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  • #7854
    Yurara FamelikiYurara Fameliki
    Participant

      Arthurian Parallels in Helix 25

      This table explores an overlay of Arthurian archetypes woven into the narrative of Helix 25.
      By mapping key mythological figures to characters and themes within the story, it provides archetypal templates for exploration of leadership, unity, betrayal, and redemption in a futuristic setting.

      Arthurian Archetype Role in Arthurian Myth Helix 25 Counterpart Narrative Integration in Helix 25 Themes & Contemporary Reflections
      Merlin Wise guide, prophet, keeper of lost knowledge, enigmatic mentor. Merdhyn Winstrom Hermit survivor whose beacon reawakens lost knowledge, eccentric guide bridging Earth and Helix. Echoes of lost wisdom resurfacing in times of crisis. Role of eccentric thinkers in shaping the future.
      King Arthur (Once and Future King) Sleeping leader destined to return, restorer of order and unity. Captain Veranassessee Cryo-sleeping leader awakened to restore stability and uncover ship’s deeper truths. Balancing destiny, responsibility, and the burden of leadership in a fractured world.
      Lady of the Lake Guardian of sacred wisdom, bestower of power, holds destiny in trust. Molly & Ellis Marlowe Custodians of ancestral knowledge, connecting genetic past to future, deciding who is worthy. Gatekeepers of forgotten truths. Who decides what knowledge should be passed down?
      Excalibur Sacred weapon representing legitimacy, strength, and destiny. Genetic/Technological Legacy (DNA or Artifact) Latent genetic or technological power that legitimizes leadership and enables restoration. What makes someone truly worthy of leadership—birthright, wisdom, or action?
      The Round Table Assembly of noble figures, unifying leadership for justice and stability. Crew Reunion & Unity Arc Gathering key figures and factions, resolving past divisions, solidifying leadership. How do we rebuild trust and unity in a world fractured by conflict and betrayal?
      The Holy Grail Ultimate quest for redemption, unity, and spiritual awakening. Rediscovered Earth or True Purpose Journey to unify factions, reconnect with Earth, and rediscover humanity’s true mission. Is humanity’s purpose merely survival, or is there something greater to strive for?
      The Fisher King Wounded guardian of a dying land, whose fate mirrors humanity’s wounds. Earth’s Ruined Environmental Condition Metaphor for humanity’s wounds—only healed through wisdom, unity, and ethical leadership. Environmental stewardship as moral responsibility; the impact of neglect and division.
      Camelot Utopian vision, fragile and prone to betrayal and internal decay. Helix 25 Community Helix 25 as a fragile utopian experiment, threatened by division and complacency. Utopian dreams versus real-world struggles; maintaining ideals without corruption.
      Mordred Betrayal from within, power-hungry faction that disrupts harmony. AI Manipulators / Hidden Saboteurs Internal betrayal—either AI-driven manipulation or ideological rebellion disrupting balance. How does internal dissent shape societies? When is rebellion justified?
      Gwenevere Queen, torn between duty, love, and political implications. Sue Forgelot or Captain Veranassessee Powerful yet conflicted female figure, mediating between different factions and destinies. The role of women in leadership, power dynamics, and the burden of political choices.
      Lancelot Loyal knight, unmatched warrior, torn between personal desires and duty. Orrin Holt or Kai Nova Heroic yet personally conflicted figure, struggling with duty vs. personal ties. Can one’s personal desires coexist with duty? What happens when loyalties are divided?
      Gawain Moral knight, flawed but honorable, faces ethical trials and tests. Riven Holt or Anuí Naskó Character undergoing trials of morality, leadership, and self-discovery. How does one navigate moral dilemmas? Growth through trials and ethical challenges.
      Morgana le Fay Misunderstood sorceress, keeper of hidden knowledge, power and manipulation. Zoya Kade Keeper of esoteric knowledge, influencing fate through prophecy and genetic memory. The fine line between wisdom and manipulation. Who controls the narrative of destiny?
      Perceval Naïve but destined knight, seeker of truth, stumbles upon great revelations. Tundra (Molly’s granddaughter) Youthful truth-seeker, symbolizing innocence and intuitive revelation. Naivety versus wisdom—can purity of heart succeed in a complex, divided world?
      Galahad Pure knight, achieves the Grail through unwavering virtue and clarity. Evie Investigator who uncovers truth through integrity and unwavering pursuit of justice. The pursuit of truth and justice as a path to transformation and redemption.
      The Green Knight/Challenge Mystical challenger, tests worthiness and integrity through ordeal. Mutiny Group / Environmental Crisis A trial or crisis forcing humanity to reckon with its moral and environmental failures. Humanity’s reckoning with its own self-destructive patterns—can we learn from the past?
      #7853
      Yurara FamelikiYurara Fameliki
      Participant

        Expanded Helix 25 Narrative Structure

        This table organizes the key narrative arcs, characters, stakes, and thematic questions within Helix 25.
        It hopes to clarify the character development paths, unresolved mysteries, and broader philosophical questions
        that shape the world and conflicts aboard the ship and on Earth.

        Group / Location Key Characters Character Arc Description Stakes at Hand Growth Path / Needed Resolution Unresolved / Open Questions
        Helix 25 Investigators Evie, Riven Holt Move from initial naiveté into investigative maturity and moral complexity. Solving murders; uncovering ship-wide genetic and conspiratorial mysteries. Solve the murder and uncover deeper conspiracy; evolve in understanding of justice and truth. Who is behind the murders, and how do they connect to genetic experiments? Can the investigation conclude without a ship-wide disaster?
        Captain and Authority Veranassessee (Captain), Victor Holt, Sue Forgelot Struggle between personal ambition, legacy, and leadership responsibilities. Control over Helix 25; reconciling past decisions with the present crisis. Clarify leadership roles; determine AI’s true intent and whether it can be trusted. Why were Veranassessee and Victor Holt placed in cryostasis? Can they reconcile their past and lead effectively?
        Lexicans / Prophecy Followers Anuí Naskó, Zoya Kade, Kio’ath Wrestle with the role of prophecy in shaping humanity’s fate and their personal identities. Interpreting prophecy and ensuring it doesn’t destabilize the ship’s fragile peace. Define the prophecy’s role in shaping real-world actions; balance faith and reason. Is the prophecy real or a distorted interpretation of genetic science? Who is the Speaker?
        AI and Tech-Human Synthesis Synthia AI, Mandrake, TP (Trevor Pee) Question control, sentience, and ethical AI usage. Human survival in the face of AI autonomy; defining AI-human coexistence. Determine if Synthia can be an ally or is a rogue force; resolve AI ethics debate. What is Synthia’s endgame—benevolent protector or manipulative force? Can AI truly coexist with humans?
        Telepathic Cleaner Lineage / Humor and Communication Arc Finkley, Finja Transition from comic relief to key mediators between Helix and Earth survivors. Establishing clear telepathic channels for communication; bridging Earth-Helix survivors. Fully embrace their psychic role; decipher if their link is natural or AI-influenced. Does AI interfere with psychic communication? Can telepathy safely unite Earth and Helix?
        Upper Deck Elderly Trio (Social Commentary & Comic Relief) Sharon, Gloria, Mavis Provide levity and philosophical critique of life aboard the ship. Keeping morale and philosophical integrity intact amid unfolding crises. Contribute insights that impact key decisions, revealing truths hidden in humor. Will their wisdom unexpectedly influence critical events? Are they aware of secrets others have missed?
        Earth Survivors – Hungary & Ukraine Molly (Marlowe), Tundra, Anya, Petro, Gregor, Tala, Yulia, Mikhail, Jian Move from isolated survival and grief to unity and rediscovery of lost connections. Survival on a devastated Earth; confirming whether a connection to Helix 25 exists. Confirm lineage connections and reunite with ship-based family or survivors. What is the fate of Earth’s other survivors? Can they reunite without conflict?
        Base Klyutch Group (Military Survivors) Orrin Holt, Koval, Solara Ortega, Janos Varga, Dr. Yelena Markova Transition from defensive isolation to outward exploration and human reconnection. Navigating dangers on Earth; reconnecting with lost knowledge and ship-born survivors. Clarify the nature of space signals; integrate newfound knowledge with Helix 25. Who sent the space signal? Can Base Klyutch’s knowledge help Helix 25 before it’s too late?
        The Lone Island Tinkerer / Beacon Activator Merdhyn Winstrom Rise from eccentric survivor to central figure in reconnecting Earth and Helix. Repairing beacon signals; discovering who else may have received the call. Determine beacon’s true purpose; unify Earth and Helix factions through communication. Who else intercepted the beacon’s message? Can Merdhyn be fully trusted?
        #7847
        Jib
        Participant

          Helix 25 – The Lexican Quarters – Anuí’s Chambers

          Anuí Naskó had been many things in their life—historian, philosopher, linguist, nuisance. But a father? No. No, that was entirely new.

