Search Results for 'fish'

Forums Search Search Results for 'fish'

Viewing 20 results - 21 through 40 (of 267 total)
  • Author
    Search Results
  • #7276
    TracyTracy
    Participant

      Wood Screw Manufacturers

      The Fishers of West Bromwich.

       

      My great grandmother, Nellie Fisher, was born in 1877 in Wolverhampton.   Her father William 1834-1916 was a whitesmith, and his father William 1792-1873 was a whitesmith and master screw maker.  William’s father was Abel Fisher, wood screw maker, victualler, and according to his 1849 will, a “gentleman”.

      Nellie Fisher 1877-1956 :

      Nellie Fisher

       

      Abel Fisher was born in 1769 according to his burial document (age 81 in 1849) and on the 1841 census. Abel was a wood screw manufacturer in Wolverhampton.

      As no baptism record can be found for Abel Fisher, I read every Fisher will I could find in a 30 year period hoping to find his fathers will. I found three other Fishers who were wood screw manufacurers in neighbouring West Bromwich, which led me to assume that Abel was born in West Bromwich and related to these other Fishers.

      The wood screw making industry was a relatively new thing when Abel was born.

      “The screw was used in furniture but did not become a common woodworking fastener until efficient machine tools were developed near the end of the 18th century. The earliest record of lathe made wood screws dates to an English patent of 1760. The development of wood screws progressed from a small cottage industry in the late 18th century to a highly mechanized industry by the mid-19th century. This rapid transformation is marked by several technical innovations that help identify the time that a screw was produced. The earliest, handmade wood screws were made from hand-forged blanks. These screws were originally produced in homes and shops in and around the manufacturing centers of 18th century Europe. Individuals, families or small groups participated in the production of screw blanks and the cutting of the threads. These small operations produced screws individually, using a series of files, chisels and cutting tools to form the threads and slot the head. Screws produced by this technique can vary significantly in their shape and the thread pitch. They are most easily identified by the profusion of file marks (in many directions) over the surface. The first record regarding the industrial manufacture of wood screws is an English patent registered to Job and William Wyatt of Staffordshire in 1760.”

      Wood Screw Makers of West Bromwich:

      Edward Fisher, wood screw maker of West Bromwich, died in 1796. He mentions his wife Pheney and two underage sons in his will. Edward (whose baptism has not been found) married Pheney Mallin on 13 April 1793. Pheney was 17 years old, born in 1776. Her parents were Isaac Mallin and Sarah Firme, who were married in West Bromwich in 1768.
      Edward and Pheney’s son Edward was born on 21 October 1793, and their son Isaac in 1795. The executors of Edwards 1796 will are Daniel Fisher the Younger, Isaac Mallin, and Joseph Fisher.

      There is a marriage allegations and bonds document in 1774 for an Edward Fisher, bachelor and wood screw maker of West Bromwich, aged 25 years and upwards, and Mary Mallin of the same age, father Isaac Mallin. Isaac Mallin and Sarah didn’t marry until 1768 and Mary Mallin would have been born circa 1749. Perhaps Isaac Mallin’s father was the father of Mary Mallin. It’s possible that Edward Fisher was born in 1749 and first married Mary Mallin, and then later Pheney, but it’s also possible that the Edward Fisher who married Mary Mallin in 1774 was Edward Fishers uncle, Daniel’s brother.  (I do not know if Daniel had a brother Edward, as I haven’t found a baptism, or marriage, for Daniel Fisher the elder.)

      There are two difficulties with finding the records for these West Bromwich families. One is that the West Bromwich registers are not available online in their entirety, and are held by the Sandwell Archives, and even so, they are incomplete. Not only that, the Fishers were non conformist. There is no surviving register prior to 1787. The chapel opened in 1788, and any registers that existed before this date, taken in a meeting houses for example, appear not to have survived.

      Daniel Fisher the younger died intestate in 1818. Daniel was a wood screw maker of West Bromwich. He was born in 1751 according to his age stated as 67 on his death in 1818. Daniel’s wife Mary, and his son William Fisher, also a wood screw maker, claimed the estate.

      Daniel Fisher the elder was a farmer of West Bromwich, who died in 1806. He was 81 when he died, which makes a birth date of 1725, although no baptism has been found. No marriage has been found either, but he was probably married not earlier than 1746.

      Daniel’s sons Daniel and Joseph were the main inheritors, and he also mentions his other children and grandchildren namely William Fisher, Thomas Fisher, Hannah wife of William Hadley, two grandchildren Edward and Isaac Fisher sons of Edward Fisher his son deceased. Daniel the elder presumably refers to the wood screw manufacturing when he says “to my son Daniel Fisher the good will and advantage which may arise from his manufacture or trade now carried on by me.” Daniel does not mention a son called Abel unfortunately, but neither does he mention his other grandchildren. Abel may be Daniel’s son, or he may be a nephew.

      The Staffordshire Record Office holds the documents of a Testamentary Case in 1817. The principal people are Isaac Fisher, a legatee; Daniel and Joseph Fisher, executors. Principal place, West Bromwich, and deceased person, Daniel Fisher the elder, farmer.

      William and Sarah Fisher baptised six children in the Mares Green Non Conformist registers in West Bromwich between 1786 and 1798. William Fisher and Sarah Birch were married in West Bromwich in 1777. This William was probably born circa 1753 and was probably the son of Daniel Fisher the elder, farmer.

       

      Daniel Fisher the younger and his wife Mary had a son William, as mentioned in the intestacy papers, although I have not found a baptism for William.  I did find a baptism for another son, Eutychus Fisher in 1792.

      In White’s Directory of Staffordshire in 1834, there are three Fishers who are wood screw makers in Wolverhampton: Eutychus Fisher, Oxford Street; Stephen Fisher, Bloomsbury; and William Fisher, Oxford Street.

      Abel’s son William Fisher 1792-1873 was living on Oxford Street on the 1841 census, with his wife Mary  and their son William Fisher 1834-1916.

       

      In The European Magazine, and London Review of 1820  (Volume 77 – Page 564) under List of Patents, W Fisher and H Fisher of West Bromwich, wood screw manufacturers, are listed.  Also in 1820 in the Birmingham Chronicle, the partnership of William and Hannah Fisher, wood screw manufacturers of West Bromwich, was dissolved.

       

      In the Staffordshire General & Commercial Directory 1818, by W. Parson, three Fisher’s are listed as wood screw makers.  Abel Fisher victualler and wood screw maker, Red Lion, Walsal Road; Stephen Fisher wood screw maker, Buggans Lane; and Daniel Fisher wood screw manufacturer, Brickiln Lane.

       

      In Aris’s Birmingham Gazette on 4 January 1819 Abel Fisher is listed with 23 other wood screw manufacturers (Stephen Fisher and William Fisher included) stating that “In consequence of the rise in prices of iron and the advanced price given to journeymen screw forgers, we the undersigned manufacturers of wood screws are under the necessity of advancing screws 10 percent, to take place on the 11th january 1819.”

      Abel Fisher wood screws

       

      In Abel Fisher’s 1849 will, he names his three sons Abel Fisher 1796-1869, Paul Fisher 1811-1900 and John Southall Fisher 1801-1871 as the executors.  He also mentions his other three sons, William Fisher 1792-1873, Benjamin Fisher 1798-1870, and Joseph Fisher 1803-1876, and daughters Sarah Fisher  1794-  wife of William Colbourne, Mary Fisher  1804-  wife of Thomas Pearce, and Susannah (Hannah) Fisher  1813-  wife of Parkes.  His son Silas Fisher 1809-1837 wasn’t mentioned as he died before Abel, nor his sons John Fisher  1799-1800, and Edward Southall Fisher 1806-1843.  Abel’s wife Susannah Southall born in 1771 died in 1824.  They were married in 1791.

      The 1849 will of Abel Fisher:

      Abel Fisher 1849 will

      #7241
      F LoveF Love
      Participant

        Finley turned off the vacuum cleaner and cleared her throat loudly. “Mater, I need time off. Next week.”

        Mater paled. “Oh Finley, surely not now. With all the guests at the moment … and we are still cleaning up from the dust … ” her voice trailed off.

