-
AuthorSearch Results
-
March 5, 2023 at 11:16 pm #6771
Some background for the storyline of Franiel
For safekeeping and future explorations…
Franiel a talented young monk from Mount Elok’ram is going on a journey of a lifetime after the death of the old abbot Hrih Chokyam Lin’potshee despite being his chosen successor unknown to everybody. He is sent by the usurper Elder Aum Geog to a journey down to the Village of Chard Dam Jarfon to engrave a precious chalice with sacred words on a sealed scroll.
He encounters Léonard a zany alchemist with his dog Moufle who takes his precious cargo.
Franiel finds shelter with Phoebe Chesterhope, a master thief who trains him until she disappears after taking her motorbike on a dangerous interdimensional mission on the day of Marduë. Franiel is then put back in the path of Léonard, who had stolen the chalice for safekeeping. Léonard teaches Franiel about the powers of the chalice (the famed Cup of Margilonia), on the day of Seldië, and activates its self-protective cloaking power to temporarily relieve Franiel of his burden.
Under Léonard’s tutelage, the true destiny of Franiel is revealed, and he can claim his rightful place as the chosen successor of the old abbot, on the day of Marduë. With the help of Leonard and the power of the chalice, Franiel embarks on a new journey, equipped with the knowledge and skills he needs to fulfill his destiny. However, with someone else following him and the possibility of danger lurking around every hexade, Franiel must stay vigilant and continue to rely on his newfound allies to help him succeed. Only time will tell if Franiel is truly ready for the challenges that lie ahead on his path to becoming a great leader and guardian of the sacred chalice.
March 5, 2023 at 10:32 pm #6770In reply to: The Stories So Near
What satisfying conclusion to this saga?
Granola was the tying material to their friend, and her pop-in nascent capabilities (ability to project into material matter, sometimes being corporeal) could help. Her goal was to wake her friends out of their routines, and reinvigorate the stories they tell themselves about their lives.
- Maeve was the one making custom dolls.
- Shawn Paul her handsome bearded bachelor next door was an aspiring writer looking for a story to tell and to become published.
- Lucinda is their neighbour, enrolled in creative writing courses.
- Jerk is a clerk at a local WholeDay*Mart and also manages a forum in his spare time.
- Uncle Fergus is Maeve’s father’s estranged brother.
The dolls were found in all across places, used by different groups, maybe glamour bombs for some, maybe ways to smuggle information and keys.
Across their trips they connect with story characters, and unknowingly revive their stories.
POP*IN THREAD (plot development suggestions, to be looked into later)
Maeve and Shawn-Paul are still in Tikfijikoo, investigating the mysterious dolls and their connection to Uncle Fergus. They’ve also encountered strange happenings, including a missing girl and a strange man in a top hat.
Meanwhile, Jerk is still moderating the forum and dealing with the strange messages. Lucinda is continuing her creative writing course and enjoying her time with Fabio.
Granola is currently on a mission to find Ailill and learn more about pop-ins, while also trying to reconnect with her friends and figure out what’s going on with the dolls.
As for the mysterious man following Maeve, his intentions are still unclear, but it seems he has some connection to Uncle Fergus and the dolls. The group is still trying to uncover the truth and figure out their next steps.
In the end, Granola’s pop-in abilities proved to be the key to unlocking the mystery of the dolls and their connection to Uncle Fergus. With her help, Maeve and Shawn-Paul were able to uncover the truth about the dolls and their purpose, and use them to reconnect with various story characters across their trips.
Through their adventures, they also discovered the power of storytelling and the importance of shaking up their routines to keep their lives interesting and full of wonder. Jerk found a new sense of purpose in managing the forum and connecting with others through his passion for the dolls and their stories.
In the final chapter, Uncle Fergus reconciled with Maeve’s father and shared the true meaning behind the dolls and their connection to their family history.
While Shawn-Paul’s path led him to become a successful author, Lucinda’s path took a different turn. She found fulfillment in her creative writing course and continued to hone her skills, but she didn’t pursue a career as a writer. Instead, she used her passion for storytelling to help others, working as a therapist and using storytelling techniques to help her clients work through their struggles and find healing. Lucinda’s work was deeply rewarding, and she felt fulfilled in being able to help others in such a meaningful way.
As for Granola, she continued to pop-in and out of their lives, using her abilities to bring joy and excitement to their everyday routines, and keeping their stories alive for years to come. The group remained close friends, bonded by their shared experiences and love of storytelling.
February 21, 2023 at 9:10 am #6615In reply to: Orbs of Madjourneys
Like ships in the night, Zara and Yasmin still hadn’t met up with Xavier and Youssef at the inn. Yasmin was tired from traveling and retired to her room to catch up on some sleep, despite Zara’s hopes that they’d have a glass of wine or two and discuss whatever it was that was on Yasmins mind. Zara decided to catch up on her game.
The next quirk was “unleash your hidden rudeness” which gave Zara pause to consider how hidden her rudeness actually was. But wait, it was the avatar Zara, not herself. Or was it? Zara rearranged the pillows and settled herself on the bed.
Zara found her game self in the bustling streets of a medieval market town, visually an improvement on the previous game level of the mines, which pleased her, with many colourful characters and intriguing alleyways and street market vendors.
She quickly forgot what her quest was and set off wandering around the scene. Each alley led to a little square and each square had gaily coloured carts of wares for sale, and an abundance of grinning jesters and jugglers. Although tempted to linger and join the onlookers jeering and goading the jugglers and artistes that she encountered, Zara continued her ramble around the scene.
She came to a gathering outside an old market hall, where two particularly raucous jesters were trying to tempt the onlookers into partaking of what appeared to be cups of tea. Zara wondered what the joke was and why nobody in the crowd was willing to try. She inched closer, attracting the attention of the odd grinning fellow in the orange head piece.
“Come hither, ye fine wench in thy uncomely scant garments, I know what thou seekest! Pray, sit thee down beside me and partake of my remedy.”
“Who, me?” asked Zara, looking behind her to make sure he wasn’t talking to someone else.
“Thoust in dire need of my elixir, come ye hither!”
Somewhat reluctantly Zara stepped towards the odd figure who was offering to hand her a cup. She considered the inadvisability of drinking something that everyone else was refusing, but what the hell, she took the cup and saucer off him and took a hesitant sip.
The crowd roared with laughter and there was much mirthful thigh slapping when Zara spit the foul tasting concoction all over the jesters shoes.
“Believe me dame,” quoth the Jester, “I perceive proffered ware is worse by ten in the hundred than that which is sought. But I pray ye, tell me thy quest.”
“My quest is none of your business, and your tea sucks, mister,” Zara replied. “But I like the cup.”
Pushing past the still laughing onlookers and clutching the cup, Zara spotted a tavern on the opposite side of the square and made her way towards it. A tankard of ale was what she needed to get rid of the foul taste lingering in her mouth.
The inside of the tavern was as much a madhouse as the streets outside it. What was everyone laughing at? Zara found a place to sit on a bench beside a long wooden table. She sat patiently waiting to be served, trying to eavesdrop to decipher the cause of such merriment, but the snatches of conversation made no sense to her. The jollity was contagious, and before long Zara was laughing along with the others. A strange child sat down on the opposite bench (she seemed familiar somehow) and Zara couldn’t help remarking, “You lot are as mad as a box of frogs, are you all on drugs or something?” which provoked further hoots of laughter, thigh slapping and table thumping.
“Ye be an ungodly rude maid, and ye’ll not get a tankard of ale while thoust leavest thy cup of elixir untasted yet,” the child said with a smirk.
“And you are an impertinent child,” Zara replied, considering the potential benefits of drinking the remainder of the concoction if it would hasten the arrival of the tankard of ale she was now craving. She gritted her teeth and picked up the cup.
But the design on the cup had changed, and now bore a strange resemblance to Xavier. Not only that, the cup was calling her name in Xavier’s voice, and the table thumping got louder.
“Zara!” Xavier was knocking on her bedroom door. “Zara! We’re going for a beer in the local tavern, are you coming?”
“Xavi!” Zara snapped back to reality, “Yes! I’m bloody parched.”