          And yet, here they were, rocking a very tiny, very loud creature wrapped in Lexican ceremonial cloth, embroidered with the full unpronounceable name bestowed upon it just moments ago: Hšyra-Mak-Talún i Ešvar—”He Who Cries the Arrival of the Infinite Spiral.”

          The baby did, indeed, cry.

          “Why do you scream at me?” Anuí muttered, swaying slightly, more in a daze than any real instinct to soothe. “I did not birth you. I did not know you existed until three hours ago. And yet, you are here, squalling, because your other father and your mother have decided to fulfill the Prophecy of the Spiral Throne.”

          The Prophecy. The one that spoke of the moment the world would collapse and the Lexicans would ascend. The one nobody took seriously. Until now.

          Zoya Kade, sitting across from them, watched with narrowed, calculating eyes. “And what exactly does that entail? This Lexican Dynasty?”

          Anuí sighed, looking down at the writhing child who was trying to suck on their sleeves, still stained with the remnants of the protein paste they had spent the better part of the morning brewing. The Atrium’s walls needed to be prepared, after all—Kio’ath could not write the sigils without the proper medium. And as the cycles dictated, the medium must be crafted, fermented, and blessed by the hand of one who walks between identities. It had been a tedious, smelly process, but Anuí had endured worse in the name of preservation.

          “Patterns repeat, cycles fold inward.” “Patterns repeat, cycles fold inward. The old texts speak of it, the words carved into the silent bones of forgotten tongues. This, Zoya, is no mere madness. This is the resurgence of what was foretold. A dynasty cannot exist without succession, and history does not move without inheritors. They believe they are ensuring the inevitability of their rise. And they might not be wrong.”

          They adjusted their grip on the child, murmuring a phrase in a language so old it barely survived in the archives. “Tz’uran velth ka’an, the root that binds to the branch, the branch that binds to the sky. Our truths do not stand alone.”

          The baby flailed, screaming louder. “Yes, yes, you are the heir,” Anuí murmured, bouncing it with more confidence. “Your lineage has been declared, your burden assigned. Accept it and be silent.” “Well, apparently it requires me to be a single parent while they go forth and multiply, securing ‘heirs to the truth.’ A dynasty is no good without an heir and a spare, you see.”

          The baby flailed, screaming even louder. “Yes, yes, you are the heir,” Anuí murmured with a hint of irritation, bouncing the baby awkwardly. “You have been declared. Please, cease wailing now.”

          Zoya exhaled through her nose, somewhere between disbelief and mild amusement. “And in the middle of all this divine nonsense, the Lexicans have chosen to back me?”

          Anuí arched a delicate brow, shifting the baby to one arm with newfound ease. “Of course. The truth-seeker is foretold. The woman who speaks with voices of the past. We have our empire; you are our harbinger.”

          Zoya’s lips twitched. “Your empire consists of thirty-eight highly unstable academics and a baby.”

          “Thirty-nine. Kio’ath returned from exile yesterday,” Anuí corrected. “They claim the moons have been whispering.”

          “Ah. Of course they have.”

          Zoya fell silent, fingers tracing the worn etchings of her chair’s armrest. The ship’s hum pressed into her bones, the weight of something stirring in her mind, something old, something waiting.

          Anuí’s gaze sharpened, the edges of their thoughts aligning like an ancient lexicon unfurling in front of them. “And now you are hearing it, aren’t you? The echoes of something that was always there. The syllables of the past, reshaped by new tongues, waiting for recognition. The Lexican texts spoke of a fracture in the line, a leader divided, a bridge yet to be found.”

          They took a slow breath, fingers tightening over the child’s swaddled form. “The prophecy is not a single moment, Zoya. It is layers upon layers, intersecting at the point where chaos demands order. Where the unseen hand corrects its own forgetting. This is why they back you. Not because you seek the truth, but because you are the conduit through which it must pass.”

          Zoya’s breath shallowed. A warmth curled in her chest, not of her own making. Her fingers twitched as if something unseen traced over them, urging her forward. The air around her thickened, charged.

          She knew this feeling.

          Her head tipped back, and when she spoke, it was not entirely her own voice.

          “The past rises in bloodlines and memory,” she intoned, eyes unfocused, gaze burning through Anuí. “The lost sibling walks beneath the ice. The leader sleeps, but he must awaken, for the Spiral Throne cannot stand alone.”

          Anuí’s pulse skipped. “Zoya—”

          The baby let out a startled hiccup.

          But Zoya did not stop.

          “The essence calls, older than names, older than the cycle. I am Achaia-Vor, the Echo of Sundered Lineage. The Lost, The Twin, The Nameless Seed. The Spiral cannot turn without its axis. Awaken Victor Holt. He is the lock. You are the key. The path is drawn.

          “The cycle bends but does not break. Across the void, the lost ones linger, their voices unheard, their blood unclaimed. The Link must be found. The Speaker walks unknowingly, divided across two worlds. The bridge between past and present, between silence and song. The Marlowe thread is cut, yet the weave remains. To see, you must seek the mirrored souls. To open the path, the twins must speak.”

          Achaia-Vor. The name vibrated through the air, curling through the folds of Anuí’s mind like a forgotten melody.

          Zoya’s eyes rolled back, body jerking as if caught between two timelines, two truths. She let out a breathless whisper, almost longing.

          “Victor, my love. He is waiting for me. I must bring him back.”

          Anuí cradled the baby closer, and for the first time, they saw the prophecy not as doctrine but as inevitability. The patterns were aligning—the cut thread of the Marlowes, the mirrored souls, the bridge that must be found.

          “It is always the same,” they murmured, almost to themselves. “An axis must be turned, a voice must rise. We have seen this before, written in languages long burned to dust. The same myth, the same cycle, only the names change.”

          They met Zoya’s gaze, the air between them thick with the weight of knowing. “And now, we must find the Speaker. Before another voice is silenced.”

          “Well,” they muttered, exhaling slowly. “This just got significantly more complicated.”

          The baby cooed.

          Zoya Kade smiled.

          #7841

          Klyutch Base – an Unknown Signal

          The flickering green light on the old console pulsed like a heartbeat.

          Orrin Holt leaned forward, tapping the screen. A faint signal had appeared on their outdated long-range scanners—coming from the coastline near the Black Sea. He exchanged a glance with Commander Koval, the no-nonsense leader of Klyutch Base.

          “That can’t be right,” muttered Janos Varga, Solara’s husband who was managing the coms’ beside him. “We haven’t picked up anything out of the coast in years.”

          Koval grunted like an irate bear, then exhaled sharply. “It’s not our priority. We already lost track of the fools we were following at the border. Let them go. If they went south, they’ve got bigger problems.”

          Outside, a distant roar sliced through the cold dusk—a deep, guttural sound that rattled the reinforced windows of the command room.

          Orrin didn’t flinch. He’d heard it before.

          It was the unmistakable cry of a pack of sanglions— лев-кабан lev-kaban as the locals called the monstrous mutated beasts, wild vicious boars as ferocious as rabid lions that roamed Hungary’s wilds— and they were hunting. If the escapees had made their way there, they were as good as dead.

