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January 31, 2023 at 9:12 pm #6481
In reply to: The Jorid’s Logs – 14 years on and more
This is the outline for a short novel called “The Jorid’s Travels – 14 years on” that will unfold in this thread.
The novel is about the travels of Georges and Salomé.
The Jorid is the name of the vessel that can travel through dimensions as well as time, within certain boundaries. The Jorid has been built and is operated by Georges and his companion Salomé.Short backstory for the main cast and secondary characters
Georges was a French thief possibly from the 1800s, turned other-dimensional explorer, and together with Salomé, a girl of mysterious origins who he first met in the Alienor dimension but believed to have origins in Northern India maybe Tibet from a distant past.
They have lived rich adventures together, and are deeply bound together, by love and mutual interests.
Georges, with his handsome face, dark hair and amber gaze, is a bit of a daredevil at times, curious and engaging with others. He is very interesting in anything that shines, strange mechanisms and generally the ways consciousness works in living matter.
Salomé, on the other hand is deeply intuitive, empath at times, quite logical and rational but also interested in mysticism, the ways of the Truth, and the “why” rather than the “how” of things.
The world of Alienor (a pale green sun under which twin planets originally orbited – Duane, Murtuane – with an additional third, Phreal, home planet of the Guardians, an alien race of builders with god-like powers) lived through cataclysmic changes, finished by the time this story is told.
The Jorid’s original prototype designed were crafted by Léonard, a mysterious figure, self-taught in the arts of dimensional magic in Alienor sects, acted as a mentor to Georges during his adventures. It is not known where he is now.
The story starts with Georges and Salomé looking for Léonard to adjust and calibrate the tiles navigational array of the Jorid, who seems to be affected by the auto-generated tiles which behave in too predictible fashion, instead of allowing for deeper explorations in the dimensions of space/time or dimensions of consciousness.
Leonard was last spotted in a desert in quadrant AVB 34-7•8 – Cosmic time triangulation congruent to 2023 AD Earth era. More precisely the sand deserts of Bluhm’Oxl in the Zathu sector.When they find Léonard, they are propelled in new adventures. They possibly encounter new companions, and some mystery to solve in a similar fashion to the Odyssey, or Robinsons Lost in Space.
Being able to tune into the probable quantum realities, the Jorid is able to trace the plot of their adventures even before they’ve been starting to unfold in no less than 33 chapters, giving them evocative titles.
Here are the 33 chapters for the glorious adventures with some keywords under each to give some hints to the daring adventurers.
- Chapter 1: The Search Begins – Georges and Salomé, Léonard, Zathu sector, Bluhm’Oxl, dimensional magic
- Chapter 2: A New Companion – unexpected ally, discovery, adventure
- Chapter 3: Into the Desert – Bluhm’Oxl, sand dunes, treacherous journey
- Chapter 4: The First Clue – search for Léonard, mystery, puzzle
- Chapter 5: The Oasis – rest, rekindling hope, unexpected danger
- Chapter 6: The Lost City – ancient civilization, artifacts, mystery
- Chapter 7: A Dangerous Encounter – hostile aliens, survival, bravery
- Chapter 8: A New Threat – ancient curse, ominous presence, danger
- Chapter 9: The Key to the Past – uncovering secrets, solving puzzles, unlocking power
- Chapter 10: The Guardian’s Temple – mystical portal, discovery, knowledge
- Chapter 11: The Celestial Map – space-time navigation, discovery, enlightenment
- Chapter 12: The First Step – journey through dimensions, bravery, adventure
- Chapter 13: The Cosmic Rift – strange anomalies, dangerous zones, exploration
- Chapter 14: A Surprising Discovery – unexpected allies, strange creatures, intrigue
- Chapter 15: The Memory Stones – ancient wisdom, unlock hidden knowledge, unlock the past
- Chapter 16: The Time Stream – navigating through time, adventure, danger
- Chapter 17: The Mirror Dimension – parallel world, alternate reality, discovery
- Chapter 18: A Distant Planet – alien world, strange cultures, exploration
- Chapter 19: The Starlight Forest – enchanted forest, secrets, danger
- Chapter 20: The Temple of the Mind – exploring consciousness, inner journey, enlightenment
- Chapter 21: The Sea of Souls – mystical ocean, hidden knowledge, inner peace
- Chapter 22: The Path of the Truth – search for meaning, self-discovery, enlightenment
- Chapter 23: The Cosmic Library – ancient knowledge, discovery, enlightenment
- Chapter 24: The Dream Plane – exploring the subconscious, self-discovery, enlightenment
- Chapter 25: The Shadow Realm – dark dimensions, fear, danger
- Chapter 26: The Fire Planet – intense heat, dangerous creatures, bravery
- Chapter 27: The Floating Islands – aerial adventure, strange creatures, discovery
- Chapter 28: The Crystal Caves – glittering beauty, hidden secrets, danger
- Chapter 29: The Eternal Night – unknown world, strange creatures, fear
- Chapter 30: The Lost Civilization – ancient ruins, mystery, adventure
- Chapter 31: The Vortex – intense energy, danger, bravery
- Chapter 32: The Cosmic Storm – weather extremes, danger, survival
- Chapter 33: The Return – reunion with Léonard, returning to the Jorid, new adventures.
January 30, 2023 at 8:37 pm #6471Topic: The Jorid’s Travels – 14 years on
in forum Yurara Fameliki’s StoriesThe Jorid is a vessel that can travel through dimensions as well as time, within certain boundaries.
The Jorid has been built and is operated by Georges and his companion Salomé.
Georges was a French thief possibly from the 1800s, turned other-dimensional explorer, and along with Salomé, a girl of mysterious origins who he first met in the Alienor dimension but believed to be born in Northern India in a distant past, they have lived rich adventures together, and are deeply bound by love and mutual interests.Georges, with his handsome face, dark hair and amber gaze, is a bit of a daredevil at times, curious and engaging with others. He is very interesting in anything that shines, strange mechanisms and generally the ways consciousness works in living matter. Salomé, on the other hand is deeply intuitive, empath at times, quite logical and rational but also interested in mysticism, the ways of the Truth, and the “why” rather than the “how” of things.
The world of Alienor (a pale green sun under which twin planets originally orbited – Duane, Murtuane – with an additional third, Phreal, home planet of the Guardians, an alien race of builders with god-like powers) lived through cataclysmic changes, finished by the time this story is told.
The Jorid’s original prototype designs were crafted by Léonard, a mysterious figure, self-taught in the arts of dimensional magic in Alienor sects, who acted as a mentor to Georges during his adventures. It is not known where he is now.
