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  • #6774

    As they trekked through the endless dunes, Lord Gustard could barely contain his excitement. The thought of discovering the bones of the legendary giant filled him with a childlike wonder, and he eagerly scanned the horizon for any sign of their destination. As the fearless leader of the group, he had a deep-seated passion for adventure and exploration, a love for pith helmets. However, his tendency to get lost in his own thoughts at the most inconvenient times could sometimes get him in tricky situations. Despite this, he has an unshakable determination to succeed and a deep respect for the cultures and traditions of the places he visits.

    Lady Floribunda, on the other hand, was the picture of patience and duty. She knew that this journey was important to her husband and she supported him unwaveringly, even as she silently longed for the comforts of home. Her first passion was for gossips and the life of socialites —but there was hardly any gossip material in the desert, so she fell back to her second passion, botany, that would often get her lost in her own world, examining and cataloging the scant flora and fauna they encountered on their journey. It wasn’t unusual to hear her at time talking to plants as if they were her dolls or children.

    Cranky, meanwhile, couldn’t help but roll her eyes at Lord Gustard’s exuberance. “I swear, if I have to listen to one more of his whimsical ramblings, I’ll go mad,” she muttered to herself. Her tendency to grumble about the hardships of their journey had taken a turn for the worse, considering the lack of comfort from the past nights. She was as sharp-tongued as she was pragmatic, with a love for tea and crumpets that bordered on obsessive. Despite her grumpiness, she has a heart of gold and a deep affection for her companions, and especially young Illi.

    Illi, on the other hand, was thrilled by every new discovery along the way. Whether it was a curious beetle scuttling across the sand or a shimmering oasis in the distance, she couldn’t help but express her excitement with a constant stream of questions and exclamations. Illi was a bright and enthusiastic young girl, with a passion for adventure and a wide-eyed wonder at the world around her. She had a tendency to burst into song at the most unexpected moments.

    Tibn Zig and Tanlil Ubt remained loyal and steadfast, shrugging off any incongruous spur of the moment extravagant outburst from Gustard. Their experience in the desert had taught them to stay calm and focused, no matter what obstacles they might encounter. But behind the stoic façade, they had a penchant for telling tall tales and playing practical jokes on their companions. Their mischievousness was however only for good fun, and they had become fiercely loyal to Lord Gustard after he’d rescued them from sand bandits who were planning to sell them as slave. Needless to say, they would have done whatever it takes to keep the Fergusson family safe.

    Illi was hoping for eccentric traders and desert nomads to fortune-seeking treasure hunters and conniving bandits, but for miles it was just plain unending desert. The worst they found on their path were unending sand dunes, a few minuscule deadly scorpions, and mostly contending with the harsh desert sun beating down upon them. Finally, after days of wandering through the desert, they reached their destination.

    As they approached Tsnit n’Agger, the landscape began to change. The sand dunes gave way to rocky cliffs and towering red sandstone formations, and the air grew cooler and more refreshing. The group pressed on, their spirits renewed by the prospect of discovering the secrets of the legendary giant’s bones.

    At last, they arrived at the entrance to the giant’s cave. Lord Gustard led the way, his torch casting flickering shadows on the walls as they descended deeper into the earth. The air grew colder and damper, and the sounds of dripping water echoed around them.

    As they turned a corner, they suddenly found themselves face to face with the giant’s bones. Towering above them, the massive skeletal structure filled the cavern from floor to ceiling. The sight of the giant’s bones towering above them was awe-inspiring, and Lord Gustard was practically bouncing with excitement. The group behind him was in awe, even Cranky, as they were taking in the enormity and majesty of the ancient creature.

    Floribunda and Cranky exchanged a weary but amused look, while Illi gazed up at the bones with wide-eyed wonder.

    “Let’s get to work,” Lord Gustard declared, his enthusiasm undimmed. And with that, they set to the task of uncovering the secrets of the legendary giant, each in their own way.

    #6740
    Jib
    Participant

      When Salomé got closer to examine the creature, it jumped towards her. She caught it by reflex.

      “Wow!” said Georges. “Sand Rin clearly has a death wish.”

      “Thank you,” said Salomé. “Again.”

      “I didn’t mean…”

      She smiled. He was so easy to tease.

      “Why did you call it Sand Rin?” she asked.

      “I think our little friend has telepathic abilities. She showed this scene to me and I heard myself call her that.”

      “You might want to revise your diagnostic concerning its gender. It seems he’s got balls.”

      “Does that necessarily make it a male ?” asked Georges with a grumpf.

      Salomé looked at her friend and raised one eyebrow.

      “Does it indeed,” she said.

      Georges snorted. Salomé’s attention moved back to the creature. The fur was soft, and produced little blue sparks when she stroke it with her hands. It wasn’t static electricity because Salomé didn’t feel anything except a desire to stroke it again.

      “Interesting,” she said. “You clearly want us to like you. What’s your name little guy?”

      “I told you, it’s Sand Rin,” said Georges.

      “You told me you saw a scene in which you called it Sand Rin. That doesn’t make it his name. It might just have shown you your own mistake.”

      Salomé looked into the eyes of the creature. It wiggled its nose.

      “Hello, Barney,” she said.

      “What? I can’t believe I find an alien creature on Jorid’s hull, and it’s called Barney,” said Georges.

      “Rectification,” said Jorid, “The creature found you. He jumped onto your helmet and licked it. It’s most probable if you had tried to catch him, you’d still be tickling my hull with your boots.”

      Salomé grinned.

      “You told me SHE liked me,” said Georges.

      “I also told you the creature was causing interferences with my sensors and navigational arrays.”

      “Why do you always have to take her side?”

      “She’s most often…”

      “Nope, I don’t need that answer.”

      “…right.”

      Salomé laughed as Georges rolled his eyes. She turned her attention to Barney when he started squiggling like he was talking.

      “He’s agitated,” she said. “Something foreboding, urgent.”

      “You’ll be happy to know Léonard’s vitals are showing he’s about to wake up,” said Jorid.

      “Wehoo! At last”, said Georges. “He’ll be able to tell us what the Zathu did to him.”

      “I’m more curious about what he did to them to deserve being treated like that,” said Salomé with a frown.

      #6636
      Jib
      Participant

        Georges had always thought going out into space with the spacesuits generated by Jorid was an exhilarating experience. The tight fitting suit and gloves were full of sensors that could transmit different kind of sensory informations to the brain. Pressure, temperature and the fluctuations of the Boodenbaum surface field. It was a lot like feeling the surface tension of water and moving in space with these suits was as easy as swimming in a warm ocean.

        The light of the star gave Georges’ white suit a green hue. There was no doubt they were back in the Alienor system after 14 years. The Jorid was currently orbiting Duane, not very far from there, Georges could see the twin planet, Murtuane. But no sign of Phrëal anywhere. His helmet speakers started playing “In the Hall of the Mountain King” by Edvard Grieg.

        “Jorid,” said Georges, “what are you doing?”

        “I thought it was fitting for such a grandiose moment, Georges. The sensory information about your body tells me you’re filled with nostalgia and awe at the sight of your home planet.”

        “It’s not my… forget it. What am I looking for?”

        “Likely a small creature, the size of a rodent from Earth. I can fell it run about the greenhouse where Salomé is taking care of her sweet pea plants from planet Attalyi. It seems to have developed an interest in her activities.”