February 19, 2023 at 8:12 am #6559In reply to: Orbs of Madjourneys
Why do I always pick the cart with the wonky wheel, Zara thought, but she wasn’t going to go back and get another one and keep Sergio and Yasmin waiting outside. She zigzagged up and down the aisles until she came to the wine. What was it the old dear back at the Inn was saying about the alcohol laws in Alice? Well, surely that didn’t apply to tourists. There were two men chatting in the middle of the aisle and Zara deftly skirted around them without the unpredictable cart crashing. While she was perusing the wines hoping to find a nice Rioja, she couldn’t help but overhear the clear ringing tones of one of the men saying “True love never dies!” and a few other things which she later forgot, which she thought was quite an odd topic for two men to be discussing in the Piggly supermarket in the outback of all places. The man with the poetic voice went on his way, leaving the other man with the little girl in the child seat of the cart ready to move on, but Zara’s cart was straddled across the aisle so she quickly moved it out of the way and continued scanning the wine selection. A clear sweet voice rang out behind her. “Thank you.” She turned, and her eyes met those of the girl (afterwards Zara could have sworn the child was 10 or 11, and surely too big to be sitting in the baby seat, but yet felt sure the child had indeed been sitting in the cart). They exchanged a deep meaningful smile of magical proportions that defied explaining in mere words. Later when Zara told Yasmin about it, she said it was “one of those moments, you know?” and Yasmin understood what she meant. The child seemed somehow familiar, and there was that shimmery timeless oddness to the encounter which made Zara feel a bemused lightness.
Zara was still gazing at the rows of wine bottles when Yasmin caught up with her. “What’s taking you so long, you haven’t even got anything in your cart yet!”
Snapping her attention back, Zara asked Yasmin to help her choose the wine, asking her, “Do you ever feel like you can’t tell the difference between the game and real life? Like sometimes a scene in real life isn’t quite real?”
“I dunno about the game but real life seems strange enough. That woman outside with the BMW hire car that was in the loo before me, there was something familiar about her, something creepy. And look what I found in the cubicle,” Yasmin looked around quickly to make sure they were alone and pulled something out of her pocket.
“Looks like the chain broke, is it gold? Might be worth something,” Zara was missing the point.
“It’s a crucifix.”
“If it’s gold it can be melted down and made into something else,” said Zara missing the point again.
“It’s the same as the ones the nuns at the orphanage wear,” Yasmins whisper turned into a nervous snort.
“I wonder who dropped it and what they were doing here. That tart in the BMW didn’t look like a nun to me.” Zara almost snorted too (was it contagious?) and then wondered why tart and nun sounded vaguely familiar and why yellow cabs had popped into her mind. “Come on, we’ve kept Sergio waiting long enough already.”
After all the deliberation over which wine to choose, they grabbed a half dozen bottles each without further ado and went to the checkout.
February 18, 2023 at 11:28 am #6551In reply to: Orbs of Madjourneys
Xavier had woken up in the middle of the night that felt surprisingly alive bursting with a quiet symphony of sounds from nocturnal creatures and nearby nature, painted on a canvas of eerie spacious silence.
It often took him a while to get accustomed to any new place, and it was not uncommon for him to have his mind racing in the middle of the night. Generally Brytta had a soothing presence and that often managed to nudge him back to sleep, otherwise, he would simply wake up until the train of thoughts had left the station.
It was beginning of the afternoon in Berlin; Brytta would be in a middle of a shift, so he recorded a little message for her to find when she would get back to her phone. It was funny to think they’d met thanks to Yasmin and Zara, at the time the three girls were members of the same photography club, which was called ‘Focusgroupfocus’ or something similar…
With that done, he’d turned around for something to do but there wasn’t much in the room to explore or to distract him sufficiently. Not even a book in the nightstand drawer. The decoration itself had a mesmerising nature, but after a while it didn’t help with the racing thoughts.He was tempted to check in the game — there was something satisfactory in finishing a quest that left his monkey brain satiated for a while, so he gave in and logged back in.
Completing the quest didn’t take him too long this time. The main difficulty initially was to find the portal from where his avatar had landed. It was a strange carousel of blue storks that span into different dimensions one could open with the proper incantation.
As usual, stating the quirk was the key to the location, and the carousel portal propelled him right away to Midnight town, which was clearly a ghost town in more ways than one. Interestingly, he was chatting on the side with Glimmer, who’d run into new adventures of her own while continuing to ask him what was up, and as soon as he’d reached Midnight town, all communication channels suddenly went dark. He’d laughed to himself thinking how frustrated Glimmer would have been about that. But maybe the game took care of sending her AI-generated messages simulating his presence. Despite the disturbing thought of having an AI generated clone of himself, he almost hoped for it (he’d probably signed the consent for this without realising), so that he wouldn’t have to do a tedious recap about all what she’d missed.
Once he arrived in the town, the adventure followed a predictable pattern. The clues were also rather simple to follow.
The townspeople are all frozen in time, stuck in their daily routines and unable to move on. Your mission is to find the missing piece of continuity, a small hourglass that will set time back in motion and allow the townspeople to move forward.
The clue to finding the hourglass lies within a discarded pocket watch that can be found in the mayor’s office. You must unscrew the back and retrieve a hidden key. The key will unlock a secret compartment in the town clock tower, where the hourglass is kept.
Be careful as you search for the hourglass, as the town is not as abandoned as it seems. Spectral figures roam the streets, and strange whispers can be heard in the wind. You may also encounter a mysterious old man who seems to know more about the town’s secrets than he lets on.
Evading the ghosts and spectres wasn’t too difficult once you got the hang of it. The old man however had been quite an elusive figure to find, but he was clearly the highlight of the whole adventure; he had been hiding in plain sight since the beginning of the adventure. One of the blue storks in the town that he’d thought had come with him through the portal was in actuality not a bird at all.
While he was focused on finishing the quest, the interaction with the hermit didn’t seem very helpful. Was he really from the game construct? When it was time to complete the quest and turn the hourglass to set the town back in motion, and resume continuity, some of his words came back to Xavier.
“The town isn’t what it seems. Recognise this precious moment where everything is still and you can realise it for the illusion that it is, a projection of your busy mind. When motion resumes, you will need to keep your mind quiet. The prize in the quest is not the completion of it, but the realisation you can stop the agitation at any moment, and return to what truly matters.”
The hermit had turned to him with clear dark eyes and asked “do you know what you are seeking in these adventures? do you know what truly matters to you?”
When he came out of the game, his quest completed, Xavier felt the words resonate ominously.
A buzz of the phone snapped him out of it.
It was a message from Zara. Apparently she’d found her way back to modernity.
[4:57] “Going to pick up Yasmin at the airport. You better sleep away the jetlag you lazy slugs, we have poultry damn plenty planned ahead – cackling bugger cooking lessons not looking forward to, but can be fun. Talk to you later. Z”
He had the impulse to go with her, but the lack of sleep was hitting back at him now, and he thought he’d better catch some so he could manage to realign with the timezone.
“The old man was right… that sounds like a lot of agitation coming our way…”
February 8, 2023 at 10:08 pm #6514In reply to: Prompts of Madjourneys
Xavier offered the following quirk: “being the holder of continuity”
Quirk accepted.
Your quest takes place in the ghost town of Midnight, where time seems to have stood still. The townspeople are all frozen in time, stuck in their daily routines and unable to move on. Your mission is to find the missing piece of continuity, a small hourglass that will set time back in motion and allow the townspeople to move forward.
The clue to finding the hourglass lies within a discarded pocket watch that can be found in the mayor’s office. You must unscrew the back and retrieve a hidden key. The key will unlock a secret compartment in the town clock tower, where the hourglass is kept.
Be careful as you search for the hourglass, as the town is not as abandoned as it seems. Spectral figures roam the streets, and strange whispers can be heard in the wind. You may also encounter a mysterious old man who seems to know more about the town’s secrets than he lets on.
Proof of completion can be shown by taking a photo of the hourglass and the pocket watch, and sending it to the game’s creators.
Good luck!