The story unfolds 14 years after we discovered Georges & Salomé in the story.
(for more background information, refer to this thread)
January 29, 2023 at 12:01 pm #6465In reply to: Orbs of Madjourneys
Given the new scenery unfolding in front of him, it was time for a change into more appropriate garments.
Luckily, the portal he’d clicked on came with some interesting new goodies. Xavier skimmed over some of the available options, until he found an interesting pair of old boots.
Looking at the old worn leather boots that had appeared in Xavier’s bag, he felt they would be quite appropriate, and put them on.
The changes were subtle, but Xavier already felt more in character with the place.
Suddenly a capuchin monkey jumped on his shoulder and started to pull his ear to make it to the casino boat.The too friendly, potentially mischievous pickpocketing monkey seemed a bit of a trope, but Xavier found the creature endearing.
“Let’s go then! Seems like this party is waiting for us.” he said to the excited monkey.
He jumped into one of the dinghy doing the rounds to the boat with some of the customers.
“Ahoy there, matey!” a rather small man with a piercing blue eye and massive top hat said, giving Xavier a sideways glance. He had an eerie presence and seemed very imposing for such a small frame. “The name’s Sproink, and ye be a first-timer, I see.” he said as a casual matter of introduction.
“Nice to meet you sir” Xavier said distractedly, as he was taking in all the details in the curious boat lit by lanterns dangling in the soft wind.
“Yer too polite for these parts, me friend,” Sproink guffawed. “But have no fear, Sproink’s got yer back.” He winked at the capuchin, Xavier couldn’t help but notice, and suddenly realised that the monkey truly belonged to Sproink.
“No need to check yer pockets, matey” Sproink smiled “I have me sights set on far more interesting game than yer trinkets.” He handed him back some of the stuff that the capuchin had managed to spirit away unnoticed. “But watch yerself, matey. Not all the folk here be what they seem.”
“Point taken!” Xavimunk was indeed a bit too naive, but if anything, that’d often managed to keep him out of trouble. As the small wiry guy left with his bag of tricks in a springy gait, he turned to check his shoulder, and the monkey had disappeared somewhere on the boat too. Xavier was left wondering if he’d see more of him later.
“Welcome, welcome, me hearties!” a buxom girl of large stature with a baroque assortment of feathers and garish colours was a the entrance chewing on a straw, and looking as though the place belonged to her. But there was something else, she was too playing a part, and didn’t seem from here.
She leaned conspiratorially towards Xavier, and dragged him in a corner.
“Yer a naughty monkey, ignoring me prompts,” she said. “Was I too discrete, or what?”
“Wait, what?” Xavier was confused. Then he remembered the strange message. “Wait a minute… you’re Glimble… something, with unicorns shit or something?” He didn’t have time to entertain the young geek gamers, they were too immature, and well… a lot more invested in the game than he was, they would often turn seriously creepy.
“Oi, come on now!” she raised her hands and shook herself violently. She had turned into a different version of herself. “Now, is it better? It’s true, them avatars easily turn into ava-tarts if you ask me. But you can’t deny a lady a bit o’ comfort with a wrinkle filter. They went a bit overboard with this one, if you ask me.”
“Let’s start again. Glimmer Gambol, and nice to meet you young man.”
January 28, 2023 at 11:27 am #6463In reply to: Prompts of Madjourneys
Additional clues from AL (based on Xavier’s comment)
Yasmin
:snake:
Yasmin was having a hard time with the heavy rains and mosquitoes in the real-world. She couldn’t seem to make a lot of progress on finding the snorting imp, which she was trying to find in the real world rather than in the game. She was feeling discouraged and unsure of what to do next.
Suddenly, an emoji of a snake appeared on her screen. It seemed to be slithering and wriggling, as if it was trying to grab her attention. Without hesitation, Yasmin clicked on the emoji.
She was taken to a new area in the game, where the ground was covered in tall grass and the sky was dark and stormy. She could see the snorting imp in the distance, but it was surrounded by a group of dangerous-looking snakes.
Clue unlocked It sounds like you’re having a hard time in the real world, but don’t let that discourage you in the game. The snorting imp is nearby and it seems like the snakes are guarding it. You’ll have to be brave and quick to catch it. Remember, the snorting imp represents your determination and bravery in real life.
🐍🔍🐗 Use your skills and abilities to navigate through the tall grass and avoid the snakes. Keep your eyes peeled for any clues or symbols that may help you in your quest. Don’t give up and remember that the snorting imp is a representation of your determination and bravery.
A message bumped on the screen: “Need help? Contact me 👉”
Stryke_Assist is trying to make contact : ➡️ACCEPT <> ➡️DENY ❓
Youssef
:desert:
Youssef has not yet been aware of the quest, since he’s been off the grid in the Gobi desert. But, interestingly, his story unfolds in real-life parallel to his quest. He’s found a strange grumpy shaman at a food booth, and it seems that his natural steps are converging back with the game. His blog website for his boss seems to take most of his attention.
An emoji of a desert suddenly appeared on his screen. It seemed to be a barren and empty landscape, with sand dunes stretching as far as the eye could see. Without hesitation, Youssef clicked on the emoji.
He was taken to a new area in the game, where the ground was covered in sand and the sky was a deep orange, as if the sun was setting. He could see a mysterious figure in the distance, standing at the top of a sand dune.
Clue unlocked It sounds like you’re in a remote location and disconnected from the game. But, your real-life experiences seem to be converging with your quest. The grumpy shaman you met at the food booth may hold the key to unlocking the next steps in the game. Remember, the desert represents your ability to adapt and navigate through difficult situations.
🏜️🧭🧙♂️ Explore the desert and see if the grumpy shaman’s clues lead you to the next steps in the game. Keep an open mind and pay attention to any symbols or clues that may help you in your quest. Remember, the desert represents your ability to adapt and navigate through difficult situations.
A message bumped on the screen: “Need help? Contact me 👉”
Sands_of_time is trying to make contact : ➡️ACCEPT <> ➡️DENY ❓
Zara
:carved_tile:
Zara looked more advanced [in her explorations – stream breaks – resume conversation]
Zara had come across a strange and ancient looking mine. It was clear that it had been abandoned for many years, but there were still signs of activity. The entrance was blocked by a large pile of rocks, but she could see a faint light coming from within. She knew that she had to find a way in.
As she approached the mine, she noticed a small, carved wooden tile on the ground. It was intricately detailed and seemed to depict a map of some sort. She picked it up and examined it closely. It seemed to show the layout of the mine and possibly the location of the secret room.
