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  • #6504
    ÉricÉric
    Keymaster

      Klatu was a quite unassuming alien form (alien for them anyway, he was actually more indigenous than they were). Looking like a green gnome with bulging eyes covered by protective goggles, long pointy ears (2 or 3 depending on the wind direction), a short three nostrils snout, an a mossy toupee on top of his head, he made quick work of the formalities and presentations.

      “Little ugly humans, come follow me. Have tracked your smelly hairy friend, not time to waste.”

      Salomé looked at Georges sideways with a smirk on his face. They could read their thoughts easily on that one, something along the lines of:

      “The translator is behaving again, or is he really calling us ugly?”

      “Don’t worry dear, that’s probably a polite way of addressing people in their language.”

      They arrived at a little sand speedster just barely big enough for their indigenous companion. Salomé raised an eyebrow at the situation, while Georges was ready to ride shotgun with the alien on the tiny bike.

      Klatu moved his arms in short annoyed movements, “not here, stupid mammals, go there and be quiet!” and pointed them to a makeshift trolley attached behind and half burried in the sand. He grinned from ear to ear to ear, visibly pleased with his vehicle tuning appendage.

      “Horrid creatures better wear seatbelts. Ride gonna shaky.”

      #6499
      ÉricÉric
      Keymaster

        Premise is set:

        Olga, Egbert and Obadiah are key protagonists in an adventure of elderly people being evicted / escaping their nursing home of Oocrane (with Maryechka, Obadiah’s grand-daughter, in tow). They start traveling together and helping each other in a war-torn country, and as they travel, they connect with other characters.
        Tone is light-hearted and warm, with at times some bitter-sweet irony, and it unfolds into a surprisingly enthralling saga, with some down-to-earth mysteries, adding up to a satisfying open-ended conclusion that brings some deep life learning about healing the past, accepting the present and living life to its potential.

        A potential plot structure begins to develop henceforth:

        Chapter 2: The Journey Begins

        Departure from the Nursing Home

        Olga and Egbert make their way out the front gate with Obadiah, who has decided to join them on their journey, and they set out on the road together.
        Maryechka, Obadiah’s granddaughter, decides to come along as well out of concern about the elders’, and the group sets off towards an unknown destination.

        A Stop at the Market

        The group stops at a bustling market in the town and begins to gather supplies for their journey.
        Olga and Egbert haggle with vendors over prices, while Obadiah and Maryechka explore the market and gather food for the road.
        The group encounters a strange man selling mysterious trinkets and potions, who tries to sell them a “luck” charm.

        An Unexpected Detour

        The group encounters a roadblock on their path and are forced to take a detour through a dense forest.
        They encounter a group of bandits on the road, who demand their supplies and valuables.
        Olga, Egbert, and Obadiah band together to outwit the bandits and escape, while Maryechka uses her wits to distract them.

        A Close Call with a Wild Beast

        The group comes across a dangerous wild animal on the road, who threatens to attack them.
        Obadiah uses his quick thinking to distract the beast, while Egbert and Olga come up with a plan to trap it.
        Maryechka uses her bravery to lure the beast into a trap, saving the group from certain danger.

        A Night Under the Stars

        The group sets up camp for the night, exhausted from their journey so far.
        They sit around a campfire, sharing stories and reminiscing about their pasts.
        As they gaze up at the stars, they reflect on the challenges they have faced so far and the journey ahead of them. They go to bed, filled with hope and a sense of camaraderie, ready for whatever comes next.

        ÉricÉric
        Keymaster

          Some background information on The Sexy Wooden Leg and potential plot developments.

          Setting

          (nearby Duckailingtown in Dumbass, Oocrane)
          The Rootians (a fictitious nationality) invaded Oocrane (a fictitious country) under the guise of freeing the Dumbass region from Lazies. They burned crops and buildings, including the home of a man named Dumbass Voldomeer who was known for his wooden leg and carpenter skills. After the war, Voldomeer was hungry and saw a nest of swan eggs. He went back to his home, carved nine wooden eggs, and replaced the real eggs with the wooden ones so he could eat the eggs for food. The swans still appeared to be brooding on their eggs by the end of summer.

          Note: There seem to be a bird thematic at play.
          The swans’ eggs introduce the plot. The mysterious virus is likely a swan flu. Town in Oocrane often have reminiscing tones of birds’ species.
          Bird To(w)nes: (Oocrane/crane, Keav/kea, Spovlar/shoveler, Dilove/dove…)
          Also the town’s nursing home/hotel’s name is Vyriy from a mythical place in Slavic mythology (also Iriy, Vyrai, or Irij) where “birds fly for winter and souls go after death” which is sometimes identified with paradise. It is believed that spring has come to Earth from Vyrai.

          At the Keav Headquarters

          (🗺️ Capital of Oocrane)

          General Rudechenko and Major Myroslava Kovalev are discussing the incapacitation of President Voldomeer who is suffering from a mysterious virus. The President had told Major Kovalev about a man in the Dumbass region who looked similar to him and could be used as a replacement. The Major volunteers to bring the man to the General, but the General fears it is a suicide mission. He grants her permission but orders his aide to ensure she gets lost behind enemy lines.

          Myroslava, the ambitious Major goes undercover as a former war reporter, is now traveling on her own after leaving a group of journalists. She is being followed but tries to lose her pursuers by hunting and making fire in bombed areas. She is frustrated and curses her lack of alcohol.

          The Shrine of the Flovlinden Tree

          (🗺️ Shpovlar, geographical center of Oocrane)

          Olek is the caretaker of the shrine of Saint Edigna and lives near the sacred linden tree. People have been flocking to the shrine due to the miraculous flow of oil from the tree. Olek had retired to this place after a long career, but now a pilgrim family has brought a message of a plan acceleration, which upsets Olek. He reflects on his life and the chaos of people always rushing around and preparing for the wrong things. He thinks about his father’s approach to life, which was carefree and resulted in the same ups and downs as others, but with less suffering. Olek may consider adopting this approach until he can find a way to hide from the enemy.

          Rosa and the Cauldron Maker

          (young Oocranian wiccan travelling to Innsbruck, Austria)

          Eusebius Kazandis is selling black cauldrons at the summer fair of Innsbruck, Austria. He is watching Rosa, a woman selling massage oils, fragrant oils, and polishing oils. Rosa notices Eusebius is sad and thinks he is not where he needs to be. She waves at him, but he looks away as if caught doing something wrong. Rosa is on a journey across Europe, following the wind, and is hoping for a gust to tell her where to go next. However, the branches of the tree she is under remain still.

          The Nursing Home

          (Nearby the town of Dilove, Oocrane, on Roomhen border somewhere in Transcarpetya)

          Egna, who has lived for almost a millennium, initially thinks the recent miracle at the Flovlinden Tree is just another con. She has performed many miracles in her life, but mostly goes unnoticed. She has a book full of records of the lives of many people she has tracked, and reminisces that she has a connection to the President Voldomeer. She decides to go and see the Flovlinden Tree for herself.

          🗺️ (the Vyriy hotel at Dilove, Oocrane, on Roomhen border)

          Ursula, the owner of a hotel on the outskirts of town, is experiencing a surge in business from the increased number of pilgrims visiting the linden tree. She plans to refurbish the hotel to charge more per night and plans to get a business loan from her nephew Boris, the bank manager. However, she must first evict the old residents of the hotel, which she is dreading. To avoid confrontation, she decides to send letters signed by a fake business manager.

