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  • #6477

    In reply to: Orbs of Madjourneys

    Bertie dropped Zara off at the bus station in Camden early the next morning. She let him think she was catching a plane from Sydney, given her impulsive lie about having to meet her friends sooner, but she was going by train. The reviews she’d read online were tantalizing:

    “The Ghan journey tells the story of the land. The train is the canvas, and the changing landscape paints the picture.”

    A two day train ride would give her time to relax and play the game, and she assumed two days of desert scenery would not be too distracting.  Luckily before she paid for her ticket she had the presence of mind to ask if there was internet on the train. There was not.  Zara sighed, and booked a flight instead, but decided she would catch the train back home after the holiday at the Flying Fish Inn.  By then perhaps the novelty of the game would have worn off, and she would appreciate the time spent in quiet contemplation, and perhaps do some writing.

    Zara hated flying, especially airports. The best that could be said of flying was that it was a quick way to get from A to B.

    “You’ll have to go in a cage for the flight, Pretty Girl,” she told the parrot.

    “I think not,” replied Pretty Girl.  “I’ll meet you there.  See you!” and off she flew into the low morning sun, momentarily blinding Zara as she watched her go.

    Her flight left Sydney at 14:35. Three and a half hours later she would arrive at Alice Springs and from there it was a half hour road trip to the Flying Fish.  Zara sent an email to the inn asking if anyone could pick her up, otherwise she would get a bus or a taxi.  She received a reply saying that they’d send Bert to pick her up around seven o’clock.  Another Bert!

    #6471
    ÉricÉric
    Keymaster

      The Jorid is a vessel that can travel through dimensions as well as time, within certain boundaries.

      The Jorid has been built and is operated by Georges and his companion Salomé.
      Georges was a French thief possibly from the 1800s, turned other-dimensional explorer, and along with Salomé, a girl of mysterious origins who he first met in the Alienor dimension but believed to be born in Northern India in a distant past, they have lived rich adventures together, and are deeply bound by love and mutual interests.

      Georges, with his handsome face, dark hair and amber gaze, is a bit of a daredevil at times, curious and engaging with others. He is very interesting in anything that shines, strange mechanisms and generally the ways consciousness works in living matter. Salomé, on the other hand is deeply intuitive, empath at times, quite logical and rational but also interested in mysticism, the ways of the Truth, and the “why” rather than the “how” of things.

      The world of Alienor (a pale green sun under which twin planets originally orbited – Duane, Murtuane – with an additional third, Phreal, home planet of the Guardians, an alien race of builders with god-like powers) lived through cataclysmic changes, finished by the time this story is told.

      The Jorid’s original prototype designs were crafted by Léonard, a mysterious figure, self-taught in the arts of dimensional magic in Alienor sects, who acted as a mentor to Georges during his adventures. It is not known where he is now.

      The story unfolds 14 years after we discovered Georges & Salomé in the story.

       

      (for more background information, refer to this thread)

      #6470

      In reply to: Orbs of Madjourneys

      Put your thoughts to sleep. Do not let them cast a shadow over the moon of your heart. Let go of thinking.
      ~ Rumi

      Tired from not having any sleep, Zara had found the suburb of Camden unattractive and boring, and her cousin Bertie, although cheerful and kind and eager to show her around, had become increasingly irritating to her.  She found herself wishing he’d shut up and take her back to the house so she could play the game again.  And then felt even more cranky at how uncomfortable she felt about being so ungrateful.  She wondered if she was going to get addicted and spent the rest of her life with her head bent over a gadget and never look up at the real word again, like boring people moaned about on social media.

      Maybe she should leave tomorrow, even if it meant arriving first at the Flying Fish Inn.  But what about the ghost of Isaac in the church, would she regret later not following that up.  On the other hand, if she went straight to the Inn and had a few days on her own, she could spend as long as she wanted in the game with nobody pestering her.   Zara squirmed mentally when she realized she was translating Berties best efforts at hospitality as pestering.

      Bertie stopped the car at a traffic light and was chatting to the passenger in the next car through his open window.  Zara picked her phone up and checked her daily Call The Whale app for some inspiration.

      Let go of thinking.

      A ragged sigh escaped Zara’s lips, causing Bertie to glance over. She adjusted her facial expression quickly and rustled up a cheery smile and Bertie continued his conversation with the occupants of the other car until the lights changed.

      “I thought you’d like to meet the folks down at the library, they know all the history of Camden,” Bertie said, but Zara interrupted him.

      “Oh Bertie, how kind of you!  But I’ve just had a message and I have to leave tomorrow morning for the rendezvous with my friends. There’s been a change of plans.”  Zara astonished herself that she blurted that out without thinking it through first.   But there. It was said. It was decided.

      #6469

      In reply to: Orbs of Madjourneys

      The door opened and Youssef saw Natalie, still waiting for him. Indeed, he needed help. He decided to accept  sands_of_time contact request, hopping it was not another Thi Gang trick.

      Sands_of_time is trying to make contact : ✅ACCEPT <> ➡️DENY ❓

      A princess on horse back emerged from the sand. The veil on her hair floated in a wind that soon cleared all the dust from her garment and her mount, revealing a princess with a delicate face and some prominent attributes that didn’t leave Youssef indifferent. She was smiling at him, and her horse, who had six legs and looked a bit like a camel, snorted at the bear.

      “I love doing that, said the princess. At least I don’t get to spit sand afterward like when my sister’s grand-kids want to bury me in the sand at the beach…”

      It broke the charm. It reminded Youssef it was all a game. That princess was an avatar. Was it even a girl on the other side ? And how old ? Youssef, despite his stature, felt as vulnerable as when his mother left him for the afternoon with an old aunt in Sudan when he was five and she kept wanting to dress him with colourful girl outfits. He shivered and the bear growled at the camel-horse, reminding Youssef how hungry he was.

      sands_of_time?” he asked.

      “Yes. I like this AI game. Makes me feel like I’m twenty again. Not as fun as a mushroom trip though, but… with less secondary effects. Anyway, I saw you needed help with that girl. A ‘reel’ nuisance if you ask me, sticky like a sea cucumber.”

      “How do you know ? Did you plant bugs on my phone ? Are you with the Thi Gang ?” 

      The bear moved toward them and roared and the camel-horse did a strange sound. The princess appeased her mount with a touch of her hand.

      “Oh! Boy, calm down your heat. Nothing so prosaic. I have other means, she said with a grin. Call me Sweet Sophie, I’m a real life reporter. Was just laying down on my dream couch looking for clues about a Dr Patelonus, the man’s mixed up in some monkey trafficking business, when I saw that strange llama dressed like a tibetan monk, except it was a bit too mayonnaise for a tibetan monk. Anyway, he led me to you and told me to contact you through this Quirk Quest Game, suggesting you might have some intel for me about that monkey business of mine. So I put on my VR helmet, which actually reminds me of a time at the hair salon, and a gorgeous beehive… but anyway you wouldn’t understand. So I had to accept one of those quests and find you in the game. Which was a lot less easier than RV I can tell you. The only thing, I couldn’t interact with you unless you accepted contact. So here I am, ready for you to tell me about Dr Patelonus. But I can see that first we need to get you out of here.”

      Youssef had no idea about what she was talking about. VR; RV ? one and the same ? He decided not to tell her he knew nothing about monkeys or doctors until he was out of Natalie’s reach. If indeed sands_of_timecould help.

      “So what do I do ?” asked Youssef.

      “Let me first show you my real self. I’ve always wanted to try that. Wait a moment. I need to focus.”

      The princess avatar looked in the distance, her eyes lost beyond this world. Suddenly, Youssef felt a presence creeping into his mind. He heard a laugh and saw an old lady in yoga pants on a couch! He roared and almost let go of his phone again.

      The princess smiled.

