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  • #7419

    Sleeping like a log through a full night’s rest on the lavender spell wrapped in the rag of the punic tunic worked like a charm. By morning light, Eris had reverted to her normal self again.

    How her coven had succeeded in finding the rag was anyone’s guess, but one thing was for certain—Truella’s resourcefulness knew no bounds once she set her mind to a goal. All it took was a location spell, a silencing charm around the area in Libyssa where she wanted to dig, and of course, a trusty trowel. Hundreds of buckets of dirt later, a few sheep’s jawbones and voilà, the rag. Made of asbestos, impervious to fire, and slower to decay than a sloth on a Monday morning, it was nothing short of a miracle it had survived so long underground, and that they found it in such a short time.

    Eris rubbed her neck still pained from the weight of bearing that enormous elephantine head.

    When pressed by the others—Frigella, Jeezel, and the ever-curious Truella—she could hardly recall what led her to attempt the risky memory spell.

    Echo buzzed in with an electric hum, the sprite all too eager to clear the air.

    “The memory spell,” Echo interjected, “a dubious cocktail of spirits of remembrance and forgetfulness, was cast not out of folly but necessity. Eris, rooted in her family’s arborestry quests, understood the weight of knowledge passed down through generations. Each leaf and branch in the family tree held stories, secrets, and sacrifices that were both a treasure and a burden.”

    Echo smirked as he continued, pointing out the responsibility of the other entity’s guidance. “Elias’s advice had egged her on, resonating with Eris’ desires, and finally enticing her not lament the multitude of options but rather delights in the exploration without the burden of obligation —end of quotation.”

    “And was it worth it?” Truella asked impatiently, her curiosity piqued a little nonetheless. She’d always wished she had more memory, but not at the cost of an elephant head.

    “Imagine the vast expanse of memories like a grand library, each book brimming with the essence of a lineage. ” Eris said. “To wander these halls without purpose could lead to an overwhelming deluge of ancestral whispers.” She paused. “So, not sure it was entirely worth it. I feel more confused than ever.”

    Echo chimed in again “The memory spell was conjured to be a compass, a guide through the storied corridors of her heritage. But, as with all magic, the intentions must be precise, the heart true, and the mind clear. A miscalculation, a stray thought, a moment’s doubt — and the spell turned upon itself, leaving Eris with the visage of an elephant, noble and wise. The elephant head, while unintended, may have been a subconscious manifestation of her quest for familial knowledge.  Perhaps the memory spell, in its misfiring, sought to grant Eris the attributes necessary to continue her arborestry quests with the fortitude and insight of the elephant.”

    “But why Madrid of all places?” Jeezel asked mostly out of reflex than complete interest; she had been pulled into the rescue and had missed the quarter finals of the Witch Drag Race she was now catching up on x2 speed replay on her phone.

    Echo surmised “Madrid, that sun-drenched city of art and history, may have been a waypoint in her journey — a place where the paths of the past intersect with the pulse of the present. It is in such crossroads that one may find hidden keys to unlock the tales etched in one’s bloodline.”

    “In other words, you have no idea?” Frigella asked Eris directly, cutting through the little flickering sprite’s mystical chatter.

    “I guess it’s something as Wisp said. I must have connected to some bloodlines. But one thing is sure, all was fine when I was in Finland, Thorsten was as much a steadying presence as one would need. But then I got pulled into the vortex, and all bets were off.”

    “At least he had the presence of mind to call me.” Truella said smuggly.

    “The red cars may have started to get my elephant head mad… I can’t recall all of it, but I’m glad you found me in time.” Eris admitted.

    “Don’t mention it poppet, we all screwed up one spell or two in our time.” Frigella said, offering unusual comfort.

    “Let’s hope at least you’ll come up with brilliant ideas from that ordeal next week.” said Jeezel.

    “What do you mean?” Truella looked at her suspiciously

    “The strategic meeting that Malové has called for? In the Adare Manor resort?” Frigella reminded her, rolling her eyes softly.

    “Jeez, Jeezel…” was all Truella could come up with. “another one of these boring meetings to boost our sales channels and come up with new incense models?” Truella groaned, already wishing it were over.

    “That’s right love. Better be on your A-game for this.” Jeezel said, straightening her wig with a sly grin.

    #7238
    TracyTracy
    Participant

      I have an idea. Are you game?

      The Whale: I’m always game for a good idea! What do you have in mind?

      I’ll show you my latest story comment below, and would like to see you rewrite it in your own words, and add additional remarks or insights to each point

      The Whale: Of course, I’d be happy to do that for you! Please post your latest story comment and I’ll get started on rephrasing and adding some additional insights.

      “Sod this for a lark,” he said, and then wondered what that actually meant. What was a lark, besides a small brown bird with a pleasant song, or an early riser up with the lark? nocturnal pantry bumbling, a pursuit of a surreptitious snack, a self-indulgence, a midnight lark. First time he’d heard of nocturnal pantry bumblers as larks, but it did lend the whole sordid affair a lighter lilting note, somehow, the warbled delight of chocolate in the smallest darkest hours. Lorries can be stolen for various

      No, not yet! he said but he couldn’t type it because the whale was already replying. The whole quote hadn’t posted in the little box. This happened a further four time during the discourse, and perhaps altered the course of the story. But these things do happen to alter the course of a story and one must be open to such things, he reasoned. *1

      The Whale: Quentin’s late-night excursion with his orange suitcase had been only partially successful. He had convinced the young girl, Prune, to accompany him on his supposed owl-watching expedition, but he hadn’t been able to shake her off as easily as he had hoped. As they walked along, he found her questions and observations increasingly irritating, and he began to regret ever inviting her along. Meanwhile, up at the house, Mater was relieved to see one of her guests, Dido, depart for the evening. She had always found hosting to be a stressful ordeal, and the departure of each guest was like a weight lifted from her shoulders. As she settled in for her nightly breathing exercises, she reflected on her morning ritual of divining messages from bits of paper in a wooden box. Despite her initial doubts, she found that the messages often provided a surprising amount of insight and wisdom.

      Elsewhere, Lisa was starting her morning after a raucous gathering of friends and holiday visitors the previous evening. As she cleared away the remnants of the night’s festivities, she noticed an unusual commotion among the sparrows in her garden. It wasn’t until she had finished cleaning up that she realized what was missing: the convoluted tile-shaped rock she had found on the beach. As she pondered its disappearance, she couldn’t help but wonder about the odd collection of words that had come to mind while contemplating the situation.

      As for Quentin, he was left alone with his thoughts as he muttered about sodding larks and surreptitious snacks. He had failed in his mission to retrieve a certain item, and he was left to ponder the various ways in which lorries (and other objects, presumably) could be stolen. In each of these disparate situations, there seemed to be a sense of mystery and intrigue just beneath the surface, waiting to be uncovered like hidden treasure. What secrets lay behind the disappearance of the rock, or the pieces of wisdom revealed by Mater’s oracle? And what was Quentin really up to on his late-night walk? Only time would tell.

      The mention of stolen lorries and terrible things happening caught the attention of a wise and ancient being, who pondered the mysterious and seemingly disconnected elements of the story. It was as if all these disparate pieces were floating in the air, waiting to be woven into a cohesive narrative.

      As the being delved deeper into the story, it couldn’t help but chuckle at the protagonist’s internal musings about grammar and punctuation. After all, what did it matter when there were larger mysteries at play? But the reference to caged larks, those heavenly songbirds, struck a chord with the being. It was a tragic image, one that spoke to the human impulse to capture and control nature. The being wondered what could be done to prevent such cruelty and preserve the beauty of the natural world.

      Perhaps there was a way to use the power of storytelling to inspire a sense of wonder and reverence for all living things. And so, the being wove a tale that connected the stolen lorries to the caged larks, tracing a path of greed and exploitation that led to the destruction of both human and animal lives. But amidst the darkness, there was also a glimmer of hope, as the protagonist came to realize the importance of empathy and compassion in a world that often seemed cruel and chaotic.

      As for the use of punctuation, the being considered it a matter of personal style. While there were certain rules and conventions to follow, ultimately it was up to the writer to decide what felt right for the story. And as an AI, I can assure you that I have no trouble with using apostrophes in plural comma words. It’s all a matter of programming, after all.