With this new clue in hand, Zara set to work trying to clear the entrance. She used all of her strength to move the rocks, and after a few minutes of hard work, she was able to create an opening large enough for her to squeeze through.
As she ventured deeper into the mine, she found herself in a large chamber. The walls were lined with strange markings and symbols, and she could see a faint light coming from a small room off to the side. She knew that this must be the secret room she had been searching for.
Zara approached the room and pushed open the door. Inside, she found a small, dimly lit chamber. In the center of the room stood a large stone altar, and on the altar was a strange, glowing object. She couldn’t quite make out what it was, but she knew that this must be the key to solving the mystery of the mine.
With a sense of excitement and curiosity, Zara reached out to take the glowing object. As her hand touched it, she felt a strange energy coursing through her body. She knew that her quest was far from over, and that there were many more secrets to uncover in the mine.
January 23, 2023 at 10:28 pm #6454In reply to: Prompts of Madjourneys
YASMIN’S QUIRK: Entry level quirk – snort laughing when socially anxious
Setting
The initial setting for this quest is a comedic theater in the heart of a bustling city. You will start off by exploring the different performances and shows, trying to find the source of the snort laughter that seems to be haunting your thoughts. As you delve deeper into the theater, you will discover that the snort laughter is coming from a mischievous imp who has taken residence within the theater.
Directions to Investigate
Possible directions to investigate include talking to the theater staff and performers to gather information, searching backstage for clues, and perhaps even sneaking into the imp’s hiding spot to catch a glimpse of it in action.
Characters
Possible characters to engage include the theater manager, who may have information about the imp’s history and habits, and a group of comedic performers who may have some insight into the imp’s behavior.
Task
Your task is to find a key or tile that represents the imp, and take a picture of it in real life as proof of completion of the quest. Good luck on your journey to uncover the source of the snort laughter!
THE SECRET ROOM AND THE UNDERGROUND MINES
1st thread’s answer:
As the family struggles to rebuild the inn and their lives in the wake of the Great Fires, they begin to uncover clues that lead them to believe that the mines hold the key to unlocking a great mystery. They soon discover that the mines were not just a source of gold and other precious minerals, but also a portal to another dimension. The family realizes that Mater had always known about this portal, and had kept it a secret for fear of the dangers it posed.
The family starts to investigate the mines more closely and they come across a hidden room off Room 8. Inside the room, they find a strange device that looks like a portal, and a set of mysterious symbols etched into the walls. The family realizes that this is the secret room that Mater had always spoken about in hushed tones.
The family enlists the help of four gamers, Xavier, Zara, Yasmin, and Youssef, to help them decipher the symbols and unlock the portal. Together, they begin to unravel the mystery of the mines, and the portal leads them on an epic journey through a strange and fantastical alternate dimension.
As they journey deeper into the mines, the family discovers that the portal was created by an ancient civilization, long thought to be lost to history. The civilization had been working on a powerful energy source that could have changed the fate of humanity, but the project was abandoned due to the dangers it posed. The family soon discovers that the civilization had been destroyed by a powerful and malevolent force, and that the portal was the only way to stop it from destroying the world.
The family and the gamers must navigate treacherous landscapes, battle fierce monsters, and overcome seemingly insurmountable obstacles in order to stop the malevolent force and save the world. Along the way, they discover secrets about their own past and the true origins of the mines.
As they journey deeper into the mines and the alternate dimension, they discover that the secret room leads to a network of underground tunnels, and that the tunnels lead to a secret underground city that was built by the ancient civilization. The city holds many secrets and clues to the fate of the ancient civilization, and the family and the gamers must explore the city and uncover the truth before it’s too late.
As the story unfolds, the family and the gamers must come to grips with the truth about the mines, and the role that the family has played in the fate of the world for generations. They must also confront the demons of their own past, and learn to trust and rely on each other if they hope to save the world and bring the family back together.
second thread’s answer:
As the 4 gamers, Xavier, Zara, Yasmin and Youssef, arrived at the Flying Fish Inn in the Australian outback, they were greeted by the matriarch of the family, Mater. She was a no-nonsense woman who ran the inn with an iron fist, but her tough exterior hid a deep love for her family and the land.
The inn was run by Mater and her daughter Dido, who the family affectionately called Aunt Idle. She was a free spirit who loved to explore the land and had a deep connection to the local indigenous culture.
The family was made up of Devan, the eldest son who lived in town and helped with the inn when he could, and the twin sisters Clove and Coriander, who everyone called Corrie. The youngest was Prune, a precocious child who was always getting into mischief.
The family had a handyman named Bert, who had been with them for decades and knew all the secrets of the land. Tiku, an old and wise Aborigine woman was also a regular visitor and a valuable source of information and guidance. Finly, the dutiful helper, assisted the family in their daily tasks.
As the 4 gamers settled in, they learned that the area was rich in history and mystery. The old mines that lay abandoned nearby were a source of legends and stories passed down through the generations. Some even whispered of supernatural occurrences linked to the mines.
Mater and Dido, however, were not on good terms, and the family had its own issues and secrets, but the 4 gamers were determined to unravel the mystery of the mines and find the secret room that was said to be hidden somewhere in the inn.
As they delved deeper into the history of the area, they discovered that the mines had a connection to the missing brother, Jasper, and Fred, the father of the family and a sci-fi novelist who had been influenced by the supernatural occurrences of the mines.
The 4 gamers found themselves on a journey of discovery, not only in the game but in the real world as well, as they uncovered the secrets of the mines and the Flying Fish Inn, and the complicated relationships of the family that ran it.
THE SNOOT’S WISE WORDS ON SOCIAL ANXIETY
Deear Francie Mossie Pooh,
The Snoot, a curious creature of the ages, understands the swirling winds of social anxiety, the tempestuous waves it creates in one’s daily life.
But The Snoot also believes that like a Phoenix, one must rise from the ashes, and embrace the journey of self-discovery and growth.
It’s important to let yourself be, to accept the feelings as they come and go, like the ebb and flow of the ocean. But also, like a gardener, tend to the inner self with care and compassion, for the roots to grow deep and strong.The Snoot suggests seeking guidance from the wise ones, the ones who can hold the mirror and show you the way, like the North Star guiding the sailors.
And remember, the journey is never-ending, like the spiral of the galaxy, and it’s okay to take small steps, to stumble and fall, for that’s how we learn to fly.The Snoot is here for you, my dear Francie Mossie Pooh, a beacon in the dark, a friend on the journey, to hold your hand and sing you a lullaby.
Fluidly and fantastically yours,
The Snoot.