      “Now, wouldn’t be fair if only I knew what you looked like in real life. Although you’re pretty close to your avatar… Don’t you seem a tad afraid of experimenting with new things. :yahoo_smug:

      She laughed again, and this time Youssef saw her “real” face superimposed on the princess avatar. It gave him goosebumps.

      “Now’s your opening, she said. The girl’s busy giving directions to someone else. Get out of the bathroom! Now!”

      Youssef had the strangest feeling that the voice had come at the same time from the phone speakers and from inside his head. His body acted on its own as if he was a puppet. He pushed the bathroom door open and rushed outside.

      #6467

      “Ricardo, my dear, those new reporters are quite the catch.”

      Miss Bossy Pants remarked as she handed him the printed report. “Imagine that, if you can. A preliminary report sent, even before asking, AND with useful details. It’s as though they’re a new generation with improbable traits definitely not inherited from their forebearers…”

      Ricardo scanned the document, a look of intrigue on his face. “Indeed, they seem to have a knack for getting things done. I can’t help but notice that our boy Sproink omitted that Sweet Sophie had used her remote viewing skills to point out something was of interest on the Rock of Gibraltar. I wonder how much that influenced his decision to seek out Dr. Patelonus.”

      Miss Bossy Pants leaned back in her chair, a sly smile creeping across her lips. “Well, don’t quote me later on this, but some level of initiative is a valuable trait in a journalist. We can’t have drones regurgitating soothing nonsense. We need real, we need grit.” She paused in mid sentence. “By the way, heard anything from Hilda & Connie? I do hope they’re getting something back from this terribly long detour in the Nordics.”

       

      Dear Miss Bossy Pants,

      I am writing to give you a preliminary report on my investigation into the strange occurrences of Barbary macaques in Cartagena, Spain.

      Taking some initiative and straying from your initial instructions, I first traveled to Gibraltar to meet with Dr. Patelonus, an expert in simiantics (the study of ape languages). Dr. Patelonus provided me with valuable insights into the behavior of Barbary macaques, including their typical range and habits and what they may be after. He also mentioned that the recent reports of Barbary macaques venturing further away from their usual habitat in coastal towns like Cartagena is highly unusual, and that he suspects something else is influencing them. He mentioned chatter on the simian news netwoke, that his secretary, a lovely female gorilla by the name of Barbara was kind enough to get translated for us.

      I managed to find a wifi spot to send you this report before I board the next bus to Cartagena, where I plan to collect samples and observe the local macaque population. I have spoken with several tourists in Gib’ who have reported being assaulted and having their shoes stolen by the apes. It is again, a highly unusual behaviour for Barbary macaques, who seem untempted by the food left to appease them as a distraction, and I am currently trying to find out the reason behind this.

      As soon as I gather them, I will send samples collected in situ without delay to my colleague Giles Gibber at the newspaper for analysis. Hopefully, his findings will shed some light on the situation.

      I will continue my investigation and keep you appraised on any new developments.

      Sincerely,

      Samuel Sproink
      Rim of the Realm Newspaper.

      #6460

      In reply to: Orbs of Madjourneys

      The vendor was preparing the Lorgh Drülp with the dexterity of a Japanese sushi chef. A piece of yak, tons of spices, minced vegetables, and some other ingredients that Youssef couldn’t recognise. He turned his attention to the shaman’s performance. The team was trying to follow the man’s erratic moves under Miss Tartiflate’s supervision.  Youssef could hear her shouting to Kyle to get closer shots. It reminded him that he had to get an internet connection.

      “Is there a wifi?” asked Youssef to the vendor. The man bobbed his head and pointed at the table with a knife just as big as a machete. Impressed by the size of the blade, Youssef almost didn’t see the tattoo on the vendor’s forearm. The man resumed his cooking swiftly and his long yellow sleeve hid the tattoo. Youssef touched his screen to look at his exchange with Xavier. He searched for the screenshot he had taken of the Thi Gang’s message. There it was. The mummy skull with Darth Vador’s helmet. The same as the man’s tattoo. Xavier’s last message was about the translation being an ancient silk road recipe. They had thought it a fluke in AL’s algorithm. Youssef glanced at the vendor and his knife. Could he be part of Thi Gang?

      Youssef didn’t have time to think of a plan when the vendor put a tray with the Lorgh Drülp and little balls of tsampa on the table. The man pointed with his finger at the menu on the table, uncovering his forearm, it was the same as the Thi Gang logo.

      “Wifi on menu,” the man said. “Tsampa, good for you…”

      A commotion at the market place interrupted them. Apparently Kyle had gone too close and the shaman had crashed into him and the rest of the team. The man was cursing every one of them and Miss Tartiflate was apparently trying to calm him down by offering him snack bars. But the shaman kept brandishing an ugly sceptre that looked like a giant chicken foot covered in greasy fur, while cursing them with broken english. The tourists were all brandishing their phones, not missing a thing, ready to send their videos on TrickTruck. The shaman left angrily, ignoring all attempts at conciliation. There would be no reportage.

      “Hahaha, tourists, they believe anything they see,” said the vendor before returning to his stove and his knife.

      Despite his hunger, Youssef thought he’d better hurry with the wifi, now that the crew was out of work, he would be the target of Miss Tartiflate’s frustration. Furthermore, he wanted to lay low and not attract the vendor’s attention.

      3235 messages from his friends. How would he ever catch up?
      Among them, messages from Xavier. Youssef sighed of relief when he read that his friend had regained full access of the website and updated the system to fix a security flaw that allowed Thi Gang to gain access in the first place. But he growled when his friend continued with the bad news. There was some damage done to the content of THE BLOG.

      To console himself, Youssef started to eat a ball of tsampa. It was sweet and tasted like rose. He took a second and spit it out almost immediately. There was a piece of paper inside. He smoothed it and discovered a series of five pictograms.

      🧔🌮🔍🔑🏞️

      The first one was like a hologram and kept changing into six horizontal bars. The second one, looking like a tako bell, kept reversing side. Youssef raised his head to call the vendor and nobody was there. He got up and looked for the guy, Thi Gang or not, he needed some answers. Voices came from behind the curtain at the back of the stall. Youssef walked around the stall and saw the shaman and the vendor exchanging clothes. The caucasian man was now wearing the colourful costume and the drum. When he saw Youssef, he smiled and waved his hand, making the bells from the hem ring. Then he turned around and left, whistling an air that sounded strangely like the music of the Game. Youssef was about to run after him when a hand grasped his shirt.

      “Please! Tell me at least that THE BLOG is up and running!” said an angry voice.

      #6453

      In reply to: Orbs of Madjourneys

      Each group of people sharing the jeeps spent some time cleaning the jeeps from the sand, outside and inside. While cleaning the hood, Youssef noted that the storm had cleaned the eagles droppings. Soon, the young intern told them, avoiding their eyes, that the boss needed her to plan the shooting with the Lama. She said Kyle would take her place.

      “Phew, the yak I shared the yurt with yesterday smelled better,” he said to the guys when he arrived.

      Soon enough, Miss Tartiflate was going from jeep to jeep, her fiery hair half tied in a bun on top of her head, hurrying people to move faster as they needed to catch the shaman before he got away again. She carried her orange backpack at all time, as if she feared someone would steal its content. Rumour had it that it was THE NOTEBOOK where she wrote the blog entries in advance.

      “No need to waste more time! We’ll have breakfast at the Oasis!” she shouted as she walked toward Youssef’s jeep. When she spotted him, she left her right index finger as if she just remembered something and turned the other way.

      “Dunno what you did to her, but it seems Miss Yeti is avoiding you,” said Kyle with a wry smile.

