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  • #7877

    Helix 25 — The Six Spinster Sisters’ Will

    Evie keyed in her login credentials for the sixth time that afternoon, stifling a yawn. Ever since the murder case had wrapped, she had drifted into a lulling routine—one that made her pregnancy drag on with excruciating slowness. Riven was rarely around; he’d been commandeered by the newly awakened Veranassessee for “urgent duties” that somehow never needed Evie’s help. And though she couldn’t complain about the ship’s overall calm, she felt herself itching for something—anything—to break the monotony.

    So she’d come to one of the less-frequented data terminals on Helix25, in a dim corner off the main library deck. She had told herself she was looking up baby name etymologies (her mother would have pressed her about it), but she’d quickly meandered into clinically sterile subfolders of genealogical records.

    It was exactly the kind of aimless rummaging that had once led her to uncover critical leads during the murder investigation. And if there was something Helix25 had in abundance besides well-recycled air, it was obscure digital archives.

    She settled into the creaking seat, adjusting the small pillow behind her back. The screen glowed, lines of text scrolling by in neat greenish typeface. Most references were unremarkable: old Earth deeds, ledgers for farmland, family names she didn’t recognize. Had she not known that data storage was near infinite, due to the excess demands of data from the central AIs, she would have wondered why they’d bothered stocking the ship with so much information. Then her gaze snagged on a curious subfolder titled “Alstonefield Will—Gibbs Sisters.”

    “Gibbs Sisters…?” she murmured under her breath, tapping it open.

    The file contained scans of a handwritten will dated early 1800s, from Staffordshire, England. Each page was peppered with archaic legalese (“whereupon the rightful property of Misses Mary, Ellen, Ann, Sarah, Margaret and Malové Gibbs bequeathed…”), listing items that ranged from modest farmland acreage to improbable references of “spiritual confidences.”

    Evie frowned, leaning closer. Spiritual confidences? The text was surprisingly explicit about the sisters’ lives—how six women jointly farmed 146 acres, remained unmarried, and according to a marginal note, “were rumored to share an uncanny attunement of thought.”

    A telepathic link? she thought, half-intrigued, half-smirking. That smacked of the same kind of rumor-laden gossip that had swirled around the old Earth families. Still, the note was written in an official hand.

    She scrolled further, expecting the record to fizzle out. Instead, it abruptly jumped to an addendum dated decades later:

    “By 1834, the Gibbs sisters departed for the Australian continent. Certain seeds and rootstocks—believed essential for their ‘ancestral devotions’—did accompany them. No further official records on them remain in Staffordshire….”

    Seeds and rootstocks. Evie’s curiosity piqued further—some old detail about hush-hush crops that the sisters apparently treasured enough to haul across the world.

    A flicker of movement caught her eye. Trevor PeeTP” Marshall, her faithful investigative hologram, materialized at the edge of her console. He adjusted his little pixelated bow tie, voice brimming with delight.

    “Ah, I see you’re poking around genealogical conundrums, dear Evie. Dare I hope we’ve found ourselves another puzzle?”

    Evie snorted softly. “Don’t get too excited, TP. It’s just a random will. But it does mention unusual circumstances… something about telepathy, special seeds, and these six spinster sisters traveling to the outback. It’s bizarre. And I’m bored.”

    TP’s mustache twitched in faux indignation. “Bizarre is my lifeblood, my dear. Let’s see: six sisters of reputed synergy… farmland… seeds with rumored ‘power’… Honestly, that’s more suspicious than the standard genealogical yawn.”

    Evie tapped a fingertip on the screen, highlighting the references. “Agreed. And for some reason, the file is cross-referenced with older Helix25 ‘implied passenger diaries.’ I can’t open them—some access restriction. Maybe Dr. Arorangi tagged them?”

    TP’s eyes gleamed. “Interesting, indeed. You recall Dr. Arorangi’s rumored fascination with nonstandard genetic lines—”

    “Right,” Evie said thoughtfully, sitting back. “So is that the link? Maybe this Alstonefield Hall story or the seeds the sisters carried has some significance to the architectural codes Arorangi left behind. We never did figure out why the AI has so many subroutines locked.”

    She paused, glancing down at her growing belly with a wry smile. “I know it might be nothing, but… it’s a better pastime than waiting for Riven to show up from another Veranassessee briefing. If these old records are tied to Dr. Arorangi’s restricted logs, that alone is reason enough to dig deeper.”

    TP beamed. “Spoken like a true detective. Ready to run with a half-thread of clue and see where it leads?”

    Evie nodded, tapping the old text to copy it into her personal device. “I am. Let’s see who these Gibbs sisters really were… and why Helix25’s archives bothered to keep them in the system.”

    Her heart thumped pleasantly at the prospect of unraveling some long-lost secret. It wasn’t exactly the adrenaline rush of a murder investigation, but in these humdrum days—six months after the last major crisis—it might be the spark she needed.

    She rose from the console, smartphone in hand, and beckoned to the flickering detective avatar. “Come on, TP. Let’s find out if six mysterious spinsters from 1800s Staffordshire can liven things up for us.”

    #7809

    Earth, Black Sea Coastal Island near Lazurne, Ukraine – The Tinkerer

    Cornishman Merdhyn Winstrom had grown accustomed to the silence.

    It wasn’t the kind of silence one found in an empty room or a quiet night in Cornwall, but the profound, devouring kind—the silence of a world were life as we knew it had disappeared. A world where its people had moved on without him.

    The Black Sea stretched before him, vast and unknowable, still as a dark mirror reflecting a sky that had long since stopped making promises. He stood on the highest point of the islet, atop a jagged rock behind which stood in contrast to the smooth metal of the wreckage.

    His wreckage.

    That’s how he saw it, maybe the last man standing on Earth.

    It had been two years since he stumbled upon the remains of Helix 57 shuttle —or what was left of it. Of all the Helixes cruise ships that were lost, the ones closest to Earth during the Calamity had known the most activity —people trying to leave and escape Earth, while at the same time people in the skies struggling to come back to loved ones. Most of the orbital shuttles didn’t make it during the chaos, and those who did were soon lost to space’s infinity, or Earth’s last embrace.

    This shuttle should have been able to land a few hundred people to safety —Merdhyn couldn’t find much left inside when he’d discovered it, survivors would have been long dispersed looking for food networks and any possible civilisation remnants near the cities. It was left here, a gutted-out orbital shuttle, fractured against the rocky coast, its metal frame corroded by salt air, its systems dead. The beauty of mechanics was that dead wasn’t the same as useless.

    And Merdhyn never saw anything as useless.

    With slow, methodical care, he adjusted the small receiver strapped to his wrist—a makeshift contraption built from salvaged components, scavenged antennae, and the remains of an old Soviet radio. He tapped the device twice. The static fizzled, cracked. Nothing.

    “Still deaf,” he muttered.

    Perched at his shoulder, Tuppence chattered at him, a stuborn rodent that attached himself and that Merdhyn had adopted months ago as he was scouting the area. He reached his pocket and gave it a scrap of food off a stale biscuit still wrapped in the shiny foil.

    Merdhyn exhaled, rolling his shoulders. He was getting too old for this. Too many years alone, too many hours hunched over corroded circuits, trying to squeeze life from what had already died.

    But the shuttle wasn’t dead. After his first check, he was quite sure. Now it was time to get to work.

    He stepped inside, ducking beneath an exposed beam, brushing past wiring that had long since lost its insulation. The stale scent of metal and old circuitry greeted him. The interior was a skeletal mess—panels missing, control consoles shattered, displays reduced to nothing but flickering ghosts of their former selves.

    Still, he had power.

    Not much. Just enough to light a few panels, enough to make him think he wasn’t mad for trying.

    As it happened, Merdhyn had a plan: a ridiculous, impossible, brilliant plan.

    He would fix it.

    The whole thing if he could, but if anything. It would certainly take him months before the shuttle from Helix 57 could go anywhere— that is, in one piece. He could surely start to repair the comms, get a signal out, get something moving, then maybe—just maybe—he could find out if there was anything left out there.

    Anything that wasn’t just sea and sky and ghosts.

    He ran his fingers along the edge of the console, feeling the warped metal. The ship had crashed hard. It shouldn’t have made it down in one piece, but something had slowed it. Some system had tried to function, even in its dying moments.

    That meant something was still alive.

    He just had to wake it up.

    Tuppence chittered, scurrying onto his shoulder.

    Merdhyn chuckled. “Aye, I know. One of these days, I’ll start talking to people instead of rats.”

    Tuppence flicked her tail.

