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  • #7375

    “The very image of a spy from a cheap novel. Perched behind his newspaper, peering through holes like a child with a telescope. He’s a creature of shadows, blending into the background, always watching, never seen. He thinks himself clever, but he’s as subtle as a cat in a fishbowl. He’s drawn to Frigella like a moth to a flame, but can’t shake off his ingrained caution. Intrigued yet wary, like a mouse sniffing a piece of cheese in a trap. He needs to make up his mind before his tail gets caught.”

    “What’s on your mind, Needles?” Frigella inquired of her hedgehog familiar.

    “Nothing,” replied the hedgehog cryptically, returning happily to his strawberry snack. “But you’ll soon find out…”

    Cedric Spellbind found himself woefully unprepared for what was coming after the jump into the weird glowing vortex. On a hunch, he’d followed the enigmatic Miss O’Green. Something about her, her diaphaneous looks…

    His wool tweed cap wasn’t the best attire for wherever he had jumped into. The damp smells, the warm humid air filled with electricity —something told him he wasn’t in Limerick any more,… but where.

    The group Ms Frigella was with had moved swiftly, nonchalantly going in the streets after the boisterous tall figure with the black curly wig had made a string of light glow on the ground, evanescent trail they followed unhesitant to somewhere only them seemed to know.

    He was struggling to keep the pace. At some point, the blue-haired one had turned suspiciously casting her glance, and he’d managed to dart in a nearby alley. They’d resumed their stroll, but she’d done something after that, some sort of dark magic that made their group seem to disappear in a fog, the sounds they made suddenly all muffled.

    Accustomed to tracking witches, he’d discreetly put a findmystuff tracker on the bag. Wherever that bag would go, he would follow. He opted to let them proceed unhindered, for now.

    He checked his phone. He couldn’t catch the signs in the streets during his shadowing. His phone had started buzzing as soon as he’d emerged from the vortex, so he was surely in another country. The SMS he’d received confirmed that hypothesis: he was in Brazil.

    5 missed calls. His mother… He couldn’t call her back now, it would cost him a fortune, and his witch tracking wasn’t exactly paying the bills. She would hate him for it, but she would have to wait. Maybe a bit of worrying for him wasn’t bad. One could hope.

    His last witch hunt hadn’t been the most successful. Bulgarian witches were fierce. To be honest, it had been a fiasco, and he was posted in Limerick as a consequence —on desk job only. He knew there were worse places to be, but he was missing the action of the field… He shouldn’t have followed these witches, but again, following orders had never been his strong suit.

    #7362

    “Is he ready yet?” Echo the familiar sprite was waiting patiently, in the middle of Eris’ altar, surrounded by a delicate pattern of magical items.

    “Quiet, I need to concentrate.” Eris was close to finishing the spell, and needed her familiar’s assistance. The ink was drying on the pages of her grimoire, and she took a breathe; the words were sufficiently inspired, the right intention and blessings would ensure they would be potent.

    After the proper offering was made to the Elders and the nearby tree spirits, she uttered the words, inspired by her familiar’s presence who was helping her to concentrate the permeating energies:

    “Silmiä avaava digitaalinen tila, Luoja Lönnrotin. Vie meidät kaukaisille maailmoille, jossa tarinat elävät ja hengittävät koodien keskellä.”

    (🗣️Sound 🎶 ).  “Eye-opening digital space, Creator Lönnrotin. Takes us to distant worlds where stories live and breathe in the midst of codes.”

    “Is it done?” Eris asked Echo, who had flickered for a moment, hinting at a magical energy exchange in progress.

    “I think it is,” it jumped from the altar to her shoulder. “How are you going to call it?”

    “Are you getting jealous Whisp?” she smiled, while her pixie took the shape of an eye rolling teddy bear.

    She started to clean the space, rolled and tied her blue braided hair in a bun. “I’ll call him Elias, simply. Inspired by Elias Lönnrot, to draw on his greatest creations, and fit for the digital age. We can all use some ancient wisdom.”

    “Simple… and effective I guess. And you’ve got a task in mind for him already?”

    “Yes, but I’m afraid it’ll have to wait, we have to hurry, Malové has called for an extraordinary session, and I can’t miss it.”

    #7356

    “Would you be looking for me?”

    Cedric jumped. Where on earth had she come from? It was the blond witch from the cafe, but what was she doing sneaking up behind him when he’d seen her rushing off down the street not a minute before! And yet here she was, smirking at him like butter wouldn’t melt!

    He studied her. She wasn’t conventionally pretty he decided, with her thin, sharp features. And she had no meat on her bones. Cedric liked women who were soft and had a bit of something he could squeeze. And she was so … white … almost like one of those albinos … still, there was something he found strangely compelling about her.

    She’s a witch, he reminded himself. “What on earth gave you the idea I was following you?” He twisted his mouth into an amused sneer, hoping it showed the contempt she surely deserved.

    “You’re not then?” Her gaze was unswerving and Cedric had to look away, pretending to take a great interest in a black poodle peeing on a nearby lamp post. Cedric liked dogs and up until six months ago had a miniature schnauzer called Mitzy. Thinking of Mitzy, he felt the familiar little squeeze in his chest.

    “I’m Frigella O’Green,” she said, still studying him intently.

    Reluctantly he pulled his gaze back towards her. “Oh, ah … Cedric … just Cedric.” He’d nearly told her his surname which didn’t seem a good idea, all things considered.  Out of habit, he raised his hand to take hers, then remembering, thrust it awkwardly in his jacket pocket.

    “Well, just Cedric, if you’re not looking for me, I’ll be off … I’m in a bit of a hurry.” Then she smiled at him, properly this time, and Cedric wondered why he hadn’t thought she was pretty a moment ago. “Nice hat by the way, Cedric. Stylish.” She turned then and Cedric watched her stride down the street until she was no longer visible. Distractedly he brushed the wool tweed of his cap.

    Frigella O’Green is a witch, Cedric, he told himself sternly.

    #7350

    Eris did portal to be in person for the last Ritual. After all, Smoke Testing for incense making was the reverse expectation of what it meant in programming. You plug in a new board and turn on the power. If you see smoke coming from the board, turn off the power. You don’t have to do any more testing. But for witches, it just meant success. This one however revealed itself to be so glorious, she would have regretted sorely if she’d missed it.

    “Someone tried to jinx my blog with black magic emojis! Quick, give me a Nokia!” Jeezel sharp cry was the innocent trigger that dominoed the whole ceremony into mayhem. With her clumsy hand gestures, she inadvertently elbowed Frigella as she was carefully counting the last drops of the resin, which spilled over to the nearby Bunsen burner.

    From there, the sweet symphony of disaster that unfolded in the sanctified chamber of the coven could have been put to a choral version of Tchaikovsky’s Overture 1812, with climactic volley of cannon fire, ringing chimes, and brass fanfare. Only with smoke as sound effects.

    In the ensuing chaos of the Fourth Rite, everything became quickly shrouded in a thick, billowing smoke, an unintended byproduct of the smoke test gone wildly awry. Truella, in her attempts to salvage the ceremony, darted through the room, a scorched piece of fabric clutched in her hand—her delicate pashmina shawl that did more fanning than smothering and now more charcoal than its original vibrant hue. Her expression teetered between horror and disbelief as she lamented her once-prized possession, now reduced to ashes.

    Jeezel, ever the optimist, quickly came back to her senses choosing to find humor if not opportunity amidst disaster. Like a true diva emerging from the smoke effects, she held up a singed twig adorned with the remains of decorative leaves and announced with a wide grin, “Behold, the perfect accessory for the Autumn Pageant!” Her voice was muffled by the smog, her figure obscured save for the intermittent glint of her eyes as she wove through the smoke, brandishing the charred twig like a parade marshal’s baton.

    Meanwhile, Eris was caught in a frenetic ballet, attempting to corral the smoke with sweeps of her arms and ancient spells, as if the very air could be tamed by her whims. Her efforts, while noble, only served to create an odd wind pattern that whirled papers and loose items into a miniature cyclone of confusion.

