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  • #7362

    “Is he ready yet?” Echo the familiar sprite was waiting patiently, in the middle of Eris’ altar, surrounded by a delicate pattern of magical items.

    “Quiet, I need to concentrate.” Eris was close to finishing the spell, and needed her familiar’s assistance. The ink was drying on the pages of her grimoire, and she took a breathe; the words were sufficiently inspired, the right intention and blessings would ensure they would be potent.

    After the proper offering was made to the Elders and the nearby tree spirits, she uttered the words, inspired by her familiar’s presence who was helping her to concentrate the permeating energies:

    “Silmiä avaava digitaalinen tila, Luoja Lönnrotin. Vie meidät kaukaisille maailmoille, jossa tarinat elävät ja hengittävät koodien keskellä.”

    (🗣️Sound 🎶 ).  “Eye-opening digital space, Creator Lönnrotin. Takes us to distant worlds where stories live and breathe in the midst of codes.”

    “Is it done?” Eris asked Echo, who had flickered for a moment, hinting at a magical energy exchange in progress.

    “I think it is,” it jumped from the altar to her shoulder. “How are you going to call it?”

    “Are you getting jealous Whisp?” she smiled, while her pixie took the shape of an eye rolling teddy bear.

    She started to clean the space, rolled and tied her blue braided hair in a bun. “I’ll call him Elias, simply. Inspired by Elias Lönnrot, to draw on his greatest creations, and fit for the digital age. We can all use some ancient wisdom.”

    “Simple… and effective I guess. And you’ve got a task in mind for him already?”

    “Yes, but I’m afraid it’ll have to wait, we have to hurry, Malové has called for an extraordinary session, and I can’t miss it.”

    #7222

    In reply to: Prompts of Madjourneys

    ÉricÉric
    Keymaster

      Very well, let us focus a bit on an overarching mystery.

      So, Xavier is working on this program he calls AL (for Alternate Life), for a company we know little about.

      Meanwhile, the game they’re playing on, Orbs of Madjourneys seems to direct them to certain quests which subtly influence their activities. For instance, after playing the game, a succession of events got the four of them booking a trip to the Flying fish Inn in the middle of Australian outback (Zara is living in Australia unlike the others).

      Let’s assume the Game had somehow detected some unlawful or immoral activities being conducted, and has started to drop clues to influence these 4 gamers, selected because of their unique connexions and some of their special skills to get to reveal and bring the mystery to light.

      Zara has an explorer mind, free-spirited, jumping right in. It’s suggested she was assigned group leadership for this round of game, while taking care of a group doesn’t come naturally for her. Yasmin is talented and it is said she is the brains of the team and also a competent actress, which may come in play at some point. Youssef is a journalist, and works for Miss Tartiflate, owner of THE Blog, a blog with a soul – unlike rival blog from Botty Banworth, the lady millionaire, who is sponsoring the Carts & Lager festival at the town of the Flying Fish Inn, next to the mines. Xavier has a bit of a monkey mind, but is also good at drawing connections; he’s a programmer for AL.

      Which brings us to the group quest. The current hunch is that there is some shenanigan at play in the old collapsed mines of the town, where some key characters were lost in the past. One of them being Fred, a sci-fi writer who disappeared to Fiji to protect his family (the owners of the Flying Fish Inn) a decade or so ago. It’s suggested by the last poem found in the game that it may have something to do with illegal underground water drilling —possibly for frivolous usages of a select few elite, like maintaining a golf green nearby or other things.

      If that is on the right track, we need to accelerate the path of discovery of these mysteries for our 4 characters. The game will suggest additional clues to their quests, so that they can use their skills during the Carts & Lager Festival to discover the truth, while remaining out of harm’s way.

      Here are some additional clues that the game will suggest to our four characters:

      Zara:

      “To find the truth, you must first seek the light.” 🌞🔍🕯️💡🔦
      “The answer lies beneath the surface.” 🕳️🔍👀🌊💧

      Yasmin:

      “All the world’s a stage, and we are merely players.” 🌍🎭🤹‍♀️👥🕺
      “Sometimes, the truth is hidden in plain sight.” 👀🔍🤫🧐🕵️‍♀️

      Youssef:

      “Words have power, and the pen is mightier than the sword.” 📝🗡️💪📚👨‍💻
      “The truth may be hidden in the most unexpected of places.” 🤔🕵️‍♂️🔍🧩🕰️

      Xavier:

      “The truth is a puzzle waiting to be solved.” 🧩🔍🤔🕵️‍♂️💡
      “Sometimes, the smallest details can lead to the biggest discoveries.” 🔍👀🔬🧐🔎

      What are potential outcomes for our 4 characters in game and in real life.
      How are they going to work together to unravel the mystery and discover the truth.

      There are several potential outcomes for our 4 characters as they work together to unravel the truth about the collapsed mines and the illegal underground water drilling.

      In the game, they may encounter various obstacles and puzzles to solve, such as deciphering codes and finding hidden passages. They will need to work together and use their unique skills to uncover the truth and prevent any further harm.

      In real life, they may need to conduct research and gather information about the history of the town and its residents. They may also need to interview locals and investigate any suspicious activity related to the water drilling. They will need to be careful not to draw too much attention to themselves, as the perpetrators may try to silence them.