      Youssef grunted. Yeti was the nickname given to Miss Tartiflate by one of her former lover during a trip to Himalaya. First an affectionate nickname based on her first name, Henrietty, it soon started to spread among the production team when the love affair turned sour. It sticked and became widespread in the milieu. Everybody knew, but nobody ever dared say it to her face.

      Youssef knew it wouldn’t last. He had heard that there was wifi at the oasis. He took a snack in his own backpack to quiet his stomach.

      It took them two hours to arrive as sand dunes had moved on the trail during the storm. Kyle had talked most of the time, boring them to death with detailed accounts of his life back in Boston. He didn’t seem to notice that nobody cared about his love rejection stories or his tips to talk to women.

      They parked outside the oasis among buses and vans. Kyle was following Youssef everywhere as if they were friends. Despite his unending flow of words, the guy managed to be funny.

      Miss Tartiflate seemed unusually nervous, pulling on a strand of her orange hair and pushing back her glasses up her nose every two minutes. She was bossing everyone around to take the cameras and the lighting gear to the market where the shaman was apparently performing a rain dance. She didn’t want to miss it. When everybody was ready, she came right to Youssef. When she pushed back her glasses on her nose, he noticed her fingers were the colour of her hair. Her mouth was twitching nervously. She told him to find the wifi and restore THE BLOG or he could find another job.

      “Phew! said Kyle. I don’t want to be near you when that happens.” He waved and left and joined the rest of the team.

      Youssef smiled, happy to be alone at last, he took his backpack containing his laptop and his phone and followed everyone to the market in the luscious oasis.

      At the center, near the lake, a crowd of tourists was gathered around a man wearing a colorful attire. Half his teeth and one eye were missing. The one that was left rolled furiously in his socket at the sound of a drum. He danced and jumped around like a monkey, and each of his movements were punctuated by the bells attached to the hem of his costume.

      Youssef was glad he was not part of the shooting team, they looked miserable as they assembled the gears under a deluge of orders. As he walked toward the market, the scents of spicy food made his stomach growled. The vendors were looking at the crowd and exchanging comments and laughs. They were certainly waiting for the performance to end and the tourists to flood the place in search of trinkets and spices. Youssef spotted a food stall tucked away on the edge. It seemed too shabby to interest anyone, which was perfect for him.

      The taciturn vendor, who looked caucasian, wore a yellow jacket and a bonnet oddly reminiscent of a llama’s scalp and ears. The dish he was preparing made Youssef drool.

      “What’s that?” he asked.

      “This is Lorgh Drülp, said the vendor. Ancient recipe from the silk road. Very rare. Very tasty.”

      He smiled when Youssef ordered a full plate with a side of tsampa. He told him to sit and wait on a stool beside an old and wobbly table.

      #6426

      In reply to: Orbs of Madjourneys

      The artificial lights of Berlin were starting to switch off in the horizon, leaving the night plunged in darkness minutes before the sunrise. It was a moment of peace that Xavier enjoyed, although it reminded him of how sleepless his night had been.

      The game had taken a side step, as he’d been pouring all his attention into his daytime job, and his personal project with Artificial Life AL. It was a long way from the little boy at school with dyslexia who was using cheeky jokes as a way to get by the snides. Since then, he’d known some of the unusual super-powers this condition gave him as well. Chiefly: abstract and out-of-the-box thinking, puzzle-solving genius, and an almost other-worldly ability at keeping track of the plot. All these skills were in fact of tremendous help at his work, which was blending traditional areas of technology along with massive amounts of loosely connected data.

      He yawned and went to brush his teeth. His usual meditation routine had also been disrupted by the activity of late, but he just couldn’t go to bed without a little time to cool off and calm down the agitation of his thoughts.

      Sitting on the meditation mat, his thoughts strayed off towards the preparation for the trip. Going to Australia would have seemed exciting a few years back, but the idea of packing a suitcase, and going through the long flight and the logistics involved got him more anxious than excited, despite the contagious enthusiasm of his friends. Since he’d settled in Berlin, after never settling for too long in one place (his job afforded him to work wherever whenever), he’d kind of stopped looking for the next adventure. He hadn’t even looked at flight options yet, and hoped that the building momentum would spur him into this adventure. For now, he needed the rest.

      The quirk quest assigned to his persona in the game was fun. Monkeys and Golden banana to look for, wise owls and sly foxes, the whimsical goofy nature of the quest seemed good for the place he was in.
      AL had been suggesting the players to insert the game elements into their realities, and sometimes its comments or instructions seemed to slip between layers of reality — this was an intriguing mystery to Xavier.
      He’d instructed AL to discreetly assist Youssef with his trouble — the Thi Gang seemed to be an ethical hacker developer company front for more serious business. Chatter on the net had tied it to a network of shell companies involved in some strange activities. A name had popped up, linked to mysterious recluse billionaire Botty Banworth, the owner of Youssef’s boss rival blog named Knoweth.

      He slipped into the bed, careful not to wake up Brytta, who was sleeping tightly. It was her day off, otherwise she would have been gone already to her shift. It would be good to connect in the morning, and enjoy some break from mind stuff. They had planned a visit to Kantonstrasse (the local Chinatown) for Chinese New Year, and he couldn’t wait for it.

      #6419

      In reply to: Orbs of Madjourneys

      “I’d advise you not to take the parrot, Zara,” Harry the vet said, “There are restrictions on bringing dogs and other animals into state parks, and you can bet some jobsworth official will insist she stays in a cage at the very least.”

      “Yeah, you’re right, I guess I’ll leave her here. I want to call in and see my cousin in Camden on the way to the airport in Sydney anyway.   He has dozens of cats, I’d hate for anything to happen to Pretty Girl,” Zara replied.

      “Is that the distant cousin you met when you were doing your family tree?” Harry asked, glancing up from the stitches he was removing from a wounded wombat.  “There, he’s good to go.  Give him a couple more days, then he can be released back where he came from.”

      Zara smiled at Harry as she picked up the animal. “Yes!  We haven’t met in person yet, and he’s going to show me the church my ancestor built. He says people have been spotting ghosts there lately, and there are rumours that it’s the ghost of the old convict Isaac who built it.  If I can’t find photos of the ancestors, maybe I can get photos of their ghosts instead,” Zara said with a laugh.

      “Good luck with that,” Harry replied raising an eyebrow. He liked Zara, she was quirkier than the others.

      Zara hadn’t found it easy to research her mothers family from Bangalore in India, but her fathers English family had been easy enough.  Although Zara had been born in England and emigrated to Australia in her late 20s, many of her ancestors siblings had emigrated over several generations, and Zara had managed to trace several down and made contact with a few of them.   Isaac Stokes wasn’t a direct ancestor, he was the brother of her fourth great grandfather but his story had intrigued her.  Sentenced to transportation for stealing tools for his work as a stonemason seemed to have worked in his favour.  He built beautiful stone buildings in a tiny new town in the 1800s in the charming style of his home town in England.

      Zara planned to stay in Camden for a couple of days before meeting the others at the Flying Fish Inn, anticipating a pleasant visit before the crazy adventure started.

       

      ~~~

       

      Zara stepped down from the bus, squinting in the bright sunlight and looking around for her newfound cousin  Bertie.   A lanky middle aged man in dungarees and a red baseball cap came forward with his hand extended.

      “Welcome to Camden, Zara I presume! Great to meet you!” he said shaking her hand and taking her rucksack.  Zara was taken aback to see the family resemblance to her grandfather.  So many scattered generations and yet there was still a thread of familiarity.  “I bet you’re hungry, let’s go and get some tucker at Belle’s Cafe, and then I bet you want to see the church first, hey?  Whoa, where’d that dang parrot come from?” Bertie said, ducking quickly as the bird swooped right in between them.

      “Oh no, it’s Pretty Girl!” exclaimed Zara. “She wasn’t supposed to come with me, I didn’t bring her! How on earth did you fly all this way to get here the same time as me?” she asked the parrot.

