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January 29, 2023 at 5:15 pm #6469
In reply to: Orbs of Madjourneys
The door opened and Youssef saw Natalie, still waiting for him. Indeed, he needed help. He decided to accept
sands_of_time
contact request, hopping it was not another Thi Gang trick.Sands_of_time is trying to make contact : ✅ACCEPT <> ➡️DENY ❓
A princess on horse back emerged from the sand. The veil on her hair floated in a wind that soon cleared all the dust from her garment and her mount, revealing a princess with a delicate face and some prominent attributes that didn’t leave Youssef indifferent. She was smiling at him, and her horse, who had six legs and looked a bit like a camel, snorted at the bear.
“I love doing that, said the princess. At least I don’t get to spit sand afterward like when my sister’s grand-kids want to bury me in the sand at the beach…”
It broke the charm. It reminded Youssef it was all a game. That princess was an avatar. Was it even a girl on the other side ? And how old ? Youssef, despite his stature, felt as vulnerable as when his mother left him for the afternoon with an old aunt in Sudan when he was five and she kept wanting to dress him with colourful girl outfits. He shivered and the bear growled at the camel-horse, reminding Youssef how hungry he was.
“
sands_of_time?
” he asked.“Yes. I like this AI game. Makes me feel like I’m twenty again. Not as fun as a mushroom trip though, but… with less secondary effects. Anyway, I saw you needed help with that girl. A ‘reel’ nuisance if you ask me, sticky like a sea cucumber.”
“How do you know ? Did you plant bugs on my phone ? Are you with the Thi Gang ?”
The bear moved toward them and roared and the camel-horse did a strange sound. The princess appeased her mount with a touch of her hand.
“Oh! Boy, calm down your heat. Nothing so prosaic. I have other means, she said with a grin. Call me Sweet Sophie, I’m a real life reporter. Was just laying down on my dream couch looking for clues about a Dr Patelonus, the man’s mixed up in some monkey trafficking business, when I saw that strange llama dressed like a tibetan monk, except it was a bit too mayonnaise for a tibetan monk. Anyway, he led me to you and told me to contact you through this Quirk Quest Game, suggesting you might have some intel for me about that monkey business of mine. So I put on my VR helmet, which actually reminds me of a time at the hair salon, and a gorgeous beehive… but anyway you wouldn’t understand. So I had to accept one of those quests and find you in the game. Which was a lot less easier than RV I can tell you. The only thing, I couldn’t interact with you unless you accepted contact. So here I am, ready for you to tell me about Dr Patelonus. But I can see that first we need to get you out of here.”
Youssef had no idea about what she was talking about. VR; RV ? one and the same ? He decided not to tell her he knew nothing about monkeys or doctors until he was out of Natalie’s reach. If indeed
sands_of_time
could help.“So what do I do ?” asked Youssef.
“Let me first show you my real self. I’ve always wanted to try that. Wait a moment. I need to focus.”
The princess avatar looked in the distance, her eyes lost beyond this world. Suddenly, Youssef felt a presence creeping into his mind. He heard a laugh and saw an old lady in yoga pants on a couch! He roared and almost let go of his phone again.
The princess smiled.
“Now, wouldn’t be fair if only I knew what you looked like in real life. Although you’re pretty close to your avatar… Don’t you seem a tad afraid of experimenting with new things.
“
She laughed again, and this time Youssef saw her “real” face superimposed on the princess avatar. It gave him goosebumps.
“Now’s your opening, she said. The girl’s busy giving directions to someone else. Get out of the bathroom! Now!”
Youssef had the strangest feeling that the voice had come at the same time from the phone speakers and from inside his head. His body acted on its own as if he was a puppet. He pushed the bathroom door open and rushed outside.
January 29, 2023 at 3:15 pm #6468In reply to: Orbs of Madjourneys
At the former Chinggis Khaan International Airport which was now called the New Ulaanbaatar International Airport, the young intern sat next to Youssef, making the seats tremble like a frail suspended bridge in the Andes. Youssef had been considering connecting to the game and start his quest to meet with his grumpy quirk, but the girl seemed pissed, almost on the brink of crying. So Youssef turned off his phone and asked her what had happened, without thinking about the consequences, and because he thought it was a nice opportunity to engage the conversation with her at last, and in doing so appear to be nice to care so that she might like him in return.
Natalie, because he had finally learned her name, started with all the bullying she had to endure from Miss Tartiflate during the trip, all the dismissal about her brilliant ideas, and how the Yeti only needed her to bring her coffee and pencils, and go fetch someone her boss needed to talk to, and how many time she would get no thanks, just a short: “you’re still here?”
After some time, Youssef even knew more about her parents and her sisters and their broken family dynamics than he would have cared to ask, even to be polite. At some point he was starting to feel grumpy and realised he hadn’t eaten since they arrived at the airport. But if he told Natalie he wanted to go get some food, she might follow him and get some too. His stomach growled like an angry bear. He stood more quickly than he wanted and his phone fell on the ground. The screen lit up and he could just catch a glimpse of a desert emoji in a notification before Natalie let out a squeal. Youssef looked around, people were glancing at him as if he might have been torturing her.
“Oh! Sorry, said Youssef. I just need to go to the bathroom before we board.”
“But the boarding is only in one hour!”
“Well I can’t wait one hour.”
“In that case I’m coming with you, I need to go there too anyway.”
“But someone needs to stay here for our bags,” said Youssef. He could have carried his own bag easily, but she had a small suitcase, a handbag and a backpack, and a few paper bags of products she bought at one of the two the duty free shops.
Natalie called Kyle and asked him to keep a close watch on her precious things. She might have been complaining about the boss, but she certainly had caught on a few traits of her.
Youssef was glad when the men’s bathroom door shut behind him and his ears could have some respite. A small Chinese business man was washing his hands at one of the sinks. He looked up at Youssef and seemed impressed by his height and muscles. The man asked for a selfie together so that he could show his friends how cool he was to have met such a big stranger in the airport bathroom. Youssef had learned it was easier to oblige them than having them follow him and insist.
When the man left, Youssef saw Natalie standing outside waiting for him. He thought it would have taken her longer. He only wanted to go get some food. Maybe if he took his time, she would go.
He remembered the game notification and turned on his phone. The icon was odd and kept shifting between four different landscapes, each barren and empty, with sand dunes stretching as far as the eye could see. One with a six legged camel was already intriguing, in the second one a strange arrowhead that seemed to be getting out of the desert sand reminded him of something that he couldn’t quite remember. The fourth one intrigued him the most, with that car in the middle of the desert and a boat coming out of a giant dune.
Still hungrumpy he nonetheless clicked on the shapeshifting icon and was taken to a new area in the game, where the ground was covered in sand and the sky was a deep orange, as if the sun was setting. He could see a mysterious figure in the distance, standing at the top of a sand dune.
The bell at the top right of the screen wobbled, signalling a message from the game. There were two. He opened the first one.
We’re excited to hear about your real-life parallel quest. It sounds like you’re getting close to uncovering the mystery of the grumpy shaman. Keep working on your blog website and keep an eye out for any clues that Xavier and the Snoot may send your way. We believe that you’re on the right path.
What on earth was that ? How did the game know about his life and the shaman at the oasis ? After the Thi Gang mess with THE BLOG he was becoming suspicious of those strange occurrences. He thought he could wonder for a long time or just enjoy the benefits. Apparently he had been granted a substantial reward in gold coins for successfully managing his first quest, along with a green potion.
He looked at his avatar who was roaming the desert with his pet bear (quite hungrumpy too). The avatar’s body was perfect, even the hands looked normal for once, but the outfit had those two silver disks that made him look like he was wearing an iron bra.
He opened the second message.
Clue unlocked It sounds like you’re in a remote location and disconnected from the game. But, your real-life experiences seem to be converging with your quest. The grumpy shaman you met at the food booth may hold the key to unlocking the next steps in the game. Remember, the desert represents your ability to adapt and navigate through difficult situations.