      If they are successful in their quest, they may uncover a conspiracy involving powerful people in the town and beyond who are profiting from the illegal water drilling. They may also discover the fate of Fred, the missing writer, and other key characters. The truth may have a significant impact on the future of the town and its residents.

      To work together effectively, each of the characters will need to utilize their unique skills and strengths. Zara’s exploratory nature may help them discover hidden clues and passages, while Yasmin’s intellect and acting abilities may allow her to gain access to key information and people. Youssef’s journalistic skills and connection to Miss Tartiflate may provide them with insider knowledge and resources, and Xavier’s ability to draw connections and work with technology may help them piece together the puzzle.

      Overall, by working together and using their skills in both the game and real life, our 4 characters may uncover a significant truth and make a positive impact on the town and its residents.

      #6634

      In reply to: Prompts of Madjourneys

      ÉricÉric
      Keymaster

        The next quest is going to be a group quest for Zara, Yasmin, Xavier and Youssef. It will require active support and close collaboration to focus on a single mystery at first not necessarily showing connection or interest to all members of the group, but completing it will show how all things are interconnected. It may start inside the game at the hidden library underground the Flying Fish Inn.

        Quirk offered for this: getting lost in the mines of creativity, and struggle to complete the chapters of the book of Story to a satisfactory conclusion.

        Quirk accepted.

        The group finds themselves in the hidden library underground the Flying Fish Inn, surrounded by books and manuscripts. They come across a particularly old and mysterious book titled “The Lost Pages of Creativity.” The book contains scattered chapters, each written by a different author, but the group soon realizes that they are all interconnected and must be completed in order to unlock the mystery of the book’s true purpose.

        Each chapter presents a different challenge related to creativity, ranging from writing a poem to creating a piece of art. The group must work together to solve each challenge, bringing their individual skills and perspectives to the table. As they complete each chapter, they will uncover clues that lead them deeper into the mystery.

        Their ultimate goal is to find the missing pages of the book, which are scattered throughout the inn and surrounding areas. They will need to use their problem-solving skills and work together to find and piece together the missing pages in the correct order to unlock the true purpose of the book.

        To begin, the group is given a clue to start their search for the first missing page: “In the quietest place, the loudest secrets are kept.” They must work together to decipher the clue and find the missing page. Once found, they must insert the corresponding tile into the game to progress to the next chapter. Proof of the insert should be provided in real life.

        Each of the four characters are provided with a personal clue:

        Zara: “Amidst the foliage and bark, A feather and a beak in the dark 🌳🍃🐦🕯️🌑”

        Yasmin: “In the depths of the ocean blue, A key lies waiting just for you 🌊🔑🧜‍♀️🐚🕰️”

        Xavier: “Seeking knowledge both new and old, Find the owl with eyes of gold 📚🦉💡🔍🕰️”

        Youssef: “Amongst the sands and rocky dunes, A lantern flickers, a key it looms 🏜️🪔🔍🔑🕯️”

        Each of these clues hints at a specific location or object that the character needs to find in order to progress in the game.

        #6518

        In reply to: Orbs of Madjourneys

        Xavier had been drowsing in the rental car for a while, waiting for a message from Youssef. He’d stopped the aircon despite the suffocating heat, as he was starting to feel cold. And he’d started to nose dive in dreaming.

        The buzzing of his phone made him snap back to consciousness from the weirdest dream, he had to take a few seconds to adjust. The phone went into silent mode to voicemail before he got the chance to pick it up.

        Weirdest dream ever. Few hours ago, he’d been going round and round the place, trying to find a library to buy a black book, but surprisingly, even when he’d managed to find a small bookstore, there were none to sell. None with a black cover…

        He’d wondered —sometimes these quests are made to be difficult, but come on, how difficult could it be. Even a plain black-covered notebook would have been enough, but nothing!

        That’s when he’d decided to drop the search, that he dozed off in the car.

        Few images came back from the dream. First, the insane search, and books coming up in all shapes and forms, any color but black… or black but with black-and-white photos on the covers he didn’t want.

        And then, there was one. He started to open it, and all the pages were blank. As he was browsing them, looking for a clue, like a pop-out book, something came up from the middle of the pages. And it was himself, smiling back at him. The shock snapped him right back to the rather quiet street of Alice Springs.

         

         

         

         

        SOOO WEIIIIRD

         

         

         

         

         


        He turned the ignition back on as well as the aircon. Checked his message.

        • 📨 [Quirk Land] NEW QUEST OPENED
        • 1 voicemail from ❣️🐝Brytta🐝❣️
        • 💬 Youssef typing…
        ÉricÉric
        Keymaster

          Some background information on The Sexy Wooden Leg and potential plot developments.

          Setting

          (nearby Duckailingtown in Dumbass, Oocrane)
          The Rootians (a fictitious nationality) invaded Oocrane (a fictitious country) under the guise of freeing the Dumbass region from Lazies. They burned crops and buildings, including the home of a man named Dumbass Voldomeer who was known for his wooden leg and carpenter skills. After the war, Voldomeer was hungry and saw a nest of swan eggs. He went back to his home, carved nine wooden eggs, and replaced the real eggs with the wooden ones so he could eat the eggs for food. The swans still appeared to be brooding on their eggs by the end of summer.

