Get your Drag Team Queer

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  • #111
    F LoveF Love
    Participant

      This is to introduce the characters in the Time Dragglers story.

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    • #3232
      F LoveF Love
      Participant

        Queens Team and 2121 originated time-travellers

        Reginald / Maurana Banana
        Cedric / Consuela Winnie
        Amar / Terry Bubble
        Sadie Merrie
        Linda Paul

        Supporting team

        Pseu, Maria del Mar, Janice (from the City, around 2257)
        Sanso (from other dimension, multi-dimensional travel contractor)
        Frindle, Trumble, Jingle (fuck knows who they are)
        the Hawai’i techromancer

        Management team (around 2222 and later)

        Irina, mermaid Russian spy and parrot whisperer

        Jonbert, the orchestrator of the time-travelling arcs, wanting to retrieve key information from St Germain which were collected in 1757. En route back to 2222 to intercept the whales’ crystal with help from Linda Paul’s team, and his luxury submarine

        1757 King’s Versailles

        The Queen
        Madame de Pompadour
        her maid Nicole du Hausset, coming from a line of time-smugglers
        Mr Aliette the wigmaker and finger reader
        Count de St Germain
        Giacomo Casanova (pseudonyms Monsieur de St Galle / Jacques de Seingalt)
        Father Balbi, Casanova’s travelling companion
        Theater du Soleil actors (Lison Tailleur, Jean Pastisse, Geoffroy du Limon, Francette Fine)
        Robert-Francois Damiens, the assassim
        Jean-Pierre Duroy, the Grand Intendant, his wife the Pastry Chef Annie
        Cook and Helper
        ghost of Marguerite Isabeau

        The 1757 originated time-travellers

        Mirabelle the oldest and bossiest, Adeline the youngest (thief of the first ferret) and Fanetta, the French maids
        Igor Popinkin, Boris and Ivan the Russian con-artists and saboteurs hidden with the Russian Ballet troupe visiting Versailles
        Huhu the parrot
        The Whale ghost, the ghost ship (died/sunk around 1600s) and time-travelling fin whales of 2020s
        Belen, the whale
        Santa Rosa, the galleon
        the ghost obese gardener-captain Peter Pugh Petit Pois, from Peasland

        The Spanish farm and fat mermaid dolphins

        Lisa, Jack
        Pierre and Etienne
        The Italian cruise ship
        pink Amazonian dolphins

        #3233
        F LoveF Love
        Participant

          Introducing Sadie Merrie (Queens Team and 2121 originated time-travellers)

          Sadie enters the story in 2121. She is a new graduate from the Happiness Training Academy.

          What can I tell you about Sadie?

          She used to work as a pet food taster before she entered the Academy. Now she works as a private contractor, currently contracted by Linda Paul to do time travelling missions.

          She has a bob haircut.

          Sadie is not particularly good at her job but she does try hard to put her happiness training into practical use.

          She may have a twin sister, who is yet to be introduced. I will keep you posted.

          Introducing Irina and Mr R the Robot (Management team)

          Irina enters the story in January 2222 in a rendezvous at a B&B with Sanso. The connection with Sanso is not quite clear.

          She is one of the elite class of that time period and leads a pampered life with many benefits. Irina, however, is under the control of the mysterious Management. Her mission when she is introduced in the story is to prevent the time travelling team (Sadie and the drag queens) from successfully completing their mission to retrieve the crystal.

          Irina has a robot called Mr R

          #3304
          F LoveF Love
          Participant

            bump

            #3305
            ÉricÉric
            Keymaster

              Oh great, updates!

              Wait… a… minute… :detective:

              #3315
              ÉricÉric
              Keymaster

                Some character development, obviously not quite canon material…

                The Arousing Scarf
                – a short story

                by Ewkmon

                Sadie Merrie had always hated derelict Birmingham with its zesty, zealous zoos. It was a place where she felt snappy.

                She was a mysterious, freakish, algae smoothie drinker with ginger arms and supple hair. Her friends saw her as a successful, sad saint. Once, she had even helped a clear batty old crone recover from a flying accident. That’s the sort of woman he was.

                Sadie walked over to the window and reflected on her dusty surroundings. The storm teased like rampaging rabbits.

                Then she saw something in the distance, or rather someone. It was the figure of Sadie’s sister Moanie. Sadie’s sister was an awkward succubus with funny arms and impressive hair.

                Sadie gulped. She was not prepared for Sadie’s sister.

