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  • #7780
    Jib
    Participant

      Orrin Holt gripped the wheel of the battered truck, his knuckles white as the vehicle rumbled over the dry, cracked road. The leather wrap was a patchwork of smooth and worn, stichted together from whatever scraps they had—much like the quilts his mother used to make before her hands gave out. The main road was a useless, unpredictable mess of asphalt gravels and sinkholes. Years of war with Russia, then the collapse, left it to rot before anyone could fix it. Orrin stuck to the dirt path beside it. That was the only safe way through. The engine coughed but held. A miracle, considering how many times it had been patched together.

      The cargo in the back was too important for a breakdown now. Medical supplies—antibiotics, painkillers, and a few salvaged vials of something even rarer. They’d traded well for it, risking much. Now he had to get it back to Base Klyutch (Ukrainian word for Key) without incident. If he continued like that he could make it before noon.

      Still, something bothered him. That group of people he’d seen.

      They had been barely more than silhouettes on top of a hill. Strangers, a rarity in these times. His first instinct had been to stop and evaluate who they were. But his instructions let room for no delay. So, he’d pushed forward and ignored them. The world wasn’t kind to the wandering. But they hadn’t looked like raiders or scavengers. Lost, perhaps. Or searching.

      The truck lurched forward as he pushed it harder. The fences of the base rose in the distance, grey and wiry against the blue sky. Base Klyutch was a former military complex, fortified over the years with scavenged materials, steel sheets, and watchtowers. It wasn’t perfect, but it kept them alive.

      As he rolled up to the main gate, the sentries swung the barricade open. Before he could fully cut the engine, a woman wearing a pristine white lab coat stepped forward, her sharp eyes scanning the truck’s cargo bed. Dr. Yelena Markova, the camp’s chief doctor, a former nurse who had to step up when the older one died in a raid on their camp three years ago. Stern-faced and wiry, with a perpetual air of exhaustion, she moved with the efficiency of someone who had long stopped hoping for ease. She had been waiting for this delivery.

      “Finally,” she murmured, motioning for her assistants to start unloading. “We were running low. This will keep us going for a while.”

      Orrin barely had time to nod before Dmytro Koval, the de facto leader of the base, strode toward him with the gait of a tall bear. His face seemed to have been carved out by a dulled blade, hardened by years of survival. A scar barred his mouth, pulling slightly at the corner when he spoke, giving the impression of a permanent sneer.

      “Did you get it?” Koval asked, voice low.

      Orrin reached into his kaki jacket and pulled out a sealed letter, along with a small package.

      Koval took both, his expression unreadable. “Anything on the road?”

      Orrin exhaled and adjusted his stance. “Saw something on the way back. A group, about a dozen, on a hill ten kilometers out. They seemed lost.”

      “Armed?” asked Koval with a frown.

      “Can’t say for sure.”

      Dr. Markova straightened. “Lost? Unarmed? Out in the open like that, they won’t last long with Sokolov’s gang roaming the land. We have to go take them in.”

      Koval grimaced. “Or they’re Sokolov’s spies. Trying to infiltrate us and find a weakness in our defenses. You know how it works.”

      Before Koval could argue, a new voice cut in. “Or they could just be people.”

      Solara Ortega had stepped into the conversation, brushing dirt from her overalls. A woman of lean strength, with the tan of someone spending long hours outside. Her sharp amber eyes carried the weight of someone who had survived too much but refused to be hardened by it. Orrin shoved down a mix of joy and ache at her sight. Her voice was calm but firm. “We can’t always assume the worst. We need more hands and we don’t leave people to die if we can help it. And in case you forgot, Koval, you don’t make all the decisions around here. I say we send a team to assess them.”

      Koval narrowed his eyes, but he held his tongue. There was tension between them, but the council wasn’t a dictatorship.

      “Fine,” Koval said after a moment, his jaw tense. “A team of two. They scout first. No direct contact until we’re sure. Orrin, you one of them take whoever wants to accompany you, but not one of my men. We need to maintain tight security.”

      Dr. Markova sighed with relief when the man left. “If he wasn’t good at what he does, I would gladly kick him out of our camp.”

      Solara, her face framed by strands of dark hair, shot a glance at Orrin. “I’m coming with you.”

      This time, Orrin couldn’t repress a longing for a time before everything fell apart, when she had been his wife. The collapse had torn them apart in an instant, and by the time he found her again, years later, she had built a new life within the base in Ukraine. She had a husband now, one of the scientists managing the radio equipment, and two children. Orrin kept his expression neutral, but the weight of time pressed heavy on him.

      “Then let’s get on the move. They might not stay there long.”

      #7636
      TracyTracy
      Participant

        It was cold in Kent, much colder than Elara was used to at home in the Tuscan olive groves, but Mrs Lovejoy kept the guest house warm enough. On site at Samphire Hoe was another matter, the wind off the sea biting into her despite the many layers of clothing.  It had been Florian’s idea to take the Mongolian hat with her.  Laughing, she’d replied that it might come in handy if there was a costume party. Trust me, you’re going to need it, he’d said, and he was right.  It had been a present from Amei, many years ago, but Elara had barely worn it.  It wasn’t often that she found herself in a place cold enough to warrant it.

        In a fortuitous twist of fate, Florian had asked if he could come and stay with her for awhile to find his feet after the tumultuous end of a disastrous relationship.  It came at a time when Elara was starting to realise that there was too much work for her alone keeping the old farmhouse in order.  Everyone wants to retire to the country but nobody thinks of all the work involved, at an age when one prefers to potter about, read books, and take naps.

        Florian was a long lost (or more correctly never known) distant relative, a seventh cousin four times removed on her paternal side.  They had come into contact while researching the family, comparing notes and photographs and family anecdotes.  They became friends, finding they had much in common, and Elara was pleased to have him come to stay with her. Likewise, Florian was more than willing to help around the beautiful old place, and found it conducive to his writing.  He spent the mornings gardening, decorating or running errands, and the afternoons tapping away at the novel he’d been inspired to start, sitting at the old desk in front of the French windows.

        If it hadn’t been for Florian, Elara wouldn’t have accepted the invitation to join the chalk project. He had settled in so well, already had a working grasp of Italian, and got on well with her neighbours. She could leave him to look after everything and not worry about a thing.

        Pulling the hat down over her ears, Elara ventured out into the early November chill.  Mrs Lovejoy was coming up the path to the guesthouse, having been out to the corner shop. “I say, that’s a fine hat you have there, that’ll keep your cockles warm!”  Mrs Lovejoy was bareheaded, wearing only a cardigan.

        “It was a gift,” Elara told her, “I haven’t worn it much.  A friend bought it for me years ago when we were in Mongolia.”

        “Very nice, I’m sure,” replied the landlady, trying to remember where Mongolia was.

        “Yes, she was nice,” Elara said wistfully. “We lost contact somehow.”

        “Ah yes, well these things happen,” Mrs Lovejoy said. “People come into your life and then they go.  Like my Bert…”

        “Must go or I’ll be late!” Elara had already heard all about Bert a number of times.