          Note: There seem to be a bird thematic at play.
          The swans’ eggs introduce the plot. The mysterious virus is likely a swan flu. Town in Oocrane often have reminiscing tones of birds’ species.
          Bird To(w)nes: (Oocrane/crane, Keav/kea, Spovlar/shoveler, Dilove/dove…)
          Also the town’s nursing home/hotel’s name is Vyriy from a mythical place in Slavic mythology (also Iriy, Vyrai, or Irij) where “birds fly for winter and souls go after death” which is sometimes identified with paradise. It is believed that spring has come to Earth from Vyrai.

          At the Keav Headquarters

          (🗺️ Capital of Oocrane)

          General Rudechenko and Major Myroslava Kovalev are discussing the incapacitation of President Voldomeer who is suffering from a mysterious virus. The President had told Major Kovalev about a man in the Dumbass region who looked similar to him and could be used as a replacement. The Major volunteers to bring the man to the General, but the General fears it is a suicide mission. He grants her permission but orders his aide to ensure she gets lost behind enemy lines.

          Myroslava, the ambitious Major goes undercover as a former war reporter, is now traveling on her own after leaving a group of journalists. She is being followed but tries to lose her pursuers by hunting and making fire in bombed areas. She is frustrated and curses her lack of alcohol.

          The Shrine of the Flovlinden Tree

          (🗺️ Shpovlar, geographical center of Oocrane)

          Olek is the caretaker of the shrine of Saint Edigna and lives near the sacred linden tree. People have been flocking to the shrine due to the miraculous flow of oil from the tree. Olek had retired to this place after a long career, but now a pilgrim family has brought a message of a plan acceleration, which upsets Olek. He reflects on his life and the chaos of people always rushing around and preparing for the wrong things. He thinks about his father’s approach to life, which was carefree and resulted in the same ups and downs as others, but with less suffering. Olek may consider adopting this approach until he can find a way to hide from the enemy.

          Rosa and the Cauldron Maker

          (young Oocranian wiccan travelling to Innsbruck, Austria)

          Eusebius Kazandis is selling black cauldrons at the summer fair of Innsbruck, Austria. He is watching Rosa, a woman selling massage oils, fragrant oils, and polishing oils. Rosa notices Eusebius is sad and thinks he is not where he needs to be. She waves at him, but he looks away as if caught doing something wrong. Rosa is on a journey across Europe, following the wind, and is hoping for a gust to tell her where to go next. However, the branches of the tree she is under remain still.

          The Nursing Home

          (Nearby the town of Dilove, Oocrane, on Roomhen border somewhere in Transcarpetya)

          Egna, who has lived for almost a millennium, initially thinks the recent miracle at the Flovlinden Tree is just another con. She has performed many miracles in her life, but mostly goes unnoticed. She has a book full of records of the lives of many people she has tracked, and reminisces that she has a connection to the President Voldomeer. She decides to go and see the Flovlinden Tree for herself.

          🗺️ (the Vyriy hotel at Dilove, Oocrane, on Roomhen border)

          Ursula, the owner of a hotel on the outskirts of town, is experiencing a surge in business from the increased number of pilgrims visiting the linden tree. She plans to refurbish the hotel to charge more per night and plans to get a business loan from her nephew Boris, the bank manager. However, she must first evict the old residents of the hotel, which she is dreading. To avoid confrontation, she decides to send letters signed by a fake business manager.

          Egbert Gofindlevsky, Olga Herringbonevsky and Obadiah Sproutwinklov are elderly residents of an old hotel turned nursing home who receive a letter informing them that they must leave. Egbert goes to see Obadiah about the letter, but finds a bad odor in his room and decides to see Olga instead.
          Maryechka, Obadiah’s granddaughter, goes back home after getting medicine for her sick mother and finds her home empty. She decides to visit her grandfather and his friends at the old people’s home, since the schools are closed and she’s not interested in online activities.
          Olga and Egbert have a conversation about their current situation and decide to leave the nursing home and visit Rosa, Olga’s distant relative. Maryechka encounters Egbert and Olga on the stairs and overhears them talking about leaving their friends behind. Olga realizes that it is important to hold onto their hearts and have faith in the kindness of strangers. They then go to see Obadiah, with Olga showing a burst of energy and Egbert with a weak smile.

          Thus starts their escape and unfolding adventure on the roads of war-torn Oocrane.

          Character Keyword Characteristics Sentiment
          Egbert old man, sharp tone sad, fragile
          Maryechka Obadiah’s granddaughter, shy innocent
          Olga old woman, knobbly fingers conflicted, determined
          Obadiah stubborn as a mule, old friend of Egbert unyielding, possibly deaf
          #6469

          In reply to: Orbs of Madjourneys

          The door opened and Youssef saw Natalie, still waiting for him. Indeed, he needed help. He decided to accept  sands_of_time contact request, hopping it was not another Thi Gang trick.