        “Selfish cow,” muttered Idle. She was reclining on the sofa with a magazine and a drink. Taking a well earned rest, she had snapped when Mater asked when she was going to pull her weight.  She slapped her magazine down on the coffee table. “I suppose I will have to do everything!”

        With just the merest hint of an eye roll, Finley continued. “My cousin Finnley who works for the writer told me about a convention. I’m quite excited.” Mater and Idle regarded her intently, wondering what an excited Finley would look like. I didn’t notice anything much, Mater confessed to Idle later in a rare moment of camaraderie.

        “So?” snapped Idle. “What is it then?”

        Finley turned on the vacuum cleaner. “Dustsceawaung convention. In Tasmania,” she shouted over  the whirr.

        #7234
        TracyTracy
        Participant

          Aunt Idle:

          It took us weeks to clean up after that dust storm, and I’ll be honest, I didn’t help much. I had a lot to think about.  Finley and the twins did most of it, and Bert of course. Mater took to her room after the revelations and stayed up there like queen bee, not speaking to any of us, only Finley who took her meals up. I banged on her door a few times (she’d locked it, can you believe it?) but she wouldn’t even speak to me through the door. I’d have thought she was dead but Finley said no she wasn’t dead, she’d just about had enough of all of us and wanted to be left in peace to think about it.  Well, what about me, I said, don’t you think I need some time to think about it all too? But Finley snorted (picked it up off that Yasmin I reckon) and swanned off, quite rudely if you ask me.

          I did spend quite a bit of time down by the water hole, thinking about it all.  I never in a million years expected that baby to come back and haunt me forty odd years later.  I did get to wondering though, if I’d have brought her up instead of those nuns, she might have been a happier soul.   Not much ever seemed to please her, quite the reverse in fact.  Bert said Well what do you expect? in an exasperated tone.  I got a bit fed up with all the dirty looks to tell you the truth. I even thought of leaving the Flying Fish once and for all and never coming back. Then I thought, bugger that, I’m staying right here.

          Zara and her friends left right after the dust had settled (from the dust storm that is ~ it was quite some time before the metaphorical dust had settled, in fact I don’t think it’ll ever settle.  Some people do like to harp on and on about things) and I was sorry to see them go. They were great sports about everything, they didn’t judge me. Unlike my own family!

          I didn’t dare tell anyone about the night of the cart race when Youssef and I holed up in the cellar with all the old books. Thank goodness I had the presence of mind to grab a couple of bottles of gin and something to smoke before we fled down the stairs.  I tell you what though, the next day I had such a hangover I had a job remembering everything and wondered if I’d been dreaming.  Youssef wasn’t there when I woke up, and he had the darn cheek to avoid me the next day, and the day after that, and then they left.

          One good thing was seeing Fred again. I wish he’d have stayed for a bit longer.  If Fred had stayed awhile, maybe he’d have helped smooth things over with me and my ill gotten brat.  Some people are so ungrateful! I may have dumped her, but it was in a nice place and she wouldn’t be alive at all if it wasn’t for me.

          People are strange.

          #7222

          In reply to: Prompts of Madjourneys

          ÉricÉric
          Keymaster

            Very well, let us focus a bit on an overarching mystery.

            So, Xavier is working on this program he calls AL (for Alternate Life), for a company we know little about.

            Meanwhile, the game they’re playing on, Orbs of Madjourneys seems to direct them to certain quests which subtly influence their activities. For instance, after playing the game, a succession of events got the four of them booking a trip to the Flying fish Inn in the middle of Australian outback (Zara is living in Australia unlike the others).

            Let’s assume the Game had somehow detected some unlawful or immoral activities being conducted, and has started to drop clues to influence these 4 gamers, selected because of their unique connexions and some of their special skills to get to reveal and bring the mystery to light.

            Zara has an explorer mind, free-spirited, jumping right in. It’s suggested she was assigned group leadership for this round of game, while taking care of a group doesn’t come naturally for her. Yasmin is talented and it is said she is the brains of the team and also a competent actress, which may come in play at some point. Youssef is a journalist, and works for Miss Tartiflate, owner of THE Blog, a blog with a soul – unlike rival blog from Botty Banworth, the lady millionaire, who is sponsoring the Carts & Lager festival at the town of the Flying Fish Inn, next to the mines. Xavier has a bit of a monkey mind, but is also good at drawing connections; he’s a programmer for AL.

            Which brings us to the group quest. The current hunch is that there is some shenanigan at play in the old collapsed mines of the town, where some key characters were lost in the past. One of them being Fred, a sci-fi writer who disappeared to Fiji to protect his family (the owners of the Flying Fish Inn) a decade or so ago. It’s suggested by the last poem found in the game that it may have something to do with illegal underground water drilling —possibly for frivolous usages of a select few elite, like maintaining a golf green nearby or other things.

            If that is on the right track, we need to accelerate the path of discovery of these mysteries for our 4 characters. The game will suggest additional clues to their quests, so that they can use their skills during the Carts & Lager Festival to discover the truth, while remaining out of harm’s way.

            Here are some additional clues that the game will suggest to our four characters:

            Zara:

            “To find the truth, you must first seek the light.” 🌞🔍🕯️💡🔦
            “The answer lies beneath the surface.” 🕳️🔍👀🌊💧

            Yasmin:

            “All the world’s a stage, and we are merely players.” 🌍🎭🤹‍♀️👥🕺
            “Sometimes, the truth is hidden in plain sight.” 👀🔍🤫🧐🕵️‍♀️

            Youssef:

            “Words have power, and the pen is mightier than the sword.” 📝🗡️💪📚👨‍💻
            “The truth may be hidden in the most unexpected of places.” 🤔🕵️‍♂️🔍🧩🕰️

            Xavier:

            “The truth is a puzzle waiting to be solved.” 🧩🔍🤔🕵️‍♂️💡
            “Sometimes, the smallest details can lead to the biggest discoveries.” 🔍👀🔬🧐🔎

            What are potential outcomes for our 4 characters in game and in real life.
            How are they going to work together to unravel the mystery and discover the truth.

            There are several potential outcomes for our 4 characters as they work together to unravel the truth about the collapsed mines and the illegal underground water drilling.

            In the game, they may encounter various obstacles and puzzles to solve, such as deciphering codes and finding hidden passages. They will need to work together and use their unique skills to uncover the truth and prevent any further harm.

            In real life, they may need to conduct research and gather information about the history of the town and its residents. They may also need to interview locals and investigate any suspicious activity related to the water drilling. They will need to be careful not to draw too much attention to themselves, as the perpetrators may try to silence them.

            If they are successful in their quest, they may uncover a conspiracy involving powerful people in the town and beyond who are profiting from the illegal water drilling. They may also discover the fate of Fred, the missing writer, and other key characters. The truth may have a significant impact on the future of the town and its residents.

            To work together effectively, each of the characters will need to utilize their unique skills and strengths. Zara’s exploratory nature may help them discover hidden clues and passages, while Yasmin’s intellect and acting abilities may allow her to gain access to key information and people. Youssef’s journalistic skills and connection to Miss Tartiflate may provide them with insider knowledge and resources, and Xavier’s ability to draw connections and work with technology may help them piece together the puzzle.

            Overall, by working together and using their skills in both the game and real life, our 4 characters may uncover a significant truth and make a positive impact on the town and its residents.

            #7221

            In reply to: Orbs of Madjourneys

            Zara took the notebook to the door of the hut where there was more light.  The notebook fell open in the middle.  A poem was written:

            In the dry and dusty Outback land,

            Where once gold was king and gold was grand,

            Now a new treasure has taken hold,

            A precious resource worth more than gold.

            It flows beneath the sun-baked ground,

            And in its depths, a fortune’s found,

            For golfers come from far and wide,

            To play on greens that should have died.

            The mines that once lay abandoned and still,

            Now hold the key to this water’s thrill,

            For deep within their shadowed halls,

            The liquid flows and never stalls.

            But this is no natural spring,

            The water here is a stolen thing,

            Drilled and pumped with greedy hands,

            To feed the golf course’s demands.

            And so the land is left to bake,

            While the greens stay lush and never break,

            A crime against the thirsty earth,

            A selfish act of financial worth.

