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AuthorSearch Results
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February 15, 2025 at 10:33 am #7794
In reply to: Helix Mysteries – Inside the Case
Some pictures selections
Evie and TP Investigating the Drying Machine Crime Scene
A cinematic sci-fi mini-scene aboard the vast and luxurious Helix 25. In the industrial depths of the ship, a futuristic drying machine hums ominously, crime scene tape lazily flickering in artificial gravity. Evie, a sharp-eyed investigator in a sleek yet practical uniform, stands with arms crossed, listening intently. Beside her, a translucent, retro-stylized holographic detective—Trevor Pee Marshall (TP)—adjusts his tiny mustache with a flourish, pointing dramatically at the drying machine with his cane. The air is thick with mystery, the ship’s high-tech environment reflecting off Evie’s determined face while TP’s flickering presence adds an almost comedic contrast. A perfect blend of noir and high-tech detective intrigue.
Riven Holt and Zoya Kade Confronting Each Other in a Dimly Lit Corridor
A dramatic, cinematic sci-fi scene aboard the vast and luxurious Helix 25. Riven Holt, a disciplined young officer with sharp features, stands in a high-tech corridor, his arms crossed, jaw tense—exuding authority and restraint. Opposite him, Zoya Kade, a sharp-eyed, wiry 83-year-old scientist-prophet, leans slightly forward, her mismatched layered robes adorned with tiny artifacts—beads, old circuits, and a fragment of a key. Her silver-white braid gleams under the soft emergency lighting, her piercing gaze challenging him. The corridor hums with unseen energy, a subtle red glow from a “restricted access” sign casting elongated shadows. Their confrontation is palpable—a struggle between order and untamed knowledge, hierarchy and rebellion. In the background, the walls of Helix 25 curve sleekly, high-tech yet strangely claustrophobic, reinforcing the ship’s ever-present watchfulness.
Romualdo, the Gardener, Among the Bioluminescent Plants
A richly detailed sci-fi portrait of Romualdo, the ship’s gardener, standing amidst the vibrant greenery of the Jardenery. He is a rugged yet gentle figure, dressed in a simple work jumpsuit with soil-streaked hands, a leaf-tipped stem tucked behind his ear like a cigarette. His eyes scan an old, well-worn book—one of Liz Tattler’s novels—that Dr. Amara Voss gave him for his collection. The glowing plants cast an ethereal blue-green light over him, creating an atmosphere both peaceful and mysterious. In the background, the towering vines and suspended hydroponic trays hint at the ship’s careful balance between survival and serenity.
Finja and Finkley – A Telepathic Parallel Across Space
A surreal, cinematic sci-fi composition split into two mirrored halves, reflecting a mysterious connection across vast distances. On one side, Finja, a wiry, intense woman with an almost obsessive neatness, walks through the overgrown ruins of post-apocalyptic Earth, her expression distant as she “listens” to unseen voices. Dust lingers in the air, catching the golden morning light, and she mutters to herself about cleanliness. In her reflection, on the other side of the image, is Finkley, a no-nonsense crew member aboard the gleaming, futuristic halls of Helix 25. She stands with hands on her hips, barking orders at small cleaning bots as they maintain the ship’s pristine corridors. The lighting is cold and artificial, sterile in contrast to the dust-filled Earth. Yet, both women share a strange symmetry—gesturing in unison as if unknowingly mirroring one another across time and space. A faint, ghostly thread of light suggests their telepathic bond, making the impossible feel eerily real.
December 14, 2024 at 1:40 pm #7669In reply to: Quintessence: A Portrait in Reverse
Quintessence – Looking for the 5th — A concept film trailer…
The scene begins in reverse motion at the Parisian café at dusk, vibrant with life as four friends sit together, laughter and connection tangible. The scenes fades backward into a flashback sequence, unraveling across time and space. Brief flashes rewind through their lives:
- Lucien, the artist, sketching furiously in his studio, charcoal dust flying as he creates a labyrinth of faces.
- Darius, a traveler, striding through sunlit banana trees in Guadeloupe, the dappled light casting moving patterns on his determined face.
- Amei, the fabric artist, flipping through a stack of vibrant postcards at her cluttered desk, her fingers brushing over familiar textures.
- Elara, the rebel scientist, chalking spiraling equations and shapes on a blackboard, her eyes alight with discovery.
The threads coil faster, converging in reverse at a vibrant field in the verdant South of France. The sun streams across open land dotted with wildflowers, a faint outline of a shared dream—a co-housing project—lingering in the golden light. The scene ends on an empty but inviting promise, the land glowing with warmth and possibility.
December 2, 2024 at 8:16 am #7632In reply to: Quintessence: Reversing the Fifth
It was a wonder that the letter had reached her at the guest house, the post being so slow and unreliable these days. It didn’t give Elara much time to plan the trip, but it was enough ~ just. If it hadn’t been so easy to get to Paris from Dover she’d probably have said she couldn’t make it. The study could wait while she took a few days off, progress had been made on the project, more than expected. The additional properties of the chalk at Samphire Hoe were exciting, but would need much more work.
I’m supposed to be retired, Elara reminded herself, wondering how she’d allowed herself to get roped in to another field trip. A few weeks back in England, all expense paid, had swayed her, but the weeks were turning into months.
Looking at the envelope again, Elara wondered what the stain was. It didn’t look like paint. Tempted to run it through some tests at the lab, she realised she didn’t have time. She had to book tickets and pack a few things, and send a message to Florian to thank him for forwarding the letter. I wonder why he didn’t just tell me about the letter in a message? she wondered. I’d have suggested he open it and tell me what it said. And how unusual to send an actual paper letter! It was partly this intriguing point that was making her determined to go and see what it was all about.
But you know what Lucien is like, she reminded herself, wondering if he was still the same. Five years wasn’t long, but it was relative. The past five years had flown by, but a lot had happened. But have I changed? A few more wrinkles, grey hairs more prolific, arthritic hips a little more troublesome…. and my interests have changed…
Elara wasn’t sure if she had changed more than she had stayed fundamentally the same. Mutatur autem idem, vel in diversum…..
November 24, 2024 at 9:55 pm #7613In reply to: The Incense of the Quadrivium’s Mystiques
Frella stretched out on the tartan rug, staring at the sky, determined to enjoy the surprise holiday. The picnic, the dramatic entrances, the tension crackling between Malove and Truella—it was all so bizarre.
“Do you ever think things through so they make sense?” she asked, tilting her head towards Truella. “I feel like I’ve stumbled into a play and I don’t know my lines.”
Truella waved her cigarette, the smoke spiralling upwards like a miniature storm cloud. “Bit rude, Frella! Anyway, explanations are notoriously overrated. Life’s way more fun when you go with the flow.”
“Fun?” Frella snorted, glancing at Jeezel, who was snapping photos like a paparazzo. The clicking felt intrusive, like a mosquito buzzing in her ear. “And Jeezel, must you document everything?”
“Of course,” Jeezel replied, eyes glued to her camera. “This is pure gold—Truella playing holiday queen, Malove looking almost…pleasant? Art in motion!”
Frella rolled her eyes, but, deep down, she knew Jeezel wasn’t entirely wrong. The golden light glinting off the champagne bottle, the weathered beauty of the ruins in the background, and the strange but undeniable camaraderie of their mismatched group—there was indeed something picturesque about it all. She closed her eyes for a moment, letting the faint hum of insects and the soft rustle of the breeze settle over her. Why couldn’t she just enjoy it?
“Think Cromwell’s plotting revenge?” she asked, breaking the momentary calm.
“Probably,” Truella replied breezily, “He loves that sort of thing. But that’s tomorrow’s problem. Do buck up, Frell, you’re being such a bore.”
November 5, 2024 at 3:36 am #7581In reply to: The Incense of the Quadrivium’s Mystiques
After leaving the clamour of her fellow witches behind, Frella took a moment to ground herself after the whirlwind of ideas and plans discussed during their meeting.
