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March 6, 2025 at 9:24 pm #7858
In reply to: The Last Cruise of Helix 25
It was still raining the morning after the impromptu postcard party at the Golden Trowel in the Hungarian village, and for most of the morning nobody was awake to notice. Molly had spent a sleepless night and was the only one awake listening to the pounding rain. Untroubled by the idea of lack of sleep, her confidence bolstered by the new company and not being solely responsible for the child, Molly luxuriated in the leisure to indulge a mental re run of the previous evening.
Finjas bombshell revelation after the postcard game suddenly changed everything. It was not what Molly had expected to hear. In their advanced state of inebriation by that time it was impossible for anyone to consider the ramifications in any sensible manner. A wild and raucous exuberance ensued of the kind that was all but forgotten to all of them, and unknown to Tundra. It was a joy that brought tears to Mollys eyes to see the wonderful time the child was having.
Molly didn’t want to think about it yet. She wasn’t so sure she wanted to have anything to do with it, the ship coming back. Communication with it, yes. The ship coming back? There was so much to consider, so many ways of looking at it. And there was Tundra to think about, she was so innocent of so many things. Was it better that way? Molly wasn’t going to think about that yet. She wanted to make sure she remembered all the postcard stories.
There is no rush.
The postcard Finja had chosen hadn’t struck Molly as the most interesting, not at the time, but later she wondered if there was any connection with her later role as centre stage overly dramatic prophet. What an extraordinary scene that was! The unexpected party was quite enough excitement without all that as well.
Finja’s card was addressed to Miss FP Finly, c/o The Flying Fish Inn somewhere in the outback of Australia, Molly couldn’t recall the name of the town. The handwriting had been hard to decipher, but it appeared to be a message from “forever your obedient servant xxx” informing her of a Dustsceawung convention in Tasmania. As nobody had any idea what a Dustsceawung conference was, and Finja declined to elaborate with a story or anecdote, the attention moved on to the next card. Molly remembered the time many years ago when everyone would have picked up their gadgets to find out what it meant. As it was now, it remained an unimportant and trifling mystery, perhaps something to wonder about later.
Why did Finja choose that card, and then decline to explain why she chose it? Who was Finly? Why did The Flying Fish Inn seem vaguely familiar to Molly?
I’m sure I’ve seen a postcard from there before. Maybe Ellis had one in his collection.
Yes, that must be it.
Mikhail’s story had been interesting. Molly was struggling to remember all the names. He’d mentioned his Uncle Grishenka, and a cousin Zhana, and a couple called Boris and Elvira with a mushroom farm. The best part was about the snow that the reindeer peed on. Molly had read about that many years ago, but was never entirely sure if it was true or not. Mickhail assured them all that it was indeed true, and many a wild party they’d had in the cold dark winters, and proceeded to share numerous funny anecdotes.
“We all had such strange ideas about Russia back then,” Molly had said. Many of the others murmured agreement, but Jian, a man of few words, merely looked up, raised an eyebrow, and looked down at his postcard again. “Russia was the big bad bogeyman for most of our lives. And in the end, we were our own worst enemies.”
“And by the time we realised, it was too late,” added Petro.
In an effort to revive the party spirit from the descent into depressing memories, Tala suggested they move on to the next postcard, which was Vera’s.
“I know the Tower of London better than any of you would believe,” Vera announced with a smug grin. Mikhail rolled his eyes and downed a large swig of vodka. “My 12th great grandfather was employed in the household of Thomas Cromwell himself. He was the man in charge of postcards to the future.” She paused for greater effect. In the absence of the excited interest she had expected, she continued. “So you can see how exciting it is for me to have a postcard as a prompt.” This further explanation was met with blank stares. Recklessly, Vera added, “I bet you didn’t know that Thomas Cromwell was a time traveller, did you? Oh yes!” she continued, although nobody had responded, “He became involved with a coven of witches in Ireland. Would you believe it!”
“No,” said Mikhail. “I probably wouldn’t.”
“I believe you, Vera,” piped up Tundra, entranced, “Will you tell me all about that later?”
Tundra’s interjection gave Tala the excuse she needed to move on to the next postcard. Mikhail and Vera has always been at loggerheads, and fueled with the unaccustomed alcohol, it was in danger of escalating quickly. “Next postcard!” she announced.
Everyone started banging on the tables shouting, “Next postcard! Next postcard!” Luka and Lev topped up everyone’s glasses.
Molly’s postcard was next.
February 15, 2025 at 2:26 am #7788In reply to: The Last Cruise of Helix 25
At first, no one noticed.
They were still speculating about the truck—where it had come from, where it might be going, whether following it was a brilliant idea or a spectacularly bad one.
And, after all, Finja was always muttering about something. Dust, filth, things not put back where they belonged.
But then her voice rose till she was all but shouting.
“Of course, they’re all savages. I don’t know how I put up with them! Honestly, I AM AT MY WIT’S END!”
“Finja?” Anya called. “Are you okay?”
Finja strode on, intent on her diatribe.
“No, I don’t know where they are going,” she yelled. “If I knew that, I probably wouldn’t be here, would I?”
Tala hurried to catch up and stepped in front of Finja, blocking her path. “Finja, are you okay? Who are you talking to?”
Finja sighed loudly; it was tedious. People were so obsessed with explanations.
“If you must know,” she said, “I am conversing with my Auntie Finnley in Australia.”
“Ooooh!” Vera’s eyes lit up. “ A relative!”
Yulia, walking between Luka and Lev, giggled. She adored the twins and couldn’t decide which one she liked more. They were both so tall and handsome. Others found it hard to tell them apart but she always could. It was rumoured that at birth they had been joined at the hip.
“Finja is totally bonkers,” she declared cheerfully and the twins smiled in unison.
“I will have you know I’m not bonkers.” Finja felt deeply offended and misunderstood. “I have been communicating with Auntie Finnley since childhood. She was highly influential in my formative years.”
“How so?” asked Tala.
“Few people appreciate the importance of hygiene like my Auntie Finnley. She works as a cleaner at the Flying Fish Inn in the Australian Outback. Lovely establishment I gather. But terrible dust.”
Vera nodded sagely. “A sensible place to survive the apocalypse.”
“Exactly.” Finja rewarded her with a tight smile.
Jian raised an eyebrow. “And she’s alive? Your aunt?”
“I don’t converse with ghosts!” Finja waved a hand dismissively. “They all survived there thanks to the bravery of Aunt Finnley. Had to disinfect the whole inn, mind you. Said it was an absolute nightmare.” Finja shuddered at the thought of it.
Gregor snorted. “You’re telling us you have a telepathic connection with your aunt in Australia… and she is also mostly concerned about … hygiene?”
Finja glared at him. “Standards must be maintained,” she admonished. “Even after the end of the world.”
“Do you talk to anyone else?” Tala asked. “Or is it just your aunt?”
Finja regarded Tala through slitted eyes. “I’m also talking to Finkley.”
“Where is this Finkley, dear?” asked Anja gently. “Also at the outback?”
“OMG,” Finja said. “Can you imagine those two together?” She cackled at the thought, then pulled herself together. “No. Finkley is on the Helix 25. Practically runs it by all accounts. But also keeps it spotless, of course.”