            For water is the lifeblood of this place,

            A scarce resource that they should embrace,

            Instead, they steal and hoard and sell,

            A priceless gem, a living well.

            So let us remember,

            as we play and roam,

            That water is not a thing to own,

            But a gift from nature, pure and true,

            That we must cherish and protect anew.

            Golf!  Zara wasn’t expecting that!  As she closed the notebook she noticed a green pool had appeared just outside the hut, which had not been there before she found the poem.  Pool! Water!  Those green pools of water!

            Zara green pool

            Zara almost dived headlong into the pool, and then remembered this was a group exercise and that she really ought to find out where the others were and share her finds with them.  

            #7214

            In reply to: Orbs of Madjourneys

            “Bossy, isn’t she?” muttered Yasmin, not quite out of earshot of Finly. “I haven’t even had a shower yet,” she added, picking up her phone and sandals.

            Yasmin, Youssef and Zara left the maid to her cleaning and walked down towards Xaviers room.   “I’d go and get coffee from the kitchen, but…” Youssef said, turning pleading eyes towards Zara, “Idle might be in there.”

            Smiling, Zara told him not to risk it, she would go.

            “Come in,” Xavier called when Yasmin knocked on the door. “God, what a dream,” he said when they piled in to his room.  “It was awful. I was dreaming that Idle was threading an enormous long needle with baler twine saying she was going to sew us all together in a tailored story cut in a cloth of continuity.”  He rubbed his eyes and then shook his head, trying to erase the image in his mind.  “What are you two up so early for?”

            “Zara’s gone to get the coffee,” Youssef told him, likewise trying to shake off the image of Idle that Xavier had conjured up. “We’re going to have a couple of hours on the game before the cart race ~ or the dust storm, whichever happens first I guess. There are some wierd looking vans and campers and oddballs milling around outside already.”

            Zara pushed the door open with her shoulder, four mugs in her hands.  “You should see the wierdos outside, going to be a great photo opportunity out there later.”

            “Come on then,” said Xavier, “The game will get that awful dream out of my head.  Let’s go!”

            “You’re supposed to be the leader, you start the game,” Yasmin said to Zara. Zara rolled her eyes good naturedly and opened the game. “Let’s ask for some clues first then. I still don’t know why I’m the so called leader when you,” she looked pointedly as Xavier and Youssef, “Know much more about games than I do. Ok here goes:”

            “The riddle “In the quietest place, the loudest secrets are kept” is a clue to help the group find the first missing page of the book “The Lost Pages of Creativity,” which is an integral part of the group quest. The riddle suggests that the missing page is hidden in a quiet place where secrets are kept, meaning that it’s likely to be somewhere in the hidden library underground the Flying Fish Inn where the group is currently situated.”

            “Is there a cellar here do you think?” Zara mused. “Imagine finding a real underground library!” The idea of a grand all encompassing library had first been suggested to Zara many years ago in a series of old books by a channeler, and many a time she had imagined visiting it. The idea of leaving paper records and books for future generations had always appealed to her. She often thought of the old sepia portrait photographs of her ancestors, still intact after a hundred years ~ and yet her own photos taken ten years ago had been lost in a computer hard drive incident. What would the current generation leave for future anthropologists? Piles of plastic unreadable gadgets, she suspected.

            “Youssef can ask Idle later,” Xavier said with a cheeky grin. “Maybe she’ll take him down there.” Youssef snorted, and Yasmin said “Hey! Don’t you start snorting too! Right then, Zara, so we find the cellar in the game then and go down and find the library? Then what?”

            “The phrase “quietest place” can refer to a secluded spot or a place with minimal noise, which could be a hint at a specific location within the library. The phrase “loudest secrets” implies that there is something important to be discovered, but it’s hidden in plain sight.”

            Hidden in plain sight reminded Yasmin of the parcel under her mattress, but she thrust it from her mind and focused on the game. She made up her mind to discuss it with everyone later, including the whacky suppositions that Zara had come up with. They couldn’t possibly confront Idle with it, they had absolutely no proof. I mean, you can’t go round saying to people, hey, that’s your abandoned child over there maybe. But they could include Xavier and Youssef in the mystery.

            “The riddle is relevant to the game of quirks because it challenges the group to think creatively and work together to solve the puzzle. This requires them to communicate effectively and use their problem-solving skills to interpret the clues and find the missing page. It’s an opportunity to demonstrate their individual strengths and also learn from each other in the process.”

            “Work together, communicate effectively” Yasmin repeated, as if to underline her resolution to discuss the parcel and Sister Finli a.k.a. Liana with the boys and Zara later. “A problem shared is a problem hopelessly convoluted, probably.”

            The others looked up and said “What?” in unison, and Yasmin snorted nervously and said “Never mind, tell you later.”

            #7204
            ÉricÉric
            Keymaster

              Some handy references for the timelines of the Flying Fish Inn are here

              Year Date Event
              1935 March 1, 1935 Birth of Mater
              1958 March 13, 1958 Mater marries her childhood sweetheart
              1965 August 17, 1965 Birth of Fred
              1968 June 8, 1968 Birth of Abcynthia Hogg
              1970 July 7, 1970 Birth of Aunt Idle
              1978 April 12, 1978 Mater’s husband dies
              1987 March 19, 1987 Mines close down – Carts & Lager Festival
              1988 December 12, 1988 Idle gives birth to a child in Fiji (Liana)
              1989 December 20, 1989 Horace Hogg death – Inn passes down to Abby
              1990 May 7, 1990 Fred marries Abcynthia
              1998 November 11, 1998 Birth of Devan
              2000 November 11, 2000 Birth of Clove and Coriander
              2007 March 7, 2007 Hannah Hogg’s death, the Inn passes to Abcynthia
              2008 March 10, 2008 Carts and Lager Festival revival
              2008 August 20, 2008 Birth of Prune
              2009 February 2, 2009 Abcynthia leaves
              2009 September 11, 2009 Strange incidents at the mines, Idle sets up the Inn
              2010 May 27, 2010 Fred leaves his family, goes into hiding
              2014 September 10, 2014 Start of Prune’s journal
              2017 March 21, 2017 Visitors from Elsewheres
              2020 December 22, 2020 The year of the Great Fires
              2021 August 8, 2021 Italian tourists saved the Inn
              2023 March 1, 2023 Orbs gamers visitors
              2027 September 1, 2027 Prune going to a boarding school
              2035 March 21, 2035 Mater 100 and twins on a Waterlark adventure
              2049 March 17, 2049 Prune arrives with a commercial flight on Mars, Mater is deceased (would have been 114)
              #7173

              In reply to: Orbs of Madjourneys

              The morning of the lager and cart race dawned bright and clear.  The camping ground was full to overflowing with tents and camper vans, with several parked up outside the Flying Fish Inn. Zara overheard Finly complaining to Mater about all the extra work with all and sundry traipsing in and out using the toilets, and Bert muttering about where was all the extra water supposed to come from and what if the well ran dry, and was it all really worth it, and Zara saw him scowl when Idle told him to lighten up and enjoy it.  “Hah! Enjoy it? Nothing good ever happens when a dust storm comes for the cart race,” he said pointedly to Idle, ” And damn near everyone asking about the old mines, I tell you, nothing good’s gonna come from a cart race in a dust storm, the mayor shoulda cancelled it.”  Bert slammed the porch door as he stomped off outside, scowling at Zara on the way past.

              Zara watched him go with a quizzical expression. What was going on here?  Idle had told her about her affair with Howard some forty years ago, and how she’d had to disappear as soon as it became obvious that she was pregnant.  Zara had sympathized and said what an ordeal it must have been, but Idle had laughed and said no not really, she’d had a lovely time in Fiji and had found a nice place to leave the baby.  Then Howard had disappeared down the mines, and what was the story about Idle’s brother leaving mysteriously? Idle had been vague about that part, preferring to change the topic to Youssef.  Was the Howard story why Bert was so reluctant for anyone to go down the mines? What on earth was going on?

              And how had Yasmin’s parcel ended up in Xavier’s room?  Xavi had soon noticed that he’d picked it up by mistake and returned it to Yasmin, but how had it ended up on the table on the verandah? It was perplexing, and made Yasmin disinclined to deliver it to Mater until she could fathom what had happened.  She had tucked in under her mattress until she was sure what to do.