          “Can’t waste the fuel chasing ghosts,” Koval grunted.

          But Orrin was still watching the blip on the screen. That signal had no right to be there, nothing was left in this region for years.

          “Sir,” he said slowly, “I don’t think this is just another lost survivor. This frequency—it’s old. Military-grade. And repeating. Someone wants to be found.”

          A beat of silence. Then Koval straightened.

          “You better be right Holt. Everyone, gear up.”

          Merdhyn – Lazurne Coastal Island — The Signal Tossed into Space

          Merdhyn Winstrom wiped the sweat from his brow, his fingers still trembling from the final connection. He’d made a ramshackle workshop out of a crumbling fishing shack on the deserted islet near Lazurne. He wasn’t one to pay too much notice to the mess or anythings so pedestrian —even as the smell of rusted metal and stale rations had started to overpower the one of sea salt and fish guts.

          The beacon’s old circuitry had been a nightmare, but the moment the final wire sparked to life, he had known that the old tech had awoken: it worked.

          The moment it worked, for the first time in decades, the ancient transponder from the crashed Helix 57 lifeboat had sent a signal into the void.

          If someone was still out there, something was bound to hear it… it was a matter of time, but he had the intuition that he may even get an answer back.

          Tuppence, the chatty rat had returned on his shoulder to nestle in the folds of his makeshift keffieh, but squeaked in protest as the old man let out a half-crazed, victorious laugh.

          “Oh, don’t give me that look, you miserable blighter. We just opened the bloody door.”

          Beyond the broken window, the coastline stretched into the grey horizon. But now… he wasn’t alone.

          A sharp, rhythmic thud-thud-thud in the distance.

          Helicopters.

          He stepped outside, the biting wind lashing at his face, and watched the dark shapes appear on the horizon—figures moving through the low mist.

          Armed. Military-like.

          The men from the nearby Klyutch Base had found him.

          Merdhyn grinned, utterly unfazed by their weapons or the silent threat in their stance. He lifted his trembling, grease-stained hands and pointed back toward the wreckage of Helix 57 behind him.

          “Well then,” he called, voice almost cheerful, “reckon you lot might have the spare parts I need.”

          The soldiers hesitated. Their weapons didn’t lower.

          Merdhyn, however, was already walking toward them, rambling as if they’d asked him the most natural of questions.

          “See, it’s been a right nightmare. Power couplings were fried. Comms were dead. And don’t get me started on the damn heat regulators. But you lot? You might just be the final missing piece.”

          Commander Koval stepped forward, assessing the grizzled old man with the gleam of a genuine mad genius in his eyes.

          Orrin Holt, however, wasn’t looking at the wreck.

          His eyes were on the beacon.

          It was still pulsing, but its pulse had changed — something had been answering back.

          #7780
          Jib
          Participant

            Orrin Holt gripped the wheel of the battered truck, his knuckles white as the vehicle rumbled over the dry, cracked road. The leather wrap was a patchwork of smooth and worn, stichted together from whatever scraps they had—much like the quilts his mother used to make before her hands gave out. The main road was a useless, unpredictable mess of asphalt gravels and sinkholes. Years of war with Russia, then the collapse, left it to rot before anyone could fix it. Orrin stuck to the dirt path beside it. That was the only safe way through. The engine coughed but held. A miracle, considering how many times it had been patched together.

            The cargo in the back was too important for a breakdown now. Medical supplies—antibiotics, painkillers, and a few salvaged vials of something even rarer. They’d traded well for it, risking much. Now he had to get it back to Base Klyutch (Ukrainian word for Key) without incident. If he continued like that he could make it before noon.

            Still, something bothered him. That group of people he’d seen.

            They had been barely more than silhouettes on top of a hill. Strangers, a rarity in these times. His first instinct had been to stop and evaluate who they were. But his instructions let room for no delay. So, he’d pushed forward and ignored them. The world wasn’t kind to the wandering. But they hadn’t looked like raiders or scavengers. Lost, perhaps. Or searching.

            The truck lurched forward as he pushed it harder. The fences of the base rose in the distance, grey and wiry against the blue sky. Base Klyutch was a former military complex, fortified over the years with scavenged materials, steel sheets, and watchtowers. It wasn’t perfect, but it kept them alive.

            As he rolled up to the main gate, the sentries swung the barricade open. Before he could fully cut the engine, a woman wearing a pristine white lab coat stepped forward, her sharp eyes scanning the truck’s cargo bed. Dr. Yelena Markova, the camp’s chief doctor, a former nurse who had to step up when the older one died in a raid on their camp three years ago. Stern-faced and wiry, with a perpetual air of exhaustion, she moved with the efficiency of someone who had long stopped hoping for ease. She had been waiting for this delivery.

            “Finally,” she murmured, motioning for her assistants to start unloading. “We were running low. This will keep us going for a while.”

            Orrin barely had time to nod before Dmytro Koval, the de facto leader of the base, strode toward him with the gait of a tall bear. His face seemed to have been carved out by a dulled blade, hardened by years of survival. A scar barred his mouth, pulling slightly at the corner when he spoke, giving the impression of a permanent sneer.

            “Did you get it?” Koval asked, voice low.

            Orrin reached into his kaki jacket and pulled out a sealed letter, along with a small package.

            Koval took both, his expression unreadable. “Anything on the road?”

            Orrin exhaled and adjusted his stance. “Saw something on the way back. A group, about a dozen, on a hill ten kilometers out. They seemed lost.”

            “Armed?” asked Koval with a frown.

            “Can’t say for sure.”

            Dr. Markova straightened. “Lost? Unarmed? Out in the open like that, they won’t last long with Sokolov’s gang roaming the land. We have to go take them in.”

            Koval grimaced. “Or they’re Sokolov’s spies. Trying to infiltrate us and find a weakness in our defenses. You know how it works.”

            Before Koval could argue, a new voice cut in. “Or they could just be people.”

            Solara Ortega had stepped into the conversation, brushing dirt from her overalls. A woman of lean strength, with the tan of someone spending long hours outside. Her sharp amber eyes carried the weight of someone who had survived too much but refused to be hardened by it. Orrin shoved down a mix of joy and ache at her sight. Her voice was calm but firm. “We can’t always assume the worst. We need more hands and we don’t leave people to die if we can help it. And in case you forgot, Koval, you don’t make all the decisions around here. I say we send a team to assess them.”

            Koval narrowed his eyes, but he held his tongue. There was tension between them, but the council wasn’t a dictatorship.

            “Fine,” Koval said after a moment, his jaw tense. “A team of two. They scout first. No direct contact until we’re sure. Orrin, you one of them take whoever wants to accompany you, but not one of my men. We need to maintain tight security.”

            Dr. Markova sighed with relief when the man left. “If he wasn’t good at what he does, I would gladly kick him out of our camp.”

            Solara, her face framed by strands of dark hair, shot a glance at Orrin. “I’m coming with you.”

            This time, Orrin couldn’t repress a longing for a time before everything fell apart, when she had been his wife. The collapse had torn them apart in an instant, and by the time he found her again, years later, she had built a new life within the base in Ukraine. She had a husband now, one of the scientists managing the radio equipment, and two children. Orrin kept his expression neutral, but the weight of time pressed heavy on him.

            “Then let’s get on the move. They might not stay there long.”

            #7578

            When Eris gave Jeezel carte blanche to decorate the meeting room, Frella and Truella looked at her as if she’d handed fireworks to a dragon. They protested immediately, arguing that giving Jeezel that much freedom was like inviting a storm draped in sequins and velvet. After all, Jeezel was a queen diva—a master of flair and excess, ready to transform any ordinary space into a grand stage for her dramatic vision. In their eyes, it would defeat the whole purpose! But Eris raised a firm hand, silencing her sister’s objections.

            “Let’s be honest, Malové is no ordinary witch,” she began, addressing Truella, Frella, and even Jeezel, who was still stung by her sisters’ criticism of her decorating skills. “We don’t know how many centuries that witch has been roaming the world, gathering knowledge and sharpening her mind. But what we do know is that she’d detect any concealing spell in a heartbeat.”