“Helix 25? The spaceship?” Mikhail asked, suddenly interested. He exchanged glances with Tala who shrugged helplessly.
Yulia laughed. “She’s definitely mad!”
“So what? Aren’t we all,” said Petro.
Molly, who had been quietly watching with Tundra, finally spoke. “And you say they are both… cleaners?” She wasn’t sure what to make of this group. She wondered if it would be better to continue on alone with Tundra? She didn’t want to put the child in any danger.
“Cleanliness runs in the family,” Finja said. “Now, if you’ll all excuse me, I was mid-conversation.”
She closed her eyes, concentrating. The group watched with interest as her lips moved silently, her brow furrowed in deep thought.
Then, suddenly, she opened her eyes and threw her hands in the air.
“Oh, for goodness’ sake,” she muttered. “Finkley is complaining about dust floating in low gravity. Finnley is complaining about the family not taking their boots off at the door. What a pair of whingers. At least I didn’t inherit THAT.”
She sniffed, adjusted her backpack, and walked on.
The others stood there for a moment, letting it all sink in.
Gregor clapped his hands together. “That was the most wonderfully insane thing I’ve heard since the world ended.”
Mikhail sighed. “So, we are following the direction of the truck?”
Anya nodded. “I’ll keep an eye on Finja. The stress is getting to her, and we have no meds if it escalates.”
December 14, 2024 at 2:48 pm #7679In reply to: Liz Tattler – A Lifetime of Stories, in videos
December 14, 2024 at 1:40 pm #7669In reply to: Quintessence: A Portrait in Reverse
Quintessence – Looking for the 5th — A concept film trailer…
The scene begins in reverse motion at the Parisian café at dusk, vibrant with life as four friends sit together, laughter and connection tangible. The scenes fades backward into a flashback sequence, unraveling across time and space. Brief flashes rewind through their lives:
- Lucien, the artist, sketching furiously in his studio, charcoal dust flying as he creates a labyrinth of faces.
- Darius, a traveler, striding through sunlit banana trees in Guadeloupe, the dappled light casting moving patterns on his determined face.
- Amei, the fabric artist, flipping through a stack of vibrant postcards at her cluttered desk, her fingers brushing over familiar textures.
- Elara, the rebel scientist, chalking spiraling equations and shapes on a blackboard, her eyes alight with discovery.
The threads coil faster, converging in reverse at a vibrant field in the verdant South of France. The sun streams across open land dotted with wildflowers, a faint outline of a shared dream—a co-housing project—lingering in the golden light. The scene ends on an empty but inviting promise, the land glowing with warmth and possibility.
December 14, 2024 at 1:14 pm #7665A link to another previous video I quite like.
Some rushes from Corrie and Clove, as we try to advertise the Flying Fish Inn.
La escena comienza con una toma aérea del bush australiano, mostrando extensas áreas de matorrales verdes y marrones, con un camino serpenteante que lleva al Flying Fish Inn, un encantador edificio rústico rodeado de naturaleza salvaje.
La imagen transiciona a una anciana enérgica en el jardín del Inn, riendo junto a un kookaburra posado en su hombro. Su expresión es cálida y acogedora.
La escena cambia rápidamente a la Tía Idle, con trenzas, en una habitación vibrante llena de murales de dreamtime, con las gemelas Clove y Corrie trabajando en su arte.
La vista serena del atardecer desde la veranda del Inn muestra un cielo pintado con tonos de naranja y rosa, mientras el entorno se sumerge en una tranquilidad mágica.
La pantalla se desvanece al logo del Flying Fish Inn, acompañado de información de contacto y un suave toque musical.[Scene opens with a sweeping aerial shot of the Australian bush, transitioning to the rustic charm of the Flying Fish Inn nestled amidst the wild beauty.]
Narrator (calm, inviting voice): “Escape to the heart of the outback at the Flying Fish Inn, where stories come alive.”
[Cut to Mater, a sprightly centenarian, in the garden with her kookaburra friend, a warm smile on her face.]
Narrator: “Meet Mater, our beloved storyteller, celebrated for her legendary bush tucker cuisine.”
[Quick transition to Aunt Idle, in a vibrant room adorned with dreamtime murals, created by the twins Clove and Corrie.]
Narrator: “Join Aunt Idle, brimming with tales of adventure, and marvel at the dreamtime artwork by the creative twins.”
[Flashes of Prune with a telescope, gazing at the stars, embodying her dream of Mars.]Narrator: “And Prune, the stargazer, connecting dreams and reality under the vast desert sky.”[End with a serene sunset view from the Inn’s veranda, the sky painted with hues of orange and pink.]
Narrator: “Discover the magic of the bush and the warmth of community. Your outback adventure awaits at the Flying Fish Inn.”
[The screen fades to the Flying Fish Inn logo with contact information and a gentle musical flourish.]
November 25, 2024 at 4:28 am #7614In reply to: The Incense of the Quadrivium’s Mystiques
Frella opened her mouth to reply, but Eris clapped her hands, a mischievous grin spreading across her face.
“Right, enough lounging. Let’s play a game—something to liven things up.”
“What sort of game?” Truella asked, “Nothing that requires too much energy I trust?”
“A card game.” Eris pulled a small leather pouch from her satchel. She gave it a shake, and a deck of cards flew out, shuffling mid-air before landing neatly in her hands.
Malove smirked. “If it involves hexes, I’m in.”
Eris began to deal the cards with a flourish. Each card shimmered, pulsing faintly with magic as it landed on the rug. “Think strategy, mischief, and a touch of divination. The goal? Outsmart your opponents while dodging whatever surprises the cards throw at you.”
Frella propped herself up on one elbow, eyeing the cards warily. “Define ‘surprises.’”
“Oh, you’ll see,” Eris said with a wink, placing the deck in the centre. “Rules are simple: draw a card, play your move, and handle the consequences. Last witch standing wins.”
“Wins what?” Jeezel asked, lowering her camera.
“The satisfaction of knowing you’re the most cunning witch here.”
“Sounds like my kind of game,” Truella said, drawing the first card. She held it up to reveal a swirling vortex labelled Spell Swap. The card glowed briefly before zipping into Frella’s pile.
Frella blinked. “What just happened?”
“You’ve inherited Truella’s card,” Eris said with a grin. “And a touch of her personality for the next round.”
Frella felt an odd surge of boldness, almost manic. “Alright, my turn!” she declared, her voice sharp and bossy and much louder than she had intended. She snatched a card marked Mystic Reveal and, with a theatrical flick of her hand, unleashed a shimmering projection of her week’s questionable decisions.
“Oh, for heaven’s sake!” she cackled. “Why does everyone need to see this?”
It wasn’t long before the game descended into chaos—spells flying, laughter erupting in snorts and shrieks. Eris croaked indignantly from her frog form while Jeezel gleefully documented the mayhem with her camera, which was now a cackling raven perched on her shoulder. Malove scowled beneath a scandalous projection of her own making, and Truella lounged, flicking daisies where her cigarette had been.
