he knew inside himself and many years attempting to resist his old man, that the short Indian man had won.

                      “If you want to find a red scarf, you go to Silk Road, said the man bobbing his head. My cousin’s shop, you find everything there only.”

                      Youssef sighed. He thought there were only two ways to take it. The first one was that he had fallen into a trap and try to find a way to get out of it. But it might be sticky and uncomfortable for everyone. So he decided it was the other way around and that it was part of the game. Why wouldn’t he use this as an opportunity for adventure. Wasn’t that what Xavier always said about roads less traveled ?

                      “Where is your cousin’s shop? he asked. And where’s that restaurant of your cousin’s? I’m starving.”

                      The little man smiled broadly.

                      “Same place. Two brothers. Shop next to restaurant in Todd Mall. You’re lucky! Follow me.”

                      #6494

                      In reply to: Orbs of Madjourneys

                      Although not one to remember dreams very often, Zara awoke the next morning with vivid and colourful dream recall.  She wondered if it was something to do with the dreamtime mural on the wall of her room.  If this turned out to be the case, she considered painting some murals on her bedroom wall back at the Bungwalley Valley animal rescue centre when she got home.

                      Zara and Idle had hit it off immediately, chatting and laughing on the verandah after supper.   Idle told her a bit about the local area and the mines.  Despite Bert’s warnings, she wanted to see them. They were only an hour away from the inn.

                      When she retired to her room for the night, she looked on the internet for more information. The more she read online about the mines, the more intrigued she became.

                      “Interestingly there are no actual houses left from the original township. The common explanation is that a rumour spread that there was gold hidden in the walls of the houses and consequently they were knocked down by people believing there was ‘gold in them there walls”. Of course it was only a rumour. No gold was found.”

                      “Miners attracted to the area originally by the garnets, found alluvial and reef gold at Arltunga…”

                      Garnets!  Zara recalled the story her friend had told her about finding a cursed garnet near a fort in St Augustine in Florida.  Apparently there were a number of mines that one could visit:

                      “the MacDonnell Range Reef Mine, the Christmas Reef Mine, the Golden Chance Mine, the Joker Mine and the Great Western Mine all of which are worth a visit.”

                      Zara imagined Xavier making a crack about the Joker Mine, and wondered why it had been named that.

                      “The whole area is preserved as though the inhabitants simply walked away from it only yesterday. The curious visitor who walks just a little way off the paths will see signs of previous habitation. Old pieces of meat safes, pieces of rusted wire, rusted cans, and pieces of broken glass litter the ground. There is nothing of great importance but each little shard is reminder of the people who once lived and worked here.”

                      I wonder if Bert will take me there, Zara wondered. If not, maybe one of the others can pick up a hire car when they arrive at Alice.   Might even be best not to tell anyone at the inn where they were going.  Funny coincidence the nearest town was called Alice ~ it was already beginning to seem like some kind of rabbit hole she was falling into.

                      Undecided whether to play some more of the game which had ended abruptly upon encountering the blue robed vendor, Zara decided not to and picked up the book on Dreamtime that was on the bedside table.

                      “Some of the ancestors or spirit beings inhabiting the Dreamtime become one with parts of the landscape, such as rocks or trees…”  Flicking through the book, she read random excerpts.   “A mythic map of Australia would show thousands of characters, varying in their importance, but all in some way connected with the land. Some emerged at their specific sites and stayed spiritually in that vicinity. Others came from somewhere else and went somewhere else. Many were shape changing, transformed from or into human beings or natural species, or into natural features such as rocks but all left something of their spiritual essence at the places noted in their stories….”

                      Thousands of characters. Zara smiled sleepily, recalling the many stories she and her friends had written together over the years.

                      “People come and go but the Land, and stories about the Land, stay. This is a wisdom that takes lifetimes of listening, observing and experiencing … There is a deep understanding of human nature and the environment… sites hold ‘feelings’ which cannot be described in physical terms… subtle feelings that resonate through the bodies of these people… It is only when talking and being with these people that these ‘feelings’ can truly be appreciated. This is… the intangible reality of these people…..”

