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#3483
ÉricÉric
Keymaster

    Bullet-proofed Summary of the latest instalments of the Abalone adventures

    Most of the key characters find themselves mysteriously drawn to the ancient Temple, a place of power forgotten by most. There, many experience under a form or another the presence of the sphinx / Rene a mysterious presence left as a Guardian of the Temple by the ancient builders of the place.

    • Gwinnie – learning and remembering how to communicate with others, she subtly lead them, via mediations and meditations to the secret location of the Temple. Although some split into their own projections, she manages to go through, accompanied by George, as she was infused with the Island’s energies due to her prolonged stay in the bog. She also grows and blossoms to a woman of her natural age, and later helps reconstruct Abalone with the help of George and Rene, whom she heals.
    • King Artie / George – He remembers his intent and forgotten memories which were repressed and manipulated by the P’hope through his travel following Arona into her adventure. He reacquaints himself with Gwinnie, and together they lead the reborn Island.
    • Irina and Mr R – Initially planning to bring Gwinnie back to Karmalott, her plan changes due to the wilting of the beanstalk. Instead, she and her travelling companions find themselves drawn to the temple by the promise of an escape off the Island, via teleportation stone boxes. Instead, she meets the sphinx / Rene who guides her through her memories. It helps heal her past, and provides her with a plausible disappearance that the Chinese corporation that she escaped from a long time ago with Mr R, would believe. Next, she goes with a more humanoid and self-aware Mr R to Mars in 2121.
    • Arona – She stumbles upon the company of Irina, and recognize Gwinnie as the one she is supposed to deliver secretly to Karmalott. However, the beanstalk’s debacle they experience during a guided meditation puts a stop to her plans, and gives her a new goal. Find the spirit turtle and the mysterious Cup that can promise her to astral.
      After a quest through the undercurrents with Mandrake, and still guided by the sabulmantium, she finally finds the Cup and prepares for her next adventures into the astral.
    • Jeremy / map dancer – He reappears naked from his escape in the midst of Irina’s team with Max his cat. They follow the team to the Temple. Little is known yet of his fate.
    • Cheung Lok (and the Chinese squad) – He escapes the destruction of Gazalbion’s walls where he was detained, and use an elephant to track Sanso, who is actually Lazuli who throws him off track. He ends up teaming up with Berberus, the assassin despatched by the P’hope to track down who he believes is the culprit for the beliefs destruction. Later, he rescues Fanella from an accident of duck hovercraft, and they all enter the Temple on the tracks of the others. Thanks to Rene, Mr R and Irina, he realizes he cannot be really free, and agrees to let go of his memories, his mission and start anew on the new Island. Other members of his squad are offered to be sent back with altered memories of his demise, or to stay back as a teenager on the Island.
    • Jube / The P’hope – After a last ditch effort to rescue the city, he orders its evacuation, through storks, cranes and descent through the beanstalk. He goes his own way, ready to confront the power lurking in the Temple that he avoided carefully and tried to contain many years ago. His fate is unclear but it is hinted that he was offered a similar choice as Cheung Lok, and has accepted to become an adolescent again, forgetting the bad choices he made.
    • Berberus – The assassin dispatches of the management of Gazalbion during his visit there looking for clues as to the disturbances. It only hastens the descent into chaos, while during a stand-off with Sanso, he is disarmed by a tiger slug. His fears get the better of him as he is confronted with them once more inside the temple.
    • Karmalott’s gents – It is believed most managed to escape the crumbling city into a refuge, where they started to rebuild anew, thanks to the leadership of George and Gwinnie.
    • Gazalbion’s gents – formerly dissidents of the P’hope’s order, and later home for refugees of all times and spaces, they also mostly escaped to safety and are in the process of enriching the beliefs blueprints of the Island under the guidance of George and Gwinnie.
    • Fanella (Fanetta) – Ejected brutally off a shapeshifting giant and careless duck Lazuli, she has visions of the sphinx, and seems to find herself deeply attracted to him. It is believed she hasn’t forgotten her friends in time 2020 at the village and visit them from time to time with her new pair of wings that George offered to her.
    • Lazuli, Lisa, Sanso – Little is know of what happened after they reached the tile factory and then the Bay of beliefs.
    • Jack (and the others at the 2020 village) – Little is known of what happened after Jack tried to teleport themselves with an amateur rescue team to the Island that Sanso had disclosed the location previously on a map. It is believed everyone who wanted was allowed to go back to the village or to any other place and time they did fancy.
    • Sha, Glo, Mavis – Believed still under a very long death transition, they project to the Island, where they bump into Fanella and her new duties as a sphinx. She leads them to a new incarnated life of their chosing.