          Egbert Gofindlevsky, Olga Herringbonevsky and Obadiah Sproutwinklov are elderly residents of an old hotel turned nursing home who receive a letter informing them that they must leave. Egbert goes to see Obadiah about the letter, but finds a bad odor in his room and decides to see Olga instead.
          Maryechka, Obadiah’s granddaughter, goes back home after getting medicine for her sick mother and finds her home empty. She decides to visit her grandfather and his friends at the old people’s home, since the schools are closed and she’s not interested in online activities.
          Olga and Egbert have a conversation about their current situation and decide to leave the nursing home and visit Rosa, Olga’s distant relative. Maryechka encounters Egbert and Olga on the stairs and overhears them talking about leaving their friends behind. Olga realizes that it is important to hold onto their hearts and have faith in the kindness of strangers. They then go to see Obadiah, with Olga showing a burst of energy and Egbert with a weak smile.

          Thus starts their escape and unfolding adventure on the roads of war-torn Oocrane.

          Character Keyword Characteristics Sentiment
          Egbert old man, sharp tone sad, fragile
          Maryechka Obadiah’s granddaughter, shy innocent
          Olga old woman, knobbly fingers conflicted, determined
          Obadiah stubborn as a mule, old friend of Egbert unyielding, possibly deaf
          #6495
          ÉricÉric
          Keymaster

            The landing on the sandy desert of Bluhm’Oxl was smoother than usual. It usually took a few minutes to get accustomed to their surrounding, the body transformations that came together with jumping across dimensions. In this case, it looked as though this dimension was quite close to their own.

            “Checking translation device…” Georges touched his ear lightly.

            Gremsbtic newkil jumbal” said Salomé in response. Georges looked quizzically at her face before realising she was pulling a classic prank.

            She laughed heartily. “That joke’s never getting old, isn’t it?”

            “Let’s walk a little in this direction, the rendez-vous point with Klatu isn’t too far.”

            “Any idea how Jorid managed to make contact this time?” Salomé asked.

            “Not sure really. Generally the quantum probability framework that’s built into the Jorid is managing to make trades across the multiverse that are quite complex to conceive or track down. Last time I tried to check, Jorid had traded one tardigrade to obtain us a couple of premium pass to the Amp’hool of Athumbra”

            “Underwater Whalets’ concert from the UniverseTour of Shakara, yes that was quite a night to remember…” Salomé reminisced fondly.

            “Fully booked for centuries, near impossible to get, and yet all it took was about a hundred of trades across multiple owners… No idea how it manages, but it found someone who was ready to trade their two front-row seats in exchange for a single Snoot’s hair.”

            “And why are we meeting this guy by the way? What’s his specialty?” Salomé winked. “You left me with the dressing duty, so happy you did all the reconnaissance.”

            Georges chucked. “all that Jorid said was: Klatu’s a relatively trustworthy Zathu, known for their expertise in dimensional magic, which is a crucial asset in your search for Léonard, presumably gone missing in the conflict-ridden Zathu sector.

            “Mmmh” said Salomé. “Dimensional magic. Rather unscientific for Jorid to express in that way. Nothing that I’ve recently dreamt about seems to relate. I guess we’ll see.”

            #6494

            In reply to: Orbs of Madjourneys

            Although not one to remember dreams very often, Zara awoke the next morning with vivid and colourful dream recall.  She wondered if it was something to do with the dreamtime mural on the wall of her room.  If this turned out to be the case, she considered painting some murals on her bedroom wall back at the Bungwalley Valley animal rescue centre when she got home.

            Zara and Idle had hit it off immediately, chatting and laughing on the verandah after supper.   Idle told her a bit about the local area and the mines.  Despite Bert’s warnings, she wanted to see them. They were only an hour away from the inn.

            When she retired to her room for the night, she looked on the internet for more information. The more she read online about the mines, the more intrigued she became.

            “Interestingly there are no actual houses left from the original township. The common explanation is that a rumour spread that there was gold hidden in the walls of the houses and consequently they were knocked down by people believing there was ‘gold in them there walls”. Of course it was only a rumour. No gold was found.”

            “Miners attracted to the area originally by the garnets, found alluvial and reef gold at Arltunga…”

            Garnets!  Zara recalled the story her friend had told her about finding a cursed garnet near a fort in St Augustine in Florida.  Apparently there were a number of mines that one could visit:

            “the MacDonnell Range Reef Mine, the Christmas Reef Mine, the Golden Chance Mine, the Joker Mine and the Great Western Mine all of which are worth a visit.”

            Zara imagined Xavier making a crack about the Joker Mine, and wondered why it had been named that.

            “The whole area is preserved as though the inhabitants simply walked away from it only yesterday. The curious visitor who walks just a little way off the paths will see signs of previous habitation. Old pieces of meat safes, pieces of rusted wire, rusted cans, and pieces of broken glass litter the ground. There is nothing of great importance but each little shard is reminder of the people who once lived and worked here.”

            I wonder if Bert will take me there, Zara wondered. If not, maybe one of the others can pick up a hire car when they arrive at Alice.   Might even be best not to tell anyone at the inn where they were going.  Funny coincidence the nearest town was called Alice ~ it was already beginning to seem like some kind of rabbit hole she was falling into.

            Undecided whether to play some more of the game which had ended abruptly upon encountering the blue robed vendor, Zara decided not to and picked up the book on Dreamtime that was on the bedside table.

            “Some of the ancestors or spirit beings inhabiting the Dreamtime become one with parts of the landscape, such as rocks or trees…”  Flicking through the book, she read random excerpts.   “A mythic map of Australia would show thousands of characters, varying in their importance, but all in some way connected with the land. Some emerged at their specific sites and stayed spiritually in that vicinity. Others came from somewhere else and went somewhere else. Many were shape changing, transformed from or into human beings or natural species, or into natural features such as rocks but all left something of their spiritual essence at the places noted in their stories….”

            Thousands of characters. Zara smiled sleepily, recalling the many stories she and her friends had written together over the years.

            “People come and go but the Land, and stories about the Land, stay. This is a wisdom that takes lifetimes of listening, observing and experiencing … There is a deep understanding of human nature and the environment… sites hold ‘feelings’ which cannot be described in physical terms… subtle feelings that resonate through the bodies of these people… It is only when talking and being with these people that these ‘feelings’ can truly be appreciated. This is… the intangible reality of these people…..”

            With such strong ancestral connections to the land, Zara couldn’t help but wonder what the aboriginal people felt about all the mines.   If one of their ancestors had shape changed into rocks, and then some foreignors came along and hacked and blasted their way through, what would they think of that?

            “….many Aboriginal groups widely distributed across the Australian continent all appeared to share variations of a single (common) myth telling of an unusually powerful, often creative, often dangerous snake or serpent of sometimes enormous size closely associated with the rainbows, rain, rivers, and deep waterholes…..”

            She drifted off to sleep thinking of water holes in red rocky gorges, the book laying open in her hand.

            When she awoke the next morning with the slatted morning sun shining through the venetian blinds,  the dream image of the water hole was bright and clear in her minds eye.  But what was that strange character from the game doing in her dream?