            “Yeah, you’re right,” Truella agreed. “I think that’s the smell…”

            “You mean based on your last potion experiment?” snorted Frella.

            “Girls, focus,” Eris said. “This meeting is long overdue, and we need to conceal the truth-revealing spell’s elements. Jeezel’s flair may be our best distraction. Malové has always dismissed her grandiosity as harmless extravagance, so for once, let’s use that to our advantage.”

            While Eris spoke, Jeezel’s brow furrowed as she engaged in an animated dialogue with her inner diva, picturing every details. Frella rolled her eyes subtly, glancing off-camera as though for dramatic effect.

            “Isn’t that a bit much for a meeting?” Truella groaned. “You already assigned us topics to prepare. Now we’re adding decorations?”

            “You won’t have to lift a finger,” Jeezel declared. “I’ve got it all under control—and I already have everything we need. Here’s my vision: Halloween is coming, so the decor should be both elegant and enchanting. I’ll start by draping the room in velvet curtains in deep purples and midnight blacks—straight from my own bedroom.”

            Truella’s jaw dropped, while Jeezel’s grin only widened.

            “Oh! I love those,” Frella murmured approvingly.

            “Next, delicate cobweb accents with a touch of silver thread to catch the light,” Jeezel continued. “Truella, we’ll need your excavation lamps with a few colored gels. They’ll cast a warm, inviting glow—a perfect mix of relaxation and intrigue, with shadows in just the right places. And for the season, a few glowing pumpkins tucked around the room will complete the scene.”

            Jeezel’s inner diva briefly entertained the idea of mystical fog, but she discarded it—after all, this was a meeting, not a sabbat. Instead, she proposed a more subtle touch: “To conceal the spell’s elements, I’ll bring in a few charming critters. Faux ravens perched on shelves, bats hanging from the ceiling…a whimsical, creepy-cute vibe. We’ll adorn them with runes and sigils in an insconpicuous way and Frella can cast a gentle animation spell to make them shift ever so slightly. The movement will be just enough to escape Malové’s notice as she stays focused on the meeting. That way she’ll be oblivious to the spell being woven around her.”

            “Are you starting to see where this is going?” Eris asked, looking at her sisters.

            Frella nodded, and before Truella could chime in with any objections, Jeezel added, “And no Halloween gathering would be complete without wickedly delightful treats! Picture a grand table with themed snacks and drinks on polished silver trays and cauldrons. Caramel apples, spiced cider, chocolates shaped like magic potions—tempting enough to charm even a disciplined witch.”

            “Now you’re talking my language,” Truella admitted, finally warming up to the idea.

            “Perfect, then it’s settled,” Eris said, pleased. “You all have your tasks. They’ll help us reveal her hidden agenda and how the spell is influencing her. Truella, you’l handle Historical Artifacts and Lore. Frella, with your talent for connections, you’ll cover Coven Alliances and Mutual Interests. Jeezel, you’re in charge of Telluric and Cosmic Energies—it shouldn’t be hard with your endless videos on the subject. I’ll handle the rest: Magical Incense Innovations, Leadership Philosophy, and Coven Dynamics.”

            #7510

            After everyone got the program for the six rituals, they dispersed. Jeezel observed groups reform and the whereabouts of people. Eris walked alone toward the dark corridors. Truella, Sandra and Sassafras went to the gardens. Rufus followed shortly after, his dark moody eyes showing intense reflections. Jeezel noticed that Bartolo from the convent had been observing the mortician and hurried to catch up with him. Mother Lorena stood as stern as ever in the center of the lobby. She kept cupping her hands around her ears to check if her earpieces were working. Which they weren’t from the irritated look on her face. Silas was in an animated discussion with Austreberthe and the remaining nuns were laughing heartily and running around as if they had overindulged in Sister Sassafras’ hallucinogenic mushroom canapés.

            Jeezel decided to go back to the lounge and explore the antiques, maybe see if there were hidden passageways behind those tapestries. She found Garrett waiting for her in the corridor as if he knew what she intended to do. His deep blue eyes seemed to embrace her whole silhouette in a myriad of unspoken emotions, and when they settle on her emerald green eyes, a subtle grin showed his appreciation.

            “Don’t look back,” he said, his voice a deep velvet baritone. “Old Silas and Austreberthe are looking at us with a very disapproving look.”

            Jeezel couldn’t help but chuckle softly. “And what if they do? We’re not doing anything wrong.”

            Garrett’s grin widened. He took a step closer, the scent of his cologne– a tantalizing mix of cedarwood and bergamot– mingling with the faint aroma of her own enchanting perfume.

            “You intrigue me, Jeezel. More than the rituals, more than any relic or spell.”

            Jeezel laughed heartily. Don’t they say keep your enemy close? I have questions for him. And I wouldn’t mind the company while I’m exploring the area? she thought.

            “I was about to check for secret passages in the old lounge,” she said. “Would you join me?”

            She let him take her hand and guide her toward the lounge. As they entered the heavy scent of aged wood and old books greeted them. Jeezel’s eyes darted to the tapestries lining the walls, each depicting scenes of ancient rituals and forgotten histories.

            “Where do you think we should start?” Garrett asked, his deep voice barely above a whisper, adding to the mysterious ambiance of the room.

            Jeezel tilted her head, considering the possibilities. “That one,” she said, pointing to a particularly intricate tapestry depicting a moonlit garden. “It looks like it could hide something.” She reached out to the fabric and pulled it aside, revealing a wooden door. She tensed when she noticed lingering traces of cedarwood and bergamot. “Or someone,” she added, turning toward him. “You’ve been here recently, have you not?”

            “Direct as ever. Very well. I’m here to protect and help you. You need to be careful with Silas. He has hidden motives.”

            Jeezel narrowed her eyes. “And why should I trust you?”

            Garrett pulled out his crimson handkerchief from his pocket, revealing a symbol embroidered in gold. Her eyes widened as identical to the one on the key Malové had given her.

            “How did you get that?” she asked.

            “Malové entrusted me with this,” Garret explained, “to show her chosen allies. I was told to seek you out and offer you my assistance. This symbol matches the one on your key, doesn’t it?”

            Jeezel felt the weight of the key in her purse. She hadn’t shown it to anyone, not even to her friends. She felt even more confused than before. It was possible that Silas would try to divert her attention from him if he was against the merger. And what better way to do than alert her to unknown enemies. The fact that Garrett knew about the key just added a layer of complexity to the situation, but also a layer of excitement. She wondered what game was being played here, and who were the true players.

            “Alright, Garrett,” she said, her voice steadying as she added, “I’ll hear you out. But if you’re lying, you’ll regret it.”

            He nodded. “Faire enough. Silas isn’t just interested in the failure of the merger; he’s got his own agenda. Something to do with ancient punic artifacts and power that could rival even the Crimson Opus. And he’s not the only one. There are some ancient Punic families that are looking for the same things.”

            Jeezel’s heart skipped a beat. If Silas was after the same kind of power, it could jeopardize everything—the merger, her mission, and possibly the balance of power in their world. Jeezle felt she was in way over her head. She had to breathe and connect to her inner Queen’s innate knowledge in order to slide into her role of leader.

            “Then, I accept your assistance,” she conceded with a slight node. “But this doesn’t mean I trust you, Garrett. You’ll have to prove your loyalty.”

            Garrett folded the handkerchief back into his pocket. “I wouldn’t expect anything less. For now, let’s just say our interests align. And if we work together, we might just come out of this with everything we need—and more.”

            “Then show me where this hidden door lead!”

            #7504

            After the meeting, Jeezel and Silas agreed on what the six rituals would be. The integration rituals were designed to unite the groups symbolically and spiritually. They were multifaceted ceremonies that combine elements from each group’s traditions to forge a shared sense of purpose and harmony, mediated by the mortician’s guild. Given the diverse nature of the witches, nuns, and morticians, these rituals needed to be both inclusive and meaningful, drawing on the unique strengths and spiritual practices of each faction.

