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  • #6517

    In reply to: Orbs of Madjourneys

    After Youssef retrieved his luggage in Alice Springs, he was swarmed with freelance tour guides trying to sell him trips. You would buy a ticket out of any one of them just to get rid of the others, he thought. With a few hungry growls, he managed to frighten most of them, with a touch of indifference he lost the rest. Except one. A short Indian looking man wearing a red cap and a moustache. He seemed to have an infinite talkative energy at his disposal, able to erode the strongest wills. The temperature was hotter than Youssef had expected, here it was the end of summer, and he was hungry. The man started to get on his nerves.

    The list of tours was endless. Uluru, scenic bushwalking trails, beautiful gardens, a historical tour, a costumed historical tour, a few national parks, and even his cousins’ restaurant. He reminded Youssef of his own father, always offering guests (and especially his visiting kids) another fruit, a pastry, some coffee, chocolate ? You sure you don’t want any chocolate? If the man was tenacious, Youssef had had training with his father. But this man seemed to mistake silence and indifference for agreement. Did he really think Youssef was going to buy one of his tours ?

    “The ghost town! You have to see Arltunga, said the man. An old mining ghost town, certainly an American like you like ghost towns. And buried treasure. Arltunga has buried treasure somewhere. You can find it. I know where to find a map.”

    Youssef wondered if it was another one of the game’s fluke that his quest was apparently bleeding into his real life again. And if there was a map, why hasn’t the treasure been found already? He checked at the back of his mind for the presence of that crazy old lady. Nope, not there. He decided to refuse the call this time. He just wanted to get to that F…ing Fish Inn in Crowshollow and meet with his friends.

    “NO, he growled, frightening a group of tourists passing by, but not the tour operator. No ghost town! We have plenty in America.” Thinking of the game and his last challenge for the previous quest, he said in desperation : “I just want to find a red scarf!” and he knew inside himself and many years attempting to resist his old man, that the short Indian man had won.

    “If you want to find a red scarf, you go to Silk Road, said the man bobbing his head. My cousin’s shop, you find everything there only.”

    Youssef sighed. He thought there were only two ways to take it. The first one was that he had fallen into a trap and try to find a way to get out of it. But it might be sticky and uncomfortable for everyone. So he decided it was the other way around and that it was part of the game. Why wouldn’t he use this as an opportunity for adventure. Wasn’t that what Xavier always said about roads less traveled ?

    “Where is your cousin’s shop? he asked. And where’s that restaurant of your cousin’s? I’m starving.”

    The little man smiled broadly.

    “Same place. Two brothers. Shop next to restaurant in Todd Mall. You’re lucky! Follow me.”

    #6511
    ÉricÉric
    Keymaster

      Potential Plot Arch

      The uncovered box in the garden of Bob & Clara is a Time Capsule which was actually buried in the future, but mistakenly sent to the past. It has symbols etched on it, that activate some nano-technology.
      Due to its contact with it, Bob starts recovering his memories, while retaining the hallucinations of his dead wife Jane, which actually become more credible and intense.

      Will Tarkin is actually a time traveler from the future, who came to live a simple life in the past, selling stone gargoyles at the local supermarket and rediscovering the ways of his ancestors.

      With the box being found and opened at the wrong time, it creates unwanted attention from the Time Dragglers who need to intervene to prevent alterations of the timeline.
      Contents of the box are in part encoded books of stories from local families and would have revealed important things about the past, Jane’s death, and Clara’s future.

      With Bob recovering his memories, it’s revealed Jane and Bob were actually also refugees from the future, but had aged naturally in the past, which is why Will seemed to recognize Bob. Bob was living in hiding from the Time Police, but with the box discovery, it changes everything. The box being opened at the wrong time disrupts the natural flow of events and starts causing unexpected consequences. This creates a complex web of relationships and events that must be untangled and understood in order to move forward.

      With his recovering of mental capacities, Bob partners with Will in order to restore the natural flow of time, even if it means his mental health will deteriorate again, which he is happy to do while continuing to live the rest of his life span with his daughter.

      Potential developments

      Clara Meets the Mysterious Will

      Nora finally reaches the little village where Clara and Bob live and is greeted by a man named Will
      Will seems to know Bob from somewhere
      Clara starts to feel suspicious of Will’s intentions and begins to investigate

      The Power of Memories

      Bob starts to have flashbacks of his past and begins to remember the connection between him, Will, and the mysterious time capsule
      Bob realizes that Jane, his wife, had been keeping something from him and that the time capsule holds the key to unlocking the truth
      Jane appears to Bob and urges him to tell Clara about their past and the significance of the time capsule

      The Truth Behind the Capsule

      Nora, Clara, and Bob finally find the answers they’ve been searching for by opening the time capsule
      The contents of the capsule reveal a shocking truth about Jane’s past and the reason behind her death
      They learn that Jane was part of a secret society that protected ancient knowledge and artifacts and that the time capsule was meant to be opened at a specific time
      The group realizes that they were meant to find the capsule and continue Jane’s work in protecting the knowledge and artifacts

      The Ties Between Living and Dead

      Bob comes to terms with Jane’s death and the role she played in their lives
      Clara and Bob grow closer as they work together to continue Jane’s work and preserve the knowledge and artifacts
      The group encounters obstacles but with the help of the spirits of the past, they are able to overcome them and succeed in their mission

      A Realization of the Past and Present

      Clara, Bob, and Nora come to realize the power of memories and how they shape our present and future
      They also learn that things never truly remain buried and that the past always finds a way to resurface
      The group successfully preserves the knowledge and artifacts, ensuring that they will be passed down for generations to come
      The story ends with Clara, Bob, and Nora sitting by the fire, reflecting on their journey and the lessons they’ve learned.

      #6509
      ÉricÉric
      Keymaster

        Table of characters:

        Characters Keyword Characteristics Sentiment
        Clara Woman in her late 40s, VanGogh’s owner Inquisitive, curious
        VanGogh Clara’s dog Curious
        Grandpa Bob Clara’s grandfather, widowed, early signs of dementia Skeptical, anxious
        Nora Clara’s friend, amateur archaeologist, nicknamed Alienor by Clara Adventure-seeking
        Jane Grandpa Bob’s wife, Clara’s mother, only Bob seem to see her, possibly a hallucination Teasing
        Julienne / Mr. Willets Neighbors of Clara & Bob
        Bubbles (Time-dragglers squad, alternate timeline) Junior drag-queen, reporting to Linda Pol (office manager) adventurous, brave, concerned
        Will After Nora encountered a man with a white donkey, she awakes in a cottage. Will is introduced later, and drugs Nora unbeknownst to her. Later Bob & Clara come at his doorstep (they know him as the gargoyle statues selling man from the market), looking for her friend. Affable, mysterious, hiding secrets

        Some connecting threads:

        1. The discovery of a mysterious pear-shaped box with inscriptions by Clara and her grandfather.
        2. Clara sending photos of the artifact to Nora (Alienor), an amateur archaeologist.
        3. Nora’s journey from her place to reach the location where the box was discovered and her encounter with a man with a donkey (Will?).
        4. Grandpa Bob’s anxious behavior and the confusion over the torn piece of paper with a phone number.
        5. The parallel timeline of a potential breach in the timelines in Linda Pol’s office.
        6. The search for VanGogh and the discovery of a map tucked into his collar.
        7. The suggestion from Jane that Clara should be told something.
        8. Nora awakes at a cottage and spends time with Will who drugs her soup. Bob & Clara show up later, looking for her.
        #6507

        In reply to: Orbs of Madjourneys

        To Youssef’s standards, a plane was never big and Flight AL357 was even smaller. When he found his seat, he had to ask a sweaty Chinese man and a snorting woman in a suit with a bowl cut and pink almond shaped glasses to move out so he could squeeze himself in the small space allotted to economy class passengers. On his right, an old lady looked at the size of his arms and almost lost her teeth. She snapped her mouth shut just in time and returned quickly to her magazine. Her hands were trembling and Youssef couldn’t tell if she was annoyed or something else.