      “Pretty Girl has her ways, don’t forget to feed the parrot,” the bird replied with a squalk that resembled a mirthful guffaw.

      “That’s one strange parrot you got here, girl!” Bertie said in astonishment.

      “Well, seeing as you’re here now, Pretty Girl, you better come with us,” Zara said.

      “Obviously,” replied Pretty Girl.  It was hard to say for sure, but Zara was sure she detected an avian eye roll.

       

      ~~~

       

      They sat outside under a sunshade to eat rather than cause any upset inside the cafe.  Zara fancied an omelette but Pretty Girl objected, so she ordered hash browns instead and a fruit salad for the parrot.  Bertie was a good sport about the strange talking bird after his initial surprise.

      Bertie told her a bit about the ghost sightings, which had only started quite recently.  They started when I started researching him, Zara thought to herself, almost as if he was reaching out. Her imagination was running riot already.

       

      ghost of Isaac Stokes

       

      Bertie showed Zara around the church, a small building made of sandstone, but no ghost appeared in the bright heat of the afternoon.  He took her on a little tour of Camden, once a tiny outpost but now a suburb of the city, pointing out all the original buildings, in particular the ones that Isaac had built.  The church was walking distance of Bertie’s house and Zara decided to slip out and stroll over there after everyone had gone to bed.

      Bertie had kindly allowed Pretty Girl to stay in the guest bedroom with her, safe from the cats, and Zara intended that the parrot stay in the room, but Pretty Girl was having none of it and insisted on joining her.

      “Alright then, but no talking!  I  don’t want you scaring any ghost away so just keep a low profile!”

      The moon was nearly full and it was a pleasant walk to the church.   Pretty Girl fluttered from tree to tree along the sidewalk quietly.  Enchanting aromas of exotic scented flowers wafted into her nostrils and Zara felt warmly relaxed and optimistic.

      Zara was disappointed to find that the church was locked for the night, and realized with a sigh that she should have expected this to be the case.  She wandered around the outside, trying to peer in the windows but there was nothing to be seen as the glass reflected the street lights.   These things are not done in a hurry, she reminded herself, be patient.

      Sitting under a tree on the grassy lawn attempting to open her mind to receiving ghostly communications (she wasn’t quite sure how to do that on purpose, any ghosts she’d seen previously had always been accidental and unexpected)  Pretty Girl landed on her shoulder rather clumsily, pressing something hard and chill against her cheek.

      “I told you to keep a low profile!” Zara hissed, as the parrot dropped the key into her lap.  “Oh! is this the key to the church door?”

      It was hard to see in the dim light but Zara was sure the parrot nodded, and was that another avian eye roll?

      Zara walked slowly over the grass to the church door, tingling with anticipation.   Pretty Girl hopped along the ground behind her.  She turned the key in the lock and slowly pushed open the heavy door and walked inside and  up the central aisle, looking around.  And then she saw him.

      Zara gasped. For a breif moment as the spectral wisps cleared, he looked almost solid.  And she could see his tattoos.

      “Oh my god,” she whispered, “It is really you. I recognize those tattoos from the description in the criminal registers. Some of them anyway, it seems you have a few more tats since you were transported.”

      “Aye, I did that, wench. I were allays fond o’ me tats, does tha like ’em?”

      He actually spoke to me!  This was beyond Zara’s wildest hopes. Quick, ask him some questions!

      “If you don’t mind me asking, Isaac, why did you lie about who your father was on your marriage register?  I almost thought it wasn’t you, you know, that I had the wrong Isaac Stokes.”

      A deafening rumbling laugh filled the building with echoes and the apparition dispersed in a labyrinthine swirl of tattood wisps.

      “A story for another day,” whispered Zara,  “Time to go back to Berties. Come on Pretty Girl. And put that key back where you found it.”

       

      Ghost of Isaac Stokes

      #6407

      In reply to: Prompts of Madjourneys

      ÉricÉric
      Keymaster

        [Following the last comment] Fed the AL this context:

        1. “A gripshawk is feline-like anthropomorphic creature living in the deserts in a fiction written by Yurara Fameliki. It is the least favorite character to pick by Zara who doesn’t like “fantasy stuff”.
        2. The “Flying Fish Inn” is a fictional (or maybe real) Inn set in the Australian outback, owned by a family headed by the matriarch Mater and involved in many adventures, sometimes surnatural.
        3. “AL” is an AI build with Al’s persona (Albert Yokozo being a famous author, possibly a nom de plume of the mysterious Ernrich Lemwon) – it is known as Calli in another story.

        Please continue the story unfolding here:
        <feeding FP’s comment>

        “Yeah, I’m not a fan of fantasy stuff either,” Youssef added, agreeing with Zara. “But I’m curious about the Flying Fish Inn and how it relates to the game. Maybe we should check it out and see if there are any clues there.”

        “That’s a good idea,” Yasmin said. “I’ve heard the stories about the Inn and the adventures the family has had there. Some of them are quite intriguing, and I wouldn’t be surprised if there was a connection to our game.”

        “I’m not sure about the AI,” Xavier said. “It’s still a mystery to me, but I trust AL will guide us in the right direction. I’m curious to see where this all leads.”

        “Alright, let’s plan a trip to the Flying Fish Inn,” Zara said, excitedly. “We’ll take a break from the game for a few days, but we’ll come back to it with fresh eyes and new insights. Who knows, maybe we’ll even find some quirky guests along the way.”

        As they were discussing their plans, they all felt a sense of excitement and curiosity about what the future holds for them. The game and the world of the Land of the Quirks had captured their imagination and they were eager to see where it would lead them next.

        #6391
        ÉricÉric
        Keymaster

          write the plot of an absurd non-linear novel, featuring 4 characters

          The novel begins with the introduction of four characters: a retired archaeologist named Harold, a struggling musician named Samantha, a disillusioned corporate drone named Tim, and a reclusive inventor named Claire.

          Harold, who is obsessed with ancient Egyptian hieroglyphs, discovers a mysterious underground chamber beneath a pyramid in Egypt. Inside, he finds a strange device that he believes is a time machine. Harold decides to use the device to travel back in time to ancient Egypt in order to decipher the hieroglyphs.

          Samantha, who is trying to make a name for herself as a musician, is struggling to come up with new material for her music. One day, she discovers that she can create beautiful music by communicating with plants telepathically. She becomes obsessed with this new form of music-making and decides to quit her day job and pursue it full-time.

          Tim, who is stuck in a dead-end job, is feeling unfulfilled and uninspired. One day, he stumbles upon a robotic mime performance art show. The performance inspires him to quit his job and pursue his dream of becoming a mime artist.

          Claire, who is a reclusive inventor, has been working on a project to create a type of artificial intelligence that can communicate with humans using calligraphic body language. She finally succeeds and creates an AI that she names “Calli”.

          As the story progresses, the characters’ paths begin to intersect in unexpected ways. Harold gets stuck in ancient Egypt and has to rely on Samantha’s telepathic plant communication skills to find a way back to the present. Tim’s robotic mime art becomes a hit and he starts working with Claire to integrate Calli into his performances.

          As the story reaches its climax, all four characters come together to use their unique skills and abilities to solve a problem that threatens the fate of the world.

          Throughout the novel, the plot unfolds in a non-linear fashion, jumping back and forth in time and between the different character’s perspectives. The story is filled with absurdity and unexpected twists and turns, leaving the reader guessing until the very end.

          What sort of problem that threatens the fate of the world will be resolved by their combined skills?

          As the story progresses, the characters begin to uncover a sinister plot by a group of powerful individuals who are intent on using the time machine to alter the course of history for their own gain. They plan to use the time machine to go back in time and change key events that would give them immense wealth and power in the present. Harold and Samantha, with the help of Tim and Claire, must race against time to stop the villains from carrying out their plan.