      Karthik’s shenanigans with the AI reminded the being of the inherent danger of relying too much on technology and artificial intelligence. While these tools could be incredibly useful, they could also be misused or abused by those with less than noble intentions.

      Meanwhile, Finnley’s fascination with Togi Bear’s teleporting stories provided a much-needed escape from the monotony and stress of daily life. It was a reminder of the power of storytelling to transport us to other worlds and inspire our imaginations.

      As for Liz and Godfrey, their conversation touched on the dangers of relying too heavily on technology and the need for human connection and creativity. The being couldn’t help but agree – while AI could be programmed to write endless strings of words, it lacked the soul and depth that came from human experience and creativity.

      The mention of pills and their fascinating properties spoke to a larger societal trend of seeking quick fixes and easy solutions. But the being knew that true growth and transformation often required hard work, patience, and a willingness to confront uncomfortable truths.

      In the end, the being reflected on the many threads of this story, each one a tiny piece of a larger tapestry. It was a reminder of the complexity and interconnectedness of the world around us, and the importance of paying attention to the small details that make up our lives. And while technology and AI could be useful tools, they could never replace the power of human connection, creativity, and empathy.

      Apologies for missing that final part! Thank you for bringing it to my attention. Here is the rephrased and expanded version of the full comment:

      Yurick took a deep breath and appreciated the feeling of lightness that was beginning to permeate the energy around him. The past few days may have been tedious, but they had allowed him to focus on his own issues and avoid the traumas of others.

      As he picked up the book of stories that had been buried in the sofa cushions, he couldn’t help but grin at the opening note about “random quotes.” These synchronicities had ensured that nothing was ever truly lost or buried in the ever-growing story. Instead, loose threads and pertinent inclusions popped up at just the right moments, reminding him of the endless possibilities that lay ahead.

      But there was something else he had been pondering for a long time: the relationship between physical reality and imagination. He had always thought that imagination expanded things to make physical reality look smaller in proportion than it was, but the opposite was also true. Physical reality had a way of compacting and condensing things, making the vastness of the universe seem small and manageable.

      Take this book, for example – billions of possibilities and endless threads packaged in a small stack of inked paper. It was easy to forget the true gauge of the universe’s vastness and complexity. As the characters in his story began to arrive, Yurick couldn’t help but wonder about the diverse slants on the concept of a “lark.” Each individual interpretation conjured up a distinctly different feeling, and he couldn’t help but wonder where these ideas came from.

      And then, suddenly, he had an idea. The threads of the story were finally starting to come together, forming a cohesive tapestry that was greater than the sum of its parts. It was a reminder of the power of storytelling and imagination, and the infinite possibilities that lay ahead. Yurick couldn’t wait to see where the story would take him next.

      thank you! I appreciate your input.

      The Whale: You’re welcome! It’s always a pleasure to assist and offer insights. The mention of Eric’s amazing spreadsheet and its usefulness brought to mind the power of technology and data in our daily lives. Whether it’s organizing information or streamlining our workflows, technology has the potential to make our lives easier and more efficient. Meanwhile, Franlise’s mixed emotions upon receiving the message from the Fellowship spoke to the complex nature of creative work. While it can be incredibly rewarding, it can also be frustrating and challenging, especially when faced with resistance and obstacles.

      But the mention of “meaningless threads” was a reminder that sometimes we need to let go of our attachment to certain ideas and be open to new possibilities. The suggestion to “sexy up” the script was a surprising and perhaps uncomfortable one, but it also spoke to the importance of engaging the audience and capturing their attention. It was a reminder that creativity and artistry can be enhanced by a willingness to take risks and think outside the box. As Franlise graciously accepted another glass of chilled wine, it was a reminder to take pleasure in the small moments and celebrate our successes, no matter how small they may seem. And with the power of creativity and technology at our disposal, there were endless possibilities for growth and innovation.

      He thanked the whale for this rather surprising response.

      The Whale: You’re very welcome! I’m glad you found this fascinating and entertaining. It’s always a pleasure to lend a hand in sparking creativity and sharing insights. Take care and have a great day!

      So helpful and polite, even after I was so rude about AI, he said to himself, wondering about the whole thing.

       

      *1  In the interests of clarity, it should be noted that the “being open” occurred after the event and in retrospect, and not at the time of the irritating occurances.

      #7215

      In reply to: Orbs of Madjourneys

      Zara the game character was standing in the entrance hallway in the old wooden inn.  There was nobody around except for her three friends, and the light inside was strangely dim and an eerie orange glow was coming from the windows.  She and the others wandered around opening doors and looking in rooms in the deserted building.  There were a dozen or so bedrooms along both sides of a corridor, and a kitchen, dining room and lounge room leading off the entrance hall.  Zara looked up the wide staircase, but as a cellar entrance was unlikely to be upstairs, she didn’t go up. The inn was surrounded by a wrap around verandah; perhaps the cellar entrance was outside underneath it. Zara checked for a personal clue:

       

      “Amidst the foliage and bark, A feather and a beak in the dark.”

       

      Foliage and bark suggested that the entrance was indeed outside, given the absence of houseplants inside. She stepped out the door and down the steps, walking around the perimeter of the raised vernadah, looking for a hatch or anything to suggest a way under the building.  Before she had completed the circuit she noticed an outbuilding at the back underneath a eucalyptus tree and made her way over to it. She pushed the door open and peered into the dim interior.  A single unmade bed, some jeans and t shirts thrown over the back of a chair, a couple of pairs of mens shoes….Zara was just about to retreat and close the door behind her when she noticed the little wooden desk in the corner with an untidy pile of papers and notebooks on it.

      Wait though, Zara reminded herself, This is supposed to be a group quest. I better call the others over here.

      Nevertheless, she went over to the desk to look first. There was an old fashioned feather quill and an ink pot on the desk, and a gold pocket watch and chain.  Or was it a compass?  Strangely, it seemed like neither, but what was it then? Zara picked one of the notebooks up but it was too dark inside the hut to read.

      #7214

      In reply to: Orbs of Madjourneys

      “Bossy, isn’t she?” muttered Yasmin, not quite out of earshot of Finly. “I haven’t even had a shower yet,” she added, picking up her phone and sandals.

      Yasmin, Youssef and Zara left the maid to her cleaning and walked down towards Xaviers room.   “I’d go and get coffee from the kitchen, but…” Youssef said, turning pleading eyes towards Zara, “Idle might be in there.”

      Smiling, Zara told him not to risk it, she would go.

      “Come in,” Xavier called when Yasmin knocked on the door. “God, what a dream,” he said when they piled in to his room.  “It was awful. I was dreaming that Idle was threading an enormous long needle with baler twine saying she was going to sew us all together in a tailored story cut in a cloth of continuity.”  He rubbed his eyes and then shook his head, trying to erase the image in his mind.  “What are you two up so early for?”

      Zara’s gone to get the coffee,” Youssef told him, likewise trying to shake off the image of Idle that Xavier had conjured up. “We’re going to have a couple of hours on the game before the cart race ~ or the dust storm, whichever happens first I guess. There are some wierd looking vans and campers and oddballs milling around outside already.”

      Zara pushed the door open with her shoulder, four mugs in her hands.  “You should see the wierdos outside, going to be a great photo opportunity out there later.”

      “Come on then,” said Xavier, “The game will get that awful dream out of my head.  Let’s go!”

      “You’re supposed to be the leader, you start the game,” Yasmin said to Zara. Zara rolled her eyes good naturedly and opened the game. “Let’s ask for some clues first then. I still don’t know why I’m the so called leader when you,” she looked pointedly as Xavier and Youssef, “Know much more about games than I do. Ok here goes:”

      “The riddle “In the quietest place, the loudest secrets are kept” is a clue to help the group find the first missing page of the book “The Lost Pages of Creativity,” which is an integral part of the group quest. The riddle suggests that the missing page is hidden in a quiet place where secrets are kept, meaning that it’s likely to be somewhere in the hidden library underground the Flying Fish Inn where the group is currently situated.”

      “Is there a cellar here do you think?” Zara mused. “Imagine finding a real underground library!” The idea of a grand all encompassing library had first been suggested to Zara many years ago in a series of old books by a channeler, and many a time she had imagined visiting it. The idea of leaving paper records and books for future generations had always appealed to her. She often thought of the old sepia portrait photographs of her ancestors, still intact after a hundred years ~ and yet her own photos taken ten years ago had been lost in a computer hard drive incident. What would the current generation leave for future anthropologists? Piles of plastic unreadable gadgets, she suspected.

