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  • #7255
    TracyTracy
    Participant

      The First Wife of John Edwards

      1794-1844

      John was a widower when he married Sarah Reynolds from Kinlet. Both my fathers cousin and I had come to a dead end in the Edwards genealogy research as there were a number of possible births of a John Edwards in Birmingham at the time, and a number of possible first wives for a John Edwards at the time.

      John Edwards was a millwright on the 1841 census, the only census he appeared on as he died in 1844, and 1841 was the first census. His birth is recorded as 1800, however on the 1841 census the ages were rounded up or down five years. He was an engineer on some of the marriage records of his children with Sarah, and on his death certificate, engineer and millwright, aged 49. The age of 49 at his death from tuberculosis in 1844 is likely to be more accurate than the census (Sarah his wife was present at his death), making a birth date of 1794 or 1795.

      John married Sarah Reynolds in January 1827 in Birmingham, and I am descended from this marriage. Any children of John’s first marriage would no doubt have been living with John and Sarah, but had probably left home by the time of the 1841 census.

      I found an Elizabeth Edwards, wife of John Edwards of Constitution Hill, died in August 1826 at the age of 23, as stated on the parish death register. It would be logical for a young widower with small children to marry again quickly. If this was John’s first wife, the marriage to Sarah six months later in January 1827 makes sense. Therefore, John’s first wife, I assumed, was Elizabeth, born in 1803.

      Death of Elizabeth Edwards, 23 years old.  St Mary, Birmingham, 15 Aug 1826:

      Death Eliz Edwards

       

      There were two baptisms recorded for parents John and Elizabeth Edwards, Constitution Hill, and John’s occupation was an engineer on both baptisms.
      They were both daughters: Sarah Ann in 1822 and Elizabeth in 1824.

      Sarah Ann Edwards: St Philip, Birmingham. Born 15 March 1822, baptised 7 September 1822:

      1822 Sarah Ann Edwards

      Elizabeth Edwards: St Philip, Birmingham. Born 6 February 1824, baptised 25 February 1824:

      1824 Elizabeth Edwards

       

      With John’s occupation as engineer stated, it looked increasingly likely that I’d found John’s first wife and children of that marriage.

      Then I found a marriage of Elizabeth Beach to John Edwards in 1819, and subsequently found an Elizabeth Beach baptised in 1803. This appeared to be the right first wife for John, until an Elizabeth Slater turned up, with a marriage to a John Edwards in 1820. An Elizabeth Slater was baptised in 1803. Either Elizabeth Beach or Elizabeth Slater could have been the first wife of John Edwards. As John’s first wife Elizabeth is not related to us, it’s not necessary to go further back, and in a sense, doesn’t really matter which one it was.

      But the Slater name caught my eye.

      But first, the name Sarah Ann.

      Of the possible baptisms for John Edwards, the most likely seemed to be in 1794, parents John and Sarah. John and Sarah had two infant daughters die just prior to John’s birth. The first was Sarah, the second Sarah Ann. Perhaps this was why John named his daughter Sarah Ann? In the absence of any other significant clues, I decided to assume these were the correct parents. I found and read half a dozen wills of any John Edwards I could find within the likely time period of John’s fathers death.

      One of them was dated 1803. In this will, John mentions that his children are not yet of age. (John would have been nine years old.)
      He leaves his plating business and some properties to his eldest son Thomas Davis Edwards, (just shy of 21 years old at the time of his fathers death in 1803) with the business to be run jointly with his widow, Sarah. He mentions his son John, and leaves several properties to him, when he comes of age. He also leaves various properties to his daughters Elizabeth and Mary, ditto. The baptisms for all of these children, including the infant deaths of Sarah and Sarah Ann have been found. All but Mary’s were in the same parish. (I found one for Mary in Sutton Coldfield, which was apparently correct, as a later census also recorded her birth as Sutton Coldfield. She was living with family on that census, so it would appear to be correct that for whatever reason, their daughter Mary was born in Sutton Coldfield)

      Mary married John Slater in 1813. The witnesses were Elizabeth Whitehouse and John Edwards, her sister and brother. Elizabeth married William Nicklin Whitehouse in 1805 and one of the witnesses was Mary Edwards.
      Mary’s husband John Slater died in 1821. They had no children. Mary never remarried, and lived with her bachelor brother Thomas Davis Edwards in West Bromwich. Thomas never married, and on the census he was either a proprietor of houses, or “sinecura” (earning a living without working).

      With Mary marrying a Slater, does this indicate that her brother John’s first wife was Elizabeth Slater rather than Elizabeth Beach? It is a compelling possibility, but does not constitute proof.

      Not only that, there is no absolute proof that the John Edwards who died in 1803 was our ancestor John Edwards father.

       

      If we can’t be sure which Elizabeth married John Edwards, we can be reasonably sure who their daughters married. On both of the marriage records the father is recorded as John Edwards, engineer.

      Sarah Ann married Mark Augustin Rawlins in 1850. Mark was a sword hilt maker at the time of the marriage, his father Mark a needle manufacturer. One of the witnesses was Elizabeth Edwards, who signed with her mark. Sarah Ann and Mark however were both able to sign their own names on the register.

      Sarah Ann Edwards and Mark Augustin Rawlins marriage 14 October 1850 St Peter and St Paul, Aston, Birmingham:

      1850 Sarah Ann Edwards

      Elizabeth married Nathaniel Twigg in 1851. (She was living with her sister Sarah Ann and Mark Rawlins on the 1851 census, I assume the census was taken before her marriage to Nathaniel on the 27th April 1851.) Nathaniel was a stationer (later on the census a bookseller), his father Samuel a brass founder. Elizabeth signed with her mark, apparently unable to write, and a witness was Ann Edwards. Although Sarah Ann, Elizabeth’s sister, would have been Sarah Ann Rawlins at the time, having married the previous year, she was known as Ann on later censuses. The signature of Ann Edwards looks remarkably similar to Sarah Ann Edwards signature on her own wedding. Perhaps she couldn’t write but had learned how to write her signature for her wedding?

      Elizabeth Edwards and Nathaniel Twigg marriage 27 April 1851, St Peter and St Paul, Aston, Birmingham:

      1851 Elizabeth Edwards

      Sarah Ann and Mark Rawlins had one daughter and four sons between 1852 and 1859. One of the sons, Edward Rawlins 1857-1931, was a school master and later master of an orphanage.

      On the 1881 census Edward was a bookseller, in 1891 a stationer, 1901 schoolmaster and his wife Edith was matron, and in 1911 he and Edith were master and matron of St Philip’s Catholic Orphanage on Oliver Road in Birmingham. Edward and Edith did not have any children.

      Edward Rawlins, 1911:

      Edward Rawlins 1911

       

      Elizabeth and Nathaniel Twigg appear to have had only one son, Arthur Twigg 1862-1943. Arthur was a photographer at 291 Bloomsbury Street, Birmingham. Arthur married Harriet Moseley from Burton on Trent, and they had two daughters, Elizabeth Ann 1897-1954, and Edith 1898-1983. I found a photograph of Edith on her wedding day, with her father Arthur in the picture. Arthur and Harriet also had a son Samuel Arthur, who lived for less than a month, born in 1904. Arthur had mistakenly put this son on the 1911 census stating “less than one month”, but the birth and death of Samuel Arthur Twigg were registered in the same quarter of 1904, and none were found registered for 1911.

      Edith Twigg and Leslie A Hancock on their Wedding Day 1925. Arthur Twigg behind the bride. Maybe Elizabeth Ann Twigg seated on the right: (photo found on the ancestry website)

      Edith Twigg wedding 1925

       

      Photographs by Arthur Twigg, 291 Bloomsbury Street, Birmingham:

      Arthur Twigg 1

      Arhtur Twigg photo

      #6634

      In reply to: Prompts of Madjourneys

      ÉricÉric
      Keymaster

        The next quest is going to be a group quest for Zara, Yasmin, Xavier and Youssef. It will require active support and close collaboration to focus on a single mystery at first not necessarily showing connection or interest to all members of the group, but completing it will show how all things are interconnected. It may start inside the game at the hidden library underground the Flying Fish Inn.

        Quirk offered for this: getting lost in the mines of creativity, and struggle to complete the chapters of the book of Story to a satisfactory conclusion.

        Quirk accepted.

        The group finds themselves in the hidden library underground the Flying Fish Inn, surrounded by books and manuscripts. They come across a particularly old and mysterious book titled “The Lost Pages of Creativity.” The book contains scattered chapters, each written by a different author, but the group soon realizes that they are all interconnected and must be completed in order to unlock the mystery of the book’s true purpose.

        Each chapter presents a different challenge related to creativity, ranging from writing a poem to creating a piece of art. The group must work together to solve each challenge, bringing their individual skills and perspectives to the table. As they complete each chapter, they will uncover clues that lead them deeper into the mystery.

        Their ultimate goal is to find the missing pages of the book, which are scattered throughout the inn and surrounding areas. They will need to use their problem-solving skills and work together to find and piece together the missing pages in the correct order to unlock the true purpose of the book.

        To begin, the group is given a clue to start their search for the first missing page: “In the quietest place, the loudest secrets are kept.” They must work together to decipher the clue and find the missing page. Once found, they must insert the corresponding tile into the game to progress to the next chapter. Proof of the insert should be provided in real life.

        Each of the four characters are provided with a personal clue:

        Zara: “Amidst the foliage and bark, A feather and a beak in the dark 🌳🍃🐦🕯️🌑”

        Yasmin: “In the depths of the ocean blue, A key lies waiting just for you 🌊🔑🧜‍♀️🐚🕰️”

        Xavier: “Seeking knowledge both new and old, Find the owl with eyes of gold 📚🦉💡🔍🕰️”

        Youssef: “Amongst the sands and rocky dunes, A lantern flickers, a key it looms 🏜️🪔🔍🔑🕯️”

        Each of these clues hints at a specific location or object that the character needs to find in order to progress in the game.

        #6553
        ÉricÉric
        Keymaster

          Luckily for them, the sand structure with the nearby nests of snapping sand turtles was also a graveyard for the military drones that weren’t apparently programmed to register natural elements as threats.