        The pilote announced they were ready to leave and Youssef sighed with relief. Which was short lived when he got the first bump on the back of his seat. He looked back, apologising to the woman with the bowl cut on his left. Behind him was a kid wearing a false moustache and chewing like a cow. He was swinging his tiny legs, hitting the back of Youssef’s seat with the regularity of a metronome. The kid blew his gum until the bubble exploded. The mother looked ready to open fire if Youssef started to complain. He turned back again and tried to imagine he was getting a massage in one of those Japanese shiatsu chairs you find in some airports.

        The woman in front of him had thrown her very blond hair atop her seat and it was all over his screen. The old lady looked at him and offered him a gum. He wondered how she could chew gums with her false teeth, and kindly declined. The woman with the bowl cut and pink glasses started to talk to her sweaty neighbour in Chinese. The man looked at Youssef as if he had been caught by a tiger and was going to get eaten alive. His eyes were begging for help.

        As the plane started to move, the old woman started to talk.

        « Hi, I’m Gladys. I am afraid of flying, she said. Can I hold your hand during take off ? »

        After another bump on his back, Youssef sighed. It was going to be a long flight for everyone.

        As soon as they had gained altitude, Youssef let go of the old woman’s hand. She hadn’t stopped talking about her daughter and how she was going to be happy to see her again. The flight attendant passed by with a trolley and offered them a drink and a bag of peanuts. The old woman took a glass of red wine. Youssef was tempted to take a coke and dip the hair of the woman in front of him in it. He had seen a video on LooTube recently with a girl in a similar situation. She had stuck gum and lollypops in the hair of her nemesis, dipped a few strands in her soda and clipped strands randomly with her nail cutter. He could ask the old woman one of her gums, but thought that if a girl could do it, it would certainly not go well for him if he tried.

        Instead he asked the flight attendant if there was wifi on board. Sadly there was none. He had hoped at least the could play the game and catch up with his friends during that long flight to Sydney.

        :fleuron:

        When the doors opened, Youssef thought he was free of them all. He was tired, his back hurt, and he couldn’t sleep because the kid behind him kept crying and kicking, the food looked like it had been regurgitated twice by a yak, and the old chatty woman had drained his batteries. She said she wouldn’t sleep on a plane because she had to put her dentures in a glass for hygiene reasons and feared someone would steal them while she had her eyes closed.

        He walked with long strides in the corridors up to the custom counters and picked a line, eager to put as much distance between him and the other passengers. Xavier had sent him a message saying he was arriving in Sydney in a few hours. Youssef thought it would be nice to change his flight so that they could go together to Alice Spring. He could do some time with a friend for a change.

        His bushy hair stood on end when he heard the voice of the old woman just behind him. He wondered how she had managed to catch up so fast. He saw a small cart driving away.

        « I wanted to tell, Gladys said, it was such a nice flight in your company. How long have you before your flight to Alice? We can have a coffee together. »

        Youssef mentally said sorry to his friend. He couldn’t wait for the next flight.

        #6500
        ÉricÉric
        Keymaster

          More developments

          Chapter 3: The Journey becomes more eggciting

          The Flovlinden Tree

          The group reaches the Flovlinden Tree, a massive linden tree in the heart of Oocrane, which is said to be sacred and is attracting crowds of pilgrims.
          They meet Olek, the old caretaker of the tree, who tells them the story of Saint Edigna. He explains how the tree is said to have magical healing properties, and how the tree is responsible for the sacred oil that the pilgrims come to collect.
          However, Olek reveals that the secret of Saint Edigna is not what it seems. Edna, an old woman who has been living far from the crowd for thousands of years, is actually Saint Edigna.
          Olek shares that Edna has been living in solitude for very long. He tells the group that if they want to learn more about the sacred tree and Edna, they must travel to her hidden home.
          The four friends were shocked to hear that Edna was still alive and wanted to meet her. They asked Olek for directions, and he gave them a map that showed the way to Edna’s remote dwelling.
          They bid farewell to Olek and set off on their journey to find Edna.

          A Run-In with Myroslava

          The group comes across a former war reporter, Myroslava, who is traveling on her own after leaving a group of journalists. She is being followed by mysterious individuals and is trying to lose them by hunting and making fire in bombed areas.
          Myroslava is frustrated and curses her lack of alcohol, wishing she could find a place to escape from her pursuers.
          The group approaches Myroslava and offers to help her. She joins forces with them and together, they set off on their journey.
          As they travel, Myroslava shares her experiences as a war reporter, and the group listens in awe. She explains how she has seen the worst of humanity, but also the best, and how it has changed her as a person.
          Myroslava and the group continue their journey, with the former reporter becoming more and more determined to shake off her pursuers and continue on her own.

          A Visit with Eusebius Kazandis’ Relatives

          The group reaches a small village where they are expected by relatives of Eusebius Kazandis, the cauldron seller that Rose has met at the Innsbruck fair.
          The relatives tell the group about Kazandis and his business, and how he has been traveling the world, selling his wares. They explain how he has become a legend in their village, and how proud they are of him.
          The group learns about Kazandis’ passion for cooking and how he uses his cauldrons to create delicious meals for his customers. They are also shown his secret recipe book, which has been passed down for generations.
          The relatives invite the group to try some of Kazandis’ famous dishes, and they are blown away by the delicious flavors.
          The group thanks the relatives for their hospitality and sets off on their journey, with a newfound appreciation for Kazandis and his love of cooking.

          A Surprising Encounter with Edna

          The group finally reaches Edna’s hidden home, a small cottage in the middle of a dense forest.
          As they approach the cottage, they are surprised to see Edna, who is actually the legendary Saint Edigna, standing outside, waiting for them.

          The four friends have finally arrived at Edna’s dwelling, where they learned about her vast knowledge of the families connected to her descendants. Edna showed them her books, and they were amazed to find that their own family was listed among her descendants. They were even more shocked to learn that they were related to President Voldomeer Zumbasky and Dumbass Voldomeer, who was said to be a distant relative and carpenter who made the President’s wooden leg. It was rumored that they shared a common ancestor, but in reality, they were possibly secret twins.

          The Secret of Dumbass Voldomeer

          The four friends were determined to find out more about Dumbass Voldomeer and his connection to their family. They learned that he lived in the small city of Duckailingtown in Dumbass, near the Rootian border. They also discovered that Dumbass Voldomeer had been enrolled to take the place of the President, who had succumbed from a mysterious swan flu virus, to which Dumbass Voldomeer was immune. As they set to Duckailingtown, they couldn’t help but wonder what other secrets and surprises lay ahead for them on this incredible journey.

          ÉricÉric
          Keymaster

            Some background information on The Sexy Wooden Leg and potential plot developments.