            The program they distributed to each participant was as follow:

            Under the guidance of the Ancient Telluric Forces of the Dragons

            1. The Invocation of Unity

            Purpose: To call upon the spiritual and magical forces that guide each group and seek their blessings for the union.
            Components:

            • Witches: Incantations and invocations to elemental spirits and deities.
            • Nuns: Hymns and prayers invoking divine blessings.
            • Morticians: Rituals honoring the spirits of the departed, seeking their guidance and protection.

            Symbolism: This ritual emphasizes the shared respect for higher powers and the mutual desire for harmonious collaboration.

            2. The Weaving of Fate

            Purpose: To create a physical symbol of their intertwined destinies.
            Components:

            • Witches: Magical threads imbued with protective charms and blessings.
            • Nuns: Sacred textiles woven with prayers and religious symbols.
            • Morticians: Ribbons representing life, death, and the transition between them.

            Symbolism: By weaving these threads together into a single tapestry, the groups create a tangible manifestation of their unified path forward.

            3. The Concordia Cauldron

            Purpose: To brew a potion that represents their collective energy and intent.

            Components:

            • Witches: Magical herbs, crystals, and other mystical ingredients.
            • Nuns: Holy water and sacred relics.
            • Morticians: Ashes from ritual fires and symbols of purification.

            Symbolism: The potion, once blessed and distributed, serves as a means of internalizing the collective spirit and shared goals of the unified group.

            4. The Harmonious Choir

            Purpose: To blend their voices and energies in a powerful, resonant harmony.

            Components:

            • Witches: Chants and spells sung in unison.
            • Nuns: Choir hymns and sacred music.
            • Morticians: Melodic recitations of ancient rites.

            Symbolism: The act of creating music together represents the harmony they strive to achieve in their collaboration, with each voice contributing to a greater whole.

            5. The Altar of Convergence

            Purpose: To create a shared sacred space where offerings and symbols from each group are placed.

            Components:

            • Witches: Ritual objects, such as wands, crystals, and candles.
            • Nuns: Holy relics, icons, and prayer books.
            • Morticians: Mementos of the deceased, symbolizing the continuity of life and death.

            Symbolism: The combined altar serves as a focal point for their united efforts, a place where they can come together to seek guidance and reaffirm their commitment to the union.

            6. The Ceremony of Reflection and Projection

            Purpose: To reflect on the past, acknowledge individual and collective strengths, and set intentions for the future.

            Components:

            • Witches: Scrying mirrors and crystal balls for reflection and foresight.
            • Nuns: Candles representing illumination and enlightenment.
            • Morticians: Artifacts representing the cyclical nature of life and death.

            Symbolism: This ceremony encourages each member to contemplate their role within the new union and visualize the path ahead, fostering a sense of shared vision and purpose.

            Supervision by Jeezel and Silas

            Jeezel: With her deep connection to magical energies and her knack for emotional resonance, she will ensure that each ritual maintains its mystical integrity and spiritual depth. She will guide the participants in channeling their energies harmoniously and with clear intent.

            Silas: His analytical mind and authoritative presence will bring structure and order to the rituals. He will ensure that each component is meticulously planned and executed, maintaining the balance between tradition and innovation.

            Together, Jeezel and Silas will oversee the integration rituals, blending their unique approaches to create a unified and cohesive experience that honors the diverse traditions of the witches, nuns, and morticians. Their combined leadership will ensure that the rituals not only symbolize but also spiritually solidify the union of these distinct groups.

            Now, all that remained was to ask for volunteers or to assign the roles in the rituals to everyone. And for Jeezel to reveal the hidden mission to her three friends.

            #7498
            ÉricÉric
            Keymaster

              Austreberthe Baltherbridge, interim CEO of Quadrivium Emporium.

              A unassuming small stature yet mentally imposing witch accountant, head of finance witch, known for her meticulous financial acumen, strategic mind, and quiet mildly bossy yet unwavering leadership. Balances deference with authority, ensuring economic stability amidst magical enterprises. She is tidy and strict, middle aged, round figure, and valkyriesque.

              #7496
              ÉricÉric
              Keymaster

                Lorena Blæn (Mother Lorena)

                 

                Lorena Blaen is stern and imposing, with a prune-faced expression and piercing eyes. Wears a crisp, starched habit and wimple.

                • Leader of Quintessivium Cloister Crafts.
                • Known for unyielding discipline and sharp wit.
                • Balances traditional values with modern, magical integration.
                • Commands respect and maintains high expectations.
                • Orchestrates the cloister’s merger with the Quadrivium Coven, striving to blend tradition with innovation.
                #7494
                ÉricÉric
                Keymaster

                  From left to right:

                  Silas, Garrett, Rufus, Nemo

                  Silas, often the leader, possesses an analytical mind and a strategic approach to problem-solving. His leadership style is methodical yet adaptable, ensuring that the team stays on course while remaining open to new ideas.

                  Garrett complements Silas with his creative thinking and innovative solutions. He is the team’s visionary, always looking for the next big idea that will propel their projects forward.

                  Rufus provides the grounding force, bringing practicality and a hands-on approach. His technical expertise and ability to implement plans effectively ensure that concepts become reality.

                  Lastly, Nemo is the wildcard, blending a mix of unpredictability and resourcefulness. His unconventional methods often lead to breakthroughs that the others might not have considered.

                  Together, these four individuals create a dynamic synergy. Their different strengths and perspectives allow them to tackle challenges from multiple angles, making them a formidable team.

                  Silas’s strategic insights guide the group, Garrett’s creative inputs spark innovation, Rufus’s practical skills bring plans to life, and Nemo’s unique approach rounds out their capabilities. This balance of skills ensures that they are well-equipped to handle a variety of tasks and projects, navigating both predictable and unexpected obstacles with ease. Their collaboration highlights the importance of diverse talents and viewpoints in achieving common goals.

                  #7473

                  What the disgruntled witches of the Quadrivium hadn’t considered was that the witches of the Quintessivium Cloister Crafts weren’t happy about the merger either. They were not happy with their leader either, but had progressed towards a takeover considerably more than the floundering dissatisfied Quadrivium members.  A gaggle of strangers about the place, and the attention of the supervisors during the process of merging, was the last thing they needed at this delicate stage.  Sassafras Bentley in particular was worried, more alarmed than the others, for she had another secret investigation under way as well as the revolt.

                  Sassafras hadn’t been sleeping well. Not only did she have to cover her tracks from the others and the administration, she now had to ensure none of the nosy witches from the other coven chanced on her preliminary findings.  It had taken so long to get to this stage, and she was at a crucial point of revelation.  But not only did Sassafras have to maintain the utmost secrecy, she had to get her colleagues to help her conceal it ~ but without telling them what it was or why they had to keep it quiet.

                  It would help if there was someone she could trust to help her. But who? The other witches were a dizzy shallow lot, more interested in showy spells and those tawdry crafts and sales.  The only reason they’d been moved to start a rebellion was because they wanted a bigger slice of the pie: too much was being creamed off by the top brass, and they wanted more attention for themselves, too.  The fact of the matter was that Sassafras had only joined the coven because of the location of the headquarters.  True, she had dabbled in witchcraft, cast a few spells, but in her own way. She didn’t naturally gravitate to team work with all its problems ~ not least, all the other people that one had to put up with.  But it was an extremely useful way for her to fully explore the location, and gave her many opportunities to walk on her own in the woods, ostensibly gathering plants for the spells and potions.

                  A group from the Quadrivium were expected to come and stay over the weekend.  Sassafras didn’t have much time to hatch a plan, but the urgency was clouding her brain, rendering her incapable of thinking clearly. It was an interruption.  She needed  ~ and wanted ~ to think about the discoveries, not worry about this unsettling development.  Maybe she would just have to play it by ear when they came.

                  #7470

                  After all the months of secret work for Malové, where Eris was being tasked to scout for profitable new ventures for the Quadrivium’s Emporium that would keep with traditions, and endless due diligence under the seal of secrecy, she’d learnt that the deal had been finally sealed by Austreberthe.