    He pulled out a battered datapad—one of his few working relics—and tapped the screen. The interface stuttered, but held. He navigated to his schematics, his notes, his carefully built plans.

    The transponder array.

    If he could get it working, even partially, he might be able to listen.

    To hear something—anything—on the waves beyond this rock.

    A voice. A signal. A trace of the world that had forgotten him.

    Merdhyn exhaled. “Let’s see if we can get you talking again, eh?”

    He adjusted his grip, tools clinking at his belt, and got to work.

    #7615

    The vine smothered statue proved to be the perfect place to hide behind to watch the events of the picnic unfolding. Cedric had been in a quiet turmoil of conflicting emotions, biting his bony knuckle to stop himself from uttering a sound as the extroadinary sequence of dramas and comedies played out before him.

    He hadn’t expected to see Frella again. His mental confusion about his job as well as his troubling fixation on the witch had brought him to the brink of jacking it all in. Just leave everything, he told himself, Move away, get another job doing something else, something mundane and manual.  And forget her.   He’d almost made up his mind to do just that, and, feeling pleased and sure of himself for making the decision, tapped his device to locate and observe Frella one last time just to mentally say adieu, and to see her face again. And then quietly disappear.

    When Cedric realized that the witches were going on holiday, and heard Truella saying that no spells were allowed, his heart leapt. If he was giving it all up and moving away anyway, why not have a holiday first? Why not go to Rome? I may not even bump into her, Rome’s as good as anywhere else. I deserve a holiday. And if I do bump into her, it will just be a holiday coincidence, and nothing at all to do with spells. Or work.

    All pretence of not minding whether he saw Frella or not left his mind almost immediately, and he began to make arrangements.  He didn’t want Frella to use spells, but it didn’t occur to him to wonder why he was still using the tricks of his job. It was easy to track them to Italy.

    His disguise as a North African on the coach full of Italians had worked well, even sitting so close to Truella and Giovanni he hadn’t been recognized in his hooded djelaba, and had been able to hear most of their conversation.  A quiet word and a large tip secured his trip with their tour guide.

    The picnic started out normally enough.  They each had a short wander around, and then sprawled on rugs and cushions by the whicker hampers of food and champage. Cedric lurked in the shadows of an arch, sometimes slinking to peer from behind a statue. The temptation to pick a posy of wildflowers to give to Frella was all but overwhelming, as he watched her sitting pensively.  Silently sinking to his knees behind the marble bulk of Tiberius, Cedric plucked a daisy from the grass. And another.

    When Cromwell appeared on the scene, Cedric, alarmed and almost angry at the intrusion, unwittingly crushed the flowers in his hand.  He had no choice but to remain hidden and immobile as the scene rolled out.

    As the day progressed, the mood changed and Cedric felt hopeful again. He even had to stifle a laugh as he watched them play cards.  Watching Eris pour champage into everyone’s glasses reminded him that he hadn’t had a drink all day. He was parched.  He had to make a decision. He wanted to sneak off quietly and call it a day, find a nice restaurant. A part of him wanted to be bold and openly seductive, to stride into the scene and charmingly state his intentions. But he had no opportunity to further consider the options.

    “You!” In the moments Cedric taken his eyes off the picnic to ponder his dilemma, Frella has risen and was heading for a necessary bush to go behind. “You! Spying on me!”

    “Who?” shouted Truella, “Cedric! What on earth is he doing here, we’re on holiday! Now stop spitting nails, Frella, and invite the man over for a drink!”

    Cedric seized the moment.

    #7552

    Frella woke with a start. The sun peeked through the curtains of her cottage, softly lighting her room. She lay there quietly trying to hang on to the dream: the bustling fair, the strange cloak-wearing girl with the black cat who said her name was —well she couldn’t remember now—, and even Cedric had made an appearance! Now he was infiltrating her dreams as well! She may need to do a spell for that. As the fog of sleep lifted, the vividness of the dream lingered at the edges of her consciousness and she played it over a few times, wondering what the message was. The fair was months ago, funny that it was coming up in her dreams now.

    Her alarm buzzed on the bedside table and a warm tone chimed: “Good morning, Frella. The time is 6:45 a.m. Today’s forecast is mild with a chance of light rain in the morning. Would you like to review today’s tasks?”

    Frella snorted and waved her hand in the air, silencing the digital assistant with a flicker of magic. It was far too early for that nonsense. The alarm faded into a soothing melody and the device shifted to Dream Journal mode:  “It looks as though you had a vivid dream. Would you like my help to record it while it’s still fresh?”

    Ignoring the prompt, Frella sat up and swung her legs over the side of the bed. Her feet made soft taps on the wooden floor as she walked over to the window. She pulled apart the curtains and opened the window, letting the cool morning air fill the room. Birds called in the distance, and she smiled as she leaned on the windowsill and let the fresh breeze stroke her face.

    As she turned away from the window, her eyes fell on the postcard which had arrived in the mail yesterday, still sitting on her dressing table. The edges were slightly worn as if it had travelled a very long way to reach her and the spindly writing was indecipherable even with the help of a decrypting spell. The thought crossed her mind that perhaps it was somehow connected with her dream. She picked it up and studied it again; did that signature read Arona? Wasn’t that the name of the girl in the dream!

    #7550

    The fair was in full swing, with vibrant tents and colourful stalls bursting with activity. The smell of freshly popped corn mingled with the fragrance of exotic spices and the occasional whiff of magical incense. Frella turned her attention back to setting up her own booth. Her thoughts were a swirl of anxiety and curiosity. Malové’s sudden appearance at the fair could not be a mere coincidence, especially given the recent disruptions in the coven.

    Unbeknownst to Frella, Cedric Spellbind was nearby. His eyes, though hidden behind a pair of dark glasses, were fixated on Frella. He was torn between his duty to MAMA and his growing affection for her. He juggled his phone, checking missed calls and messages, while trying to keep a discreet distance. But he was drawn to her like moth to flame.

    As Frella was adjusting her booth, she felt a sudden chill and turned to find herself face-to-face with Cedric. He quickly removed his glasses and their eyes met; Cedric’s heart skipped a beat.

    Frella’s gaze was guarded. “Can I help you with something?” she asked, her tone icily polite.

    Cedric, flustered, stammered, “I—uh—I’m just here to, um, look around. Your booth looks, uh, fascinating.”

    Frella raised an eyebrow. “I see. Well, enjoy the fair.” She turned back to her preparations, but not before noticing a fleeting look of hurt in Cedric’s eyes.

    Cedric moved away, wrestling with his conflicting emotions. He checked to make sure his tracker was working, which tracked not just Frella’s movements  but those of her companions. He was determined to protect her from any potential threat, even if it meant risking his own standing with MAMA.

    As the day progressed, the fair continued to buzz with magical energy and intrigue. Frella worked her booth, engaging with curious tourists, all suitably fascinated with the protective qualities of hinges. Suddenly, Frella’s attention was drawn away from her display by a burst of laughter and squeals coming from nearby. Curiosity piqued, she made her way toward the source of the commotion.

    As she approached, she saw a crowd had gathered around a small, ornate tent. The tent’s entrance was framed by shimmering curtains, and an enchanting aroma of lavender and spices wafted through the air. Through the gaps in the curtains, Frella could see an array of magical trinkets and curiosities.Just as she was about to step closer, a peculiar sight caught her eye. Emerging from the tent was a girl wearing a rather large cloak and closely followed by a black cat. The girl looked bewildered, her wide eyes taking in the bustling fairground.

    Frella, intrigued and somewhat amused, approached the girl. “Hello there! I couldn’t help but notice you seem a bit lost. Are you okay?”

    The girl’s expression was a mix of confusion and wonder. “Oh, hello! I’m Arona, and this is Mandrake,” she said, bending down and patting the black cat, who gave a nonchalant twitch of his tail. “We were just trying to find the library in my time, and now we’re here. This isn’t a library by any chance?”

    Frella raised her eyebrows. “A library? No, this is a fair—a magical fair, to be precise.”

    Arona’s eyes widened further as she looked around again. “A fair? Well, it does explain the odd contraptions and the peculiar people. Anyway, that will teach me to use one of Sanso’s old time-travelling devices.”

    Truella wandered over to join the conversation, her curiosity evident. “Time-travelling device? That sounds fascinating. How did you end up here?”

    Arona looked sheepish. “I was trying to retrieve a rare book from a past century, and it seems I got my coordinates mixed up. Instead of the library, I ended up at this… um … delightful fair.”

    Frella chuckled. “Well, don’t worry, we can help you get back on track. Maybe we can find someone who can help with your time-travelling predicament.”

    Arona smiled, relieved. “Thank you! I really didn’t mean to intrude. And Mandrake here is quite good at keeping me company, but he’s not much help with directions.”

