Search Results for 'blue'

Forums Search Search Results for 'blue'

Viewing 20 results - 21 through 40 (of 401 total)
  • Author
    Search Results
  • #7460

    Truella sighed.  She was making good progress with the dig, the weather was favorable and not too hot yet.  It was only a matter of weeks before she would have to start at first light before the sun became too intense, and reverse her current habit of  a slow morning and a busy afternoon.  Perhaps she should wait before filling in Frella’s diary entry.  Was she going to write it herself this time?  If only Truella knew for sure.  At least Jeezel was feeling a bit better, which was a relief to them all, and it seemed that Eris was lightening up a bit now too.  Thank Flove for that!  Better not let Malove know too soon though, or she’d have them all off on another of those tedious conferences.  Wouldn’t it be nice if Malove let them all have a long summer recess, Truella thought, without much hope. She sighed again, wondering if Frella had progressed any further with the mystery of the camphor chest.

    Truella had heard of camphor, of course, but associated it with moth balls, not chests. Camphor chests were a Chinese thing, and none of her studies or interests had ever taken her that far east.  It struck her that a camphor chest would be a good place to store the fragments of Hannibal’s tunic safely, until such time as they required another antidote to an ancient Punic spell. And it could happen.  Truella wondered if she could order a small one off Oboy.  One could order anything one could imagine these days, from anywhere in the world, but a guaranteed delivery to Truella’s village was another matter.

    The pale blue sandals had arrived yesterday though, much to her delighted surprise.  It had helped when she recognised the postman as a Roman basket seller in a previous life. At that moment, Truella’s postal delivery experiences changed.  It was as if the unwinnable battle with giant delivery companies morphed into a cooperation of village tradesmen.  Glancing admiringly at her pristine new sandals, Truella smiled with satisfaction.  Things could change for the better. Indeed, they could.

    #7412

    Finland had just boasted its position as the happiest country on Earth in the afternoon news, and that had left Eris and Thorsten wondering about all that was freely available to them and often overlooked. Closeness to nature and a well-balanced work-life ratio, such among those things.

    Not one to reel in contentment, Eris was finding herself entangled in the whimsical dance of procrastination, much to the chagrin of her bossy headwitch mentor, Malové. Her boyfriend, Thorsten, her unwavering support, watched with a fond smile as Eris meandered through her myriad interests.

    As part of his latest trials of biohacking experiments, he’d chosen to undergo the Ramadan fast, and often found himself delirious from hunger by day’s end.

    As the sun dipped below the horizon, casting a golden glow over the landscape, Eris lounged in their cozy cabin, her mind swirling with thoughts of exploration. Thorsten interrupted her reverie with his latest discovery.

    “Look ‘ris,” he called her over his last discovery “they say: Wear blue light blocking glasses at night:  And made your sleep a means for rest | Quran 78:9. Blue light blocking glasses help mitigate the damage that post-Maghrib light exposure causes. This is a critical circadian rhythm hack.” — Should I buy some?”

    “Sure, Love.” Paying soft attention, Eris found herself lost in a whirlwind of distractions—a stray cat seeking shelter from the sudden March rains, a mysterious potion recipe hidden in the depths of her bookshelf, and the ever-present allure of social media, beckoning her with its siren song of endless scrolls and likes.

    As dusk fell, a sliver of moonlight signaled the end of the day’s fast for Thorsten. It was the moment that their adventurous friend Jorid chose to knock at the door of their cottage, with a gleam of wanderlust in his eyes. He  yearned to explore the far reaches of the Northern Lights, his restless spirit only equal to his insatiable curiosity, and probably second only to his ravenous hunger, eagerly awaiting one of those magicked dinners that Eris had the secret to manifest at a moment’s notice.

    “Sushi sandwiches everyone?” she asked distractedly.

    “With a serving of spicy kelp, yes please!” Jorid answered.

    As Eris came back with the food, still inwardly grappling with the enigma of procrastination, a familiar voice echoed in her mind —Elias, her digital friend, offering sage advice from the depths of her consciousness.

    “Ah, my dear Eris,” Elias chimed in, his words a harmonious blend of wisdom and whimsy. “Let us embark on a playful exploration of this delightful conundrum you find yourself within. Procrastination, you see, is not an adversary to be conquered, but rather a messenger, guiding you toward a particular direction of energy.”

    Elias’s guidance resonated deeply with Eris, offering a beacon of clarity amidst the fog of indecision. “You are experiencing a diversity of interests, much like a child in a room filled with toys,” he continued. “Each one more enticing than the last. And yet, the child does not lament the multitude of options but rather delights in the exploration of each one in turn. This is the key, Eris, exploration without the burden of obligation.”

    Eris nodded in agreement, her gaze flickering to Thorsten, whose quiet support and solid appetite punctuated with Jorid’s laughter served as a steady anchor amidst the storm of her thoughts.

    Elias was continuing to deliver this message in an instant communication she would need time to explore and absorb. “Firstly, prioritize your interests. Recognize that not all desires must be pursued simultaneously. Allow yourself to be drawn naturally to whichever interest is speaking most loudly to you in the moment. Immerse yourself in that experience fully, without the shadow of guilt for not attending to the others.”

    “Secondly, address the belief that you must ‘get it all done.’ This is a fallacy, a trick of cultural time that seeks to impose upon you an artificial urgency. Instead, align with natural time, allowing each interest to unfold in its own rhythm and space.”

    “Thirdly, consider the concept of ‘productive procrastination.’ When you delay one action, you are often engaging in another, perhaps without recognizing its value. Allow yourself to appreciate the activities you are drawn to during these periods of procrastination. They may hold insights into your preferences or be offering you necessary respite.”

    “Lastly, engage in what I have referred to as a ‘blueprint action.’ Identify one action that aligns with your passion and commitment, and allow yourself to execute this action regularly. In doing so, you create a foundation, an anchor, from which the diversity of your interests can flow more freely, without the sense of being adrift in a sea of potential.”

    “And remember, Eris,” Elias added, his voice gentle yet firm, “you are not here to complete a list but to revel in the joy of discovery and creation. Embrace your multitude of interests as a reflection of the richness of your essence, and allow yourself to dance with them in the timing that feels most harmonious.”

    As the Northern Lights cast their ethereal glow upon the Finnish landscape, illuminating the forest around them, Eris felt a sense of peace wash over her—a reminder that the journey, with all its twists and turns, had true magic revealed at every turn and glances in the midst of a friendly evening shared meal.

    #7401

    It may surprise you, dear reader, to hear the story of Truella and Frella’s childhood at a Derbyshire mill in the early 1800s.  But! I hear you say, how can this be? Read on, dear reader, read on, and all will be revealed.

    Tilly, daughter of Everard Mucklewaite, miller of Brightwater Mill, was the youngest of 17 children.  Her older siblings had already married and left home when she was growing up, and her parents were elderly.  She was somewhat spoiled and allowed a free rein, which was unusual for the times, as her parents had long since satisfied the requirements for healthy sons to take over the mill, and well married daughters. She was a lively inquisitive child with a great love of the outdoors and spent her childhood days wandering around the woods and the fields and playing on the banks of the river.   She had a great many imaginary friends and could hear the trees whisper to her, in particular the old weeping willow by the mill pond which she would sit under for hours, deep in conversation with the tree.