February 7, 2023 at 10:25 pm #6511In reply to: A Dog and a Dig – The trenches of the Time Capsule
Potential Plot Arch
The uncovered box in the garden of Bob & Clara is a Time Capsule which was actually buried in the future, but mistakenly sent to the past. It has symbols etched on it, that activate some nano-technology.
Due to its contact with it, Bob starts recovering his memories, while retaining the hallucinations of his dead wife Jane, which actually become more credible and intense.Will Tarkin is actually a time traveler from the future, who came to live a simple life in the past, selling stone gargoyles at the local supermarket and rediscovering the ways of his ancestors.
With the box being found and opened at the wrong time, it creates unwanted attention from the Time Dragglers who need to intervene to prevent alterations of the timeline.
Contents of the box are in part encoded books of stories from local families and would have revealed important things about the past, Jane’s death, and Clara’s future.With Bob recovering his memories, it’s revealed Jane and Bob were actually also refugees from the future, but had aged naturally in the past, which is why Will seemed to recognize Bob. Bob was living in hiding from the Time Police, but with the box discovery, it changes everything. The box being opened at the wrong time disrupts the natural flow of events and starts causing unexpected consequences. This creates a complex web of relationships and events that must be untangled and understood in order to move forward.
With his recovering of mental capacities, Bob partners with Will in order to restore the natural flow of time, even if it means his mental health will deteriorate again, which he is happy to do while continuing to live the rest of his life span with his daughter.
Potential developments
Clara Meets the Mysterious Will
Nora finally reaches the little village where Clara and Bob live and is greeted by a man named Will
Will seems to know Bob from somewhere
Clara starts to feel suspicious of Will’s intentions and begins to investigateThe Power of Memories
Bob starts to have flashbacks of his past and begins to remember the connection between him, Will, and the mysterious time capsule
Bob realizes that Jane, his wife, had been keeping something from him and that the time capsule holds the key to unlocking the truth
Jane appears to Bob and urges him to tell Clara about their past and the significance of the time capsuleThe Truth Behind the Capsule
Nora, Clara, and Bob finally find the answers they’ve been searching for by opening the time capsule
The contents of the capsule reveal a shocking truth about Jane’s past and the reason behind her death
They learn that Jane was part of a secret society that protected ancient knowledge and artifacts and that the time capsule was meant to be opened at a specific time
The group realizes that they were meant to find the capsule and continue Jane’s work in protecting the knowledge and artifactsThe Ties Between Living and Dead
Bob comes to terms with Jane’s death and the role she played in their lives
Clara and Bob grow closer as they work together to continue Jane’s work and preserve the knowledge and artifacts
The group encounters obstacles but with the help of the spirits of the past, they are able to overcome them and succeed in their missionA Realization of the Past and Present
Clara, Bob, and Nora come to realize the power of memories and how they shape our present and future
They also learn that things never truly remain buried and that the past always finds a way to resurface
The group successfully preserves the knowledge and artifacts, ensuring that they will be passed down for generations to come
The story ends with Clara, Bob, and Nora sitting by the fire, reflecting on their journey and the lessons they’ve learned.February 7, 2023 at 9:54 pm #6509In reply to: A Dog and a Dig – The trenches of the Time Capsule
Table of characters:
Characters Keyword Characteristics Sentiment Clara Woman in her late 40s, VanGogh’s owner Inquisitive, curious VanGogh Clara’s dog Curious Grandpa Bob Clara’s grandfather, widowed, early signs of dementia Skeptical, anxious Nora Clara’s friend, amateur archaeologist, nicknamed Alienor by Clara Adventure-seeking Jane Grandpa Bob’s wife, Clara’s mother, only Bob seem to see her, possibly a hallucination Teasing Julienne / Mr. Willets Neighbors of Clara & Bob – Bubbles (Time-dragglers squad, alternate timeline) Junior drag-queen, reporting to Linda Pol (office manager) adventurous, brave, concerned Will After Nora encountered a man with a white donkey, she awakes in a cottage. Will is introduced later, and drugs Nora unbeknownst to her. Later Bob & Clara come at his doorstep (they know him as the gargoyle statues selling man from the market), looking for her friend. Affable, mysterious, hiding secrets Some connecting threads:
- The discovery of a mysterious pear-shaped box with inscriptions by Clara and her grandfather.
- Clara sending photos of the artifact to Nora (Alienor), an amateur archaeologist.
- Nora’s journey from her place to reach the location where the box was discovered and her encounter with a man with a donkey (Will?).
- Grandpa Bob’s anxious behavior and the confusion over the torn piece of paper with a phone number.
- The parallel timeline of a potential breach in the timelines in Linda Pol’s office.
- The search for VanGogh and the discovery of a map tucked into his collar.
- The suggestion from Jane that Clara should be told something.
- Nora awakes at a cottage and spends time with Will who drugs her soup. Bob & Clara show up later, looking for her.
February 7, 2023 at 9:51 pm #6508A background on the excavated mysteries from Twists and One Return From the Time Capsule.
BACKGROUND CONTENT: Focus is on key protagonists:
- Clara (a woman in her late 40s, taking care of her father, living the two of them with her Malinois dog VanGogh),
- her father Bob (a widowed man with early stage dementia, who can see and speak to his dead wife Jane)
- and Nora (nicknamed Alienor, Clara’s friend, a local thrill-seeking artist and amateur archaeologist)
in an story of discovery around a mystery of a box (which is a Time Capsule found by Clara’s dog VanGogh) during a time and place of travel restrictions (and possibly time-travel restrictions).
Tone of story is curious and engrossed with a mystery of the ages, some supernatural grounded in plausibility, looking for connecting dots with the past sometimes long gone, and a present that slips away in our memories.
An encounter with the mysterious Will (possibly Will Tarkin), who seems nice and seductive yet acts unscrupulously and manipulative (seemingly recognising Bob from somewhere), could be the key to a big reveal, and possible links to Jane’s pasts. All while struggling to keep away the nosy neighbour.
The conclusion will bring some realisations about the power of memories, the ties between living and dead, and how things never remain buried for long.February 7, 2023 at 6:20 pm #6506In reply to: Orbs of Madjourneys
Bert dropped Zara off after breakfast at the start of the Yeperenye trail. He suggested that she phone him when she wanted him to pick her up, and asked if she was sure she had enough water and reminded her, not for the first time, not to wander off the trail. Of course not, she replied blithely, as if she’d never wandered off before.
“It’s a beautiful gorge, you’ll like it,” he called through the open window, “You’ll need the bug spray when you get to the water holes.” Zara smiled and waved as the car roared off in a cloud of dust.
On the short drive to the start of the trail, Bert had told her that the trail was named after the Yeperenye dreamtime, also known as ‘Caterpillar Dreaming’ and that it was a significant dreamtime story in Aboriginal mythology. Be sure to look at the aboriginal rock art, he’d said. He mentioned several varieties of birds but Zara quickly forgot the names of them.
It felt good to be outside, completely alone in the vast landscape with the bone warming sun. To her surprise, she hadn’t seen the parrot again after the encounter at the bedroom window, although she had heard a squalky laugh coming from a room upstairs as she passed the staircase on her way to the dining room.
But it was nice to be on her own. She walked slowly, appreciating the silence and the scenery. Acacia and eucalyptus trees were dotted about and long grasses whispered in the occasional gentle breezes. Birds twittered and screeched and she heard a few rustlings in the undergrowth from time to time as she strolled along.
After a while the rocky outcrops towered above her on each side of the path and the gorge narrowed, the trail winding through stands of trees and open grassland. Zara was glad of the shade as the sun rose higher.
The first water hole she came to took Zara by surprise. She expected it to be pretty and scenic, like the photos she’d seen, but the spectacular beauty of the setting and shimmering light somehow seemed timeless and otherwordly. It was a moment or two before she realized she wasn’t alone.
It was time to stop for a drink and the sandwich that one of the twins had made for her, and this was the perfect spot, but she wondered if the man would find it intrusive of her to plonk herself down and picnic at the same place as him. Had he come here for the solitude and would he resent her appearance?
It is a public trail, she reminded herself not to be silly, but still, she felt uneasy. The man hadn’t even glanced up as far as Zara could tell. Had he noticed her?
