Search Results for 'quirky'

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  • #6462

    In reply to: Orbs of Madjourneys

    :yahoo_pirate:

    The emoji of the pirate face jumped at Xavier, as he was musing the next steps on the game. Avast ye! it seemed to hint at him, while Xavier’s thoughts were reeling from all the activity of the week. He didn’t have much time to make any progress in the Land of the Quirks game, and hardly managed to stay afloat on the stuff he had to deliver.

    AL seemed to hint at a more out-of-the-box approach… Without thinking, he clicked on the emoji.

    The fox bus driver indications were to follow the river until he found a junk ship moored there, which was in effect a secret floating casino. Against his best instincts, Xavimunk decided to follow the trail and after a while on the road, he could see the fully battened black sails at the horizon. Lights were glimmering in the dusk, and mist started to rise from the banks of the river. There seemed to be some unusual activity around the boat, and as Xavier arrived close, he could see a variety of quirky characters as if they were some sorts of 1920s fashionable pirates at a resort station.

    The indications on the overlay screen started to shift:

    *Clue unlocked*
    It sounds like you’re making progress on your quest. The clues you received from the fox busdriver are definitely leading you in the right direction. Keep following the trail and don’t be afraid to ask for help if you need it. Remember, the golden banana is a metaphor for your cheeky and also soft nature, so don’t be too hard on yourself.
    🦊💰🛳️ Explore the floating casino and see if the fox busdriver’s clues lead you to the golden banana. Don’t be afraid to take risks and think outside the box, as the golden banana may not be what it seems. Keep an open mind and pay attention to any symbols or clues that you come across.

    “Yooohoooo 👉” a message bumped on the screen.

    Glimmer_Gbl is trying to make contact: ➡️ACCEPT <> ➡️DENY ❓
    #6410

    In reply to: Orbs of Madjourneys

    Real-life Xavier was marveling at the new AL (Artificial Life) developments on this project he’d been working on. It’s been great at tidying the plot, confusing as the plot started to become with Real-life characters named the same as their Quirky counterparts ones.

    Real-life Zara had not managed to remain off the computer for very long, despite her grand claims to the contrary. She’d made quick work of introducing a new player in the game, a reporter in an obscure newspaper, who’d seemed quirky enough to be their guide in the new game indeed. It was difficult to see if hers was a nickname or nom de plume, but strangely enough, she also named her own character the same as her name in the papers. Interestingly, Zara and Glimmer had some friends in common in Australia, where RL Zara was living at the moment.

    Anyways… “Clever ALXavier smiled when he saw the output on the screen. “Yasmin will love a little tidiness; even if she is the brains of the group, she has always loved the help.”

    Meanwhile, in the real world, Youssef was on his own adventure in Mongolia, trying to uncover the mystery of the Thi Gang. He had been hearing whispers and rumors about the ancient and powerful group, and he was determined to find out the truth. He had been traveling through the desert for weeks, following leads and piecing together clues, and he was getting closer to the truth.

    Zara, Xavier, and Yasmin, on the other hand, were scattered around the world. Zara was in Australia, working on a conservation project and trying to save a group of endangered animals. Xavier was in Europe, working on a new project for a technology company. And Yasmin was in Asia, volunteering at a children’s hospital.

    Despite being physically separated, the four friends kept in touch through video calls and messages. They were all excited about the upcoming adventure in the Land of the Quirks and the possibility of discovering their inner quirks. They were also looking forward to their trip to the Flying Fish Inn, where they hoped to find some clues about the game and their characters.

    In the game, Glimmer Gambol’s interactions with the other characters will be taking place in the confines of the Land of the Quirks. As she is the one who has been playing the longest and has the most experience, she will probably be the one to lead the group and guide them through the game. She also has some information that the others don’t know about yet, and she will probably reveal it at the right time.

    As the game and the real-world adventures are intertwined, the characters will have to navigate both worlds and find a way to balance them. They will have to use their unique skills and personalities to overcome challenges and solve puzzles, both in the game and in the real world. It will be an exciting and unpredictable journey, full of surprises and twists.

    #6407

    In reply to: Prompts of Madjourneys

    ÉricÉric
    Keymaster

      [Following the last comment] Fed the AL this context:

      1. “A gripshawk is feline-like anthropomorphic creature living in the deserts in a fiction written by Yurara Fameliki. It is the least favorite character to pick by Zara who doesn’t like “fantasy stuff”.
      2. The “Flying Fish Inn” is a fictional (or maybe real) Inn set in the Australian outback, owned by a family headed by the matriarch Mater and involved in many adventures, sometimes surnatural.
      3. AL” is an AI build with Al’s persona (Albert Yokozo being a famous author, possibly a nom de plume of the mysterious Ernrich Lemwon) – it is known as Calli in another story.