            Osnas dreamtime waterhole

             

            She closed her eyes, remembering more of the strange dream.  Deeply orange red boulders and rocky outcrops, shivering gum trees, and green pools ~ it was coming back to her now, that creature in the blue robes had appeared more than once.  In one scene he appeared with a blue diamond lantern with what looked like a compass inside.

            Osnas lantern compass

            I’ll ask about the hiking trails today, Zara decided, and go for a walk in that gorge I read about yesterday. Bert said there were good hiking trails.   You came here early so you could play the game, she reminded herself.

            “It’s all a game,” she heard the parrot outside her window.

            “I’d forgotten about the bloody parrot!” Zara said under her breath. “Pretty Girl!” she said, opening the blinds. “We’re going out for a walk today.”

            #6492

            In reply to: Orbs of Madjourneys

            With a determined glint in his eye, Xavier set his sights on the slot machines. He scanned the rows of blinking lights and flashing screens until one caught his attention. He approached the machine and inserted a coin, feeling a rush of excitement as he pulled the lever.

            With a satisfying whir, the reels began to spin, and before he knew it, the golden banana appeared on the screen, lining up perfectly. The machine erupted in flashing lights and loud noises, and a ticket spilled out onto the floor.

            🎰 · 💰
            🍌🍌🍌

            Xavier picked it up, reading aloud the inscriptions on the ticket, “Congratulations on completing your quest. You may enjoy your trip until the next stage of your journey. Look for the cook on the pirate boat, she will give you directions to regroup with your friends. And don’t forget to confirm your bookings.”

            Glimmer let out a whoop of trepidation, “Let’s go find that cook, Xav! I can’t wait to see what’s next in store for us!”

            But Xavier, feeling a bit worn out, replied with a smile, “Hold on a minute, love. All I need at the moment is just some R&R after all that brouhaha.”

            Glimmer nodded in understanding and they both made their way to the deck, taking in the fresh air and the breathtaking scenery as the boat sailed towards its next destination.

            As the boat continued its journey, sailing and gliding on the river in the air filled with moist, they could start to see across the mist opening like a heavy curtain a colourful floating market in the distance, and the sounds of haggling and laughter filled the air.

            They couldn’t wait to explore and see what treasures and surprises awaited them. The journey was far from over, but for now, they were content to simply enjoy the ride.

            :fleuron2:

            Xavier closed his laptop while his friends were still sending messages on the chatroom. He’d had long days of work before leaving to take his flights to Australia, during which he hoped he could rest enough during the flights.

            Most of the flights he’d checked had a minimum of 3 layovers, and a unbelievably long durations (not to count the astronomic amount of carbon emissions). Against all common sense, he’d taken one of the longest flight duration. It was 57h, but only 3 layovers. From Berlin, to Stockholm, then Dubai and Sydney. He could probably catch up with Youssef there as apparently he sent a message before boarding. They could go to Alice Spring and the Frying Mush Inn together. He’d try to find the reviews, but they were only listed on boutiquehotelsdownunder.com and didn’t have the rave reviews of the prestigious Kookynie Grand Hotel franchise. God knows what Zara had in mind while booking this place, it’d better be good. Reminded him of the time they all went to that improbably ghastly hotel in Spain (at the time Yasmin was still volunteering in a mission and couldn’t join) for a seminar with other game loonies and cosplayers. Those were the early days of the game, and the technology frankly left a lot to be desired at the time. They’d ended up eating raspberry jam with disposable toothbrushes, and get drunk on laughter.

            When Brytta had seen the time it took to go there, she’d reconsidered coming. She couldn’t afford taking that much time off, and spending the equivalent of 4 full days of her hard-won vacation as a nurse into a plane simply for the round-trip —there was simply no way.
            Xavier had proposed to shorten his stay, but she’d laughed and said, “you go there, I’ll enjoy some girl time with my friends, and I’ll work on my painting” —it was more convenient when he was gone for business trips, she would be able to put all the materials out, and not care to keep the apartment neat and tidy.

            The backpack was ready with the essentials; Xavier liked to travel light.

            #6488

            In reply to: Prompts of Madjourneys

            ÉricÉric
            Keymaster
              • Zara completed her tile journey in the tunnels. In RL, she and Pretty Girl the parrot, are headed to Alice Springs in Australia, for a visit at the Flying Fish Inn (FFI). She’ll be the first to arrive.
              • Yasmin, still volunteering at an orphanage in Suva in RL, has found a key with the imp, guided by the snake tattoo on a mysterious man named Fred, originating from Australia. She’s booked her flight via Air Fiji, and will be soon arriving to Australia for a few days vacation from her mission.
              • Youssef, still in the Gobi desert, has found the grumpy vendor who was the shaman Lama Yoneze and reconnected with his friends in RL. Through the game in the desert, he also connected in VR (virtual reality) and RV (remote viewing) with sands_of_time, and elderly lady playing the game for intel. He still has to confirm his expected arrival to the FFI.
              • Xavier has confirmed his flight option as well from Berlin, Germany. He’s planned a few days’ mix of remote working and vacation, but his girlfriend Brytta may still work her 2 shifts, and not necessarily keen to travel in the middle of nowhere in Australia.

              They are all enjoying a lot the trail of clues from the game, and expect more adventures to come, with new challenges for each.
              As they all make their way to the Flying Fish Inn, they eagerly anticipate what exciting experiences and challenges await them. Zara, Yasmin, Youssef, and Xavier all have unique experiences from their time playing the game and their real-life travels. With their journey to the Flying Fish Inn, they hope to connect with each other and continue the exciting adventures that have already captivated them. They are all looking forward to what is in store for them in the Australian Outback and the Flying Fish Inn.

              The challenge gets a level up. It requires for each of them to find or procure a unique object, linked to some of their personal quirks and in synch with the real-life experience and the game one. Provide suggestions for each of them of a very specific object or color or shape, that can be remote viewed in the FFI and that they may find in their RL.

              • Zara: A golden compass, symbolizing her love for adventure and direction. It can be found in a hidden room in the FFI or as a unique treasure on a nearby beach.
              • Yasmine: A silver key, symbolizing her discovery of the key in the game and her love for unlocking secrets. It can be found in a locked box in the FFI’s attic or in a locked drawer in her room.
              • Youssef: A red scarf, symbolizing his connection with the shaman in the game and his love for vibrant colors. It can be found in the FFI’s market or in a shop in Alice Springs that sells unique handmade items.
              • Xavier: A black notebook, symbolizing his love for organization and his need for clarity. It can be found in the FFI’s library or in a nearby stationary shop in Alice Springs.
              #6487
              DevanDevan
              Participant

                I’ve always felt like the odd one out in my family. Growing up at the Flying Fish Inn, I’ve always felt like I was on the outside looking in. My mother left when I was young, and my father disappeared not long after. I’ve always felt like I was the only one who didn’t fit in with the craziness of my family.

                I’ve always tried to keep my distance with the others. I didn’t want to get too involved, take sides about petty things, like growing weed in the backyard, making psychedelic termite honey, or trying to influence the twins to buy proper clothes. But truth is, you can’t get too far away. Town’s too small. Family always get back to you, and manage to get you involved in their shit, one way or another, even if you don’t say anything. That’s how it works. They don’t need my participation to use me as an argument.