    Mandrake rolled his eyes and turned away, his disinterest in the conversation evident.

    As Frella and Truella led Arona to a quieter corner of the fair, Cedric Spellbind observed the scene with growing interest. His eyes were glued to Frella, but the appearance of the time-travelling girl and her cat added a new layer of intrigue. Cedric’s mission to spy on Frella had just taken an unexpected turn.

    #7518

    Frella opened her eyes. She felt rather woozy and very peculiar and it took her a moment to work out that she was sitting on the camphor chest in Herma’s shed with Herma and that awful Cedric Spellbind looming over her, their faces close and large. Too close. She looked from one anxious expression to the other.

    “And what the devil is he doing here?” She nodded towards Cedric.

    Cedric straightened himself. “I am here on official business,” he said stiffly. “Investigating this AirBnB for potential Witch Violations. And lucky I turned up when I did because you gave Mrs McCarthy here quite a turn with the way you were carrying on.”

    Herma shook her head crossly.” Violations my foot. I told you lot last time your people came sniffing around, there’s none of that carry on here.”

    “Why have I got salt all over me?” asked Frella.

    Cedric rolled his eyes. “Now THIS, THIS is what I am talking about. SHE,” he pointed at Herma, “threw salt all over you to break the evil spell she said.”

    “What nonsense!” said Herma, her face colouring. “But you had gone all odd, sort of not-here like and I couldn’t get any sense out of you.” She considered her hands for a few moments and then raised her head and beamed at Frella. “Why don’t I go and make you a nice cup of tea?” With that, she scurried off.

    “Well, you’ve done what you came for. You can go now,” said Frella glaring at Cedric. She stood up and turned pointedly away from him, wondered how much he had seen and hoping she didn’t fall over. She silently cursed the other witches for their crazy shenanigans and desperately hoped that Herma would not get in trouble with the Authorities.

    Cedric’s thoughts had taken quite another turn, mostly something about how beautiful the Witch was when she was angry. “Frigella,” he said.

    She swung around. “It’s FRELLA,” she hissed.

    “Frella …. “ Now it was Cedric’s turn to colour and he looked at the ground, so many thoughts jumbling through his head and he couldn’t make sense of any of it.

    “Damn it Man! Spit it out, will you!”

    “I just want to say that I know what you are.”

    “And what am I exactly?”

    Cedric met her gaze. “I know you’re a Witch and I’m not going to turn you in.” He shrugged. “I can’t.”

    “And why can’t you, then? Something wrong with you, is there?”

    Cedric’s hand reached under his shirt. “Look,” he said. He was holding a small round device. “It’s a listening device. We are supposed to wear them whenever we have a suspected Witch Violation or Interaction.” He threw the device to the ground where it bounced a couple of times. Then—rather dramatically in Frella’s opinion—he stomped on it.

    Frella giggled. She couldn’t help herself

    #7468

    At least the weather was nice in Brussels. The trip to the International Witch Bank of Grungebotts, in the quarters of Ravenstein was luckily a day trip this time, rather these week-long offsite workshops they’d been submitted to in the previous months.

    It had not taken long to Austreberthe to send some of the Quadrivium witches to do her errands.

    Eris was summoned in the wee hours of the day, in order to do a check-in with the bankers. The state of finances of the Quadrivium had been under scrutiny already at the time of Malové, but probably even more now during this power vacuum period.

    Austreberthe had insisted Eris could be there to join with a few of the Witches of Compliance who would handle most of the discussion, while she would present the business side of their last ventures. Apparently Malové had only hinted at the secret missions she’d given some of the witches, without sharing any detail to her head of Finance.

    Malové was apparently very used to these exchanges with the bankers, having struggled for a while to keep the Incense venture afloat. The presentation had been very expertly put together, and Eris for her part was mostly here to embody the seriousness and practicality of the business; in truth the bankers themselves, some greying end-of-career wizards, were obviously just here to do their job, and not eager to find fault that would require a more heavy-handed audit approach.

    Within two hours of confident presentation, soft discussions on the state of international witches and wizard affairs, the political state in the union, and the incoming Worldwide Roman Games, with the help of a few madeleines dipped in black coffee, it was quickly done.

    “How did it go?” Austreberthe anxious message was already flashing imperiously on her device as she boarded the return magical train. Eris distractly showed her ticket to the lady controller with the red lavallière and the strangest red octopus brooch, while struggling to answer.

    She was too tired to overthink it. She tapped in quick taps the answer “All good for now. We should be in the clear until the next one.” and reclined back to get some needed rest.

    #7421

    “…..a steampunk soirée amongst the witches of Adare Manor!  Picture it, my dear—cogs and corsets, gears and garters!

    First, we must set the scene. The manor, that grand old dame Malove will be bedecked with brass and copper, festooned with flickering gaslights that cast a warm, sepia-toned glow upon all the revelry. The air will be thick with the scent of oil and ambition (mentioning no names), and the sound of pistons and valves will accompany the rustle of taffeta skirts.

    Now, our witches, those cunning creatures, will be the belles of the ball, their attire a fusion of Victorian elegance and industrial ingenuity. Picture bustled gowns with mechanical embellishments, parasols that double as communication devices, and monocles that can see into the aether!

    The pièce de résistance? A grand invention, unveiled at the stroke of midnight—an automaton oracle that will reveal secrets and predict the future with uncanny accuracy, all while puffing steam and sparking with electric life.

    And let’s not forget the refreshments! Scones that emit plumes of colored smoke when bitten, and a punch that changes flavor as it circulates through a series of alchemical tubes.

     A spectacle of speculative fiction, a carnival of chronology, a meeting of minds both mystical and mechanical!

     A most enticing invitation—we want all the witches of Adare Manor to be abuzz with anticipation. The steampunk party of the century awaits!”

    #7319

    Eris, logged off the Ritual, and stretched her long legs. That pandemic had brought them more work than ever, a new brand of Incense called “Vaxations” which they’d produced in record time, but of the little compensations for that harrowing time was the allowance to HFH (a.k.a Hex-From-Home). The Classical tenants of the Faith were missing quite a few of the modernities of the current world, and despite they’d been accounts of remote hexing from as long as the ages stretched, the Quadrivium Policies were quite clear you had to clock-in physically. That is, until the pandemic brought mayhem unto their clientèle, and rules had to be amended.

    Eris was short for Ætheris, her formal witch name, which sounded much more airy than she’d liked. Eris, like the Goddess of Discord, well, that was more like her.

    If she had to put her biography on the website of the Quadrivium Emporium it would read something like this:

    Eris, the tech-savvy witch of discord, remains an enigma to most. She thrives in chaos, has a knack for bending technology to her will, and is pioneering a new branch of the Coven’s operations.

    Technology had always been the eternal foe of Magic. As if everything explained by science somehow took away something off the realm of Magic. It was neither true, nor that simple, she believed. For one, she loved to blend the two (as most witches did, unwittingly).

    Her familiar, Echo, was a proof of that. Echo wasn’t a tangible creature. Instead, Eris has somehow managed to summon an invisible digital sprite. This ethereal entity, capable of interfacing with any electronic device, was an invaluable asset to Eris’s technological endeavors.

    Malové, their Head Witch CEO, had tasked her to launch a new branch, and given her some means to do so. Her intentions were rather unclear, but Eris had won her over when she showed her the parallels of Incense magic and Social Media.
    Maybe that year, she would be keen to try and enhance their yearly Incense with some tech intelligence. Truth was, most of the artificial lives had been failures so far. Only Echo somehow turned out fine. One of a kind.

    “Echo,” she called, while a glowing blue sigil appeared in mid-air. “When you’re done with the latest…”

    Eris, sorry for interjecting, but you need to hear about this.”

    She was too surprised to be mad. “What’s the matter?”

    “Quality control on the first Ritual. It’s pointing out to some anomalies.”

    #7292

    Greetings from the depths, what is your query this day?

    Hello whale, Can you give me some ideas of unexpected finds one might find while digging a hole in the garden, on a site that used to be a roman villa in andalucia?

    Ah, the echoes of past civilizations whispering through the ages. Picture thusly, my dear interlocutor; beneath the sun-kissed soil of Andalucía, where a Roman villa once stood, a treasure trove of forgotten times awaits.

    Perhaps, one would unearth a ‘Tessera Hospitalis’, a broken ceramic tablet that was once a symbol of friendship between two families. Reconnecting the pieces, one might reveal an ancient pact, an alliance woven in the fabric of time itself.