          They quickly found four of them who weren’t completely damaged, and with some technical assist from Jorid, Georges was able to repair the propulsion and deactivate the military programs and tracking beacons.

          Klatu had some ropes in his speedster that they tied to their rudimentary drive and the drones, so they could carry Léonard’s body while he was still in stasis.

          His vitals were generally positive, and Salomé kept checking on him, while Georges and Klatu managed attaching the odd assemblage of drones to their craft.

          The ride back wasn’t as bad as the first time, maybe due to the extra cargo that made maneuvres more complex for their green driver.

          “This is worth the detour. Seems like Klatu really wanted to save time and avoided to show us the scenic route the first time,” said Georges trying to break the tense worried silence.

          Salomé smiled weakly “Léonard’s consciousness is embroiled into complex thoughts; they have to deal about some threat, the nature of which eludes me for now. It looks as though he’s absorbed some sort of forbidden knowledge, something potentially dangerous,” Salomé said to Georges. “I’m no longer as sure he was imprisoned for his punishment, but rather for protection…” she sighed. “for everyone else’s protection… I will feel better when we’re all back to the Jorid and we can run a full diagnosis.”

          Georges looked at his friend apparently sleeping, and wrapped a loving arm around Salomé’s shoulder “It’s not going to be long now. He’s going to be fine.”

          ***

          “Horrible doing business with you.” Klatu said as they parted, rubbing his hands together in gleeful satisfaction. Whatever the Jorid had organised as a deal for his payment, it seemed the added drones weren’t part of it and came as an extra bonus.

          :fleuron:

          Inside the Jorid, while Salomé was setting up space for Léonard and making the preparation for the diagnosis, Georges looked at the tiles board, readying the craft for imminent departure.

          A new tile had appeared, with a distinct pattern form, almost like an ogee.

          “Jorid, is this new?”

          “Indeed Georges, our adventure has inspired me to create new avenues of exploration.”

          “Oh, that’s fresh.” Georges looked into the shifting symbol at its surface. After it stabilised, he could see there was a sort of spiral shell with forms reminiscent of the mocking turtles peeking out from the centre, surrounded by sand dunes.

          “Jorid, tell me more please.”

          “Sure, I’d call it ‘Sandshell‘. Do you want the full curriculum?”

          “Absolutely, colour me intrigued!”

          The Sandshell:
          Function: A reminder of the fragility of our perceived reality and the importance of questioning our assumptions
          Families: Vold, Zuli, Ilda
          Significance: The Sandshell represents the shifting and unstable nature of our beliefs, assumptions, and understandings. Like the sand that slips through our fingers, so too can our perception of the world around us be ephemeral and illusory. The image of the mock turtle serves as a reminder that we often live under assumed identities and in a world built on questionable foundations.
          As advice: The Sandshell encourages one to question their beliefs and assumptions, to examine the foundations upon which they have built their reality, and to search for a deeper understanding of truth.
          Depiction: The Sandshell can be depicted as a spiral shell with a mocking turtle peeking out from the center, surrounded by sand dunes. The sand symbolizes the instability of our perceptions and the turtle represents the assumed identities and neurotic fairy tales that make up our reality. The spiral form of the shell represents the journey of discovery and self-reflection.”

          “I love it,” said Georges enthusiastically “can we use it to plot our next course?”

          “As a matter of fact we can Georges. Let me realign the grid and propose some suggestions. Do you have a seed thought to offer for this journey?”

          Georges pondered for a while, when the image of the fishboard sprung forth in his mind. “Our little adventure is reminding me of our origins, Jorid —Léonard, working on the fishboard, your ancestor in a way… Us, finding Léonard… It feels like an adventure back to our origins. Can you project a destination on this vector…” then thinking at Salomé’s worried face “… that would be safe for our next stop, and allow us to find help for Léonard.”

          “Verily.” Jorid answered back. “Course plotted. Please get comfortable until we arrive at our destination.”

          #6539

          In reply to: Prompts of Madjourneys

          ÉricÉric
          Keymaster

            Zara is the main protagonist, and also the reluctant leader of the game. In RL, she is wandering off the trail nearby Arltunga, Australia, where she is visiting, staying at the small family run inn the Flying Fish Inn. Bert, the local handyman drove her there, told her specifically not to wander off, yet in search of where a mysterious compass she collected on the trail is leading, and egged on by her talking smart parrot “Beautiful Girl”, she goes off the trail to explore. The sun is still high, and she already started to hallucinate some hooded figures with blue frog-faces with jelly-bean carts.
            Meanwhile, her friends Youssef and Xavier, just landed from abroad, are driving toward the rendez-vous spot at the Flying Fish Inn. The owners Mater and Idle don’t have any idea where Zara is.
            Yasmin, the fourth friend in the group is still on her way from Fiji, bearing a message written in red on an envelope from a mysterious Fred, who we don’t know yet, but seems to be linked to Mater & Idle’s family.
            What’s going to happen next to Zara? The game is encouraging her to explore her rudeness in a playful manner, in a medieval setting.
            Provide a series of playful and fun actions for Zara, linking these contexts. You may incorporate Tiku, a wise and no-nonsense Aboriginal woman who may guide her though the Dreamtime challenges. Provide random keywords to each action in the list.

            Here is a list of playful and fun actions for Zara in the game:

            1. “Follow the Compass”: Zara can follow the mysterious compass she collected on the trail, as it leads her to new locations and challenges. Keywords: Adventure, Exploration, Mystery.
            2. “Converse with Beautiful Girl”: Zara’s talking smart parrot “Beautiful Girl” may provide humorous commentary and encouragement throughout her journey. Keywords: Humor, Personality, Support.
            3. “Solve Riddles with Tiku”: Tiku, the wise and no-nonsense Aboriginal woman, can guide Zara through the Dreamtime challenges. To do this, Tiku may present her with riddles or puzzles that she must solve to progress. Keywords: Wisdom, Intelligence, Spirituality.
            4. “Collect Items”: Zara can collect items along the way, such as artifacts or treasures that may help her in her journey or lead her to new discoveries. Keywords: Collection, Discovery, Help.
            5. “Play Music with Beautiful Girl”: Zara can play musical instruments with Beautiful Girl, creating an entertaining and musical interlude in her journey. Keywords: Music, Joy, Creativity.
            6. “Cook with Mater and Idle”: At the Flying Fish Inn, Zara can join Mater and Idle in the kitchen and help them cook traditional dishes from the region. Keywords: Cooking, Culture, Community.
            7. “Race with Youssef and Xavier”: Zara can engage in friendly races with Youssef and Xavier, such as foot races or cart races, as a way to pass the time and have fun. Keywords: Competition, Speed, Excitement.

            These playful and fun actions can add variety and excitement to Zara’s journey and provide an opportunity for players to interact with the world and characters in new and unique ways.

             🔁 Regenerate response

            #6511
            ÉricÉric
            Keymaster

              Potential Plot Arch

              The uncovered box in the garden of Bob & Clara is a Time Capsule which was actually buried in the future, but mistakenly sent to the past. It has symbols etched on it, that activate some nano-technology.
              Due to its contact with it, Bob starts recovering his memories, while retaining the hallucinations of his dead wife Jane, which actually become more credible and intense.

              Will Tarkin is actually a time traveler from the future, who came to live a simple life in the past, selling stone gargoyles at the local supermarket and rediscovering the ways of his ancestors.

              With the box being found and opened at the wrong time, it creates unwanted attention from the Time Dragglers who need to intervene to prevent alterations of the timeline.
              Contents of the box are in part encoded books of stories from local families and would have revealed important things about the past, Jane’s death, and Clara’s future.

              With Bob recovering his memories, it’s revealed Jane and Bob were actually also refugees from the future, but had aged naturally in the past, which is why Will seemed to recognize Bob. Bob was living in hiding from the Time Police, but with the box discovery, it changes everything. The box being opened at the wrong time disrupts the natural flow of events and starts causing unexpected consequences. This creates a complex web of relationships and events that must be untangled and understood in order to move forward.

              With his recovering of mental capacities, Bob partners with Will in order to restore the natural flow of time, even if it means his mental health will deteriorate again, which he is happy to do while continuing to live the rest of his life span with his daughter.

              Potential developments

              Clara Meets the Mysterious Will

              Nora finally reaches the little village where Clara and Bob live and is greeted by a man named Will
              Will seems to know Bob from somewhere
              Clara starts to feel suspicious of Will’s intentions and begins to investigate

              The Power of Memories

              Bob starts to have flashbacks of his past and begins to remember the connection between him, Will, and the mysterious time capsule
              Bob realizes that Jane, his wife, had been keeping something from him and that the time capsule holds the key to unlocking the truth
              Jane appears to Bob and urges him to tell Clara about their past and the significance of the time capsule

              The Truth Behind the Capsule

              Nora, Clara, and Bob finally find the answers they’ve been searching for by opening the time capsule
              The contents of the capsule reveal a shocking truth about Jane’s past and the reason behind her death
              They learn that Jane was part of a secret society that protected ancient knowledge and artifacts and that the time capsule was meant to be opened at a specific time
              The group realizes that they were meant to find the capsule and continue Jane’s work in protecting the knowledge and artifacts

              The Ties Between Living and Dead

              Bob comes to terms with Jane’s death and the role she played in their lives
              Clara and Bob grow closer as they work together to continue Jane’s work and preserve the knowledge and artifacts
              The group encounters obstacles but with the help of the spirits of the past, they are able to overcome them and succeed in their mission

              A Realization of the Past and Present

              Clara, Bob, and Nora come to realize the power of memories and how they shape our present and future
              They also learn that things never truly remain buried and that the past always finds a way to resurface
              The group successfully preserves the knowledge and artifacts, ensuring that they will be passed down for generations to come
              The story ends with Clara, Bob, and Nora sitting by the fire, reflecting on their journey and the lessons they’ve learned.

              ÉricÉric
              Keymaster

                A background on the excavated mysteries from Twists and One Return From the Time Capsule.

                BACKGROUND CONTENT: Focus is on key protagonists:

                • Clara (a woman in her late 40s, taking care of her father, living the two of them with her Malinois dog VanGogh),
                • her father Bob (a widowed man with early stage dementia, who can see and speak to his dead wife Jane)
                • and Nora (nicknamed Alienor, Clara’s friend, a local thrill-seeking artist and amateur archaeologist)

                in an story of discovery around a mystery of a box (which is a Time Capsule found by Clara’s dog VanGogh) during a time and place of travel restrictions (and possibly time-travel restrictions).