        Georges glided over the curved hull toward the giant window Jorid had manifested for Salomé’s little experiments. She wanted to grow alien vegetation in an intersticial environment kept in stasis in between dimensions to spice up the dishes from the replicator. He hid behind one of Jorid’s spherical gravitational wave sensor.

        “I can see the creature. Is Salomé aware it’s spying on her?”

        “Negative. She required not being disturbed during her experiments.”

        Georges pushed a button on his wrist keyboard. Beethoven’s fifth symphony started playing. Georges pushed the same button again. The track changed to Mozart’s “Little Night” music.

        “Jorid, the wristboard is malfunctioning. Can you stop the music and activate the cloaking shield for me ?”

        “Negative. The creature is creating of interferences.”

        “How? Wow!? What the …”

        A creature the size of a marmoset had landed on Georges helmet and was licking the glass, using its gecko fingers to stick it. An image formed into Georges mind : Salomé stroking the creature in the green house and calling it Sand’Rin.

        “I think she likes you,” said Jorid.

        #6634

        In reply to: Prompts of Madjourneys

        ÉricÉric
        Keymaster

          The next quest is going to be a group quest for Zara, Yasmin, Xavier and Youssef. It will require active support and close collaboration to focus on a single mystery at first not necessarily showing connection or interest to all members of the group, but completing it will show how all things are interconnected. It may start inside the game at the hidden library underground the Flying Fish Inn.

          Quirk offered for this: getting lost in the mines of creativity, and struggle to complete the chapters of the book of Story to a satisfactory conclusion.

          Quirk accepted.

          The group finds themselves in the hidden library underground the Flying Fish Inn, surrounded by books and manuscripts. They come across a particularly old and mysterious book titled “The Lost Pages of Creativity.” The book contains scattered chapters, each written by a different author, but the group soon realizes that they are all interconnected and must be completed in order to unlock the mystery of the book’s true purpose.

          Each chapter presents a different challenge related to creativity, ranging from writing a poem to creating a piece of art. The group must work together to solve each challenge, bringing their individual skills and perspectives to the table. As they complete each chapter, they will uncover clues that lead them deeper into the mystery.

          Their ultimate goal is to find the missing pages of the book, which are scattered throughout the inn and surrounding areas. They will need to use their problem-solving skills and work together to find and piece together the missing pages in the correct order to unlock the true purpose of the book.

          To begin, the group is given a clue to start their search for the first missing page: “In the quietest place, the loudest secrets are kept.” They must work together to decipher the clue and find the missing page. Once found, they must insert the corresponding tile into the game to progress to the next chapter. Proof of the insert should be provided in real life.

          Each of the four characters are provided with a personal clue:

          Zara: “Amidst the foliage and bark, A feather and a beak in the dark 🌳🍃🐦🕯️🌑”

          Yasmin: “In the depths of the ocean blue, A key lies waiting just for you 🌊🔑🧜‍♀️🐚🕰️”

          Xavier: “Seeking knowledge both new and old, Find the owl with eyes of gold 📚🦉💡🔍🕰️”

          Youssef: “Amongst the sands and rocky dunes, A lantern flickers, a key it looms 🏜️🪔🔍🔑🕯️”

          Each of these clues hints at a specific location or object that the character needs to find in order to progress in the game.

          #6553
          ÉricÉric
          Keymaster

            Luckily for them, the sand structure with the nearby nests of snapping sand turtles was also a graveyard for the military drones that weren’t apparently programmed to register natural elements as threats.

            They quickly found four of them who weren’t completely damaged, and with some technical assist from Jorid, Georges was able to repair the propulsion and deactivate the military programs and tracking beacons.

            Klatu had some ropes in his speedster that they tied to their rudimentary drive and the drones, so they could carry Léonard’s body while he was still in stasis.

            His vitals were generally positive, and Salomé kept checking on him, while Georges and Klatu managed attaching the odd assemblage of drones to their craft.

            The ride back wasn’t as bad as the first time, maybe due to the extra cargo that made maneuvres more complex for their green driver.

            “This is worth the detour. Seems like Klatu really wanted to save time and avoided to show us the scenic route the first time,” said Georges trying to break the tense worried silence.

            Salomé smiled weakly “Léonard’s consciousness is embroiled into complex thoughts; they have to deal about some threat, the nature of which eludes me for now. It looks as though he’s absorbed some sort of forbidden knowledge, something potentially dangerous,” Salomé said to Georges. “I’m no longer as sure he was imprisoned for his punishment, but rather for protection…” she sighed. “for everyone else’s protection… I will feel better when we’re all back to the Jorid and we can run a full diagnosis.”

            Georges looked at his friend apparently sleeping, and wrapped a loving arm around Salomé’s shoulder “It’s not going to be long now. He’s going to be fine.”

            ***

            “Horrible doing business with you.” Klatu said as they parted, rubbing his hands together in gleeful satisfaction. Whatever the Jorid had organised as a deal for his payment, it seemed the added drones weren’t part of it and came as an extra bonus.

            :fleuron:

            Inside the Jorid, while Salomé was setting up space for Léonard and making the preparation for the diagnosis, Georges looked at the tiles board, readying the craft for imminent departure.

            A new tile had appeared, with a distinct pattern form, almost like an ogee.

            “Jorid, is this new?”

            “Indeed Georges, our adventure has inspired me to create new avenues of exploration.”

            “Oh, that’s fresh.” Georges looked into the shifting symbol at its surface. After it stabilised, he could see there was a sort of spiral shell with forms reminiscent of the mocking turtles peeking out from the centre, surrounded by sand dunes.

            “Jorid, tell me more please.”

            “Sure, I’d call it ‘Sandshell‘. Do you want the full curriculum?”

            “Absolutely, colour me intrigued!”

            The Sandshell:
            Function: A reminder of the fragility of our perceived reality and the importance of questioning our assumptions
            Families: Vold, Zuli, Ilda
            Significance: The Sandshell represents the shifting and unstable nature of our beliefs, assumptions, and understandings. Like the sand that slips through our fingers, so too can our perception of the world around us be ephemeral and illusory. The image of the mock turtle serves as a reminder that we often live under assumed identities and in a world built on questionable foundations.
            As advice: The Sandshell encourages one to question their beliefs and assumptions, to examine the foundations upon which they have built their reality, and to search for a deeper understanding of truth.
            Depiction: The Sandshell can be depicted as a spiral shell with a mocking turtle peeking out from the center, surrounded by sand dunes. The sand symbolizes the instability of our perceptions and the turtle represents the assumed identities and neurotic fairy tales that make up our reality. The spiral form of the shell represents the journey of discovery and self-reflection.”

            “I love it,” said Georges enthusiastically “can we use it to plot our next course?”

            “As a matter of fact we can Georges. Let me realign the grid and propose some suggestions. Do you have a seed thought to offer for this journey?”

            Georges pondered for a while, when the image of the fishboard sprung forth in his mind. “Our little adventure is reminding me of our origins, Jorid —Léonard, working on the fishboard, your ancestor in a way… Us, finding Léonard… It feels like an adventure back to our origins. Can you project a destination on this vector…” then thinking at Salomé’s worried face “… that would be safe for our next stop, and allow us to find help for Léonard.”

            “Verily.” Jorid answered back. “Course plotted. Please get comfortable until we arrive at our destination.”

