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  • #7877

    Helix 25 — The Six Spinster Sisters’ Will

    Evie keyed in her login credentials for the sixth time that afternoon, stifling a yawn. Ever since the murder case had wrapped, she had drifted into a lulling routine—one that made her pregnancy drag on with excruciating slowness. Riven was rarely around; he’d been commandeered by the newly awakened Veranassessee for “urgent duties” that somehow never needed Evie’s help. And though she couldn’t complain about the ship’s overall calm, she felt herself itching for something—anything—to break the monotony.

    So she’d come to one of the less-frequented data terminals on Helix25, in a dim corner off the main library deck. She had told herself she was looking up baby name etymologies (her mother would have pressed her about it), but she’d quickly meandered into clinically sterile subfolders of genealogical records.

    It was exactly the kind of aimless rummaging that had once led her to uncover critical leads during the murder investigation. And if there was something Helix25 had in abundance besides well-recycled air, it was obscure digital archives.

    She settled into the creaking seat, adjusting the small pillow behind her back. The screen glowed, lines of text scrolling by in neat greenish typeface. Most references were unremarkable: old Earth deeds, ledgers for farmland, family names she didn’t recognize. Had she not known that data storage was near infinite, due to the excess demands of data from the central AIs, she would have wondered why they’d bothered stocking the ship with so much information. Then her gaze snagged on a curious subfolder titled “Alstonefield Will—Gibbs Sisters.”

    “Gibbs Sisters…?” she murmured under her breath, tapping it open.

    The file contained scans of a handwritten will dated early 1800s, from Staffordshire, England. Each page was peppered with archaic legalese (“whereupon the rightful property of Misses Mary, Ellen, Ann, Sarah, Margaret and Malové Gibbs bequeathed…”), listing items that ranged from modest farmland acreage to improbable references of “spiritual confidences.”

    Evie frowned, leaning closer. Spiritual confidences? The text was surprisingly explicit about the sisters’ lives—how six women jointly farmed 146 acres, remained unmarried, and according to a marginal note, “were rumored to share an uncanny attunement of thought.”

    A telepathic link? she thought, half-intrigued, half-smirking. That smacked of the same kind of rumor-laden gossip that had swirled around the old Earth families. Still, the note was written in an official hand.

    She scrolled further, expecting the record to fizzle out. Instead, it abruptly jumped to an addendum dated decades later:

    “By 1834, the Gibbs sisters departed for the Australian continent. Certain seeds and rootstocks—believed essential for their ‘ancestral devotions’—did accompany them. No further official records on them remain in Staffordshire….”

    Seeds and rootstocks. Evie’s curiosity piqued further—some old detail about hush-hush crops that the sisters apparently treasured enough to haul across the world.

    A flicker of movement caught her eye. Trevor Pee “TP” Marshall, her faithful investigative hologram, materialized at the edge of her console. He adjusted his little pixelated bow tie, voice brimming with delight.

    “Ah, I see you’re poking around genealogical conundrums, dear Evie. Dare I hope we’ve found ourselves another puzzle?”

    Evie snorted softly. “Don’t get too excited, TP. It’s just a random will. But it does mention unusual circumstances… something about telepathy, special seeds, and these six spinster sisters traveling to the outback. It’s bizarre. And I’m bored.”

    TP’s mustache twitched in faux indignation. “Bizarre is my lifeblood, my dear. Let’s see: six sisters of reputed synergy… farmland… seeds with rumored ‘power’… Honestly, that’s more suspicious than the standard genealogical yawn.”

    Evie tapped a fingertip on the screen, highlighting the references. “Agreed. And for some reason, the file is cross-referenced with older Helix25 ‘implied passenger diaries.’ I can’t open them—some access restriction. Maybe Dr. Arorangi tagged them?”

    TP’s eyes gleamed. “Interesting, indeed. You recall Dr. Arorangi’s rumored fascination with nonstandard genetic lines—”

    “Right,” Evie said thoughtfully, sitting back. “So is that the link? Maybe this Alstonefield Hall story or the seeds the sisters carried has some significance to the architectural codes Arorangi left behind. We never did figure out why the AI has so many subroutines locked.”

    She paused, glancing down at her growing belly with a wry smile. “I know it might be nothing, but… it’s a better pastime than waiting for Riven to show up from another Veranassessee briefing. If these old records are tied to Dr. Arorangi’s restricted logs, that alone is reason enough to dig deeper.”

    TP beamed. “Spoken like a true detective. Ready to run with a half-thread of clue and see where it leads?”

    Evie nodded, tapping the old text to copy it into her personal device. “I am. Let’s see who these Gibbs sisters really were… and why Helix25’s archives bothered to keep them in the system.”

    Her heart thumped pleasantly at the prospect of unraveling some long-lost secret. It wasn’t exactly the adrenaline rush of a murder investigation, but in these humdrum days—six months after the last major crisis—it might be the spark she needed.

    She rose from the console, smartphone in hand, and beckoned to the flickering detective avatar. “Come on, TP. Let’s find out if six mysterious spinsters from 1800s Staffordshire can liven things up for us.”

    ÉricÉric
    Keymaster

      “Who sees that the habit-energy of the projections of the beginningless past is the cause of the three realms and who understands that the tathagata stage is free from projections or anything that arises, attains the personal realisation of buddha knowledge and effortless mastery over their own minds” —The Lankavatara Sutra, 2.8 (trans. Red Pine).

      “To trace the ripples of a beginningless sea is to chase a horizon that vanishes with each step; only by stilling the waves does the ocean reveal its boundless, unbroken clarity.”

      ~Echoes of the Vanished Shore, Selwyn Lemone.

       

      What if the story would unfold in reverse this time? Would the struggle subsist, to remember the past events written comment after comment? Rather than writing towards a future, and —maybe— an elusive ending, would remembering layer after layers of events from the past change our outlook on why we write at all?

      Let’s just have ourselves a new playground, a new experiment as this year draws to a close.

      Four friends meet unexpectedly in a busy café, after five years not having seen each other.

      Matteo, the server arrives, like a resonant fifth, bringing resolution to the root note —they all seem to know him, but why.

      Answers are in their pasts. And story has to unfold backwards, a step at a time, to a beginningless past.

       

       

      #7422

      “Are you no longer even trying?” Eris raised an eyebrow at the invitation sent by Truella on the innerwitch cobweb.

      “What do you mean?” Truella replied with a puzzled avatart jiggling her head in discombobulation.

      “Posting verbatim from your Oracl’Liz. It shows. And I’m not sure you’re going to influence Malové like that; this is low-end jinx, she would have like 10 counterspells ready for that…”.

      Truella’s avatar raised her shoulders lazily in a “if there’s a chance it does the job” fashion that said it all.

      Eris’ head had a hard time to stabilise from the elephant ordeal. Ideas were still colliding in massive cacophony in her head and minute sounds and echoes of voices had her startled for nothing. Malové’s ineffable strategy —saying less, and leaving others guess will make you the smarter one in the room, dear. That sort of thing was starting to get on her nerves.
      Eris wasn’t sure that Malové would fall for a theme ball, when she was grappling for cash for the Coven. Or to keep appearances towards the other Covens, that much was a possibility.

