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  • #6709
    ÉricÉric
    Keymaster

      Storylines

      You may have noticed it – the little purple tags next to your comments are linking them to particular storylines.

      It should help reconnect comments spread across threads, when they belong to a particular storyline. The definition of those is rather fluid, but in general, it tends to revolve about a commonality of protagonist or group of protagonists (they are easy to spot, they are the one(s) driving the storyline plot forward… :yahoo_thinking: ).

      Since the tagging is mostly manual, and there are quite a few homonymous characters, you may still find comments that shouldn’t belong in the storyline. It will take some time to clean. :sweep: :yahoo_hypnotized:

      Of course, some comments do belong to multiple storylines, particularly when there are some cross-overs (e.g. protagonists from the Pop*in story going to the Flying Fish Inn, and meeting Arona!) :kiwi:

      New feature: Complement Storylines

      This new feature is now available ; basically, it should allow you to continue (or insert) on a storyline, especially those long gone… For the storylines that already have their own distinct threads, you don’t need really the feature but you can also use it.

      How to do? :yahoo_idk:

      You can go to a storyline, let’s say… Dead Dick Tracy, Peaslander, etc. :bounce:

      If you find a particular storyline you like that is missing (I guess nobody regrets the Tw’Elves,… but who knows? :yahoo_heehee: )

      You normally will see a little link with the replies. COMPLEMENT. :yahoo_surprise:

      Let’s say you just want to continue the story. You go the last comment, and you click on the COMPLEMENT link of the last comment.

      Normally, if you got there, the hardest remains to do: write a comment. :mummy:
      If all goes well, it’ll be posted in the New found pages thread, a little bit like old time “Circle of Eights” single thread full of unrelated comments, but this time, each one will have a little purple “storyline” tag, that will make it available inside the storyline you selected…

      :cluebox:

      #6697

      Naasir was contemplating the options… There were manifold, daunting even for a dragon.
      Each thread woven into the others, like a scintillating web of meaning, waiting for but a touch to reawaken and expand.

      #6621

      In reply to: Orbs of Madjourneys

      As the four of them walked into the tavern, having walked the mile or so from the Flying Fish Inn to the main street of the tiny town, Zara noticed the black BMW that she and Yasmin had seen parked outside the Piggly supermarket on the way back from the airport in Alice.  She elbowed Yasmin in the ribs to point it out, but there was no need as Yasmin was already snorting nervously at the sight of it.

      black bmw

       

      Sister Finli caught sight of them as she was just about to leave Betsy’s gem shop and paused until they’d disappeared into the bar before leaving the shop.   It was the first time that Finli had seen Betsy in the flesh, and what a lot of flesh there was to see.   Finli was horrifed, comparing her own elegant thin fingers with the fat sausage like digits of Betsy.  She would never have expected Betsy to look this way. Still, it had thrown her, and she lost her usual efficient composure and quickly purchased a pink speckled gummy bear necklace.  Annoyingly, this transaction reminded her that she seemed to have lost her crucifix.

      Finli was an orphan.  The nuns had named her Finean Lisa. Finean meant beautiful daughter, and Lisa meant devoted to god.  Later they shortened it to Finli.  She’d spent all her life at the orphanage in Suva, having been deposited there at birth, and although she had no particular calling to be a nun, she had not known what else to do with her life.  It was the only family she’d ever known, and so she stayed on.  It was only in the past year or two that she’d had any curiosity about who her real parents were, when she read about DNA tests and ancestry research. She’d been told in the past that no records existed as she had been found on the doorstep of the orphanage one morning 43 years ago.  The knowledge had filled her with comtempt for her parents, whoever they were,  and for the most part she pushed them from her mind, not caring to know.  But when she read about all the successes of adopted people finding their real parents, she was consumed with curiosity. At first she just wanted to know who they were. But once she had found their names, she wanted to know more. She wanted to know why.  One thing led to another.

      Her real father had disappeared, lost down some mines although the story there was far from clear.  Indeed, that particular story was a darn sight more than unclear, it was downright fishy.  Her real mother was was alive and kicking, and living near to the mines where Howard had disappeared. Finli deduced that she must have been born, or at least conceived, in this godforsaken place in the outback.  What an ignominous start to her uneventful life.

      She knew that Fred was her uncle, but she had not told him she knew that. Did Fred know who she was? He’d always been kind to her, but then, he was affable to everyone.   When it came to her knowledge that Fred had given that tiresome snorting volunteer girl a parcel to take with her, to, of all places! that very town in the outback, Finli simply had to know what was in it.  But she didn’t want to spill the beans too soon, in case it hindered her attempts to find the truth about Howard, her father.   She decided to travel to the town incognito.  But how was she going to find the money for it?  Well, she knew she was burning her bridges, but she had to do it. She stole the golden chalice from the church and sold it on Ubay.  She was suprised at how much money it fetched. Not only could she afford the trip, she could do it in style.

      It was an exciting adventure, but Finli was not accustomed to travel and adventure. In fact, she was dreading meeting her mother.   At times she wished she’d just stayed at the orphanage.  But it was too late now. She was here.

      Finli

      #6545

      In reply to: Orbs of Madjourneys

      The road was stretching endlessly and monotonously, a straight line disappearing into a nothingness of dry landscapes that reminded Youssef of the Gobi desert where he had been driving not too long ago. At regular speed, the car barely seemed to progress.

      > O Time suspend thy flight!

      Eternity. Something only nature could procure him. He loved the feeling, and compared to the more usual sand of Gobi, the red sands of Australia gave him the impression he had shifted into another reality. That and the fifteen hours flight listening to Gladys made it difficult to respond to Xavier’s loquacious self and funny jokes. After some time, his friend stopped talking and tried catching some signal to play the Game, brandishing his phone in different directions as if he was hunting ghosts with a strange device.

      It reminded him he had to accept his next quest in a ghost town. That’s all he remembered. He could do that at the Inn, when they could rest in their rooms.

      Youssef wondered if the welcome sign at the entrance of the town had seen better days. The wood the fish was made of seemed eaten by termites, but someone had painted it with silver and blue to give it a fresher look. Youssef snorted at the shocked expression on his friend’s face.

      “It looked like it died of boredom. Let’s just hope the Innside doesn’t look like a gutted fish,” Xavier said.

      An old lady showed them their rooms. She didn’t seem the talkative type, which made Youssef love her immediately with her sharp tongue and red cardigan. He rather admired her braided silver hair as it reminded him of his mother who would let him brush her hair when they lived in Norway. It was in another reality. He smiled. She saw him looking at her and her eyes narrowed like a pair of arrowslits. She seemed ready to fire. Instead she kept on ranting about an idle person not doing her only job properly. They each went to their rooms, Xavier took number 7 and Youssef picked number 5, his lucky number.