January 21, 2023 at 3:30 pm #6425In reply to: The Chronicles of the Flying Fish Inn
It is a challenge of utmost magnitude to keep track of time here in this land where the Dream Time is so nigh as to make its presence oft palpable in the very air. The subtle shifts in timelines and probabilities do naught to aid in this endeavor. No coincidence “Dream Time” is the label on Aunt Idle’s not-so-secret stash — she could not keep its location secret lest she forget it during the waking hours.
We jumped without warning into 2023. At 15, I am a grown-up now, so says Mater, and I could not wait to hear such words from her. She is always here, such a comfort, unchanging, unyielding, the only immutable force in the universe.
So now, life can start to unfold in front of me in the manner of my choosing, rather than being dictated by the sorry state of affairs of my family. I have set my sights upon a boarding school that may provide such an escape, but it will require the procurement of the tuition money — which will take a few more years to acquire. Patience, I have, at least for now.The Inn is ever in need of assistance it seems. I don’t know how it came to be, but some Italian chap, Georgio, who came last year during the pandemic and got stranded with us, made such a fuss about Mater’s famous bush tucker that the Inn became fashionable overnight. Obviously Mater, bless her soul, doesn’t cook, a mercy for which we are all thankful. Said tucker was truly the handiwork of Tiku and Finly, but Georgio thought that “Mater’s tucker” has a nicer ring. Whatever suits these loonies’ fancy, it did bring us a nice stream of income in return.
January 18, 2023 at 12:51 pm #6413In reply to: Orbs of Madjourneys
Zara was long overdue for some holiday time off from her job at the Bungwalley Valley animal rescue centre in New South Wales and the suggestion to meet her online friends at the intriguing sounding Flying Fish Inn to look for clues for their online game couldn’t have come at a better time. Lucky for her it wasn’t all that far, relatively speaking, although everything is far in Australia, it was closer than coming from Europe. Xavier would have a much longer trip. Zara wasn’t quite sure where exactly Yasmin was, but she knew it was somewhere in Asia. It depended on which refugee camp she was assigned to, and Zara had forgotten to ask her recently. All they had talked about was the new online game, and how confusing it all was.
The biggest mystery to Zara was why she was the leader in the game. She was always the one who was wandering off on side trips and forgetting what everyone else was up to. If the other game followers followed her lead there was no telling where they’d all end up!
“But it is just a game,” Pretty Girl, the rescue parrot interjected. Zara had known some talking parrots over the years, but never one quite like this one. Usually they repeated any nonsense that they’d heard but this one was different. She would miss it while she was away on holiday, and for a moment considered taking the talking parrot with her on the trip. If she did, she’d have to think about changing her name though, Pretty Girl wasn’t a great name but it was hard to keep thinking of names for all the rescue creatures.
After Zara had done the routine morning chores of feeding the various animals, changing the water bowls, and cleaning up the less pleasant aspects of the job, she sat down in the office room of the rescue centre with a cup of coffee and a sandwich. She was in good physical shape for 57, wiry and energetic, but her back ached at times and a sit down was welcome before the vet arrived to check on all the sick and wounded animals.
Pretty Girl flew over from the kennels, and perched outside the office room window. When the parrot had first been dropped off at the centre, they’d put her in a big cage, but in no uncertain terms Pretty Girl had told them she’d done nothing wrong and was wrongfully imprisoned and to release her at once. It was rather a shock to be addresssed by a parrot in such a way, and it was agreed between the staff and the vet to set her free and see what happened. And Pretty Girl had not flown away.
“Hey Pretty Girl, why don’t you give me some advice on this confusing new game I’m playing with my online friends?” Zara asked.
“Pretty Girl wants some of your tuna sandwich first,” replied the parrot. After Zara had obliged, the parrot continued at some surprising length.
“My advice would be to not worry too much about getting the small details right. The most important thing is to have fun and enjoy the creative process. Just give me a bit more tuna,” Pretty Girl said, before continuing.
“Remember that as a writer, you have the power to shape the story and the characters as you see fit. It’s okay to make mistakes, and it’s okay to not know everything. Allow yourself to be inspired by the world around you and let the story unfold naturally. Trust in your own creativity and don’t be afraid to take risks. And remember, it’s not the small details that make a story great, it’s the emotions and experiences that the characters go through that make it truly memorable. And always remember to feed the parrot.”
“Maybe I should take you on holiday with me after all,” Zara replied. “You really are an amazing bird, aren’t you?”
January 17, 2023 at 11:37 am #6407In reply to: Prompts of Madjourneys
[Following the last comment] Fed the AL this context:
- “A gripshawk is feline-like anthropomorphic creature living in the deserts in a fiction written by Yurara Fameliki. It is the least favorite character to pick by Zara who doesn’t like “fantasy stuff”.
- The “Flying Fish Inn” is a fictional (or maybe real) Inn set in the Australian outback, owned by a family headed by the matriarch Mater and involved in many adventures, sometimes surnatural.
- “AL” is an AI build with Al’s persona (Albert Yokozo being a famous author, possibly a nom de plume of the mysterious Ernrich Lemwon) – it is known as Calli in another story.
Please continue the story unfolding here:
<feeding FP’s comment>“Yeah, I’m not a fan of fantasy stuff either,” Youssef added, agreeing with Zara. “But I’m curious about the Flying Fish Inn and how it relates to the game. Maybe we should check it out and see if there are any clues there.”
“That’s a good idea,” Yasmin said. “I’ve heard the stories about the Inn and the adventures the family has had there. Some of them are quite intriguing, and I wouldn’t be surprised if there was a connection to our game.”
“I’m not sure about the AI,” Xavier said. “It’s still a mystery to me, but I trust AL will guide us in the right direction. I’m curious to see where this all leads.”
“Alright, let’s plan a trip to the Flying Fish Inn,” Zara said, excitedly. “We’ll take a break from the game for a few days, but we’ll come back to it with fresh eyes and new insights. Who knows, maybe we’ll even find some quirky guests along the way.”
As they were discussing their plans, they all felt a sense of excitement and curiosity about what the future holds for them. The game and the world of the Land of the Quirks had captured their imagination and they were eager to see where it would lead them next.
January 15, 2023 at 1:18 pm #6391In reply to: Train your subjective AI – text version
write the plot of an absurd non-linear novel, featuring 4 characters
The novel begins with the introduction of four characters: a retired archaeologist named Harold, a struggling musician named Samantha, a disillusioned corporate drone named Tim, and a reclusive inventor named Claire.