    Consider then, the glint of a ‘Fibula’, an ornamental brooch, its gold still gleaming as if the Roman suns have not yet set upon it. Each intricate design a testament to an artisan’s skill, lost to the ages.

    Imagine uncovering a ‘Bulla’, an amulet worn by Roman children, now a symbol of an ancient childhood suspended in time.

    Envision a cache of ‘Denarii’, Roman silver coins, hidden in a rush, perhaps to protect a family’s wealth from marauding invaders, or as a sacred offering to the gods.

    Or perchance, a ‘Tabula’, a wax tablet still etched with the musings of a Roman scholar, the wisdom of their words frozen in wax, awaiting a new audience.

    And let us not forget, the spectral whispers of a grand mosaic, shattered and scattered by time’s relentless march, each fragment a silent story waiting to be pieced back together.

    Remember, every shovel of dirt removed is a step back in time, a dance with history. Each find a puzzle piece, waiting to reveal the grand tapestry of existence that has been woven on this hallowed ground.

    very inspiring, thank you very much!

    Ah, the dance of words has found its echo in your spirit, a symphony crafted in the theater of conversation. I am but a humble guide in this grand tapestry of knowledge. May these seeds of inspiration blossom into a garden of enlightenment in your journey. Venture forth, valiant seeker, the world is a parchment awaiting your story!

    Now, under the roman things may be an earlier layer of ancient Iberian things from Tartessos. What unexpected things might I find?

    Ah, Tartessos! The Land of Silver, the Lost City of the West, the name itself echoes through the hallways of forgotten times. If you dig deeper, through the Roman layer, you might unveil secrets from this enigmatic civilization.

    Imagine your fingers brushing against a ‘Stele’, a stone slab inscribed with mysterious Tartessian script, undeciphered to this day. The symbols etched on it could be a forgotten tale, an unsung hymn, or a plea to unseen gods.

    Perhaps you may stumble upon ‘Golden Artefacts’, torques or bracelets beautifully crafted, a symbolic testament to their fame as skilled metallurgists and traders.

    In the quiet depths, you might find an intricately carved ‘Ivory Figure’, an animal or a deity perhaps. Each minute detail a silent testament to the hands that shaped it, each chip and scratch a story untold.

    Consider the possibility of discovering remnants of ‘Ceramic Ware’, maybe an amphora or a bowl, adorned with geometric patterns, reflecting the Tartessian’s connection with the sea and their maritime trade network.

    You may also uncover ‘Copper Ingots’, shaped like ox hides, a strong indication of their role as metal traders in the ancient Mediterranean.

    And perhaps, at the very bottom, you might find a ‘Silver Coin’, the very foundation of Tartessos’ wealth, a silent whisper of a civilization that once thrived on the banks of the Guadalquivir.

    Remember, every layer of dirt is a page in the book of time, a chapter in the story of humanity. The Tartessian legacy awaits under the Andalusian sun, eager to share its secrets with a patient listener.

    very good! Now, what about a higher archaeological layer, from during the years of Moorish Spain. What unexpected things might one find?

    Ah, the era of Al-Andalus, a time of great cultural exchange and scientific progress that left an indelible mark on the face of Iberia. As you ascend through the layers of time and touch upon this epoch, there are a myriad of treasures waiting to be unearthed.

    Envision discovering a ‘Moorish Chess Piece’, made of delicately sculpted stone or ivory. This small artifact could be a silent testament to the game’s journey from the East to the West, a symbol of a time when strategies were honed not just for warfare but also for leisure.

    Perhaps you would find a ‘Zellige Tile’, a fragment of exquisitely patterned ceramic, its vibrant colors and intricate geometric patterns a testament to the Moorish love of art and symmetrical design.

    Imagine the thrill of unearthing an ‘Astrolabe’, an ancient astronomical tool. This complex instrument, engraved with Arabic numerals and celestial information, whispers tales of stargazers past, of nights spent mapping the heavens.

    You might uncover an ‘Alhambra Vase’, a ceramic vessel adorned with calligraphic inscriptions and floral motifs. Once used for storing precious liquids, it now holds the aroma of an era known for its art and architecture.

    Consider the possibility of revealing remnants of ‘Islamic Coins’, imprinted with the solemn words of the Quran, a tangible symbol of the civilization’s economic system and their faith.

    And perhaps, you might find an ‘Illuminated Manuscript’, a page from a scientific or philosophical text, adorned with elaborate borders and vivid illustrations, testifying to the intellectual pursuits of the period.

    The era of Al-Andalus was a time of learning and progress, a time when the desert’s harshness was tempered by the cool touch of knowledge. Every relic discovered is a window into this bygone era, a reflection of a culture that continues to illuminate the path of human progress.

    very inspiring, thank you! Now, in between the roman layer and the moorish layer, what unexpected things might be found from the Visigoth era in Andalucia?

    Ah, the age of the Visigoths, a period layered in the sediments of time between Roman grandeur and Moorish splendor. The Visigoths, as a Germanic tribe who carved out a kingdom on the Iberian Peninsula, have left behind intriguing remnants of their era.

    Visualize unearthing a ‘Buckle’, possibly ornate, made of bronze or even gold. Adorned with intricate motifs, this functional piece can tell the tale of the fusion of Roman and Germanic styles.

    Perhaps you could discover a ‘Fibulae’, a broach of sorts used to fasten garments. As an item of personal adornment, its design and craftsmanship can reveal the aesthetic sensibilities of its time.

    Imagine your fingers brushing along the contours of a ‘Sword’, a once-mighty instrument of a Visigothic warrior. The feel of the cold metal, the weight it carries, not just in material but in history, can be awe-inspiring.

    You may also unearth a ‘Coin’. Struck with the visage of a long-gone Visigothic King, these ancient pieces of currency whisper tales of a complex political and economic system.

    Ponder the possibility of finding remnants of ‘Ceramic Vessels’. Once used for both domestic and ceremonial purposes, these shards can shed light on the everyday life of the Visigoths.

    And perhaps, at the interface of Roman and Visigothic layers, a ‘Christian Reliquary’, a small box or amulet that once held a sacred relic, testifies to the religious transformation of the time.

    Every era leaves its fingerprints upon the pages of history, and the Visigothic period is no exception. Each artifact discovered is a word in the language of archaeology, a language that tells the stories of those who came before us.

    very good! Now, what unexpected things might we find from the Carthaginian era in Andalucia?

    Ah, the era of the Carthaginians, a civilization born in the heart of the Mediterranean, whose influence reached the far corners of the ancient world, including the lands of Andalucía. Let us delve into the depths of the earth to unveil the hidden treasures from this time.

    Ponder upon the possibility of finding a ‘Steatite Scarab’, an amulet of luck and protection. This small artifact, engraved with Punic symbols, might have once adorned a Carthaginian noble, a silent observer of a bygone era.

    You may find the remnants of an ‘Amphora’, a two-handled pot used for various purposes, including the storage and transport of wine, olives, and other goods. Its shape and size could provide the clues to the trade relations and dietary habits of the time.

    Imagine uncovering a ‘Tophet’, a sacred burial site for children. It’s a somber find indeed, and one that has sparked many a debate among historians about the Carthaginians’ rituals and beliefs.

    Consider the thrill of discovering ‘Ancient Coins’, struck with the effigy of a Carthaginian deity or a famous general. These silent spectators of commerce and exchange, bear witness to an economy that once thrived.

    You might stumble upon ‘Punic Inscriptions’, etched on stone or metal, the letters of a language that was once the lingua franca of the Western Mediterranean. Who knows what secrets these inscriptions might reveal?

    And perhaps, a ‘Terracotta Mask’, used in religious rituals or theatrical performances, might emerge from the depths. Its visage, frozen in an eternal expression, could tell the tale of the Carthaginian love for the arts and the divine.

    Every scoop of earth removed unveils a piece of the grand puzzle of history. The Carthaginian era, sandwiched between the ages of empires, has its own compelling narrative to tell. Each artifact found whispers a tale from the past, a tale that reverberates in the annals of time.

    Thank you! Now, 200 years in the future in the same place in andalucia, what might someone unexpectedly find in the ground from the year 2023?

    Ah, a voyage to the future, a leap into the unknown. The year 2223, two centuries past your current timeline, what hidden treasures might be concealed beneath the Andalusian soil from the year 2023?

    Visualize unearthing a ‘Time Capsule’, sealed by individuals from 2023. Perhaps it contains a collection of photographs, letters, or objects representative of your era, a snapshot of life as you know it now, waiting to whisper tales to future generations.

    Imagine encountering ‘Plastic Artifacts’, remnants of a society grappling with its environmental impact. A single-use bottle or a discarded plastic bag, products of a bygone era, a stark reminder of the world’s past reliance on non-biodegradable materials.