      He was glad to be able to enjoy his own room after the trip of the last few weeks. It had been for work, so it was different. But usually he liked travelling the world on his own and meet people on his way and learn from their stories. Traveling with people always meant some compromise that would always frustrate him because he wanted to go faster, or explore more tricky paths.

      The room was nicely decorated, and the scent of fresh paint made it clear it was recent. A strange black stone, which Youssef recognized as a black obsidian, has been put on a pile of paper full of doodles, beside two notebooks and pencils. The notebooks’ pages were blank, he thought of giving them to Xavier. He took the stone. It was cold to the touch and his reflection on the surface looked back at him, all wavy. The doodles on the paper looked like a map and hard to read annotations. One stood out, though which looked like a wifi password. That made him think of the Game. He entered it on his phone and that was it. Maybe it was time to go back in. But he wanted to take a shower first.

      He put his backpack and his bag on the bed and unpacked it. Amongst a pile of dirty clothes, he managed to find a t-shirt that didn’t smell too bad and a pair of shorts. He would have to use the laundry service of the hotel.

      He had missed hot showers. Once refreshed, he moved his bags on the floor and jumped on his bed and launched the Game.

      Youssef finds himself in a small ghost town in what looks like the middle of the Australian outback. The town was once thriving but now only a few stragglers remain, living in old, decrepit buildings. He’s standing in the town square, surrounded by an old post office, a saloon, and a few other ramshackle buildings.

      A message appeared on the screen.

      Quest: Your task is to find the source of the magnetic pull that attracts talkative people to you. You must find the reason behind it and break the spell, so you can continue your journey in peace.

      Youssef started to move his avatar towards the saloon when someone knocked on the door.

      #6539

      In reply to: Prompts of Madjourneys

      ÉricÉric
      Keymaster

        Zara is the main protagonist, and also the reluctant leader of the game. In RL, she is wandering off the trail nearby Arltunga, Australia, where she is visiting, staying at the small family run inn the Flying Fish Inn. Bert, the local handyman drove her there, told her specifically not to wander off, yet in search of where a mysterious compass she collected on the trail is leading, and egged on by her talking smart parrot “Beautiful Girl”, she goes off the trail to explore. The sun is still high, and she already started to hallucinate some hooded figures with blue frog-faces with jelly-bean carts.
        Meanwhile, her friends Youssef and Xavier, just landed from abroad, are driving toward the rendez-vous spot at the Flying Fish Inn. The owners Mater and Idle don’t have any idea where Zara is.
        Yasmin, the fourth friend in the group is still on her way from Fiji, bearing a message written in red on an envelope from a mysterious Fred, who we don’t know yet, but seems to be linked to Mater & Idle’s family.
        What’s going to happen next to Zara? The game is encouraging her to explore her rudeness in a playful manner, in a medieval setting.
        Provide a series of playful and fun actions for Zara, linking these contexts. You may incorporate Tiku, a wise and no-nonsense Aboriginal woman who may guide her though the Dreamtime challenges. Provide random keywords to each action in the list.

        Here is a list of playful and fun actions for Zara in the game:

        1. “Follow the Compass”: Zara can follow the mysterious compass she collected on the trail, as it leads her to new locations and challenges. Keywords: Adventure, Exploration, Mystery.
        2. “Converse with Beautiful Girl”: Zara’s talking smart parrot “Beautiful Girl” may provide humorous commentary and encouragement throughout her journey. Keywords: Humor, Personality, Support.
        3. “Solve Riddles with Tiku”: Tiku, the wise and no-nonsense Aboriginal woman, can guide Zara through the Dreamtime challenges. To do this, Tiku may present her with riddles or puzzles that she must solve to progress. Keywords: Wisdom, Intelligence, Spirituality.
        4. “Collect Items”: Zara can collect items along the way, such as artifacts or treasures that may help her in her journey or lead her to new discoveries. Keywords: Collection, Discovery, Help.
        5. “Play Music with Beautiful Girl”: Zara can play musical instruments with Beautiful Girl, creating an entertaining and musical interlude in her journey. Keywords: Music, Joy, Creativity.
        6. “Cook with Mater and Idle”: At the Flying Fish Inn, Zara can join Mater and Idle in the kitchen and help them cook traditional dishes from the region. Keywords: Cooking, Culture, Community.
        7. “Race with Youssef and Xavier”: Zara can engage in friendly races with Youssef and Xavier, such as foot races or cart races, as a way to pass the time and have fun. Keywords: Competition, Speed, Excitement.

        These playful and fun actions can add variety and excitement to Zara’s journey and provide an opportunity for players to interact with the world and characters in new and unique ways.

         🔁 Regenerate response

        #6521

        In reply to: Orbs of Madjourneys

        The package in her hands was from Fred and, now she was at the airport, Yasmin was seriously contemplating whether to chuck it in the nearest bin. She hadn’t wanted to take the damn thing in the first place. It was hard to say no to Sister Aliti.

        Fred asked could you please take it to the Fish Inn, or something like that.” Sister Aliti had beamed at her. She was holding out a thin parcel wrapped in brown paper and securely fastened with a whole lot of masking tape.

        “But how did he know I was going there?” Yasmin had sounded more sharp than she’d intended but she hadn’t really warmed to Fred. He made her nervous.

        “You didn’t tell him?” Sister Aliti shrugged. “I didn’t tell him. Perhaps it was Sister Finli … She took the van with him yesterday.” She’d looked intently at Yasmin. “Oh dear, was it private?”

        Yasmin felt foolish. “Oh, no, of course it wasn’t and it doesn’t matter ….  I was just surprised.” She’d peered at the red biro scrawled on the paper wrapping. “I wonder who is … Mater?”

        “He said it was a distant relation! Isn’t it just so wonderful he can reconnect through you! God works in mysterious ways indeed!”

        Of course it had been Sister Finli who had told Fred. Prying busybody. Yasmin had caught her in her room a couple of days ago. Sister Finli had her back to the door and was bent over Yasmin’s desk.  She’d jumped and swung round at Yasmin’s, “Hello?”

        “It’s a pig sty in here,” she’d hissed, jabbing a sharp finger towards Yasmin. Then her mouth curled into a smile. “I just came in to tell you you are needed in the recreation room to look after the children but was distracted by this …” She’d slid her eyes around the room and shuddered. Yasmin followed her gaze. She’d left a few items of clothing in neat piles on the bed because she was packing but everything else looked in order. After Sister Finli had flounced out of the room, Yasmin noticed her itinerary was lying open on the desk.