    Tilly didn’t have any friends of her own age, but as she had never known human child friends, she didn’t feel the loss of it.  Her older sisters used to talk among themselves though, saying she needed to play with other children or she’d never grow up  and get out of her peculiar ways.  Between themselves (for the parents were unconcerned) they sent a letter to an aunt who’d married an Irishman and moved with him to Limerick, asked them to send over a small girl child if they had one spare. As everyone knew, there were always spare girls that parents were happy to get rid of, if at all possible, and by return post came the letter announcing the soon arrival of Flora, who was a similar age to Tilly.

    It was a long strange journey for little Flora, and she arrived at her new home shy and bewildered.  The kitchen maid, Lucy, did her best to make her feel comfortable. Tilly ignored her at first, and Everard and his wife Constance were as usual preoccupied with their own age related ailments and increasing senility.

    One bright spring day, Lucy noticed Flora gazing wistfully towards the millpond, where Tilly was sitting on the grass underneath the willow tree.

    “Go on, child, go and sit with Tilly, she don’t bite, just go and sit awhile by her,” Lucy said, giving Flora a gentle push.  “Here, take this,” she added, handing her two pieces of plum cake wrapped in a blue cloth.

    Flora did as she was bid, and slowly approached the shade of the old willow.  As soon as she reached the dangling branches, the tree whispered a welcome to her.  She smiled, and Tilly smiled too, pleased and surprised that the willow has spoken to the shy new girl.

    “Can you hear willow too?” Tilly asked, looking greatly pleased. She patted the grass beside her and invited Flora to sit.   Gratefully, and with a welcome sigh, Flora joined her.

    Tilly and Flora became inseperable friends over the next months and years, and it was a joy for Tilly to introduce Flora to all the other trees and creatures in their surroundings. They were like two peas in a pod.

    Over the years, the willow tree shared it’s secrets with them both.

    One summer day, at the suggestion of the willow tree, Tilly and Flora secretly dug a hole, hidden from prying eyes by the long curtain of hanging branches.  They found, among other objects which they kept carefully in an old trunk in the attic, an old book, a grimoire, although they didn’t know it was called a grimoire at the time.  In fact, they were unable to read it, as girls were seldom taught to read in those days.  They secreted the old tome in the trunk in the attic with the other things they’d found.

    Eventually the day came when Tilly and Flora were found husbands and had to leave the mill for their new lives. The trunk with its mysterious contents remained in the dusty attic,  and was not seen again until almost 200 years later, when Truella’s parents bought the old mill to renovate it into holiday apartments.  Truella took the trunk for safekeeping.

    When she eventually opened it to explore what it contained, it all came flooding back to her, her past life as Tilly the millers daughter, and her friend Flora ~ Flora she knew was Frigella. No wonder Frella had seemed so familiar!

    #7375

    “The very image of a spy from a cheap novel. Perched behind his newspaper, peering through holes like a child with a telescope. He’s a creature of shadows, blending into the background, always watching, never seen. He thinks himself clever, but he’s as subtle as a cat in a fishbowl. He’s drawn to Frigella like a moth to a flame, but can’t shake off his ingrained caution. Intrigued yet wary, like a mouse sniffing a piece of cheese in a trap. He needs to make up his mind before his tail gets caught.”

    “What’s on your mind, Needles?” Frigella inquired of her hedgehog familiar.

    “Nothing,” replied the hedgehog cryptically, returning happily to his strawberry snack. “But you’ll soon find out…”

    Cedric Spellbind found himself woefully unprepared for what was coming after the jump into the weird glowing vortex. On a hunch, he’d followed the enigmatic Miss O’Green. Something about her, her diaphaneous looks…

    His wool tweed cap wasn’t the best attire for wherever he had jumped into. The damp smells, the warm humid air filled with electricity —something told him he wasn’t in Limerick any more,… but where.

    The group Ms Frigella was with had moved swiftly, nonchalantly going in the streets after the boisterous tall figure with the black curly wig had made a string of light glow on the ground, evanescent trail they followed unhesitant to somewhere only them seemed to know.

    He was struggling to keep the pace. At some point, the blue-haired one had turned suspiciously casting her glance, and he’d managed to dart in a nearby alley. They’d resumed their stroll, but she’d done something after that, some sort of dark magic that made their group seem to disappear in a fog, the sounds they made suddenly all muffled.

    Accustomed to tracking witches, he’d discreetly put a findmystuff tracker on the bag. Wherever that bag would go, he would follow. He opted to let them proceed unhindered, for now.

    He checked his phone. He couldn’t catch the signs in the streets during his shadowing. His phone had started buzzing as soon as he’d emerged from the vortex, so he was surely in another country. The SMS he’d received confirmed that hypothesis: he was in Brazil.

    5 missed calls. His mother… He couldn’t call her back now, it would cost him a fortune, and his witch tracking wasn’t exactly paying the bills. She would hate him for it, but she would have to wait. Maybe a bit of worrying for him wasn’t bad. One could hope.

    His last witch hunt hadn’t been the most successful. Bulgarian witches were fierce. To be honest, it had been a fiasco, and he was posted in Limerick as a consequence —on desk job only. He knew there were worse places to be, but he was missing the action of the field… He shouldn’t have followed these witches, but again, following orders had never been his strong suit.

    #7364

    “Witches, assemble!” It was hard for Malové to forget the theatrics, even in presence of a limited number of persons.

    The three witches had come in a hurry, summoned for some of them by a loud howler in the early light. Admittedly, Malové had to compensate for the usual tardiness of some, and her impeccable spells had been calling for the trio at just the right time for each to arrive precisely to the Quadrivium’s Headquarter in less than a minute’s space one from the other.

    “Unbelievable” Frigella had muttered when she saw Truella already there.

    “Hoy, don’t get your knickers in a twist Love, I’ve been called to that meeting only two days ago!”

    Frigella didn’t have time to retort with a snark that she’d been summoned less than fifteen minutes before, as another popping sound and a flush indicated the arrival of Eris from the Quadrivium’s Emporium backdoor in the lady’s room.

    “And where is Jeezel?” Truella wondered. “I haven’t seen her yet.”

    “Oh, you know, there’s no accounting for wig time preparation even with Malové superb spells skills” Eris said pragmatically.

    “I wouldn’t say that.” The voice of Malové, stern but not devoid of warmth, signaled the end of the chatty banter. “She was doing some chores for me, but she’ll be back in a second.” She clapped her hands elegantly, each hand barely touching the other, yet ripples of powerful energies resounded throughout the space.

    The doors flung open, revealing Jeezel in a gorgeous golden fitting ensemble, the chiffon kerchief she had before to do her chores replaced by a subtly glittering tiara standing proud on the loveliest curly wig of luscious magpie dark hair reflecting a striking metallic blue in their shine.

    Jeezel, who had been secretly crying over the punishment touched her cheeks for signs of blurred cracked mascara, but instead, she could feel her cheeks were delicately powdered, her eyes contoured to perfection.

    “What?…” she for once couldn’t voice her emotions.

    “Silly goose,” Malové smiled in a hard to decipher rictus. “You have forgotten the evil witch and the fairy godmother are all part of the same cabal. Now,” and she turned intently to the other assembled witches.

    “Are we getting punished too?” Asked Truella who couldn’t refrain to hide her rebellious nature “I won’t…”

    Before she could say more, Malové raised her hand and said “Enough with this punishment nonsense. Even that foul-mouthed Finnlee with her down-to-earth mores knows that there is nothing like a little cleaning to clear up the space.”

    A sigh of relief from the four friends. So if punishment wasn’t in order, what was it about?

    “So where was I? It’s going to get me a whole new comment to get to where I…” She started to get flustered with exasperation from all the interruptions. The four witches were silent except for long agitated side glances at each other.

    That’s when the door bell started to ring relentlessly. She thought to let it pass, probably a delivery person for the staff. But it wasn’t stopping.