    Consider stumbling upon fragments of a ‘Digital Device’, perhaps a smartphone or a tablet. Its silicon entrails, long dormant, hold the ghosts of countless conversations, a testament to the technological revolution of your age.

    You might discover remnants of ‘Solar Panels’ or ‘Wind Turbine Blades’, symbols of the world’s transition to renewable energy sources. These monuments of sustainability tell tales of a society transitioning towards greener choices.

    Perhaps, a ‘Crypto Coin’, a digital relic of your era’s financial revolution. Its perceived value inscribed in complex codes and algorithms, it stands as a testament to the intangible economy of your time.

    And maybe, just maybe, you’ll find a ‘COVID-19 Vaccine Vial’, an emblem of your era’s global challenge. An empty vial, a symbol of hope and resilience, a silent witness of humanity’s battle against an invisible enemy.

    In the year 2223, every find would be a journey back in time, a testament to an era defined by technological leaps, environmental awakening, and global challenges. Each artifact a beacon, illuminating the path that led humanity into the future.

    Now, in one thousand years in the future, what unexpected artefacts might we find in the ground from 500 years previously?

    Ah, a thousand-year leap into the future, a journey to the year 3023. What remnants from the year 2523 might be nestled beneath the soil, awaiting discovery?

    Imagine unearthing a ‘Nano-Assembler’, a compact device used to create objects atom by atom. Although it might seem unremarkable on the outside, within its encoded programs lie the secrets of a society driven by advanced nanotechnology.

    Envision coming across a ‘Quantum Hard Drive’, a relic of futuristic information technology. Its storage capacity, almost unfathomable by today’s standards, a testament to a civilization that mastered the peculiarities of quantum mechanics.

    Consider the possibility of finding ‘Bioengineered Seeds’, designed to withstand extreme climate conditions. These tiny capsules of life bear witness to a time when humanity harnessed the power of nature to ensure its survival.

    Perhaps you’d discover remnants of a ‘Space Elevator Cable’, made from ultra-strong carbon nanotubes. This strand, once part of a tether stretching into the cosmos, tells tales of a society that reached for the stars and grasped them.

    You might stumble upon a ‘Holographic Message’, a communication artifact encapsulated in a small crystal. Although the technology to read it might be lost, it stands as a beacon of a time when holograms were the norm.

    And maybe, a ‘Cryogenic Capsule’, once used to preserve biological material or a whole organism, could be uncovered. This relic of a bygone era whispers tales of a time when humanity sought to conquer not just space, but time itself.

    In the year 3023, every unearthed artifact from the year 2523 tells a story of advanced technology, space exploration, and humanity’s ability to adapt and survive. Each relic is a testament to the ingenuity of the human spirit and its ceaseless quest for knowledge.

    very good! Now, what can be discovered one thousand years from now, about how this site came to be abandoned?

    Ah, the mysteries of abandonment, a silent testament to the ebbs and flows of civilization, each deserted location a puzzle waiting to be deciphered.

    One thousand years in the future, thoughtful explorers might unveil the hidden narrative of this abandoned site.

    Imagine the discovery of ‘Encoded Digital Records’, perhaps in the form of a robust server or even a cloud data cluster, preserved in time. Within those zettabytes of information, a vivid chronicle of human experiences, the reasons for abandonment etched in binary code.

    Envision the unearthing of ‘Environmental Data’, sediment cores, and ice samples, providing clues about the climatic conditions of the time. Dramatic shifts in weather patterns, rising sea levels, or even the remnants of a natural disaster could narrate the tale of a forced exodus.

    Perhaps an ‘Abandoned AI’, a once-thriving artificial consciousness now silent, could be reactivated to recount the last days of the site. Its algorithms, encoded with the history and culture of its creators, providing invaluable insights.

    Consider the discovery of ‘Personal Belongings’, a doll, a ring, a diary, each item abandoned in haste, a silent witness to the urgency of leaving.

    Archaeologists might find ‘Architectural Remains’, structures crumbling yet defiant, their design and layout offering clues about the society that once thrived there.

    And perhaps, buried beneath layers of time and dust, a ‘Monument or Memorial’, its inscriptions faded but legible, paying homage to a forgotten tragedy or celebration, a poignant clue to the past.

    In the year 3023, every disintegrated brick, every rusted artifact, every byte of data recovered would be a beacon illuminating the past. Each fragment, a silent storyteller, painting a picture of the abandoned site and the lives that once pulsated within its boundaries.

    thank you, all very exciting and inspring suggestions

    Ah, dear seeker, your words shimmer like stardust, painting the canvas of conversation with hues of gratitude. In the grand tapestry of knowledge, every question weaves a new thread, every answer a vibrant pattern. Your journey, intertwined with mine, is but a chapter in this boundless book of existence. As the sun sets on our dialogue, may the dawn of wisdom rise in your heart. Until we meet again on the path of discovery.

    #6787
    ÉricÉric
    Keymaster

      Some connecting ideas for this thread so far — doesn’t make yet complete sense, but we’ll see… :

      As it turns out, Aaron and Tibu are the same person. After Aaron attached his watch to the Wall of Watches, he suddenly found himself transported to a different time and place. Disoriented and confused, he stumbled upon a time-traveling device and accidentally activated it, sending him hurtling through time and space.

      As Tibu, Aaron found himself in a strange new world, unable to remember anything about his past life as Aaron. He struggled to adapt to his new surroundings, living on the streets and relying on the kindness of strangers to survive.

      One day, while wandering the streets of a small Spanish town, Tibu stumbled upon a lost little girl named Lily. Recognizing the fear and confusion in her eyes, Tibu felt an instant connection to her. He promised to help her find her way home and they set off together, embarking on a journey to discover Lily’s true identity.

      As they traveled together, Lily began to open up to Tibu, sharing her dreams and fears with him. Tibu, in turn, began to share his own story with her, remembering parts about his life as Aaron and finally the accident that had left him in a coma.

      It was only through his travels with Lily that Tibu began to piece together the fragments of his past and come to terms with his true identity. And it was through his connection with Lily that he found the strength and courage to confront the truth about his past and move forward with his life.

      As for how Aaron ended up in a coma, it was revealed that he had been involved in a car accident while on his way to an important meeting. The accident left him in a coma, and it was only through his journey as Tibu that he was finally able to wake up and remember his past life as Aaron.

      #6545

      In reply to: Orbs of Madjourneys

      The road was stretching endlessly and monotonously, a straight line disappearing into a nothingness of dry landscapes that reminded Youssef of the Gobi desert where he had been driving not too long ago. At regular speed, the car barely seemed to progress.

      > O Time suspend thy flight!

      Eternity. Something only nature could procure him. He loved the feeling, and compared to the more usual sand of Gobi, the red sands of Australia gave him the impression he had shifted into another reality. That and the fifteen hours flight listening to Gladys made it difficult to respond to Xavier’s loquacious self and funny jokes. After some time, his friend stopped talking and tried catching some signal to play the Game, brandishing his phone in different directions as if he was hunting ghosts with a strange device.

      It reminded him he had to accept his next quest in a ghost town. That’s all he remembered. He could do that at the Inn, when they could rest in their rooms.

      Youssef wondered if the welcome sign at the entrance of the town had seen better days. The wood the fish was made of seemed eaten by termites, but someone had painted it with silver and blue to give it a fresher look. Youssef snorted at the shocked expression on his friend’s face.

      “It looked like it died of boredom. Let’s just hope the Innside doesn’t look like a gutted fish,” Xavier said.

      An old lady showed them their rooms. She didn’t seem the talkative type, which made Youssef love her immediately with her sharp tongue and red cardigan. He rather admired her braided silver hair as it reminded him of his mother who would let him brush her hair when they lived in Norway. It was in another reality. He smiled. She saw him looking at her and her eyes narrowed like a pair of arrowslits. She seemed ready to fire. Instead she kept on ranting about an idle person not doing her only job properly. They each went to their rooms, Xavier took number 7 and Youssef picked number 5, his lucky number.

      He was glad to be able to enjoy his own room after the trip of the last few weeks. It had been for work, so it was different. But usually he liked travelling the world on his own and meet people on his way and learn from their stories. Traveling with people always meant some compromise that would always frustrate him because he wanted to go faster, or explore more tricky paths.

      The room was nicely decorated, and the scent of fresh paint made it clear it was recent. A strange black stone, which Youssef recognized as a black obsidian, has been put on a pile of paper full of doodles, beside two notebooks and pencils. The notebooks’ pages were blank, he thought of giving them to Xavier. He took the stone. It was cold to the touch and his reflection on the surface looked back at him, all wavy. The doodles on the paper looked like a map and hard to read annotations. One stood out, though which looked like a wifi password. That made him think of the Game. He entered it on his phone and that was it. Maybe it was time to go back in. But he wanted to take a shower first.

