Search Results for 'saurhse'

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  • #6366
    ÉricÉric
    Keymaster

      Asking the AI to expand on the glossary of the original Circle of Eights Story:

      Locations

      Malvina’s Cave: A dark and damp cave located in the heart of the Gripshawk mountains, known for its population of Glukenitch creatures.

      Lan’ork: A vast and diverse continent known for its Eastern Lagunas, home to the Indogo flamingos. Dragon Head Peninsula: A rugged and mountainous region, home to the Langoat creatures and also known for its rich deposits of dragon ore.

      Asgurdy: A sprawling desert region, known for its nomadic tribes who use Saurhse as mounts for transportation.

      Golfindely: An idyllic coastal region known for its beautiful beaches and crystal clear waters, home to the Golfindel and Grake creatures.

      Magical Schools

      Dragonian Magic: A form of magic that is practiced by Dragonriders and Dragon tamers, which involves the manipulation of dragon energy and bonding with dragon companions.

      Gripshawk Magic: A form of magic that is practiced by Gripshawks, which involves the manipulation of the natural elements and telepathic communication with other creatures.

      Ugling Magic: A form of magic that is practiced by Uglings, which involves the use of charms, spells, and potions to manipulate the physical world.

      Guilds

      Dragon Riders Guild: A prestigious guild of dragon riders, responsible for maintaining peace and order in the world by using their dragon companions for protection and transportation.

      Gripshawk Hunters Guild: A guild of skilled hunters who specialize in hunting and capturing exotic creatures for various purposes.

      Ugling Alchemists Guild: A guild of alchemists and potion makers, who create various potions and elixirs for medicinal and magical purposes.

      Organizations

      The Order of the Buntifluën: A secret organization dedicated to the study and use of Buntifluën artefacts for the betterment of communication and understanding between sentient beings.

      The Glubolín Network: A network of individuals who possess Glubolín devices, used for communication and sharing information across long distances.

      The Sabulmantium Society: A society of scholars and adventurers who study the properties and uses of Sabulmantium devices for divination and navigation.

      Here are a few new invented terms with their potential IPA pronunciations and definitions that would fit in this fantasy world:

      Dragons:

      Krynn [ ˈkrĭn ] : A subspecies of dragon known for its ability to control and manipulate time.

      Creatures:

      Kelpies [ ˈkĕl-pēz ] : Aquatic creatures resembling horses, known for their ability to shape-shift and lure unsuspecting victims into the water.

      Magical Artefacts:

      Dragonwhisper [ ˈdrā-gən-ˌhwis-pər ] : An ancient and powerful magical artifact, which allows the user to communicate and control dragons telepathically.

      Necrotalisman [ ˈnĕk-rə-ˈtā-lĭz-mən ] : A magical artifact in the shape of a talisman that grants its wielder the ability to control and summon the dead.

      Plants:

      Blightthorn [ ˈblīt-ˌthôrn ] : A poisonous plant known for its dark purple flowers and thorny stem, its extract is used in dark magic

      Faeleaf [ ˈfā-ˌlēf ] : A rare plant found in the deep forest known for its bright green leaves, its extract is used in healing potions

      Locations:

      The Shadowland [ ˈshā-dō-ˌland ] : A mysterious and dangerous land overrun by dark magic and controlled by Necromancers.

      The Hidden Vale [ ˈhī-dən-ˈvāl ] : A secluded valley located deep in the mountains, home to the reclusive Faeleaf plants.

      Organization:

      The Necromancers’ Circle [ ˈnĕk-rə-ˈmän-sər-z-ˈsər-kəl ] : A secret organization of powerful necromancers who seek to expand their control over death and the dead.

      Here are a few more invented terms with their potential IPA pronunciations and definitions that fit in this fantasy world, having less to do with necromancy, and more with various forms of consciousness or energy manipulation, magical or mythical creatures or species:

      Creatures:

      Eterneon [ ˈē-tər-ˈnē-ən ] : A species of winged creatures known for their ability to manipulate and harness the energy of the stars, they are highly sought after by astromancers and star-gazers.

      Psicon [ ˈsī-ˌkän ] : A species of psychic creatures, known for their ability to read minds and influence emotions.