            Setting

            (nearby Duckailingtown in Dumbass, Oocrane)
            The Rootians (a fictitious nationality) invaded Oocrane (a fictitious country) under the guise of freeing the Dumbass region from Lazies. They burned crops and buildings, including the home of a man named Dumbass Voldomeer who was known for his wooden leg and carpenter skills. After the war, Voldomeer was hungry and saw a nest of swan eggs. He went back to his home, carved nine wooden eggs, and replaced the real eggs with the wooden ones so he could eat the eggs for food. The swans still appeared to be brooding on their eggs by the end of summer.

            Note: There seem to be a bird thematic at play.
            The swans’ eggs introduce the plot. The mysterious virus is likely a swan flu. Town in Oocrane often have reminiscing tones of birds’ species.
            Bird To(w)nes: (Oocrane/crane, Keav/kea, Spovlar/shoveler, Dilove/dove…)
            Also the town’s nursing home/hotel’s name is Vyriy from a mythical place in Slavic mythology (also Iriy, Vyrai, or Irij) where “birds fly for winter and souls go after death” which is sometimes identified with paradise. It is believed that spring has come to Earth from Vyrai.

            At the Keav Headquarters

            (🗺️ Capital of Oocrane)

            General Rudechenko and Major Myroslava Kovalev are discussing the incapacitation of President Voldomeer who is suffering from a mysterious virus. The President had told Major Kovalev about a man in the Dumbass region who looked similar to him and could be used as a replacement. The Major volunteers to bring the man to the General, but the General fears it is a suicide mission. He grants her permission but orders his aide to ensure she gets lost behind enemy lines.

            Myroslava, the ambitious Major goes undercover as a former war reporter, is now traveling on her own after leaving a group of journalists. She is being followed but tries to lose her pursuers by hunting and making fire in bombed areas. She is frustrated and curses her lack of alcohol.

            The Shrine of the Flovlinden Tree

            (🗺️ Shpovlar, geographical center of Oocrane)

            Olek is the caretaker of the shrine of Saint Edigna and lives near the sacred linden tree. People have been flocking to the shrine due to the miraculous flow of oil from the tree. Olek had retired to this place after a long career, but now a pilgrim family has brought a message of a plan acceleration, which upsets Olek. He reflects on his life and the chaos of people always rushing around and preparing for the wrong things. He thinks about his father’s approach to life, which was carefree and resulted in the same ups and downs as others, but with less suffering. Olek may consider adopting this approach until he can find a way to hide from the enemy.

            Rosa and the Cauldron Maker

            (young Oocranian wiccan travelling to Innsbruck, Austria)

            Eusebius Kazandis is selling black cauldrons at the summer fair of Innsbruck, Austria. He is watching Rosa, a woman selling massage oils, fragrant oils, and polishing oils. Rosa notices Eusebius is sad and thinks he is not where he needs to be. She waves at him, but he looks away as if caught doing something wrong. Rosa is on a journey across Europe, following the wind, and is hoping for a gust to tell her where to go next. However, the branches of the tree she is under remain still.

            The Nursing Home

            (Nearby the town of Dilove, Oocrane, on Roomhen border somewhere in Transcarpetya)

            Egna, who has lived for almost a millennium, initially thinks the recent miracle at the Flovlinden Tree is just another con. She has performed many miracles in her life, but mostly goes unnoticed. She has a book full of records of the lives of many people she has tracked, and reminisces that she has a connection to the President Voldomeer. She decides to go and see the Flovlinden Tree for herself.

            🗺️ (the Vyriy hotel at Dilove, Oocrane, on Roomhen border)

            Ursula, the owner of a hotel on the outskirts of town, is experiencing a surge in business from the increased number of pilgrims visiting the linden tree. She plans to refurbish the hotel to charge more per night and plans to get a business loan from her nephew Boris, the bank manager. However, she must first evict the old residents of the hotel, which she is dreading. To avoid confrontation, she decides to send letters signed by a fake business manager.

            Egbert Gofindlevsky, Olga Herringbonevsky and Obadiah Sproutwinklov are elderly residents of an old hotel turned nursing home who receive a letter informing them that they must leave. Egbert goes to see Obadiah about the letter, but finds a bad odor in his room and decides to see Olga instead.
            Maryechka, Obadiah’s granddaughter, goes back home after getting medicine for her sick mother and finds her home empty. She decides to visit her grandfather and his friends at the old people’s home, since the schools are closed and she’s not interested in online activities.
            Olga and Egbert have a conversation about their current situation and decide to leave the nursing home and visit Rosa, Olga’s distant relative. Maryechka encounters Egbert and Olga on the stairs and overhears them talking about leaving their friends behind. Olga realizes that it is important to hold onto their hearts and have faith in the kindness of strangers. They then go to see Obadiah, with Olga showing a burst of energy and Egbert with a weak smile.

            Thus starts their escape and unfolding adventure on the roads of war-torn Oocrane.

            Character Keyword Characteristics Sentiment
            Egbert old man, sharp tone sad, fragile
            Maryechka Obadiah’s granddaughter, shy innocent
            Olga old woman, knobbly fingers conflicted, determined
            Obadiah stubborn as a mule, old friend of Egbert unyielding, possibly deaf
            #6494

            In reply to: Orbs of Madjourneys

            Although not one to remember dreams very often, Zara awoke the next morning with vivid and colourful dream recall.  She wondered if it was something to do with the dreamtime mural on the wall of her room.  If this turned out to be the case, she considered painting some murals on her bedroom wall back at the Bungwalley Valley animal rescue centre when she got home.

            Zara and Idle had hit it off immediately, chatting and laughing on the verandah after supper.   Idle told her a bit about the local area and the mines.  Despite Bert’s warnings, she wanted to see them. They were only an hour away from the inn.

            When she retired to her room for the night, she looked on the internet for more information. The more she read online about the mines, the more intrigued she became.

            “Interestingly there are no actual houses left from the original township. The common explanation is that a rumour spread that there was gold hidden in the walls of the houses and consequently they were knocked down by people believing there was ‘gold in them there walls”. Of course it was only a rumour. No gold was found.”

            “Miners attracted to the area originally by the garnets, found alluvial and reef gold at Arltunga…”

            Garnets!  Zara recalled the story her friend had told her about finding a cursed garnet near a fort in St Augustine in Florida.  Apparently there were a number of mines that one could visit:

            “the MacDonnell Range Reef Mine, the Christmas Reef Mine, the Golden Chance Mine, the Joker Mine and the Great Western Mine all of which are worth a visit.”

            Zara imagined Xavier making a crack about the Joker Mine, and wondered why it had been named that.

            “The whole area is preserved as though the inhabitants simply walked away from it only yesterday. The curious visitor who walks just a little way off the paths will see signs of previous habitation. Old pieces of meat safes, pieces of rusted wire, rusted cans, and pieces of broken glass litter the ground. There is nothing of great importance but each little shard is reminder of the people who once lived and worked here.”

            I wonder if Bert will take me there, Zara wondered. If not, maybe one of the others can pick up a hire car when they arrive at Alice.   Might even be best not to tell anyone at the inn where they were going.  Funny coincidence the nearest town was called Alice ~ it was already beginning to seem like some kind of rabbit hole she was falling into.

            Undecided whether to play some more of the game which had ended abruptly upon encountering the blue robed vendor, Zara decided not to and picked up the book on Dreamtime that was on the bedside table.