        But why tell Fred?

        She’d messaged Zara. Do you think I should I open the package? And couldn’t he just post it? 

        LOL, Zara messaged back. Yes open it! It’s drugs. Obv. Oh and more to the point, you are way behind the rest of us in the game. So use your flight time wisely! 

        #6518

        In reply to: Orbs of Madjourneys

        Xavier had been drowsing in the rental car for a while, waiting for a message from Youssef. He’d stopped the aircon despite the suffocating heat, as he was starting to feel cold. And he’d started to nose dive in dreaming.

        The buzzing of his phone made him snap back to consciousness from the weirdest dream, he had to take a few seconds to adjust. The phone went into silent mode to voicemail before he got the chance to pick it up.

        Weirdest dream ever. Few hours ago, he’d been going round and round the place, trying to find a library to buy a black book, but surprisingly, even when he’d managed to find a small bookstore, there were none to sell. None with a black cover…

        He’d wondered —sometimes these quests are made to be difficult, but come on, how difficult could it be. Even a plain black-covered notebook would have been enough, but nothing!

        That’s when he’d decided to drop the search, that he dozed off in the car.

        Few images came back from the dream. First, the insane search, and books coming up in all shapes and forms, any color but black… or black but with black-and-white photos on the covers he didn’t want.

        And then, there was one. He started to open it, and all the pages were blank. As he was browsing them, looking for a clue, like a pop-out book, something came up from the middle of the pages. And it was himself, smiling back at him. The shock snapped him right back to the rather quiet street of Alice Springs.

         

         

         

         

        SOOO WEIIIIRD

         

         

         

         

         


        He turned the ignition back on as well as the aircon. Checked his message.

        • 📨 [Quirk Land] NEW QUEST OPENED
        • 1 voicemail from ❣️🐝Brytta🐝❣️
        • 💬 Youssef typing…
        ÉricÉric
        Keymaster

          A background on the excavated mysteries from Twists and One Return From the Time Capsule.

          BACKGROUND CONTENT: Focus is on key protagonists:

          • Clara (a woman in her late 40s, taking care of her father, living the two of them with her Malinois dog VanGogh),
          • her father Bob (a widowed man with early stage dementia, who can see and speak to his dead wife Jane)
          • and Nora (nicknamed Alienor, Clara’s friend, a local thrill-seeking artist and amateur archaeologist)

          in an story of discovery around a mystery of a box (which is a Time Capsule found by Clara’s dog VanGogh) during a time and place of travel restrictions (and possibly time-travel restrictions).

          Tone of story is curious and engrossed with a mystery of the ages, some supernatural grounded in plausibility, looking for connecting dots with the past sometimes long gone, and a present that slips away in our memories.

          An encounter with the mysterious Will (possibly Will Tarkin), who seems nice and seductive yet acts unscrupulously and manipulative (seemingly recognising Bob from somewhere), could be the key to a big reveal, and possible links to Jane’s pasts. All while struggling to keep away the nosy neighbour.
          The conclusion will bring some realisations about the power of memories, the ties between living and dead, and how things never remain buried for long.

          #6499
          ÉricÉric
          Keymaster

            Premise is set:

            Olga, Egbert and Obadiah are key protagonists in an adventure of elderly people being evicted / escaping their nursing home of Oocrane (with Maryechka, Obadiah’s grand-daughter, in tow). They start traveling together and helping each other in a war-torn country, and as they travel, they connect with other characters.
            Tone is light-hearted and warm, with at times some bitter-sweet irony, and it unfolds into a surprisingly enthralling saga, with some down-to-earth mysteries, adding up to a satisfying open-ended conclusion that brings some deep life learning about healing the past, accepting the present and living life to its potential.

            A potential plot structure begins to develop henceforth:

            Chapter 2: The Journey Begins

            Departure from the Nursing Home

            Olga and Egbert make their way out the front gate with Obadiah, who has decided to join them on their journey, and they set out on the road together.
            Maryechka, Obadiah’s granddaughter, decides to come along as well out of concern about the elders’, and the group sets off towards an unknown destination.

            A Stop at the Market

            The group stops at a bustling market in the town and begins to gather supplies for their journey.
            Olga and Egbert haggle with vendors over prices, while Obadiah and Maryechka explore the market and gather food for the road.
            The group encounters a strange man selling mysterious trinkets and potions, who tries to sell them a “luck” charm.

            An Unexpected Detour

            The group encounters a roadblock on their path and are forced to take a detour through a dense forest.
            They encounter a group of bandits on the road, who demand their supplies and valuables.
            Olga, Egbert, and Obadiah band together to outwit the bandits and escape, while Maryechka uses her wits to distract them.

            A Close Call with a Wild Beast

            The group comes across a dangerous wild animal on the road, who threatens to attack them.
            Obadiah uses his quick thinking to distract the beast, while Egbert and Olga come up with a plan to trap it.
            Maryechka uses her bravery to lure the beast into a trap, saving the group from certain danger.

            A Night Under the Stars

            The group sets up camp for the night, exhausted from their journey so far.
            They sit around a campfire, sharing stories and reminiscing about their pasts.
            As they gaze up at the stars, they reflect on the challenges they have faced so far and the journey ahead of them. They go to bed, filled with hope and a sense of camaraderie, ready for whatever comes next.

            #6491

            Sophie was glad she could help that young guy Youssef get out of this mess with that false ingenue. She was clearly not for him, he needed someone more mature who would know how to handle his big body. She looked at Miss Bossy Pants’ office. Ricardo was there again and they seem to be in another of their grand discussions. When Miss Bossy saw Sophie watching, she moved to the big window and shut the venetian blind. What were they all about, always plotting things in the back of their journalists. If Sophie didn’t have an ounce of ethic, she would have RVed them long ago, but she made a point to only use her abilities for good, and at times good gossip with friends.

            She went out to the elevator and called it. While she waited, she started writing a message : “The boy is on his way. I did like you asked. Now book me a place to that Akashic Record training as promised.”

            The answer came only a few seconds later : “consider it done”

            The elevator bell rang and the door opened. Sophie got in with a big satisfied smile on her face.”

            #6485

            In reply to: Orbs of Madjourneys

            The two figures disappeared from view and Zara continued towards the light. An alcove to her right revealed a grotesque frog like creature with a pile of bones and gruesome looking objects. Zara hurried past.

