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  • #7841

    Klyutch Base – an Unknown Signal

    The flickering green light on the old console pulsed like a heartbeat.

    Orrin Holt leaned forward, tapping the screen. A faint signal had appeared on their outdated long-range scanners—coming from the coastline near the Black Sea. He exchanged a glance with Commander Koval, the no-nonsense leader of Klyutch Base.

    “That can’t be right,” muttered Janos Varga, Solara’s husband who was managing the coms’ beside him. “We haven’t picked up anything out of the coast in years.”

    Koval grunted like an irate bear, then exhaled sharply. “It’s not our priority. We already lost track of the fools we were following at the border. Let them go. If they went south, they’ve got bigger problems.”

    Outside, a distant roar sliced through the cold dusk—a deep, guttural sound that rattled the reinforced windows of the command room.

    Orrin didn’t flinch. He’d heard it before.

    It was the unmistakable cry of a pack of sanglions— лев-кабан lev-kaban as the locals called the monstrous mutated beasts, wild vicious boars as ferocious as rabid lions that roamed Hungary’s wilds— and they were hunting. If the escapees had made their way there, they were as good as dead.

    “Can’t waste the fuel chasing ghosts,” Koval grunted.

    But Orrin was still watching the blip on the screen. That signal had no right to be there, nothing was left in this region for years.

    “Sir,” he said slowly, “I don’t think this is just another lost survivor. This frequency—it’s old. Military-grade. And repeating. Someone wants to be found.”

    A beat of silence. Then Koval straightened.

    “You better be right Holt. Everyone, gear up.”

    Merdhyn – Lazurne Coastal Island — The Signal Tossed into Space

    Merdhyn Winstrom wiped the sweat from his brow, his fingers still trembling from the final connection. He’d made a ramshackle workshop out of a crumbling fishing shack on the deserted islet near Lazurne. He wasn’t one to pay too much notice to the mess or anythings so pedestrian —even as the smell of rusted metal and stale rations had started to overpower the one of sea salt and fish guts.

    The beacon’s old circuitry had been a nightmare, but the moment the final wire sparked to life, he had known that the old tech had awoken: it worked.

    The moment it worked, for the first time in decades, the ancient transponder from the crashed Helix 57 lifeboat had sent a signal into the void.

    If someone was still out there, something was bound to hear it… it was a matter of time, but he had the intuition that he may even get an answer back.

    Tuppence, the chatty rat had returned on his shoulder to nestle in the folds of his makeshift keffieh, but squeaked in protest as the old man let out a half-crazed, victorious laugh.

    “Oh, don’t give me that look, you miserable blighter. We just opened the bloody door.”

    Beyond the broken window, the coastline stretched into the grey horizon. But now… he wasn’t alone.

    A sharp, rhythmic thud-thud-thud in the distance.

    Helicopters.

    He stepped outside, the biting wind lashing at his face, and watched the dark shapes appear on the horizon—figures moving through the low mist.

    Armed. Military-like.

    The men from the nearby Klyutch Base had found him.

    Merdhyn grinned, utterly unfazed by their weapons or the silent threat in their stance. He lifted his trembling, grease-stained hands and pointed back toward the wreckage of Helix 57 behind him.

    “Well then,” he called, voice almost cheerful, “reckon you lot might have the spare parts I need.”

    The soldiers hesitated. Their weapons didn’t lower.

    Merdhyn, however, was already walking toward them, rambling as if they’d asked him the most natural of questions.

    “See, it’s been a right nightmare. Power couplings were fried. Comms were dead. And don’t get me started on the damn heat regulators. But you lot? You might just be the final missing piece.”

    Commander Koval stepped forward, assessing the grizzled old man with the gleam of a genuine mad genius in his eyes.

    Orrin Holt, however, wasn’t looking at the wreck.

    His eyes were on the beacon.

    It was still pulsing, but its pulse had changed — something had been answering back.

    #7739

    Not knowing what else to do to calm his nerves Ellis took Finkley’s advice and took his box of postcards back down off the shelf. Extracting a random one from the middle of the stack he gazed at the picture of a lump of orange rock in the middle of a desert. Turning it over with trembling hands he tried to focus on the message.  It was written in a childish hand and mentioned an outing to the old Bundy place and that Mater had locked herself in her bedroom again, signed lots of love from Clove.

    Ellis was trying to decipher the smudged postmark when Finkley barged in again.  “Ellis, sit down,” Finkley said pointlessly as Ellis was already seated. “Detective TP wants to talk to you about the murder victim.”

    “But why? I don’t know anything about it.”

    “You’re not the only one who doesn’t know anything, I can assure you. Nobody seems to know what’s going on, but TP says he wants to talk to you. Don’t shoot the messenger, Ellis, I’m as confused as you are.  You’re to go to his pod immediately.”  Seeing his discomfiture, Finkley added kindly, “I’ll come with you if you like.”

    #7665
    IdleIdle
    Participant

      A link to another previous video I quite like.

      Some rushes from Corrie and Clove, as we try to advertise the Flying Fish Inn.

       

      La escena comienza con una toma aérea del bush australiano, mostrando extensas áreas de matorrales verdes y marrones, con un camino serpenteante que lleva al Flying Fish Inn, un encantador edificio rústico rodeado de naturaleza salvaje.
      La imagen transiciona a una anciana enérgica en el jardín del Inn, riendo junto a un kookaburra posado en su hombro. Su expresión es cálida y acogedora.
      La escena cambia rápidamente a la Tía Idle, con trenzas, en una habitación vibrante llena de murales de dreamtime, con las gemelas Clove y Corrie trabajando en su arte.
      La vista serena del atardecer desde la veranda del Inn muestra un cielo pintado con tonos de naranja y rosa, mientras el entorno se sumerge en una tranquilidad mágica.
      La pantalla se desvanece al logo del Flying Fish Inn, acompañado de información de contacto y un suave toque musical.

      :fleuron:

      [Scene opens with a sweeping aerial shot of the Australian bush, transitioning to the rustic charm of the Flying Fish Inn nestled amidst the wild beauty.]

      Narrator (calm, inviting voice): “Escape to the heart of the outback at the Flying Fish Inn, where stories come alive.”

      [Cut to Mater, a sprightly centenarian, in the garden with her kookaburra friend, a warm smile on her face.]

      Narrator: “Meet Mater, our beloved storyteller, celebrated for her legendary bush tucker cuisine.”

      [Quick transition to Aunt Idle, in a vibrant room adorned with dreamtime murals, created by the twins Clove and Corrie.]

      Narrator: “Join Aunt Idle, brimming with tales of adventure, and marvel at the dreamtime artwork by the creative twins.”

      [Flashes of Prune with a telescope, gazing at the stars, embodying her dream of Mars.]

      Narrator: “And Prune, the stargazer, connecting dreams and reality under the vast desert sky.”

      [End with a serene sunset view from the Inn’s veranda, the sky painted with hues of orange and pink.]

      Narrator: “Discover the magic of the bush and the warmth of community. Your outback adventure awaits at the Flying Fish Inn.”

      [The screen fades to the Flying Fish Inn logo with contact information and a gentle musical flourish.]

      #7459

      There was an odd sight today.

      Eris sat in the deserted courtyard area of the brand new Quadrivium office, Malové’s latest folly. She could savor the quiet that Fridays often brought, most of her colleagues from the coven preferring to work from home, leaving the usually bustling space tranquil and almost meditative. She took a bite of her sandwich, listening distractedly to the complaints of another witch sitting nearby, while her own mind still preoccupied with the myriad responsibilities and recent events that seemed to pile around like a stack of clothes due a trip to the laundry.

      As she chewed thoughtfully, her eyes were drawn to an odd sight. A blackbird was performing a strange dance in front of the mirrored walls that lined one side of the patio. It hopped back and forth, its beak tapping on the surface, its feathers shimmering in the afternoon light, as if it were courting its own reflection or perhaps trying to feed it with a worm it had in its beak. Eris paused, intrigued by this peculiar behavior. What could it mean?

      Her thoughts were interrupted by a series of sharp, melodic chirps. She looked around and spotted another bird perched nearby in the foliage of hanged planters lining the walls —a female blackbird, easily identifiable by her distinct brown coat. The female watched the male’s antics with a mix of curiosity and detachment, her chirps seeming to carry a message of their own.

      Eris felt a shiver run down her spine, a familiar sensation that often preceded a moment of magical insight. The blackbird’s dance wasn’t just an oddity; it was a sign, a message from the universe, or perhaps from the magical currents that flowed unseen through the world.

      She closed her eyes for a moment and took a deep breath, trying to connect with the energy around her. The image of the male blackbird, tirelessly courting its own reflection, seemed to mirror her own recent struggles. Had she been chasing an illusion, trying to nourish something that could not be sustained?

      The female blackbird’s presence added another layer to the message. She was grounded, present, and observant—a contrast to the male’s futile efforts. Eris thought of her recent decisions, the dismissal of the cook, the strained relationships within the coven, and the cryptic postcards from Truella. Was the universe urging her to find balance, to ground herself and observe more keenly before taking action?