        #7623

        At the Café

        The Sarah Bernardt Café shimmered under a pale grey November sky a busy last Saturday of the “Black Week”. Golden lights spilled onto cobblestones slick with rain, and the air buzzed with the din of a city alive in the moment. Inside, the crowd pressed together, laughing, arguing, living. And in a corner table by the fogged-up window, old friends were about to quietly converged, coming to a long overdue reunion.

        Lucien was the first to arrive, dragging a weathered suitcase behind him. Its wheels rattled unevenly on the cobblestones, a sound he hated. His dark curls, damp from the rain, clung to his forehead, and his scarf, streaked with old paint, hung loose around his neck. He folded himself into a corner chair, his suitcase tucked awkwardly beside him. When the server approached, Lucien waved him off with a distracted shake of his head and opened a battered sketchbook.

        The next arrival was Elara. She entered briskly, shaking rain from her short gray-streaked hair, her eyes scanning the room as though searching for anomalies. A small roller bag trailed behind her, pristine and black, a sharp contrast to Lucien’s worn luggage. She stopped at the table and tilted her head.

        “Still brooding?” she asked, pulling off her coat and folding it neatly over the back of a chair.

        “Still talking?” Lucien didn’t look up, his pencil scratching faint lines across the page.

        Elara smiled faintly. “Two minutes in, and you’re already immortalizing us? You know I hate being drawn.”

        “You hate being caught off guard,” Lucien murmured. “But I never get your nose wrong.”

        She laughed, the sound light but brief, and sank into her seat, placing her bag carefully beside her.

        The door swung open again, and Darius entered, shaking the rain from his jacket. His presence seemed to fill the room immediately. He strode toward the table, a leather duffel slung over one shoulder and a well-worn travel pouch clutched in his hand. His boots clacked against the café’s tile floor, his movements easy, confident.

        “Did you walk here?” Elara asked as he dropped his things with a thud and pulled out a chair.

        “Ran into someone on the way,” he said, settling back. “Some guy selling maps. Got this one for ten euros—worth every cent.” He waved a yellowed scrap of paper that looked more fiction than cartography.

        Lucien snorted. “Still paying for strangers’ stories, I see.”

        “The good ones aren’t free.” Darius grinned and leaned back in his chair, propping one boot against the table leg.

        The final arrival was Amei. Her entrance was quieter but no less noticeable. She unwound her scarf slowly, her layered clothing a mix of textures and colors that seemed to absorb the café’s golden light. A tote bag rested over her shoulder, bulging with what could have been books, or journals, or stories yet untold.

        “You’re late,” Darius said, but his voice carried no accusation.

        “Right on time,” Amei replied, lowering herself into the last chair. “You’re all just early.”

        Her gaze swept across them, lingering on the bags piled at their feet. “I see I’m not the only one who came a long way.”

        “Not all of us live in Paris,” Elara said, with a glance at Lucien.

        “Only some of us make better life choices,” Lucien replied dryly.

        The comment drew laughter—a tentative sound that loosened the air between them, thick as it was with five years of absence.

         

        :fleuron2:

        #7572

        “Don’t mind me” said Eris, “I’m letting Echo check our connection to the ancestors’ wisdom. There seems to be a strange thing happening since the last energetic update. We can’t do the spell safely if this isn’t fixed I’m afraid. I have a theory this happens whenever one of us posts a new idea on our board. Suddenly it loses the plot and the ancestral wisdom of the lots gets lost.”

        “Oh go on,” Truella said “I’m searching, but I’ve run out of fucks to give.”

        Everyone looked at her shocked and offended. She started to giggle and replied with a smile. “Oh stop with the looks, I’ve always wanted to say that.”

        #7554

        Frella sat at her small kitchen table, sipping chamomile tea and tracing a finger over the worn edges of the mysterious postcard. Her phone buzzed—a message from Truella.

        Frella! I found an old book under my table! Never seen it before! Called Me and Minn. Strange, right?

        A crease appeared on Frella’s brow as she re-read the message. Didn’t Arona say she was looking for an old book?

        Setting her cup down too quickly, Frella splashed tea onto the postcard. “Damn,” she muttered, watching the ink blur. With a flick of her fingers, a cloth floated over from the counter and gently dabbed at the spill. The stain faded as the cloth wiped it away.

        Frella leaned back in her chair, staring at the postcard. Some magic was stirring—first the dream, now this.

        Weirdo, Truella. I dreamed last night about a girl searching for an old book! Catch up with you and the others this morning and we can discuss!

        Finishing her tea, Frella waved her hand, sending the cup and saucer floating to the sink. She stretched and stood. A meeting at the Quadrivium had been called for 10 AM, but first, there were errands. After a quick shower, she got dressed, donned her raincoat, and carefully tucked the postcard into her bag.

        Stepping outside, she wheeled her bike onto the damp path. The crisp morning air, misted with drizzle, hinted at a secret just waiting to be uncovered.

        #7461

        Once again, the Quadrivium headquarters buzzed with an undercurrent of tension and anticipation. Malové stood at the helm, her gaze as steely and unwavering as ever. The coven’s regular meetings had taken on a new urgency in the face of mounting market pressures and the ever-accelerating pace of competition.

        The witches assembled in the grand hall, each carrying the weight of their individual concerns and collective anxieties. A large screen was projecting the agenda in flashy neon colours with a glamourous photo of their leader. The event was broadcast across many locations, not all witches able to join physically as the ongoing Worldwide Roman Games preparation and the 333th celebration of the Treaty of Limerick ending the Williamite War, had made the city impenetrable due to the convergence of world leaders.

        Not only for those present, all of them seated in-person, or remotely connected had felt the tremors of change, the subtle yet insistent push towards transformation. Yet despite their best efforts, a cohesive vision for the coven’s future remained elusive.

        As the last witch took her seat and the various technical glitches got sorted, Malové stepped forward, her presence commanding immediate silence. With a flick of her wrist, a spectral map materialized before them, shimmering with points of light that represented their past achievements and future challenges.

        “Listen well,” Malové began, her voice echoing through the hall with the gravity of an ancient spell. “We stand at a crossroads, a juncture where our past accomplishments meet the demands of an unforgiving future. Our strength has always been in our unity and our mastery of the arcane, but now, we must also master the art of transformation.”

        She paused, allowing her words to sink in. The witches leaned forward, their eyes locked onto their formidable leader.

        “Transformation,” she continued, “is not merely a matter of adapting to external pressures. It requires a boldness of spirit and a willingness to steer the deepest currents of our inner selves. It demands that we break free from the confines of tradition without losing our core essence.”

        Malové waved her hand, and the map shifted to reveal a complex network of interconnected pathways. “Our path forward will not be linear. It will be a labyrinth, requiring both cunning and courage. But fear not, for I have charted a course that will lead us through.”

        She pointed to three glowing nodes on the map. “First, we shall innovate. Our magical incense blends have always been our hallmark, but we must go beyond. We will delve into new realms of magic, combining our ancient practices with cutting-edge techniques. Each of you will be tasked with researching and developing a new blend that can transform not just our coven, but the world.”