            Osnas 1

             

            Bugger, I bet that was Osnas, Zara realized. But she wasn’t going to go back now.  It seemed there was only one way to go, towards the light.   Although in real life she was sitting on a brightly lit aeroplane with the stewards bustling about with the drinks and snacks cart, she could feel the chill of the tunnels and the uneasy thrill of secrets and danger.

            “Tea? Coffee? Soft drink?” smiled the hostess with the blue uniform, leaning over her cart towards Zara.

            “Coffee please,” she replied, glancing up with a smile, and then her smile froze as she noticed the frog like features of the woman.  “And a packet of secret tiles please,” she added with a giggle.

            “Sorry, did you say nuts?”

            “Yeah, nuts.  Thank you, peanuts will be fine, cheers.”

            Sipping coffee in between handfulls of peanuts, Zara returned to the game.

            As Zara continued along the tunnels following the light, she noticed the drawings on the floor. She stopped to take a photo, as the two figures continued ahead of her.

            I don’t know how I’m supposed to work out what any of this means, though. Just keep going I guess. Zara wished that Pretty Girl was with her. This was the first time she’d played without her.

            Zara tunnels floor drawings

             

            The walls and floors had many drawings, symbols and diagrams, and Zara stopped to take photos of all of them as she slowly made her way along the tunnel.  

            Zara meanwhile make screenshots of them all as well.   The frisson of fear had given way to curiosity, now that the tunnel was more brightly lit, and there were intriguing things to notice.  She was no closer to working out what they meant, but she was enjoying it now and happy to just explore.

            But who had etched all these pictures into the rock? You’d expect to see cave paintings in a cave, but in an old mine?  How old was the mine? she wondered. The game had been scanty with any kind of factual information about the mine, and it could have been a bronze age mine, a Roman mine, or just a gold rush mine from not so very long ago.  She assumed it wasn’t a coal mine, which she deduced from the absence of any coal, and mentally heard her friend Yasmin snort with laughter at her train of thought.  She reminded herself that it was just a game and not an archaeology dig, after all, and to just keep exploring.  And that Yasmin wasn’t reading her mind and snorting at her thoughts.

            #6479
            Jib
            Participant

               

              Chapter 1: The Search Begins

               

              Georges was sitting more or less comfortably in the command chair on the control deck of the Jorid, slowly drinking his tea. The temperature of the beverage seemed to be determined randomly since the interference patterns in the navigation array weren’t totally fixed when they removed those low quality tiles. Drinking cold or hot tea was not the worse of it, and it was even kind of a challenge to swallow it and not get burned by ice. The deck kept changing shape and colours, reconfiguring along with the quantum variations of the Boodenbaum field variation due to some leakage of information between dimensions. Salomé had preferred resting in her travelpod where the effects were not as strongly felt.

              “The worse is not as much seeing your face morph into a soul-insect and turn inside down, although those greenish hues usually make me feel nauseous, but feeling two probable realities where my organs grow and shrink at the same time is more than I can bear.”

              After a few freakish experiences, where his legs cross-merged with the chair, or a third eye grow behind his head, or that time when dissolved into a poof of greasy smoke, Georges got used to the fluid nature of reality during the trips. You just had to get along with it and not resist. He thought it gave some spice and colours to their journey across dimensions. He enjoyed the differences of perceptions generated by the fluctuations of the Boodenbaum field, as it allowed his tea to taste like chardonnay or bœuf bourguignon, and was glad when he discovered a taste that he had never experienced before.

              During the last few trips, he had attempted to talk with Jorid, but their voices were so garbled and transformed so quickly that he lost interest. He couldn’t make the difference with the other noises, like honking trucks passing by on a motorway, or the cry of agony of a mating Irdvark. He felt a pang of nostalgia as the memories of Duane, Murtuane and Phréal merged into the deck around him. He wondered if he could get physically lost during one of the trips as he started to feel his limbs move away from his body, one hairy foot brushing by his left ear while he drank a sip of tea with the mouth that had grown on his middle finger. Salomé had warned him about fractured perception and losing a piece of his mind… It seemed it hadn’t happened yet. But would he notice?

              Already he felt the deceleration he had come to notice when they neared their destination. The deck stabilized into a shape adapted to this quadrant of the dimensional universes. The large command screen displayed images of several ruins lost in the sand desert of Bluhm’Oxl.

              Georges looked at his hands, and touched his legs. His reflection  on the command screen looked back at him. Handsome as usual. He grinned. Salomé wouldn’t refrain from telling him if something was off anyway.

              Jorid: “I have woken up Salomé.”

              She won’t be long now. Georges ordered a hot meklah, one of her favorites drink that usually helped her refocus when getting out of her pod.

              A blip caught Georges’ attention.

              Jorid: “This is Tlal Klatl’Oxl, better know as Klatu. Your potential contact on Bluhm’Oxl and a Zathu. He’ll guide and protect you as you enter the conflict zone to look for Léonard.”

              #6472
              ÉricÉric
              Keymaster

                Salomé: Using the new trans-dimensional array, Jorid, plot course to a new other-dimensional exploration

                Georges (comments): “New realms of consciousness, extravagant creatures expected, dragons least of them!” He winked “May that be a warning for whoever wants to follow in our steps”.

                The Jorid:  Ready for departure.

                Salomé: Plot coordinates quadrant AVB 34-7•8 – Cosmic time triangulation congruent to 2023 AD Earth era. Quantum drive engaged.

                Jorid: Departure initiated. Entering interdimensional space. Standby for quantum leap.

                Salomé (sighing): Please analyse subspace signatures, evidences of life forms in the quadrant.

                Jorid: Scanning subspace signatures. Detecting multiple life forms in the AVB 34-7•8 quadrant. Further analysis required to determine intelligence and potential danger.

                Salomé: Jorid, engage human interaction mode, with conversational capabilities and extrapolate please!

                Jorid: Engaging human interaction mode. Ready for conversation. What would you like to know or discuss?

                Georges: We currently have amassed quite a number of tiles. How many Salomé?

                Salomé: Let me check. I think about 47 of them last I count. I didn’t insert the auto-generated ones, they were of lesser quality and seemed to interfere with the navigational array landing us always in expected places already travelled.

                Georges: Léonard has been missing for 4 months.

                Salomé: you mean by our count, right?

                Georges: Right. We need to find him to readjust or correct the navigational array. Jorid, give us statistical probabilities that we can use as clues to his current potential locations.

                Jorid: Calculating statistical probabilities for Léonard’s location. It would be helpful to have more information, such as known destinations or areas of interest, to increase accuracy of probabilities.

                Salomé: Jorid is in a lazy mood it seems. I preferred her more chatty.

                Georges: You mean “him”, surely dear?