            #6545

            In reply to: Orbs of Madjourneys

            The road was stretching endlessly and monotonously, a straight line disappearing into a nothingness of dry landscapes that reminded Youssef of the Gobi desert where he had been driving not too long ago. At regular speed, the car barely seemed to progress.

            > O Time suspend thy flight!

            Eternity. Something only nature could procure him. He loved the feeling, and compared to the more usual sand of Gobi, the red sands of Australia gave him the impression he had shifted into another reality. That and the fifteen hours flight listening to Gladys made it difficult to respond to Xavier’s loquacious self and funny jokes. After some time, his friend stopped talking and tried catching some signal to play the Game, brandishing his phone in different directions as if he was hunting ghosts with a strange device.

            It reminded him he had to accept his next quest in a ghost town. That’s all he remembered. He could do that at the Inn, when they could rest in their rooms.

            Youssef wondered if the welcome sign at the entrance of the town had seen better days. The wood the fish was made of seemed eaten by termites, but someone had painted it with silver and blue to give it a fresher look. Youssef snorted at the shocked expression on his friend’s face.

            “It looked like it died of boredom. Let’s just hope the Innside doesn’t look like a gutted fish,” Xavier said.

            An old lady showed them their rooms. She didn’t seem the talkative type, which made Youssef love her immediately with her sharp tongue and red cardigan. He rather admired her braided silver hair as it reminded him of his mother who would let him brush her hair when they lived in Norway. It was in another reality. He smiled. She saw him looking at her and her eyes narrowed like a pair of arrowslits. She seemed ready to fire. Instead she kept on ranting about an idle person not doing her only job properly. They each went to their rooms, Xavier took number 7 and Youssef picked number 5, his lucky number.

            He was glad to be able to enjoy his own room after the trip of the last few weeks. It had been for work, so it was different. But usually he liked travelling the world on his own and meet people on his way and learn from their stories. Traveling with people always meant some compromise that would always frustrate him because he wanted to go faster, or explore more tricky paths.

            The room was nicely decorated, and the scent of fresh paint made it clear it was recent. A strange black stone, which Youssef recognized as a black obsidian, has been put on a pile of paper full of doodles, beside two notebooks and pencils. The notebooks’ pages were blank, he thought of giving them to Xavier. He took the stone. It was cold to the touch and his reflection on the surface looked back at him, all wavy. The doodles on the paper looked like a map and hard to read annotations. One stood out, though which looked like a wifi password. That made him think of the Game. He entered it on his phone and that was it. Maybe it was time to go back in. But he wanted to take a shower first.

            He put his backpack and his bag on the bed and unpacked it. Amongst a pile of dirty clothes, he managed to find a t-shirt that didn’t smell too bad and a pair of shorts. He would have to use the laundry service of the hotel.

            He had missed hot showers. Once refreshed, he moved his bags on the floor and jumped on his bed and launched the Game.

            Youssef finds himself in a small ghost town in what looks like the middle of the Australian outback. The town was once thriving but now only a few stragglers remain, living in old, decrepit buildings. He’s standing in the town square, surrounded by an old post office, a saloon, and a few other ramshackle buildings.

            A message appeared on the screen.

            Quest: Your task is to find the source of the magnetic pull that attracts talkative people to you. You must find the reason behind it and break the spell, so you can continue your journey in peace.

            Youssef started to move his avatar towards the saloon when someone knocked on the door.

            #6538
            ÉricÉric
            Keymaster

              “That’s all Jorid had to say?” Georges mused at the sudden philosophical quote that read:

              And doesn’t this point to something fundamentally tragic about our way of life? We live under an assumed identity, in a neurotic fairy tale world with no more reality than the Mock Turtle in Alice in Wonderland. Hypnotized by the thrill of building, we have raised the houses of our lives on sand. This world can seem marvelously convincing until death collapses the illusion and evicts us from our hiding place. What will happen to us then if we have no clue of any deeper reality? (The Tibetan Book of Living and Dying)

              “I don’t know about this Mock Turtle, but those snapping sand ones that have been lurking about do look rather nasty. We shouldn’t waste any more time.”

              Klatu opined “Klatu agrees with your female, sand turtle are lovely traps of death. Come with me now!” He intimated them to run into a sand opening he’d just made.

              “Let me guess,” Georges said, “is it the equivalent of a Zathu prison? What powerful people could Léonard possibly have rubbed the wrong way this time?”

              “Not prison.” Klatu commented “Death sentence.”

              Salomé pointed out a glowing twirl of sand shaped as an ovoid form, inside which a human form could be discerned. “That would explain why he’s not more guarded…”

              They approached carefully, expecting some extra booby trap, but nothing seemed to react to their presence, not even the moving sand egg.

              “Let me guess,” Georges said, expecting a chorus

              “DIMENSIONAL MAGIC!”

              Klatu shushed them “Quiet stupids! Sound waves attract good turtles.”

              “Is our friend OK? How do we break the spell?” Salomé asked Klatu. “Can you help?”

              Klatu took a few minutes to inspect the shape, hopping carefully around it, and probing with soft whistling sounds.

              “Friend in stasis for now. Kept fresh for questioning… possible.”

              “Then we must hurry, how can we free him? Can I brute force this?” Georges asked, looking around for something to pierce the sand barrier and hook Léonard out of it.

              “Only if you like sushi friend.” Klatu said, raising shoulders. “No finesse these primates.”

              Klatu moved around the shape, taking some tools from his belt and making some elaborate plaits of sounds, as if trying to match the energy signature of the sand prison.

              After a first belt of soundwaves was wrapped around, it seemed as though a first layer of the spell broke, and sand rained back into the external construct they were it. But a thin layer was still there, shifting and pulsating, almost clear as glass, and sharp as a razor blade.

              “Crude encoding, but solid. Need more time.” Klatu seemed exhausted.

              Georges was getting anxious for some activity. “Houses built on sand… Well I guess Jorid didn’t find the best quote to help…”

              Salomé who was sitting cross-legged, trying for some time to connect to Léonard in his stasis, turned to Georges in disbelief. “Georges, you’re a genius!”

              “What now?”

              “Jorid gave us the last bit we needed.  Until death collapses the illusion and evicts us from our hiding place. Remember? It’s risky but that could work!”

              “Oh, I see what you’re thinking about. It’s mad, and it’s brilliant at the same time, how do we go about this?”

              “I can’t reach Léonard, but maybe the both of us can.” Salomé joined hands with Georges.

              “If he’s like anything I remember, he’d be in his mental palace, his workshop on the Duane… or in Marseille… or with Madame Jamelie…”

              “Focus, Georges!”

              “Duane it is, that’s where he did his best work.”

              “We need to focus our energy to make him appear dead to the construct. It’ll be easier if we can locate precisely where his mind wanders.” Salomé said.

              “He’ll be there, I know it. Let’s do this!”

              The two of them joined hands and melded their minds, one as always, turning into a dark mirror of the abyss, bending light unto itself, leaving the void of creation at the place where Léonard was suspended.

              Klatu looked at the scene suspiciously, but started to giggle as he saw the last layer he couldn’t open finally shatter and dissolve to the ground.

              “Little apes full of surprises,… very awful, so very awful.” he said approvingly.

              As his friends rushed to him, Léonard was on the ground, inert, but apparently alive.