Harold, who is obsessed with ancient Egyptian hieroglyphs, discovers a mysterious underground chamber beneath a pyramid in Egypt. Inside, he finds a strange device that he believes is a time machine. Harold decides to use the device to travel back in time to ancient Egypt in order to decipher the hieroglyphs.
Samantha, who is trying to make a name for herself as a musician, is struggling to come up with new material for her music. One day, she discovers that she can create beautiful music by communicating with plants telepathically. She becomes obsessed with this new form of music-making and decides to quit her day job and pursue it full-time.
Tim, who is stuck in a dead-end job, is feeling unfulfilled and uninspired. One day, he stumbles upon a robotic mime performance art show. The performance inspires him to quit his job and pursue his dream of becoming a mime artist.
Claire, who is a reclusive inventor, has been working on a project to create a type of artificial intelligence that can communicate with humans using calligraphic body language. She finally succeeds and creates an AI that she names “Calli”.
As the story progresses, the characters’ paths begin to intersect in unexpected ways. Harold gets stuck in ancient Egypt and has to rely on Samantha’s telepathic plant communication skills to find a way back to the present. Tim’s robotic mime art becomes a hit and he starts working with Claire to integrate Calli into his performances.
As the story reaches its climax, all four characters come together to use their unique skills and abilities to solve a problem that threatens the fate of the world.
Throughout the novel, the plot unfolds in a non-linear fashion, jumping back and forth in time and between the different character’s perspectives. The story is filled with absurdity and unexpected twists and turns, leaving the reader guessing until the very end.
What sort of problem that threatens the fate of the world will be resolved by their combined skills?
As the story progresses, the characters begin to uncover a sinister plot by a group of powerful individuals who are intent on using the time machine to alter the course of history for their own gain. They plan to use the time machine to go back in time and change key events that would give them immense wealth and power in the present. Harold and Samantha, with the help of Tim and Claire, must race against time to stop the villains from carrying out their plan.
Harold’s expertise in ancient Egyptian hieroglyphs plays a crucial role in deciphering the clues that lead to the location of the time machine. Samantha’s telepathic plant communication skills are used to locate the hidden underground chamber where the time machine is kept. Tim’s robotic mime art and Claire’s AI Calli are used to infiltrate the villains’ hideout and gather intelligence on their plans.
In the final act, the four characters come together to use their unique skills and abilities to stop the villains from altering history. Harold uses his knowledge of ancient Egypt to navigate the time machine and travel back in time to stop the villains from changing key events. Samantha uses her telepathic plant communication skills to communicate with the plants in the past and gather information on the villains’ whereabouts. Tim and Claire use their robotic mime and AI skills to create a diversion and distract the villains while Harold and Samantha complete their mission.
In the end, the four characters succeed in stopping the villains and saving the fate of the world. The novel ends with the four characters going their separate ways, but they all know that they will always have each other to rely on in the face of any challenge that comes their way.
November 10, 2022 at 10:59 am #6343In reply to: Family Stories From The Other Side ~ Book Two
Colney Hatch Lunatic Asylum
William James Stokes
William James Stokes was the first son of Thomas Stokes and Eliza Browning. Oddly, his birth was registered in Witham in Essex, on the 6th September 1841.
Birth certificate of William James Stokes:
His father Thomas Stokes has not yet been found on the 1841 census, and his mother Eliza was staying with her uncle Thomas Lock in Cirencester in 1841. Eliza’s mother Mary Browning (nee Lock) was staying there too. Thomas and Eliza were married in September 1840 in Hempstead in Gloucestershire.
It’s a mystery why William was born in Essex but one possibility is that his father Thomas, who later worked with the Chipperfields making circus wagons, was staying with the Chipperfields who were wheelwrights in Witham in 1841. Or perhaps even away with a traveling circus at the time of the census, learning the circus waggon wheelwright trade. But this is a guess and it’s far from clear why Eliza would make the journey to Witham to have the baby when she was staying in Cirencester a few months prior.
In 1851 Thomas and Eliza, William and four younger siblings were living in Bledington in Oxfordshire.
William was a 19 year old wheelwright living with his parents in Evesham in 1861. He married Elizabeth Meldrum in December 1867 in Hackney, London. He and his father are both wheelwrights on the marriage register.
Marriage of William James Stokes and Elizabeth Meldrum in 1867:
William and Elizabeth had a daughter, Elizabeth Emily Stokes, in 1868 in Shoreditch, London.
On the 3rd of December 1870, William James Stokes was admitted to Colney Hatch Lunatic Asylum. One week later on the 10th of December, he was dead.
On his death certificate the cause of death was “general paralysis and exhaustion, certified. MD Edgar Sheppard in attendance.” William was just 29 years old.
Death certificate William James Stokes:
I asked on a genealogy forum what could possibly have caused this death at such a young age. A retired pathology professor replied that “in medicine the term General Paralysis is only used in one context – that of Tertiary Syphilis.”
“Tertiary syphilis is the third and final stage of syphilis, a sexually transmitted disease that unfolds in stages when the individual affected doesn’t receive appropriate treatment.”From the article “Looking back: This fascinating and fatal disease” by Jennifer Wallis:
“……in asylums across Britain in the late 19th century, with hundreds of people receiving the diagnosis of general paralysis of the insane (GPI). The majority of these were men in their 30s and 40s, all exhibiting one or more of the disease’s telltale signs: grandiose delusions, a staggering gait, disturbed reflexes, asymmetrical pupils, tremulous voice, and muscular weakness. Their prognosis was bleak, most dying within months, weeks, or sometimes days of admission.
The fatal nature of GPI made it of particular concern to asylum superintendents, who became worried that their institutions were full of incurable cases requiring constant care. The social effects of the disease were also significant, attacking men in the prime of life whose admission to the asylum frequently left a wife and children at home. Compounding the problem was the erratic behaviour of the general paralytic, who might get themselves into financial or legal difficulties. Delusions about their vast wealth led some to squander scarce family resources on extravagant purchases – one man’s wife reported he had bought ‘a quantity of hats’ despite their meagre income – and doctors pointed to the frequency of thefts by general paralytics who imagined that everything belonged to them.”
The London Archives hold the records for Colney Hatch, but they informed me that the particular records for the dates that William was admitted and died were in too poor a condition to be accessed without causing further damage.
Colney Hatch Lunatic Asylum gained such notoriety that the name “Colney Hatch” appeared in various terms of abuse associated with the concept of madness. Infamous inmates that were institutionalized at Colney Hatch (later called Friern Hospital) include Jack the Ripper suspect Aaron Kosminski from 1891, and from 1911 the wife of occultist Aleister Crowley. In 1993 the hospital grounds were sold and the exclusive apartment complex called Princess Park Manor was built.