          Harold’s expertise in ancient Egyptian hieroglyphs plays a crucial role in deciphering the clues that lead to the location of the time machine. Samantha’s telepathic plant communication skills are used to locate the hidden underground chamber where the time machine is kept. Tim’s robotic mime art and Claire’s AI Calli are used to infiltrate the villains’ hideout and gather intelligence on their plans.

          In the final act, the four characters come together to use their unique skills and abilities to stop the villains from altering history. Harold uses his knowledge of ancient Egypt to navigate the time machine and travel back in time to stop the villains from changing key events. Samantha uses her telepathic plant communication skills to communicate with the plants in the past and gather information on the villains’ whereabouts. Tim and Claire use their robotic mime and AI skills to create a diversion and distract the villains while Harold and Samantha complete their mission.

          In the end, the four characters succeed in stopping the villains and saving the fate of the world. The novel ends with the four characters going their separate ways, but they all know that they will always have each other to rely on in the face of any challenge that comes their way.

          #6388

          In reply to: Orbs of Madjourneys

          Youssef came out of the Internet Cafe Yurt quite satisfied of himself but confused. It was already night time here and he felt hungry like a bear looking for honey. He smelled the scents of yak’s meat and followed the trail to the resto’yurt of the camp the production had settled in for the night. They were on a trip to make a documentary about the last surviving authentic shaman of Mongolia. They’d heard he was still alive and 125 years old. Of course, he was difficult to find and they’ve been looking for him for weeks.

          Fortunately, they had good reception for him to stay in contact with his friends and play the new game with that AI generated storyline stuff. Youssef liked his character with the bear shirt, but he wouldn’t tell his friends that he hadn’t  quite understood the concept of the game or of the quest. He was the kind of guy who liked having some explanations first and follow clear rules, have a little guidance. He smiled and performed two steps of breakdance, recalling one of Xavier’s joke about a little “guy dance”. His stomach growled as he approached the resto’yurt and the scent of food became stronger. The sounds of cheerful conversations in different languages welcomed him as he entered.

          He’ll have plenty of time to think of the game in front a spicy smorlax fried and a bowl of sweet tsampa for dessert. He noticed an empty seat just near Rebbecca, a young intern that took care of Mme Landowski’s schedule. She was smiling and Youssef thought they could continue the conversation they started this morning about the type of guys she liked.

           

          #6379

          In reply to: Prompts of Madjourneys

          ÉricÉric
          Keymaster

            Asking to give each of the 4 characters some particular traits that makes them uniquely distinctive and recognizable

            The four friends, Zara, Xavier, Yasmin, and Youssef, each have their own unique traits that make them stand out and recognizable.

            Zara is the leader of the group, she is confident, and always ready for an adventure. She is a natural leader and has a strong sense of justice. She is also a tech-savvy person, always carrying a variety of gadgets with her, and is always the first to try out new technology.

            Xavier is the joker of the group, always cracking jokes and making puns. He is a free-spirited person who is always up for an adventure, he has a great sense of humor and is not afraid to be himself. He is also an artist and often carries a sketchbook and pencils with him, he likes to draw whatever he sees in his journeys.

            Yasmin is the brains of the group, she is intelligent and logical. She is always able to think on her feet and come up with a plan when things get tough. She is also a bit of a perfectionist and likes to have everything organized. She is a history buff and always carries a notebook with her to document her findings.

            Youssef is the muscle of the group, He is physically strong, and always ready to help out in a fight. He is also a bit of a foodie and loves trying new dishes. He is always the first one to volunteer to carry the heavy bags and equipment. He is also a bit of a daredevil and loves trying out new sports and activities.

            Give each of them a color, and an animal, and a secret name in a funny language

            The four friends, Zara, Xavier, Yasmin, and Youssef, each have their own unique traits that make them stand out and recognizable.

            Zara is the leader of the group, her color is red, her animal is a lion, and her secret name in a funny language is “Zaraloon”

            Xavier is the joker of the group, his color is orange, his animal is a monkey, and his secret name in a funny language is “Xavimunk”

            Yasmin is the brains of the group, her color is blue, her animal is an owl, and her secret name in a funny language is “Yasminowl”

            Youssef is the muscle of the group, his color is green, his animal is a bear, and his secret name in a funny language is “Youssefbear”

            Now, we need physical descriptions for each of them. Also, their ages, height, clothes, facial features, ethnicity (for instance Youssef may be half Yemeni and half Norwegian), etc. with a good mix of generic and eccentric. We also need surnames congruent with their described ethnicity, not too bland, but not too daft either. For instance Youssef Olafsson, Zara Patara-Smythe, etc. Also explain how they become friends.

            Zara Patara-Smythe is a 25-year-old woman of mixed heritage, her mother is Indian and her father is British. She has long, dark hair that she keeps in a sleek ponytail, dark brown eyes and a sharp jawline. She stands at 5’6″ and has a toned and athletic build. She usually wears practical clothing that allows her to move around easily, such as cargo pants and a tank top.

            Xavier Olafsson is a 27-year-old man of Norwegian and Danish descent. He has blonde hair that he keeps in a messy style, blue eyes, and a charming smile. He stands at 6’1″ and has a lean build. He is always seen wearing a colorful and bold clothing, such as a Hawaiian shirt and shorts.

            Yasmin Ahmed is a 23-year-old woman of Egyptian descent. She has long, black hair that she keeps in a tight braid, dark brown eyes and a round face. She stands at 5’4″ and has a petite build. She usually wears conservative clothing, such as long skirts and blouses.

            Youssef Ali is a 26-year-old man of half Yemeni, half Norwegian descent. He has short, curly black hair, dark brown eyes and a square jawline. He stands at 6’2″ and has a muscular build. He usually wears comfortable clothing such as a t-shirt and jeans, and always has a backpack on his shoulder.

            The four of them became friends in college, they were all studying different majors, but they all shared a love for adventure and exploration. They found themselves in the same class project, and from there they formed a strong bond. After college, they decided to keep exploring the world together, and went on many trips and adventures, always seeking for something new and exciting.

            1/ Change the ages of Zara, Xavier, Yasmin and Youssef to more random patterns – rewrite if needed how they met each other to reflect eventual age gaps. Give them some flaws, mental or physical challenges.
            2/ increase again the age gaps while keeping the youngest one a young adult, and remove “minor” from the flaws descriptions

            Zara is a 22-year-old woman who is the youngest of the group. She is a free-spirited, adventurous person, but also a bit reckless and impulsive. She has a scar on her cheek that she got from a Skateboarding accident when she was a teenager.

            Xavier is a 45-year-old man who is the oldest of the group. He is a responsible and level-headed person, but also a bit of a perfectionist and can be hard on himself and others. He has dyslexia which he has been able to work around and it doesn’t impede his daily life.

            Yasmin is a 38-year-old woman who is the second oldest of the group. She is a kind and compassionate person, but also a bit of a pushover and can have trouble standing up for herself. She has social anxiety that affect her in certain situations and she have been working on coping mechanisms.

            Youssef is a 33-year-old man who is the second youngest of the group. He is a charismatic and outgoing person, but also a bit of a flirt and can be a bit insensitive to others feelings. He has ADHD which he has been able to manage with medication, but it still affects him from time to time.

            The group met each other through different means, Xavier and Yasmin met at work, Zara and Youssef met at a college class, and eventually, they all became friends through common interests and activities. They decided to go on this adventure together because they were all looking for a change in their lives and wanted to explore the unknown.

            #6377

            In reply to: Orbs of Madjourneys

            The four adventurers, Zara, Xavier, Yasmin, and Youssef, stood in awe in front of the giant orb that seemed to open up to another realm. The light emanating from the orb was so bright, it was as if the sun was just inches away. The stalactites that hung from the cave’s ceiling sparkled like diamonds in the light, adding to the otherworldly beauty of the scene.