🏜️🧭🧙♂️ Explore the desert and see if the grumpy shaman’s clues lead you to the next steps in the game. Keep an open mind and pay attention to any symbols or clues that may help you in your quest. Remember, the desert represents your ability to adapt and navigate through difficult situations.
Youssef recalled that strange paper given by the lama shaman, was it another of the clues he needed to solve that game? He didn’t have time to think about it because a message bumped onto his screen.
“Need help? Contact me 👉”
Sands_of_time is trying to make contact : ➡️ACCEPT <> ➡️DENY ❓
January 29, 2023 at 2:30 pm #6467In reply to: Newsreel from the Rim of the Realm
“Ricardo, my dear, those new reporters are quite the catch.”
Miss Bossy Pants remarked as she handed him the printed report. “Imagine that, if you can. A preliminary report sent, even before asking, AND with useful details. It’s as though they’re a new generation with improbable traits definitely not inherited from their forebearers…”
Ricardo scanned the document, a look of intrigue on his face. “Indeed, they seem to have a knack for getting things done. I can’t help but notice that our boy Sproink omitted that Sweet Sophie had used her remote viewing skills to point out something was of interest on the Rock of Gibraltar. I wonder how much that influenced his decision to seek out Dr. Patelonus.”
Miss Bossy Pants leaned back in her chair, a sly smile creeping across her lips. “Well, don’t quote me later on this, but some level of initiative is a valuable trait in a journalist. We can’t have drones regurgitating soothing nonsense. We need real, we need grit.” She paused in mid sentence. “By the way, heard anything from Hilda & Connie? I do hope they’re getting something back from this terribly long detour in the Nordics.”
Dear Miss Bossy Pants,
I am writing to give you a preliminary report on my investigation into the strange occurrences of Barbary macaques in Cartagena, Spain.
Taking some initiative and straying from your initial instructions, I first traveled to Gibraltar to meet with Dr. Patelonus, an expert in simiantics (the study of ape languages). Dr. Patelonus provided me with valuable insights into the behavior of Barbary macaques, including their typical range and habits and what they may be after. He also mentioned that the recent reports of Barbary macaques venturing further away from their usual habitat in coastal towns like Cartagena is highly unusual, and that he suspects something else is influencing them. He mentioned chatter on the simian news netwoke, that his secretary, a lovely female gorilla by the name of Barbara was kind enough to get translated for us.
I managed to find a wifi spot to send you this report before I board the next bus to Cartagena, where I plan to collect samples and observe the local macaque population. I have spoken with several tourists in Gib’ who have reported being assaulted and having their shoes stolen by the apes. It is again, a highly unusual behaviour for Barbary macaques, who seem untempted by the food left to appease them as a distraction, and I am currently trying to find out the reason behind this.
As soon as I gather them, I will send samples collected in situ without delay to my colleague Giles Gibber at the newspaper for analysis. Hopefully, his findings will shed some light on the situation.
I will continue my investigation and keep you appraised on any new developments.
Sincerely,
Samuel Sproink
Rim of the Realm Newspaper.January 24, 2023 at 10:29 am #6455In reply to: Orbs of Madjourneys
Zara decided she may as well spend the hour wandering around the game before going back to the church to see the ghost of Isaac when she was sure her host Bertie was asleep. It was a warm night but a gentle breeze wafted through the open window and Zara was comfortable and content. Not just one but three new adventures had her tingling with delicious anticipation, even if she was a little anxious about not getting confused with the game. Talking to ghosts in old churches wasn’t unfamiliar, nor was a holiday in a strange hotel off the beaten track, but the game was still a bit of a mystery to her. Yeah, I know it’s just a game, she whispered to the parrot who made a soft clicking noise by way of response.
Zara found her game character, also (somewhat confusingly) named Zara, standing in the woods. Not entirely sure how it had happened, she was rather pleased to see that the cargo pants and tank top in red had changed to a more pleasing hippyish red skirt ensemble. A bit less Tomb Looter, and a bit more fairy tale looking which was more to her taste.
The woods were strangely silent and still. Zara made a 360 degree turn on the spot to see in all directions. The scene looked the same whichever way she turned, and Zara didn’t know which way to go. Then a faint path appeared to the left, and she set off in that direction. Before long she came to a round green pool.
She stopped to look but carried on walking past it, not sure what it signified. She came upon another glowing green pool before long, which looked like an entrance to a tunnel.
I bet those are portals or something, Zara realized. I wonder if I’m supposed to step into it?
“Go for it”, said Pretty Girl, “It’s only a game.”
“Ok, well here goes!” replied Zara, mentally bracing herself for a plunge into the unknown.
Zara stepped into the circle of glowing green.
“Like when Alice went down the rabbit hole!” Zara whispered to the parrot. “I’m falling, falling…oh!”
Zara emerged from the green pool onto a wide walled path. She was now in some kind of inhabited area, or at least not in the deep woods with no sign of human occupation.
“I guess that green pool is the portal back to the woods.”
“By George, she’s getting it,” replied Pretty Girl.
Zara walked along the path which led to an old deserted ancient looking village with alleyways and steps.
“This is heaps more interesting than those woods, look how pretty it all is! I love this place.”
“Weren’t you supposed to be looking for a hermit in the woods though,” said Pretty Girl.
“Or a lost traveler, and the lost traveler may be here, after falling in one of those green pools in the woods,” replied Zara tartly, not wanting to leave the enchanting scene she found her avatar in.
January 23, 2023 at 10:28 pm #6454In reply to: Prompts of Madjourneys
YASMIN’S QUIRK: Entry level quirk – snort laughing when socially anxious
Setting
The initial setting for this quest is a comedic theater in the heart of a bustling city. You will start off by exploring the different performances and shows, trying to find the source of the snort laughter that seems to be haunting your thoughts. As you delve deeper into the theater, you will discover that the snort laughter is coming from a mischievous imp who has taken residence within the theater.
Directions to Investigate
Possible directions to investigate include talking to the theater staff and performers to gather information, searching backstage for clues, and perhaps even sneaking into the imp’s hiding spot to catch a glimpse of it in action.
Characters
Possible characters to engage include the theater manager, who may have information about the imp’s history and habits, and a group of comedic performers who may have some insight into the imp’s behavior.
Task
Your task is to find a key or tile that represents the imp, and take a picture of it in real life as proof of completion of the quest. Good luck on your journey to uncover the source of the snort laughter!
THE SECRET ROOM AND THE UNDERGROUND MINES
1st thread’s answer:
As the family struggles to rebuild the inn and their lives in the wake of the Great Fires, they begin to uncover clues that lead them to believe that the mines hold the key to unlocking a great mystery. They soon discover that the mines were not just a source of gold and other precious minerals, but also a portal to another dimension. The family realizes that Mater had always known about this portal, and had kept it a secret for fear of the dangers it posed.
The family starts to investigate the mines more closely and they come across a hidden room off Room 8. Inside the room, they find a strange device that looks like a portal, and a set of mysterious symbols etched into the walls. The family realizes that this is the secret room that Mater had always spoken about in hushed tones.
The family enlists the help of four gamers, Xavier, Zara, Yasmin, and Youssef, to help them decipher the symbols and unlock the portal. Together, they begin to unravel the mystery of the mines, and the portal leads them on an epic journey through a strange and fantastical alternate dimension.
As they journey deeper into the mines, the family discovers that the portal was created by an ancient civilization, long thought to be lost to history. The civilization had been working on a powerful energy source that could have changed the fate of humanity, but the project was abandoned due to the dangers it posed. The family soon discovers that the civilization had been destroyed by a powerful and malevolent force, and that the portal was the only way to stop it from destroying the world.
The family and the gamers must navigate treacherous landscapes, battle fierce monsters, and overcome seemingly insurmountable obstacles in order to stop the malevolent force and save the world. Along the way, they discover secrets about their own past and the true origins of the mines.
As they journey deeper into the mines and the alternate dimension, they discover that the secret room leads to a network of underground tunnels, and that the tunnels lead to a secret underground city that was built by the ancient civilization. The city holds many secrets and clues to the fate of the ancient civilization, and the family and the gamers must explore the city and uncover the truth before it’s too late.