She found a smooth rock to sit on under a tree and unwrapped her lunch, glancing up from time to time ready to give a cheery wave and shout hi, if he looked up from what he was doing. But he didn’t look up, and what exactly was he doing? It was hard to say, he was pacing around on the opposite side of the pool, looking intently at the ground.
When Zara finished her drink, she went behind a bush for a pee, making sure she would not be seen if the man glanced up. When she emerged, the man was gone. Zara walked slowly around the water hole, taking photos, and keeping an eye out for the man, but he was nowhere to be seen. When she reached the place where he’d been pacing looking at the ground, she paused and retraced his steps. Something small and shiny glinted in the sun catching her eye. It was a compass, a gold compass, and quite an unusual one.
Zara didn’t know what to do, had the man been looking for it? Should she return it to him? But who was he and where did he go? She decided there was no point in leaving it here, so she put it in her pocket. Perhaps she could ask at the inn if there was a lost and found place or something.
Refreshed from the break, Zara continued her walk. She took the compass out and looked at it, wondering not for the first time how on earth anyone used one to find their way. She fiddled with it, and the needle kept pointing in the same direction. What good is it knowing which way north is, if you don’t know where you are anyway? she wondered.
With a squalk and a beating of wings, Pretty Girl appeared, seemingly out of nowhere. “It’s not that kind of compass. You’re supposed to follow the pointer.”
“Am I? But it’s pointing off the trail, and Bert said don’t go off the trail.”
“That’s because Bert doesn’t want you to find it,” replied the parrot.
Intrigued, Zara set off in the direction the compass was pointing towards.
February 6, 2023 at 10:49 pm #6502Chapter 4: There is no place like home
A Visit to Duckailingtown
The group arrives in the small city of Duckailingtown, known for its unusual name and the legendary wooden leg carpenter, Dumbass Voldomeer.
Maryechka, is shown by Liliya and Lina the local museum where they learn about the famous wooden leg carpenter and the swan flu outbreak that left the President incapacitated.
The group visits the workshop of Dumbass Voldomeer and they are shocked to find that he is the spitting image of the President.
Dumbass Voldomeer tells them about his connection to the President and how he was approached to take his place as the President.
The group learns about the Rootian border and the close relationship between Rootia and Dumbass, and the possibility of a future cross-border conflict.
The group visits the swan sanctuary and learns about the mysterious swan flu virus that has affected the President and the citizens of Dumbass.
The group makes a decision to continue their journey to Rootia to find a cure for the swan flu and save the President.Cross-border Conflict
The group crosses the Rootian border and finds themselves in the midst of a conflict between Rootia and Dumbass.
They meet with a Rootian diplomat who explains the conflict and the role of the President in resolving it.
The group encounters Myroslava who is still being pursued by her pursuers and they team up to find a cure for the swan flu.
They visit the Rootian medical facility where they meet with the chief medical officer who explains the research being done on the swan flu virus.
The group travels to a remote location where they meet with Olek, the caretaker of the Flovlinden Tree, and learns about the sacred oil that is believed to have healing properties.
The group collects the sacred oil and returns to the medical facility where they successfully cure the President and put an end to the conflict between Rootia and Dumbass.
The group returns home, proud of their accomplishment and the newfound knowledge and experiences they have gained on their journey.A Homecoming Celebration
The group returns home and is greeted with open arms by their families and friends.
Maryechka, Liliya, and Lina visit Egna who is thrilled to hear about their journey and the success of their mission.
The group shares their experiences and knowledge with their friends and families, and they all celebrate their homecoming together.
Dumbass Voldomeer visits the group and thanks them for their help in resolving the conflict between Rootia and Dumbass.
The group visits the Flovlinden Tree and pays homage to Olek and the sacred oil that played a critical role in their journey.
Maryechka, Liliya, and Lina reflect on their journey and the life-long friendships they have formed.
The group concludes their journey and looks forward to their future adventures and discoveries.February 6, 2023 at 10:44 pm #6500More developments
Chapter 3: The Journey becomes more eggciting
The Flovlinden Tree
The group reaches the Flovlinden Tree, a massive linden tree in the heart of Oocrane, which is said to be sacred and is attracting crowds of pilgrims.
They meet Olek, the old caretaker of the tree, who tells them the story of Saint Edigna. He explains how the tree is said to have magical healing properties, and how the tree is responsible for the sacred oil that the pilgrims come to collect.
However, Olek reveals that the secret of Saint Edigna is not what it seems. Edna, an old woman who has been living far from the crowd for thousands of years, is actually Saint Edigna.
Olek shares that Edna has been living in solitude for very long. He tells the group that if they want to learn more about the sacred tree and Edna, they must travel to her hidden home.
The four friends were shocked to hear that Edna was still alive and wanted to meet her. They asked Olek for directions, and he gave them a map that showed the way to Edna’s remote dwelling.
They bid farewell to Olek and set off on their journey to find Edna.A Run-In with Myroslava
The group comes across a former war reporter, Myroslava, who is traveling on her own after leaving a group of journalists. She is being followed by mysterious individuals and is trying to lose them by hunting and making fire in bombed areas.
Myroslava is frustrated and curses her lack of alcohol, wishing she could find a place to escape from her pursuers.
The group approaches Myroslava and offers to help her. She joins forces with them and together, they set off on their journey.
As they travel, Myroslava shares her experiences as a war reporter, and the group listens in awe. She explains how she has seen the worst of humanity, but also the best, and how it has changed her as a person.
Myroslava and the group continue their journey, with the former reporter becoming more and more determined to shake off her pursuers and continue on her own.A Visit with Eusebius Kazandis’ Relatives
The group reaches a small village where they are expected by relatives of Eusebius Kazandis, the cauldron seller that Rose has met at the Innsbruck fair.
The relatives tell the group about Kazandis and his business, and how he has been traveling the world, selling his wares. They explain how he has become a legend in their village, and how proud they are of him.
The group learns about Kazandis’ passion for cooking and how he uses his cauldrons to create delicious meals for his customers. They are also shown his secret recipe book, which has been passed down for generations.
The relatives invite the group to try some of Kazandis’ famous dishes, and they are blown away by the delicious flavors.
The group thanks the relatives for their hospitality and sets off on their journey, with a newfound appreciation for Kazandis and his love of cooking.A Surprising Encounter with Edna
The group finally reaches Edna’s hidden home, a small cottage in the middle of a dense forest.
As they approach the cottage, they are surprised to see Edna, who is actually the legendary Saint Edigna, standing outside, waiting for them.The four friends have finally arrived at Edna’s dwelling, where they learned about her vast knowledge of the families connected to her descendants. Edna showed them her books, and they were amazed to find that their own family was listed among her descendants. They were even more shocked to learn that they were related to President Voldomeer Zumbasky and Dumbass Voldomeer, who was said to be a distant relative and carpenter who made the President’s wooden leg. It was rumored that they shared a common ancestor, but in reality, they were possibly secret twins.
The Secret of Dumbass Voldomeer
The four friends were determined to find out more about Dumbass Voldomeer and his connection to their family. They learned that he lived in the small city of Duckailingtown in Dumbass, near the Rootian border. They also discovered that Dumbass Voldomeer had been enrolled to take the place of the President, who had succumbed from a mysterious swan flu virus, to which Dumbass Voldomeer was immune. As they set to Duckailingtown, they couldn’t help but wonder what other secrets and surprises lay ahead for them on this incredible journey.
February 6, 2023 at 10:36 pm #6499Premise is set:
Olga, Egbert and Obadiah are key protagonists in an adventure of elderly people being evicted / escaping their nursing home of Oocrane (with Maryechka, Obadiah’s grand-daughter, in tow). They start traveling together and helping each other in a war-torn country, and as they travel, they connect with other characters.
Tone is light-hearted and warm, with at times some bitter-sweet irony, and it unfolds into a surprisingly enthralling saga, with some down-to-earth mysteries, adding up to a satisfying open-ended conclusion that brings some deep life learning about healing the past, accepting the present and living life to its potential.A potential plot structure begins to develop henceforth:
Chapter 2: The Journey Begins
Departure from the Nursing Home
Olga and Egbert make their way out the front gate with Obadiah, who has decided to join them on their journey, and they set out on the road together.