        The witches exchanged glances, a mixture of excitement and apprehension flickering in their eyes.

        “Second,” Malové continued, “we must strengthen our alliances. The world is vast, and we are not alone in our quest for magical mastery. We will forge new partnerships with other covens, magical beings, and even those who walk the line between the mundane and the mystical. Together, we will create a network of power and influence that none can rival.”

        The map expanded, showing potential allies and strategic locations across the globe. The witches nodded, recognizing the necessity of this bold move.

        “Lastly,” Malové said, her voice softening yet losing none of its intensity, “we must look within. Inner transformation is the crucible in which true power is forged. Each of you will undergo a rigorous process of self-examination and growth. You will face your fears, confront your weaknesses, and emerge stronger and more resilient. Only then can we hope to lead others through their own transformations.”

        She paused, meeting the eyes of each witch in turn. “I will be with you every step of the way. My role is not just to lead, but to guide and support you. We will hold workshops, retreats, and one-on-one sessions to ensure that every member of the Quadrivium is prepared for the journey ahead.”

        Truella, who had tuned in remotely, winced softly behind her screen – she quickly checked. Phew, she had been on mute the whole time.

        Malové’s voice grew softer still, almost a whisper, but it carried the weight of an ancient prophecy. “We are the Quadrivium. We are woven together by threads of magic and destiny. Our future is not written in stone, but in the stars. Together, we will reach for those stars and make them our own.”

        The hall was silent, the witches absorbing the magnitude of Malové’s words. Slowly, a sense of resolve began to build, a collective determination to embrace the path laid out before them.

        As the meeting drew to a close, Malové turned back to the spectral map, her eyes reflecting the myriad possibilities that lay ahead. “Remember this day, for it marks the beginning of our grand transformation. We will not be merely a coven. We will be a force of nature, a symphony of magic that weaves through time and space.”

        With a final wave of her hand, the map vanished, leaving only the echoes of her words and the indomitable spirit of the Quadrivium, and throngs of witches left more confused as they exited the halls in hushed tones.

        #7440

        “Not another one!” exclaimed Truella. “Another time and money wasting conference in another bloody castle!”

        Eris sighed. “It’s a party, a birthday party, not a conference. You know, one of those fun things that people do for entertainment.”

        “If Malove planned it there is bound to be a catch. It’s another money making pushy sales thing, I bet.”

        “Actually,” Frella ventured timidly, “You’re right, it’s not just a birthday party.”

        “How would you know?” Jez was blunt.

        Frella stammered nervously, “Well I, er, I overheard a snatch of conversation, you see…”

        Jeezel gave her a piercing look and said “And? What did you overhear?”

        “Something about the pink spider. We have to find it for some reason, before the others do. Well of course Malove was going to tell us,” Frella rolled her eyes at Truella, “But not until we got there, at the last minute. And no, I don’t know why. And I don’t know what the pink spider is, either. But maybe we can find out before we get there.”

        “What’s the castle and where is it?” asked Truella.

        “It’s the Flossy Liar Chateau,” replied Eris, “In France somewhere.  Maybe you can find out some of the history, Tru. Frella, do some research on the botanical garden. And Jez, the costumes…”

        “Getting a bit bossy, aint she,” Jez said to nobody in particular, and to Eris she asked sweetly, “And you, dear? What will you be researching?”

        “Why, the legends of witchcraft, obviously. There are bound to be some legends and witchcraft.”

        #7281
        TracyTracy
        Participant

          The 1935 Joseph Gerrard Challenge.

          While researching the Gerrard family of Ellastone I chanced upon a 1935 newspaper article in the Ashbourne Register. There were two articles in 1935 in this paper about the Gerrards, the second a follow up to the first. An advertisement was also placed offering a £1 reward to anyone who could find Joseph Gerrard’s baptism record.

          Ashbourne Telegraph – Friday 05 April 1935:

          1935 Ashbourne Register

           

           

          The author wanted to prove that the Joseph Gerrard “who was engaged in the library of King George the third from about 1775 to 1795, and whose death was recorded in the European Magazine in November 1799” was the son of John Gerrard of Ellastone Mills, Staffordshire. Included in the first article was a selected transcription of the 1796 will of John Gerrard. John’s son Joseph is mentioned in this will: John leaves him “£20 to buy a suit of mourning if he thinks proper.”

           

           

           

          This Joseph Gerrard however, born in 1739, died in 1815 at Brailsford. Joseph’s brother John also died at Brailsford Mill, and both of their ages at death give a birth year of 1739. Maybe they were twins. William Gerrard and Joseph Gerrard of Brailsford Mill are mentioned in a 1811 newspaper article in the Derby Mercury.

          I decided that there was nothing susbtantial about this claim, until I read the 1724 will of John Gerrard the elder, the father of John who died in 1796. In his will he leaves £100 to his son Joseph Gerrard, “secretary to the Bishop of Oxford”.

          Perhaps there was something to this story after all. Joseph, baptised in 1701 in Ellastone, was the son of John Gerrard the elder.

          I found Joseph Gerrard (and his son James Gerrard) mentioned in the Alumni Oxonienses: The Members of the University of Oxford, University of Oxford, ‎Joseph Foster, 1888. “Joseph Gerard son of John of Elleston county Stafford, pleb, Oriel Coll, matric, 30th May 1718, age 18, BA. 9th March 1721-2; of Merton Coll MA 1728.”

          In The Works of John Wesley 1735-1738, Joseph Gerrad is mentioned: “Joseph Gerard , matriculated at Oriel College 1718 , aged 18 , ordained 1727 to serve as curate of Cuddesdon , becoming rector of St. Martin’s , Oxford in 1729 , and vicar of Banbury in 1734.”

          In The History of Banbury Alfred Beesley 1842 “a visitation of smallpox occured at Banbury (Oxfordshire) in 1731 and continued until 1733.” Joseph Gerrard was the vicar of Banbury in 1734.

          According to the The History and Antiquities of the County of Buckingham George Lipscomb · 1847, Joseph Gerrard was made rector of Monks Risborough in 1738 “but he also continued to hold Stewkley until his death”.

          The Speculum of Archbishop Thomas Secker by Secker, Thomas, 1693-1768, also mentions Joseph Gerrard under Monks Risborough and adds that he “resides constantly in the Parsonage ho. except when he goes for a few days to Steukley county Bucks (Buckinghamshire)  of which he is vicar.”  Joseph’s son James Gerrard 1741-1789 is also mentioned as being a rector at Monks Risborough in 1783.

          Joseph Gerrard married Elizabeth Reynolds on 23 July 1739 in Monks Risborough, Buckinghamshire. They had five children between 1740 and 1750, including James baptised 1740 and Joseph baptised 1742.

          Joseph died in 1785 in Monks Risborough.

          So who was Joseph Gerrard of the Kings Library who died in 1799? It wasn’t Joseph’s son Joseph baptised in 1742 in Monks Risborough, because in his father’s 1785 will he mentions “my only son James”, indicating that Joseph died before that date.