              #6536

              In reply to: Orbs of Madjourneys

              Youssef hadn’t changed a bit since they last met in real life. He definitely brought the bear in the bear hug he gave Xavier after Xavier had entered the soft sandal wood scented atmosphere of the Indian restaurant.

              It was like there’d seen each other the day before, and conversation naturally flew without a thought on the few years’ hiatus between their last trip.

              As they inquired about each other’s lives and events on the trip to get to Alice Springs, they ordered cheese nan, salted and mango lassi, a fish biryani and chicken tikka masala and a side thali for Youssef who was again ravenous after the jumpy ride. Soon after, the discussion turned to the road ahead.

              “How long to the hostel?” asked Youssef, his mouth full of buns.

              Xavier looked at his connected watch “It’s about 1 and half hour drive apparently. I called the number to check when to arrive, they told me to arrive before sunset… which I guess gives us 2-3 hours to visit around… I mean,” he looked at his friend “… we can also go straight there.”

              Youssef nodded. He seemed to have had already enough of interactions in the past day.

              Xavier continued “so it’s settled, we leave after we finish here. According to the landlady, it looks like Zara went off trekking, she didn’t seem too sure about Zara’s whereabouts. That would explain why we heard so little from her.”

              Youssef laughed “If they don’t know Zara, I can bet they’ll be running around searching for her in the middle of the night.”

              Xavier looked though the large window facing the street pensively. “I’m not sure I would want to get lost away from the beaten tracks here. There’s something so alien to the scale of it, and the dryness. Have you noticed we’re next to a river? I tried to have a look when I arrived, but it’s mostly dried up. And it’s supposed to be the wet season…”

              Youssef didn’t reply, and turned to the leftovers of the biryani.

              Despite the offering to top it off with gulab jamun and rose ice cream, it didn’t take too long to finish the healthy meal at the Indian restaurant. Youssef and Xavier went for the car.

              “Here, catch!” Xavier threw the keys to Youssef. He knew his friend would have liked to drive; meanwhile he’d be able to catch on some emails and work stuff. After all, he was supposed to remote work for some days.

              #6535
              ÉricÉric
              Keymaster

                “What was that?” Salomé was trying to get her bearings after they hit the sand storm into a different place.

                Before the sand storm hit, they got chased by one of the Zathu army drone’s which they tried to shake off their tail, but that was only the beginning of the fun.
                Coming ominously from afar, a huge wall of sand came toward them at surprisingly massive speed darkening all in its wake. They were about to be hit and engulfed, but that was when all took a turn for the strangest. The dark sand wall suddenly split open, reacting to a sound beam apparently emitted from Klatu’s speedster. After that, it was mostly a blur. They had gone into a sort of shifting sand vortex that had them glide into a series of  sliding slopes with the oddest directional gravity pull she’d experienced. She had to shout a few times “Watch out” when some of the giant sand snapping turtles tried to gobble their ride, but somehow they seemed to have managed to reach their destination —and quite safely too.

                “Whooo!” Georges was elated at the adrenaline rush. “So that’s the trick our friend had up his sleeve, it seems?”

                “Silly human hasn’t seen anything yet” mumbled Klatu whose middle ear was tuned into their direction.

                “I’ve got sand in places one shouldn’t.” Georges said laughing, as if to make the air lighter.

                “Don’t get me started,” Salomé managed a weak smile. She never was fond of the speed thrills. But when she turned her head, that’s where she saw them —old ruins dripping sand like a streaming source. Down or sideways, she couldn’t tell. The gravitational pull seemed to indicate they were down, but herself, Georges, their pod and Klatu were all stuck on a vertical cliff like geckos comfortably lounging on a warm wall. Down, then it was…

                It took her a minute to realize Klatu was actually manipulating the sand and the gravitational configuration around, revealing the landscape that was hidden.

                “Mmmm, dimensional magic…” she remembered the words from Jorid.

                “Smelly friends of yours inside. Must go quicksy, Klatu can’t hold it long.”

                Georges opened his mouth, but Salomé elbowed him right away. “He doesn’t mean to pee, Georges.”

                #6519
                ÉricÉric
                Keymaster

                  Salomé: Jorid, did you know Klatu would be so comically rude to us? — Georges says that’s probably a form of respect in their alien culture but I think he’s just actually plain rude to us…

                  Jorid: I don’t think knowing such things will be useful to your finding your friend Léonard. I’d suggest you focus on maintaining your balance on the frail sand skiff driving you now through the desert.

                  Salomé: So slippery… It’s hardly an answer… I often forget you were a fish onto a board when you started off…

                  Georges: Don’t be rude to Jorid, dear.

                  Jorid: Salomé isn’t rude, it’s actually rather accurate, and I don’t think humans start as much better either.

                  Salomé: oh, clever. Seems the weather here is doing you good, some humour is coming back to you J.

                  Jorid: Maybe my capacity has been intact all along…

                  Salomé (giggling): Oh, and learning to be rude too; the locals are rubbing off on you.

                  Jorid: Zatu’s trajectory is veering off toward a storm. I would advise a course correction.

                  Georges: He’s just thrown two pairs of goggles at us and some insults to boot. He doesn’t seem intent on changing course.

                  Jorid: Then you both need to brace yourself.

                  Salomé: Thanks for the heads up, Jorid. Preparing for impact!

                  #6516
                  TracyTracy
                  Participant

                    Aunt Idle:

                    Bert came barging in my room, and I’d only just sat down, telling me the guest still hadn’t phoned to be picked up from the trail.  Bert, I said, she’ll be fine. She probably phoned a taxi and went to Alice for dinner or to meet her friends, she’s fine.  But he kept going on about what if she wandered off the trail, and I said, Bert, if she wandered off the trail that doesn’t mean she’s in trouble, does it? Anyway, I said, the parrot said not to worry. Parrot? he said and his face was a picture. Parrot? The flaming parrot said not to worry?  Not like old Bert to be as rude as he was then, I don’t know what had got into him.

                    He stomped off muttering and I caught a few words like sandwich short of a picnic, but I’m used to that now, they’re all rude about me.  Well Bert not so much, which is why it took me by surprise, and the twins are alright. Mater though, don’t even get me started, nor Finly. Prune’s up to something, I don’t know what, and so is Devan. I can’t put my finger on it.  And something’s rattled Berts cage.

                    She’s nice, the new guest, a bit younger than me but struth! looks about 20 years younger. Living out here hasn’t done me any favours.

                    #6506

                    In reply to: Orbs of Madjourneys

                    Bert dropped Zara off after breakfast at the start of the Yeperenye trail.  He suggested that she phone him when she wanted him to pick her up, and asked if she was sure she had enough water and reminded her, not for the first time, not to wander off the trail.   Of course not, she replied blithely, as if she’d never wandered off before.

                    “It’s a beautiful gorge, you’ll like it,” he called through the open window, “You’ll need the bug spray when you get to the water holes.”  Zara smiled and waved as the car roared off in a cloud of dust.

                    On the short drive to the start of the trail, Bert had told her that the trail was named after the Yeperenye dreamtime, also known as ‘Caterpillar Dreaming’  and that it was a significant dreamtime story in Aboriginal mythology. Be sure to look at the aboriginal rock art, he’d said.   He mentioned several varieties of birds but Zara quickly forgot the names of them.