Maryechka, Obadiah’s granddaughter, decides to come along as well out of concern about the elders’, and the group sets off towards an unknown destination.A Stop at the Market
The group stops at a bustling market in the town and begins to gather supplies for their journey.
Olga and Egbert haggle with vendors over prices, while Obadiah and Maryechka explore the market and gather food for the road.
The group encounters a strange man selling mysterious trinkets and potions, who tries to sell them a “luck” charm.An Unexpected Detour
The group encounters a roadblock on their path and are forced to take a detour through a dense forest.
They encounter a group of bandits on the road, who demand their supplies and valuables.
Olga, Egbert, and Obadiah band together to outwit the bandits and escape, while Maryechka uses her wits to distract them.A Close Call with a Wild Beast
The group comes across a dangerous wild animal on the road, who threatens to attack them.
Obadiah uses his quick thinking to distract the beast, while Egbert and Olga come up with a plan to trap it.
Maryechka uses her bravery to lure the beast into a trap, saving the group from certain danger.A Night Under the Stars
The group sets up camp for the night, exhausted from their journey so far.
They sit around a campfire, sharing stories and reminiscing about their pasts.
As they gaze up at the stars, they reflect on the challenges they have faced so far and the journey ahead of them. They go to bed, filled with hope and a sense of camaraderie, ready for whatever comes next.February 6, 2023 at 10:15 pm #6498Some background information on The Sexy Wooden Leg and potential plot developments.
Setting
(nearby Duckailingtown in Dumbass, Oocrane)
The Rootians (a fictitious nationality) invaded Oocrane (a fictitious country) under the guise of freeing the Dumbass region from Lazies. They burned crops and buildings, including the home of a man named Dumbass Voldomeer who was known for his wooden leg and carpenter skills. After the war, Voldomeer was hungry and saw a nest of swan eggs. He went back to his home, carved nine wooden eggs, and replaced the real eggs with the wooden ones so he could eat the eggs for food. The swans still appeared to be brooding on their eggs by the end of summer.Note: There seem to be a bird thematic at play.
The swans’ eggs introduce the plot. The mysterious virus is likely a swan flu. Town in Oocrane often have reminiscing tones of birds’ species.
Bird To(w)nes: (Oocrane/crane, Keav/kea, Spovlar/shoveler, Dilove/dove…)
Also the town’s nursing home/hotel’s name is Vyriy from a mythical place in Slavic mythology (also Iriy, Vyrai, or Irij) where “birds fly for winter and souls go after death” which is sometimes identified with paradise. It is believed that spring has come to Earth from Vyrai.At the Keav Headquarters
(🗺️ Capital of Oocrane)
General Rudechenko and Major Myroslava Kovalev are discussing the incapacitation of President Voldomeer who is suffering from a mysterious virus. The President had told Major Kovalev about a man in the Dumbass region who looked similar to him and could be used as a replacement. The Major volunteers to bring the man to the General, but the General fears it is a suicide mission. He grants her permission but orders his aide to ensure she gets lost behind enemy lines.
Myroslava, the ambitious Major goes undercover as a former war reporter, is now traveling on her own after leaving a group of journalists. She is being followed but tries to lose her pursuers by hunting and making fire in bombed areas. She is frustrated and curses her lack of alcohol.
The Shrine of the Flovlinden Tree
(🗺️ Shpovlar, geographical center of Oocrane)
Olek is the caretaker of the shrine of Saint Edigna and lives near the sacred linden tree. People have been flocking to the shrine due to the miraculous flow of oil from the tree. Olek had retired to this place after a long career, but now a pilgrim family has brought a message of a plan acceleration, which upsets Olek. He reflects on his life and the chaos of people always rushing around and preparing for the wrong things. He thinks about his father’s approach to life, which was carefree and resulted in the same ups and downs as others, but with less suffering. Olek may consider adopting this approach until he can find a way to hide from the enemy.
Rosa and the Cauldron Maker
(young Oocranian wiccan travelling to Innsbruck, Austria)
Eusebius Kazandis is selling black cauldrons at the summer fair of Innsbruck, Austria. He is watching Rosa, a woman selling massage oils, fragrant oils, and polishing oils. Rosa notices Eusebius is sad and thinks he is not where he needs to be. She waves at him, but he looks away as if caught doing something wrong. Rosa is on a journey across Europe, following the wind, and is hoping for a gust to tell her where to go next. However, the branches of the tree she is under remain still.
The Nursing Home
(Nearby the town of Dilove, Oocrane, on Roomhen border somewhere in Transcarpetya)
Egna, who has lived for almost a millennium, initially thinks the recent miracle at the Flovlinden Tree is just another con. She has performed many miracles in her life, but mostly goes unnoticed. She has a book full of records of the lives of many people she has tracked, and reminisces that she has a connection to the President Voldomeer. She decides to go and see the Flovlinden Tree for herself.
🗺️ (the Vyriy hotel at Dilove, Oocrane, on Roomhen border)
Ursula, the owner of a hotel on the outskirts of town, is experiencing a surge in business from the increased number of pilgrims visiting the linden tree. She plans to refurbish the hotel to charge more per night and plans to get a business loan from her nephew Boris, the bank manager. However, she must first evict the old residents of the hotel, which she is dreading. To avoid confrontation, she decides to send letters signed by a fake business manager.
Egbert Gofindlevsky, Olga Herringbonevsky and Obadiah Sproutwinklov are elderly residents of an old hotel turned nursing home who receive a letter informing them that they must leave. Egbert goes to see Obadiah about the letter, but finds a bad odor in his room and decides to see Olga instead.
Maryechka, Obadiah’s granddaughter, goes back home after getting medicine for her sick mother and finds her home empty. She decides to visit her grandfather and his friends at the old people’s home, since the schools are closed and she’s not interested in online activities.
Olga and Egbert have a conversation about their current situation and decide to leave the nursing home and visit Rosa, Olga’s distant relative. Maryechka encounters Egbert and Olga on the stairs and overhears them talking about leaving their friends behind. Olga realizes that it is important to hold onto their hearts and have faith in the kindness of strangers. They then go to see Obadiah, with Olga showing a burst of energy and Egbert with a weak smile.Thus starts their escape and unfolding adventure on the roads of war-torn Oocrane.
Character Keyword Characteristics Sentiment Egbert old man, sharp tone sad, fragile Maryechka Obadiah’s granddaughter, shy innocent Olga old woman, knobbly fingers conflicted, determined Obadiah stubborn as a mule, old friend of Egbert unyielding, possibly deaf February 3, 2023 at 9:50 am #6494In reply to: Orbs of Madjourneys
Although not one to remember dreams very often, Zara awoke the next morning with vivid and colourful dream recall. She wondered if it was something to do with the dreamtime mural on the wall of her room. If this turned out to be the case, she considered painting some murals on her bedroom wall back at the Bungwalley Valley animal rescue centre when she got home.
Zara and Idle had hit it off immediately, chatting and laughing on the verandah after supper. Idle told her a bit about the local area and the mines. Despite Bert’s warnings, she wanted to see them. They were only an hour away from the inn.
When she retired to her room for the night, she looked on the internet for more information. The more she read online about the mines, the more intrigued she became.
“Interestingly there are no actual houses left from the original township. The common explanation is that a rumour spread that there was gold hidden in the walls of the houses and consequently they were knocked down by people believing there was ‘gold in them there walls”. Of course it was only a rumour. No gold was found.”
“Miners attracted to the area originally by the garnets, found alluvial and reef gold at Arltunga…”
Garnets! Zara recalled the story her friend had told her about finding a cursed garnet near a fort in St Augustine in Florida. Apparently there were a number of mines that one could visit:
“the MacDonnell Range Reef Mine, the Christmas Reef Mine, the Golden Chance Mine, the Joker Mine and the Great Western Mine all of which are worth a visit.”
Zara imagined Xavier making a crack about the Joker Mine, and wondered why it had been named that.