      They had moved offices this week… Again. It was their third time in the past three months. At least the intermediary one was an excuse for more spells-at-home time, but now with the new one, they were all suppose to clock-in at least four days a week.

      Two days for that strategy meet in Adare Manor… The organising committee, mostly sycophantic witches had sent a meagre agenda, that talked about exciting workshops, brainstorming sessions and other meaningless stuff… and a survey. “How excited are you to join?” on a scale of 10. Eris had wanted to be more covenrporate, but her fingers had slipped… on a 2. Too bad if the survey wasn’t anonymous, maybe that’d get some attention.

      #7361

      Truella had already left for that monkey hunt in the Mediterranean. Eris had to go back before nightfall, which was quite early at this time of year as she had chosen to live in such a remote place in the midst of a frozen forest. Jeezel only thought it romantic because of the icicles that would form on your eyelashes and brows, making you the perfect avatar for the Snow Queen musical. And Frigella… She said she was tired but from the sight of her aura, she undoubtedly was onto something fishy.

      Jeezel looked at her dress. Once a divine creation, it has turned into a disaster. Irremediably stained with soot, it’s foul smell would make any dragon lose their appetite. She felt a mix of sadness and guilt for all the murex that gave their shells for that unique shade of purple she was so proud of.

      She wasn’t sure even Teddy Steambolt could muster his magic to save the divine creation. She imagined his eyes widen as saucers when she entered his Palace of Pristine with the lifeless garment in her arms. He would most certainly swoon and gasp at the same time.

      “Oh, The tragedy!” he would wail, his high-pitched lament resonating in the cathedral ceiling of his atelier of cleanliness. “What calamity hath befallen this exquisite creation?”

      “Teddy, dear,” she would say, “It was indeed a tragedy. I lost seven of my nails and my hair was ruined. You’re the alchemist of cleanliness, you’re my only hope for a miracle.”

      And he would take her dress and perform his magic from which it would emerge reborn, and all those murex wouldn’t have lost their home for nothing.

      She was about to follow the others when Malové reminded her: “Aren’t you forgetting something?”

      A broom and a bucket of black soap were floating on her right.

      Her sigh would have made a blue whale blush with envy. Her role tonight would not be the Snow Queen, but Cinderella, another of her favourite diva.

      #7332

      After the evening ritual at the elder tree, Eris came home thirsting for the bitter taste of dark Assam tea. Thorsten had already gone to sleep, and his cybernetic arm was put negligently near the sink, ready for the morning, as it was otherwise inconvenient to wear to bed.

      Tired by the long day, and even more by the day planned in the morrow, she’d planned to go to bed as well, but a late notification caught her attention. “You have a close cousin! Find more”; she had registered some time ago to get an analysis of her witch heritage, in a somewhat vain attempt to pinpoint more clearly where, if it could be told, her gift had originated. She’d soon find that the threads ran deep and intermingled so much, that it was rather hard to find a single source of origin. Only patterns emerged, to give her a hint of this.

      Familial Arborestry was the old records-based discipline which the tenants of the Faith did explicitly mention, whereas Genomics, a field more novel, wasn’t explicitly banned, not explicitly allowed. Like most science-fueled matters, the field was also rather impermeable to magic spells being used, so there was little point of trying to find more by magic means. In truth, that imperviousness to the shortcut of a well-placed spell was in turn generating more fun of discovery that she’d had in years. But after a while, she seemed to have reached a plateau in her finds.

      Like many, she was truly a complex genetic tapestry woven from diverse threads, as she discovered beyond the obviousness of her being 70% Finnic, the rest of her make-up to be composed as well of 20% hailing from the mystic Celtic traditions. The remaining 10% of her power was Levantic, along with trace elements of Romani heritage.

      Finding a new close cousin was always interesting to help her triangulate some of the latent abilities, as well as often helping relatives to which the gift might have been passed to, and forgotten through the ages. A gift denied was often no better than a curse, so there was more than an academic interest for her.

      As well, Eris’ learning along those lines had deepened her understanding of unknown family ties, shared heritages and the magical forces that coursed through her veins, informing her spellcraft and enchantments in unexpected ways.

      She opened the link. Her cousin was apparently using the alias ‘Finnley’ — all there was on the profile was a bad avatar, or rather the finest crisp picture of a dust mote she’d seen. She hated those profiles where the littlest of information was provided. What the hell were those people even signing for? In truth,… she paradoxically actually loved those profiles. It whetted her appetite for discovery and sleuthing around the inevitable clues, using all the tools available to tiptoe around the hidden truth. If she had not been a witch, she may simply have been a hacker. So what this Finnley cousin was hiding from? What she looking for parents she never knew? Or maybe a lost child?

      As exciting as it was, it would have to wait. She yawned vigorously at the prospect of the early rising tomorrow. Eris contemplated dodging the Second Rite, Spirit of Enquiry —a decision that might ruffle the feathers of Head Witch Malové.

      Malové, the steely Head Witch CEO of the Quadrivium Coven, was a paragon of both tradition and innovation. Her name, derived from the Old French word for “badly loved,” belied her charismatic and influential nature. Under her leadership, the coven had seen advancements in both policy and practice, albeit with a strict adherence to the old ways when it came to certain rites and rituals. To challenge her authority by embracing a new course of action or research, such as taking the slip for the Second Rite, could be seen as insubordination or, at the very least, a deviation from the coven’s established norms.

      In the world of witchcraft and magic, names hold power, and Malové’s name was no exception. It encapsulated the duality of her character: respected yet feared, innovative yet conventional.

      Eris, contemplating the potential paths before her, figured that like in the old French saying, “night brings wisdom” or “a good night’s sleep is the best advice”. Taking that to heart, she turned the light off by a flick of her fingers, ready to slip under the warm sheets for a well deserved rest.

      #6635

      In reply to: Orbs of Madjourneys

      Xavier looked as discreetly as he could, and immediately after ducked behind Yasmin’s frail frame.

      “Oh, no…” he whined softly “it looks like Glimmer… you know the strange colourful game stalker.”

      Yasmin raised a perfectly trimmed eyebrow, looking still tired from her trip.

      “YOOHOOO!”

      “Oh no, as I feared…” Xavier said between his teeth, “I think she’s spotted us. What is she doing here, of all places?”

      He turned to Glimmer with a broad smile. “Hello dear! Fancy meeting you here! Are we still in the game?”

      Glimmer tittered, waving her perfumed feathered boa around, and slapping Yasmin in the face with it. “You’re so funny!” she turned to Yasmin “Oh hello, sweet pea, he IS funny, isn’t it!”

      She clumsily drew a high stool next to the table, knocking off a few knees in the process, and sat precariously on the edge of it.

      “Look, I found the Big Banana you know.”

      Yasmin couldn’t help but snort laugh a little. Zara drew an ear closer, while still listening distractedly to Youssef expounding on the P mode of his camera.

      “What?” it took Xavier a mere second to reconnect with his own discovery of the concrete sculpture… “You mean…?”