    At the epicenter of the pandemonium stood Malové, the High Witch, her composure as livid as the flames that had sparked the debacle. Her normally unflappable demeanor crumbled as she surveyed the disarray, her voice rising above the cacophony, “Witches, have you mistaken this sacred rite for a comedy of errors?” Her words cut through the haze, sharp and commanding.

    Frigella, caught off-guard by the commotion, scrambled to quell the smoky serpent that had coiled throughout the room. With a flick of her wand, she directed gusts of fresh air towards the smoke, but in her haste, the spell went askew, further fanning the chaos as parchments and ritual tools spun through the air like leaves in a storm.

    All the witches assembled, not knowing how to respond, tried to grapple with the havoc.

    There, in the mist of misadventure, the Fourth Rite of 2024 would be one for the annals, a tale to be told with a mix of chagrin and mirth for ages to come. And though Malové’s patience was tried, even the High Witch couldn’t deny the comedic spectacle that unfurled before her—a spectacle that would surely need to be remedied.

    #7243
    ÉricÉric
    Keymaster

      Using a random generator for the next challenge with 5 objects.

      • straw
      • pop can
      • pencil holder
      • Christmas ornament
      • turtle

      🐋

      In the dreary town of Ravenwood, where shadows loomed and the wind howled through the empty streets, there was one house that stood out above the rest. It was the old mansion at the end of the road, shrouded in mystery and secrets. No one had lived there for years, but whispers of strange happenings and eerie lights could be heard wafting through the air.

      One stormy night, a young writer named Edgar arrived in Ravenwood seeking inspiration for his latest story. Drawn to the mansion by a strange force, he ventured inside, and found himself face to face with a peculiar sight. A straw sat on the table, next to a pop can and a pencil holder, and a Christmas ornament hung from a cobweb in the corner. But it was the turtle, a giant terrapin that seemed to be staring back at him with knowing eyes, that caught his attention.

      Edgar couldn’t shake the feeling that something was amiss, that the objects in the room were connected in some strange way. As he looked closer, he noticed that a thick layer of dust had settled on everything, as if no one had been there in years. And yet, the pop can still seemed to be fizzing, the straw stirred as if someone had just taken a sip, and the turtle’s eyes seemed to glow in the dim light.

      Suddenly, a voice from behind him made Edgar jump. It was the ghost of the previous owner, who had died under mysterious circumstances years ago. The ghost revealed that the objects in the room had been cursed by a vengeful witch who had once lived in the nearby forest. Each object was imbued with a terrible power, and whoever possessed them would be consumed by darkness.

      Edgar knew he had to escape, but as he turned to run, he felt a strange force pulling him towards the turtle. He tried to resist, but the turtle’s eyes seemed to hypnotize him, drawing him in closer and closer. Just as he was about to touch it, the turtle suddenly snapped its jaws shut, and Edgar woke up back in his own bed, drenched in sweat.

      He realized it had all been a nightmare, but as he looked down at his feet, he saw the turtle from his dream, sitting innocently at the end of his bed. Suddenly, he remembered the words of the ghost, and knew he had to destroy the cursed objects before it was too late. With trembling hands, he picked up the turtle, and opened his window to cast it out into the night. But as he did so, he caught a glimpse of his own reflection in the glass, and saw that his eyes had turned a bright shade of red. The curse had already taken hold, and Edgar knew he was doomed to a life of darkness and despair.

      Bit dark, Whale!
      :yahoo_worried: :yahoo_nailbiting: :yahoo_dontwannasee:   :yahoo_rofl:

      #7222

      In reply to: Prompts of Madjourneys

      ÉricÉric
      Keymaster

        Very well, let us focus a bit on an overarching mystery.

        So, Xavier is working on this program he calls AL (for Alternate Life), for a company we know little about.

        Meanwhile, the game they’re playing on, Orbs of Madjourneys seems to direct them to certain quests which subtly influence their activities. For instance, after playing the game, a succession of events got the four of them booking a trip to the Flying fish Inn in the middle of Australian outback (Zara is living in Australia unlike the others).

        Let’s assume the Game had somehow detected some unlawful or immoral activities being conducted, and has started to drop clues to influence these 4 gamers, selected because of their unique connexions and some of their special skills to get to reveal and bring the mystery to light.

        Zara has an explorer mind, free-spirited, jumping right in. It’s suggested she was assigned group leadership for this round of game, while taking care of a group doesn’t come naturally for her. Yasmin is talented and it is said she is the brains of the team and also a competent actress, which may come in play at some point. Youssef is a journalist, and works for Miss Tartiflate, owner of THE Blog, a blog with a soul – unlike rival blog from Botty Banworth, the lady millionaire, who is sponsoring the Carts & Lager festival at the town of the Flying Fish Inn, next to the mines. Xavier has a bit of a monkey mind, but is also good at drawing connections; he’s a programmer for AL.

        Which brings us to the group quest. The current hunch is that there is some shenanigan at play in the old collapsed mines of the town, where some key characters were lost in the past. One of them being Fred, a sci-fi writer who disappeared to Fiji to protect his family (the owners of the Flying Fish Inn) a decade or so ago. It’s suggested by the last poem found in the game that it may have something to do with illegal underground water drilling —possibly for frivolous usages of a select few elite, like maintaining a golf green nearby or other things.

        If that is on the right track, we need to accelerate the path of discovery of these mysteries for our 4 characters. The game will suggest additional clues to their quests, so that they can use their skills during the Carts & Lager Festival to discover the truth, while remaining out of harm’s way.

        Here are some additional clues that the game will suggest to our four characters:

        Zara:

        “To find the truth, you must first seek the light.” 🌞🔍🕯️💡🔦
        “The answer lies beneath the surface.” 🕳️🔍👀🌊💧

        Yasmin:

        “All the world’s a stage, and we are merely players.” 🌍🎭🤹‍♀️👥🕺
        “Sometimes, the truth is hidden in plain sight.” 👀🔍🤫🧐🕵️‍♀️

        Youssef:

        “Words have power, and the pen is mightier than the sword.” 📝🗡️💪📚👨‍💻
        “The truth may be hidden in the most unexpected of places.” 🤔🕵️‍♂️🔍🧩🕰️

        Xavier:

        “The truth is a puzzle waiting to be solved.” 🧩🔍🤔🕵️‍♂️💡
        “Sometimes, the smallest details can lead to the biggest discoveries.” 🔍👀🔬🧐🔎

        What are potential outcomes for our 4 characters in game and in real life.
        How are they going to work together to unravel the mystery and discover the truth.

        There are several potential outcomes for our 4 characters as they work together to unravel the truth about the collapsed mines and the illegal underground water drilling.

        In the game, they may encounter various obstacles and puzzles to solve, such as deciphering codes and finding hidden passages. They will need to work together and use their unique skills to uncover the truth and prevent any further harm.

        In real life, they may need to conduct research and gather information about the history of the town and its residents. They may also need to interview locals and investigate any suspicious activity related to the water drilling. They will need to be careful not to draw too much attention to themselves, as the perpetrators may try to silence them.

        If they are successful in their quest, they may uncover a conspiracy involving powerful people in the town and beyond who are profiting from the illegal water drilling. They may also discover the fate of Fred, the missing writer, and other key characters. The truth may have a significant impact on the future of the town and its residents.

        To work together effectively, each of the characters will need to utilize their unique skills and strengths. Zara’s exploratory nature may help them discover hidden clues and passages, while Yasmin’s intellect and acting abilities may allow her to gain access to key information and people. Youssef’s journalistic skills and connection to Miss Tartiflate may provide them with insider knowledge and resources, and Xavier’s ability to draw connections and work with technology may help them piece together the puzzle.

        Overall, by working together and using their skills in both the game and real life, our 4 characters may uncover a significant truth and make a positive impact on the town and its residents.