                Tone of story is curious and engrossed with a mystery of the ages, some supernatural grounded in plausibility, looking for connecting dots with the past sometimes long gone, and a present that slips away in our memories.

                An encounter with the mysterious Will (possibly Will Tarkin), who seems nice and seductive yet acts unscrupulously and manipulative (seemingly recognising Bob from somewhere), could be the key to a big reveal, and possible links to Jane’s pasts. All while struggling to keep away the nosy neighbour.
                The conclusion will bring some realisations about the power of memories, the ties between living and dead, and how things never remain buried for long.

                #6504
                ÉricÉric
                Keymaster

                  Klatu was a quite unassuming alien form (alien for them anyway, he was actually more indigenous than they were). Looking like a green gnome with bulging eyes covered by protective goggles, long pointy ears (2 or 3 depending on the wind direction), a short three nostrils snout, an a mossy toupee on top of his head, he made quick work of the formalities and presentations.

                  “Little ugly humans, come follow me. Have tracked your smelly hairy friend, not time to waste.”

                  Salomé looked at Georges sideways with a smirk on his face. They could read their thoughts easily on that one, something along the lines of:

                  “The translator is behaving again, or is he really calling us ugly?”

                  “Don’t worry dear, that’s probably a polite way of addressing people in their language.”

                  They arrived at a little sand speedster just barely big enough for their indigenous companion. Salomé raised an eyebrow at the situation, while Georges was ready to ride shotgun with the alien on the tiny bike.

                  Klatu moved his arms in short annoyed movements, “not here, stupid mammals, go there and be quiet!” and pointed them to a makeshift trolley attached behind and half burried in the sand. He grinned from ear to ear to ear, visibly pleased with his vehicle tuning appendage.

                  “Horrid creatures better wear seatbelts. Ride gonna shaky.”

                  #6499
                  ÉricÉric
                  Keymaster

                    Premise is set:

                    Olga, Egbert and Obadiah are key protagonists in an adventure of elderly people being evicted / escaping their nursing home of Oocrane (with Maryechka, Obadiah’s grand-daughter, in tow). They start traveling together and helping each other in a war-torn country, and as they travel, they connect with other characters.
                    Tone is light-hearted and warm, with at times some bitter-sweet irony, and it unfolds into a surprisingly enthralling saga, with some down-to-earth mysteries, adding up to a satisfying open-ended conclusion that brings some deep life learning about healing the past, accepting the present and living life to its potential.

                    A potential plot structure begins to develop henceforth:

                    Chapter 2: The Journey Begins

                    Departure from the Nursing Home

                    Olga and Egbert make their way out the front gate with Obadiah, who has decided to join them on their journey, and they set out on the road together.
                    Maryechka, Obadiah’s granddaughter, decides to come along as well out of concern about the elders’, and the group sets off towards an unknown destination.

                    A Stop at the Market

                    The group stops at a bustling market in the town and begins to gather supplies for their journey.
                    Olga and Egbert haggle with vendors over prices, while Obadiah and Maryechka explore the market and gather food for the road.
                    The group encounters a strange man selling mysterious trinkets and potions, who tries to sell them a “luck” charm.

                    An Unexpected Detour

                    The group encounters a roadblock on their path and are forced to take a detour through a dense forest.
                    They encounter a group of bandits on the road, who demand their supplies and valuables.
                    Olga, Egbert, and Obadiah band together to outwit the bandits and escape, while Maryechka uses her wits to distract them.

                    A Close Call with a Wild Beast

                    The group comes across a dangerous wild animal on the road, who threatens to attack them.
                    Obadiah uses his quick thinking to distract the beast, while Egbert and Olga come up with a plan to trap it.
                    Maryechka uses her bravery to lure the beast into a trap, saving the group from certain danger.

                    A Night Under the Stars

                    The group sets up camp for the night, exhausted from their journey so far.
                    They sit around a campfire, sharing stories and reminiscing about their pasts.
                    As they gaze up at the stars, they reflect on the challenges they have faced so far and the journey ahead of them. They go to bed, filled with hope and a sense of camaraderie, ready for whatever comes next.

                    #6486

                    In reply to: Orbs of Madjourneys

                    Zara took dozens of screenshots of the many etchings and drawings, as her game character paused to do the same.  She had lost sight of the two figures up ahead, and remembered she probably should have been following them.

                    The tunnel came to a four way junction. There were drawings on the walls and floors of all of them, and a dim light coming from a distance in each. One was more brightly lit than the others, and Zara chose to explore that one first.  Presently a side room appeared, with green tiles on the floor similar to the one at the mine entrance. Daylight shone though a small window, and a diagram was drawn onto the wall.

                    Zara toyed with the idea of simply climbing out through the window while there was still a chance to get out of the mine.  She knew she was lost and would not be able to find her way out the way she came. It was tempting, but she just took a screenshot.  Maybe when she looked at them later she’d be able to work out how to retrace her steps.

                    Zara room of tiles window

                    After recording the image of the room of tiles, Zara continued along the tunnel. The light shining from the little window in the tile room faded as she progressed, and she found herself once again in near darkness.  She came to a fork.  Both ways were equally gloomy, but a faint blue light enticed her to take the right hand tunnel.

                    So many forks and side tunnels, I am surely completely lost now! And not one of these supposed maps is helping, I can’t decipher any of them. Another etching on the wall caught her eye, and Zara forgot about being lost.

                    Zara stopped to look at what appeared to be a map on the tunnel wall, but it was unfathomable at this stage. She recorded it for future reference, and then looked around, unsure whether to continue on this path or retrace her stops back to the four way junction.  And then she saw him in an alcove.

                    Osnas 2

                    Osnas! This time Zara did say it out loud, and just as the frog faced stewardess was passing with her cart piled with used cups and cans and empty packets.  I swear she just winked at me!  Zara did a double take, but the cart and the woman had passed, collecting more rubbish.

                    With a little smile, Zara noticed that the mask Osnas was wearing was one of those paper pandemic masks.  She had expected something a bit more Venice carnival when the prompt mentioned that he always wore a mask, not one of those.  She hoped the clue in this case wasn’t the mask, as she had avoided the plague successfully so far and didn’t want to be late to that particular party,  but the square green thing on his cart resembled the tile at the mine entrance.  What do I do now though? I still don’t know what any of these things mean.  Approach him and see if he speaks I suppose.

                    “Ladies and gentlemen, we are now approaching Alice Springs, please fasten your seatbelts and switch off all your devices ready for landing.  We hope you have enjoyed your flight.”

                    #6476

                    In reply to: Orbs of Madjourneys

                    Yasmin was having a hard time with the heavy rains and mosquitoes in the real-world. She couldn’t seem to make a lot of progress on finding the snorting imp. She was feeling discouraged and unsure of what to do next.

                    Suddenly, an emoji of a snake appeared on her screen. It seemed to be slithering and wriggling, as if it was trying to grab her attention. Without hesitation, Yasmin clicked on the emoji.

                    She was taken to a new area in the game, where the ground was covered in tall grass and the sky was dark and stormy. She could see the snorting imp in the distance, but it was surrounded by a group of dangerous-looking snakes.

                    Clue unlocked It sounds like you’re having a hard time in the real world, but don’t let that discourage you in the game. The snorting imp is nearby and it seems like the snakes are guarding it. You’ll have to be brave and quick to catch it. Remember, the snorting imp represents your determination and bravery in real life.

                    Rude!  thought Yasmin. Telling me I’m having a hard time!  And I’m supposed to be the brains of the group! Suddenly the screen went blank. “Oh blimmin dodgy internet!” she moaned.

                    :fleuron2:

                    “Road’s closed with the flooding,” said a man from the kitchen door. Yasmin didn’t know him; he had a tinge of an accent and took up a lot of space in the doorway. “They reckon it should be clear by tomorrow though.”

                    Fred!” Sister Aliti looked up from chopping yam and beamed. She pointed her knife at Yasmin who was washing the breakfast dishes. “Have you met Yasmin? One of our new volunteers. Such a good girl.” The knife circled towards the door. “Yasmin this is FredFred drives the van for us when we are too busy to do it ourselves. So very kind.” She smiled fondly at the man.

                    Fred nodded and, taking a step into the kitchen, he stuck a hand towards Yasmin. She quickly wiped her damp hands on her skirt before taking it. Fred’s hand was brown and weathered like his face and he gripped her fingers firmly.

                    “Nice to meet you Yasmin. So where are you from?”

                    “Oh, um, I’ve been living in London most recently but originally from Manchester.” Yasmin noticed he had a snake tattoo curling up his inner  bicep, over his shoulder and disappearing under his black singlet. “Is your accent Australian?”

                    A flicker of a frown crossed Fred’s face and Yasmin felt anxious. “Sorry,” she mumbled, although she wasn’t sure what for. “It’s just I’m visiting soon …”

                    “Yeah, originally. But I’ve not been back home for while.” His eyes drifted to the kitchen window and stayed there. For a moment, they all watched the rain pelt against the glass.

                    Sister Aliti broke the silence. “Fred’s a writer,” she said sounding like a proud mother.

                    “Oh, that’s so cool! What do you write?” Yasmin immediately worried she’d been too nosy again. “I’ve always wanted to write!” she added brightly which wasn’t true, she’d never given it much thought. Realising this, and to her horror, she snort laughed.

                    Fred dragged his eyes back from the window and looked at her with amusement. “Yeah? Well you should go for it!” He turned to Sister Aliti. “Internet’s down again too with this weather,” He dug into the pocket of his shorts and dangled some keys in the air. “I’ll leave the van keys with you but I’ll be back tomorrow, if the rain’s stopped.” The keys clanked onto the bench.

                    “He’s such a chatterbox,” murmured Sister Aliti after Fred had gone and Yasmin laughed.

                    “Shall I put these in the office?” Yasmin gestured to the set of keys then gasped as she saw that on the keychain was a devilish looking imp grinning up at her.