      “Yes, the Big Banana, there’s one here in this town you know.” She drew closer, pushing the empty pints of beer, one of which Youssef managed to catch before it fell. “… but there’s a more interesting thing happening in the game now. Haven’t you checked your messages?”

      Xavier looked at his message. It said 🔮[GROUP QUEST OPENED] click on the *Orb*

      He clicked, while all the others where perched over his shoulder, looking at his avatar on the screen.

      Suddenly all of them were transported in a new place that looked exactly like the Flying Fish Inn, while some instructions where scrolling on the screen of the game.

      #6615

      In reply to: Orbs of Madjourneys

      Like ships in the night, Zara and Yasmin still hadn’t met up with Xavier and Youssef at the inn. Yasmin was tired from traveling and retired to her room to catch up on some sleep, despite Zara’s hopes that they’d have a glass of wine or two and discuss whatever it was that was on Yasmins mind.  Zara decided to catch up on her game.

      The next quirk was “unleash your hidden rudeness” which gave Zara pause to consider how hidden her rudeness actually was.  But wait, it was the avatar Zara, not herself. Or was it?   Zara rearranged the pillows and settled herself on the bed.

      Zara found her game self in the bustling streets of a medieval market town, visually an improvement on the previous game level of the mines, which pleased her, with many colourful characters and intriguing alleyways and street market vendors.

      Madieval market

      She quickly forgot what her quest was and set off wandering around the scene.  Each alley led to a little square and each square had gaily coloured carts of wares for sale, and an abundance of grinning jesters and jugglers. Although tempted to linger and join the onlookers jeering and goading the jugglers and artistes that she encountered, Zara continued her ramble around the scene.

      She came to a gathering outside an old market hall, where two particularly raucous jesters were trying to tempt the onlookers into partaking of what appeared to be cups of tea.  Zara wondered what the joke was and why nobody in the crowd was willing to try.  She inched closer, attracting the attention of the odd grinning fellow in the orange head piece.

      Jesters with cups

       

      “Come hither, ye fine wench in thy uncomely scant garments, I know what thou seekest! Pray, sit thee down beside me and partake of my remedy.”

      “Who, me?” asked Zara, looking behind her to make sure he wasn’t talking to someone else.

      “Thoust in dire need of my elixir, come ye hither!”

      Somewhat reluctantly Zara stepped towards the odd figure who was offering to hand her a cup.  She considered the inadvisability of drinking something that everyone else was refusing, but what the hell, she took the cup and saucer off him and took a hesitant sip.

      The crowd roared with laughter and there was much mirthful thigh slapping when Zara spit the foul tasting concoction all over the jesters shoes.

      “Believe me dame,” quoth the Jester, “I perceive proffered ware is worse by ten in the hundred than that which is sought. But I pray ye, tell me thy quest.”

      “My quest is none of your business, and your tea sucks, mister,” Zara replied. “But I like the cup.”

      Pushing past the still laughing onlookers and clutching the cup, Zara spotted a tavern on the opposite side of the square and made her way towards it.   A tankard of ale was what she needed to get rid of the foul taste lingering in her mouth.

      jesters cup tavern

       

      The inside of the tavern was as much a madhouse as the streets outside it. What was everyone laughing at? Zara found a place to sit on a bench beside a long wooden table. She sat patiently waiting to be served, trying to eavesdrop to decipher the cause of such merriment, but the snatches of conversation made no sense to her. The jollity was contagious, and before long Zara was laughing along with the others.  A strange child sat down on the opposite bench (she seemed familiar somehow) and Zara couldn’t help remarking, “You lot are as mad as a box of frogs, are you all on drugs or something?” which provoked further hoots of laughter, thigh slapping and table thumping.

      tavern girl

       

      “Ye be an ungodly rude maid, and ye’ll not get a tankard of ale while thoust leavest thy cup of elixir untasted yet,” the child said with a smirk.

      “And you are an impertinent child,” Zara replied, considering the potential benefits of drinking the remainder of the concoction if it would hasten the arrival of the tankard of ale she was now craving.  She gritted her teeth and picked up the cup.

      But the design on the cup had changed, and now bore a strange resemblance to Xavier.  Not only that, the cup was calling her name in Xavier’s voice, and the table thumping got louder.

      Xavi cup

       

      “Zara!” Xavier was knocking on her bedroom door. “Zara!  We’re going for a beer in the local tavern, are you coming?”

      “Xavi!”  Zara snapped back to reality, “Yes! I’m bloody parched.”

      #6551

      In reply to: Orbs of Madjourneys

      Xavier had woken up in the middle of the night that felt surprisingly alive bursting with a quiet symphony of sounds from nocturnal creatures and nearby nature, painted on a canvas of eerie spacious silence.

      It often took him a while to get accustomed to any new place, and it was not uncommon for him to have his mind racing in the middle of the night. Generally Brytta had a soothing presence and that often managed to nudge him back to sleep, otherwise, he would simply wake up until the train of thoughts had left the station.

      It was beginning of the afternoon in Berlin; Brytta would be in a middle of a shift, so he recorded a little message for her to find when she would get back to her phone. It was funny to think they’d met thanks to Yasmin and Zara, at the time the three girls were members of the same photography club, which was called ‘Focusgroupfocus’ or something similar…
      With that done, he’d turned around for something to do but there wasn’t much in the room to explore or to distract him sufficiently. Not even a book in the nightstand drawer. The decoration itself had a mesmerising nature, but after a while it didn’t help with the racing thoughts.

      He was tempted to check in the game — there was something satisfactory in finishing a quest that left his monkey brain satiated for a while, so he gave in and logged back in.

        :fleuron2:

      Completing the quest didn’t take him too long this time. The main difficulty initially was to find the portal from where his avatar had landed. It was a strange carousel of blue storks that span into different dimensions one could open with the proper incantation.

      As usual, stating the quirk was the key to the location, and the carousel portal propelled him right away to Midnight town, which was clearly a ghost town in more ways than one. Interestingly, he was chatting on the side with Glimmer, who’d run into new adventures of her own while continuing to ask him what was up, and as soon as he’d reached Midnight town, all communication channels suddenly went dark. He’d laughed to himself thinking how frustrated Glimmer would have been about that. But maybe the game took care of sending her AI-generated messages simulating his presence. Despite the disturbing thought of having an AI generated clone of himself, he almost hoped for it (he’d probably signed the consent for this without realising), so that he wouldn’t have to do a tedious recap about all what she’d missed.

      Once he arrived in the town, the adventure followed a predictable pattern. The clues were also rather simple to follow.

      The townspeople are all frozen in time, stuck in their daily routines and unable to move on. Your mission is to find the missing piece of continuity, a small hourglass that will set time back in motion and allow the townspeople to move forward.

      The clue to finding the hourglass lies within a discarded pocket watch that can be found in the mayor’s office. You must unscrew the back and retrieve a hidden key. The key will unlock a secret compartment in the town clock tower, where the hourglass is kept.