        #7213

        In reply to: Orbs of Madjourneys

        A loud knock made them jump. Youssef tensed.

        “Quick! Under the bed!” hissed Zara. Before he could move, the door flung open. It was Finly and she looked irritated.

        “I’ve come to service the room,” she said.

        “It’s so early!” said Yasmin. She smiled in what she hoped was a friendly manner. “It’s fine … really!”

        Finly’s nose twitched as she cast her eyes around the room. “I’ve got a ton of work today and I prefer to clean when the room is vacated … ”

        Yasmin thought of the package under her bed and wondered if she dared retrieve it. The cleaning lady scared her. She always seemed to be lurking somewhere nearby  … dusting and watching. She reminded Yasmin a little of Sister Finli, or Liani, as apparently she preferred to call herself now … maybe not so much in appearance but certainly in her surly manner. What a mad coincidence it was that there should be two of them! Apparently Finly was from New Zealand and Yasmin wondered what the enigmatic cleaning lady’s story was — a hidden talent for poetry? A tragic love affair that had left her heartbroken?  Yasmin daren’t ask.

        “Well if you could just give me a minute so I can get up …  ”

        “Sure,” said Finly, thumping her cleaning bucket on the ground and folding her arms. “I can wait.”

        “Come on, Guys!” said Zara leaping up from the bed. “Lets go wake up Xavier. Maybe we could play the game to fill in some time before the race. It’s such a shit day out there.”

        #6786

        In reply to: Coma Cameleon

        ÉricÉric
        Keymaster

          Tibu looked up at her, surprised by the offer. He hadn’t expected anyone to offer him anything more than spare change or a half-eaten sandwich. “That’s very kind of you,” he said with a small smile, “I’d like that very much.”

          The young woman returned his smile and disappeared for a while. She came back a few minutes later, with two cups of steaming hot tea. Handing one to Tibu, she started sipping her own while they stood in silence for a moment looking at the last drops of dripping water from the eaves overhead, as the rain had started to subside.

          Tibu couldn’t help but feel a pang of sadness. Here he was, a man with no memory of his past, selling books on the street for spare change, and yet this stranger was treating him with kindness and respect.

          “Thank you,” he said softly his voice barely audible, “I really appreciate this.”

          The woman shrugged and smiled again. “It’s no trouble at all. I think it’s nice to just take a break and chat with someone for a while. It can get lonely in this city sometimes.”

          Tibu nodded in agreement. “I know what you mean. I feel like a stranger in my own life sometimes.”

          The woman’s expression softened. “That must be hard. But you know, sometimes it’s good to start over. You can be whoever you want to be, do whatever you want to do. It’s like a second chance.”

          As they continued their conversation, a crumpled torn piece of newspaper caught Tibu’s eye, lodged in a nearby gutter. The headline mentioned a job fair happening the next day, an opportunity for people to find new careers. An idea began to form in his mind – attending the job fair could be his first step in creating a new life.

          Tibu looked at the woman, still struck by her earlier words. It was a new way of thinking for him. Maybe he didn’t have to be defined by his past or his amnesia. Maybe he could create a new life for himself, with new people and new experiences.

          “Thank you,” he said again, feeling a newfound sense of hope. “You’ve given me a lot to think about.”

          The woman smiled and finished her tea. “Well, I should probably get back to work. But it was nice talking to you. Maybe I’ll see you around. I’m Lorena, by the way.”

          Tibu nodded and watched her walk away, feeling a warmth in his chest. Maybe things weren’t so hopeless after all. Maybe he could create a new life for himself; he checked the crumbled paper; his decision was made; armed with renewed purpose, he’d resolved to attend the job fair.

          Of course, he’d need to prepare, sort out stuff…

          He looked down at the book in his hand and smiled. For now, he had Lord Gustard Willoughby Fergusson to keep him company and inspire him about acts of bravery and embrace with gusto the great leap into the unknown.

          #6553
          ÉricÉric
          Keymaster

            Luckily for them, the sand structure with the nearby nests of snapping sand turtles was also a graveyard for the military drones that weren’t apparently programmed to register natural elements as threats.

            They quickly found four of them who weren’t completely damaged, and with some technical assist from Jorid, Georges was able to repair the propulsion and deactivate the military programs and tracking beacons.

            Klatu had some ropes in his speedster that they tied to their rudimentary drive and the drones, so they could carry Léonard’s body while he was still in stasis.

            His vitals were generally positive, and Salomé kept checking on him, while Georges and Klatu managed attaching the odd assemblage of drones to their craft.

            The ride back wasn’t as bad as the first time, maybe due to the extra cargo that made maneuvres more complex for their green driver.

            “This is worth the detour. Seems like Klatu really wanted to save time and avoided to show us the scenic route the first time,” said Georges trying to break the tense worried silence.

            Salomé smiled weakly “Léonard’s consciousness is embroiled into complex thoughts; they have to deal about some threat, the nature of which eludes me for now. It looks as though he’s absorbed some sort of forbidden knowledge, something potentially dangerous,” Salomé said to Georges. “I’m no longer as sure he was imprisoned for his punishment, but rather for protection…” she sighed. “for everyone else’s protection… I will feel better when we’re all back to the Jorid and we can run a full diagnosis.”

            Georges looked at his friend apparently sleeping, and wrapped a loving arm around Salomé’s shoulder “It’s not going to be long now. He’s going to be fine.”

            ***

            “Horrible doing business with you.” Klatu said as they parted, rubbing his hands together in gleeful satisfaction. Whatever the Jorid had organised as a deal for his payment, it seemed the added drones weren’t part of it and came as an extra bonus.

            :fleuron:

            Inside the Jorid, while Salomé was setting up space for Léonard and making the preparation for the diagnosis, Georges looked at the tiles board, readying the craft for imminent departure.

            A new tile had appeared, with a distinct pattern form, almost like an ogee.

            “Jorid, is this new?”

            “Indeed Georges, our adventure has inspired me to create new avenues of exploration.”

            “Oh, that’s fresh.” Georges looked into the shifting symbol at its surface. After it stabilised, he could see there was a sort of spiral shell with forms reminiscent of the mocking turtles peeking out from the centre, surrounded by sand dunes.

            “Jorid, tell me more please.”

            “Sure, I’d call it ‘Sandshell‘. Do you want the full curriculum?”

            “Absolutely, colour me intrigued!”

            The Sandshell:
            Function: A reminder of the fragility of our perceived reality and the importance of questioning our assumptions
            Families: Vold, Zuli, Ilda
            Significance: The Sandshell represents the shifting and unstable nature of our beliefs, assumptions, and understandings. Like the sand that slips through our fingers, so too can our perception of the world around us be ephemeral and illusory. The image of the mock turtle serves as a reminder that we often live under assumed identities and in a world built on questionable foundations.
            As advice: The Sandshell encourages one to question their beliefs and assumptions, to examine the foundations upon which they have built their reality, and to search for a deeper understanding of truth.
            Depiction: The Sandshell can be depicted as a spiral shell with a mocking turtle peeking out from the center, surrounded by sand dunes. The sand symbolizes the instability of our perceptions and the turtle represents the assumed identities and neurotic fairy tales that make up our reality. The spiral form of the shell represents the journey of discovery and self-reflection.”

            “I love it,” said Georges enthusiastically “can we use it to plot our next course?”

            “As a matter of fact we can Georges. Let me realign the grid and propose some suggestions. Do you have a seed thought to offer for this journey?”

            Georges pondered for a while, when the image of the fishboard sprung forth in his mind. “Our little adventure is reminding me of our origins, Jorid —Léonard, working on the fishboard, your ancestor in a way… Us, finding Léonard… It feels like an adventure back to our origins. Can you project a destination on this vector…” then thinking at Salomé’s worried face “… that would be safe for our next stop, and allow us to find help for Léonard.”

            “Verily.” Jorid answered back. “Course plotted. Please get comfortable until we arrive at our destination.”