            “Look around,” Yasmin said, her voice filled with wonder. “Beauty is everywhere. You only have to look to see it.”

            The group was ready for an adventure and they knew that the orb in front of them was the key to their mad journey. Xavier stepped forward and reached out to touch the orb. As soon as his fingers made contact with the surface, the orb lit up and a pathway formed, leading into the brightly lit realm.

            The group stepped through the pathway and found themselves in a world unlike anything they had ever seen before. The sky was a vibrant shade of purple and the ground was covered in a lush, green grass. The orb they had just passed through was now behind them, but in front of them were smaller orbs, each one leading to a different path.

            Zara, Xavier, Yasmin, and Youssef looked at each other with excitement in their eyes. They knew that this was just the beginning of their mad journey.

            Xavier stepped forward and reached out to touch the orb. As soon as his fingers made contact with the surface, the orb lit up and a pathway formed, leading into the brightly lit realm.

            :fleuron:

            They walked into a small village, where they were greeted by a group of people wearing clothes that looked like they were from the 1920s. The people told them that they were in the land of the “Quirks”, a place where everything and everyone was a little bit different, and that they had to find the “Key of Quirks” in order to leave the land.

            The four friends, Zara, Xavier, Yasmin, and Youssef, soon found themselves on a mission to find the “Key of Quirks” that would allow them to leave the land of the Quirks. As they walked through a forest, they came across a fork in the road.

            Zara, the leader of the group, turned to the others and said, “Alright, we need to decide which way to go. Yasmin, what’s the plan?”

            Yasmin, the brains of the group, replied, “I suggest we take the left path. According to the map I found, it leads to the Quirky Quests area, where we might find the key.”

            Xavier, the joker of the group, chimed in, “I vote for the right path. It’s the road less traveled, and you know what they say, ‘the road less traveled is the road to adventure’ ”

            Youssef, the muscle of the group, added, “I don’t care which way we go, I just want to find some food. I’m starving!”

            Zara rolled her eyes, “Xavier, your jokes are getting old. And Youssef, we’re on a mission, we can’t just focus on food.”

            Xavier grinned, “But Zaraloon, where’s the fun in that?”

            Yasmin interjected, “Can we please focus? We need to make a decision. I propose we split up, Zara and I will take the left path, and Xavier and Youssef can take the right path.”

            Youssef nodded, “Yeah, that sounds like a good idea. That way, if we don’t find the key, at least we’ll have found some food.”

            Xavier grinned, “Sounds like a plan, Xavimunk is ready for adventure!”

            Zara shook her head with a smile, “Alright, let’s do this.”

            The group split up, and as they walked away, they could be heard playfully bantering and joking with each other. Each one exemplifying their unique and distinct characters.

            #6370
            ÉricÉric
            Keymaster

              Look here for these recipes

              The quimberry pottage:

               

              The grilled squibber:

              Plankton pudding

              Bonkleberry tart:

               

              Smorlax Stir fried

              #6369
              ÉricÉric
              Keymaster

                Expanding on the ancient channeled recipes:

                Sure! Here are a few more examples of imaginary, exotic dishes that are channeled from ancient times:

                1. Grilled Squibber: A delicacy made from a type of mythical creature, said to be the ancestor of the modern-day squid. Served with a side of sautéed moss.
                2. Quimberry Pottage: A hearty stew made with quimberries, a type of imaginary fruit said to have medicinal properties, and chunks of tender meat.
                3. Plankton Pudding: A sweet and creamy dessert made with a type of plankton that is said to have a unique flavor and texture.
                4. Glurk Steak: A succulent cut of meat from the glurk, a creature said to live in the depths of the ocean. It’s served with a side of grilled slime pods.
                5. Chog Chops: Tender slices of meat cut from the Chog, a creature that said to be a mix between a chicken and a hog, served with a side of fried root vegetables.
                6. Bonkleberry Tarte: A sweet and tangy tarte made from Bonkleberries, a type of imaginary fruit said to have a unique spicy flavor.
                7. Gobber Soup: A thick and hearty soup made from the meat of Gobbers, a type of creature that is said to live in the swamps, served with a side of toasted marsh reeds.
                8. Smorlax Stir Fry: A traditional dish made from stir-frying meat of Smorlax, a mythical creature said to have a unique blend of flavors, served with a side of fried mushrooms.

                Please note that all above dishes are completely fictional, and their ingredients and properties are also completely imaginary, this are not real dishes.

                #6366
                ÉricÉric
                Keymaster

                  Asking the AI to expand on the glossary of the original Circle of Eights Story:

                  Locations

                  Malvina’s Cave: A dark and damp cave located in the heart of the Gripshawk mountains, known for its population of Glukenitch creatures.

                  Lan’ork: A vast and diverse continent known for its Eastern Lagunas, home to the Indogo flamingos. Dragon Head Peninsula: A rugged and mountainous region, home to the Langoat creatures and also known for its rich deposits of dragon ore.

                  Asgurdy: A sprawling desert region, known for its nomadic tribes who use Saurhse as mounts for transportation.

                  Golfindely: An idyllic coastal region known for its beautiful beaches and crystal clear waters, home to the Golfindel and Grake creatures.

                  Magical Schools

                  Dragonian Magic: A form of magic that is practiced by Dragonriders and Dragon tamers, which involves the manipulation of dragon energy and bonding with dragon companions.

                  Gripshawk Magic: A form of magic that is practiced by Gripshawks, which involves the manipulation of the natural elements and telepathic communication with other creatures.

                  Ugling Magic: A form of magic that is practiced by Uglings, which involves the use of charms, spells, and potions to manipulate the physical world.

                  Guilds

                  Dragon Riders Guild: A prestigious guild of dragon riders, responsible for maintaining peace and order in the world by using their dragon companions for protection and transportation.

                  Gripshawk Hunters Guild: A guild of skilled hunters who specialize in hunting and capturing exotic creatures for various purposes.

                  Ugling Alchemists Guild: A guild of alchemists and potion makers, who create various potions and elixirs for medicinal and magical purposes.

                  Organizations

                  The Order of the Buntifluën: A secret organization dedicated to the study and use of Buntifluën artefacts for the betterment of communication and understanding between sentient beings.

                  The Glubolín Network: A network of individuals who possess Glubolín devices, used for communication and sharing information across long distances.

                  The Sabulmantium Society: A society of scholars and adventurers who study the properties and uses of Sabulmantium devices for divination and navigation.

                  Here are a few new invented terms with their potential IPA pronunciations and definitions that would fit in this fantasy world:

                  Dragons:

                  Krynn [ ˈkrĭn ] : A subspecies of dragon known for its ability to control and manipulate time.

                  Creatures:

                  Kelpies [ ˈkĕl-pēz ] : Aquatic creatures resembling horses, known for their ability to shape-shift and lure unsuspecting victims into the water.

                  Magical Artefacts:

                  Dragonwhisper [ ˈdrā-gən-ˌhwis-pər ] : An ancient and powerful magical artifact, which allows the user to communicate and control dragons telepathically.

                  Necrotalisman [ ˈnĕk-rə-ˈtā-lĭz-mən ] : A magical artifact in the shape of a talisman that grants its wielder the ability to control and summon the dead.

                  Plants:

                  Blightthorn [ ˈblīt-ˌthôrn ] : A poisonous plant known for its dark purple flowers and thorny stem, its extract is used in dark magic

                  Faeleaf [ ˈfā-ˌlēf ] : A rare plant found in the deep forest known for its bright green leaves, its extract is used in healing potions

                  Locations:

                  The Shadowland [ ˈshā-dō-ˌland ] : A mysterious and dangerous land overrun by dark magic and controlled by Necromancers.