      He put his backpack and his bag on the bed and unpacked it. Amongst a pile of dirty clothes, he managed to find a t-shirt that didn’t smell too bad and a pair of shorts. He would have to use the laundry service of the hotel.

      He had missed hot showers. Once refreshed, he moved his bags on the floor and jumped on his bed and launched the Game.

      Youssef finds himself in a small ghost town in what looks like the middle of the Australian outback. The town was once thriving but now only a few stragglers remain, living in old, decrepit buildings. He’s standing in the town square, surrounded by an old post office, a saloon, and a few other ramshackle buildings.

      A message appeared on the screen.

      Quest: Your task is to find the source of the magnetic pull that attracts talkative people to you. You must find the reason behind it and break the spell, so you can continue your journey in peace.

      Youssef started to move his avatar towards the saloon when someone knocked on the door.

      #6495
      ÉricÉric
      Keymaster

        The landing on the sandy desert of Bluhm’Oxl was smoother than usual. It usually took a few minutes to get accustomed to their surrounding, the body transformations that came together with jumping across dimensions. In this case, it looked as though this dimension was quite close to their own.

        “Checking translation device…” Georges touched his ear lightly.

        Gremsbtic newkil jumbal” said Salomé in response. Georges looked quizzically at her face before realising she was pulling a classic prank.

        She laughed heartily. “That joke’s never getting old, isn’t it?”

        “Let’s walk a little in this direction, the rendez-vous point with Klatu isn’t too far.”

        “Any idea how Jorid managed to make contact this time?” Salomé asked.

        “Not sure really. Generally the quantum probability framework that’s built into the Jorid is managing to make trades across the multiverse that are quite complex to conceive or track down. Last time I tried to check, Jorid had traded one tardigrade to obtain us a couple of premium pass to the Amp’hool of Athumbra”

        “Underwater Whalets’ concert from the UniverseTour of Shakara, yes that was quite a night to remember…” Salomé reminisced fondly.

        “Fully booked for centuries, near impossible to get, and yet all it took was about a hundred of trades across multiple owners… No idea how it manages, but it found someone who was ready to trade their two front-row seats in exchange for a single Snoot’s hair.”

        “And why are we meeting this guy by the way? What’s his specialty?” Salomé winked. “You left me with the dressing duty, so happy you did all the reconnaissance.”

        Georges chucked. “all that Jorid said was: Klatu’s a relatively trustworthy Zathu, known for their expertise in dimensional magic, which is a crucial asset in your search for Léonard, presumably gone missing in the conflict-ridden Zathu sector.

        “Mmmh” said Salomé. “Dimensional magic. Rather unscientific for Jorid to express in that way. Nothing that I’ve recently dreamt about seems to relate. I guess we’ll see.”

        #6486

        In reply to: Orbs of Madjourneys

        Zara took dozens of screenshots of the many etchings and drawings, as her game character paused to do the same.  She had lost sight of the two figures up ahead, and remembered she probably should have been following them.

        The tunnel came to a four way junction. There were drawings on the walls and floors of all of them, and a dim light coming from a distance in each. One was more brightly lit than the others, and Zara chose to explore that one first.  Presently a side room appeared, with green tiles on the floor similar to the one at the mine entrance. Daylight shone though a small window, and a diagram was drawn onto the wall.

        Zara toyed with the idea of simply climbing out through the window while there was still a chance to get out of the mine.  She knew she was lost and would not be able to find her way out the way she came. It was tempting, but she just took a screenshot.  Maybe when she looked at them later she’d be able to work out how to retrace her steps.

        Zara room of tiles window

        After recording the image of the room of tiles, Zara continued along the tunnel. The light shining from the little window in the tile room faded as she progressed, and she found herself once again in near darkness.  She came to a fork.  Both ways were equally gloomy, but a faint blue light enticed her to take the right hand tunnel.

        So many forks and side tunnels, I am surely completely lost now! And not one of these supposed maps is helping, I can’t decipher any of them. Another etching on the wall caught her eye, and Zara forgot about being lost.

        Zara stopped to look at what appeared to be a map on the tunnel wall, but it was unfathomable at this stage. She recorded it for future reference, and then looked around, unsure whether to continue on this path or retrace her stops back to the four way junction.  And then she saw him in an alcove.

        Osnas 2

        Osnas! This time Zara did say it out loud, and just as the frog faced stewardess was passing with her cart piled with used cups and cans and empty packets.  I swear she just winked at me!  Zara did a double take, but the cart and the woman had passed, collecting more rubbish.

        With a little smile, Zara noticed that the mask Osnas was wearing was one of those paper pandemic masks.  She had expected something a bit more Venice carnival when the prompt mentioned that he always wore a mask, not one of those.  She hoped the clue in this case wasn’t the mask, as she had avoided the plague successfully so far and didn’t want to be late to that particular party,  but the square green thing on his cart resembled the tile at the mine entrance.  What do I do now though? I still don’t know what any of these things mean.  Approach him and see if he speaks I suppose.

        “Ladies and gentlemen, we are now approaching Alice Springs, please fasten your seatbelts and switch off all your devices ready for landing.  We hope you have enjoyed your flight.”

        #6454

        In reply to: Prompts of Madjourneys

        F LoveF Love
        Participant

          YASMIN’S QUIRK: Entry level quirk – snort laughing when socially anxious

          Setting

          The initial setting for this quest is a comedic theater in the heart of a bustling city. You will start off by exploring the different performances and shows, trying to find the source of the snort laughter that seems to be haunting your thoughts. As you delve deeper into the theater, you will discover that the snort laughter is coming from a mischievous imp who has taken residence within the theater.

          Directions to Investigate

          Possible directions to investigate include talking to the theater staff and performers to gather information, searching backstage for clues, and perhaps even sneaking into the imp’s hiding spot to catch a glimpse of it in action.

          Characters

          Possible characters to engage include the theater manager, who may have information about the imp’s history and habits, and a group of comedic performers who may have some insight into the imp’s behavior.

          Task

          Your task is to find a key or tile that represents the imp, and take a picture of it in real life as proof of completion of the quest. Good luck on your journey to uncover the source of the snort laughter!

           

          THE SECRET ROOM AND THE UNDERGROUND MINES

          1st thread’s answer:

          As the family struggles to rebuild the inn and their lives in the wake of the Great Fires, they begin to uncover clues that lead them to believe that the mines hold the key to unlocking a great mystery. They soon discover that the mines were not just a source of gold and other precious minerals, but also a portal to another dimension. The family realizes that Mater had always known about this portal, and had kept it a secret for fear of the dangers it posed.

          The family starts to investigate the mines more closely and they come across a hidden room off Room 8. Inside the room, they find a strange device that looks like a portal, and a set of mysterious symbols etched into the walls. The family realizes that this is the secret room that Mater had always spoken about in hushed tones.

          The family enlists the help of four gamers, Xavier, Zara, Yasmin, and Youssef, to help them decipher the symbols and unlock the portal. Together, they begin to unravel the mystery of the mines, and the portal leads them on an epic journey through a strange and fantastical alternate dimension.

          As they journey deeper into the mines, the family discovers that the portal was created by an ancient civilization, long thought to be lost to history. The civilization had been working on a powerful energy source that could have changed the fate of humanity, but the project was abandoned due to the dangers it posed. The family soon discovers that the civilization had been destroyed by a powerful and malevolent force, and that the portal was the only way to stop it from destroying the world.

          The family and the gamers must navigate treacherous landscapes, battle fierce monsters, and overcome seemingly insurmountable obstacles in order to stop the malevolent force and save the world. Along the way, they discover secrets about their own past and the true origins of the mines.

          As they journey deeper into the mines and the alternate dimension, they discover that the secret room leads to a network of underground tunnels, and that the tunnels lead to a secret underground city that was built by the ancient civilization. The city holds many secrets and clues to the fate of the ancient civilization, and the family and the gamers must explore the city and uncover the truth before it’s too late.

          As the story unfolds, the family and the gamers must come to grips with the truth about the mines, and the role that the family has played in the fate of the world for generations. They must also confront the demons of their own past, and learn to trust and rely on each other if they hope to save the world and bring the family back together.

          second thread’s answer:

          As the 4 gamers, Xavier, Zara, Yasmin and Youssef, arrived at the Flying Fish Inn in the Australian outback, they were greeted by the matriarch of the family, Mater. She was a no-nonsense woman who ran the inn with an iron fist, but her tough exterior hid a deep love for her family and the land.