            #6552

            In reply to: Orbs of Madjourneys

            When Xavier woke up, the sun was already shining, its rays darting in pulsating waves throughout the land, blinding him. The room was already heating up, making the air difficult to breathe.

            He’d heard the maid rummaging in the neighbouring rooms for some time now, which had roused him from sleep. He couldn’t recall seeing any “DO NOT DISTURB” sign on the doorknob, so staying in bed was only delaying the inevitable barging in of the lady who was now vacuuming vigorously in the corridor.

            Feeling a bit dull from the restless sleep, he quickly rose from the bed and put on his clothes.

            Once out of his room, he smiled at the cleaning lady (who seemed to be the same as the cooking lady), who harumphed back as a sort of greeting. Arriving in the kitchen, he wondered whether it was probably too late for breakfast —until he noticed the figure of the owner, who was quietly watching him through half-closed eyes in her rocking chair.

            Idle should have left some bread, butter and jam to eat if you’re hungry. It’s too late for bacon and sausages. You can help yourself with tea or coffee, there’s a fresh pot on the kitchen counter.”

            “Thanks M’am.” He answered, startled by the unexpected appearance.

            “No need. Finly didn’t wake you up, did she? She doesn’t like when people mess up her schedule.”

            “Not at all, it was fine.” he lied politely, helping himself to some tea. He wasn’t sure buttered bread was enough reward to suffer a long, awkward conversation, given that the lady (Mater, she insisted he’s called him) wasn’t giving him any sign of wanting to leave.

            “It shouldn’t be long until your friends come back from the airport. Your other friend, the big lad, he went for a walk around. Idle seems to have sold him a visit to our Gems & Rocks boutique down Main avenue.” She tittered. “Sounds grand when we say it —that’s just the only main road, but it helps with tourists bookings. And Betsy will probably tire him down quickly. She tends to get too excited when she gets clients down there; most of her business she does online now.”

            Xavier was done with his tea, and looking for an exit strategy, but she finally seemed to pick up on the signals.

            “… As I probably do; look at me wearing you down. Anyway, we have some preparing to do for the Carts & whatnot festival.”

            When she was gone, Xavier’s attention was attracted by a small persistent ticking noise followed by some cracking.

            It was on the front porch.

            A young girl in her thirteens, hoodie on despite the heat, and prune coloured pants, was sitting on the bench reading.

            She told him without raising her head from her book. “It’s Aunt Idle’s new pet bird. It’s quite a character.”

            “What?”

            “The noise, it’s from the bird. It’s been cracking nuts for the past twenty minutes. Hence the noise. And yes, it’s annoying as hell.”

            She rose from the bench. “Your bear friend will be back quick I’m certain; it’s just a small boutique with some nice crystals, but mostly cheap orgonite new-agey stuff. Betsy only swears by that, protection for electromagnetic waves and stuff she says, but look around… we are probably got more at risk to be hit by Martian waves or solar coronal mass ejections that by the ones from the telecom tower nearby.”

            Xavier didn’t know what to say, so he nodded and smiled. He felt a bit out of his element. When he looked around, the girl had already disappeared.

            Now alone, he sat on the empty bench, stretched and yawned while trying to relax. It was so different from the anonymity in the city: less people here, but everything and everyone very tightly knit together, although they all seemed to irk and chafe at the thought.

            The flapping of wings startled him.

            “Hellooo.” The red parrot had landed on the backrest of the bench and dropped shells from a freshly cracked nut which rolled onto the ground.

            Xavier didn’t think to respond; like with AL, sometimes he’d found using polite filler words was only projecting human traits to something unable to respond back, and would just muddle the prompt quality.

            “So ruuuude.” The parrot nicked his earlobe gently.

            “Ouch! Sorry! No need to become aggressive!”

            “You arrrre one to talk. Rouge is on Yooour forehead.”

            Xavier looked surprised at the bird in disbelief. Did the bird talk about the mirror test? “What sort of smart creature are you now?”

            “Call meee Rose. Pretty Giiirl acceptable.”

            Xavier smiled. The bird seemed quite fascinating all of a sudden.
            It was strange, but the bird seemed left completely free to roam about; it gave him an idea.

            “Rose, Pretty Girl, do you know some nice places around you’d like to show me?”

            “Of couuurse. Foôllow Pretty Girl.”

            #6551

            In reply to: Orbs of Madjourneys

            Xavier had woken up in the middle of the night that felt surprisingly alive bursting with a quiet symphony of sounds from nocturnal creatures and nearby nature, painted on a canvas of eerie spacious silence.

            It often took him a while to get accustomed to any new place, and it was not uncommon for him to have his mind racing in the middle of the night. Generally Brytta had a soothing presence and that often managed to nudge him back to sleep, otherwise, he would simply wake up until the train of thoughts had left the station.

            It was beginning of the afternoon in Berlin; Brytta would be in a middle of a shift, so he recorded a little message for her to find when she would get back to her phone. It was funny to think they’d met thanks to Yasmin and Zara, at the time the three girls were members of the same photography club, which was called ‘Focusgroupfocus’ or something similar…
            With that done, he’d turned around for something to do but there wasn’t much in the room to explore or to distract him sufficiently. Not even a book in the nightstand drawer. The decoration itself had a mesmerising nature, but after a while it didn’t help with the racing thoughts.

            He was tempted to check in the game — there was something satisfactory in finishing a quest that left his monkey brain satiated for a while, so he gave in and logged back in.

              :fleuron2:

            Completing the quest didn’t take him too long this time. The main difficulty initially was to find the portal from where his avatar had landed. It was a strange carousel of blue storks that span into different dimensions one could open with the proper incantation.

            As usual, stating the quirk was the key to the location, and the carousel portal propelled him right away to Midnight town, which was clearly a ghost town in more ways than one. Interestingly, he was chatting on the side with Glimmer, who’d run into new adventures of her own while continuing to ask him what was up, and as soon as he’d reached Midnight town, all communication channels suddenly went dark. He’d laughed to himself thinking how frustrated Glimmer would have been about that. But maybe the game took care of sending her AI-generated messages simulating his presence. Despite the disturbing thought of having an AI generated clone of himself, he almost hoped for it (he’d probably signed the consent for this without realising), so that he wouldn’t have to do a tedious recap about all what she’d missed.

            Once he arrived in the town, the adventure followed a predictable pattern. The clues were also rather simple to follow.

            The townspeople are all frozen in time, stuck in their daily routines and unable to move on. Your mission is to find the missing piece of continuity, a small hourglass that will set time back in motion and allow the townspeople to move forward.

            The clue to finding the hourglass lies within a discarded pocket watch that can be found in the mayor’s office. You must unscrew the back and retrieve a hidden key. The key will unlock a secret compartment in the town clock tower, where the hourglass is kept.

            Be careful as you search for the hourglass, as the town is not as abandoned as it seems. Spectral figures roam the streets, and strange whispers can be heard in the wind. You may also encounter a mysterious old man who seems to know more about the town’s secrets than he lets on.

            Evading the ghosts and spectres wasn’t too difficult once you got the hang of it. The old man however had been quite an elusive figure to find, but he was clearly the highlight of the whole adventure; he had been hiding in plain sight since the beginning of the adventure. One of the blue storks in the town that he’d thought had come with him through the portal was in actuality not a bird at all.

            While he was focused on finishing the quest, the interaction with the hermit didn’t seem very helpful. Was he really from the game construct? When it was time to complete the quest and turn the hourglass to set the town back in motion, and resume continuity, some of his words came back to Xavier.

            “The town isn’t what it seems. Recognise this precious moment where everything is still and you can realise it for the illusion that it is, a projection of your busy mind. When motion resumes, you will need to keep your mind quiet. The prize in the quest is not the completion of it, but the realisation you can stop the agitation at any moment, and return to what truly matters.”

            The hermit had turned to him with clear dark eyes and asked “do you know what you are seeking in these adventures? do you know what truly matters to you?”