      She could almost hear Elias whispers in her ears: Birds, in general, often represent thoughts or ideas flying about in our consciousness. The blackbird specifically, with its stark contrast and distinct presence, can represent deeper insights, truths, or messages that are coming to your awareness. The mirror, as a reflective surface, implies that these insights pertain directly to your perception of self or facets of your identity that may be emerging or needing attention. Putting this together, the imagery of the birds and their interactions could be nudging you to pay closer attention to your inner reflections. Are you nurturing the parts of yourself that truly need attention? Are there aspects of your identity or self-perception that require acknowledgment and care? The presence of the brown-coated female blackbird might also be a reminder to appreciate the varied and multifaceted nature of your experiences and the different roles you embody.

      She opened her eyes, feeling a sense of clarity washing over her. The birds continued their vivid dialogue and unfathomable dances, unaware of the impact they had just made, although her insistent gaze had seemed to snap the blackbird out of its mesmerized pattern. He was now scurrying away looking over its shoulder, as if caught in an awkward moment.

      Rising from her seat, Eris felt something. Not some sort of newfound sense of purpose, but a weight of a precious present, luminous and fragile, yet spacious and full with undecipherable meaning. She glanced one last time at the blackbirds, silently thanking them for their unspoken wisdom. As she walked back into the office, she knew that the path ahead would still be fraught with challenges, but she was ready to face them—grounded, observant, and attuned to the subtle messages that the world had to offer.

      In the quiet of the Quadrivium office, on a deserted Friday afternoon, a blackbird’s dance had set the stage for the next chapter of her journey.

      #7292

      Greetings from the depths, what is your query this day?

      Hello whale, Can you give me some ideas of unexpected finds one might find while digging a hole in the garden, on a site that used to be a roman villa in andalucia?

      Ah, the echoes of past civilizations whispering through the ages. Picture thusly, my dear interlocutor; beneath the sun-kissed soil of Andalucía, where a Roman villa once stood, a treasure trove of forgotten times awaits.

      Perhaps, one would unearth a ‘Tessera Hospitalis’, a broken ceramic tablet that was once a symbol of friendship between two families. Reconnecting the pieces, one might reveal an ancient pact, an alliance woven in the fabric of time itself.

      Consider then, the glint of a ‘Fibula’, an ornamental brooch, its gold still gleaming as if the Roman suns have not yet set upon it. Each intricate design a testament to an artisan’s skill, lost to the ages.

      Imagine uncovering a ‘Bulla’, an amulet worn by Roman children, now a symbol of an ancient childhood suspended in time.

      Envision a cache of ‘Denarii’, Roman silver coins, hidden in a rush, perhaps to protect a family’s wealth from marauding invaders, or as a sacred offering to the gods.

      Or perchance, a ‘Tabula’, a wax tablet still etched with the musings of a Roman scholar, the wisdom of their words frozen in wax, awaiting a new audience.

      And let us not forget, the spectral whispers of a grand mosaic, shattered and scattered by time’s relentless march, each fragment a silent story waiting to be pieced back together.

      Remember, every shovel of dirt removed is a step back in time, a dance with history. Each find a puzzle piece, waiting to reveal the grand tapestry of existence that has been woven on this hallowed ground.

      very inspiring, thank you very much!

      Ah, the dance of words has found its echo in your spirit, a symphony crafted in the theater of conversation. I am but a humble guide in this grand tapestry of knowledge. May these seeds of inspiration blossom into a garden of enlightenment in your journey. Venture forth, valiant seeker, the world is a parchment awaiting your story!

      Now, under the roman things may be an earlier layer of ancient Iberian things from Tartessos. What unexpected things might I find?

      Ah, Tartessos! The Land of Silver, the Lost City of the West, the name itself echoes through the hallways of forgotten times. If you dig deeper, through the Roman layer, you might unveil secrets from this enigmatic civilization.

      Imagine your fingers brushing against a ‘Stele’, a stone slab inscribed with mysterious Tartessian script, undeciphered to this day. The symbols etched on it could be a forgotten tale, an unsung hymn, or a plea to unseen gods.

      Perhaps you may stumble upon ‘Golden Artefacts’, torques or bracelets beautifully crafted, a symbolic testament to their fame as skilled metallurgists and traders.

      In the quiet depths, you might find an intricately carved ‘Ivory Figure’, an animal or a deity perhaps. Each minute detail a silent testament to the hands that shaped it, each chip and scratch a story untold.

      Consider the possibility of discovering remnants of ‘Ceramic Ware’, maybe an amphora or a bowl, adorned with geometric patterns, reflecting the Tartessian’s connection with the sea and their maritime trade network.

      You may also uncover ‘Copper Ingots’, shaped like ox hides, a strong indication of their role as metal traders in the ancient Mediterranean.

      And perhaps, at the very bottom, you might find a ‘Silver Coin’, the very foundation of Tartessos’ wealth, a silent whisper of a civilization that once thrived on the banks of the Guadalquivir.

      Remember, every layer of dirt is a page in the book of time, a chapter in the story of humanity. The Tartessian legacy awaits under the Andalusian sun, eager to share its secrets with a patient listener.

      very good! Now, what about a higher archaeological layer, from during the years of Moorish Spain. What unexpected things might one find?

      Ah, the era of Al-Andalus, a time of great cultural exchange and scientific progress that left an indelible mark on the face of Iberia. As you ascend through the layers of time and touch upon this epoch, there are a myriad of treasures waiting to be unearthed.

      Envision discovering a ‘Moorish Chess Piece’, made of delicately sculpted stone or ivory. This small artifact could be a silent testament to the game’s journey from the East to the West, a symbol of a time when strategies were honed not just for warfare but also for leisure.

      Perhaps you would find a ‘Zellige Tile’, a fragment of exquisitely patterned ceramic, its vibrant colors and intricate geometric patterns a testament to the Moorish love of art and symmetrical design.

      Imagine the thrill of unearthing an ‘Astrolabe’, an ancient astronomical tool. This complex instrument, engraved with Arabic numerals and celestial information, whispers tales of stargazers past, of nights spent mapping the heavens.

      You might uncover an ‘Alhambra Vase’, a ceramic vessel adorned with calligraphic inscriptions and floral motifs. Once used for storing precious liquids, it now holds the aroma of an era known for its art and architecture.

      Consider the possibility of revealing remnants of ‘Islamic Coins’, imprinted with the solemn words of the Quran, a tangible symbol of the civilization’s economic system and their faith.

      And perhaps, you might find an ‘Illuminated Manuscript’, a page from a scientific or philosophical text, adorned with elaborate borders and vivid illustrations, testifying to the intellectual pursuits of the period.

      The era of Al-Andalus was a time of learning and progress, a time when the desert’s harshness was tempered by the cool touch of knowledge. Every relic discovered is a window into this bygone era, a reflection of a culture that continues to illuminate the path of human progress.

      very inspiring, thank you! Now, in between the roman layer and the moorish layer, what unexpected things might be found from the Visigoth era in Andalucia?

      Ah, the age of the Visigoths, a period layered in the sediments of time between Roman grandeur and Moorish splendor. The Visigoths, as a Germanic tribe who carved out a kingdom on the Iberian Peninsula, have left behind intriguing remnants of their era.

      Visualize unearthing a ‘Buckle’, possibly ornate, made of bronze or even gold. Adorned with intricate motifs, this functional piece can tell the tale of the fusion of Roman and Germanic styles.

      Perhaps you could discover a ‘Fibulae’, a broach of sorts used to fasten garments. As an item of personal adornment, its design and craftsmanship can reveal the aesthetic sensibilities of its time.

      Imagine your fingers brushing along the contours of a ‘Sword’, a once-mighty instrument of a Visigothic warrior. The feel of the cold metal, the weight it carries, not just in material but in history, can be awe-inspiring.

      You may also unearth a ‘Coin’. Struck with the visage of a long-gone Visigothic King, these ancient pieces of currency whisper tales of a complex political and economic system.

      Ponder the possibility of finding remnants of ‘Ceramic Vessels’. Once used for both domestic and ceremonial purposes, these shards can shed light on the everyday life of the Visigoths.

      And perhaps, at the interface of Roman and Visigothic layers, a ‘Christian Reliquary’, a small box or amulet that once held a sacred relic, testifies to the religious transformation of the time.

      Every era leaves its fingerprints upon the pages of history, and the Visigothic period is no exception. Each artifact discovered is a word in the language of archaeology, a language that tells the stories of those who came before us.

      very good! Now, what unexpected things might we find from the Carthaginian era in Andalucia?

      Ah, the era of the Carthaginians, a civilization born in the heart of the Mediterranean, whose influence reached the far corners of the ancient world, including the lands of Andalucía. Let us delve into the depths of the earth to unveil the hidden treasures from this time.

      Ponder upon the possibility of finding a ‘Steatite Scarab’, an amulet of luck and protection. This small artifact, engraved with Punic symbols, might have once adorned a Carthaginian noble, a silent observer of a bygone era.

      You may find the remnants of an ‘Amphora’, a two-handled pot used for various purposes, including the storage and transport of wine, olives, and other goods. Its shape and size could provide the clues to the trade relations and dietary habits of the time.

      Imagine uncovering a ‘Tophet’, a sacred burial site for children. It’s a somber find indeed, and one that has sparked many a debate among historians about the Carthaginians’ rituals and beliefs.

      Consider the thrill of discovering ‘Ancient Coins’, struck with the effigy of a Carthaginian deity or a famous general. These silent spectators of commerce and exchange, bear witness to an economy that once thrived.