Frella smiled, the madness finally something she could embrace. Winning didn’t matter. The chaos had its own pull—wild, reckless, and oddly exhilarating.
June 7, 2024 at 9:03 pm #7459In reply to: The Incense of the Quadrivium’s Mystiques
There was an odd sight today.
Eris sat in the deserted courtyard area of the brand new Quadrivium office, Malové’s latest folly. She could savor the quiet that Fridays often brought, most of her colleagues from the coven preferring to work from home, leaving the usually bustling space tranquil and almost meditative. She took a bite of her sandwich, listening distractedly to the complaints of another witch sitting nearby, while her own mind still preoccupied with the myriad responsibilities and recent events that seemed to pile around like a stack of clothes due a trip to the laundry.
As she chewed thoughtfully, her eyes were drawn to an odd sight. A blackbird was performing a strange dance in front of the mirrored walls that lined one side of the patio. It hopped back and forth, its beak tapping on the surface, its feathers shimmering in the afternoon light, as if it were courting its own reflection or perhaps trying to feed it with a worm it had in its beak. Eris paused, intrigued by this peculiar behavior. What could it mean?
Her thoughts were interrupted by a series of sharp, melodic chirps. She looked around and spotted another bird perched nearby in the foliage of hanged planters lining the walls —a female blackbird, easily identifiable by her distinct brown coat. The female watched the male’s antics with a mix of curiosity and detachment, her chirps seeming to carry a message of their own.
Eris felt a shiver run down her spine, a familiar sensation that often preceded a moment of magical insight. The blackbird’s dance wasn’t just an oddity; it was a sign, a message from the universe, or perhaps from the magical currents that flowed unseen through the world.
She closed her eyes for a moment and took a deep breath, trying to connect with the energy around her. The image of the male blackbird, tirelessly courting its own reflection, seemed to mirror her own recent struggles. Had she been chasing an illusion, trying to nourish something that could not be sustained?
The female blackbird’s presence added another layer to the message. She was grounded, present, and observant—a contrast to the male’s futile efforts. Eris thought of her recent decisions, the dismissal of the cook, the strained relationships within the coven, and the cryptic postcards from Truella. Was the universe urging her to find balance, to ground herself and observe more keenly before taking action?
She could almost hear Elias whispers in her ears: Birds, in general, often represent thoughts or ideas flying about in our consciousness. The blackbird specifically, with its stark contrast and distinct presence, can represent deeper insights, truths, or messages that are coming to your awareness. The mirror, as a reflective surface, implies that these insights pertain directly to your perception of self or facets of your identity that may be emerging or needing attention. Putting this together, the imagery of the birds and their interactions could be nudging you to pay closer attention to your inner reflections. Are you nurturing the parts of yourself that truly need attention? Are there aspects of your identity or self-perception that require acknowledgment and care? The presence of the brown-coated female blackbird might also be a reminder to appreciate the varied and multifaceted nature of your experiences and the different roles you embody.
She opened her eyes, feeling a sense of clarity washing over her. The birds continued their vivid dialogue and unfathomable dances, unaware of the impact they had just made, although her insistent gaze had seemed to snap the blackbird out of its mesmerized pattern. He was now scurrying away looking over its shoulder, as if caught in an awkward moment.
Rising from her seat, Eris felt something. Not some sort of newfound sense of purpose, but a weight of a precious present, luminous and fragile, yet spacious and full with undecipherable meaning. She glanced one last time at the blackbirds, silently thanking them for their unspoken wisdom. As she walked back into the office, she knew that the path ahead would still be fraught with challenges, but she was ready to face them—grounded, observant, and attuned to the subtle messages that the world had to offer.
In the quiet of the Quadrivium office, on a deserted Friday afternoon, a blackbird’s dance had set the stage for the next chapter of her journey.
May 12, 2023 at 2:23 pm #7234In reply to: The Chronicles of the Flying Fish Inn
It took us weeks to clean up after that dust storm, and I’ll be honest, I didn’t help much. I had a lot to think about. Finley and the twins did most of it, and Bert of course. Mater took to her room after the revelations and stayed up there like queen bee, not speaking to any of us, only Finley who took her meals up. I banged on her door a few times (she’d locked it, can you believe it?) but she wouldn’t even speak to me through the door. I’d have thought she was dead but Finley said no she wasn’t dead, she’d just about had enough of all of us and wanted to be left in peace to think about it. Well, what about me, I said, don’t you think I need some time to think about it all too? But Finley snorted (picked it up off that Yasmin I reckon) and swanned off, quite rudely if you ask me.
I did spend quite a bit of time down by the water hole, thinking about it all. I never in a million years expected that baby to come back and haunt me forty odd years later. I did get to wondering though, if I’d have brought her up instead of those nuns, she might have been a happier soul. Not much ever seemed to please her, quite the reverse in fact. Bert said Well what do you expect? in an exasperated tone. I got a bit fed up with all the dirty looks to tell you the truth. I even thought of leaving the Flying Fish once and for all and never coming back. Then I thought, bugger that, I’m staying right here.
Zara and her friends left right after the dust had settled (from the dust storm that is ~ it was quite some time before the metaphorical dust had settled, in fact I don’t think it’ll ever settle. Some people do like to harp on and on about things) and I was sorry to see them go. They were great sports about everything, they didn’t judge me. Unlike my own family!
I didn’t dare tell anyone about the night of the cart race when Youssef and I holed up in the cellar with all the old books. Thank goodness I had the presence of mind to grab a couple of bottles of gin and something to smoke before we fled down the stairs. I tell you what though, the next day I had such a hangover I had a job remembering everything and wondered if I’d been dreaming. Youssef wasn’t there when I woke up, and he had the darn cheek to avoid me the next day, and the day after that, and then they left.
One good thing was seeing Fred again. I wish he’d have stayed for a bit longer. If Fred had stayed awhile, maybe he’d have helped smooth things over with me and my ill gotten brat. Some people are so ungrateful! I may have dumped her, but it was in a nice place and she wouldn’t be alive at all if it wasn’t for me.
People are strange.
April 2, 2023 at 1:45 pm #7222In reply to: Prompts of Madjourneys
Very well, let us focus a bit on an overarching mystery.
So, Xavier is working on this program he calls AL (for Alternate Life), for a company we know little about.
Meanwhile, the game they’re playing on, Orbs of Madjourneys seems to direct them to certain quests which subtly influence their activities. For instance, after playing the game, a succession of events got the four of them booking a trip to the Flying fish Inn in the middle of Australian outback (Zara is living in Australia unlike the others).
Let’s assume the Game had somehow detected some unlawful or immoral activities being conducted, and has started to drop clues to influence these 4 gamers, selected because of their unique connexions and some of their special skills to get to reveal and bring the mystery to light.
Zara has an explorer mind, free-spirited, jumping right in. It’s suggested she was assigned group leadership for this round of game, while taking care of a group doesn’t come naturally for her. Yasmin is talented and it is said she is the brains of the team and also a competent actress, which may come in play at some point. Youssef is a journalist, and works for Miss Tartiflate, owner of THE Blog, a blog with a soul – unlike rival blog from Botty Banworth, the lady millionaire, who is sponsoring the Carts & Lager festival at the town of the Flying Fish Inn, next to the mines. Xavier has a bit of a monkey mind, but is also good at drawing connections; he’s a programmer for AL.