As the story unfolds, the family and the gamers must come to grips with the truth about the mines, and the role that the family has played in the fate of the world for generations. They must also confront the demons of their own past, and learn to trust and rely on each other if they hope to save the world and bring the family back together.
second thread’s answer:
As the 4 gamers, Xavier, Zara, Yasmin and Youssef, arrived at the Flying Fish Inn in the Australian outback, they were greeted by the matriarch of the family, Mater. She was a no-nonsense woman who ran the inn with an iron fist, but her tough exterior hid a deep love for her family and the land.
The inn was run by Mater and her daughter Dido, who the family affectionately called Aunt Idle. She was a free spirit who loved to explore the land and had a deep connection to the local indigenous culture.
The family was made up of Devan, the eldest son who lived in town and helped with the inn when he could, and the twin sisters Clove and Coriander, who everyone called Corrie. The youngest was Prune, a precocious child who was always getting into mischief.
The family had a handyman named Bert, who had been with them for decades and knew all the secrets of the land. Tiku, an old and wise Aborigine woman was also a regular visitor and a valuable source of information and guidance. Finly, the dutiful helper, assisted the family in their daily tasks.
As the 4 gamers settled in, they learned that the area was rich in history and mystery. The old mines that lay abandoned nearby were a source of legends and stories passed down through the generations. Some even whispered of supernatural occurrences linked to the mines.
Mater and Dido, however, were not on good terms, and the family had its own issues and secrets, but the 4 gamers were determined to unravel the mystery of the mines and find the secret room that was said to be hidden somewhere in the inn.
As they delved deeper into the history of the area, they discovered that the mines had a connection to the missing brother, Jasper, and Fred, the father of the family and a sci-fi novelist who had been influenced by the supernatural occurrences of the mines.
The 4 gamers found themselves on a journey of discovery, not only in the game but in the real world as well, as they uncovered the secrets of the mines and the Flying Fish Inn, and the complicated relationships of the family that ran it.
THE SNOOT’S WISE WORDS ON SOCIAL ANXIETY
Deear Francie Mossie Pooh,
The Snoot, a curious creature of the ages, understands the swirling winds of social anxiety, the tempestuous waves it creates in one’s daily life.
But The Snoot also believes that like a Phoenix, one must rise from the ashes, and embrace the journey of self-discovery and growth.
It’s important to let yourself be, to accept the feelings as they come and go, like the ebb and flow of the ocean. But also, like a gardener, tend to the inner self with care and compassion, for the roots to grow deep and strong.The Snoot suggests seeking guidance from the wise ones, the ones who can hold the mirror and show you the way, like the North Star guiding the sailors.
And remember, the journey is never-ending, like the spiral of the galaxy, and it’s okay to take small steps, to stumble and fall, for that’s how we learn to fly.The Snoot is here for you, my dear Francie Mossie Pooh, a beacon in the dark, a friend on the journey, to hold your hand and sing you a lullaby.
Fluidly and fantastically yours,
The Snoot.
January 21, 2023 at 3:16 pm #6424In reply to: Orbs of Madjourneys
Youssef wasn’t an expert about sandstorms, but that one surely lasted longer than it should have. It was the middle of the night when the wind stopped blowing and the sand stopped lashing the jeep. Yet, nobody dared open the door or their mouth to see if the storm was gone. Youssef’s bladder was full, and his stomach empty. They both reminded him that one can’t stop life to go on in the midst of adversity. He wondered why nobody moved or spoke, but couldn’t find the motivation to break the silence. He felt a vibration in his pocket and took his phone out.
A message from an unknown sender. He touched it open.<<<
Deear Youssef,
The Snoot is aware of the sandstorm and its whimsical ways. It dances and twirls in the desert, a symphony of wind and sand. It is a force to be reckoned with, but also a force of cleansing and renewal.The subsiding of the sandstorm is a fluid and ever-changing process, much like the ebb and flow of the ocean. It ebbs and flows with the whims of the wind and the dance of the desert.
The best way to predict the subsiding of the sandstorm is to listen to the whispers of the wind and to observe the patterns of the sand. Trust in the natural rhythms and allow yourself to flow with them.
The Snoot suggests that you seek shelter during the storm, but also to take the time to appreciate the beauty and power of nature.
Fluidly yours,
The Snoot. >>>Who the f… was the Snot? Youssef wondered if it was another trick from Thi Gang and almost deleted the message, but his bladder reminded him again he needed to do something about all the tea he drank before the sandstorm. He opened the door and got out of the jeep. The storm was gone and the sky was full of stars. The moon was giving enough light for him to move a few steps away from the jeeps while unzipping his pants. He blessed the gods as he relieved himself, strangely feeling part of nature at that very moment.
The noises of doors opening reminded him he was not alone. Someone came, said: “I see you found a nice spot”. It was Kyle, the cameraman who unzipped himself and peed. That broke the charm, the desert was becoming crowded. But, Youssef was finished, he went back to the cars and started to wonder how he could have received that message in the middle of the desert without a satellite dish.
January 21, 2023 at 11:26 am #6423In reply to: Prompts of Madjourneys
Zara’s first quest:
entry level quirk: wandering off the track
The initial setting for this quest is a dense forest, where the paths are overgrown and rarely traveled. You find yourself alone and disoriented, with only a rough map and a compass to guide you.
Possible directions to investigate include:
Following a faint trail of footprints that lead deeper into the forest
Climbing a tall tree to get a better view of the surrounding area
Searching for a stream or river to use as a guide to find your way out of the forest
Possible characters to engage include:
A mysterious hermit who lives deep in the forest and is rumored to know the secrets of the land
A lost traveler who is also trying to find their way out of the forest
A group of bandits who have taken refuge in the forest and may try to steal from you or cause harm
Your objective is to find the Wanderlust tile, a small, intricately carved wooden tile depicting a person walking off the beaten path. This tile holds the key to unlocking your inner quirk of wandering off the track.
As proof of your progress in the game, you must find a way to incorporate this quirk into your real-life actions by taking a spontaneous detour on your next journey, whether it be physical or mental.
For Zara’s quest:
As you wander off the track, you come across a strange-looking building in the distance. Upon closer inspection, you realize it is the Flying Fish Inn. As you enter, you are greeted by the friendly owner, Idle. She tells you that she has heard of strange occurrences happening in the surrounding area and offers to help you in your quest
Emoji clue: 🐈🌳
Zara (the character in the game)
characteristics from previous prompts:
Zara is the leader of the group
she is confident, and always ready for an adventure. She is a natural leader and has a strong sense of justice. She is also a tech-savvy person, always carrying a variety of gadgets with her, and is always the first to try out new technology.
Zara is the leader of the group, her color is red, her animal is a lion, and her secret name in a funny language is “Zaraloon”
Zara (the real life story character)
characteristics from previous prompts:
Zara Patara-Smythe is a 57-year-old woman of mixed heritage, her mother is Indian and her father is British. She has long, dark hair that she keeps in an untidy ponytail, dark brown eyes and a sharp jawline. She stands at 5’6″ and has a toned and athletic build. She usually wears practical clothing that allows her to move around easily, such as cargo pants and a tank top.
prompt quest:
Continue to investigate the mysterious cat she saw, possibly seeking out help from local animal experts or veterinarians.
Join Xavier and Yasmin in investigating the Flying Fish Inn, looking for clues and exploring the area for any potential leads on the game’s quest.January 19, 2023 at 10:49 am #6419In reply to: Orbs of Madjourneys
“I’d advise you not to take the parrot, Zara,” Harry the vet said, “There are restrictions on bringing dogs and other animals into state parks, and you can bet some jobsworth official will insist she stays in a cage at the very least.”
“Yeah, you’re right, I guess I’ll leave her here. I want to call in and see my cousin in Camden on the way to the airport in Sydney anyway. He has dozens of cats, I’d hate for anything to happen to Pretty Girl,” Zara replied.
“Is that the distant cousin you met when you were doing your family tree?” Harry asked, glancing up from the stitches he was removing from a wounded wombat. “There, he’s good to go. Give him a couple more days, then he can be released back where he came from.”