      Be careful as you search for the hourglass, as the town is not as abandoned as it seems. Spectral figures roam the streets, and strange whispers can be heard in the wind. You may also encounter a mysterious old man who seems to know more about the town’s secrets than he lets on.

      Evading the ghosts and spectres wasn’t too difficult once you got the hang of it. The old man however had been quite an elusive figure to find, but he was clearly the highlight of the whole adventure; he had been hiding in plain sight since the beginning of the adventure. One of the blue storks in the town that he’d thought had come with him through the portal was in actuality not a bird at all.

      While he was focused on finishing the quest, the interaction with the hermit didn’t seem very helpful. Was he really from the game construct? When it was time to complete the quest and turn the hourglass to set the town back in motion, and resume continuity, some of his words came back to Xavier.

      “The town isn’t what it seems. Recognise this precious moment where everything is still and you can realise it for the illusion that it is, a projection of your busy mind. When motion resumes, you will need to keep your mind quiet. The prize in the quest is not the completion of it, but the realisation you can stop the agitation at any moment, and return to what truly matters.”

      The hermit had turned to him with clear dark eyes and asked “do you know what you are seeking in these adventures? do you know what truly matters to you?”

        :fleuron2:

      When he came out of the game, his quest completed, Xavier felt the words resonate ominously.

      A buzz of the phone snapped him out of it.

      It was a message from Zara. Apparently she’d found her way back to modernity.

      [4:57] “Going to pick up Yasmin at the airport. You better sleep away the jetlag you lazy slugs, we have poultry damn plenty planned ahead – cackling bugger cooking lessons not looking forward to, but can be fun. Talk to you later. Z”

      He had the impulse to go with her, but the lack of sleep was hitting back at him now, and he thought he’d better catch some so he could manage to realign with the timezone.

      “The old man was right… that sounds like a lot of agitation coming our way…”

      #6545

      In reply to: Orbs of Madjourneys

      The road was stretching endlessly and monotonously, a straight line disappearing into a nothingness of dry landscapes that reminded Youssef of the Gobi desert where he had been driving not too long ago. At regular speed, the car barely seemed to progress.

      > O Time suspend thy flight!

      Eternity. Something only nature could procure him. He loved the feeling, and compared to the more usual sand of Gobi, the red sands of Australia gave him the impression he had shifted into another reality. That and the fifteen hours flight listening to Gladys made it difficult to respond to Xavier’s loquacious self and funny jokes. After some time, his friend stopped talking and tried catching some signal to play the Game, brandishing his phone in different directions as if he was hunting ghosts with a strange device.

      It reminded him he had to accept his next quest in a ghost town. That’s all he remembered. He could do that at the Inn, when they could rest in their rooms.

      Youssef wondered if the welcome sign at the entrance of the town had seen better days. The wood the fish was made of seemed eaten by termites, but someone had painted it with silver and blue to give it a fresher look. Youssef snorted at the shocked expression on his friend’s face.

      “It looked like it died of boredom. Let’s just hope the Innside doesn’t look like a gutted fish,” Xavier said.

      An old lady showed them their rooms. She didn’t seem the talkative type, which made Youssef love her immediately with her sharp tongue and red cardigan. He rather admired her braided silver hair as it reminded him of his mother who would let him brush her hair when they lived in Norway. It was in another reality. He smiled. She saw him looking at her and her eyes narrowed like a pair of arrowslits. She seemed ready to fire. Instead she kept on ranting about an idle person not doing her only job properly. They each went to their rooms, Xavier took number 7 and Youssef picked number 5, his lucky number.

      He was glad to be able to enjoy his own room after the trip of the last few weeks. It had been for work, so it was different. But usually he liked travelling the world on his own and meet people on his way and learn from their stories. Traveling with people always meant some compromise that would always frustrate him because he wanted to go faster, or explore more tricky paths.

      The room was nicely decorated, and the scent of fresh paint made it clear it was recent. A strange black stone, which Youssef recognized as a black obsidian, has been put on a pile of paper full of doodles, beside two notebooks and pencils. The notebooks’ pages were blank, he thought of giving them to Xavier. He took the stone. It was cold to the touch and his reflection on the surface looked back at him, all wavy. The doodles on the paper looked like a map and hard to read annotations. One stood out, though which looked like a wifi password. That made him think of the Game. He entered it on his phone and that was it. Maybe it was time to go back in. But he wanted to take a shower first.

      He put his backpack and his bag on the bed and unpacked it. Amongst a pile of dirty clothes, he managed to find a t-shirt that didn’t smell too bad and a pair of shorts. He would have to use the laundry service of the hotel.

      He had missed hot showers. Once refreshed, he moved his bags on the floor and jumped on his bed and launched the Game.

      Youssef finds himself in a small ghost town in what looks like the middle of the Australian outback. The town was once thriving but now only a few stragglers remain, living in old, decrepit buildings. He’s standing in the town square, surrounded by an old post office, a saloon, and a few other ramshackle buildings.

      A message appeared on the screen.

      Quest: Your task is to find the source of the magnetic pull that attracts talkative people to you. You must find the reason behind it and break the spell, so you can continue your journey in peace.

      Youssef started to move his avatar towards the saloon when someone knocked on the door.

      #6540

      In reply to: Prompts of Madjourneys

      ÉricÉric
      Keymaster

        Update & clarifications on the characters:

        Looking at the avatars that Zara, Youssef, Xavier and Yasmin are using in VR.

        Full name or real name in RL :: name in VR (@nickhandle) description of avatar.

        • Zara Patara-Smythe :: Zara (@zaraloon) is a 25-year-old woman of mixed heritage, her mother is Indian and her father is British. She has long, dark hair that she keeps in a sleek ponytail, dark brown eyes and a sharp jawline. She stands at 5’6″ and has a toned and athletic build. She usually wears practical clothing that allows her to move around easily, such as cargo pants and a tank top.
        • Xavier Olafsson :: Xavier (@xavimunk) is a 27-year-old man of Norwegian and Danish descent. He has blonde hair that he keeps in a messy style, blue eyes, and a charming smile. He stands at 6’1″ and has a lean build. He is always seen wearing a colorful and bold clothing, such as a Hawaiian shirt and shorts.
        • Yasmin Ahmed :: Yasmin (@yasminowl) is a 23-year-old woman of Egyptian descent. She has long, black hair that she keeps in a tight braid, dark brown eyes and a round face. She stands at 5’4″ and has a petite build. She usually wears conservative clothing, such as long skirts and blouses.
        • Youssef Ali :: Youssef (@youssefbear) is a 26-year-old man of half Yemeni, half Norwegian descent. He has short, curly black hair, dark brown eyes and a square jawline. He stands at 6’2″ and has a muscular build. He usually wears comfortable clothing such as a t-shirt and jeans, and always has a backpack on his shoulder.

        Full descriptions for real-life Zara, Yasmin, Youssef, Xavier:

        Real Life Zara Patara-Smythe :: Zara is a 57-year-old woman who is an adventurous traveler and a passionate hobbyist. She has a full mane of gorgeous auburn hair that she keeps in a sleek ponytail, sparkling green eyes, and a warm smile that puts others at ease. She is of mixed heritage, her mother was Indian and her father was British. She is well-educated and well-off, either through an inheritance or a supportive and understanding husband. Zara is a lover of art, music, and history, and spends much of her time indulging in her passions. She is always eager to explore new places and meet new people, and her adventurous spirit often leads her to travel off the beaten path.