Which brings us to the group quest. The current hunch is that there is some shenanigan at play in the old collapsed mines of the town, where some key characters were lost in the past. One of them being Fred, a sci-fi writer who disappeared to Fiji to protect his family (the owners of the Flying Fish Inn) a decade or so ago. It’s suggested by the last poem found in the game that it may have something to do with illegal underground water drilling —possibly for frivolous usages of a select few elite, like maintaining a golf green nearby or other things.
If that is on the right track, we need to accelerate the path of discovery of these mysteries for our 4 characters. The game will suggest additional clues to their quests, so that they can use their skills during the Carts & Lager Festival to discover the truth, while remaining out of harm’s way.
Here are some additional clues that the game will suggest to our four characters:
Zara:
“To find the truth, you must first seek the light.” 🌞🔍🕯️💡🔦
“The answer lies beneath the surface.” 🕳️🔍👀🌊💧Yasmin:
“All the world’s a stage, and we are merely players.” 🌍🎭🤹♀️👥🕺
“Sometimes, the truth is hidden in plain sight.” 👀🔍🤫🧐🕵️♀️Youssef:
“Words have power, and the pen is mightier than the sword.” 📝🗡️💪📚👨💻
“The truth may be hidden in the most unexpected of places.” 🤔🕵️♂️🔍🧩🕰️Xavier:
“The truth is a puzzle waiting to be solved.” 🧩🔍🤔🕵️♂️💡
“Sometimes, the smallest details can lead to the biggest discoveries.” 🔍👀🔬🧐🔎What are potential outcomes for our 4 characters in game and in real life.
How are they going to work together to unravel the mystery and discover the truth.There are several potential outcomes for our 4 characters as they work together to unravel the truth about the collapsed mines and the illegal underground water drilling.
In the game, they may encounter various obstacles and puzzles to solve, such as deciphering codes and finding hidden passages. They will need to work together and use their unique skills to uncover the truth and prevent any further harm.
In real life, they may need to conduct research and gather information about the history of the town and its residents. They may also need to interview locals and investigate any suspicious activity related to the water drilling. They will need to be careful not to draw too much attention to themselves, as the perpetrators may try to silence them.
If they are successful in their quest, they may uncover a conspiracy involving powerful people in the town and beyond who are profiting from the illegal water drilling. They may also discover the fate of Fred, the missing writer, and other key characters. The truth may have a significant impact on the future of the town and its residents.
To work together effectively, each of the characters will need to utilize their unique skills and strengths. Zara’s exploratory nature may help them discover hidden clues and passages, while Yasmin’s intellect and acting abilities may allow her to gain access to key information and people. Youssef’s journalistic skills and connection to Miss Tartiflate may provide them with insider knowledge and resources, and Xavier’s ability to draw connections and work with technology may help them piece together the puzzle.
Overall, by working together and using their skills in both the game and real life, our 4 characters may uncover a significant truth and make a positive impact on the town and its residents.
March 24, 2023 at 7:49 am #7214In reply to: Orbs of Madjourneys
“Bossy, isn’t she?” muttered Yasmin, not quite out of earshot of Finly. “I haven’t even had a shower yet,” she added, picking up her phone and sandals.
Yasmin, Youssef and Zara left the maid to her cleaning and walked down towards Xaviers room. “I’d go and get coffee from the kitchen, but…” Youssef said, turning pleading eyes towards Zara, “Idle might be in there.”
Smiling, Zara told him not to risk it, she would go.
“Come in,” Xavier called when Yasmin knocked on the door. “God, what a dream,” he said when they piled in to his room. “It was awful. I was dreaming that Idle was threading an enormous long needle with baler twine saying she was going to sew us all together in a tailored story cut in a cloth of continuity.” He rubbed his eyes and then shook his head, trying to erase the image in his mind. “What are you two up so early for?”
“Zara’s gone to get the coffee,” Youssef told him, likewise trying to shake off the image of Idle that Xavier had conjured up. “We’re going to have a couple of hours on the game before the cart race ~ or the dust storm, whichever happens first I guess. There are some wierd looking vans and campers and oddballs milling around outside already.”
Zara pushed the door open with her shoulder, four mugs in her hands. “You should see the wierdos outside, going to be a great photo opportunity out there later.”
“Come on then,” said Xavier, “The game will get that awful dream out of my head. Let’s go!”
“You’re supposed to be the leader, you start the game,” Yasmin said to Zara. Zara rolled her eyes good naturedly and opened the game. “Let’s ask for some clues first then. I still don’t know why I’m the so called leader when you,” she looked pointedly as Xavier and Youssef, “Know much more about games than I do. Ok here goes:”
“The riddle “In the quietest place, the loudest secrets are kept” is a clue to help the group find the first missing page of the book “The Lost Pages of Creativity,” which is an integral part of the group quest. The riddle suggests that the missing page is hidden in a quiet place where secrets are kept, meaning that it’s likely to be somewhere in the hidden library underground the Flying Fish Inn where the group is currently situated.”
“Is there a cellar here do you think?” Zara mused. “Imagine finding a real underground library!” The idea of a grand all encompassing library had first been suggested to Zara many years ago in a series of old books by a channeler, and many a time she had imagined visiting it. The idea of leaving paper records and books for future generations had always appealed to her. She often thought of the old sepia portrait photographs of her ancestors, still intact after a hundred years ~ and yet her own photos taken ten years ago had been lost in a computer hard drive incident. What would the current generation leave for future anthropologists? Piles of plastic unreadable gadgets, she suspected.
“Youssef can ask Idle later,” Xavier said with a cheeky grin. “Maybe she’ll take him down there.” Youssef snorted, and Yasmin said “Hey! Don’t you start snorting too! Right then, Zara, so we find the cellar in the game then and go down and find the library? Then what?”
“The phrase “quietest place” can refer to a secluded spot or a place with minimal noise, which could be a hint at a specific location within the library. The phrase “loudest secrets” implies that there is something important to be discovered, but it’s hidden in plain sight.”
Hidden in plain sight reminded Yasmin of the parcel under her mattress, but she thrust it from her mind and focused on the game. She made up her mind to discuss it with everyone later, including the whacky suppositions that Zara had come up with. They couldn’t possibly confront Idle with it, they had absolutely no proof. I mean, you can’t go round saying to people, hey, that’s your abandoned child over there maybe. But they could include Xavier and Youssef in the mystery.
“The riddle is relevant to the game of quirks because it challenges the group to think creatively and work together to solve the puzzle. This requires them to communicate effectively and use their problem-solving skills to interpret the clues and find the missing page. It’s an opportunity to demonstrate their individual strengths and also learn from each other in the process.”
“Work together, communicate effectively” Yasmin repeated, as if to underline her resolution to discuss the parcel and Sister Finli a.k.a. Liana with the boys and Zara later. “A problem shared is a problem hopelessly convoluted, probably.”
The others looked up and said “What?” in unison, and Yasmin snorted nervously and said “Never mind, tell you later.”