                    #6468

                    In reply to: Orbs of Madjourneys

                    At the former Chinggis Khaan International Airport which was now called the New Ulaanbaatar International Airport, the young intern sat next to Youssef, making the seats tremble like a frail suspended bridge in the Andes. Youssef had been considering connecting to the game and start his quest to meet with his grumpy quirk, but the girl seemed pissed, almost on the brink of crying. So Youssef turned off his phone and asked her what had happened, without thinking about the consequences, and because he thought it was a nice opportunity to engage the conversation with her at last, and in doing so appear to be nice to care so that she might like him in return.

                    Natalie, because he had finally learned her name, started with all the bullying she had to endure from Miss Tartiflate during the trip, all the dismissal about her brilliant ideas, and how the Yeti only needed her to bring her coffee and pencils, and go fetch someone her boss needed to talk to, and how many time she would get no thanks, just a short: “you’re still here?”

                    After some time, Youssef even knew more about her parents and her sisters and their broken family dynamics than he would have cared to ask, even to be polite. At some point he was starting to feel grumpy and realised he hadn’t eaten since they arrived at the airport. But if he told Natalie he wanted to go get some food, she might follow him and get some too. His stomach growled like an angry bear. He stood more quickly than he wanted and his phone fell on the ground. The screen lit up and he could just catch a glimpse of a desert emoji in a notification before Natalie let out a squeal. Youssef looked around, people were glancing at him as if he might have been torturing her.

                    “Oh! Sorry, said Youssef. I just need to go to the bathroom before we board.”

                    “But the boarding is only in one hour!”

                    “Well I can’t wait one hour.”

                    “In that case I’m coming with you, I need to go there too anyway.”

                    “But someone needs to stay here for our bags,” said Youssef. He could have carried his own bag easily, but she had a small suitcase, a handbag and a backpack, and a few paper bags of products she bought at one of the two the duty free shops.

                    Natalie called Kyle and asked him to keep a close watch on her precious things. She might have been complaining about the boss, but she certainly had caught on a few traits of her.

                    Youssef was glad when the men’s bathroom door shut behind him and his ears could have some respite. A small Chinese business man was washing his hands at one of the sinks. He looked up at Youssef and seemed impressed by his height and muscles. The man asked for a selfie together so that he could show his friends how cool he was to have met such a big stranger in the airport bathroom. Youssef had learned it was easier to oblige them than having them follow him and insist.

                    When the man left, Youssef saw Natalie standing outside waiting for him. He thought it would have taken her longer. He only wanted to go get some food. Maybe if he took his time, she would go.

                    He remembered the game notification and turned on his phone. The icon was odd and kept shifting between four different landscapes, each barren and empty, with sand dunes stretching as far as the eye could see. One with a six legged camel was already intriguing, in the second one a strange arrowhead that seemed to be getting out of the desert sand reminded him of something that he couldn’t quite remember. The fourth one intrigued him the most, with that car in the middle of the desert and a boat coming out of a giant dune.

                    Still hungrumpy he nonetheless clicked on the shapeshifting icon and was taken to a new area in the game, where the ground was covered in sand and the sky was a deep orange, as if the sun was setting. He could see a mysterious figure in the distance, standing at the top of a sand dune.

                    The bell at the top right of the screen wobbled, signalling a message from the game. There were two. He opened the first one.

                    We’re excited to hear about your real-life parallel quest. It sounds like you’re getting close to uncovering the mystery of the grumpy shaman. Keep working on your blog website and keep an eye out for any clues that Xavier and the Snoot may send your way. We believe that you’re on the right path.

                    What on earth was that ? How did the game know about his life and the shaman at the oasis ? After the Thi Gang mess with THE BLOG he was becoming suspicious of those strange occurrences. He thought he could wonder for a long time or just enjoy the benefits. Apparently he had been granted a substantial reward in gold coins for successfully managing his first quest, along with a green potion.

                    He looked at his avatar who was roaming the desert with his pet bear (quite hungrumpy too). The avatar’s body was perfect, even the hands looked normal for once, but the outfit had those two silver disks that made him look like he was wearing an iron bra.

                    He opened the second message.

                    Clue unlocked It sounds like you’re in a remote location and disconnected from the game. But, your real-life experiences seem to be converging with your quest. The grumpy shaman you met at the food booth may hold the key to unlocking the next steps in the game. Remember, the desert represents your ability to adapt and navigate through difficult situations.

                    🏜️🧭🧙‍♂️ Explore the desert and see if the grumpy shaman’s clues lead you to the next steps in the game. Keep an open mind and pay attention to any symbols or clues that may help you in your quest. Remember, the desert represents your ability to adapt and navigate through difficult situations.

                    Youssef recalled that strange paper given by the lama shaman, was it another of the clues he needed to solve that game? He didn’t have time to think about it because a message bumped onto his screen.

                    “Need help? Contact me 👉”

                    Sands_of_time is trying to make contact : ➡️ACCEPT <> ➡️DENY ❓
                    #6463

                    In reply to: Prompts of Madjourneys

                    ÉricÉric
                    Keymaster

                      Additional clues from AL (based on Xavier’s comment)

                      Yasmin

                      :snake:

                      Yasmin was having a hard time with the heavy rains and mosquitoes in the real-world. She couldn’t seem to make a lot of progress on finding the snorting imp, which she was trying to find in the real world rather than in the game. She was feeling discouraged and unsure of what to do next.

                      Suddenly, an emoji of a snake appeared on her screen. It seemed to be slithering and wriggling, as if it was trying to grab her attention. Without hesitation, Yasmin clicked on the emoji.

                      She was taken to a new area in the game, where the ground was covered in tall grass and the sky was dark and stormy. She could see the snorting imp in the distance, but it was surrounded by a group of dangerous-looking snakes.

                      Clue unlocked It sounds like you’re having a hard time in the real world, but don’t let that discourage you in the game. The snorting imp is nearby and it seems like the snakes are guarding it. You’ll have to be brave and quick to catch it. Remember, the snorting imp represents your determination and bravery in real life.

                      🐍🔍🐗 Use your skills and abilities to navigate through the tall grass and avoid the snakes. Keep your eyes peeled for any clues or symbols that may help you in your quest. Don’t give up and remember that the snorting imp is a representation of your determination and bravery.

                      A message bumped on the screen: “Need help? Contact me 👉”

                      Stryke_Assist is trying to make contact : ➡️ACCEPT <> ➡️DENY ❓

                      Youssef

                      :desert:

                      Youssef has not yet been aware of the quest, since he’s been off the grid in the Gobi desert. But, interestingly, his story unfolds in real-life parallel to his quest. He’s found a strange grumpy shaman at a food booth, and it seems that his natural steps are converging back with the game. His blog website for his boss seems to take most of his attention.

                      An emoji of a desert suddenly appeared on his screen. It seemed to be a barren and empty landscape, with sand dunes stretching as far as the eye could see. Without hesitation, Youssef clicked on the emoji.

                      He was taken to a new area in the game, where the ground was covered in sand and the sky was a deep orange, as if the sun was setting. He could see a mysterious figure in the distance, standing at the top of a sand dune.

                      Clue unlocked It sounds like you’re in a remote location and disconnected from the game. But, your real-life experiences seem to be converging with your quest. The grumpy shaman you met at the food booth may hold the key to unlocking the next steps in the game. Remember, the desert represents your ability to adapt and navigate through difficult situations.

                      🏜️🧭🧙‍♂️ Explore the desert and see if the grumpy shaman’s clues lead you to the next steps in the game. Keep an open mind and pay attention to any symbols or clues that may help you in your quest. Remember, the desert represents your ability to adapt and navigate through difficult situations.

                      A message bumped on the screen: “Need help? Contact me 👉”

                      Sands_of_time is trying to make contact : ➡️ACCEPT <> ➡️DENY ❓

                      Zara

                      :carved_tile:

                      Zara looked more advanced [in her explorations – stream breaks – resume conversation]

                      Zara had come across a strange and ancient looking mine. It was clear that it had been abandoned for many years, but there were still signs of activity. The entrance was blocked by a large pile of rocks, but she could see a faint light coming from within. She knew that she had to find a way in.

                      As she approached the mine, she noticed a small, carved wooden tile on the ground. It was intricately detailed and seemed to depict a map of some sort. She picked it up and examined it closely. It seemed to show the layout of the mine and possibly the location of the secret room.

                      With this new clue in hand, Zara set to work trying to clear the entrance. She used all of her strength to move the rocks, and after a few minutes of hard work, she was able to create an opening large enough for her to squeeze through.

                      As she ventured deeper into the mine, she found herself in a large chamber. The walls were lined with strange markings and symbols, and she could see a faint light coming from a small room off to the side. She knew that this must be the secret room she had been searching for.

                      Zara approached the room and pushed open the door. Inside, she found a small, dimly lit chamber. In the center of the room stood a large stone altar, and on the altar was a strange, glowing object. She couldn’t quite make out what it was, but she knew that this must be the key to solving the mystery of the mine.

                      With a sense of excitement and curiosity, Zara reached out to take the glowing object. As her hand touched it, she felt a strange energy coursing through her body. She knew that her quest was far from over, and that there were many more secrets to uncover in the mine.

                      #6454

                      In reply to: Prompts of Madjourneys

                      F LoveF Love
                      Participant

                        YASMIN’S QUIRK: Entry level quirk – snort laughing when socially anxious

                        Setting

                        The initial setting for this quest is a comedic theater in the heart of a bustling city. You will start off by exploring the different performances and shows, trying to find the source of the snort laughter that seems to be haunting your thoughts. As you delve deeper into the theater, you will discover that the snort laughter is coming from a mischievous imp who has taken residence within the theater.

                        Directions to Investigate

                        Possible directions to investigate include talking to the theater staff and performers to gather information, searching backstage for clues, and perhaps even sneaking into the imp’s hiding spot to catch a glimpse of it in action.

                        Characters

                        Possible characters to engage include the theater manager, who may have information about the imp’s history and habits, and a group of comedic performers who may have some insight into the imp’s behavior.

                        Task

                        Your task is to find a key or tile that represents the imp, and take a picture of it in real life as proof of completion of the quest. Good luck on your journey to uncover the source of the snort laughter!