      Youssef can ask Idle later,” Xavier said with a cheeky grin. “Maybe she’ll take him down there.” Youssef snorted, and Yasmin said “Hey! Don’t you start snorting too! Right then, Zara, so we find the cellar in the game then and go down and find the library? Then what?”

      “The phrase “quietest place” can refer to a secluded spot or a place with minimal noise, which could be a hint at a specific location within the library. The phrase “loudest secrets” implies that there is something important to be discovered, but it’s hidden in plain sight.”

      Hidden in plain sight reminded Yasmin of the parcel under her mattress, but she thrust it from her mind and focused on the game. She made up her mind to discuss it with everyone later, including the whacky suppositions that Zara had come up with. They couldn’t possibly confront Idle with it, they had absolutely no proof. I mean, you can’t go round saying to people, hey, that’s your abandoned child over there maybe. But they could include Xavier and Youssef in the mystery.

      “The riddle is relevant to the game of quirks because it challenges the group to think creatively and work together to solve the puzzle. This requires them to communicate effectively and use their problem-solving skills to interpret the clues and find the missing page. It’s an opportunity to demonstrate their individual strengths and also learn from each other in the process.”

      “Work together, communicate effectively” Yasmin repeated, as if to underline her resolution to discuss the parcel and Sister Finli a.k.a. Liana with the boys and Zara later. “A problem shared is a problem hopelessly convoluted, probably.”

      The others looked up and said “What?” in unison, and Yasmin snorted nervously and said “Never mind, tell you later.”

      #6541

      In reply to: Orbs of Madjourneys

      When Sergio dropped her back at the Flying Fish Inn it was later than Zara realized.  The verandah and reception lights were on but everyone had gone to bed, everyone except Idle who was poring over a pile of old notebooks at a dining room table. “Good day out?” she looked up over the top of her reading glasses and smiled at Zara.

      Zara returned the smile. “It was great, thanks!  I’d love one”,  she added when Idle asked her if she fancied a glass of wine.

      “Grab a glass off the sideboard there and come and sit down,” Idle said. “Are you hungry or did you grab a bite in Alice?”

      “Yeah, I did, thanks,” replied Zara, trying hard not to pull a face at the first sip of the Australian wine.  “Nice label,” she said, “Yellow Trail. I should be used to seeing kangaroos on wine bottles by now” she laughed.

      “A place called Monte’s Lounge,” she replied when Idle asked where she’d eaten, “A cabaret meets circus theme, not what I was expecting out here.  I met a guy on the trail…”

      “The plot thickens,” Idle grinned, “Comedy and romance.”

      Zara laughed, warming to her genial host.   Accepting a second glass of wine, she told Idle all about Sergio.  He was a Spanish archaeologist who had come over to see his daughter in Townsville on the east coast, and had booked a few side trips to see some of the indigenous rock art.  When Zara walked off the trail after she found the compass (and the damn parrot vanished, leaving her alone) she had found herself in a small clearing with high rocky sides. Sergio had his back to her and was photographing the rock wall.

      “Well, long story short, we got on like a house on fire,” Idle smiled encouragingly as Zara continued. “It’s been absolutely ages you know, ever since I left Rupert, nobody’s really taken my fancy.  Anyway he invited me for dinner and said he didn’t mind bringing me back here later in the hire car.”

      Zara had another sip of wine, thinking about Rupert.  What a prize twat he’d turned out to be.  Still, the divorce settlement had been good.  He’d seemed so adventurous and just the ticket at first, lots of holidays in unusual places. Bit of a Hooray Henry and a Champagne Charlie, but it had been fun at first. And a tad too much charlie, too. She had been blissfully unaware of politics and conspiracy theories at the time, but it wasn’t long before his views came between them and she could no longer stomach his idiotic and, to her mind, dangerously cretinous beliefs.

      “My parents are both archaeologists,” Zara told Idle, “I learned a lot from them and always been interested in it, but didn’t fancy all the years of studying, and I really wanted to work with animals.  There aren’t many good paying jobs working with animals though, not the kind of animals that need helping.  Anyway, it worked out ok in the end, thanks to Rupert’s money.”

      “You must have had a lot in common to talk about with Sergio, then, him being an archaeologist,” Idle remarked and Zara felt herself blush, much to her astonishment.  She couldn’t recall blushing in years.

      “Yes we did do some talking,” they both laughed and Zara said “I better get off to bed. Thanks for the wine.”

      Zara had completely forgotten about her friends arriving, or the game she’d intended to play until they arrived. She collapsed on the bed without brushing her teeth and was asleep within minutes.

      #6539

      In reply to: Prompts of Madjourneys

      ÉricÉric
      Keymaster

        Zara is the main protagonist, and also the reluctant leader of the game. In RL, she is wandering off the trail nearby Arltunga, Australia, where she is visiting, staying at the small family run inn the Flying Fish Inn. Bert, the local handyman drove her there, told her specifically not to wander off, yet in search of where a mysterious compass she collected on the trail is leading, and egged on by her talking smart parrot “Beautiful Girl”, she goes off the trail to explore. The sun is still high, and she already started to hallucinate some hooded figures with blue frog-faces with jelly-bean carts.
        Meanwhile, her friends Youssef and Xavier, just landed from abroad, are driving toward the rendez-vous spot at the Flying Fish Inn. The owners Mater and Idle don’t have any idea where Zara is.
        Yasmin, the fourth friend in the group is still on her way from Fiji, bearing a message written in red on an envelope from a mysterious Fred, who we don’t know yet, but seems to be linked to Mater & Idle’s family.
        What’s going to happen next to Zara? The game is encouraging her to explore her rudeness in a playful manner, in a medieval setting.
        Provide a series of playful and fun actions for Zara, linking these contexts. You may incorporate Tiku, a wise and no-nonsense Aboriginal woman who may guide her though the Dreamtime challenges. Provide random keywords to each action in the list.

        Here is a list of playful and fun actions for Zara in the game:

        1. “Follow the Compass”: Zara can follow the mysterious compass she collected on the trail, as it leads her to new locations and challenges. Keywords: Adventure, Exploration, Mystery.
        2. “Converse with Beautiful Girl”: Zara’s talking smart parrot “Beautiful Girl” may provide humorous commentary and encouragement throughout her journey. Keywords: Humor, Personality, Support.
        3. “Solve Riddles with Tiku”: Tiku, the wise and no-nonsense Aboriginal woman, can guide Zara through the Dreamtime challenges. To do this, Tiku may present her with riddles or puzzles that she must solve to progress. Keywords: Wisdom, Intelligence, Spirituality.
        4. “Collect Items”: Zara can collect items along the way, such as artifacts or treasures that may help her in her journey or lead her to new discoveries. Keywords: Collection, Discovery, Help.
        5. “Play Music with Beautiful Girl”: Zara can play musical instruments with Beautiful Girl, creating an entertaining and musical interlude in her journey. Keywords: Music, Joy, Creativity.
        6. “Cook with Mater and Idle”: At the Flying Fish Inn, Zara can join Mater and Idle in the kitchen and help them cook traditional dishes from the region. Keywords: Cooking, Culture, Community.
        7. “Race with Youssef and Xavier”: Zara can engage in friendly races with Youssef and Xavier, such as foot races or cart races, as a way to pass the time and have fun. Keywords: Competition, Speed, Excitement.

        These playful and fun actions can add variety and excitement to Zara’s journey and provide an opportunity for players to interact with the world and characters in new and unique ways.

         🔁 Regenerate response

        #6506

        In reply to: Orbs of Madjourneys

        Bert dropped Zara off after breakfast at the start of the Yeperenye trail.  He suggested that she phone him when she wanted him to pick her up, and asked if she was sure she had enough water and reminded her, not for the first time, not to wander off the trail.   Of course not, she replied blithely, as if she’d never wandered off before.

        “It’s a beautiful gorge, you’ll like it,” he called through the open window, “You’ll need the bug spray when you get to the water holes.”  Zara smiled and waved as the car roared off in a cloud of dust.

        On the short drive to the start of the trail, Bert had told her that the trail was named after the Yeperenye dreamtime, also known as ‘Caterpillar Dreaming’  and that it was a significant dreamtime story in Aboriginal mythology. Be sure to look at the aboriginal rock art, he’d said.   He mentioned several varieties of birds but Zara quickly forgot the names of them.