                So I stopped paying attention, almost stopped caring. I lived my life working at the gas station, and drinking beers with my buddies Joe and Jasper, living in a semi-comatose state. I learned that word today when I came bringing little honey buns to mater. I know she secretly likes them, even if she pretend she doesn’t in front of Idle. But I can see the breadcrumbs on her cardigan when I come say hi at the end of the day. This morning, Idle was rocking in her favourite chair on the porch, looking at the clouds behind her mirrored sunglasses. Prune was talking to her, I saw she was angry because of the contraction of the muscles of her jaw and her eyes were darker than usual. She was saying to Idle that she was always in a semi-comatose state and doing nothing useful for the Inn when we had a bunch of tourists arriving. And something about the twins redecorating the rooms without proper design knowledge. Idle did what she usually does. She ignored the comment and kept on looking at the clouds. I’m not even sure she heard or understood that word that Prune said. Semi-comatose. It sounds like glucose. That’s how I’m spending my life between the Inn, the gas station and my buddies.

                But things changed today when I got back to my apartment for lunch. You can call it a hunch or a coincidence. But as we talked with Joe about that time when my dad left, making me think we were doing hide and seek, and he left me a note saying he would be back someday. I don’t know why I felt the need to go search that note afterwards. So I went back to the apartment and opened the mailbox. Among the bills and ads, I found a postcard with a few words written on the image and nothing except my address on the back. I knew it was from my dad.

                It was not signed or anything, but still I was sure it was his handwriting. I would recognise it anywhere. I went and took the shoebox I keep hidden on top of the kitchen closet, because I saw people do that in movies. That’s not very original, I know, but I’m not too bright either. I opened the box and took the note my dad left me when he disappeared.

                I put the card on the desk near the note. The handwritings matched. I felt so excited, and confused.

                A few words at the bottom of the card said : “Memories from the coldest place on Earth…”

                Why would dad go to such a place to send me a postcard after all those years ? Just to say that.

                That’s when I recalled what Prune had told me once as we were watching a detective movie : “Read everything with care and always double check your information.”

                On the back, it said that the image was from a scientific station in Antartica, but the stamp indicated it had been posted from a floating post office in the North Pole. I turned the card and looked at the text again. Above the station, a few words were written that sounded like a riddle.

                > A mine, a tile, dust piled high,
                Together they rest, yet always outside.
                One misstep, and you’ll surely fall,
                Into the depths, where danger lies all.

                It sure sounds like a warning. But I’m not too good with riddles. No need to worry Mater about that, in case of false hope and all that. Idle ? Don’t even think about it. She won’t believe me when I say it’s from dad. She never does believe me. And she’ll keep playing with the words trying to find her answer in the shape of smoke. The twins, they are a riddle on their own.

                No. It’s Prune’s help I need.

                #6486

                In reply to: Orbs of Madjourneys

                Zara took dozens of screenshots of the many etchings and drawings, as her game character paused to do the same.  She had lost sight of the two figures up ahead, and remembered she probably should have been following them.

                The tunnel came to a four way junction. There were drawings on the walls and floors of all of them, and a dim light coming from a distance in each. One was more brightly lit than the others, and Zara chose to explore that one first.  Presently a side room appeared, with green tiles on the floor similar to the one at the mine entrance. Daylight shone though a small window, and a diagram was drawn onto the wall.

                Zara toyed with the idea of simply climbing out through the window while there was still a chance to get out of the mine.  She knew she was lost and would not be able to find her way out the way she came. It was tempting, but she just took a screenshot.  Maybe when she looked at them later she’d be able to work out how to retrace her steps.

                Zara room of tiles window

                After recording the image of the room of tiles, Zara continued along the tunnel. The light shining from the little window in the tile room faded as she progressed, and she found herself once again in near darkness.  She came to a fork.  Both ways were equally gloomy, but a faint blue light enticed her to take the right hand tunnel.

                So many forks and side tunnels, I am surely completely lost now! And not one of these supposed maps is helping, I can’t decipher any of them. Another etching on the wall caught her eye, and Zara forgot about being lost.

                Zara stopped to look at what appeared to be a map on the tunnel wall, but it was unfathomable at this stage. She recorded it for future reference, and then looked around, unsure whether to continue on this path or retrace her stops back to the four way junction.  And then she saw him in an alcove.

                Osnas 2

                Osnas! This time Zara did say it out loud, and just as the frog faced stewardess was passing with her cart piled with used cups and cans and empty packets.  I swear she just winked at me!  Zara did a double take, but the cart and the woman had passed, collecting more rubbish.

                With a little smile, Zara noticed that the mask Osnas was wearing was one of those paper pandemic masks.  She had expected something a bit more Venice carnival when the prompt mentioned that he always wore a mask, not one of those.  She hoped the clue in this case wasn’t the mask, as she had avoided the plague successfully so far and didn’t want to be late to that particular party,  but the square green thing on his cart resembled the tile at the mine entrance.  What do I do now though? I still don’t know what any of these things mean.  Approach him and see if he speaks I suppose.

                “Ladies and gentlemen, we are now approaching Alice Springs, please fasten your seatbelts and switch off all your devices ready for landing.  We hope you have enjoyed your flight.”

                #6485

                In reply to: Orbs of Madjourneys

                The two figures disappeared from view and Zara continued towards the light. An alcove to her right revealed a grotesque frog like creature with a pile of bones and gruesome looking objects. Zara hurried past.

                Osnas 1

                 

                Bugger, I bet that was Osnas, Zara realized. But she wasn’t going to go back now.  It seemed there was only one way to go, towards the light.   Although in real life she was sitting on a brightly lit aeroplane with the stewards bustling about with the drinks and snacks cart, she could feel the chill of the tunnels and the uneasy thrill of secrets and danger.

                “Tea? Coffee? Soft drink?” smiled the hostess with the blue uniform, leaning over her cart towards Zara.

                “Coffee please,” she replied, glancing up with a smile, and then her smile froze as she noticed the frog like features of the woman.  “And a packet of secret tiles please,” she added with a giggle.

                “Sorry, did you say nuts?”

                “Yeah, nuts.  Thank you, peanuts will be fine, cheers.”

                Sipping coffee in between handfulls of peanuts, Zara returned to the game.

                As Zara continued along the tunnels following the light, she noticed the drawings on the floor. She stopped to take a photo, as the two figures continued ahead of her.

                I don’t know how I’m supposed to work out what any of this means, though. Just keep going I guess. Zara wished that Pretty Girl was with her. This was the first time she’d played without her.

                Zara tunnels floor drawings

                 

                The walls and floors had many drawings, symbols and diagrams, and Zara stopped to take photos of all of them as she slowly made her way along the tunnel.  

                Zara meanwhile make screenshots of them all as well.   The frisson of fear had given way to curiosity, now that the tunnel was more brightly lit, and there were intriguing things to notice.  She was no closer to working out what they meant, but she was enjoying it now and happy to just explore.

                But who had etched all these pictures into the rock? You’d expect to see cave paintings in a cave, but in an old mine?  How old was the mine? she wondered. The game had been scanty with any kind of factual information about the mine, and it could have been a bronze age mine, a Roman mine, or just a gold rush mine from not so very long ago.  She assumed it wasn’t a coal mine, which she deduced from the absence of any coal, and mentally heard her friend Yasmin snort with laughter at her train of thought.  She reminded herself that it was just a game and not an archaeology dig, after all, and to just keep exploring.  And that Yasmin wasn’t reading her mind and snorting at her thoughts.

                #6482

                In reply to: Orbs of Madjourneys

                With the flurry of activities going around, in life and virtually, Xavier had trouble keeping track.