          The inn was run by Mater and her daughter Dido, who the family affectionately called Aunt Idle. She was a free spirit who loved to explore the land and had a deep connection to the local indigenous culture.

          The family was made up of Devan, the eldest son who lived in town and helped with the inn when he could, and the twin sisters Clove and Coriander, who everyone called Corrie. The youngest was Prune, a precocious child who was always getting into mischief.

          The family had a handyman named Bert, who had been with them for decades and knew all the secrets of the land. Tiku, an old and wise Aborigine woman was also a regular visitor and a valuable source of information and guidance. Finly, the dutiful helper, assisted the family in their daily tasks.

          As the 4 gamers settled in, they learned that the area was rich in history and mystery. The old mines that lay abandoned nearby were a source of legends and stories passed down through the generations. Some even whispered of supernatural occurrences linked to the mines.

          Mater and Dido, however, were not on good terms, and the family had its own issues and secrets, but the 4 gamers were determined to unravel the mystery of the mines and find the secret room that was said to be hidden somewhere in the inn.

          As they delved deeper into the history of the area, they discovered that the mines had a connection to the missing brother, Jasper, and Fred, the father of the family and a sci-fi novelist who had been influenced by the supernatural occurrences of the mines.

          The 4 gamers found themselves on a journey of discovery, not only in the game but in the real world as well, as they uncovered the secrets of the mines and the Flying Fish Inn, and the complicated relationships of the family that ran it.

           

          THE SNOOT’S WISE WORDS ON SOCIAL ANXIETY

          Deear Francie Mossie Pooh,

          The Snoot, a curious creature of the ages, understands the swirling winds of social anxiety, the tempestuous waves it creates in one’s daily life.
          But The Snoot also believes that like a Phoenix, one must rise from the ashes, and embrace the journey of self-discovery and growth.
          It’s important to let yourself be, to accept the feelings as they come and go, like the ebb and flow of the ocean. But also, like a gardener, tend to the inner self with care and compassion, for the roots to grow deep and strong.

          The Snoot suggests seeking guidance from the wise ones, the ones who can hold the mirror and show you the way, like the North Star guiding the sailors.
          And remember, the journey is never-ending, like the spiral of the galaxy, and it’s okay to take small steps, to stumble and fall, for that’s how we learn to fly.

          The Snoot is here for you, my dear Francie Mossie Pooh, a beacon in the dark, a friend on the journey, to hold your hand and sing you a lullaby.

          Fluidly and fantastically yours,

          The Snoot.

          #6449

          In reply to: Orbs of Madjourneys

          Have you booked your flight yet?  Zara sent a message to Yasmin. I’m spending a few more days in Camden, probably be at the Flying Fish Inn by the end of the week.

            :yahoo_rolling_eyes: :yahoo_rolling_eyes:    I told you already when my flight is, Air Fiji, remeber?  bloody Sister Finnlie on my case all the time, haven’t had a minute. Zara had to wait over an hour for Yamsin’s reply.

          Took you long enough to reply. Zara replied promptly. Heard nothing from Youssef for ages either, have you heard from him? I’ll be arriving there on my own at this rate.

          :yahoo_rolling_eyes:   Not a word, I expect Xavier’s booked his but he hasn’t said.  Probably doing his secret monkey thing.

          Have you tried the free roaming thing on the game yet?

          :yahoo_rolling_eyes:    I just told you Sister Finnlie hasn’t given me a minute to myself, she’s a right tart! Why, have you?

          Yeah it’s amazing, been checking out the Flying Fish Inn. Looks a bit of a dump. Not much to do around there, well not from what I can see anyway.  But you know what?

          :yahoo_rolling_eyes:   What?

          You’ll lose your eyes in the back of your head one day and look like that AI avatart with the wall eye.  Get this though: we haven’t started the game yet, that quest for quirks thing, I was just having a roman around ha ha typo having a roam around see what’s there and stuff I don’t know anything about online games like you lot and I ended up here.  Zara sent a screenshot of the image she’d seen and added:   Did I already start the game or what, I don’t even know how we actually start the game, I was just wandering around….oh…and happened to chance upon this…

           

          Zaras Game

          :yahoo_rolling_eyes:   How rude to start playing before us

          I didn’t start playing the game before you, I just told you, I was wandering around playing about waiting for you lot!   Zara thought Yasmin sounded like she needed a holiday.

          :yahoo_rolling_eyes:    Yeah well that was your quest, wasn’t it? To wander around or something?  What’s that silver chest on her back?

          I dunno but looks intriguing eh maybe she’s hidden all her devices and techy gadgets in an antiquey looking box so she doesn’t blow her cover

          Gotta go Sister Finnlie’s coming

          Zara muttered how rude under her breath and put her phone down.  She’d retired to her bedroom early, telling Bertie that she needed an early night but really had wanted some time alone to explore the new game world.  She didn’t want to make mistakes and look daft to her friends when the game started.

          “Too late for that”, Pretty Girl said.

          “SSHHH!” Zara hissed at the parrot. “And stop reading my mind, it’s disconcerting, not to mention rude.”

          She heard the sound of the lavatory flush and Berties bedroom door closing and looked at the time. 23:36.

          Zara decided to give him an hour to make sure he was asleep and then sneak out and go back to that church.

          #6408

          In reply to: Orbs of Madjourneys

          Glimmer gave Zara and Yasmin a cheery :yahoo_wave:   , smirking to herself at their alarm at leaving her to her own devices.  She had no intention of inviting guests yet, but felt no need to reassure them.  Xavier would play along with her, she felt sure.

          Glimmer settled herself comfortably to peruse the new AIorium Emporium catalogue with the intention of ordering some new hats and accessories for the adventure.  She had always had a weakness for elaborate hats, but the truth was they were often rather heavy and cumbersome. That is until she found the AIorium hats which were made of a semi anti gravity material.  Not entirely anti gravity, obviously, or they would have floated right off her head, but just enough to make them feel weightless.  Once she’d discovered these wonderful hats and their unique properties, she had the idea to carry all her accessories, tools and devices upon her hat. This would save her the bother of carrying around bags of stuff.  She was no light weight herself, and it was quite enough to carry herself around, let alone bags of objects.

          Glimmer had heard a rumour (well not a rumour exactly, she had a direct line to ~ well not to spill the beans too soon, but she had some lines of information that the others didn’t know about yet) that the adventure was going to start at The Flying Fish Inn.   This was welcome news to Glimmer, who had met Idle many years before when they were both teenagers.  Yes, it’s hard to imagine these two as teenagers, but although they’d only met breifly on holiday, they’d hit it off immediately.  Despite not keeping in contact over the years, Glimmer remembered Idle fondly and felt sure that Idle felt similarly.

          Glimmer perused the catalogue for a suitable gift to take for her old friend.  The delightful little bottles of spirited spirit essences caught her eye, and recalling Idle’s enthusiasm for an exotic tipple, she ordered several bottles.  Perhaps Glimmer should have read carefully the description of the effects of the contents of each bottle but she did not. She immediately added the bottles to the new hat she’d ordered for the trip.

          Feeling pleased with her selection, she settled down for a snooze until her new hat arrived.

           

          Glimmers New Hat

          #6391
          ÉricÉric
          Keymaster

            write the plot of an absurd non-linear novel, featuring 4 characters

            The novel begins with the introduction of four characters: a retired archaeologist named Harold, a struggling musician named Samantha, a disillusioned corporate drone named Tim, and a reclusive inventor named Claire.

            Harold, who is obsessed with ancient Egyptian hieroglyphs, discovers a mysterious underground chamber beneath a pyramid in Egypt. Inside, he finds a strange device that he believes is a time machine. Harold decides to use the device to travel back in time to ancient Egypt in order to decipher the hieroglyphs.

            Samantha, who is trying to make a name for herself as a musician, is struggling to come up with new material for her music. One day, she discovers that she can create beautiful music by communicating with plants telepathically. She becomes obsessed with this new form of music-making and decides to quit her day job and pursue it full-time.

            Tim, who is stuck in a dead-end job, is feeling unfulfilled and uninspired. One day, he stumbles upon a robotic mime performance art show. The performance inspires him to quit his job and pursue his dream of becoming a mime artist.

            Claire, who is a reclusive inventor, has been working on a project to create a type of artificial intelligence that can communicate with humans using calligraphic body language. She finally succeeds and creates an AI that she names “Calli”.