        Real Life Yasmin Ahmed :: Yasmin is a 32-year-old woman who is kind, nurturing, and always puts others first. She has long, black hair that she keeps in a tight braid, almond-shaped brown eyes, and a warm smile that lights up a room. Born in Egypt, she grew up in a close-knit family and values the importance of community. She is a talented actress, who has kept her career a secret from those closest to her, in order to pursue a more fulfilling life working with children. Yasmin currently volunteers at an orphanage in Fiji, where she devotes herself to helping children in need.

        Real Life Youssef Ali :: Youssef is a 34-year-old man who is driven, confident, and always up for a challenge. He has short, curly black hair, dark brown eyes, and a square jawline that gives him a strong and determined look. Born to a Yemeni father and a Norwegian mother, he has a unique blend of cultures that has shaped his world view. Youssef is a talented blogger, who has traveled the world in search of new and interesting stories to share with his audience. He is always on the go, with a backpack on his shoulder, ready for his next adventure.

        Real Life Xavier Olafsson :: Xavier is a 36-year-old man who is bright, cheerful, and always looking for the positive in every situation. He has blonde hair that he keeps in a messy style, blue eyes, and a charming smile that never fails to win people over. Born to Norwegian and Danish parents, he has a love for the sea and an appreciation for the finer things in life. Xavier is an AI developer, who is working on a project he calls AL. He is always eager to share his ideas with others and is constantly seeking new and exciting opportunities.

        #6503

        In reply to: Orbs of Madjourneys

        The plane trip stretched on forever. Xavier had the time to rewatch a few blockbusters, and catch up on light novels – in particular a roadtrip of 3 elderly Ukrainians —a story that didn’t seem to have much to say, but did put a smile on his face.

        The plane has wifi, and he could have connected to the game, but he was trying his capacity to be weaned of the adrenaline rush that came with the adventures. Glimmer and the pirate ship would have to wait. He’d put his avatar on autopilot, and usually that helped propel the plot forward without investing too much time in going through relatively mundane adventures (those were needed to provide background balance and contrast against the rush of the occasional action). He hoped Glimmer wouldn’t abuse of it, and send them both to some crazy place looking for Flove knows what.

        There was the occasional temptation to catch a hold of the news and his friends, but relying on the old ways of daydreaming and imagination, he could feel they were doing fine.

        He could well picture Zara off to explore in and out of the game, that much was a given. As for Youssef he should be able to catch up in Alice Springs, since he wasn’t anywhere in Sydney when he landed. He was probably squeezed right now on an economy seat in between a sweaty tourist, an annoying expat, and a chatty woman. Xavier chuckled to himself thinking of the large frame of his friend in the tiny space.
        He hoped all was right with Yasmin. He hadn’t be able to connect before the flight, but she was resourceful and given her competitive spirit, there was actually a good chance she had a shortcut to be there before any of them.

        Alice Springs was close by now. The plane prepared for landing.

        Xavier remembered he’d have to get the black notebook that was part of the last assignment. They surely would have something like that in the duty free area.

        #6469

        In reply to: Orbs of Madjourneys

        The door opened and Youssef saw Natalie, still waiting for him. Indeed, he needed help. He decided to accept  sands_of_time contact request, hopping it was not another Thi Gang trick.

        Sands_of_time is trying to make contact : ✅ACCEPT <> ➡️DENY ❓

        A princess on horse back emerged from the sand. The veil on her hair floated in a wind that soon cleared all the dust from her garment and her mount, revealing a princess with a delicate face and some prominent attributes that didn’t leave Youssef indifferent. She was smiling at him, and her horse, who had six legs and looked a bit like a camel, snorted at the bear.

        “I love doing that, said the princess. At least I don’t get to spit sand afterward like when my sister’s grand-kids want to bury me in the sand at the beach…”

        It broke the charm. It reminded Youssef it was all a game. That princess was an avatar. Was it even a girl on the other side ? And how old ? Youssef, despite his stature, felt as vulnerable as when his mother left him for the afternoon with an old aunt in Sudan when he was five and she kept wanting to dress him with colourful girl outfits. He shivered and the bear growled at the camel-horse, reminding Youssef how hungry he was.

        sands_of_time?” he asked.

        “Yes. I like this AI game. Makes me feel like I’m twenty again. Not as fun as a mushroom trip though, but… with less secondary effects. Anyway, I saw you needed help with that girl. A ‘reel’ nuisance if you ask me, sticky like a sea cucumber.”

        “How do you know ? Did you plant bugs on my phone ? Are you with the Thi Gang ?” 

        The bear moved toward them and roared and the camel-horse did a strange sound. The princess appeased her mount with a touch of her hand.

        “Oh! Boy, calm down your heat. Nothing so prosaic. I have other means, she said with a grin. Call me Sweet Sophie, I’m a real life reporter. Was just laying down on my dream couch looking for clues about a Dr Patelonus, the man’s mixed up in some monkey trafficking business, when I saw that strange llama dressed like a tibetan monk, except it was a bit too mayonnaise for a tibetan monk. Anyway, he led me to you and told me to contact you through this Quirk Quest Game, suggesting you might have some intel for me about that monkey business of mine. So I put on my VR helmet, which actually reminds me of a time at the hair salon, and a gorgeous beehive… but anyway you wouldn’t understand. So I had to accept one of those quests and find you in the game. Which was a lot less easier than RV I can tell you. The only thing, I couldn’t interact with you unless you accepted contact. So here I am, ready for you to tell me about Dr Patelonus. But I can see that first we need to get you out of here.”

        Youssef had no idea about what she was talking about. VR; RV ? one and the same ? He decided not to tell her he knew nothing about monkeys or doctors until he was out of Natalie’s reach. If indeed sands_of_timecould help.

        “So what do I do ?” asked Youssef.

        “Let me first show you my real self. I’ve always wanted to try that. Wait a moment. I need to focus.”

        The princess avatar looked in the distance, her eyes lost beyond this world. Suddenly, Youssef felt a presence creeping into his mind. He heard a laugh and saw an old lady in yoga pants on a couch! He roared and almost let go of his phone again.

        The princess smiled.

        “Now, wouldn’t be fair if only I knew what you looked like in real life. Although you’re pretty close to your avatar… Don’t you seem a tad afraid of experimenting with new things. :yahoo_smug:

        She laughed again, and this time Youssef saw her “real” face superimposed on the princess avatar. It gave him goosebumps.

        “Now’s your opening, she said. The girl’s busy giving directions to someone else. Get out of the bathroom! Now!”

        Youssef had the strangest feeling that the voice had come at the same time from the phone speakers and from inside his head. His body acted on its own as if he was a puppet. He pushed the bathroom door open and rushed outside.