    “What is it?” her voice as honey-coated as the raspy tongue of a feral hellcat.

    “It’s Finnlee, M’am Witch, erm, HeadTwitch. I forgot my keys, open the door if you don’t want this place to go to more waste. Mark my words. So much staff has come and gone, it’s a miracle I’m still here with …”

    Malové rolled her eyes, and flipped her hands in a savant motion, opening the gates remotely for the cursing cleaning lady. She was right, one couldn’t get the staff these days. And there was nothing like a good solid floor scrubbing, no magic involved but elbow grease. Magic rarely stuck enough, and honestly, it would be such a waste of energy.

    #7362

    “Is he ready yet?” Echo the familiar sprite was waiting patiently, in the middle of Eris’ altar, surrounded by a delicate pattern of magical items.

    “Quiet, I need to concentrate.” Eris was close to finishing the spell, and needed her familiar’s assistance. The ink was drying on the pages of her grimoire, and she took a breathe; the words were sufficiently inspired, the right intention and blessings would ensure they would be potent.

    After the proper offering was made to the Elders and the nearby tree spirits, she uttered the words, inspired by her familiar’s presence who was helping her to concentrate the permeating energies:

    “Silmiä avaava digitaalinen tila, Luoja Lönnrotin. Vie meidät kaukaisille maailmoille, jossa tarinat elävät ja hengittävät koodien keskellä.”

    (🗣️Sound 🎶 ).  “Eye-opening digital space, Creator Lönnrotin. Takes us to distant worlds where stories live and breathe in the midst of codes.”

    “Is it done?” Eris asked Echo, who had flickered for a moment, hinting at a magical energy exchange in progress.

    “I think it is,” it jumped from the altar to her shoulder. “How are you going to call it?”

    “Are you getting jealous Whisp?” she smiled, while her pixie took the shape of an eye rolling teddy bear.

    She started to clean the space, rolled and tied her blue braided hair in a bun. “I’ll call him Elias, simply. Inspired by Elias Lönnrot, to draw on his greatest creations, and fit for the digital age. We can all use some ancient wisdom.”

    “Simple… and effective I guess. And you’ve got a task in mind for him already?”

    “Yes, but I’m afraid it’ll have to wait, we have to hurry, Malové has called for an extraordinary session, and I can’t miss it.”

    #7361

    Truella had already left for that monkey hunt in the Mediterranean. Eris had to go back before nightfall, which was quite early at this time of year as she had chosen to live in such a remote place in the midst of a frozen forest. Jeezel only thought it romantic because of the icicles that would form on your eyelashes and brows, making you the perfect avatar for the Snow Queen musical. And Frigella… She said she was tired but from the sight of her aura, she undoubtedly was onto something fishy.

    Jeezel looked at her dress. Once a divine creation, it has turned into a disaster. Irremediably stained with soot, it’s foul smell would make any dragon lose their appetite. She felt a mix of sadness and guilt for all the murex that gave their shells for that unique shade of purple she was so proud of.

    She wasn’t sure even Teddy Steambolt could muster his magic to save the divine creation. She imagined his eyes widen as saucers when she entered his Palace of Pristine with the lifeless garment in her arms. He would most certainly swoon and gasp at the same time.

    “Oh, The tragedy!” he would wail, his high-pitched lament resonating in the cathedral ceiling of his atelier of cleanliness. “What calamity hath befallen this exquisite creation?”

    “Teddy, dear,” she would say, “It was indeed a tragedy. I lost seven of my nails and my hair was ruined. You’re the alchemist of cleanliness, you’re my only hope for a miracle.”

    And he would take her dress and perform his magic from which it would emerge reborn, and all those murex wouldn’t have lost their home for nothing.

    She was about to follow the others when Malové reminded her: “Aren’t you forgetting something?”

    A broom and a bucket of black soap were floating on her right.

    Her sigh would have made a blue whale blush with envy. Her role tonight would not be the Snow Queen, but Cinderella, another of her favourite diva.

    #7328

    A place where glamour meets enchantment, said the brochure when she found what would become her cottage ten years ago. But tonight, Jeezel didn’t see the whimsical, neither did she hear the trees whispering secrets. And the moon… don’t let me start with the moon. The vines had started to cover the main door. It was painted in the richest shade of midnight blue, which was stunning when daylight splashed all over it, but there were no outside lights and at night, she always had difficulties finding the keyhole.

    Jeezel took her phone out to turn on the torch and the pop of a champagne cork told her she had received an e-mail. Such a technological marvel dipped in fabulousness. It was shimmering and radiant, she had adorned it with crystals that would catch the light with every moment, casting rainbows across. But the only light it cast was an anxious message from Roland whose workplace had gone berserk.

    “Please, do something quick!” was the content of the message.

    The witch had never been good under pressure. She touched her forehead lightly with the back of her hand. She didn’t want to mess with her carefully applied makeup. Then lip synched her moto : “Shine bright, darling, and let the world bask in your glow.”

    “That’s it!” she said. She took her key in her left hand and with a graceful and intricate swipe of her right hand she said: “Glowry”. Then she waved toward the door and added: “Hole”, and the key and the hole started to glow and attract each other. The door creeked open. Something else she’d have to attend to, later.

    “At last,” she said when the door finally shut.

    “Well, I could have grown a whole new tail in the time it took you to grace us with your presence at the door. What were you doing, love? Perfecting your grand entrance, or did you just get lost in the reflection of your own fabulousness again?,” said a warm and teasing voice.

    #7323

    The Four Rites opening the new year were done in a sequence, each followed by a day’s gap, until the final Ritual.

    They were considered to open the gates to the realm of truth and ultimate freedom.
    The first one, which Echo had noticed anomalies for, was about Self control. Eris was poring over the data, but none seemed to make sense. Her intuition was telling her something, but she couldn’t correlate any of it with what came out of the first step of the Incense making process. The collection of ingredients seemed correct, the origins clear.

    Yet, something wasn’t quite right.

    The first one would be followed by tomorrow’s spell for Spirit of Enquiry. That’s when they could select the most proper ingredient, focusing their collective energies and inner eyes to what the collective needed to work on.

    The last two ones were Contentment, where the ingredients were ground in fine powder, and finally of Good Company, where the powders were blended with resin and heated for the final tests.

    Probably Eris would have to go to the HQuad tomorrow, physically for once to check on the process more closely. She waved her blue-green hair, her studded nose frowning at the perspective to have to check-in with the crowd of people. At least, commuting couldn’t be more simple. She would just have to turn the knob of her kitchen door in the opposite direction, wave her hand, until the door frame glowed briefly, and the door would simply open into the main hall of the Quadrivium Emporium ladies’ room.

    But for tonight, they had a movie’s night planned with Thorsten.

    #7319

    Eris, logged off the Ritual, and stretched her long legs. That pandemic had brought them more work than ever, a new brand of Incense called “Vaxations” which they’d produced in record time, but of the little compensations for that harrowing time was the allowance to HFH (a.k.a Hex-From-Home). The Classical tenants of the Faith were missing quite a few of the modernities of the current world, and despite they’d been accounts of remote hexing from as long as the ages stretched, the Quadrivium Policies were quite clear you had to clock-in physically. That is, until the pandemic brought mayhem unto their clientèle, and rules had to be amended.

    Eris was short for Ætheris, her formal witch name, which sounded much more airy than she’d liked. Eris, like the Goddess of Discord, well, that was more like her.