                As Sadie stepped outside and Sadie’s sister came closer, she could see the mysterious glint in her eye.

                “I am here because I want revenge,” Sadie’s sister bellowed, in a glamourous tone. She slammed her fist against Sadie’s chest, with the force of 3750 grumpy cats. “I frigging love you, Sadie Merrie.”

                Sadie looked back, even more mad and still fingering the arousing scarf. “Sadie’s sister, I love you,” she replied.

                They looked at each other with cheery feelings, like two talented, thankful twin piggies drinking at a very generous funeral, which had jazz music playing in the background and two slim uncles flying to the beat.

                Suddenly, Sadie’s sister lunged forward and tried to punch Sadie in the face. Quickly, Sadie grabbed the arousing scarf and brought it down on Sadie’s sister’s skull.

                Sadie’s sister’s funny arms trembled and her impressive hair wobbled. She looked vindicative, her body raw like a breakable, blue-eyed broom.

                Then she let out an agonising groan and collapsed onto the ground. Moments later Sadie’s sister Moanie was dead.

                Sadie Merrie went back inside and made herself a nice drink of algae smoothie.

                THE END

                #3346
                ÉricÉric
                Keymaster

                  Some update on the current plots and maps:

                  Queens Team

                  Our main protagonists seem to have yet to digest their past adventure…

                  In Marseille, 2121, contestants in a Drag Queen’s contest, they had their first mission through Time Sewer mysteriously sending them in Louis XV’s Versailles, and start a quest for mysterious ferrets with keys, helped in their travelling by their ex-judge turned chaperon Sadie, equipped with an all purpose e-zapper, and the batty Sanso always keen on providing the strangest travelling devices.

                  They find one of the keys in the stolen ferret left in the Chapel before they even really start on their quest. Not long after that, they are also robbed of their dance opportunity and show minutes before the attempt on the King’s life, due to the network cancelling their show (and decommissioning the Time Sewer). In a last ditch attempt from Linda Pol to provide the network with a valuable pilot material for the television show, she remembers references of a crystal (sent to her anonymously), and have the Queens propelled in year 2222, Big Island, Hawaii. On arrival, they chill and get sidetracked on a visit to a (you guessed it, mysterious) techromancer.

                  It all appears to be part of the plan to gain life-everlasting by transmuting gold of a (yes, mysterious) cranky old billionaire in kilts named Jonbert who is living in a time-travelling submarine with sentient robots, and who has manipulated events so that the Drag Queen show would place them in possession of a special set of keys that he could then retrieve from them.
                  Unsurprisingly, nothing works for him as planned.

                  Unknown to him, the Queens had only secured one of the keys, the other being unwittingly carried away by maids of Versailles during their balloon escape, with a parrot named Huhu. Manipulated by Irina, a… err… mysterious Russian socialite with a trusty robot Mr R at her side, the parrot steals the key, but faints of exhaustion during the escape in the ocean. The parrot is however rescued by on a ghost galleon and revived by its occupants, who are on their way to a particularly momentous whale gathering in 2222. Sidetracked by a navigation tile displacement, they are in the end successful in beating the odds and arrive too in Hawaii 2222.

                  Equipped in breathing wetsuits, the Queens are sent in the depths of the ocean, where their clumsy and noisy explorations are carefully followed by the octopi and other inhabitants of the underwater world.
                  They get sidetracked and temporarily separated when some go exploring underwater caves.
                  Whales are gathering, and activating the giant crystal, when everyone arrives at the scene. Somehow, Mr R on Irina’s orders manages to provide to an unsuspecting Sadie the second key, which has been expertly tempered with.
                  Sadie, realizing this is the missing key, activates it, and unleashes a chain of events leading to a earth-shattering revelations and a breathtaking video of a St Germain hologram doing karaoke with whales and other gyrating cetaceans drunk on red algae.

                  The network is saved, and they are safely sent back to Marseille, where they are welcomed back by Linda Pol. It earns them a contract, which turns out to be mostly for the decommissioned Time Sewer maintenance.
                  They plan to turn it into a bar, in a re-enactment of their minute of fame, with fat pole-dancers as whales, and St-Germain impersonators singing contests.
                  Not much is heard from Sadie, who had managed to get a raise and less working hours, or of Linda Pol, last seen in Maui island, Hawaii, 2121.

                  #3347
                  ÉricÉric
                  Keymaster

                    Continuing Irina and Mr R the Robot

                    The mission of Irina to thwart the plans of Jonbert being complete, she asks out of the elusive Management scheme, and expects to cash in her promise of an island retirement plan.