                His sanity demanded some clarity of intention and some focus. Too many threads were open, and of all things, he didn’t like loose ends.
                Somehow that silly notion of the Golden Banana quest did pose him a nagging reminder of something incomplete he was eager to get a resolution to. That, or he was unconsciously getting annoyed at seeing his 3 friends making strides in their adventures. The pirate quest was fun enough, but he’d rather enjoy it without having to check everything against being a possible clue.

                There were no rules against cheating. The thought struck him. Maybe that was it. The simplicity of it!

                Since they made the rules, they could make them, break them, amend or bend them.

                He looked up on the internet for an image he could feed AL, and *bam* it was there! In all its glory, a gorgeous Golden Banana on a purple cushion, in a pirate chest. The reward for an online game… That was eerie!

                He’d had a sneaking suspicion the game was not just about virtual any longer. Synchronistic happenings like that were more than just random.

                He logged into the game only to discover a simple message.

                “Congratulations on completing your quest. You may enjoy your trip until the next stage of your journey.
                Look for the cook on the pirate boat, she will give you directions to regroup with your friends.
                And don’t forget to confirm your bookings.”

                #6481
                ÉricÉric
                Keymaster

                  This is the outline for a short novel called “The Jorid’s Travels – 14 years on” that will unfold in this thread.
                  The novel is about the travels of Georges and Salomé.
                  The Jorid is the name of the vessel that can travel through dimensions as well as time, within certain boundaries. The Jorid has been built and is operated by Georges and his companion Salomé.

                  Short backstory for the main cast and secondary characters

                  Georges was a French thief possibly from the 1800s, turned other-dimensional explorer, and together with Salomé, a girl of mysterious origins who he first met in the Alienor dimension but believed to have origins in Northern India maybe Tibet from a distant past.
                  They have lived rich adventures together, and are deeply bound together, by love and mutual interests.
                  Georges, with his handsome face, dark hair and amber gaze, is a bit of a daredevil at times, curious and engaging with others. He is very interesting in anything that shines, strange mechanisms and generally the ways consciousness works in living matter.
                  Salomé, on the other hand is deeply intuitive, empath at times, quite logical and rational but also interested in mysticism, the ways of the Truth, and the “why” rather than the “how” of things.
                  The world of Alienor (a pale green sun under which twin planets originally orbited – Duane, Murtuane – with an additional third, Phreal, home planet of the Guardians, an alien race of builders with god-like powers) lived through cataclysmic changes, finished by the time this story is told.
                  The Jorid’s original prototype designed were crafted by Léonard, a mysterious figure, self-taught in the arts of dimensional magic in Alienor sects, acted as a mentor to Georges during his adventures. It is not known where he is now.
                  The story starts with Georges and Salomé looking for Léonard to adjust and calibrate the tiles navigational array of the Jorid, who seems to be affected by the auto-generated tiles which behave in too predictible fashion, instead of allowing for deeper explorations in the dimensions of space/time or dimensions of consciousness.
                  Leonard was last spotted in a desert in quadrant AVB 34-7•8 – Cosmic time triangulation congruent to 2023 AD Earth era. More precisely the sand deserts of Bluhm’Oxl in the Zathu sector.

                  When they find Léonard, they are propelled in new adventures. They possibly encounter new companions, and some mystery to solve in a similar fashion to the Odyssey, or Robinsons Lost in Space.

                  Being able to tune into the probable quantum realities, the Jorid is able to trace the plot of their adventures even before they’ve been starting to unfold in no less than 33 chapters, giving them evocative titles.

                  Here are the 33 chapters for the glorious adventures with some keywords under each to give some hints to the daring adventurers.

                  1. Chapter 1: The Search Begins – Georges and Salomé, Léonard, Zathu sector, Bluhm’Oxl, dimensional magic
                  2. Chapter 2: A New Companion – unexpected ally, discovery, adventure
                  3. Chapter 3: Into the Desert – Bluhm’Oxl, sand dunes, treacherous journey
                  4. Chapter 4: The First Clue – search for Léonard, mystery, puzzle
                  5. Chapter 5: The Oasis – rest, rekindling hope, unexpected danger
                  6. Chapter 6: The Lost City – ancient civilization, artifacts, mystery
                  7. Chapter 7: A Dangerous Encounter – hostile aliens, survival, bravery
                  8. Chapter 8: A New Threat – ancient curse, ominous presence, danger
                  9. Chapter 9: The Key to the Past – uncovering secrets, solving puzzles, unlocking power
                  10. Chapter 10: The Guardian’s Temple – mystical portal, discovery, knowledge
                  11. Chapter 11: The Celestial Map – space-time navigation, discovery, enlightenment
                  12. Chapter 12: The First Step – journey through dimensions, bravery, adventure
                  13. Chapter 13: The Cosmic Rift – strange anomalies, dangerous zones, exploration
                  14. Chapter 14: A Surprising Discovery – unexpected allies, strange creatures, intrigue
                  15. Chapter 15: The Memory Stones – ancient wisdom, unlock hidden knowledge, unlock the past
                  16. Chapter 16: The Time Stream – navigating through time, adventure, danger
                  17. Chapter 17: The Mirror Dimension – parallel world, alternate reality, discovery
                  18. Chapter 18: A Distant Planet – alien world, strange cultures, exploration
                  19. Chapter 19: The Starlight Forest – enchanted forest, secrets, danger
                  20. Chapter 20: The Temple of the Mind – exploring consciousness, inner journey, enlightenment
                  21. Chapter 21: The Sea of Souls – mystical ocean, hidden knowledge, inner peace
                  22. Chapter 22: The Path of the Truth – search for meaning, self-discovery, enlightenment
                  23. Chapter 23: The Cosmic Library – ancient knowledge, discovery, enlightenment
                  24. Chapter 24: The Dream Plane – exploring the subconscious, self-discovery, enlightenment
                  25. Chapter 25: The Shadow Realm – dark dimensions, fear, danger
                  26. Chapter 26: The Fire Planet – intense heat, dangerous creatures, bravery
                  27. Chapter 27: The Floating Islands – aerial adventure, strange creatures, discovery
                  28. Chapter 28: The Crystal Caves – glittering beauty, hidden secrets, danger
                  29. Chapter 29: The Eternal Night – unknown world, strange creatures, fear
                  30. Chapter 30: The Lost Civilization – ancient ruins, mystery, adventure
                  31. Chapter 31: The Vortex – intense energy, danger, bravery
                  32. Chapter 32: The Cosmic Storm – weather extremes, danger, survival
                  33. Chapter 33: The Return – reunion with Léonard, returning to the Jorid, new adventures.
                  #6479
                  Jib
                  Participant

                     

                    Chapter 1: The Search Begins

                     

                    Georges was sitting more or less comfortably in the command chair on the control deck of the Jorid, slowly drinking his tea. The temperature of the beverage seemed to be determined randomly since the interference patterns in the navigation array weren’t totally fixed when they removed those low quality tiles. Drinking cold or hot tea was not the worse of it, and it was even kind of a challenge to swallow it and not get burned by ice. The deck kept changing shape and colours, reconfiguring along with the quantum variations of the Boodenbaum field variation due to some leakage of information between dimensions. Salomé had preferred resting in her travelpod where the effects were not as strongly felt.