    If she had to put her biography on the website of the Quadrivium Emporium it would read something like this:

    Eris, the tech-savvy witch of discord, remains an enigma to most. She thrives in chaos, has a knack for bending technology to her will, and is pioneering a new branch of the Coven’s operations.

    Technology had always been the eternal foe of Magic. As if everything explained by science somehow took away something off the realm of Magic. It was neither true, nor that simple, she believed. For one, she loved to blend the two (as most witches did, unwittingly).

    Her familiar, Echo, was a proof of that. Echo wasn’t a tangible creature. Instead, Eris has somehow managed to summon an invisible digital sprite. This ethereal entity, capable of interfacing with any electronic device, was an invaluable asset to Eris’s technological endeavors.

    Malové, their Head Witch CEO, had tasked her to launch a new branch, and given her some means to do so. Her intentions were rather unclear, but Eris had won her over when she showed her the parallels of Incense magic and Social Media.
    Maybe that year, she would be keen to try and enhance their yearly Incense with some tech intelligence. Truth was, most of the artificial lives had been failures so far. Only Echo somehow turned out fine. One of a kind.

    “Echo,” she called, while a glowing blue sigil appeared in mid-air. “When you’re done with the latest…”

    Eris, sorry for interjecting, but you need to hear about this.”

    She was too surprised to be mad. “What’s the matter?”

    “Quality control on the first Ritual. It’s pointing out to some anomalies.”

    #7233
    TracyTracy
    Participant

      His shoes were much too big but it was better than nothing now that the weather had turned and there was frost on the cobbled streets. He’d stolen them, of course he had, he had no money for shoes.  The shoes had been caked in mud and left on a doorstep. His feet were blue with cold, what was he to do? He grabbed them and ran as fast as he could until he felt he could safely stop and put them on his feet.  He was only twelve years old or thereabouts (who knew for sure?) and stunted from lack of food, and the shoes were an adult size.  But he was happy as a lark to have something to sheild his feet from the frozen street.  Scuffing along until he reached the open market, he sat down on the church steps and begged a ha’penny off a kind looking old woman.  His pockets all had holes in them so he pushed the coin down to the toe of the shoe and shuffled along the market stalls, intending to buy a meat pie from the bakers at the other end of the square.  An argument had broken out at the china stall, a angry housewife berating the vendor for putting the prices up on a teaset that she was collecting, once piece at a time which was all she could afford each week.  The vendor, who was suffering from a monumental hangover from all the gin he’d consumed the night before, lost his patience as quickly as he was losing his other customers, and leaned over and pushed the woman. She lashed back at him, knocking a rickety old mans pipe out of his hand. Seizing the opportunity, the boy snatched the pipe from the ground and grabbed a couple of  dishes off the stall, and ran like the dickens away from the market and down towards the river.   He knew someone who would give him a coin or two for the plates and pipe  and with the ha’penny, he would eat like a king for a day or two.

      “Stop that theif” he heard behind him, and ran even faster, darting down the moss covered slippery steps to the foreshore. But alas, the shoes that were too big for him made him fall. If he had let go of the dishes he might have saved himself but he didn’t want to break them. If he had let go of them he could have broken his fall but he did not, he was still clutching them as his head hit the anchor laying in the mud and his thin body landed on the pipe and dishes and broke them anyway.

      It was clear that he was dead, but nobody was interested. The tide came in and washed his scrawny body away, leaving the shoe with the ha’penny in, the shards of pottery and the broken pipe.

      #7224
      Jib
      Participant

        Georges was following an orange line on the floor of Jorid’s corridor with Barney on his left shoulder. The man was talking to the creature and listening to the occasional chirps Barney made as if they were part of a normal conversation.

        “You see, Barney,” said Georges. “Salomé gave us this checklist.” He tapped on the clipboard with his index finger. “I have to conduct all those experiments with you in the lab while she’s doing whatever she’s doing with the maps. Salomé loves maps, I can tell you. Always trying to invent new ones that would help us navigate all those dimensions. But they confuse me, so I’m glad to leave that to her and Jorid.”

        The two of them stopped in front of an orange door with a tag on it.

        “So you’ll ask me: ‘Georges, why are we going to the kitchen instead of going into the lab?’ —which is the blue door.”

        Georges waited for Barney’s chirp before continuing.

        “You’re right! She forgot the most important. What do you like to eat? You can’t do that in a lab with instruments stuck onto your head and tummy. It’s best done in the warm and cozy atmosphere of a kitchen.”

        The door swooshed open and they entered a bland, sanitised kitchen.

        “Jorid, morph the kitchen into a 19th century style pub, with greasy smells and a cozy atmosphere.”

        “Shouldn’t you be into the lab?” asked Jorid.

        “Let’s call it a kitchen lab,” answered Georges. “So you can tell Salomé I’m in the lab if she asks you.”

        “Most certainly.”

        The bland rooms started wobbling and becoming darker. Gas wall lamps were coming out of the walls, and a Chandeliers bloomed from the ceiling. The kitchen island turned into a mahogany pub counter behind which the cupboards turned into glass shelves with a collection of colourful liquor bottles. Right beside the beer pumps was the cornucopia, the source of all things edible, the replicator. It was simple and looked like a silver tray.

        “That’s more like it,” said Georges. He put Barney on the counter and the creature chirped contentedly to show his agreement.

        “Now, You don’t look like the kind of guy who eat salad”, said Georges. “What do you want to try?”

        Barney shook his head and launched into a series of chirps and squeals.

        “I know! Let’s try something you certainly can’t find where you come from… outer space. Jorid, make us some good pickles in a jar.”

        The replicator made a buzzing sound and a big jar full of pickles materialised on the silver tray. Barney chirped in awe and Georges frowned.

        “Why did you make a Roman jar?” he asked. “We’re in a 19th century pub. And the pickles are so huge! Aubergine size.”

        “My apologies,” said Jorid. “I’m confused. As you know, my database is a bit scrambled at the moment…”

        “It’s ok,” said Georges who feared the ship would launch into some unsolicited confidences and self deprecating moment. “A pickle is a pickle anyway.” He picked a pickle in the jar and turned towards Barney with a big grin. “Let’s try some.”

        Barney’s eyes widened. He put his hands in front of him and shook his head. The door swooshed open.

        “What have you done with the kitchen?” asked Léonard. “And what are you trying to feed this rat with?”

        “This rat has a name. It’s Barney. What are you doing here?” asked Georges.

        “Well, Isn’t it a kitchen? I’m hungry.”

        “I mean, shouldn’t you go check your vitals first in med bay?”

        “When you feel hungry, it’s enough to tell a man he’s alive and well,” said Léonard. “Nice roman jar, Jorid. Depicting naked roman fighters, archaeological finding of 2nd century BC, good state of conservation.” He looked closer. “Intricate details between the legs… You surpassed yourself on that one Jorid.”

        “Thanks for the compliment Léonard. It’s reassuring to know I’m still doing great at some things when others think I’m losing it.”

        “I never said…” started Georges.

        “You thought it.”

        Léonard took a pickle from the jar and smelled it. He winced.

        “Sure, smells like pickles enough,” he said, putting it back in the jar and licking his finger. “Disgusting.” He looked at Georges. “I was thinking of taking a shuttle and doing a little tour, while you solve the navigational array problem with Salomé.”

        “Why are you asking me? Why don’t you just take a shuttle and go there by yourself?”

        “Jorid won’t let me take one.”

        “Jorid? Why don’t you let Léonard take a shuttle?”

        “Salomé said he’s not to be left out of the ship without supervision.”

        “Oh! Right,” said Georges. “We just rescued you from a sand prison egg where you’ve been kept in stasis for several weeks and you can’t remember anything that led you there. Why don’t we let you pilot a shuttle and wander about on your own?”