March 19, 2023 at 10:39 pm #7204Some handy references for the timelines of the Flying Fish Inn are here…
Year Date Event 1935 March 1, 1935 Birth of Mater 1958 March 13, 1958 Mater marries her childhood sweetheart 1965 August 17, 1965 Birth of Fred 1968 June 8, 1968 Birth of Abcynthia Hogg 1970 July 7, 1970 Birth of Aunt Idle 1978 April 12, 1978 Mater’s husband dies 1987 March 19, 1987 Mines close down – Carts & Lager Festival 1988 December 12, 1988 Idle gives birth to a child in Fiji (Liana) 1989 December 20, 1989 Horace Hogg death – Inn passes down to Abby 1990 May 7, 1990 Fred marries Abcynthia 1998 November 11, 1998 Birth of Devan 2000 November 11, 2000 Birth of Clove and Coriander 2007 March 7, 2007 Hannah Hogg’s death, the Inn passes to Abcynthia 2008 March 10, 2008 Carts and Lager Festival revival 2008 August 20, 2008 Birth of Prune 2009 February 2, 2009 Abcynthia leaves 2009 September 11, 2009 Strange incidents at the mines, Idle sets up the Inn 2010 May 27, 2010 Fred leaves his family, goes into hiding 2014 September 10, 2014 Start of Prune’s journal 2017 March 21, 2017 Visitors from Elsewheres 2020 December 22, 2020 The year of the Great Fires 2021 August 8, 2021 Italian tourists saved the Inn 2023 March 1, 2023 Orbs gamers visitors 2027 September 1, 2027 Prune going to a boarding school 2035 March 21, 2035 Mater 100 and twins on a Waterlark adventure 2049 March 17, 2049 Prune arrives with a commercial flight on Mars, Mater is deceased (would have been 114) March 19, 2023 at 5:49 pm #7173In reply to: Orbs of Madjourneys
The morning of the lager and cart race dawned bright and clear. The camping ground was full to overflowing with tents and camper vans, with several parked up outside the Flying Fish Inn. Zara overheard Finly complaining to Mater about all the extra work with all and sundry traipsing in and out using the toilets, and Bert muttering about where was all the extra water supposed to come from and what if the well ran dry, and was it all really worth it, and Zara saw him scowl when Idle told him to lighten up and enjoy it. “Hah! Enjoy it? Nothing good ever happens when a dust storm comes for the cart race,” he said pointedly to Idle, ” And damn near everyone asking about the old mines, I tell you, nothing good’s gonna come from a cart race in a dust storm, the mayor shoulda cancelled it.” Bert slammed the porch door as he stomped off outside, scowling at Zara on the way past.
Zara watched him go with a quizzical expression. What was going on here? Idle had told her about her affair with Howard some forty years ago, and how she’d had to disappear as soon as it became obvious that she was pregnant. Zara had sympathized and said what an ordeal it must have been, but Idle had laughed and said no not really, she’d had a lovely time in Fiji and had found a nice place to leave the baby. Then Howard had disappeared down the mines, and what was the story about Idle’s brother leaving mysteriously? Idle had been vague about that part, preferring to change the topic to Youssef. Was the Howard story why Bert was so reluctant for anyone to go down the mines? What on earth was going on?
And how had Yasmin’s parcel ended up in Xavier’s room? Xavi had soon noticed that he’d picked it up by mistake and returned it to Yasmin, but how had it ended up on the table on the verandah? It was perplexing, and made Yasmin disinclined to deliver it to Mater until she could fathom what had happened. She had tucked in under her mattress until she was sure what to do.
But that wasn’t the only thing that had piqued Zara’s curiosity. When Idle had said she’d had the baby in Fiji, and found a nice place to leave it, Zara couldn’t help but think of the orphanage where Yasmin was working. But no, surely that would be too much of a coincidence, and anyway, a 40 year old orphan wouldn’t still be there. But what about that woman in the BMW that Yasmin felt sure she recognized? No, surely it was all too pat. But then, what was that woman in the dark glasses doing in Betsy’s shop? Betsy was Howards wife. Idle had mentioned her when she told her story over the second bottle of wine.
Should she divulge Idle’s secrets to Yasmin and quiz her on the woman in dark glasses? Zara decided there would be no harm in it, after all, they would be leaving soon after the cart race, and what would it matter. She fetched two cups of coffee from the kitchen and took them to Yasmin’s room and knocked gently on the door.
“Are you awake?” she called softly.
“Yeah, come in Zara, I’ve been awake for ages,” Yasmin replied.
Zara put the coffee cups on the bedside table and sat on the side of Yasmins bed. “There’s something going on here, I have to tell you something. But first, have you worked out who that woman in the BMW is?”
Yasmin looked startled and said “How did you know? Yes I have. It’s Sister Finli from the orphanage, I’m sure of it. But why has she followed me here? And in disguise! It’s just creepy!”
“Aha!” Zara couldn’t suppress a rather triumphant smile. “I thought it was just a wacky idea, but listen to this, Idle told me something the other night when we sat up drinking wine.” As she told Idle’s story, Yasmin’s eyes widened and she put a hand over her open mouth.
“Could it be…?”
“Yes but why in disguise? What is she up to? What should we do, should we warn Idle?” Zara had warmed to Idle, and if there were any sides to be taken in the matter, she felt more for Idle than that unpleasant woman from the orphanage who was so disturbing to Yasmin.
“Oh I don’t know, maybe we should keep out of it!” Yasmin said. “That parcel though! What am I going to do about that parcel!”
Zara frowned. “Well, you have three options, Yas. Open it and read it… don’t look so horrified! Or deliver it as promised..”
“We’ll never know what it said though if we do that,” Yasmin was looking more relaxed now.
“Exactly, and I’m just too curious now.”
“And the third option?”
Ignoring the question, Zara asked where the parcel was. Yasmin grinned wickedly but a knock at the door interrupted her intention to retrieve the parcel from under the mattress. It was Youssef, who asked if he could come in.
“Shall we tell him?” Zara whispered, as Yasmin called out “Of course! Is Idle after you again? Quick, you can hide under my bed!”
“Not yet” Yasmin whispered back. “I need to think.”
February 26, 2023 at 10:29 pm #6709Topic: Storylines & Complements
in forum The Faded Cabbage TavernStorylines
You may have noticed it – the little purple tags next to your comments are linking them to particular storylines.
It should help reconnect comments spread across threads, when they belong to a particular storyline. The definition of those is rather fluid, but in general, it tends to revolve about a commonality of protagonist or group of protagonists (they are easy to spot, they are the one(s) driving the storyline plot forward…
).
Since the tagging is mostly manual, and there are quite a few homonymous characters, you may still find comments that shouldn’t belong in the storyline. It will take some time to clean.
Of course, some comments do belong to multiple storylines, particularly when there are some cross-overs (e.g. protagonists from the Pop*in story going to the Flying Fish Inn, and meeting Arona!)
New feature: Complement Storylines
This new feature is now available ; basically, it should allow you to continue (or insert) on a storyline, especially those long gone… For the storylines that already have their own distinct threads, you don’t need really the feature but you can also use it.