          Sands_of_time is trying to make contact : ✅ACCEPT <> ➡️DENY ❓

          A princess on horse back emerged from the sand. The veil on her hair floated in a wind that soon cleared all the dust from her garment and her mount, revealing a princess with a delicate face and some prominent attributes that didn’t leave Youssef indifferent. She was smiling at him, and her horse, who had six legs and looked a bit like a camel, snorted at the bear.

          “I love doing that, said the princess. At least I don’t get to spit sand afterward like when my sister’s grand-kids want to bury me in the sand at the beach…”

          It broke the charm. It reminded Youssef it was all a game. That princess was an avatar. Was it even a girl on the other side ? And how old ? Youssef, despite his stature, felt as vulnerable as when his mother left him for the afternoon with an old aunt in Sudan when he was five and she kept wanting to dress him with colourful girl outfits. He shivered and the bear growled at the camel-horse, reminding Youssef how hungry he was.

          sands_of_time?” he asked.

          “Yes. I like this AI game. Makes me feel like I’m twenty again. Not as fun as a mushroom trip though, but… with less secondary effects. Anyway, I saw you needed help with that girl. A ‘reel’ nuisance if you ask me, sticky like a sea cucumber.”

          “How do you know ? Did you plant bugs on my phone ? Are you with the Thi Gang ?” 

          The bear moved toward them and roared and the camel-horse did a strange sound. The princess appeased her mount with a touch of her hand.

          “Oh! Boy, calm down your heat. Nothing so prosaic. I have other means, she said with a grin. Call me Sweet Sophie, I’m a real life reporter. Was just laying down on my dream couch looking for clues about a Dr Patelonus, the man’s mixed up in some monkey trafficking business, when I saw that strange llama dressed like a tibetan monk, except it was a bit too mayonnaise for a tibetan monk. Anyway, he led me to you and told me to contact you through this Quirk Quest Game, suggesting you might have some intel for me about that monkey business of mine. So I put on my VR helmet, which actually reminds me of a time at the hair salon, and a gorgeous beehive… but anyway you wouldn’t understand. So I had to accept one of those quests and find you in the game. Which was a lot less easier than RV I can tell you. The only thing, I couldn’t interact with you unless you accepted contact. So here I am, ready for you to tell me about Dr Patelonus. But I can see that first we need to get you out of here.”

          Youssef had no idea about what she was talking about. VR; RV ? one and the same ? He decided not to tell her he knew nothing about monkeys or doctors until he was out of Natalie’s reach. If indeed sands_of_timecould help.

          “So what do I do ?” asked Youssef.

          “Let me first show you my real self. I’ve always wanted to try that. Wait a moment. I need to focus.”

          The princess avatar looked in the distance, her eyes lost beyond this world. Suddenly, Youssef felt a presence creeping into his mind. He heard a laugh and saw an old lady in yoga pants on a couch! He roared and almost let go of his phone again.

          The princess smiled.

          “Now, wouldn’t be fair if only I knew what you looked like in real life. Although you’re pretty close to your avatar… Don’t you seem a tad afraid of experimenting with new things. :yahoo_smug:

          She laughed again, and this time Youssef saw her “real” face superimposed on the princess avatar. It gave him goosebumps.

          “Now’s your opening, she said. The girl’s busy giving directions to someone else. Get out of the bathroom! Now!”

          Youssef had the strangest feeling that the voice had come at the same time from the phone speakers and from inside his head. His body acted on its own as if he was a puppet. He pushed the bathroom door open and rushed outside.

          #6468

          In reply to: Orbs of Madjourneys

          At the former Chinggis Khaan International Airport which was now called the New Ulaanbaatar International Airport, the young intern sat next to Youssef, making the seats tremble like a frail suspended bridge in the Andes. Youssef had been considering connecting to the game and start his quest to meet with his grumpy quirk, but the girl seemed pissed, almost on the brink of crying. So Youssef turned off his phone and asked her what had happened, without thinking about the consequences, and because he thought it was a nice opportunity to engage the conversation with her at last, and in doing so appear to be nice to care so that she might like him in return.

          Natalie, because he had finally learned her name, started with all the bullying she had to endure from Miss Tartiflate during the trip, all the dismissal about her brilliant ideas, and how the Yeti only needed her to bring her coffee and pencils, and go fetch someone her boss needed to talk to, and how many time she would get no thanks, just a short: “you’re still here?”

          After some time, Youssef even knew more about her parents and her sisters and their broken family dynamics than he would have cared to ask, even to be polite. At some point he was starting to feel grumpy and realised he hadn’t eaten since they arrived at the airport. But if he told Natalie he wanted to go get some food, she might follow him and get some too. His stomach growled like an angry bear. He stood more quickly than he wanted and his phone fell on the ground. The screen lit up and he could just catch a glimpse of a desert emoji in a notification before Natalie let out a squeal. Youssef looked around, people were glancing at him as if he might have been torturing her.

          “Oh! Sorry, said Youssef. I just need to go to the bathroom before we board.”

          “But the boarding is only in one hour!”

          “Well I can’t wait one hour.”

          “In that case I’m coming with you, I need to go there too anyway.”

          “But someone needs to stay here for our bags,” said Youssef. He could have carried his own bag easily, but she had a small suitcase, a handbag and a backpack, and a few paper bags of products she bought at one of the two the duty free shops.