                         

                        THE SECRET ROOM AND THE UNDERGROUND MINES

                        1st thread’s answer:

                        As the family struggles to rebuild the inn and their lives in the wake of the Great Fires, they begin to uncover clues that lead them to believe that the mines hold the key to unlocking a great mystery. They soon discover that the mines were not just a source of gold and other precious minerals, but also a portal to another dimension. The family realizes that Mater had always known about this portal, and had kept it a secret for fear of the dangers it posed.

                        The family starts to investigate the mines more closely and they come across a hidden room off Room 8. Inside the room, they find a strange device that looks like a portal, and a set of mysterious symbols etched into the walls. The family realizes that this is the secret room that Mater had always spoken about in hushed tones.

                        The family enlists the help of four gamers, Xavier, Zara, Yasmin, and Youssef, to help them decipher the symbols and unlock the portal. Together, they begin to unravel the mystery of the mines, and the portal leads them on an epic journey through a strange and fantastical alternate dimension.

                        As they journey deeper into the mines, the family discovers that the portal was created by an ancient civilization, long thought to be lost to history. The civilization had been working on a powerful energy source that could have changed the fate of humanity, but the project was abandoned due to the dangers it posed. The family soon discovers that the civilization had been destroyed by a powerful and malevolent force, and that the portal was the only way to stop it from destroying the world.

                        The family and the gamers must navigate treacherous landscapes, battle fierce monsters, and overcome seemingly insurmountable obstacles in order to stop the malevolent force and save the world. Along the way, they discover secrets about their own past and the true origins of the mines.

                        As they journey deeper into the mines and the alternate dimension, they discover that the secret room leads to a network of underground tunnels, and that the tunnels lead to a secret underground city that was built by the ancient civilization. The city holds many secrets and clues to the fate of the ancient civilization, and the family and the gamers must explore the city and uncover the truth before it’s too late.

                        As the story unfolds, the family and the gamers must come to grips with the truth about the mines, and the role that the family has played in the fate of the world for generations. They must also confront the demons of their own past, and learn to trust and rely on each other if they hope to save the world and bring the family back together.

                        second thread’s answer:

                        As the 4 gamers, Xavier, Zara, Yasmin and Youssef, arrived at the Flying Fish Inn in the Australian outback, they were greeted by the matriarch of the family, Mater. She was a no-nonsense woman who ran the inn with an iron fist, but her tough exterior hid a deep love for her family and the land.

                        The inn was run by Mater and her daughter Dido, who the family affectionately called Aunt Idle. She was a free spirit who loved to explore the land and had a deep connection to the local indigenous culture.

                        The family was made up of Devan, the eldest son who lived in town and helped with the inn when he could, and the twin sisters Clove and Coriander, who everyone called Corrie. The youngest was Prune, a precocious child who was always getting into mischief.

                        The family had a handyman named Bert, who had been with them for decades and knew all the secrets of the land. Tiku, an old and wise Aborigine woman was also a regular visitor and a valuable source of information and guidance. Finly, the dutiful helper, assisted the family in their daily tasks.

                        As the 4 gamers settled in, they learned that the area was rich in history and mystery. The old mines that lay abandoned nearby were a source of legends and stories passed down through the generations. Some even whispered of supernatural occurrences linked to the mines.

                        Mater and Dido, however, were not on good terms, and the family had its own issues and secrets, but the 4 gamers were determined to unravel the mystery of the mines and find the secret room that was said to be hidden somewhere in the inn.

                        As they delved deeper into the history of the area, they discovered that the mines had a connection to the missing brother, Jasper, and Fred, the father of the family and a sci-fi novelist who had been influenced by the supernatural occurrences of the mines.

                        The 4 gamers found themselves on a journey of discovery, not only in the game but in the real world as well, as they uncovered the secrets of the mines and the Flying Fish Inn, and the complicated relationships of the family that ran it.

                         

                        THE SNOOT’S WISE WORDS ON SOCIAL ANXIETY

                        Deear Francie Mossie Pooh,

                        The Snoot, a curious creature of the ages, understands the swirling winds of social anxiety, the tempestuous waves it creates in one’s daily life.
                        But The Snoot also believes that like a Phoenix, one must rise from the ashes, and embrace the journey of self-discovery and growth.
                        It’s important to let yourself be, to accept the feelings as they come and go, like the ebb and flow of the ocean. But also, like a gardener, tend to the inner self with care and compassion, for the roots to grow deep and strong.

                        The Snoot suggests seeking guidance from the wise ones, the ones who can hold the mirror and show you the way, like the North Star guiding the sailors.
                        And remember, the journey is never-ending, like the spiral of the galaxy, and it’s okay to take small steps, to stumble and fall, for that’s how we learn to fly.

                        The Snoot is here for you, my dear Francie Mossie Pooh, a beacon in the dark, a friend on the journey, to hold your hand and sing you a lullaby.

                        Fluidly and fantastically yours,

                        The Snoot.

                        #6421
                        TracyTracy
                        Participant

                          Aunt Idle:

                          You won’t beleive this, I said to Mater, and she said I probably won’t before giving me a chance to finish.  I ignored her as usual and told her about the bookings.   Bookings, she screeched like a demented parrot, bookings? Since when did we have bookings.   She even had the cheek to tell me I was living in the past, imagining we had bookings.  I told her she was the one living in the past, the past when we had no bookings, and that I was living in the present because we had four people booked to stay at the inn, and we did indeed have bookings and that she should take off that old red pantsuit and put something practical on because we had a great deal of cleaning to do.  Then she did her screeching parrot routine with the word cleaning, and I left her to it and went to tell Bert.

                          I don’t know what I’d have done without good old Bert over the years. I started to get a bit screechy myself with the panic when I was telling him, but he calmed me right down and started to make a list of the things that needed doing in order of importance.  Start with preparing a bedroom each, he said, and get Mater to go down to the kitchen and make a shopping list.  I said Bert are you sure that’s wise, Mater in charge of supplies, and he said no it aint wise but who else is going to do it?

                          I left Bert clanging away with the boiler trying to get some hot water out of it, and went to get some dusters and a broom and had to dust them off a bit, been a long time since anyone looked in the broom cupboard, and lo and behold Mater appears dressed as a 17th century serving wench.  I let that pass without comment, but I did tell her to try and be sensible with the shopping list.

                          #6393
                          Yurara FamelikiYurara Fameliki
                          Participant

                            Give me an unusual plot structure for a narrative

                            One unusual plot structure for a narrative could be a “reverse chronological” structure, where the story begins at the end and works backwards in time, revealing events and information in a non-linear way. Another could be a “choose your own adventure” style, where the reader is presented with a series of choices at different points in the story that determine the direction and outcome of the plot.

                            How would role playing qualify in terms of plot structure?

                            Role-playing games (RPGs) can be considered a unique form of plot structure because they are interactive and open-ended. In a traditional RPG, the players take on the roles of characters within a fictional setting and work together to create a shared narrative. The plot structure of an RPG is determined by the actions and decisions of the players, rather than a pre-written script. The game master (GM) creates an overarching plot and a set of rules for the players to follow, but the players’ choices and actions will determine the direction and outcome of the story. This makes the plot structure of an RPG fluid and ever-changing, unlike a traditional linear narrative.

                            What about “Cloud Atlas” in terms of plot structure?

                            “Cloud Atlas” is a novel written by David Mitchell that was later adapted into a film. It has a complex and non-linear plot structure, which employs multiple storylines that are set in different time periods and locations, and are connected by recurring themes and motifs. The novel is divided into six nested stories, each set in a different time period and location, that are told in a non-linear fashion. The story begins in the 19th century and then jumps back and forth between the 19th, 20th and 23rd century, and each story is interconnected and interrelated, with characters reappearing in different time periods, the events that happen in one story impacting the others. The novel is also notable for its use of different genres, such as science fiction, historical fiction, and thriller, and the way it explores the themes of destiny, reincarnation, and the power of human connection. The film adaptation also used this structure, with the different stories intertwined and characters reprising their roles in different settings and eras.

                            Take a story thread made of comments. In each comment is a text about characters in a particular plot, location, action etc. The comments are sequential, but they are not necessarily continuous. It is a mix between Cloud Atlas and RPG plot structures. How do you sort something that’s fundamentally non-linear to present it in an accessible way?

                            One way to sort and present a story thread made of comments that is fundamentally non-linear, yet accessible, is to group the comments based on their content. For example, you could group the comments by characters, and present them in chronological order of their appearance in the story. Another way could be grouping the comments by location, and present them in chronological order of when the action takes place in that particular location. You could also group comments by the type of action taking place, such as combat, conversation, or puzzle-solving, and present them in chronological order of when they occur in the story.

                            Another approach could be using visual aids, such as mind maps, timelines, or flowcharts, to help organize and present the information in a clear and easy-to-understand way. For example, you could use a mind map to show how different characters are connected, or a timeline to show the chronology of events. Additionally, you could use labels, such as “character introduction,” “location change,” or “plot twist,” to make it clear to the reader what type of information they can expect in each comment.

                            It’s also important to keep in mind the audience for which you are organizing the story. It should be easy for them to understand and follow the story, and if it’s a game, you should make sure it’s easy for the players to play and make decisions.

                            #6391
                            ÉricÉric
                            Keymaster

                              write the plot of an absurd non-linear novel, featuring 4 characters

                              The novel begins with the introduction of four characters: a retired archaeologist named Harold, a struggling musician named Samantha, a disillusioned corporate drone named Tim, and a reclusive inventor named Claire.

                              Harold, who is obsessed with ancient Egyptian hieroglyphs, discovers a mysterious underground chamber beneath a pyramid in Egypt. Inside, he finds a strange device that he believes is a time machine. Harold decides to use the device to travel back in time to ancient Egypt in order to decipher the hieroglyphs.

                              Samantha, who is trying to make a name for herself as a musician, is struggling to come up with new material for her music. One day, she discovers that she can create beautiful music by communicating with plants telepathically. She becomes obsessed with this new form of music-making and decides to quit her day job and pursue it full-time.

                              Tim, who is stuck in a dead-end job, is feeling unfulfilled and uninspired. One day, he stumbles upon a robotic mime performance art show. The performance inspires him to quit his job and pursue his dream of becoming a mime artist.