      Magical Artefacts:

      Energyshield [ ˈen-ər-jē-ˌshēld ] : A magical artifact that creates a protective barrier around the user, deflecting or absorbing any kind of energy-based attacks.

      Empathstone [ ˈĕm-pāth-ˈstōn ] : A small, glowing stone which allows the user to sense and control the emotions of others.

      Magical Schools:

      Energyshaping [ ˈen-ər-jē-ˌshāp-ing ] : A school of magic that involves the manipulation and control of various forms of energy.

      Empathymagic [ ˈĕm-pā-thē-ˈmaj-ik ] : A school of magic that involves the manipulation of emotions and the ability to sense the emotions of others.

      Locations:

      Eternity’s Edge [ ˈē-tər-nə-tēz-ˈēj] : A remote and mysterious cliff located high in the mountains, known for its strong emanations of star energy and rumored to be home to a hidden community of Eterneons.

      Psicon’s Den [ ˈsī-kän-z-ˈdĕn] : A secret cave system located deep within the forest, it is said to be home to a colony of Psicon creatures.

      Organizations:

      The Energists Guild [ ˈen-ər-jist-z-ˈgild] : A powerful guild of magic users specializing in Energyshaping magic.

      The Empath Council [ ˈĕm-pāth-ˈkoun-səl]: A secretive group of Empathymagic users, dedicated to the study and control of emotions.

       

      ÉricÉric
      Keymaster

        This is a thread for referencing terms, creatures and other funny words that may be useful to find easily…
        Don’t hesitate to post your suggestions below, that I will integrate later.

        Races

        • Dragons
        • Gripshawks [ ˈgrip-ˌshȯk ]: feline-like race.
        • Humans
        • Uglings

        Creatures

        • capricorn [ ˈka-pri-ˌkȯrn ]: goat-like fish-tailed aquatic creature
        • fincheon [ ˈfin-chən ]: grey ugly birds, with the particularity of being extremely discreet (almost invisible) with a great sense of orientation, and loyalty to their owner. They are mostly used as message deliverers
        • glukenitch [ ˈglu̇-ˌken-nitch ] (Gripshawk dialect: [ ˈglu̇k-ˌnitch ]) : Slimy wet creatures fearing light, sharing one mind, found in Malvina’s cave. Useful recyclers of garbage, their droppings emit a glowing bluish halo, until they dry up completely and coalesce into a glassy substance.
        • golfindel [ ˈgōl-ˌfin-dəl ] : golden coloured cetacean, found in Golfindely.
        • grake [ ˈgrāk ]: big birds of Golfindely, with colours like mandarin ducks and shaped as geese.
        • indogo [ ˈin-dō-ˌgō ]: blue type of flamingo living in the Eastern Lagunas of Lan’ork.
        • langoat [ ˈlan-ˌgōt ]: daft three-eyed goat-like creature living in the Dragon Head Peninsula, the wool of which has many magical uses (enchanted cloaks, tapestries etc.). Their milk is known to have remarkable healing powers too.
        • marmoth [ ˈmär-məth ]: big toothed hibernating woolliphants
        • saurhse [ ˈsȯr-əs ] : bidepal saurian used as a mount in Asgurdy.
        • schpurniatz [ ˈshpər-ˌniats ] : bat-like creatures, found in dark caves.
        • sparfly [ ˈspär-ˌflī ] : birds usually seen in couples, loving to nest in silgreen trees, and their songs is one of the Treasure of the Worlds.
        • weaszchilla [ ˈwēz-ˌchi-lə ]: little mouse-like ferret

        Magical Artefacts

        • buntifluën [ ˈbənti-ˌflün ] (or [ ˈbau̇nti-ˌflün ]): A magical artefact having in most of its variations the form of a knot-like object, which allows the wearer or bearer to communicate directly with the energy of sentient beings.
        • glubolín [ ˈglü-bȯ-ˌlin ]: A device made from unhatched dragon eggs of the same brood, that allows people to communicate through it.
        • sabulmantium [ ˈsā-bəl-ˌman(t)-shəm ] (or [ ˈsā-bu̇l-ˌman(t)-shəm ]): A device made from rare unhatched dragon egg with crystalline transparent shells, which is filled with sands. May be used as a divination device or as a compass, in any case as an intent focusing device.

