Search Results for 'buntifluen'

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  • #6366
    ÉricÉric
    Keymaster

      Asking the AI to expand on the glossary of the original Circle of Eights Story:

      Locations

      Malvina’s Cave: A dark and damp cave located in the heart of the Gripshawk mountains, known for its population of Glukenitch creatures.

      Lan’ork: A vast and diverse continent known for its Eastern Lagunas, home to the Indogo flamingos. Dragon Head Peninsula: A rugged and mountainous region, home to the Langoat creatures and also known for its rich deposits of dragon ore.

      Asgurdy: A sprawling desert region, known for its nomadic tribes who use Saurhse as mounts for transportation.

      Golfindely: An idyllic coastal region known for its beautiful beaches and crystal clear waters, home to the Golfindel and Grake creatures.

      Magical Schools

      Dragonian Magic: A form of magic that is practiced by Dragonriders and Dragon tamers, which involves the manipulation of dragon energy and bonding with dragon companions.

      Gripshawk Magic: A form of magic that is practiced by Gripshawks, which involves the manipulation of the natural elements and telepathic communication with other creatures.

      Ugling Magic: A form of magic that is practiced by Uglings, which involves the use of charms, spells, and potions to manipulate the physical world.

      Guilds

      Dragon Riders Guild: A prestigious guild of dragon riders, responsible for maintaining peace and order in the world by using their dragon companions for protection and transportation.

      Gripshawk Hunters Guild: A guild of skilled hunters who specialize in hunting and capturing exotic creatures for various purposes.

      Ugling Alchemists Guild: A guild of alchemists and potion makers, who create various potions and elixirs for medicinal and magical purposes.

      Organizations

      The Order of the Buntifluën: A secret organization dedicated to the study and use of Buntifluën artefacts for the betterment of communication and understanding between sentient beings.

      The Glubolín Network: A network of individuals who possess Glubolín devices, used for communication and sharing information across long distances.

      The Sabulmantium Society: A society of scholars and adventurers who study the properties and uses of Sabulmantium devices for divination and navigation.

      Here are a few new invented terms with their potential IPA pronunciations and definitions that would fit in this fantasy world:

      Dragons:

      Krynn [ ˈkrĭn ] : A subspecies of dragon known for its ability to control and manipulate time.

      Creatures:

      Kelpies [ ˈkĕl-pēz ] : Aquatic creatures resembling horses, known for their ability to shape-shift and lure unsuspecting victims into the water.

      Magical Artefacts:

      Dragonwhisper [ ˈdrā-gən-ˌhwis-pər ] : An ancient and powerful magical artifact, which allows the user to communicate and control dragons telepathically.

      Necrotalisman [ ˈnĕk-rə-ˈtā-lĭz-mən ] : A magical artifact in the shape of a talisman that grants its wielder the ability to control and summon the dead.

      Plants:

      Blightthorn [ ˈblīt-ˌthôrn ] : A poisonous plant known for its dark purple flowers and thorny stem, its extract is used in dark magic

      Faeleaf [ ˈfā-ˌlēf ] : A rare plant found in the deep forest known for its bright green leaves, its extract is used in healing potions

      Locations:

      The Shadowland [ ˈshā-dō-ˌland ] : A mysterious and dangerous land overrun by dark magic and controlled by Necromancers.

      The Hidden Vale [ ˈhī-dən-ˈvāl ] : A secluded valley located deep in the mountains, home to the reclusive Faeleaf plants.

      Organization:

      The Necromancers’ Circle [ ˈnĕk-rə-ˈmän-sər-z-ˈsər-kəl ] : A secret organization of powerful necromancers who seek to expand their control over death and the dead.

      Here are a few more invented terms with their potential IPA pronunciations and definitions that fit in this fantasy world, having less to do with necromancy, and more with various forms of consciousness or energy manipulation, magical or mythical creatures or species:

      Creatures:

      Eterneon [ ˈē-tər-ˈnē-ən ] : A species of winged creatures known for their ability to manipulate and harness the energy of the stars, they are highly sought after by astromancers and star-gazers.

      Psicon [ ˈsī-ˌkän ] : A species of psychic creatures, known for their ability to read minds and influence emotions.

      Magical Artefacts:

      Energyshield [ ˈen-ər-jē-ˌshēld ] : A magical artifact that creates a protective barrier around the user, deflecting or absorbing any kind of energy-based attacks.