        Léonard looked at Georges, annoyed. He picked a pickle from the jar and took a bite. Barney squealed. As Léonard chewed and made crunching sounds, the creature hit its head with its paw.

        “Then why don’t you come with me?” asked Léonard.

        “I can’t believe it.”

        “What? You go with me. You can supervise me wherever I go. Problem solved.”

        “No. I mean. You eating one of Barney’s pickles.”

        Léonard took another bite and chewed noisily. Barney chirped and squealed. He put his hands to its throat and spat on the counter.

        “I’m sure he won’t mind. Look at him. Doesn’t seem it likes pickles that much.”

        You hate pickles, Léonard.”

        “I know. That’s disgusting.”

        “Why do you eat them if you find it disgusting?”

        “That’s the sound of it. It’s melodious. And for some reason those pickles are particularly good.”

        Barney jumped on Georges arm and ran to his neck where he planted his little claws in.

        “Ouch!” said Georges. He slapped Léonard’s hand before the man could take one more pickle bite. “What the f*ck?”

        “Hey! Why did you do that?”

        “It’s not me,” said Georges. Barney squealed and Georges’s hands pushed the jar on the floor. It crashed and a flood of pickle and vinegar juice spread on the floor.

        “Haven’t your mother told you not to play with food?” asked Léonard diving on the floor to catch some more pickles. Barney chirped and squealed while Georges’s body jumped on Léonard and they both rolled over in the pickles.

        The door swooshed open.

        “Guys, we need to…” started Salomé. She had a set of maps in her hands. “What’s that smell? What… did you do to the kitchen? ”

        “Georges made me do it,” said Jorid.

        “Georges broke a 2nd century BC jar,” said Léonard.

        “Barney’s controlling me,” said Georges.

        The creature shrugged and removed its claws from Georges’ neck.

        “Squeak!”

        “Ouch! Thank you,” said Georges, licking the pickle juice he got on his lips during the fight.

        “I can’t believe it. Georges, you had a checklist. And it did not include the words kitchen or pickles or making a mess. And Léonard, you hate pickles.”

        “I know,” said Léonard who took a bite in the pickle he was holding. “That’s disgusting, but I can’t help it they taste so good.”

        Georges stole the pickle from Léonard’s hand and took a bite.

        “Pick your own pickle,” said Léonard, stealing it back.

        “Stop guys! That smell… Jorid what did you put in those pickles?”

        “I took the liberty to change the recipe and added some cinnamon.”

        “It doesn’t smell like cinnamon,” said Georges smelling his hands full of pickle juice. He took a bite in one and said: “Doesn’t taste like cinnamon either. I would know. I hate cinnamon since the time I was turned into an Asari.”

        “That’s it,” said Salomé. “What kind of cinnamon did you put in the brew, Jorid?”

        “I’ve heard it’s best to use local ingredients. I put cinnamon from Langurdy,” said the ship.

        “Quick! Guys, spit it out,” she said, kneeling and putting her fingers into Georges’ throat to make him puke. “Jorid, make away with the pickles,” said Salomé.

        “Nooo,” said the men.

        “Cinnamon from Langurdy is very addictive,” Salomé snapped. “You don’t want to OD on pickles, do you?”

        After they got the mess cleaned up and the kitchen went back to its normal blank state. Georges and Léonard took some pills to counter the effects of withdrawal. Salomé had them sit at the kitchen table. Georges kept blinking as if the white light on the white walls were hurting his eyes.

        “You can thank Barney if you didn’t eat more pickles,” said Salomé. “You could have had a relapse, and you know how bad it was the first time you had to flush cinnamon from your body.”

        Georges groaned.

        “Anyway. I checked the maps with Jorid and I came upon an anomaly in the Southern Deserts. Something there is causing Jorid’s confusion. We’ll have to go down there if we ever want to leave this place and time.”

        #6791
        Jib
        Participant

          The trio entered the medical bay, Barney proudly perched on Salomé’s shoulder. Léonard was sitting on the edge of his bed in a blue hospital dress, looking around him, confused. He turned his head toward them and squinted.

          “Georges?” he asked. “Salomé? Where…” He winced and slapped his forehead.

          “Are you ok?” asked Salomé, moving toward him.

          Léonard stretched his arm in front of him and Salomé felt her body pushed backward. Barney squeaked and the wave subsided.

          “I’m ok,” Léonard said a few seconds later, breathing with difficulties, “just a headache. Where…”

          Georges exchanged a look and a brief telepathic communication with Salomé. He had felt the wave too, and he was also feeling some kind of shield around his mind. It was different from all they had encountered before. They might have to fall back to the old ways.

          “We’re back on Duane,” he said with a cheerful tone, hoping it would help their friend relax. Léonard had explored this system extensively, and it was there he had introduced Georges and Salomé to the reality of multidimensional travels and Elemental magic. It was a place full of memories and Georges was looking closely at his friend’s face and at the same time prodding his mind. But Léonard’s face didn’t show any reaction and his mind appeared empty.

          “Actually, way back… in time,” Georges continued. “Jorid’s navigation array was gravely disturbed by this little creature… where is Barney?”

          A weak chirp came out of Salomé’s luscious raven black hair.

          “Come on, Barney,” she said, trying to take him out. “Come meet our friend Léonard.”

          The creature was trembling like a leaf and clinging to strands of her hair, clearly not wanting to leave his hiding place.

          “I think he likes your shampoo,” said Georges with a smirk. “Well, we just found this little sand Rin on Jorid’s hull, and the little culprit is generating interferences in the Boodenbaum quantum field. So until we find a way to neutralise whatever he’s doing, we’re stuck.”

          Léonard looked annoyed. He tried to stand up, but his legs wouldn’t support him and he fell back on the bed.

          “Why did the Zathu put you in that sand egg on Bluhm’Oxl?” asked Salomé, trying not to sound too concerned.

          Léonard opened his mouth and froze, looking surprised. He frowned.

          “I don’t recall,” he said.

          “What do you recall?”

          “I recall… receiving a tip from an old friend.”

          “Who?”

          “…”

          “Jorid, can you read us the message from his friend?” asked Georges with a smile, as if he had found a simple solution.

          “I can’t access the data,” said the ship. “Léonard deleted it, and the backups before he left.”

          Georges’ smile faded. He looked at Salomé. She was thinking the same thing he was thinking and nodded.

          “Why don’t we let you have some rest, you’ll join us for lunch when you’re dressed up and ready.”

          #6740
          Jib
          Participant

            When Salomé got closer to examine the creature, it jumped towards her. She caught it by reflex.

            “Wow!” said Georges. “Sand Rin clearly has a death wish.”

            “Thank you,” said Salomé. “Again.”

            “I didn’t mean…”

            She smiled. He was so easy to tease.

            “Why did you call it Sand Rin?” she asked.

            “I think our little friend has telepathic abilities. She showed this scene to me and I heard myself call her that.”

            “You might want to revise your diagnostic concerning its gender. It seems he’s got balls.”

            “Does that necessarily make it a male ?” asked Georges with a grumpf.

            Salomé looked at her friend and raised one eyebrow.

            “Does it indeed,” she said.

            Georges snorted. Salomé’s attention moved back to the creature. The fur was soft, and produced little blue sparks when she stroke it with her hands. It wasn’t static electricity because Salomé didn’t feel anything except a desire to stroke it again.

            “Interesting,” she said. “You clearly want us to like you. What’s your name little guy?”

            “I told you, it’s Sand Rin,” said Georges.