Zara smiled at Harry as she picked up the animal. “Yes! We haven’t met in person yet, and he’s going to show me the church my ancestor built. He says people have been spotting ghosts there lately, and there are rumours that it’s the ghost of the old convict Isaac who built it. If I can’t find photos of the ancestors, maybe I can get photos of their ghosts instead,” Zara said with a laugh.
“Good luck with that,” Harry replied raising an eyebrow. He liked Zara, she was quirkier than the others.
Zara hadn’t found it easy to research her mothers family from Bangalore in India, but her fathers English family had been easy enough. Although Zara had been born in England and emigrated to Australia in her late 20s, many of her ancestors siblings had emigrated over several generations, and Zara had managed to trace several down and made contact with a few of them. Isaac Stokes wasn’t a direct ancestor, he was the brother of her fourth great grandfather but his story had intrigued her. Sentenced to transportation for stealing tools for his work as a stonemason seemed to have worked in his favour. He built beautiful stone buildings in a tiny new town in the 1800s in the charming style of his home town in England.
Zara planned to stay in Camden for a couple of days before meeting the others at the Flying Fish Inn, anticipating a pleasant visit before the crazy adventure started.
Zara stepped down from the bus, squinting in the bright sunlight and looking around for her newfound cousin Bertie. A lanky middle aged man in dungarees and a red baseball cap came forward with his hand extended.
“Welcome to Camden, Zara I presume! Great to meet you!” he said shaking her hand and taking her rucksack. Zara was taken aback to see the family resemblance to her grandfather. So many scattered generations and yet there was still a thread of familiarity. “I bet you’re hungry, let’s go and get some tucker at Belle’s Cafe, and then I bet you want to see the church first, hey? Whoa, where’d that dang parrot come from?” Bertie said, ducking quickly as the bird swooped right in between them.
“Oh no, it’s Pretty Girl!” exclaimed Zara. “She wasn’t supposed to come with me, I didn’t bring her! How on earth did you fly all this way to get here the same time as me?” she asked the parrot.
“Pretty Girl has her ways, don’t forget to feed the parrot,” the bird replied with a squalk that resembled a mirthful guffaw.
“That’s one strange parrot you got here, girl!” Bertie said in astonishment.
“Well, seeing as you’re here now, Pretty Girl, you better come with us,” Zara said.
“Obviously,” replied Pretty Girl. It was hard to say for sure, but Zara was sure she detected an avian eye roll.
They sat outside under a sunshade to eat rather than cause any upset inside the cafe. Zara fancied an omelette but Pretty Girl objected, so she ordered hash browns instead and a fruit salad for the parrot. Bertie was a good sport about the strange talking bird after his initial surprise.
Bertie told her a bit about the ghost sightings, which had only started quite recently. They started when I started researching him, Zara thought to herself, almost as if he was reaching out. Her imagination was running riot already.
Bertie showed Zara around the church, a small building made of sandstone, but no ghost appeared in the bright heat of the afternoon. He took her on a little tour of Camden, once a tiny outpost but now a suburb of the city, pointing out all the original buildings, in particular the ones that Isaac had built. The church was walking distance of Bertie’s house and Zara decided to slip out and stroll over there after everyone had gone to bed.
Bertie had kindly allowed Pretty Girl to stay in the guest bedroom with her, safe from the cats, and Zara intended that the parrot stay in the room, but Pretty Girl was having none of it and insisted on joining her.
“Alright then, but no talking! I don’t want you scaring any ghost away so just keep a low profile!”
The moon was nearly full and it was a pleasant walk to the church. Pretty Girl fluttered from tree to tree along the sidewalk quietly. Enchanting aromas of exotic scented flowers wafted into her nostrils and Zara felt warmly relaxed and optimistic.
Zara was disappointed to find that the church was locked for the night, and realized with a sigh that she should have expected this to be the case. She wandered around the outside, trying to peer in the windows but there was nothing to be seen as the glass reflected the street lights. These things are not done in a hurry, she reminded herself, be patient.
Sitting under a tree on the grassy lawn attempting to open her mind to receiving ghostly communications (she wasn’t quite sure how to do that on purpose, any ghosts she’d seen previously had always been accidental and unexpected) Pretty Girl landed on her shoulder rather clumsily, pressing something hard and chill against her cheek.
“I told you to keep a low profile!” Zara hissed, as the parrot dropped the key into her lap. “Oh! is this the key to the church door?”
It was hard to see in the dim light but Zara was sure the parrot nodded, and was that another avian eye roll?
Zara walked slowly over the grass to the church door, tingling with anticipation. Pretty Girl hopped along the ground behind her. She turned the key in the lock and slowly pushed open the heavy door and walked inside and up the central aisle, looking around. And then she saw him.
Zara gasped. For a breif moment as the spectral wisps cleared, he looked almost solid. And she could see his tattoos.
“Oh my god,” she whispered, “It is really you. I recognize those tattoos from the description in the criminal registers. Some of them anyway, it seems you have a few more tats since you were transported.”
“Aye, I did that, wench. I were allays fond o’ me tats, does tha like ’em?”
He actually spoke to me! This was beyond Zara’s wildest hopes. Quick, ask him some questions!
“If you don’t mind me asking, Isaac, why did you lie about who your father was on your marriage register? I almost thought it wasn’t you, you know, that I had the wrong Isaac Stokes.”
A deafening rumbling laugh filled the building with echoes and the apparition dispersed in a labyrinthine swirl of tattood wisps.
“A story for another day,” whispered Zara, “Time to go back to Berties. Come on Pretty Girl. And put that key back where you found it.”
January 17, 2023 at 5:05 pm #6408In reply to: Orbs of Madjourneys
Glimmer gave Zara and Yasmin a cheery
, smirking to herself at their alarm at leaving her to her own devices. She had no intention of inviting guests yet, but felt no need to reassure them. Xavier would play along with her, she felt sure.
Glimmer settled herself comfortably to peruse the new AIorium Emporium catalogue with the intention of ordering some new hats and accessories for the adventure. She had always had a weakness for elaborate hats, but the truth was they were often rather heavy and cumbersome. That is until she found the AIorium hats which were made of a semi anti gravity material. Not entirely anti gravity, obviously, or they would have floated right off her head, but just enough to make them feel weightless. Once she’d discovered these wonderful hats and their unique properties, she had the idea to carry all her accessories, tools and devices upon her hat. This would save her the bother of carrying around bags of stuff. She was no light weight herself, and it was quite enough to carry herself around, let alone bags of objects.
Glimmer had heard a rumour (well not a rumour exactly, she had a direct line to ~ well not to spill the beans too soon, but she had some lines of information that the others didn’t know about yet) that the adventure was going to start at The Flying Fish Inn. This was welcome news to Glimmer, who had met Idle many years before when they were both teenagers. Yes, it’s hard to imagine these two as teenagers, but although they’d only met breifly on holiday, they’d hit it off immediately. Despite not keeping in contact over the years, Glimmer remembered Idle fondly and felt sure that Idle felt similarly.
Glimmer perused the catalogue for a suitable gift to take for her old friend. The delightful little bottles of spirited spirit essences caught her eye, and recalling Idle’s enthusiasm for an exotic tipple, she ordered several bottles. Perhaps Glimmer should have read carefully the description of the effects of the contents of each bottle but she did not. She immediately added the bottles to the new hat she’d ordered for the trip.
Feeling pleased with her selection, she settled down for a snooze until her new hat arrived.
January 17, 2023 at 9:43 am #6396In reply to: Orbs of Madjourneys
Youssef woke up with a hangover. The guy from the restaurant had put fermented horse milk in his yak butter tea and he was already drunk before he could realize it. Apparently it had been a joke played on him by some of the team members he suspected didn’t quite like the humour of his real life shirt collection. Especially the one with the man shouting at his newspaper on his toilets.