      Empathstone [ ˈĕm-pāth-ˈstōn ] : A small, glowing stone which allows the user to sense and control the emotions of others.

      Magical Schools:

      Energyshaping [ ˈen-ər-jē-ˌshāp-ing ] : A school of magic that involves the manipulation and control of various forms of energy.

      Empathymagic [ ˈĕm-pā-thē-ˈmaj-ik ] : A school of magic that involves the manipulation of emotions and the ability to sense the emotions of others.

      Locations:

      Eternity’s Edge [ ˈē-tər-nə-tēz-ˈēj] : A remote and mysterious cliff located high in the mountains, known for its strong emanations of star energy and rumored to be home to a hidden community of Eterneons.

      Psicon’s Den [ ˈsī-kän-z-ˈdĕn] : A secret cave system located deep within the forest, it is said to be home to a colony of Psicon creatures.

      Organizations:

      The Energists Guild [ ˈen-ər-jist-z-ˈgild] : A powerful guild of magic users specializing in Energyshaping magic.

      The Empath Council [ ˈĕm-pāth-ˈkoun-səl]: A secretive group of Empathymagic users, dedicated to the study and control of emotions.

       

      #400

      Even with the help of the buntifluën, which translated the foreign expressions between the men of the Seas and him, young Tomkin had some difficulty to explain some concepts to the men.

      When the three boats had landed on the warm shores of Golfindely, Tomkin had been a little anxious about the ominous looking men, especially the giant one, with the big ugly baby face who seemed to be in command.
      But apparently, Tomkin had found a faithful friend in the black and white myna, and the ugly baby-faced giant had been interested by his unusual talent of being able to understand and communicate with them.

      I had been two weeks now that the men had arranged a settlement for themselves on these friendly shores, and Tomkin had been quickly adopted by the whole crew.
      He soon made friend with Jahiz, Austor and even the wild man in shackles —who had told his name unwillingly in energy, that the buntifluën had helped to translate. Tomkin was finding that the wild man, Cpt. Razkÿ, had been a greatly interesting adventurer and had known many places of the lands from where the men came. In fact, he reminded him of Captain Bone.
      The most difficult to deal with was the chief cook Renouane, who was complaining about the lack of some kind of unknown vegetable to do the meals. Jahiz had comforted Tomkin saying they were all fed up with “cabbage” anyway.

      The villagers around had become slowly aware of the presence of the foreigners on their lands, but they were relatively accustomed to seeing strange people, and upon seeing that these ones were friendly with Tomkin, they returned to their Scotch bonnets harvests, without much more of an afterthought.

      Tomkin had helped them to learn basic words of their language, words of greeting (“wallahu”), of thanks (“alami”) etc.
      But the ugly baby-faced giant (who had said he was “Badul”) was interested in many other things.
      And the concept Tomkin was now struggling with, to clearly explain it to Badul, was that of the traveling portals.

      Badul had somehow intuited that the strange shift in the environment they had met in the middle of the Rift, was something due to Unseen action. And when he had heard Tomkin speak about these methods for traveling easily, he had been interested in understanding more of them.
      Until now, it was a frustrating experience, as the young boy only knew such and such, probably told to him by some others, and not having actually experienced one himself.
      But the information was good to learn.

      Bringing back this technology to his land would probably be more interesting than some decorative glowing egg, he was thinking…

      #300

      Malvina tried to concentrate on the opalescent glubolín, to locate her Sisters.

      But that was perhaps too early, because she could feel them close enough, but not focused yet.
      Instead of communicating directly with their focused attention, she was getting images in the glubolín, that seemed related to them, but not necessarily directly. Something like an overlapping of different aspects.

      Oörlaith was very close, and she could make out her surrounding. Malvina could briefly see her discussing with a man and a black dog. She had known that man… But then the image dissipated…

      A sparkling shore, a black and white bird and pirates talking with a boy… the little boy had a buntifluën in his possession; how strange, Malvina thought, how could he?
      Then the shore changed, she could see herself in a unfamiliar environment of sands, she was wearing a blue shawl and teaching a young impetuous woman, on how to change her features as easily as molding a sand castle. The young woman had just grown cat whiskers for a split second, and was giggling at her first success. How strange again thought Malvina, this simple act had sounded like a feat of importance in that bizarre environment, while it is rather easy to accomplish…
      Images flying again, she tried to concentrate on Roselÿn.