As she walked home, her thoughts drifted back to Herma’s cottage. The treasure trove of curiosities in the camphor chest had captivated her imagination, but the trips had grown tiresome, each journey stretching her time and energy. Instead, she gathered a few items to keep at her own cottage—an ever growing collection of mysterious postcards, a brass spyglass, some aged papers hinting at forgotten histories, and of course, the mirror. Each object hummed with potential, calling to her in quiet moments, urging her to dig deeper.
The treasures from Herma’s chest were scattered across her kitchen table; each object felt like a piece of a larger puzzle, and she was determined to fit them together.
As Frella settled into a chair, she felt a sudden urge to inspect the mirror; the thought of its secrets sent a thrill through her, albeit tinged with trepidation.
It was exquisite, its opalescent sheen casting soft reflections across the room. She held it up to the light, watching colours shift within the glass, swirling like a living entity.
“What do you wish to show me this time?” she whispered.
As she gazed into the mirror, her reflection blurred, and she felt a pull—a connection to the past. Images began to form, and Frella found herself once more staring at the same elderly woman, her silver hair wild and glistening.
As the vision settled around her, Frella felt the air shimmer with energy, and the scene began to shift again. She focused intently, eager to grasp every detail.
Oliver Cromwell sat at a grand wooden desk piled high with scrolls and papers, his quill poised in his hand and brow furrowed in concentration. The room bustled with activity—servants hurried to and fro, and shrill laughter floated in from outside, where a gathering seemed to be taking place.
“By the King’s beard, where is the ink?” Cromwell muttered, his voice a deep rumble. With a flourish, he dipped the quill into a small inkwell that looked suspiciously like it had been made from a goat’s hoof.
With great care, he began to write on a piece of parchment. The ornate script flowed from his quill, remarkably elegant despite the chaos around him.
“To my dearest friend,” he wrote, brow twitching with the effort of being both eloquent and succinct. “I trust this missive finds you well, though your ears may be ringing from the ruckus outside. We’ve recently triumphed over the King, and while my duties as Lord Protector keep me occupied, I have stolen a moment to compose this note.”
He paused, casting a wary glance around the room as if expecting eavesdroppers. “I must admit, I have developed a curious fondness for a young lady who claims she can commune with spirits. I suspect she may know a thing or two about the secret lives of witches. If you find yourself in town, perhaps we could investigate together? Bring wine. And if you can manage it, a decent snack. One can hardly strategise on an empty stomach.”
Cromwell’s mouth twitched into a wry smile as he added, “P.S. If you happen to encounter Seraphina, do inform her that I’ll return her mirror just as soon as I’m done with my… experiments. I fear she may not appreciate the ‘creative applications’ I’ve discovered for it.”
With a sigh of resignation, he sealed the parchment with an ornate wax stamp shaped like a owl. “Now, where did I see that errant messenger?” he grumbled, scanning the room irritably.
Frella placed the mirror gently back on the table, her heart pounding. She needed to unravel the mysteries linking her to Seraphina and Cromwell. The time for discovery was upon her, and with each passing moment, she felt the call of her ancestors echoing through the very fabric of her being.
But could she untangle the mystery before her fellow witches set off on yet another ill-fated adventure? She would have to make haste.
September 13, 2024 at 6:48 am #7550In reply to: The Incense of the Quadrivium’s Mystiques
The fair was in full swing, with vibrant tents and colourful stalls bursting with activity. The smell of freshly popped corn mingled with the fragrance of exotic spices and the occasional whiff of magical incense. Frella turned her attention back to setting up her own booth. Her thoughts were a swirl of anxiety and curiosity. Malové’s sudden appearance at the fair could not be a mere coincidence, especially given the recent disruptions in the coven.
Unbeknownst to Frella, Cedric Spellbind was nearby. His eyes, though hidden behind a pair of dark glasses, were fixated on Frella. He was torn between his duty to MAMA and his growing affection for her. He juggled his phone, checking missed calls and messages, while trying to keep a discreet distance. But he was drawn to her like moth to flame.
As Frella was adjusting her booth, she felt a sudden chill and turned to find herself face-to-face with Cedric. He quickly removed his glasses and their eyes met; Cedric’s heart skipped a beat.
Frella’s gaze was guarded. “Can I help you with something?” she asked, her tone icily polite.
Cedric, flustered, stammered, “I—uh—I’m just here to, um, look around. Your booth looks, uh, fascinating.”
Frella raised an eyebrow. “I see. Well, enjoy the fair.” She turned back to her preparations, but not before noticing a fleeting look of hurt in Cedric’s eyes.
Cedric moved away, wrestling with his conflicting emotions. He checked to make sure his tracker was working, which tracked not just Frella’s movements but those of her companions. He was determined to protect her from any potential threat, even if it meant risking his own standing with MAMA.
As the day progressed, the fair continued to buzz with magical energy and intrigue. Frella worked her booth, engaging with curious tourists, all suitably fascinated with the protective qualities of hinges. Suddenly, Frella’s attention was drawn away from her display by a burst of laughter and squeals coming from nearby. Curiosity piqued, she made her way toward the source of the commotion.
As she approached, she saw a crowd had gathered around a small, ornate tent. The tent’s entrance was framed by shimmering curtains, and an enchanting aroma of lavender and spices wafted through the air. Through the gaps in the curtains, Frella could see an array of magical trinkets and curiosities.Just as she was about to step closer, a peculiar sight caught her eye. Emerging from the tent was a girl wearing a rather large cloak and closely followed by a black cat. The girl looked bewildered, her wide eyes taking in the bustling fairground.
Frella, intrigued and somewhat amused, approached the girl. “Hello there! I couldn’t help but notice you seem a bit lost. Are you okay?”
The girl’s expression was a mix of confusion and wonder. “Oh, hello! I’m Arona, and this is Mandrake,” she said, bending down and patting the black cat, who gave a nonchalant twitch of his tail. “We were just trying to find the library in my time, and now we’re here. This isn’t a library by any chance?”
Frella raised her eyebrows. “A library? No, this is a fair—a magical fair, to be precise.”
Arona’s eyes widened further as she looked around again. “A fair? Well, it does explain the odd contraptions and the peculiar people. Anyway, that will teach me to use one of Sanso’s old time-travelling devices.”
Truella wandered over to join the conversation, her curiosity evident. “Time-travelling device? That sounds fascinating. How did you end up here?”
Arona looked sheepish. “I was trying to retrieve a rare book from a past century, and it seems I got my coordinates mixed up. Instead of the library, I ended up at this… um … delightful fair.”
Frella chuckled. “Well, don’t worry, we can help you get back on track. Maybe we can find someone who can help with your time-travelling predicament.”
Arona smiled, relieved. “Thank you! I really didn’t mean to intrude. And Mandrake here is quite good at keeping me company, but he’s not much help with directions.”
Mandrake rolled his eyes and turned away, his disinterest in the conversation evident.
As Frella and Truella led Arona to a quieter corner of the fair, Cedric Spellbind observed the scene with growing interest. His eyes were glued to Frella, but the appearance of the time-travelling girl and her cat added a new layer of intrigue. Cedric’s mission to spy on Frella had just taken an unexpected turn.
June 17, 2024 at 8:18 pm #7495In reply to: Smoke Signals: Arcanas of the Quadrivium’s incense
Cedric Spellbind:
Cedric Spellbind stood tall, though not imposing, with a wiry frame that belied his years of rigorous witch-hunting. His eyes, a piercing green, darted nervously beneath the brim of his deerstalker hat, giving him the appearance of a man constantly on edge. A seasoned agent of MAMA, he carried an air of determined resolve, despite his recent demotion to desk duty in Limerick.
With a face that seemed perpetually caught between youthful eagerness and a weariness beyond his years, Cedric was a man marked by his contradictions. His dark hair, often disheveled from restless nights, framed a face etched with the lines of a life spent in pursuit of the arcane and the elusive.
Clad in a trench coat that had seen better days, Cedric’s attire was a patchwork of practicality and the remnants of a more distinguished past. Despite his amateurish attempts at stealth and the financial strains of his profession, Cedric’s spirit remained unbroken. He was a man driven by a fascination with the unknown and a cautious curiosity, particularly when it came to the enigmatic Frigella O’Green.