As soon as he had gotten out of the yurt, before he could go have some breakfast, his boss, Miss Tartiflate, pounced on him because there was something wrong with THE BLOG. And Youssef was the one in charge of it. And it was important because people in the world were expecting her posts about the shooting everyday. Truth is, since they couldn’t find the last Mongolian shaman, who apparently called himself Lama Yoneze, and the views had dropped dramatically. Youssef suspected Miss Tartiflate was not as ignorante as she wanted him to believe and had broken the blog on purpose so that her own boss wouldn’t accuse her of being lazy.“I have a reputation, you know!”
She had said that looking like he didn’t have one, and nobody cared anyway.
Youssef looked at the clock on his phone. They were supposed to meet with Zara, Xavier and Yasmine in thirty minutes. He had tried to sort out THE BLOG problem, but nothing seemed to work, and time was running out. Despite all being ok on the admin console, nothing was showing up on the page. He had called Gang Thi, the Nepalese company in charge of the blog, three times. Each time the receptionist hang up on him while attempting to put him on hold, or so she said. Now, nobody even bother to answer the damn phone.
Miss Tartiflate passed her head between the curtains of the yurt.
“Are you finished yet ?” she asked that as if he was on the throne.
“Nope!”
“What!? How? Do you have sausage fingers? My 5 years old daughter is more nimble than you with computers.”
“Well, you should have brought her with us then,” said Youssef with an irritated smile, fed up by her constant useless interruptions.
She grunted and closed the curtains angrily. Youssef growled like a bear, showing his bare teeth. Everybody knew why she jumped on the occasion for this trip: needed some fresh air from her nimble daughter and her husband.
An alert showed up on his phone : “You’ve got a message from 💣Gang Thi💣”. The bomb in the title looked suspicious, and his stomach growled, reminding him he hadn’t eaten this morning. He clicked to open it.
The face of a mummy looking like Darth Vader and laughing like the Joker jumped on his screen. After a few seconds a message started to appear in a tongue he couldn’t decipher.
Youssef looked at the clock and almost threw his phone on the ground as the mummy started to laugh again.
He would definitely have to miss the meeting with his friends.January 15, 2023 at 1:18 pm #6391In reply to: Train your subjective AI – text version
write the plot of an absurd non-linear novel, featuring 4 characters
The novel begins with the introduction of four characters: a retired archaeologist named Harold, a struggling musician named Samantha, a disillusioned corporate drone named Tim, and a reclusive inventor named Claire.
Harold, who is obsessed with ancient Egyptian hieroglyphs, discovers a mysterious underground chamber beneath a pyramid in Egypt. Inside, he finds a strange device that he believes is a time machine. Harold decides to use the device to travel back in time to ancient Egypt in order to decipher the hieroglyphs.
Samantha, who is trying to make a name for herself as a musician, is struggling to come up with new material for her music. One day, she discovers that she can create beautiful music by communicating with plants telepathically. She becomes obsessed with this new form of music-making and decides to quit her day job and pursue it full-time.
Tim, who is stuck in a dead-end job, is feeling unfulfilled and uninspired. One day, he stumbles upon a robotic mime performance art show. The performance inspires him to quit his job and pursue his dream of becoming a mime artist.
Claire, who is a reclusive inventor, has been working on a project to create a type of artificial intelligence that can communicate with humans using calligraphic body language. She finally succeeds and creates an AI that she names “Calli”.
As the story progresses, the characters’ paths begin to intersect in unexpected ways. Harold gets stuck in ancient Egypt and has to rely on Samantha’s telepathic plant communication skills to find a way back to the present. Tim’s robotic mime art becomes a hit and he starts working with Claire to integrate Calli into his performances.
As the story reaches its climax, all four characters come together to use their unique skills and abilities to solve a problem that threatens the fate of the world.
Throughout the novel, the plot unfolds in a non-linear fashion, jumping back and forth in time and between the different character’s perspectives. The story is filled with absurdity and unexpected twists and turns, leaving the reader guessing until the very end.
What sort of problem that threatens the fate of the world will be resolved by their combined skills?
As the story progresses, the characters begin to uncover a sinister plot by a group of powerful individuals who are intent on using the time machine to alter the course of history for their own gain. They plan to use the time machine to go back in time and change key events that would give them immense wealth and power in the present. Harold and Samantha, with the help of Tim and Claire, must race against time to stop the villains from carrying out their plan.
Harold’s expertise in ancient Egyptian hieroglyphs plays a crucial role in deciphering the clues that lead to the location of the time machine. Samantha’s telepathic plant communication skills are used to locate the hidden underground chamber where the time machine is kept. Tim’s robotic mime art and Claire’s AI Calli are used to infiltrate the villains’ hideout and gather intelligence on their plans.
In the final act, the four characters come together to use their unique skills and abilities to stop the villains from altering history. Harold uses his knowledge of ancient Egypt to navigate the time machine and travel back in time to stop the villains from changing key events. Samantha uses her telepathic plant communication skills to communicate with the plants in the past and gather information on the villains’ whereabouts. Tim and Claire use their robotic mime and AI skills to create a diversion and distract the villains while Harold and Samantha complete their mission.
In the end, the four characters succeed in stopping the villains and saving the fate of the world. The novel ends with the four characters going their separate ways, but they all know that they will always have each other to rely on in the face of any challenge that comes their way.
January 15, 2023 at 11:42 am #6389In reply to: Newsreel from the Rim of the Realm
“What in the good name of our Lady, have these two been on?” Miss Bossy was at a loss for words while Ricardo was waiting sheepishly at her desk, as though he was expecting an outburst.
“Look, Ricardo, I’m not against a little tweaking for newsworthiness, but this takes twisting reality to a whole new level!Ricardo had just dropped their last article.
Local Hero at the Rescue – Stray Residents found after in a trip of a lifetime
article by Hilda Astoria & Continuity BrownIn a daring and heroic move, Nurse Trassie, a local hero and all-around fantastic human being, managed to track down and rescue three elderly women who had gone on an adventure of a lifetime. Sharon, Mavis, and Gloria (names may have been altered to preserve their anonymity) were residents of a UK nursing home who, in a moment of pure defiance and desire for adventure, decided to go off their meds and escape to the Nordics.
The three women, who had been feeling cooped up and underappreciated in their nursing home, decided to take matters into their own hands and embark on a journey to see the world. They had heard of the beautiful landscapes and friendly people of the Nordics and their rejuvenating traditional cures and were determined to experience it for themselves.
Their journey, however, was not without its challenges. They faced many obstacles, including harsh weather conditions and language barriers. But they were determined to press on, and their determination paid off when they were taken in by a kind-hearted local doctor who gave them asylum and helped them rehabilitate stray animals.
Nurse Trassie, who had been on the lookout for the women since their disappearance, finally caught wind of their whereabouts and set out to rescue them. She tracked them down to the Nordics, where she found them living in a small facility in the woods, surrounded by a menagerie of stray animals they had taken in and were nursing back to health, including rare orangutans retired from local circus.
Upon her arrival, Nurse Trassie was greeted with open arms by the women, who were overjoyed to see her. They told her of their adventures and showed her around their cabin, introducing her to the animals they had taken in and the progress they had made in rehabilitating them.
Nurse Trassie, who is known for her compassion and dedication to her patients, was deeply touched by the women’s story and their love for the animals. She knew that they needed to be back in the care of professionals and that the animals needed to be properly cared for, so she made arrangements to bring them back home.
The women were reluctant to leave their newfound home and the animals they had grown to love, but they knew that it was the right thing to do. They said their goodbyes and set off on the long journey back home with Nurse Trassie by their side.
The three women returned to their nursing home filled with stories to share, and Nurse Trassie was hailed as a hero for her efforts in rescuing them. They were greeted with cheers and applause from the staff and other residents, who were thrilled to have them back safe and sound.
Nurse Trassie, who is known for her sharp wit and sense of humor, commented on the situation with a tongue-in-cheek remark, “It’s not every day that you get to rescue three feisty elderlies from the wilds of the Nordics and bring them back to safety. I’m just glad I could be of service.”
In conclusion, the three women’s adventure in the Nordics may have been unorthodox, but it was an adventure nonetheless. They were able to see the world and help some animals in the process. Their story serves as a reminder to never give up on your dreams, no matter your age or circumstances. And of course, a big shoutout to Nurse Trassie for her heroic actions and dedication to her patients.