                    (As an aside, to those wondering what happened of the bitter Jonbert, after a change of heart, he follows the St Germain hologram through the portal to Peasland’s dimension. It would not be surprising to see him become new Majorburgmester)

                    Irina is sent to a mysterious door, with the strong presentiment that there is a catch and it will send her in a time and place beyond her control.
                    She jumps boldly through the door, not knowing what to expect of the promised island, but preferring that to a life of doing the Management’s biding, and trusting the support of Mr R.

                    After she arrives on the island, with the help of the robot, she starts to improve her living conditions in the bog part of the island, where among strange relics of different timelines, she also finds a young bog mummy she nurses back to life and names Greenie due to her complexion.

                    Meanwhile, we learn bits of Irina’s past, through the quest of a Chinese Corporation from her timeline of 2222, and it is strongly suspected that she stole Mr R, a unique robotic prototype with never seen before capacities.
                    Having crossed Sanso’s path during her previous mission, Sanso becomes the target of the Chinese who hope to retrieve if not information, at least the location of the fugitives thanks to Sanso’s damsel-in-distress-saving fibre, even if fleeting and inconsistent.
                    It proves a reasonable tactic, as Sanso (who was unwittingly tracked due to a sea cucumber tracker he previously ingested) led them to a map dancer in New York named Jeremy.
                    Now, the Chinese leader of the hunt, Cheung Lok (張樂)has retrieved the map of the island, which shows strange exotic properties.

                    The island, named Abalone by some of its inhabitants, shows some mysterious external properties, allowing it to appear on the Earth only at certain times and places (times such as years 111, 222, 333, etc.).

                    Internal properties, yet to be discovered by Irina, and her companions are dream-like in nature. The island landscape is populated according to people’s individual beliefs, but it usually takes a long time for people to realise it (also known as “transition”).
                    People can be coaxed out of their transition time, if they are open enough to allow external influences to show them out of their individual dream.
                    Unusual objects for example can appear and are usually remnants of other’s dreams/beliefs, and are usually difficult to alter.
                    It also cloaks other realities in the same space arrangement which are not compatible to the person’s beliefs.
                    People can thus err believing to be alone for a long time, until positive anticipation leads them to social interactions, leading them usually to the city ruled by King Artie.
                    King Artie, an eternal bachelor, is expected by his subjects to choose a Queen.

                    #3348
                    ÉricÉric
                    Keymaster

                      Some background on the Management

                      Though little seems to be known about the Management a compilation of facts can lead to a better understanding of the organisation.

                      • Various organisations with dubious purposes have named themselves management, but they are not the Management
                      • the Management seems to be timeless, and traces of It can be found seeping its way in multiple timelines and stories
                      • the Management commands in ciphers and works in mysterious ways, its modes of recruitments often defy linear reasoning
                      • the Management actions in the now always seem to lead to the best potential outcome for the betterment of Humanity (and other modes of consciousness)
                      • Even if you can’t read them doesn’t mean you should ignore the fine prints of working for the Management
                      #3349
                      TracyTracy
                      Participant

                        The Continuing Adventures of the Three Time Traveling Maids From Versailles.

                        The three maids, Fanella (previously known, briefly, as Fanetta), Mirabelle, and Adeline and the three time travelling Russian stage hands, Igor Popinkin, Boris and Ivan, leave Paris in the 18th century via hot air balloon, heading for the Tower of Hercules on the Galician Coast, with Mirabelle’s parrot. Sporadically they are assisted by Pseu Dan, a cross between a sort of oversoul 8 and a future focus with cloaking abilities and other skills, who tends to be unreliable due to a fixation on building a folly of tiles in the City.
                        After a series of mishaps attempting to board the ghost galleon of Belen, an Amazonian shapeshifting timetravelling pink dolphin pod comes to their rescue, and they find themselves washed up on a beach near the Pillars of Hercules (Spanish side) in the year 2020 and are found by Lisa, a middle aged Englishwoman. She takes the six timetravellers back to her village, an experimental new kind of community in the orange groves not far from the beach.
                        Jack is Lisa’s partner, and other inhabitants of the village include Etienne and Pierre.