                      With such strong ancestral connections to the land, Zara couldn’t help but wonder what the aboriginal people felt about all the mines.   If one of their ancestors had shape changed into rocks, and then some foreignors came along and hacked and blasted their way through, what would they think of that?

                      “….many Aboriginal groups widely distributed across the Australian continent all appeared to share variations of a single (common) myth telling of an unusually powerful, often creative, often dangerous snake or serpent of sometimes enormous size closely associated with the rainbows, rain, rivers, and deep waterholes…..”

                      She drifted off to sleep thinking of water holes in red rocky gorges, the book laying open in her hand.

                      When she awoke the next morning with the slatted morning sun shining through the venetian blinds,  the dream image of the water hole was bright and clear in her minds eye.  But what was that strange character from the game doing in her dream?

                      Osnas dreamtime waterhole

                       

                      She closed her eyes, remembering more of the strange dream.  Deeply orange red boulders and rocky outcrops, shivering gum trees, and green pools ~ it was coming back to her now, that creature in the blue robes had appeared more than once.  In one scene he appeared with a blue diamond lantern with what looked like a compass inside.

                      Osnas lantern compass

                      I’ll ask about the hiking trails today, Zara decided, and go for a walk in that gorge I read about yesterday. Bert said there were good hiking trails.   You came here early so you could play the game, she reminded herself.

                      “It’s all a game,” she heard the parrot outside her window.

                      “I’d forgotten about the bloody parrot!” Zara said under her breath. “Pretty Girl!” she said, opening the blinds. “We’re going out for a walk today.”

                      #6493

                      In reply to: Orbs of Madjourneys

                      “Welcome to the Flying Fish, do come in and I’ll show you to your room. Good flight, I hope? I bet you’d like a drink. Bert? Would you mind?”

                      Zara smiled and nodded to the charming old lady, standing up to follow Mater inside. “Gin and tonic, please, Bert.”

                      “They have dry laws in Alice you know,” Mater paused in the entrance hall.  “Not allowed to drink on this day or that day, I don’t know what the world’s coming to.”  After a moments consideration she added,  “Our Idle could do with moving to Alice,” forgetting herself for a moment.

                      “The twins have just decorated all the bedrooms, quite amazing I must say, they did a wonderful job. I hope you can sleep alright, I’m not sure I’d be able to.   They call it dreamtime but it’d keep me awake all night I reckon. If you’d like to change rooms, room 8 hasn’t been decorated. But let us know, because it hasn’t been cleaned, either.”

                      Zara found Mater’s candid manner endearing.

                      “I’ll show you the four rooms for you and your friends, and you can choose which one you’d like.  Here we are,” Mater opened the door to room 7.

                      room 7 FFI

                      “Wow!” Zara hadn’t been expecting something so, well, dimensional looking.  “Can I see the other rooms?”

                      Mater opened the door to room 3, on the opposite side of the corridor.

                      room 3, FFI

                      and room 5

                      room 5, FFI

                      and finally room 2:

                      room 2, FFI

                       

                      “I’d like room 3, please,” Zara told Mater.  “What fabulous rooms!”

                      “Well, let me know how you get on, dear. Now then, is that Idle back? She popped out to pick some fresh wild herbs for the supper. Now, come and relax on the vernadah and watch the sun go down, Bert’s bringing your drink.  I’ll go and see what Idle’s up to in the kitchen.”

                      #6489

                      In reply to: Orbs of Madjourneys

                      It was a pleasant 25 degrees as Zara stepped off the plane. The flat red land stretched as far as the eye could see, and although she prefered a more undulating terrain there was something awe inspiring about this vast landscape. It was quite a contrast from the past few hours spent inside mine tunnels.

                      Bert, a weatherbeaten man of indeterminate advanced age, was there to meet her as arranged and led her to the car, a battered old four wheel drive.  Although clearly getting on in years, he was tall and spry and dressed in practical working clothes.

                      “Welcome to Alice,” he said, taking her bag and putting in on the back seat.  “I expect you’ll be wanting to know a bit about the place.”