How to do?
You can go to a storyline, let’s say… Dead Dick Tracy, Peaslander, etc.
If you find a particular storyline you like that is missing (I guess nobody regrets the Tw’Elves,… but who knows?
)
You normally will see a little link with the replies.
COMPLEMENT
.Let’s say you just want to continue the story. You go the last comment, and you click on the
COMPLEMENT
link of the last comment.Normally, if you got there, the hardest remains to do: write a comment.
If all goes well, it’ll be posted in the New found pages thread, a little bit like old time “Circle of Eights” single thread full of unrelated comments, but this time, each one will have a little purple “storyline” tag, that will make it available inside the storyline you selected…February 24, 2023 at 8:31 am #6661In reply to: Orbs of Madjourneys
The black BMW pulled up outside the Flying Fish Inn. Sister Finli pulled a baseball cap low over her big sunglasses before she got out of the car. Yasmin was still in the bar with her friends and Finli hoped to check in and retreat to her room before they got back to the inn.
She rang the bell on the reception desk several times before an elderly lady in a red cardigan appeared.
“Ah yes, Liana Parker,” Mater said, checking the register. Liana managed to get a look at the register and noted that Yasmin was in room 2. “Room 4. Did you have a good trip down? Smart car you’ve got there,” Mater glanced over Liana’s shoulder, “Don’t see many like that in these parts.”
“Yes, yes,” Finli snapped impatiently (henceforth referred to to as Liana). She didn’t have time for small talk. The others might arrive back at any time. As long as she kept out of Yasmin’s way, she knew nobody would recognize her ~ after all she had been abandoned at birth. Even if Yasmin did find her out, she only knew her as a nun at the orphanage and Liana would just have to make up some excuse about why a nun was on holiday in the outback in a BMW. She’d cross that bridge when she came to it.
Mater looked over her glasses at the new guest. “I’ll show you to your room.” Either she was rude or tired, but Mater gave her the benefit of the doubt. “I expect you’re tired.”
Liana softened and smiled at the old lady, remembering that she’d have to speak to everyone in due course in order to find anything out, and it wouldn’t do to start off on the wrong foot.
“I’m writing a book,” Liana explained as she followed Mater down the hall. “Hoping a bit of peace and quiet here will help, and my book is set in the outback in a place a bit like this.”
“How lovely dear, well if there’s anything we can help you with, please don’t hesitate to ask. Old Bert’s a mine of information,” Mater suppressed a chuckle, “Well as long as you don’t mention mines. Here we are,” Mater opened the door to room 4 and handed the key to Liana. “Just ask if there’s anything you need.”
Liana put her bags down and then listened at the door to Mater’s retreating steps. Inching the door open, she looked up and down the hallway, but there was nobody about. Quickly she went to room 2 and tried the door, hoping it was open and she didn’t have to resort to other means. It was open. What a stroke of luck! Liana was encouraged. Within moments Liana found the parcel, unopened. Carefully opening the door, she looked around to make sure nobody was around, leaving the room with the parcel under her arm and closing the door quietly, she hastened back to room 4. She nearly jumped out of her skin when a voice piped up behind her.
“What’s that parcel and where are you going with it?” Prune asked.
“None of your business you….” Liana was just about to say nosy brat, and then remebered that she would catch more flies with honey than vinegar. It was going to be hard for her to remember that, but she must try! She smiled at the teenager and said, “A dreamtime gift for my gran, got it in Alice. Is there a post office in town?”
Prune narrowed her eyes. There was something fishy about this and it didn’t take her more than a second to reach the conclusion that she wanted to see what was in the parcel. But how?
“Yes,” she replied, quick as a flash grabbing the parcel from Liana. “I’ll post it for you!” she called over her shoulder as she raced off down the hall and disappeared.
“FUCK!” Liana muttered under her breath, running after her, but she was nowhere to be seen. Thankfully nobody else was about in the reception area to question why she was running around like a madwoman. Fuck! she muttered again, going back to her room and closing the door. Now what? What a disaster after such an encouraging start!
Prune collided with Idle on the steps of the verandah, nearly knocking her off her feet. Idle grabbed Prune to steady herself. Her grip on the girls arm tightened when she saw the suspicious look on face. Always up to no good, that one. “What have you got there? Where did you get that? Give me that parcel!”
Idle grabbed the parcel and Prune fled. Idle, holding onto the verandah railing, watched Prune running off between the eucalyptus trees. She’s always trying to make a drama out of everything, Idle thought with a sigh. Hardly any wonder I suppose, it must be boring here for a teenager with nothing much going on.
She heard a loud snorting laugh, and turned to see the four guests returning from the bar in town, laughing and joking. She put the parcel down on the hall table and waved hello, asking if they’d had a good time. “I bet you’re ready for a bite to eat, I’ll go and see what Mater’s got on the menu.” and off she went to the kitchen, leaving the parcel on the table.
The four friends agreed to meet back on the verandah for drinks before dinner after freshening up. Yasmin kept glancing back at the BMW. “That woman must be staying here!” she snorted. Zara grabbed her elbow and pulled her along. “Then we’ll find out who she is later, come on.”
Youssef followed Idle into the kitchen to ask for some snacks before dinner (much to Idle’s delight), leaving Xavier on the verandah. He looked as if he was admiring the view, such as it was, but he was preoccupied thinking about work again. Enough! he reminded himself to relax and enjoy the holiday. He saw the parcel on the table and picked it up, absentmindedly thinking the black notebook he ordered had arrived in the post, and took it back to his room. He tossed it on the bed and went to freshen up for dinner.
February 23, 2023 at 6:29 pm #6635In reply to: Orbs of Madjourneys
Xavier looked as discreetly as he could, and immediately after ducked behind Yasmin’s frail frame.
“Oh, no…” he whined softly “it looks like Glimmer… you know the strange colourful game stalker.”
Yasmin raised a perfectly trimmed eyebrow, looking still tired from her trip.
“YOOHOOO!”
“Oh no, as I feared…” Xavier said between his teeth, “I think she’s spotted us. What is she doing here, of all places?”
He turned to Glimmer with a broad smile. “Hello dear! Fancy meeting you here! Are we still in the game?”
Glimmer tittered, waving her perfumed feathered boa around, and slapping Yasmin in the face with it. “You’re so funny!” she turned to Yasmin “Oh hello, sweet pea, he IS funny, isn’t it!”
She clumsily drew a high stool next to the table, knocking off a few knees in the process, and sat precariously on the edge of it.
“Look, I found the Big Banana you know.”
Yasmin couldn’t help but snort laugh a little. Zara drew an ear closer, while still listening distractedly to Youssef expounding on the P mode of his camera.
“What?” it took Xavier a mere second to reconnect with his own discovery of the concrete sculpture… “You mean…?”
“Yes, the Big Banana, there’s one here in this town you know.” She drew closer, pushing the empty pints of beer, one of which Youssef managed to catch before it fell. “… but there’s a more interesting thing happening in the game now. Haven’t you checked your messages?”
Xavier looked at his message. It said
🔮[GROUP QUEST OPENED] click on the *Orb*
He clicked, while all the others where perched over his shoulder, looking at his avatar on the screen.