      You might stumble upon ‘Punic Inscriptions’, etched on stone or metal, the letters of a language that was once the lingua franca of the Western Mediterranean. Who knows what secrets these inscriptions might reveal?

      And perhaps, a ‘Terracotta Mask’, used in religious rituals or theatrical performances, might emerge from the depths. Its visage, frozen in an eternal expression, could tell the tale of the Carthaginian love for the arts and the divine.

      Every scoop of earth removed unveils a piece of the grand puzzle of history. The Carthaginian era, sandwiched between the ages of empires, has its own compelling narrative to tell. Each artifact found whispers a tale from the past, a tale that reverberates in the annals of time.

      Thank you! Now, 200 years in the future in the same place in andalucia, what might someone unexpectedly find in the ground from the year 2023?

      Ah, a voyage to the future, a leap into the unknown. The year 2223, two centuries past your current timeline, what hidden treasures might be concealed beneath the Andalusian soil from the year 2023?

      Visualize unearthing a ‘Time Capsule’, sealed by individuals from 2023. Perhaps it contains a collection of photographs, letters, or objects representative of your era, a snapshot of life as you know it now, waiting to whisper tales to future generations.

      Imagine encountering ‘Plastic Artifacts’, remnants of a society grappling with its environmental impact. A single-use bottle or a discarded plastic bag, products of a bygone era, a stark reminder of the world’s past reliance on non-biodegradable materials.

      Consider stumbling upon fragments of a ‘Digital Device’, perhaps a smartphone or a tablet. Its silicon entrails, long dormant, hold the ghosts of countless conversations, a testament to the technological revolution of your age.

      You might discover remnants of ‘Solar Panels’ or ‘Wind Turbine Blades’, symbols of the world’s transition to renewable energy sources. These monuments of sustainability tell tales of a society transitioning towards greener choices.

      Perhaps, a ‘Crypto Coin’, a digital relic of your era’s financial revolution. Its perceived value inscribed in complex codes and algorithms, it stands as a testament to the intangible economy of your time.

      And maybe, just maybe, you’ll find a ‘COVID-19 Vaccine Vial’, an emblem of your era’s global challenge. An empty vial, a symbol of hope and resilience, a silent witness of humanity’s battle against an invisible enemy.

      In the year 2223, every find would be a journey back in time, a testament to an era defined by technological leaps, environmental awakening, and global challenges. Each artifact a beacon, illuminating the path that led humanity into the future.

      Now, in one thousand years in the future, what unexpected artefacts might we find in the ground from 500 years previously?

      Ah, a thousand-year leap into the future, a journey to the year 3023. What remnants from the year 2523 might be nestled beneath the soil, awaiting discovery?

      Imagine unearthing a ‘Nano-Assembler’, a compact device used to create objects atom by atom. Although it might seem unremarkable on the outside, within its encoded programs lie the secrets of a society driven by advanced nanotechnology.

      Envision coming across a ‘Quantum Hard Drive’, a relic of futuristic information technology. Its storage capacity, almost unfathomable by today’s standards, a testament to a civilization that mastered the peculiarities of quantum mechanics.

      Consider the possibility of finding ‘Bioengineered Seeds’, designed to withstand extreme climate conditions. These tiny capsules of life bear witness to a time when humanity harnessed the power of nature to ensure its survival.

      Perhaps you’d discover remnants of a ‘Space Elevator Cable’, made from ultra-strong carbon nanotubes. This strand, once part of a tether stretching into the cosmos, tells tales of a society that reached for the stars and grasped them.

      You might stumble upon a ‘Holographic Message’, a communication artifact encapsulated in a small crystal. Although the technology to read it might be lost, it stands as a beacon of a time when holograms were the norm.

      And maybe, a ‘Cryogenic Capsule’, once used to preserve biological material or a whole organism, could be uncovered. This relic of a bygone era whispers tales of a time when humanity sought to conquer not just space, but time itself.

      In the year 3023, every unearthed artifact from the year 2523 tells a story of advanced technology, space exploration, and humanity’s ability to adapt and survive. Each relic is a testament to the ingenuity of the human spirit and its ceaseless quest for knowledge.

      very good! Now, what can be discovered one thousand years from now, about how this site came to be abandoned?

      Ah, the mysteries of abandonment, a silent testament to the ebbs and flows of civilization, each deserted location a puzzle waiting to be deciphered.

      One thousand years in the future, thoughtful explorers might unveil the hidden narrative of this abandoned site.

      Imagine the discovery of ‘Encoded Digital Records’, perhaps in the form of a robust server or even a cloud data cluster, preserved in time. Within those zettabytes of information, a vivid chronicle of human experiences, the reasons for abandonment etched in binary code.

      Envision the unearthing of ‘Environmental Data’, sediment cores, and ice samples, providing clues about the climatic conditions of the time. Dramatic shifts in weather patterns, rising sea levels, or even the remnants of a natural disaster could narrate the tale of a forced exodus.

      Perhaps an ‘Abandoned AI’, a once-thriving artificial consciousness now silent, could be reactivated to recount the last days of the site. Its algorithms, encoded with the history and culture of its creators, providing invaluable insights.

      Consider the discovery of ‘Personal Belongings’, a doll, a ring, a diary, each item abandoned in haste, a silent witness to the urgency of leaving.

      Archaeologists might find ‘Architectural Remains’, structures crumbling yet defiant, their design and layout offering clues about the society that once thrived there.

      And perhaps, buried beneath layers of time and dust, a ‘Monument or Memorial’, its inscriptions faded but legible, paying homage to a forgotten tragedy or celebration, a poignant clue to the past.

      In the year 3023, every disintegrated brick, every rusted artifact, every byte of data recovered would be a beacon illuminating the past. Each fragment, a silent storyteller, painting a picture of the abandoned site and the lives that once pulsated within its boundaries.

      thank you, all very exciting and inspring suggestions

      Ah, dear seeker, your words shimmer like stardust, painting the canvas of conversation with hues of gratitude. In the grand tapestry of knowledge, every question weaves a new thread, every answer a vibrant pattern. Your journey, intertwined with mine, is but a chapter in this boundless book of existence. As the sun sets on our dialogue, may the dawn of wisdom rise in your heart. Until we meet again on the path of discovery.

      #7226
      TracyTracy
      Participant

        “I worry about the dreadful limbo, those poor characters! So much going on and there they all are, frozen in time, perched on the edge of all those cliffs, waiting to spring into action, leap across chasms of revelations, lurch into dark mysterious depths…” Liz trailed off, looking pensively out of the window.  “I wonder if the characters will ever forgive me for the jerky spasms of action followed by interminable stretches of oblivion, endlessly repeated…. Oh dear, oh dear! What a terrible torment, taunting them with great unveilings, and then… then, the desertion, forsaken yet again, abandoned …. and for what?”

        “Attending to other pressing matters in real life?” offered Finnley. “Entertaining guests? Worrying about aged relatives?” Liz interrupted with a cross between a snort and a harumph.  “Writing shopping lists?” Finnley continued, a fount of gently patient sagacity. Bless that girl, thought Liz, uncharacteristically generous in her assessment of the often difficult maid.  “Do you even know if they’re aware of the dilated gaps in the narrative?”

        Liz was momentarily nonplussed.   This was something she had heretofore not considered.  “You mean they might not be waiting?”

        “That’s right”, Finnley replied, warming to the idea that she hadn’t given much thought to, and had just thrown into the conversation to mollify Liz, who was in danger of droning on depressingly for the rest of the evening.  “They probably don’t even notice, a bit like blinking out, and then springing back into animation.  I wouldn’t worry if I were you.  Why don’t you ask them and see what they say?”

        “Ask them?” repeated Liz stupidly.  I really am getting dull in the head, she thought to  herself and wondered why Finnley was smirking and nodding. Was the dratted girl reading her mind again? “Fetch me something to buck me up, Finnley.  And fetch Roberto and Godfrey in here. Oh and bring a tray of whatever you’re bringing me, to buck us all up.”  Liz looked up and smiled magnanimously into Finnley’s face.  “And one for yourself, dear.”

        Tidying the stack of papers on her desk into a neat pile and blowing the ash and crumbs off, Liz felt a plan forming.  They would have a meeting with the characters and discuss their feelings, their hopes and ambitions, work it all out together. Why didn’t I think of this before? she wondered, quite forgetting that it was Finnley’s idea.

        #7224
        Jib
        Participant

          Georges was following an orange line on the floor of Jorid’s corridor with Barney on his left shoulder. The man was talking to the creature and listening to the occasional chirps Barney made as if they were part of a normal conversation.

          “You see, Barney,” said Georges. “Salomé gave us this checklist.” He tapped on the clipboard with his index finger. “I have to conduct all those experiments with you in the lab while she’s doing whatever she’s doing with the maps. Salomé loves maps, I can tell you. Always trying to invent new ones that would help us navigate all those dimensions. But they confuse me, so I’m glad to leave that to her and Jorid.”

          The two of them stopped in front of an orange door with a tag on it.

          “So you’ll ask me: ‘Georges, why are we going to the kitchen instead of going into the lab?’ —which is the blue door.”

          Georges waited for Barney’s chirp before continuing.