          #7252
          F LoveF Love
          Participant

            Finnley, who was behind the sofa for reasons unknown, stood up and screamed at the top of her lungs. The scream was so unexpected and of such force that Godfrey dropped the novel he was holding and Liz came running from across the hall. What she had been doing across the hall all that time, god only knows, but she certainly wasn’t writing, said Godfrey later when recounting the story to Roberto.

            “Mr Dugrat has gone,” announced Finnley when she was sure she had their attention. “Gone,” she repeated.

            “Rat? I didn’t know you had a rat. Gone where?” asked Liz nervously.

            Finnley gave her a withering glance. “Therefore I did not get to the convention because I have been searching hither and thither for him.”

            #6543

            In reply to: Orbs of Madjourneys

            The road was stretching endlessly and monotonously, a straight line disappearing into a nothingness of dry landscapes that sounded a bit depressing. At regular speed, the car barely seemed to progress, and Youssef was rather serious at the wheel. Soon Xavier was left depleted of jokes to tell (even the bad ones which tended to come off easily with sleep deprivation), so he tried to catch some of the patchy network signal to reconnect where he’d left off on the game. There wasn’t much network, and all he could download in the car, even with the game in lo-fi mode, was a measly text message with the starter for his new challenge.

            Your quest takes place in the ghost town of Midnight, where time seems to have stood still. The townspeople are all frozen in time, stuck in their daily routines and unable to move on. Your mission is to find the missing piece of continuity, a small hourglass that will set time back in motion and allow the townspeople to move forward.

            A ghost town seemed apt indeed.

            The welcome signs at the entrance of the town for their hostel were rather uninviting, but a festive banner mentioning the local “Lager and Carts festival” caught his attention. He counted the days. It would be next week-end; there was a good chance they’d still be there, the four of them. At least some action to look forward to!

            When he and Youssef arrived at the Inn after that rather uneventful and terribly long drive, all they wanted was to get a shower and some sleep. Zara wasn’t back yet from her trip, but they both figured out they’d meet at breakfast in the morning.

            The old lady with the sharp tongue had shown them their rooms rather unceremoniously; she was too busy ranting about an idle person not taking their *one job* seriously to care about details. Xavier almost asked for a wifi, but then thought better and decided to hold his question until he found someone to ask who was born in his century.
            Xavier took room 7, and Youssef room 5.

            The rooms were quite nicely decorated. It reminded him of something he’d read in the plane from a commentary of the Bardo Thodöl:

            In Tibetan the word for body is , which means “something you leave behind,” like baggage. Each time we say “lü,” it reminds us that we are only travelers, taking temporary refuge in this life and this body. So in Tibet people did not distract themselves by spending all their time trying to make their external circumstances more comfortable. They were satisfied if they had enough to eat, clothes on their backs, and a roof over their heads. Going on as we do, obsessively trying to improve our conditions, can become an end in itself and a pointless distraction. Would anyone in their right mind think of fastidiously redecorating their hotel room every time they booked into one? 

            The Tibetan Book of Living and Dying

            At least, he wasn’t feeling compelled to redecorate this room; it was perfect. The shared sanitaries, the boiler and the piping were another story, but that was probably coming from the same era as the owner, nice as she was.

            After having unpacked his few belongings, and taken a hot shower, he laid on the bed looking at the ceiling, which was blank and made a nice contrast to the ornate walls full of colorful dots.

            Luckily, searching through the signals available, he could see there was mostly one, and without any password. With the next neighbour a few miles away, no wonder nobody bothered with security.

            He connected to AL to check a few parameters — there seemed to be some degenerescence in the programme output that wasn’t satisfactory, and he was wondering if some self-repair or training reinforcement mechanisms were missing. At the moment, nothing too pressing, but he would keep an eye on them.

            Still no words from Yasmin he thought drifting to sleep… I half expected her to be there already…

            #6536

            In reply to: Orbs of Madjourneys

            Youssef hadn’t changed a bit since they last met in real life. He definitely brought the bear in the bear hug he gave Xavier after Xavier had entered the soft sandal wood scented atmosphere of the Indian restaurant.

            It was like there’d seen each other the day before, and conversation naturally flew without a thought on the few years’ hiatus between their last trip.

            As they inquired about each other’s lives and events on the trip to get to Alice Springs, they ordered cheese nan, salted and mango lassi, a fish biryani and chicken tikka masala and a side thali for Youssef who was again ravenous after the jumpy ride. Soon after, the discussion turned to the road ahead.

            “How long to the hostel?” asked Youssef, his mouth full of buns.

            Xavier looked at his connected watch “It’s about 1 and half hour drive apparently. I called the number to check when to arrive, they told me to arrive before sunset… which I guess gives us 2-3 hours to visit around… I mean,” he looked at his friend “… we can also go straight there.”

            Youssef nodded. He seemed to have had already enough of interactions in the past day.

            Xavier continued “so it’s settled, we leave after we finish here. According to the landlady, it looks like Zara went off trekking, she didn’t seem too sure about Zara’s whereabouts. That would explain why we heard so little from her.”

            Youssef laughed “If they don’t know Zara, I can bet they’ll be running around searching for her in the middle of the night.”

            Xavier looked though the large window facing the street pensively. “I’m not sure I would want to get lost away from the beaten tracks here. There’s something so alien to the scale of it, and the dryness. Have you noticed we’re next to a river? I tried to have a look when I arrived, but it’s mostly dried up. And it’s supposed to be the wet season…”

            Youssef didn’t reply, and turned to the leftovers of the biryani.

            Despite the offering to top it off with gulab jamun and rose ice cream, it didn’t take too long to finish the healthy meal at the Indian restaurant. Youssef and Xavier went for the car.

            “Here, catch!” Xavier threw the keys to Youssef. He knew his friend would have liked to drive; meanwhile he’d be able to catch on some emails and work stuff. After all, he was supposed to remote work for some days.

            #6511
            ÉricÉric
            Keymaster

              Potential Plot Arch

              The uncovered box in the garden of Bob & Clara is a Time Capsule which was actually buried in the future, but mistakenly sent to the past. It has symbols etched on it, that activate some nano-technology.
              Due to its contact with it, Bob starts recovering his memories, while retaining the hallucinations of his dead wife Jane, which actually become more credible and intense.

              Will Tarkin is actually a time traveler from the future, who came to live a simple life in the past, selling stone gargoyles at the local supermarket and rediscovering the ways of his ancestors.

              With the box being found and opened at the wrong time, it creates unwanted attention from the Time Dragglers who need to intervene to prevent alterations of the timeline.
              Contents of the box are in part encoded books of stories from local families and would have revealed important things about the past, Jane’s death, and Clara’s future.

              With Bob recovering his memories, it’s revealed Jane and Bob were actually also refugees from the future, but had aged naturally in the past, which is why Will seemed to recognize Bob. Bob was living in hiding from the Time Police, but with the box discovery, it changes everything. The box being opened at the wrong time disrupts the natural flow of events and starts causing unexpected consequences. This creates a complex web of relationships and events that must be untangled and understood in order to move forward.