                Salomé: (rolls eyes)

                Georges: Anyway, Léonard seemed interested in archaeological finds in recent excavated tombs near the sand deserts of Bluhm’Oxl in the Zathu sector.

                Jorid: Analyzing data on archaeological finds near the sand deserts of Bluhm’Oxl in the Zathu sector. Probability of Léonard being in the area is calculated at 43%. Shall I plot a course to Bluhm’Oxl for further investigation?

                Salomé (loosing patience): Please engage your quantum capacities to access more data. We built you to be a bit more helpful than a bloody computer.

                Georges laughed: I remembered you had more patience, dear!

                Salomé: She’s in a mood today, isn’t she. What did you do to her?

                Georges (cunningly): Jorid, sweet thing, please provide more details about the area, the populations, the customs the whole gamut dammit, and potential territorial conflicts in the vicinity. And be more chatty to please Salomé.

                Jorid: Of course, I apologize for my previous responses. Analyzing data on the sand deserts of Bluhm’Oxl in the Zathu sector, including information on populations, customs, territorial conflicts and other relevant details. The area is known for its rich history and cultural heritage, with several ancient tombs and ruins attracting archaeological interest. The main population is composed of the Zathu nomads, known for their hospitality and trading skills. There are no known territorial conflicts in the area, but it is advised to exercise caution while traveling as the deserts can be treacherous.

                Georges (laughs): You can’t stop her know!

                Salomé (smiles noticing the “her”): Well, that doesn’t tell too much, does it. How shall we proceed? Need to synthetise some local clothes, or are you back to your thieving habits (pun intended)?

                Georges: Haha, always ready for a good adventure. It seems we’ll have to do some research on the ground. As for the clothes, I’ll leave that to you my dear. Your sense of style never fails to impress. Let’s make sure to blend in with the locals and avoid drawing any unnecessary attention. The goal is to find Léonard, not get into trouble.

                #6458

                In reply to: Orbs of Madjourneys

                “I’m going to have to jump in this pool, Pretty Girl, look at this one! It reminds me of something…”

                Zara came to a green pool that was different from the others, and walked into it.

                Zara Game 7

                She emerged into a new scene, with what appeared  to be a floating portal, but a square one this time.

                “May as well step onto it and see where it goes!” Zara told the parrot, who was taking a keen interest in the screen, somewhat strangely for a bird.  “I like having you here, Pretty Girl, it’s nice to have someone to talk to.”

                Zara stepped onto the floating tile portal.

                Zara Game 9

                 

                “Hey, wasn’t my quest to find a wooden tile?” Zara suddenly remembered. She’d forgotten her quest while she was wandering around the enchanting castle.

                “Yes, but that doesn’t look like the tile you were supposed to find though,”  replied the parrot.

                “It might lead me to it,” snapped Zara who didn’t really want to leave the pretty castle scenes anyway.  It felt magical and somehow familiar, like she’d been there before, a long long time ago.

                After stepping onto the floating tile portal, Zara encountered another tile portal. This time it was upright, with a circular portal in the centre. By now it seemed clear that the thing to do was to walk through it.  She wandered around the scene first as if she was a tourist simply taking in the new sights before taking the plunge.

                Zara Game 9

                “Oh my god, look! It’s my tile!” Zara said excitedly to the parrot, just as the words flashed up on her screen:

                Congratulations!  You have reached the first goal of your first quest!

                Zara Game 10

                 

                “Oh bugger!  Look at the time, it’s already starting to get light outside. I completely forgot about going to that church to see Isaac’s ghost, and now I haven’t had a wink of sleep all night.”

                “Time well spent,” said the parrot sagely, “You can go and see Isaac tomorrow night, and he may be all the more willing to talk since you kept him waiting.”

                #6387

                In reply to: Scrying the Word Cloud

                Yurara FamelikiYurara Fameliki
                Participant

                  Words from the Cloud prompted me to write a story:

                  song stayed act unexpected recall words spears bus learn king expected followed fright hot wore kianda picture walked playing coast dusty

                  Once upon a time, in a far-off land, there was a Song that stayed in the hearts of the people. The Song was about an Act of bravery and sacrifice that had taken place many years ago. But one day, an unexpected recall of the Song was issued by the king. He had heard that the Song was not being sung correctly, and he wanted to make sure that the true story was being told. The people were puzzled, as they had learned the Song from their ancestors and had always thought it was accurate. But they followed the king’s orders and set out to learn the correct version of the Song. As they began to recall the words, they realized that there were some discrepancies. They had always sung about the hero wielding a sword, but the true story spoke of him wielding Spears. They were taken aback, but they knew they had to correct the Song. So, they set out on a journey to retrace the hero’s steps.

                  As they traveled, they encountered unexpected challenges. They faced a bus that broke down, a coastline that was dusty and treacherous, and even a group of bandits. But they pressed on, determined to learn the truth.

                  As they approached the hero’s final battle, they felt a sense of dread. They had heard that the enemy was fierce, and they were not prepared for what they would find. But they followed the path and soon found themselves at the edge of a hot, barren wasteland.

                  The heroes wore their Kianda, traditional armor made of woven reeds, and stepped forward, ready for battle. But to their surprise, the enemy was nowhere to be found. Instead, they found a picture etched into the ground, depicting the hero and his enemy locked in a fierce battle.

                  The people walked around the picture, marveling at the detail and skill of the artist. And as they looked closer, they saw that the hero was holding Spears, not a sword. They realized that they had learned the true story, and they felt a sense of pride and gratitude.

                  With the Song corrected, they returned home, playing the new version for all to hear. And from that day on, the true story of the hero’s bravery and sacrifice was remembered, and the Song stayed in the hearts of the people forevermore.

                  #6378
                  ÉricÉric
                  Keymaster

                    A thread to share some of the prompts behind the AI-assisted journey into new adventures.

                    To start off…

                    Please write the exciting start of a novel.

                    Some elements you can integrate if you want:

                    – Four randomly chosen names full of panache that sound distinct from each other, slightly exotic and evocative
                    – the sentiment from this quotation: “Look around… Beauty is everywhere. You only have to look to see it.” – a group of four people ready for an adventure, standing in a cave with stalactites in front of a giant orb or bubble that seem to open to another brightly lit realm. Inside the bigger orb are some smaller orbs.
                    – the following term “mad journeys”

                    > result…

                    Told it to continue and it brought dragons… Asked to tone down the fantasy stuff, here’s what came out:

                    They walked into a small village, where they were greeted by a group of people wearing clothes that looked like they were from the 1920s. The people told them that they were in the land of the “Quirks”, a place where everything and everyone was a little bit different, and that they had to find the “Key of Quirks” in order to leave the land.