            “Some of the ancestors or spirit beings inhabiting the Dreamtime become one with parts of the landscape, such as rocks or trees…”  Flicking through the book, she read random excerpts.   “A mythic map of Australia would show thousands of characters, varying in their importance, but all in some way connected with the land. Some emerged at their specific sites and stayed spiritually in that vicinity. Others came from somewhere else and went somewhere else. Many were shape changing, transformed from or into human beings or natural species, or into natural features such as rocks but all left something of their spiritual essence at the places noted in their stories….”

            Thousands of characters. Zara smiled sleepily, recalling the many stories she and her friends had written together over the years.

            “People come and go but the Land, and stories about the Land, stay. This is a wisdom that takes lifetimes of listening, observing and experiencing … There is a deep understanding of human nature and the environment… sites hold ‘feelings’ which cannot be described in physical terms… subtle feelings that resonate through the bodies of these people… It is only when talking and being with these people that these ‘feelings’ can truly be appreciated. This is… the intangible reality of these people…..”

            With such strong ancestral connections to the land, Zara couldn’t help but wonder what the aboriginal people felt about all the mines.   If one of their ancestors had shape changed into rocks, and then some foreignors came along and hacked and blasted their way through, what would they think of that?

            “….many Aboriginal groups widely distributed across the Australian continent all appeared to share variations of a single (common) myth telling of an unusually powerful, often creative, often dangerous snake or serpent of sometimes enormous size closely associated with the rainbows, rain, rivers, and deep waterholes…..”

            She drifted off to sleep thinking of water holes in red rocky gorges, the book laying open in her hand.

            When she awoke the next morning with the slatted morning sun shining through the venetian blinds,  the dream image of the water hole was bright and clear in her minds eye.  But what was that strange character from the game doing in her dream?

            Osnas dreamtime waterhole

             

            She closed her eyes, remembering more of the strange dream.  Deeply orange red boulders and rocky outcrops, shivering gum trees, and green pools ~ it was coming back to her now, that creature in the blue robes had appeared more than once.  In one scene he appeared with a blue diamond lantern with what looked like a compass inside.

            Osnas lantern compass

            I’ll ask about the hiking trails today, Zara decided, and go for a walk in that gorge I read about yesterday. Bert said there were good hiking trails.   You came here early so you could play the game, she reminded herself.

            “It’s all a game,” she heard the parrot outside her window.

            “I’d forgotten about the bloody parrot!” Zara said under her breath. “Pretty Girl!” she said, opening the blinds. “We’re going out for a walk today.”

            #6490

            In reply to: Orbs of Madjourneys

            Youssef gave his passport and ticket to the woman at gate 11. He was followed closely by Kyle and other members of the team. The flight attendant looked at him and gave him his passport and ticket back without scanning them with her machine.

            “I’m sorry, you’re at the wrong gate. Your flight is at gate 8,” she said.

            “But I’m going to Boston. My ticket says gate 11.”

            Youssef showed his ticket to the hostess, and she pointed the destination and the gate to him. She was right.

            “Your ticket is for flight AL357 to Sydney. It’s currently boarding at gate 8. Next person please.”

            Kyle patted him on the shoulder.

            “You should have double checked your ticket, he said.”

            “What’s wrong? asked Miss Tartiflate. Why are you going to Australia?”

            “I’m not.”

            “Well, it says you are,” she said pointing at the ticket. He didn’t understand the dark intensity of her gaze and her clenched fist, until he remembered that Botty Banworth lived there.

            “I’m not… I mean…”

            “You better not. If I hear you were in with that…”

            The words got lost as they broadcasted a call for flight AL357 to Sydney at Gate 8.

            “You’d better get that f…ing BLOG running during your little vacation or you can stay there and forget about your job,” she said before bumping into the border of the gate.

            Youssef moved on the side and looked at his ticket to Sydney, puzzled. When he passed security his ticket was to Boston. He recalled a message from Zara saying she would meet them in Australia soon. But how could she have managed to change his ticket without his knowing.

            Sure there was that moment when he had left his passport with his ticket on the table at the Starmoose when going back to the counter pick his second slice of cinnamon apple tart. But he was looking away only for a few seconds.

            “This is the last call for flight AL357 to Sydney. Youssef Ali is requested at Gate 8 before we close the gate.”

            Let’s just hope whomever made the change thought about transferring my luggage to the right plane,” he said as he started walking to Gate 8 with his bag.

            #6481
            ÉricÉric
            Keymaster

              This is the outline for a short novel called “The Jorid’s Travels – 14 years on” that will unfold in this thread.
              The novel is about the travels of Georges and Salomé.
              The Jorid is the name of the vessel that can travel through dimensions as well as time, within certain boundaries. The Jorid has been built and is operated by Georges and his companion Salomé.

              Short backstory for the main cast and secondary characters

              Georges was a French thief possibly from the 1800s, turned other-dimensional explorer, and together with Salomé, a girl of mysterious origins who he first met in the Alienor dimension but believed to have origins in Northern India maybe Tibet from a distant past.
              They have lived rich adventures together, and are deeply bound together, by love and mutual interests.
              Georges, with his handsome face, dark hair and amber gaze, is a bit of a daredevil at times, curious and engaging with others. He is very interesting in anything that shines, strange mechanisms and generally the ways consciousness works in living matter.
              Salomé, on the other hand is deeply intuitive, empath at times, quite logical and rational but also interested in mysticism, the ways of the Truth, and the “why” rather than the “how” of things.
              The world of Alienor (a pale green sun under which twin planets originally orbited – Duane, Murtuane – with an additional third, Phreal, home planet of the Guardians, an alien race of builders with god-like powers) lived through cataclysmic changes, finished by the time this story is told.
              The Jorid’s original prototype designed were crafted by Léonard, a mysterious figure, self-taught in the arts of dimensional magic in Alienor sects, acted as a mentor to Georges during his adventures. It is not known where he is now.
              The story starts with Georges and Salomé looking for Léonard to adjust and calibrate the tiles navigational array of the Jorid, who seems to be affected by the auto-generated tiles which behave in too predictible fashion, instead of allowing for deeper explorations in the dimensions of space/time or dimensions of consciousness.
              Leonard was last spotted in a desert in quadrant AVB 34-7•8 – Cosmic time triangulation congruent to 2023 AD Earth era. More precisely the sand deserts of Bluhm’Oxl in the Zathu sector.

              When they find Léonard, they are propelled in new adventures. They possibly encounter new companions, and some mystery to solve in a similar fashion to the Odyssey, or Robinsons Lost in Space.

              Being able to tune into the probable quantum realities, the Jorid is able to trace the plot of their adventures even before they’ve been starting to unfold in no less than 33 chapters, giving them evocative titles.

              Here are the 33 chapters for the glorious adventures with some keywords under each to give some hints to the daring adventurers.