              With his recovering of mental capacities, Bob partners with Will in order to restore the natural flow of time, even if it means his mental health will deteriorate again, which he is happy to do while continuing to live the rest of his life span with his daughter.

              Potential developments

              Clara Meets the Mysterious Will

              Nora finally reaches the little village where Clara and Bob live and is greeted by a man named Will
              Will seems to know Bob from somewhere
              Clara starts to feel suspicious of Will’s intentions and begins to investigate

              The Power of Memories

              Bob starts to have flashbacks of his past and begins to remember the connection between him, Will, and the mysterious time capsule
              Bob realizes that Jane, his wife, had been keeping something from him and that the time capsule holds the key to unlocking the truth
              Jane appears to Bob and urges him to tell Clara about their past and the significance of the time capsule

              The Truth Behind the Capsule

              Nora, Clara, and Bob finally find the answers they’ve been searching for by opening the time capsule
              The contents of the capsule reveal a shocking truth about Jane’s past and the reason behind her death
              They learn that Jane was part of a secret society that protected ancient knowledge and artifacts and that the time capsule was meant to be opened at a specific time
              The group realizes that they were meant to find the capsule and continue Jane’s work in protecting the knowledge and artifacts

              The Ties Between Living and Dead

              Bob comes to terms with Jane’s death and the role she played in their lives
              Clara and Bob grow closer as they work together to continue Jane’s work and preserve the knowledge and artifacts
              The group encounters obstacles but with the help of the spirits of the past, they are able to overcome them and succeed in their mission

              A Realization of the Past and Present

              Clara, Bob, and Nora come to realize the power of memories and how they shape our present and future
              They also learn that things never truly remain buried and that the past always finds a way to resurface
              The group successfully preserves the knowledge and artifacts, ensuring that they will be passed down for generations to come
              The story ends with Clara, Bob, and Nora sitting by the fire, reflecting on their journey and the lessons they’ve learned.

              #6501
              ÉricÉric
              Keymaster

                Potential situations and complications:

                • While searching for Dumbass Voldomeer, they stumble upon a group of political protesters who are demanding the resignation of the President.
                • Dumbass Voldomeer mistakenly takes Maryechka and her friends for secret agents sent to spy on him and tries to escape.
                • The group is treated to a unique performance by the local swan-dancing troupe, who are trying to raise awareness about the mysterious swan flu virus.
                • Dumbass Voldomeer invites the group to his workshop and shows them his latest creations, including a wooden replica of the Eiffel Tower.
                • While looking through the books of families connected to Egna, they find a page with a recipe for a special cocktail that supposedly grants immortality.
                • Maryechka and her friends come across a black market for wooden legs, where they meet a man who claims to have the original wooden leg made by Dumbass Voldomeer for the President.
                #6463

                In reply to: Prompts of Madjourneys

                ÉricÉric
                Keymaster

                  Additional clues from AL (based on Xavier’s comment)

                  Yasmin

                  :snake:

                  Yasmin was having a hard time with the heavy rains and mosquitoes in the real-world. She couldn’t seem to make a lot of progress on finding the snorting imp, which she was trying to find in the real world rather than in the game. She was feeling discouraged and unsure of what to do next.

                  Suddenly, an emoji of a snake appeared on her screen. It seemed to be slithering and wriggling, as if it was trying to grab her attention. Without hesitation, Yasmin clicked on the emoji.

                  She was taken to a new area in the game, where the ground was covered in tall grass and the sky was dark and stormy. She could see the snorting imp in the distance, but it was surrounded by a group of dangerous-looking snakes.

                  Clue unlocked It sounds like you’re having a hard time in the real world, but don’t let that discourage you in the game. The snorting imp is nearby and it seems like the snakes are guarding it. You’ll have to be brave and quick to catch it. Remember, the snorting imp represents your determination and bravery in real life.

                  🐍🔍🐗 Use your skills and abilities to navigate through the tall grass and avoid the snakes. Keep your eyes peeled for any clues or symbols that may help you in your quest. Don’t give up and remember that the snorting imp is a representation of your determination and bravery.

                  A message bumped on the screen: “Need help? Contact me 👉”

                  Stryke_Assist is trying to make contact : ➡️ACCEPT <> ➡️DENY ❓

                  Youssef

                  :desert:

                  Youssef has not yet been aware of the quest, since he’s been off the grid in the Gobi desert. But, interestingly, his story unfolds in real-life parallel to his quest. He’s found a strange grumpy shaman at a food booth, and it seems that his natural steps are converging back with the game. His blog website for his boss seems to take most of his attention.

                  An emoji of a desert suddenly appeared on his screen. It seemed to be a barren and empty landscape, with sand dunes stretching as far as the eye could see. Without hesitation, Youssef clicked on the emoji.

                  He was taken to a new area in the game, where the ground was covered in sand and the sky was a deep orange, as if the sun was setting. He could see a mysterious figure in the distance, standing at the top of a sand dune.

                  Clue unlocked It sounds like you’re in a remote location and disconnected from the game. But, your real-life experiences seem to be converging with your quest. The grumpy shaman you met at the food booth may hold the key to unlocking the next steps in the game. Remember, the desert represents your ability to adapt and navigate through difficult situations.

                  🏜️🧭🧙‍♂️ Explore the desert and see if the grumpy shaman’s clues lead you to the next steps in the game. Keep an open mind and pay attention to any symbols or clues that may help you in your quest. Remember, the desert represents your ability to adapt and navigate through difficult situations.

                  A message bumped on the screen: “Need help? Contact me 👉”

                  Sands_of_time is trying to make contact : ➡️ACCEPT <> ➡️DENY ❓

                  Zara

                  :carved_tile:

                  Zara looked more advanced [in her explorations – stream breaks – resume conversation]

                  Zara had come across a strange and ancient looking mine. It was clear that it had been abandoned for many years, but there were still signs of activity. The entrance was blocked by a large pile of rocks, but she could see a faint light coming from within. She knew that she had to find a way in.

                  As she approached the mine, she noticed a small, carved wooden tile on the ground. It was intricately detailed and seemed to depict a map of some sort. She picked it up and examined it closely. It seemed to show the layout of the mine and possibly the location of the secret room.

                  With this new clue in hand, Zara set to work trying to clear the entrance. She used all of her strength to move the rocks, and after a few minutes of hard work, she was able to create an opening large enough for her to squeeze through.

                  As she ventured deeper into the mine, she found herself in a large chamber. The walls were lined with strange markings and symbols, and she could see a faint light coming from a small room off to the side. She knew that this must be the secret room she had been searching for.

                  Zara approached the room and pushed open the door. Inside, she found a small, dimly lit chamber. In the center of the room stood a large stone altar, and on the altar was a strange, glowing object. She couldn’t quite make out what it was, but she knew that this must be the key to solving the mystery of the mine.