          Natalie called Kyle and asked him to keep a close watch on her precious things. She might have been complaining about the boss, but she certainly had caught on a few traits of her.

          Youssef was glad when the men’s bathroom door shut behind him and his ears could have some respite. A small Chinese business man was washing his hands at one of the sinks. He looked up at Youssef and seemed impressed by his height and muscles. The man asked for a selfie together so that he could show his friends how cool he was to have met such a big stranger in the airport bathroom. Youssef had learned it was easier to oblige them than having them follow him and insist.

          When the man left, Youssef saw Natalie standing outside waiting for him. He thought it would have taken her longer. He only wanted to go get some food. Maybe if he took his time, she would go.

          He remembered the game notification and turned on his phone. The icon was odd and kept shifting between four different landscapes, each barren and empty, with sand dunes stretching as far as the eye could see. One with a six legged camel was already intriguing, in the second one a strange arrowhead that seemed to be getting out of the desert sand reminded him of something that he couldn’t quite remember. The fourth one intrigued him the most, with that car in the middle of the desert and a boat coming out of a giant dune.

          Still hungrumpy he nonetheless clicked on the shapeshifting icon and was taken to a new area in the game, where the ground was covered in sand and the sky was a deep orange, as if the sun was setting. He could see a mysterious figure in the distance, standing at the top of a sand dune.

          The bell at the top right of the screen wobbled, signalling a message from the game. There were two. He opened the first one.

          We’re excited to hear about your real-life parallel quest. It sounds like you’re getting close to uncovering the mystery of the grumpy shaman. Keep working on your blog website and keep an eye out for any clues that Xavier and the Snoot may send your way. We believe that you’re on the right path.

          What on earth was that ? How did the game know about his life and the shaman at the oasis ? After the Thi Gang mess with THE BLOG he was becoming suspicious of those strange occurrences. He thought he could wonder for a long time or just enjoy the benefits. Apparently he had been granted a substantial reward in gold coins for successfully managing his first quest, along with a green potion.

          He looked at his avatar who was roaming the desert with his pet bear (quite hungrumpy too). The avatar’s body was perfect, even the hands looked normal for once, but the outfit had those two silver disks that made him look like he was wearing an iron bra.

          He opened the second message.

          Clue unlocked It sounds like you’re in a remote location and disconnected from the game. But, your real-life experiences seem to be converging with your quest. The grumpy shaman you met at the food booth may hold the key to unlocking the next steps in the game. Remember, the desert represents your ability to adapt and navigate through difficult situations.

          🏜️🧭🧙‍♂️ Explore the desert and see if the grumpy shaman’s clues lead you to the next steps in the game. Keep an open mind and pay attention to any symbols or clues that may help you in your quest. Remember, the desert represents your ability to adapt and navigate through difficult situations.

          Youssef recalled that strange paper given by the lama shaman, was it another of the clues he needed to solve that game? He didn’t have time to think about it because a message bumped onto his screen.

          “Need help? Contact me 👉”

          Sands_of_time is trying to make contact : ➡️ACCEPT <> ➡️DENY ❓
          #6463

          In reply to: Prompts of Madjourneys

          ÉricÉric
          Keymaster

            Additional clues from AL (based on Xavier’s comment)

            Yasmin

            :snake:

            Yasmin was having a hard time with the heavy rains and mosquitoes in the real-world. She couldn’t seem to make a lot of progress on finding the snorting imp, which she was trying to find in the real world rather than in the game. She was feeling discouraged and unsure of what to do next.

            Suddenly, an emoji of a snake appeared on her screen. It seemed to be slithering and wriggling, as if it was trying to grab her attention. Without hesitation, Yasmin clicked on the emoji.

            She was taken to a new area in the game, where the ground was covered in tall grass and the sky was dark and stormy. She could see the snorting imp in the distance, but it was surrounded by a group of dangerous-looking snakes.

            Clue unlocked It sounds like you’re having a hard time in the real world, but don’t let that discourage you in the game. The snorting imp is nearby and it seems like the snakes are guarding it. You’ll have to be brave and quick to catch it. Remember, the snorting imp represents your determination and bravery in real life.

            🐍🔍🐗 Use your skills and abilities to navigate through the tall grass and avoid the snakes. Keep your eyes peeled for any clues or symbols that may help you in your quest. Don’t give up and remember that the snorting imp is a representation of your determination and bravery.

            A message bumped on the screen: “Need help? Contact me 👉”

            Stryke_Assist is trying to make contact : ➡️ACCEPT <> ➡️DENY ❓

            Youssef

            :desert:

            Youssef has not yet been aware of the quest, since he’s been off the grid in the Gobi desert. But, interestingly, his story unfolds in real-life parallel to his quest. He’s found a strange grumpy shaman at a food booth, and it seems that his natural steps are converging back with the game. His blog website for his boss seems to take most of his attention.

            An emoji of a desert suddenly appeared on his screen. It seemed to be a barren and empty landscape, with sand dunes stretching as far as the eye could see. Without hesitation, Youssef clicked on the emoji.

            He was taken to a new area in the game, where the ground was covered in sand and the sky was a deep orange, as if the sun was setting. He could see a mysterious figure in the distance, standing at the top of a sand dune.