“The whole area is preserved as though the inhabitants simply walked away from it only yesterday. The curious visitor who walks just a little way off the paths will see signs of previous habitation. Old pieces of meat safes, pieces of rusted wire, rusted cans, and pieces of broken glass litter the ground. There is nothing of great importance but each little shard is reminder of the people who once lived and worked here.”
I wonder if Bert will take me there, Zara wondered. If not, maybe one of the others can pick up a hire car when they arrive at Alice. Might even be best not to tell anyone at the inn where they were going. Funny coincidence the nearest town was called Alice ~ it was already beginning to seem like some kind of rabbit hole she was falling into.
Undecided whether to play some more of the game which had ended abruptly upon encountering the blue robed vendor, Zara decided not to and picked up the book on Dreamtime that was on the bedside table.
“Some of the ancestors or spirit beings inhabiting the Dreamtime become one with parts of the landscape, such as rocks or trees…” Flicking through the book, she read random excerpts. “A mythic map of Australia would show thousands of characters, varying in their importance, but all in some way connected with the land. Some emerged at their specific sites and stayed spiritually in that vicinity. Others came from somewhere else and went somewhere else. Many were shape changing, transformed from or into human beings or natural species, or into natural features such as rocks but all left something of their spiritual essence at the places noted in their stories….”
Thousands of characters. Zara smiled sleepily, recalling the many stories she and her friends had written together over the years.
“People come and go but the Land, and stories about the Land, stay. This is a wisdom that takes lifetimes of listening, observing and experiencing … There is a deep understanding of human nature and the environment… sites hold ‘feelings’ which cannot be described in physical terms… subtle feelings that resonate through the bodies of these people… It is only when talking and being with these people that these ‘feelings’ can truly be appreciated. This is… the intangible reality of these people…..”
With such strong ancestral connections to the land, Zara couldn’t help but wonder what the aboriginal people felt about all the mines. If one of their ancestors had shape changed into rocks, and then some foreignors came along and hacked and blasted their way through, what would they think of that?
“….many Aboriginal groups widely distributed across the Australian continent all appeared to share variations of a single (common) myth telling of an unusually powerful, often creative, often dangerous snake or serpent of sometimes enormous size closely associated with the rainbows, rain, rivers, and deep waterholes…..”
She drifted off to sleep thinking of water holes in red rocky gorges, the book laying open in her hand.
When she awoke the next morning with the slatted morning sun shining through the venetian blinds, the dream image of the water hole was bright and clear in her minds eye. But what was that strange character from the game doing in her dream?
She closed her eyes, remembering more of the strange dream. Deeply orange red boulders and rocky outcrops, shivering gum trees, and green pools ~ it was coming back to her now, that creature in the blue robes had appeared more than once. In one scene he appeared with a blue diamond lantern with what looked like a compass inside.
I’ll ask about the hiking trails today, Zara decided, and go for a walk in that gorge I read about yesterday. Bert said there were good hiking trails. You came here early so you could play the game, she reminded herself.
“It’s all a game,” she heard the parrot outside her window.
“I’d forgotten about the bloody parrot!” Zara said under her breath. “Pretty Girl!” she said, opening the blinds. “We’re going out for a walk today.”
February 1, 2023 at 9:52 am #6484In reply to: Orbs of Madjourneys
Will be at Flying Fish this evening, Hope to see you all soon!
Congrats, Xavier!
Zara sent a message to Yasmin, Youssef and Xavier just before boarding the plane. Thankfully the plane wasn’t full and the seats next to her were unoccupied. She had a couple of hours to play the game before landing at Alice Springs.
Zara had found the tile in the entry level and had further instructions for the next stage of the game:
Zara had come across a strange and ancient looking mine. It was clear that it had been abandoned for many years, but there were still signs of activity. The entrance was blocked by a large pile of rocks, but she could see a faint light coming from within. She knew that she had to find a way in.
“Looks like I have to find another tile with a sort of map on it, Pretty Girl,” Zara spoke out loud, forgetting for a moment that the parrot wasn’t with her. She glanced up, hoping none of the other passengers had heard her. Really she would have to change that birds name!
If you encounter Osnas anywhere in the game, he may have what you seek in his vendors cart, or one of his many masks might be a clue.
A man with a mask and a vendors cart in an old mine, alrighty then, let’s have a look at this mine. Shame we’re not still in that old town. Zara remembered not to say that out loud.
Zara approached the abandoned mine cautiously. There were rocks strewn about the entrance, and a faint light inside.
This looks a bit ominous, thought Zara, and not half as inviting as that old city. She’d had a lifelong curiosity about underground tunnels and caves, and yet felt uneasily claustrophobic inside one. She reminded herself that it was just a game, that she could break the rules, and that she could simply turn it off at any time. She carried on.
Zara stopped to look at the large green tile lying at her feet in the tunnel entrance. It was too big to carry with her so she took a photo of it for future reference. At first glance it looked more like a maze or a labyrinth than a map. The tunnel ahead was dark and she walked slowly, close to the wall.
Oh no don’t walk next to the wall! Zara recalled going down some abandoned mines with a group of friends when she was a teenager. There was water in the middle of the tunnel so she had been walking at the edge to keep her feet dry, as she followed her friend in front who had the torch. Luckily he glanced over his shoulder, and advised her to walk in the middle. “Look” he said after a few more steps, shining his torch to the left. A bottomless dark cavern fell away from the tunnel, which she would surely have fallen into.
Zara moved into the middle of the tunnel and walked steadily into the darkness. Before long a side tunnel appeared with a faintly glowing ghostly light.
It looked eerie, but Zara felt obliged to follow it, as it was pitch black in every other direction. She wasn’t even sure if she could find her way out again, and she’d barely started.
The ghostly light was coming from yet another side tunnel. There were strange markings on the floor that resembled the tile at the mine entrance. Zara saw two figures up ahead, heading towards the light.
January 31, 2023 at 9:12 pm #6481In reply to: The Jorid’s Logs – 14 years on and more
This is the outline for a short novel called “The Jorid’s Travels – 14 years on” that will unfold in this thread.
The novel is about the travels of Georges and Salomé.
The Jorid is the name of the vessel that can travel through dimensions as well as time, within certain boundaries. The Jorid has been built and is operated by Georges and his companion Salomé.Short backstory for the main cast and secondary characters
Georges was a French thief possibly from the 1800s, turned other-dimensional explorer, and together with Salomé, a girl of mysterious origins who he first met in the Alienor dimension but believed to have origins in Northern India maybe Tibet from a distant past.
They have lived rich adventures together, and are deeply bound together, by love and mutual interests.
Georges, with his handsome face, dark hair and amber gaze, is a bit of a daredevil at times, curious and engaging with others. He is very interesting in anything that shines, strange mechanisms and generally the ways consciousness works in living matter.
Salomé, on the other hand is deeply intuitive, empath at times, quite logical and rational but also interested in mysticism, the ways of the Truth, and the “why” rather than the “how” of things.
The world of Alienor (a pale green sun under which twin planets originally orbited – Duane, Murtuane – with an additional third, Phreal, home planet of the Guardians, an alien race of builders with god-like powers) lived through cataclysmic changes, finished by the time this story is told.
The Jorid’s original prototype designed were crafted by Léonard, a mysterious figure, self-taught in the arts of dimensional magic in Alienor sects, acted as a mentor to Georges during his adventures. It is not known where he is now.
The story starts with Georges and Salomé looking for Léonard to adjust and calibrate the tiles navigational array of the Jorid, who seems to be affected by the auto-generated tiles which behave in too predictible fashion, instead of allowing for deeper explorations in the dimensions of space/time or dimensions of consciousness.
Leonard was last spotted in a desert in quadrant AVB 34-7•8 – Cosmic time triangulation congruent to 2023 AD Earth era. More precisely the sand deserts of Bluhm’Oxl in the Zathu sector.When they find Léonard, they are propelled in new adventures. They possibly encounter new companions, and some mystery to solve in a similar fashion to the Odyssey, or Robinsons Lost in Space.
Being able to tune into the probable quantum realities, the Jorid is able to trace the plot of their adventures even before they’ve been starting to unfold in no less than 33 chapters, giving them evocative titles.
Here are the 33 chapters for the glorious adventures with some keywords under each to give some hints to the daring adventurers.