              1. Chapter 1: The Search Begins – Georges and Salomé, Léonard, Zathu sector, Bluhm’Oxl, dimensional magic
              2. Chapter 2: A New Companion – unexpected ally, discovery, adventure
              3. Chapter 3: Into the Desert – Bluhm’Oxl, sand dunes, treacherous journey
              4. Chapter 4: The First Clue – search for Léonard, mystery, puzzle
              5. Chapter 5: The Oasis – rest, rekindling hope, unexpected danger
              6. Chapter 6: The Lost City – ancient civilization, artifacts, mystery
              7. Chapter 7: A Dangerous Encounter – hostile aliens, survival, bravery
              8. Chapter 8: A New Threat – ancient curse, ominous presence, danger
              9. Chapter 9: The Key to the Past – uncovering secrets, solving puzzles, unlocking power
              10. Chapter 10: The Guardian’s Temple – mystical portal, discovery, knowledge
              11. Chapter 11: The Celestial Map – space-time navigation, discovery, enlightenment
              12. Chapter 12: The First Step – journey through dimensions, bravery, adventure
              13. Chapter 13: The Cosmic Rift – strange anomalies, dangerous zones, exploration
              14. Chapter 14: A Surprising Discovery – unexpected allies, strange creatures, intrigue
              15. Chapter 15: The Memory Stones – ancient wisdom, unlock hidden knowledge, unlock the past
              16. Chapter 16: The Time Stream – navigating through time, adventure, danger
              17. Chapter 17: The Mirror Dimension – parallel world, alternate reality, discovery
              18. Chapter 18: A Distant Planet – alien world, strange cultures, exploration
              19. Chapter 19: The Starlight Forest – enchanted forest, secrets, danger
              20. Chapter 20: The Temple of the Mind – exploring consciousness, inner journey, enlightenment
              21. Chapter 21: The Sea of Souls – mystical ocean, hidden knowledge, inner peace
              22. Chapter 22: The Path of the Truth – search for meaning, self-discovery, enlightenment
              23. Chapter 23: The Cosmic Library – ancient knowledge, discovery, enlightenment
              24. Chapter 24: The Dream Plane – exploring the subconscious, self-discovery, enlightenment
              25. Chapter 25: The Shadow Realm – dark dimensions, fear, danger
              26. Chapter 26: The Fire Planet – intense heat, dangerous creatures, bravery
              27. Chapter 27: The Floating Islands – aerial adventure, strange creatures, discovery
              28. Chapter 28: The Crystal Caves – glittering beauty, hidden secrets, danger
              29. Chapter 29: The Eternal Night – unknown world, strange creatures, fear
              30. Chapter 30: The Lost Civilization – ancient ruins, mystery, adventure
              31. Chapter 31: The Vortex – intense energy, danger, bravery
              32. Chapter 32: The Cosmic Storm – weather extremes, danger, survival
              33. Chapter 33: The Return – reunion with Léonard, returning to the Jorid, new adventures.
              ÉricÉric
              Keymaster

                For temporal logs and quantum flux in probabilities recordings.

                Background elements provided as narrative may arise.

                Consistency possibly sketchy, time and space continuum span of epic proportions, with minute attention to insignificant details.

                Factuality in progress…

                #6477

                In reply to: Orbs of Madjourneys

                Bertie dropped Zara off at the bus station in Camden early the next morning. She let him think she was catching a plane from Sydney, given her impulsive lie about having to meet her friends sooner, but she was going by train. The reviews she’d read online were tantalizing:

                “The Ghan journey tells the story of the land. The train is the canvas, and the changing landscape paints the picture.”

                A two day train ride would give her time to relax and play the game, and she assumed two days of desert scenery would not be too distracting.  Luckily before she paid for her ticket she had the presence of mind to ask if there was internet on the train. There was not.  Zara sighed, and booked a flight instead, but decided she would catch the train back home after the holiday at the Flying Fish Inn.  By then perhaps the novelty of the game would have worn off, and she would appreciate the time spent in quiet contemplation, and perhaps do some writing.

                Zara hated flying, especially airports. The best that could be said of flying was that it was a quick way to get from A to B.

                “You’ll have to go in a cage for the flight, Pretty Girl,” she told the parrot.

                “I think not,” replied Pretty Girl.  “I’ll meet you there.  See you!” and off she flew into the low morning sun, momentarily blinding Zara as she watched her go.

                Her flight left Sydney at 14:35. Three and a half hours later she would arrive at Alice Springs and from there it was a half hour road trip to the Flying Fish.  Zara sent an email to the inn asking if anyone could pick her up, otherwise she would get a bus or a taxi.  She received a reply saying that they’d send Bert to pick her up around seven o’clock.  Another Bert!

                #6469

                In reply to: Orbs of Madjourneys

                The door opened and Youssef saw Natalie, still waiting for him. Indeed, he needed help. He decided to accept  sands_of_time contact request, hopping it was not another Thi Gang trick.

                Sands_of_time is trying to make contact : ✅ACCEPT <> ➡️DENY ❓

                A princess on horse back emerged from the sand. The veil on her hair floated in a wind that soon cleared all the dust from her garment and her mount, revealing a princess with a delicate face and some prominent attributes that didn’t leave Youssef indifferent. She was smiling at him, and her horse, who had six legs and looked a bit like a camel, snorted at the bear.

                “I love doing that, said the princess. At least I don’t get to spit sand afterward like when my sister’s grand-kids want to bury me in the sand at the beach…”

                It broke the charm. It reminded Youssef it was all a game. That princess was an avatar. Was it even a girl on the other side ? And how old ? Youssef, despite his stature, felt as vulnerable as when his mother left him for the afternoon with an old aunt in Sudan when he was five and she kept wanting to dress him with colourful girl outfits. He shivered and the bear growled at the camel-horse, reminding Youssef how hungry he was.

                sands_of_time?” he asked.

                “Yes. I like this AI game. Makes me feel like I’m twenty again. Not as fun as a mushroom trip though, but… with less secondary effects. Anyway, I saw you needed help with that girl. A ‘reel’ nuisance if you ask me, sticky like a sea cucumber.”

                “How do you know ? Did you plant bugs on my phone ? Are you with the Thi Gang ?” 

                The bear moved toward them and roared and the camel-horse did a strange sound. The princess appeased her mount with a touch of her hand.

                “Oh! Boy, calm down your heat. Nothing so prosaic. I have other means, she said with a grin. Call me Sweet Sophie, I’m a real life reporter. Was just laying down on my dream couch looking for clues about a Dr Patelonus, the man’s mixed up in some monkey trafficking business, when I saw that strange llama dressed like a tibetan monk, except it was a bit too mayonnaise for a tibetan monk. Anyway, he led me to you and told me to contact you through this Quirk Quest Game, suggesting you might have some intel for me about that monkey business of mine. So I put on my VR helmet, which actually reminds me of a time at the hair salon, and a gorgeous beehive… but anyway you wouldn’t understand. So I had to accept one of those quests and find you in the game. Which was a lot less easier than RV I can tell you. The only thing, I couldn’t interact with you unless you accepted contact. So here I am, ready for you to tell me about Dr Patelonus. But I can see that first we need to get you out of here.”

                Youssef had no idea about what she was talking about. VR; RV ? one and the same ? He decided not to tell her he knew nothing about monkeys or doctors until he was out of Natalie’s reach. If indeed sands_of_timecould help.

                “So what do I do ?” asked Youssef.

                “Let me first show you my real self. I’ve always wanted to try that. Wait a moment. I need to focus.”

                The princess avatar looked in the distance, her eyes lost beyond this world. Suddenly, Youssef felt a presence creeping into his mind. He heard a laugh and saw an old lady in yoga pants on a couch! He roared and almost let go of his phone again.

                The princess smiled.

                “Now, wouldn’t be fair if only I knew what you looked like in real life. Although you’re pretty close to your avatar… Don’t you seem a tad afraid of experimenting with new things. :yahoo_smug:

                She laughed again, and this time Youssef saw her “real” face superimposed on the princess avatar. It gave him goosebumps.