                        Mirabelle and Igor continue an on/off tempestuous affair, Mirabelle often considering Igor (somewhat unfairly) a feckless whoremongering cretin. Igor considers himself to be an average adventurous funloving young man willing to explore new opportunities.
                        Mirabelle, once considered to be the bossiest of the three maids, finds she has no need to control the others in the absence of the responsibilities of working long hours for others at Versaille. Initially she struggled with learning the new languages, but was easily diverted from the worry and thus learned with ease, after the unexpected trip to Portugal (looking for the stolen whale tile) with Lisa. Lisa finds herself strangely attracted to Mirabelle while under the influence of sangria.

                        Adeline settled into the new timeframe by pursuing her fascination with the unfamiliar multitude of coloured plastic objects, making them into sculptures. She and Boris have an easy ongoing friendship; Boris and Ivan settle into life at the village by taking an interest in car and tractor mechanics and farming, and digital photography.

                        Fanella was the most unsettled, yearning to return to the familiar hometimezone in Versaille. She found peace in solitude outside in natural surroundings, often practicing teleporting and projecting by the river or in the woods. She rediscovers her adventurous spirit after a series of teleport and time travelling mishaps. Her unexpected meeting with Sanso in the Great Fire of London in 1212 starts another chain of teleport and timetravel adventures, as she is now determined to reach the island in 2121 that she read about in an old book of Lisa’s called Circle of Eights and Other Stories.

                        #3372
                        ÉricÉric
                        Keymaster

                          More on the mysterious island of Abalone and the city of Karmalott

                          (initial background)

                          We find out that the island named Abalone has some unaware people trapped in isolated pockets of their own dreamlike experiences (that usually loop onto themselves for people not trained in being conscious enough to actually remember their dreams). The Surge Team girl hunting giant mosquitoes is one such case.
                          Hopefully, Irina seems to manage to get a more stable and peaceful experience, while somehow being tied to the bog-like area where she extracted the teen girl she calls Greenie (whom we find out later more about).

                          The island was claimed by the Chinese across time, but they were never successful, as the nature of the island seems to have broken all their attempts. Nevertheless, Cheung Lok, who was hunting down Irina to retrieve her robot is sent on a doomed mission there, by being parachuted off a plane above its current believed location.

                          We find out there is a large City built above the clouds, named Karmalott by the locals, possibly on top of a large beanstalk which can be perceived only by those knowing and believing in it (and possibly able to bypass some counter-charms placed by the magi and the protection of the Sentries (who can create creatures of nightmares for the purpose of protection from unwanted ill-believing souls).

                          The main area of the Island is called by people from Karmalott, the Fog Abyss, or the Pit of Lost Souls. It seems certain rites of passage involve young people and would-be knights going to and back the Fog Abyss, usually protected by Magi for safety purpose (avoiding them to get trapped for all eternity if they are not able to break the fog of their own creations or get enlightened).
                          It seems Greenie (or Gwinie, being her real name) was purposely left in the bog for yet undetermined purposes.

                          In Karmalott, we find out the Order of the Magi, ruled by the P’hope who are in charge of resting and balancing the mass beliefs so that the City can thrive.
                          The City is ruled by the King, who has military power over the Sentries, led by the General Parsifal. He is assisted by the Chamberlain Downson, a strange figure who seem to know many secrets, such as the Saint Amber Graastral Stone Cup, which is purported to hold many powers, and bring illumination to the virtuous.

                          Other layers of the organization are to be explored, such as the place of the feminine in the society.
                          The rule of the King appears to be just and fair, although the reality is maybe less spotless. The motto of Karmalott is “Only in unity can we thrive” (or in broken Latin, sed in unum proficio), and it reflects in the democratic principle of public petition, where anyone can ask for rules and manifestations to be bent or adjusted.
                          In reality, it seems most people have become used to a way of life without any strife or war, and petitions are rare.

                          It is not known at this point if there are other areas on the island where significant people have managed to gather consistently enough to be able to create a mass-believed reality with the same level of development as Karmalott, but it seems unlikely, as the state of the island is monitored by the Sentries, and they would detect significant changes and clearing of the Fog, while the P’hope would surely detect any conflicting beliefs that would clash with the ones entrusted to him.

                          (to be continued…)

                          #3437
                          AvatarJib
                          Participant

                            The Map of Abalone as seen in the artichoke dried juice.

                            #3483
                            ÉricÉric
                            Keymaster

                              Bullet-proofed Summary of the latest instalments of the Abalone adventures

                              Most of the key characters find themselves mysteriously drawn to the ancient Temple, a place of power forgotten by most. There, many experience under a form or another the presence of the sphinx / Rene a mysterious presence left as a Guardian of the Temple by the ancient builders of the place.