              But that wasn’t the only thing that had piqued Zara’s curiosity.  When Idle had said she’d had the baby in Fiji, and found a nice place to leave it, Zara couldn’t help but think of the orphanage where Yasmin was working.  But no, surely that would be too much of a coincidence, and anyway, a 40 year old orphan wouldn’t still be there.   But what about that woman in the BMW that Yasmin felt sure she recognized?   No, surely it was all too pat. But then, what was that woman in the dark glasses doing in Betsy’s shop?  Betsy was Howards wife. Idle had mentioned her when she told her story over the second bottle of wine.

              Should she divulge Idle’s secrets to Yasmin and quiz her on the woman in dark glasses? Zara decided there would be no harm in it, after all, they would be leaving soon after the cart race, and what would it matter.  She fetched two cups of coffee from the kitchen and took them to Yasmin’s room and knocked gently on the door.

              “Are you awake?” she called softly.

              “Yeah, come in Zara, I’ve been awake for ages,” Yasmin replied.

              Zara put the coffee cups on the bedside table and sat on the side of Yasmins bed. “There’s something going on here, I have to tell you something. But first, have you worked out who that woman in the BMW is?”

              Yasmin looked startled and said “How did you know?  Yes I have. It’s Sister Finli from the orphanage, I’m sure of it.  But why has she followed me here? And in disguise! It’s just creepy!”

              “Aha!” Zara couldn’t suppress a rather triumphant smile. “I thought it was just a wacky idea, but listen to this, Idle told me something the other night when we sat up drinking wine.”  As she told Idle’s story, Yasmin’s eyes widened and she put a hand over her open mouth.

              “Could it be…?”

              “Yes but why in disguise? What is she up to? What should we do, should we warn Idle?”  Zara had warmed to Idle, and if there were any sides to be taken in the matter, she felt more for Idle than that unpleasant woman from the orphanage who was so disturbing to Yasmin.

              “Oh I don’t know, maybe we should keep out of it!” Yasmin said. “That parcel though!  What am I going to do about that parcel!”

              Zara frowned. “Well, you have three options, Yas.  Open it and read it… don’t look so horrified!  Or deliver it as promised..”

              “We’ll never know what it said though if we do that,” Yasmin was looking more relaxed now.

              “Exactly, and I’m just too curious now.”

              “And the third option?”

              Ignoring the question, Zara asked where the parcel was.  Yasmin grinned wickedly but a knock at the door interrupted her intention to retrieve the parcel from under the mattress.   It was Youssef, who asked if he could come in.

              “Shall we tell him?” Zara whispered, as Yasmin called out “Of course! Is Idle after you again? Quick, you can hide under my bed!”

              “Not yet” Yasmin whispered back. “I need to think.”

              #7167
              DevanDevan
              Participant

                I can’t believe the cart race is tomorrow. Joe, Callum and I have worked so hard this year to incorporate solar panels and wind propellers to our little bijou. The cart race rules are clear, apart from thermal engines and fossil fuels, your imagination is your limit. Our only worry was that dust storm. We feared the Mayor would cancelled the race, but I think she won’t. She desperately needs the money.

                Some folks thought to revive the festival as a prank fifteen years ago, but people had so much fun the council agreed to renew it the next year, and the year after that it was made official. It’s been a small town festival for ten years, and would have stayed like that if it hadn’t been for a bus full of Italian tourist on their way to Uluru. It broke down as they drove through main street – I remember it because I just started my job at the garage and couldn’t attend the race. Those Italians, a bunch of crazy people, posted videos of the race on the Internet and it went viral, propelling our ghost town to worldwide fame. We thought it would subside but some folks created a FishBone group and we’re almost as famous as Punxsutawney once a year. We even have a team of old ladies from Tikfijikoo Island.

                All that attention attracted sponsors, mostly booze brands. But this year we’ve got a special one from Sidney. Aunt Idle who’s got a special friend at the city council told us the council members couldn’t believe it when the tart called and offered money. Botty Banworth, head of a big news company made famous by her blog: Prudish Beauty.

                Aunt Idle, who heard it from one of her special friends at the town’s council, started a protest because she thought the Banworth tart would force the council to ban all recreational substances. But I have it from Callum, who’s the Mayor’s son, that the tart is not interested in making us an example of sobriety. She’s asked to lease the land where the old mines are and the Mayor haven’t told anybody about it.

                After Callum told me about the lease, it reminded me about the riddle.

                A mine, a tile, dust piled high,
                Together they rest, yet always outside.
                One misstep, and you’ll surely fall,
                Into the depths, where danger lies all.

                Then something else happened. Another woman stopped at the gas station earlier today. I recognised one of the Inn’s guests, the one with the Mercedes. With her mirror sunglasses and her headscarf wrapped around her hair, she already looked suspicious. But as it happened, she asked me about the mines and how to go there. For abandoned mines, they sure attract a lot of attention.

                It reminded me of something. So after work, I went to the Inn and asked the twins permission to go up to their lair. When dad disappeared, Mater went mad, she threw everything to the garbage. The twins waited til she got back inside and moved everything back in the attic and called it their lair. It looks just like dad’s old office with the boxes full of papers, the mahogany desk and even his typewriter. For whatever reason, Mater just ignores it and if she needs something from the attic, she asks someone else to get it, pretexting she can’t climb all those stairs.

                I was right. Dad left the old manuscript he was working on at the time. A sci-fi novel about strange occurrences in an abandoned mine that looked just like the one outside of town. Prune said it’s badly written, and it doesn’t even have a title. But I remember having nightmares after reading some of the passages.

                #6709
                ÉricÉric
                Keymaster

                  Storylines

                  You may have noticed it – the little purple tags next to your comments are linking them to particular storylines.

                  It should help reconnect comments spread across threads, when they belong to a particular storyline. The definition of those is rather fluid, but in general, it tends to revolve about a commonality of protagonist or group of protagonists (they are easy to spot, they are the one(s) driving the storyline plot forward… :yahoo_thinking: ).

                  Since the tagging is mostly manual, and there are quite a few homonymous characters, you may still find comments that shouldn’t belong in the storyline. It will take some time to clean. :sweep: :yahoo_hypnotized:

                  Of course, some comments do belong to multiple storylines, particularly when there are some cross-overs (e.g. protagonists from the Pop*in story going to the Flying Fish Inn, and meeting Arona!) :kiwi:

                  New feature: Complement Storylines

                  This new feature is now available ; basically, it should allow you to continue (or insert) on a storyline, especially those long gone… For the storylines that already have their own distinct threads, you don’t need really the feature but you can also use it.

                  How to do? :yahoo_idk:

                  You can go to a storyline, let’s say… Dead Dick Tracy, Peaslander, etc. :bounce:

                  If you find a particular storyline you like that is missing (I guess nobody regrets the Tw’Elves,… but who knows? :yahoo_heehee: )

                  You normally will see a little link with the replies. COMPLEMENT. :yahoo_surprise:

                  Let’s say you just want to continue the story. You go the last comment, and you click on the COMPLEMENT link of the last comment.

                  Normally, if you got there, the hardest remains to do: write a comment. :mummy:
                  If all goes well, it’ll be posted in the New found pages thread, a little bit like old time “Circle of Eights” single thread full of unrelated comments, but this time, each one will have a little purple “storyline” tag, that will make it available inside the storyline you selected…

                  :cluebox:

                  #6661

                  In reply to: Orbs of Madjourneys

                  The black BMW pulled up outside the Flying Fish Inn.  Sister Finli pulled a baseball cap low over her big sunglasses before she got out of the car. Yasmin was still in the bar with her friends and Finli hoped to check in and retreat to her room before they got back to the inn.

                  She rang the bell on the reception desk several times before an elderly lady in a red cardigan appeared.

                  “Ah yes, Liana Parker,” Mater said, checking the register.    Liana managed to get a look at the register and noted that Yasmin was in room 2. “Room 4. Did you have a good trip down? Smart car you’ve got there,”   Mater glanced over Liana’s shoulder, “Don’t see many like that in these parts.”