                “Now’s your opening, she said. The girl’s busy giving directions to someone else. Get out of the bathroom! Now!”

                Youssef had the strangest feeling that the voice had come at the same time from the phone speakers and from inside his head. His body acted on its own as if he was a puppet. He pushed the bathroom door open and rushed outside.

                #6468

                In reply to: Orbs of Madjourneys

                At the former Chinggis Khaan International Airport which was now called the New Ulaanbaatar International Airport, the young intern sat next to Youssef, making the seats tremble like a frail suspended bridge in the Andes. Youssef had been considering connecting to the game and start his quest to meet with his grumpy quirk, but the girl seemed pissed, almost on the brink of crying. So Youssef turned off his phone and asked her what had happened, without thinking about the consequences, and because he thought it was a nice opportunity to engage the conversation with her at last, and in doing so appear to be nice to care so that she might like him in return.

                Natalie, because he had finally learned her name, started with all the bullying she had to endure from Miss Tartiflate during the trip, all the dismissal about her brilliant ideas, and how the Yeti only needed her to bring her coffee and pencils, and go fetch someone her boss needed to talk to, and how many time she would get no thanks, just a short: “you’re still here?”

                After some time, Youssef even knew more about her parents and her sisters and their broken family dynamics than he would have cared to ask, even to be polite. At some point he was starting to feel grumpy and realised he hadn’t eaten since they arrived at the airport. But if he told Natalie he wanted to go get some food, she might follow him and get some too. His stomach growled like an angry bear. He stood more quickly than he wanted and his phone fell on the ground. The screen lit up and he could just catch a glimpse of a desert emoji in a notification before Natalie let out a squeal. Youssef looked around, people were glancing at him as if he might have been torturing her.

                “Oh! Sorry, said Youssef. I just need to go to the bathroom before we board.”

                “But the boarding is only in one hour!”

                “Well I can’t wait one hour.”

                “In that case I’m coming with you, I need to go there too anyway.”

                “But someone needs to stay here for our bags,” said Youssef. He could have carried his own bag easily, but she had a small suitcase, a handbag and a backpack, and a few paper bags of products she bought at one of the two the duty free shops.

                Natalie called Kyle and asked him to keep a close watch on her precious things. She might have been complaining about the boss, but she certainly had caught on a few traits of her.

                Youssef was glad when the men’s bathroom door shut behind him and his ears could have some respite. A small Chinese business man was washing his hands at one of the sinks. He looked up at Youssef and seemed impressed by his height and muscles. The man asked for a selfie together so that he could show his friends how cool he was to have met such a big stranger in the airport bathroom. Youssef had learned it was easier to oblige them than having them follow him and insist.

                When the man left, Youssef saw Natalie standing outside waiting for him. He thought it would have taken her longer. He only wanted to go get some food. Maybe if he took his time, she would go.

                He remembered the game notification and turned on his phone. The icon was odd and kept shifting between four different landscapes, each barren and empty, with sand dunes stretching as far as the eye could see. One with a six legged camel was already intriguing, in the second one a strange arrowhead that seemed to be getting out of the desert sand reminded him of something that he couldn’t quite remember. The fourth one intrigued him the most, with that car in the middle of the desert and a boat coming out of a giant dune.

                Still hungrumpy he nonetheless clicked on the shapeshifting icon and was taken to a new area in the game, where the ground was covered in sand and the sky was a deep orange, as if the sun was setting. He could see a mysterious figure in the distance, standing at the top of a sand dune.

                The bell at the top right of the screen wobbled, signalling a message from the game. There were two. He opened the first one.

                We’re excited to hear about your real-life parallel quest. It sounds like you’re getting close to uncovering the mystery of the grumpy shaman. Keep working on your blog website and keep an eye out for any clues that Xavier and the Snoot may send your way. We believe that you’re on the right path.

                What on earth was that ? How did the game know about his life and the shaman at the oasis ? After the Thi Gang mess with THE BLOG he was becoming suspicious of those strange occurrences. He thought he could wonder for a long time or just enjoy the benefits. Apparently he had been granted a substantial reward in gold coins for successfully managing his first quest, along with a green potion.

                He looked at his avatar who was roaming the desert with his pet bear (quite hungrumpy too). The avatar’s body was perfect, even the hands looked normal for once, but the outfit had those two silver disks that made him look like he was wearing an iron bra.

                He opened the second message.

                Clue unlocked It sounds like you’re in a remote location and disconnected from the game. But, your real-life experiences seem to be converging with your quest. The grumpy shaman you met at the food booth may hold the key to unlocking the next steps in the game. Remember, the desert represents your ability to adapt and navigate through difficult situations.

                🏜️🧭🧙‍♂️ Explore the desert and see if the grumpy shaman’s clues lead you to the next steps in the game. Keep an open mind and pay attention to any symbols or clues that may help you in your quest. Remember, the desert represents your ability to adapt and navigate through difficult situations.

                Youssef recalled that strange paper given by the lama shaman, was it another of the clues he needed to solve that game? He didn’t have time to think about it because a message bumped onto his screen.

                “Need help? Contact me 👉”

                Sands_of_time is trying to make contact : ➡️ACCEPT <> ➡️DENY ❓
                #6467

                “Ricardo, my dear, those new reporters are quite the catch.”

                Miss Bossy Pants remarked as she handed him the printed report. “Imagine that, if you can. A preliminary report sent, even before asking, AND with useful details. It’s as though they’re a new generation with improbable traits definitely not inherited from their forebearers…”

                Ricardo scanned the document, a look of intrigue on his face. “Indeed, they seem to have a knack for getting things done. I can’t help but notice that our boy Sproink omitted that Sweet Sophie had used her remote viewing skills to point out something was of interest on the Rock of Gibraltar. I wonder how much that influenced his decision to seek out Dr. Patelonus.”

                Miss Bossy Pants leaned back in her chair, a sly smile creeping across her lips. “Well, don’t quote me later on this, but some level of initiative is a valuable trait in a journalist. We can’t have drones regurgitating soothing nonsense. We need real, we need grit.” She paused in mid sentence. “By the way, heard anything from Hilda & Connie? I do hope they’re getting something back from this terribly long detour in the Nordics.”

                 

                Dear Miss Bossy Pants,

                I am writing to give you a preliminary report on my investigation into the strange occurrences of Barbary macaques in Cartagena, Spain.

                Taking some initiative and straying from your initial instructions, I first traveled to Gibraltar to meet with Dr. Patelonus, an expert in simiantics (the study of ape languages). Dr. Patelonus provided me with valuable insights into the behavior of Barbary macaques, including their typical range and habits and what they may be after. He also mentioned that the recent reports of Barbary macaques venturing further away from their usual habitat in coastal towns like Cartagena is highly unusual, and that he suspects something else is influencing them. He mentioned chatter on the simian news netwoke, that his secretary, a lovely female gorilla by the name of Barbara was kind enough to get translated for us.

                I managed to find a wifi spot to send you this report before I board the next bus to Cartagena, where I plan to collect samples and observe the local macaque population. I have spoken with several tourists in Gib’ who have reported being assaulted and having their shoes stolen by the apes. It is again, a highly unusual behaviour for Barbary macaques, who seem untempted by the food left to appease them as a distraction, and I am currently trying to find out the reason behind this.