                              • Gwinnie – learning and remembering how to communicate with others, she subtly lead them, via mediations and meditations to the secret location of the Temple. Although some split into their own projections, she manages to go through, accompanied by George, as she was infused with the Island’s energies due to her prolonged stay in the bog. She also grows and blossoms to a woman of her natural age, and later helps reconstruct Abalone with the help of George and Rene, whom she heals.
                              • King Artie / George – He remembers his intent and forgotten memories which were repressed and manipulated by the P’hope through his travel following Arona into her adventure. He reacquaints himself with Gwinnie, and together they lead the reborn Island.
                              • Irina and Mr R – Initially planning to bring Gwinnie back to Karmalott, her plan changes due to the wilting of the beanstalk. Instead, she and her travelling companions find themselves drawn to the temple by the promise of an escape off the Island, via teleportation stone boxes. Instead, she meets the sphinx / Rene who guides her through her memories. It helps heal her past, and provides her with a plausible disappearance that the Chinese corporation that she escaped from a long time ago with Mr R, would believe. Next, she goes with a more humanoid and self-aware Mr R to Mars in 2121.
                              • Arona – She stumbles upon the company of Irina, and recognize Gwinnie as the one she is supposed to deliver secretly to Karmalott. However, the beanstalk’s debacle they experience during a guided meditation puts a stop to her plans, and gives her a new goal. Find the spirit turtle and the mysterious Cup that can promise her to astral.
                                After a quest through the undercurrents with Mandrake, and still guided by the sabulmantium, she finally finds the Cup and prepares for her next adventures into the astral.
                              • Jeremy / map dancer – He reappears naked from his escape in the midst of Irina’s team with Max his cat. They follow the team to the Temple. Little is known yet of his fate.
                              • Cheung Lok (and the Chinese squad) – He escapes the destruction of Gazalbion’s walls where he was detained, and use an elephant to track Sanso, who is actually Lazuli who throws him off track. He ends up teaming up with Berberus, the assassin despatched by the P’hope to track down who he believes is the culprit for the beliefs destruction. Later, he rescues Fanella from an accident of duck hovercraft, and they all enter the Temple on the tracks of the others. Thanks to Rene, Mr R and Irina, he realizes he cannot be really free, and agrees to let go of his memories, his mission and start anew on the new Island. Other members of his squad are offered to be sent back with altered memories of his demise, or to stay back as a teenager on the Island.
                              • Jube / The P’hope – After a last ditch effort to rescue the city, he orders its evacuation, through storks, cranes and descent through the beanstalk. He goes his own way, ready to confront the power lurking in the Temple that he avoided carefully and tried to contain many years ago. His fate is unclear but it is hinted that he was offered a similar choice as Cheung Lok, and has accepted to become an adolescent again, forgetting the bad choices he made.
                              • Berberus – The assassin dispatches of the management of Gazalbion during his visit there looking for clues as to the disturbances. It only hastens the descent into chaos, while during a stand-off with Sanso, he is disarmed by a tiger slug. His fears get the better of him as he is confronted with them once more inside the temple.
                              • Karmalott’s gents – It is believed most managed to escape the crumbling city into a refuge, where they started to rebuild anew, thanks to the leadership of George and Gwinnie.
                              • Gazalbion’s gents – formerly dissidents of the P’hope’s order, and later home for refugees of all times and spaces, they also mostly escaped to safety and are in the process of enriching the beliefs blueprints of the Island under the guidance of George and Gwinnie.
                              • Fanella (Fanetta) – Ejected brutally off a shapeshifting giant and careless duck Lazuli, she has visions of the sphinx, and seems to find herself deeply attracted to him. It is believed she hasn’t forgotten her friends in time 2020 at the village and visit them from time to time with her new pair of wings that George offered to her.
                              • Lazuli, Lisa, Sanso – Little is know of what happened after they reached the tile factory and then the Bay of beliefs.
                              • Jack (and the others at the 2020 village) – Little is known of what happened after Jack tried to teleport themselves with an amateur rescue team to the Island that Sanso had disclosed the location previously on a map. It is believed everyone who wanted was allowed to go back to the village or to any other place and time they did fancy.
                              • Sha, Glo, Mavis – Believed still under a very long death transition, they project to the Island, where they bump into Fanella and her new duties as a sphinx. She leads them to a new incarnated life of their chosing.
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