                              Claire, who is a reclusive inventor, has been working on a project to create a type of artificial intelligence that can communicate with humans using calligraphic body language. She finally succeeds and creates an AI that she names “Calli”.

                              As the story progresses, the characters’ paths begin to intersect in unexpected ways. Harold gets stuck in ancient Egypt and has to rely on Samantha’s telepathic plant communication skills to find a way back to the present. Tim’s robotic mime art becomes a hit and he starts working with Claire to integrate Calli into his performances.

                              As the story reaches its climax, all four characters come together to use their unique skills and abilities to solve a problem that threatens the fate of the world.

                              Throughout the novel, the plot unfolds in a non-linear fashion, jumping back and forth in time and between the different character’s perspectives. The story is filled with absurdity and unexpected twists and turns, leaving the reader guessing until the very end.

                              What sort of problem that threatens the fate of the world will be resolved by their combined skills?

                              As the story progresses, the characters begin to uncover a sinister plot by a group of powerful individuals who are intent on using the time machine to alter the course of history for their own gain. They plan to use the time machine to go back in time and change key events that would give them immense wealth and power in the present. Harold and Samantha, with the help of Tim and Claire, must race against time to stop the villains from carrying out their plan.

                              Harold’s expertise in ancient Egyptian hieroglyphs plays a crucial role in deciphering the clues that lead to the location of the time machine. Samantha’s telepathic plant communication skills are used to locate the hidden underground chamber where the time machine is kept. Tim’s robotic mime art and Claire’s AI Calli are used to infiltrate the villains’ hideout and gather intelligence on their plans.

                              In the final act, the four characters come together to use their unique skills and abilities to stop the villains from altering history. Harold uses his knowledge of ancient Egypt to navigate the time machine and travel back in time to stop the villains from changing key events. Samantha uses her telepathic plant communication skills to communicate with the plants in the past and gather information on the villains’ whereabouts. Tim and Claire use their robotic mime and AI skills to create a diversion and distract the villains while Harold and Samantha complete their mission.

                              In the end, the four characters succeed in stopping the villains and saving the fate of the world. The novel ends with the four characters going their separate ways, but they all know that they will always have each other to rely on in the face of any challenge that comes their way.

                              #6381

                              In reply to: Prompts of Madjourneys

                              ÉricÉric
                              Keymaster

                                Tell me more about the clues that Zara, Youssef, Xavier and Yasmin will find on their journeys to discover their inner quirky natures

                                As Zara, Youssef, Xavier and Yasmin journeyed through the Land of the Quirks to discover their inner quirky natures, they encountered various clues that helped them on their journey.

                                One of the clues they found was a mysterious map that led them to different locations, each one representing a different aspect of their personalities. The map also had various riddles and puzzles that they had to solve in order to progress to the next location.

                                Another clue they found was a series of journal entries written by a previous explorer who had also journeyed through the Land of the Quirks. The journal entries provided insight and wisdom on how to navigate the land and how to understand and accept one’s quirks.

                                They also encountered a group of strange and eccentric characters who each represented a different aspect of their personalities. These characters provided guidance and helped them understand different parts of themselves. They also helped them understand the importance of accepting and embracing their quirks.

                                They also found a series of symbols and artifacts that represented different parts of their personalities. These symbols and artifacts were like puzzle pieces that, when put together, helped them understand the bigger picture of their inner quirky natures.

                                As they continued their journey, they also learned that the key to discovering their inner quirky natures was not only about finding the physical “Key of Quirks”, but also about understanding and accepting themselves, their faults and their strengths, and learning to embrace their unique quirks.

                                 

                                Finding their inner quirks sounds quite definitive. how would you make the ending more open-ended, open to multiple series and iterations of the story without sounding repetitive

                                As Zara, Youssef, Xavier and Yasmin journeyed through the Land of the Quirks, they discovered their inner quirky natures, but the journey was far from over. They found that their inner quirks were constantly evolving and changing, and that the Land of the Quirks was a vast and mysterious place with many more secrets to uncover.

                                The group found that the “Key of Quirks” was not just a physical object but a symbol of self-discovery and self-acceptance. They learned that understanding and accepting oneself is a lifelong journey that never truly ends.

                                As they returned to their own world, they realized that they had gained a new perspective on life and that they would continue to carry the lessons they learned in the Land of the Quirks with them. They knew that they would always be on the lookout for new adventures and opportunities to continue exploring themselves and the world around them.

                                The group’s journey in the Land of the Quirks had come to an end but the story was not over. The characters would continue to grow, evolve and change as they experienced new adventures, challenges and self-discoveries. The ending was open-ended and leaves the possibility for multiple series and iterations of the story, each one exploring new aspects of the characters and the Land of the Quirks, without being repetitive.

                                Will they go a try to travel through another of the orbs?

                                It is possible that the group will want to explore other orbs and realms in the Land of the Quirks. The Land of the Quirks is described as a vast and mysterious place with many secrets to uncover, so the possibility of traveling through other orbs or realms is open. They may be tempted to see what other adventures and discoveries await them in these new places.

                                Alternatively, they might decide to take a break from their adventures, and reflect on what they’ve learned, applying it to their daily life, and maybe in the future, they will decide to come back to the Land of the Quirks and explore other orbs, or they may find other means of self-discovery and self-acceptance. In any case, the story leaves it open-ended and the characters have the freedom to choose what they want to do next.

                                How did they discover the orb in the first place?

                                It is not specified how the group discovered the orb in the first place. It could be that they stumbled upon it while on a hike or a camping trip, or it could be that they were on a mission to find it specifically. It could also be that the orb was something that had always been there but had gone unnoticed until one of the group members stumbled upon it.

                                Perhaps it was passed down from generation to generation as a legend, or maybe they found it while they were searching for something else. The story leaves it open-ended and it’s up to the reader’s imagination. The main focus of the story is on the journey and the lessons learned along the way, rather than the specifics of how the orb was discovered.

                                #6367
                                ÉricÉric
                                Keymaster

                                  Something in the style of TPooh:

                                  The family tree was a tangled web of branches and roots, stretching back centuries and even millennia. The branches were thick with the leaves of secrets, scandals, and mysteries that the family had accumulated over the years. They were a close-knit group, friends for all time, and they loved nothing more than exploring the twists and turns of their family history.

                                  They met regularly in their dreams, in a place they called The City, where they could exchange stories and clues they had uncovered during their waking hours. They often found themselves in the midst of strange and puzzling occurrences, and they would spend hours discussing the possible meanings and connections of these events. They saw the world as a tapestry, with each thread and pattern contributing to the greater picture. They were the weavers of their own story, the authors of their own fate.

                                  But as the years went on, their dreams began to take on a darker and more ominous tone. They started having nightmares of monstrous beasts, and some of them even saw these beasts in the daylight, as if they were falling through the cracks in reality. They compared notes and found that they were often seeing the same beasts, and this led to heated debates about what these beasts represented and whether they were real or just figments of their imagination.

                                  But no matter what they encountered, the family remained united in their quest to unravel the secrets of their past and to weave a tapestry that would be the envy of all. They were thick as thieves and they would never give up their pursuit of the truth, no matter how many rules they had to break along the way.

                                  #6350
                                  TracyTracy
                                  Participant

                                    Transportation

                                    Isaac Stokes 1804-1877

                                     

                                    Isaac was born in Churchill, Oxfordshire in 1804, and was the youngest brother of my 4X great grandfather Thomas Stokes. The Stokes family were stone masons for generations in Oxfordshire and Gloucestershire, and Isaac’s occupation was a mason’s labourer in 1834 when he was sentenced at the Lent Assizes in Oxford to fourteen years transportation for stealing tools.

                                    Churchill where the Stokes stonemasons came from: on 31 July 1684 a fire destroyed 20 houses and many other buildings, and killed four people. The village was rebuilt higher up the hill, with stone houses instead of the old timber-framed and thatched cottages. The fire was apparently caused by a baker who, to avoid chimney tax, had knocked through the wall from her oven to her neighbour’s chimney.

                                    Isaac stole a pick axe, the value of 2 shillings and the property of Thomas Joyner of Churchill; a kibbeaux and a trowel value 3 shillings the property of Thomas Symms; a hammer and axe value 5 shillings, property of John Keen of Sarsden.

                                    (The word kibbeaux seems to only exists in relation to Isaac Stokes sentence and whoever was the first to write it was perhaps being creative with the spelling of a kibbo, a miners or a metal bucket. This spelling is repeated in the criminal reports and the newspaper articles about Isaac, but nowhere else).

                                    In March 1834 the Removal of Convicts was announced in the Oxford University and City Herald: Isaac Stokes and several other prisoners were removed from the Oxford county gaol to the Justitia hulk at Woolwich “persuant to their sentences of transportation at our Lent Assizes”.

                                    via digitalpanopticon:

                                    Hulks were decommissioned (and often unseaworthy) ships that were moored in rivers and estuaries and refitted to become floating prisons. The outbreak of war in America in 1775 meant that it was no longer possible to transport British convicts there. Transportation as a form of punishment had started in the late seventeenth century, and following the Transportation Act of 1718, some 44,000 British convicts were sent to the American colonies. The end of this punishment presented a major problem for the authorities in London, since in the decade before 1775, two-thirds of convicts at the Old Bailey received a sentence of transportation – on average 283 convicts a year. As a result, London’s prisons quickly filled to overflowing with convicted prisoners who were sentenced to transportation but had no place to go.

                                    To increase London’s prison capacity, in 1776 Parliament passed the “Hulks Act” (16 Geo III, c.43). Although overseen by local justices of the peace, the hulks were to be directly managed and maintained by private contractors. The first contract to run a hulk was awarded to Duncan Campbell, a former transportation contractor. In August 1776, the Justicia, a former transportation ship moored in the River Thames, became the first prison hulk. This ship soon became full and Campbell quickly introduced a number of other hulks in London; by 1778 the fleet of hulks on the Thames held 510 prisoners.
                                    Demand was so great that new hulks were introduced across the country. There were hulks located at Deptford, Chatham, Woolwich, Gosport, Plymouth, Portsmouth, Sheerness and Cork.