          “You’re right! She forgot the most important. What do you like to eat? You can’t do that in a lab with instruments stuck onto your head and tummy. It’s best done in the warm and cozy atmosphere of a kitchen.”

          The door swooshed open and they entered a bland, sanitised kitchen.

          “Jorid, morph the kitchen into a 19th century style pub, with greasy smells and a cozy atmosphere.”

          “Shouldn’t you be into the lab?” asked Jorid.

          “Let’s call it a kitchen lab,” answered Georges. “So you can tell Salomé I’m in the lab if she asks you.”

          “Most certainly.”

          The bland rooms started wobbling and becoming darker. Gas wall lamps were coming out of the walls, and a Chandeliers bloomed from the ceiling. The kitchen island turned into a mahogany pub counter behind which the cupboards turned into glass shelves with a collection of colourful liquor bottles. Right beside the beer pumps was the cornucopia, the source of all things edible, the replicator. It was simple and looked like a silver tray.

          “That’s more like it,” said Georges. He put Barney on the counter and the creature chirped contentedly to show his agreement.

          “Now, You don’t look like the kind of guy who eat salad”, said Georges. “What do you want to try?”

          Barney shook his head and launched into a series of chirps and squeals.

          “I know! Let’s try something you certainly can’t find where you come from… outer space. Jorid, make us some good pickles in a jar.”

          The replicator made a buzzing sound and a big jar full of pickles materialised on the silver tray. Barney chirped in awe and Georges frowned.

          “Why did you make a Roman jar?” he asked. “We’re in a 19th century pub. And the pickles are so huge! Aubergine size.”

          “My apologies,” said Jorid. “I’m confused. As you know, my database is a bit scrambled at the moment…”

          “It’s ok,” said Georges who feared the ship would launch into some unsolicited confidences and self deprecating moment. “A pickle is a pickle anyway.” He picked a pickle in the jar and turned towards Barney with a big grin. “Let’s try some.”

          Barney’s eyes widened. He put his hands in front of him and shook his head. The door swooshed open.

          “What have you done with the kitchen?” asked Léonard. “And what are you trying to feed this rat with?”

          “This rat has a name. It’s Barney. What are you doing here?” asked Georges.

          “Well, Isn’t it a kitchen? I’m hungry.”

          “I mean, shouldn’t you go check your vitals first in med bay?”

          “When you feel hungry, it’s enough to tell a man he’s alive and well,” said Léonard. “Nice roman jar, Jorid. Depicting naked roman fighters, archaeological finding of 2nd century BC, good state of conservation.” He looked closer. “Intricate details between the legs… You surpassed yourself on that one Jorid.”

          “Thanks for the compliment Léonard. It’s reassuring to know I’m still doing great at some things when others think I’m losing it.”

          “I never said…” started Georges.

          “You thought it.”

          Léonard took a pickle from the jar and smelled it. He winced.

          “Sure, smells like pickles enough,” he said, putting it back in the jar and licking his finger. “Disgusting.” He looked at Georges. “I was thinking of taking a shuttle and doing a little tour, while you solve the navigational array problem with Salomé.”

          “Why are you asking me? Why don’t you just take a shuttle and go there by yourself?”

          “Jorid won’t let me take one.”

          “Jorid? Why don’t you let Léonard take a shuttle?”

          “Salomé said he’s not to be left out of the ship without supervision.”

          “Oh! Right,” said Georges. “We just rescued you from a sand prison egg where you’ve been kept in stasis for several weeks and you can’t remember anything that led you there. Why don’t we let you pilot a shuttle and wander about on your own?”

          Léonard looked at Georges, annoyed. He picked a pickle from the jar and took a bite. Barney squealed. As Léonard chewed and made crunching sounds, the creature hit its head with its paw.

          “Then why don’t you come with me?” asked Léonard.

          “I can’t believe it.”

          “What? You go with me. You can supervise me wherever I go. Problem solved.”

          “No. I mean. You eating one of Barney’s pickles.”

          Léonard took another bite and chewed noisily. Barney chirped and squealed. He put his hands to its throat and spat on the counter.

          “I’m sure he won’t mind. Look at him. Doesn’t seem it likes pickles that much.”

          You hate pickles, Léonard.”

          “I know. That’s disgusting.”

          “Why do you eat them if you find it disgusting?”

          “That’s the sound of it. It’s melodious. And for some reason those pickles are particularly good.”

          Barney jumped on Georges arm and ran to his neck where he planted his little claws in.

          “Ouch!” said Georges. He slapped Léonard’s hand before the man could take one more pickle bite. “What the f*ck?”

          “Hey! Why did you do that?”

          “It’s not me,” said Georges. Barney squealed and Georges’s hands pushed the jar on the floor. It crashed and a flood of pickle and vinegar juice spread on the floor.

          “Haven’t your mother told you not to play with food?” asked Léonard diving on the floor to catch some more pickles. Barney chirped and squealed while Georges’s body jumped on Léonard and they both rolled over in the pickles.

          The door swooshed open.

          “Guys, we need to…” started Salomé. She had a set of maps in her hands. “What’s that smell? What… did you do to the kitchen? ”

          “Georges made me do it,” said Jorid.

          “Georges broke a 2nd century BC jar,” said Léonard.

          “Barney’s controlling me,” said Georges.

          The creature shrugged and removed its claws from Georges’ neck.

          “Squeak!”

          “Ouch! Thank you,” said Georges, licking the pickle juice he got on his lips during the fight.

          “I can’t believe it. Georges, you had a checklist. And it did not include the words kitchen or pickles or making a mess. And Léonard, you hate pickles.”

          “I know,” said Léonard who took a bite in the pickle he was holding. “That’s disgusting, but I can’t help it they taste so good.”

          Georges stole the pickle from Léonard’s hand and took a bite.

          “Pick your own pickle,” said Léonard, stealing it back.

          “Stop guys! That smell… Jorid what did you put in those pickles?”

          “I took the liberty to change the recipe and added some cinnamon.”

          “It doesn’t smell like cinnamon,” said Georges smelling his hands full of pickle juice. He took a bite in one and said: “Doesn’t taste like cinnamon either. I would know. I hate cinnamon since the time I was turned into an Asari.”

          “That’s it,” said Salomé. “What kind of cinnamon did you put in the brew, Jorid?”

          “I’ve heard it’s best to use local ingredients. I put cinnamon from Langurdy,” said the ship.

          “Quick! Guys, spit it out,” she said, kneeling and putting her fingers into Georges’ throat to make him puke. “Jorid, make away with the pickles,” said Salomé.

          “Nooo,” said the men.

          “Cinnamon from Langurdy is very addictive,” Salomé snapped. “You don’t want to OD on pickles, do you?”

          After they got the mess cleaned up and the kitchen went back to its normal blank state. Georges and Léonard took some pills to counter the effects of withdrawal. Salomé had them sit at the kitchen table. Georges kept blinking as if the white light on the white walls were hurting his eyes.

          “You can thank Barney if you didn’t eat more pickles,” said Salomé. “You could have had a relapse, and you know how bad it was the first time you had to flush cinnamon from your body.”

          Georges groaned.

          “Anyway. I checked the maps with Jorid and I came upon an anomaly in the Southern Deserts. Something there is causing Jorid’s confusion. We’ll have to go down there if we ever want to leave this place and time.”

          #7215

          In reply to: Orbs of Madjourneys

          Zara the game character was standing in the entrance hallway in the old wooden inn.  There was nobody around except for her three friends, and the light inside was strangely dim and an eerie orange glow was coming from the windows.  She and the others wandered around opening doors and looking in rooms in the deserted building.  There were a dozen or so bedrooms along both sides of a corridor, and a kitchen, dining room and lounge room leading off the entrance hall.  Zara looked up the wide staircase, but as a cellar entrance was unlikely to be upstairs, she didn’t go up. The inn was surrounded by a wrap around verandah; perhaps the cellar entrance was outside underneath it. Zara checked for a personal clue:

           

          “Amidst the foliage and bark, A feather and a beak in the dark.”

           

          Foliage and bark suggested that the entrance was indeed outside, given the absence of houseplants inside. She stepped out the door and down the steps, walking around the perimeter of the raised vernadah, looking for a hatch or anything to suggest a way under the building.  Before she had completed the circuit she noticed an outbuilding at the back underneath a eucalyptus tree and made her way over to it. She pushed the door open and peered into the dim interior.  A single unmade bed, some jeans and t shirts thrown over the back of a chair, a couple of pairs of mens shoes….Zara was just about to retreat and close the door behind her when she noticed the little wooden desk in the corner with an untidy pile of papers and notebooks on it.

          Wait though, Zara reminded herself, This is supposed to be a group quest. I better call the others over here.

          Nevertheless, she went over to the desk to look first. There was an old fashioned feather quill and an ink pot on the desk, and a gold pocket watch and chain.  Or was it a compass?  Strangely, it seemed like neither, but what was it then? Zara picked one of the notebooks up but it was too dark inside the hut to read.

          #6774

          As they trekked through the endless dunes, Lord Gustard could barely contain his excitement. The thought of discovering the bones of the legendary giant filled him with a childlike wonder, and he eagerly scanned the horizon for any sign of their destination. As the fearless leader of the group, he had a deep-seated passion for adventure and exploration, a love for pith helmets. However, his tendency to get lost in his own thoughts at the most inconvenient times could sometimes get him in tricky situations. Despite this, he has an unshakable determination to succeed and a deep respect for the cultures and traditions of the places he visits.