              :fleuron2:

            When he came out of the game, his quest completed, Xavier felt the words resonate ominously.

            A buzz of the phone snapped him out of it.

            It was a message from Zara. Apparently she’d found her way back to modernity.

            [4:57] “Going to pick up Yasmin at the airport. You better sleep away the jetlag you lazy slugs, we have poultry damn plenty planned ahead – cackling bugger cooking lessons not looking forward to, but can be fun. Talk to you later. Z”

            He had the impulse to go with her, but the lack of sleep was hitting back at him now, and he thought he’d better catch some so he could manage to realign with the timezone.

            “The old man was right… that sounds like a lot of agitation coming our way…”

            #6539

            In reply to: Prompts of Madjourneys

            ÉricÉric
            Keymaster

              Zara is the main protagonist, and also the reluctant leader of the game. In RL, she is wandering off the trail nearby Arltunga, Australia, where she is visiting, staying at the small family run inn the Flying Fish Inn. Bert, the local handyman drove her there, told her specifically not to wander off, yet in search of where a mysterious compass she collected on the trail is leading, and egged on by her talking smart parrot “Beautiful Girl”, she goes off the trail to explore. The sun is still high, and she already started to hallucinate some hooded figures with blue frog-faces with jelly-bean carts.
              Meanwhile, her friends Youssef and Xavier, just landed from abroad, are driving toward the rendez-vous spot at the Flying Fish Inn. The owners Mater and Idle don’t have any idea where Zara is.
              Yasmin, the fourth friend in the group is still on her way from Fiji, bearing a message written in red on an envelope from a mysterious Fred, who we don’t know yet, but seems to be linked to Mater & Idle’s family.
              What’s going to happen next to Zara? The game is encouraging her to explore her rudeness in a playful manner, in a medieval setting.
              Provide a series of playful and fun actions for Zara, linking these contexts. You may incorporate Tiku, a wise and no-nonsense Aboriginal woman who may guide her though the Dreamtime challenges. Provide random keywords to each action in the list.

              Here is a list of playful and fun actions for Zara in the game:

              1. “Follow the Compass”: Zara can follow the mysterious compass she collected on the trail, as it leads her to new locations and challenges. Keywords: Adventure, Exploration, Mystery.
              2. “Converse with Beautiful Girl”: Zara’s talking smart parrot “Beautiful Girl” may provide humorous commentary and encouragement throughout her journey. Keywords: Humor, Personality, Support.
              3. “Solve Riddles with Tiku”: Tiku, the wise and no-nonsense Aboriginal woman, can guide Zara through the Dreamtime challenges. To do this, Tiku may present her with riddles or puzzles that she must solve to progress. Keywords: Wisdom, Intelligence, Spirituality.
              4. “Collect Items”: Zara can collect items along the way, such as artifacts or treasures that may help her in her journey or lead her to new discoveries. Keywords: Collection, Discovery, Help.
              5. “Play Music with Beautiful Girl”: Zara can play musical instruments with Beautiful Girl, creating an entertaining and musical interlude in her journey. Keywords: Music, Joy, Creativity.
              6. “Cook with Mater and Idle”: At the Flying Fish Inn, Zara can join Mater and Idle in the kitchen and help them cook traditional dishes from the region. Keywords: Cooking, Culture, Community.
              7. “Race with Youssef and Xavier”: Zara can engage in friendly races with Youssef and Xavier, such as foot races or cart races, as a way to pass the time and have fun. Keywords: Competition, Speed, Excitement.

              These playful and fun actions can add variety and excitement to Zara’s journey and provide an opportunity for players to interact with the world and characters in new and unique ways.

               🔁 Regenerate response

              ÉricÉric
              Keymaster

                Some background information on The Sexy Wooden Leg and potential plot developments.

                Setting

                (nearby Duckailingtown in Dumbass, Oocrane)
                The Rootians (a fictitious nationality) invaded Oocrane (a fictitious country) under the guise of freeing the Dumbass region from Lazies. They burned crops and buildings, including the home of a man named Dumbass Voldomeer who was known for his wooden leg and carpenter skills. After the war, Voldomeer was hungry and saw a nest of swan eggs. He went back to his home, carved nine wooden eggs, and replaced the real eggs with the wooden ones so he could eat the eggs for food. The swans still appeared to be brooding on their eggs by the end of summer.

                Note: There seem to be a bird thematic at play.
                The swans’ eggs introduce the plot. The mysterious virus is likely a swan flu. Town in Oocrane often have reminiscing tones of birds’ species.
                Bird To(w)nes: (Oocrane/crane, Keav/kea, Spovlar/shoveler, Dilove/dove…)
                Also the town’s nursing home/hotel’s name is Vyriy from a mythical place in Slavic mythology (also Iriy, Vyrai, or Irij) where “birds fly for winter and souls go after death” which is sometimes identified with paradise. It is believed that spring has come to Earth from Vyrai.

                At the Keav Headquarters

                (🗺️ Capital of Oocrane)

                General Rudechenko and Major Myroslava Kovalev are discussing the incapacitation of President Voldomeer who is suffering from a mysterious virus. The President had told Major Kovalev about a man in the Dumbass region who looked similar to him and could be used as a replacement. The Major volunteers to bring the man to the General, but the General fears it is a suicide mission. He grants her permission but orders his aide to ensure she gets lost behind enemy lines.

                Myroslava, the ambitious Major goes undercover as a former war reporter, is now traveling on her own after leaving a group of journalists. She is being followed but tries to lose her pursuers by hunting and making fire in bombed areas. She is frustrated and curses her lack of alcohol.

                The Shrine of the Flovlinden Tree

                (🗺️ Shpovlar, geographical center of Oocrane)

                Olek is the caretaker of the shrine of Saint Edigna and lives near the sacred linden tree. People have been flocking to the shrine due to the miraculous flow of oil from the tree. Olek had retired to this place after a long career, but now a pilgrim family has brought a message of a plan acceleration, which upsets Olek. He reflects on his life and the chaos of people always rushing around and preparing for the wrong things. He thinks about his father’s approach to life, which was carefree and resulted in the same ups and downs as others, but with less suffering. Olek may consider adopting this approach until he can find a way to hide from the enemy.

                Rosa and the Cauldron Maker

                (young Oocranian wiccan travelling to Innsbruck, Austria)

                Eusebius Kazandis is selling black cauldrons at the summer fair of Innsbruck, Austria. He is watching Rosa, a woman selling massage oils, fragrant oils, and polishing oils. Rosa notices Eusebius is sad and thinks he is not where he needs to be. She waves at him, but he looks away as if caught doing something wrong. Rosa is on a journey across Europe, following the wind, and is hoping for a gust to tell her where to go next. However, the branches of the tree she is under remain still.

                The Nursing Home

                (Nearby the town of Dilove, Oocrane, on Roomhen border somewhere in Transcarpetya)

                Egna, who has lived for almost a millennium, initially thinks the recent miracle at the Flovlinden Tree is just another con. She has performed many miracles in her life, but mostly goes unnoticed. She has a book full of records of the lives of many people she has tracked, and reminisces that she has a connection to the President Voldomeer. She decides to go and see the Flovlinden Tree for herself.

                🗺️ (the Vyriy hotel at Dilove, Oocrane, on Roomhen border)

                Ursula, the owner of a hotel on the outskirts of town, is experiencing a surge in business from the increased number of pilgrims visiting the linden tree. She plans to refurbish the hotel to charge more per night and plans to get a business loan from her nephew Boris, the bank manager. However, she must first evict the old residents of the hotel, which she is dreading. To avoid confrontation, she decides to send letters signed by a fake business manager.