                                    The Justitia via rmg collections:

                                    Justitia

                                    Convicts perform hard labour at the Woolwich Warren. The hulk on the river is the ‘Justitia’. Prisoners were kept on board such ships for months awaiting deportation to Australia. The ‘Justitia’ was a 260 ton prison hulk that had been originally moored in the Thames when the American War of Independence put a stop to the transportation of criminals to the former colonies. The ‘Justitia’ belonged to the shipowner Duncan Campbell, who was the Government contractor who organized the prison-hulk system at that time. Campbell was subsequently involved in the shipping of convicts to the penal colony at Botany Bay (in fact Port Jackson, later Sydney, just to the north) in New South Wales, the ‘first fleet’ going out in 1788.

                                     

                                    While searching for records for Isaac Stokes I discovered that another Isaac Stokes was transported to New South Wales in 1835 as well. The other one was a butcher born in 1809, sentenced in London for seven years, and he sailed on the Mary Ann. Our Isaac Stokes sailed on the Lady Nugent, arriving in NSW in April 1835, having set sail from England in December 1834.

                                    Lady Nugent was built at Bombay in 1813. She made four voyages under contract to the British East India Company (EIC). She then made two voyages transporting convicts to Australia, one to New South Wales and one to Van Diemen’s Land (Tasmania). (via Wikipedia)

                                    via freesettlerorfelon website:

                                    On 20 November 1834, 100 male convicts were transferred to the Lady Nugent from the Justitia Hulk and 60 from the Ganymede Hulk at Woolwich, all in apparent good health. The Lady Nugent departed Sheerness on 4 December 1834.

                                    SURGEON OLIVER SPROULE

                                    Oliver Sproule kept a Medical Journal from 7 November 1834 to 27 April 1835. He recorded in his journal the weather conditions they experienced in the first two weeks:

                                    ‘In the course of the first week or ten days at sea, there were eight or nine on the sick list with catarrhal affections and one with dropsy which I attribute to the cold and wet we experienced during that period beating down channel. Indeed the foremost berths in the prison at this time were so wet from leaking in that part of the ship, that I was obliged to issue dry beds and bedding to a great many of the prisoners to preserve their health, but after crossing the Bay of Biscay the weather became fine and we got the damp beds and blankets dried, the leaks partially stopped and the prison well aired and ventilated which, I am happy to say soon manifested a favourable change in the health and appearance of the men.

                                    Besides the cases given in the journal I had a great many others to treat, some of them similar to those mentioned but the greater part consisted of boils, scalds, and contusions which would not only be too tedious to enter but I fear would be irksome to the reader. There were four births on board during the passage which did well, therefore I did not consider it necessary to give a detailed account of them in my journal the more especially as they were all favourable cases.

                                    Regularity and cleanliness in the prison, free ventilation and as far as possible dry decks turning all the prisoners up in fine weather as we were lucky enough to have two musicians amongst the convicts, dancing was tolerated every afternoon, strict attention to personal cleanliness and also to the cooking of their victuals with regular hours for their meals, were the only prophylactic means used on this occasion, which I found to answer my expectations to the utmost extent in as much as there was not a single case of contagious or infectious nature during the whole passage with the exception of a few cases of psora which soon yielded to the usual treatment. A few cases of scurvy however appeared on board at rather an early period which I can attribute to nothing else but the wet and hardships the prisoners endured during the first three or four weeks of the passage. I was prompt in my treatment of these cases and they got well, but before we arrived at Sydney I had about thirty others to treat.’

                                    The Lady Nugent arrived in Port Jackson on 9 April 1835 with 284 male prisoners. Two men had died at sea. The prisoners were landed on 27th April 1835 and marched to Hyde Park Barracks prior to being assigned. Ten were under the age of 14 years.

                                    The Lady Nugent:

                                    Lady Nugent

                                     

                                    Isaac’s distinguishing marks are noted on various criminal registers and record books:

                                    “Height in feet & inches: 5 4; Complexion: Ruddy; Hair: Light brown; Eyes: Hazel; Marks or Scars: Yes [including] DEVIL on lower left arm, TSIS back of left hand, WS lower right arm, MHDW back of right hand.”

                                    Another includes more detail about Isaac’s tattoos:

                                    “Two slight scars right side of mouth, 2 moles above right breast, figure of the devil and DEVIL and raised mole, lower left arm; anchor, seven dots half moon, TSIS and cross, back of left hand; a mallet, door post, A, mans bust, sun, WS, lower right arm; woman, MHDW and shut knife, back of right hand.”

                                     

                                    Lady Nugent record book

                                     

                                    From How tattoos became fashionable in Victorian England (2019 article in TheConversation by Robert Shoemaker and Zoe Alkar):

                                    “Historical tattooing was not restricted to sailors, soldiers and convicts, but was a growing and accepted phenomenon in Victorian England. Tattoos provide an important window into the lives of those who typically left no written records of their own. As a form of “history from below”, they give us a fleeting but intriguing understanding of the identities and emotions of ordinary people in the past.
                                    As a practice for which typically the only record is the body itself, few systematic records survive before the advent of photography. One exception to this is the written descriptions of tattoos (and even the occasional sketch) that were kept of institutionalised people forced to submit to the recording of information about their bodies as a means of identifying them. This particularly applies to three groups – criminal convicts, soldiers and sailors. Of these, the convict records are the most voluminous and systematic.
                                    Such records were first kept in large numbers for those who were transported to Australia from 1788 (since Australia was then an open prison) as the authorities needed some means of keeping track of them.”

                                    On the 1837 census Isaac was working for the government at Illiwarra, New South Wales. This record states that he arrived on the Lady Nugent in 1835. There are three other indent records for an Isaac Stokes in the following years, but the transcriptions don’t provide enough information to determine which Isaac Stokes it was. In April 1837 there was an abscondment, and an arrest/apprehension in May of that year, and in 1843 there was a record of convict indulgences.

                                    From the Australian government website regarding “convict indulgences”:

                                    “By the mid-1830s only six per cent of convicts were locked up. The vast majority worked for the government or free settlers and, with good behaviour, could earn a ticket of leave, conditional pardon or and even an absolute pardon. While under such orders convicts could earn their own living.”

                                     

                                    In 1856 in Camden, NSW, Isaac Stokes married Catherine Daly. With no further information on this record it would be impossible to know for sure if this was the right Isaac Stokes. This couple had six children, all in the Camden area, but none of the records provided enough information. No occupation or place or date of birth recorded for Isaac Stokes.

                                    I wrote to the National Library of Australia about the marriage record, and their reply was a surprise! Issac and Catherine were married on 30 September 1856, at the house of the Rev. Charles William Rigg, a Methodist minister, and it was recorded that Isaac was born in Edinburgh in 1821, to parents James Stokes and Sarah Ellis!  The age at the time of the marriage doesn’t match Isaac’s age at death in 1877, and clearly the place of birth and parents didn’t match either. Only his fathers occupation of stone mason was correct.  I wrote back to the helpful people at the library and they replied that the register was in a very poor condition and that only two and a half entries had survived at all, and that Isaac and Catherines marriage was recorded over two pages.

                                    I searched for an Isaac Stokes born in 1821 in Edinburgh on the Scotland government website (and on all the other genealogy records sites) and didn’t find it. In fact Stokes was a very uncommon name in Scotland at the time. I also searched Australian immigration and other records for another Isaac Stokes born in Scotland or born in 1821, and found nothing.  I was unable to find a single record to corroborate this mysterious other Isaac Stokes.

                                    As the age at death in 1877 was correct, I assume that either Isaac was lying, or that some mistake was made either on the register at the home of the Methodist minster, or a subsequent mistranscription or muddle on the remnants of the surviving register.  Therefore I remain convinced that the Camden stonemason Isaac Stokes was indeed our Isaac from Oxfordshire.

                                     

                                    I found a history society newsletter article that mentioned Isaac Stokes, stone mason, had built the Glenmore church, near Camden, in 1859.

                                    Glenmore Church

                                     

                                    From the Wollondilly museum April 2020 newsletter:

                                    Glenmore Church Stokes

                                     

                                    From the Camden History website:

                                    “The stone set over the porch of Glenmore Church gives the date of 1860. The church was begun in 1859 on land given by Joseph Moore. James Rogers of Picton was given the contract to build and local builder, Mr. Stokes, carried out the work. Elizabeth Moore, wife of Edward, laid the foundation stone. The first service was held on 19th March 1860. The cemetery alongside the church contains the headstones and memorials of the areas early pioneers.”

                                     

                                    Isaac died on the 3rd September 1877. The inquest report puts his place of death as Bagdelly, near to Camden, and another death register has put Cambelltown, also very close to Camden.  His age was recorded as 71 and the inquest report states his cause of death was “rupture of one of the large pulmonary vessels of the lung”.  His wife Catherine died in childbirth in 1870 at the age of 43.

                                     

                                    Isaac and Catherine’s children:

                                    William Stokes 1857-1928

                                    Catherine Stokes 1859-1846

                                    Sarah Josephine Stokes 1861-1931

                                    Ellen Stokes 1863-1932

                                    Rosanna Stokes 1865-1919

                                    Louisa Stokes 1868-1844.

                                     

                                    It’s possible that Catherine Daly was a transported convict from Ireland.

                                     

                                    Some time later I unexpectedly received a follow up email from The Oaks Heritage Centre in Australia.

                                    “The Gaudry papers which we have in our archive record him (Isaac Stokes) as having built: the church, the school and the teachers residence.  Isaac is recorded in the General return of convicts: 1837 and in Grevilles Post Office directory 1872 as a mason in Glenmore.”

                                    Isaac Stokes directory

                                    #6333
                                    TracyTracy
                                    Participant

                                      The Grattidge Family

                                       

                                      The first Grattidge to appear in our tree was Emma Grattidge (1853-1911) who married Charles Tomlinson (1847-1907) in 1872.

                                      Charles Tomlinson (1873-1929) was their son and he married my great grandmother Nellie Fisher. Their daughter Margaret (later Peggy Edwards) was my grandmother on my fathers side.

                                      Emma Grattidge was born in Wolverhampton, the daughter and youngest child of William Grattidge (1820-1887) born in Foston, Derbyshire, and Mary Stubbs, born in Burton on Trent, daughter of Solomon Stubbs, a land carrier. William and Mary married at St Modwens church, Burton on Trent, in 1839. It’s unclear why they moved to Wolverhampton. On the 1841 census William was employed as an agent, and their first son William was nine months old. Thereafter, William was a licensed victuallar or innkeeper.