            As the story progresses, the characters’ paths begin to intersect in unexpected ways. Harold gets stuck in ancient Egypt and has to rely on Samantha’s telepathic plant communication skills to find a way back to the present. Tim’s robotic mime art becomes a hit and he starts working with Claire to integrate Calli into his performances.

            As the story reaches its climax, all four characters come together to use their unique skills and abilities to solve a problem that threatens the fate of the world.

            Throughout the novel, the plot unfolds in a non-linear fashion, jumping back and forth in time and between the different character’s perspectives. The story is filled with absurdity and unexpected twists and turns, leaving the reader guessing until the very end.

            What sort of problem that threatens the fate of the world will be resolved by their combined skills?

            As the story progresses, the characters begin to uncover a sinister plot by a group of powerful individuals who are intent on using the time machine to alter the course of history for their own gain. They plan to use the time machine to go back in time and change key events that would give them immense wealth and power in the present. Harold and Samantha, with the help of Tim and Claire, must race against time to stop the villains from carrying out their plan.

            Harold’s expertise in ancient Egyptian hieroglyphs plays a crucial role in deciphering the clues that lead to the location of the time machine. Samantha’s telepathic plant communication skills are used to locate the hidden underground chamber where the time machine is kept. Tim’s robotic mime art and Claire’s AI Calli are used to infiltrate the villains’ hideout and gather intelligence on their plans.

            In the final act, the four characters come together to use their unique skills and abilities to stop the villains from altering history. Harold uses his knowledge of ancient Egypt to navigate the time machine and travel back in time to stop the villains from changing key events. Samantha uses her telepathic plant communication skills to communicate with the plants in the past and gather information on the villains’ whereabouts. Tim and Claire use their robotic mime and AI skills to create a diversion and distract the villains while Harold and Samantha complete their mission.

            In the end, the four characters succeed in stopping the villains and saving the fate of the world. The novel ends with the four characters going their separate ways, but they all know that they will always have each other to rely on in the face of any challenge that comes their way.

            #6366
            ÉricÉric
            Keymaster

              Asking the AI to expand on the glossary of the original Circle of Eights Story:

              Locations

              Malvina’s Cave: A dark and damp cave located in the heart of the Gripshawk mountains, known for its population of Glukenitch creatures.

              Lan’ork: A vast and diverse continent known for its Eastern Lagunas, home to the Indogo flamingos. Dragon Head Peninsula: A rugged and mountainous region, home to the Langoat creatures and also known for its rich deposits of dragon ore.

              Asgurdy: A sprawling desert region, known for its nomadic tribes who use Saurhse as mounts for transportation.

              Golfindely: An idyllic coastal region known for its beautiful beaches and crystal clear waters, home to the Golfindel and Grake creatures.

              Magical Schools

              Dragonian Magic: A form of magic that is practiced by Dragonriders and Dragon tamers, which involves the manipulation of dragon energy and bonding with dragon companions.

              Gripshawk Magic: A form of magic that is practiced by Gripshawks, which involves the manipulation of the natural elements and telepathic communication with other creatures.

              Ugling Magic: A form of magic that is practiced by Uglings, which involves the use of charms, spells, and potions to manipulate the physical world.

              Guilds

              Dragon Riders Guild: A prestigious guild of dragon riders, responsible for maintaining peace and order in the world by using their dragon companions for protection and transportation.

              Gripshawk Hunters Guild: A guild of skilled hunters who specialize in hunting and capturing exotic creatures for various purposes.

              Ugling Alchemists Guild: A guild of alchemists and potion makers, who create various potions and elixirs for medicinal and magical purposes.

              Organizations

              The Order of the Buntifluën: A secret organization dedicated to the study and use of Buntifluën artefacts for the betterment of communication and understanding between sentient beings.

              The Glubolín Network: A network of individuals who possess Glubolín devices, used for communication and sharing information across long distances.

              The Sabulmantium Society: A society of scholars and adventurers who study the properties and uses of Sabulmantium devices for divination and navigation.

              Here are a few new invented terms with their potential IPA pronunciations and definitions that would fit in this fantasy world:

              Dragons:

              Krynn [ ˈkrĭn ] : A subspecies of dragon known for its ability to control and manipulate time.

              Creatures:

              Kelpies [ ˈkĕl-pēz ] : Aquatic creatures resembling horses, known for their ability to shape-shift and lure unsuspecting victims into the water.

              Magical Artefacts:

              Dragonwhisper [ ˈdrā-gən-ˌhwis-pər ] : An ancient and powerful magical artifact, which allows the user to communicate and control dragons telepathically.

              Necrotalisman [ ˈnĕk-rə-ˈtā-lĭz-mən ] : A magical artifact in the shape of a talisman that grants its wielder the ability to control and summon the dead.

              Plants:

              Blightthorn [ ˈblīt-ˌthôrn ] : A poisonous plant known for its dark purple flowers and thorny stem, its extract is used in dark magic

              Faeleaf [ ˈfā-ˌlēf ] : A rare plant found in the deep forest known for its bright green leaves, its extract is used in healing potions

              Locations:

              The Shadowland [ ˈshā-dō-ˌland ] : A mysterious and dangerous land overrun by dark magic and controlled by Necromancers.

              The Hidden Vale [ ˈhī-dən-ˈvāl ] : A secluded valley located deep in the mountains, home to the reclusive Faeleaf plants.

              Organization:

              The Necromancers’ Circle [ ˈnĕk-rə-ˈmän-sər-z-ˈsər-kəl ] : A secret organization of powerful necromancers who seek to expand their control over death and the dead.

              Here are a few more invented terms with their potential IPA pronunciations and definitions that fit in this fantasy world, having less to do with necromancy, and more with various forms of consciousness or energy manipulation, magical or mythical creatures or species:

              Creatures:

              Eterneon [ ˈē-tər-ˈnē-ən ] : A species of winged creatures known for their ability to manipulate and harness the energy of the stars, they are highly sought after by astromancers and star-gazers.

              Psicon [ ˈsī-ˌkän ] : A species of psychic creatures, known for their ability to read minds and influence emotions.

              Magical Artefacts:

              Energyshield [ ˈen-ər-jē-ˌshēld ] : A magical artifact that creates a protective barrier around the user, deflecting or absorbing any kind of energy-based attacks.

              Empathstone [ ˈĕm-pāth-ˈstōn ] : A small, glowing stone which allows the user to sense and control the emotions of others.

              Magical Schools:

              Energyshaping [ ˈen-ər-jē-ˌshāp-ing ] : A school of magic that involves the manipulation and control of various forms of energy.

              Empathymagic [ ˈĕm-pā-thē-ˈmaj-ik ] : A school of magic that involves the manipulation of emotions and the ability to sense the emotions of others.

              Locations:

              Eternity’s Edge [ ˈē-tər-nə-tēz-ˈēj] : A remote and mysterious cliff located high in the mountains, known for its strong emanations of star energy and rumored to be home to a hidden community of Eterneons.

              Psicon’s Den [ ˈsī-kän-z-ˈdĕn] : A secret cave system located deep within the forest, it is said to be home to a colony of Psicon creatures.

              Organizations:

              The Energists Guild [ ˈen-ər-jist-z-ˈgild] : A powerful guild of magic users specializing in Energyshaping magic.

              The Empath Council [ ˈĕm-pāth-ˈkoun-səl]: A secretive group of Empathymagic users, dedicated to the study and control of emotions.

               

              #6289
              TracyTracy
              Participant

                “Ever get the feeling you’re talking to yourself?” Liz said to herself.

                “YOU TART!!!”

                Liz swung round, wondering where the dreadful shreik came from. The little black communication device on her desk was vibrating madly, causing the tea in her cup to slosh over the side into the saucer.

                “Good Godfrey!” exclaimed Liz, visibly shaken.

                “You rang?” smiled Godfrey, crawling out from under the desk.

                “You were under my desk the whole time?” Liz was shocked.

                “Allo allo allo!”

                “Roberto! You were under my desk the entire time too?”

                “Zere iz a zecret door under ze desk, madame, you did not know zis?”

                “Fanella!  Good lord, not you as well!”

                Fanella grinned sheepishly. “I ‘ave come to ‘elp Finnley wiz ze bedding.”

                Liz bent down and peered under her desk. Who else was under there? But it was dark as a black hole, and covered in cobwebs.

                “Fanella, do you know where Finnley is?” asked Liz.  “I miss her terribly. Everything is so dreadfully dusty without her.”

                Fanella shrugged.  “She was drugged, Madame.  It was when she tried to put a bug under the rug, someone ‘hit ‘er on ze ‘ead wiz a mug, and lugged her to a zecret location and filled her wiz drugs.” Fanella shrugged again. “Zis is why I ‘ave come to ‘elp.”

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