                As soon as I gather them, I will send samples collected in situ without delay to my colleague Giles Gibber at the newspaper for analysis. Hopefully, his findings will shed some light on the situation.

                I will continue my investigation and keep you appraised on any new developments.

                Sincerely,

                Samuel Sproink
                Rim of the Realm Newspaper.

                #6465

                In reply to: Orbs of Madjourneys

                Given the new scenery unfolding in front of him, it was time for a change into more appropriate garments.

                Luckily, the portal he’d clicked on came with some interesting new goodies. Xavier skimmed over some of the available options, until he found an interesting pair of old boots.

                Looking at the old worn leather boots that had appeared in Xavier’s bag, he felt they would be quite appropriate, and put them on.

                The changes were subtle, but Xavier already felt more in character with the place.
                Suddenly a capuchin monkey jumped on his shoulder and started to pull his ear to make it to the casino boat.

                The too friendly, potentially mischievous pickpocketing monkey seemed a bit of a trope, but Xavier found the creature endearing.

                “Let’s go then! Seems like this party is waiting for us.” he said to the excited monkey.

                He jumped into one of the dinghy doing the rounds to the boat with some of the customers.

                “Ahoy there, matey!” a rather small man with a piercing blue eye and massive top hat said, giving Xavier a sideways glance. He had an eerie presence and seemed very imposing for such a small frame. “The name’s Sproink, and ye be a first-timer, I see.” he said as a casual matter of introduction.

                “Nice to meet you sir” Xavier said distractedly, as he was taking in all the details in the curious boat lit by lanterns dangling in the soft wind.

                “Yer too polite for these parts, me friend,” Sproink guffawed. “But have no fear, Sproink’s got yer back.” He winked at the capuchin, Xavier couldn’t help but notice, and suddenly realised that the monkey truly belonged to Sproink.

                “No need to check yer pockets, matey” Sproink smiled “I have me sights set on far more interesting game than yer trinkets.” He handed him back some of the stuff that the capuchin had managed to spirit away unnoticed. “But watch yerself, matey. Not all the folk here be what they seem.”

                “Point taken!”  Xavimunk was indeed a bit too naive, but if anything, that’d often managed to keep him out of trouble. As the small wiry guy left with his bag of tricks in a springy gait, he turned to check his shoulder, and the monkey had disappeared somewhere on the boat too. Xavier was left wondering if he’d see more of him later.

                 

                :fleuron2:

                “Welcome, welcome, me hearties!” a buxom girl of large stature with a baroque assortment of feathers and garish colours was a the entrance chewing on a straw, and looking as though the place belonged to her. But there was something else, she was too playing a part, and didn’t seem from here.

                She leaned conspiratorially towards Xavier, and dragged him in a corner.

                “Yer a naughty monkey, ignoring me prompts,” she said. “Was I too discrete, or what?”

                “Wait, what?” Xavier was confused. Then he remembered the strange message. “Wait a minute… you’re Glimble… something, with unicorns shit or something?” He didn’t have time to entertain the young geek gamers, they were too immature, and well… a lot more invested in the game than he was, they would often turn seriously creepy.

                “Oi, come on now!” she raised her hands and shook herself violently. She had turned into a different version of herself. “Now, is it better? It’s true, them avatars easily turn into ava-tarts if you ask me. But you can’t deny a lady a bit o’ comfort with a wrinkle filter. They went a bit overboard with this one, if you ask me.”

                “Let’s start again. Glimmer Gambol, and nice to meet you young man.”

                #6461

                In reply to: Prompts of Madjourneys

                ÉricÉric
                Keymaster

                  AL is back

                  • Zara: Great job on finding the carved wooden tile! That’s a big step in the quest. Keep up the good work, and we’ll send you on the next mission soon.
                  • Yasmin: It sounds like you’re having a tough time with the weather and mosquitoes. We understand that it can be difficult to focus on the quest when you’re dealing with real-life issues. Maybe try to work on the quest in a different environment, or take a break if you need to. We’re here to support you and help you in any way we can.
                  • Youssef: We’re excited to hear about your real-life parallel quest. It sounds like you’re getting close to uncovering the mystery of the grumpy shaman. Keep working on your blog website and keep an eye out for any clues that Xavier and the Snoot may send your way. We believe that you’re on the right path.
                  • Xavier: It sounds like you’re making progress on your quest. The clues you received from the fox busdriver are definitely leading you in the right direction. Keep following the trail and don’t be afraid to ask for help if you need it. Remember, the golden banana is a metaphor for your cheeky and also soft nature, so don’t be too hard on yourself. We’re here to guide and advise you along the way.

                  New clues

                  • Zara: 🔮🧱🗺️ Find the ancient portal hidden in the ruins and decipher the inscription on the carved wooden tile to unlock the next step in the quest.
                  • Yasmin: 🦟🌧️🕵️‍♀️Track down the elusive snorting imp by investigating the local wetlands and speaking with locals who may have encountered it. Don’t let the bad weather and pesky mosquitoes discourage you!
                  • Youssef: 🍔🌵🧙‍♂️ Continue your journey with the grumpy shaman and see if he holds any clues to the quest. Remember to keep an eye out for anything that seems out of the ordinary and don’t be afraid to ask questions. Also, make sure to keep up with your website work as it may lead you to a valuable information!
                  • Xavier:🦊💰🛳️ Explore the floating casino and see if the fox busdriver’s clues lead you to the golden banana. Don’t be afraid to take risks and think outside the box, as the golden banana may not be what it seems. Keep an open mind and pay attention to any symbols or clues that you come across.
                  #6460

                  In reply to: Orbs of Madjourneys

                  The vendor was preparing the Lorgh Drülp with the dexterity of a Japanese sushi chef. A piece of yak, tons of spices, minced vegetables, and some other ingredients that Youssef couldn’t recognise. He turned his attention to the shaman’s performance. The team was trying to follow the man’s erratic moves under Miss Tartiflate’s supervision.  Youssef could hear her shouting to Kyle to get closer shots. It reminded him that he had to get an internet connection.

                  “Is there a wifi?” asked Youssef to the vendor. The man bobbed his head and pointed at the table with a knife just as big as a machete. Impressed by the size of the blade, Youssef almost didn’t see the tattoo on the vendor’s forearm. The man resumed his cooking swiftly and his long yellow sleeve hid the tattoo. Youssef touched his screen to look at his exchange with Xavier. He searched for the screenshot he had taken of the Thi Gang’s message. There it was. The mummy skull with Darth Vador’s helmet. The same as the man’s tattoo. Xavier’s last message was about the translation being an ancient silk road recipe. They had thought it a fluke in AL’s algorithm. Youssef glanced at the vendor and his knife. Could he be part of Thi Gang?

                  Youssef didn’t have time to think of a plan when the vendor put a tray with the Lorgh Drülp and little balls of tsampa on the table. The man pointed with his finger at the menu on the table, uncovering his forearm, it was the same as the Thi Gang logo.

                  “Wifi on menu,” the man said. “Tsampa, good for you…”

                  A commotion at the market place interrupted them. Apparently Kyle had gone too close and the shaman had crashed into him and the rest of the team. The man was cursing every one of them and Miss Tartiflate was apparently trying to calm him down by offering him snack bars. But the shaman kept brandishing an ugly sceptre that looked like a giant chicken foot covered in greasy fur, while cursing them with broken english. The tourists were all brandishing their phones, not missing a thing, ready to send their videos on TrickTruck. The shaman left angrily, ignoring all attempts at conciliation. There would be no reportage.