Yet, beneath the veneer of a bumbling spy, there lay a heart of determination and a mind constantly strategizing, always ready to seize the next opportunity to prove his worth in the clandestine world of witch hunting.
May 17, 2024 at 9:55 pm #7444In reply to: The Incense of the Quadrivium’s Mystiques
Sometimes the storm within is far more tumultuous than the one without.
After yet another seminar under Malové’s exacting eye, followed by the treasure hunt team-building exercise that left more than a few witches grumbling, Eris found herself at a crossroads.
The seminar had been, as always, a rigorous affair. Malové’s stern teachings, laced with cryptic wisdom and unyielding standards, forced the witches to confront their weaknesses and push their magical boundaries. The treasure hunt, designed to test their teamwork and resourcefulness, had revealed underlying tensions and frayed nerves despite the moments of camaraderie.
Eris, already exhausted from the constant demands and the emotional toll of the coven’s internal conflicts, felt her resolve wavering. The weight of responsibility hung heavy on her shoulders, and the recent events had only amplified her sense of weariness.
After the seminar, Eris retreated to her quarters, seeking solace in the familiar comforts of her personal space. She lit a calming incense blend, one of the Quadrivium’s finest, hoping it would help clear her mind and ease her spirits. As the soothing aroma filled the room, she couldn’t help but reflect on Malové’s private comments about Truella and the importance of clear communication and assertiveness balanced with respect.
The treasure hunt had forced Eris to confront her own limitations and the gaps in her magical expertise. She realized that while she had always been diligent and skilled, she had often hesitated to take bold risks or assert her ideas for fear of criticism. Malové’s teachings, though harsh, had a way of stripping away these hesitations, leaving only the raw truth.
Determined to rise above her doubts, Eris decided to approach the next phase of her journey with renewed vigor. She had a moment of appreciation for Malové’s tough but fair leadership —they had joked about their Breton witch colleague who had emphasised in her address to be “tough leaders” ; at least that’s what they understood until they all realised under the thick French accent, she’d actually meant being a “thought leader”. Expressing her gratitude for the guidance, Eris vowed to bridge the gap with Truella, understanding that their differences could be a source of strength rather than division.
March 24, 2024 at 9:59 pm #7413In reply to: The Incense of the Quadrivium’s Mystiques
It wasn’t until late the following afternoon that Truella, with a pang of guilt, remembered Roger. Frella grinned sheepishly and said that she had forgotten him too.
“But you know what? Wait, let me show you the tile I bought in Brazil.” Frella trotted off to find her suitcase.
“Look what it says on the bit of paper that came with it:
Function: The Freevole tile embodies the essence of empowerment and autonomy. It serves as a reminder and a guide for those standing at life’s many crossroads, facing decisions that may seem overwhelming. This tile encourages the holder to recognize their inner strength and the ability to choose their path confidently, even when faced with seemingly insurmountable challenges.
At the center of the tile, there is a small vole standing at a crossroads where waters intersect, with dry earth visible behind it. The scene depicts sheets of water overlapping on both sides of the vole, creating a sense of inundation, yet there is an opening ahead, suggesting a path or choice to be made.We need to backtrack a bit with Roger. Look what it says here:
What that vole hadn’t realized was that he had to backtrack a bit. There was no way ahead or to the sides, but the way out was behind him.
See what I mean?”
Truella squinted at Frella. “What?”
Sighing, Frigella thrust the bit of paper at her friend. “Read the rest of it!”
The Vole: The vole symbolizes the individual facing a decision point or crossroads in life. Its presence suggests vulnerability, but also resilience and adaptability.
Crossing of Waters: The intersection of waters represents the convergence of different paths or possibilities. It symbolizes the complexities and challenges of decision-making, where multiple options overlap and intertwine.
Dry Earth Behind: The dry earth behind the vole symbolizes stability, past experiences, or familiar ground. It represents the foundation upon which decisions are based and serves as a reminder of where one has come from.
Overlap of Drowned Sheets of Water: The drowned sheets of water on both sides signify the potential consequences or risks associated with each choice. They represent the unknown and the possibility of being overwhelmed by circumstances.
Opening Ahead: The opening ahead signifies opportunity, hope, and the possibility of forging a new path. It represents the future and the freedom to make choices that lead to growth and fulfilment.Families: This tile is aligned with the Vold family, known for their connection to transformation, challenge, and the breaking of old systems to make way for the new. The Vold energy within the Freevole tile emphasizes the importance of facing challenges head-on and using them as opportunities for growth and empowerment.
Significance: The scene depicted on the Freevole tile, with the vole at a crossroads between inundation and dry earth, symbolizes the moments in life where we must make significant choices amidst emotional or situational floods. The waters represent challenges and emotions that may threaten to overwhelm, while the dry earth symbolizes the solid ground of our inner strength and determination. The path ahead, though uncertain, indicates that there is always a way forward, guided by our autonomy and personal power.
As an advice: When encountering the Freevole tile, take it as a sign to pause and reflect on your current crossroads. It urges you to tap into your inner resilience and recognize that you have the power to navigate your life’s journey. The choices before you, while daunting, are opportunities to assert your independence and steer your life according to your true desires and values. Trust in your ability to make decisions that will lead you to your chosen path of fulfillment and growth. Remember, the floods of challenge bring with them the nourishment needed for new beginnings; it is within your power to find the opening and move forward with courage and confidence.
The motif of the Freevole, standing determined and attentive amidst the forces of nature, serves as a potent symbol of the power within each individual to face life’s uncertainties and emerge stronger for having made their own choices.“Ok so in a nutshell,” Truella replied slowly, “Roger’s crossroads took him to Brazil and ours took us here, and that’s all that needs to be said about it. Right?”
“Exactly!”
February 12, 2023 at 10:18 pm #6540In reply to: Prompts of Madjourneys
Update & clarifications on the characters:
Looking at the avatars that Zara, Youssef, Xavier and Yasmin are using in VR.
Full name or real name in RL :: name in VR (
@nickhandle
) description of avatar.- Zara Patara-Smythe :: Zara (
@zaraloon
) is a 25-year-old woman of mixed heritage, her mother is Indian and her father is British. She has long, dark hair that she keeps in a sleek ponytail, dark brown eyes and a sharp jawline. She stands at 5’6″ and has a toned and athletic build. She usually wears practical clothing that allows her to move around easily, such as cargo pants and a tank top. - Xavier Olafsson :: Xavier (
@xavimunk
) is a 27-year-old man of Norwegian and Danish descent. He has blonde hair that he keeps in a messy style, blue eyes, and a charming smile. He stands at 6’1″ and has a lean build. He is always seen wearing a colorful and bold clothing, such as a Hawaiian shirt and shorts. - Yasmin Ahmed :: Yasmin (
@yasminowl
) is a 23-year-old woman of Egyptian descent. She has long, black hair that she keeps in a tight braid, dark brown eyes and a round face. She stands at 5’4″ and has a petite build. She usually wears conservative clothing, such as long skirts and blouses. - Youssef Ali :: Youssef (
@youssefbear
) is a 26-year-old man of half Yemeni, half Norwegian descent. He has short, curly black hair, dark brown eyes and a square jawline. He stands at 6’2″ and has a muscular build. He usually wears comfortable clothing such as a t-shirt and jeans, and always has a backpack on his shoulder.
Full descriptions for real-life Zara, Yasmin, Youssef, Xavier:
Real Life Zara Patara-Smythe :: Zara is a 57-year-old woman who is an adventurous traveler and a passionate hobbyist. She has a full mane of gorgeous auburn hair that she keeps in a sleek ponytail, sparkling green eyes, and a warm smile that puts others at ease. She is of mixed heritage, her mother was Indian and her father was British. She is well-educated and well-off, either through an inheritance or a supportive and understanding husband. Zara is a lover of art, music, and history, and spends much of her time indulging in her passions. She is always eager to explore new places and meet new people, and her adventurous spirit often leads her to travel off the beaten path.