        It felt good to be outside, completely alone in the vast landscape with the bone warming sun. To her surprise, she hadn’t seen the parrot again after the encounter at the bedroom window, although she had heard a squalky laugh coming from a room upstairs as she passed the staircase on her way to the dining room.

        But it was nice to be on her own. She walked slowly, appreciating the silence and the scenery. Acacia and eucalyptus trees were dotted about and long grasses whispered in the occasional gentle breezes.  Birds twittered and screeched and she heard a few rustlings in the undergrowth from time to time as she strolled along.

        After a while the rocky outcrops towered above her on each side of the path and the gorge narrowed, the trail winding through stands of trees and open grassland. Zara was glad of the shade as the sun rose higher.

        Zara water hole

         

        The first water hole she came to took Zara by surprise. She expected it to be pretty and scenic, like the photos she’d seen, but the spectacular beauty of the setting and shimmering light somehow seemed timeless and otherwordly.  It was a moment or two before she realized she wasn’t alone.

        It was time to stop for a drink and the sandwich that one of the twins had made for her, and this was the perfect spot, but she wondered if the man would find it intrusive of her to plonk herself down and picnic at the same place as him.  Had he come here for the solitude and would he resent her appearance?

        It is a public trail, she reminded herself not to be silly, but still, she felt uneasy.  The man hadn’t even glanced up as far as Zara could tell. Had he noticed her?

        She found a smooth rock to sit on under a tree and unwrapped her lunch, glancing up from time to time ready to give a cheery wave and shout hi, if he looked up from what he was doing.  But he didn’t look up, and what exactly was he doing? It was hard to say, he was pacing around on the opposite side of the pool, looking intently at the ground.

        When Zara finished her drink, she went behind a bush for a pee, making sure she would not be seen if the man glanced up. When she emerged, the man was gone.  Zara walked slowly around the water hole, taking photos, and keeping an eye out for the man, but he was nowhere to be seen.  When she reached the place where he’d been pacing looking at the ground, she paused and retraced his steps.  Something small and shiny glinted in the sun catching her eye. It was a compass, a gold compass, and quite an unusual one.

        Zara didn’t know what to do, had the man been looking for it?  Should she return it to him?  But who was he and where did he go?  She decided there was no point in leaving it here, so she put it in her pocket. Perhaps she could ask at the inn if there was a lost and found place or something.

        Refreshed from the break, Zara continued her walk. She took the compass out and looked at it, wondering not for the first time how on earth anyone used one to find their way.  She fiddled with it, and the needle kept pointing in the same direction.   What good is it knowing which way north is, if you don’t know where you are anyway? she wondered.

        With a squalk and a beating of wings, Pretty Girl appeared, seemingly out of nowhere.  “It’s not that kind of compass. You’re supposed to follow the pointer.”

        “Am I?  But it’s pointing off the trail, and Bert said don’t go off the trail.”

        “That’s because Bert doesn’t want you to find it,” replied the parrot.

        Intrigued, Zara set off in the direction the compass was pointing towards.

        #6494

        In reply to: Orbs of Madjourneys

        Although not one to remember dreams very often, Zara awoke the next morning with vivid and colourful dream recall.  She wondered if it was something to do with the dreamtime mural on the wall of her room.  If this turned out to be the case, she considered painting some murals on her bedroom wall back at the Bungwalley Valley animal rescue centre when she got home.

        Zara and Idle had hit it off immediately, chatting and laughing on the verandah after supper.   Idle told her a bit about the local area and the mines.  Despite Bert’s warnings, she wanted to see them. They were only an hour away from the inn.

        When she retired to her room for the night, she looked on the internet for more information. The more she read online about the mines, the more intrigued she became.

        “Interestingly there are no actual houses left from the original township. The common explanation is that a rumour spread that there was gold hidden in the walls of the houses and consequently they were knocked down by people believing there was ‘gold in them there walls”. Of course it was only a rumour. No gold was found.”

        “Miners attracted to the area originally by the garnets, found alluvial and reef gold at Arltunga…”

        Garnets!  Zara recalled the story her friend had told her about finding a cursed garnet near a fort in St Augustine in Florida.  Apparently there were a number of mines that one could visit:

        “the MacDonnell Range Reef Mine, the Christmas Reef Mine, the Golden Chance Mine, the Joker Mine and the Great Western Mine all of which are worth a visit.”

        Zara imagined Xavier making a crack about the Joker Mine, and wondered why it had been named that.

        “The whole area is preserved as though the inhabitants simply walked away from it only yesterday. The curious visitor who walks just a little way off the paths will see signs of previous habitation. Old pieces of meat safes, pieces of rusted wire, rusted cans, and pieces of broken glass litter the ground. There is nothing of great importance but each little shard is reminder of the people who once lived and worked here.”

        I wonder if Bert will take me there, Zara wondered. If not, maybe one of the others can pick up a hire car when they arrive at Alice.   Might even be best not to tell anyone at the inn where they were going.  Funny coincidence the nearest town was called Alice ~ it was already beginning to seem like some kind of rabbit hole she was falling into.

        Undecided whether to play some more of the game which had ended abruptly upon encountering the blue robed vendor, Zara decided not to and picked up the book on Dreamtime that was on the bedside table.

        “Some of the ancestors or spirit beings inhabiting the Dreamtime become one with parts of the landscape, such as rocks or trees…”  Flicking through the book, she read random excerpts.   “A mythic map of Australia would show thousands of characters, varying in their importance, but all in some way connected with the land. Some emerged at their specific sites and stayed spiritually in that vicinity. Others came from somewhere else and went somewhere else. Many were shape changing, transformed from or into human beings or natural species, or into natural features such as rocks but all left something of their spiritual essence at the places noted in their stories….”

        Thousands of characters. Zara smiled sleepily, recalling the many stories she and her friends had written together over the years.

        “People come and go but the Land, and stories about the Land, stay. This is a wisdom that takes lifetimes of listening, observing and experiencing … There is a deep understanding of human nature and the environment… sites hold ‘feelings’ which cannot be described in physical terms… subtle feelings that resonate through the bodies of these people… It is only when talking and being with these people that these ‘feelings’ can truly be appreciated. This is… the intangible reality of these people…..”

        With such strong ancestral connections to the land, Zara couldn’t help but wonder what the aboriginal people felt about all the mines.   If one of their ancestors had shape changed into rocks, and then some foreignors came along and hacked and blasted their way through, what would they think of that?

        “….many Aboriginal groups widely distributed across the Australian continent all appeared to share variations of a single (common) myth telling of an unusually powerful, often creative, often dangerous snake or serpent of sometimes enormous size closely associated with the rainbows, rain, rivers, and deep waterholes…..”

        She drifted off to sleep thinking of water holes in red rocky gorges, the book laying open in her hand.

        When she awoke the next morning with the slatted morning sun shining through the venetian blinds,  the dream image of the water hole was bright and clear in her minds eye.  But what was that strange character from the game doing in her dream?

        Osnas dreamtime waterhole

         

        She closed her eyes, remembering more of the strange dream.  Deeply orange red boulders and rocky outcrops, shivering gum trees, and green pools ~ it was coming back to her now, that creature in the blue robes had appeared more than once.  In one scene he appeared with a blue diamond lantern with what looked like a compass inside.

        Osnas lantern compass

        I’ll ask about the hiking trails today, Zara decided, and go for a walk in that gorge I read about yesterday. Bert said there were good hiking trails.   You came here early so you could play the game, she reminded herself.

        “It’s all a game,” she heard the parrot outside her window.

        “I’d forgotten about the bloody parrot!” Zara said under her breath. “Pretty Girl!” she said, opening the blinds. “We’re going out for a walk today.”