                  “Yes, yes,” Finli snapped impatiently (henceforth referred to to as Liana). She didn’t have time for small talk. The others might arrive back at any time. As long as she kept out of Yasmin’s way, she knew nobody would recognize her ~ after all she had been abandoned at birth. Even if Yasmin did find her out, she only knew her as a nun at the orphanage and Liana would just have to make up some excuse about why a nun was on holiday in the outback in a BMW.  She’d cross that bridge when she came to it.

                  Mater looked over her glasses at the new guest. “I’ll show you to your room.”  Either she was rude or tired, but Mater gave her the benefit of the doubt.  “I expect you’re tired.”

                  Liana softened and smiled at the old lady, remembering that she’d have to speak to everyone in due course in order to find anything out, and it wouldn’t do to start off on the wrong foot.

                  “I’m writing a book,” Liana explained as she followed Mater down the hall. “Hoping a bit of peace and quiet here will help, and my book is set in the outback in a place a bit like this.”

                  “How lovely dear, well if there’s anything we can help you with, please don’t hesitate to ask.  Old Bert’s a mine of information,”   Mater suppressed a chuckle, “Well as long as you don’t mention mines.  Here we are,” Mater opened the door to room 4 and handed the key to Liana.  “Just ask if there’s anything you need.”

                  Liana put her bags down and then listened at the door to Mater’s retreating steps.  Inching the door open, she looked up and down the hallway, but there was nobody about.  Quickly she went to room 2 and tried the door, hoping it was open and she didn’t have to resort to other means. It was open.  What a stroke of luck! Liana was encouraged. Within moments Liana found the parcel, unopened.  Carefully opening the door,  she looked around to make sure nobody was around, leaving the room with the parcel under her arm and closing the  door quietly, she hastened back to room 4.   She nearly jumped out of her skin when a voice piped up behind her.

                  “What’s that parcel and where are you going with it?” Prune asked.

                  “None of your business you….”  Liana was just about to say nosy brat, and then remebered that she would catch more flies with honey than vinegar. It was going to be hard for her to remember that, but she must try!  She smiled at the teenager and said, “A dreamtime gift for my gran, got it in Alice. Is there a post office in town?”

                  Prune narrowed her eyes. There was something fishy about this and it didn’t take her more than a second to reach the conclusion that she wanted to see what was in the parcel.  But how?

                  “Yes,” she replied, quick as a flash grabbing the parcel from Liana. “I’ll post it for you!” she called over her shoulder as she raced off down the hall and disappeared.

                  “FUCK!” Liana muttered under her breath, running after her, but she was nowhere to be seen. Thankfully nobody else was about in the reception area to question why she was running around like a madwoman.  Fuck! she muttered again, going back to her room and closing the door. Now what? What a disaster after such an encouraging start!

                  Prune collided with Idle on the steps of the verandah, nearly knocking her off her feet. Idle grabbed Prune to steady herself.  Her grip on the girls arm tightened when she saw the suspicious look on face.   Always up to no good, that one. “What have you got there? Where did you get that? Give me that parcel!”

                  Idle grabbed the parcel and Prune fled. Idle, holding onto the verandah railing, watched Prune running off between the eucalyptus trees.  She’s always trying to  make a drama out of everything, Idle thought with a sigh. Hardly any wonder I suppose, it must be boring here for a teenager with nothing much going on.

                  She heard a loud snorting laugh, and turned to see the four guests returning from the bar in town, laughing and joking.  She put the parcel down on the hall table and waved hello, asking if they’d had a good time.  “I bet you’re ready for a bite to eat, I’ll go and see what Mater’s got on the menu.” and off she went to the kitchen, leaving the parcel on the table.

                  The four friends agreed to meet back on the verandah for drinks before dinner after freshening up.   Yasmin kept glancing back at the BMW.  “That woman must be staying here!” she snorted.  Zara grabbed her elbow and pulled her along. “Then we’ll find out who she is later, come on.”

                  Youssef followed Idle into the kitchen to ask for some snacks before dinner (much to Idle’s delight), leaving Xavier on the verandah.  He looked as if he was admiring the view, such as it was, but he was preoccupied thinking about work again. Enough! he reminded himself to relax and enjoy the holiday. He saw the parcel on the table and picked it up, absentmindedly thinking the black notebook he ordered had arrived in the post, and took it back to his room. He tossed it on the bed and went to freshen up for dinner.

                  #6635

                  In reply to: Orbs of Madjourneys

                  Xavier looked as discreetly as he could, and immediately after ducked behind Yasmin’s frail frame.

                  “Oh, no…” he whined softly “it looks like Glimmer… you know the strange colourful game stalker.”

                  Yasmin raised a perfectly trimmed eyebrow, looking still tired from her trip.

                  “YOOHOOO!”

                  “Oh no, as I feared…” Xavier said between his teeth, “I think she’s spotted us. What is she doing here, of all places?”

                  He turned to Glimmer with a broad smile. “Hello dear! Fancy meeting you here! Are we still in the game?”

                  Glimmer tittered, waving her perfumed feathered boa around, and slapping Yasmin in the face with it. “You’re so funny!” she turned to Yasmin “Oh hello, sweet pea, he IS funny, isn’t it!”

                  She clumsily drew a high stool next to the table, knocking off a few knees in the process, and sat precariously on the edge of it.

                  “Look, I found the Big Banana you know.”

                  Yasmin couldn’t help but snort laugh a little. Zara drew an ear closer, while still listening distractedly to Youssef expounding on the P mode of his camera.

                  “What?” it took Xavier a mere second to reconnect with his own discovery of the concrete sculpture… “You mean…?”

                  “Yes, the Big Banana, there’s one here in this town you know.” She drew closer, pushing the empty pints of beer, one of which Youssef managed to catch before it fell. “… but there’s a more interesting thing happening in the game now. Haven’t you checked your messages?”

                  Xavier looked at his message. It said 🔮[GROUP QUEST OPENED] click on the *Orb*

                  He clicked, while all the others where perched over his shoulder, looking at his avatar on the screen.

                  Suddenly all of them were transported in a new place that looked exactly like the Flying Fish Inn, while some instructions where scrolling on the screen of the game.

                  #6634

                  In reply to: Prompts of Madjourneys

                  ÉricÉric
                  Keymaster

                    The next quest is going to be a group quest for Zara, Yasmin, Xavier and Youssef. It will require active support and close collaboration to focus on a single mystery at first not necessarily showing connection or interest to all members of the group, but completing it will show how all things are interconnected. It may start inside the game at the hidden library underground the Flying Fish Inn.

                    Quirk offered for this: getting lost in the mines of creativity, and struggle to complete the chapters of the book of Story to a satisfactory conclusion.

                    Quirk accepted.

                    The group finds themselves in the hidden library underground the Flying Fish Inn, surrounded by books and manuscripts. They come across a particularly old and mysterious book titled “The Lost Pages of Creativity.” The book contains scattered chapters, each written by a different author, but the group soon realizes that they are all interconnected and must be completed in order to unlock the mystery of the book’s true purpose.

                    Each chapter presents a different challenge related to creativity, ranging from writing a poem to creating a piece of art. The group must work together to solve each challenge, bringing their individual skills and perspectives to the table. As they complete each chapter, they will uncover clues that lead them deeper into the mystery.

                    Their ultimate goal is to find the missing pages of the book, which are scattered throughout the inn and surrounding areas. They will need to use their problem-solving skills and work together to find and piece together the missing pages in the correct order to unlock the true purpose of the book.

                    To begin, the group is given a clue to start their search for the first missing page: “In the quietest place, the loudest secrets are kept.” They must work together to decipher the clue and find the missing page. Once found, they must insert the corresponding tile into the game to progress to the next chapter. Proof of the insert should be provided in real life.

                    Each of the four characters are provided with a personal clue:

                    Zara: “Amidst the foliage and bark, A feather and a beak in the dark 🌳🍃🐦🕯️🌑”

                    Yasmin: “In the depths of the ocean blue, A key lies waiting just for you 🌊🔑🧜‍♀️🐚🕰️”

                    Xavier: “Seeking knowledge both new and old, Find the owl with eyes of gold 📚🦉💡🔍🕰️”

                    Youssef: “Amongst the sands and rocky dunes, A lantern flickers, a key it looms 🏜️🪔🔍🔑🕯️”

                    Each of these clues hints at a specific location or object that the character needs to find in order to progress in the game.