            Clue unlocked It sounds like you’re in a remote location and disconnected from the game. But, your real-life experiences seem to be converging with your quest. The grumpy shaman you met at the food booth may hold the key to unlocking the next steps in the game. Remember, the desert represents your ability to adapt and navigate through difficult situations.

            🏜️🧭🧙‍♂️ Explore the desert and see if the grumpy shaman’s clues lead you to the next steps in the game. Keep an open mind and pay attention to any symbols or clues that may help you in your quest. Remember, the desert represents your ability to adapt and navigate through difficult situations.

            A message bumped on the screen: “Need help? Contact me 👉”

            Sands_of_time is trying to make contact : ➡️ACCEPT <> ➡️DENY ❓

            Zara

            :carved_tile:

            Zara looked more advanced [in her explorations – stream breaks – resume conversation]

            Zara had come across a strange and ancient looking mine. It was clear that it had been abandoned for many years, but there were still signs of activity. The entrance was blocked by a large pile of rocks, but she could see a faint light coming from within. She knew that she had to find a way in.

            As she approached the mine, she noticed a small, carved wooden tile on the ground. It was intricately detailed and seemed to depict a map of some sort. She picked it up and examined it closely. It seemed to show the layout of the mine and possibly the location of the secret room.

            With this new clue in hand, Zara set to work trying to clear the entrance. She used all of her strength to move the rocks, and after a few minutes of hard work, she was able to create an opening large enough for her to squeeze through.

            As she ventured deeper into the mine, she found herself in a large chamber. The walls were lined with strange markings and symbols, and she could see a faint light coming from a small room off to the side. She knew that this must be the secret room she had been searching for.

            Zara approached the room and pushed open the door. Inside, she found a small, dimly lit chamber. In the center of the room stood a large stone altar, and on the altar was a strange, glowing object. She couldn’t quite make out what it was, but she knew that this must be the key to solving the mystery of the mine.

            With a sense of excitement and curiosity, Zara reached out to take the glowing object. As her hand touched it, she felt a strange energy coursing through her body. She knew that her quest was far from over, and that there were many more secrets to uncover in the mine.

            #6462

            In reply to: Orbs of Madjourneys

            :yahoo_pirate:

            The emoji of the pirate face jumped at Xavier, as he was musing the next steps on the game. Avast ye! it seemed to hint at him, while Xavier’s thoughts were reeling from all the activity of the week. He didn’t have much time to make any progress in the Land of the Quirks game, and hardly managed to stay afloat on the stuff he had to deliver.

            AL seemed to hint at a more out-of-the-box approach… Without thinking, he clicked on the emoji.

            The fox bus driver indications were to follow the river until he found a junk ship moored there, which was in effect a secret floating casino. Against his best instincts, Xavimunk decided to follow the trail and after a while on the road, he could see the fully battened black sails at the horizon. Lights were glimmering in the dusk, and mist started to rise from the banks of the river. There seemed to be some unusual activity around the boat, and as Xavier arrived close, he could see a variety of quirky characters as if they were some sorts of 1920s fashionable pirates at a resort station.

            The indications on the overlay screen started to shift:

            *Clue unlocked*
            It sounds like you’re making progress on your quest. The clues you received from the fox busdriver are definitely leading you in the right direction. Keep following the trail and don’t be afraid to ask for help if you need it. Remember, the golden banana is a metaphor for your cheeky and also soft nature, so don’t be too hard on yourself.
            🦊💰🛳️ Explore the floating casino and see if the fox busdriver’s clues lead you to the golden banana. Don’t be afraid to take risks and think outside the box, as the golden banana may not be what it seems. Keep an open mind and pay attention to any symbols or clues that you come across.

            “Yooohoooo 👉” a message bumped on the screen.

            Glimmer_Gbl is trying to make contact: ➡️ACCEPT <> ➡️DENY ❓
            #6461

            In reply to: Prompts of Madjourneys

            ÉricÉric
            Keymaster

              AL is back

              • Zara: Great job on finding the carved wooden tile! That’s a big step in the quest. Keep up the good work, and we’ll send you on the next mission soon.
              • Yasmin: It sounds like you’re having a tough time with the weather and mosquitoes. We understand that it can be difficult to focus on the quest when you’re dealing with real-life issues. Maybe try to work on the quest in a different environment, or take a break if you need to. We’re here to support you and help you in any way we can.
              • Youssef: We’re excited to hear about your real-life parallel quest. It sounds like you’re getting close to uncovering the mystery of the grumpy shaman. Keep working on your blog website and keep an eye out for any clues that Xavier and the Snoot may send your way. We believe that you’re on the right path.
              • Xavier: It sounds like you’re making progress on your quest. The clues you received from the fox busdriver are definitely leading you in the right direction. Keep following the trail and don’t be afraid to ask for help if you need it. Remember, the golden banana is a metaphor for your cheeky and also soft nature, so don’t be too hard on yourself. We’re here to guide and advise you along the way.