                Egbert Gofindlevsky, Olga Herringbonevsky and Obadiah Sproutwinklov are elderly residents of an old hotel turned nursing home who receive a letter informing them that they must leave. Egbert goes to see Obadiah about the letter, but finds a bad odor in his room and decides to see Olga instead.
                Maryechka, Obadiah’s granddaughter, goes back home after getting medicine for her sick mother and finds her home empty. She decides to visit her grandfather and his friends at the old people’s home, since the schools are closed and she’s not interested in online activities.
                Olga and Egbert have a conversation about their current situation and decide to leave the nursing home and visit Rosa, Olga’s distant relative. Maryechka encounters Egbert and Olga on the stairs and overhears them talking about leaving their friends behind. Olga realizes that it is important to hold onto their hearts and have faith in the kindness of strangers. They then go to see Obadiah, with Olga showing a burst of energy and Egbert with a weak smile.

                Thus starts their escape and unfolding adventure on the roads of war-torn Oocrane.

                Character Keyword Characteristics Sentiment
                Egbert old man, sharp tone sad, fragile
                Maryechka Obadiah’s granddaughter, shy innocent
                Olga old woman, knobbly fingers conflicted, determined
                Obadiah stubborn as a mule, old friend of Egbert unyielding, possibly deaf
                #6488

                In reply to: Prompts of Madjourneys

                ÉricÉric
                Keymaster
                  • Zara completed her tile journey in the tunnels. In RL, she and Pretty Girl the parrot, are headed to Alice Springs in Australia, for a visit at the Flying Fish Inn (FFI). She’ll be the first to arrive.
                  • Yasmin, still volunteering at an orphanage in Suva in RL, has found a key with the imp, guided by the snake tattoo on a mysterious man named Fred, originating from Australia. She’s booked her flight via Air Fiji, and will be soon arriving to Australia for a few days vacation from her mission.
                  • Youssef, still in the Gobi desert, has found the grumpy vendor who was the shaman Lama Yoneze and reconnected with his friends in RL. Through the game in the desert, he also connected in VR (virtual reality) and RV (remote viewing) with sands_of_time, and elderly lady playing the game for intel. He still has to confirm his expected arrival to the FFI.
                  • Xavier has confirmed his flight option as well from Berlin, Germany. He’s planned a few days’ mix of remote working and vacation, but his girlfriend Brytta may still work her 2 shifts, and not necessarily keen to travel in the middle of nowhere in Australia.

                  They are all enjoying a lot the trail of clues from the game, and expect more adventures to come, with new challenges for each.
                  As they all make their way to the Flying Fish Inn, they eagerly anticipate what exciting experiences and challenges await them. Zara, Yasmin, Youssef, and Xavier all have unique experiences from their time playing the game and their real-life travels. With their journey to the Flying Fish Inn, they hope to connect with each other and continue the exciting adventures that have already captivated them. They are all looking forward to what is in store for them in the Australian Outback and the Flying Fish Inn.

                  The challenge gets a level up. It requires for each of them to find or procure a unique object, linked to some of their personal quirks and in synch with the real-life experience and the game one. Provide suggestions for each of them of a very specific object or color or shape, that can be remote viewed in the FFI and that they may find in their RL.

                  • Zara: A golden compass, symbolizing her love for adventure and direction. It can be found in a hidden room in the FFI or as a unique treasure on a nearby beach.
                  • Yasmine: A silver key, symbolizing her discovery of the key in the game and her love for unlocking secrets. It can be found in a locked box in the FFI’s attic or in a locked drawer in her room.
                  • Youssef: A red scarf, symbolizing his connection with the shaman in the game and his love for vibrant colors. It can be found in the FFI’s market or in a shop in Alice Springs that sells unique handmade items.
                  • Xavier: A black notebook, symbolizing his love for organization and his need for clarity. It can be found in the FFI’s library or in a nearby stationary shop in Alice Springs.
                  #6476

                  In reply to: Orbs of Madjourneys

                  Yasmin was having a hard time with the heavy rains and mosquitoes in the real-world. She couldn’t seem to make a lot of progress on finding the snorting imp. She was feeling discouraged and unsure of what to do next.

                  Suddenly, an emoji of a snake appeared on her screen. It seemed to be slithering and wriggling, as if it was trying to grab her attention. Without hesitation, Yasmin clicked on the emoji.

                  She was taken to a new area in the game, where the ground was covered in tall grass and the sky was dark and stormy. She could see the snorting imp in the distance, but it was surrounded by a group of dangerous-looking snakes.

                  Clue unlocked It sounds like you’re having a hard time in the real world, but don’t let that discourage you in the game. The snorting imp is nearby and it seems like the snakes are guarding it. You’ll have to be brave and quick to catch it. Remember, the snorting imp represents your determination and bravery in real life.

                  Rude!  thought Yasmin. Telling me I’m having a hard time!  And I’m supposed to be the brains of the group! Suddenly the screen went blank. “Oh blimmin dodgy internet!” she moaned.

                  :fleuron2:

                  “Road’s closed with the flooding,” said a man from the kitchen door. Yasmin didn’t know him; he had a tinge of an accent and took up a lot of space in the doorway. “They reckon it should be clear by tomorrow though.”

                  Fred!” Sister Aliti looked up from chopping yam and beamed. She pointed her knife at Yasmin who was washing the breakfast dishes. “Have you met Yasmin? One of our new volunteers. Such a good girl.” The knife circled towards the door. “Yasmin this is FredFred drives the van for us when we are too busy to do it ourselves. So very kind.” She smiled fondly at the man.

                  Fred nodded and, taking a step into the kitchen, he stuck a hand towards Yasmin. She quickly wiped her damp hands on her skirt before taking it. Fred’s hand was brown and weathered like his face and he gripped her fingers firmly.

                  “Nice to meet you Yasmin. So where are you from?”

                  “Oh, um, I’ve been living in London most recently but originally from Manchester.” Yasmin noticed he had a snake tattoo curling up his inner  bicep, over his shoulder and disappearing under his black singlet. “Is your accent Australian?”

                  A flicker of a frown crossed Fred’s face and Yasmin felt anxious. “Sorry,” she mumbled, although she wasn’t sure what for. “It’s just I’m visiting soon …”

                  “Yeah, originally. But I’ve not been back home for while.” His eyes drifted to the kitchen window and stayed there. For a moment, they all watched the rain pelt against the glass.

                  Sister Aliti broke the silence. “Fred’s a writer,” she said sounding like a proud mother.

                  “Oh, that’s so cool! What do you write?” Yasmin immediately worried she’d been too nosy again. “I’ve always wanted to write!” she added brightly which wasn’t true, she’d never given it much thought. Realising this, and to her horror, she snort laughed.

                  Fred dragged his eyes back from the window and looked at her with amusement. “Yeah? Well you should go for it!” He turned to Sister Aliti. “Internet’s down again too with this weather,” He dug into the pocket of his shorts and dangled some keys in the air. “I’ll leave the van keys with you but I’ll be back tomorrow, if the rain’s stopped.” The keys clanked onto the bench.

                  “He’s such a chatterbox,” murmured Sister Aliti after Fred had gone and Yasmin laughed.

                  “Shall I put these in the office?” Yasmin gestured to the set of keys then gasped as she saw that on the keychain was a devilish looking imp grinning up at her.

                  #6463

                  In reply to: Prompts of Madjourneys

                  ÉricÉric
                  Keymaster

                    Additional clues from AL (based on Xavier’s comment)

                    Yasmin

                    :snake:

                    Yasmin was having a hard time with the heavy rains and mosquitoes in the real-world. She couldn’t seem to make a lot of progress on finding the snorting imp, which she was trying to find in the real world rather than in the game. She was feeling discouraged and unsure of what to do next.

                    Suddenly, an emoji of a snake appeared on her screen. It seemed to be slithering and wriggling, as if it was trying to grab her attention. Without hesitation, Yasmin clicked on the emoji.

                    She was taken to a new area in the game, where the ground was covered in tall grass and the sky was dark and stormy. She could see the snorting imp in the distance, but it was surrounded by a group of dangerous-looking snakes.