Suddenly all of them were transported in a new place that looked exactly like the Flying Fish Inn, while some instructions where scrolling on the screen of the game.
February 23, 2023 at 7:43 am #6634In reply to: Prompts of Madjourneys
The next quest is going to be a group quest for Zara, Yasmin, Xavier and Youssef. It will require active support and close collaboration to focus on a single mystery at first not necessarily showing connection or interest to all members of the group, but completing it will show how all things are interconnected. It may start inside the game at the hidden library underground the Flying Fish Inn.
Quirk offered for this: getting lost in the mines of creativity, and struggle to complete the chapters of the book of Story to a satisfactory conclusion.
Quirk accepted.
The group finds themselves in the hidden library underground the Flying Fish Inn, surrounded by books and manuscripts. They come across a particularly old and mysterious book titled “The Lost Pages of Creativity.” The book contains scattered chapters, each written by a different author, but the group soon realizes that they are all interconnected and must be completed in order to unlock the mystery of the book’s true purpose.
Each chapter presents a different challenge related to creativity, ranging from writing a poem to creating a piece of art. The group must work together to solve each challenge, bringing their individual skills and perspectives to the table. As they complete each chapter, they will uncover clues that lead them deeper into the mystery.
Their ultimate goal is to find the missing pages of the book, which are scattered throughout the inn and surrounding areas. They will need to use their problem-solving skills and work together to find and piece together the missing pages in the correct order to unlock the true purpose of the book.
To begin, the group is given a clue to start their search for the first missing page: “In the quietest place, the loudest secrets are kept.” They must work together to decipher the clue and find the missing page. Once found, they must insert the corresponding tile into the game to progress to the next chapter. Proof of the insert should be provided in real life.
Each of the four characters are provided with a personal clue:
Zara: “Amidst the foliage and bark, A feather and a beak in the dark 🌳🍃🐦🕯️🌑”
Yasmin: “In the depths of the ocean blue, A key lies waiting just for you 🌊🔑🧜♀️🐚🕰️”
Xavier: “Seeking knowledge both new and old, Find the owl with eyes of gold 📚🦉💡🔍🕰️”
Youssef: “Amongst the sands and rocky dunes, A lantern flickers, a key it looms 🏜️🪔🔍🔑🕯️”
Each of these clues hints at a specific location or object that the character needs to find in order to progress in the game.
February 22, 2023 at 8:54 am #6621In reply to: Orbs of Madjourneys
As the four of them walked into the tavern, having walked the mile or so from the Flying Fish Inn to the main street of the tiny town, Zara noticed the black BMW that she and Yasmin had seen parked outside the Piggly supermarket on the way back from the airport in Alice. She elbowed Yasmin in the ribs to point it out, but there was no need as Yasmin was already snorting nervously at the sight of it.
Sister Finli caught sight of them as she was just about to leave Betsy’s gem shop and paused until they’d disappeared into the bar before leaving the shop. It was the first time that Finli had seen Betsy in the flesh, and what a lot of flesh there was to see. Finli was horrifed, comparing her own elegant thin fingers with the fat sausage like digits of Betsy. She would never have expected Betsy to look this way. Still, it had thrown her, and she lost her usual efficient composure and quickly purchased a pink speckled gummy bear necklace. Annoyingly, this transaction reminded her that she seemed to have lost her crucifix.
Finli was an orphan. The nuns had named her Finean Lisa. Finean meant beautiful daughter, and Lisa meant devoted to god. Later they shortened it to Finli. She’d spent all her life at the orphanage in Suva, having been deposited there at birth, and although she had no particular calling to be a nun, she had not known what else to do with her life. It was the only family she’d ever known, and so she stayed on. It was only in the past year or two that she’d had any curiosity about who her real parents were, when she read about DNA tests and ancestry research. She’d been told in the past that no records existed as she had been found on the doorstep of the orphanage one morning 43 years ago. The knowledge had filled her with comtempt for her parents, whoever they were, and for the most part she pushed them from her mind, not caring to know. But when she read about all the successes of adopted people finding their real parents, she was consumed with curiosity. At first she just wanted to know who they were. But once she had found their names, she wanted to know more. She wanted to know why. One thing led to another.
Her real father had disappeared, lost down some mines although the story there was far from clear. Indeed, that particular story was a darn sight more than unclear, it was downright fishy. Her real mother was was alive and kicking, and living near to the mines where Howard had disappeared. Finli deduced that she must have been born, or at least conceived, in this godforsaken place in the outback. What an ignominous start to her uneventful life.
She knew that Fred was her uncle, but she had not told him she knew that. Did Fred know who she was? He’d always been kind to her, but then, he was affable to everyone. When it came to her knowledge that Fred had given that tiresome snorting volunteer girl a parcel to take with her, to, of all places! that very town in the outback, Finli simply had to know what was in it. But she didn’t want to spill the beans too soon, in case it hindered her attempts to find the truth about Howard, her father. She decided to travel to the town incognito. But how was she going to find the money for it? Well, she knew she was burning her bridges, but she had to do it. She stole the golden chalice from the church and sold it on Ubay. She was suprised at how much money it fetched. Not only could she afford the trip, she could do it in style.
It was an exciting adventure, but Finli was not accustomed to travel and adventure. In fact, she was dreading meeting her mother. At times she wished she’d just stayed at the orphanage. But it was too late now. She was here.
February 13, 2023 at 7:45 am #6541In reply to: Orbs of Madjourneys
When Sergio dropped her back at the Flying Fish Inn it was later than Zara realized. The verandah and reception lights were on but everyone had gone to bed, everyone except Idle who was poring over a pile of old notebooks at a dining room table. “Good day out?” she looked up over the top of her reading glasses and smiled at Zara.
Zara returned the smile. “It was great, thanks! I’d love one”, she added when Idle asked her if she fancied a glass of wine.
“Grab a glass off the sideboard there and come and sit down,” Idle said. “Are you hungry or did you grab a bite in Alice?”
“Yeah, I did, thanks,” replied Zara, trying hard not to pull a face at the first sip of the Australian wine. “Nice label,” she said, “Yellow Trail. I should be used to seeing kangaroos on wine bottles by now” she laughed.
“A place called Monte’s Lounge,” she replied when Idle asked where she’d eaten, “A cabaret meets circus theme, not what I was expecting out here. I met a guy on the trail…”
“The plot thickens,” Idle grinned, “Comedy and romance.”
Zara laughed, warming to her genial host. Accepting a second glass of wine, she told Idle all about Sergio. He was a Spanish archaeologist who had come over to see his daughter in Townsville on the east coast, and had booked a few side trips to see some of the indigenous rock art. When Zara walked off the trail after she found the compass (and the damn parrot vanished, leaving her alone) she had found herself in a small clearing with high rocky sides. Sergio had his back to her and was photographing the rock wall.
“Well, long story short, we got on like a house on fire,” Idle smiled encouragingly as Zara continued. “It’s been absolutely ages you know, ever since I left Rupert, nobody’s really taken my fancy. Anyway he invited me for dinner and said he didn’t mind bringing me back here later in the hire car.”