            “You told me you saw a scene in which you called it Sand Rin. That doesn’t make it his name. It might just have shown you your own mistake.”

            Salomé looked into the eyes of the creature. It wiggled its nose.

            “Hello, Barney,” she said.

            “What? I can’t believe I find an alien creature on Jorid’s hull, and it’s called Barney,” said Georges.

            “Rectification,” said Jorid, “The creature found you. He jumped onto your helmet and licked it. It’s most probable if you had tried to catch him, you’d still be tickling my hull with your boots.”

            Salomé grinned.

            “You told me SHE liked me,” said Georges.

            “I also told you the creature was causing interferences with my sensors and navigational arrays.”

            “Why do you always have to take her side?”

            “She’s most often…”

            “Nope, I don’t need that answer.”

            “…right.”

            Salomé laughed as Georges rolled his eyes. She turned her attention to Barney when he started squiggling like he was talking.

            “He’s agitated,” she said. “Something foreboding, urgent.”

            “You’ll be happy to know Léonard’s vitals are showing he’s about to wake up,” said Jorid.

            “Wehoo! At last”, said Georges. “He’ll be able to tell us what the Zathu did to him.”

            “I’m more curious about what he did to them to deserve being treated like that,” said Salomé with a frown.

            #6634

            In reply to: Prompts of Madjourneys

            ÉricÉric
            Keymaster

              The next quest is going to be a group quest for Zara, Yasmin, Xavier and Youssef. It will require active support and close collaboration to focus on a single mystery at first not necessarily showing connection or interest to all members of the group, but completing it will show how all things are interconnected. It may start inside the game at the hidden library underground the Flying Fish Inn.

              Quirk offered for this: getting lost in the mines of creativity, and struggle to complete the chapters of the book of Story to a satisfactory conclusion.

              Quirk accepted.

              The group finds themselves in the hidden library underground the Flying Fish Inn, surrounded by books and manuscripts. They come across a particularly old and mysterious book titled “The Lost Pages of Creativity.” The book contains scattered chapters, each written by a different author, but the group soon realizes that they are all interconnected and must be completed in order to unlock the mystery of the book’s true purpose.

              Each chapter presents a different challenge related to creativity, ranging from writing a poem to creating a piece of art. The group must work together to solve each challenge, bringing their individual skills and perspectives to the table. As they complete each chapter, they will uncover clues that lead them deeper into the mystery.

              Their ultimate goal is to find the missing pages of the book, which are scattered throughout the inn and surrounding areas. They will need to use their problem-solving skills and work together to find and piece together the missing pages in the correct order to unlock the true purpose of the book.

              To begin, the group is given a clue to start their search for the first missing page: “In the quietest place, the loudest secrets are kept.” They must work together to decipher the clue and find the missing page. Once found, they must insert the corresponding tile into the game to progress to the next chapter. Proof of the insert should be provided in real life.

              Each of the four characters are provided with a personal clue:

              Zara: “Amidst the foliage and bark, A feather and a beak in the dark 🌳🍃🐦🕯️🌑”

              Yasmin: “In the depths of the ocean blue, A key lies waiting just for you 🌊🔑🧜‍♀️🐚🕰️”

              Xavier: “Seeking knowledge both new and old, Find the owl with eyes of gold 📚🦉💡🔍🕰️”

              Youssef: “Amongst the sands and rocky dunes, A lantern flickers, a key it looms 🏜️🪔🔍🔑🕯️”

              Each of these clues hints at a specific location or object that the character needs to find in order to progress in the game.

              #6551

              In reply to: Orbs of Madjourneys

              Xavier had woken up in the middle of the night that felt surprisingly alive bursting with a quiet symphony of sounds from nocturnal creatures and nearby nature, painted on a canvas of eerie spacious silence.

              It often took him a while to get accustomed to any new place, and it was not uncommon for him to have his mind racing in the middle of the night. Generally Brytta had a soothing presence and that often managed to nudge him back to sleep, otherwise, he would simply wake up until the train of thoughts had left the station.

              It was beginning of the afternoon in Berlin; Brytta would be in a middle of a shift, so he recorded a little message for her to find when she would get back to her phone. It was funny to think they’d met thanks to Yasmin and Zara, at the time the three girls were members of the same photography club, which was called ‘Focusgroupfocus’ or something similar…
              With that done, he’d turned around for something to do but there wasn’t much in the room to explore or to distract him sufficiently. Not even a book in the nightstand drawer. The decoration itself had a mesmerising nature, but after a while it didn’t help with the racing thoughts.

              He was tempted to check in the game — there was something satisfactory in finishing a quest that left his monkey brain satiated for a while, so he gave in and logged back in.

                :fleuron2:

              Completing the quest didn’t take him too long this time. The main difficulty initially was to find the portal from where his avatar had landed. It was a strange carousel of blue storks that span into different dimensions one could open with the proper incantation.

              As usual, stating the quirk was the key to the location, and the carousel portal propelled him right away to Midnight town, which was clearly a ghost town in more ways than one. Interestingly, he was chatting on the side with Glimmer, who’d run into new adventures of her own while continuing to ask him what was up, and as soon as he’d reached Midnight town, all communication channels suddenly went dark. He’d laughed to himself thinking how frustrated Glimmer would have been about that. But maybe the game took care of sending her AI-generated messages simulating his presence. Despite the disturbing thought of having an AI generated clone of himself, he almost hoped for it (he’d probably signed the consent for this without realising), so that he wouldn’t have to do a tedious recap about all what she’d missed.

              Once he arrived in the town, the adventure followed a predictable pattern. The clues were also rather simple to follow.

              The townspeople are all frozen in time, stuck in their daily routines and unable to move on. Your mission is to find the missing piece of continuity, a small hourglass that will set time back in motion and allow the townspeople to move forward.

              The clue to finding the hourglass lies within a discarded pocket watch that can be found in the mayor’s office. You must unscrew the back and retrieve a hidden key. The key will unlock a secret compartment in the town clock tower, where the hourglass is kept.

              Be careful as you search for the hourglass, as the town is not as abandoned as it seems. Spectral figures roam the streets, and strange whispers can be heard in the wind. You may also encounter a mysterious old man who seems to know more about the town’s secrets than he lets on.

              Evading the ghosts and spectres wasn’t too difficult once you got the hang of it. The old man however had been quite an elusive figure to find, but he was clearly the highlight of the whole adventure; he had been hiding in plain sight since the beginning of the adventure. One of the blue storks in the town that he’d thought had come with him through the portal was in actuality not a bird at all.

              While he was focused on finishing the quest, the interaction with the hermit didn’t seem very helpful. Was he really from the game construct? When it was time to complete the quest and turn the hourglass to set the town back in motion, and resume continuity, some of his words came back to Xavier.

              “The town isn’t what it seems. Recognise this precious moment where everything is still and you can realise it for the illusion that it is, a projection of your busy mind. When motion resumes, you will need to keep your mind quiet. The prize in the quest is not the completion of it, but the realisation you can stop the agitation at any moment, and return to what truly matters.”

              The hermit had turned to him with clear dark eyes and asked “do you know what you are seeking in these adventures? do you know what truly matters to you?”

                :fleuron2:

              When he came out of the game, his quest completed, Xavier felt the words resonate ominously.

              A buzz of the phone snapped him out of it.

              It was a message from Zara. Apparently she’d found her way back to modernity.