Real Life Yasmin Ahmed :: Yasmin is a 32-year-old woman who is kind, nurturing, and always puts others first. She has long, black hair that she keeps in a tight braid, almond-shaped brown eyes, and a warm smile that lights up a room. Born in Egypt, she grew up in a close-knit family and values the importance of community. She is a talented actress, who has kept her career a secret from those closest to her, in order to pursue a more fulfilling life working with children. Yasmin currently volunteers at an orphanage in Fiji, where she devotes herself to helping children in need.
Real Life Youssef Ali :: Youssef is a 34-year-old man who is driven, confident, and always up for a challenge. He has short, curly black hair, dark brown eyes, and a square jawline that gives him a strong and determined look. Born to a Yemeni father and a Norwegian mother, he has a unique blend of cultures that has shaped his world view. Youssef is a talented blogger, who has traveled the world in search of new and interesting stories to share with his audience. He is always on the go, with a backpack on his shoulder, ready for his next adventure.
Real Life Xavier Olafsson :: Xavier is a 36-year-old man who is bright, cheerful, and always looking for the positive in every situation. He has blonde hair that he keeps in a messy style, blue eyes, and a charming smile that never fails to win people over. Born to Norwegian and Danish parents, he has a love for the sea and an appreciation for the finer things in life. Xavier is an AI developer, who is working on a project he calls AL. He is always eager to share his ideas with others and is constantly seeking new and exciting opportunities.
February 6, 2023 at 10:44 pm #6500More developments
Chapter 3: The Journey becomes more eggciting
The Flovlinden Tree
The group reaches the Flovlinden Tree, a massive linden tree in the heart of Oocrane, which is said to be sacred and is attracting crowds of pilgrims.
They meet Olek, the old caretaker of the tree, who tells them the story of Saint Edigna. He explains how the tree is said to have magical healing properties, and how the tree is responsible for the sacred oil that the pilgrims come to collect.
However, Olek reveals that the secret of Saint Edigna is not what it seems. Edna, an old woman who has been living far from the crowd for thousands of years, is actually Saint Edigna.
Olek shares that Edna has been living in solitude for very long. He tells the group that if they want to learn more about the sacred tree and Edna, they must travel to her hidden home.
The four friends were shocked to hear that Edna was still alive and wanted to meet her. They asked Olek for directions, and he gave them a map that showed the way to Edna’s remote dwelling.
They bid farewell to Olek and set off on their journey to find Edna.A Run-In with Myroslava
The group comes across a former war reporter, Myroslava, who is traveling on her own after leaving a group of journalists. She is being followed by mysterious individuals and is trying to lose them by hunting and making fire in bombed areas.
Myroslava is frustrated and curses her lack of alcohol, wishing she could find a place to escape from her pursuers.
The group approaches Myroslava and offers to help her. She joins forces with them and together, they set off on their journey.
As they travel, Myroslava shares her experiences as a war reporter, and the group listens in awe. She explains how she has seen the worst of humanity, but also the best, and how it has changed her as a person.
Myroslava and the group continue their journey, with the former reporter becoming more and more determined to shake off her pursuers and continue on her own.A Visit with Eusebius Kazandis’ Relatives
The group reaches a small village where they are expected by relatives of Eusebius Kazandis, the cauldron seller that Rose has met at the Innsbruck fair.
The relatives tell the group about Kazandis and his business, and how he has been traveling the world, selling his wares. They explain how he has become a legend in their village, and how proud they are of him.
The group learns about Kazandis’ passion for cooking and how he uses his cauldrons to create delicious meals for his customers. They are also shown his secret recipe book, which has been passed down for generations.
The relatives invite the group to try some of Kazandis’ famous dishes, and they are blown away by the delicious flavors.
The group thanks the relatives for their hospitality and sets off on their journey, with a newfound appreciation for Kazandis and his love of cooking.A Surprising Encounter with Edna
The group finally reaches Edna’s hidden home, a small cottage in the middle of a dense forest.
As they approach the cottage, they are surprised to see Edna, who is actually the legendary Saint Edigna, standing outside, waiting for them.The four friends have finally arrived at Edna’s dwelling, where they learned about her vast knowledge of the families connected to her descendants. Edna showed them her books, and they were amazed to find that their own family was listed among her descendants. They were even more shocked to learn that they were related to President Voldomeer Zumbasky and Dumbass Voldomeer, who was said to be a distant relative and carpenter who made the President’s wooden leg. It was rumored that they shared a common ancestor, but in reality, they were possibly secret twins.
The Secret of Dumbass Voldomeer
The four friends were determined to find out more about Dumbass Voldomeer and his connection to their family. They learned that he lived in the small city of Duckailingtown in Dumbass, near the Rootian border. They also discovered that Dumbass Voldomeer had been enrolled to take the place of the President, who had succumbed from a mysterious swan flu virus, to which Dumbass Voldomeer was immune. As they set to Duckailingtown, they couldn’t help but wonder what other secrets and surprises lay ahead for them on this incredible journey.
February 6, 2023 at 10:15 pm #6498Some background information on The Sexy Wooden Leg and potential plot developments.
Setting
(nearby Duckailingtown in Dumbass, Oocrane)
The Rootians (a fictitious nationality) invaded Oocrane (a fictitious country) under the guise of freeing the Dumbass region from Lazies. They burned crops and buildings, including the home of a man named Dumbass Voldomeer who was known for his wooden leg and carpenter skills. After the war, Voldomeer was hungry and saw a nest of swan eggs. He went back to his home, carved nine wooden eggs, and replaced the real eggs with the wooden ones so he could eat the eggs for food. The swans still appeared to be brooding on their eggs by the end of summer.Note: There seem to be a bird thematic at play.
The swans’ eggs introduce the plot. The mysterious virus is likely a swan flu. Town in Oocrane often have reminiscing tones of birds’ species.
Bird To(w)nes: (Oocrane/crane, Keav/kea, Spovlar/shoveler, Dilove/dove…)
Also the town’s nursing home/hotel’s name is Vyriy from a mythical place in Slavic mythology (also Iriy, Vyrai, or Irij) where “birds fly for winter and souls go after death” which is sometimes identified with paradise. It is believed that spring has come to Earth from Vyrai.At the Keav Headquarters
(🗺️ Capital of Oocrane)
General Rudechenko and Major Myroslava Kovalev are discussing the incapacitation of President Voldomeer who is suffering from a mysterious virus. The President had told Major Kovalev about a man in the Dumbass region who looked similar to him and could be used as a replacement. The Major volunteers to bring the man to the General, but the General fears it is a suicide mission. He grants her permission but orders his aide to ensure she gets lost behind enemy lines.
Myroslava, the ambitious Major goes undercover as a former war reporter, is now traveling on her own after leaving a group of journalists. She is being followed but tries to lose her pursuers by hunting and making fire in bombed areas. She is frustrated and curses her lack of alcohol.
The Shrine of the Flovlinden Tree
(🗺️ Shpovlar, geographical center of Oocrane)
Olek is the caretaker of the shrine of Saint Edigna and lives near the sacred linden tree. People have been flocking to the shrine due to the miraculous flow of oil from the tree. Olek had retired to this place after a long career, but now a pilgrim family has brought a message of a plan acceleration, which upsets Olek. He reflects on his life and the chaos of people always rushing around and preparing for the wrong things. He thinks about his father’s approach to life, which was carefree and resulted in the same ups and downs as others, but with less suffering. Olek may consider adopting this approach until he can find a way to hide from the enemy.
Rosa and the Cauldron Maker
(young Oocranian wiccan travelling to Innsbruck, Austria)
Eusebius Kazandis is selling black cauldrons at the summer fair of Innsbruck, Austria. He is watching Rosa, a woman selling massage oils, fragrant oils, and polishing oils. Rosa notices Eusebius is sad and thinks he is not where he needs to be. She waves at him, but he looks away as if caught doing something wrong. Rosa is on a journey across Europe, following the wind, and is hoping for a gust to tell her where to go next. However, the branches of the tree she is under remain still.