      Please continue the story unfolding here:
      <feeding FP’s comment>

      “Yeah, I’m not a fan of fantasy stuff either,” Youssef added, agreeing with Zara. “But I’m curious about the Flying Fish Inn and how it relates to the game. Maybe we should check it out and see if there are any clues there.”

      “That’s a good idea,” Yasmin said. “I’ve heard the stories about the Inn and the adventures the family has had there. Some of them are quite intriguing, and I wouldn’t be surprised if there was a connection to our game.”

      “I’m not sure about the AI,” Xavier said. “It’s still a mystery to me, but I trust AL will guide us in the right direction. I’m curious to see where this all leads.”

      “Alright, let’s plan a trip to the Flying Fish Inn,” Zara said, excitedly. “We’ll take a break from the game for a few days, but we’ll come back to it with fresh eyes and new insights. Who knows, maybe we’ll even find some quirky guests along the way.”

      As they were discussing their plans, they all felt a sense of excitement and curiosity about what the future holds for them. The game and the world of the Land of the Quirks had captured their imagination and they were eager to see where it would lead them next.

      #6395

      In reply to: Orbs of Madjourneys

      Glimmer Gambol attempted to slip into the chat room unnoticed to eavesdrop, which was of course impossible.  She’d been ready and waiting for her parts in the story almost since before the others were born.

      “Well!” she said, “If you’re all off doing errands in the real world,  I’ll make a start myself.  Leave it to me!”

      “Is this wise?” Zara said to Xavier, who was perhaps not the best person to ask. His :yahoo_winking: by way of reply was not reassuring.

      “She’ll probably invite loads of random quirky guests to the game,”  Yasmin added, echoing Zara’s concern.  Xavier’s smile widened.

       

      Glimmer plays the game

      #6392

      In reply to: Orbs of Madjourneys

      “I can’t play for a few days,” Zara announced firmly. “I’m doing real world stuff at the moment. I saw a cat up a tree that looked computer generated and I’m concerned about my mental health.”

      “What only just now worried? Just this minute?” asked Xavier, managing to keep his face serious.

      “Quirky Guests,” mused Yasmin.

      The others looked at her.

      “I didn’t mean to say that out loud,” she laughed putting a hand to her mouth. “It’s nothing really … it’s just that every time I looked at the map I thought it said quirky GUESTS.”

      “Guest!”  Zara’s face brightened. “Oh! Maybe guest is a clue … maybe it’s a bleed through from the Flying Fish Inn! You know, it wouldn’t surprise me AT ALL if the key was there.”

      Xavier screwed up his face.

      “What!”  snapped Zara. “Go on, spit it out!”

      “Well it’s sort of RPG meets Cloud Atlas, isn’t it? But each to their own gripshawk and AL will sort it all out anyway.”

      #6381

      In reply to: Prompts of Madjourneys

      ÉricÉric
      Keymaster

        Tell me more about the clues that Zara, Youssef, Xavier and Yasmin will find on their journeys to discover their inner quirky natures

        As Zara, Youssef, Xavier and Yasmin journeyed through the Land of the Quirks to discover their inner quirky natures, they encountered various clues that helped them on their journey.

        One of the clues they found was a mysterious map that led them to different locations, each one representing a different aspect of their personalities. The map also had various riddles and puzzles that they had to solve in order to progress to the next location.

        Another clue they found was a series of journal entries written by a previous explorer who had also journeyed through the Land of the Quirks. The journal entries provided insight and wisdom on how to navigate the land and how to understand and accept one’s quirks.

        They also encountered a group of strange and eccentric characters who each represented a different aspect of their personalities. These characters provided guidance and helped them understand different parts of themselves. They also helped them understand the importance of accepting and embracing their quirks.

        They also found a series of symbols and artifacts that represented different parts of their personalities. These symbols and artifacts were like puzzle pieces that, when put together, helped them understand the bigger picture of their inner quirky natures.

        As they continued their journey, they also learned that the key to discovering their inner quirky natures was not only about finding the physical “Key of Quirks”, but also about understanding and accepting themselves, their faults and their strengths, and learning to embrace their unique quirks.

         

        Finding their inner quirks sounds quite definitive. how would you make the ending more open-ended, open to multiple series and iterations of the story without sounding repetitive

        As Zara, Youssef, Xavier and Yasmin journeyed through the Land of the Quirks, they discovered their inner quirky natures, but the journey was far from over. They found that their inner quirks were constantly evolving and changing, and that the Land of the Quirks was a vast and mysterious place with many more secrets to uncover.

        The group found that the “Key of Quirks” was not just a physical object but a symbol of self-discovery and self-acceptance. They learned that understanding and accepting oneself is a lifelong journey that never truly ends.