                    #6621

                    In reply to: Orbs of Madjourneys

                    As the four of them walked into the tavern, having walked the mile or so from the Flying Fish Inn to the main street of the tiny town, Zara noticed the black BMW that she and Yasmin had seen parked outside the Piggly supermarket on the way back from the airport in Alice.  She elbowed Yasmin in the ribs to point it out, but there was no need as Yasmin was already snorting nervously at the sight of it.

                    black bmw

                     

                    Sister Finli caught sight of them as she was just about to leave Betsy’s gem shop and paused until they’d disappeared into the bar before leaving the shop.   It was the first time that Finli had seen Betsy in the flesh, and what a lot of flesh there was to see.   Finli was horrifed, comparing her own elegant thin fingers with the fat sausage like digits of Betsy.  She would never have expected Betsy to look this way. Still, it had thrown her, and she lost her usual efficient composure and quickly purchased a pink speckled gummy bear necklace.  Annoyingly, this transaction reminded her that she seemed to have lost her crucifix.

                    Finli was an orphan.  The nuns had named her Finean Lisa. Finean meant beautiful daughter, and Lisa meant devoted to god.  Later they shortened it to Finli.  She’d spent all her life at the orphanage in Suva, having been deposited there at birth, and although she had no particular calling to be a nun, she had not known what else to do with her life.  It was the only family she’d ever known, and so she stayed on.  It was only in the past year or two that she’d had any curiosity about who her real parents were, when she read about DNA tests and ancestry research. She’d been told in the past that no records existed as she had been found on the doorstep of the orphanage one morning 43 years ago.  The knowledge had filled her with comtempt for her parents, whoever they were,  and for the most part she pushed them from her mind, not caring to know.  But when she read about all the successes of adopted people finding their real parents, she was consumed with curiosity. At first she just wanted to know who they were. But once she had found their names, she wanted to know more. She wanted to know why.  One thing led to another.

                    Her real father had disappeared, lost down some mines although the story there was far from clear.  Indeed, that particular story was a darn sight more than unclear, it was downright fishy.  Her real mother was was alive and kicking, and living near to the mines where Howard had disappeared. Finli deduced that she must have been born, or at least conceived, in this godforsaken place in the outback.  What an ignominous start to her uneventful life.

                    She knew that Fred was her uncle, but she had not told him she knew that. Did Fred know who she was? He’d always been kind to her, but then, he was affable to everyone.   When it came to her knowledge that Fred had given that tiresome snorting volunteer girl a parcel to take with her, to, of all places! that very town in the outback, Finli simply had to know what was in it.  But she didn’t want to spill the beans too soon, in case it hindered her attempts to find the truth about Howard, her father.   She decided to travel to the town incognito.  But how was she going to find the money for it?  Well, she knew she was burning her bridges, but she had to do it. She stole the golden chalice from the church and sold it on Ubay.  She was suprised at how much money it fetched. Not only could she afford the trip, she could do it in style.

                    It was an exciting adventure, but Finli was not accustomed to travel and adventure. In fact, she was dreading meeting her mother.   At times she wished she’d just stayed at the orphanage.  But it was too late now. She was here.

                    Finli

                    #6617

                    In reply to: Orbs of Madjourneys

                    Youssef had brought his black obsidian with him in the kitchen at breakfast. Idle—Youssef had realised that on top of being her way of life, it was also her name—was preparing a herbal brownie under the supervision of a colourful parrot perched on her shoulder.

                    “If you’re interested in rocks, you should go to Betsy’s. She’s got that ‘Gems & Minerals’ shop on Main street. She opened it with her hubby a few years back. Before he died.”

                    “Nutty Betsy, Pretty Girl likes her better,” said the parrot.

                    Idle looked at his backpack and his clothes.

                    “You seem the wandering type, lad. I was like you when I was younger, always gallivanting here, there, and everywhere with my brother. Now, I prefer wandering in my mind, if you know what I mean,” she said licking her finger full of chocolate. “Anyway, an advice. Don’t go down the mines alone. Betsy’s hubby’s still down there after one of the tunnels collapsed a few years back. She’s not been quite herself ever since.”

                    Main street was —well— the only street in town. They’ve been preparing for some kind of festival, putting banners on top of the shops and in between two trees near the gas station. Youssef stopped there to buy snacks that he stacked on top of the obsidian stone in his backpack. The young boy who worked there, Devan, seemed quite excited at the perspective of the Lager and Cart Race. It happened only every ten years and last time he was too young to participate.

                    The shop had not been difficult to find, at the other end of the street. A tiny sign covered in purple star sequins indicated “Betsy’s Gems & Minerals — We deliver worldwide”. He felt with his hand the black rock he had put in his backpack. If Idle had not mentioned the mines and the dead husband, Youssef might have reconsidered going in. But the coincidence with his dream and the game was too intriguing. He entered.

                    The shop was a mess. Crates full of stones, cardboard boxes and bubble wrappings. In the back, a plump woman, working on a giant starfish she held  on her lap, was humming as she listened to loud rock music. Youssef recognised a song from the Last Shadow Puppets’ second album : The Element of Surprise. Apparently, the woman hadn’t heard him enter. She wore a dress and a hat sprinkled with golden stars, and her wrists were hidden under a ton of stone bracelets. The music track changed. The woman started shaking her head following the rhythm of the tune. She was gluing small red stones, she picked in a little box, on one of the starfish arms.

                    “Bad Habits! Uhu. Bad Habits! Uhu.”

                    Youssef moved closer. His shadow covered the starfish. The woman raised her head and screamed, scattering the red stones in her workshop. The starfish fell from her lap onto the ground with a thud.

                    “Oh! My! Little devil. Look at what you made me do. I lost my marbles,” she said with a high pitched laugh. “Your mother never taught you? That’s bad habit to creep up on people like that. You scared the sheep out of me!”

                    “I’m so sorry,” said Youssef, getting on his knees to help her gather the stones.

                    When they were all back in their box, Youssef got back on his feet. The woman looked a him with a softened face.

                    “You such a cutie with your bear shirt. You make me think of my Howard. He was as tall as you are. I’m Betsy, obviously” she said with a giggle, extending her hand to him.

                    They shook hands, making the pearls of her bracelets clink together.

                    “I’m Youssef.”

                    :fleuron:

                    Youssef didn’t need to insist too much. Betsy was a real juke box of gossips. He just had to ask one question from time to time, and she would get going again. He was starting to feel his quirk could be more than a curse after all.

                    “When the tunnel collapsed,” Betsy said, “I was ready to give up the stone shop. The pain was too much to bear, everything in the shop reminded me of Howard. And in a miners’ town, who would want to buy stones anyway. We’ve been in bad terms with Idle and her family for some time, but that tragic incident coincided with her brother Fred’s disappearance. They thought at first Fred had died in the mines with Howard, because they spent so much time discussing together in Room 8 at the Inn. I overheard them once, talking about something they found in the mines. But Howard never told me, he was so secretive about that. We even had a fight, you know. But Fred, the children found some message later that suggested he had just left the family. Imagine, the children! Idle was pissed with him of course. Abandoning her with that mother of theirs and that money pit of an Inn and the rest of the family. And I needed company. So we started to get together on a regular basis. She would bring her special cakes, and we would complain about our lives. At some point she got involved with that shamanic stuff she found online, and she helped me find my totem Bear. It was quite a revelation. Bear suggested I diversify and open an online shop and start making orgonites. I love those little gummy bears so much. So, I followed Bear’s advice and it has been working like a charm ever since. That’s why I trusted you straight away, lad. Not ’cause of your cute face. You got the Bear in your heart,” she said putting her finger at the center of his chest.

                    My inner Bear, of course, thought Youssef. That’s the magnet. His phone buzzed. He took it out and saw he had an alert from the game and a message from his friends.

                    You found the source of your quirk, the magnetic pull that attracts talkative people to you.
                    Now obtain the silver key in the shape of a tongue to fulfil your quest.