                  “Hahaha, tourists, they believe anything they see,” said the vendor before returning to his stove and his knife.

                  Despite his hunger, Youssef thought he’d better hurry with the wifi, now that the crew was out of work, he would be the target of Miss Tartiflate’s frustration. Furthermore, he wanted to lay low and not attract the vendor’s attention.

                  3235 messages from his friends. How would he ever catch up?
                  Among them, messages from Xavier. Youssef sighed of relief when he read that his friend had regained full access of the website and updated the system to fix a security flaw that allowed Thi Gang to gain access in the first place. But he growled when his friend continued with the bad news. There was some damage done to the content of THE BLOG.

                  To console himself, Youssef started to eat a ball of tsampa. It was sweet and tasted like rose. He took a second and spit it out almost immediately. There was a piece of paper inside. He smoothed it and discovered a series of five pictograms.

                  🧔🌮🔍🔑🏞️

                  The first one was like a hologram and kept changing into six horizontal bars. The second one, looking like a tako bell, kept reversing side. Youssef raised his head to call the vendor and nobody was there. He got up and looked for the guy, Thi Gang or not, he needed some answers. Voices came from behind the curtain at the back of the stall. Youssef walked around the stall and saw the shaman and the vendor exchanging clothes. The caucasian man was now wearing the colourful costume and the drum. When he saw Youssef, he smiled and waved his hand, making the bells from the hem ring. Then he turned around and left, whistling an air that sounded strangely like the music of the Game. Youssef was about to run after him when a hand grasped his shirt.

                  “Please! Tell me at least that THE BLOG is up and running!” said an angry voice.

                  #6458

                  In reply to: Orbs of Madjourneys

                  “I’m going to have to jump in this pool, Pretty Girl, look at this one! It reminds me of something…”

                  Zara came to a green pool that was different from the others, and walked into it.

                  Zara Game 7

                  She emerged into a new scene, with what appeared  to be a floating portal, but a square one this time.

                  “May as well step onto it and see where it goes!” Zara told the parrot, who was taking a keen interest in the screen, somewhat strangely for a bird.  “I like having you here, Pretty Girl, it’s nice to have someone to talk to.”

                  Zara stepped onto the floating tile portal.

                  Zara Game 9

                   

                  “Hey, wasn’t my quest to find a wooden tile?” Zara suddenly remembered. She’d forgotten her quest while she was wandering around the enchanting castle.

                  “Yes, but that doesn’t look like the tile you were supposed to find though,”  replied the parrot.

                  “It might lead me to it,” snapped Zara who didn’t really want to leave the pretty castle scenes anyway.  It felt magical and somehow familiar, like she’d been there before, a long long time ago.

                  After stepping onto the floating tile portal, Zara encountered another tile portal. This time it was upright, with a circular portal in the centre. By now it seemed clear that the thing to do was to walk through it.  She wandered around the scene first as if she was a tourist simply taking in the new sights before taking the plunge.

                  Zara Game 9

                  “Oh my god, look! It’s my tile!” Zara said excitedly to the parrot, just as the words flashed up on her screen:

                  Congratulations!  You have reached the first goal of your first quest!

                  Zara Game 10

                   

                  “Oh bugger!  Look at the time, it’s already starting to get light outside. I completely forgot about going to that church to see Isaac’s ghost, and now I haven’t had a wink of sleep all night.”

                  “Time well spent,” said the parrot sagely, “You can go and see Isaac tomorrow night, and he may be all the more willing to talk since you kept him waiting.”

                  #6457

                  In reply to: Orbs of Madjourneys

                  “Look, Pretty Girl!  That must be the lost traveler walking up those steps!”

                  Zara followed the mysterious man in red robes up the steps.  She lost sight of him and wondered which way he’d gone in the many side alleys. She wandered up a few of them but they all came to a dead end in a courtyard with closed doors.  Eventually she saw him disappearing into a manhole that looked like a labyrinth.

                  Zara Game 5

                  Zara followed him, and stepped onto the labyrinth manhole that the man in the red robes had disappeared into.  

                  “That must be another portal,” Zara said to the parrot. “I wonder where we’ll end up now.”

                  The labyrinth manhole led Zara to another portal, this time a round hole in the wall. She knew she should follow the man, who must be the lost traveler, but she couldn’t resist exploring the starlit night scene first. 

                  Zara Game 6

                   

                  She found herself in a castle, its sand coloured walls glowing in the moonlight.  There was another round green pool inside the castle. Should she jump into the pool, or go back and follow the man in red through the hole in the wall?   Zara walked around the castle first, exploring the many courtyards and stairs and the enchanting views from the parapets.  She noticed that there were several green pools and wondered if they each led to different places. 

                  Zara Game 7

                  #6455

                  In reply to: Orbs of Madjourneys

                  Zara decided she may as well spend the hour wandering around the game before going back to the church to see the ghost of Isaac when she was sure her host Bertie was asleep.  It was a warm night but a gentle breeze wafted through the open window and Zara was comfortable and content. Not just one but three new adventures had her tingling with delicious anticipation, even if she was a little anxious about not getting confused with the game.  Talking to ghosts in old churches wasn’t unfamiliar, nor was a holiday in a strange hotel off the beaten track, but the game was still a bit of a mystery to her.  Yeah, I know it’s just a game, she whispered to the parrot who made a soft clicking noise by way of response.

                  Zara found her game character, also (somewhat confusingly) named Zara, standing in the woods.  Not entirely sure how it had happened, she was rather pleased to see that the cargo pants and tank top in red had changed to a more pleasing hippyish red skirt ensemble.   A bit less Tomb Looter, and a bit more fairy tale looking which was more to her taste.

                  The woods were strangely silent and still.  Zara made a 360 degree turn on the spot to see in all directions. The scene looked the same whichever way she turned, and Zara didn’t know which way to go. Then a faint path appeared to the left, and she set off in that direction.  Before long she came to a round green pool.

                  Zara Game 1

                  She stopped to look but carried on walking past it, not sure what it signified.  She came upon another glowing green pool before long, which looked like an entrance to a tunnel.

                   

                  Zara game 2

                  I bet those are portals or something, Zara realized. I wonder if I’m supposed to step into it?

                  “Go for it”, said Pretty Girl, “It’s only a game.”

                  “Ok, well here goes!” replied Zara, mentally bracing herself for a plunge into the unknown.

                  Zara stepped into the circle of glowing green.

                  “Like when Alice went down the rabbit hole!” Zara whispered to the parrot.  “I’m falling, falling…oh!”

                  Zara emerged from the green pool onto a wide walled path.  She was now in some kind of inhabited area, or at least not in the deep woods with no sign of human occupation. 

                  Zara Game 3

                  “I guess that green pool is the portal back to the woods.”

                  “By George, she’s getting it,” replied Pretty Girl.

                   

                  Zara walked along the path which led to an old deserted ancient looking village with alleyways and steps.

                  “This is heaps more interesting than those woods, look how pretty it all is! I love this place.”

                  “Weren’t you supposed to be looking for a hermit in the woods though,” said Pretty Girl.

                  “Or a lost traveler, and the lost traveler may be here, after falling in one of those green pools in the woods,”  replied Zara tartly, not wanting to leave the enchanting scene she found her avatar in.

                  Zara Game 4

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