        Plants

        • buckberry [ ˈbək-ˌbe-rē ]: fruit of wild buckberries shrubs, in the form of big electric blue-vermilion reddish berries, known to have thwarted all attempts to be grown in gardens.
        • grogonut [ ˈgrō-ˌgə-nət ] tree: a tree indigenous of the warm coasts of Golfindely, known to provide grogonuts, which have a wide range of uses (food, drinks, cups etc.) depending on the maturation level of the nut.
        • silgreen [ ˈsil-ˈgrēn ] tree: a big decorative shrub, blooming sparkling flowers of emerald and silver once every moon. Leafs can have medicinal use too.

        More here later…

        #280

        When Rudy the myna had come back crashing on the boat, it all became suddenly a huge uncontrollable chaos.
        The hovering menacing clouds that were looming in front of them were coming closer at a dreadful speed, and even more concerning were the rocks that were appearing everywhere now, that they had more and more trouble to avoid in betwixt the turmoils and eddies.

        So they had finally come to the Great Rift, Bådul was thinking. The back of the legendary water dragon that noone was known to have crossed.

        But Bådul knew better.
        He howled orders to get everybody ready at their posts, and felt reassured when he saw that Austor was maneuvering with dexterity and confidence through the rift.
        He ignored the crazy laugh of Razkÿ, the madman who was now shouting with a manic laughter “We all gonna diiie! AHAHAHAH! DIE! DIE!” Then winking at Bådul and laughing again.

        :fleuron: :fleuron:

        A few months earlier, Northern Åsgurdy

        A huge cloaked figure was riding in the middle of the deserts. The saurhse, a bit small for its rider, was getting tired, but the man wanted to move before the night came. Åsgurdy had a climate which made travels uneasy on land, and only on these bipedal saurians they named saurhses, could Åsgurdians easily travel on the burning hot sands by day. Then, they could gain the high plateaus of rock and ice, where the temperature was kept cold by the high chilly winds. But at night, the deserts would be chilly too, and the cold-blooded creature he was mounting would require a shelter.

        He knew that such a shelter wouldn’t be far away now.
        That region was mostly uncharted as it was fairly remote from all known cities, but that strange man he had met had said he was a traveler who knew were he could find something priceless.
        At that time, Badul had felt he had nothing to lose, and said to himself “when in doubt, go for the experience”.
        He had felt he could trust that man known to him only by a strange name, something like Gheorg.
        There had been nothing boastful about him, and he had been kind to him. He had been the only person in the World he had known to have given him back his dignity as a human being, and even more, to have given him a reason to live.
        He owed him a lot, and perhaps even more as he was now drawing closer to the cave… that same cave which was a mere cross on the torn map he had been drawing hastily before vanishing almost preternaturally, living him a bit of money and that map…

        ~~~

        Roselÿn had felt the urge to move somewhere else. This land didn’t resonate with her energy, and that of Rëgkvist, and of the few eggs the dragon had managed to lay, none had actually been able to hatch.
        It had affected her so much that she had even retreated from her sisters’ usual talks through the glubolíns.
        She needed to move on.

        ~~~

        When he entered the cave, Badul was disappointed. He could feel there had been someone living here quite recently, but it was like the cave was now abandoned. He hoped he could have found more answers, but now it was again like burning sand slipping through his fingers.

        In a fit of rage, he took a boulder as big as him and threw it across the cave with a roar.
        Something was brought down by his huge force further down into the cave and he heard it quite distinctly.

        He tied up the saurhse at the entrance of the cave, and entered it with determination, ducking through the tunnel too narrow for his big baby-faced frame. Then he found something glowing. At first, he thought it was some gold, but what kind of fool had been living here before and had been in such a haste to move as to forget gold?

        It was not gold. It was something like a broken shell. The broken bits were like a jigsaw puzzle and he wished he could make it one, as he was attracted by the strange radiance of the thing.

        :fleuron: :fleuron:

        Austor did not believe his eyes…
        They had crossed the Rift, all three of the ships.
        And it was nothing like the dark void they had nearly expected behind.

        It was an open sea, glistening in the sun, and all hope had come back through them all.

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