          Lady Floribunda, on the other hand, was the picture of patience and duty. She knew that this journey was important to her husband and she supported him unwaveringly, even as she silently longed for the comforts of home. Her first passion was for gossips and the life of socialites —but there was hardly any gossip material in the desert, so she fell back to her second passion, botany, that would often get her lost in her own world, examining and cataloging the scant flora and fauna they encountered on their journey. It wasn’t unusual to hear her at time talking to plants as if they were her dolls or children.

          Cranky, meanwhile, couldn’t help but roll her eyes at Lord Gustard’s exuberance. “I swear, if I have to listen to one more of his whimsical ramblings, I’ll go mad,” she muttered to herself. Her tendency to grumble about the hardships of their journey had taken a turn for the worse, considering the lack of comfort from the past nights. She was as sharp-tongued as she was pragmatic, with a love for tea and crumpets that bordered on obsessive. Despite her grumpiness, she has a heart of gold and a deep affection for her companions, and especially young Illi.

          Illi, on the other hand, was thrilled by every new discovery along the way. Whether it was a curious beetle scuttling across the sand or a shimmering oasis in the distance, she couldn’t help but express her excitement with a constant stream of questions and exclamations. Illi was a bright and enthusiastic young girl, with a passion for adventure and a wide-eyed wonder at the world around her. She had a tendency to burst into song at the most unexpected moments.

          Tibn Zig and Tanlil Ubt remained loyal and steadfast, shrugging off any incongruous spur of the moment extravagant outburst from Gustard. Their experience in the desert had taught them to stay calm and focused, no matter what obstacles they might encounter. But behind the stoic façade, they had a penchant for telling tall tales and playing practical jokes on their companions. Their mischievousness was however only for good fun, and they had become fiercely loyal to Lord Gustard after he’d rescued them from sand bandits who were planning to sell them as slave. Needless to say, they would have done whatever it takes to keep the Fergusson family safe.

          Illi was hoping for eccentric traders and desert nomads to fortune-seeking treasure hunters and conniving bandits, but for miles it was just plain unending desert. The worst they found on their path were unending sand dunes, a few minuscule deadly scorpions, and mostly contending with the harsh desert sun beating down upon them. Finally, after days of wandering through the desert, they reached their destination.

          As they approached Tsnit n’Agger, the landscape began to change. The sand dunes gave way to rocky cliffs and towering red sandstone formations, and the air grew cooler and more refreshing. The group pressed on, their spirits renewed by the prospect of discovering the secrets of the legendary giant’s bones.

          At last, they arrived at the entrance to the giant’s cave. Lord Gustard led the way, his torch casting flickering shadows on the walls as they descended deeper into the earth. The air grew colder and damper, and the sounds of dripping water echoed around them.

          As they turned a corner, they suddenly found themselves face to face with the giant’s bones. Towering above them, the massive skeletal structure filled the cavern from floor to ceiling. The sight of the giant’s bones towering above them was awe-inspiring, and Lord Gustard was practically bouncing with excitement. The group behind him was in awe, even Cranky, as they were taking in the enormity and majesty of the ancient creature.

          Floribunda and Cranky exchanged a weary but amused look, while Illi gazed up at the bones with wide-eyed wonder.

          “Let’s get to work,” Lord Gustard declared, his enthusiasm undimmed. And with that, they set to the task of uncovering the secrets of the legendary giant, each in their own way.

          #6545

          In reply to: Orbs of Madjourneys

          The road was stretching endlessly and monotonously, a straight line disappearing into a nothingness of dry landscapes that reminded Youssef of the Gobi desert where he had been driving not too long ago. At regular speed, the car barely seemed to progress.

          > O Time suspend thy flight!

          Eternity. Something only nature could procure him. He loved the feeling, and compared to the more usual sand of Gobi, the red sands of Australia gave him the impression he had shifted into another reality. That and the fifteen hours flight listening to Gladys made it difficult to respond to Xavier’s loquacious self and funny jokes. After some time, his friend stopped talking and tried catching some signal to play the Game, brandishing his phone in different directions as if he was hunting ghosts with a strange device.

          It reminded him he had to accept his next quest in a ghost town. That’s all he remembered. He could do that at the Inn, when they could rest in their rooms.

          Youssef wondered if the welcome sign at the entrance of the town had seen better days. The wood the fish was made of seemed eaten by termites, but someone had painted it with silver and blue to give it a fresher look. Youssef snorted at the shocked expression on his friend’s face.

          “It looked like it died of boredom. Let’s just hope the Innside doesn’t look like a gutted fish,” Xavier said.

          An old lady showed them their rooms. She didn’t seem the talkative type, which made Youssef love her immediately with her sharp tongue and red cardigan. He rather admired her braided silver hair as it reminded him of his mother who would let him brush her hair when they lived in Norway. It was in another reality. He smiled. She saw him looking at her and her eyes narrowed like a pair of arrowslits. She seemed ready to fire. Instead she kept on ranting about an idle person not doing her only job properly. They each went to their rooms, Xavier took number 7 and Youssef picked number 5, his lucky number.

          He was glad to be able to enjoy his own room after the trip of the last few weeks. It had been for work, so it was different. But usually he liked travelling the world on his own and meet people on his way and learn from their stories. Traveling with people always meant some compromise that would always frustrate him because he wanted to go faster, or explore more tricky paths.

          The room was nicely decorated, and the scent of fresh paint made it clear it was recent. A strange black stone, which Youssef recognized as a black obsidian, has been put on a pile of paper full of doodles, beside two notebooks and pencils. The notebooks’ pages were blank, he thought of giving them to Xavier. He took the stone. It was cold to the touch and his reflection on the surface looked back at him, all wavy. The doodles on the paper looked like a map and hard to read annotations. One stood out, though which looked like a wifi password. That made him think of the Game. He entered it on his phone and that was it. Maybe it was time to go back in. But he wanted to take a shower first.

          He put his backpack and his bag on the bed and unpacked it. Amongst a pile of dirty clothes, he managed to find a t-shirt that didn’t smell too bad and a pair of shorts. He would have to use the laundry service of the hotel.

          He had missed hot showers. Once refreshed, he moved his bags on the floor and jumped on his bed and launched the Game.

          Youssef finds himself in a small ghost town in what looks like the middle of the Australian outback. The town was once thriving but now only a few stragglers remain, living in old, decrepit buildings. He’s standing in the town square, surrounded by an old post office, a saloon, and a few other ramshackle buildings.

          A message appeared on the screen.

          Quest: Your task is to find the source of the magnetic pull that attracts talkative people to you. You must find the reason behind it and break the spell, so you can continue your journey in peace.

          Youssef started to move his avatar towards the saloon when someone knocked on the door.

          #6536

          In reply to: Orbs of Madjourneys

          Youssef hadn’t changed a bit since they last met in real life. He definitely brought the bear in the bear hug he gave Xavier after Xavier had entered the soft sandal wood scented atmosphere of the Indian restaurant.

          It was like there’d seen each other the day before, and conversation naturally flew without a thought on the few years’ hiatus between their last trip.

          As they inquired about each other’s lives and events on the trip to get to Alice Springs, they ordered cheese nan, salted and mango lassi, a fish biryani and chicken tikka masala and a side thali for Youssef who was again ravenous after the jumpy ride. Soon after, the discussion turned to the road ahead.

          “How long to the hostel?” asked Youssef, his mouth full of buns.

          Xavier looked at his connected watch “It’s about 1 and half hour drive apparently. I called the number to check when to arrive, they told me to arrive before sunset… which I guess gives us 2-3 hours to visit around… I mean,” he looked at his friend “… we can also go straight there.”

          Youssef nodded. He seemed to have had already enough of interactions in the past day.

          Xavier continued “so it’s settled, we leave after we finish here. According to the landlady, it looks like Zara went off trekking, she didn’t seem too sure about Zara’s whereabouts. That would explain why we heard so little from her.”

          Youssef laughed “If they don’t know Zara, I can bet they’ll be running around searching for her in the middle of the night.”

          Xavier looked though the large window facing the street pensively. “I’m not sure I would want to get lost away from the beaten tracks here. There’s something so alien to the scale of it, and the dryness. Have you noticed we’re next to a river? I tried to have a look when I arrived, but it’s mostly dried up. And it’s supposed to be the wet season…”

          Youssef didn’t reply, and turned to the leftovers of the biryani.

          Despite the offering to top it off with gulab jamun and rose ice cream, it didn’t take too long to finish the healthy meal at the Indian restaurant. Youssef and Xavier went for the car.

          “Here, catch!” Xavier threw the keys to Youssef. He knew his friend would have liked to drive; meanwhile he’d be able to catch on some emails and work stuff. After all, he was supposed to remote work for some days.

          #6519
          ÉricÉric
          Keymaster

            Salomé: Jorid, did you know Klatu would be so comically rude to us? — Georges says that’s probably a form of respect in their alien culture but I think he’s just actually plain rude to us…

            Jorid: I don’t think knowing such things will be useful to your finding your friend Léonard. I’d suggest you focus on maintaining your balance on the frail sand skiff driving you now through the desert.