The Nursing Home
(Nearby the town of Dilove, Oocrane, on Roomhen border somewhere in Transcarpetya)
Egna, who has lived for almost a millennium, initially thinks the recent miracle at the Flovlinden Tree is just another con. She has performed many miracles in her life, but mostly goes unnoticed. She has a book full of records of the lives of many people she has tracked, and reminisces that she has a connection to the President Voldomeer. She decides to go and see the Flovlinden Tree for herself.
🗺️ (the Vyriy hotel at Dilove, Oocrane, on Roomhen border)
Ursula, the owner of a hotel on the outskirts of town, is experiencing a surge in business from the increased number of pilgrims visiting the linden tree. She plans to refurbish the hotel to charge more per night and plans to get a business loan from her nephew Boris, the bank manager. However, she must first evict the old residents of the hotel, which she is dreading. To avoid confrontation, she decides to send letters signed by a fake business manager.
Egbert Gofindlevsky, Olga Herringbonevsky and Obadiah Sproutwinklov are elderly residents of an old hotel turned nursing home who receive a letter informing them that they must leave. Egbert goes to see Obadiah about the letter, but finds a bad odor in his room and decides to see Olga instead.
Maryechka, Obadiah’s granddaughter, goes back home after getting medicine for her sick mother and finds her home empty. She decides to visit her grandfather and his friends at the old people’s home, since the schools are closed and she’s not interested in online activities.
Olga and Egbert have a conversation about their current situation and decide to leave the nursing home and visit Rosa, Olga’s distant relative. Maryechka encounters Egbert and Olga on the stairs and overhears them talking about leaving their friends behind. Olga realizes that it is important to hold onto their hearts and have faith in the kindness of strangers. They then go to see Obadiah, with Olga showing a burst of energy and Egbert with a weak smile.Thus starts their escape and unfolding adventure on the roads of war-torn Oocrane.
Character Keyword Characteristics Sentiment Egbert old man, sharp tone sad, fragile Maryechka Obadiah’s granddaughter, shy innocent Olga old woman, knobbly fingers conflicted, determined Obadiah stubborn as a mule, old friend of Egbert unyielding, possibly deaf February 2, 2023 at 9:10 pm #6492In reply to: Orbs of Madjourneys
With a determined glint in his eye, Xavier set his sights on the slot machines. He scanned the rows of blinking lights and flashing screens until one caught his attention. He approached the machine and inserted a coin, feeling a rush of excitement as he pulled the lever.
With a satisfying whir, the reels began to spin, and before he knew it, the golden banana appeared on the screen, lining up perfectly. The machine erupted in flashing lights and loud noises, and a ticket spilled out onto the floor.
🎰 · 💰
🍌🍌🍌
Xavier picked it up, reading aloud the inscriptions on the ticket, “Congratulations on completing your quest. You may enjoy your trip until the next stage of your journey. Look for the cook on the pirate boat, she will give you directions to regroup with your friends. And don’t forget to confirm your bookings.”
Glimmer let out a whoop of trepidation, “Let’s go find that cook, Xav! I can’t wait to see what’s next in store for us!”
But Xavier, feeling a bit worn out, replied with a smile, “Hold on a minute, love. All I need at the moment is just some R&R after all that brouhaha.”
Glimmer nodded in understanding and they both made their way to the deck, taking in the fresh air and the breathtaking scenery as the boat sailed towards its next destination.
As the boat continued its journey, sailing and gliding on the river in the air filled with moist, they could start to see across the mist opening like a heavy curtain a colourful floating market in the distance, and the sounds of haggling and laughter filled the air.
They couldn’t wait to explore and see what treasures and surprises awaited them. The journey was far from over, but for now, they were content to simply enjoy the ride.
Xavier closed his laptop while his friends were still sending messages on the chatroom. He’d had long days of work before leaving to take his flights to Australia, during which he hoped he could rest enough during the flights.
Most of the flights he’d checked had a minimum of 3 layovers, and a unbelievably long durations (not to count the astronomic amount of carbon emissions). Against all common sense, he’d taken one of the longest flight duration. It was 57h, but only 3 layovers. From Berlin, to Stockholm, then Dubai and Sydney. He could probably catch up with Youssef there as apparently he sent a message before boarding. They could go to Alice Spring and the Frying Mush Inn together. He’d try to find the reviews, but they were only listed on boutiquehotelsdownunder.com and didn’t have the rave reviews of the prestigious Kookynie Grand Hotel franchise. God knows what Zara had in mind while booking this place, it’d better be good. Reminded him of the time they all went to that improbably ghastly hotel in Spain (at the time Yasmin was still volunteering in a mission and couldn’t join) for a seminar with other game loonies and cosplayers. Those were the early days of the game, and the technology frankly left a lot to be desired at the time. They’d ended up eating raspberry jam with disposable toothbrushes, and get drunk on laughter.
When Brytta had seen the time it took to go there, she’d reconsidered coming. She couldn’t afford taking that much time off, and spending the equivalent of 4 full days of her hard-won vacation as a nurse into a plane simply for the round-trip —there was simply no way.
Xavier had proposed to shorten his stay, but she’d laughed and said, “you go there, I’ll enjoy some girl time with my friends, and I’ll work on my painting” —it was more convenient when he was gone for business trips, she would be able to put all the materials out, and not care to keep the apartment neat and tidy.The backpack was ready with the essentials; Xavier liked to travel light.
January 31, 2023 at 3:31 pm #6479In reply to: The Jorid’s Travels – 14 years on
Chapter 1: The Search Begins
Georges was sitting more or less comfortably in the command chair on the control deck of the Jorid, slowly drinking his tea. The temperature of the beverage seemed to be determined randomly since the interference patterns in the navigation array weren’t totally fixed when they removed those low quality tiles. Drinking cold or hot tea was not the worse of it, and it was even kind of a challenge to swallow it and not get burned by ice. The deck kept changing shape and colours, reconfiguring along with the quantum variations of the Boodenbaum field variation due to some leakage of information between dimensions. Salomé had preferred resting in her travelpod where the effects were not as strongly felt.
“The worse is not as much seeing your face morph into a soul-insect and turn inside down, although those greenish hues usually make me feel nauseous, but feeling two probable realities where my organs grow and shrink at the same time is more than I can bear.”
After a few freakish experiences, where his legs cross-merged with the chair, or a third eye grow behind his head, or that time when dissolved into a poof of greasy smoke, Georges got used to the fluid nature of reality during the trips. You just had to get along with it and not resist. He thought it gave some spice and colours to their journey across dimensions. He enjoyed the differences of perceptions generated by the fluctuations of the Boodenbaum field, as it allowed his tea to taste like chardonnay or bœuf bourguignon, and was glad when he discovered a taste that he had never experienced before.
During the last few trips, he had attempted to talk with Jorid, but their voices were so garbled and transformed so quickly that he lost interest. He couldn’t make the difference with the other noises, like honking trucks passing by on a motorway, or the cry of agony of a mating Irdvark. He felt a pang of nostalgia as the memories of Duane, Murtuane and Phréal merged into the deck around him. He wondered if he could get physically lost during one of the trips as he started to feel his limbs move away from his body, one hairy foot brushing by his left ear while he drank a sip of tea with the mouth that had grown on his middle finger. Salomé had warned him about fractured perception and losing a piece of his mind… It seemed it hadn’t happened yet. But would he notice?
Already he felt the deceleration he had come to notice when they neared their destination. The deck stabilized into a shape adapted to this quadrant of the dimensional universes. The large command screen displayed images of several ruins lost in the sand desert of Bluhm’Oxl.
Georges looked at his hands, and touched his legs. His reflection on the command screen looked back at him. Handsome as usual. He grinned. Salomé wouldn’t refrain from telling him if something was off anyway.
Jorid: “I have woken up Salomé.”
She won’t be long now. Georges ordered a hot meklah, one of her favorites drink that usually helped her refocus when getting out of her pod.