        #6468

        In reply to: Orbs of Madjourneys

        At the former Chinggis Khaan International Airport which was now called the New Ulaanbaatar International Airport, the young intern sat next to Youssef, making the seats tremble like a frail suspended bridge in the Andes. Youssef had been considering connecting to the game and start his quest to meet with his grumpy quirk, but the girl seemed pissed, almost on the brink of crying. So Youssef turned off his phone and asked her what had happened, without thinking about the consequences, and because he thought it was a nice opportunity to engage the conversation with her at last, and in doing so appear to be nice to care so that she might like him in return.

        Natalie, because he had finally learned her name, started with all the bullying she had to endure from Miss Tartiflate during the trip, all the dismissal about her brilliant ideas, and how the Yeti only needed her to bring her coffee and pencils, and go fetch someone her boss needed to talk to, and how many time she would get no thanks, just a short: “you’re still here?”

        After some time, Youssef even knew more about her parents and her sisters and their broken family dynamics than he would have cared to ask, even to be polite. At some point he was starting to feel grumpy and realised he hadn’t eaten since they arrived at the airport. But if he told Natalie he wanted to go get some food, she might follow him and get some too. His stomach growled like an angry bear. He stood more quickly than he wanted and his phone fell on the ground. The screen lit up and he could just catch a glimpse of a desert emoji in a notification before Natalie let out a squeal. Youssef looked around, people were glancing at him as if he might have been torturing her.

        “Oh! Sorry, said Youssef. I just need to go to the bathroom before we board.”

        “But the boarding is only in one hour!”

        “Well I can’t wait one hour.”

        “In that case I’m coming with you, I need to go there too anyway.”

        “But someone needs to stay here for our bags,” said Youssef. He could have carried his own bag easily, but she had a small suitcase, a handbag and a backpack, and a few paper bags of products she bought at one of the two the duty free shops.

        Natalie called Kyle and asked him to keep a close watch on her precious things. She might have been complaining about the boss, but she certainly had caught on a few traits of her.

        Youssef was glad when the men’s bathroom door shut behind him and his ears could have some respite. A small Chinese business man was washing his hands at one of the sinks. He looked up at Youssef and seemed impressed by his height and muscles. The man asked for a selfie together so that he could show his friends how cool he was to have met such a big stranger in the airport bathroom. Youssef had learned it was easier to oblige them than having them follow him and insist.

        When the man left, Youssef saw Natalie standing outside waiting for him. He thought it would have taken her longer. He only wanted to go get some food. Maybe if he took his time, she would go.

        He remembered the game notification and turned on his phone. The icon was odd and kept shifting between four different landscapes, each barren and empty, with sand dunes stretching as far as the eye could see. One with a six legged camel was already intriguing, in the second one a strange arrowhead that seemed to be getting out of the desert sand reminded him of something that he couldn’t quite remember. The fourth one intrigued him the most, with that car in the middle of the desert and a boat coming out of a giant dune.

        Still hungrumpy he nonetheless clicked on the shapeshifting icon and was taken to a new area in the game, where the ground was covered in sand and the sky was a deep orange, as if the sun was setting. He could see a mysterious figure in the distance, standing at the top of a sand dune.

        The bell at the top right of the screen wobbled, signalling a message from the game. There were two. He opened the first one.

        We’re excited to hear about your real-life parallel quest. It sounds like you’re getting close to uncovering the mystery of the grumpy shaman. Keep working on your blog website and keep an eye out for any clues that Xavier and the Snoot may send your way. We believe that you’re on the right path.

        What on earth was that ? How did the game know about his life and the shaman at the oasis ? After the Thi Gang mess with THE BLOG he was becoming suspicious of those strange occurrences. He thought he could wonder for a long time or just enjoy the benefits. Apparently he had been granted a substantial reward in gold coins for successfully managing his first quest, along with a green potion.

        He looked at his avatar who was roaming the desert with his pet bear (quite hungrumpy too). The avatar’s body was perfect, even the hands looked normal for once, but the outfit had those two silver disks that made him look like he was wearing an iron bra.

        He opened the second message.

        Clue unlocked It sounds like you’re in a remote location and disconnected from the game. But, your real-life experiences seem to be converging with your quest. The grumpy shaman you met at the food booth may hold the key to unlocking the next steps in the game. Remember, the desert represents your ability to adapt and navigate through difficult situations.

        🏜️🧭🧙‍♂️ Explore the desert and see if the grumpy shaman’s clues lead you to the next steps in the game. Keep an open mind and pay attention to any symbols or clues that may help you in your quest. Remember, the desert represents your ability to adapt and navigate through difficult situations.

        Youssef recalled that strange paper given by the lama shaman, was it another of the clues he needed to solve that game? He didn’t have time to think about it because a message bumped onto his screen.

        “Need help? Contact me 👉”

        Sands_of_time is trying to make contact : ➡️ACCEPT <> ➡️DENY ❓
        #6465

        In reply to: Orbs of Madjourneys

        Given the new scenery unfolding in front of him, it was time for a change into more appropriate garments.

        Luckily, the portal he’d clicked on came with some interesting new goodies. Xavier skimmed over some of the available options, until he found an interesting pair of old boots.

        Looking at the old worn leather boots that had appeared in Xavier’s bag, he felt they would be quite appropriate, and put them on.

        The changes were subtle, but Xavier already felt more in character with the place.
        Suddenly a capuchin monkey jumped on his shoulder and started to pull his ear to make it to the casino boat.

        The too friendly, potentially mischievous pickpocketing monkey seemed a bit of a trope, but Xavier found the creature endearing.

        “Let’s go then! Seems like this party is waiting for us.” he said to the excited monkey.

        He jumped into one of the dinghy doing the rounds to the boat with some of the customers.

        “Ahoy there, matey!” a rather small man with a piercing blue eye and massive top hat said, giving Xavier a sideways glance. He had an eerie presence and seemed very imposing for such a small frame. “The name’s Sproink, and ye be a first-timer, I see.” he said as a casual matter of introduction.

        “Nice to meet you sir” Xavier said distractedly, as he was taking in all the details in the curious boat lit by lanterns dangling in the soft wind.

        “Yer too polite for these parts, me friend,” Sproink guffawed. “But have no fear, Sproink’s got yer back.” He winked at the capuchin, Xavier couldn’t help but notice, and suddenly realised that the monkey truly belonged to Sproink.

        “No need to check yer pockets, matey” Sproink smiled “I have me sights set on far more interesting game than yer trinkets.” He handed him back some of the stuff that the capuchin had managed to spirit away unnoticed. “But watch yerself, matey. Not all the folk here be what they seem.”

        “Point taken!”  Xavimunk was indeed a bit too naive, but if anything, that’d often managed to keep him out of trouble. As the small wiry guy left with his bag of tricks in a springy gait, he turned to check his shoulder, and the monkey had disappeared somewhere on the boat too. Xavier was left wondering if he’d see more of him later.

         

        :fleuron2:

        “Welcome, welcome, me hearties!” a buxom girl of large stature with a baroque assortment of feathers and garish colours was a the entrance chewing on a straw, and looking as though the place belonged to her. But there was something else, she was too playing a part, and didn’t seem from here.