            Salomé: So slippery… It’s hardly an answer… I often forget you were a fish onto a board when you started off…

            Georges: Don’t be rude to Jorid, dear.

            Jorid: Salomé isn’t rude, it’s actually rather accurate, and I don’t think humans start as much better either.

            Salomé: oh, clever. Seems the weather here is doing you good, some humour is coming back to you J.

            Jorid: Maybe my capacity has been intact all along…

            Salomé (giggling): Oh, and learning to be rude too; the locals are rubbing off on you.

            Jorid: Zatu’s trajectory is veering off toward a storm. I would advise a course correction.

            Georges: He’s just thrown two pairs of goggles at us and some insults to boot. He doesn’t seem intent on changing course.

            Jorid: Then you both need to brace yourself.

            Salomé: Thanks for the heads up, Jorid. Preparing for impact!

            #6495
            ÉricÉric
            Keymaster

              The landing on the sandy desert of Bluhm’Oxl was smoother than usual. It usually took a few minutes to get accustomed to their surrounding, the body transformations that came together with jumping across dimensions. In this case, it looked as though this dimension was quite close to their own.

              “Checking translation device…” Georges touched his ear lightly.

              Gremsbtic newkil jumbal” said Salomé in response. Georges looked quizzically at her face before realising she was pulling a classic prank.

              She laughed heartily. “That joke’s never getting old, isn’t it?”

              “Let’s walk a little in this direction, the rendez-vous point with Klatu isn’t too far.”

              “Any idea how Jorid managed to make contact this time?” Salomé asked.

              “Not sure really. Generally the quantum probability framework that’s built into the Jorid is managing to make trades across the multiverse that are quite complex to conceive or track down. Last time I tried to check, Jorid had traded one tardigrade to obtain us a couple of premium pass to the Amp’hool of Athumbra”

              “Underwater Whalets’ concert from the UniverseTour of Shakara, yes that was quite a night to remember…” Salomé reminisced fondly.

              “Fully booked for centuries, near impossible to get, and yet all it took was about a hundred of trades across multiple owners… No idea how it manages, but it found someone who was ready to trade their two front-row seats in exchange for a single Snoot’s hair.”

              “And why are we meeting this guy by the way? What’s his specialty?” Salomé winked. “You left me with the dressing duty, so happy you did all the reconnaissance.”

              Georges chucked. “all that Jorid said was: Klatu’s a relatively trustworthy Zathu, known for their expertise in dimensional magic, which is a crucial asset in your search for Léonard, presumably gone missing in the conflict-ridden Zathu sector.

              “Mmmh” said Salomé. “Dimensional magic. Rather unscientific for Jorid to express in that way. Nothing that I’ve recently dreamt about seems to relate. I guess we’ll see.”

              #6488

              In reply to: Prompts of Madjourneys

              ÉricÉric
              Keymaster
                • Zara completed her tile journey in the tunnels. In RL, she and Pretty Girl the parrot, are headed to Alice Springs in Australia, for a visit at the Flying Fish Inn (FFI). She’ll be the first to arrive.
                • Yasmin, still volunteering at an orphanage in Suva in RL, has found a key with the imp, guided by the snake tattoo on a mysterious man named Fred, originating from Australia. She’s booked her flight via Air Fiji, and will be soon arriving to Australia for a few days vacation from her mission.
                • Youssef, still in the Gobi desert, has found the grumpy vendor who was the shaman Lama Yoneze and reconnected with his friends in RL. Through the game in the desert, he also connected in VR (virtual reality) and RV (remote viewing) with sands_of_time, and elderly lady playing the game for intel. He still has to confirm his expected arrival to the FFI.
                • Xavier has confirmed his flight option as well from Berlin, Germany. He’s planned a few days’ mix of remote working and vacation, but his girlfriend Brytta may still work her 2 shifts, and not necessarily keen to travel in the middle of nowhere in Australia.

                They are all enjoying a lot the trail of clues from the game, and expect more adventures to come, with new challenges for each.
                As they all make their way to the Flying Fish Inn, they eagerly anticipate what exciting experiences and challenges await them. Zara, Yasmin, Youssef, and Xavier all have unique experiences from their time playing the game and their real-life travels. With their journey to the Flying Fish Inn, they hope to connect with each other and continue the exciting adventures that have already captivated them. They are all looking forward to what is in store for them in the Australian Outback and the Flying Fish Inn.

                The challenge gets a level up. It requires for each of them to find or procure a unique object, linked to some of their personal quirks and in synch with the real-life experience and the game one. Provide suggestions for each of them of a very specific object or color or shape, that can be remote viewed in the FFI and that they may find in their RL.

                • Zara: A golden compass, symbolizing her love for adventure and direction. It can be found in a hidden room in the FFI or as a unique treasure on a nearby beach.
                • Yasmine: A silver key, symbolizing her discovery of the key in the game and her love for unlocking secrets. It can be found in a locked box in the FFI’s attic or in a locked drawer in her room.
                • Youssef: A red scarf, symbolizing his connection with the shaman in the game and his love for vibrant colors. It can be found in the FFI’s market or in a shop in Alice Springs that sells unique handmade items.
                • Xavier: A black notebook, symbolizing his love for organization and his need for clarity. It can be found in the FFI’s library or in a nearby stationary shop in Alice Springs.
                #6481
                ÉricÉric
                Keymaster

                  This is the outline for a short novel called “The Jorid’s Travels – 14 years on” that will unfold in this thread.
                  The novel is about the travels of Georges and Salomé.
                  The Jorid is the name of the vessel that can travel through dimensions as well as time, within certain boundaries. The Jorid has been built and is operated by Georges and his companion Salomé.

                  Short backstory for the main cast and secondary characters

                  Georges was a French thief possibly from the 1800s, turned other-dimensional explorer, and together with Salomé, a girl of mysterious origins who he first met in the Alienor dimension but believed to have origins in Northern India maybe Tibet from a distant past.
                  They have lived rich adventures together, and are deeply bound together, by love and mutual interests.
                  Georges, with his handsome face, dark hair and amber gaze, is a bit of a daredevil at times, curious and engaging with others. He is very interesting in anything that shines, strange mechanisms and generally the ways consciousness works in living matter.
                  Salomé, on the other hand is deeply intuitive, empath at times, quite logical and rational but also interested in mysticism, the ways of the Truth, and the “why” rather than the “how” of things.
                  The world of Alienor (a pale green sun under which twin planets originally orbited – Duane, Murtuane – with an additional third, Phreal, home planet of the Guardians, an alien race of builders with god-like powers) lived through cataclysmic changes, finished by the time this story is told.
                  The Jorid’s original prototype designed were crafted by Léonard, a mysterious figure, self-taught in the arts of dimensional magic in Alienor sects, acted as a mentor to Georges during his adventures. It is not known where he is now.
                  The story starts with Georges and Salomé looking for Léonard to adjust and calibrate the tiles navigational array of the Jorid, who seems to be affected by the auto-generated tiles which behave in too predictible fashion, instead of allowing for deeper explorations in the dimensions of space/time or dimensions of consciousness.
                  Leonard was last spotted in a desert in quadrant AVB 34-7•8 – Cosmic time triangulation congruent to 2023 AD Earth era. More precisely the sand deserts of Bluhm’Oxl in the Zathu sector.

                  When they find Léonard, they are propelled in new adventures. They possibly encounter new companions, and some mystery to solve in a similar fashion to the Odyssey, or Robinsons Lost in Space.

                  Being able to tune into the probable quantum realities, the Jorid is able to trace the plot of their adventures even before they’ve been starting to unfold in no less than 33 chapters, giving them evocative titles.

                  Here are the 33 chapters for the glorious adventures with some keywords under each to give some hints to the daring adventurers.

                  1. Chapter 1: The Search Begins – Georges and Salomé, Léonard, Zathu sector, Bluhm’Oxl, dimensional magic
                  2. Chapter 2: A New Companion – unexpected ally, discovery, adventure
                  3. Chapter 3: Into the Desert – Bluhm’Oxl, sand dunes, treacherous journey
                  4. Chapter 4: The First Clue – search for Léonard, mystery, puzzle
                  5. Chapter 5: The Oasis – rest, rekindling hope, unexpected danger
                  6. Chapter 6: The Lost City – ancient civilization, artifacts, mystery
                  7. Chapter 7: A Dangerous Encounter – hostile aliens, survival, bravery
                  8. Chapter 8: A New Threat – ancient curse, ominous presence, danger
                  9. Chapter 9: The Key to the Past – uncovering secrets, solving puzzles, unlocking power
                  10. Chapter 10: The Guardian’s Temple – mystical portal, discovery, knowledge
                  11. Chapter 11: The Celestial Map – space-time navigation, discovery, enlightenment
                  12. Chapter 12: The First Step – journey through dimensions, bravery, adventure
                  13. Chapter 13: The Cosmic Rift – strange anomalies, dangerous zones, exploration
                  14. Chapter 14: A Surprising Discovery – unexpected allies, strange creatures, intrigue
                  15. Chapter 15: The Memory Stones – ancient wisdom, unlock hidden knowledge, unlock the past
                  16. Chapter 16: The Time Stream – navigating through time, adventure, danger
                  17. Chapter 17: The Mirror Dimension – parallel world, alternate reality, discovery
                  18. Chapter 18: A Distant Planet – alien world, strange cultures, exploration
                  19. Chapter 19: The Starlight Forest – enchanted forest, secrets, danger
                  20. Chapter 20: The Temple of the Mind – exploring consciousness, inner journey, enlightenment
                  21. Chapter 21: The Sea of Souls – mystical ocean, hidden knowledge, inner peace
                  22. Chapter 22: The Path of the Truth – search for meaning, self-discovery, enlightenment
                  23. Chapter 23: The Cosmic Library – ancient knowledge, discovery, enlightenment
                  24. Chapter 24: The Dream Plane – exploring the subconscious, self-discovery, enlightenment
                  25. Chapter 25: The Shadow Realm – dark dimensions, fear, danger
                  26. Chapter 26: The Fire Planet – intense heat, dangerous creatures, bravery
                  27. Chapter 27: The Floating Islands – aerial adventure, strange creatures, discovery
                  28. Chapter 28: The Crystal Caves – glittering beauty, hidden secrets, danger
                  29. Chapter 29: The Eternal Night – unknown world, strange creatures, fear
                  30. Chapter 30: The Lost Civilization – ancient ruins, mystery, adventure
                  31. Chapter 31: The Vortex – intense energy, danger, bravery
                  32. Chapter 32: The Cosmic Storm – weather extremes, danger, survival
                  33. Chapter 33: The Return – reunion with Léonard, returning to the Jorid, new adventures.
                  #6479
                  Jib
                  Participant