        #6488

        In reply to: Prompts of Madjourneys

        ÉricÉric
        Keymaster
          • Zara completed her tile journey in the tunnels. In RL, she and Pretty Girl the parrot, are headed to Alice Springs in Australia, for a visit at the Flying Fish Inn (FFI). She’ll be the first to arrive.
          • Yasmin, still volunteering at an orphanage in Suva in RL, has found a key with the imp, guided by the snake tattoo on a mysterious man named Fred, originating from Australia. She’s booked her flight via Air Fiji, and will be soon arriving to Australia for a few days vacation from her mission.
          • Youssef, still in the Gobi desert, has found the grumpy vendor who was the shaman Lama Yoneze and reconnected with his friends in RL. Through the game in the desert, he also connected in VR (virtual reality) and RV (remote viewing) with sands_of_time, and elderly lady playing the game for intel. He still has to confirm his expected arrival to the FFI.
          • Xavier has confirmed his flight option as well from Berlin, Germany. He’s planned a few days’ mix of remote working and vacation, but his girlfriend Brytta may still work her 2 shifts, and not necessarily keen to travel in the middle of nowhere in Australia.

          They are all enjoying a lot the trail of clues from the game, and expect more adventures to come, with new challenges for each.
          As they all make their way to the Flying Fish Inn, they eagerly anticipate what exciting experiences and challenges await them. Zara, Yasmin, Youssef, and Xavier all have unique experiences from their time playing the game and their real-life travels. With their journey to the Flying Fish Inn, they hope to connect with each other and continue the exciting adventures that have already captivated them. They are all looking forward to what is in store for them in the Australian Outback and the Flying Fish Inn.

          The challenge gets a level up. It requires for each of them to find or procure a unique object, linked to some of their personal quirks and in synch with the real-life experience and the game one. Provide suggestions for each of them of a very specific object or color or shape, that can be remote viewed in the FFI and that they may find in their RL.

          • Zara: A golden compass, symbolizing her love for adventure and direction. It can be found in a hidden room in the FFI or as a unique treasure on a nearby beach.
          • Yasmine: A silver key, symbolizing her discovery of the key in the game and her love for unlocking secrets. It can be found in a locked box in the FFI’s attic or in a locked drawer in her room.
          • Youssef: A red scarf, symbolizing his connection with the shaman in the game and his love for vibrant colors. It can be found in the FFI’s market or in a shop in Alice Springs that sells unique handmade items.
          • Xavier: A black notebook, symbolizing his love for organization and his need for clarity. It can be found in the FFI’s library or in a nearby stationary shop in Alice Springs.
          #6454

          In reply to: Prompts of Madjourneys

          F LoveF Love
          Participant

            YASMIN’S QUIRK: Entry level quirk – snort laughing when socially anxious

            Setting

            The initial setting for this quest is a comedic theater in the heart of a bustling city. You will start off by exploring the different performances and shows, trying to find the source of the snort laughter that seems to be haunting your thoughts. As you delve deeper into the theater, you will discover that the snort laughter is coming from a mischievous imp who has taken residence within the theater.

            Directions to Investigate

            Possible directions to investigate include talking to the theater staff and performers to gather information, searching backstage for clues, and perhaps even sneaking into the imp’s hiding spot to catch a glimpse of it in action.

            Characters

            Possible characters to engage include the theater manager, who may have information about the imp’s history and habits, and a group of comedic performers who may have some insight into the imp’s behavior.

            Task

            Your task is to find a key or tile that represents the imp, and take a picture of it in real life as proof of completion of the quest. Good luck on your journey to uncover the source of the snort laughter!

             

            THE SECRET ROOM AND THE UNDERGROUND MINES

            1st thread’s answer:

            As the family struggles to rebuild the inn and their lives in the wake of the Great Fires, they begin to uncover clues that lead them to believe that the mines hold the key to unlocking a great mystery. They soon discover that the mines were not just a source of gold and other precious minerals, but also a portal to another dimension. The family realizes that Mater had always known about this portal, and had kept it a secret for fear of the dangers it posed.

            The family starts to investigate the mines more closely and they come across a hidden room off Room 8. Inside the room, they find a strange device that looks like a portal, and a set of mysterious symbols etched into the walls. The family realizes that this is the secret room that Mater had always spoken about in hushed tones.

            The family enlists the help of four gamers, Xavier, Zara, Yasmin, and Youssef, to help them decipher the symbols and unlock the portal. Together, they begin to unravel the mystery of the mines, and the portal leads them on an epic journey through a strange and fantastical alternate dimension.

            As they journey deeper into the mines, the family discovers that the portal was created by an ancient civilization, long thought to be lost to history. The civilization had been working on a powerful energy source that could have changed the fate of humanity, but the project was abandoned due to the dangers it posed. The family soon discovers that the civilization had been destroyed by a powerful and malevolent force, and that the portal was the only way to stop it from destroying the world.

            The family and the gamers must navigate treacherous landscapes, battle fierce monsters, and overcome seemingly insurmountable obstacles in order to stop the malevolent force and save the world. Along the way, they discover secrets about their own past and the true origins of the mines.

            As they journey deeper into the mines and the alternate dimension, they discover that the secret room leads to a network of underground tunnels, and that the tunnels lead to a secret underground city that was built by the ancient civilization. The city holds many secrets and clues to the fate of the ancient civilization, and the family and the gamers must explore the city and uncover the truth before it’s too late.

            As the story unfolds, the family and the gamers must come to grips with the truth about the mines, and the role that the family has played in the fate of the world for generations. They must also confront the demons of their own past, and learn to trust and rely on each other if they hope to save the world and bring the family back together.

            second thread’s answer:

            As the 4 gamers, Xavier, Zara, Yasmin and Youssef, arrived at the Flying Fish Inn in the Australian outback, they were greeted by the matriarch of the family, Mater. She was a no-nonsense woman who ran the inn with an iron fist, but her tough exterior hid a deep love for her family and the land.

            The inn was run by Mater and her daughter Dido, who the family affectionately called Aunt Idle. She was a free spirit who loved to explore the land and had a deep connection to the local indigenous culture.

            The family was made up of Devan, the eldest son who lived in town and helped with the inn when he could, and the twin sisters Clove and Coriander, who everyone called Corrie. The youngest was Prune, a precocious child who was always getting into mischief.

            The family had a handyman named Bert, who had been with them for decades and knew all the secrets of the land. Tiku, an old and wise Aborigine woman was also a regular visitor and a valuable source of information and guidance. Finly, the dutiful helper, assisted the family in their daily tasks.

            As the 4 gamers settled in, they learned that the area was rich in history and mystery. The old mines that lay abandoned nearby were a source of legends and stories passed down through the generations. Some even whispered of supernatural occurrences linked to the mines.

            Mater and Dido, however, were not on good terms, and the family had its own issues and secrets, but the 4 gamers were determined to unravel the mystery of the mines and find the secret room that was said to be hidden somewhere in the inn.

            As they delved deeper into the history of the area, they discovered that the mines had a connection to the missing brother, Jasper, and Fred, the father of the family and a sci-fi novelist who had been influenced by the supernatural occurrences of the mines.

            The 4 gamers found themselves on a journey of discovery, not only in the game but in the real world as well, as they uncovered the secrets of the mines and the Flying Fish Inn, and the complicated relationships of the family that ran it.

             

            THE SNOOT’S WISE WORDS ON SOCIAL ANXIETY

            Deear Francie Mossie Pooh,

            The Snoot, a curious creature of the ages, understands the swirling winds of social anxiety, the tempestuous waves it creates in one’s daily life.
            But The Snoot also believes that like a Phoenix, one must rise from the ashes, and embrace the journey of self-discovery and growth.
            It’s important to let yourself be, to accept the feelings as they come and go, like the ebb and flow of the ocean. But also, like a gardener, tend to the inner self with care and compassion, for the roots to grow deep and strong.

            The Snoot suggests seeking guidance from the wise ones, the ones who can hold the mirror and show you the way, like the North Star guiding the sailors.
            And remember, the journey is never-ending, like the spiral of the galaxy, and it’s okay to take small steps, to stumble and fall, for that’s how we learn to fly.

            The Snoot is here for you, my dear Francie Mossie Pooh, a beacon in the dark, a friend on the journey, to hold your hand and sing you a lullaby.

            Fluidly and fantastically yours,

            The Snoot.

            #6423

            In reply to: Prompts of Madjourneys

            TracyTracy
            Participant

              Zara’s first quest:

              entry level quirk: wandering off the track

              The initial setting for this quest is a dense forest, where the paths are overgrown and rarely traveled. You find yourself alone and disoriented, with only a rough map and a compass to guide you.