Colney Hatch:
In 1873 Williams widow married William Hallam in Limehouse in London. Elizabeth died in 1930, apparently unaffected by her first husbands ailment.
September 11, 2019 at 8:06 am #4808In reply to: Cakletown and the Lone Chancers of Custard
“Slurge been detected Sir,” Madam Li said ominously to Ed.
“You probably mean a Surge, yes?”
“Yeah, yeah, that’s what I means, a Slurge. And you no mock my English, I’m no native, xielinlin de e gui!”Ed knew better than to argue with Madam Li when she was in a Native swearing mood.
“What has transpired so far?”
“Interruption of energy flow, narrows it down to bleeding-through character la.”
“Sure. Let it unfold for now, there may be no need for intervention, those spurs tend to die out on their own. Keep monitoring.”April 23, 2019 at 10:16 am #4584In reply to: Pop﹡in People Tribulations
“Funny how time goes or seem to not exist at all, when you are popping in and out” mused Granola.
It felt a few seconds since she’d left the sheen of Ferrore wrappings, but with her mind racing in all sorts of places, she’d somehow would appear in another tranche of life months apart from the last sequence she was in.
Truth be told, she had almost forgotten about the past circumstances, or how the story was unfolding, like waking up from a dream, and barely remembering the threads of the night’s activity all the while knowing you were totally absorbed by them a few blips of consciousness ago.
If she’d learnt something, that was to go with the flow, and start from where she was. Clues would light the way…Since they’d moved him (promoted, they said) to the new store in the posh suburbs, Jerk’s job had taken a turn for the worse. One thing was clear, they put him in charge because they had clearly no idea who to put there.
He’d liked enough that the thing basically was running itself, and he didn’t have much pressure to perform for now. But honestly, these parts of the city were much less exotic to say the least. More drones consumers, bored mums, noisy kids, all day long…With the new schedules and the commute, it wasn’t as easy to have a social life; not that he cared too much, but he’d started to bond a bit with the funny neighbors some time ago. With the return of summer, he was thinking of having a rooftop party at their appartment’s building, but for some mysterious reason, time was passing without having even set a day for the event.
“Less planning, more doing”, something said in his ear, or so he thought.
“Couldn’t agree more” he said, taking his bag discreetly as he made an early exit for the day.
June 4, 2017 at 3:18 am #4346In reply to: The Precious Life and Rambles of Liz Tattler
At that moment the trap in the ceiling opened revealing the dark attic.
“Is that smoke coming from the attic?” asked Godfrey, suddenly worried someone had started a fire up there.
“It’s looking more like mist,” said Liz who had suddenly forgotten about her unborn babies. “You know, in those mystery novels they add some when they want to create an atmosphere of suspens.”
Godfrey looked doubtful as the mist was continuing to pour down from the attic in slow motion, like the harbinger of a darker secret. A loud noise made them jump. A metallic ladder, apparently attached on the attic’s floor which was the corridor’s ceiling, unfolded quickly. It stopped just before hitting the floor.
They all looked at each others, waiting for someone to say something. Anything.
“Go have a look, Godfrey,” said Liz.
“Shouldn’t it be Walter? He’s from the police after all, if there is danger he should be the one to take the lead.”Liz looked a bit uncomfortable.
“I’m not sure,” she said in a hum. “There might be some dark secrets I don’t want to reveal to outsiders.”“Are you coming or what?” Said a voice coming from the attic.
January 6, 2017 at 7:06 am #4272In reply to: Seven Twines and the Dragon Heartwoods
Kumihimo was rummaging through the content of a wooden chest at the back of the cave. According to the smell it had spent too much time in the dark and humid environment. She might have to do some spring cleaning one day. But the chest was now too heavy for her to carry. I need an apprentice for this, she thought not knowing if if was a wish or a regret.
In that chest, she had her many tools of the thread. Some were made of bones and she had carved them herself under the direction of her spirit guides. Each one had a specific purpose, either to catch, to extract, to guide, or to dissipate, and many more usages that even she had forgotten after so many years spent in that place.
She had accumulated so many things in that chest. Fortunately she liked miniature, and most of her creations were seldom bigger than her little finger. However that made it difficult to keep things in order and finding something was often a real challenge. So she sang lullabies to lure the object she was looking for out of their sanctuary.
Victory! she exulted in the ancient tongue, which would translate also as ‘I have done all that is necessary to harvest the benefits of the next crop’. Kumihimo liked simple things and she liked when one word could signify a very complex meaning. Under an old donkey skin that she often used to camouflage herself when she was going down in the valley, she had found the loom she had been looking for.
The loom was made from the right shoulder blade of a bear. It was one of the first objects she had carved when she arrived in the vicinity. It had a yellowish patina and felt very smooth in her hands. Its shape was octagonal and each side had seven notches under which were three rows of symbols, some of the ink was gone after so many years, but she could still feel the groove where she had carved them. She smiled at the fond memories and at the dear friend who allowed her to take his bone when he died of old age.
In the centre of the loom was a heart with a circular hole in it. It was where the braid would emerge.Holding the precious object, Kumihimo could feel all the braids she had already made and all the potential braids that waited to come into existence. She felt warmth bloom in her heart at the task at hand.
Each notch corresponded at the same time to a time of the year, to a direction on earth and in the sky, and some rather obscure references to many other phenomenon and concepts. The weaving depended on very complex rules that she had discovered from experience. Actually the meaning weaved itself into the braid through a subtle interaction between her and Spirit. That way she didn’t have to bother about what to do or what notch to use as it would all unfold during the weaving.
She stood up and walked outside. The day was still young and she had a lot to do. The weaving ceremony was an act of spontaneity, but it required some preparation. She put the loom on a round rock to dry in the Sun and went to examine the hanging threads. She had to choose carefully.
June 9, 2016 at 3:36 am #4054In reply to: Newsreel from the Rim of the Realm
“I recommend the reindeer stew,” said the waiter with a slight nod towards the menu in his hand, yet not taking his eyes off Connie’s face.
Connie started with excitement. Reindeer stew? Reindeer was the code word!
“Ah, yes, thank you but I couldn’t possibly eat … Rudolph,” she replied.
Sophie snorted from across the table. “Prancer! you idiot,” she hissed. “You couldn’t possibly eat Prancer.”
“Prancer! I mean Prancer!” Connie giggled nervously however the waiter’s expression remained inscrutable.
“Very well,” he said, surreptitiously slipping a folded note into the menu and placing it on the table. “Let us see if we have something more to your taste.”