                     

                    Chapter 1: The Search Begins

                     

                    Georges was sitting more or less comfortably in the command chair on the control deck of the Jorid, slowly drinking his tea. The temperature of the beverage seemed to be determined randomly since the interference patterns in the navigation array weren’t totally fixed when they removed those low quality tiles. Drinking cold or hot tea was not the worse of it, and it was even kind of a challenge to swallow it and not get burned by ice. The deck kept changing shape and colours, reconfiguring along with the quantum variations of the Boodenbaum field variation due to some leakage of information between dimensions. Salomé had preferred resting in her travelpod where the effects were not as strongly felt.

                    “The worse is not as much seeing your face morph into a soul-insect and turn inside down, although those greenish hues usually make me feel nauseous, but feeling two probable realities where my organs grow and shrink at the same time is more than I can bear.”

                    After a few freakish experiences, where his legs cross-merged with the chair, or a third eye grow behind his head, or that time when dissolved into a poof of greasy smoke, Georges got used to the fluid nature of reality during the trips. You just had to get along with it and not resist. He thought it gave some spice and colours to their journey across dimensions. He enjoyed the differences of perceptions generated by the fluctuations of the Boodenbaum field, as it allowed his tea to taste like chardonnay or bœuf bourguignon, and was glad when he discovered a taste that he had never experienced before.

                    During the last few trips, he had attempted to talk with Jorid, but their voices were so garbled and transformed so quickly that he lost interest. He couldn’t make the difference with the other noises, like honking trucks passing by on a motorway, or the cry of agony of a mating Irdvark. He felt a pang of nostalgia as the memories of Duane, Murtuane and Phréal merged into the deck around him. He wondered if he could get physically lost during one of the trips as he started to feel his limbs move away from his body, one hairy foot brushing by his left ear while he drank a sip of tea with the mouth that had grown on his middle finger. Salomé had warned him about fractured perception and losing a piece of his mind… It seemed it hadn’t happened yet. But would he notice?

                    Already he felt the deceleration he had come to notice when they neared their destination. The deck stabilized into a shape adapted to this quadrant of the dimensional universes. The large command screen displayed images of several ruins lost in the sand desert of Bluhm’Oxl.

                    Georges looked at his hands, and touched his legs. His reflection  on the command screen looked back at him. Handsome as usual. He grinned. Salomé wouldn’t refrain from telling him if something was off anyway.

                    Jorid: “I have woken up Salomé.”

                    She won’t be long now. Georges ordered a hot meklah, one of her favorites drink that usually helped her refocus when getting out of her pod.

                    A blip caught Georges’ attention.

                    Jorid: “This is Tlal Klatl’Oxl, better know as Klatu. Your potential contact on Bluhm’Oxl and a Zathu. He’ll guide and protect you as you enter the conflict zone to look for Léonard.”

                    #6477

                    In reply to: Orbs of Madjourneys

                    Bertie dropped Zara off at the bus station in Camden early the next morning. She let him think she was catching a plane from Sydney, given her impulsive lie about having to meet her friends sooner, but she was going by train. The reviews she’d read online were tantalizing:

                    “The Ghan journey tells the story of the land. The train is the canvas, and the changing landscape paints the picture.”

                    A two day train ride would give her time to relax and play the game, and she assumed two days of desert scenery would not be too distracting.  Luckily before she paid for her ticket she had the presence of mind to ask if there was internet on the train. There was not.  Zara sighed, and booked a flight instead, but decided she would catch the train back home after the holiday at the Flying Fish Inn.  By then perhaps the novelty of the game would have worn off, and she would appreciate the time spent in quiet contemplation, and perhaps do some writing.

                    Zara hated flying, especially airports. The best that could be said of flying was that it was a quick way to get from A to B.

                    “You’ll have to go in a cage for the flight, Pretty Girl,” she told the parrot.

                    “I think not,” replied Pretty Girl.  “I’ll meet you there.  See you!” and off she flew into the low morning sun, momentarily blinding Zara as she watched her go.

                    Her flight left Sydney at 14:35. Three and a half hours later she would arrive at Alice Springs and from there it was a half hour road trip to the Flying Fish.  Zara sent an email to the inn asking if anyone could pick her up, otherwise she would get a bus or a taxi.  She received a reply saying that they’d send Bert to pick her up around seven o’clock.  Another Bert!

                    #6472
                    ÉricÉric
                    Keymaster

                      Salomé: Using the new trans-dimensional array, Jorid, plot course to a new other-dimensional exploration

                      Georges (comments): “New realms of consciousness, extravagant creatures expected, dragons least of them!” He winked “May that be a warning for whoever wants to follow in our steps”.

                      The Jorid:  Ready for departure.

                      Salomé: Plot coordinates quadrant AVB 34-7•8 – Cosmic time triangulation congruent to 2023 AD Earth era. Quantum drive engaged.

                      Jorid: Departure initiated. Entering interdimensional space. Standby for quantum leap.

                      Salomé (sighing): Please analyse subspace signatures, evidences of life forms in the quadrant.

                      Jorid: Scanning subspace signatures. Detecting multiple life forms in the AVB 34-7•8 quadrant. Further analysis required to determine intelligence and potential danger.

                      Salomé: Jorid, engage human interaction mode, with conversational capabilities and extrapolate please!

                      Jorid: Engaging human interaction mode. Ready for conversation. What would you like to know or discuss?

                      Georges: We currently have amassed quite a number of tiles. How many Salomé?

                      Salomé: Let me check. I think about 47 of them last I count. I didn’t insert the auto-generated ones, they were of lesser quality and seemed to interfere with the navigational array landing us always in expected places already travelled.

                      Georges: Léonard has been missing for 4 months.

                      Salomé: you mean by our count, right?

                      Georges: Right. We need to find him to readjust or correct the navigational array. Jorid, give us statistical probabilities that we can use as clues to his current potential locations.

                      Jorid: Calculating statistical probabilities for Léonard’s location. It would be helpful to have more information, such as known destinations or areas of interest, to increase accuracy of probabilities.

                      Salomé: Jorid is in a lazy mood it seems. I preferred her more chatty.

                      Georges: You mean “him”, surely dear?

                      Salomé: (rolls eyes)

                      Georges: Anyway, Léonard seemed interested in archaeological finds in recent excavated tombs near the sand deserts of Bluhm’Oxl in the Zathu sector.

                      Jorid: Analyzing data on archaeological finds near the sand deserts of Bluhm’Oxl in the Zathu sector. Probability of Léonard being in the area is calculated at 43%. Shall I plot a course to Bluhm’Oxl for further investigation?

                      Salomé (loosing patience): Please engage your quantum capacities to access more data. We built you to be a bit more helpful than a bloody computer.

                      Georges laughed: I remembered you had more patience, dear!

                      Salomé: She’s in a mood today, isn’t she. What did you do to her?

                      Georges (cunningly): Jorid, sweet thing, please provide more details about the area, the populations, the customs the whole gamut dammit, and potential territorial conflicts in the vicinity. And be more chatty to please Salomé.

                      Jorid: Of course, I apologize for my previous responses. Analyzing data on the sand deserts of Bluhm’Oxl in the Zathu sector, including information on populations, customs, territorial conflicts and other relevant details. The area is known for its rich history and cultural heritage, with several ancient tombs and ruins attracting archaeological interest. The main population is composed of the Zathu nomads, known for their hospitality and trading skills. There are no known territorial conflicts in the area, but it is advised to exercise caution while traveling as the deserts can be treacherous.

                      Georges (laughs): You can’t stop her know!

                      Salomé (smiles noticing the “her”): Well, that doesn’t tell too much, does it. How shall we proceed? Need to synthetise some local clothes, or are you back to your thieving habits (pun intended)?

                      Georges: Haha, always ready for a good adventure. It seems we’ll have to do some research on the ground. As for the clothes, I’ll leave that to you my dear. Your sense of style never fails to impress. Let’s make sure to blend in with the locals and avoid drawing any unnecessary attention. The goal is to find Léonard, not get into trouble.