                    Clue unlocked It sounds like you’re having a hard time in the real world, but don’t let that discourage you in the game. The snorting imp is nearby and it seems like the snakes are guarding it. You’ll have to be brave and quick to catch it. Remember, the snorting imp represents your determination and bravery in real life.

                    🐍🔍🐗 Use your skills and abilities to navigate through the tall grass and avoid the snakes. Keep your eyes peeled for any clues or symbols that may help you in your quest. Don’t give up and remember that the snorting imp is a representation of your determination and bravery.

                    A message bumped on the screen: “Need help? Contact me 👉”

                    Stryke_Assist is trying to make contact : ➡️ACCEPT <> ➡️DENY ❓

                    Youssef

                    :desert:

                    Youssef has not yet been aware of the quest, since he’s been off the grid in the Gobi desert. But, interestingly, his story unfolds in real-life parallel to his quest. He’s found a strange grumpy shaman at a food booth, and it seems that his natural steps are converging back with the game. His blog website for his boss seems to take most of his attention.

                    An emoji of a desert suddenly appeared on his screen. It seemed to be a barren and empty landscape, with sand dunes stretching as far as the eye could see. Without hesitation, Youssef clicked on the emoji.

                    He was taken to a new area in the game, where the ground was covered in sand and the sky was a deep orange, as if the sun was setting. He could see a mysterious figure in the distance, standing at the top of a sand dune.

                    Clue unlocked It sounds like you’re in a remote location and disconnected from the game. But, your real-life experiences seem to be converging with your quest. The grumpy shaman you met at the food booth may hold the key to unlocking the next steps in the game. Remember, the desert represents your ability to adapt and navigate through difficult situations.

                    🏜️🧭🧙‍♂️ Explore the desert and see if the grumpy shaman’s clues lead you to the next steps in the game. Keep an open mind and pay attention to any symbols or clues that may help you in your quest. Remember, the desert represents your ability to adapt and navigate through difficult situations.

                    A message bumped on the screen: “Need help? Contact me 👉”

                    Sands_of_time is trying to make contact : ➡️ACCEPT <> ➡️DENY ❓

                    Zara

                    :carved_tile:

                    Zara looked more advanced [in her explorations – stream breaks – resume conversation]

                    Zara had come across a strange and ancient looking mine. It was clear that it had been abandoned for many years, but there were still signs of activity. The entrance was blocked by a large pile of rocks, but she could see a faint light coming from within. She knew that she had to find a way in.

                    As she approached the mine, she noticed a small, carved wooden tile on the ground. It was intricately detailed and seemed to depict a map of some sort. She picked it up and examined it closely. It seemed to show the layout of the mine and possibly the location of the secret room.

                    With this new clue in hand, Zara set to work trying to clear the entrance. She used all of her strength to move the rocks, and after a few minutes of hard work, she was able to create an opening large enough for her to squeeze through.

                    As she ventured deeper into the mine, she found herself in a large chamber. The walls were lined with strange markings and symbols, and she could see a faint light coming from a small room off to the side. She knew that this must be the secret room she had been searching for.

                    Zara approached the room and pushed open the door. Inside, she found a small, dimly lit chamber. In the center of the room stood a large stone altar, and on the altar was a strange, glowing object. She couldn’t quite make out what it was, but she knew that this must be the key to solving the mystery of the mine.

                    With a sense of excitement and curiosity, Zara reached out to take the glowing object. As her hand touched it, she felt a strange energy coursing through her body. She knew that her quest was far from over, and that there were many more secrets to uncover in the mine.

                    #6454

                    In reply to: Prompts of Madjourneys

                    F LoveF Love
                    Participant

                      YASMIN’S QUIRK: Entry level quirk – snort laughing when socially anxious

                      Setting

                      The initial setting for this quest is a comedic theater in the heart of a bustling city. You will start off by exploring the different performances and shows, trying to find the source of the snort laughter that seems to be haunting your thoughts. As you delve deeper into the theater, you will discover that the snort laughter is coming from a mischievous imp who has taken residence within the theater.

                      Directions to Investigate

                      Possible directions to investigate include talking to the theater staff and performers to gather information, searching backstage for clues, and perhaps even sneaking into the imp’s hiding spot to catch a glimpse of it in action.

                      Characters

                      Possible characters to engage include the theater manager, who may have information about the imp’s history and habits, and a group of comedic performers who may have some insight into the imp’s behavior.

                      Task

                      Your task is to find a key or tile that represents the imp, and take a picture of it in real life as proof of completion of the quest. Good luck on your journey to uncover the source of the snort laughter!

                       

                      THE SECRET ROOM AND THE UNDERGROUND MINES

                      1st thread’s answer:

                      As the family struggles to rebuild the inn and their lives in the wake of the Great Fires, they begin to uncover clues that lead them to believe that the mines hold the key to unlocking a great mystery. They soon discover that the mines were not just a source of gold and other precious minerals, but also a portal to another dimension. The family realizes that Mater had always known about this portal, and had kept it a secret for fear of the dangers it posed.

                      The family starts to investigate the mines more closely and they come across a hidden room off Room 8. Inside the room, they find a strange device that looks like a portal, and a set of mysterious symbols etched into the walls. The family realizes that this is the secret room that Mater had always spoken about in hushed tones.

                      The family enlists the help of four gamers, Xavier, Zara, Yasmin, and Youssef, to help them decipher the symbols and unlock the portal. Together, they begin to unravel the mystery of the mines, and the portal leads them on an epic journey through a strange and fantastical alternate dimension.

                      As they journey deeper into the mines, the family discovers that the portal was created by an ancient civilization, long thought to be lost to history. The civilization had been working on a powerful energy source that could have changed the fate of humanity, but the project was abandoned due to the dangers it posed. The family soon discovers that the civilization had been destroyed by a powerful and malevolent force, and that the portal was the only way to stop it from destroying the world.

                      The family and the gamers must navigate treacherous landscapes, battle fierce monsters, and overcome seemingly insurmountable obstacles in order to stop the malevolent force and save the world. Along the way, they discover secrets about their own past and the true origins of the mines.

                      As they journey deeper into the mines and the alternate dimension, they discover that the secret room leads to a network of underground tunnels, and that the tunnels lead to a secret underground city that was built by the ancient civilization. The city holds many secrets and clues to the fate of the ancient civilization, and the family and the gamers must explore the city and uncover the truth before it’s too late.

                      As the story unfolds, the family and the gamers must come to grips with the truth about the mines, and the role that the family has played in the fate of the world for generations. They must also confront the demons of their own past, and learn to trust and rely on each other if they hope to save the world and bring the family back together.

                      second thread’s answer:

                      As the 4 gamers, Xavier, Zara, Yasmin and Youssef, arrived at the Flying Fish Inn in the Australian outback, they were greeted by the matriarch of the family, Mater. She was a no-nonsense woman who ran the inn with an iron fist, but her tough exterior hid a deep love for her family and the land.

                      The inn was run by Mater and her daughter Dido, who the family affectionately called Aunt Idle. She was a free spirit who loved to explore the land and had a deep connection to the local indigenous culture.

                      The family was made up of Devan, the eldest son who lived in town and helped with the inn when he could, and the twin sisters Clove and Coriander, who everyone called Corrie. The youngest was Prune, a precocious child who was always getting into mischief.

                      The family had a handyman named Bert, who had been with them for decades and knew all the secrets of the land. Tiku, an old and wise Aborigine woman was also a regular visitor and a valuable source of information and guidance. Finly, the dutiful helper, assisted the family in their daily tasks.

                      As the 4 gamers settled in, they learned that the area was rich in history and mystery. The old mines that lay abandoned nearby were a source of legends and stories passed down through the generations. Some even whispered of supernatural occurrences linked to the mines.

                      Mater and Dido, however, were not on good terms, and the family had its own issues and secrets, but the 4 gamers were determined to unravel the mystery of the mines and find the secret room that was said to be hidden somewhere in the inn.