                    “The worse is not as much seeing your face morph into a soul-insect and turn inside down, although those greenish hues usually make me feel nauseous, but feeling two probable realities where my organs grow and shrink at the same time is more than I can bear.”

                    After a few freakish experiences, where his legs cross-merged with the chair, or a third eye grow behind his head, or that time when dissolved into a poof of greasy smoke, Georges got used to the fluid nature of reality during the trips. You just had to get along with it and not resist. He thought it gave some spice and colours to their journey across dimensions. He enjoyed the differences of perceptions generated by the fluctuations of the Boodenbaum field, as it allowed his tea to taste like chardonnay or bœuf bourguignon, and was glad when he discovered a taste that he had never experienced before.

                    During the last few trips, he had attempted to talk with Jorid, but their voices were so garbled and transformed so quickly that he lost interest. He couldn’t make the difference with the other noises, like honking trucks passing by on a motorway, or the cry of agony of a mating Irdvark. He felt a pang of nostalgia as the memories of Duane, Murtuane and Phréal merged into the deck around him. He wondered if he could get physically lost during one of the trips as he started to feel his limbs move away from his body, one hairy foot brushing by his left ear while he drank a sip of tea with the mouth that had grown on his middle finger. Salomé had warned him about fractured perception and losing a piece of his mind… It seemed it hadn’t happened yet. But would he notice?

                    Already he felt the deceleration he had come to notice when they neared their destination. The deck stabilized into a shape adapted to this quadrant of the dimensional universes. The large command screen displayed images of several ruins lost in the sand desert of Bluhm’Oxl.

                    Georges looked at his hands, and touched his legs. His reflection  on the command screen looked back at him. Handsome as usual. He grinned. Salomé wouldn’t refrain from telling him if something was off anyway.

                    Jorid: “I have woken up Salomé.”

                    She won’t be long now. Georges ordered a hot meklah, one of her favorites drink that usually helped her refocus when getting out of her pod.

                    A blip caught Georges’ attention.

                    Jorid: “This is Tlal Klatl’Oxl, better know as Klatu. Your potential contact on Bluhm’Oxl and a Zathu. He’ll guide and protect you as you enter the conflict zone to look for Léonard.”

                    #6478

                    In reply to: Orbs of Madjourneys

                    “One of them’s arriving early!” Aunt Idle told Mater who had just come swanning into the kitchen with her long grey hair neatly plaited and tied with a red velvet bow.   Ridiculous being so particular about her hair at her age, Idle thought, whose own hair was an untidy and non too clean looking tangle of long dreadlocks with faded multicolour dyes growing out from her grey scalp.  “Bert’s going to pick her up at seven.”

                    “You better get a move on then, the verandah needs sweeping and the dining room needs dusting. Are the bedrooms ready yet?” Mater replied, patting her hair and pulling her cardigan down neatly.

                    “Plenty of time, no need to worry!” Idle said, looking worried.  “What on earth was that?”  Something bright caught her eye through the kitchen window.

                    “Never mind that, make a start on the cleaning!” Mater said with a loud tut and an eye roll. Always getting distracted, that one, never finishes a job before she’s off sidetracking.  Mater gave her hair another satisfied pat, and put two slices of bread in the toaster.

                    But Aunt Idle had gone outside to investigate.  A minute or two later she returned, saying “You’ll never guess what, there’s a tame red parrot sitting on the porch table. And it talks!”

                    “So you’re planning to spend the day talking to a parrot, and leave me to do all the dusting, is that it?” Mater said, spreading honey on her toast.

                    Pretty Girl at Flying Fish Inn

                    #6477

                    In reply to: Orbs of Madjourneys

                    Bertie dropped Zara off at the bus station in Camden early the next morning. She let him think she was catching a plane from Sydney, given her impulsive lie about having to meet her friends sooner, but she was going by train. The reviews she’d read online were tantalizing:

                    “The Ghan journey tells the story of the land. The train is the canvas, and the changing landscape paints the picture.”

                    A two day train ride would give her time to relax and play the game, and she assumed two days of desert scenery would not be too distracting.  Luckily before she paid for her ticket she had the presence of mind to ask if there was internet on the train. There was not.  Zara sighed, and booked a flight instead, but decided she would catch the train back home after the holiday at the Flying Fish Inn.  By then perhaps the novelty of the game would have worn off, and she would appreciate the time spent in quiet contemplation, and perhaps do some writing.

                    Zara hated flying, especially airports. The best that could be said of flying was that it was a quick way to get from A to B.

                    “You’ll have to go in a cage for the flight, Pretty Girl,” she told the parrot.

                    “I think not,” replied Pretty Girl.  “I’ll meet you there.  See you!” and off she flew into the low morning sun, momentarily blinding Zara as she watched her go.

                    Her flight left Sydney at 14:35. Three and a half hours later she would arrive at Alice Springs and from there it was a half hour road trip to the Flying Fish.  Zara sent an email to the inn asking if anyone could pick her up, otherwise she would get a bus or a taxi.  She received a reply saying that they’d send Bert to pick her up around seven o’clock.  Another Bert!

                    #6472
                    ÉricÉric
                    Keymaster

                      Salomé: Using the new trans-dimensional array, Jorid, plot course to a new other-dimensional exploration

                      Georges (comments): “New realms of consciousness, extravagant creatures expected, dragons least of them!” He winked “May that be a warning for whoever wants to follow in our steps”.

                      The Jorid:  Ready for departure.

                      Salomé: Plot coordinates quadrant AVB 34-7•8 – Cosmic time triangulation congruent to 2023 AD Earth era. Quantum drive engaged.

                      Jorid: Departure initiated. Entering interdimensional space. Standby for quantum leap.

                      Salomé (sighing): Please analyse subspace signatures, evidences of life forms in the quadrant.

                      Jorid: Scanning subspace signatures. Detecting multiple life forms in the AVB 34-7•8 quadrant. Further analysis required to determine intelligence and potential danger.

                      Salomé: Jorid, engage human interaction mode, with conversational capabilities and extrapolate please!

                      Jorid: Engaging human interaction mode. Ready for conversation. What would you like to know or discuss?

                      Georges: We currently have amassed quite a number of tiles. How many Salomé?

                      Salomé: Let me check. I think about 47 of them last I count. I didn’t insert the auto-generated ones, they were of lesser quality and seemed to interfere with the navigational array landing us always in expected places already travelled.

                      Georges: Léonard has been missing for 4 months.

                      Salomé: you mean by our count, right?

                      Georges: Right. We need to find him to readjust or correct the navigational array. Jorid, give us statistical probabilities that we can use as clues to his current potential locations.

                      Jorid: Calculating statistical probabilities for Léonard’s location. It would be helpful to have more information, such as known destinations or areas of interest, to increase accuracy of probabilities.

                      Salomé: Jorid is in a lazy mood it seems. I preferred her more chatty.

                      Georges: You mean “him”, surely dear?

                      Salomé: (rolls eyes)

                      Georges: Anyway, Léonard seemed interested in archaeological finds in recent excavated tombs near the sand deserts of Bluhm’Oxl in the Zathu sector.

                      Jorid: Analyzing data on archaeological finds near the sand deserts of Bluhm’Oxl in the Zathu sector. Probability of Léonard being in the area is calculated at 43%. Shall I plot a course to Bluhm’Oxl for further investigation?