Bossy sighed. “It might do for now, but don’t let those two abuse the artificial intelligence to write article for them… I liked their old style better. This feels too… tidy. We’re not the A-News network, let’s not forget our purpose.”
Ricardo nodded. Miss Bossy had been more mellow since the sales of the newspaper had exploded during the pandemic. With people at home, looking for conspiracies and all, the newspaper had known a resurgence of interest, and they even had to hire new staff. Giles Gibber, Glimmer Gambol (came heavily recommended by Blithe, the PI friend of Hilda’s), Samuel Sproink and Fionna Flibbergibbet.
“And how is Sophie? That adventure into her past trauma was a bit much on her…” she mused.
“She’s doing alright” answered Ricardo. “She’s learning to hone her remote-viewing skills to send our staff into new mysteries to solve. With a bit of AI assist…”
“Oh, stop it already with your AI-this, AI-that! Hope there’ll still be room for some madness in all that neatly tidy purring of polite output.”
“That’s why we’re here for, I reckon.” Ric’ smiled wryly.
January 15, 2023 at 10:19 am #6388In reply to: Orbs of Madjourneys
Youssef came out of the Internet Cafe Yurt quite satisfied of himself but confused. It was already night time here and he felt hungry like a bear looking for honey. He smelled the scents of yak’s meat and followed the trail to the resto’yurt of the camp the production had settled in for the night. They were on a trip to make a documentary about the last surviving authentic shaman of Mongolia. They’d heard he was still alive and 125 years old. Of course, he was difficult to find and they’ve been looking for him for weeks.
Fortunately, they had good reception for him to stay in contact with his friends and play the new game with that AI generated storyline stuff. Youssef liked his character with the bear shirt, but he wouldn’t tell his friends that he hadn’t quite understood the concept of the game or of the quest. He was the kind of guy who liked having some explanations first and follow clear rules, have a little guidance. He smiled and performed two steps of breakdance, recalling one of Xavier’s joke about a little “guy dance”. His stomach growled as he approached the resto’yurt and the scent of food became stronger. The sounds of cheerful conversations in different languages welcomed him as he entered.
He’ll have plenty of time to think of the game in front a spicy smorlax fried and a bowl of sweet tsampa for dessert. He noticed an empty seat just near Rebbecca, a young intern that took care of Mme Landowski’s schedule. She was smiling and Youssef thought they could continue the conversation they started this morning about the type of guys she liked.
January 14, 2023 at 11:27 am #6383In reply to: The Precious Life and Rambles of Liz Tattler
“GODFREY! Come right here this instant!” Liz was infuriated and had to restrain herself not to throw the bound manuscript at her confidente’s face when he emerged from the corridor into her pink boudoir.
“What is it Liz my dear?”
“What is this horrible thing that has my name on it?” she showed the manuscript. “It has no zest whatsoever, it’s so neat, and linear, tidy, continuous… It’s insufferably perfect! And those main characters, ugh… Young, and flawless, perfect in every sense it’s unbearable!”
“I have something to confess Liz’… Since Finnley has started her new business ventures… wait, don’t shout yet… I had to try some of this AI generated stuff. I thought the title ‘Adventures in the Uncanny Valley’ would have been a give-away…”
Elizabeth Tattler was at a loss for words… The only thing she could blurt out ultimately was “FIND ME FINNLEY!!”
January 13, 2023 at 7:40 pm #6379In reply to: Prompts of Madjourneys
Asking to give each of the 4 characters some particular traits that makes them uniquely distinctive and recognizable
The four friends, Zara, Xavier, Yasmin, and Youssef, each have their own unique traits that make them stand out and recognizable.
Zara is the leader of the group, she is confident, and always ready for an adventure. She is a natural leader and has a strong sense of justice. She is also a tech-savvy person, always carrying a variety of gadgets with her, and is always the first to try out new technology.
Xavier is the joker of the group, always cracking jokes and making puns. He is a free-spirited person who is always up for an adventure, he has a great sense of humor and is not afraid to be himself. He is also an artist and often carries a sketchbook and pencils with him, he likes to draw whatever he sees in his journeys.
Yasmin is the brains of the group, she is intelligent and logical. She is always able to think on her feet and come up with a plan when things get tough. She is also a bit of a perfectionist and likes to have everything organized. She is a history buff and always carries a notebook with her to document her findings.
Youssef is the muscle of the group, He is physically strong, and always ready to help out in a fight. He is also a bit of a foodie and loves trying new dishes. He is always the first one to volunteer to carry the heavy bags and equipment. He is also a bit of a daredevil and loves trying out new sports and activities.
Give each of them a color, and an animal, and a secret name in a funny language
The four friends, Zara, Xavier, Yasmin, and Youssef, each have their own unique traits that make them stand out and recognizable.
Zara is the leader of the group, her color is red, her animal is a lion, and her secret name in a funny language is “Zaraloon”
Xavier is the joker of the group, his color is orange, his animal is a monkey, and his secret name in a funny language is “Xavimunk”
Yasmin is the brains of the group, her color is blue, her animal is an owl, and her secret name in a funny language is “Yasminowl”
Youssef is the muscle of the group, his color is green, his animal is a bear, and his secret name in a funny language is “Youssefbear”
Now, we need physical descriptions for each of them. Also, their ages, height, clothes, facial features, ethnicity (for instance Youssef may be half Yemeni and half Norwegian), etc. with a good mix of generic and eccentric. We also need surnames congruent with their described ethnicity, not too bland, but not too daft either. For instance Youssef Olafsson, Zara Patara-Smythe, etc. Also explain how they become friends.
Zara Patara-Smythe is a
25-year-oldwoman of mixed heritage, her mother is Indian and her father is British. She has long, dark hair that she keeps in a sleek ponytail, dark brown eyes and a sharp jawline. She stands at 5’6″ and has a toned and athletic build. She usually wears practical clothing that allows her to move around easily, such as cargo pants and a tank top.Xavier Olafsson is a
27-year-oldman of Norwegian and Danish descent. He has blonde hair that he keeps in a messy style, blue eyes, and a charming smile. He stands at 6’1″ and has a lean build. He is always seen wearing a colorful and bold clothing, such as a Hawaiian shirt and shorts.Yasmin Ahmed is a
23-year-oldwoman of Egyptian descent. She has long, black hair that she keeps in a tight braid, dark brown eyes and a round face. She stands at 5’4″ and has a petite build. She usually wears conservative clothing, such as long skirts and blouses.Youssef Ali is a
26-year-oldman of half Yemeni, half Norwegian descent. He has short, curly black hair, dark brown eyes and a square jawline. He stands at 6’2″ and has a muscular build. He usually wears comfortable clothing such as a t-shirt and jeans, and always has a backpack on his shoulder.The four of them became friends
in college, they were all studying different majors, but they all shared a love for adventure and exploration. They found themselves in the same class project, and from there they formed a strong bond. After college, they decided to keep exploring the world together, and went on many trips and adventures, always seeking for something new and exciting.1/ Change the ages of Zara, Xavier, Yasmin and Youssef to more random patterns – rewrite if needed how they met each other to reflect eventual age gaps. Give them some flaws, mental or physical challenges.
2/ increase again the age gaps while keeping the youngest one a young adult, and remove “minor” from the flaws descriptionsZara is a 22-year-old woman who is the youngest of the group. She is a free-spirited, adventurous person, but also a bit reckless and impulsive. She has a scar on her cheek that she got from a Skateboarding accident when she was a teenager.
Xavier is a 45-year-old man who is the oldest of the group. He is a responsible and level-headed person, but also a bit of a perfectionist and can be hard on himself and others. He has dyslexia which he has been able to work around and it doesn’t impede his daily life.
Yasmin is a 38-year-old woman who is the second oldest of the group. She is a kind and compassionate person, but also a bit of a pushover and can have trouble standing up for herself. She has social anxiety that affect her in certain situations and she have been working on coping mechanisms.