                    It felt good to be outside, completely alone in the vast landscape with the bone warming sun. To her surprise, she hadn’t seen the parrot again after the encounter at the bedroom window, although she had heard a squalky laugh coming from a room upstairs as she passed the staircase on her way to the dining room.

                    But it was nice to be on her own. She walked slowly, appreciating the silence and the scenery. Acacia and eucalyptus trees were dotted about and long grasses whispered in the occasional gentle breezes.  Birds twittered and screeched and she heard a few rustlings in the undergrowth from time to time as she strolled along.

                    After a while the rocky outcrops towered above her on each side of the path and the gorge narrowed, the trail winding through stands of trees and open grassland. Zara was glad of the shade as the sun rose higher.

                    Zara water hole

                     

                    The first water hole she came to took Zara by surprise. She expected it to be pretty and scenic, like the photos she’d seen, but the spectacular beauty of the setting and shimmering light somehow seemed timeless and otherwordly.  It was a moment or two before she realized she wasn’t alone.

                    It was time to stop for a drink and the sandwich that one of the twins had made for her, and this was the perfect spot, but she wondered if the man would find it intrusive of her to plonk herself down and picnic at the same place as him.  Had he come here for the solitude and would he resent her appearance?

                    It is a public trail, she reminded herself not to be silly, but still, she felt uneasy.  The man hadn’t even glanced up as far as Zara could tell. Had he noticed her?

                    She found a smooth rock to sit on under a tree and unwrapped her lunch, glancing up from time to time ready to give a cheery wave and shout hi, if he looked up from what he was doing.  But he didn’t look up, and what exactly was he doing? It was hard to say, he was pacing around on the opposite side of the pool, looking intently at the ground.

                    When Zara finished her drink, she went behind a bush for a pee, making sure she would not be seen if the man glanced up. When she emerged, the man was gone.  Zara walked slowly around the water hole, taking photos, and keeping an eye out for the man, but he was nowhere to be seen.  When she reached the place where he’d been pacing looking at the ground, she paused and retraced his steps.  Something small and shiny glinted in the sun catching her eye. It was a compass, a gold compass, and quite an unusual one.

                    Zara didn’t know what to do, had the man been looking for it?  Should she return it to him?  But who was he and where did he go?  She decided there was no point in leaving it here, so she put it in her pocket. Perhaps she could ask at the inn if there was a lost and found place or something.

                    Refreshed from the break, Zara continued her walk. She took the compass out and looked at it, wondering not for the first time how on earth anyone used one to find their way.  She fiddled with it, and the needle kept pointing in the same direction.   What good is it knowing which way north is, if you don’t know where you are anyway? she wondered.

                    With a squalk and a beating of wings, Pretty Girl appeared, seemingly out of nowhere.  “It’s not that kind of compass. You’re supposed to follow the pointer.”

                    “Am I?  But it’s pointing off the trail, and Bert said don’t go off the trail.”

                    “That’s because Bert doesn’t want you to find it,” replied the parrot.

                    Intrigued, Zara set off in the direction the compass was pointing towards.

                    #6504
                    ÉricÉric
                    Keymaster

                      Klatu was a quite unassuming alien form (alien for them anyway, he was actually more indigenous than they were). Looking like a green gnome with bulging eyes covered by protective goggles, long pointy ears (2 or 3 depending on the wind direction), a short three nostrils snout, an a mossy toupee on top of his head, he made quick work of the formalities and presentations.

                      “Little ugly humans, come follow me. Have tracked your smelly hairy friend, not time to waste.”

                      Salomé looked at Georges sideways with a smirk on his face. They could read their thoughts easily on that one, something along the lines of:

                      “The translator is behaving again, or is he really calling us ugly?”

                      “Don’t worry dear, that’s probably a polite way of addressing people in their language.”

                      They arrived at a little sand speedster just barely big enough for their indigenous companion. Salomé raised an eyebrow at the situation, while Georges was ready to ride shotgun with the alien on the tiny bike.

                      Klatu moved his arms in short annoyed movements, “not here, stupid mammals, go there and be quiet!” and pointed them to a makeshift trolley attached behind and half burried in the sand. He grinned from ear to ear to ear, visibly pleased with his vehicle tuning appendage.

                      “Horrid creatures better wear seatbelts. Ride gonna shaky.”

                      #6500
                      ÉricÉric
                      Keymaster

                        More developments

                        Chapter 3: The Journey becomes more eggciting

                        The Flovlinden Tree

                        The group reaches the Flovlinden Tree, a massive linden tree in the heart of Oocrane, which is said to be sacred and is attracting crowds of pilgrims.
                        They meet Olek, the old caretaker of the tree, who tells them the story of Saint Edigna. He explains how the tree is said to have magical healing properties, and how the tree is responsible for the sacred oil that the pilgrims come to collect.
                        However, Olek reveals that the secret of Saint Edigna is not what it seems. Edna, an old woman who has been living far from the crowd for thousands of years, is actually Saint Edigna.
                        Olek shares that Edna has been living in solitude for very long. He tells the group that if they want to learn more about the sacred tree and Edna, they must travel to her hidden home.
                        The four friends were shocked to hear that Edna was still alive and wanted to meet her. They asked Olek for directions, and he gave them a map that showed the way to Edna’s remote dwelling.
                        They bid farewell to Olek and set off on their journey to find Edna.

                        A Run-In with Myroslava

                        The group comes across a former war reporter, Myroslava, who is traveling on her own after leaving a group of journalists. She is being followed by mysterious individuals and is trying to lose them by hunting and making fire in bombed areas.
                        Myroslava is frustrated and curses her lack of alcohol, wishing she could find a place to escape from her pursuers.
                        The group approaches Myroslava and offers to help her. She joins forces with them and together, they set off on their journey.
                        As they travel, Myroslava shares her experiences as a war reporter, and the group listens in awe. She explains how she has seen the worst of humanity, but also the best, and how it has changed her as a person.
                        Myroslava and the group continue their journey, with the former reporter becoming more and more determined to shake off her pursuers and continue on her own.

                        A Visit with Eusebius Kazandis’ Relatives

                        The group reaches a small village where they are expected by relatives of Eusebius Kazandis, the cauldron seller that Rose has met at the Innsbruck fair.
                        The relatives tell the group about Kazandis and his business, and how he has been traveling the world, selling his wares. They explain how he has become a legend in their village, and how proud they are of him.
                        The group learns about Kazandis’ passion for cooking and how he uses his cauldrons to create delicious meals for his customers. They are also shown his secret recipe book, which has been passed down for generations.
                        The relatives invite the group to try some of Kazandis’ famous dishes, and they are blown away by the delicious flavors.
                        The group thanks the relatives for their hospitality and sets off on their journey, with a newfound appreciation for Kazandis and his love of cooking.

                        A Surprising Encounter with Edna

                        The group finally reaches Edna’s hidden home, a small cottage in the middle of a dense forest.
                        As they approach the cottage, they are surprised to see Edna, who is actually the legendary Saint Edigna, standing outside, waiting for them.

                        The four friends have finally arrived at Edna’s dwelling, where they learned about her vast knowledge of the families connected to her descendants. Edna showed them her books, and they were amazed to find that their own family was listed among her descendants. They were even more shocked to learn that they were related to President Voldomeer Zumbasky and Dumbass Voldomeer, who was said to be a distant relative and carpenter who made the President’s wooden leg. It was rumored that they shared a common ancestor, but in reality, they were possibly secret twins.