                      Salomé (loosing patience): Please engage your quantum capacities to access more data. We built you to be a bit more helpful than a bloody computer.

                      Georges laughed: I remembered you had more patience, dear!

                      Salomé: She’s in a mood today, isn’t she. What did you do to her?

                      Georges (cunningly): Jorid, sweet thing, please provide more details about the area, the populations, the customs the whole gamut dammit, and potential territorial conflicts in the vicinity. And be more chatty to please Salomé.

                      Jorid: Of course, I apologize for my previous responses. Analyzing data on the sand deserts of Bluhm’Oxl in the Zathu sector, including information on populations, customs, territorial conflicts and other relevant details. The area is known for its rich history and cultural heritage, with several ancient tombs and ruins attracting archaeological interest. The main population is composed of the Zathu nomads, known for their hospitality and trading skills. There are no known territorial conflicts in the area, but it is advised to exercise caution while traveling as the deserts can be treacherous.

                      Georges (laughs): You can’t stop her know!

                      Salomé (smiles noticing the “her”): Well, that doesn’t tell too much, does it. How shall we proceed? Need to synthetise some local clothes, or are you back to your thieving habits (pun intended)?

                      Georges: Haha, always ready for a good adventure. It seems we’ll have to do some research on the ground. As for the clothes, I’ll leave that to you my dear. Your sense of style never fails to impress. Let’s make sure to blend in with the locals and avoid drawing any unnecessary attention. The goal is to find Léonard, not get into trouble.

                      #6471
                      ÉricÉric
                      Keymaster

                        The Jorid is a vessel that can travel through dimensions as well as time, within certain boundaries.

                        The Jorid has been built and is operated by Georges and his companion Salomé.
                        Georges was a French thief possibly from the 1800s, turned other-dimensional explorer, and along with Salomé, a girl of mysterious origins who he first met in the Alienor dimension but believed to be born in Northern India in a distant past, they have lived rich adventures together, and are deeply bound by love and mutual interests.

                        Georges, with his handsome face, dark hair and amber gaze, is a bit of a daredevil at times, curious and engaging with others. He is very interesting in anything that shines, strange mechanisms and generally the ways consciousness works in living matter. Salomé, on the other hand is deeply intuitive, empath at times, quite logical and rational but also interested in mysticism, the ways of the Truth, and the “why” rather than the “how” of things.

                        The world of Alienor (a pale green sun under which twin planets originally orbited – Duane, Murtuane – with an additional third, Phreal, home planet of the Guardians, an alien race of builders with god-like powers) lived through cataclysmic changes, finished by the time this story is told.

                        The Jorid’s original prototype designs were crafted by Léonard, a mysterious figure, self-taught in the arts of dimensional magic in Alienor sects, who acted as a mentor to Georges during his adventures. It is not known where he is now.

                        The story unfolds 14 years after we discovered Georges & Salomé in the story.

                         

                        (for more background information, refer to this thread)

                        #6469

                        In reply to: Orbs of Madjourneys

                        The door opened and Youssef saw Natalie, still waiting for him. Indeed, he needed help. He decided to accept  sands_of_time contact request, hopping it was not another Thi Gang trick.

                        Sands_of_time is trying to make contact : ✅ACCEPT <> ➡️DENY ❓

                        A princess on horse back emerged from the sand. The veil on her hair floated in a wind that soon cleared all the dust from her garment and her mount, revealing a princess with a delicate face and some prominent attributes that didn’t leave Youssef indifferent. She was smiling at him, and her horse, who had six legs and looked a bit like a camel, snorted at the bear.

                        “I love doing that, said the princess. At least I don’t get to spit sand afterward like when my sister’s grand-kids want to bury me in the sand at the beach…”

                        It broke the charm. It reminded Youssef it was all a game. That princess was an avatar. Was it even a girl on the other side ? And how old ? Youssef, despite his stature, felt as vulnerable as when his mother left him for the afternoon with an old aunt in Sudan when he was five and she kept wanting to dress him with colourful girl outfits. He shivered and the bear growled at the camel-horse, reminding Youssef how hungry he was.

                        sands_of_time?” he asked.

                        “Yes. I like this AI game. Makes me feel like I’m twenty again. Not as fun as a mushroom trip though, but… with less secondary effects. Anyway, I saw you needed help with that girl. A ‘reel’ nuisance if you ask me, sticky like a sea cucumber.”

                        “How do you know ? Did you plant bugs on my phone ? Are you with the Thi Gang ?” 

                        The bear moved toward them and roared and the camel-horse did a strange sound. The princess appeased her mount with a touch of her hand.

                        “Oh! Boy, calm down your heat. Nothing so prosaic. I have other means, she said with a grin. Call me Sweet Sophie, I’m a real life reporter. Was just laying down on my dream couch looking for clues about a Dr Patelonus, the man’s mixed up in some monkey trafficking business, when I saw that strange llama dressed like a tibetan monk, except it was a bit too mayonnaise for a tibetan monk. Anyway, he led me to you and told me to contact you through this Quirk Quest Game, suggesting you might have some intel for me about that monkey business of mine. So I put on my VR helmet, which actually reminds me of a time at the hair salon, and a gorgeous beehive… but anyway you wouldn’t understand. So I had to accept one of those quests and find you in the game. Which was a lot less easier than RV I can tell you. The only thing, I couldn’t interact with you unless you accepted contact. So here I am, ready for you to tell me about Dr Patelonus. But I can see that first we need to get you out of here.”

                        Youssef had no idea about what she was talking about. VR; RV ? one and the same ? He decided not to tell her he knew nothing about monkeys or doctors until he was out of Natalie’s reach. If indeed sands_of_timecould help.

                        “So what do I do ?” asked Youssef.

                        “Let me first show you my real self. I’ve always wanted to try that. Wait a moment. I need to focus.”

                        The princess avatar looked in the distance, her eyes lost beyond this world. Suddenly, Youssef felt a presence creeping into his mind. He heard a laugh and saw an old lady in yoga pants on a couch! He roared and almost let go of his phone again.

                        The princess smiled.

                        “Now, wouldn’t be fair if only I knew what you looked like in real life. Although you’re pretty close to your avatar… Don’t you seem a tad afraid of experimenting with new things. :yahoo_smug:

                        She laughed again, and this time Youssef saw her “real” face superimposed on the princess avatar. It gave him goosebumps.

                        “Now’s your opening, she said. The girl’s busy giving directions to someone else. Get out of the bathroom! Now!”

                        Youssef had the strangest feeling that the voice had come at the same time from the phone speakers and from inside his head. His body acted on its own as if he was a puppet. He pushed the bathroom door open and rushed outside.

                        #6468

                        In reply to: Orbs of Madjourneys

                        At the former Chinggis Khaan International Airport which was now called the New Ulaanbaatar International Airport, the young intern sat next to Youssef, making the seats tremble like a frail suspended bridge in the Andes. Youssef had been considering connecting to the game and start his quest to meet with his grumpy quirk, but the girl seemed pissed, almost on the brink of crying. So Youssef turned off his phone and asked her what had happened, without thinking about the consequences, and because he thought it was a nice opportunity to engage the conversation with her at last, and in doing so appear to be nice to care so that she might like him in return.

                        Natalie, because he had finally learned her name, started with all the bullying she had to endure from Miss Tartiflate during the trip, all the dismissal about her brilliant ideas, and how the Yeti only needed her to bring her coffee and pencils, and go fetch someone her boss needed to talk to, and how many time she would get no thanks, just a short: “you’re still here?”