                  The announcement had just went out, not really making quite the splash Eris would have expected.

                  Press Release

                  FOR IMMEDIATE RELEASE

                  Quadrivium Emporium Announces Strategic Acquisition of Spanish based company Quintessivium Cloister Crafts

                  Limerick, 12th June 2024 – Quadrivium Emporium, renowned for its exceptional range of artisanal incense blends and commitment to quality, is pleased to announce the successful acquisition of Quintessivium Cloister Crafts. This strategic move marks a significant milestone in Quadrivium Emporium’s ongoing expansion and diversification efforts.

                  About Quintessivium Cloister Crafts

                  Quintessivium Cloister Crafts has been a trusted name in the production of high-quality nun’s couture. Known for their craftsmanship and dedication to preserving traditional techniques, started as a small business focussed on quills and writing accessories as well as cardigans, Quintessivium Cloister Crafts has maintained a reputation for excellence and innovation in the market.

                  Strategic Vision and Synergies

                  The integration of Quintessivium Cloister Crafts into the Quadrivium family aligns with our vision to expand our product portfolio while maintaining the high standards of quality and craftsmanship our customers have come to expect. This acquisition will allow Quadrivium Emporium to diversify its offerings and tap into new markets and customer segments.

                  “We are thrilled to welcome Quintessivium Cloister Crafts to the Quadrivium Emporium family,” said Austreberthe Baltherbridge, interim CEO of Quadrivium Emporium. “Their commitment to quality and tradition mirrors our own values, and we are excited about the opportunities this acquisition presents. Together, we will continue to innovate and deliver exceptional products to our customers.”

                  Future Endeavours

                  Quadrivium Emporium plans to leverage the expertise and resources of Quintessivium Cloister Crafts to develop new and unique product lines. Customers can look forward to an expanded range of high-quality writing instruments, apparel and accessories, crafted with the same attention to detail and dedication that both brands are known for.

                  For more information, please contact: media@quadrivium.emporium

                   

                  The internal memo that they’d received on the internal email list bore some of the distinct style of Malové, even if sent from Austreberthe’s email and adjusted with the painstaking attention to minute details she was known for.

                  Internal Memo

                  To: Quadrivium Leadership Team
                  Subject: Synergies and Strategic Integration with Quintessivium Cloister Crafts (previously codenamed as ‘Cardivium Nun’s Quills & Cardigans’)

                  Team,

                  With the acquisition of Quintessivium Cloister Crafts finalised, we are poised to explore the deeper synergies between our coven and the nun witches’ coven operating behind their front. Here are some key areas where we can harness our collective strengths:

                  1. Resource Sharing:
                  – Their expertise in crafting high-quality quills can complement our focus on artisanal incense blends. By sharing resources and best practices, both covens can enhance their craftsmanship and innovation.

                  2. Collaborative Spellcraft:
                  – The nun witches bring a unique perspective and set of rituals that can enrich our own magical practices. Joint spellcasting sessions and workshops can lead to the development of powerful new enchantments and products.

                  3. Knowledge Exchange:
                  – The historical and esoteric knowledge held by the nuns is a treasure trove we can tap into. Regular exchanges of scrolls, texts, and insights can deepen our understanding of ancient magic and its applications in modern contexts.

                  4. Market Expansion:
                  – By combining our product lines, we can create bundled offerings that appeal to a broader audience. Imagine a premium writing set that includes a handcrafted quill, a magical ink blend, and a specially composed incense for enhancing focus and creativity. Or outdoor outfits with puffer jackets, or specially knit cardigans with embedded magical properties.

                  5. Strengthening Alliances:
                  – This acquisition sets a precedent for future alliances with other covens and magical entities. It demonstrates our commitment to growth and collaboration, reinforcing our position as a leading force in the magical community.

                  Remember, the true value of this acquisition lies not just in the products we can create together, but in the unity and strength we gain as a collective. Let’s approach this integration with the spirit of collaboration and mutual respect.

                  Yours in strength and magic,
                  Austreberthe, on behalf of Malové

                  #7461

                  Once again, the Quadrivium headquarters buzzed with an undercurrent of tension and anticipation. Malové stood at the helm, her gaze as steely and unwavering as ever. The coven’s regular meetings had taken on a new urgency in the face of mounting market pressures and the ever-accelerating pace of competition.

                  The witches assembled in the grand hall, each carrying the weight of their individual concerns and collective anxieties. A large screen was projecting the agenda in flashy neon colours with a glamourous photo of their leader. The event was broadcast across many locations, not all witches able to join physically as the ongoing Worldwide Roman Games preparation and the 333th celebration of the Treaty of Limerick ending the Williamite War, had made the city impenetrable due to the convergence of world leaders.

                  Not only for those present, all of them seated in-person, or remotely connected had felt the tremors of change, the subtle yet insistent push towards transformation. Yet despite their best efforts, a cohesive vision for the coven’s future remained elusive.

                  As the last witch took her seat and the various technical glitches got sorted, Malové stepped forward, her presence commanding immediate silence. With a flick of her wrist, a spectral map materialized before them, shimmering with points of light that represented their past achievements and future challenges.

                  “Listen well,” Malové began, her voice echoing through the hall with the gravity of an ancient spell. “We stand at a crossroads, a juncture where our past accomplishments meet the demands of an unforgiving future. Our strength has always been in our unity and our mastery of the arcane, but now, we must also master the art of transformation.”

                  She paused, allowing her words to sink in. The witches leaned forward, their eyes locked onto their formidable leader.

                  “Transformation,” she continued, “is not merely a matter of adapting to external pressures. It requires a boldness of spirit and a willingness to steer the deepest currents of our inner selves. It demands that we break free from the confines of tradition without losing our core essence.”

                  Malové waved her hand, and the map shifted to reveal a complex network of interconnected pathways. “Our path forward will not be linear. It will be a labyrinth, requiring both cunning and courage. But fear not, for I have charted a course that will lead us through.”

                  She pointed to three glowing nodes on the map. “First, we shall innovate. Our magical incense blends have always been our hallmark, but we must go beyond. We will delve into new realms of magic, combining our ancient practices with cutting-edge techniques. Each of you will be tasked with researching and developing a new blend that can transform not just our coven, but the world.”

                  The witches exchanged glances, a mixture of excitement and apprehension flickering in their eyes.

                  “Second,” Malové continued, “we must strengthen our alliances. The world is vast, and we are not alone in our quest for magical mastery. We will forge new partnerships with other covens, magical beings, and even those who walk the line between the mundane and the mystical. Together, we will create a network of power and influence that none can rival.”

                  The map expanded, showing potential allies and strategic locations across the globe. The witches nodded, recognizing the necessity of this bold move.

                  “Lastly,” Malové said, her voice softening yet losing none of its intensity, “we must look within. Inner transformation is the crucible in which true power is forged. Each of you will undergo a rigorous process of self-examination and growth. You will face your fears, confront your weaknesses, and emerge stronger and more resilient. Only then can we hope to lead others through their own transformations.”

                  She paused, meeting the eyes of each witch in turn. “I will be with you every step of the way. My role is not just to lead, but to guide and support you. We will hold workshops, retreats, and one-on-one sessions to ensure that every member of the Quadrivium is prepared for the journey ahead.”

                  Truella, who had tuned in remotely, winced softly behind her screen – she quickly checked. Phew, she had been on mute the whole time.

                  Malové’s voice grew softer still, almost a whisper, but it carried the weight of an ancient prophecy. “We are the Quadrivium. We are woven together by threads of magic and destiny. Our future is not written in stone, but in the stars. Together, we will reach for those stars and make them our own.”

                  The hall was silent, the witches absorbing the magnitude of Malové’s words. Slowly, a sense of resolve began to build, a collective determination to embrace the path laid out before them.

                  As the meeting drew to a close, Malové turned back to the spectral map, her eyes reflecting the myriad possibilities that lay ahead. “Remember this day, for it marks the beginning of our grand transformation. We will not be merely a coven. We will be a force of nature, a symphony of magic that weaves through time and space.”