                      “How long have you lived here?” Zara asked, as Bert settled into the creaky drivers seat and started the car.

                      Bert gave her a funny look and replied “Longer than a ducks ass.”  Zara had never heard that expression before; she assumed it meant a long time but didn’t like to pursue the question.

                      “All this land belongs to the Arrernte,” he said, pronouncing it Arrunda.  “The local aboriginals.  1862 when we got here. Well,” Bert turned to give Zara a lopsided smile, “Not me personally, I aint quite that old.”

                      Zara chuckled politely as Bert continued, “It got kinda busy around these parts round 1887 with the gold.”

                      “Oh, are there mines near here?”  Zara asked with some excitement.

                      Bert gave her a sharp look. “Oh there’s mines alright. Abandoned now though, and dangerous. Dangerous places, old mines.  You’ll be more interested in the hiking trails than those old mines, some real nice hiking and rock gorges, and it’s a nice temperature this time of year.”

                      Bert lapsed into silence for a few minutes, frowning.

                      “If you’da been arriving back then, you’da been on a camel train, that’s how they did it back then. Camel trains.   They do camel tours for tourists nowadays.”

                      “Do you get many tourists?”

                      “Too dang many tourists if you ask me, Alice is full of them, and Ayers Rock’s crawling with ’em these days. We don’t get many out our way though.” Bert snorted, reminding Zara of Yasmin. “Our visitors like an off the beaten track kind of holiday, know what I mean?” Bert gave Zara another sideways lopsided smile.  “I reckon you’ll like it at The Flying Fish Inn.  Down to earth, know what I mean? Down to earth and off the wall.”  He laughed heartily at that and Zara wasn’t quite sure what to say, so she laughed too.

                      “Sounds great.”

                      “Family run, see, makes a difference.  No fancy airs and graces, no traffic ~ well, not much of anything really, just beautiful scenery and peace and quiet.  Aunt Idle thinks she’s in charge but me and old Mater do most of it, well Finly does most of it to be honest, and you dropped lucky coming now, the twins have just decorated the bedrooms. Real nice they look now, they fancied doing some dreamtime murials on the walls.  The twins are Idle’s neices, Clove and Corrie, turned out nice girls, despite everything.”

                      “Despite ….?”

                      “What? Oh, living in the outback. Youngsters usually leave and head for the cities.  Prune’s the youngest gal, she’s a real imp, that one, a real character.  And Devan calls by regular to see Mater, he works at the gas station.”

                      “Are they all Idle’s neices and nephews? Where are their parents?”  Perhaps she shouldn’t have asked, Zara thought when she saw Bert’s face.

                      “Long gone, mate, long since gone from round here.  We’ve taken good care of ’em.”  Bert turned off the road onto a dirt road.  “Only another five minutes now.  We’re outside the town a bit, but there aint much in town anyway. Population 79, our town. About right for a decent sized town if you ask me.”

                      Bert rounded a bend in a eucalyptus grove and announced, “Here we are, then, the Flying Fish Inn.”  He parked the car and retrieved Zara’s bag from the back seat.  “Take a seat on the verandah and I’ll find Idle to show you to your room and get you a drink.  Oh, and don’t be put off by Idle’s appearance, she’s a sweetheart really.”

                      Flying Fish Inn

                       

                      Aunt Idle was nowhere to be found though, having decided to go for a walk on impulse, quite forgetting the arrival of the first guest.    She saw Bert’s car approaching the hotel from her vantage point on a low hill, which reminded her she should be getting back.  It was a lovely evening and she didn’t rush.

                      Aunt Idle walk

                       

                      Bert found Mater in the dining room gazing out of the window.  “Where the bloody hell is Idle? The guest’s outside on the verandah.”

                      “She’s taken herself off for a walk, can you believe it?” sighed Mater.

                      “Yep” Bert replied, “I can.  Which room’s she in? Can you show her to her room?”

                      “Yes of course, Bert. Perhaps you’d see to getting a drink for her.”

                      Mater dining room

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