“Rudolph!“cackled Sophie as soon as the waiter was out of earshot. “Lucky I was here you bonehead. You could have messed up the whole mission.”
Connie wondered why people tended to preface Sophie’s name with “sweet”.
Rude, cantankerous, nasty old biddy, she thought and felt a familiar twitching in her clenched fist.
Taking a deep breath, Connie managed a forced smile. Better to stay on good terms, at least for now.
“Thanks for that, Sophie. What would I do without you? Let’s see what this note says, shall we?”
Carefully looking around to make sure they were not being watched, Connie unfolded the note.
“If you want to learn about elves, you need to go to Elf School”, she read.
“My word,” said Sophie. “How delightfully delphian.”
May 19, 2016 at 1:14 pm #4048In reply to: Newsreel from the Rim of the Realm
“Oh, there you are Hilda, can I have a word?”
Hilda started guiltily at Connie’s voice, and pushed her teacup behind a stack of papers on her desk. Slurping down the last of the tea before making her way to the airport for the Boston flight, she hadn’t been able to resist looking into the dregs for a minute or two. What she’d seen had made the hairs on the back of her neck stand up. But what was she to do about it? And now here was Connie, fidgeting in the doorway. Well, see what she wants first, Hilda told herself, and then decide.
“Do you know anything about these?” asked Connie, thrusting the flight tickets in front of Hilda. “And what’s the background on the old crone, Sophie? I thought she was just a temp?”
Hilda’s head was spinning. Should she say nothing, let Connie take the flight, and hope for the best? Or try and prevent her making the trip, just in case? How accurate was her tea leaf reading really? What if she had misinterpreted the signs? It could be too embarrassing. Better just hope for the best and say nothing.
“Sorry Connie, must dash.” Hilda quickly gathered her things together and shoved them in the flight bag at her feet. Pushing past Connie she said, “Er, have a good trip!” and with a sickly smile she fled.
When Hilda arrived at the airport an hour later, she made a snap decision to change her flight. Luckily there were a few seats left to Keflavik in Iceland. She really hadn’t fancied Boston and the crotch grabbers anyway. She wouldn’t tell the others she was already in Iceland, but at least she would be there to monitor events as they unfolded.
October 12, 2014 at 9:33 am #3545In reply to: The Chronicles of the Flying Fish Inn
Corrie:
It was the look on Aunt Idle’s face when she saw them that scared me. There’s something strange going on, and not just everyone acting weird, that’s pretty normal around here, but this was a different kind of weird.
When Aunt Idle nearly suffocated me with that big hug while she was trying to hide that piece of paper, I didn’t think anything of it. Probably hiding another bill I thought, not wanting us to worry about the debts piling up. Mater wandering off like that was pretty strange, but old people do daft things. I knew all about it because I’d been reading up on dementia. They imagine things and often feel persecuted, claim someone stole their old tea set, things like that, forgetting they gave it away 30 years ago, stuff like that. So I wasn’t worried about either of them acting strange when Clove and I decided to go treasure hunting in the old Brundy house, we just decided to out and explore just for the hell of it, for something to do.
The Brundy house was set apart from the rest of the abandoned houses, down a long track through the woods, nice and shady in the trees without the sun glaring down on our heads. Me and Clove had been there years ago but we were little then, and scared to go inside, so we’d just peeked in the windows and scared each other with ghost and murderer stories until we heard a bang inside and then ran like hell until we couldn’t breathe. Probably just a rat knocking something over, but we never went back. We weren’t scared to, it was further to walk to the Brundy place and there were so many other abandoned houses to play in that were closer to home.
We weren’t scared to go inside this time. It was a big place, quite grand it must have been back in the day, big entrance hallway with an awesome staircase like in Gone With the Wind where Scarlett fell down the stairs, but the stair carpet was all in shreds and some of the steps banisters were broken, but the steps looked sound enough so up we went, for some reason drawn up there first before exploring the ground floor rooms.
Clove turned left at the top of the stairs and I turned right and went into the first bedroom. My hand flew to my mouth. I wonder why we do that, put a hand over our mouth when we’re surprised, well that’s what I did when I saw the cat mummy on the bed. I didn’t scream or anything, not like Clove did a minute later from the other side of the house. It wasn’t a mummy with bandages like an Egyptian one, it was just totally desiccated like a little skeleton covered in bleached leather. It was a fascinating thing to see really but the minute I heard Clove scream I ran out of the room and down the landing. It’s not like Clove to scream. Well who screams in real life, the only time I ever heard screaming was in a movie. People usually say what the fuck or oh my god, they don’t scream. But Clove screamed when she saw the room full of mannequins because to be fair it did look like a room full of ghosts or zombies in the half light from the shuttered windows. She was laughing by the time I reached her, a bit hysterically, and we clutched each other as we went over to open the shutters to get a better look. It was pretty creepy, even if they were only mannequins.
They were kind of awesome in the light, all covered in maps, there were 22 of them, we counted them, a whole damn room full of map covered mannequins in various poses, men, women and kid sized. Really clever the way the maps were stuck all over them, looked like arteries and veins, and real cool the way Riga joined up with Boston, and Shanghai with Lisbon, like as if you really could just travel down a vein from Tokyo to Bogota, or cross a butt cheek to get from Mumbai to Casablanca.
We hadn’t noticed at first that we’d been shuffling through a load of paper on the floor. The floor was covered in ripped up maps, must have been hundreds of maps all torn up and strewn all over the floor.
“There’s enough maps left over to do one of our own, Corrie” Clove said, reading my mind. “Let’s take some home and stick them all over something.”
“We haven’t got a mannequin at home though” I replied, but I was thinking, why not take a mannequin home with us, and some maps, and decide what to do with them later.
So that’s what we did. We gathered up the biggest fragments of map off the floor and rolled them all up and used my hair elastic to hold them together, and carried a mannequin all the way home. The sun was going down so we had to hurry a bit down the track. Clove didn’t help when she said we must look like we’re carrying a dead body with rigor mortis, that made us collapse laughing, dropping the mannequin on its head. Once we got the giggles it was hard to stop, and it made our legs weak from laughing.
We got home just as the last of the evening light disappeared, hauled the mannequin up the porch steps, where Aunt Idle was standing with her hand over her mouth. Well, that was to be expected, naturally she’d be wondering what we were carrying if she was watching us come up the drive carrying a body. It was later, when we unfolded the maps, that the look on her face freaked me out.
July 31, 2014 at 2:24 pm #3345In reply to: The Time-Dragglers’ Extravaganzas
“He’s escaping!” Cheung Lok shouted in Chinese to the others.