        She leaned conspiratorially towards Xavier, and dragged him in a corner.

        “Yer a naughty monkey, ignoring me prompts,” she said. “Was I too discrete, or what?”

        “Wait, what?” Xavier was confused. Then he remembered the strange message. “Wait a minute… you’re Glimble… something, with unicorns shit or something?” He didn’t have time to entertain the young geek gamers, they were too immature, and well… a lot more invested in the game than he was, they would often turn seriously creepy.

        “Oi, come on now!” she raised her hands and shook herself violently. She had turned into a different version of herself. “Now, is it better? It’s true, them avatars easily turn into ava-tarts if you ask me. But you can’t deny a lady a bit o’ comfort with a wrinkle filter. They went a bit overboard with this one, if you ask me.”

        “Let’s start again. Glimmer Gambol, and nice to meet you young man.”

        #6455

        In reply to: Orbs of Madjourneys

        Zara decided she may as well spend the hour wandering around the game before going back to the church to see the ghost of Isaac when she was sure her host Bertie was asleep.  It was a warm night but a gentle breeze wafted through the open window and Zara was comfortable and content. Not just one but three new adventures had her tingling with delicious anticipation, even if she was a little anxious about not getting confused with the game.  Talking to ghosts in old churches wasn’t unfamiliar, nor was a holiday in a strange hotel off the beaten track, but the game was still a bit of a mystery to her.  Yeah, I know it’s just a game, she whispered to the parrot who made a soft clicking noise by way of response.

        Zara found her game character, also (somewhat confusingly) named Zara, standing in the woods.  Not entirely sure how it had happened, she was rather pleased to see that the cargo pants and tank top in red had changed to a more pleasing hippyish red skirt ensemble.   A bit less Tomb Looter, and a bit more fairy tale looking which was more to her taste.

        The woods were strangely silent and still.  Zara made a 360 degree turn on the spot to see in all directions. The scene looked the same whichever way she turned, and Zara didn’t know which way to go. Then a faint path appeared to the left, and she set off in that direction.  Before long she came to a round green pool.

        Zara Game 1

        She stopped to look but carried on walking past it, not sure what it signified.  She came upon another glowing green pool before long, which looked like an entrance to a tunnel.

         

        Zara game 2

        I bet those are portals or something, Zara realized. I wonder if I’m supposed to step into it?

        “Go for it”, said Pretty Girl, “It’s only a game.”

        “Ok, well here goes!” replied Zara, mentally bracing herself for a plunge into the unknown.

        Zara stepped into the circle of glowing green.

        “Like when Alice went down the rabbit hole!” Zara whispered to the parrot.  “I’m falling, falling…oh!”

        Zara emerged from the green pool onto a wide walled path.  She was now in some kind of inhabited area, or at least not in the deep woods with no sign of human occupation. 

        Zara Game 3

        “I guess that green pool is the portal back to the woods.”

        “By George, she’s getting it,” replied Pretty Girl.

         

        Zara walked along the path which led to an old deserted ancient looking village with alleyways and steps.

        “This is heaps more interesting than those woods, look how pretty it all is! I love this place.”

        “Weren’t you supposed to be looking for a hermit in the woods though,” said Pretty Girl.

        “Or a lost traveler, and the lost traveler may be here, after falling in one of those green pools in the woods,”  replied Zara tartly, not wanting to leave the enchanting scene she found her avatar in.

        Zara Game 4

        #6451

        In reply to: Orbs of Madjourneys

        The progress on the quest in the Land of the Quirks was too tantalizing; Xavier made himself a quick sandwich and jumped back on it during his lunch break.

        The jungle had an oppressing quality… Maybe it has to do with the shrieks of the apes tearing the silence apart.   

        It was time for a slight adjustment of his avatar.

        Xavimunk opened his bag of tricks, something that the wise owl had suggested he looked into. Few items from the AIorium Emporium had been supplied. They tended to shift and disappear if you didn’t focus, but his intention was set on the task at hand. At the bottom of the bag, there was a small vial with a golden liquid with a tag written in ornate handwriting “MJ remix: for when words elude and shapes confuse at your own peril”.

        He gulped the potion without thinking too much. He felt himself shrink, and his arms elongate a little. There, he thought. Imp-munk’s more suited to the mission. Hope the effects will be temporary…

        As Xavier mustered the courage to enter through the front gate, monkeys started to become silent. He couldn’t say if it was an ominous sign, or maybe an effect of his adaptation. The temple’s light inside was gorgeous, but nothing seemed to be there.

        He gestured around, to make the menu appear. He looked again at the instructions on his screen overlay:

        As for possible characters to engage, you may come across a sly fox who claims to know the location of the fruit but will only reveal it in exchange for a favor, or a brave adventurer who has been searching for the Golden Banana for years and may be willing to team up with you.

        Suddenly a loud monkey honking noise came from outside, distracting him.

        What the?… Had to be one of Zara’s remixes. He saw the three dots bleeping on the screen.

        Here’s the Banana bus, hope it helps! Envoy! bugger Enjoy!

        Yep… With the distinct typo-heavy accent, definitely Zara’s style. Strange idea that AL designated her as the leader… He’d have to roll with it.

        Suddenly, as the Banana bus parked in front of the Temple, a horde of Italien speaking tourists started to flock in and snap pictures around. The monkeys didn’t know what to do and seemed to build growing and noisy interest in their assortiment of colorful shoes, flip-flops, boots and all.

         

        Focus, thought Xavimunk… What did the wise owl say? Look for a guide…
        Only the huge colorful bus seemed to take the space now… But wait… what if?

        He walked to the parking spot under the shades of the huge banyan tree next to the temple’s entrance, under which the bus driver had parked it. The driver was still there, napping under a newspaper, his legs on the wheel.
        “Whatcha lookin’ at?” he said chewing his gum loudly. “Never seen a fox drive a banana bus before?”
        Xavier smiled. “Any chance you can guide me to the location of the Golden Banana?”
        “For a price… maybe.” The fox had jumped closely and was considering the strange avatar from head to toe.
        “Ain’t no usual stuff that got you into this? Got any left? That would be a nice price.”
        “As it happens…” Xavier smiled.

        The quest seemed back on track. Xavier looked at the time. Blimmey! already late again. And I promised Brytta to get some Chinese snacks for dinner.

        #6449

        In reply to: Orbs of Madjourneys

        Have you booked your flight yet?  Zara sent a message to Yasmin. I’m spending a few more days in Camden, probably be at the Flying Fish Inn by the end of the week.

          :yahoo_rolling_eyes: :yahoo_rolling_eyes:    I told you already when my flight is, Air Fiji, remeber?  bloody Sister Finnlie on my case all the time, haven’t had a minute. Zara had to wait over an hour for Yamsin’s reply.

        Took you long enough to reply. Zara replied promptly. Heard nothing from Youssef for ages either, have you heard from him? I’ll be arriving there on my own at this rate.

        :yahoo_rolling_eyes:   Not a word, I expect Xavier’s booked his but he hasn’t said.  Probably doing his secret monkey thing.