      But Roselÿn was perplexing. Malvina did not manage to connect directly to her environment, but could catch glimpses of a flying plump woman in a black and white attire, and she knew at once it was Roselÿn — though not the Roselÿn she knew. Roselÿn the Sorceress was a tall elegant dark-haired woman, but both women emanated the same joyful and loving energy. Flying Plump Roselÿn was with a little giggling girl, and giggling girl was adventurous… How interesting…

      Something drew her out of her rêverie. Guests had arrived it seemed, she could hear Leörmn calling for her. She was excited at the perspective of visitors, especially at the perspective of meeting the young one who had found the sabulmantium, as she was feeling that her presence now was purposeful for them all.

      ÉricÉric
      Keymaster

        This is a thread for referencing terms, creatures and other funny words that may be useful to find easily…
        Don’t hesitate to post your suggestions below, that I will integrate later.

        Races

        • Dragons
        • Gripshawks [ ˈgrip-ˌshȯk ]: feline-like race.
        • Humans
        • Uglings

        Creatures

        • capricorn [ ˈka-pri-ˌkȯrn ]: goat-like fish-tailed aquatic creature
        • fincheon [ ˈfin-chən ]: grey ugly birds, with the particularity of being extremely discreet (almost invisible) with a great sense of orientation, and loyalty to their owner. They are mostly used as message deliverers
        • glukenitch [ ˈglu̇-ˌken-nitch ] (Gripshawk dialect: [ ˈglu̇k-ˌnitch ]) : Slimy wet creatures fearing light, sharing one mind, found in Malvina’s cave. Useful recyclers of garbage, their droppings emit a glowing bluish halo, until they dry up completely and coalesce into a glassy substance.
        • golfindel [ ˈgōl-ˌfin-dəl ] : golden coloured cetacean, found in Golfindely.
        • grake [ ˈgrāk ]: big birds of Golfindely, with colours like mandarin ducks and shaped as geese.
        • indogo [ ˈin-dō-ˌgō ]: blue type of flamingo living in the Eastern Lagunas of Lan’ork.
        • langoat [ ˈlan-ˌgōt ]: daft three-eyed goat-like creature living in the Dragon Head Peninsula, the wool of which has many magical uses (enchanted cloaks, tapestries etc.). Their milk is known to have remarkable healing powers too.
        • marmoth [ ˈmär-məth ]: big toothed hibernating woolliphants
        • saurhse [ ˈsȯr-əs ] : bidepal saurian used as a mount in Asgurdy.
        • schpurniatz [ ˈshpər-ˌniats ] : bat-like creatures, found in dark caves.
        • sparfly [ ˈspär-ˌflī ] : birds usually seen in couples, loving to nest in silgreen trees, and their songs is one of the Treasure of the Worlds.
        • weaszchilla [ ˈwēz-ˌchi-lə ]: little mouse-like ferret

        Magical Artefacts

        • buntifluën [ ˈbənti-ˌflün ] (or [ ˈbau̇nti-ˌflün ]): A magical artefact having in most of its variations the form of a knot-like object, which allows the wearer or bearer to communicate directly with the energy of sentient beings.
        • glubolín [ ˈglü-bȯ-ˌlin ]: A device made from unhatched dragon eggs of the same brood, that allows people to communicate through it.
        • sabulmantium [ ˈsā-bəl-ˌman(t)-shəm ] (or [ ˈsā-bu̇l-ˌman(t)-shəm ]): A device made from rare unhatched dragon egg with crystalline transparent shells, which is filled with sands. May be used as a divination device or as a compass, in any case as an intent focusing device.

        Plants

        • buckberry [ ˈbək-ˌbe-rē ]: fruit of wild buckberries shrubs, in the form of big electric blue-vermilion reddish berries, known to have thwarted all attempts to be grown in gardens.
        • grogonut [ ˈgrō-ˌgə-nət ] tree: a tree indigenous of the warm coasts of Golfindely, known to provide grogonuts, which have a wide range of uses (food, drinks, cups etc.) depending on the maturation level of the nut.
        • silgreen [ ˈsil-ˈgrēn ] tree: a big decorative shrub, blooming sparkling flowers of emerald and silver once every moon. Leafs can have medicinal use too.

        More here later…

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