        As they returned to their own world, they realized that they had gained a new perspective on life and that they would continue to carry the lessons they learned in the Land of the Quirks with them. They knew that they would always be on the lookout for new adventures and opportunities to continue exploring themselves and the world around them.

        The group’s journey in the Land of the Quirks had come to an end but the story was not over. The characters would continue to grow, evolve and change as they experienced new adventures, challenges and self-discoveries. The ending was open-ended and leaves the possibility for multiple series and iterations of the story, each one exploring new aspects of the characters and the Land of the Quirks, without being repetitive.

        Will they go a try to travel through another of the orbs?

        It is possible that the group will want to explore other orbs and realms in the Land of the Quirks. The Land of the Quirks is described as a vast and mysterious place with many secrets to uncover, so the possibility of traveling through other orbs or realms is open. They may be tempted to see what other adventures and discoveries await them in these new places.

        Alternatively, they might decide to take a break from their adventures, and reflect on what they’ve learned, applying it to their daily life, and maybe in the future, they will decide to come back to the Land of the Quirks and explore other orbs, or they may find other means of self-discovery and self-acceptance. In any case, the story leaves it open-ended and the characters have the freedom to choose what they want to do next.

        How did they discover the orb in the first place?

        It is not specified how the group discovered the orb in the first place. It could be that they stumbled upon it while on a hike or a camping trip, or it could be that they were on a mission to find it specifically. It could also be that the orb was something that had always been there but had gone unnoticed until one of the group members stumbled upon it.

        Perhaps it was passed down from generation to generation as a legend, or maybe they found it while they were searching for something else. The story leaves it open-ended and it’s up to the reader’s imagination. The main focus of the story is on the journey and the lessons learned along the way, rather than the specifics of how the orb was discovered.

        #6378
        ÉricÉric
        Keymaster

          A thread to share some of the prompts behind the AI-assisted journey into new adventures.

          To start off…

          Please write the exciting start of a novel.

          Some elements you can integrate if you want:

          – Four randomly chosen names full of panache that sound distinct from each other, slightly exotic and evocative
          – the sentiment from this quotation: “Look around… Beauty is everywhere. You only have to look to see it.” – a group of four people ready for an adventure, standing in a cave with stalactites in front of a giant orb or bubble that seem to open to another brightly lit realm. Inside the bigger orb are some smaller orbs.
          – the following term “mad journeys”

          > result…

          Told it to continue and it brought dragons… Asked to tone down the fantasy stuff, here’s what came out:

          They walked into a small village, where they were greeted by a group of people wearing clothes that looked like they were from the 1920s. The people told them that they were in the land of the “Quirks”, a place where everything and everyone was a little bit different, and that they had to find the “Key of Quirks” in order to leave the land.

          The group set off on their journey to find the key, but little did they know that their adventure was about to become even more exciting and quirky than they could ever have imagined. They encountered a talking dog, a man who had a garden on top of his head, and a group of people who lived inside of giant mushrooms.

          As they journeyed on, they faced challenges and made new friends, but most importantly they learn to embrace their own quirks and individuality. Eventually, they found the key and were able to leave the land of the Quirks, but they knew that they would always carry a piece of that land with them.

          #6377

          In reply to: Orbs of Madjourneys

          The four adventurers, Zara, Xavier, Yasmin, and Youssef, stood in awe in front of the giant orb that seemed to open up to another realm. The light emanating from the orb was so bright, it was as if the sun was just inches away. The stalactites that hung from the cave’s ceiling sparkled like diamonds in the light, adding to the otherworldly beauty of the scene.

          “Look around,” Yasmin said, her voice filled with wonder. “Beauty is everywhere. You only have to look to see it.”

          The group was ready for an adventure and they knew that the orb in front of them was the key to their mad journey. Xavier stepped forward and reached out to touch the orb. As soon as his fingers made contact with the surface, the orb lit up and a pathway formed, leading into the brightly lit realm.

          The group stepped through the pathway and found themselves in a world unlike anything they had ever seen before. The sky was a vibrant shade of purple and the ground was covered in a lush, green grass. The orb they had just passed through was now behind them, but in front of them were smaller orbs, each one leading to a different path.

          Zara, Xavier, Yasmin, and Youssef looked at each other with excitement in their eyes. They knew that this was just the beginning of their mad journey.

          Xavier stepped forward and reached out to touch the orb. As soon as his fingers made contact with the surface, the orb lit up and a pathway formed, leading into the brightly lit realm.

          :fleuron:

          They walked into a small village, where they were greeted by a group of people wearing clothes that looked like they were from the 1920s. The people told them that they were in the land of the “Quirks”, a place where everything and everyone was a little bit different, and that they had to find the “Key of Quirks” in order to leave the land.