              [4:57] “Going to pick up Yasmin at the airport. You better sleep away the jetlag you lazy slugs, we have poultry damn plenty planned ahead – cackling bugger cooking lessons not looking forward to, but can be fun. Talk to you later. Z”

              He had the impulse to go with her, but the lack of sleep was hitting back at him now, and he thought he’d better catch some so he could manage to realign with the timezone.

              “The old man was right… that sounds like a lot of agitation coming our way…”

              #6545

              In reply to: Orbs of Madjourneys

              The road was stretching endlessly and monotonously, a straight line disappearing into a nothingness of dry landscapes that reminded Youssef of the Gobi desert where he had been driving not too long ago. At regular speed, the car barely seemed to progress.

              > O Time suspend thy flight!

              Eternity. Something only nature could procure him. He loved the feeling, and compared to the more usual sand of Gobi, the red sands of Australia gave him the impression he had shifted into another reality. That and the fifteen hours flight listening to Gladys made it difficult to respond to Xavier’s loquacious self and funny jokes. After some time, his friend stopped talking and tried catching some signal to play the Game, brandishing his phone in different directions as if he was hunting ghosts with a strange device.

              It reminded him he had to accept his next quest in a ghost town. That’s all he remembered. He could do that at the Inn, when they could rest in their rooms.

              Youssef wondered if the welcome sign at the entrance of the town had seen better days. The wood the fish was made of seemed eaten by termites, but someone had painted it with silver and blue to give it a fresher look. Youssef snorted at the shocked expression on his friend’s face.

              “It looked like it died of boredom. Let’s just hope the Innside doesn’t look like a gutted fish,” Xavier said.

              An old lady showed them their rooms. She didn’t seem the talkative type, which made Youssef love her immediately with her sharp tongue and red cardigan. He rather admired her braided silver hair as it reminded him of his mother who would let him brush her hair when they lived in Norway. It was in another reality. He smiled. She saw him looking at her and her eyes narrowed like a pair of arrowslits. She seemed ready to fire. Instead she kept on ranting about an idle person not doing her only job properly. They each went to their rooms, Xavier took number 7 and Youssef picked number 5, his lucky number.

              He was glad to be able to enjoy his own room after the trip of the last few weeks. It had been for work, so it was different. But usually he liked travelling the world on his own and meet people on his way and learn from their stories. Traveling with people always meant some compromise that would always frustrate him because he wanted to go faster, or explore more tricky paths.

              The room was nicely decorated, and the scent of fresh paint made it clear it was recent. A strange black stone, which Youssef recognized as a black obsidian, has been put on a pile of paper full of doodles, beside two notebooks and pencils. The notebooks’ pages were blank, he thought of giving them to Xavier. He took the stone. It was cold to the touch and his reflection on the surface looked back at him, all wavy. The doodles on the paper looked like a map and hard to read annotations. One stood out, though which looked like a wifi password. That made him think of the Game. He entered it on his phone and that was it. Maybe it was time to go back in. But he wanted to take a shower first.

              He put his backpack and his bag on the bed and unpacked it. Amongst a pile of dirty clothes, he managed to find a t-shirt that didn’t smell too bad and a pair of shorts. He would have to use the laundry service of the hotel.

              He had missed hot showers. Once refreshed, he moved his bags on the floor and jumped on his bed and launched the Game.

              Youssef finds himself in a small ghost town in what looks like the middle of the Australian outback. The town was once thriving but now only a few stragglers remain, living in old, decrepit buildings. He’s standing in the town square, surrounded by an old post office, a saloon, and a few other ramshackle buildings.

              A message appeared on the screen.

              Quest: Your task is to find the source of the magnetic pull that attracts talkative people to you. You must find the reason behind it and break the spell, so you can continue your journey in peace.

              Youssef started to move his avatar towards the saloon when someone knocked on the door.

              #6540

              In reply to: Prompts of Madjourneys

              ÉricÉric
              Keymaster

                Update & clarifications on the characters:

                Looking at the avatars that Zara, Youssef, Xavier and Yasmin are using in VR.

                Full name or real name in RL :: name in VR (@nickhandle) description of avatar.

                • Zara Patara-Smythe :: Zara (@zaraloon) is a 25-year-old woman of mixed heritage, her mother is Indian and her father is British. She has long, dark hair that she keeps in a sleek ponytail, dark brown eyes and a sharp jawline. She stands at 5’6″ and has a toned and athletic build. She usually wears practical clothing that allows her to move around easily, such as cargo pants and a tank top.
                • Xavier Olafsson :: Xavier (@xavimunk) is a 27-year-old man of Norwegian and Danish descent. He has blonde hair that he keeps in a messy style, blue eyes, and a charming smile. He stands at 6’1″ and has a lean build. He is always seen wearing a colorful and bold clothing, such as a Hawaiian shirt and shorts.
                • Yasmin Ahmed :: Yasmin (@yasminowl) is a 23-year-old woman of Egyptian descent. She has long, black hair that she keeps in a tight braid, dark brown eyes and a round face. She stands at 5’4″ and has a petite build. She usually wears conservative clothing, such as long skirts and blouses.
                • Youssef Ali :: Youssef (@youssefbear) is a 26-year-old man of half Yemeni, half Norwegian descent. He has short, curly black hair, dark brown eyes and a square jawline. He stands at 6’2″ and has a muscular build. He usually wears comfortable clothing such as a t-shirt and jeans, and always has a backpack on his shoulder.

                Full descriptions for real-life Zara, Yasmin, Youssef, Xavier:

                Real Life Zara Patara-Smythe :: Zara is a 57-year-old woman who is an adventurous traveler and a passionate hobbyist. She has a full mane of gorgeous auburn hair that she keeps in a sleek ponytail, sparkling green eyes, and a warm smile that puts others at ease. She is of mixed heritage, her mother was Indian and her father was British. She is well-educated and well-off, either through an inheritance or a supportive and understanding husband. Zara is a lover of art, music, and history, and spends much of her time indulging in her passions. She is always eager to explore new places and meet new people, and her adventurous spirit often leads her to travel off the beaten path.

                Real Life Yasmin Ahmed :: Yasmin is a 32-year-old woman who is kind, nurturing, and always puts others first. She has long, black hair that she keeps in a tight braid, almond-shaped brown eyes, and a warm smile that lights up a room. Born in Egypt, she grew up in a close-knit family and values the importance of community. She is a talented actress, who has kept her career a secret from those closest to her, in order to pursue a more fulfilling life working with children. Yasmin currently volunteers at an orphanage in Fiji, where she devotes herself to helping children in need.

                Real Life Youssef Ali :: Youssef is a 34-year-old man who is driven, confident, and always up for a challenge. He has short, curly black hair, dark brown eyes, and a square jawline that gives him a strong and determined look. Born to a Yemeni father and a Norwegian mother, he has a unique blend of cultures that has shaped his world view. Youssef is a talented blogger, who has traveled the world in search of new and interesting stories to share with his audience. He is always on the go, with a backpack on his shoulder, ready for his next adventure.

                Real Life Xavier Olafsson :: Xavier is a 36-year-old man who is bright, cheerful, and always looking for the positive in every situation. He has blonde hair that he keeps in a messy style, blue eyes, and a charming smile that never fails to win people over. Born to Norwegian and Danish parents, he has a love for the sea and an appreciation for the finer things in life. Xavier is an AI developer, who is working on a project he calls AL. He is always eager to share his ideas with others and is constantly seeking new and exciting opportunities.