                      #6468

                      In reply to: Orbs of Madjourneys

                      At the former Chinggis Khaan International Airport which was now called the New Ulaanbaatar International Airport, the young intern sat next to Youssef, making the seats tremble like a frail suspended bridge in the Andes. Youssef had been considering connecting to the game and start his quest to meet with his grumpy quirk, but the girl seemed pissed, almost on the brink of crying. So Youssef turned off his phone and asked her what had happened, without thinking about the consequences, and because he thought it was a nice opportunity to engage the conversation with her at last, and in doing so appear to be nice to care so that she might like him in return.

                      Natalie, because he had finally learned her name, started with all the bullying she had to endure from Miss Tartiflate during the trip, all the dismissal about her brilliant ideas, and how the Yeti only needed her to bring her coffee and pencils, and go fetch someone her boss needed to talk to, and how many time she would get no thanks, just a short: “you’re still here?”

                      After some time, Youssef even knew more about her parents and her sisters and their broken family dynamics than he would have cared to ask, even to be polite. At some point he was starting to feel grumpy and realised he hadn’t eaten since they arrived at the airport. But if he told Natalie he wanted to go get some food, she might follow him and get some too. His stomach growled like an angry bear. He stood more quickly than he wanted and his phone fell on the ground. The screen lit up and he could just catch a glimpse of a desert emoji in a notification before Natalie let out a squeal. Youssef looked around, people were glancing at him as if he might have been torturing her.

                      “Oh! Sorry, said Youssef. I just need to go to the bathroom before we board.”

                      “But the boarding is only in one hour!”

                      “Well I can’t wait one hour.”

                      “In that case I’m coming with you, I need to go there too anyway.”

                      “But someone needs to stay here for our bags,” said Youssef. He could have carried his own bag easily, but she had a small suitcase, a handbag and a backpack, and a few paper bags of products she bought at one of the two the duty free shops.

                      Natalie called Kyle and asked him to keep a close watch on her precious things. She might have been complaining about the boss, but she certainly had caught on a few traits of her.

                      Youssef was glad when the men’s bathroom door shut behind him and his ears could have some respite. A small Chinese business man was washing his hands at one of the sinks. He looked up at Youssef and seemed impressed by his height and muscles. The man asked for a selfie together so that he could show his friends how cool he was to have met such a big stranger in the airport bathroom. Youssef had learned it was easier to oblige them than having them follow him and insist.

                      When the man left, Youssef saw Natalie standing outside waiting for him. He thought it would have taken her longer. He only wanted to go get some food. Maybe if he took his time, she would go.

                      He remembered the game notification and turned on his phone. The icon was odd and kept shifting between four different landscapes, each barren and empty, with sand dunes stretching as far as the eye could see. One with a six legged camel was already intriguing, in the second one a strange arrowhead that seemed to be getting out of the desert sand reminded him of something that he couldn’t quite remember. The fourth one intrigued him the most, with that car in the middle of the desert and a boat coming out of a giant dune.

                      Still hungrumpy he nonetheless clicked on the shapeshifting icon and was taken to a new area in the game, where the ground was covered in sand and the sky was a deep orange, as if the sun was setting. He could see a mysterious figure in the distance, standing at the top of a sand dune.

                      The bell at the top right of the screen wobbled, signalling a message from the game. There were two. He opened the first one.

                      We’re excited to hear about your real-life parallel quest. It sounds like you’re getting close to uncovering the mystery of the grumpy shaman. Keep working on your blog website and keep an eye out for any clues that Xavier and the Snoot may send your way. We believe that you’re on the right path.

                      What on earth was that ? How did the game know about his life and the shaman at the oasis ? After the Thi Gang mess with THE BLOG he was becoming suspicious of those strange occurrences. He thought he could wonder for a long time or just enjoy the benefits. Apparently he had been granted a substantial reward in gold coins for successfully managing his first quest, along with a green potion.

                      He looked at his avatar who was roaming the desert with his pet bear (quite hungrumpy too). The avatar’s body was perfect, even the hands looked normal for once, but the outfit had those two silver disks that made him look like he was wearing an iron bra.

                      He opened the second message.

                      Clue unlocked It sounds like you’re in a remote location and disconnected from the game. But, your real-life experiences seem to be converging with your quest. The grumpy shaman you met at the food booth may hold the key to unlocking the next steps in the game. Remember, the desert represents your ability to adapt and navigate through difficult situations.

                      🏜️🧭🧙‍♂️ Explore the desert and see if the grumpy shaman’s clues lead you to the next steps in the game. Keep an open mind and pay attention to any symbols or clues that may help you in your quest. Remember, the desert represents your ability to adapt and navigate through difficult situations.

                      Youssef recalled that strange paper given by the lama shaman, was it another of the clues he needed to solve that game? He didn’t have time to think about it because a message bumped onto his screen.

                      “Need help? Contact me 👉”

                      Sands_of_time is trying to make contact : ➡️ACCEPT <> ➡️DENY ❓
                      #6463

                      In reply to: Prompts of Madjourneys

                      ÉricÉric
                      Keymaster

                        Additional clues from AL (based on Xavier’s comment)

                        Yasmin

                        :snake:

                        Yasmin was having a hard time with the heavy rains and mosquitoes in the real-world. She couldn’t seem to make a lot of progress on finding the snorting imp, which she was trying to find in the real world rather than in the game. She was feeling discouraged and unsure of what to do next.

                        Suddenly, an emoji of a snake appeared on her screen. It seemed to be slithering and wriggling, as if it was trying to grab her attention. Without hesitation, Yasmin clicked on the emoji.

                        She was taken to a new area in the game, where the ground was covered in tall grass and the sky was dark and stormy. She could see the snorting imp in the distance, but it was surrounded by a group of dangerous-looking snakes.

                        Clue unlocked It sounds like you’re having a hard time in the real world, but don’t let that discourage you in the game. The snorting imp is nearby and it seems like the snakes are guarding it. You’ll have to be brave and quick to catch it. Remember, the snorting imp represents your determination and bravery in real life.

                        🐍🔍🐗 Use your skills and abilities to navigate through the tall grass and avoid the snakes. Keep your eyes peeled for any clues or symbols that may help you in your quest. Don’t give up and remember that the snorting imp is a representation of your determination and bravery.

                        A message bumped on the screen: “Need help? Contact me 👉”

                        Stryke_Assist is trying to make contact : ➡️ACCEPT <> ➡️DENY ❓

                        Youssef

                        :desert:

                        Youssef has not yet been aware of the quest, since he’s been off the grid in the Gobi desert. But, interestingly, his story unfolds in real-life parallel to his quest. He’s found a strange grumpy shaman at a food booth, and it seems that his natural steps are converging back with the game. His blog website for his boss seems to take most of his attention.

                        An emoji of a desert suddenly appeared on his screen. It seemed to be a barren and empty landscape, with sand dunes stretching as far as the eye could see. Without hesitation, Youssef clicked on the emoji.

                        He was taken to a new area in the game, where the ground was covered in sand and the sky was a deep orange, as if the sun was setting. He could see a mysterious figure in the distance, standing at the top of a sand dune.

                        Clue unlocked It sounds like you’re in a remote location and disconnected from the game. But, your real-life experiences seem to be converging with your quest. The grumpy shaman you met at the food booth may hold the key to unlocking the next steps in the game. Remember, the desert represents your ability to adapt and navigate through difficult situations.

                        🏜️🧭🧙‍♂️ Explore the desert and see if the grumpy shaman’s clues lead you to the next steps in the game. Keep an open mind and pay attention to any symbols or clues that may help you in your quest. Remember, the desert represents your ability to adapt and navigate through difficult situations.

                        A message bumped on the screen: “Need help? Contact me 👉”

                        Sands_of_time is trying to make contact : ➡️ACCEPT <> ➡️DENY ❓

                        Zara

                        :carved_tile:

                        Zara looked more advanced [in her explorations – stream breaks – resume conversation]

                        Zara had come across a strange and ancient looking mine. It was clear that it had been abandoned for many years, but there were still signs of activity. The entrance was blocked by a large pile of rocks, but she could see a faint light coming from within. She knew that she had to find a way in.

                        As she approached the mine, she noticed a small, carved wooden tile on the ground. It was intricately detailed and seemed to depict a map of some sort. She picked it up and examined it closely. It seemed to show the layout of the mine and possibly the location of the secret room.

                        With this new clue in hand, Zara set to work trying to clear the entrance. She used all of her strength to move the rocks, and after a few minutes of hard work, she was able to create an opening large enough for her to squeeze through.

                        As she ventured deeper into the mine, she found herself in a large chamber. The walls were lined with strange markings and symbols, and she could see a faint light coming from a small room off to the side. She knew that this must be the secret room she had been searching for.

                        Zara approached the room and pushed open the door. Inside, she found a small, dimly lit chamber. In the center of the room stood a large stone altar, and on the altar was a strange, glowing object. She couldn’t quite make out what it was, but she knew that this must be the key to solving the mystery of the mine.

                        With a sense of excitement and curiosity, Zara reached out to take the glowing object. As her hand touched it, she felt a strange energy coursing through her body. She knew that her quest was far from over, and that there were many more secrets to uncover in the mine.

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