- Chapter 1: The Search Begins – Georges and Salomé, Léonard, Zathu sector, Bluhm’Oxl, dimensional magic
- Chapter 2: A New Companion – unexpected ally, discovery, adventure
- Chapter 3: Into the Desert – Bluhm’Oxl, sand dunes, treacherous journey
- Chapter 4: The First Clue – search for Léonard, mystery, puzzle
- Chapter 5: The Oasis – rest, rekindling hope, unexpected danger
- Chapter 6: The Lost City – ancient civilization, artifacts, mystery
- Chapter 7: A Dangerous Encounter – hostile aliens, survival, bravery
- Chapter 8: A New Threat – ancient curse, ominous presence, danger
- Chapter 9: The Key to the Past – uncovering secrets, solving puzzles, unlocking power
- Chapter 10: The Guardian’s Temple – mystical portal, discovery, knowledge
- Chapter 11: The Celestial Map – space-time navigation, discovery, enlightenment
- Chapter 12: The First Step – journey through dimensions, bravery, adventure
- Chapter 13: The Cosmic Rift – strange anomalies, dangerous zones, exploration
- Chapter 14: A Surprising Discovery – unexpected allies, strange creatures, intrigue
- Chapter 15: The Memory Stones – ancient wisdom, unlock hidden knowledge, unlock the past
- Chapter 16: The Time Stream – navigating through time, adventure, danger
- Chapter 17: The Mirror Dimension – parallel world, alternate reality, discovery
- Chapter 18: A Distant Planet – alien world, strange cultures, exploration
- Chapter 19: The Starlight Forest – enchanted forest, secrets, danger
- Chapter 20: The Temple of the Mind – exploring consciousness, inner journey, enlightenment
- Chapter 21: The Sea of Souls – mystical ocean, hidden knowledge, inner peace
- Chapter 22: The Path of the Truth – search for meaning, self-discovery, enlightenment
- Chapter 23: The Cosmic Library – ancient knowledge, discovery, enlightenment
- Chapter 24: The Dream Plane – exploring the subconscious, self-discovery, enlightenment
- Chapter 25: The Shadow Realm – dark dimensions, fear, danger
- Chapter 26: The Fire Planet – intense heat, dangerous creatures, bravery
- Chapter 27: The Floating Islands – aerial adventure, strange creatures, discovery
- Chapter 28: The Crystal Caves – glittering beauty, hidden secrets, danger
- Chapter 29: The Eternal Night – unknown world, strange creatures, fear
- Chapter 30: The Lost Civilization – ancient ruins, mystery, adventure
- Chapter 31: The Vortex – intense energy, danger, bravery
- Chapter 32: The Cosmic Storm – weather extremes, danger, survival
- Chapter 33: The Return – reunion with Léonard, returning to the Jorid, new adventures.
January 29, 2023 at 1:50 pm #6466In reply to: Orbs of Madjourneys
Xavier couldn’t help but give Glimmer a quizzical look as she’d suddenly transformed before his eyes — her accent and mannerisms shifting in an instant. She swayed lightly on her feet, in an airy manner, as if not fully aware of her surroundings, but she quickly laughed it off. “You’ve got me curious about this golden banana business, I tell ya,” she said with a twinkle in her eye.
Xavier’s suspicious expression softened as she spoke. “I’m not the one you’re looking for if you’re after information, but it sounds like a right thrilling adventure.” Glimmer grinned, “Mind if I tag along for a bit and show you around the casino boat? I know all the best games and I’ve met all sorts of pirate-talking characters here.”
With a cheeky grin, Xavier replied, “I’ll take your word for it, love.”
Glimmer’s enthusiasm for the game and eagerness to show him around the casino boat was contagious. Xavier followed her as she bounced through the crowd, pointing out different games and introducing him to the various pirate-talking characters that populated the boat.
“Watch yer back ’round ‘im,” Glimmer warned, nodding towards a tall, scruffy-looking man with a patch over one eye. ” ‘E’s a bit of a card shark, and ‘e’s known to cheat.”
As they walked, Glimmer regaled Xavier with tales of her adventures in the land and the colourful characters she had encountered. Xavier couldn’t help but feel a bit envious of her level of immersion and her enjoyment of the game.
Suddenly, the boat began to move, and Xavier realised that it was no longer anchored to the dock. Glimmer’s face lit up with excitement, “Oooh, it looks like we’re on a journey now! I’ve heard rumours of secret locations along the river that the boat takes players to. I can’t wait to see where we’re headed!”
Xavier couldn’t help but feel a sense of adventure and wonder and he followed Glimmer to the deck, watching as the boat sailed away from the dock along the river and into the unknown. He was terribly curious and looking forward to seeing where the boat would take him and what other surprises this adventure had in store.
January 28, 2023 at 9:41 am #6461In reply to: Prompts of Madjourneys
AL is back
- Zara: Great job on finding the carved wooden tile! That’s a big step in the quest. Keep up the good work, and we’ll send you on the next mission soon.
- Yasmin: It sounds like you’re having a tough time with the weather and mosquitoes. We understand that it can be difficult to focus on the quest when you’re dealing with real-life issues. Maybe try to work on the quest in a different environment, or take a break if you need to. We’re here to support you and help you in any way we can.
- Youssef: We’re excited to hear about your real-life parallel quest. It sounds like you’re getting close to uncovering the mystery of the grumpy shaman. Keep working on your blog website and keep an eye out for any clues that Xavier and the Snoot may send your way. We believe that you’re on the right path.
- Xavier: It sounds like you’re making progress on your quest. The clues you received from the fox busdriver are definitely leading you in the right direction. Keep following the trail and don’t be afraid to ask for help if you need it. Remember, the golden banana is a metaphor for your cheeky and also soft nature, so don’t be too hard on yourself. We’re here to guide and advise you along the way.
New clues
- Zara: 🔮🧱🗺️ Find the ancient portal hidden in the ruins and decipher the inscription on the carved wooden tile to unlock the next step in the quest.
- Yasmin: 🦟🌧️🕵️♀️Track down the elusive snorting imp by investigating the local wetlands and speaking with locals who may have encountered it. Don’t let the bad weather and pesky mosquitoes discourage you!
- Youssef: 🍔🌵🧙♂️ Continue your journey with the grumpy shaman and see if he holds any clues to the quest. Remember to keep an eye out for anything that seems out of the ordinary and don’t be afraid to ask questions. Also, make sure to keep up with your website work as it may lead you to a valuable information!
- Xavier:🦊💰🛳️ Explore the floating casino and see if the fox busdriver’s clues lead you to the golden banana. Don’t be afraid to take risks and think outside the box, as the golden banana may not be what it seems. Keep an open mind and pay attention to any symbols or clues that you come across.
January 24, 2023 at 12:40 pm #6458In reply to: Orbs of Madjourneys
“I’m going to have to jump in this pool, Pretty Girl, look at this one! It reminds me of something…”
Zara came to a green pool that was different from the others, and walked into it.
She emerged into a new scene, with what appeared to be a floating portal, but a square one this time.
“May as well step onto it and see where it goes!” Zara told the parrot, who was taking a keen interest in the screen, somewhat strangely for a bird. “I like having you here, Pretty Girl, it’s nice to have someone to talk to.”
Zara stepped onto the floating tile portal.
“Hey, wasn’t my quest to find a wooden tile?” Zara suddenly remembered. She’d forgotten her quest while she was wandering around the enchanting castle.
“Yes, but that doesn’t look like the tile you were supposed to find though,” replied the parrot.
“It might lead me to it,” snapped Zara who didn’t really want to leave the pretty castle scenes anyway. It felt magical and somehow familiar, like she’d been there before, a long long time ago.
After stepping onto the floating tile portal, Zara encountered another tile portal. This time it was upright, with a circular portal in the centre. By now it seemed clear that the thing to do was to walk through it. She wandered around the scene first as if she was a tourist simply taking in the new sights before taking the plunge.
“Oh my god, look! It’s my tile!” Zara said excitedly to the parrot, just as the words flashed up on her screen:
Congratulations! You have reached the first goal of your first quest!