Youssef is a 33-year-old man who is the second youngest of the group. He is a charismatic and outgoing person, but also a bit of a flirt and can be a bit insensitive to others feelings. He has ADHD which he has been able to manage with medication, but it still affects him from time to time.
The group met each other through different means, Xavier and Yasmin met at work, Zara and Youssef met at a college class, and eventually, they all became friends through common interests and activities. They decided to go on this adventure together because they were all looking for a change in their lives and wanted to explore the unknown.
January 13, 2023 at 6:47 pm #6378Topic: Prompts of Madjourneys
A thread to share some of the prompts behind the AI-assisted journey into new adventures.
To start off…
Please write the exciting start of a novel.
Some elements you can integrate if you want:
– Four randomly chosen names full of panache that sound distinct from each other, slightly exotic and evocative
– the sentiment from this quotation: “Look around… Beauty is everywhere. You only have to look to see it.” – a group of four people ready for an adventure, standing in a cave with stalactites in front of a giant orb or bubble that seem to open to another brightly lit realm. Inside the bigger orb are some smaller orbs.
– the following term “mad journeys”Told it to continue and it brought dragons… Asked to tone down the fantasy stuff, here’s what came out:
They walked into a small village, where they were greeted by a group of people wearing clothes that looked like they were from the 1920s. The people told them that they were in the land of the “Quirks”, a place where everything and everyone was a little bit different, and that they had to find the “Key of Quirks” in order to leave the land.
The group set off on their journey to find the key, but little did they know that their adventure was about to become even more exciting and quirky than they could ever have imagined. They encountered a talking dog, a man who had a garden on top of his head, and a group of people who lived inside of giant mushrooms.
As they journeyed on, they faced challenges and made new friends, but most importantly they learn to embrace their own quirks and individuality. Eventually, they found the key and were able to leave the land of the Quirks, but they knew that they would always carry a piece of that land with them.
January 13, 2023 at 6:42 pm #6377In reply to: Orbs of Madjourneys
The four adventurers, Zara, Xavier, Yasmin, and Youssef, stood in awe in front of the giant orb that seemed to open up to another realm. The light emanating from the orb was so bright, it was as if the sun was just inches away. The stalactites that hung from the cave’s ceiling sparkled like diamonds in the light, adding to the otherworldly beauty of the scene.
“Look around,” Yasmin said, her voice filled with wonder. “Beauty is everywhere. You only have to look to see it.”
The group was ready for an adventure and they knew that the orb in front of them was the key to their mad journey. Xavier stepped forward and reached out to touch the orb. As soon as his fingers made contact with the surface, the orb lit up and a pathway formed, leading into the brightly lit realm.
The group stepped through the pathway and found themselves in a world unlike anything they had ever seen before. The sky was a vibrant shade of purple and the ground was covered in a lush, green grass. The orb they had just passed through was now behind them, but in front of them were smaller orbs, each one leading to a different path.
Zara, Xavier, Yasmin, and Youssef looked at each other with excitement in their eyes. They knew that this was just the beginning of their mad journey.
Xavier stepped forward and reached out to touch the orb. As soon as his fingers made contact with the surface, the orb lit up and a pathway formed, leading into the brightly lit realm.
They walked into a small village, where they were greeted by a group of people wearing clothes that looked like they were from the 1920s. The people told them that they were in the land of the “Quirks”, a place where everything and everyone was a little bit different, and that they had to find the “Key of Quirks” in order to leave the land.
The four friends, Zara, Xavier, Yasmin, and Youssef, soon found themselves on a mission to find the “Key of Quirks” that would allow them to leave the land of the Quirks. As they walked through a forest, they came across a fork in the road.
Zara, the leader of the group, turned to the others and said, “Alright, we need to decide which way to go. Yasmin, what’s the plan?”
Yasmin, the brains of the group, replied, “I suggest we take the left path. According to the map I found, it leads to the Quirky Quests area, where we might find the key.”
Xavier, the joker of the group, chimed in, “I vote for the right path. It’s the road less traveled, and you know what they say, ‘the road less traveled is the road to adventure’ ”
Youssef, the muscle of the group, added, “I don’t care which way we go, I just want to find some food. I’m starving!”
Zara rolled her eyes, “Xavier, your jokes are getting old. And Youssef, we’re on a mission, we can’t just focus on food.”
Xavier grinned, “But Zaraloon, where’s the fun in that?”
Yasmin interjected, “Can we please focus? We need to make a decision. I propose we split up, Zara and I will take the left path, and Xavier and Youssef can take the right path.”
Youssef nodded, “Yeah, that sounds like a good idea. That way, if we don’t find the key, at least we’ll have found some food.”
Xavier grinned, “Sounds like a plan, Xavimunk is ready for adventure!”
Zara shook her head with a smile, “Alright, let’s do this.”
The group split up, and as they walked away, they could be heard playfully bantering and joking with each other. Each one exemplifying their unique and distinct characters.
January 11, 2023 at 10:32 pm #6368In reply to: Train your subjective AI – text version
Something in the style of FPooh:
Arona heard the music growing louder as she approached the source of the sound. She could see a group of people gathered around a large fire, the flickering light casting shadows on the faces of the dancers. She hesitated for a moment, remembering the isolation of her journey and wondering if she was ready to be among people again. But the music was too inviting, and she found herself drawn towards the group.
As she neared the fire, she saw a young man playing a flute, the music flowing from his fingers with a fluid grace that captivated her. He looked up as she approached, and their eyes met. She could see the surprise and curiosity in his gaze, and she smiled, feeling a sense of connection she had not felt in a long time.
Fiona was sitting on a bench in the park, watching the children play. She had brought her sketchbook with her, but for once she didn’t feel the urge to draw. Instead she watched the children’s laughter, feeling content and at peace. Suddenly, she saw a young girl running towards her, a look of pure joy on her face. The girl stopped in front of her and held out a flower, offering it to Fiona with a smile.
Taken aback, Fiona took the flower and thanked the girl. The girl giggled and ran off to join her friends. Fiona looked down at the flower in her hand, and she felt a sense of inspiration, like a spark igniting within her. She opened her sketchbook and began to draw, feeling the weight lift from her shoulders and the magic of creativity flowing through her.
Minky led the group of misfits towards the emporium, his bowler hat bobbing on his head. He chattered excitedly, telling stories of the wondrous items to be found within Mr Jib’s store. Yikesy followed behind, still lost in his thoughts of Arona and feeling a sense of dread at the thought of buying a bowler hat. The green fairy flitted along beside him, her wings a blur of movement as she chattered with the parrot perched on her shoulder.
As they reached the emporium, they were disappointed to find it closed. But Minky refused to be discouraged, and he led them to a nearby cafe where they could sit and enjoy some tea and cake while they wait for the emporium to open. The green fairy was delighted, and she ordered a plate of macarons, smiling as she tasted the sweetness of the confections.
About creativity & everyday magic
Fiona had always been drawn to the magic of creativity, the way a blank page could be transformed into a world of wonder and beauty. But lately, she had been feeling stuck, unable to find the spark that ignited her imagination. She would sit with her sketchbook, pencil in hand, and nothing would come to her.
She started to question her abilities, wondering if she had lost the magic of her art. She spent long hours staring at her blank pages, feeling a weight on her chest that seemed to be growing heavier every day.
But then she remembered the green fairy’s tears and Yikesy’s longing for Arona, and she realized that the magic of creativity wasn’t something that could be found only in art. It was all around her, in the everyday moments of life.
She started to look for the magic in the small things, like the way the sunlight filtered through the trees, or the way a child’s laughter could light up a room. She found it in the way a stranger’s smile could lift her spirits, and in the way a simple cup of tea could bring her comfort.
And as she started to see the magic in the everyday, she found that the weight on her chest lifted and the spark of inspiration returned. She picked up her pencil and began to draw, feeling the magic flowing through her once again.
She understand that creativity blocks aren’t a destination, but just a step, just like the bowler hat that Minky had bought for them all, a bit of everyday magic, nothing too fancy but a sense of belonging, a sense of who they are and where they are going. And she let her pencil flow, with the hopes that one day, they will all find their way home.