                        The Secret of Dumbass Voldomeer

                        The four friends were determined to find out more about Dumbass Voldomeer and his connection to their family. They learned that he lived in the small city of Duckailingtown in Dumbass, near the Rootian border. They also discovered that Dumbass Voldomeer had been enrolled to take the place of the President, who had succumbed from a mysterious swan flu virus, to which Dumbass Voldomeer was immune. As they set to Duckailingtown, they couldn’t help but wonder what other secrets and surprises lay ahead for them on this incredible journey.

                        #6495
                        ÉricÉric
                        Keymaster

                          The landing on the sandy desert of Bluhm’Oxl was smoother than usual. It usually took a few minutes to get accustomed to their surrounding, the body transformations that came together with jumping across dimensions. In this case, it looked as though this dimension was quite close to their own.

                          “Checking translation device…” Georges touched his ear lightly.

                          Gremsbtic newkil jumbal” said Salomé in response. Georges looked quizzically at her face before realising she was pulling a classic prank.

                          She laughed heartily. “That joke’s never getting old, isn’t it?”

                          “Let’s walk a little in this direction, the rendez-vous point with Klatu isn’t too far.”

                          “Any idea how Jorid managed to make contact this time?” Salomé asked.

                          “Not sure really. Generally the quantum probability framework that’s built into the Jorid is managing to make trades across the multiverse that are quite complex to conceive or track down. Last time I tried to check, Jorid had traded one tardigrade to obtain us a couple of premium pass to the Amp’hool of Athumbra”

                          “Underwater Whalets’ concert from the UniverseTour of Shakara, yes that was quite a night to remember…” Salomé reminisced fondly.

                          “Fully booked for centuries, near impossible to get, and yet all it took was about a hundred of trades across multiple owners… No idea how it manages, but it found someone who was ready to trade their two front-row seats in exchange for a single Snoot’s hair.”

                          “And why are we meeting this guy by the way? What’s his specialty?” Salomé winked. “You left me with the dressing duty, so happy you did all the reconnaissance.”

                          Georges chucked. “all that Jorid said was: Klatu’s a relatively trustworthy Zathu, known for their expertise in dimensional magic, which is a crucial asset in your search for Léonard, presumably gone missing in the conflict-ridden Zathu sector.

                          “Mmmh” said Salomé. “Dimensional magic. Rather unscientific for Jorid to express in that way. Nothing that I’ve recently dreamt about seems to relate. I guess we’ll see.”

                          #6494

                          In reply to: Orbs of Madjourneys

                          Although not one to remember dreams very often, Zara awoke the next morning with vivid and colourful dream recall.  She wondered if it was something to do with the dreamtime mural on the wall of her room.  If this turned out to be the case, she considered painting some murals on her bedroom wall back at the Bungwalley Valley animal rescue centre when she got home.

                          Zara and Idle had hit it off immediately, chatting and laughing on the verandah after supper.   Idle told her a bit about the local area and the mines.  Despite Bert’s warnings, she wanted to see them. They were only an hour away from the inn.

                          When she retired to her room for the night, she looked on the internet for more information. The more she read online about the mines, the more intrigued she became.

                          “Interestingly there are no actual houses left from the original township. The common explanation is that a rumour spread that there was gold hidden in the walls of the houses and consequently they were knocked down by people believing there was ‘gold in them there walls”. Of course it was only a rumour. No gold was found.”

                          “Miners attracted to the area originally by the garnets, found alluvial and reef gold at Arltunga…”

                          Garnets!  Zara recalled the story her friend had told her about finding a cursed garnet near a fort in St Augustine in Florida.  Apparently there were a number of mines that one could visit:

                          “the MacDonnell Range Reef Mine, the Christmas Reef Mine, the Golden Chance Mine, the Joker Mine and the Great Western Mine all of which are worth a visit.”

                          Zara imagined Xavier making a crack about the Joker Mine, and wondered why it had been named that.

                          “The whole area is preserved as though the inhabitants simply walked away from it only yesterday. The curious visitor who walks just a little way off the paths will see signs of previous habitation. Old pieces of meat safes, pieces of rusted wire, rusted cans, and pieces of broken glass litter the ground. There is nothing of great importance but each little shard is reminder of the people who once lived and worked here.”

                          I wonder if Bert will take me there, Zara wondered. If not, maybe one of the others can pick up a hire car when they arrive at Alice.   Might even be best not to tell anyone at the inn where they were going.  Funny coincidence the nearest town was called Alice ~ it was already beginning to seem like some kind of rabbit hole she was falling into.

                          Undecided whether to play some more of the game which had ended abruptly upon encountering the blue robed vendor, Zara decided not to and picked up the book on Dreamtime that was on the bedside table.

                          “Some of the ancestors or spirit beings inhabiting the Dreamtime become one with parts of the landscape, such as rocks or trees…”  Flicking through the book, she read random excerpts.   “A mythic map of Australia would show thousands of characters, varying in their importance, but all in some way connected with the land. Some emerged at their specific sites and stayed spiritually in that vicinity. Others came from somewhere else and went somewhere else. Many were shape changing, transformed from or into human beings or natural species, or into natural features such as rocks but all left something of their spiritual essence at the places noted in their stories….”

                          Thousands of characters. Zara smiled sleepily, recalling the many stories she and her friends had written together over the years.

                          “People come and go but the Land, and stories about the Land, stay. This is a wisdom that takes lifetimes of listening, observing and experiencing … There is a deep understanding of human nature and the environment… sites hold ‘feelings’ which cannot be described in physical terms… subtle feelings that resonate through the bodies of these people… It is only when talking and being with these people that these ‘feelings’ can truly be appreciated. This is… the intangible reality of these people…..”

                          With such strong ancestral connections to the land, Zara couldn’t help but wonder what the aboriginal people felt about all the mines.   If one of their ancestors had shape changed into rocks, and then some foreignors came along and hacked and blasted their way through, what would they think of that?

                          “….many Aboriginal groups widely distributed across the Australian continent all appeared to share variations of a single (common) myth telling of an unusually powerful, often creative, often dangerous snake or serpent of sometimes enormous size closely associated with the rainbows, rain, rivers, and deep waterholes…..”

                          She drifted off to sleep thinking of water holes in red rocky gorges, the book laying open in her hand.

                          When she awoke the next morning with the slatted morning sun shining through the venetian blinds,  the dream image of the water hole was bright and clear in her minds eye.  But what was that strange character from the game doing in her dream?

                          Osnas dreamtime waterhole

                           

                          She closed her eyes, remembering more of the strange dream.  Deeply orange red boulders and rocky outcrops, shivering gum trees, and green pools ~ it was coming back to her now, that creature in the blue robes had appeared more than once.  In one scene he appeared with a blue diamond lantern with what looked like a compass inside.

                          Osnas lantern compass

                          I’ll ask about the hiking trails today, Zara decided, and go for a walk in that gorge I read about yesterday. Bert said there were good hiking trails.   You came here early so you could play the game, she reminded herself.

                          “It’s all a game,” she heard the parrot outside her window.

                          “I’d forgotten about the bloody parrot!” Zara said under her breath. “Pretty Girl!” she said, opening the blinds. “We’re going out for a walk today.”