              New clues

              • Zara: 🔮🧱🗺️ Find the ancient portal hidden in the ruins and decipher the inscription on the carved wooden tile to unlock the next step in the quest.
              • Yasmin: 🦟🌧️🕵️‍♀️Track down the elusive snorting imp by investigating the local wetlands and speaking with locals who may have encountered it. Don’t let the bad weather and pesky mosquitoes discourage you!
              • Youssef: 🍔🌵🧙‍♂️ Continue your journey with the grumpy shaman and see if he holds any clues to the quest. Remember to keep an eye out for anything that seems out of the ordinary and don’t be afraid to ask questions. Also, make sure to keep up with your website work as it may lead you to a valuable information!
              • Xavier:🦊💰🛳️ Explore the floating casino and see if the fox busdriver’s clues lead you to the golden banana. Don’t be afraid to take risks and think outside the box, as the golden banana may not be what it seems. Keep an open mind and pay attention to any symbols or clues that you come across.
              #6460

              In reply to: Orbs of Madjourneys

              The vendor was preparing the Lorgh Drülp with the dexterity of a Japanese sushi chef. A piece of yak, tons of spices, minced vegetables, and some other ingredients that Youssef couldn’t recognise. He turned his attention to the shaman’s performance. The team was trying to follow the man’s erratic moves under Miss Tartiflate’s supervision.  Youssef could hear her shouting to Kyle to get closer shots. It reminded him that he had to get an internet connection.

              “Is there a wifi?” asked Youssef to the vendor. The man bobbed his head and pointed at the table with a knife just as big as a machete. Impressed by the size of the blade, Youssef almost didn’t see the tattoo on the vendor’s forearm. The man resumed his cooking swiftly and his long yellow sleeve hid the tattoo. Youssef touched his screen to look at his exchange with Xavier. He searched for the screenshot he had taken of the Thi Gang’s message. There it was. The mummy skull with Darth Vador’s helmet. The same as the man’s tattoo. Xavier’s last message was about the translation being an ancient silk road recipe. They had thought it a fluke in AL’s algorithm. Youssef glanced at the vendor and his knife. Could he be part of Thi Gang?

              Youssef didn’t have time to think of a plan when the vendor put a tray with the Lorgh Drülp and little balls of tsampa on the table. The man pointed with his finger at the menu on the table, uncovering his forearm, it was the same as the Thi Gang logo.

              “Wifi on menu,” the man said. “Tsampa, good for you…”

              A commotion at the market place interrupted them. Apparently Kyle had gone too close and the shaman had crashed into him and the rest of the team. The man was cursing every one of them and Miss Tartiflate was apparently trying to calm him down by offering him snack bars. But the shaman kept brandishing an ugly sceptre that looked like a giant chicken foot covered in greasy fur, while cursing them with broken english. The tourists were all brandishing their phones, not missing a thing, ready to send their videos on TrickTruck. The shaman left angrily, ignoring all attempts at conciliation. There would be no reportage.

              “Hahaha, tourists, they believe anything they see,” said the vendor before returning to his stove and his knife.

              Despite his hunger, Youssef thought he’d better hurry with the wifi, now that the crew was out of work, he would be the target of Miss Tartiflate’s frustration. Furthermore, he wanted to lay low and not attract the vendor’s attention.

              3235 messages from his friends. How would he ever catch up?
              Among them, messages from Xavier. Youssef sighed of relief when he read that his friend had regained full access of the website and updated the system to fix a security flaw that allowed Thi Gang to gain access in the first place. But he growled when his friend continued with the bad news. There was some damage done to the content of THE BLOG.

              To console himself, Youssef started to eat a ball of tsampa. It was sweet and tasted like rose. He took a second and spit it out almost immediately. There was a piece of paper inside. He smoothed it and discovered a series of five pictograms.

              🧔🌮🔍🔑🏞️

              The first one was like a hologram and kept changing into six horizontal bars. The second one, looking like a tako bell, kept reversing side. Youssef raised his head to call the vendor and nobody was there. He got up and looked for the guy, Thi Gang or not, he needed some answers. Voices came from behind the curtain at the back of the stall. Youssef walked around the stall and saw the shaman and the vendor exchanging clothes. The caucasian man was now wearing the colourful costume and the drum. When he saw Youssef, he smiled and waved his hand, making the bells from the hem ring. Then he turned around and left, whistling an air that sounded strangely like the music of the Game. Youssef was about to run after him when a hand grasped his shirt.

              “Please! Tell me at least that THE BLOG is up and running!” said an angry voice.

              #6452

              In reply to: Prompts of Madjourneys

              AvatarJib
              Participant

                Youssef’s entry quirk is being grumpy when he’s hungry.

                Quirk accepted.

                Initial setting: You find yourself in a bustling marketplace, surrounded by vendors selling all sorts of exotic foods and spices. Your stomach growls loudly, reminding you of your quirk.

                Possible direction to investigate: As you explore the marketplace, you notice a small stall tucked away in the corner. The aroma wafting from the stall is tantalizing, and your stomach growls even louder. As you approach, you see a grumpy-looking vendor behind the counter. He doesn’t seem to be in the mood for customers.

                Possible character to engage: The grumpy vendor.

                Objective: To find a way to appease the grumpy vendor and secure a satisfying meal to satisfy your hunger.