        Have you tried the free roaming thing on the game yet?

        :yahoo_rolling_eyes:    I just told you Sister Finnlie hasn’t given me a minute to myself, she’s a right tart! Why, have you?

        Yeah it’s amazing, been checking out the Flying Fish Inn. Looks a bit of a dump. Not much to do around there, well not from what I can see anyway.  But you know what?

        :yahoo_rolling_eyes:   What?

        You’ll lose your eyes in the back of your head one day and look like that AI avatart with the wall eye.  Get this though: we haven’t started the game yet, that quest for quirks thing, I was just having a roman around ha ha typo having a roam around see what’s there and stuff I don’t know anything about online games like you lot and I ended up here.  Zara sent a screenshot of the image she’d seen and added:   Did I already start the game or what, I don’t even know how we actually start the game, I was just wandering around….oh…and happened to chance upon this…

         

        Zaras Game

        :yahoo_rolling_eyes:   How rude to start playing before us

        I didn’t start playing the game before you, I just told you, I was wandering around playing about waiting for you lot!   Zara thought Yasmin sounded like she needed a holiday.

        :yahoo_rolling_eyes:    Yeah well that was your quest, wasn’t it? To wander around or something?  What’s that silver chest on her back?

        I dunno but looks intriguing eh maybe she’s hidden all her devices and techy gadgets in an antiquey looking box so she doesn’t blow her cover

        Gotta go Sister Finnlie’s coming

        Zara muttered how rude under her breath and put her phone down.  She’d retired to her bedroom early, telling Bertie that she needed an early night but really had wanted some time alone to explore the new game world.  She didn’t want to make mistakes and look daft to her friends when the game started.

        “Too late for that”, Pretty Girl said.

        “SSHHH!” Zara hissed at the parrot. “And stop reading my mind, it’s disconcerting, not to mention rude.”

        She heard the sound of the lavatory flush and Berties bedroom door closing and looked at the time. 23:36.

        Zara decided to give him an hour to make sure he was asleep and then sneak out and go back to that church.

        #4613

        For a moment, Granola felt in a dream world. It wasn’t the first time it happened, so she relaxed, and let her consciousness focus despite the distraction from the shimmering and vibrating around the objects and people.

        She was in another mental space, but this one was more solid, not just a diversion born from a single thought or a single mind. It was built in layers of cooperation, alignment, and pyramid energy. A shared vision, although at times, a confused one.

        The first time she’d visited, she thought it was a fun fantasy, like a dream, quickly enjoyed and discarded. But then she would come back at times, and the fantasy world continued to expand and feel lively.

        It slowly dawned on her that this was a projection of an old project of her friends. The more striking was how people in the place looked a bit like Maeve’s dolls, but she could see the other’s imprints —Shaw-Paul’s, Lucinda’s and Jerk’s—, subtle energy currents driving the characters and animating everything.

        It felt like a primordial fount of creativity, and she basked in the glorious feeling of it.

        Once, she got trapped long enough to start exploring the “place” in and out, and it all became curiouser when she found out that the places and the stories they told were all connected through a central underground stream.
        Granola had been an artist most of her life, so she understood how creativity worked. Before she died, she had been intrigued the first time her online friends had mentioned this collaboration game, creating that mindspace filled with their barmy stories. She didn’t believe such pure mental creation could be called real at all.
        Maybe that was the kind of comments that let her friends forget it.
        If only she could tell them now!

        “You could, if you’d hone your pop-in skills, dear”, a random character suddenly turned to her and spoke in the voice of Ailill, her blue mentor.
        “But how can you see me? I’ve tried and the characters of these stories don’t ever see me!”
        “That’s what popping in is all about, justly so!” Ailill had this way of making her mind race for a spin.
        “Now, will you stop hijacking this person, and tell me why you’re interrupting my present mission?” Granola turned burgundy red, increased her typeface a few notches, and pushed her ghost leg vigorously at the story character.
        “Oh, you are right about that. It is a mission.” he smiled, “I think you’d want to go find certain characters, or avatars. Your friends personae are always shifting into new characters, but they hide themselves and don’t progress. Actually, some of them are trapped in loops, and those loops are not happily ever after. You can help free them, so they can recover their trapped creativity.”
        “Well, that doesn’t sound like an impossibly vague mission at all!”

        She was about to continue ranting, but the pop-in effect was gone, and the character was back to his routine, unperturbed by her ghostly agitation.

        #4128

        In reply to: Mandala of Ascensions

        Edward was nervous.

        He’d arrived extra early at work, partly because the heat wouldn’t be unbearable yet in the early morning, and partly because he didn’t like to say hello to the group of smoking colleagues at the front entrance of the base.

        So when he’d arrived, everything was quiet. In the lab, the little buzzing sound and soft lights of the pods where the subjects were hooked to the central computer was actually very serene compared to the heavy smog and cicada deafening noises outside.

        Today it would make one week already. He hadn’t slept well all night, anxious about his appointment as avatar James in the virtual reality with Flo as Ascended Master Floverly. She couldn’t know anything about his real nature, or it would imperil the program itself. Some of the people of the pods continued living in the virtual world only thanks to that program. Destroying it would be killing most of them. He had to be careful.

        He would have one hour before everyone would arrive for the day’s work. He put on the VR headset, and started loading his virtual avatar in the program.

        The console projected a button for him to engage, as if to ask him if he was ready to break all the protocols he had helped put in place years ago to protect the integrity of the program.

        He took a deep breath, and pressed the button to engage.

        #4112

        In reply to: Mandala of Ascensions

        “And what does it mean?” James asked Gelly.
        “2. The Receptive, ach, es means quietness is gut, ja. Und es ist a good time to ask yourself ‘Am I sincerely pursuing the gut für its own sake, or do Ich have ein hidden agenda?’.”

        Gelly was drawing the I-Ching to help James about his question. He still had doubts about his decision to enroll.

        “Did you have any chance to reach Floverley?”
        “Ach, She is tricky Master, very subtle energy, difficult to draw in, but yes, she has manifested herself a few times. She seems to like my owl sehr much.”
        “I would be interested in connecting with Her, can you setup an appointment?”
        “Oh, that would be interesting, why not, let me put you in… what about… next week? same time?”
        “That would be great thanks.”

        :fleuron:

        Edward removed the VR helmet from his head, and looked at Florence’s pod on the surveillance cam with a forlorn look on his face.

        He was well aware that, like many “normal” people in the Great Simulation, Gelly was just another program developed and maintained by the central system, REYE itself. But sometimes REYE’s programs managed to get buggy, glitchy or a bit on the fringe of the acceptable parameters. Gelly was one of those programs, not completely autonomous, but sort of aware of the beyond of her parameters. In any case, Ascended Master would look for no lesser caliber of persons to enlighten. So, she was quite a potential lure to Floverley, or even Dispersee.

        James was Edward’s completely virtual avatar, and James’ online meetings with Gelly could fit undetected within the acceptable boundaries of the whole program and go beyond the radar of the ever-looking REYE.

        Edward couldn’t wait to meet with Flo next week.

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