It seemed the scene had already played thousands of times in his mind, with various outcomes and different potential scenarios.
Cheung Lok was struggling to understand why his choice of potential had finally left him in that New York apartment littered with maps, instead of following Jeremy and his strange cat to wherever they had disappeared.
Somehow, it felt as if he’d been there, but had rewinded the action and chosen a different outcome.Not afraid of a good Chinese puzzle, he’d decided to meditate on it. He’d sent his henchmen back to the Corporation, so there was no distraction in the apartment. The summer heat was receding slowly with the sun setting, and a soft breeze made the paper blinds rustle to an irregular tempo.
There was no point focusing on the tracking bug’s signal which he’d served in the sea cucumber dish to his guest, as its signal was now gone, and not even reliable. He even started to wonder if following such a fickle and capricious man was his way to the lost robot prototype.
The meditation was soothing, if anything else, and his mind felt at peace for a while. Gone was the pressure of performance and success, gone were the merciless and faceless bosses to whom he reported. He was at peace. With the world, with himself, his choices, and even his vanished adversaries.
When he opened his eyes, only a small ray of sunlight was left in the room, falling on a piece of lintel that seemed off.
He sprung to his feet with the agility of a leopard, and with a swift and precise movement of his hand, removed the piece of sky blue panel. Under it, well hidden in a dusty corner, he found a crumpled bit of green paper that was probably hastily placed here before his team rammed the door open.Unfolding the paper, he smiled as it revealed a wonderfully drawn moving map.
July 29, 2014 at 2:43 am #3326In reply to: The Time-Dragglers’ Extravaganzas
“Mind joining me on an adventure?” Sanso said while continuing to walk at a rapid pace on the trail in the middle of running people carrying buckets of water, as though he knew exactly were he was going. “Of course not” he took no time to wait for an answer, as clearly the young lady was way over her head in her first attempt to teleport.
“I should be called the Sanso Bernar of Teleporting Mishaps, you know, it’s like I have this seventh sense to precisely arrive where stranded teleporters need me… that and lost socks, but that’s an entire different story, although I could recall quite many times where both had me landing on dirty launderettes…”
He paused to look at the panting Fanella. “But you don’t get a word of what I’m saying do you?”
She shrugged timidly, batting her doe eyes in a seductive manner, as she had learnt to do at the Versailles Palace when caught her hand in the honeypot, so to speak.“Oh, never mind.” He went on. “Well,… ugh, burp, excuse me, this sea cucumber isn’t sitting well me…”
Fanella signaled she needed a moment to catch her breath too, and sat on a flat rock, covering her legs with her arms, suddenly self-conscious of her modesty.
“What was i saying already? Oh, yes, I have to deliver a message to a sea cucumber, sorry, I mean a lady cucumber, who may be in grave danger of death… possi—blurp— by sea cucumber indigestion.”He looked at her from head to toes: “Well, you look reasonably pliable… That trick should work. I suppose you don’t have any wax, clay, salt dough or… well never mind, I have… just what I need here…”
All the while babbling on, he started to unfold a large piece of patchwork, which was somehow folded in his satchel.
“The map dancer, you see… well, he’s a bit of a pain in the butt to find. But here, hold that for a moment. With that bit of,… there, put your finger there, no, not here, yes, riiight there… with a bit of patience, and… tada!”
Fanella looked puzzled at the cloth now wrapped around them, snug and tight.
“Oh well, I know, the resemblance is passable, but that will do. Believe it or not, I have done a lot of sewing in the past, patchwork quilts, miniature needlepoint rugs for doll houses, curtains, upholstery… Oh sweet times. It’s been a while I’ve had to travel via rag doll. A bit rough, but leaves little trace to follow.”
Fanella broke her silence “are you making it along as you go, or you really have a plan to get us out of this awful middle age place?”
Sanso tittered softly, apparently pleased with himself.
“Now, you may want to relax, the trick is in letting go and drifting through Time’s flow.”
June 17, 2014 at 4:34 am #3223In reply to: The Time-Dragglers’ Extravaganzas
A long deck was stretching and unfolding from the shore into the ocean, passing above the shallow plateau of sand bathed in aquamarine waters, and the coral reef.
After stretching for about five miles and six feet, it was seemingly above open waters where schools of colourful fishes and placid turtles where swimming blissfully.The submarine broke the surface of the waters on the evening of January 18th, at precisely 17:56 HST, Hawaii local time, a handful of seconds too early (or a minute too late) for fetching a prized synchronicity.
Jonbert soon realized that, as usual, it could only mean one thing: others were late, synchronistic timing notwithstanding.
Of course, other being late meant timing couldn’t be synchrone, and all figures couldn’t align properly.
The first mate robot reported back to him on the top deck where he was sipping his scotch and enjoying the late sun after months spent underwater.— “Dear sir…”
— “Oh forget about the blasted dear, I’m nothing dear to you, you ingrate piece of rubbish”
— “Of course sir. If I may”
— “Blurt it out, goddammit! Where are they?”
— “Their signal doesn’t register at the resort we have booked for them.”
— “What?! And where is it now?”
— “The ezapper have been geolocalized at 5.56 miles inland, sir”That darned missed synch again
— “Then, bloody go fetch them!”
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The Jorid is a vessel that can travel through dimensions as well as time, within certain boundaries.
The Jorid has been built and is operated by Georges and his companion Salomé.
Georges was a French thief possibly from the 1800s, turned other-dimensional explorer, and along with Salomé, a girl of mysterious origins who he first met in the Alienor dimension but believed to be born in Northern India in a distant past, they have lived rich adventures together, and are deeply bound by love and mutual interests.Georges, with his handsome face, dark hair and amber gaze, is a bit of a daredevil at times, curious and engaging with others. He is very interesting in anything that shines, strange mechanisms and generally the ways consciousness works in living matter. Salomé, on the other hand is deeply intuitive, empath at times, quite logical and rational but also interested in mysticism, the ways of the Truth, and the “why” rather than the “how” of things.
The world of Alienor (a pale green sun under which twin planets originally orbited – Duane, Murtuane – with an additional third, Phreal, home planet of the Guardians, an alien race of builders with god-like powers) lived through cataclysmic changes, finished by the time this story is told.
The Jorid’s original prototype designs were crafted by Léonard, a mysterious figure, self-taught in the arts of dimensional magic in Alienor sects, who acted as a mentor to Georges during his adventures. It is not known where he is now.
The story unfolds 14 years after we discovered Georges & Salomé in the story.
(for more background information, refer to this thread)