A blip caught Georges’ attention.
Jorid: “This is Tlal Klatl’Oxl, better know as Klatu. Your potential contact on Bluhm’Oxl and a Zathu. He’ll guide and protect you as you enter the conflict zone to look for Léonard.”
January 23, 2023 at 10:28 pm #6454In reply to: Prompts of Madjourneys
YASMIN’S QUIRK: Entry level quirk – snort laughing when socially anxious
Setting
The initial setting for this quest is a comedic theater in the heart of a bustling city. You will start off by exploring the different performances and shows, trying to find the source of the snort laughter that seems to be haunting your thoughts. As you delve deeper into the theater, you will discover that the snort laughter is coming from a mischievous imp who has taken residence within the theater.
Directions to Investigate
Possible directions to investigate include talking to the theater staff and performers to gather information, searching backstage for clues, and perhaps even sneaking into the imp’s hiding spot to catch a glimpse of it in action.
Characters
Possible characters to engage include the theater manager, who may have information about the imp’s history and habits, and a group of comedic performers who may have some insight into the imp’s behavior.
Task
Your task is to find a key or tile that represents the imp, and take a picture of it in real life as proof of completion of the quest. Good luck on your journey to uncover the source of the snort laughter!
THE SECRET ROOM AND THE UNDERGROUND MINES
1st thread’s answer:
As the family struggles to rebuild the inn and their lives in the wake of the Great Fires, they begin to uncover clues that lead them to believe that the mines hold the key to unlocking a great mystery. They soon discover that the mines were not just a source of gold and other precious minerals, but also a portal to another dimension. The family realizes that Mater had always known about this portal, and had kept it a secret for fear of the dangers it posed.
The family starts to investigate the mines more closely and they come across a hidden room off Room 8. Inside the room, they find a strange device that looks like a portal, and a set of mysterious symbols etched into the walls. The family realizes that this is the secret room that Mater had always spoken about in hushed tones.
The family enlists the help of four gamers, Xavier, Zara, Yasmin, and Youssef, to help them decipher the symbols and unlock the portal. Together, they begin to unravel the mystery of the mines, and the portal leads them on an epic journey through a strange and fantastical alternate dimension.
As they journey deeper into the mines, the family discovers that the portal was created by an ancient civilization, long thought to be lost to history. The civilization had been working on a powerful energy source that could have changed the fate of humanity, but the project was abandoned due to the dangers it posed. The family soon discovers that the civilization had been destroyed by a powerful and malevolent force, and that the portal was the only way to stop it from destroying the world.
The family and the gamers must navigate treacherous landscapes, battle fierce monsters, and overcome seemingly insurmountable obstacles in order to stop the malevolent force and save the world. Along the way, they discover secrets about their own past and the true origins of the mines.
As they journey deeper into the mines and the alternate dimension, they discover that the secret room leads to a network of underground tunnels, and that the tunnels lead to a secret underground city that was built by the ancient civilization. The city holds many secrets and clues to the fate of the ancient civilization, and the family and the gamers must explore the city and uncover the truth before it’s too late.
As the story unfolds, the family and the gamers must come to grips with the truth about the mines, and the role that the family has played in the fate of the world for generations. They must also confront the demons of their own past, and learn to trust and rely on each other if they hope to save the world and bring the family back together.
second thread’s answer:
As the 4 gamers, Xavier, Zara, Yasmin and Youssef, arrived at the Flying Fish Inn in the Australian outback, they were greeted by the matriarch of the family, Mater. She was a no-nonsense woman who ran the inn with an iron fist, but her tough exterior hid a deep love for her family and the land.
The inn was run by Mater and her daughter Dido, who the family affectionately called Aunt Idle. She was a free spirit who loved to explore the land and had a deep connection to the local indigenous culture.
The family was made up of Devan, the eldest son who lived in town and helped with the inn when he could, and the twin sisters Clove and Coriander, who everyone called Corrie. The youngest was Prune, a precocious child who was always getting into mischief.
The family had a handyman named Bert, who had been with them for decades and knew all the secrets of the land. Tiku, an old and wise Aborigine woman was also a regular visitor and a valuable source of information and guidance. Finly, the dutiful helper, assisted the family in their daily tasks.
As the 4 gamers settled in, they learned that the area was rich in history and mystery. The old mines that lay abandoned nearby were a source of legends and stories passed down through the generations. Some even whispered of supernatural occurrences linked to the mines.
Mater and Dido, however, were not on good terms, and the family had its own issues and secrets, but the 4 gamers were determined to unravel the mystery of the mines and find the secret room that was said to be hidden somewhere in the inn.
As they delved deeper into the history of the area, they discovered that the mines had a connection to the missing brother, Jasper, and Fred, the father of the family and a sci-fi novelist who had been influenced by the supernatural occurrences of the mines.
The 4 gamers found themselves on a journey of discovery, not only in the game but in the real world as well, as they uncovered the secrets of the mines and the Flying Fish Inn, and the complicated relationships of the family that ran it.
THE SNOOT’S WISE WORDS ON SOCIAL ANXIETY
Deear Francie Mossie Pooh,
The Snoot, a curious creature of the ages, understands the swirling winds of social anxiety, the tempestuous waves it creates in one’s daily life.
But The Snoot also believes that like a Phoenix, one must rise from the ashes, and embrace the journey of self-discovery and growth.
It’s important to let yourself be, to accept the feelings as they come and go, like the ebb and flow of the ocean. But also, like a gardener, tend to the inner self with care and compassion, for the roots to grow deep and strong.The Snoot suggests seeking guidance from the wise ones, the ones who can hold the mirror and show you the way, like the North Star guiding the sailors.
And remember, the journey is never-ending, like the spiral of the galaxy, and it’s okay to take small steps, to stumble and fall, for that’s how we learn to fly.The Snoot is here for you, my dear Francie Mossie Pooh, a beacon in the dark, a friend on the journey, to hold your hand and sing you a lullaby.
Fluidly and fantastically yours,
The Snoot.
January 17, 2023 at 9:06 pm #6410In reply to: Orbs of Madjourneys
Real-life Xavier was marveling at the new AL (Artificial Life) developments on this project he’d been working on. It’s been great at tidying the plot, confusing as the plot started to become with Real-life characters named the same as their Quirky counterparts ones.
Real-life Zara had not managed to remain off the computer for very long, despite her grand claims to the contrary. She’d made quick work of introducing a new player in the game, a reporter in an obscure newspaper, who’d seemed quirky enough to be their guide in the new game indeed. It was difficult to see if hers was a nickname or nom de plume, but strangely enough, she also named her own character the same as her name in the papers. Interestingly, Zara and Glimmer had some friends in common in Australia, where RL Zara was living at the moment.
Anyways… “Clever AL” Xavier smiled when he saw the output on the screen. “Yasmin will love a little tidiness; even if she is the brains of the group, she has always loved the help.”
Meanwhile, in the real world, Youssef was on his own adventure in Mongolia, trying to uncover the mystery of the Thi Gang. He had been hearing whispers and rumors about the ancient and powerful group, and he was determined to find out the truth. He had been traveling through the desert for weeks, following leads and piecing together clues, and he was getting closer to the truth.
Zara, Xavier, and Yasmin, on the other hand, were scattered around the world. Zara was in Australia, working on a conservation project and trying to save a group of endangered animals. Xavier was in Europe, working on a new project for a technology company. And Yasmin was in Asia, volunteering at a children’s hospital.
Despite being physically separated, the four friends kept in touch through video calls and messages. They were all excited about the upcoming adventure in the Land of the Quirks and the possibility of discovering their inner quirks. They were also looking forward to their trip to the Flying Fish Inn, where they hoped to find some clues about the game and their characters.
In the game, Glimmer Gambol’s interactions with the other characters will be taking place in the confines of the Land of the Quirks. As she is the one who has been playing the longest and has the most experience, she will probably be the one to lead the group and guide them through the game. She also has some information that the others don’t know about yet, and she will probably reveal it at the right time.