                          #6488

                          In reply to: Prompts of Madjourneys

                          ÉricÉric
                          Keymaster
                            • Zara completed her tile journey in the tunnels. In RL, she and Pretty Girl the parrot, are headed to Alice Springs in Australia, for a visit at the Flying Fish Inn (FFI). She’ll be the first to arrive.
                            • Yasmin, still volunteering at an orphanage in Suva in RL, has found a key with the imp, guided by the snake tattoo on a mysterious man named Fred, originating from Australia. She’s booked her flight via Air Fiji, and will be soon arriving to Australia for a few days vacation from her mission.
                            • Youssef, still in the Gobi desert, has found the grumpy vendor who was the shaman Lama Yoneze and reconnected with his friends in RL. Through the game in the desert, he also connected in VR (virtual reality) and RV (remote viewing) with sands_of_time, and elderly lady playing the game for intel. He still has to confirm his expected arrival to the FFI.
                            • Xavier has confirmed his flight option as well from Berlin, Germany. He’s planned a few days’ mix of remote working and vacation, but his girlfriend Brytta may still work her 2 shifts, and not necessarily keen to travel in the middle of nowhere in Australia.

                            They are all enjoying a lot the trail of clues from the game, and expect more adventures to come, with new challenges for each.
                            As they all make their way to the Flying Fish Inn, they eagerly anticipate what exciting experiences and challenges await them. Zara, Yasmin, Youssef, and Xavier all have unique experiences from their time playing the game and their real-life travels. With their journey to the Flying Fish Inn, they hope to connect with each other and continue the exciting adventures that have already captivated them. They are all looking forward to what is in store for them in the Australian Outback and the Flying Fish Inn.

                            The challenge gets a level up. It requires for each of them to find or procure a unique object, linked to some of their personal quirks and in synch with the real-life experience and the game one. Provide suggestions for each of them of a very specific object or color or shape, that can be remote viewed in the FFI and that they may find in their RL.

                            • Zara: A golden compass, symbolizing her love for adventure and direction. It can be found in a hidden room in the FFI or as a unique treasure on a nearby beach.
                            • Yasmine: A silver key, symbolizing her discovery of the key in the game and her love for unlocking secrets. It can be found in a locked box in the FFI’s attic or in a locked drawer in her room.
                            • Youssef: A red scarf, symbolizing his connection with the shaman in the game and his love for vibrant colors. It can be found in the FFI’s market or in a shop in Alice Springs that sells unique handmade items.
                            • Xavier: A black notebook, symbolizing his love for organization and his need for clarity. It can be found in the FFI’s library or in a nearby stationary shop in Alice Springs.
                            #6481
                            ÉricÉric
                            Keymaster

                              This is the outline for a short novel called “The Jorid’s Travels – 14 years on” that will unfold in this thread.
                              The novel is about the travels of Georges and Salomé.
                              The Jorid is the name of the vessel that can travel through dimensions as well as time, within certain boundaries. The Jorid has been built and is operated by Georges and his companion Salomé.

                              Short backstory for the main cast and secondary characters

                              Georges was a French thief possibly from the 1800s, turned other-dimensional explorer, and together with Salomé, a girl of mysterious origins who he first met in the Alienor dimension but believed to have origins in Northern India maybe Tibet from a distant past.
                              They have lived rich adventures together, and are deeply bound together, by love and mutual interests.
                              Georges, with his handsome face, dark hair and amber gaze, is a bit of a daredevil at times, curious and engaging with others. He is very interesting in anything that shines, strange mechanisms and generally the ways consciousness works in living matter.
                              Salomé, on the other hand is deeply intuitive, empath at times, quite logical and rational but also interested in mysticism, the ways of the Truth, and the “why” rather than the “how” of things.
                              The world of Alienor (a pale green sun under which twin planets originally orbited – Duane, Murtuane – with an additional third, Phreal, home planet of the Guardians, an alien race of builders with god-like powers) lived through cataclysmic changes, finished by the time this story is told.
                              The Jorid’s original prototype designed were crafted by Léonard, a mysterious figure, self-taught in the arts of dimensional magic in Alienor sects, acted as a mentor to Georges during his adventures. It is not known where he is now.
                              The story starts with Georges and Salomé looking for Léonard to adjust and calibrate the tiles navigational array of the Jorid, who seems to be affected by the auto-generated tiles which behave in too predictible fashion, instead of allowing for deeper explorations in the dimensions of space/time or dimensions of consciousness.
                              Leonard was last spotted in a desert in quadrant AVB 34-7•8 – Cosmic time triangulation congruent to 2023 AD Earth era. More precisely the sand deserts of Bluhm’Oxl in the Zathu sector.

                              When they find Léonard, they are propelled in new adventures. They possibly encounter new companions, and some mystery to solve in a similar fashion to the Odyssey, or Robinsons Lost in Space.

                              Being able to tune into the probable quantum realities, the Jorid is able to trace the plot of their adventures even before they’ve been starting to unfold in no less than 33 chapters, giving them evocative titles.

                              Here are the 33 chapters for the glorious adventures with some keywords under each to give some hints to the daring adventurers.

                              1. Chapter 1: The Search Begins – Georges and Salomé, Léonard, Zathu sector, Bluhm’Oxl, dimensional magic
                              2. Chapter 2: A New Companion – unexpected ally, discovery, adventure
                              3. Chapter 3: Into the Desert – Bluhm’Oxl, sand dunes, treacherous journey
                              4. Chapter 4: The First Clue – search for Léonard, mystery, puzzle
                              5. Chapter 5: The Oasis – rest, rekindling hope, unexpected danger
                              6. Chapter 6: The Lost City – ancient civilization, artifacts, mystery
                              7. Chapter 7: A Dangerous Encounter – hostile aliens, survival, bravery
                              8. Chapter 8: A New Threat – ancient curse, ominous presence, danger
                              9. Chapter 9: The Key to the Past – uncovering secrets, solving puzzles, unlocking power
                              10. Chapter 10: The Guardian’s Temple – mystical portal, discovery, knowledge
                              11. Chapter 11: The Celestial Map – space-time navigation, discovery, enlightenment
                              12. Chapter 12: The First Step – journey through dimensions, bravery, adventure
                              13. Chapter 13: The Cosmic Rift – strange anomalies, dangerous zones, exploration
                              14. Chapter 14: A Surprising Discovery – unexpected allies, strange creatures, intrigue
                              15. Chapter 15: The Memory Stones – ancient wisdom, unlock hidden knowledge, unlock the past
                              16. Chapter 16: The Time Stream – navigating through time, adventure, danger
                              17. Chapter 17: The Mirror Dimension – parallel world, alternate reality, discovery
                              18. Chapter 18: A Distant Planet – alien world, strange cultures, exploration
                              19. Chapter 19: The Starlight Forest – enchanted forest, secrets, danger
                              20. Chapter 20: The Temple of the Mind – exploring consciousness, inner journey, enlightenment
                              21. Chapter 21: The Sea of Souls – mystical ocean, hidden knowledge, inner peace
                              22. Chapter 22: The Path of the Truth – search for meaning, self-discovery, enlightenment
                              23. Chapter 23: The Cosmic Library – ancient knowledge, discovery, enlightenment
                              24. Chapter 24: The Dream Plane – exploring the subconscious, self-discovery, enlightenment
                              25. Chapter 25: The Shadow Realm – dark dimensions, fear, danger
                              26. Chapter 26: The Fire Planet – intense heat, dangerous creatures, bravery
                              27. Chapter 27: The Floating Islands – aerial adventure, strange creatures, discovery
                              28. Chapter 28: The Crystal Caves – glittering beauty, hidden secrets, danger
                              29. Chapter 29: The Eternal Night – unknown world, strange creatures, fear
                              30. Chapter 30: The Lost Civilization – ancient ruins, mystery, adventure
                              31. Chapter 31: The Vortex – intense energy, danger, bravery
                              32. Chapter 32: The Cosmic Storm – weather extremes, danger, survival
                              33. Chapter 33: The Return – reunion with Léonard, returning to the Jorid, new adventures.
                              #6479
                              Jib
                              Participant