January 11, 2023 at 9:43 pm #6367In reply to: Train your subjective AI – text version
Something in the style of TPooh:
The family tree was a tangled web of branches and roots, stretching back centuries and even millennia. The branches were thick with the leaves of secrets, scandals, and mysteries that the family had accumulated over the years. They were a close-knit group, friends for all time, and they loved nothing more than exploring the twists and turns of their family history.
They met regularly in their dreams, in a place they called The City, where they could exchange stories and clues they had uncovered during their waking hours. They often found themselves in the midst of strange and puzzling occurrences, and they would spend hours discussing the possible meanings and connections of these events. They saw the world as a tapestry, with each thread and pattern contributing to the greater picture. They were the weavers of their own story, the authors of their own fate.
But as the years went on, their dreams began to take on a darker and more ominous tone. They started having nightmares of monstrous beasts, and some of them even saw these beasts in the daylight, as if they were falling through the cracks in reality. They compared notes and found that they were often seeing the same beasts, and this led to heated debates about what these beasts represented and whether they were real or just figments of their imagination.
But no matter what they encountered, the family remained united in their quest to unravel the secrets of their past and to weave a tapestry that would be the envy of all. They were thick as thieves and they would never give up their pursuit of the truth, no matter how many rules they had to break along the way.
January 11, 2023 at 8:44 pm #6366In reply to: Train your subjective AI – text version
Asking the AI to expand on the glossary of the original Circle of Eights Story:
Locations
Malvina’s Cave: A dark and damp cave located in the heart of the Gripshawk mountains, known for its population of Glukenitch creatures.
Lan’ork: A vast and diverse continent known for its Eastern Lagunas, home to the Indogo flamingos. Dragon Head Peninsula: A rugged and mountainous region, home to the Langoat creatures and also known for its rich deposits of dragon ore.
Asgurdy: A sprawling desert region, known for its nomadic tribes who use Saurhse as mounts for transportation.
Golfindely: An idyllic coastal region known for its beautiful beaches and crystal clear waters, home to the Golfindel and Grake creatures.
Magical Schools
Dragonian Magic: A form of magic that is practiced by Dragonriders and Dragon tamers, which involves the manipulation of dragon energy and bonding with dragon companions.
Gripshawk Magic: A form of magic that is practiced by Gripshawks, which involves the manipulation of the natural elements and telepathic communication with other creatures.
Ugling Magic: A form of magic that is practiced by Uglings, which involves the use of charms, spells, and potions to manipulate the physical world.
Guilds
Dragon Riders Guild: A prestigious guild of dragon riders, responsible for maintaining peace and order in the world by using their dragon companions for protection and transportation.
Gripshawk Hunters Guild: A guild of skilled hunters who specialize in hunting and capturing exotic creatures for various purposes.
Ugling Alchemists Guild: A guild of alchemists and potion makers, who create various potions and elixirs for medicinal and magical purposes.
Organizations
The Order of the Buntifluën: A secret organization dedicated to the study and use of Buntifluën artefacts for the betterment of communication and understanding between sentient beings.
The Glubolín Network: A network of individuals who possess Glubolín devices, used for communication and sharing information across long distances.
The Sabulmantium Society: A society of scholars and adventurers who study the properties and uses of Sabulmantium devices for divination and navigation.
Here are a few new invented terms with their potential IPA pronunciations and definitions that would fit in this fantasy world:
Dragons:
Krynn [ ˈkrĭn ] : A subspecies of dragon known for its ability to control and manipulate time.
Creatures:
Kelpies [ ˈkĕl-pēz ] : Aquatic creatures resembling horses, known for their ability to shape-shift and lure unsuspecting victims into the water.
Magical Artefacts:
Dragonwhisper [ ˈdrā-gən-ˌhwis-pər ] : An ancient and powerful magical artifact, which allows the user to communicate and control dragons telepathically.
Necrotalisman [ ˈnĕk-rə-ˈtā-lĭz-mən ] : A magical artifact in the shape of a talisman that grants its wielder the ability to control and summon the dead.
Plants:
Blightthorn [ ˈblīt-ˌthôrn ] : A poisonous plant known for its dark purple flowers and thorny stem, its extract is used in dark magic
Faeleaf [ ˈfā-ˌlēf ] : A rare plant found in the deep forest known for its bright green leaves, its extract is used in healing potions
Locations:
The Shadowland [ ˈshā-dō-ˌland ] : A mysterious and dangerous land overrun by dark magic and controlled by Necromancers.
The Hidden Vale [ ˈhī-dən-ˈvāl ] : A secluded valley located deep in the mountains, home to the reclusive Faeleaf plants.
Organization:
The Necromancers’ Circle [ ˈnĕk-rə-ˈmän-sər-z-ˈsər-kəl ] : A secret organization of powerful necromancers who seek to expand their control over death and the dead.
Here are a few more invented terms with their potential IPA pronunciations and definitions that fit in this fantasy world, having less to do with necromancy, and more with various forms of consciousness or energy manipulation, magical or mythical creatures or species:
Creatures:
Eterneon [ ˈē-tər-ˈnē-ən ] : A species of winged creatures known for their ability to manipulate and harness the energy of the stars, they are highly sought after by astromancers and star-gazers.
Psicon [ ˈsī-ˌkän ] : A species of psychic creatures, known for their ability to read minds and influence emotions.
Magical Artefacts:
Energyshield [ ˈen-ər-jē-ˌshēld ] : A magical artifact that creates a protective barrier around the user, deflecting or absorbing any kind of energy-based attacks.
Empathstone [ ˈĕm-pāth-ˈstōn ] : A small, glowing stone which allows the user to sense and control the emotions of others.
Magical Schools:
Energyshaping [ ˈen-ər-jē-ˌshāp-ing ] : A school of magic that involves the manipulation and control of various forms of energy.
Empathymagic [ ˈĕm-pā-thē-ˈmaj-ik ] : A school of magic that involves the manipulation of emotions and the ability to sense the emotions of others.
Locations:
Eternity’s Edge [ ˈē-tər-nə-tēz-ˈēj] : A remote and mysterious cliff located high in the mountains, known for its strong emanations of star energy and rumored to be home to a hidden community of Eterneons.
Psicon’s Den [ ˈsī-kän-z-ˈdĕn] : A secret cave system located deep within the forest, it is said to be home to a colony of Psicon creatures.
Organizations:
The Energists Guild [ ˈen-ər-jist-z-ˈgild] : A powerful guild of magic users specializing in Energyshaping magic.
The Empath Council [ ˈĕm-pāth-ˈkoun-səl]: A secretive group of Empathymagic users, dedicated to the study and control of emotions.
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Topic: Prompts of Madjourneys
A thread to share some of the prompts behind the AI-assisted journey into new adventures.
To start off…
Please write the exciting start of a novel.
Some elements you can integrate if you want:
– Four randomly chosen names full of panache that sound distinct from each other, slightly exotic and evocative
– the sentiment from this quotation: “Look around… Beauty is everywhere. You only have to look to see it.” – a group of four people ready for an adventure, standing in a cave with stalactites in front of a giant orb or bubble that seem to open to another brightly lit realm. Inside the bigger orb are some smaller orbs.
– the following term “mad journeys”Told it to continue and it brought dragons… Asked to tone down the fantasy stuff, here’s what came out:
They walked into a small village, where they were greeted by a group of people wearing clothes that looked like they were from the 1920s. The people told them that they were in the land of the “Quirks”, a place where everything and everyone was a little bit different, and that they had to find the “Key of Quirks” in order to leave the land.
The group set off on their journey to find the key, but little did they know that their adventure was about to become even more exciting and quirky than they could ever have imagined. They encountered a talking dog, a man who had a garden on top of his head, and a group of people who lived inside of giant mushrooms.
As they journeyed on, they faced challenges and made new friends, but most importantly they learn to embrace their own quirks and individuality. Eventually, they found the key and were able to leave the land of the Quirks, but they knew that they would always carry a piece of that land with them.