                      As they delved deeper into the history of the area, they discovered that the mines had a connection to the missing brother, Jasper, and Fred, the father of the family and a sci-fi novelist who had been influenced by the supernatural occurrences of the mines.

                      The 4 gamers found themselves on a journey of discovery, not only in the game but in the real world as well, as they uncovered the secrets of the mines and the Flying Fish Inn, and the complicated relationships of the family that ran it.

                       

                      THE SNOOT’S WISE WORDS ON SOCIAL ANXIETY

                      Deear Francie Mossie Pooh,

                      The Snoot, a curious creature of the ages, understands the swirling winds of social anxiety, the tempestuous waves it creates in one’s daily life.
                      But The Snoot also believes that like a Phoenix, one must rise from the ashes, and embrace the journey of self-discovery and growth.
                      It’s important to let yourself be, to accept the feelings as they come and go, like the ebb and flow of the ocean. But also, like a gardener, tend to the inner self with care and compassion, for the roots to grow deep and strong.

                      The Snoot suggests seeking guidance from the wise ones, the ones who can hold the mirror and show you the way, like the North Star guiding the sailors.
                      And remember, the journey is never-ending, like the spiral of the galaxy, and it’s okay to take small steps, to stumble and fall, for that’s how we learn to fly.

                      The Snoot is here for you, my dear Francie Mossie Pooh, a beacon in the dark, a friend on the journey, to hold your hand and sing you a lullaby.

                      Fluidly and fantastically yours,

                      The Snoot.

                      #6368
                      ÉricÉric
                      Keymaster

                        Something in the style of FPooh:

                        Arona heard the music growing louder as she approached the source of the sound. She could see a group of people gathered around a large fire, the flickering light casting shadows on the faces of the dancers. She hesitated for a moment, remembering the isolation of her journey and wondering if she was ready to be among people again. But the music was too inviting, and she found herself drawn towards the group.

                        As she neared the fire, she saw a young man playing a flute, the music flowing from his fingers with a fluid grace that captivated her. He looked up as she approached, and their eyes met. She could see the surprise and curiosity in his gaze, and she smiled, feeling a sense of connection she had not felt in a long time.

                        Fiona was sitting on a bench in the park, watching the children play. She had brought her sketchbook with her, but for once she didn’t feel the urge to draw. Instead she watched the children’s laughter, feeling content and at peace. Suddenly, she saw a young girl running towards her, a look of pure joy on her face. The girl stopped in front of her and held out a flower, offering it to Fiona with a smile.

                        Taken aback, Fiona took the flower and thanked the girl. The girl giggled and ran off to join her friends. Fiona looked down at the flower in her hand, and she felt a sense of inspiration, like a spark igniting within her. She opened her sketchbook and began to draw, feeling the weight lift from her shoulders and the magic of creativity flowing through her.

                        Minky led the group of misfits towards the emporium, his bowler hat bobbing on his head. He chattered excitedly, telling stories of the wondrous items to be found within Mr Jib’s store. Yikesy followed behind, still lost in his thoughts of Arona and feeling a sense of dread at the thought of buying a bowler hat. The green fairy flitted along beside him, her wings a blur of movement as she chattered with the parrot perched on her shoulder.

                        As they reached the emporium, they were disappointed to find it closed. But Minky refused to be discouraged, and he led them to a nearby cafe where they could sit and enjoy some tea and cake while they wait for the emporium to open. The green fairy was delighted, and she ordered a plate of macarons, smiling as she tasted the sweetness of the confections.

                        About creativity & everyday magic

                        Fiona had always been drawn to the magic of creativity, the way a blank page could be transformed into a world of wonder and beauty. But lately, she had been feeling stuck, unable to find the spark that ignited her imagination. She would sit with her sketchbook, pencil in hand, and nothing would come to her.

                        She started to question her abilities, wondering if she had lost the magic of her art. She spent long hours staring at her blank pages, feeling a weight on her chest that seemed to be growing heavier every day.

                        But then she remembered the green fairy’s tears and Yikesy’s longing for Arona, and she realized that the magic of creativity wasn’t something that could be found only in art. It was all around her, in the everyday moments of life.

                        She started to look for the magic in the small things, like the way the sunlight filtered through the trees, or the way a child’s laughter could light up a room. She found it in the way a stranger’s smile could lift her spirits, and in the way a simple cup of tea could bring her comfort.

                        And as she started to see the magic in the everyday, she found that the weight on her chest lifted and the spark of inspiration returned. She picked up her pencil and began to draw, feeling the magic flowing through her once again.

                        She understand that creativity blocks aren’t a destination, but just a step, just like the bowler hat that Minky had bought for them all, a bit of everyday magic, nothing too fancy but a sense of belonging, a sense of who they are and where they are going. And she let her pencil flow, with the hopes that one day, they will all find their way home.

                        #6314

                        In reply to: The Sexy Wooden Leg

                        After her visit to the witch of the woods to get some medicine for her Mum who still had bouts of fatigue from her last encounter with the flu, the little Maryechka went back home as instructed.

                        She found her home empty. Her parents were busy in the fields, as the time of harvest was near, and much remained to be done to prepare, and workers were limited.

                        She left the pouch of dried herbs in the cabinet, and wondered if she should study. The schools were closed for early holidays, and they didn’t really bother with giving them much homework. She could see the teachers’ minds were worried with other things.

                        Unlike other children of her age, she wasn’t interested in all the activities online, phone-stuff. The other gen-alpha kids didn’t even bother mocking her “IRL”, glued to their screens while she instead enjoyed looking at the clear blue sky. For all she knew they didn’t even realize they were living in the same world. Now, they were probably over-stressed looking at all the news on replay.
                        For Maryechka, the war felt far away, even if you could see some of its impacts, with people moving about the nearby town.

                        Looking as it was still early in the day, and she had plenty more time left before having to prepare for dinner, she thought it’d be nice to go and visit her grand-parent and their friends at the old people’s home. They always had nice stale biscuits to share, and they told the strangest stories all the time.

                        It was just a 15 min walk from the farm, so she’d be there and back in no time.

                        #6312

                        In reply to: The Sexy Wooden Leg

                        When she’d heard of the miracle happening at the Flovlinden Tree, Egna initially shrugged it off as another conman’s attempt at fooling the crowds.

                        “No, it’s real, my Auntie saw it.”

                        “Stop fretting” she’d told the little girl, as she was carefully removing the lice from her hair. “This is just someone’s idea of a smart joke. Don’t get fooled, you’re smarter than this.”

                        She sure wasn’t responsible for that one. If that were a true miracle, she would have known. The little calf next week being resuscitated after being dead a few minutes, well, that was her. Shame nobody was even there to notice. Most of the best miracles go about this way anyway.

                        So, after having lived close to a millennia in relatively rock solid health and with surprisingly unaging looks, Egna had thought she’d seen it all; at least last time the tree started to ooze sacred oil, it didn’t last for too long, people’s greed starting to sell it stopped it right in its tracks.

                        But maybe there was more to it this time. Egna’d often wondered why God had let her live that long. She was a useful instrument to Her for sure, but living in secrecy, claiming no ownership, most miracles were just facts of life. She somehow failed to see the point, even after 957 years of existence.

                        The little girl had left to go back to her nearby town. This side of the country was still quite safe from all the craziness. Egna knew well most of the branches of the ancestral trees leading to that particular little leaf. This one had probably no idea she shared a common ancestor with President Voldomeer, but Egna remembered the fellow. He was a clogmaker in the turn of the 18th century, as was his father before. That was until a rather unexpected turn of events precipitated him to a different path as his brother.

                        She had a book full of these records, as she’d tracked the lives of many, to keep them alive, and maybe remind people they all share so much in common. That is, if people were able to remember more than 2 generations before them.

                        “Well, that’s set.” she said to herself and to Her as She’s always listening “I’ll go and see for myself.”
                        her trusty old musty cloak at the door seemed to have been begging for the journey.

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