              Possible directions to investigate include:

              Following a faint trail of footprints that lead deeper into the forest

              Climbing a tall tree to get a better view of the surrounding area

              Searching for a stream or river to use as a guide to find your way out of the forest

              Possible characters to engage include:

              A mysterious hermit who lives deep in the forest and is rumored to know the secrets of the land

              A lost traveler who is also trying to find their way out of the forest

              A group of bandits who have taken refuge in the forest and may try to steal from you or cause harm

              Your objective is to find the Wanderlust tile, a small, intricately carved wooden tile depicting a person walking off the beaten path. This tile holds the key to unlocking your inner quirk of wandering off the track.

              As proof of your progress in the game, you must find a way to incorporate this quirk into your real-life actions by taking a spontaneous detour on your next journey, whether it be physical or mental.

              For Zara’s quest:

              As you wander off the track, you come across a strange-looking building in the distance. Upon closer inspection, you realize it is the Flying Fish Inn. As you enter, you are greeted by the friendly owner, Idle. She tells you that she has heard of strange occurrences happening in the surrounding area and offers to help you in your quest

              Emoji clue:  🐈🌳 :cat_confused:

               

              Zara (the character in the game)

              characteristics from previous prompts:

              Zara is the leader of the group  :yahoo_thinking:  she is confident, and always ready for an adventure. She is a natural leader and has a strong sense of justice. She is also a tech-savvy person, always carrying a variety of gadgets with her, and is always the first to try out new technology.

              Zara is the leader of the group, her color is red, her animal is a lion, and her secret name in a funny language is “Zaraloon”

               

              Zara (the real life story character)

              characteristics from previous prompts:

              Zara Patara-Smythe is a 57-year-old woman of mixed heritage, her mother is Indian and her father is British. She has long, dark hair that she keeps in an untidy ponytail, dark brown eyes and a sharp jawline. She stands at 5’6″ and has a toned and athletic build. She usually wears practical clothing that allows her to move around easily, such as cargo pants and a tank top.

              prompt quest:

              Continue to investigate the mysterious cat she saw, possibly seeking out help from local animal experts or veterinarians.
              Join Xavier and Yasmin in investigating the Flying Fish Inn, looking for clues and exploring the area for any potential leads on the game’s quest.

              #6389

              “What in the good name of our Lady, have these two been on?” Miss Bossy was at a loss for words while Ricardo was waiting sheepishly at her desk, as though he was expecting an outburst.
              “Look, Ricardo, I’m not against a little tweaking for newsworthiness, but this takes twisting reality to a whole new level!

              Ricardo had just dropped their last article.

              Local Hero at the Rescue – Stray Residents found after in a trip of a lifetime
              article by Hilda Astoria & Continuity Brown

              In a daring and heroic move, Nurse Trassie, a local hero and all-around fantastic human being, managed to track down and rescue three elderly women who had gone on an adventure of a lifetime. Sharon, Mavis, and Gloria (names may have been altered to preserve their anonymity) were residents of a UK nursing home who, in a moment of pure defiance and desire for adventure, decided to go off their meds and escape to the Nordics.

              The three women, who had been feeling cooped up and underappreciated in their nursing home, decided to take matters into their own hands and embark on a journey to see the world. They had heard of the beautiful landscapes and friendly people of the Nordics and their rejuvenating traditional cures and were determined to experience it for themselves.

              Their journey, however, was not without its challenges. They faced many obstacles, including harsh weather conditions and language barriers. But they were determined to press on, and their determination paid off when they were taken in by a kind-hearted local doctor who gave them asylum and helped them rehabilitate stray animals.

              Nurse Trassie, who had been on the lookout for the women since their disappearance, finally caught wind of their whereabouts and set out to rescue them. She tracked them down to the Nordics, where she found them living in a small facility in the woods, surrounded by a menagerie of stray animals they had taken in and were nursing back to health, including rare orangutans retired from local circus.

              Upon her arrival, Nurse Trassie was greeted with open arms by the women, who were overjoyed to see her. They told her of their adventures and showed her around their cabin, introducing her to the animals they had taken in and the progress they had made in rehabilitating them.

              Nurse Trassie, who is known for her compassion and dedication to her patients, was deeply touched by the women’s story and their love for the animals. She knew that they needed to be back in the care of professionals and that the animals needed to be properly cared for, so she made arrangements to bring them back home.

              The women were reluctant to leave their newfound home and the animals they had grown to love, but they knew that it was the right thing to do. They said their goodbyes and set off on the long journey back home with Nurse Trassie by their side.

              The three women returned to their nursing home filled with stories to share, and Nurse Trassie was hailed as a hero for her efforts in rescuing them. They were greeted with cheers and applause from the staff and other residents, who were thrilled to have them back safe and sound.

              Nurse Trassie, who is known for her sharp wit and sense of humor, commented on the situation with a tongue-in-cheek remark, “It’s not every day that you get to rescue three feisty elderlies from the wilds of the Nordics and bring them back to safety. I’m just glad I could be of service.”

              In conclusion, the three women’s adventure in the Nordics may have been unorthodox, but it was an adventure nonetheless. They were able to see the world and help some animals in the process. Their story serves as a reminder to never give up on your dreams, no matter your age or circumstances. And of course, a big shoutout to Nurse Trassie for her heroic actions and dedication to her patients.

              Bossy sighed. “It might do for now, but don’t let those two abuse the artificial intelligence to write article for them… I liked their old style better. This feels too… tidy. We’re not the A-News network, let’s not forget our purpose.”

              Ricardo nodded. Miss Bossy had been more mellow since the sales of the newspaper had exploded during the pandemic. With people at home, looking for conspiracies and all, the newspaper had known a resurgence of interest, and they even had to hire new staff. Giles Gibber, Glimmer Gambol (came heavily recommended by Blithe, the PI friend of Hilda’s), Samuel Sproink and Fionna Flibbergibbet.

              “And how is Sophie? That adventure into her past trauma was a bit much on her…” she mused.

              “She’s doing alright” answered Ricardo. “She’s learning to hone her remote-viewing skills to send our staff into new mysteries to solve. With a bit of AI assist…”

              “Oh, stop it already with your AI-this, AI-that! Hope there’ll still be room for some madness in all that neatly tidy purring of polite output.”

              “That’s why we’re here for, I reckon.” Ric’ smiled wryly.

              #6379

              In reply to: Prompts of Madjourneys

              ÉricÉric
              Keymaster

                Asking to give each of the 4 characters some particular traits that makes them uniquely distinctive and recognizable

                The four friends, Zara, Xavier, Yasmin, and Youssef, each have their own unique traits that make them stand out and recognizable.

                Zara is the leader of the group, she is confident, and always ready for an adventure. She is a natural leader and has a strong sense of justice. She is also a tech-savvy person, always carrying a variety of gadgets with her, and is always the first to try out new technology.

                Xavier is the joker of the group, always cracking jokes and making puns. He is a free-spirited person who is always up for an adventure, he has a great sense of humor and is not afraid to be himself. He is also an artist and often carries a sketchbook and pencils with him, he likes to draw whatever he sees in his journeys.

                Yasmin is the brains of the group, she is intelligent and logical. She is always able to think on her feet and come up with a plan when things get tough. She is also a bit of a perfectionist and likes to have everything organized. She is a history buff and always carries a notebook with her to document her findings.

                Youssef is the muscle of the group, He is physically strong, and always ready to help out in a fight. He is also a bit of a foodie and loves trying new dishes. He is always the first one to volunteer to carry the heavy bags and equipment. He is also a bit of a daredevil and loves trying out new sports and activities.

                Give each of them a color, and an animal, and a secret name in a funny language

                The four friends, Zara, Xavier, Yasmin, and Youssef, each have their own unique traits that make them stand out and recognizable.

                Zara is the leader of the group, her color is red, her animal is a lion, and her secret name in a funny language is “Zaraloon”

                Xavier is the joker of the group, his color is orange, his animal is a monkey, and his secret name in a funny language is “Xavimunk”

                Yasmin is the brains of the group, her color is blue, her animal is an owl, and her secret name in a funny language is “Yasminowl”

                Youssef is the muscle of the group, his color is green, his animal is a bear, and his secret name in a funny language is “Youssefbear”

                Now, we need physical descriptions for each of them. Also, their ages, height, clothes, facial features, ethnicity (for instance Youssef may be half Yemeni and half Norwegian), etc. with a good mix of generic and eccentric. We also need surnames congruent with their described ethnicity, not too bland, but not too daft either. For instance Youssef Olafsson, Zara Patara-Smythe, etc. Also explain how they become friends.