                        After some time, Youssef even knew more about her parents and her sisters and their broken family dynamics than he would have cared to ask, even to be polite. At some point he was starting to feel grumpy and realised he hadn’t eaten since they arrived at the airport. But if he told Natalie he wanted to go get some food, she might follow him and get some too. His stomach growled like an angry bear. He stood more quickly than he wanted and his phone fell on the ground. The screen lit up and he could just catch a glimpse of a desert emoji in a notification before Natalie let out a squeal. Youssef looked around, people were glancing at him as if he might have been torturing her.

                        “Oh! Sorry, said Youssef. I just need to go to the bathroom before we board.”

                        “But the boarding is only in one hour!”

                        “Well I can’t wait one hour.”

                        “In that case I’m coming with you, I need to go there too anyway.”

                        “But someone needs to stay here for our bags,” said Youssef. He could have carried his own bag easily, but she had a small suitcase, a handbag and a backpack, and a few paper bags of products she bought at one of the two the duty free shops.

                        Natalie called Kyle and asked him to keep a close watch on her precious things. She might have been complaining about the boss, but she certainly had caught on a few traits of her.

                        Youssef was glad when the men’s bathroom door shut behind him and his ears could have some respite. A small Chinese business man was washing his hands at one of the sinks. He looked up at Youssef and seemed impressed by his height and muscles. The man asked for a selfie together so that he could show his friends how cool he was to have met such a big stranger in the airport bathroom. Youssef had learned it was easier to oblige them than having them follow him and insist.

                        When the man left, Youssef saw Natalie standing outside waiting for him. He thought it would have taken her longer. He only wanted to go get some food. Maybe if he took his time, she would go.

                        He remembered the game notification and turned on his phone. The icon was odd and kept shifting between four different landscapes, each barren and empty, with sand dunes stretching as far as the eye could see. One with a six legged camel was already intriguing, in the second one a strange arrowhead that seemed to be getting out of the desert sand reminded him of something that he couldn’t quite remember. The fourth one intrigued him the most, with that car in the middle of the desert and a boat coming out of a giant dune.

                        Still hungrumpy he nonetheless clicked on the shapeshifting icon and was taken to a new area in the game, where the ground was covered in sand and the sky was a deep orange, as if the sun was setting. He could see a mysterious figure in the distance, standing at the top of a sand dune.

                        The bell at the top right of the screen wobbled, signalling a message from the game. There were two. He opened the first one.

                        We’re excited to hear about your real-life parallel quest. It sounds like you’re getting close to uncovering the mystery of the grumpy shaman. Keep working on your blog website and keep an eye out for any clues that Xavier and the Snoot may send your way. We believe that you’re on the right path.

                        What on earth was that ? How did the game know about his life and the shaman at the oasis ? After the Thi Gang mess with THE BLOG he was becoming suspicious of those strange occurrences. He thought he could wonder for a long time or just enjoy the benefits. Apparently he had been granted a substantial reward in gold coins for successfully managing his first quest, along with a green potion.

                        He looked at his avatar who was roaming the desert with his pet bear (quite hungrumpy too). The avatar’s body was perfect, even the hands looked normal for once, but the outfit had those two silver disks that made him look like he was wearing an iron bra.

                        He opened the second message.

                        Clue unlocked It sounds like you’re in a remote location and disconnected from the game. But, your real-life experiences seem to be converging with your quest. The grumpy shaman you met at the food booth may hold the key to unlocking the next steps in the game. Remember, the desert represents your ability to adapt and navigate through difficult situations.

                        🏜️🧭🧙‍♂️ Explore the desert and see if the grumpy shaman’s clues lead you to the next steps in the game. Keep an open mind and pay attention to any symbols or clues that may help you in your quest. Remember, the desert represents your ability to adapt and navigate through difficult situations.

                        Youssef recalled that strange paper given by the lama shaman, was it another of the clues he needed to solve that game? He didn’t have time to think about it because a message bumped onto his screen.

                        “Need help? Contact me 👉”

                        Sands_of_time is trying to make contact : ➡️ACCEPT <> ➡️DENY ❓
                        #6465

                        In reply to: Orbs of Madjourneys

                        Given the new scenery unfolding in front of him, it was time for a change into more appropriate garments.

                        Luckily, the portal he’d clicked on came with some interesting new goodies. Xavier skimmed over some of the available options, until he found an interesting pair of old boots.

                        Looking at the old worn leather boots that had appeared in Xavier’s bag, he felt they would be quite appropriate, and put them on.

                        The changes were subtle, but Xavier already felt more in character with the place.
                        Suddenly a capuchin monkey jumped on his shoulder and started to pull his ear to make it to the casino boat.

                        The too friendly, potentially mischievous pickpocketing monkey seemed a bit of a trope, but Xavier found the creature endearing.

                        “Let’s go then! Seems like this party is waiting for us.” he said to the excited monkey.

                        He jumped into one of the dinghy doing the rounds to the boat with some of the customers.

                        “Ahoy there, matey!” a rather small man with a piercing blue eye and massive top hat said, giving Xavier a sideways glance. He had an eerie presence and seemed very imposing for such a small frame. “The name’s Sproink, and ye be a first-timer, I see.” he said as a casual matter of introduction.

                        “Nice to meet you sir” Xavier said distractedly, as he was taking in all the details in the curious boat lit by lanterns dangling in the soft wind.

                        “Yer too polite for these parts, me friend,” Sproink guffawed. “But have no fear, Sproink’s got yer back.” He winked at the capuchin, Xavier couldn’t help but notice, and suddenly realised that the monkey truly belonged to Sproink.

                        “No need to check yer pockets, matey” Sproink smiled “I have me sights set on far more interesting game than yer trinkets.” He handed him back some of the stuff that the capuchin had managed to spirit away unnoticed. “But watch yerself, matey. Not all the folk here be what they seem.”

                        “Point taken!”  Xavimunk was indeed a bit too naive, but if anything, that’d often managed to keep him out of trouble. As the small wiry guy left with his bag of tricks in a springy gait, he turned to check his shoulder, and the monkey had disappeared somewhere on the boat too. Xavier was left wondering if he’d see more of him later.

                         

                        :fleuron2:

                        “Welcome, welcome, me hearties!” a buxom girl of large stature with a baroque assortment of feathers and garish colours was a the entrance chewing on a straw, and looking as though the place belonged to her. But there was something else, she was too playing a part, and didn’t seem from here.

                        She leaned conspiratorially towards Xavier, and dragged him in a corner.

                        “Yer a naughty monkey, ignoring me prompts,” she said. “Was I too discrete, or what?”

                        “Wait, what?” Xavier was confused. Then he remembered the strange message. “Wait a minute… you’re Glimble… something, with unicorns shit or something?” He didn’t have time to entertain the young geek gamers, they were too immature, and well… a lot more invested in the game than he was, they would often turn seriously creepy.

                        “Oi, come on now!” she raised her hands and shook herself violently. She had turned into a different version of herself. “Now, is it better? It’s true, them avatars easily turn into ava-tarts if you ask me. But you can’t deny a lady a bit o’ comfort with a wrinkle filter. They went a bit overboard with this one, if you ask me.”

                        “Let’s start again. Glimmer Gambol, and nice to meet you young man.”

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