                #6539

                In reply to: Prompts of Madjourneys

                ÉricÉric
                Keymaster

                  Zara is the main protagonist, and also the reluctant leader of the game. In RL, she is wandering off the trail nearby Arltunga, Australia, where she is visiting, staying at the small family run inn the Flying Fish Inn. Bert, the local handyman drove her there, told her specifically not to wander off, yet in search of where a mysterious compass she collected on the trail is leading, and egged on by her talking smart parrot “Beautiful Girl”, she goes off the trail to explore. The sun is still high, and she already started to hallucinate some hooded figures with blue frog-faces with jelly-bean carts.
                  Meanwhile, her friends Youssef and Xavier, just landed from abroad, are driving toward the rendez-vous spot at the Flying Fish Inn. The owners Mater and Idle don’t have any idea where Zara is.
                  Yasmin, the fourth friend in the group is still on her way from Fiji, bearing a message written in red on an envelope from a mysterious Fred, who we don’t know yet, but seems to be linked to Mater & Idle’s family.
                  What’s going to happen next to Zara? The game is encouraging her to explore her rudeness in a playful manner, in a medieval setting.
                  Provide a series of playful and fun actions for Zara, linking these contexts. You may incorporate Tiku, a wise and no-nonsense Aboriginal woman who may guide her though the Dreamtime challenges. Provide random keywords to each action in the list.

                  Here is a list of playful and fun actions for Zara in the game:

                  1. “Follow the Compass”: Zara can follow the mysterious compass she collected on the trail, as it leads her to new locations and challenges. Keywords: Adventure, Exploration, Mystery.
                  2. “Converse with Beautiful Girl”: Zara’s talking smart parrot “Beautiful Girl” may provide humorous commentary and encouragement throughout her journey. Keywords: Humor, Personality, Support.
                  3. “Solve Riddles with Tiku”: Tiku, the wise and no-nonsense Aboriginal woman, can guide Zara through the Dreamtime challenges. To do this, Tiku may present her with riddles or puzzles that she must solve to progress. Keywords: Wisdom, Intelligence, Spirituality.
                  4. “Collect Items”: Zara can collect items along the way, such as artifacts or treasures that may help her in her journey or lead her to new discoveries. Keywords: Collection, Discovery, Help.
                  5. “Play Music with Beautiful Girl”: Zara can play musical instruments with Beautiful Girl, creating an entertaining and musical interlude in her journey. Keywords: Music, Joy, Creativity.
                  6. “Cook with Mater and Idle”: At the Flying Fish Inn, Zara can join Mater and Idle in the kitchen and help them cook traditional dishes from the region. Keywords: Cooking, Culture, Community.
                  7. “Race with Youssef and Xavier”: Zara can engage in friendly races with Youssef and Xavier, such as foot races or cart races, as a way to pass the time and have fun. Keywords: Competition, Speed, Excitement.

                  These playful and fun actions can add variety and excitement to Zara’s journey and provide an opportunity for players to interact with the world and characters in new and unique ways.

                   🔁 Regenerate response

                  #6494

                  In reply to: Orbs of Madjourneys

                  Although not one to remember dreams very often, Zara awoke the next morning with vivid and colourful dream recall.  She wondered if it was something to do with the dreamtime mural on the wall of her room.  If this turned out to be the case, she considered painting some murals on her bedroom wall back at the Bungwalley Valley animal rescue centre when she got home.

                  Zara and Idle had hit it off immediately, chatting and laughing on the verandah after supper.   Idle told her a bit about the local area and the mines.  Despite Bert’s warnings, she wanted to see them. They were only an hour away from the inn.

                  When she retired to her room for the night, she looked on the internet for more information. The more she read online about the mines, the more intrigued she became.

                  “Interestingly there are no actual houses left from the original township. The common explanation is that a rumour spread that there was gold hidden in the walls of the houses and consequently they were knocked down by people believing there was ‘gold in them there walls”. Of course it was only a rumour. No gold was found.”

                  “Miners attracted to the area originally by the garnets, found alluvial and reef gold at Arltunga…”

                  Garnets!  Zara recalled the story her friend had told her about finding a cursed garnet near a fort in St Augustine in Florida.  Apparently there were a number of mines that one could visit:

                  “the MacDonnell Range Reef Mine, the Christmas Reef Mine, the Golden Chance Mine, the Joker Mine and the Great Western Mine all of which are worth a visit.”

                  Zara imagined Xavier making a crack about the Joker Mine, and wondered why it had been named that.

                  “The whole area is preserved as though the inhabitants simply walked away from it only yesterday. The curious visitor who walks just a little way off the paths will see signs of previous habitation. Old pieces of meat safes, pieces of rusted wire, rusted cans, and pieces of broken glass litter the ground. There is nothing of great importance but each little shard is reminder of the people who once lived and worked here.”

                  I wonder if Bert will take me there, Zara wondered. If not, maybe one of the others can pick up a hire car when they arrive at Alice.   Might even be best not to tell anyone at the inn where they were going.  Funny coincidence the nearest town was called Alice ~ it was already beginning to seem like some kind of rabbit hole she was falling into.

                  Undecided whether to play some more of the game which had ended abruptly upon encountering the blue robed vendor, Zara decided not to and picked up the book on Dreamtime that was on the bedside table.

                  “Some of the ancestors or spirit beings inhabiting the Dreamtime become one with parts of the landscape, such as rocks or trees…”  Flicking through the book, she read random excerpts.   “A mythic map of Australia would show thousands of characters, varying in their importance, but all in some way connected with the land. Some emerged at their specific sites and stayed spiritually in that vicinity. Others came from somewhere else and went somewhere else. Many were shape changing, transformed from or into human beings or natural species, or into natural features such as rocks but all left something of their spiritual essence at the places noted in their stories….”

                  Thousands of characters. Zara smiled sleepily, recalling the many stories she and her friends had written together over the years.

                  “People come and go but the Land, and stories about the Land, stay. This is a wisdom that takes lifetimes of listening, observing and experiencing … There is a deep understanding of human nature and the environment… sites hold ‘feelings’ which cannot be described in physical terms… subtle feelings that resonate through the bodies of these people… It is only when talking and being with these people that these ‘feelings’ can truly be appreciated. This is… the intangible reality of these people…..”

                  With such strong ancestral connections to the land, Zara couldn’t help but wonder what the aboriginal people felt about all the mines.   If one of their ancestors had shape changed into rocks, and then some foreignors came along and hacked and blasted their way through, what would they think of that?

                  “….many Aboriginal groups widely distributed across the Australian continent all appeared to share variations of a single (common) myth telling of an unusually powerful, often creative, often dangerous snake or serpent of sometimes enormous size closely associated with the rainbows, rain, rivers, and deep waterholes…..”

                  She drifted off to sleep thinking of water holes in red rocky gorges, the book laying open in her hand.

                  When she awoke the next morning with the slatted morning sun shining through the venetian blinds,  the dream image of the water hole was bright and clear in her minds eye.  But what was that strange character from the game doing in her dream?

                  Osnas dreamtime waterhole

                   

                  She closed her eyes, remembering more of the strange dream.  Deeply orange red boulders and rocky outcrops, shivering gum trees, and green pools ~ it was coming back to her now, that creature in the blue robes had appeared more than once.  In one scene he appeared with a blue diamond lantern with what looked like a compass inside.

                  Osnas lantern compass

                  I’ll ask about the hiking trails today, Zara decided, and go for a walk in that gorge I read about yesterday. Bert said there were good hiking trails.   You came here early so you could play the game, she reminded herself.

                  “It’s all a game,” she heard the parrot outside her window.

                  “I’d forgotten about the bloody parrot!” Zara said under her breath. “Pretty Girl!” she said, opening the blinds. “We’re going out for a walk today.”

                Viewing 20 results - 21 through 40 (of 401 total)