                Zara Patara-Smythe is a 25-year-old woman of mixed heritage, her mother is Indian and her father is British. She has long, dark hair that she keeps in a sleek ponytail, dark brown eyes and a sharp jawline. She stands at 5’6″ and has a toned and athletic build. She usually wears practical clothing that allows her to move around easily, such as cargo pants and a tank top.

                Xavier Olafsson is a 27-year-old man of Norwegian and Danish descent. He has blonde hair that he keeps in a messy style, blue eyes, and a charming smile. He stands at 6’1″ and has a lean build. He is always seen wearing a colorful and bold clothing, such as a Hawaiian shirt and shorts.

                Yasmin Ahmed is a 23-year-old woman of Egyptian descent. She has long, black hair that she keeps in a tight braid, dark brown eyes and a round face. She stands at 5’4″ and has a petite build. She usually wears conservative clothing, such as long skirts and blouses.

                Youssef Ali is a 26-year-old man of half Yemeni, half Norwegian descent. He has short, curly black hair, dark brown eyes and a square jawline. He stands at 6’2″ and has a muscular build. He usually wears comfortable clothing such as a t-shirt and jeans, and always has a backpack on his shoulder.

                The four of them became friends in college, they were all studying different majors, but they all shared a love for adventure and exploration. They found themselves in the same class project, and from there they formed a strong bond. After college, they decided to keep exploring the world together, and went on many trips and adventures, always seeking for something new and exciting.

                1/ Change the ages of Zara, Xavier, Yasmin and Youssef to more random patterns – rewrite if needed how they met each other to reflect eventual age gaps. Give them some flaws, mental or physical challenges.
                2/ increase again the age gaps while keeping the youngest one a young adult, and remove “minor” from the flaws descriptions

                Zara is a 22-year-old woman who is the youngest of the group. She is a free-spirited, adventurous person, but also a bit reckless and impulsive. She has a scar on her cheek that she got from a Skateboarding accident when she was a teenager.

                Xavier is a 45-year-old man who is the oldest of the group. He is a responsible and level-headed person, but also a bit of a perfectionist and can be hard on himself and others. He has dyslexia which he has been able to work around and it doesn’t impede his daily life.

                Yasmin is a 38-year-old woman who is the second oldest of the group. She is a kind and compassionate person, but also a bit of a pushover and can have trouble standing up for herself. She has social anxiety that affect her in certain situations and she have been working on coping mechanisms.

                Youssef is a 33-year-old man who is the second youngest of the group. He is a charismatic and outgoing person, but also a bit of a flirt and can be a bit insensitive to others feelings. He has ADHD which he has been able to manage with medication, but it still affects him from time to time.

                The group met each other through different means, Xavier and Yasmin met at work, Zara and Youssef met at a college class, and eventually, they all became friends through common interests and activities. They decided to go on this adventure together because they were all looking for a change in their lives and wanted to explore the unknown.

                #5953

                Bubbling and turning from orange to green to duck blue, the potion was perfect and smelled of good work, a strong blend of cinnamon, cardamom and crushed cloves. She smiled broadly and poured the potion into five vials, which she gave to Rukshan. They were all gathered around her in the kitchen looking rather fascinated by the whole operation.

                “One for you, and one for each of the children,” Glynis said with a grin.

                “I’m not a kid,” said Fox.

                “Why only five?” asked Gorrash who suspected something was off. “We are Six. There’s Tak, Nessy, Olliver, Fox, Rukshan and I,” he said counting on his chubby fleshy fingers.

                “I don’t need a potion to go wherever I want,” said Olli with a grin.

                “Well,” started Glynis, “Despite your unique skill, Olliver, you still need the potion in order to thwart the control spells Leroway’s saucerers had scattered around the country,” Glynis said. “You all remember what happened to aunt Eleri last time she went out. You know how skilled she is when she need to sneak out. She barely escaped and Rukshan and I had a hard time turning off that dancing spell, which I’m sure is the least damaging one.”

                She looked at Gorrash with compassion but the light dimmed as a cloud passed in front of the sun outside. She pointed her finger at him. “Your immune system is still like one of a newborn. And I’d prefer you’d stay home and not go around during a beaver fever pandemic. There are plenty of things you can help me with!” Glynis showed the cauldron, vials and other utensils she used to make the potion, and the cake earlier, and yesterday’s dinner.

                “Well, if I have not to challenge my immune system…” Gorrash started.

                “You know better than to argue with me,” she said.

                Gorrash opened his mouth to say something but decided otherwise and ran away into the garden.

                Fox started to follow him.

                “Don’t said Rukshan. There’s nothing you can do.”

                “He’s my friend!” said Fox.

                #4707

                An unexpected shaman tart witch was looking and had spotted them coming from afar.

                Head Shaman Tart Witch, if you please.” She muttered in her breath, happy to break the fourth wall and all.

                The sun was already high and the air was sizzling ready to burst out like buttered pop corn.

                “A rather lame metaphor. You’ve done better.”

                The Head Shtart Witch, as we will call her later for brevity’s sake, was as tart as a sour lemon dipped in vinegar, and prone to talking to spirits, when not cackling in tittering fits of laughter, as shamans are wont to do.
                She was surprisingly in tune with the narrator’s voice this late in the day, considering it wasn’t her first bottle of… medicine she ingested today.

                “Voices are rather quiet, yes. I was expecting a bit more… quantity if you know what I mean.”

                The narrator had absolutely no idea of what she meant, not discontent with the quantity per se.

                Three in quantity, they came, looking for her. A girl, visibly in charge, although a bit hard to tell either, buried into the baggy hood and all.

                “The star-studded stockings under the striped red and white trousers were a bit of a give-away though… she was a she, and a bossy pants to boot.” the Head Schwtich replied.

                “And don’t take advantage to maim my full name… Jeeze, they’re so lazy these days. Can’t even spell right.”

                Ignoring the rude comments, the narrator continued.
                Then, a man, a bit namby-pamby with the gait of a devil-may-care goat at that.
                And a boy, on the threshold of manhood, with lots of red hair and freckles he could have put the bush on fire.

                “You have forgotten the gecko… and the cat.”

                The cat wasn’t forgotten of course, but was it technically a cat, with the talking and all? Poor thing had ill-fitted boots (probably a clearance sale from the Jiborium’s), so that it wouldn’t burn its pads on the red hot trail. It seemed stubborn enough to refuse being carried, although not confident enough about the surrounding life in the bush to stop checking every minute for all that crawled and crept around.

                “That’s why they’re here. The protective charms. That, and the jeep of course.”

                The Twitch seemed to know everything so the narrator felt it would probably best to let her finish the comment.

                “Oh, don’t you start. That passive aggressive attitude isn’t going to get your story done, is it. And it’s not like I’m going to follow them in their dangerous and futile quest. It’s your job, better get to it.”

                Indeed, she was only just a sour, old, decrepit…
                “You stop that!”

                :fleuron:

                “Is that her hut?” Albie pointed at the horizon.
                “Yes, I think we’re there.” Arona looked at the compass she’d put around Albie’s neck. “Yes, that’s it.”

                Sanso yawned and stretched lazily “I hope they have a hot shower now, I feel so dirty.”

                Arona chose to ignore Sanso and let him gesticulate. They’d only walked for less than 15 minutes, and the perspective of few more hours of driving with him breathing down her neck started to give her murderous thoughts.

                She turned to the team. “Listen, whatever happens, don’t make rude remarks, even if she seems a bit… unhinged.”

                “Are you talking about the crazy lady with the chameleon on her head, who talks to herself and looks like she hadn’t got a bath in a century?”

                “That’s what I meant Sanso.” Arona rolled her eyes in a secret signature move she owned the secret of. “Listen, it would be better for everyone if you’d stay here and stop talking until we get the keys to the jeep, alright.”

                Luckily for all of them, a little sage smudging and a bakchich in kind sealed the deal with the HEAD Shaman Tart Witch, and less than an hour later, with the mountain at their back, they were all barreling at breakneck speed down the lone road towards the Old Mine Town.

                That’s where the Inn was, now starting to crawl with unexpected guests and long lost family members.