                    The group set off on their journey to find the key, but little did they know that their adventure was about to become even more exciting and quirky than they could ever have imagined. They encountered a talking dog, a man who had a garden on top of his head, and a group of people who lived inside of giant mushrooms.

                    As they journeyed on, they faced challenges and made new friends, but most importantly they learn to embrace their own quirks and individuality. Eventually, they found the key and were able to leave the land of the Quirks, but they knew that they would always carry a piece of that land with them.

                    #6366
                    ÉricÉric
                    Keymaster

                      Asking the AI to expand on the glossary of the original Circle of Eights Story:

                      Locations

                      Malvina’s Cave: A dark and damp cave located in the heart of the Gripshawk mountains, known for its population of Glukenitch creatures.

                      Lan’ork: A vast and diverse continent known for its Eastern Lagunas, home to the Indogo flamingos. Dragon Head Peninsula: A rugged and mountainous region, home to the Langoat creatures and also known for its rich deposits of dragon ore.

                      Asgurdy: A sprawling desert region, known for its nomadic tribes who use Saurhse as mounts for transportation.

                      Golfindely: An idyllic coastal region known for its beautiful beaches and crystal clear waters, home to the Golfindel and Grake creatures.

                      Magical Schools

                      Dragonian Magic: A form of magic that is practiced by Dragonriders and Dragon tamers, which involves the manipulation of dragon energy and bonding with dragon companions.

                      Gripshawk Magic: A form of magic that is practiced by Gripshawks, which involves the manipulation of the natural elements and telepathic communication with other creatures.

                      Ugling Magic: A form of magic that is practiced by Uglings, which involves the use of charms, spells, and potions to manipulate the physical world.

                      Guilds

                      Dragon Riders Guild: A prestigious guild of dragon riders, responsible for maintaining peace and order in the world by using their dragon companions for protection and transportation.

                      Gripshawk Hunters Guild: A guild of skilled hunters who specialize in hunting and capturing exotic creatures for various purposes.

                      Ugling Alchemists Guild: A guild of alchemists and potion makers, who create various potions and elixirs for medicinal and magical purposes.

                      Organizations

                      The Order of the Buntifluën: A secret organization dedicated to the study and use of Buntifluën artefacts for the betterment of communication and understanding between sentient beings.

                      The Glubolín Network: A network of individuals who possess Glubolín devices, used for communication and sharing information across long distances.

                      The Sabulmantium Society: A society of scholars and adventurers who study the properties and uses of Sabulmantium devices for divination and navigation.

                      Here are a few new invented terms with their potential IPA pronunciations and definitions that would fit in this fantasy world:

                      Dragons:

                      Krynn [ ˈkrĭn ] : A subspecies of dragon known for its ability to control and manipulate time.

                      Creatures:

                      Kelpies [ ˈkĕl-pēz ] : Aquatic creatures resembling horses, known for their ability to shape-shift and lure unsuspecting victims into the water.

                      Magical Artefacts:

                      Dragonwhisper [ ˈdrā-gən-ˌhwis-pər ] : An ancient and powerful magical artifact, which allows the user to communicate and control dragons telepathically.

                      Necrotalisman [ ˈnĕk-rə-ˈtā-lĭz-mən ] : A magical artifact in the shape of a talisman that grants its wielder the ability to control and summon the dead.

                      Plants:

                      Blightthorn [ ˈblīt-ˌthôrn ] : A poisonous plant known for its dark purple flowers and thorny stem, its extract is used in dark magic

                      Faeleaf [ ˈfā-ˌlēf ] : A rare plant found in the deep forest known for its bright green leaves, its extract is used in healing potions

                      Locations:

                      The Shadowland [ ˈshā-dō-ˌland ] : A mysterious and dangerous land overrun by dark magic and controlled by Necromancers.

                      The Hidden Vale [ ˈhī-dən-ˈvāl ] : A secluded valley located deep in the mountains, home to the reclusive Faeleaf plants.

                      Organization:

                      The Necromancers’ Circle [ ˈnĕk-rə-ˈmän-sər-z-ˈsər-kəl ] : A secret organization of powerful necromancers who seek to expand their control over death and the dead.

                      Here are a few more invented terms with their potential IPA pronunciations and definitions that fit in this fantasy world, having less to do with necromancy, and more with various forms of consciousness or energy manipulation, magical or mythical creatures or species:

                      Creatures:

                      Eterneon [ ˈē-tər-ˈnē-ən ] : A species of winged creatures known for their ability to manipulate and harness the energy of the stars, they are highly sought after by astromancers and star-gazers.

                      Psicon [ ˈsī-ˌkän ] : A species of psychic creatures, known for their ability to read minds and influence emotions.

                      Magical Artefacts:

                      Energyshield [ ˈen-ər-jē-ˌshēld ] : A magical artifact that creates a protective barrier around the user, deflecting or absorbing any kind of energy-based attacks.

                      Empathstone [ ˈĕm-pāth-ˈstōn ] : A small, glowing stone which allows the user to sense and control the emotions of others.

                      Magical Schools:

                      Energyshaping [ ˈen-ər-jē-ˌshāp-ing ] : A school of magic that involves the manipulation and control of various forms of energy.

                      Empathymagic [ ˈĕm-pā-thē-ˈmaj-ik ] : A school of magic that involves the manipulation of emotions and the ability to sense the emotions of others.

                      Locations:

                      Eternity’s Edge [ ˈē-tər-nə-tēz-ˈēj] : A remote and mysterious cliff located high in the mountains, known for its strong emanations of star energy and rumored to be home to a hidden community of Eterneons.

                      Psicon’s Den [ ˈsī-kän-z-ˈdĕn] : A secret cave system located deep within the forest, it is said to be home to a colony of Psicon creatures.

                      Organizations:

                      The Energists Guild [ ˈen-ər-jist-z-ˈgild] : A powerful guild of magic users specializing in Energyshaping magic.

                      The Empath Council [ ˈĕm-pāth-ˈkoun-səl]: A secretive group of Empathymagic users, dedicated to the study and control of emotions.

                       

                      #6354
                      Jib
                      Participant

                        Irtak tending a dragon egg in Malvina’s cave

                        #6343
                        TracyTracy
                        Participant

                          Colney Hatch Lunatic Asylum

                          William James Stokes

                           

                          William James Stokes was the first son of Thomas Stokes and Eliza Browning. Oddly, his birth was registered in Witham in Essex, on the 6th September 1841.