                                 

                                Chapter 1: The Search Begins

                                 

                                Georges was sitting more or less comfortably in the command chair on the control deck of the Jorid, slowly drinking his tea. The temperature of the beverage seemed to be determined randomly since the interference patterns in the navigation array weren’t totally fixed when they removed those low quality tiles. Drinking cold or hot tea was not the worse of it, and it was even kind of a challenge to swallow it and not get burned by ice. The deck kept changing shape and colours, reconfiguring along with the quantum variations of the Boodenbaum field variation due to some leakage of information between dimensions. Salomé had preferred resting in her travelpod where the effects were not as strongly felt.

                                “The worse is not as much seeing your face morph into a soul-insect and turn inside down, although those greenish hues usually make me feel nauseous, but feeling two probable realities where my organs grow and shrink at the same time is more than I can bear.”

                                After a few freakish experiences, where his legs cross-merged with the chair, or a third eye grow behind his head, or that time when dissolved into a poof of greasy smoke, Georges got used to the fluid nature of reality during the trips. You just had to get along with it and not resist. He thought it gave some spice and colours to their journey across dimensions. He enjoyed the differences of perceptions generated by the fluctuations of the Boodenbaum field, as it allowed his tea to taste like chardonnay or bœuf bourguignon, and was glad when he discovered a taste that he had never experienced before.

                                During the last few trips, he had attempted to talk with Jorid, but their voices were so garbled and transformed so quickly that he lost interest. He couldn’t make the difference with the other noises, like honking trucks passing by on a motorway, or the cry of agony of a mating Irdvark. He felt a pang of nostalgia as the memories of Duane, Murtuane and Phréal merged into the deck around him. He wondered if he could get physically lost during one of the trips as he started to feel his limbs move away from his body, one hairy foot brushing by his left ear while he drank a sip of tea with the mouth that had grown on his middle finger. Salomé had warned him about fractured perception and losing a piece of his mind… It seemed it hadn’t happened yet. But would he notice?

                                Already he felt the deceleration he had come to notice when they neared their destination. The deck stabilized into a shape adapted to this quadrant of the dimensional universes. The large command screen displayed images of several ruins lost in the sand desert of Bluhm’Oxl.

                                Georges looked at his hands, and touched his legs. His reflection  on the command screen looked back at him. Handsome as usual. He grinned. Salomé wouldn’t refrain from telling him if something was off anyway.

                                Jorid: “I have woken up Salomé.”

                                She won’t be long now. Georges ordered a hot meklah, one of her favorites drink that usually helped her refocus when getting out of her pod.

                                A blip caught Georges’ attention.

                                Jorid: “This is Tlal Klatl’Oxl, better know as Klatu. Your potential contact on Bluhm’Oxl and a Zathu. He’ll guide and protect you as you enter the conflict zone to look for Léonard.”

                                #6472
                                ÉricÉric
                                Keymaster

                                  Salomé: Using the new trans-dimensional array, Jorid, plot course to a new other-dimensional exploration

                                  Georges (comments): “New realms of consciousness, extravagant creatures expected, dragons least of them!” He winked “May that be a warning for whoever wants to follow in our steps”.

                                  The Jorid:  Ready for departure.

                                  Salomé: Plot coordinates quadrant AVB 34-7•8 – Cosmic time triangulation congruent to 2023 AD Earth era. Quantum drive engaged.

                                  Jorid: Departure initiated. Entering interdimensional space. Standby for quantum leap.

                                  Salomé (sighing): Please analyse subspace signatures, evidences of life forms in the quadrant.

                                  Jorid: Scanning subspace signatures. Detecting multiple life forms in the AVB 34-7•8 quadrant. Further analysis required to determine intelligence and potential danger.

                                  Salomé: Jorid, engage human interaction mode, with conversational capabilities and extrapolate please!

                                  Jorid: Engaging human interaction mode. Ready for conversation. What would you like to know or discuss?

                                  Georges: We currently have amassed quite a number of tiles. How many Salomé?

                                  Salomé: Let me check. I think about 47 of them last I count. I didn’t insert the auto-generated ones, they were of lesser quality and seemed to interfere with the navigational array landing us always in expected places already travelled.

                                  Georges: Léonard has been missing for 4 months.

                                  Salomé: you mean by our count, right?

                                  Georges: Right. We need to find him to readjust or correct the navigational array. Jorid, give us statistical probabilities that we can use as clues to his current potential locations.

                                  Jorid: Calculating statistical probabilities for Léonard’s location. It would be helpful to have more information, such as known destinations or areas of interest, to increase accuracy of probabilities.

                                  Salomé: Jorid is in a lazy mood it seems. I preferred her more chatty.

                                  Georges: You mean “him”, surely dear?

                                  Salomé: (rolls eyes)

                                  Georges: Anyway, Léonard seemed interested in archaeological finds in recent excavated tombs near the sand deserts of Bluhm’Oxl in the Zathu sector.

                                  Jorid: Analyzing data on archaeological finds near the sand deserts of Bluhm’Oxl in the Zathu sector. Probability of Léonard being in the area is calculated at 43%. Shall I plot a course to Bluhm’Oxl for further investigation?

                                  Salomé (loosing patience): Please engage your quantum capacities to access more data. We built you to be a bit more helpful than a bloody computer.

                                  Georges laughed: I remembered you had more patience, dear!

                                  Salomé: She’s in a mood today, isn’t she. What did you do to her?

                                  Georges (cunningly): Jorid, sweet thing, please provide more details about the area, the populations, the customs the whole gamut dammit, and potential territorial conflicts in the vicinity. And be more chatty to please Salomé.

                                  Jorid: Of course, I apologize for my previous responses. Analyzing data on the sand deserts of Bluhm’Oxl in the Zathu sector, including information on populations, customs, territorial conflicts and other relevant details. The area is known for its rich history and cultural heritage, with several ancient tombs and ruins attracting archaeological interest. The main population is composed of the Zathu nomads, known for their hospitality and trading skills. There are no known territorial conflicts in the area, but it is advised to exercise caution while traveling as the deserts can be treacherous.

                                  Georges (laughs): You can’t stop her know!

                                  Salomé (smiles noticing the “her”): Well, that doesn’t tell too much, does it. How shall we proceed? Need to synthetise some local clothes, or are you back to your thieving habits (pun intended)?

                                  Georges: Haha, always ready for a good adventure. It seems we’ll have to do some research on the ground. As for the clothes, I’ll leave that to you my dear. Your sense of style never fails to impress. Let’s make sure to blend in with the locals and avoid drawing any unnecessary attention. The goal is to find Léonard, not get into trouble.

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