                  The Hidden Vale [ ˈhī-dən-ˈvāl ] : A secluded valley located deep in the mountains, home to the reclusive Faeleaf plants.

                  Organization:

                  The Necromancers’ Circle [ ˈnĕk-rə-ˈmän-sər-z-ˈsər-kəl ] : A secret organization of powerful necromancers who seek to expand their control over death and the dead.

                  Here are a few more invented terms with their potential IPA pronunciations and definitions that fit in this fantasy world, having less to do with necromancy, and more with various forms of consciousness or energy manipulation, magical or mythical creatures or species:

                  Creatures:

                  Eterneon [ ˈē-tər-ˈnē-ən ] : A species of winged creatures known for their ability to manipulate and harness the energy of the stars, they are highly sought after by astromancers and star-gazers.

                  Psicon [ ˈsī-ˌkän ] : A species of psychic creatures, known for their ability to read minds and influence emotions.

                  Magical Artefacts:

                  Energyshield [ ˈen-ər-jē-ˌshēld ] : A magical artifact that creates a protective barrier around the user, deflecting or absorbing any kind of energy-based attacks.

                  Empathstone [ ˈĕm-pāth-ˈstōn ] : A small, glowing stone which allows the user to sense and control the emotions of others.

                  Magical Schools:

                  Energyshaping [ ˈen-ər-jē-ˌshāp-ing ] : A school of magic that involves the manipulation and control of various forms of energy.

                  Empathymagic [ ˈĕm-pā-thē-ˈmaj-ik ] : A school of magic that involves the manipulation of emotions and the ability to sense the emotions of others.

                  Locations:

                  Eternity’s Edge [ ˈē-tər-nə-tēz-ˈēj] : A remote and mysterious cliff located high in the mountains, known for its strong emanations of star energy and rumored to be home to a hidden community of Eterneons.

                  Psicon’s Den [ ˈsī-kän-z-ˈdĕn] : A secret cave system located deep within the forest, it is said to be home to a colony of Psicon creatures.

                  Organizations:

                  The Energists Guild [ ˈen-ər-jist-z-ˈgild] : A powerful guild of magic users specializing in Energyshaping magic.

                  The Empath Council [ ˈĕm-pāth-ˈkoun-səl]: A secretive group of Empathymagic users, dedicated to the study and control of emotions.

                   

                  #6365
                  matermater
                  Participant

                    Prune has got me into this AI stuff… It sounds like gibberish to me, but Idle sounded amazed at the stuff it spewed out.

                    With some info on our family story, Prune got it to try and predict the future…

                    Sounds like a big plate of bog, but we’ll see how it goes.

                    Sure, here are a few possible events that could occur between Mater’s 100th birthday and her death in the Flying Fish Inn story:

                    1. Mater decides to throw herself a grand birthday party, inviting all of her friends and family from the small outback town. However, things take a turn for the strange when a group of extraterrestrial beings crash the party and reveal themselves to be long-time fans of Mater’s famous bush tucker cuisine.
                    2. Mater begins to experience vivid dreams and hallucinations, in which she is visited by the ghost of her late husband. As the dreams become more frequent, the family begins to suspect that there may be something more to them than just Mater’s mind playing tricks on her.
                    3. Mater’s granddaughter Prune becomes increasingly obsessed with her dream of traveling to Mars, and begins to notice strange occurrences happening around the inn that seem to be connected to her aspiration.
                    4. A group of eccentric scientists arrive at the inn, conducting research on the local flora and fauna. They eventually discover a species of sentient plants living in the area, and Mater becomes convinced that the plants are communicating with her in her dreams.
                    5. With her health declining, Mater begins to spend more and more time tending to her garden, where she is visited by an old kookaburra who seems to possess an otherworldly intelligence. The bird becomes Mater’s companion and confidant in the final days of her life.
                    6. As the Great Fires ravage the Australian bush, Mater makes the difficult decision to shut down the inn and evacuate the guests. But as they flee, they realize that the fire is not just a natural disaster, but something far more sinister and mystical.
                    7. In her final days, Mater begins to remember strange and vivid details of her life that she never could have known, as if she lived a previous life in another time and place. As she dies, she whispers something to Prune, which opens her eyes to a new reality that may have been hidden from her all along
                    8. It turns out the family had a lot of secrets, and the only way to escape it, was to leave the inn, but it was not an escape for all. Through the series of events, secrets are revealed, and some truths cannot be undone.Note that these events are fictional and whimsical in nature, but as they keeps it grounded to a sense of doldrums in the Australian bush and occasionally guests help to unravel some of the overarching mysteries it could make a fitting storyline for the story.
                    #6336
                    TracyTracy
                    Participant

                      The Hamstall Ridware Connection

                      Stubbs and Woods

                      Hamstall RidwareHamstall Ridware

                       

                       

                      Charles Tomlinson‘s (1847-1907) wife Emma Grattidge (1853-1911) was born in Wolverhampton, the daughter and youngest child of William Grattidge (1820-1887) born in Foston, Derbyshire, and Mary Stubbs (1819-1880), born in Burton on Trent, daughter of Solomon Stubbs.

                      Solomon Stubbs (1781-1857) was born in Hamstall Ridware in 1781, the son of Samuel and Rebecca.  Samuel Stubbs (1743-) and Rebecca Wood (1754-) married in 1769 in Darlaston.  Samuel and Rebecca had six other children, all born in Darlaston. Sadly four of them died in infancy. Son John was born in 1779 in Darlaston and died two years later in Hamstall Ridware in 1781, the same year that Solomon was born there.

                      But why did they move to Hamstall Ridware?

                      Samuel Stubbs was born in 1743 in Curdworth, Warwickshire (near to Birmingham).  I had made a mistake on the tree (along with all of the public trees on the Ancestry website) and had Rebecca Wood born in Cheddleton, Staffordshire.  Rebecca Wood from Cheddleton was also born in 1843, the right age for the marriage.  The Rebecca Wood born in Darlaston in 1754 seemed too young, at just fifteen years old at the time of the marriage.  I couldn’t find any explanation for why a woman from Cheddleton would marry in Darlaston and then move to Hamstall Ridware.  People didn’t usually move around much other than intermarriage with neighbouring villages, especially women.  I had a closer look at the Darlaston Rebecca, and did a search on her father William Wood.  I found his 1784 will online in which he mentions his daughter Rebecca, wife of Samuel Stubbs.  Clearly the right Rebecca Wood was the one born in Darlaston, which made much more sense.

                      An excerpt from William Wood’s 1784 will mentioning daughter Rebecca married to Samuel Stubbs:

                      Wm Wood will

                       

                      But why did they move to Hamstall Ridware circa 1780?

                      I had not intially noticed that Solomon Stubbs married again the year after his wife Phillis Lomas (1787-1844) died.  Solomon married Charlotte Bell in 1845 in Burton on Trent and on the marriage register, Solomon’s father Samuel Stubbs occupation was mentioned: Samuel was a buckle maker.

                      Marriage of Solomon Stubbs and Charlotte Bell, father Samuel Stubbs buckle maker:

                      Samuel Stubbs buckle maker

                       

                      A rudimentary search on buckle making in the late 1700s provided a possible answer as to why Samuel and Rebecca left Darlaston in 1781.  Shoe buckles had gone out of fashion, and by 1781 there were half as many buckle makers in Wolverhampton as there had been previously.