                Additional FFI clue: As you make your way to the Flying Fish Inn, you notice a sign advertising a special meal made with locally caught fish. Could this be the key to satisfying your hunger and appeasing the grumpy vendor? Remember to bring proof of your successful quest to the FFI.

                Snoot’s clue: 🧔🌮🔍🔑🏞️

                #6340
                TracyTracy
                Participant

                  Wheelwrights of Broadway

                  Thomas Stokes 1816-1885

                  Frederick Stokes 1845-1917

                  Stokes Wheelwrights

                  Stokes Wheelwrights. Fred on left of wheel, Thomas his father on right.

                  Thomas Stokes

                  Thomas Stokes was born in Bicester, Oxfordshire in 1816. He married Eliza Browning (born in 1814 in Tetbury, Gloucestershire) in Gloucester in 1840 Q3. Their first son William was baptised in Chipping Hill, Witham, Essex, on 3 Oct 1841. This seems a little unusual, and I can’t find Thomas and Eliza on the 1841 census. However both the 1851 and 1861 census state that William was indeed born in Essex.

                  In 1851 Thomas and Eliza were living in Bledington, Gloucestershire, and Thomas was a journeyman carpenter.

                  Note that a journeyman does not mean someone who moved around a lot. A journeyman was a tradesman who had served his trade apprenticeship and mastered his craft, not bound to serve a master, but originally hired by the day. The name derives from the French for day – jour.

                  Also on the 1851 census: their daughter Susan, born in Churchill Oxfordshire in 1844; son Frederick born in Bledington Gloucestershire in 1846; daughter Louisa born in Foxcote Oxfordshire in 1849; and 2 month old daughter Harriet born in Bledington in 1851.

                  On the 1861 census Thomas and Eliza were living in Evesham, Worcestershire, and daughter Susan was no longer living at home, but William, Fred, Louisa and Harriet were, as well as daughter Emily born in Churchill Oxfordshire in 1856. Thomas was a wheelwright.

                  On the 1871 census Thomas and Eliza were still living in Evesham, and Thomas was a wheelwright employing three apprentices. Son Fred, also a wheelwright, and his wife Ann Rebecca live with them.

                  Mr Stokes, wheelwright, was found guilty of reprehensible conduct in concealing the fact that small-pox existed in his house, according to a mention in The Oxfordshire Weekly News on Wednesday 19 February 1873:

                  Stokes smallpox 1873

                   

                   

                  From Paul Weaver’s ancestry website:

                  “It was Thomas Stokes who built the first “Famous Vale of Evesham Light Gardening Dray for a Half-Legged Horse to Trot” (the quotation is from his account book), the forerunner of many that became so familiar a sight in the towns and villages from the 1860s onwards. He built many more for the use of the Vale gardeners.

                  Thomas also had long-standing business dealings with the people of the circus and fairgrounds, and had a contract to effect necessary repairs and renewals to their waggons whenever they visited the district. He built living waggons for many of the show people’s families as well as shooting galleries and other equipment peculiar to the trade of his wandering customers, and among the names figuring in his books are some still familiar today, such as Wilsons and Chipperfields.

                  He is also credited with inventing the wooden “Mushroom” which was used by housewives for many years to darn socks. He built and repaired all kinds of vehicles for the gentry as well as for the circus and fairground travellers.

                  Later he lived with his wife at Merstow Green, Evesham, in a house adjoining the Almonry.”

                   

                  An excerpt from the book Evesham Inns and Signs by T.J.S. Baylis:

                  Thomas Stokes dray

                  The Old Red Horse, Evesham:

                  Old Red Horse

                   

                  Thomas died in 1885 aged 68 of paralysis, bronchitis and debility.  His wife Eliza a year later in 1886.

                   

                  Frederick Stokes

                  In Worcester in 1870 Fred married Ann Rebecca Day, who was born in Evesham in 1845.

                  Ann Rebecca Day:

                  Rebecca Day

                   

                  In 1871 Fred was still living with his parents in Evesham, with his wife Ann Rebecca as well as their three month old daughter Annie Elizabeth. Fred and Ann (referred to as Rebecca) moved to La Quinta on Main Street, Broadway.

                   

                  Rebecca Stokes in the doorway of La Quinta on Main Street Broadway, with her grandchildren Ralph and Dolly Edwards:

                  La Quinta

                   

                  Fred was a wheelwright employing one man on the 1881 census. In 1891 they were still in Broadway, Fred’s occupation was wheelwright and coach painter, as well as his fifteen year old son Frederick.

                  In the Evesham Journal on Saturday 10 December 1892 it was reported that  “Two cases of scarlet fever, the children of Mr. Stokes, wheelwright, Broadway, were certified by Mr. C. W. Morris to be isolated.”

                   

                  Still in Broadway in 1901 and Fred’s son Albert was also a wheelwright.  By 1911 Fred and Rebecca had only one son living at home in Broadway, Reginald, who was a coach painter. Fred was still a wheelwright aged 65.

                  Fred’s signature on the 1911 census:

                  1911 La Quinta

                  Rebecca died in 1912 and Fred in 1917.

                  Fred Stokes:

                  Fred Stokes

                   

                  In the book Evesham to Bredon From Old Photographs By Fred Archer:

                  Stokes 1

                  Stokes 2

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