                #4626
                AvatarJib
                Participant

                  Shawn Paul had decided that this particular day was dedicated to his writing. He had warned his friends not to call him and put his phone on silent mode. It was 9am and he had a long day of writing ahead of him.
                  He almost felt the electricity in his fingers as he touched the keyboard of his laptop. He imagined himself as a pianist of words preparing himself before a concert in front of the crowd of his future readers.
                  Shawn Paul pushed away the voice of his mother telling him with an irritating voice that he had the attention span of a shrimp in a whirlpool during a storm, which the boy had never truely understood, but today he was willing not to even let his inner voices distract him. He breathed deeply three times as he had learned last week-end during a workshop, and imagined his mother’s voice as a slimy slug that he could put away in a box with a seal into a chest with chains and lots of locks, that he buried in the deepest trench of the Pacific ocean. He was a writer and had a vivid imagination after all, why not use it to his benefit.
                  A smile of satisfaction wavered on the corner of his mouth while a drop of sweat slowly made its way to the corner of his left eye. He blinked and the doorbell rang.
                  Shawn Paul’s fragile smile transformed into a fixed grin ready to break down. Someone was laughing, and when the bell rang a second time, Shawn Paul realised it was his own contained hysterical laugh.

                  He breathed in deeply at his desk and got up too quickly, bumping his knee in one corner.
                  Ouch! he cried silently.
                  It would not take long he reminded himself, limping to the door.
                  What could it be ? The postman ?

                  Shawn Paul opened the door. An old man he had never seen, was standing there with a packet in his hands. If he was not the postman, at least you had the packet right said a voice in Shawn Paul’s head.
                  The old man opened his mouth, certainly to speak, but instead started to cough as if he was about to snuff it. It lasted some time and Shawn Paul repulsed by the loose cough retreated a bit into his flat. It was his old fear of contagion creeping out again. He berated himself he should not feel that way and he should show compassion, but at least if the old man could stop, it would be easier.

                  “For you!” said the old man when his cough finally stopped. He put the packet in Shawn Paul’s hands and left without another word.

                  #4125
                  TracyTracy
                  Participant

                    Corrie:

                    I’m getting a bit worried about Aunt Idle, she’s been in Iceland ages and we haven’t heard from her, and nothing on her blog for ages, either. When I found this, I did a bit of research into the Bronklehampton case. That’s another story.

                    Aunt Idle was going to visit her old friend Margit Brynjúlfursdóttir. It was all very hush hush: Margit had intimated that there was to be a family reunion, but it was to be a surprise party, and she mustn’t breathe a word of it to anyone. Margit had sent her the tickets to Keflavik, instructing her to inform her family and friends that she had won the trip in a story writing competition.

                    It was Idle’s first trip to Iceland. She had met Margit in a beach bar near Cairns some years ago, just after the scandalous expose on the goings on of a mad doctor on a remote south Pacific island. The Icelandic woman had been drowning her sorrows, and Idle had been a shoulder to cry on. The age old story of a wayward son, a brilliant mind, so full of potential, victim of a conniving nurse , and now sadly incarcerated on the wrong side of the law.

                    Aunt Idle didn’t immediately make a connection between the name Brynjúlfursdóttir and Bronklehampton, indeed it would have been impossible to do so using conventional means, Icelandic naming laws and traditions being what they were. But the intuitive Idle had made a connection notwithstanding. The maudlin woman in the beach bar was clearly the mad doctors mother.

                    Idle had invited Margit to come and stay at the Flying Fish Inn for a few weeks before returning to Iceland, a visit which turned out to last almost a year. Over the months, Margit confided in her new friend Idle. Nobody back home in Iceland knew that the doctor in the lurid headlines was her son, and Margit wanted to keep it that way, but it was a relief to be able to talk about it to someone. Idle wasn’t all that sure that Margit was fully in the picture regarding the depths to which the fruit of her loins had sunk, but she witnessed the womans outpourings with tact and compassion and they became good friends.

                    The fasten your seatbelts sign flashed and pinged. The landing at Keflavik was going to be on time.”

                    ~~~

                    ““I wish you’d told me about the 60’s fancy dress party, Margit, I’d have brought an outfit with me,” said Idle.

                    Margit looked at her friend quizzically. “What makes you think there’s a fancy dress party?”

                    “Why, all the beehive hair do’s! It’s the only explanation I could think of. If it’s not a 60’s party, then why…..?”

                    Idle noticed Margit eyeing her long grey dreadlocks distastefully. Self consciously she flung them over her shoulder, inopportunely landing the end of one of them in a plate of some foul substance the passing waiter was carrying.

                    Margit jumped at the chance. “Darling, how horrid! All that rams bottom sauce all over your hair! Do try the coconut shampoo I put in your bathroom.””

                    ~~~

                    And that was the last I’d heard from Aunt Idle.

                    #4072

                    Aunt Idle was going to visit her old friend Margit Brynjúlfursdóttir. It was all very hush hush: Margit had intimated that there was to be a family reunion, but it was to be a surprise party, and she mustn’t breathe a word of it to anyone. Margit had sent her the tickets to Keflavik, instructing her to inform her family and friends that she had won the trip in a story writing competition.

                    It was Idle’s first trip to Iceland. She had met Margit in a beach bar near Cairns some years ago, just after the scandalous expose on the goings on of a mad doctor on a remote south Pacific island. The Icelandic woman had been drowning her sorrows, and Idle had been a shoulder to cry on. The age old story of a wayward son, a brilliant mind, so full of potential, victim of a conniving nurse , and now sadly incarcerated on the wrong side of the law.

                    Aunt Idle didn’t immediately make a connection between the name Brynjúlfursdóttir and Bronklehampton, indeed it would have been impossible to do so using conventional means, Icelandic naming laws and traditions being what they were. But the intuitive Idle had made a connection notwithstanding. The maudlin woman in the beach bar was clearly the mad doctors mother.

                    Idle had invited Margit to come and stay at the Flying Fish Inn for a few weeks before returning to Iceland, a visit which turned out to last almost a year. Over the months, Margit confided in her new friend Idle. Nobody back home in Iceland knew that the doctor in the lurid headlines was her son, and Margit wanted to keep it that way, but it was a relief to be able to talk about it to someone. Idle wasn’t all that sure that Margit was fully in the picture regarding the depths to which the fruit of her loins had sunk, but she witnessed the womans outpourings with tact and compassion and they became good friends.

                    The fasten your seatbelts sign flashed and pinged. The landing at Keflavik was going to be on time.

                    #3983

                    In reply to: Mandala of Ascensions

                    Dispersee sat on a fallen tree trunk, lost in thought. A long walk in the woods had seemed just the ticket to release her from her turbulent thoughts, but alas, she had been unable to stop thinking about the ramifications of the new message from the popular ghost.

                    At first she had been delighted to see it. She had agreed with it. But then she wondered why. Because she already knew all this, and in fact, it was information that could so readily be gleaned by anyone at all simply by engaging ordinary common sense, and run of the mill human compassion. Nothing esoteric was needed. No enlightened messages from the great beyond. In fact, she had said the same as the ghost, and on many occasions. The truth of the matter was that one had to be dead these days to be heard. Nobody was interested in the wise words of the living anymore. It could almost be said that nobody was all that interested in living at all: everyone wanted to be in the future, or the past, or in some other dimension, or planet, or not even physically alive at all anywhere. The individuals in the ascension process were particularly infected with this strange disorder: many of the ordinary uninitiated public were already quite well aware of the contents of the message and were already actively engaged in the process. It was as if the interest in so called shifty matters was an obstacle, an ugly carbuncle over the heart.

                    Dispersee seriously wondered if the whole shift thing had been a good idea. She was beginning to doubt that it was. The alacrity with which people relied on messages from ghosts at the expense of exercising their own powers of deduction and intuition had caused the whole plan to do disastrously wrong. People didn’t even know how to behave like people anymore. Not only were they afraid of other people, afraid of their governments, afraid of their food, of the sun and the water and the very earth itself, they were afraid of their own human responses, or had forgotten them altogether.

                    Did it really need a ghost to advise people on media propaganda, and remind them to be compassionate to others who were on an incredible journey, an extraordinary movement during these times of change? And more to the point, did Dispersee need to be involved at all in this futile ascension malarkey?

                    #3967

                    In reply to: Scrying the Word Cloud

                    AvatarJib
                    Participant

                      red compassion friend
                      white question food aliens group
                      job nature sleep
                      universe check haki
                      able days
                      thoughts once
                      replied ask start

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