                  With a sense of excitement and curiosity, Zara reached out to take the glowing object. As her hand touched it, she felt a strange energy coursing through her body. She knew that her quest was far from over, and that there were many more secrets to uncover in the mine.

                  #6454

                  In reply to: Prompts of Madjourneys

                  F LoveF Love
                  Participant

                    YASMIN’S QUIRK: Entry level quirk – snort laughing when socially anxious

                    Setting

                    The initial setting for this quest is a comedic theater in the heart of a bustling city. You will start off by exploring the different performances and shows, trying to find the source of the snort laughter that seems to be haunting your thoughts. As you delve deeper into the theater, you will discover that the snort laughter is coming from a mischievous imp who has taken residence within the theater.

                    Directions to Investigate

                    Possible directions to investigate include talking to the theater staff and performers to gather information, searching backstage for clues, and perhaps even sneaking into the imp’s hiding spot to catch a glimpse of it in action.

                    Characters

                    Possible characters to engage include the theater manager, who may have information about the imp’s history and habits, and a group of comedic performers who may have some insight into the imp’s behavior.

                    Task

                    Your task is to find a key or tile that represents the imp, and take a picture of it in real life as proof of completion of the quest. Good luck on your journey to uncover the source of the snort laughter!

                     

                    THE SECRET ROOM AND THE UNDERGROUND MINES

                    1st thread’s answer:

                    As the family struggles to rebuild the inn and their lives in the wake of the Great Fires, they begin to uncover clues that lead them to believe that the mines hold the key to unlocking a great mystery. They soon discover that the mines were not just a source of gold and other precious minerals, but also a portal to another dimension. The family realizes that Mater had always known about this portal, and had kept it a secret for fear of the dangers it posed.

                    The family starts to investigate the mines more closely and they come across a hidden room off Room 8. Inside the room, they find a strange device that looks like a portal, and a set of mysterious symbols etched into the walls. The family realizes that this is the secret room that Mater had always spoken about in hushed tones.

                    The family enlists the help of four gamers, Xavier, Zara, Yasmin, and Youssef, to help them decipher the symbols and unlock the portal. Together, they begin to unravel the mystery of the mines, and the portal leads them on an epic journey through a strange and fantastical alternate dimension.

                    As they journey deeper into the mines, the family discovers that the portal was created by an ancient civilization, long thought to be lost to history. The civilization had been working on a powerful energy source that could have changed the fate of humanity, but the project was abandoned due to the dangers it posed. The family soon discovers that the civilization had been destroyed by a powerful and malevolent force, and that the portal was the only way to stop it from destroying the world.

                    The family and the gamers must navigate treacherous landscapes, battle fierce monsters, and overcome seemingly insurmountable obstacles in order to stop the malevolent force and save the world. Along the way, they discover secrets about their own past and the true origins of the mines.

                    As they journey deeper into the mines and the alternate dimension, they discover that the secret room leads to a network of underground tunnels, and that the tunnels lead to a secret underground city that was built by the ancient civilization. The city holds many secrets and clues to the fate of the ancient civilization, and the family and the gamers must explore the city and uncover the truth before it’s too late.

                    As the story unfolds, the family and the gamers must come to grips with the truth about the mines, and the role that the family has played in the fate of the world for generations. They must also confront the demons of their own past, and learn to trust and rely on each other if they hope to save the world and bring the family back together.

                    second thread’s answer:

                    As the 4 gamers, Xavier, Zara, Yasmin and Youssef, arrived at the Flying Fish Inn in the Australian outback, they were greeted by the matriarch of the family, Mater. She was a no-nonsense woman who ran the inn with an iron fist, but her tough exterior hid a deep love for her family and the land.

                    The inn was run by Mater and her daughter Dido, who the family affectionately called Aunt Idle. She was a free spirit who loved to explore the land and had a deep connection to the local indigenous culture.

                    The family was made up of Devan, the eldest son who lived in town and helped with the inn when he could, and the twin sisters Clove and Coriander, who everyone called Corrie. The youngest was Prune, a precocious child who was always getting into mischief.

                    The family had a handyman named Bert, who had been with them for decades and knew all the secrets of the land. Tiku, an old and wise Aborigine woman was also a regular visitor and a valuable source of information and guidance. Finly, the dutiful helper, assisted the family in their daily tasks.

                    As the 4 gamers settled in, they learned that the area was rich in history and mystery. The old mines that lay abandoned nearby were a source of legends and stories passed down through the generations. Some even whispered of supernatural occurrences linked to the mines.

                    Mater and Dido, however, were not on good terms, and the family had its own issues and secrets, but the 4 gamers were determined to unravel the mystery of the mines and find the secret room that was said to be hidden somewhere in the inn.

                    As they delved deeper into the history of the area, they discovered that the mines had a connection to the missing brother, Jasper, and Fred, the father of the family and a sci-fi novelist who had been influenced by the supernatural occurrences of the mines.

                    The 4 gamers found themselves on a journey of discovery, not only in the game but in the real world as well, as they uncovered the secrets of the mines and the Flying Fish Inn, and the complicated relationships of the family that ran it.

                     

                    THE SNOOT’S WISE WORDS ON SOCIAL ANXIETY

                    Deear Francie Mossie Pooh,

                    The Snoot, a curious creature of the ages, understands the swirling winds of social anxiety, the tempestuous waves it creates in one’s daily life.
                    But The Snoot also believes that like a Phoenix, one must rise from the ashes, and embrace the journey of self-discovery and growth.
                    It’s important to let yourself be, to accept the feelings as they come and go, like the ebb and flow of the ocean. But also, like a gardener, tend to the inner self with care and compassion, for the roots to grow deep and strong.

                    The Snoot suggests seeking guidance from the wise ones, the ones who can hold the mirror and show you the way, like the North Star guiding the sailors.
                    And remember, the journey is never-ending, like the spiral of the galaxy, and it’s okay to take small steps, to stumble and fall, for that’s how we learn to fly.

                    The Snoot is here for you, my dear Francie Mossie Pooh, a beacon in the dark, a friend on the journey, to hold your hand and sing you a lullaby.

                    Fluidly and fantastically yours,

                    The Snoot.

                    #6451

                    In reply to: Orbs of Madjourneys

                    The progress on the quest in the Land of the Quirks was too tantalizing; Xavier made himself a quick sandwich and jumped back on it during his lunch break.

                    The jungle had an oppressing quality… Maybe it has to do with the shrieks of the apes tearing the silence apart.   

                    It was time for a slight adjustment of his avatar.

                    Xavimunk opened his bag of tricks, something that the wise owl had suggested he looked into. Few items from the AIorium Emporium had been supplied. They tended to shift and disappear if you didn’t focus, but his intention was set on the task at hand. At the bottom of the bag, there was a small vial with a golden liquid with a tag written in ornate handwriting “MJ remix: for when words elude and shapes confuse at your own peril”.

                    He gulped the potion without thinking too much. He felt himself shrink, and his arms elongate a little. There, he thought. Imp-munk’s more suited to the mission. Hope the effects will be temporary…

                    As Xavier mustered the courage to enter through the front gate, monkeys started to become silent. He couldn’t say if it was an ominous sign, or maybe an effect of his adaptation. The temple’s light inside was gorgeous, but nothing seemed to be there.