                          Birth certificate of William James Stokes:

                          birth William Stokes

                           

                          His father Thomas Stokes has not yet been found on the 1841 census, and his mother Eliza was staying with her uncle Thomas Lock in Cirencester in 1841. Eliza’s mother Mary Browning (nee Lock) was staying there too. Thomas and Eliza were married in September 1840 in Hempstead in Gloucestershire.

                          It’s a mystery why William was born in Essex but one possibility is that his father Thomas, who later worked with the Chipperfields making circus wagons, was staying with the Chipperfields who were wheelwrights in Witham in 1841. Or perhaps even away with a traveling circus at the time of the census, learning the circus waggon wheelwright trade. But this is a guess and it’s far from clear why Eliza would make the journey to Witham to have the baby when she was staying in Cirencester a few months prior.

                          In 1851 Thomas and Eliza, William and four younger siblings were living in Bledington in Oxfordshire.

                          William was a 19 year old wheelwright living with his parents in Evesham in 1861. He married Elizabeth Meldrum in December 1867 in Hackney, London. He and his father are both wheelwrights on the marriage register.

                          Marriage of William James Stokes and Elizabeth Meldrum in 1867:

                          1867 William Stokes

                           

                          William and Elizabeth had a daughter, Elizabeth Emily Stokes, in 1868 in Shoreditch, London.

                          On the 3rd of December 1870, William James Stokes was admitted to Colney Hatch Lunatic Asylum. One week later on the 10th of December, he was dead.

                          On his death certificate the cause of death was “general paralysis and exhaustion, certified. MD Edgar Sheppard in attendance.” William was just 29 years old.

                          Death certificate William James Stokes:

                          death William Stokes

                           

                          I asked on a genealogy forum what could possibly have caused this death at such a young age. A retired pathology professor replied that “in medicine the term General Paralysis is only used in one context – that of Tertiary Syphilis.”
                          “Tertiary syphilis is the third and final stage of syphilis, a sexually transmitted disease that unfolds in stages when the individual affected doesn’t receive appropriate treatment.”

                          From the article “Looking back: This fascinating and fatal disease” by Jennifer Wallis:

                          “……in asylums across Britain in the late 19th century, with hundreds of people receiving the diagnosis of general paralysis of the insane (GPI). The majority of these were men in their 30s and 40s, all exhibiting one or more of the disease’s telltale signs: grandiose delusions, a staggering gait, disturbed reflexes, asymmetrical pupils, tremulous voice, and muscular weakness. Their prognosis was bleak, most dying within months, weeks, or sometimes days of admission.

                          The fatal nature of GPI made it of particular concern to asylum superintendents, who became worried that their institutions were full of incurable cases requiring constant care. The social effects of the disease were also significant, attacking men in the prime of life whose admission to the asylum frequently left a wife and children at home. Compounding the problem was the erratic behaviour of the general paralytic, who might get themselves into financial or legal difficulties. Delusions about their vast wealth led some to squander scarce family resources on extravagant purchases – one man’s wife reported he had bought ‘a quantity of hats’ despite their meagre income – and doctors pointed to the frequency of thefts by general paralytics who imagined that everything belonged to them.”

                           

                          The London Archives hold the records for Colney Hatch, but they informed me that the particular records for the dates that William was admitted and died were in too poor a condition to be accessed without causing further damage.

                          Colney Hatch Lunatic Asylum gained such notoriety that the name “Colney Hatch” appeared in various terms of abuse associated with the concept of madness. Infamous inmates that were institutionalized at Colney Hatch (later called Friern Hospital) include Jack the Ripper suspect Aaron Kosminski from 1891, and from 1911 the wife of occultist Aleister Crowley. In 1993 the hospital grounds were sold and the exclusive apartment complex called Princess Park Manor was built.

                          Colney Hatch:

                          Colney Hatch

                           

                          In 1873 Williams widow married William Hallam in Limehouse in London. Elizabeth died in 1930, apparently unaffected by her first husbands ailment.

                          #6336
                          TracyTracy
                          Participant

                            The Hamstall Ridware Connection

                            Stubbs and Woods

                            Hamstall RidwareHamstall Ridware

                             

                             

                            Charles Tomlinson‘s (1847-1907) wife Emma Grattidge (1853-1911) was born in Wolverhampton, the daughter and youngest child of William Grattidge (1820-1887) born in Foston, Derbyshire, and Mary Stubbs (1819-1880), born in Burton on Trent, daughter of Solomon Stubbs.

                            Solomon Stubbs (1781-1857) was born in Hamstall Ridware in 1781, the son of Samuel and Rebecca.  Samuel Stubbs (1743-) and Rebecca Wood (1754-) married in 1769 in Darlaston.  Samuel and Rebecca had six other children, all born in Darlaston. Sadly four of them died in infancy. Son John was born in 1779 in Darlaston and died two years later in Hamstall Ridware in 1781, the same year that Solomon was born there.

                            But why did they move to Hamstall Ridware?

                            Samuel Stubbs was born in 1743 in Curdworth, Warwickshire (near to Birmingham).  I had made a mistake on the tree (along with all of the public trees on the Ancestry website) and had Rebecca Wood born in Cheddleton, Staffordshire.  Rebecca Wood from Cheddleton was also born in 1843, the right age for the marriage.  The Rebecca Wood born in Darlaston in 1754 seemed too young, at just fifteen years old at the time of the marriage.  I couldn’t find any explanation for why a woman from Cheddleton would marry in Darlaston and then move to Hamstall Ridware.  People didn’t usually move around much other than intermarriage with neighbouring villages, especially women.  I had a closer look at the Darlaston Rebecca, and did a search on her father William Wood.  I found his 1784 will online in which he mentions his daughter Rebecca, wife of Samuel Stubbs.  Clearly the right Rebecca Wood was the one born in Darlaston, which made much more sense.

                            An excerpt from William Wood’s 1784 will mentioning daughter Rebecca married to Samuel Stubbs:

                            Wm Wood will

                             

                            But why did they move to Hamstall Ridware circa 1780?

                            I had not intially noticed that Solomon Stubbs married again the year after his wife Phillis Lomas (1787-1844) died.  Solomon married Charlotte Bell in 1845 in Burton on Trent and on the marriage register, Solomon’s father Samuel Stubbs occupation was mentioned: Samuel was a buckle maker.

                            Marriage of Solomon Stubbs and Charlotte Bell, father Samuel Stubbs buckle maker:

                            Samuel Stubbs buckle maker

                             

                            A rudimentary search on buckle making in the late 1700s provided a possible answer as to why Samuel and Rebecca left Darlaston in 1781.  Shoe buckles had gone out of fashion, and by 1781 there were half as many buckle makers in Wolverhampton as there had been previously.