As the game and the real-world adventures are intertwined, the characters will have to navigate both worlds and find a way to balance them. They will have to use their unique skills and personalities to overcome challenges and solve puzzles, both in the game and in the real world. It will be an exciting and unpredictable journey, full of surprises and twists.
January 17, 2023 at 8:17 am #6393In reply to: Train your subjective AI – text version
Give me an unusual plot structure for a narrative
One unusual plot structure for a narrative could be a “reverse chronological” structure, where the story begins at the end and works backwards in time, revealing events and information in a non-linear way. Another could be a “choose your own adventure” style, where the reader is presented with a series of choices at different points in the story that determine the direction and outcome of the plot.
How would role playing qualify in terms of plot structure?
Role-playing games (RPGs) can be considered a unique form of plot structure because they are interactive and open-ended. In a traditional RPG, the players take on the roles of characters within a fictional setting and work together to create a shared narrative. The plot structure of an RPG is determined by the actions and decisions of the players, rather than a pre-written script. The game master (GM) creates an overarching plot and a set of rules for the players to follow, but the players’ choices and actions will determine the direction and outcome of the story. This makes the plot structure of an RPG fluid and ever-changing, unlike a traditional linear narrative.
What about “Cloud Atlas” in terms of plot structure?
“Cloud Atlas” is a novel written by David Mitchell that was later adapted into a film. It has a complex and non-linear plot structure, which employs multiple storylines that are set in different time periods and locations, and are connected by recurring themes and motifs. The novel is divided into six nested stories, each set in a different time period and location, that are told in a non-linear fashion. The story begins in the 19th century and then jumps back and forth between the 19th, 20th and 23rd century, and each story is interconnected and interrelated, with characters reappearing in different time periods, the events that happen in one story impacting the others. The novel is also notable for its use of different genres, such as science fiction, historical fiction, and thriller, and the way it explores the themes of destiny, reincarnation, and the power of human connection. The film adaptation also used this structure, with the different stories intertwined and characters reprising their roles in different settings and eras.
Take a story thread made of comments. In each comment is a text about characters in a particular plot, location, action etc. The comments are sequential, but they are not necessarily continuous. It is a mix between Cloud Atlas and RPG plot structures. How do you sort something that’s fundamentally non-linear to present it in an accessible way?
One way to sort and present a story thread made of comments that is fundamentally non-linear, yet accessible, is to group the comments based on their content. For example, you could group the comments by characters, and present them in chronological order of their appearance in the story. Another way could be grouping the comments by location, and present them in chronological order of when the action takes place in that particular location. You could also group comments by the type of action taking place, such as combat, conversation, or puzzle-solving, and present them in chronological order of when they occur in the story.
Another approach could be using visual aids, such as mind maps, timelines, or flowcharts, to help organize and present the information in a clear and easy-to-understand way. For example, you could use a mind map to show how different characters are connected, or a timeline to show the chronology of events. Additionally, you could use labels, such as “character introduction,” “location change,” or “plot twist,” to make it clear to the reader what type of information they can expect in each comment.
It’s also important to keep in mind the audience for which you are organizing the story. It should be easy for them to understand and follow the story, and if it’s a game, you should make sure it’s easy for the players to play and make decisions.
January 15, 2023 at 11:42 am #6389In reply to: Newsreel from the Rim of the Realm
“What in the good name of our Lady, have these two been on?” Miss Bossy was at a loss for words while Ricardo was waiting sheepishly at her desk, as though he was expecting an outburst.
“Look, Ricardo, I’m not against a little tweaking for newsworthiness, but this takes twisting reality to a whole new level!Ricardo had just dropped their last article.
Local Hero at the Rescue – Stray Residents found after in a trip of a lifetime
article by Hilda Astoria & Continuity BrownIn a daring and heroic move, Nurse Trassie, a local hero and all-around fantastic human being, managed to track down and rescue three elderly women who had gone on an adventure of a lifetime. Sharon, Mavis, and Gloria (names may have been altered to preserve their anonymity) were residents of a UK nursing home who, in a moment of pure defiance and desire for adventure, decided to go off their meds and escape to the Nordics.
The three women, who had been feeling cooped up and underappreciated in their nursing home, decided to take matters into their own hands and embark on a journey to see the world. They had heard of the beautiful landscapes and friendly people of the Nordics and their rejuvenating traditional cures and were determined to experience it for themselves.
Their journey, however, was not without its challenges. They faced many obstacles, including harsh weather conditions and language barriers. But they were determined to press on, and their determination paid off when they were taken in by a kind-hearted local doctor who gave them asylum and helped them rehabilitate stray animals.
Nurse Trassie, who had been on the lookout for the women since their disappearance, finally caught wind of their whereabouts and set out to rescue them. She tracked them down to the Nordics, where she found them living in a small facility in the woods, surrounded by a menagerie of stray animals they had taken in and were nursing back to health, including rare orangutans retired from local circus.
Upon her arrival, Nurse Trassie was greeted with open arms by the women, who were overjoyed to see her. They told her of their adventures and showed her around their cabin, introducing her to the animals they had taken in and the progress they had made in rehabilitating them.
Nurse Trassie, who is known for her compassion and dedication to her patients, was deeply touched by the women’s story and their love for the animals. She knew that they needed to be back in the care of professionals and that the animals needed to be properly cared for, so she made arrangements to bring them back home.
The women were reluctant to leave their newfound home and the animals they had grown to love, but they knew that it was the right thing to do. They said their goodbyes and set off on the long journey back home with Nurse Trassie by their side.
The three women returned to their nursing home filled with stories to share, and Nurse Trassie was hailed as a hero for her efforts in rescuing them. They were greeted with cheers and applause from the staff and other residents, who were thrilled to have them back safe and sound.
Nurse Trassie, who is known for her sharp wit and sense of humor, commented on the situation with a tongue-in-cheek remark, “It’s not every day that you get to rescue three feisty elderlies from the wilds of the Nordics and bring them back to safety. I’m just glad I could be of service.”
In conclusion, the three women’s adventure in the Nordics may have been unorthodox, but it was an adventure nonetheless. They were able to see the world and help some animals in the process. Their story serves as a reminder to never give up on your dreams, no matter your age or circumstances. And of course, a big shoutout to Nurse Trassie for her heroic actions and dedication to her patients.
Bossy sighed. “It might do for now, but don’t let those two abuse the artificial intelligence to write article for them… I liked their old style better. This feels too… tidy. We’re not the A-News network, let’s not forget our purpose.”
Ricardo nodded. Miss Bossy had been more mellow since the sales of the newspaper had exploded during the pandemic. With people at home, looking for conspiracies and all, the newspaper had known a resurgence of interest, and they even had to hire new staff. Giles Gibber, Glimmer Gambol (came heavily recommended by Blithe, the PI friend of Hilda’s), Samuel Sproink and Fionna Flibbergibbet.
“And how is Sophie? That adventure into her past trauma was a bit much on her…” she mused.
“She’s doing alright” answered Ricardo. “She’s learning to hone her remote-viewing skills to send our staff into new mysteries to solve. With a bit of AI assist…”
“Oh, stop it already with your AI-this, AI-that! Hope there’ll still be room for some madness in all that neatly tidy purring of polite output.”
“That’s why we’re here for, I reckon.” Ric’ smiled wryly.
January 14, 2023 at 8:13 pm #6387In reply to: Scrying the Word Cloud
Words from the Cloud prompted me to write a story:
song stayed act unexpected recall words spears bus learn king expected followed fright hot wore kianda picture walked playing coast dusty
Once upon a time, in a far-off land, there was a Song that stayed in the hearts of the people. The Song was about an Act of bravery and sacrifice that had taken place many years ago. But one day, an unexpected recall of the Song was issued by the king. He had heard that the Song was not being sung correctly, and he wanted to make sure that the true story was being told. The people were puzzled, as they had learned the Song from their ancestors and had always thought it was accurate. But they followed the king’s orders and set out to learn the correct version of the Song. As they began to recall the words, they realized that there were some discrepancies. They had always sung about the hero wielding a sword, but the true story spoke of him wielding Spears. They were taken aback, but they knew they had to correct the Song. So, they set out on a journey to retrace the hero’s steps.