                  With a final wave of her hand, the map vanished, leaving only the echoes of her words and the indomitable spirit of the Quadrivium, and throngs of witches left more confused as they exited the halls in hushed tones.

                  #7444

                  Sometimes the storm within is far more tumultuous than the one without.

                  After yet another seminar under Malové’s exacting eye, followed by the treasure hunt team-building exercise that left more than a few witches grumbling, Eris found herself at a crossroads.

                  The seminar had been, as always, a rigorous affair. Malové’s stern teachings, laced with cryptic wisdom and unyielding standards, forced the witches to confront their weaknesses and push their magical boundaries. The treasure hunt, designed to test their teamwork and resourcefulness, had revealed underlying tensions and frayed nerves despite the moments of camaraderie.

                  Eris, already exhausted from the constant demands and the emotional toll of the coven’s internal conflicts, felt her resolve wavering. The weight of responsibility hung heavy on her shoulders, and the recent events had only amplified her sense of weariness.

                  After the seminar, Eris retreated to her quarters, seeking solace in the familiar comforts of her personal space. She lit a calming incense blend, one of the Quadrivium’s finest, hoping it would help clear her mind and ease her spirits. As the soothing aroma filled the room, she couldn’t help but reflect on Malové’s private comments about Truella and the importance of clear communication and assertiveness balanced with respect.

                  The treasure hunt had forced Eris to confront her own limitations and the gaps in her magical expertise. She realized that while she had always been diligent and skilled, she had often hesitated to take bold risks or assert her ideas for fear of criticism. Malové’s teachings, though harsh, had a way of stripping away these hesitations, leaving only the raw truth.

                  Determined to rise above her doubts, Eris decided to approach the next phase of her journey with renewed vigor. She had a moment of appreciation for Malové’s tough but fair leadership —they had joked about their Breton witch colleague who had emphasised in her address to be “tough leaders” ; at least that’s what they understood until they all realised under the thick French accent, she’d actually meant being a “thought leader”. Expressing her gratitude for the guidance, Eris vowed to bridge the gap with Truella, understanding that their differences could be a source of strength rather than division.

                  #7434

                  Getting this out in the room did bring a tide of emotions; pent-up frustration, indignation, bits of bruised egoes, the whole spectrum. Truella’s tirade had managed to uncork a complete bundle of electricity in the atmosphere, but the genie had left the building.

                  Eris had suddenly felt like scrambling away, but had stayed along with spaced out Frigella and Jeezel as she’d felt a pang of responsibility.

                  Surprisingly, Malové had remained composed throughout the heated ensuing exchanges, trying to be constructive at every turn, and managing to conclude most of the debates —even when was not fully settled, and by far, a round of collected feedback afterwards, she’d clapped appreciatively saying. “Congratulations team, seeing how we are no longer covertly disagreeing behind everyone else’s back, I can see improvement in our functioning as a cohesive Coven. Believe it or not, being in a place to openly voice disagreement is a sign of progress, we’ve moved past the trust issues, into constructive conflict. There is still much to be done to commit, be accountable and focus on results together, but I feel we are on track to a brighter future, you’ve all done well.”

                  Back in her cottage in Finland,  Eris was wondering “then why do I feel so bloody exhausted…”

                  She played back in her head some of the comments that Malové had shared in private after, when Eris had enquired if there would be some consequences for her witch’s friend actions. Once more, Malové has shown a unusual restraint that had put her worries at ease for now.

                  “Truella’s actions during the Adare Manor workshop presentation displayed boldness and conviction, two qualities that are essential for any individual, executive or otherwise, who wishes to effect change within an organization or a venture. Standing up for oneself is not only about self-assurance; it’s about ensuring that your voice and perspective are heard and considered.

                  However, the manner in which one stands up for oneself is crucial. Berating others, especially in a public forum such as a workshop presentation, can be counterproductive. It can create resistance and diminish the opportunity for constructive dialogue. While I understand her frustration, it is important to channel such energies towards a more strategic approach that fosters collaboration and leads to solutions.

                  As a leader, I advocate for clear communication and assertiveness, tempered with respect for all members of the coven. The success of our ventures, vaping or otherwise, depends on our ability to work cohesively towards our common goals. Truella’s passion is commendable, but it must be directed appropriately to benefit the coven and our business endeavors.”

                  She had asked Eris to convey the same to Truella. She’d made no promises —her friend was known to be more difficult to herd than cats. But with time, there would be a chance she would see reason.

                  Meanwhile, their sales targets had not gone away, and they had to keep the Quadrivium afloat. With Truella checking out of the game, and clearly not overly engaged on results, it fell onto the rest of the team to deliver.

                  A second session of workshop and celebration was planned in a month’s time in Spain with all top witches. With Eris’ last experience in Spain and her elephant head, she was starting to dread another mishap. Plus, she sighed when she looked at the invite. She would have to fetch a cocktail attire. A vacation was long overdue…

                  #7433

                  “Good morning.” Truella started nervously. “Good morning!” she repeated in a more confident tone, remembering her intention, as she scanned all the attentive faces in the audience.

                  “You are gathered here, my friends, colleagues and competetive others,  to hear me talk about new sales channels, market studies, double digit growth, and all the rest of it.  But I am not going to talk about that. I am a witch, not a business woman.  I am an amateur archaeologist, not a business woman.  And I am not a competetive witch.” she added, glaring pointedly at some of the witches in the audience. “And I know nothing about sales and marketing.”

                  “I am an honest witch! A straightforward well meaning witch with a desire to help others, and that has little to do with marketing and digits, double or otherwise.  My words of widsom to you all this day is this: this coven has taken a destructive turn, and it’s time to return to our roots. The timeless duty of the naturally helpful community member with special skills. Not the self serving profit and sales motivated capitalist modern witchery that we see here, with these modern money and time wasting conferences.”

                  Frella glanced worriedly at Malove, whose face was puce with rage.  Truella had avoided looking in the direction of Malove but Frella’s movement caught her eye, and she faltered for a moment before continuing.

                  “I’m here to tell you, it’s time to take direct action and strike until the leaders of this shambolic institution return to proper and honourable witchy ways.”

                  A few gasps were heard in the audience, breaking the uncomfortable silence. Then Eris started to clap, quietly and slowly at first but then louder. Others started joining in.  Eris and Jez stood up, raising their hands above their heads to clap loudly.  Frella remained seated with the baby on her lap, although she held the baby’s hands and patted them together in a show of solidarity.  With that, the baby turned into a seal and soon slithered off Frella’s lap and humped off to find the ornamental lake.

                  “Now, if you’ll excuse me, I have spells to do for the needy ~ for free, as a good witch should.” And with that Truella flounced out of the conference room.

                  #7353

                  Cedric peered through the peephole in his newspaper. He’d have recognised that bogwitch anywhere. Drat that blonde one grabbing her arm, he’d have been able to catch her red handed and arrest her.

                  Cedric was ambitious.  He’d been working for MAMA for thirty years as an agent and wanted a promotion, a nice cushy office job where he could sit in comfort dishing out orders.  He’d had enough of traipsing round the countryside and sitting in draughty pubs in the back of beyond and felt it was high time that the Ministry for the Abolition of the Magical Arts recognised his potential as a leader.

                  Who was that blonde one anyway? Another bogwitch no doubt, covens springing up everywhere these days, defying proper law and order, it was an outrage.  She hadn’t seemed too happy to see that old tart Aggie, though. Maybe there was a rift between covens that he could exploit for his own ends.  Cedric decided to keep an eye on her, perhaps mislead her into thinking he was on her side.  It gave him a frisson of pleasure to think how clever he would look when he made his report.

                  Frigella her name was, Cedric heard Aggie ask her why she was rushing off.

                  “Gottta run, I’m babysitting. And just you behave yourself Aggie, I told you, we don’t do things like that around here. It’s witches like you that give us all a bad name.”