                     

                    Zara : Where are you!? :yahoo_bee: We’re at the bar, getting parched! They got Pale Ale!

                    “I have to go,” said Youssef.

                    “Wait,” said Betsy.

                    She foraged through her orgonite collection and handed Youssef one little gummy bear and an ornate metal badge.

                    “Bear wants me to give this to you. Howard made it. He said it was his forked tongue key.”

                    She looked at him, emotion in her eyes.

                    “I know you won’t listen if I tell you not to. So, be careful when you go into the mines.”

                    #6553
                    ÉricÉric
                    Keymaster

                      Luckily for them, the sand structure with the nearby nests of snapping sand turtles was also a graveyard for the military drones that weren’t apparently programmed to register natural elements as threats.

                      They quickly found four of them who weren’t completely damaged, and with some technical assist from Jorid, Georges was able to repair the propulsion and deactivate the military programs and tracking beacons.

                      Klatu had some ropes in his speedster that they tied to their rudimentary drive and the drones, so they could carry Léonard’s body while he was still in stasis.

                      His vitals were generally positive, and Salomé kept checking on him, while Georges and Klatu managed attaching the odd assemblage of drones to their craft.

                      The ride back wasn’t as bad as the first time, maybe due to the extra cargo that made maneuvres more complex for their green driver.

                      “This is worth the detour. Seems like Klatu really wanted to save time and avoided to show us the scenic route the first time,” said Georges trying to break the tense worried silence.

                      Salomé smiled weakly “Léonard’s consciousness is embroiled into complex thoughts; they have to deal about some threat, the nature of which eludes me for now. It looks as though he’s absorbed some sort of forbidden knowledge, something potentially dangerous,” Salomé said to Georges. “I’m no longer as sure he was imprisoned for his punishment, but rather for protection…” she sighed. “for everyone else’s protection… I will feel better when we’re all back to the Jorid and we can run a full diagnosis.”

                      Georges looked at his friend apparently sleeping, and wrapped a loving arm around Salomé’s shoulder “It’s not going to be long now. He’s going to be fine.”

                      ***

                      “Horrible doing business with you.” Klatu said as they parted, rubbing his hands together in gleeful satisfaction. Whatever the Jorid had organised as a deal for his payment, it seemed the added drones weren’t part of it and came as an extra bonus.

                      :fleuron:

                      Inside the Jorid, while Salomé was setting up space for Léonard and making the preparation for the diagnosis, Georges looked at the tiles board, readying the craft for imminent departure.

                      A new tile had appeared, with a distinct pattern form, almost like an ogee.

                      “Jorid, is this new?”

                      “Indeed Georges, our adventure has inspired me to create new avenues of exploration.”

                      “Oh, that’s fresh.” Georges looked into the shifting symbol at its surface. After it stabilised, he could see there was a sort of spiral shell with forms reminiscent of the mocking turtles peeking out from the centre, surrounded by sand dunes.

                      “Jorid, tell me more please.”

                      “Sure, I’d call it ‘Sandshell‘. Do you want the full curriculum?”

                      “Absolutely, colour me intrigued!”

                      The Sandshell:
                      Function: A reminder of the fragility of our perceived reality and the importance of questioning our assumptions
                      Families: Vold, Zuli, Ilda
                      Significance: The Sandshell represents the shifting and unstable nature of our beliefs, assumptions, and understandings. Like the sand that slips through our fingers, so too can our perception of the world around us be ephemeral and illusory. The image of the mock turtle serves as a reminder that we often live under assumed identities and in a world built on questionable foundations.
                      As advice: The Sandshell encourages one to question their beliefs and assumptions, to examine the foundations upon which they have built their reality, and to search for a deeper understanding of truth.
                      Depiction: The Sandshell can be depicted as a spiral shell with a mocking turtle peeking out from the center, surrounded by sand dunes. The sand symbolizes the instability of our perceptions and the turtle represents the assumed identities and neurotic fairy tales that make up our reality. The spiral form of the shell represents the journey of discovery and self-reflection.”

                      “I love it,” said Georges enthusiastically “can we use it to plot our next course?”

                      “As a matter of fact we can Georges. Let me realign the grid and propose some suggestions. Do you have a seed thought to offer for this journey?”

                      Georges pondered for a while, when the image of the fishboard sprung forth in his mind. “Our little adventure is reminding me of our origins, Jorid —Léonard, working on the fishboard, your ancestor in a way… Us, finding Léonard… It feels like an adventure back to our origins. Can you project a destination on this vector…” then thinking at Salomé’s worried face “… that would be safe for our next stop, and allow us to find help for Léonard.”

                      “Verily.” Jorid answered back. “Course plotted. Please get comfortable until we arrive at our destination.”

                      #6545

                      In reply to: Orbs of Madjourneys

                      The road was stretching endlessly and monotonously, a straight line disappearing into a nothingness of dry landscapes that reminded Youssef of the Gobi desert where he had been driving not too long ago. At regular speed, the car barely seemed to progress.

                      > O Time suspend thy flight!

                      Eternity. Something only nature could procure him. He loved the feeling, and compared to the more usual sand of Gobi, the red sands of Australia gave him the impression he had shifted into another reality. That and the fifteen hours flight listening to Gladys made it difficult to respond to Xavier’s loquacious self and funny jokes. After some time, his friend stopped talking and tried catching some signal to play the Game, brandishing his phone in different directions as if he was hunting ghosts with a strange device.

                      It reminded him he had to accept his next quest in a ghost town. That’s all he remembered. He could do that at the Inn, when they could rest in their rooms.

                      Youssef wondered if the welcome sign at the entrance of the town had seen better days. The wood the fish was made of seemed eaten by termites, but someone had painted it with silver and blue to give it a fresher look. Youssef snorted at the shocked expression on his friend’s face.

                      “It looked like it died of boredom. Let’s just hope the Innside doesn’t look like a gutted fish,” Xavier said.

                      An old lady showed them their rooms. She didn’t seem the talkative type, which made Youssef love her immediately with her sharp tongue and red cardigan. He rather admired her braided silver hair as it reminded him of his mother who would let him brush her hair when they lived in Norway. It was in another reality. He smiled. She saw him looking at her and her eyes narrowed like a pair of arrowslits. She seemed ready to fire. Instead she kept on ranting about an idle person not doing her only job properly. They each went to their rooms, Xavier took number 7 and Youssef picked number 5, his lucky number.

                      He was glad to be able to enjoy his own room after the trip of the last few weeks. It had been for work, so it was different. But usually he liked travelling the world on his own and meet people on his way and learn from their stories. Traveling with people always meant some compromise that would always frustrate him because he wanted to go faster, or explore more tricky paths.

                      The room was nicely decorated, and the scent of fresh paint made it clear it was recent. A strange black stone, which Youssef recognized as a black obsidian, has been put on a pile of paper full of doodles, beside two notebooks and pencils. The notebooks’ pages were blank, he thought of giving them to Xavier. He took the stone. It was cold to the touch and his reflection on the surface looked back at him, all wavy. The doodles on the paper looked like a map and hard to read annotations. One stood out, though which looked like a wifi password. That made him think of the Game. He entered it on his phone and that was it. Maybe it was time to go back in. But he wanted to take a shower first.

                      He put his backpack and his bag on the bed and unpacked it. Amongst a pile of dirty clothes, he managed to find a t-shirt that didn’t smell too bad and a pair of shorts. He would have to use the laundry service of the hotel.

                      He had missed hot showers. Once refreshed, he moved his bags on the floor and jumped on his bed and launched the Game.

                      Youssef finds himself in a small ghost town in what looks like the middle of the Australian outback. The town was once thriving but now only a few stragglers remain, living in old, decrepit buildings. He’s standing in the town square, surrounded by an old post office, a saloon, and a few other ramshackle buildings.

                      A message appeared on the screen.

                      Quest: Your task is to find the source of the magnetic pull that attracts talkative people to you. You must find the reason behind it and break the spell, so you can continue your journey in peace.

                      Youssef started to move his avatar towards the saloon when someone knocked on the door.