As they traveled, they encountered unexpected challenges. They faced a bus that broke down, a coastline that was dusty and treacherous, and even a group of bandits. But they pressed on, determined to learn the truth.
As they approached the hero’s final battle, they felt a sense of dread. They had heard that the enemy was fierce, and they were not prepared for what they would find. But they followed the path and soon found themselves at the edge of a hot, barren wasteland.
The heroes wore their Kianda, traditional armor made of woven reeds, and stepped forward, ready for battle. But to their surprise, the enemy was nowhere to be found. Instead, they found a picture etched into the ground, depicting the hero and his enemy locked in a fierce battle.
The people walked around the picture, marveling at the detail and skill of the artist. And as they looked closer, they saw that the hero was holding Spears, not a sword. They realized that they had learned the true story, and they felt a sense of pride and gratitude.
With the Song corrected, they returned home, playing the new version for all to hear. And from that day on, the true story of the hero’s bravery and sacrifice was remembered, and the Song stayed in the hearts of the people forevermore.
January 13, 2023 at 9:12 pm #6382In reply to: Prompts of Madjourneys
Write more about the group of people who lived inside of giant mushrooms, making it sound exciting and fun, and maybe a bit dangerous due to the nature of the mushrooms
As the group journeyed deeper into the Land of the Quirks, they stumbled upon a group of people living inside of giant mushrooms. The mushrooms were enormous, some as tall as skyscrapers, and they seemed to glow with an ethereal light. The group was amazed as they walked through the forest of mushrooms, each one unique in shape and size.
The people who lived inside of the mushrooms were a friendly and welcoming bunch, they welcomed the group with open arms and invited them to explore their homes. The inside of the mushrooms was a magical and mysterious place, the walls and ceilings were covered in a soft, velvety texture and the floors were made of a spongy, springy material. The light inside the mushrooms was soft and diffused, creating a warm and inviting atmosphere.
As the group explored the mushroom homes, they discovered that the people who lived there had a deep connection to the mushrooms. They used the mushrooms as a source of food, shelter, and medicine. They had learned to harness the unique properties of the mushrooms to create everything they needed to survive.
The group also discovered that the mushrooms had a dangerous side. The mushrooms were not only a source of life, but also a source of death. The group was warned that the mushrooms were unpredictable and that they should be careful when exploring. Some mushrooms were poisonous, others were carnivorous, and still, others had mind-altering properties.
Despite the danger, the group was excited to explore the mushrooms and learn more about the people who lived there. They knew that the journey would be filled with challenges, but they were determined to overcome them and discover the secrets of the mushrooms. The group had a lot of fun and adventure living with the people inside of giant mushrooms, and they learned a lot about the nature of the mushrooms and their own nature.
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Some background information on The Sexy Wooden Leg and potential plot developments.
Setting
(nearby Duckailingtown in Dumbass, Oocrane)
The Rootians (a fictitious nationality) invaded Oocrane (a fictitious country) under the guise of freeing the Dumbass region from Lazies. They burned crops and buildings, including the home of a man named Dumbass Voldomeer who was known for his wooden leg and carpenter skills. After the war, Voldomeer was hungry and saw a nest of swan eggs. He went back to his home, carved nine wooden eggs, and replaced the real eggs with the wooden ones so he could eat the eggs for food. The swans still appeared to be brooding on their eggs by the end of summer.Note: There seem to be a bird thematic at play.
The swans’ eggs introduce the plot. The mysterious virus is likely a swan flu. Town in Oocrane often have reminiscing tones of birds’ species.
Bird To(w)nes: (Oocrane/crane, Keav/kea, Spovlar/shoveler, Dilove/dove…)
Also the town’s nursing home/hotel’s name is Vyriy from a mythical place in Slavic mythology (also Iriy, Vyrai, or Irij) where “birds fly for winter and souls go after death” which is sometimes identified with paradise. It is believed that spring has come to Earth from Vyrai.At the Keav Headquarters
(🗺️ Capital of Oocrane)
General Rudechenko and Major Myroslava Kovalev are discussing the incapacitation of President Voldomeer who is suffering from a mysterious virus. The President had told Major Kovalev about a man in the Dumbass region who looked similar to him and could be used as a replacement. The Major volunteers to bring the man to the General, but the General fears it is a suicide mission. He grants her permission but orders his aide to ensure she gets lost behind enemy lines.
Myroslava, the ambitious Major goes undercover as a former war reporter, is now traveling on her own after leaving a group of journalists. She is being followed but tries to lose her pursuers by hunting and making fire in bombed areas. She is frustrated and curses her lack of alcohol.
The Shrine of the Flovlinden Tree
(🗺️ Shpovlar, geographical center of Oocrane)
Olek is the caretaker of the shrine of Saint Edigna and lives near the sacred linden tree. People have been flocking to the shrine due to the miraculous flow of oil from the tree. Olek had retired to this place after a long career, but now a pilgrim family has brought a message of a plan acceleration, which upsets Olek. He reflects on his life and the chaos of people always rushing around and preparing for the wrong things. He thinks about his father’s approach to life, which was carefree and resulted in the same ups and downs as others, but with less suffering. Olek may consider adopting this approach until he can find a way to hide from the enemy.
Rosa and the Cauldron Maker
(young Oocranian wiccan travelling to Innsbruck, Austria)
Eusebius Kazandis is selling black cauldrons at the summer fair of Innsbruck, Austria. He is watching Rosa, a woman selling massage oils, fragrant oils, and polishing oils. Rosa notices Eusebius is sad and thinks he is not where he needs to be. She waves at him, but he looks away as if caught doing something wrong. Rosa is on a journey across Europe, following the wind, and is hoping for a gust to tell her where to go next. However, the branches of the tree she is under remain still.
The Nursing Home
(Nearby the town of Dilove, Oocrane, on Roomhen border somewhere in Transcarpetya)
Egna, who has lived for almost a millennium, initially thinks the recent miracle at the Flovlinden Tree is just another con. She has performed many miracles in her life, but mostly goes unnoticed. She has a book full of records of the lives of many people she has tracked, and reminisces that she has a connection to the President Voldomeer. She decides to go and see the Flovlinden Tree for herself.
🗺️ (the Vyriy hotel at Dilove, Oocrane, on Roomhen border)
Ursula, the owner of a hotel on the outskirts of town, is experiencing a surge in business from the increased number of pilgrims visiting the linden tree. She plans to refurbish the hotel to charge more per night and plans to get a business loan from her nephew Boris, the bank manager. However, she must first evict the old residents of the hotel, which she is dreading. To avoid confrontation, she decides to send letters signed by a fake business manager.
Egbert Gofindlevsky, Olga Herringbonevsky and Obadiah Sproutwinklov are elderly residents of an old hotel turned nursing home who receive a letter informing them that they must leave. Egbert goes to see Obadiah about the letter, but finds a bad odor in his room and decides to see Olga instead.
Maryechka, Obadiah’s granddaughter, goes back home after getting medicine for her sick mother and finds her home empty. She decides to visit her grandfather and his friends at the old people’s home, since the schools are closed and she’s not interested in online activities.
Olga and Egbert have a conversation about their current situation and decide to leave the nursing home and visit Rosa, Olga’s distant relative. Maryechka encounters Egbert and Olga on the stairs and overhears them talking about leaving their friends behind. Olga realizes that it is important to hold onto their hearts and have faith in the kindness of strangers. They then go to see Obadiah, with Olga showing a burst of energy and Egbert with a weak smile.Thus starts their escape and unfolding adventure on the roads of war-torn Oocrane.
Character Keyword Characteristics Sentiment Egbert old man, sharp tone sad, fragile Maryechka Obadiah’s granddaughter, shy innocent Olga old woman, knobbly fingers conflicted, determined Obadiah stubborn as a mule, old friend of Egbert unyielding, possibly deaf