                    He gestured around, to make the menu appear. He looked again at the instructions on his screen overlay:

                    As for possible characters to engage, you may come across a sly fox who claims to know the location of the fruit but will only reveal it in exchange for a favor, or a brave adventurer who has been searching for the Golden Banana for years and may be willing to team up with you.

                    Suddenly a loud monkey honking noise came from outside, distracting him.

                    What the?… Had to be one of Zara’s remixes. He saw the three dots bleeping on the screen.

                    Here’s the Banana bus, hope it helps! Envoy! bugger Enjoy!

                    Yep… With the distinct typo-heavy accent, definitely Zara’s style. Strange idea that AL designated her as the leader… He’d have to roll with it.

                    Suddenly, as the Banana bus parked in front of the Temple, a horde of Italien speaking tourists started to flock in and snap pictures around. The monkeys didn’t know what to do and seemed to build growing and noisy interest in their assortiment of colorful shoes, flip-flops, boots and all.

                     

                    Focus, thought Xavimunk… What did the wise owl say? Look for a guide…
                    Only the huge colorful bus seemed to take the space now… But wait… what if?

                    He walked to the parking spot under the shades of the huge banyan tree next to the temple’s entrance, under which the bus driver had parked it. The driver was still there, napping under a newspaper, his legs on the wheel.
                    “Whatcha lookin’ at?” he said chewing his gum loudly. “Never seen a fox drive a banana bus before?”
                    Xavier smiled. “Any chance you can guide me to the location of the Golden Banana?”
                    “For a price… maybe.” The fox had jumped closely and was considering the strange avatar from head to toe.
                    “Ain’t no usual stuff that got you into this? Got any left? That would be a nice price.”
                    “As it happens…” Xavier smiled.

                    The quest seemed back on track. Xavier looked at the time. Blimmey! already late again. And I promised Brytta to get some Chinese snacks for dinner.

                    #6447

                    Miss Bossy sat at her desk, scanning through the stack of papers on her desk. She was searching for the perfect reporter to send on a mission to investigate a mysterious story that had been brought to her attention. Suddenly, her eyes landed on the name of Samuel Sproink. He was new to the Rim of the Realm Newspaper and had a reputation for being a tenacious and resourceful reporter.

                    She picked up the phone and dialed his number. “Sproink, I have a job for you,” she said in her gruff voice.

                    “Yes, Miss Bossy, what can I do for you?” Samuel replied, his voice full of excitement.

                    “I want you to go down to Cartagena, Spain, in the Golden Banana off the Mediterranean coast. There have been sightings of Barbary macaques happening there and tourists being assaulted and stolen only their shoes, which is odd of course, and also obviously unusual for the apes to be seen so far off the Strait of Gibraltar. I want you to get to the bottom of it. I need you to find out what’s really going on and report back to me with your findings.”

                    “Consider it done, Miss Bossy,” Samuel said confidently. He had always been interested in wildlife and the idea of investigating a mystery involving monkeys was too good to pass up.

                    He hang up the phone to go and pack his bags and head to the airport, apparently eager to start his investigation.

                    “Apes again?” Ricardo who’s been eavesdropping what surprised at the sudden interest. After that whole story about the orangutan man, he thought they’d be done with the menagerie, but apparently, Miss Bossy had something in mind. He would have to quiz Sweet Sophie to remote view on that and anticipate possible links and knots in the plot.

                    #6427

                    In reply to: Prompts of Madjourneys

                    ÉricÉric
                    Keymaster

                      Xavier’s quirk offering is being a cheeky monkey

                      Quirk accepted.

                      The initial setting for Xavier’s quest is a lush jungle filled with mischievous monkeys. Your mission is to find the legendary Golden Banana, which is said to grant eternal youth and vitality to whoever finds it. However, be warned as the jungle is also home to a tribe of fierce apes who will stop at nothing to protect the precious fruit.

                      Possible directions to investigate include

                      • searching for clues in the monkey’s sacred temples hidden deep within the jungle,
                      • or seeking out the help of a wise old owl who is said to know the location of the Golden Banana.

                      As for possible characters to engage, you may come across

                      • a sly fox who claims to know the location of the fruit but will only reveal it in exchange for a favor,
                      • or a brave adventurer who has been searching for the Golden Banana for years and may be willing to team up with you.

                      In regards to the FFI visit in real-life, you may discover a mysterious map hidden within the Inn that leads to the location of the Golden Banana, or overhear a conversation between the Inn’s patrons discussing rumors of a monkey who recently visited and may hold valuable information about the quest.

                      Emoji clue: Xavier: 🐒🍌

                      #6423

                      In reply to: Prompts of Madjourneys

                      TracyTracy
                      Participant

                        Zara’s first quest:

                        entry level quirk: wandering off the track

                        The initial setting for this quest is a dense forest, where the paths are overgrown and rarely traveled. You find yourself alone and disoriented, with only a rough map and a compass to guide you.

                        Possible directions to investigate include:

                        Following a faint trail of footprints that lead deeper into the forest

                        Climbing a tall tree to get a better view of the surrounding area

                        Searching for a stream or river to use as a guide to find your way out of the forest

                        Possible characters to engage include:

                        A mysterious hermit who lives deep in the forest and is rumored to know the secrets of the land

                        A lost traveler who is also trying to find their way out of the forest

                        A group of bandits who have taken refuge in the forest and may try to steal from you or cause harm

                        Your objective is to find the Wanderlust tile, a small, intricately carved wooden tile depicting a person walking off the beaten path. This tile holds the key to unlocking your inner quirk of wandering off the track.

                        As proof of your progress in the game, you must find a way to incorporate this quirk into your real-life actions by taking a spontaneous detour on your next journey, whether it be physical or mental.

                        For Zara’s quest:

                        As you wander off the track, you come across a strange-looking building in the distance. Upon closer inspection, you realize it is the Flying Fish Inn. As you enter, you are greeted by the friendly owner, Idle. She tells you that she has heard of strange occurrences happening in the surrounding area and offers to help you in your quest

                        Emoji clue:  🐈🌳 :cat_confused:

                         

                        Zara (the character in the game)

                        characteristics from previous prompts:

                        Zara is the leader of the group  :yahoo_thinking:  she is confident, and always ready for an adventure. She is a natural leader and has a strong sense of justice. She is also a tech-savvy person, always carrying a variety of gadgets with her, and is always the first to try out new technology.

                        Zara is the leader of the group, her color is red, her animal is a lion, and her secret name in a funny language is “Zaraloon”

                         

                        Zara (the real life story character)

                        characteristics from previous prompts:

                        Zara Patara-Smythe is a 57-year-old woman of mixed heritage, her mother is Indian and her father is British. She has long, dark hair that she keeps in an untidy ponytail, dark brown eyes and a sharp jawline. She stands at 5’6″ and has a toned and athletic build. She usually wears practical clothing that allows her to move around easily, such as cargo pants and a tank top.