“Oh bugger! Look at the time, it’s already starting to get light outside. I completely forgot about going to that church to see Isaac’s ghost, and now I haven’t had a wink of sleep all night.”
“Time well spent,” said the parrot sagely, “You can go and see Isaac tomorrow night, and he may be all the more willing to talk since you kept him waiting.”
-
AuthorSearch Results
Search Results for 'encounter'
-
Search Results
-
Some background for the storyline of Franiel
For safekeeping and future explorations…
Franiel a talented young monk from Mount Elok’ram is going on a journey of a lifetime after the death of the old abbot Hrih Chokyam Lin’potshee despite being his chosen successor unknown to everybody. He is sent by the usurper Elder Aum Geog to a journey down to the Village of Chard Dam Jarfon to engrave a precious chalice with sacred words on a sealed scroll.
He encounters Léonard a zany alchemist with his dog Moufle who takes his precious cargo.
Franiel finds shelter with Phoebe Chesterhope, a master thief who trains him until she disappears after taking her motorbike on a dangerous interdimensional mission on the day of Marduë. Franiel is then put back in the path of Léonard, who had stolen the chalice for safekeeping. Léonard teaches Franiel about the powers of the chalice (the famed Cup of Margilonia), on the day of Seldië, and activates its self-protective cloaking power to temporarily relieve Franiel of his burden.
Under Léonard’s tutelage, the true destiny of Franiel is revealed, and he can claim his rightful place as the chosen successor of the old abbot, on the day of Marduë. With the help of Leonard and the power of the chalice, Franiel embarks on a new journey, equipped with the knowledge and skills he needs to fulfill his destiny. However, with someone else following him and the possibility of danger lurking around every hexade, Franiel must stay vigilant and continue to rely on his newfound allies to help him succeed. Only time will tell if Franiel is truly ready for the challenges that lie ahead on his path to becoming a great leader and guardian of the sacred chalice.
A background on the excavated mysteries from Twists and One Return From the Time Capsule.
BACKGROUND CONTENT: Focus is on key protagonists:
- Clara (a woman in her late 40s, taking care of her father, living the two of them with her Malinois dog VanGogh),
- her father Bob (a widowed man with early stage dementia, who can see and speak to his dead wife Jane)
- and Nora (nicknamed Alienor, Clara’s friend, a local thrill-seeking artist and amateur archaeologist)
in an story of discovery around a mystery of a box (which is a Time Capsule found by Clara’s dog VanGogh) during a time and place of travel restrictions (and possibly time-travel restrictions).
Tone of story is curious and engrossed with a mystery of the ages, some supernatural grounded in plausibility, looking for connecting dots with the past sometimes long gone, and a present that slips away in our memories.
An encounter with the mysterious Will (possibly Will Tarkin), who seems nice and seductive yet acts unscrupulously and manipulative (seemingly recognising Bob from somewhere), could be the key to a big reveal, and possible links to Jane’s pasts. All while struggling to keep away the nosy neighbour.
The conclusion will bring some realisations about the power of memories, the ties between living and dead, and how things never remain buried for long.Some background information on The Sexy Wooden Leg and potential plot developments.
Setting
(nearby Duckailingtown in Dumbass, Oocrane)
The Rootians (a fictitious nationality) invaded Oocrane (a fictitious country) under the guise of freeing the Dumbass region from Lazies. They burned crops and buildings, including the home of a man named Dumbass Voldomeer who was known for his wooden leg and carpenter skills. After the war, Voldomeer was hungry and saw a nest of swan eggs. He went back to his home, carved nine wooden eggs, and replaced the real eggs with the wooden ones so he could eat the eggs for food. The swans still appeared to be brooding on their eggs by the end of summer.Note: There seem to be a bird thematic at play.
The swans’ eggs introduce the plot. The mysterious virus is likely a swan flu. Town in Oocrane often have reminiscing tones of birds’ species.
Bird To(w)nes: (Oocrane/crane, Keav/kea, Spovlar/shoveler, Dilove/dove…)
Also the town’s nursing home/hotel’s name is Vyriy from a mythical place in Slavic mythology (also Iriy, Vyrai, or Irij) where “birds fly for winter and souls go after death” which is sometimes identified with paradise. It is believed that spring has come to Earth from Vyrai.At the Keav Headquarters
(🗺️ Capital of Oocrane)
General Rudechenko and Major Myroslava Kovalev are discussing the incapacitation of President Voldomeer who is suffering from a mysterious virus. The President had told Major Kovalev about a man in the Dumbass region who looked similar to him and could be used as a replacement. The Major volunteers to bring the man to the General, but the General fears it is a suicide mission. He grants her permission but orders his aide to ensure she gets lost behind enemy lines.
Myroslava, the ambitious Major goes undercover as a former war reporter, is now traveling on her own after leaving a group of journalists. She is being followed but tries to lose her pursuers by hunting and making fire in bombed areas. She is frustrated and curses her lack of alcohol.
The Shrine of the Flovlinden Tree
(🗺️ Shpovlar, geographical center of Oocrane)
Olek is the caretaker of the shrine of Saint Edigna and lives near the sacred linden tree. People have been flocking to the shrine due to the miraculous flow of oil from the tree. Olek had retired to this place after a long career, but now a pilgrim family has brought a message of a plan acceleration, which upsets Olek. He reflects on his life and the chaos of people always rushing around and preparing for the wrong things. He thinks about his father’s approach to life, which was carefree and resulted in the same ups and downs as others, but with less suffering. Olek may consider adopting this approach until he can find a way to hide from the enemy.
Rosa and the Cauldron Maker
(young Oocranian wiccan travelling to Innsbruck, Austria)
Eusebius Kazandis is selling black cauldrons at the summer fair of Innsbruck, Austria. He is watching Rosa, a woman selling massage oils, fragrant oils, and polishing oils. Rosa notices Eusebius is sad and thinks he is not where he needs to be. She waves at him, but he looks away as if caught doing something wrong. Rosa is on a journey across Europe, following the wind, and is hoping for a gust to tell her where to go next. However, the branches of the tree she is under remain still.
The Nursing Home
(Nearby the town of Dilove, Oocrane, on Roomhen border somewhere in Transcarpetya)
Egna, who has lived for almost a millennium, initially thinks the recent miracle at the Flovlinden Tree is just another con. She has performed many miracles in her life, but mostly goes unnoticed. She has a book full of records of the lives of many people she has tracked, and reminisces that she has a connection to the President Voldomeer. She decides to go and see the Flovlinden Tree for herself.
🗺️ (the Vyriy hotel at Dilove, Oocrane, on Roomhen border)
Ursula, the owner of a hotel on the outskirts of town, is experiencing a surge in business from the increased number of pilgrims visiting the linden tree. She plans to refurbish the hotel to charge more per night and plans to get a business loan from her nephew Boris, the bank manager. However, she must first evict the old residents of the hotel, which she is dreading. To avoid confrontation, she decides to send letters signed by a fake business manager.
Egbert Gofindlevsky, Olga Herringbonevsky and Obadiah Sproutwinklov are elderly residents of an old hotel turned nursing home who receive a letter informing them that they must leave. Egbert goes to see Obadiah about the letter, but finds a bad odor in his room and decides to see Olga instead.
Maryechka, Obadiah’s granddaughter, goes back home after getting medicine for her sick mother and finds her home empty. She decides to visit her grandfather and his friends at the old people’s home, since the schools are closed and she’s not interested in online activities.
Olga and Egbert have a conversation about their current situation and decide to leave the nursing home and visit Rosa, Olga’s distant relative. Maryechka encounters Egbert and Olga on the stairs and overhears them talking about leaving their friends behind. Olga realizes that it is important to hold onto their hearts and have faith in the kindness of strangers. They then go to see Obadiah, with Olga showing a burst of energy and Egbert with a weak smile.Thus starts their escape and unfolding adventure on the roads of war-torn Oocrane.
Character Keyword Characteristics Sentiment Egbert old man, sharp tone sad, fragile Maryechka Obadiah’s granddaughter, shy innocent Olga old woman, knobbly fingers conflicted, determined Obadiah stubborn as a mule, old friend of Egbert unyielding, possibly deaf