                  Cedric rolled his newspaper up and pulled his deerstalker hat low over his eyes and followed Frigella out onto the street.

                  #7332

                  After the evening ritual at the elder tree, Eris came home thirsting for the bitter taste of dark Assam tea. Thorsten had already gone to sleep, and his cybernetic arm was put negligently near the sink, ready for the morning, as it was otherwise inconvenient to wear to bed.

                  Tired by the long day, and even more by the day planned in the morrow, she’d planned to go to bed as well, but a late notification caught her attention. “You have a close cousin! Find more”; she had registered some time ago to get an analysis of her witch heritage, in a somewhat vain attempt to pinpoint more clearly where, if it could be told, her gift had originated. She’d soon find that the threads ran deep and intermingled so much, that it was rather hard to find a single source of origin. Only patterns emerged, to give her a hint of this.

                  Familial Arborestry was the old records-based discipline which the tenants of the Faith did explicitly mention, whereas Genomics, a field more novel, wasn’t explicitly banned, not explicitly allowed. Like most science-fueled matters, the field was also rather impermeable to magic spells being used, so there was little point of trying to find more by magic means. In truth, that imperviousness to the shortcut of a well-placed spell was in turn generating more fun of discovery that she’d had in years. But after a while, she seemed to have reached a plateau in her finds.

                  Like many, she was truly a complex genetic tapestry woven from diverse threads, as she discovered beyond the obviousness of her being 70% Finnic, the rest of her make-up to be composed as well of 20% hailing from the mystic Celtic traditions. The remaining 10% of her power was Levantic, along with trace elements of Romani heritage.

                  Finding a new close cousin was always interesting to help her triangulate some of the latent abilities, as well as often helping relatives to which the gift might have been passed to, and forgotten through the ages. A gift denied was often no better than a curse, so there was more than an academic interest for her.

                  As well, Eris’ learning along those lines had deepened her understanding of unknown family ties, shared heritages and the magical forces that coursed through her veins, informing her spellcraft and enchantments in unexpected ways.

                  She opened the link. Her cousin was apparently using the alias ‘Finnley’ — all there was on the profile was a bad avatar, or rather the finest crisp picture of a dust mote she’d seen. She hated those profiles where the littlest of information was provided. What the hell were those people even signing for? In truth,… she paradoxically actually loved those profiles. It whetted her appetite for discovery and sleuthing around the inevitable clues, using all the tools available to tiptoe around the hidden truth. If she had not been a witch, she may simply have been a hacker. So what this Finnley cousin was hiding from? What she looking for parents she never knew? Or maybe a lost child?

                  As exciting as it was, it would have to wait. She yawned vigorously at the prospect of the early rising tomorrow. Eris contemplated dodging the Second Rite, Spirit of Enquiry —a decision that might ruffle the feathers of Head Witch Malové.

                  Malové, the steely Head Witch CEO of the Quadrivium Coven, was a paragon of both tradition and innovation. Her name, derived from the Old French word for “badly loved,” belied her charismatic and influential nature. Under her leadership, the coven had seen advancements in both policy and practice, albeit with a strict adherence to the old ways when it came to certain rites and rituals. To challenge her authority by embracing a new course of action or research, such as taking the slip for the Second Rite, could be seen as insubordination or, at the very least, a deviation from the coven’s established norms.

                  In the world of witchcraft and magic, names hold power, and Malové’s name was no exception. It encapsulated the duality of her character: respected yet feared, innovative yet conventional.

                  Eris, contemplating the potential paths before her, figured that like in the old French saying, “night brings wisdom” or “a good night’s sleep is the best advice”. Taking that to heart, she turned the light off by a flick of her fingers, ready to slip under the warm sheets for a well deserved rest.

                  #7222

                  In reply to: Prompts of Madjourneys

                  ÉricÉric
                  Keymaster

                    Very well, let us focus a bit on an overarching mystery.

                    So, Xavier is working on this program he calls AL (for Alternate Life), for a company we know little about.

                    Meanwhile, the game they’re playing on, Orbs of Madjourneys seems to direct them to certain quests which subtly influence their activities. For instance, after playing the game, a succession of events got the four of them booking a trip to the Flying fish Inn in the middle of Australian outback (Zara is living in Australia unlike the others).

                    Let’s assume the Game had somehow detected some unlawful or immoral activities being conducted, and has started to drop clues to influence these 4 gamers, selected because of their unique connexions and some of their special skills to get to reveal and bring the mystery to light.

                    Zara has an explorer mind, free-spirited, jumping right in. It’s suggested she was assigned group leadership for this round of game, while taking care of a group doesn’t come naturally for her. Yasmin is talented and it is said she is the brains of the team and also a competent actress, which may come in play at some point. Youssef is a journalist, and works for Miss Tartiflate, owner of THE Blog, a blog with a soul – unlike rival blog from Botty Banworth, the lady millionaire, who is sponsoring the Carts & Lager festival at the town of the Flying Fish Inn, next to the mines. Xavier has a bit of a monkey mind, but is also good at drawing connections; he’s a programmer for AL.

                    Which brings us to the group quest. The current hunch is that there is some shenanigan at play in the old collapsed mines of the town, where some key characters were lost in the past. One of them being Fred, a sci-fi writer who disappeared to Fiji to protect his family (the owners of the Flying Fish Inn) a decade or so ago. It’s suggested by the last poem found in the game that it may have something to do with illegal underground water drilling —possibly for frivolous usages of a select few elite, like maintaining a golf green nearby or other things.

                    If that is on the right track, we need to accelerate the path of discovery of these mysteries for our 4 characters. The game will suggest additional clues to their quests, so that they can use their skills during the Carts & Lager Festival to discover the truth, while remaining out of harm’s way.

                    Here are some additional clues that the game will suggest to our four characters:

                    Zara:

                    “To find the truth, you must first seek the light.” 🌞🔍🕯️💡🔦
                    “The answer lies beneath the surface.” 🕳️🔍👀🌊💧

                    Yasmin:

                    “All the world’s a stage, and we are merely players.” 🌍🎭🤹‍♀️👥🕺
                    “Sometimes, the truth is hidden in plain sight.” 👀🔍🤫🧐🕵️‍♀️

                    Youssef:

                    “Words have power, and the pen is mightier than the sword.” 📝🗡️💪📚👨‍💻
                    “The truth may be hidden in the most unexpected of places.” 🤔🕵️‍♂️🔍🧩🕰️

                    Xavier:

                    “The truth is a puzzle waiting to be solved.” 🧩🔍🤔🕵️‍♂️💡
                    “Sometimes, the smallest details can lead to the biggest discoveries.” 🔍👀🔬🧐🔎

                    What are potential outcomes for our 4 characters in game and in real life.
                    How are they going to work together to unravel the mystery and discover the truth.

                    There are several potential outcomes for our 4 characters as they work together to unravel the truth about the collapsed mines and the illegal underground water drilling.

                    In the game, they may encounter various obstacles and puzzles to solve, such as deciphering codes and finding hidden passages. They will need to work together and use their unique skills to uncover the truth and prevent any further harm.

                    In real life, they may need to conduct research and gather information about the history of the town and its residents. They may also need to interview locals and investigate any suspicious activity related to the water drilling. They will need to be careful not to draw too much attention to themselves, as the perpetrators may try to silence them.

                    If they are successful in their quest, they may uncover a conspiracy involving powerful people in the town and beyond who are profiting from the illegal water drilling. They may also discover the fate of Fred, the missing writer, and other key characters. The truth may have a significant impact on the future of the town and its residents.

                    To work together effectively, each of the characters will need to utilize their unique skills and strengths. Zara’s exploratory nature may help them discover hidden clues and passages, while Yasmin’s intellect and acting abilities may allow her to gain access to key information and people. Youssef’s journalistic skills and connection to Miss Tartiflate may provide them with insider knowledge and resources, and Xavier’s ability to draw connections and work with technology may help them piece together the puzzle.

                    Overall, by working together and using their skills in both the game and real life, our 4 characters may uncover a significant truth and make a positive impact on the town and its residents.

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