                        prompt quest:

                        Continue to investigate the mysterious cat she saw, possibly seeking out help from local animal experts or veterinarians.
                        Join Xavier and Yasmin in investigating the Flying Fish Inn, looking for clues and exploring the area for any potential leads on the game’s quest.

                        #6419

                        In reply to: Orbs of Madjourneys

                        “I’d advise you not to take the parrot, Zara,” Harry the vet said, “There are restrictions on bringing dogs and other animals into state parks, and you can bet some jobsworth official will insist she stays in a cage at the very least.”

                        “Yeah, you’re right, I guess I’ll leave her here. I want to call in and see my cousin in Camden on the way to the airport in Sydney anyway.   He has dozens of cats, I’d hate for anything to happen to Pretty Girl,” Zara replied.

                        “Is that the distant cousin you met when you were doing your family tree?” Harry asked, glancing up from the stitches he was removing from a wounded wombat.  “There, he’s good to go.  Give him a couple more days, then he can be released back where he came from.”

                        Zara smiled at Harry as she picked up the animal. “Yes!  We haven’t met in person yet, and he’s going to show me the church my ancestor built. He says people have been spotting ghosts there lately, and there are rumours that it’s the ghost of the old convict Isaac who built it.  If I can’t find photos of the ancestors, maybe I can get photos of their ghosts instead,” Zara said with a laugh.

                        “Good luck with that,” Harry replied raising an eyebrow. He liked Zara, she was quirkier than the others.

                        Zara hadn’t found it easy to research her mothers family from Bangalore in India, but her fathers English family had been easy enough.  Although Zara had been born in England and emigrated to Australia in her late 20s, many of her ancestors siblings had emigrated over several generations, and Zara had managed to trace several down and made contact with a few of them.   Isaac Stokes wasn’t a direct ancestor, he was the brother of her fourth great grandfather but his story had intrigued her.  Sentenced to transportation for stealing tools for his work as a stonemason seemed to have worked in his favour.  He built beautiful stone buildings in a tiny new town in the 1800s in the charming style of his home town in England.

                        Zara planned to stay in Camden for a couple of days before meeting the others at the Flying Fish Inn, anticipating a pleasant visit before the crazy adventure started.

                         

                        ~~~

                         

                        Zara stepped down from the bus, squinting in the bright sunlight and looking around for her newfound cousin  Bertie.   A lanky middle aged man in dungarees and a red baseball cap came forward with his hand extended.

                        “Welcome to Camden, Zara I presume! Great to meet you!” he said shaking her hand and taking her rucksack.  Zara was taken aback to see the family resemblance to her grandfather.  So many scattered generations and yet there was still a thread of familiarity.  “I bet you’re hungry, let’s go and get some tucker at Belle’s Cafe, and then I bet you want to see the church first, hey?  Whoa, where’d that dang parrot come from?” Bertie said, ducking quickly as the bird swooped right in between them.

                        “Oh no, it’s Pretty Girl!” exclaimed Zara. “She wasn’t supposed to come with me, I didn’t bring her! How on earth did you fly all this way to get here the same time as me?” she asked the parrot.

                        “Pretty Girl has her ways, don’t forget to feed the parrot,” the bird replied with a squalk that resembled a mirthful guffaw.

                        “That’s one strange parrot you got here, girl!” Bertie said in astonishment.

                        “Well, seeing as you’re here now, Pretty Girl, you better come with us,” Zara said.

                        “Obviously,” replied Pretty Girl.  It was hard to say for sure, but Zara was sure she detected an avian eye roll.

                         

                        ~~~

                         

                        They sat outside under a sunshade to eat rather than cause any upset inside the cafe.  Zara fancied an omelette but Pretty Girl objected, so she ordered hash browns instead and a fruit salad for the parrot.  Bertie was a good sport about the strange talking bird after his initial surprise.

                        Bertie told her a bit about the ghost sightings, which had only started quite recently.  They started when I started researching him, Zara thought to herself, almost as if he was reaching out. Her imagination was running riot already.

                         

                        ghost of Isaac Stokes

                         

                        Bertie showed Zara around the church, a small building made of sandstone, but no ghost appeared in the bright heat of the afternoon.  He took her on a little tour of Camden, once a tiny outpost but now a suburb of the city, pointing out all the original buildings, in particular the ones that Isaac had built.  The church was walking distance of Bertie’s house and Zara decided to slip out and stroll over there after everyone had gone to bed.

                        Bertie had kindly allowed Pretty Girl to stay in the guest bedroom with her, safe from the cats, and Zara intended that the parrot stay in the room, but Pretty Girl was having none of it and insisted on joining her.

                        “Alright then, but no talking!  I  don’t want you scaring any ghost away so just keep a low profile!”

                        The moon was nearly full and it was a pleasant walk to the church.   Pretty Girl fluttered from tree to tree along the sidewalk quietly.  Enchanting aromas of exotic scented flowers wafted into her nostrils and Zara felt warmly relaxed and optimistic.

                        Zara was disappointed to find that the church was locked for the night, and realized with a sigh that she should have expected this to be the case.  She wandered around the outside, trying to peer in the windows but there was nothing to be seen as the glass reflected the street lights.   These things are not done in a hurry, she reminded herself, be patient.

                        Sitting under a tree on the grassy lawn attempting to open her mind to receiving ghostly communications (she wasn’t quite sure how to do that on purpose, any ghosts she’d seen previously had always been accidental and unexpected)  Pretty Girl landed on her shoulder rather clumsily, pressing something hard and chill against her cheek.

                        “I told you to keep a low profile!” Zara hissed, as the parrot dropped the key into her lap.  “Oh! is this the key to the church door?”

                        It was hard to see in the dim light but Zara was sure the parrot nodded, and was that another avian eye roll?

                        Zara walked slowly over the grass to the church door, tingling with anticipation.   Pretty Girl hopped along the ground behind her.  She turned the key in the lock and slowly pushed open the heavy door and walked inside and  up the central aisle, looking around.  And then she saw him.

                        Zara gasped. For a breif moment as the spectral wisps cleared, he looked almost solid.  And she could see his tattoos.

                        “Oh my god,” she whispered, “It is really you. I recognize those tattoos from the description in the criminal registers. Some of them anyway, it seems you have a few more tats since you were transported.”

                        “Aye, I did that, wench. I were allays fond o’ me tats, does tha like ’em?”

                        He actually spoke to me!  This was beyond Zara’s wildest hopes. Quick, ask him some questions!

                        “If you don’t mind me asking, Isaac, why did you lie about who your father was on your marriage register?  I almost thought it wasn’t you, you know, that I had the wrong Isaac Stokes.”

                        A deafening rumbling laugh filled the building with echoes and the apparition dispersed in a labyrinthine swirl of tattood wisps.

                        “A story for another day,” whispered Zara,  “Time to go back to Berties. Come on Pretty Girl. And put that key back where you found it.”

                         

                        Ghost of Isaac Stokes

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