Zara had another sip of wine, thinking about Rupert. What a prize twat he’d turned out to be. Still, the divorce settlement had been good. He’d seemed so adventurous and just the ticket at first, lots of holidays in unusual places. Bit of a Hooray Henry and a Champagne Charlie, but it had been fun at first. And a tad too much charlie, too. She had been blissfully unaware of politics and conspiracy theories at the time, but it wasn’t long before his views came between them and she could no longer stomach his idiotic and, to her mind, dangerously cretinous beliefs.
“My parents are both archaeologists,” Zara told Idle, “I learned a lot from them and always been interested in it, but didn’t fancy all the years of studying, and I really wanted to work with animals. There aren’t many good paying jobs working with animals though, not the kind of animals that need helping. Anyway, it worked out ok in the end, thanks to Rupert’s money.”
“You must have had a lot in common to talk about with Sergio, then, him being an archaeologist,” Idle remarked and Zara felt herself blush, much to her astonishment. She couldn’t recall blushing in years.
“Yes we did do some talking,” they both laughed and Zara said “I better get off to bed. Thanks for the wine.”
Zara had completely forgotten about her friends arriving, or the game she’d intended to play until they arrived. She collapsed on the bed without brushing her teeth and was asleep within minutes.
February 12, 2023 at 9:49 pm #6539In reply to: Prompts of Madjourneys
Zara is the main protagonist, and also the reluctant leader of the game. In RL, she is wandering off the trail nearby Arltunga, Australia, where she is visiting, staying at the small family run inn the Flying Fish Inn. Bert, the local handyman drove her there, told her specifically not to wander off, yet in search of where a mysterious compass she collected on the trail is leading, and egged on by her talking smart parrot “Beautiful Girl”, she goes off the trail to explore. The sun is still high, and she already started to hallucinate some hooded figures with blue frog-faces with jelly-bean carts.
Meanwhile, her friends Youssef and Xavier, just landed from abroad, are driving toward the rendez-vous spot at the Flying Fish Inn. The owners Mater and Idle don’t have any idea where Zara is.
Yasmin, the fourth friend in the group is still on her way from Fiji, bearing a message written in red on an envelope from a mysterious Fred, who we don’t know yet, but seems to be linked to Mater & Idle’s family.
What’s going to happen next to Zara? The game is encouraging her to explore her rudeness in a playful manner, in a medieval setting.
Provide a series of playful and fun actions for Zara, linking these contexts. You may incorporate Tiku, a wise and no-nonsense Aboriginal woman who may guide her though the Dreamtime challenges. Provide random keywords to each action in the list.Here is a list of playful and fun actions for Zara in the game:
- “Follow the Compass”: Zara can follow the mysterious compass she collected on the trail, as it leads her to new locations and challenges. Keywords: Adventure, Exploration, Mystery.
- “Converse with Beautiful Girl”: Zara’s talking smart parrot “Beautiful Girl” may provide humorous commentary and encouragement throughout her journey. Keywords: Humor, Personality, Support.
- “Solve Riddles with Tiku”: Tiku, the wise and no-nonsense Aboriginal woman, can guide Zara through the Dreamtime challenges. To do this, Tiku may present her with riddles or puzzles that she must solve to progress. Keywords: Wisdom, Intelligence, Spirituality.
- “Collect Items”: Zara can collect items along the way, such as artifacts or treasures that may help her in her journey or lead her to new discoveries. Keywords: Collection, Discovery, Help.
- “Play Music with Beautiful Girl”: Zara can play musical instruments with Beautiful Girl, creating an entertaining and musical interlude in her journey. Keywords: Music, Joy, Creativity.
- “Cook with Mater and Idle”: At the Flying Fish Inn, Zara can join Mater and Idle in the kitchen and help them cook traditional dishes from the region. Keywords: Cooking, Culture, Community.
- “Race with Youssef and Xavier”: Zara can engage in friendly races with Youssef and Xavier, such as foot races or cart races, as a way to pass the time and have fun. Keywords: Competition, Speed, Excitement.
These playful and fun actions can add variety and excitement to Zara’s journey and provide an opportunity for players to interact with the world and characters in new and unique ways.
🔁 Regenerate response
February 8, 2023 at 10:27 pm #6515In reply to: Prompts of Madjourneys
Yasmin offered the following quirk: “sounding like a lunatic when I share synchs” (synchronicity) – getting excited when she gets “answers”, and willing to share generously. She wouldn’t fake it, as she’s not capable of lying and stuff like synchs are sacrosanct in her mind.
Setting for the game is the next random quote from the story.Quirk accepted.
In the Land of Quirk, Yasmin finds herself in the heart of a hidden library, deep in the basement of the Flying Fish Inn. The library is filled with books and artifacts related to the study of synchronicities and the beyond.
As Yasmin delves deeper into the library, she comes across an ancient book that seems to hold the secrets of the universe. She eagerly opens it, but finds that it is written in a code that she cannot understand.
The librarian, a wise old owl, appears and greets Yasmin. He tells her that the book is the Key to the Beyond and that only the purest of heart can decode it. He explains that the code can only be unlocked by finding the missing pieces of a puzzle scattered throughout the library.
Yasmin’s task is to find the missing pieces of the puzzle and put them together to unlock the code. Along the way, she will meet various characters who will provide her with clues and challenges.
Proof of completion in real life: Yasmin must find a real-life object that relates to a synchronicity that she experiences while on her quest in the Land of Quirk. She must then share this synchronicity with her friends at the Flying Fish Inn to prove that she has completed her quest.
Good luck, Yasmin!
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Topic: Storylines & Complements
Storylines
You may have noticed it – the little purple tags next to your comments are linking them to particular storylines.
It should help reconnect comments spread across threads, when they belong to a particular storyline. The definition of those is rather fluid, but in general, it tends to revolve about a commonality of protagonist or group of protagonists (they are easy to spot, they are the one(s) driving the storyline plot forward…
).
Since the tagging is mostly manual, and there are quite a few homonymous characters, you may still find comments that shouldn’t belong in the storyline. It will take some time to clean.
Of course, some comments do belong to multiple storylines, particularly when there are some cross-overs (e.g. protagonists from the Pop*in story going to the Flying Fish Inn, and meeting Arona!)
New feature: Complement Storylines
This new feature is now available ; basically, it should allow you to continue (or insert) on a storyline, especially those long gone… For the storylines that already have their own distinct threads, you don’t need really the feature but you can also use it.
How to do?
You can go to a storyline, let’s say… Dead Dick Tracy, Peaslander, etc.
If you find a particular storyline you like that is missing (I guess nobody regrets the Tw’Elves,… but who knows?
)
You normally will see a little link with the replies.
COMPLEMENT
.Let’s say you just want to continue the story. You go the last comment, and you click on the
COMPLEMENT
link of the last comment.Normally, if you got there, the hardest remains to do: write a comment.
If all goes well, it’ll be posted in the New found pages thread, a little bit like old time “Circle of Eights” single thread full of unrelated comments, but this time, each one will have a little purple “storyline” tag, that will make it available inside the storyline you selected…