          The four friends, Zara, Xavier, Yasmin, and Youssef, soon found themselves on a mission to find the “Key of Quirks” that would allow them to leave the land of the Quirks. As they walked through a forest, they came across a fork in the road.

          Zara, the leader of the group, turned to the others and said, “Alright, we need to decide which way to go. Yasmin, what’s the plan?”

          Yasmin, the brains of the group, replied, “I suggest we take the left path. According to the map I found, it leads to the Quirky Quests area, where we might find the key.”

          Xavier, the joker of the group, chimed in, “I vote for the right path. It’s the road less traveled, and you know what they say, ‘the road less traveled is the road to adventure’ ”

          Youssef, the muscle of the group, added, “I don’t care which way we go, I just want to find some food. I’m starving!”

          Zara rolled her eyes, “Xavier, your jokes are getting old. And Youssef, we’re on a mission, we can’t just focus on food.”

          Xavier grinned, “But Zaraloon, where’s the fun in that?”

          Yasmin interjected, “Can we please focus? We need to make a decision. I propose we split up, Zara and I will take the left path, and Xavier and Youssef can take the right path.”

          Youssef nodded, “Yeah, that sounds like a good idea. That way, if we don’t find the key, at least we’ll have found some food.”

          Xavier grinned, “Sounds like a plan, Xavimunk is ready for adventure!”

          Zara shook her head with a smile, “Alright, let’s do this.”

          The group split up, and as they walked away, they could be heard playfully bantering and joking with each other. Each one exemplifying their unique and distinct characters.

          #3283

          When Huhu arrived at his destination, Irina was sunbathing to the last rays of a big red gorgeous sunset that painted the waves in iridescent shades of purple.
          At the same time, the sun’s course had already started a new day on the shores of New Zealand, where her sister was living, and she surely would be thrilled. Long had she waited for the 2222-2-22 marker.
          Here, in Hawaii, they would still be in 2222-2-21, for a few more hours.
          Irina started to shiver. 22°C her watch read. As if she needed to be any more quirky about this date…

          “Good boy!” she said to the parrot, taking the key it was carrying. Huhu tittered in contentment, cracking some of the pistachios she fed him distractedly.

          She’d just received additional information from the Management. Elusive as usual, and leaving a great deal to interpretation, including the interdiction.

          They’d promised to get her her dream island as a retirement plan. Some said it was the original land of the mermaids (who used to have as much feathers as Rio Carnival’s samba dancers), right off Italy’s Amalfi’s coast. Among its perks, it boasted to incorporate 8 staff, and a private grotto — that, if anything else than her fine waist line, would surely entice Sanso into other steamy booty calls.
          She’d seen the pictures of the properties, her first thought though was that she needed to shoot the interior decorator. In short, it was almost her moral duty to get it, and change the decor. On the whole, she was convinced the island would do her good.

          So, when she looked back at the previous instructions to see how good she’d done on her mission’s objectives, she shrugged a little. She’d understood instinctively right when it was delivered that it was a clever cipher, especially given the late date shift. So she had reinterpreted the actual commands, and leisurely waited for the travellers to appear, and get comfy. By now, she was certain they trusted her telepathic commands well enough, so that solved the trust conundrum.
          Basically, she was a major proponent of her own interpretation of old Ho’oponopono rituals. Instead of the usual mantra “I love you. I’m sorry. Please forgive me. Thank you.” hers was a bit more straightforward and was around the lines of “Green sickness to you. Peace be with you, and bugger off.
          Said a few times with proper intonation and inner work, and it was know to her to alter dramatically any block or resistance into a great flow of pure unfettered energy. So she had adamant faith that all she needed to do to complete her mission was to focus on herself and solve the resistance within by letting go.

          The last message was short.

          22 the code * whale that * BO

          It could only mean one thing. 22 was a clever cipher meaning conundrum as in a catch 22, but also an obvious reference to the temperature. So it could only mean one thing: tamper with the code on the 22nd, and send it on the way to the whales, with a bug on it.

          “Mr R, please, fetch!”

          The discrete, yet always present robot caught the key with grace, and on her careful instructions, proceeded to alter the code of the key.

          Irina was enjoying herself immensely, and found it a pity nobody could witness her true genius. “The ones who’ll read that key later, well… they are in for such a wild goose chase!”
          The second part of St Germain’s encoded hologram was now ripe with wonderful and bewildering information about blubbits and the magic kingdom of Peasland with obscure and arcane references of magic numbers like 57, that would have anybody sane turn mad as a hatter in no time. Hopefully the whales would be immune to the nonsense, but probably not humans.

          Now was the final part of the plan.

          “Mr R?”
          “Madam?”
          “I hope you are ready for this delicate reinsertion mission. Do you still have that octopus suit of yours ready?”
          “Of course, Madam. Right away Madam.”

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