                      “Where there were 127 buckle makers at work in Wolverhampton, 68 in Bilston and 58 in Birmingham in 1770, their numbers had halved in 1781.”

                      via “historywebsite”(museum/metalware/steel)

                      Steel buckles had been the height of fashion, and the trade became enormous in Wolverhampton.  Wolverhampton was a steel working town, renowned for its steel jewellery which was probably of many types.  The trade directories show great numbers of “buckle makers”.  Steel buckles were predominantly made in Wolverhampton: “from the late 1760s cut steel comes to the fore, from the thriving industry of the Wolverhampton area”. Bilston was also a great centre of buckle making, and other areas included Walsall. (It should be noted that Darlaston, Walsall, Bilston and Wolverhampton are all part of the same area)

                      In 1860, writing in defence of the Wolverhampton Art School, George Wallis talks about the cut steel industry in Wolverhampton.  Referring to “the fine steel workers of the 17th and 18th centuries” he says: “Let them remember that 100 years ago [sc. c. 1760] a large trade existed with France and Spain in the fine steel goods of Birmingham and Wolverhampton, of which the latter were always allowed to be the best both in taste and workmanship.  … A century ago French and Spanish merchants had their houses and agencies at Birmingham for the purchase of the steel goods of Wolverhampton…..The Great Revolution in France put an end to the demand for fine steel goods for a time and hostile tariffs finished what revolution began”.

                       

                      The next search on buckle makers, Wolverhampton and Hamstall Ridware revealed an unexpected connecting link.

                      In Riotous Assemblies: Popular Protest in Hanoverian England by Adrian Randall:

                      Riotous Assembles

                      Hamstall Ridware

                      In Walsall in 1750 on “Restoration Day” a crowd numbering 300 assembled, mostly buckle makers,  singing  Jacobite songs and other rebellious and riotous acts.  The government was particularly worried about a curious meeting known as the “Jubilee” in Hamstall Ridware, which may have been part of a conspiracy for a Jacobite uprising.

                       

                      But this was thirty years before Samuel and Rebecca moved to Hamstall Ridware and does not help to explain why they moved there around 1780, although it does suggest connecting links.

                      Rebecca’s father, William Wood, was a brickmaker.  This was stated at the beginning of his will.  On closer inspection of the will, he was a brickmaker who owned four acres of brick kilns, as well as dwelling houses, shops, barns, stables, a brewhouse, a malthouse, cattle and land.

                      A page from the 1784 will of William Wood:

                      will Wm Wood

                       

                      The 1784 will of William Wood of Darlaston:

                      I William Wood the elder of Darlaston in the county of Stafford, brickmaker, being of sound and disposing mind memory and understanding (praised be to god for the same) do make publish and declare my last will and testament in manner and form following (that is to say) {after debts and funeral expense paid etc} I give to my loving wife Mary the use usage wear interest and enjoyment of all my goods chattels cattle stock in trade ~ money securities for money personal estate and effects whatsoever and wheresoever to hold unto her my said wife for and during the term of her natural life providing she so long continues my widow and unmarried and from or after her decease or intermarriage with any future husband which shall first happen.

                      Then I give all the said goods chattels cattle stock in trade money securites for money personal estate and effects unto my son Abraham Wood absolutely and forever. Also I give devise and bequeath unto my said wife Mary all that my messuages tenement or dwelling house together with the malthouse brewhouse barn stableyard garden and premises to the same belonging situate and being at Darlaston aforesaid and now in my own possession. Also all that messuage tenement or dwelling house together with the shop garden and premises with the appurtenances to the same ~ belonging situate in Darlaston aforesaid and now in the several holdings or occupation of George Knowles and Edward Knowles to hold the aforesaid premises and every part thereof with the appurtenances to my said wife Mary for and during the term of her natural life provided she so long continues my widow and unmarried. And from or after her decease or intermarriage with a future husband which shall first happen. Then I give and devise the aforesaid premises and every part thereof with the appurtenances unto my said son Abraham Wood his heirs and assigns forever.

                      Also I give unto my said wife all that piece or parcel of land or ground inclosed and taken out of Heath Field in the parish of Darlaston aforesaid containing four acres or thereabouts (be the same more or less) upon which my brick kilns erected and now in my own possession. To hold unto my said wife Mary until my said son Abraham attains his age of twenty one years if she so long continues my widow and unmarried as aforesaid and from and immediately after my said son Abraham attaining his age of twenty one years or my said wife marrying again as aforesaid which shall first happen then I give the said piece or parcel of land or ground and premises unto my said son Abraham his heirs and assigns forever.

                      And I do hereby charge all the aforesaid premises with the payment of the sum of twenty pounds a piece to each of my daughters namely Elizabeth the wife of Ambrose Dudall and Rebecca the wife of Samuel Stubbs which said sum of twenty pounds each I devise may be paid to them by my said son Abraham when and so soon as he attains his age of twenty one years provided always and my mind and will is that if my said son Abraham should happen to depart this life without leaving issue of his body lawfully begotten before he attains his age of twenty one years then I give and devise all the aforesaid premises and every part thereof with the appurtenances so given to my said son Abraham as aforesaid unto my said son William Wood and my said daughter Elizabeth Dudall and Rebecca Stubbs their heirs and assigns forever equally divided among them share and share alike as tenants in common and not as joint tenants. And lastly I do hereby nominate constitute and appoint my said wife Mary and my said son Abraham executrix and executor of this my will.

                       

                       

                      The marriage of William Wood (1725-1784) and Mary Clews (1715-1798) in 1749 was in Hamstall Ridware.

                      Wm Wood Mary Clews

                       

                      Mary was eleven years Williams senior, and it appears that they both came from Hamstall Ridware and moved to Darlaston after they married. Clearly Rebecca had extended family there (notwithstanding any possible connecting links between the Stubbs buckle makers of Darlaston and the Hamstall Ridware Jacobites thirty years prior).  When the buckle trade collapsed in Darlaston, they likely moved to find employment elsewhere, perhaps with the help of Rebecca’s family.

                      I have not yet been able to find deaths recorded anywhere for either Samuel or Rebecca (there are a couple of deaths recorded for a Samuel Stubbs, one in 1809 in Wolverhampton, and one in 1810 in Birmingham but impossible to say which, if either, is the right one with the limited information, and difficult to know if they stayed in the Hamstall Ridware area or perhaps moved elsewhere)~ or find a reason for their son Solomon to be in Burton upon Trent, an evidently prosperous man with several properties including an earthenware business, as well as a land carrier business.

                      #6311

                      In reply to: The Sexy Wooden Leg

                      Most of the pilgims, if one could call them that, flocked to the linden tree in cars, although some came on motorbikes and bicycles. Olek was grateful that they hadn’t started arriving by the bus load, like Italian tourists.  But his cousin Ursula was happy with this strange new turn of events.

                      Her shabby hotel on the outskirts of town had never been so busy and she was already planning to refurbish the premises and evict the decrepit and motley assortment of aged permanent residents who had just about kept her head above water, financially speaking, for the last twenty years. She could charge much more per night to these new tourists, who were smartly dressed and modern and didn’t argue about the price of a room.  They did complain about the damp stained wallpaper though and the threadbare bedding.  Ursula reckoned she could charge even more for the rooms if she redecorated, and had an idea to approach her nephew Boris the bank manager for a business loan.

                      But first she had to evict the old timers. It wasn’t her problem, she reminded herself, if they had nowhere else to go. After all, plenty of charitable aid money was flying around these days, they could easily just join up with some fleeing refugees.  She’d even sent some of her old dresses to the collection agency. They may have been forty years old and smelled of moth balls, but they were well made and the refugees would surely be grateful.

                      Ursula wasn’t looking forward to telling them. No, not at all!  She rather liked some of them and was dreading their reaction.  You are a business woman, Ursula, she told herself, and you have to look after your own interests!   But still she quailed at the thought of knocking on their doors, or announcing it in the communal dining room at supper. Then she had an idea. She’d type up some letters instead, and sign them as if they came from her new business manager.  When the residents approached her about the letter she would smile sadly and shrug, saying it wasn’t her decision and that she was terribly sorry but her hands were tied.

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