                            “Where there were 127 buckle makers at work in Wolverhampton, 68 in Bilston and 58 in Birmingham in 1770, their numbers had halved in 1781.”

                            via “historywebsite”(museum/metalware/steel)

                            Steel buckles had been the height of fashion, and the trade became enormous in Wolverhampton.  Wolverhampton was a steel working town, renowned for its steel jewellery which was probably of many types.  The trade directories show great numbers of “buckle makers”.  Steel buckles were predominantly made in Wolverhampton: “from the late 1760s cut steel comes to the fore, from the thriving industry of the Wolverhampton area”. Bilston was also a great centre of buckle making, and other areas included Walsall. (It should be noted that Darlaston, Walsall, Bilston and Wolverhampton are all part of the same area)

                            In 1860, writing in defence of the Wolverhampton Art School, George Wallis talks about the cut steel industry in Wolverhampton.  Referring to “the fine steel workers of the 17th and 18th centuries” he says: “Let them remember that 100 years ago [sc. c. 1760] a large trade existed with France and Spain in the fine steel goods of Birmingham and Wolverhampton, of which the latter were always allowed to be the best both in taste and workmanship.  … A century ago French and Spanish merchants had their houses and agencies at Birmingham for the purchase of the steel goods of Wolverhampton…..The Great Revolution in France put an end to the demand for fine steel goods for a time and hostile tariffs finished what revolution began”.

                             

                            The next search on buckle makers, Wolverhampton and Hamstall Ridware revealed an unexpected connecting link.

                            In Riotous Assemblies: Popular Protest in Hanoverian England by Adrian Randall:

                            Riotous Assembles

                            Hamstall Ridware

                            In Walsall in 1750 on “Restoration Day” a crowd numbering 300 assembled, mostly buckle makers,  singing  Jacobite songs and other rebellious and riotous acts.  The government was particularly worried about a curious meeting known as the “Jubilee” in Hamstall Ridware, which may have been part of a conspiracy for a Jacobite uprising.

                             

                            But this was thirty years before Samuel and Rebecca moved to Hamstall Ridware and does not help to explain why they moved there around 1780, although it does suggest connecting links.

                            Rebecca’s father, William Wood, was a brickmaker.  This was stated at the beginning of his will.  On closer inspection of the will, he was a brickmaker who owned four acres of brick kilns, as well as dwelling houses, shops, barns, stables, a brewhouse, a malthouse, cattle and land.

                            A page from the 1784 will of William Wood:

                            will Wm Wood

                             

                            The 1784 will of William Wood of Darlaston:

                            I William Wood the elder of Darlaston in the county of Stafford, brickmaker, being of sound and disposing mind memory and understanding (praised be to god for the same) do make publish and declare my last will and testament in manner and form following (that is to say) {after debts and funeral expense paid etc} I give to my loving wife Mary the use usage wear interest and enjoyment of all my goods chattels cattle stock in trade ~ money securities for money personal estate and effects whatsoever and wheresoever to hold unto her my said wife for and during the term of her natural life providing she so long continues my widow and unmarried and from or after her decease or intermarriage with any future husband which shall first happen.

                            Then I give all the said goods chattels cattle stock in trade money securites for money personal estate and effects unto my son Abraham Wood absolutely and forever. Also I give devise and bequeath unto my said wife Mary all that my messuages tenement or dwelling house together with the malthouse brewhouse barn stableyard garden and premises to the same belonging situate and being at Darlaston aforesaid and now in my own possession. Also all that messuage tenement or dwelling house together with the shop garden and premises with the appurtenances to the same ~ belonging situate in Darlaston aforesaid and now in the several holdings or occupation of George Knowles and Edward Knowles to hold the aforesaid premises and every part thereof with the appurtenances to my said wife Mary for and during the term of her natural life provided she so long continues my widow and unmarried. And from or after her decease or intermarriage with a future husband which shall first happen. Then I give and devise the aforesaid premises and every part thereof with the appurtenances unto my said son Abraham Wood his heirs and assigns forever.

                            Also I give unto my said wife all that piece or parcel of land or ground inclosed and taken out of Heath Field in the parish of Darlaston aforesaid containing four acres or thereabouts (be the same more or less) upon which my brick kilns erected and now in my own possession. To hold unto my said wife Mary until my said son Abraham attains his age of twenty one years if she so long continues my widow and unmarried as aforesaid and from and immediately after my said son Abraham attaining his age of twenty one years or my said wife marrying again as aforesaid which shall first happen then I give the said piece or parcel of land or ground and premises unto my said son Abraham his heirs and assigns forever.

                            And I do hereby charge all the aforesaid premises with the payment of the sum of twenty pounds a piece to each of my daughters namely Elizabeth the wife of Ambrose Dudall and Rebecca the wife of Samuel Stubbs which said sum of twenty pounds each I devise may be paid to them by my said son Abraham when and so soon as he attains his age of twenty one years provided always and my mind and will is that if my said son Abraham should happen to depart this life without leaving issue of his body lawfully begotten before he attains his age of twenty one years then I give and devise all the aforesaid premises and every part thereof with the appurtenances so given to my said son Abraham as aforesaid unto my said son William Wood and my said daughter Elizabeth Dudall and Rebecca Stubbs their heirs and assigns forever equally divided among them share and share alike as tenants in common and not as joint tenants. And lastly I do hereby nominate constitute and appoint my said wife Mary and my said son Abraham executrix and executor of this my will.

                             

                             

                            The marriage of William Wood (1725-1784) and Mary Clews (1715-1798) in 1749 was in Hamstall Ridware.

                            Wm Wood Mary Clews

                             

                            Mary was eleven years Williams senior, and it appears that they both came from Hamstall Ridware and moved to Darlaston after they married. Clearly Rebecca had extended family there (notwithstanding any possible connecting links between the Stubbs buckle makers of Darlaston and the Hamstall Ridware Jacobites thirty years prior).  When the buckle trade collapsed in Darlaston, they likely moved to find employment elsewhere, perhaps with the help of Rebecca’s family.

                            I have not yet been able to find deaths recorded anywhere for either Samuel or Rebecca (there are a couple of deaths recorded for a Samuel Stubbs, one in 1809 in Wolverhampton, and one in 1810 in Birmingham but impossible to say which, if either, is the right one with the limited information, and difficult to know if they stayed in the Hamstall Ridware area or perhaps moved elsewhere)~ or find a reason for their son Solomon to be in Burton upon Trent, an evidently prosperous man with several properties including an earthenware business, as well as a land carrier business.

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