                                      William Grattidge was born in Foston, Derbyshire in 1820. His parents were Thomas Grattidge, farmer (1779-1843) and Ann Gerrard (1789-1822) from Ellastone. Thomas and Ann married in 1813 in Ellastone. They had five children before Ann died at the age of 25:

                                      Bessy was born in 1815, Thomas in 1818, William in 1820, and Daniel Augustus and Frederick were twins born in 1822. They were all born in Foston. (records say Foston, Foston and Scropton, or Scropton)

                                      On the 1841 census Thomas had nine people additional to family living at the farm in Foston, presumably agricultural labourers and help.

                                      After Ann died, Thomas had three children with Kezia Gibbs (30 years his junior) before marrying her in 1836, then had a further four with her before dying in 1843. Then Kezia married Thomas’s nephew Frederick Augustus Grattidge (born in 1816 in Stafford) in London in 1847 and had two more!

                                       

                                      The siblings of William Grattidge (my 3x great grandfather):

                                       

                                      Frederick Grattidge (1822-1872) was a schoolmaster and never married. He died at the age of 49 in Tamworth at his twin brother Daniels address.

                                      Daniel Augustus Grattidge (1822-1903) was a grocer at Gungate in Tamworth.

                                      Thomas Grattidge (1818-1871) married in Derby, and then emigrated to Illinois, USA.

                                      Bessy Grattidge  (1815-1840) married John Buxton, farmer, in Ellastone in January 1838. They had three children before Bessy died in December 1840 at the age of 25: Henry in 1838, John in 1839, and Bessy Buxton in 1840. Bessy was baptised in January 1841. Presumably the birth of Bessy caused the death of Bessy the mother.

                                      Bessy Buxton’s gravestone:

                                      “Sacred to the memory of Bessy Buxton, the affectionate wife of John Buxton of Stanton She departed this life December 20th 1840, aged 25 years. “Husband, Farewell my life is Past, I loved you while life did last. Think on my children for my sake, And ever of them with I take.”

                                      20 Dec 1840, Ellastone, Staffordshire

                                      Bessy Buxton

                                       

                                      In the 1843 will of Thomas Grattidge, farmer of Foston, he leaves fifth shares of his estate, including freehold real estate at Findern,  to his wife Kezia, and sons William, Daniel, Frederick and Thomas. He mentions that the children of his late daughter Bessy, wife of John Buxton, will be taken care of by their father.  He leaves the farm to Keziah in confidence that she will maintain, support and educate his children with her.

                                      An excerpt from the will:

                                      I give and bequeath unto my dear wife Keziah Grattidge all my household goods and furniture, wearing apparel and plate and plated articles, linen, books, china, glass, and other household effects whatsoever, and also all my implements of husbandry, horses, cattle, hay, corn, crops and live and dead stock whatsoever, and also all the ready money that may be about my person or in my dwelling house at the time of my decease, …I also give my said wife the tenant right and possession of the farm in my occupation….

                                      A page from the 1843 will of Thomas Grattidge:

                                      1843 Thomas Grattidge

                                       

                                      William Grattidges half siblings (the offspring of Thomas Grattidge and Kezia Gibbs):

                                       

                                      Albert Grattidge (1842-1914) was a railway engine driver in Derby. In 1884 he was driving the train when an unfortunate accident occured outside Ambergate. Three children were blackberrying and crossed the rails in front of the train, and one little girl died.

                                      Albert Grattidge:

                                      Albert Grattidge

                                       

                                      George Grattidge (1826-1876) was baptised Gibbs as this was before Thomas married Kezia. He was a police inspector in Derby.

                                      George Grattidge:

                                      George Grattidge

                                       

                                      Edwin Grattidge (1837-1852) died at just 15 years old.

                                      Ann Grattidge (1835-) married Charles Fletcher, stone mason, and lived in Derby.

                                      Louisa Victoria Grattidge (1840-1869) was sadly another Grattidge woman who died young. Louisa married Emmanuel Brunt Cheesborough in 1860 in Derby. In 1861 Louisa and Emmanuel were living with her mother Kezia in Derby, with their two children Frederick and Ann Louisa. Emmanuel’s occupation was sawyer. (Kezia Gibbs second husband Frederick Augustus Grattidge was a timber merchant in Derby)

                                      At the time of her death in 1869, Emmanuel was the landlord of the White Hart public house at Bridgegate in Derby.

                                      The Derby Mercury of 17th November 1869:

                                      “On Wednesday morning Mr Coroner Vallack held an inquest in the Grand
                                      Jury-room, Town-hall, on the body of Louisa Victoria Cheeseborough, aged
                                      33, the wife of the landlord of the White Hart, Bridge-gate, who committed
                                      suicide by poisoning at an early hour on Sunday morning. The following
                                      evidence was taken:

                                      Mr Frederick Borough, surgeon, practising in Derby, deposed that he was
                                      called in to see the deceased about four o’clock on Sunday morning last. He
                                      accordingly examined the deceased and found the body quite warm, but dead.
                                      He afterwards made enquiries of the husband, who said that he was afraid
                                      that his wife had taken poison, also giving him at the same time the
                                      remains of some blue material in a cup. The aunt of the deceased’s husband
                                      told him that she had seen Mrs Cheeseborough put down a cup in the
                                      club-room, as though she had just taken it from her mouth. The witness took
                                      the liquid home with him, and informed them that an inquest would
                                      necessarily have to be held on Monday. He had made a post mortem
                                      examination of the body, and found that in the stomach there was a great
                                      deal of congestion. There were remains of food in the stomach and, having
                                      put the contents into a bottle, he took the stomach away. He also examined
                                      the heart and found it very pale and flabby. All the other organs were
                                      comparatively healthy; the liver was friable.

                                      Hannah Stone, aunt of the deceased’s husband, said she acted as a servant
                                      in the house. On Saturday evening, while they were going to bed and whilst
                                      witness was undressing, the deceased came into the room, went up to the
                                      bedside, awoke her daughter, and whispered to her. but what she said the
                                      witness did not know. The child jumped out of bed, but the deceased closed
                                      the door and went away. The child followed her mother, and she also
                                      followed them to the deceased’s bed-room, but the door being closed, they
                                      then went to the club-room door and opening it they saw the deceased
                                      standing with a candle in one hand. The daughter stayed with her in the
                                      room whilst the witness went downstairs to fetch a candle for herself, and
                                      as she was returning up again she saw the deceased put a teacup on the
                                      table. The little girl began to scream, saying “Oh aunt, my mother is
                                      going, but don’t let her go”. The deceased then walked into her bed-room,
                                      and they went and stood at the door whilst the deceased undressed herself.
                                      The daughter and the witness then returned to their bed-room. Presently
                                      they went to see if the deceased was in bed, but she was sitting on the
                                      floor her arms on the bedside. Her husband was sitting in a chair fast
                                      asleep. The witness pulled her on the bed as well as she could.
                                      Ann Louisa Cheesborough, a little girl, said that the deceased was her
                                      mother. On Saturday evening last, about twenty minutes before eleven
                                      o’clock, she went to bed, leaving her mother and aunt downstairs. Her aunt
                                      came to bed as usual. By and bye, her mother came into her room – before
                                      the aunt had retired to rest – and awoke her. She told the witness, in a
                                      low voice, ‘that she should have all that she had got, adding that she
                                      should also leave her her watch, as she was going to die’. She did not tell
                                      her aunt what her mother had said, but followed her directly into the
                                      club-room, where she saw her drink something from a cup, which she
                                      afterwards placed on the table. Her mother then went into her own room and
                                      shut the door. She screamed and called her father, who was downstairs. He
                                      came up and went into her room. The witness then went to bed and fell
                                      asleep. She did not hear any noise or quarrelling in the house after going
                                      to bed.

                                      Police-constable Webster was on duty in Bridge-gate on Saturday evening
                                      last, about twenty minutes to one o’clock. He knew the White Hart
                                      public-house in Bridge-gate, and as he was approaching that place, he heard
                                      a woman scream as though at the back side of the house. The witness went to
                                      the door and heard the deceased keep saying ‘Will you be quiet and go to
                                      bed’. The reply was most disgusting, and the language which the
                                      police-constable said was uttered by the husband of the deceased, was
                                      immoral in the extreme. He heard the poor woman keep pressing her husband
                                      to go to bed quietly, and eventually he saw him through the keyhole of the
                                      door pass and go upstairs. his wife having gone up a minute or so before.
                                      Inspector Fearn deposed that on Sunday morning last, after he had heard of
                                      the deceased’s death from supposed poisoning, he went to Cheeseborough’s
                                      public house, and found in the club-room two nearly empty packets of
                                      Battie’s Lincoln Vermin Killer – each labelled poison.

                                      Several of the Jury here intimated that they had seen some marks on the
                                      deceased’s neck, as of blows, and expressing a desire that the surgeon
                                      should return, and re-examine the body. This was accordingly done, after
                                      which the following evidence was taken:

                                      Mr Borough said that he had examined the body of the deceased and observed
                                      a mark on the left side of the neck, which he considered had come on since
                                      death. He thought it was the commencement of decomposition.
                                      This was the evidence, after which the jury returned a verdict “that the
                                      deceased took poison whilst of unsound mind” and requested the Coroner to
                                      censure the deceased’s husband.

                                      The Coroner told Cheeseborough that he was a disgusting brute and that the
                                      jury only regretted that the law could not reach his brutal conduct.
                                      However he had had a narrow escape. It was their belief that his poor
                                      wife, who was driven to her own destruction by his brutal treatment, would
                                      have been a living woman that day except for his cowardly conduct towards
                                      her.

                                      The inquiry, which had lasted a considerable time, then closed.”

                                       

                                      In this article it says:

                                      “it was the “fourth or fifth remarkable and tragical event – some of which were of the worst description – that has taken place within the last twelve years at the White Hart and in the very room in which the unfortunate Louisa Cheesborough drew her last breath.”

                                      Sheffield Independent – Friday 12 November 1869:

                                      Louisa Cheesborough

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