                      #6541

                      In reply to: Orbs of Madjourneys

                      When Sergio dropped her back at the Flying Fish Inn it was later than Zara realized.  The verandah and reception lights were on but everyone had gone to bed, everyone except Idle who was poring over a pile of old notebooks at a dining room table. “Good day out?” she looked up over the top of her reading glasses and smiled at Zara.

                      Zara returned the smile. “It was great, thanks!  I’d love one”,  she added when Idle asked her if she fancied a glass of wine.

                      “Grab a glass off the sideboard there and come and sit down,” Idle said. “Are you hungry or did you grab a bite in Alice?”

                      “Yeah, I did, thanks,” replied Zara, trying hard not to pull a face at the first sip of the Australian wine.  “Nice label,” she said, “Yellow Trail. I should be used to seeing kangaroos on wine bottles by now” she laughed.

                      “A place called Monte’s Lounge,” she replied when Idle asked where she’d eaten, “A cabaret meets circus theme, not what I was expecting out here.  I met a guy on the trail…”

                      “The plot thickens,” Idle grinned, “Comedy and romance.”

                      Zara laughed, warming to her genial host.   Accepting a second glass of wine, she told Idle all about Sergio.  He was a Spanish archaeologist who had come over to see his daughter in Townsville on the east coast, and had booked a few side trips to see some of the indigenous rock art.  When Zara walked off the trail after she found the compass (and the damn parrot vanished, leaving her alone) she had found herself in a small clearing with high rocky sides. Sergio had his back to her and was photographing the rock wall.

                      “Well, long story short, we got on like a house on fire,” Idle smiled encouragingly as Zara continued. “It’s been absolutely ages you know, ever since I left Rupert, nobody’s really taken my fancy.  Anyway he invited me for dinner and said he didn’t mind bringing me back here later in the hire car.”

                      Zara had another sip of wine, thinking about Rupert.  What a prize twat he’d turned out to be.  Still, the divorce settlement had been good.  He’d seemed so adventurous and just the ticket at first, lots of holidays in unusual places. Bit of a Hooray Henry and a Champagne Charlie, but it had been fun at first. And a tad too much charlie, too. She had been blissfully unaware of politics and conspiracy theories at the time, but it wasn’t long before his views came between them and she could no longer stomach his idiotic and, to her mind, dangerously cretinous beliefs.

                      “My parents are both archaeologists,” Zara told Idle, “I learned a lot from them and always been interested in it, but didn’t fancy all the years of studying, and I really wanted to work with animals.  There aren’t many good paying jobs working with animals though, not the kind of animals that need helping.  Anyway, it worked out ok in the end, thanks to Rupert’s money.”

                      “You must have had a lot in common to talk about with Sergio, then, him being an archaeologist,” Idle remarked and Zara felt herself blush, much to her astonishment.  She couldn’t recall blushing in years.

                      “Yes we did do some talking,” they both laughed and Zara said “I better get off to bed. Thanks for the wine.”

                      Zara had completely forgotten about her friends arriving, or the game she’d intended to play until they arrived. She collapsed on the bed without brushing her teeth and was asleep within minutes.

                      #6539

                      In reply to: Prompts of Madjourneys

                      ÉricÉric
                      Keymaster

                        Zara is the main protagonist, and also the reluctant leader of the game. In RL, she is wandering off the trail nearby Arltunga, Australia, where she is visiting, staying at the small family run inn the Flying Fish Inn. Bert, the local handyman drove her there, told her specifically not to wander off, yet in search of where a mysterious compass she collected on the trail is leading, and egged on by her talking smart parrot “Beautiful Girl”, she goes off the trail to explore. The sun is still high, and she already started to hallucinate some hooded figures with blue frog-faces with jelly-bean carts.
                        Meanwhile, her friends Youssef and Xavier, just landed from abroad, are driving toward the rendez-vous spot at the Flying Fish Inn. The owners Mater and Idle don’t have any idea where Zara is.
                        Yasmin, the fourth friend in the group is still on her way from Fiji, bearing a message written in red on an envelope from a mysterious Fred, who we don’t know yet, but seems to be linked to Mater & Idle’s family.
                        What’s going to happen next to Zara? The game is encouraging her to explore her rudeness in a playful manner, in a medieval setting.
                        Provide a series of playful and fun actions for Zara, linking these contexts. You may incorporate Tiku, a wise and no-nonsense Aboriginal woman who may guide her though the Dreamtime challenges. Provide random keywords to each action in the list.

                        Here is a list of playful and fun actions for Zara in the game:

                        1. “Follow the Compass”: Zara can follow the mysterious compass she collected on the trail, as it leads her to new locations and challenges. Keywords: Adventure, Exploration, Mystery.
                        2. “Converse with Beautiful Girl”: Zara’s talking smart parrot “Beautiful Girl” may provide humorous commentary and encouragement throughout her journey. Keywords: Humor, Personality, Support.
                        3. “Solve Riddles with Tiku”: Tiku, the wise and no-nonsense Aboriginal woman, can guide Zara through the Dreamtime challenges. To do this, Tiku may present her with riddles or puzzles that she must solve to progress. Keywords: Wisdom, Intelligence, Spirituality.
                        4. “Collect Items”: Zara can collect items along the way, such as artifacts or treasures that may help her in her journey or lead her to new discoveries. Keywords: Collection, Discovery, Help.
                        5. “Play Music with Beautiful Girl”: Zara can play musical instruments with Beautiful Girl, creating an entertaining and musical interlude in her journey. Keywords: Music, Joy, Creativity.
                        6. “Cook with Mater and Idle”: At the Flying Fish Inn, Zara can join Mater and Idle in the kitchen and help them cook traditional dishes from the region. Keywords: Cooking, Culture, Community.
                        7. “Race with Youssef and Xavier”: Zara can engage in friendly races with Youssef and Xavier, such as foot races or cart races, as a way to pass the time and have fun. Keywords: Competition, Speed, Excitement.

                        These playful and fun actions can add variety and excitement to Zara’s journey and provide an opportunity for players to interact with the world and characters in new and unique ways.

                         🔁 Regenerate response

                        #6536

                        In reply to: Orbs of Madjourneys

                        Youssef hadn’t changed a bit since they last met in real life. He definitely brought the bear in the bear hug he gave Xavier after Xavier had entered the soft sandal wood scented atmosphere of the Indian restaurant.

                        It was like there’d seen each other the day before, and conversation naturally flew without a thought on the few years’ hiatus between their last trip.

                        As they inquired about each other’s lives and events on the trip to get to Alice Springs, they ordered cheese nan, salted and mango lassi, a fish biryani and chicken tikka masala and a side thali for Youssef who was again ravenous after the jumpy ride. Soon after, the discussion turned to the road ahead.

                        “How long to the hostel?” asked Youssef, his mouth full of buns.

                        Xavier looked at his connected watch “It’s about 1 and half hour drive apparently. I called the number to check when to arrive, they told me to arrive before sunset… which I guess gives us 2-3 hours to visit around… I mean,” he looked at his friend “… we can also go straight there.”

                        Youssef nodded. He seemed to have had already enough of interactions in the past day.

                        Xavier continued “so it’s settled, we leave after we finish here. According to the landlady, it looks like Zara went off trekking, she didn’t seem too sure about Zara’s whereabouts. That would explain why we heard so little from her.”

                        Youssef laughed “If they don’t know Zara, I can bet they’ll be running around searching for her in the middle of the night.”

                        Xavier looked though the large window facing the street pensively. “I’m not sure I would want to get lost away from the beaten tracks here. There’s something so alien to the scale of it, and the dryness. Have you noticed we’re next to a river? I tried to have a look when I arrived, but it’s mostly dried up. And it’s supposed to be the wet season…”

                        Youssef didn’t reply, and turned to the leftovers of the biryani.

                        Despite the offering to top it off with gulab jamun and rose ice cream, it didn’t take too long to finish the healthy meal at the Indian restaurant. Youssef and Xavier went for the car.

                        “Here, catch!” Xavier threw the keys to Youssef. He knew his friend would have liked to drive; meanwhile he’d be able to catch on some emails and work stuff. After all, he was supposed to remote work for some days.

                      Viewing 20 results - 21 through 40 (of 267 total)